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Spore-Galactic-Adventures-Impressions2

Ruins of Doom, an adventure created by Maxis.

SGA mothership down

A player-controlled captain in the adventure, Mothership Down

An adventure is a type of mechanic and mission available in the Spore Galactic Adventures expansion pack that allows the player's creature to beam down to a planet and complete a series of tasks.

Adventures are played in a similar fashion like the Creature Stage and its open-world exploration. Rather than developing their creatures by interacting with different species, growing a brain to advance, the player's creature has to complete all tasks given by the adventure to complete the adventure and earn points. The Creature Stage's mechanic interfaces like hunger, pack, etc., are replaced with new interfaces like an energy bar, crews, respectively.

All adventures are made in the Adventure Creator, which can be found under the "Create" and "Galactic Adventures" sections of Spore's main menu. In this mission, the first task is to talk with the creature to complete the task.

In-game[]

Adventures are very prevalent in the Space Stage, which many empires with unique philosophies will give out missions to beam down, especially adventure that correlates with their philosophy (e.g Warriors provide a hidden adventure like Infestation). When asking for a mission for the very first time, the empire will give a mission to complete a beginner adventure, Becoming a Space Captain. Afterwards, the rest of the empires will give out missions assigned to their philosophy. Note that hidden adventures are one-term, so the empires will no longer give the same adventure to complete assigned before.

Planets with adventures are marked in star systems player have visited by a white flag. Upon completion, these adventures grant experience. The flags also become faded once completing the adventure, meaning there's nothing to be gained save for entertainment. Adventure planets are created from normal planets: when the player accepts an adventure mission an uninhabited planet transforms into an Adventure planet. It is not possible to colonize adventure planets or for the ship to enter these world's atmospheres, the player can only be in orbit of an Adventure planet or beam down to play the adventure. Once a planet is transformed into an adventure planet, there is no known way of transforming it back into a normal planet, except possibly by deleting its adventure or, if this is possible, colonizing or somehow interacting with the planet in vanilla Spore.

Note that the information about the planet play sees from space, T-score, spice color, and geography are that of the planet prior to its transformation into an adventure planet, that information probably has no bearing on the adventure the planet is linked to.

Genres[]

The adventures can be one of ten genres:

  • Attack: Mainly kill and attack goals.
  • Collect: Mostly collect or hold goals.
  • Socialize: Mainly befriend goals.
  • Story: Mainly talk to or examine goals.
  • Quest: Mostly the player has to find objects (such as a treasured gemstone) or complete a storyline through an adventure.
  • Defend: Mainly block or defend goals.
  • Puzzle: Usually move to some place, like a maze, some are more complicated and difficult, such as solving riddles.
  • Explore: Usually explore some place
  • Template: Usually planet art or a planet for other users to edit.
  • No Genre: Something that doesn't fit or an adventure that contains more than one types. Default

Downloading adventures[]

Adventures and objects for them can be downloaded from Spore.com by in-game means. If you don't have online access to the game, use the following method:

Find the adventure in Spore.com and download it by dragging to the desktop. After that, you can see its 12-digit ID. Enter in the browser: https://www.spore.com/static/model/first_3_digits_of_the_ID/second_3_digits_of_the_ID/third_3_digits_of_the_ID/ID.xml

For example: https://www.spore.com/static/model/500/123/456/500123456789.xml

The adventure's characteristics will appear. The prop IDs are listed in <asset>...</asset>. They need to be copied and entered for each: https://www.spore.com/static/thumb/first_3_digits_of_the_ID/second_3_digits_of_the_ID/third_3_digits_of_the_ID/ID.png

For example: https://www.spore.com/static/thumb/500/123/456/500123456789.png

They can also be downloaded by dragging to the desktop.

This is a very long time, so use the appropriate program, for example, SD2023.

Trivia[]

  • Without any armor, and unless they are invincible, lava in adventures will kill any creature in two seconds, no matter how much health they have.
  • Sporepoints are achieved through completing adventures and used to level up captains. They serve as experience points in Galactic Adventures.
  • Combat and socialization are both common in adventures (though the former is more often seen) and are identical to combat and socialization in the creature stage except that a captain may have certain parts (weapons, etc.) to aid in this.
  • Adventures can be equipped with a variety of music or effects to darken or lighten the mood.
  • The adventure creator comes with plenty of premade objects. Such as Props, Effects, and Music. Everything from the tribal huts to the decorations for cities to teleporters is included. Creatures, vehicles, and buildings can be uploaded from the Sporepedia and used in the adventure. A certain creature can be chosen as the captain for the adventure or the choice can be left up to the player.
  • There is a glitch that can occur when someone makes an adventure with respawning power-ups. When editing, the power-ups are in the right places, but when the creator tests the adventure, the power-ups are in the wrong places.

See also[]

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