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Modèle:Talkarchives

This is for questions regarding Spore itself, if you have questions on using SporeWiki see the Help Desk

Modèle:Outdated All Questions concerning Spore can be asked and answered here. Either the answer will be a direction

Hardware[]

Which creature editor?[]

I've seen 2 different editors:

1. It's where you see the different body part palettes on the TOP, eg. when you go into the limbs you see that they already have feet/hands on the legs/arms but you can switch them around.

2. It's where you see the different body part palettes on the LEFT, eg. when you go into the limbs there is'nt much but there are no feet/hands on the legs/arms.--Crozion 20:34, 13 May 2008 (UTC)

The first editor you described is the most recent, and is probably what it will be like in the game.Introi Leader 18:05, 2 June 2008 (UTC)

Confirmed that the First one is what the Leaked Creature editor has, so that is what the game will have. 24.185.237.31 00:40, 15 June 2008 (UTC)
No, both the Creature Creator and Spore itself have the parts on the left, the second option. → Torin23 03:43, 9 September 2008 (UTC)

Will the controls be difficult?[]

Asked by Trex

This is a question that can't really be answered yet, seeing as we don't really yet know what the controls will be like bar what we've seen from the demos. Controls are always subject to change, but it appears that controls will be mostly mouse based. --Daxx (T C) 05:11, 16 May 2006 (PDT)
At E3, Robin Williams came up onstage and designed a creature, apparently without any training. --Anonymous, 13:00, 15 May 2006 (PDT)

They have said that the cell stage will be a kind of tutorial stage. It will probably introduce you to the interface of the game, and the interface of the editor.--Jik ff 14:19, 24 August 2006 (PDT)

In my experience the more visible interface buttons the more complex the control scheme is. from the screen shots we see there are few buttons, so to me that means the basics will be simple. I could be wrong however... Volatar 20:43, 21 November 2006 (PST)

Well each phase is a tutorial for the next phase until the space phase where you supposedly have access to every editor, so the controls will most likely become more complex with each phase.

-R.H.Phillips 05:17 pm, 02 December 2007

Sporepedia Download?[]

It's already been established that the Sporepedia can be printed off and shared as real trading cards (possibly played online), but can we download them and post them here on Spore Wiki, or generally share Illustrated information online? --Navenfaux 19:34, 17 May 2006 (PDT)

It's pretty certain that you'll be able to share the cards with others in some form, whether that's through a screen shotw or some other method is as yet uncertain. Our best guess is that they may be available in some form (though possibly not animated); at the very least you have the Print Screen button. --Daxx (T C) 05:38, 18 May 2006 (PDT)
One of the spore producers told GamingSteve that each creation is actually stored as a png file. This means that those png files can be embedded as images on any website, printed out, modified using an image editing program, etc. Interestingly, embedded within the png file will be all the information Spore could possibly need for rendering the creation in-game, so you'll also just be able to drop a png file into your game folder and it will start appearing in your game. --GrahamDo 14:17, 12 March 2008 (UTC)
It has been comfirmed in the Creature Creator. --SOviraptor18 23:08, 17 August 2008 (UTC)

3D creature printer?[]

Which video did will mention this in? If you know. -- Mason11987 (Talk - Contributions) 06:34, 23 May 2006 (PDT) a few interviews (gaming steve) and the E3 i'm not sure which year. --Trex1117 14:47, 23 May 2006 (PDT)

This is confirmed, and a page is in the works at 3D Printer service. -- Mason11987 (T - C - E) 07:57, 31 July 2006 (PDT)

Logitech G15 keyboard[]

Just a quick question, does anybody know if Spore will be at all compatible with the Logitech G15 keyboard and if so what type of functionality will it have?

There hasn't been any kind of info like that, sorry. -- Mason11987 (Talk - Contributions - E-mail) 07:26, 25 May 2006 (PDT)
Even if it is not supported at launch, there is always the ingenious kid who figures out how to mod the game to do such things. Volatar 20:44, 21 November 2006 (PST)
All keyboards that can type in a word processer should be able to work in Spore. No info to support this. -Smallfry 7:43PM, April 5, 2007 (MST)

Price?[]

How much will Spore cost at launch?

It's likely going to launch at the standard new pc game price of US$50. It would be amazing if they hit anything less and while development cost might be less due to not making animations and the like, they have spent a lot of time making this game, so I'm sure it won't be anything but normal for price. -- Mason11987 (Talk - Contributions - E-mail) 12:56, 25 May 2006 (PDT)
68.229.111.11 sez: "30 million $ and 5 years" re: Mason11987's comment. Samog

There was a poll over at the Gamespot forums for how much you would pay and many viwers said $80 U.S.D. Many would probably pay more. Maxis could charge alot for this game, but probably wont. -Little0

Interestingly enough, Game Stop says the pre-release is 6/1/07. --Navenfaux 21:43, 30 August 2006 (PDT)

So what is the definate release date for spore? Is it really going to be March 2008?

  • No, it's not. March 2008 has happened and it's not out. The creature creator is due to be (definitly!) released on its own (you still get it when you buy the full game, don't worry. It also is included with the Sim City Box.) on 17/March/2008. You can download it from [1] or buy it for $9.99. The game's release is scheduled to be 5/September/2008 in Europe and 7/September/2008 everywhere else (why not the other way round, when EA is American-based? I don't know). This is "definite", but so were all the other dates....

Anyone know the Australian price? -mjihde

It is highly likely that it will be standard new release price (AU$90), possibly more. It would be unlikely to cost over AU$110--Soldant 19:50, 13 November 2006 (PST)

How about the Canadian Price? SimGameFan 1:47, 22 January 2008 (PST)

fifty bucks, same as the states. i know, I've pre-ordered it.



It has been announced that Spore will cost between €50 and €60.


Will there be an ongoing (monthly, say) fee to use the on-line components of Spore? And can one opt-out of that fee to play only the offline version of the game? This will be a MAJOR factor in whether or not I decide to purchase and play Spore. BionicDance 30 March 2008

Anybody know approximately what the price would be in Singapore? I've only just moved here so I don't have much experience with the pricing here.

I've preordered it on amazon.com: Its fifty bucks.Introi Leader 18:07, 2 June 2008 (UTC)

--- It was released in the United States on Sunday September 7, 2008 (why a Sunday, I have no idea). The regular version works on both PC and Mac and costs $49.99. There is a Galactic Version that includes a Making Of... DVD and a National Geographic Special called "Making a Better Being" which is about evolution on this planet and the Galactic Version costs $79.99. It also comes in a much nicer case than the standard version. Tyrnt 9-9-08

Multi-platform[]

Question: I read on Wikipedia that Spore was going to be for PC, Xbox 360, PS3, PSP, Wii and Nintendo DS. Is this true or just a rumor?

PC, PSP, Ds, and cell phones are confirmed, however xbox 360 , ps3, and wii are very likely. --Trex1117 15:51, 16 June 2006 (PDT)

I saw in a forum somewhere that it may NOT be likely for XBox 360. The controls would be difficult I guess. Personaly, I'd love to see it on the 360. --Navenfaux 13:11, 29 June 2006 (PDT)

It seems as likely to be on 360 as on PS3, and that liklihood, in my opinion, isn't as good as the Wii (for the controller obviously). But then again, where a game ports doesn't necessarily have to make any logical sense, it's just a money thing. -- Mason11987 (T - C - E)  21:57, 29 June 2006 (PDT)

In a recent interview with IGN, WW has stated that no work (maybe only concept work) is being done on any ports of Spore until the game is released. He has talked about difficulties if it was ported to consoles since the game's main interface is a mouse. Control issues are one factor in porting, but controllers are generally the same, with the exception of the Wii. He did say they are looking into it, but the ports may not be the same as the PC version (especally in the case of the smaller handheld systems). He does have some interest in using the new Wii interface.--Jik ff 13:55, 24 August 2006 (PDT)

in dutch it will be 55€

If anything, it will be easier for the wii as apposed to the PS# or 360 because of it's mouse like controller and always on connectivity.

Rating[]

what will spore be rated, I am worried because just because it has mild ALIEN sexual themes, doesn't mean it should have a mature rating.

I sincerly doubt it'll be rated "M", maxis wouldn't let that go. -- Mason11987 (T - C - E)
If you look at past sim games, mainly The Sims, it was rated T for Teen dispite the obvious human sexual themes as well as nude sims in the shower/bath (even if blurred out). I think that with this in mind as well as Spore only having those kinds of themes in one stage of the game, it will have no trouble getting a rating of Teen. --Maniacmatt88 09:27, 25 July 2006 (PDT)
I'm guessing that Spore will be rated at most T for Teen, and has no chance of being rater M for Mature.
Blood(very little)
light-mild violence

It isn't actually "sexual", just unusual creatures dancing (or in the willosaur's case, walking in cirles) and eggs appearing on the ground. Personally- I doubt it will be above 10+. Brandonrc 18:53, 27 April 2007 (PDT)

Yeah, the only people who would find SP0RE offensive would be closet beastialitists. Creator 03:01, 4 May 2007 (PDT)

It can't be higher than Teen.Think of Sonic Adventure 2:Battle. The Chao in that game had babies in the same manner this game does. There are hearts above their heads and they kiss in a circle of flowers. I think teen will be the highest rating this game will get

The violence/blood thing has, I think, dissapeared. If you watch the spore videos on the main EA website, the fights end when one of the animals falls over and goes "poof". I preferred the blood, because it was more realistic.

THIS IS IMPORTANT(ish)!!! GO TO www.spore.com! The english rating is 7+ (I don't know what that is in american, I think it's still RP - Rating Pending). But, HEY!! 7+! (if the site looks different it's because it's been updated. it was down completeley from about 5:00 pm GMT to 7:30 ish.)

Well that's a let down. I would much rather have a little blood than poofs... 7+? Sounds like the game is being downgraded... Locknah 20:45, 9 June 2008 (UTC)

With regard to the "poofs" (put that in, and the bit about the 7+ rating, but i'm not registered) don't count on that, even though it's what i saw on a very recent video. Surely they would have taken quite a while to get the blood to work, so wouldn't take it out too lightly.

On the web, it's confirmed to be 10+. --SOviraptor18 23:17, 17 August 2008 (UTC)

Offline[]

Does anyone know if you can play Spore without the internet? mjihde

Yes you can. The game itself will be shiped with enough game data to still be able to play off line. One can even speculate that the data could even be diffrent for each game being shiped. --Navenfaux 01:39, 8 September 2006 (PDT)

Yes it can, if you aren't online it'll just take the creatures and content right off the disk, but the variety of these (while large) isn't nearly as great as the other user created stuff that you'd get if you ran it online, and you can sign your messages by using four tidles (~~~~) -- Mason11987 (T - C - E) 05:34, 8 September 2006 (PDT)

Indeed, also A screenshot I've seen showed a creature that was randomely generated. Possibly could happen for AI creatures too to fill up your universe. Of course it didn't look anything that could possibly come out of nature but that's whats spore all about, eh? -- Metnik 11:50, 8 September 2006 (PDT)

Thanks, our internet active computer is really bad for games. -mjihde

Will it be possible to download other content off the net and put it on my other computer? -mjihde

As far as I understand it, it will be possible, and SporeWiki is preparing for such content distribution through this site. I sincerely HOPE so, although I really don't know how it will work. There is no definite answer yet though, as with a lot of things related to spore. Also, you can sign your messages with four tildes (~~~~) -- Mason11987 (T - C - E) 19:34, 16 October 2006 (PDT)
I thank you sincerly. PS. do you have to make a signature for the tildes thing to work? -Mjihde
It is quite probable that Maxis will have Spore content on their site. Apparently each item is only a few kilobytes in size - meaning that to get a large number of creatures, it wouldn't take too space either. Assuming that each item is around 5kb, then a 50mb file could hold 10240 item. If they can query the Spore database from their site, they could let you alter your own packs, for example, you choose the size of the pack, choose whether you want human-created creatures, or randomly generated ones, and even use your Spore bookmarks to favour some items over others.
However, I should warn you that this is only my opinion of what may happen, there has been little (if any) word to support or rebutt these statements. Megalomania 21:34, 27 December 2006 (PST)
The rumours I've heard suggest that this game will be bundled with DRM that requires phoning home every 10 days. Wikipedia cites [2] as the source. Betsumei 21:51, 8 May 2008 (UTC)

Multiplayer, and update questions[]

I have wondered this for some time. Would it be possible to play this game simultaneously with another person? Or share a solar system with a human player? - JMFricks

There doesn't seem to be any intentions to add a feature like this. -- Mason11987 (T - C - E) 20:50, 9 October 2006 (PDT)
There might be an expansion pack that allows this. No info to support this conclusion. Smallfry 18:52, 5 April 2007 (PDT)

I really hope that they allow you to play with other people. They could make it so you actually had to KNOW the person and exchange codes or something. They would also have to put you in the same solar system if you EVER wanted to contact eachother. =P Mattimeo 20:58, 19 April 2007 (PDT)

I would hate it if this game was a MMO. because you know there you be a whole bunch of people who would get a spaceship and go around blasting the crap out of people who are in lower stages like the tribal stage Billy McBong 13:25, 23 May 2007 (PDT)


Will Wright tells you his view on the multiplayer perspective in this video (time 5:50): http://www.youtube.com/watch?v=d7hsp7XQHKs

-I feel like its a territory that has been explored...

-Were trying to get the beast aspects of multiplayer...the collaborative, everybody building this huge world together without all the downsides; you have to be on the same timeline and everybody have to be nerfed and nobody can be the hero.

-At the same time i dont want to be comming to all these planets and they are basicall offline...95% of the planets will be closed.

So, dont hold your breath for simultaneous multiplayer. (Anonymous, Jan 2008)


Or if possible send like mail and messages through it. (If it isn't Multi-Player capable, I am sure someone would script a program for it to make it so, like they did with Oblivion)Would it be possible to ADD mods, programs, etc. to the game? - JMFricks

I don't believe there will be any direct chatting, although I wouldn't be surprised if you could leave messages. If someone made a script of mod to run it multi-player then I would love them but there doesn't seem to be any intention to do anything like that, or to allow mods to be able to do it.
Will Wright has said in a recent video that you will be able to see what others have done to your creations in their galaxy. Smallfry 18:52, 5 April 2007 (PDT)

If another player destroys another planet, will that planet not be there when the information updates the universe? Or if guilds went around and left their marks on planets by placing craters which spells the guild's name and you ended up seeing it, what about free advertising this way? - JMFricks

You have a version of the galaxy, once you see all the planets, then that's your galaxy and I don't believe the actions of another user will change that galaxy. Of course the AI (which plays as if a user was controlling it) can still go to war against each other and do stuff like that. I don't know if planets will be constantly "replaced" by new versions and that doesn't seem to flow well with what spore does (which is fill in the world with other peoples stuff so that it works). To be short, we don't REALLY know, but I don't expect "guilds" will be supported and I don't think this kind of stuff will be possible (or at least easy), but I could be wrong. It's one of those details we may not know until we hold the game ourselves. -- Mason11987 (T - No, ww has said that it would not work, and it would suck to lose a planet.C - E) 20:50, 9 October 2006 (PDT)

Hope you don't mind me separating this into separate sections. Oh, and you can use ~~~~ to sign your messages. -- Mason11987 (T - C - E) 20:50, 9 October 2006 (PDT)

The game is set up in a Multiple Realities sense. So you can see a friends creatures, and even destroy them, but when your friend plays his creatures will be fine, but he will get a message form what WW called a "Metaverse" telling your friend that you killed his creatures. The sense is that every player can be the Hero or Villian.


Say for instance that a player is incapable of connecting to the central server due to no internet connection, or the use of dial-up. Will there be pre-loaded content/creatures to interact with?

Yes, Wright said their would be plenty of preloaded creatures so players don't need to be connected to the internet all the time. However, you must connect at least once before you're able to play so that your game can be verified. Locknah 20:08, 3 June 2008 (UTC)


Going with the theme of object interaction as menus, you could create an object for the multi player function, either an artifact or technology (for your UFO which could work as a sort of universe portal) or a black hole-white hole pair (some suggest all black holes are part of one of these pairs). i.e the user clicks on the black hole, options come up ("use to go to...", "beam specimen to" (could be considered an act of war if it is sapient, as the gravitational effects would tear anything, besides your UFO, apart), etc), selects "enter multi player session with..." (a window pops up with a list of users (maybe people you know to narrow it down)and you choose a person (and their universe)), a request is sent, the person accepts (or doesn't), and your UFO is shown flying into the black hole while the new universe is loading (or alternatively, while the computers create a new universe for the both of you to save wear and tear on the other player's universe), neatly covering the inevitable long (a minute would be good) load time. As someone said before, some ingenious kid would probably create the mod for it; or, since will wright has confirmed that there are plans to release expansion packs, EA could do it. What I mean to say (since this is the questions section) is: Would it be worth Maxis' while enough to do what I suggest?, can you suggest it to them in the first place (and by which route)? and finally, if Maxis does not do it, how would a modder do it?

Wireless?[]

I don't know if this has been mentioned anywhere, and it's probably an obvious answer, but will Spore work with a wireless internet connection?

Will the game play exactly the same as with wired internet? Thanks - Mattyboymr

Spore will work in the same manner as any other internet-accessible application. Wireless or wired should be a non-issue. As long as you know how to open ports on your router, Spore should be able to access the online database and upload and download in the background as usual. -Yossitaru (Talk - Contributions) 18:38, 23 January 2007 (PST)

Thankyou! What exactly do you mean by "opening ports" on my router? Is that just connecting it to my PC?

You should not have to worry about opening the ports, as most games already have open ports. You don't need to know what this is, but if you really want to know a port is basically a connection to an online service. If the port was closed then you could not access this specific service. If open, then you are open to accessing the service. Most routers should have ports for games open. Smallfry 19:00, 5 April 2007 (PDT)
I'd be very surprised if Spore used anything other than port 80 (The standard http port) [Oh, and imho anyone who uses the Internet should know what a port is. If you don't, you shouldn't be online. It should be required reading, like DNS and NAT] :P -GrahamDo 14:24, 12 March 2008 (UTC)

System Requirements?[]

Any word on the projected system requirements/recommendations? The reason why I ask is that my computer is getting kinda jumpy and I'm thinking about building a new one and thus I'd like to use Spore as the basis for the design of it. (Djungelurban 06:55, 24 January 2007 (PST))

If past Maxis titles are any indication, Spore will require a decent processor (at least 2 Ghz) and a really good video card to process all that 3D information. I would recommend a video card that has at least 128mb of memory. (TheFriendlyOtter 11:22, 31 January 2007 (PST))
Additionally I'd probably aim for a minimum of 1GB of RAM, especially if you're thinking of installing Vista later on. CPU will likely be important as well, and I'd expect some advantage would be gained by having a multi-core CPU.--Soldant 01:06, 21 February 2007 (PST)


So we have no guess as to a 2.13GHz comp would lag or what not? --StealthBlue 07:02, 4 April 2007 (PDT)

It is widely rumored that if you can run Sims 2, you can run Spore. Otherwise, there is no info. Also, I think 1.5Ghz would do it. I have 3.2 Ghz Hyper-Threading and maybe dual-core too. Smallfry 19:04, 5 April 2007 (PDT)

if you have a weaker graphics card, you have to have a stronger processor to make up for it. Also, even if you have a dual-core processor, only one 'core' can be used per process; i.e spore.

I personally think that you just need a seveny-five dollar graphic card, just make it good enough to see slightly reflected water or something. I think spore aimed ot be cartoony and make it so that everyone to play so why would they make it so that you'd need 1 GB of RAM, I can run a 3-D modeling type of program on my computer (Maya 7) and I only have about four-hundred Megabytes of RAM and 75 dollar graphic card and I didn't add anything else or mess with anything else on my 2005 computer. Owlperson August 14 2007 (PDT)

On the subject of processor speeds, do not get taken up by the whole fiasco of clockspeed (the GHz) rating, as processors vary in a lot more ways than that. The processor speed on the system requirements i believe, still base the minimum speeds on the good old Intel Pentium 4 Processors. Which i'm sure is what the user with the 3.2GHz processor has. However a newer Core 2 Duo processor, which is likely the 2.13GHz processor you are referring to is equivelent in performance to a much faster (GHz wise) Pentium 4, e.g. you're 2.13GHz Core 2 Duo would roughly be equal to the 3.2GHz Pentium 4 (this is an incredibly broad statement and greatly depends on the environment and task). So take system requirements with a pinch of salt, and ask people like me :p.


The system requirements are not know YET, but that is because the game developers are still busy optimizing Spore. They hope that Spore will even be able to be played on laptops! (wich don't have a very powerfull system compared to desktops)

Will Wright has said, that Spores system requirements will be somewhat the same as The Sims 2:s ones.



How likely is it that a computer with these specs be able to run Spore?:


System Information


Time of this report: 4/26/2008, 17:12:12

      Machine name: D2Q8X42J
  Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.070227-2300)
          Language: English (Regional Setting: English)

System Manufacturer: Dell Inc.

      System Model: Dell DV051                   
              BIOS: Phoenix ROM BIOS PLUS Version 1.10 A03
         Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz
            Memory: 502MB RAM
         Page File: 521MB used, 1447MB available
       Windows Dir: C:\WINDOWS
   DirectX Version: DirectX 9.0c (4.09.0000.0904)

DX Setup Parameters: Not found

    DxDiag Version: 5.03.2600.2180 32bit Unicode

Display Devices


       Card name: Intel(R) 82915G/GV/910GL Express Chipset Family
    Manufacturer: Intel Corporation
       Chip type: Intel(R) 82915G/GV/910GL Express Chipset
        DAC type: Internal
      Device Key: Enum\PCI\VEN_8086&DEV_2582&SUBSYS_01C41028&REV_04
  Display Memory: 128.0 MB
    Current Mode: 1024 x 768 (32 bit) (60Hz)
         Monitor: Plug and Play Monitor
 Monitor Max Res: 1600,1200
     Driver Name: igxprd32.dll
  Driver Version: 6.14.0010.4764 (English)
     DDI Version: 9 (or higher)

Driver Attributes: Final Retail

Driver Date/Size: 1/13/2007 11:33:00, 57344 bytes
     WHQL Logo'd: Yes
 WHQL Date Stamp: n/a
             VDD: n/a
        Mini VDD: igxpmp32.sys
   Mini VDD Date: 1/13/2007 11:33:18, 5672032 bytes

Device Identifier: {D7B78E66-66C2-11CF-0461-CE21A5C2CB35}

       Vendor ID: 0x8086
       Device ID: 0x2582
       SubSys ID: 0x01C41028
     Revision ID: 0x0004
     Revision ID: 0x0004
     Video Accel: 
Deinterlace Caps: n/a
        Registry: OK
    DDraw Status: Enabled
      D3D Status: Enabled
      AGP Status: Not Available

DDraw Test Result: Not run

D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run


I know that you need 512 MB of ram on Xp and 768 on Vista.




System Req CREATE Your Universe from Microscopic to Macrocosmic - From tide pool amoebas to thriving civilizations to intergalactic starships, everything is in your hands. 

EVOLVE Your Creature through Five Phases - It's survival of the funnest as your choices reverberate through generations and ultimately decide the fate of your civilization. EXPLORE Other Players' Galaxies - Will your creature rule the universe, or will your beloved planet be blasted to smithereens by a superior alien race? SHARE with the World - Everything you make is shared with other players and vice versa, providing tons of cool creatures to meet and cool places to visit. FOR WINDOWS XP 2.0 GHz P4 processor or equivalent 512 MB RAM A 128 MB Video Card, with support for Pixel Shader 2.0 At least 6 GB of hard drive space FOR WINDOWS VISTA 2.0 GHz P4 processor or equivalent 768 MB RAM A 128 MB Video Card, with support for Pixel Shader 2.0 At least 6 GB of hard drive space When launching the game, some Microsoft Vista users may receive a warning about running out of address space along with a link to the Microsoft Knowledge Base. If you see this message, it is recommended that you follow the instructions and go to the website listed in the message to update your system.

For computers using built-in graphics chipsets, the game requires at least: Intel Integrated Chipset, 945GM or above. 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent. 768 MB RAM Supported Video Cards

ATI Radeon(TM) series 9500, 9600, 9800 X300, X600, X700, X800, X850 X1300, X1600, X1800, X1900, X1950 2400, 2600, 2900, 3650, 3850 NVIDIA GeForce series FX 5900, FX 5950 6200, 6500, 6600, 6800, 7200, 7300, 7600, 7800, 7900, 7950 8400, 8500, 8600, 8800 Intel(R) Extreme Graphics GMA 950, GMA X3000, GMA X3100 Laptop versions of these chipsets may work, but may run comparatively slowly. Standalone cards that are installed in vanilla PCI slots (not PCIe or PCIx or AGP), such as some GeForce FX variants, will perform poorly. Intel integrated chipsets featuring underclocked parts, such as the 945GU, GML, and GMS, will not perform adequately.

Integrated chipsets such as the ATI Xpress and the NVIDIA TurboCache variants will have low settings selected, but should run satisfactorily.

Please note that attempting to play the game using video hardware that isn’t listed above may result in reduced performance, graphical issues or cause the game to not run at all.

The NVIDIA GeForce FX series is unsupported under Vista.

PS: I'm a user called Pilchard really, just my computer crashes when i try to log in... :( put a message on my user page if you want anything else. I'll try to get it.

Saving parts in the editors?[]

Will it be possible to save designs and parts in the editor that you created? Microgta 07:52:50, 1 May 2007

Creating parts in the editors[]

Will it be possible to create completely new parts in the editors? Microgta 07:54:33, 1 May 2007

With the range of parts in the editor I don't think there is a need to create new ones

Linux compability[]

I understand that the last thing Maxis thinks of, is making native Linux binaries for the game, but might they at least check for general compability with WINE? Their last big project Sims 2 failed miserably at it. I'd hate to miss that title because of something as silly as that. Yogiz 22:40 GMT+2 30 May 2007

Go to the amazon.com pre-order page for Spore. If the discussion called "Linux?" had more participants than any other amazon discussion. EA/Maxis would probably see it.

On the Spore web site there is a small video explaining how to make new limbs and extended body parts. Hold the Alt key to break existing parts and to duplicate existing parts and i think Ctrl/Alt to join together limbs.

Spore:U.F.O.s[]

This idea just struck me: what if the reason that they're calling the DS version of spore Spore:Creatures is that they are planning to make other games which will only reflect one stage of the game: Spore:Cells, Spore:Tribes, Spore:Cities, and maybe even Spore:U.F.O.s?Introi Leader 00:47, 18 May 2008 (UTC)

Only in one case is another spore spin-off being made and that is Spore: Orgins for the Iphone, where you can play in the cell phase.

10 Days Copyright[]

Is it true that with spore you have to be online every 10 days other wise your account is locked? I don't know if it is i just heard a rumor. Teh.ah.tim.eh 20:21, 8 September 2008 (UTC)

See Shack News
"Electronic Arts also released a statement mentioning that Spore's copy protection will be similarly changed to allow for offline play, only requiring validation on a patch or game content update."
SignpostMarv 17:40, 9 September 2008 (UTC)

General Gameplay[]

Achievement List[]

Is there any way to see a list of all achievements you got?
Modèle:Unsigned}

Yes: http://www.spore.com/view/achievements/SignpostMarv
  1. Log into Spore.com
  2. Scroll down the page and look for the link that says "view all of <insert name>'s Achievements"
SignpostMarv 21:44, 9 September 2008 (UTC)

Ingame you can see it too.. in sporepedia.

Distinction Among Species??[]

asked by Nick

  Will there be distinction, or any uniquness at all, BETWEEN creatures?
  I mean, like a runt creature, or a creature that lives in the cold part of
  the planet has grown white, shaggy fur, while the same creature in the
 southern desert has brownish fur.  Any chance of this happening you think?

Apparent style change?[]

Asked by Joe

I just saw photos posted today, Feb 13th, and Spore looks like it's changed quite a little bit. The editor has been changed to a purple blocky type thing, which looks worse compared to the sleek green style. The solar system appears to be a net work of lines rather then the photo realistic galaxy other wise seen, and a few things looked much more cartoony. While I can deal with the editor (as long as it functions the same way), why does the galaxy looks much worse rather then that huge expanding one we once saw (or is that a different mode?). What's with these changes and what has been made?

Galaxy[]

Without seeing the photos you're referring to, I'll assume the lines you're referring to are those that indicate the territory of an empire- such lines can be toggled on and off.
SignpostMarv 18:04, 9 September 2008 (UTC)

He's referring to Spore presentation from the GDC 2005. The galaxy (and the game in general) looked more realistic before EA switched its target to kids.

Lack of apparent updates[]

Not sure if this belongs in this specific area, but:

It seems that the spore site has fallen behind a bit. The images they show in the "closer look" thing (with the eye icon) are from 2006 and before. It doesnt include any of the new images from spore, including the new creature editor (which I don't think is as good as the previous one), and any new pictures of the phases and creatures. I know the site itself is being updated, as they have a link to a new video and interview in the updates page that was put up only about five days ago.

--Alpha dilophosaur 10:02, 15 July 2007 (PDT)


if you go to www.xspore.com they have more up to date videos and creatures along with the releace date among other topics --Wolfdog1dmn 06:39, 25 February 2008 (UTC)

From ambersangelbaby,

If you delete planets do some more suddenly appear the next time you play?? I think that they should let you be an Epic it would be fun!! I think theres a problem with my spore game for Ex. You know how when you at Space you unlock all the stages mine doesn't it only has the Tide pool stage all the time!!)And yes Im on space stage!! My creature Names are Epic Killer Angel....

                                                              ambersangelbaby

Copyright for Creatures[]

I have two questions. First of all, since Maxis is considering making a TCG of player-created creatures, does that mean that any creature players make on Spore are automatically legally the property of Maxis? Like if someone was writing a short story about monsters or something and they created the character in Spore, Maxis would own all the rights to that character automatically? Or would they have to ask permission?

Secondly, what's to stop people from downloading creatures from other people based on cartoon characters or something? Is there a risk you could be playing Spore and suddenly run into wild Pikachu or a race comprised of Wolverine from X-men? Because that would kind of ruin the immersion of the game.

These two questions have really bothered me, and I'd appreciate some answers.

-- Zeta 13:56, 8 April 2007 (PDT) Well, as for the content in the game, I don't think there will be any issues. There are tons of creations on The Sims 2 that could be considered "unoriginal" or copyrighted material. However since it's only a game, I think it falls under the category of either personal material or spoof. In either case, as long as you're not making money off of it (i.e. the Maxis site doesn't support selling of player creations), it doesn't really matter all that much. It's been a while since I've read the user license agreement for past Maxis titles, but I know I've read that user-created objects are legally theirs, and the only power Maxis will use is to remove it from the downloadable content if it thinks it violates another part of the user license agreement (e.g. profanity). The figurines and collector cards may work a bit differently. If it was an issue, I doubt Maxis would print them for you. I don't see Maxis as the kind of company to use the figurines as a profit. As far as I know, all of the figurines printed so far have been gifts. However Maxis is owned by EA, and this would be the first time, if Maxis chose to follow this path, that there's been physical content associated with one of their games. Good question, but I can only speculate so much. -- TheFriendlyOtter 22:11, 9 April 2007 (PDT)


I agree with Otter, Maxis will let players make anything the player wants, if George Lucas tracks you down an sues you because you made a Yoda creature, Maxis wont help you. I'd think they'd block copyright creatures. -- Plank of Wood 13:51, 10 April 2007 (PDT)


But Yoda could be concidered as fan art. And there is no legal ground i can think of that forbids me from creating non profit art for home use. Dr Nick


The issue of downgraded quality (different races of human characters (Wolverines, Hulks, Lara Crofts, etc) and cartoon characters (Pikachu, smurfs, Homer Simpson, Futurama characters, etc)) is a really small issue. It is safe to assume that you have control over what content is downloaded into your world. Even if you don't, if you really don't want them in your game, then you can get rid of them (create a federation of anti-Pikachuists (motto: we will bury them in taxes and tarriffs!) or head a vast empire determined to exterminate the unoriginal Pikachu creature (or, if you're really vindictive, go back and domesticate them or, even worse, kill off the species as a creature)). Either they have no effect on you and you lose none of the enjoyment or you hate the things and make the game much more interesting by having a really strong goal which would drive you to start a galaxy wide war against them (my personal favorite) or surreptitiously eat their vulnerable starting individual. human based characters will allegedly be unfeasible because of a deliberate setting of proportions (humans would look really weird, you could never get the eyes, nose, mouth, hair, feet, etc to fit). Unfortunately, due to more variation (or perceived variation, as humans are really good at identifying humans, but not animals. i.e a human does not need to judge whether or not the big furry thing chasing it is a lion or not, it just needs to run as fast as possible away from it, as what species it is doesn't change the fact that its hungry) in animals (and cartoons), its impossible to rule out a Pikachu species popping up. EA could build a database of configurations which could result in well known characters, but it would take far too long.

--24.118.119.69 23:13, 12 July 2008 (UTC) To answer your second question. No they will not be put in. The creatures have a quality test they need to pass before they are submitted into other worlds. Otherwise there'd be ALOT of penis monsters on planets.

Direct control after Creature-phase[]

My question is, once anything above the creature phase (tribal, city, civ, space) is reached and accomplished, is it possible for the player to simply walk around on foot in the world like the creature phase, even though his or her creature is sapient? I really want to be able to, once having obtained RTS-style gameplay (tribal and up), to zoom back down and play a GTA-style sandbox mode, allowing me to walk around in the world, walk in and out of and around in my cities etc, while still retaining control over business. Think of it just as changing the camera angle. If this is possible, what would a single individual sapient creature play like, beyond the creature phase? This is one thing I'm really looking forward to, if it's do-able. Torvik 20:58, 16 July 2006 (PDT)

I think it is a possibility. Will and Maxis did make the recent SimCity games afterall which included the ability to drive around your city. This would make you think that you SHOULD be able to have some kind of lower-end control while you wield awesome power. The impact of this, or how it would work is questionable, but I would think something to this regard is possible. -- Mason11987 (T - C - E)  22:05, 16 July 2006 (PDT)
That would be so cool. Torvik 15:25, 17 July 2006 (PDT)
yes. it is shown in some of the recent videos.09:41, 28 March 2007 (PDT)
In the SXSW demostration, Will got out of his UFO and started walking around with one creature just like the creature phase. Smallfry 19:11, 5 April 2007 (PDT)

yes it is, but your actions are limited to movement and rudimentary communication (Will Wright demonstrated this in his 2007 TED conference talk by beaming down one of his species (maybe a holographic representation of one, which makes more sense) to a tribal village. There is no reason why this would not work on a more technologically advanced planet or even your own planet.

Controlling Pollination[]

I heard that the UFO could be used to scan anything throughout the Spore universe, to collect 'trading cards'. Among other things, these cards contain the screen name of the object's creator, and that you can tell Spore to use more objects created by a player whose objects you like. Any more details on this? Can you tell Spore not to use objects created by a particular player (for example, to avoid filling my galaxy with creatures from a player who makes care bears and ninja turtles)?

That's pretty much what we know. There aren't too many details about this yet. However, we do know that you can tell Spore not to use a particular player (indeed, if enough people do this, they will be banned from uploading content). --Daxx (T C) 09:11, 1 June 2006 (PDT)
Sounds like a good idea from me. I've seen at least 1 YouTube video of a creature that conveniently evolved to have a huge upright third leg with a striking weapon on the end of it, right between his other 2 legs. What is to stop some idiot perv from making a race of giant wangs with 2 balls for feet and a spitting attack? I don't want to censor anyone's right to do that on their own PC if they want, but I'd rather avoid landing on the planet of the Vulvanoids, for example, because my client downloaded it from the metaverse.
I think some caution might be in oder, because there is a penchant for abuse of this feature. For instance if several dozen loyal yes-men/women of a particular player gang up and each do a "Deny Content Download" from a specific player, they can red-flag this player for no legitimate reason. I like this system but due to likelihood of abuse, is there anyway that will be addressed as well?

To be fair I think (I hope) most people won't make stupid creatures so you're not very likely to come across them.

If you check wikipedia it says on the final space phase that the game will have 2 axis, 1 exploring the meta-verse and 2 being able to replay different phases of the game. On would believe you could plant the seed of lfe on a habitable world and play through the game again or taking it so far and coming back and see what has evolved. - Jevans

Creature filter?[]

Will there be a filter to keep any wang creatures from being uploaded? I really don't want to see that kind of crap in the game, and it would also probably bring the rating up. Can anyone confirm if there will be a filter or not?

Yeah, Maxis isn't gonna let a "wang" creature appear in your game. Also, you can flag another user as being inappropriate because of his or her creations, and their creations will never again show up in your game. You can also bookmark users you like so that their content will appear more often. Torvik 15:02, 18 July 2006 (PDT)

Latest interviews have Will talking about a player flag system for content. If content gets enough bad flags, it is removed. To my knowledage, this is the only info posted by someone from EA/Maxis on this topic (I think it was in the discovery article in Aug.) --Jik ff 11:15, 23 August 2006 (PDT)

What if i create a big hairy disgusting spider with fangs and all that and 100+ people with Arachnophobia ( http://en.wikipedia.org/wiki/Arachnophobia ) consider it undesirable, will my creation be banned for the same reason as if it was a "dildo" or "vagina" creature? (G, 2007 Jan 07 23:48 CET)

honestly how can someone be concerned about seeing something inappropriate in a game like this and still refer to human genitalia as a "wang" maybe if you pick up a medical/anatomy book and educate yourself you wont be afraid of the big bad penis monsters that haunt your dreams......

Biome's effect on evolution[]

When I first heard that a player couldn't choose his home planet, I began to get worried. Would that mean if the world was mostly water that my idea of a slow, powerful land creature wouldn't work? Would my green, leafy buildings look out of place on an arid planet? How much, if at all, does the planet's biome actually affect the evolution of your creature? TheFriendlyOtter 11:23, 6 February 2007 (PST)

No, the "unable to choose your home planet" thing is about how your creature evolves and acts. If you make a creature that was really aggressive and was really strong, your home planet would (when you left the water) be fairly hostile and perhaps hard to survive on. Think of it as another way of balancing your ecosystem, like the way it adds new creatures if there is a need, but it affects your planet instead. - An unregistered user

Even if it doesn't directly affect the creature, then I would still have to worry about it. Let's say I assume that my creature is going to large and lumbering by the tribal stage. That assumption would certainly have some effect on what parts I added earlier in the game. It seems to me that if you can't choose the planet, perhaps it could have a zoom-in feature at the beginning of the game that would at least give you some idea of what kind of planet you're evolving on. I haven't been able to find many details on this idea. Anyone have other ideas or answers? TheFriendlyOtter 11:22, 6 February 2007 (PST)

You can see the biome of your planet as soon as you step out of the water, or at least the area around where you are. You don't really need to see the whole planet.Timfee 11:02, 22 March 2007 (PDT)

On a recent video on the new yorker website at the begining of the tide pool stage it zooms in on the planet you start on. Also it shows an ice comet colliding with your planet which is neat. wertyi33 7:29, 11 march 2007

I just watched that video from The New Yorker, and actually, going by what he said at the start there "We pick a little spot in the galaxy" you may well get to choose you start planet. Speculation of course, but that is what it looked like. Greeno

Would there be any integration of fantasy elements?[]

First of all, I'm new here, so I don't even know if I'm asking this question the right way, and second of all, I am thinking that this will not likely happen in the original game (might happen in a mod or expansion), but I am wondering if there would only be science fiction elements in this game, and not fantasy elements, for example. Perhaps something along the lines of magic, or gods, or anything else like that? I mean, Spore sounds pretty good as it is, but I think that it would be even better with this stuff. If not in the original game, would it possibly occur in a mod, or an expansion?

Well, there's the fact that you play "god"... that good enough? Because I don't think there'll be actual magic... You could, however, design your characters to look fantasy-ish, live in fantasy-style houses, etc. But the impression I get is that there won't be any actual magic (unless you count sudden evolution from a bipedal frog into a onelegged bird as magic. Or spears/fire/whatever falling down from the sky. Or... you know. Stuff.)Then again, I guess you never know with Will Wright - there were all those crazy things going on in the Sims, after all. :-) Gaya 03:01, 25 April 2007 (PDT)

It could work if you were allowed to create weapons (very unlikely for the first release, but could be included in a future expansion pack) because the two concepts have a similar effect. Most things that you would get from a magic feature would also come from the weapons feature. There are some things that are so outlandish that one would have to resort to magic, though. But I get the feeling that Will Wright really wants to break away from his other games (he has mused on the educational value of the game and teaching children science through fun and discovery, which works excellently in a virtual world with millions of stars, nebulae (classified too), planets and other phenomenon). He seems ardent on the use of the game to teach science.

Saving parts in the editors?[]

Will it be possible to save designs and parts in the editor that you created? Microgta 07:52:50, 1 May 2007


More than likely, yes i should think so :) Kaiser 00:04, 21 August 2007

It is impossible to do in the creature editor, so it is unliekly to be possible in other editors - Carcharadontosaur5, 16th August 2008

Creating parts in the editors[]

Will it be possible to create completely new parts in the editors? Microgta 07:54:33, 1 May 2007

I'm pretty sure you can, in a way. You could probably add spikes to the fingertips of a hand/foot. You could also just stretch the skeleton out for minor parts, like bony growths on the body (like the horns of a girafe).Brandonrc 15:18, 5 May 2007 (PDT)
One of my creatures has a different set of "eyes on stalks" by putting normal eyeballs on the end of a pair of proboscis.
SignpostMarv 18:04, 9 September 2008 (UTC)


How Does Sporepedia Work?[]

I've heard a lot about this card game, Sporepedia. But, how do you play it? Is it playable like a TCG, or just simple Trading Cards? ~Zenzpore

I'm pretty sure, that you have to make up your own rules. And I'm pretty sure that one month after release of Spore, someone fan will make a rulebook.

Will Sporepedia have a history book as well as current, up-to-date files on creatures? You know, so you can see the progression from each generation to the next? BionicDance 17 March 2008
this is no trading card game :S
uitham 1 april 2008
The Sporepedia appears to have no actual history feature, a creature history is implied if you view "All Creatures" ordered by "Newest".
SignpostMarv 18:04, 9 September 2008 (UTC)

Creature Powers[]

I've heard only a small bit about creature powers, like skunk stink, or spiky limbs. Are these simply powerful body parts, or what? ~Zenzpore

Yh. Powerful bodyparts

Skipping Phases[]

On almost all of the previews I've seen, the people using Spore have 'skipped phases'. I'm guessing this is mainly revolved around the un-finishedness of the game, but just wondering, will it actually be possible to skip phases in the game? Or is this just some sort of special developers ability?

Propably not possible. [Without cheats, of course ;-)]
You can start in any phase you like. You can decide to start at the cell stage and play all the way to space, or you could skip all that and start directly in space (By selecting a pre-made creature/species to play). :GrahamDo 14:31, 12 March 2008 (UTC)
24.118.119.69 23:35, 12 July 2008 (UTC) This is my speculation. But it says, Once you are big enough you CAN choose the OPTION to crawl onto land. Starting Creature. But Couldn't you STAY in the Tidal Pool, and amass DNA points. Then Upgrade ur creature on land and get brain upgrades become tribal skipping creature?
  1. You don't have to finish a phase to unlock it (though you don't get the Galactic God achievement unless you finish the first 4 phases in sequence and make it to the Space phase.
  2. Once a stage has been unlocked, you can start a new game in any of those stages. It's not possible to be an omnivore unless you start a game in the creature phase- the tide pool phase only gives you the choice to be a herbivore or a carnivore.
SignpostMarv 18:04, 9 September 2008 (UTC)
To be an omnivore you can either add one herbivore and carnivore mouth to your cell, or obtain the omnivore mouth from another cell. The Omnivorous cell mouth eats plants and other cells, but not meat.
Modèle:Unsigned
Clarification: you can't start as an omnivore.
SignpostMarv 03:19, 21 September 2008 (UTC)

Restarting[]

If you decide you want to start over with a new species, can you tell the game to keep the galaxy and even the creature(s) you've already made and just start over on a completely different planet? Or will you have to restart the universe to start a new species? And if you can start a new creature, but in the same galaxy, can you interact with the creatures you've already made as NPCs? -BionicDance 23:41, 16 March 2008


That'd be a really good feature for the game. If you were playing it over a period of, say, five years (which is reasonable considering how complex and engrossing the game will be), you would get an interesting snapshot of your personality over the years, especially if you were a teen, and even how the yous of various time periods would conflict (13 year old you makes his species very aggressive and forces your 17 year old peaceful species into extinction). And there would never be any risk of boring the player with his/her own creations because of the vast number of planets (which you could always spread out to if you're feeling crowded by all of your previous creations (or if you really see them as flawed, turn on them with a planet buster and a space fleet)). This isn't an answer to your question, but what you've said is a great idea. Will Wright hasn't mentioned or been asked this question because all the demonstrations are focused on showing the audience all the creative and general game play features (which by themselves can exhaust a 20 minute talk), so I think the only way you're going to find out for certain is to wait for the game to come out. And I don't think there will be any restarting of universes, because its hard enough as it is to dominate (liberate, whichever you prefer) one set of millions of planets (heaven forbid an expansion pack that includes all the other galaxies) without starting over with another batch of planets.

--24.118.119.69 23:38, 12 July 2008 (UTC) Personally, I don't think expansions will add galaxies. It says it has over 4 billion planets. In this spore. More then you can visit in a lifetime (don't test it....) Expansions will probablly deal more with phases, parts etc. Also I think you can just do the creature creator type thing. Make a new creature...., or load a previous creature/race.

83.2.141.113 11:22, 6 August 2008 (UTC) I think they are generating new planets simply when you enter solar system. So this 4 bilion planets is just a limit of how many planets game can generate. So there is no need to restart game. :)

Multiple Users[]

Okay I have two little brothers who really want to play on my pre-ordered copy of Spore once it gets here. Can I have my species on one user while they have theirs on another? Like at the main menu it would have a list of the species: Introi, space phase. Destrian, creature phase. -Introi Leader


I'm going to assume that they will use the same user-switching thing as they did in the sims, so one user account on the computer will have a different profile than another.Tamuru 23:01, 26 April 2008 (UTC)

Tried signing in with a different email address ?
SignpostMarv 18:04, 9 September 2008 (UTC)

Pre-Release Editor vs Editor included in the full game??[]

In June you can buy the creature editor (or get a free version if you prefer)... how will this differ from the editor which is included in the full game? i.e. Does the game come included with the $10 version or the free version, or a completely different editor? Thanks.

As far as info goes, the $10 creature editor is the full editor implemented in the full version of spore. The free one is just a cut of a few necessary for your creature factory to start up. I would recommend the $10 one, its worth it. Trust me... --->m0nk3yb01
  1. As m0nk3yb01 said, the paid-for version of the creature editor is the same as the full version in the full game
  2. EA offered a discount for the price of the pre-release editor off the full game from their online store (which equates to about £5 off)
  3. Amazon are selling Spore for about £28 (I got it for £25 on pre-order :-P )
In summary, it's cheaper to get the game from somewhere else than to buy the creature creator then get the full game.
SignpostMarv 18:04, 9 September 2008 (UTC)


Cities, spaceships and infantry?[]

Will cities be limited in size for each planet? I'm hoping to make multiple cities or huge planet sized ones.

What about spaceships? Will you be able to make multiple ones. I for one have heard you only have your UFO, which is kind of disappointing.

And can you use infantry after the tribal stage. Wright himself said he is obsessed with the idea of monkeys with guns, which hints they may be available at the civilization stage too. If they aren't it would be a let down. A RTS without infantry kind of...doesn't sound right.

My final question is, when you are invading other planets, can you use vehicles or infantry to take them over, or is it all about using your UFO?


24.118.119.69 23:39, 12 July 2008 (UTC) Good questions. I think i can answer your first. In screenshots the citys LOOK slotted like you have so many slots to build buildings.
  • Yes cities will be limited to three cities on each planet.
  • You can only have one Spaceship, although you can make a fleet of more ships following your own
  • No you cant use infantry after the Tribal stage
  • No you cannot use vehicles or infantry on other planets, only your spaceship
Your colonies do have vehicles, though you can't take direct control of them.
SignpostMarv 18:04, 9 September 2008 (UTC)

Creatures[]

Will you chose your creature from the creature creator or do you make it in the game?[]

Both, yes.

One of a kind species?[]

Is it possible to have a one of a kind species? like the last one of it's kind, is it possible to kill off all but 1 of a species so that it would be like an epic rare creature, you could have it as a pet or something, but mostly i want to know if it's possible to have a one of a kind species

Sounds feasible to me. It would only be that way on your own computer, though. You'd just need to kill all but one off. An easy way to do this would be to remove one, and blow up the planet with the rest of them. Schnautzr 02:03, 8 July 2008 (UTC)

thanks, the planet idea sounds good

You can't (in space stage) eliminate all of one species and only keep one specimen unless you keep that specimen in your cargo hold forever as, if you place it on a planet, the game engine will populate that planet with multiple versions of the same creature.

So called super powers?[]

Well a few times (mainly on the new vids creature phase and tribal phase) thers been a mention of gaining superppowers depending on how you play as a cell and how you play as a creature is there any more infomation out there on these such as what the powers actully are how to use them ect.? Well, I was watching a video on some herbivore creatures and they did this dance around a bare tree and fruit grew. --Isaaco

Fur or Hair?[]

Can your creatures have fur or hair?

Yes i do think its possible but im not really sure. At last there is some textures that could look like fur.

Yes. You can choose a short fur texture and use hair parts.

It's important to note that there isn't a fur property (yet), so hair/fur is "faked" (though quite effectively in some cases) from using other parts.
SignpostMarv 18:26, 9 September 2008 (UTC)

Epic-ing a Creature[]

I recently watch the video on gamevideos.com and the female (can't remember here name) stated that someone can epic your creature what exactly does that mean?

I think it is they approve and give it praise or w/e or decide to epic it. But the point is. They make the creature "epic" as the name says your creature becomes a big big creature. The big creature that all creatures run away from like a ruler of the world. There will be more then one epic creature on the worlds but they are like the top of the chain.--24.118.119.69 23:28, 6 August 2008 (UTC)

There's a buyable tool in space stage that you can use to make a creature into an Epic.

Parasites?[]

Is it possible to make a parastic creature? For example, like a leech or a flea?

Not at all, the smallest creature size is 'hamster'
Not the size, but maybe the same features as them, such as blood sucking? Kaiser, August 21 - 2007
If you make your creature a carnivore, give it a proboscis in the tide pool phase, then if you keep it during the creature phase, your creature is for all intents and purposes a "blood sucker" :-P
SignpostMarv 18:26, 9 September 2008 (UTC)

Living in Vacuum Creatures[]

Will it be possible to create creatures that can survive/travel at the vacuum of the space themselves, or don't explode when abducted and taken to a asteroid/planet withouth an atmosphere?

As cool as that would be, I really doubt it. Spore pretty much follows actual science (asides from the extremely drastic mutations) and since you would be able to go to other planets without a UFO, it would really lessen the significance of the space phase. Locknah 01:15, 3 June 2008 (UTC)
Kinda sorta faked this one- Chelys galactica aka "Giant Star Turtle
Spore gameplay is based on life being created on planets via Panspermia and Exogenesis- though in science fiction (and Discworld fantasy) space-faring creatures do exist, I would guess that the ability to create creatures that survive in space will not be making an appearance in Spore- though if they do, they'll probably be along the same lines as Epic Creatures or Galactic Objects- you'll not be able to "create" them for this purpose.
SignpostMarv 18:26, 9 September 2008 (UTC)

Flying and Swimming, I need answers darn it![]

So whats the deal on Swimming and flying creatures? Are they in or out?- Creator -

I think that yes, you can have underwater creature. Just don't give them legs. Also, if you do have land creatures and you want to return to the water, the UFO can make bubble cities under water, I think. (I saw this in the GDC 2005 film) - this was not implemented in the release version

There is a slight chance of swimming creatures and underwater civilizations. Also on the Spore website in the flash movie intro it shows a sea creature. Also on a preview movie I saw it shows a sea creature. I'm not sure about flying creature but that would be great. ~ LlamaSprinter ~

I feel that there is no hope for underwater civilizations now. Flying creatures seem more likely. I really liked how the underwater phase looked though, sigh. Is there any strong evidence to say it will make it into finished game? Creator 00:55, 25 April 2007 (PDT)



I think you might after you become a slug be able to go back into the water. wertyi33


Super cool, do you have evidence for that? Creator 02:51, 19 May 2007 (PDT)

I'm pretty sure i saw a brief glimpse of an underwater civilisation under attack by sort-of submarines...I'm not sure if that might boost the chances...i suppose they wouldnt put something in a preview then take it out of the main game...

After watching videos and interviews, I don't know about having a permanitly underwater creature. I do know that right after the cellular phase you are a water creature and that once you have a UFO you can deposit "glass bubble" civilizations on other planets. It has been hinted that this technology can be used to populate the sea. I also heard, from a video, that you could make dragons and other flying creatures but they aren't talking too much on the subject.

Actually i've heard in an interview (don't remember wich it was): "You can stay in water if you want". Dunno if it's about evolving in water and then coming out or if it's to stay permanetly in water. I think you can make a flying creature, but would only move like a walking creature with a flying animation.


Flying creatures have been confirmed in this[3] article. About two thirds the way down the page the writer claims that a creature with wings can actually take flight, rather then just flap their wings while running as seen in previous videos. ni'VaG

There are no swimming creatures anymore, although you can use gliding/jumping parts to fly, or use the hovering glitch - Carcharodontosaur5

Armour[]

Is it possible to thicken the skin of a creature into armour and confer a defensive advantage against attack? Running away from every predator surely limits herbivore design. The idea of a 5 metre-long millipede or a gigantic ankylosaurus is pretty cool. - Lystraeus - 17:09, 30 March 2007 (GMT)

I totally agree, having ankylosaurids in the game would be cool. If you look in the creature weapons page, on the fourth row down, it shows clubs, one with bony knobs and then the rest with spikes. Armor is something I'm not sure about;It should be in there, but you never know... One thing though, what are you going to do about opposable hands, so your creature can use tool

I read somewhere on the internet that it is possible to have fur, scales, fins, feathers, amfibious skin and etcetera. I thought armour was also named, but i am not sure if there is a difference between organic armour like ankylosaurid plates and clothing armour like robes or a platemail. Anyway, i am sure you can make a perfect ankylosaur-look-alike.

Organic armour is possible, watch this clip http://www.youtube.com/watch?v=EFsR6yv7Tdg&feature=related and at 1.45-1.50 minutes there is a funny looking guy with undoubtedly organic armour with spikes on top of it.

Yes, In the spore creature creator game that has recently come out there is armour! +2 health, I have already used it on some of the creatures I have made. Sporia - 1 July 2008.

The problem is though, that at max armour can only give you a 25% health boost. This means that you can still be fairly easily attacked/killed by carnivores unless you hve a half-decent means of fighting back (or running away). -moridin

Symmetry[]

Will the creature editor allow you to make creatures that are NOT bilaterally symmetrical? Every example I have seen so far (even WW's tripod guy) shows bilateral symmetry. Also, the action in the creature editor seems to show limbs, organs, etc. being mirrored on the opposite side when a player tries to place them on the creature. The only exception being items that are placed in the exact center -- which of course still makes them bilaterally symmetrical.

I would like to try out some radial or "lopsided" body plans. Will this be possible, or is the procedual movement generation code limited?

hydro actually used it himself and pointed out that the "s" key turned on or off symmetry, I'll take his word on that. :) -- Mason11987 (Talk - Contributions - E-mail) 21:25, 29 May 2006 (PDT)
The latest batch of screenshots (the creature called Big Foot specifically) confirm the ability to create non-symmetrical creatures.
Hmm.. But the leacked creature editor does not seem to provide any way to create asymmetrical creatures. The 's' key seems to do nothing. 24.185.237.31 00:27, 15 June 2008 (UTC)
you also cannot create buttface anymore, his leg configuration isnt recreatble in the CC,
  • Actally it IS POSSIBLE look at the Look at the Help 'Adavanced part'

self-evolving[]

will the computer evolve a creature for you like if you are in the UFo stage and design a microbe will the computer evolve it into a creature later? that would be kinda cool. -- Trex1117 08:54, 9 July 2006 (PDT)

I don't think anyone is quite sure if there will be any AI evolution. It would be cool, but for that to work there would have to be specific patterns the AI would have to follow. The editors, though easy to use, seem to be quite complex.-- Jik ff 11:24, 23 August 2006 (PDT) There are so many features for the UFO that your suggestion could definitly be a chance. I have seen a UFO that could speed up different speices from creature to tribal. Smallfry 19:32, 5 April 2007 (PDT)

...You are thinking of a monolith. When you place it, the first species to find it becomes sentient very, very quickly.

    (

No, not a monolith. What if you dont want any intelligent life? As I understand it, no, no self-evolving. Going from creature to tribal to civilization, yes. Going from microbe to creature... probably not. You could probably just design a creature yourself - with the help of the UFO - and drop it off somewhere, though... but that's not quite the same thing, is it? But, yes. Like others have said before: the editor seems a bit complex and random (as in, no fixed rules for what you can/should do) for the computer to be able to evolve things on its own. Gaya 13:05, 27 April 2007 (PDT)

THAT SUCKS. I have lost incentive to anticipate SPORE. I imagined leaving a little frog guy on a planet then coming back bizzilions of years later and find he was a huge TRex thing. Creator 01:46, 29 April 2007 (PDT)

I don't think self-evolution will be possible due to its complexity...every possible new feature added to the creature will have to be given a success rating against its environment, which is evolving itself. Also, if a whole planet were left alone to evolve, something resembling Earth might appear. After all, animals are very efficient at what they do, and the hammer of natural selection is powerful stuff - Lystraeus - 25 June 2007

Ohhhh, OK. HOWEVER, Will Wright has said that the player can never be top of the ecosystem. What if you were stronger than the top predator. It would have to evolve.

Actually in one of recent videos that can be found on gamespot, (the last on I beleive.) While you are playing "Event Icons" appear to the right of the screen, its a little blurry but says "so and so creature evolves into so and so." I dont know about creatures you plant, however it seems creatures evolve along with you. 70.128.112.228 Nashk

If the computer evolved things against your will, it may become unfair. Your creature may have it's teeth taken away, and the teeth could be the basis for the whole creature. It would be very annoying, and the game avoids anything like that. ~Zenzpore

Zenzpore, it means other civilizations evole automatically..not your own- Sam

The creature data you send out may also include its evolutionary stages... perhaps you could recieve an early version of a creature and it will gradually evolve the way the player of that creature modified it?

It has been confirmed that the ENTIRE universe will evolve on its own. So you could be visited by an UFO in the tribal phase!!!

No, Wright confirmed that you will absolutely NOT see a species above your phase, he feels it would make things far to difficult to have to worry about things such as space invasions while your still trying to evolve. Locknah 23:30, 4 June 2008 (UTC)

Actually, often when you start the creature phase a UFO will abduct a creature, but i don't think it's ever yours, and its mostly just for the visual effect -moridin

Can you alter your scope of gameplay as you proceed?[]

After you enter the RTS gameplay, can you ever zoom down and take control of single creatures again? Can I, for example, ever land my UFO and have a group or a single astronaut skip around on an alien world? Anything like that? -- Quantazmo 10:50, 29 July 2006 (EST)

That's unknown at the moment. We know during the UFO phase that you can still manage cities and buildings and such, as well as other vehicles besides your UFO, but earlier then that is unknown. -- Mason11987 (T - C - E) 21:22, 29 July 2006 (PDT)


Yes this has recently been shown to be possible 09:44, 28 March 2007 (PDT)
Ya, Once you get to the space phase, you can get out of your UFO and walk around on planets.
I believe the above addition referrs to the Holographic Avatar? - this is a buyable item in space stage, you don't actually walk around (so can't be killed by the natives) but appear to.
In tribe stage a U.F.O. stole my pet.

67.52.248.218 17:44, 20 October 2008 (UTC)

The above comment has nothing to do with the question...but anyway. It appears that with the Spore Space Adventures expansion you will actually be able to beam down, not just project a hologram. morgoth1145 17:48, 20 October 2008 (UTC)

No living-space[]

Has anyone else heard anything about the possibility of deciding to stay amphibious on a desert planet with only 10% water, or becoming a land creature on one with only a few islands?

I know that when you leave your planet the other planets will be skewed towards your living type (you will see more water planets if you are a water species). but I have no idea about your initial planet. They can't be all almost half and half (or where would those skewed planets come from), but I have no idea really. -- Mason11987 (T - C - E)  20:17, 16 July 2006 (PDT)

I don't know if you will be able to say you are amphibious/landdweller/waterdweller in game. It seems that the only showing of this was in GDC and to go from water to land, Will just put feet in place of fins. This may be stripped as they seem to be having problems with underwater civs. Might be cut all together...--Jik ff 11:40, 23 August 2006 (PDT)

You could if you Want, but It would be incredibly stupid --Plank of Wood 10:26, 30 March 2007 (PDT)

It has been stated that the computer will create a planet that fits what it thinks your creatures style is. Creator 02:16, 7 May 2007 (PDT)

If you notice both the starting planet for the willosaur and screeble are similar. Most starting planets may be similar to them.

I've seen it indicated that there is a set of seed planets set aside for the first phases, and that some of the more hostile planets will only be encountered in the space phase, as they wouldn't be fun to start on.

Two heads/Stalks[]

Has anyone heard/seen anything about making a creature with two heads? I know that the creature editor is designed for unlimited creating and molding but so far I have seen big heads, two heads on each side (e.g. "Dilema") but never a split into two heads. Maybe there's a video I haven't seen? Also I wanted to know about making stalks on the head/body of your creature like a giraffe has. Anyone heard anything. I would assume so, but you know what they say about assuming. Let me know. --Maniacmatt88

I'm entirely confident that you will be able to have two heads, I know for a fact that the backbone can be more complex then simply one line, so having two "heads" is entirely possible, although how and if they will function as they should is questionable for now (and will be til we get more confirmation). Girrafe-like stalks are definitly possible, just stretch the bone as has been done in every video. -- Mason11987 (T - C - E) 22:56, 26 July 2006 (PDT)
In the GDC video (the one with the Willosaurus), one of the creatures that they upload to show people was a two-headed scythe-armed beast, although I can't recall its name and can't be bothered looking for it right this second. Although one head was on each side of the body (one on the anterior and one on the posterior, much like Dr. Dolittle's Pushmipullyu, although I'm fairly certain you could make multiple heads on one end of the body. --User:Somarinoa (T - C - E) 19:19, 29 August 2006 (AST)
In one interview Will said you could have a six legged two headed slug like thing. I think you can have two heads, weather they do the same things or not is up to maxis. -mjihde
I don't know about this, there haven't been any creatures with anything more complex than a single line for their spine in any demos, or in the example creatures. We could be stuck with one head and one tail at this rate :/ --Tehwalrus 01:33, 25 September 2006 (PDT)
Okay, how did they make the debug squid. It has a backbone going down and branching off into about 6 backbones. You could also make a limb a head and whatever. Smallfry 19:39, 5 April 2007 (PDT)
I'm curious about that too. The debug squid definitely has a spit backbone, but the leaked creature editor seems to lack that ability, or require undocumented cheat codes for it. I'm fearing that the feature was cut. All too many features have been cut. 24.185.237.31 00:30, 15 June 2008 (UTC)
You can make two heads by using two limbs at the front and put mouths and eyes on them. WW put mouths on limbs in the SXSW thing. sa8 12:38, 3 May 2007

Many times before mouths have been used as heads. Put more than 1 mouth, turn them into heads and waalaaa! wertyi33

Yeah, you are thinking too short sighted.. What do you define as a head? Is it an apendage that has eyes, nose and a mouth? We've seen creatures with eyes noses and mouths all over its body, or on many different extended limbs. So yes, by your simple definition, I think we could have an unlimited number of "heads" on our creatures.

From what I saw of the two-headed scythe beast mentioned above, although it had two heads only one of them seemed to be used. For example, if the creature was told to move in a certain direction the same head would face that direction each time. Sorry if I wasn't very clear.

I have been playing creature creator for the last week, YOU CANNOT SPLIT A SPINE. But you can have two heads on either side of the body, Or you could just have more than one face. Sporia - 1 july 2008.

true, you can't split a spine-however you CAN use arms as 'necks' and put heads on the end of the arms, which creates wo (or more) heads facing in whatever direction you want -Moridin

NPC Creature[]

Is it possible to make many, many creatures, but to use them as a creature that your creature eats. As an alternative to downloading? Or as another civilization on another planet, etc?

It should be entirely possible to use any creature you make in the UFO or have in the Sporepedia, provided you have the technology and funds, for anything you want. - Yossitaru (Talk - Contributions) 07:44, 27 July 2006 (PDT)
Whether it is possible to play through all the phases on a planet of creatures just you made is unknown right now. -- Mason11987 (T - C - E) 08:34, 27 July 2006 (PDT)

book mark yourself and you should get more creature that you made.

That's right, Will has mentioned that you be able to prioritize content from certain people - just prioritize yourself very high

Bottom Dwellers[]

Any idea if it will be possible to make creatures that wander around on legs yet still live underwater? or will the game force you to leave the water as soon as your creature learns to walk? --Triu 16:23, 24 August 2006

IF underwater creatures are allowed, I would think that bottom dwellers would be easier to configure then swimming creatures, as of now we have no idea, we've never seen bottom dwellers or have any reason to think they are included besides speculation on the possibilities of it. -- Mason11987 (T - C - E) 21:37, 23 August 2006 (PDT)

It looks as though (since there have been no images since GDC or underwater like creatures - the battle fish has feet) you may be forced on land. WW has aready stated that that feature is one close to being cut due to difficulties.--Jik ff 13:50, 24 August 2006 (PDT)

I don't know... Seems weird to make a game where you can make any creature you imagine and then they decide to cut out the water dwellars completely. Pretty sure they will allow water creatures. But if they were going to cut anything, I'd guess it would be making underwater creatures becoming sentient and buildin' cities in the ocean depths. Would be a pity if they did. I'd rather like to make my own little Ocean world. Their sketch art of an ocean world was inspiring.--Metnik 20:49, 20 September 2006 (PDT)

I think there is a possibility of underwater creatures... On one of Will Wright's demo videos, if you look closely, to the left of the screen you can see a creature walking out of the water. And in the water there are lights shing through it! Which could be a sign that cities are there! I dunno sporeexpert 14:04 10 august 2007

Apparently (according to a message in the Wikipedia talk page) shortly before the official Spore FAQ when MIA (at least I can no longer find it on the Official Spore Site), it was updated confirming that Underwater creatures had been fully cut. Perhaps some of these cut features will be added back with expansion packs. (Will Wright need to remain in charge of the expansions, or EA will ruin the game with them, like they did with the Sims. 24.185.237.31 00:34, 15 June 2008 (UTC)
Are you sure that underwater creatures have been cut? All that I have heard is that the Underwater PHASE was cut.

It is offical. All creatures WILL BE LAND BASED. Can have fins and stuff. but they will be Land Fish in a sense. No water creatures.

Addition; If you try to swim too far from land you get eaten by an Epic sea creature.

Autotrophic?[]

Do you think it would be possible to create sentient autotrophic creatures? (Meaning they produce their own food using energy from the sun - much like a plant.) I have my doubts, but I enjoy the thought of walking, talking creatures that never eat and would die if left out of the sun for too long. :P Torvik 17:55, 9 February 2007 (PST)

You could certainly make ones that look like plants, and call them so. I don't think the distinction is made between genus or phylum in spore, so it is whatever you want it to be. Its not as if plants don't "eat" but theoretically an intelligent plant would require more energy for higher thought than any Calvin-cycle reaction could produce. Therefore it would most likely 'consume' something else other than light and minerals as plants do, making the possibility of a faux-autoroph. -Zorlac 23:04, 11 March 2007 (PDT)
See also: http://www.infotainmentcrap.com/index.php?subaction=showfull&id=1173686812&archive=&start_from=&ucat=&
From a roleplaying aspect, you don't eat once you reach the civilization or space phases, so if you could create a plant-like creature and say it's autotrophic in the description.
SignpostMarv 18:26, 9 September 2008 (UTC)

Flying Creatures?[]

I know there are wings in the game for your creatures, but will these creatures actually be able to fly? Also, does anyone know what the wings in the game will be like? E.g will there be feathery wings, scaly wings, etc... Thanks! - Mattyboymr

Yes. Creatures will be able to fly but they will have cities on land. Will Wright has said that there will be all kinds of textures such as feathers which leads me to believe that they will have feathery and scaly wings. Axel

Ah, i see, thankyou very much! I suppose that wings will be as fully flexible as everything else, meaning you can make them as big and small as you like? Also, will the size of the wings determine whether your creature will be able to fly or not? And does anyone know how a flying creature will move around? Will it stay in the air all the time, will it just fly to a certain spot and land there, etc...? Thanks again! - Mattyboymr

Sorry buddy. Flying creatures seem to have been deleted from SPORE entirely. Creator 01:49, 29 April 2007 (PDT)

will we still be able to put wings on them even if they cant fly? Billy_McBong Sunday, May 20 2007

Yes you can still pit wings on them. There are so far 4 types of wing, Insect type wings, Butterfly type wings, Bat type wings, Feathered Wings. Sporia - 1 July 2008.

You cant get true flight but if you put alot of DNA points into jump and glide skill body parts you can go a hell of a long way. almost as good. but from what ive seen so far, being able to fly/glide doesnt give you any advantage in the tribal phase onwards as its just a linear point-click mechanism. no up down option. i was hoping for a death from above thing going on :-(

New Question: Limitations[]

Okay, think seriously here. How limited do you think the editor will be? It seems to me to be easier to make up a creature as you go along, rather than plan out creatures ahead of time. Provided, the creature editor will be powerful, and Spore will be fun no matter what, but what are the exact limitations? I'm not talking about how many eyes you can stick on something, or how many legs it can have, but what the designing capabilities are. Take for Example, my Horridusops. Sure, you could easily build his body, but without his dental Hardware, he is nothing. And I haven’t seen one mouth in the creature editor that remotely resembles his. In fact, that’s the only limitation Spore really has: Its mouths and eyes. Though the other aspects may totally be customizable, it seems that the eyes and mouths are rather dead set in their design. Sure, you may be able to lengthen the mouths and re-size the eyes, but will you be able to adjust the Teeth and stretch the eyes? For example: My tenta monster has large, oval fly like eyes. Spore has fly like eyes, but they appear to be more like goggles, rather than oval fly eyes. And Horridusops may have a regular mouth, but his teeth are very large and heavy. Will you be able to stretch the teeth to make them wider? Will you be able to give the creatures eyes color? If so, than in Spore, you could possibly create ANYTHING. So Basically, my question is: How limited is it? Alpha dilophosaur

I think your right. It will be limited by the type of parts. So you can make anything... that involves those particular parts. When playing with the creature editor at E3 2006, i was very disappointed they did not have a mouth i wanted for my Naucean, also they did not have the right mouth for my gruththerium ether. But i look at this as a marketing opportunity for spore. Think about it. In the Sims 2 they could sell expansion packs with things like objects. But that would not work in Spore since you can make just about any object. in short i think they will sell expansions with more parts for things in the editor. For instance more mouths, eyes, etc for the creature editor, maybe more wheels, and gadgets for the vehicle editor and so on. In short whole they cannot sell you more creatures, vehicles, buildings or flora they CAN sell you more parts to make them. And thats how i see the limitation of the editors. Hydromancerx

Thank you. :^) Say, does anyone know if tentacles will be possible, and how big the creatures can be? Alpha dilophosaur

Looks like tentacles of sorts will be available (debug squid), or you could just make limbs which look like tentacles if they aren't. Also I think WW said that creatures will probably be from about the size of a hamster to an elephant. Personally I hope they are bigger. Timfee 09:51, 20 March 2007 (PDT)
Actually, if you look closely, you can see that the tentacles on the debug squid have a spinal cord running through them. So, it look like tentacles are really just extentions of the body, radiating off in different directions. One good thing about this is the fact that it confirms that you can split the spinal cord as many times as you like; I noticed 2 places where the spine split into multiple paths, for a total of 9 different offshot spinal cords, in addition to the main one. David 09:01, 10 April 2007 (PDT)
Sadly as it is, this is all guesswork because nobody in the creature creation videos seems to make it past that first backwards bending leg (sigh) and makes the same scaly turd with dinosaur legs and whatever random absurd nonsense they can attach to the upper half of the body! Sorry to vent, but come on, its been done! How about some bipedal humanoid creatures with legs that bend the right way, or something with tentacle legs for locomotion, or no legs at all that slithers on the ground?! -- Anyway, if you look closely at some of the videos, down at the bottom there was at least 1 part on the "limbs" section that looks like a slightly spiraled noodle of some sort (with no joint) and I wonder if that piece would actually allow us to attach a free flowing, multipurpose tentacle of sorts.

Okay I'll tell you all I know, Its based on how many DNA points you have, at least in the creature creator (prequel to spore - just come out.) you have the choice of everything. I really doubt that tentacles are possible.

I just read that in next possibly expansion to SPORE will be included flora editor so no flora editor in this game yet :( 83.2.141.113 11:35, 17 August 2008 (UTC)

Male/Female[]

Are you able to make your creatures look different based on what their sex is? For example, a female squid monster having an extra eye stalk or a different colored skin than a male? Will there even be different sexes? Verdian

As in sexual dimorphism? that would be cool. in my designs for my creature, the Woopa Woopa, the males have head feathers and, oh, you'll see when I upload them. I think it might be possible, but I have no idea. It would be cool though. haven't seen any signs of sexes in the game demos, though. Wazoo_22

This has been a no for some time now. Will has mentioned in a few videos that all creatures will be hermaphrodites or both (or each) sex looks the same. As with most of the rest of the game, the specifics will be up to the players' minds. - Yossitaru (Talk - Contributions) 18:43, 23 January 2007 (PST)

I don't see why it would be such a problem. They added the baby button. In fact, it would add a bit of difficulty to your game. Not only would you have to find another member of your species, you would also have to find a member of your species of the opposite sex. Now, while most of the creatures I've seen live in packs (like the screeble) creatures who are solitary (like the willosaur, if solitary creatures are possible anymore) would have a greater difficulty finding another member of their species of the opposite sex. This difficulty could drive them to become pack orriented, and finally turn into a tribal society. There could be a male/female button to design each of them differently. Then, you could choose to use the male or female creature in that specific segment of the creature phase. ~Alpha dilophosaur

Human Like[]

I have been looking at the creature editor videos and was wondering if you would be possible to create creature that look "human" like have human body measurement,shape, and size. Like a human-like creature with a tail or something like that or even make a "face" that doesn't look like an animal at all?

I can't see any reason why you can't make a creature that looks human except for the fact that you can't destinguish between different sexes Timfee 09:50, 28 March 2007 (PDT)

I have thought of making a tribe of humanoid lizard-like reptiles. I don't know if i'll be able to make a movable frill (like on frill lizards) , but it's not significant to my idea, so I wont bother anyone to try to answer. I am not going to put it on the creature database page, because I don't have the time,attention-span,or a specific idea, to do so.(Brandonrc 17:04, 10 April 2007 (PDT))

About the sexes thing, could you create a female version of a creature and then a male one? Or do they all just look the same? Creator 02:22, 7 May 2007 (PDT)

They all just look the same. Firebert 13:01, 23 June 2007 (CDT)

I think its possible to make a human-like or at last anthromorphic body but i dont know about a human face.

There are a human mouth, nose, pair of ears, hands and feet for sure in the editor, and probably human eyes too.

I heard that designers made the editor in which they made it to where you cant make a human or not even come close to one, I've seen humans on the sporepedia , and they're right. --Isaaco

Domestication?[]

maybe it's been mentioned before, but i've not seen it anywhere. can you ever have 'pets' or 'livestock'? from what i've seen, the closest is that you can peacefully coexist with non-sentient species. personally, i think that having a cute pet (social effect in city phase) or ferocious guard (hunting and defense effect in tribal stage and later social effect in city phase) type creature could have interesting ramifications for a species development. e.g. dogs and humans - not only are they pets, but we use them for defense and hunting. of course, conversely, if it's not an aspect of the game, then i don't want to see a release date get pushed back to accomodate this. - Ezekel Falcon (6th novemeber 07)

Yes, it will be possible to take non-intellignet and make them into live stock(I'm unsure about which phases but I know you can in tribale phase).

Slug-like creatures?[]

Does anybody know, will it be possible to create slug-like creatures (no legs, but only muscular foot) like Hutts (Jabba the Hutt) from Star Wars? I think this would be kinda cool. (I'm a Starwars fan) Methyl Orange (contact me) 15:57, 24 January 2008 (UTC)

Considering that the starting creature (when you crawl out of the water from the tide-pool phase) is a slug, I don't see any obstacle to this; just don't add legs as per se in the creature editor. Alternatively, if you don;t want them to ooze along (and I assume you don't) everything else in the creature editor is pliable and morphable; why not the length of the legs? Of course, that's speculation. -Marinus

If you start the creature phase, without legs, and finish it, without adding any "member". You can receive the achievement "Slugger". - jedimaster_br

Hive society[]

would you be able to create creatures with a hive based society? Like with different individuals with different body parts doing different jobs like a queen or a drone? That would be cool. -ChumZar


Uh....No...just....no...--24.118.119.69 23:32, 6 August 2008 (UTC)

Naming Conventions[]

In a video with Will Wright, an alien race he attacks identifies itself as the Greevils (or something like that; the video quality kinna stinks). How much control do you have over the names of your created species? Can you determine if the plural of your race ends in "-s", "-ians", "-ese", "-i", or "-ish"? BionicDance 16 March 2008

Walking on Hands[]

Can you give your creature only hands, and have it use a lower set of hands to walk on AND grasp things with? Or will they only walk using feet? BionicDance 17 March 2008

unfortunatly this is looking to be a no, there doesnt seem to be any reason for this not to work but the creature creator just wont give.

Yes, it's true. While you can pull the hands off of arms and put feet on them, to make a creature walk using arms (and vice versa, turning a leg into an arm by putting a hand on it), if your creature doesn't have feet, then it uses its body like a snake or a slug, slithering instead of walking. At least, that's how the Creature Creator is functioning so far. BionicDance 19 June 2008

There is a foot called "palm walker", which gives the appearence of walking on hands.
SignpostMarv 18:26, 9 September 2008 (UTC)

Cyborgs?[]

Can you make a species entirley infused with technology? I remember a species from an old T.V. series Invader Zim where the alien species (the Irkens) relied on metallic paks inserted into their spines'to live. The paks also had weapons and stuff, think you could make that?-Introi leader


Creature that LOOK like cyborgs? Yes. Real Cyborgs? NO! Maybe vehciles that look like creatures. But again A creature is a CREATURE. Vehicle a VEHICLE.--24.118.119.69 23:33, 6 August 2008 (UTC)and the Grox are cyborgs

Minimum Creature Size[]

What's the minimum creature size? Would I be able to make small creatures the size of Compsognathus?


The minimum size is a hamster(which is much smaller than the compy) and the maximum size is an elephant.

Small - 2 segments of spine and only that (with mouth). Biggest - all 32 segments, and enlarging every part, and putting lots of members, with every part with the maximum "size"

Ancestors?[]

What if you significantly changed a creature in the egg? How would the parents react, and how would the babies? I find it hard to beleive that an entire species could evolve with a baby in the egg.-Introi Leader

If you enter the creature editor by clicking on the egg, and then change your creature, you will resume the game as a baby. The parents will look exactly like the baby's, but only older. So what you were thinking about will not happen, unless someone makes a patch or hacks the game.

DNA points[]

How exactly do they work? do you spend them? or do you just require a certain amount to unlock parts? Iruleo 23 April 2008

I think that the DNA points are use to "buy" new body parts for your creature. If you want to get another pair of legs, for example, then that could cost, say 100 points.

Yeah, they're used to buy parts. Apparently, you earn them by hunting, foraging, mating ect. Check out the spore video featuring the Screebles, Will Wright mentions them.

Creature AI[]

Will Wright has said that your creatures will retain your behavior when they are sent to other peoples' galaxies, but how sophisticated is that analysis of your behavior? For example, if you decide that your creatures have a prejudice against aliens who are purple or worlds with predominantly yellow vegetation, and you go around destroying every planet with purple aliens and/or yellow vegetation, is the AI prepared to understand that, or will it just record that your people have a penchant for planetary destruction? For that matter, if someone DOES have a penchant for destroying planets, how possible is it that your own galaxy will start just losing planets wholesale because you were unlucky enough to have that alien race uploaded to your machine by the server? BionicDance 24 April 2008

I apologize that i am not able to answer the main body of your question, but I can say that the game is asynchronous. What you see will not be effected by other people blowing up planets. Iruleo

Unfortunately, that's not the question. A PLAYER blowing up a planet in their version of Spore is asynchronous, and I knew that already. I'm more concerned about how the behavior of CREATURES; if someone designs an alien race to be so aggressive that they blow up planets, and that race gets uploaded to your machine by the server, could you start to see whole systems disappear within your game? THAT is the question. BionicDance


Worse yet...YOUR planet be destroyed by Hostile aliens?-The mitch man

No, the game dosn't let any species be that hostile, except yours :). Wright said other species won't just blow up planets for no reason. They may be so hostile that if you kill some of their plants they would try to blow up your plannet, but not for no reason at all. Locknah 00:10, 3 June 2008 (UTC)

Well, in some ways, that kinna stinks. Buuuuuut, I guess it's also a Good Thing™. Still, if an alien species cannot initiate an unprovoked war, it seems to me that Spore is ever so slightly, well, if not unrealistic, at least not in keeping with a fair amount of science fiction. BionicDance

I really hate these desisions, why not have the option!? is it that hard to have a switch to turn on for players who want a little more realism,? it would make the game play experiance unique,

Yes alien races WILL be able to attack you, and follow your spaceship around, attacking you and your cities

Flat-But-Wide Creatures[]

In watching the videos for the Creature Creator, the one thing it seems you can't do is make your creatures or their parts wide and flat, like a manta ray or a flatworm. If you adjust the width of something, it seems you are always adjusting a radius, a diameter. Is it possible to flatten out a creature's body or limb so that it is more like a fluke or a flipper? BionicDance

With the release of the Spore Creature Creator, it would seem that flat creatures are not an option. BioincDance
While the creature body is not that desirably flexible, it should be possible to create a creature with that appearance by using the body and outfit parts collected throughout all phases.
SignpostMarv 18:26, 9 September 2008 (UTC)

Creature Phase[]

Buildings in Creature Phase[]

i was watching the E3 2006 demo video and when will was demonstrating the creature phase there was a building in the background watch it again and tell me if you see it too, what does that mean?? --Trex1117 12:34, 9 August 2006 (PDT)

Are you referring to this image? If so...I'm as baffled as you are...That is very strange. I'm going to go looking around for an answer and I'll see what I can find. -- Mason11987 (T - C - E) 12:56, 9 August 2006 (PDT)
Upon being told by User:Yossitaru that it was a rock, I looked furthur into the video and in the UFO phase there were a lot of rock formations that looked like that, so I'm going to suppose that is the case. -- Mason11987 (T - C - E) 13:32, 9 August 2006 (PDT)

It actually appears to be a rock formation. just prior to this pic, you see a similar one just to the right over the hill. You can also see them (though some don't look as grey) when pans over the various other cities on the planet. --Jik ff 13:41, 9 August 2006 (PDT) that seems logical, but of course you never know with will wright... --Trex1117 18:34, 9 August 2006 (PDT)

I was watching the video with the Screebles and I noticed a large city beyond that building. Odd. -Creator- It could have been from another animal.

it is after all, a demo, so he might have weird out of place stuff. also the game isn't done yet.

State of planets pre-tribal[]

Before you reach the tribal phase, are there structures somewhere already built on your home planet? Or is your species the first to accomplish this on that particular planet? I'm guessing the latter. Torvik 19:11, 18 July 2006 (PDT)

There will be no other structures on your planet because there are no space species until you reach the space phase, so no reason for that to have happened. -- Mason11987 (T - C - E)  20:29, 18 July 2006 (PDT)
Thought so. Had to make sure. Torvik
Their are other races on your planet but they should be at around the same level you are at. No space guys killing your swamp beast. -mjihde
Hang on. Earlier on this page it says
"It has been confirmed that the ENTIRE universe will evolve on its own. So you could be visited by an UFO in the tribal phase!!!"

Whilst here it says that wont happen. Who should I believe?!

Um, no. Wright confirmed that you will not see any species beyond your phase. Locknah 00:14, 3 June 2008 (UTC)

All these answers are kinda WRONG - true that you won't see structures before you reach Civ stage but once in creature stage you can (and I often do) get visits from friendly and unfriendly UFO's - I've had allies abducted before now).

Building whole ecosystems[]

Can you make many creatures in the same ecosystem? I would like to make an ecosystem including three creatures I've thought of. Also can you make a creature that can eat only one type of food? Timfee 04:57, 10 March 2007 (PST)

Yes to both of these. You will be able to try out different combinations of creatures, plants, and vegetation once you reach the UFO stage. Creatures' diets are determined by the mouths you choose in the editor. They can be carnivores, omnivores, or herbivores. Again, once you reach the UFO stage, you will have much more control. TheFriendlyOtter 08:57, 30 March 2007 (PDT)
by one type of food I mean that a creature will only eat one other spiecies like koalas eat only eucalyptus. Timfee 02:13, 10 April 2007 (PDT)

Highly unlikely, but possible.(Brandonrc 17:04, 10 April 2007 (PDT))

Apparently there is a vegetation editor


How Many?[]

I don't really think anyone has asked this before but, Whats the max number of creatures on a single planet ?

In space stage, 6 herbivores, 3 carnivores/onivores, and the sapient creature that colonize the planet.

Why cant I use my creatures[]

I try and use a create I downloaded in creature stage but it only let me choose cell stage ones with legs, I thought fair doo's you probably have to get further but now Im close to the end of the creature stage and it still wont let me, nor will it let me uses ones in the sporepedia I made earlier! Is this just a really crappy part of the game or am I missing something here? How do I use downloaded/previoulsey made creatures in the Creature stage?!

You need to use creatures from the EARLY creature creator and you half to evolve it from there.

Tribal Phase[]

Old Civilizations[]

Would it be possible to have ruins of old civilizations on your planet?

On your home planet you initially start on? I doubt it, unless they feel like tossing it in as a fun addition, there is no reason to believe old civilizations existed before you did though, that's basically how the game works, everyone is at your level or lower throughout the game. -- Mason11987 (T - C - E) 22:11, 25 July 2006 (PDT)

I don't think so, but there IS a picture of a building when WW demonstrates the creture phase at E3 2006. If there aren't, i think it would make a great expansion pack, so that you can sort of "resurrect" species that are extinct - perhaps with the UFO. And if you use the planet buster weapon, you should be able to look through all the asteroid belts for life. I mean, surely living on an asteroid is just like living on a moon...


I don't think so, but there IS a picture of a building when WW demonstrates the creture phase at E3 2006.

That would be a rock.

I don't think you can find buildings but once I found a UFO and a meteor.

Are there requirements for advancement to Tribal Stage?[]

I'm guessing that to become a sentient being, you'll have to upgrade your brain. Is intelligence directly related to the size of your brain, or are there other factors?

Also, do our creatures need to have other requirements to advance, such as eye(s), mouth(s), hand(s)? Or can a awkward simple creature like a slug take over the galaxy? --TheFriendlyOtter 04:18, 7 December 2006 (PST)

Brain size is of course the key factor for intelligence. And to continue to live, you'll need to meet the basic requirements of being able to live, and of course the ability to create things. So I'm going to have to assume you'll need hands or claws or something of the like. - Zorlac 10:39, 7 December 2006 (PST)

Without eyes or a mouth and teeth etc. how are you going to survive the creature stage?

You have to eat to evolve and advance, soooo... you need mouth parts at the very least.(Brandonrc 17:04, 10 April 2007 (PDT))

You may be able to get by without hands, as the creatures seem capable of tool use with their mouths. But this is based on some of the original footage, and much has changed since then.

Caste System[]

i saw some recent pictures what look liked a shaman/elder and a few hunters and warriors, i am curios if there will be a type of caste system in the tribal phase and maybe to a lesser extent to the civ and space -- DarkLordAlexi

In tribal phase, you can have shamans (which heal) creatures with spears, creatures with axes, creatures with torches, and yes, an elder/chieftain.

City/Civilization Phase[]

Tribe And City Improvements[]

I think that the tribe and city phase might not be as much, do you think they might spice things up with sicknesses and use plants as cures? Im also wondering if you can assign a villager or citizen a job such as farmers (if agriculture is possible), soldiers, or other things. So to summerize things up, will there be sicknesses, medicine, occupations and currency for these jobs?

(ludicrously long) answer Infantry: no infantry(techially), but, you could make a warlike species (teeth,claws,weapons,carnivore,agression,etc.) in the space phase and drop them off via U.F.O. to cause mass destruction upon, and completely anihalate, the unprepared enemy.

Agriculture:Use theU.F.O.'s plant editor to make fruit/veggatable bearing plants and have your creatures go foraging.

Herding: see question-wants and needs(two Questions down)

Sickness/Medicine:It is unknown, but they seem to be avoiding this.

Nothing actually called job/labor/etc. You do not have to, and cannot(to given knowlegde) pay your creatures.

 (Brandonrc 17:04, 10 April 2007 (PDT))


Mafia[]

Can your creatures establish a mafia?

Why would you want them to???

We dont know whether there is crime in Spore yet, if there was a mafia, then I'd be thinking up a SWAT team vehicle right now. I'd bad enough at Sim City games without organised crime.... --Plank of Wood 10:11, 30 March 2007 (PDT)

I'm pretty sure something was said about crime now. I remember hearing that if civilians do something bad (killing, stealing, etc) you can choose their punishment; death, banishment, or even nothing at all. This is all they said, but I'm sure there's more to choose from. Making crime organisations seems a little unlikely, but perhaps an objective would be to take one down. Locknah 00:24, 3 June 2008 (UTC)

building functions[]

In the videos buildings are shown being made and the outside being designed but how do you chose what your building does? eg. if you want to build a factory to make vehcles would it be any different to a building where your creatures live? If the buildings have no function then is there any point in building them? :Timfee 09:56, 4 March 2007 (PST)

With the types of games those stages are compared to, I am under the assumption that buildings while having their own custom design, do have a specific if not loosely defined purpose. -Zorlac 23:05, 11 March 2007 (PDT)

Thank you. The problem with the demonstration videos is that WW is just sort of showing off but not going into details. I suppose if he did explain everything it would take hours. Timfee 09:43, 20 March 2007 (PDT)


The point of making a building is to advance technology. You create the vehicles. not it. YOU ( by create I mean mass produce not neccesaraly desighn ) wertyi33 30 April 2007

The only function of houses is to increase population, Factories increase sporebuck generation (spice in space stage) and Entertainment reduces citizen unhappiness.

Wants and Needs[]

In the civilization phase, can your creatures mine, farm, herd, craft, woodcut, fish and invent things that you may want or need? Such as mining ore for trading food needed to survive? Also, can the your creatures domesticate other creatures for purposes such as food or entertainment? Marco Sporeo 21:10, 1 April 2007 (PST)

No fishing, but, you could hunt water creatures. Herding? Not until space phase(Dedicate a planet to raising enourmous, defensless, herbivores and make your creatures hunt them.)(Brandonrc 17:04, 10 April 2007 (PDT))

Will your creatures be intelligent enough to build what they want/need in their cities or will you be forced into a micromanagement role? Or, to put it another way, can you leave Spore running over night, come back in the morning, and see what your creatures have done, how the world has changed, or will that simply lead to disaster because you weren't putting out fires--so to speak--and keeping your creatures happy?

Multiple sapient races on one planet?[]

I was wondering: Is it possible to create a world with multiple sapient races (tribal or civilization phase) who are interacting with eachother? (for example: imagine having a lord of the rings / star wars / or narnia world with al its inhabitants or also: imagine having a troll with armor fighting a centaur (also with armor) or what so ever...(maybe this helps getting an idea with what i mean)) So... would that be possible?


Yh. I think it would be. Watch the videos on link title I think thats the site. The EA main site anyway.

Space Phase[]

Interstellar Wars[]

Is it possibble to be exploring the galaxy and find a war between two races from diffirent planets fighting in space or on their planets. From the videos i've seen the only wars are ones your invovled with.

Will you be able to build fleets of ships and conduct massive combat, Star Wars or Babylon 5 style? So far, very little has been said about combat in the space phase, and it seems limited to just your UFO. I'd love to be able to make fleets of ships, whether they're war vessels or peaceful exploration/colonization fleets.

According to the Wikipedia talk page for Spore, the offical spore FAQ was at one point updated to answer that when you make an alliance with an alien race, one of their ships will join you, creating a pseudo-fleet with your ship as the flag ship. Unfortunately, the recent changes to the Spore site appear to have caused the official FAQ to disappear. 24.185.237.31 00:19, 15 June 2008 (UTC)

Divine Intervention[]

Occasionally, I've heard Will Wright describing the idea of playing "big brother" with a lesser, alien species, dropping a monolith a la 2001 so as to advance the species' sociological evolution. Has anyone come across more information from Will Wright regarding that possibility? Can we give alien races a leg-up, via a monolith or some other tool in the UFO's arsenal? -- Quantazmo 10:50, 29 July 2006 (EST)

We definitly can use a monolith to help out other species. See Image:UFO monolith.jpg. -- Mason11987 (T - C - E) 21:22, 29 July 2006 (PDT)
Do we know what the Monolith does yet? Does it just make that creature sentient? In 2001, the presence of a monolith helped apes discover the use of tools, so if it's presented the same way in the game, I assume it will just advance that creature from the "creature" stage to the "tribal" stage. Any confirmation? TheFriendlyOtter
Yes we know what the monolith does: (around 3 minutes into the video; "the uplift game")

http://www.youtube.com/watch?v=d7hsp7XQHKs

Although I've had UFOs drop in during the creature & tribal phases (damn aliens kidnapping all but one in a species :P ), I've not yet had a monolith dropped on me.
It is possibly safe to assume that the player won't ever have a monolith dropped on them, as that would render the whole point of learning to play Spore.
SignpostMarv 04:10, 9 September 2008 (UTC)

Leaving UFO[]

After you get a UFO, is it possible to leave it and explore planets on foot?

yes

this question has been asked 3 times

You cant send your creature down BUT, you can send down a Hologram Scout. Hologram scouts are modeled after your creature, so they look the same, except for color.

Microbe Editor[]

In the UFO stage do you unlock the microbe editor? No, but you can unlock a creature creator which will let you make complex creatures.

Underwater UFO[]

can your UFO go underwater on different planets to see all the creatures that live under there and like abduct them ,see an underwater Civ ect? --Trex1117 16:46, 11 July 2006 (PDT)

Latest post by Will say that Underwater creatures may not make the final release. This could be one of the areas that they are struggling with, how to handle both underwater and surface creatures together. I'm sure that if underwater creatures/civilizations make it in the game, then this should be possible. On the plus side, he joked about if this doesn't make the final, it could be part of an expansion.--Jik ff 11:32, 23 August 2006 (PDT)
Aquatic fun was cut, UFOs merely spray up water when hovering close to the surface.
SignpostMarv 04:10, 9 September 2008 (UTC)


Stellar Zoo?[]

What is the Stellar Zoo, the name of the SPORE Galaxy?

"Steller Zoo" is a phase will wright used to describe all the "stuff" in space. -- Mason11987 (T - C - E) 14:35, 14 August 2006 (PDT)

How could I go back to my home planet?[]

How could I go back to my home planet.Theres supose to be over a million stars.The average user would get lost.

If you get the shaman ability Return Ticket, you're able to go back to your home world from any planet, no matter where you are.
SignpostMarv 04:10, 9 September 2008 (UTC)

I found out there's a little marker above your home planet and you can use it to guide you back to your home planet

Ring World[]

Probably not very possible. But I was curious on how far my technology can go in the Space Phase of the game. Perhaps even a Ring World of Sorts I can build around a sun with no planets. Like the Ring World Books or the Halo Video Game. Just an amazing piece of technology to show a creatures intelligence. --Metnik 20:23, 25 August 2006

It was confirmed in late '05 or early '06 that no superstructures would be available in the game. This includes Ring Worlds and Dyson Spheres. - Yossitaru (Talk - Contributions) 23:45, 25 August 2006 (PDT)

Oh, Dyson Sphere. I didn't think of that. Alas, they won't be there. Ah well. Perhaps the expansion?--Metnik 19:23, 26 August 2006


Ring worlds and Dyson spheres are at an unstable equilibrium, and therefore physically unstable. The center of mass of either is right in the middle of the star around which they rotate, so any deviation from perfect orbit means a collapse into the star.


Well, Faster than light speed is not possible either, but it is in. SPORE is not a simulation of the real world.

actualy faster then light travel ISN'T in the game. it just speeds up time so you dont have to wait 16 years. he said this in the nasa video.Halfwing 05:24, 11 February 2008 (UTC)

You probably won't be able to find one or build a superstructure through conventional means, but there might be an unorthodox way. The galactic editor (main tool would be space-time warping (you have a cloud of gas, dust or other materials and you increase local gravity, or warp the fabric of space-time, to make a comet, planet, star or even a black hole)) allows you to sculpt (coax in to position more like) an object. We've all hopefully seen the demonstration video (Will Wright leaves his home planet, goes exploring, finds a civilization, tries the language game, they respond badly and he blows up their planet, forming a new asteroid belt); You could probably use the gravity tool (carefully) to get that asteroid belt to clump together to form a ring (it may not seem very hospitable, but induce a few volcanoes, comet strikes and you've got a livable Ringworld).

UFO Fuel?[]

I was checking out some screenshots of the space phase and I noticed in the bottom left hand corner with the picture of your UFO there is a number which in one screenshot (looks like right next to home planet) is maxed out at 10,000. and in another screenshot (some dark planet) it appears to be a little more than 8,000. Does this appear some sort of fuel or energy number to anyone else? What would you guess (or possibly know?)- Metnik

I would guess that the number you see is the currency of the Space Phase. I've never heard anything about a fuel but I have heard Will Wright mention that you generate income in the Space Phase by building colonies and terraforming planets. Therefore, I'm going to say that the counter there is the amount of currency the player has at that time. - Drakkelian 13:24, 24 October 2006 (EST)
Alas, that's just a guess, but that's at least another idea on what it is. I would dislike if the UFO needed fuel to get around during space phase. - Metnik
I also agree that is likely currency rather then fuel, a fuel limit would hamper the exploration of the very vast galaxy of spore Volatar 20:38, 21 November 2006 (PST)
It is probably currency, but I wouldn't be surprised if some was used each time you fired off a UFO ability. I really doubt that once you get the planet-obliterating gun you can just blow planets away without paying some finite cost for each blast. This might have been why the number lowered from 10,000 to 8,000, because he was using UFO abilities during that video.

Actually you have an energy bar at the bottom right corner which is just the same as fuel except you use energy when you use tools.

Destroying your Planet[]

I understand that in the Space Stage, you can destroy someones planet if you have enought power.So,cant someone destroy your planet when you are in civilazation age or earlier? And, when your planet gets destroyed, what would happen to you? Axel 19:20, 26 December 2006 (PST)

It's highly unlikely that the game would be allowed to do such a thing. The game also cannot advance past your current age, it can only maintain a challenge above you at the current age. So the AI can't send a UFO to destroy your planet when you're in the Tribal phase.--Soldant 03:39, 28 December 2006 (PST)

I agree, in the Space age if your Home planet gets destroyed you restart at the UFO editor, at the Post Civ age. But before that, you cant have your planet destroyed. --Plank of Wood 10:17, 30 March 2007 (PDT)
Of course I'm just speculating, but I think that other species will not destroy your planet until you've initiated a war with them. So no surprise attacks from species you've never seen before. However once you've dissolved any peaceful relations with other species, it will probably be up to you to defend your planet thereafter. Unless the game comes with some defenses you can buy to prevent such a thing from happening, I'm thinking that the game will probably wait a long while after you've reached the UFO stage to attempt such a game-ending blow. TheFriendlyOtter 00:15, 12 April 2007 (PDT)
It wouldn't be game ending. WW has stated that the game play has a "T structure." Once you get to the space age, you are free to do a variety of Space-stage tasks, BUT you are ALSO free to play around on any previous stage again. If your planet got destroyed, I'm assuming you can fly to another planet and start there via dropping off a few of your creatures there and starting a new city. This is my best guess at least, since its been clearly stated that you can colonize other planets, I can only assume you can start back on the microbial level on those new planets--not just dropping down full cities.

It probably wouldn't end the game. In case another species destroyed your home planet (and all your other ones if you're smart), it would be a really smart idea to keep a few of your species in your UFO (abduct them for the good of the species). In the event of a total (bar UFO) empire destruction, just find a good planet, drop off your individuals, spend a while making that planet into a fortress (assuming you've learnt your lesson) and then seek vengeance.

Contact with other species[]

In the videos Will Wright mentioned first contact but there wasn't very much said about it. If you establish a language with another race what would you be able to talk about? Would you type in messages or select them from a list? Would you just type it in in English or would you have to translate it yourself into their language? I doubt you could have a very intelligent conversation. Also if you declare war on another species how would you fight each other? would you be limited to just one UFO or would you be able to make a whole fleet? would you have space battles? Would you go on bombing runs? How would you intercept enemy ships? The whole place is Vast and they would be very small compared to the galaxy. What happens if your UFO gets destroyed? what happens if your home planet gets destroyed? What if you have other colony's? What happens if your planets get destroyed but your UFO is still alive?If you have any ideas please tell me. :Timfee 11:56, 4 March 2007 (PST)

In order....
You don't talk to their species manually, you probably just press an icon and your Ambassadors would say "Give me this" or "Lets be Allies".
Its unknown how you'd fight, you'd probably start a colony on your enemy's planet and make vehicles there, then have battles just like in Civ mode.
The planet is bigger the more you zoom in.
which question is this supposed to answer?
If your UFO gets destroyed you go back to the Post Civ age just before you make your UFO, probably the same if your home planet kicks the bucket.
I hope I answered your question(s) --Plank of Wood 10:23, 30 March 2007 (PDT)
thank you,this helps a bit but you haven't answered the question on whether you can build more than one UFO.
It would be quite annoying if you could only fight on land. I was hoping for star wars style space battles. Also if you can only say certain things to other civilizations then there wouldn't be much point in trying to talk to them. Timfee 02:03, 10 April 2007 (PDT)

I do not think you have to start from scratch if your planet blows up.You could be half way across the galaxy and suddenly have to start over. It would also take away from being able to make enemies. It would be fun to make a city elsewhere and then blow up your own planet! wertyi33 30 April 2007

On this note is there a limit to the amount of "people" you can carry on a UFO? Microgta 1 May 2007
How extensive are your possible interactions with other intelligent species? How much of their culture and your own is a factor in your interactions and your possible conversation choices? How much will an alien species' culture come through in their interaction; will there be aggressive and passive and inquisitive aliens out there? What level of obligation and mutual support is inherent in forming an alliance with a species? Can you form a multi-species league or only individual alliances? Does news about your actions travel between other species, does every space-faring species automatically know what you've done to/with others in the galaxy, or can you act with impunity and only those directly affected will care? If a species becomes grumpy with an action you've taken, can you explain your reasons to placate them, or are you only able to apologize or not care?
Or, to put it more simply, how much narrative do you really get from interacting with other species? Will it have a very personal, emotional feel or will it be essentially deadpan? BionicDance 16 March 2008

There is a picture (i think on the spore site http://www.spore.com) of a race called the Greevils communicating, albeit in what looks like pre-programmed way.

Yes, indeed...this is what inspired me to ask the question, at least in part. That communication screen--and I mean that EXACT communications screen, same message and everything--has come up multiple times in various demos I've watched, which isn't much in the way of information. Thus, the question. BionicDance 6 May 2008

Colonizing Other Places[]

Is it possible to colonize places in the Space Age such as the moons, asteroids and comets? Will planets even have moons, or can you create these things yourself?

Moons, comets and asteroids definatly exist (you see all three of these in the first video, the one with the willosaurs). I think you can colonies moons. I seem to remember one of the many videos I've seen showing a moon being colonized. I haven't seen an asteroid or comet being colonized. Timfee 09:25, 28 March 2007 (PDT)
It would be pretty funny if your home "planet" was in fact a comet. You zoom out only to realize that your icy world is no world at all, and it's headed for a collision with the sun! Help! Suck up as many creatures and plants as you can with your UFO and get out of there!! TheFriendlyOtter 22:18, 9 April 2007 (PDT)

You can populate a moon, it costs a bit though. Firstly you need to put in volcanoes, pump in some oxygen, water and the planet will turn green, it might be a bit cold or hot but still livable.

In reply to the phrase "it might be a bit cold or hot but still livable" - that's what the Genesis device is for. Perfect terraforming.

You can put colony's on moons but not comets\asteroids and you don't need to make a planet livable in order to colonize it. if it cant sustain life your colonies just have force fields around them and you cant harvest spice or make buildings.

Biological warfare[]

In the space phase, you can go back to the 'microbe editor', which is really the creature editor with simpler parts. Is it possible to make a lot of germs and drop them on a planet, thus wiping out a certain species? I'm guessing not, but just checking. --Benjwgarner 09:17, 15 April 2007 (PDT)


Well, the only thing we've seen that comes close to Biological Warfare is when Will was pumping carbon dioxide into a planets atmosphere and creating Greenhouse Gases at the TED 2007. It destroyed the planet and more than likely the species were killed too. --Kaiser


Will said he does not want biological warfare.

Building in Space Phase?[]

In the 2005 E3 interview, when Will Wright made a colony on that barren planet, it kind of made itself, using Will's previous buildings as examples. I was wondering if you could manually build and edit building on your planet and colonies like you can in the Civilization phase. It'd be cool if you could, yet a little disappointing if colonies are made automatically, and what's on your home world is on for good (unless of course, you blow up your home planet. Even so though, I'm still buyin' Spore the day it comes out!

Sporemaster 09:29, 3 June 2007 (PDT)

They are made automatically when you shoot the "colonise laser," but you are free to edit them to look however you like after that. Locknah 23:48, 4 June 2008 (UTC)

Um... no, when you place a colony all you get is a "City Hall", if the T-Score is above zero you can place other buildings there (facories, houses, entertainment, turrets) like in Civ stage, these affect the spice production, population, happiness and defence respectively, the higher the T-Score, the more buildings you can place - you can place 1 colony per T-Score level above 0, you can place 1 at 0/1, 2 at 2 and 3 at 3 - mexception is homeworlds which are covered elsewhere in the wiki.

Abducting Microbes[]

Is it possible to abduct microbes or have a trading card with a microbe? I would like to have all species in my UFO, including microbes. Thanks. PixelKid 17:39, 9 June 2007 (PDT)

Think about it this way: microbes are to small to see, so how can you abduct them if you cant even see them?

timfee 19:06, 22 June 2007 (UTC)

Well, I suppose you could abduct a little water and extract the microbe... Quate 01:46, 23 June 2007 (UTC)
The microbe editor appears to be limited to just the Cell phase.
SignpostMarv 04:10, 9 September 2008 (UTC)
It's impossible because you can't abduct water and you can't see microbes.

Disk Space[]

Is it going to be near 2 gb if not I can buy it?

WW has stated since the most of the data is procedurally generated and algorithmic, that the size-on-disk space is actually quite small. I think the number I heard was that all the data for ONE particular creature/foliage/building/vehicle is only about 10kb. Then again, he was only referencing this figure to explain that metaverse updating would be seamless and virtually unnoticeable with such a small exchange of data. Its a bit of an extrapolation to assume that the rest of the games resources which are simply directed by that data wouldn't be huge. -- But, lets be realistic (and I could easily post this in the system requirements section too) this game is coming out in 2008. I don't think its a safe bet (or a reasonable demand) to think that your computer which was top of the line in 2002 will be able to run this... a 200GB IDE hard drive costs less than this game will cost.. I think you should be able to come up with 2gb of space.

The official system reqs say you need at least 6gb

Black holes, Novas[]

In another space game, the sun would sometimes blow up before i was able to "move out" of the starsystem. Any word on how Spore is handling this? Will it be possible to blow up suns, create nebula, create new planets (and maby even give this technology to other civs) with some sort of interstellar manipulation toys? G 17:10, 06 January 2008 (CET)


I know that you can make planets using an editor, about blowing up stars I do not know, but I bet you can atleast make a planet nebula, seeing as how that is what happens after a planet blows up. For the other two, all I can say is wait a little bit longer.-Dagoni

In the GDC 2006 video, Will talks about supernova shells, so...

See Galactic editor.
Although it seems that the Galactic editor may be a developer-only tool, Proto-Planetary Disks do exist in the game so it isn't entirely outside of the realm of possibility that a future expansion may allow the editing of Proto-Planetary Disks.
SignpostMarv 04:10, 9 September 2008 (UTC)

Elder Races[]

In one video, Will Wright located an alien artifact on some middle-of-nowhere planet, and picked it up to upgrade his UFO. He implied that this was a relic of some ancient alien race, which gets me wondering...will there be ruins of ancient civilizations to find and explore? Or--even better--elder space-faring races that have guided the galaxy? I'm thinkin' Shadows and Vorlons from Babylon 5, here. BionicDance 17 March 2008

Sol, Earth, and Humans[]

There was a video I just watched in which Will Wright showed that the Sol System and Earth exist within the Spore universe, almost like an Easter Egg. But he only went to Mars (and terraformed it; very cool). So my question is...are there humans? BionicDance 30 March 2008

I dont know if there is humans but it would be really cool. I dont think so though. Can you please link the video?

Right here: http://blip.tv/file/652152 About 13 minutes in, you'll see Earth. BionicDance 17 May 2008

I am sure that Earth is an easter egg in the game. I saw a planet with a randomly generated name, and the mini-map looked just like the map of Earth itself. I were able to decribe the surface of the continents. I have made a colony in the North-Amerika.

Earth orbits the star Sol, it definitely exists, but it's only Terra-1 and it has no animals on it.

Editing other races[]

I wondered: Can you, as a player (in the last phase), edit other creatures living next door to your own species? Because that is what makes spore fun for me. Wandering around creatures which are actually all created by yourself. Imagine: being a velociraptor and stalking around ankylosaurs or triceratops or whatever other dinosaurs. If you are reading this and accidentally know the answer, please write it right here...

In space phase you can create new species of creatures.

Wright also said you can cross breed other creatures. If you can do that, I'm sure you'll have the power to edit them as well, but not until some time after you get the UFO. Locknah 23:53, 4 June 2008 (UTC)

Cross-breed other creatures? I bet that works like the child genetics in The Sims 2...which would be really cool, and could produce some VERY odd creatures...sounds like a lot of fun, actually, especially in light of experience with the recently released Creature Creator. BionicDance 00:34, 19 June 2008

Evolution Range[]

Does anyone know what the range of evolution is for your creatures? Like say you've colonised hundreds of planets, and you evolve your species on one, who would evolve? The species just on that planet, solar system, or just continent? Would differently evolved populations count as a separate species? Would you have control to make them all to evolve at once? So how exactly does it work post tribal phase? Locknah 00:11, 5 June 2008 (UTC)

Leaving planets behind[]

I wander, if I seed life in planet, will it grow alone even when I'm far from this planet? Or planet will pause until I come back? It would be nice to leave few creatures and leave it to see how will it grow. 83.2.141.113 11:29, 6 August 2008 (UTC) I don't think so...the amount of processing power required would be kinda massive-moridin

If you drop one herbivore on a planet where it can live and you come back later there are herds of them roaming the planet.

Creature Download[]

Would it be possible for people to create a super creature? If so when it gets downloaded to everyone elses game would it just kill evertyhing and ruin our games because we cant kill it? I mean would it be possible for people to hack/ cheat the game to make the super creatures? 8zyron8

Sign your posts please. I very much doubt that Maxis will include means of creating "super-cretures" in the game. Besides, once you enter the tribal phase, no lone creature should be able to defeat your whole (growing) tribe of creatures. Osetc 15:04, 4 September 2008 (UTC)
See Epic Creature.
SignpostMarv 04:10, 9 September 2008 (UTC)

Not possible and likely the biggest reason that body parts don't stack beyond cell stage (they did in the pre-release creature creator).

UFOS[]

can you get multiple ufos and will there be star wars-style battles?

As you progress through the Space phase, you'll start to build alliances- much like building packs in the Creature phase, these alliances allow you to add ships from other empires' fleets. But there can only be up to 6 in your fleet.
See also, #Interstellar Wars
SignpostMarv 04:10, 9 September 2008 (UTC)
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