Modèle:Game stages

Fichier:Space Stage Unlocked.png

Once the player leaves the Civilization stage, he/she enters the Space stage. In this stage, the player has built a vehicle (UFO) capable of travelling throughout their local star system in order to visit other planets within the system and ultimately to other star systems in the galaxy. When they do, the player's UFO will be able to explore and meet up with other civilizations on distant worlds. These civilizations are copies of other players' worlds, or some of the pre-generated worlds that come with the game. This mode is generally referred to as a giant sandbox, as the player has near complete control of anything and everything. Many commonly touted features, such as terraforming planets outside your solar system, planetary zoos, alliances with other races, and interstellar warfare exist in game. One interesting feature that many people look forward to is the possibility of altering space-time to create black holes and other cosmic things such as stars and planets through the possible inclusion of the Galactic editor in the future.

Overall, this phase is heavily based on sci-fi stories and various celestial phenomena that are visible from Earth, like black holes (although,in real life no one can visually see a black hole.) and supernovae. Players gain UFO upgrades by completing different game objectives called Badges. But even after gaining access to upgrades, the player still has to spend Sporebucks to buy it. Sporebucks are gained by trading Spice between planets or civilizations, gathering and selling ancient items or completing quests that are given by their own or different civilizations.

Easter eggs and other rare itemsModifier

In spore there are plenty of Easter Eggs in the Galaxy and rare objects such as the Sol system, Cocoons, and Natural Landmarks.Hiddeen items can also be found with a purpose later in the game.


During your exploration of space, you'll come across many planets. There are three main categories for planets, and three subcategories, listed below:

Barren Planets/Dead Planets

Habitable Planets

Other Types

Rare Galactic FormationsModifier

In the Galaxy, there are many rare galactic formations. You can earn extra-points for finding one. Each of the two letters in the binary systems represents a different type of star, i.e. Main Sequence star, Red Dwarf, etc. The galactic formations or rares are randomly placed in the Galaxy.

Rare Galactic Formations

My CollectionsModifier

See Rares page.


Galactic PromotionsModifier

By accumulating badge levels, you wil receive the Promotions below. They are tracked through the progress bar in Space stage. As you earn greater promotions, your Command Control and neighbouring Empires will call you according to those titles.

  • Captain - Granted when you accomplish the spaceflight tutorial and receive the Captain's Badge.
  • Commander - Granted when you reach 5 total badge levels.
  • Commodore - 15 total badge levels.
  • Admiral - 30 total badge levels.
  • The Celebrated - 50 total badge levels.
  • The Renowned - 75 total badge levels.
  • The Great - 105 total badge levels.
  • The Legendary - 140 total badge levels.
  • All-Powerful - 180 total badge levels.
  • Ultimate Being - 225 total badge levels.
  • Omnipotent - 275 total badge levels.

Other Alien SpeciesModifier

See Relation Bonus page.

Known Powers in Space StageModifier

  • The player may terraform and colonize uninhabitable planets with special tools that are purchased with sporebucks (water tool, volcano tool, etc.) The ultimate power in that area would be a technology which is called the Staff of Life, which has the ability to transform a dead world into a planet capable of sustaining life in a matter of minutes, but can only be used limited times. Players may colonize hostile worlds, but may not build structures there until the planet is at least semi-habitable.
  • During the 2007 TED conference, Wright showed off the planetary effects the UFO can have, such as pumping carbon dioxide into the atmosphere to increase the amount of greenhouse gas/gases, which over time caused the oceans to rise and flood coastal cities, and eventually evaporate and transform the world into an arid desert planet, then a molten rock in space similar to Venus. Wright semi-jokingly called it "a sequel to An Inconvenient Truth. "[1]
  • The player may travel between star systems and make contact with other civilizations on distant worlds, most of which are created by other players. Interactions revealed so far include impressing civilizations with fireworks, attacking them with weapons, or trying to establish a language with the civilization. These civilizations may react violently to the player or worship them, depending on that civilization's behavior and the species's personality.
  • The player can try to conquer the galaxy by different means: beginning an interstellar war, diplomatically creating an interstellar union, etc.
  • The player can run the mouse over other star systems and their individual planets to try to pick up radio static or noise that can indicate intelligent life.
  • The player may abduct creatures (familiar or unfamiliar) and transport them to other planets. Players can do this to test a planet's inhabitants to see if they are friendly or not, or to merely test a planet's habitability. The abduction tool can also be used to throw creatures into orbit.
  • The player may interbreed different species genetically.
  • The player may cause icy comets to crash into a planet to create water.
  • The player may place a "monolith" (à la 2001: A Space Odyssey) on a planet, triggering evolution of intelligent life, then come back later to see what has evolved.
  • The player may also be able to find the Sol system.
  • The player may use a blackhole for "wormhole-travel" which allows the player to travel distances the UFO would require hours to cover in seconds. [2]
  • The player may use a Planet Buster to completely destroy a planet (similar to the capabilities of the Death Star from the Star Wars saga).
  • The player may scan content and add the information to a database designed like a card game called the Sporepedia. [3]
  • The player may also find strange objects with unknown purposes to be used later on, possibly adding tools for the UFO.

Space Stage Consequence AbilitiesModifier

Colour of card earned Cell stage consequence ability for Space stage Creature stage consequence ability for Space stage Tribal stage consequence ability for Space stage Civilization stage consequence ability for Space stage
Green Social Suave: Gives you an immediate 20% negotiation discount on all social tools. Pleasing Performance: Makes all of your colonies happy and reduces the likelihood of revolt. Gracious Greeting: Boosts your initial relationship with alien races (+10). Green Keeper:Decreases the rate of biodisasters on all of your colonies.
Blue Gentle Generalist: Gives you a 20% discount on all standard equipment. Speed Demon: Makes interstellar space travel faster (2/3 total flight time). Colony Craze: Gives you a 20% discount on all colonization tool trades. Spice Savant: Increases spice production from all your colonies.
Red Power Monger: Increases the effectiveness of all weapons (half energy bar usage). Prime Specimen: Increases your spaceship's total health (1.5x). Arms Dealer: This ability gives you a 20% discount on all combat tools. Pirates-B-Gone: Reduces the frequency of pirate raids.


Philosophy in Spore is the attribute given to your species in the Space Phase. There are 10 kinds of philosophy in Spore. archetypes are determined based on the number of each "color" (green/social, blue/balanced, red/aggressive) you went through evolving. Some Philosophies (Knight, Bard, Ecologist) can only be gained if you started at the Cell or Creature stage.

Colours gained through evolving Philosophy Ability
Start in Space stage Wanderer None
3 + Any Shaman Return Ticket: Returns you to your home planet in one jump.
3 + Any Trader Cash Infusion: Fills progress on trade route with the planet.
3 + Any Warrior Raider Rally: Summons pirates to attack a planet.
2 + 2 2 + 1 1 + 2 Zealot Fanatical Frenzy: Take over all the colonies on the planet with religion.
2 + 2 2 + 1 1 + 2 Diplomat Static Cling: Stops all ships and turrets on the planet for a time.
2 + 2 2 + 1 1 + 2 Scientist Gravitation Wave: Destroys every structure on the planet.
2 + 1 + 1 Ecologist Safari Vacuum: Abducts a few of each species on the planet.
1 + 2 + 1 Bard Soothing Song: Calms the other Empires.
1 + 1 + 2 Knight Summon Mini-U: Creates a small version of your spaceship to fight with you.

If you start from the Civilization stage and complete each stage with a different colour then you will start the Space stage as either Shaman, Warrior or Trader depending on how this stage was completed (green, red or blue respectively).

Space Stage AchievementsModifier


  • Gunner - Destroy at least 500 other spaceships.
  • Identity Crisis - Forge an alliance between two space-faring races of your own creation.
  • Super Pilot - Spend at least 40 hours piloting your spaceship.
  • Thief - Steal 50 crates of spice in the Space stage.


The Core

Starship ToolsModifier

  • Most tools are enabled through gaining Badges and bought from your own Empire or other neighbouring Empires.
  • Some of those tools are bought once and they spend your starship's energy bar when you use them. Others work as a one-shot tool and should be bought as many times as you want to use them.
  • Planet Sculpting Tools past Terra Lava Flow and all Planet Coloring Tools are gained by finding them on planets randomly. Radar signs from planets in the solar system view may alert you that they contain any of those tools.




  • It is "confirmed" in this thread that Dyson Spheres, RingWorlds, other superstructures, and space stations will not be in the initial version of Spore; however, some people doubt the authenticity of the emails. They were not included in the initial release of the game.


  • Like other content in Spore, a player who chooses to opt-out of downloading material from the Internet (or has no Internet connection) will have worlds populated with both sapient and nonsapient creatures straight from the disc provided to them, much like those provided to populate the ecosystem of the player's home planet.


  • Spore has been called a Massively Single Player game as, unlike traditional massively multi player games Spore is very much a single player game - It can be played with no network connection at all. The massive "multiplayer" nature of spore comes from its concept of pollinated content. All creations - creatures, buildings and vehicles - are automatically shared with the online Sporepedia. When Spore needs to pollinate a game with content, e.g. to populate a planet with with creatures or even tribes or civilizations, it will use its settings to download content: Preference is given to subscribed Sporecasts, content created by Buddies and so on.

Spice FAQModifier

  • Please see the spice page for more details.
  • Does the change of prices of spice follow any rules?

If a colony produces spice of certain color, the price of that particular spice is always lower there. Other than this, apparently prices of each colonies are random and change slowly with time, unrelated to whether you sell or buy spices there. However, each type of spice has a possible maximum price:

Best Observed Prices (per unit)
Spice Game Difficulty
Easy Normal Hard
Modèle:Spice 16,868 13,497 -
Modèle:Spice 22,491 17,995 -
Modèle:Spice 26,140 20,915 -
Modèle:Spice 50,605 40,490 -
Modèle:Spice 56,188 44,957 -
Modèle:Spice 73,192 58,485 -
  • Do I always get profit from buying spice from computer's colonies and selling it later?

Yes, the buying price is ALWAYS lower than the maximum possible selling price. Just make sure you keep the spice until you find a colony that will buy the spice for a price close to the maximum.

  • Does spice price change according to your location in the galaxy? Do the Grox follow the same prices?

Apparently all the prices are purely random and independent of your location in the galaxy. You cannot trade with Grox even if you ally with them.

Difficulty LevelModifier

  • Made Empires in Easy and Normal modes demand reasonable amounts of money in exchange for peace and adjust the level of punishment if the player doesn't pay
  • Made disasters less likely to occur in Easy and Normal modes and increased the time between each attack from the enemy empire when the player is at war.

If you have Predator Consequence in Creature stage (Prime Specimen) your spaceship's health will increase


  • Spaceship base health is 1500


  • Spaceship base health is 1000


  • Spaceship base health is 300
  • Increased pirate attack frequency.
  • Increased attack frequency when at war.
  • Warrior and Zealot nations demand more unreasonable quantities of money in exchange for peace.

Space Stage StrategiesModifier

  • Before advancing to Space Stage, make sure all your cities have an optimal building layout and all their Turrets. This way, you don't have to spend money later on building them, and since you start with 100k Sporebucks in the Space Stage no matter what, well, it speaks for itself. It may be worth building nothing but Houses since these are the most expensive and you can make money from replacing them with Factories or Entertainment.
  • If planning to start a new game directly in space, consider using a creature you already played as at any stage. Any creature in the My Creations section that has its consequence traits visible in the creature preview will retain these consequence traits if you start a new game with them.
  • During the first space mission that sends you to a neighboring star system, your ship's energy will NOT drain. Use this to your advantage to click between this system and your home system very quickly to get your Frequent Flyer badges without having to reload on a planet. You don't even have to fly all the way to one star system before clicking on the one you were just on, so this is only limited by how quickly you can alternatively click the two systems.
  • When going to war or allying with other Empires, consider their star rank, which can be seen by mousing over one of their star systems. A 1 or 2-star Empire will be very easy to conquer, with low health ships and few systems, while a 5-star Empire will be very hard to conquer, but can lend you very powerful allying ships.
  • Ally ships of small Empires will die too quickly and are barely worth recruiting into your fleet. If you find your ally ships die too often, try to get ships from 4 or 5-star Empires.
  • If there is room, edge backwards with the down arrow key whilst firing missiles at enemy UFOs to stay out of their range. Alternately, circling by holding both up and left/right key also causes most of their missiles to miss.
  • When approaching colonies that possess Turrets, stay low to increase the range of your weapons and edge closer to take out one Turret at a time. The Laser works best for this.
  • The Pulse weapon can also work very effectively on Turrets but may have a shorter range. Therefore using it with a Shield is ideal.
  • When the Shield is active, time is of the essence so rather than shoot another Pulse to finish off a little bit of a Turret's health, it may be worth quickly switching to the Laser.
  • After all, if all you want is capturing/destroying the colonies ASAP, you do not need to bother about the Turrets. Just lower your ship and bomb the colony. If done correctly, you should have it down within 5 seconds. Keep circling above the colony during the process can make most of the enemy ships' missiles miss you.
  • In fast paced combat, pausing can be an invaluable tool for locating targets or switching weapons.
  • When attacking an enemy homeworld, you can terraform their planet to reduce the number of cities you'll have to fight. Swoop in, fly to a spot as far away from their ships as you can get, and fire a few teraforming tools, like the Ice Storm or Asteroid Call, for example. Fly away, attend to some business, and go back later. You should find that the planet's T-Score has dropped to Zero, and thus only one city will remain.
    • Note that this will mean you won't be able to capture that planet though. Use sparingly, or if in desperate times.
  • Destroying a building or two in a city will make the city be captured/destroyed quicker, at the cost of having one less building there if you manage to capture it. Generally only for new goes, as the advanced weapons are powerful enough to take the place in two seconds flat.
  • Take out weak star systems on the outskirts of enemy territory to establish a base to respawn from and get back to the battlefield swiftly.
  • Empires that have only one planet are good targets, as their ships are very weak and there's no threat of getting counterattacked for going to war with them.
  • Avoid breaking the Galactic Code in densely populated areas of the Galaxy or particularly areas within 10pc from your homeworld.

See AlsoModifier

External LinksModifier

Check out the list of Space phase stubs if you're looking to add something.


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