Fiction:Edict of Harvur/Armada



The Edict's Armada is a vast fleet of space vessels, it is often used for recon, orbital artillery support or combat in the vacuum of space.

The armada has since represented a temporary peak in the Edict's military and industrial capabilities over the past years of development. Formerly a patrol along the Edict's borders, the fleet has been mothballed in favor of more versatile and mobile state-of-the art vessels. and is now in a current state of dormancy.

Gamma beams
Gamma beams were made from the idea that ionizing radiation could be weaponized, at a high enough concentration, these beams can disintegrate matter at a molecular level, and travel three times the speed of sound. Gamma beams are the most common weapon in the armada.

EMP pellets
EMP turrets are alternatives to gamma beams, apparently when fired, they could disrupt electrical charges. These are the second most common weapons in the armada.

Railguns
Railguns are any cannons that use physical force to inflict damage. It is used in bigger ships in the Armada.

Vessels
The Armada is planned to consist of thousands of vessels, each vessel is obviously piloted by pilot drones.

Cruiser Class
Weapons: Gamma ray batteries (top) EMP caliber turrets (bottom)



The Cruiser-class is a vessel for dealing with average ships, it's turrets on the sides and top are able to turn around in order to lock on to their target, however the turrets move slow and rely on the ship's steering in order to reach their target, despite this, they carry a lot of firepower.

Tank Class
Weapons: Gamma ray batteries



Tank class are, like what it says on the tin, meant to to absorb enemy fire, they are slightly larger than their cruiser class brother, and can move faster, because they are usually on the front positions, they have hacking devices meant to hack into ships to deactivate the ships or at least parts of them, however this is easily countered by anti-virus software.

Frigate Class
Weapons: Level 3 Plasma Pulsers



The Frigate class are small ships sometimes used for stealth and recon operations or for dealing with large and slower ships, their decent speed can outrun slower turrets allowing them to strike ships before getting hit.

Beamer Class
Weapons: Large gamma ray battery (front) EMP caliber cannons (sides of the battery)



Despite its silly name and being large but smaller than the tank class, the Beamer class is a ship with a strange architecture, it's bottom structure is long and houses the main systems, while the upper structure has a large beam cannon on its front, on the sides of the cannon are smaller EMP turrets to defend itself while the cannon is charging, the cannon is so large and powerful it is often classified as a railgun by accident.

Corvette Class
Weapons: Level 5 Spit



The Corvette class are strike craft that are armed with a crystal-like structure than when energized, fires a burst of purple, plasma-like pellets. The Corvette class are fast and small making them able to engage other fighters in dogfights. Like the Frigate class, they can be used for stealth operations.

Bomber Class
Weapons: Gamma ray cannons (bottom) EMP turret (top)



The Bomber class are fighters meant for both taking down large and slower vessels, and firing upon cities using cannons mounted on the front bottom permanently aiming down towards ground targets, to defend themselves against other strike craft, an EMP turret is mounted on the top on the ship piloted by a separate individual.

Interceptor Class
Weapons: Short ranged gamma ray guns



The Interceptor class are strike craft that are meant to engage other fighters to prevent their larger cousin vessels from being attacked, the guns mounted on the front are short ranged, with the beams only reaching 12 ft. when engaging ground targets, they are unable to remain still and are forced to fly forward and around back and forth to fire on the desired ground target.

Missile Drone
Weapons: None (Holds a timed bomb)



Missile drones are small AI-controlled drones that have a magnetic clamp on the front that can attach any metallic bomb to the front, allowing a kamikaze-style attack often crashing into enemy vessels to cause as much damage as possible.

Mothership/Carrier Class
Weapons: EMP missiles & large railgun turrets



The Carrier class sometimes called a mothership is the largest vessel in the Armada, it is a flying factory, often building several corvettes, interceptors, bombers, and missile drones to continue on in the battle, often on the front positions along with tanks, they are armed with railguns that are able to pierce through tough hulls along with EMP missiles that can deactivate a small flotilla of enemy vessels.

Armada Combat Freighter
Weapons: Several Railguns



Originally a massive and fierce warship, its design has been recycled for more secure cargo fleets. Faster than any other ship in the Armada and capable of rapid firepower, it is the most powerful ship in the Armada, however, its turning speed is slow and has difficulty taking down fighters. In-game it is actually made out of different buildings that are levitated in the editor and several parts are rotated to make the desired shape, the reason for this is to increase the size in the adventures.

Recent Hull Designs
In recent days, three new designs for the next generation of space vessels have been conceived by the engineering field. They have yet to undergo a second mass production.

Incursor Battleship



 * Weapons: Spinal-mounted prototype hyperlaser, kinetic artillery cannons, flak batteries, fighter & bomber hangars
 * Defenses: Intercalated nanocomposite armor, titanium plating, advanced deflector shields, insta-recharge shield capacitors, iridium regeneration capacitors
 * Misc: Plasma thrusters, antimatter reactors, FTL phase drive, subspace radar

Basilisk Cruiser



 * Weapons: Gamma laser turrets, gauss cannons, flak batteries, EMP disruption field, fighter hangar
 * Defenses: Intercalated nanocomposite armor, advanced deflector shields, insta-recharge shield capacitors, iridium regeneration capacitors
 * Misc: Plasma thrusters, antimatter reactor, afterburners, FTL phase drive

Fenris Destroyer



 * Weapons: Kinetic artillery cannon, gamma laser turrets, gauss cannons
 * Defenses: Nanocomposite armor, deflector field, shield capacitors
 * Misc: Plasma thrusters, cold fusion reactor, FTL phase drive

Myriad Frigate



 * Weapons: Gamma lasers
 * Defenses: Nanocomposite armor, deflector field, AI-controlled point defense turrets
 * Misc: Plasma thrusters, cold fusion reactor, afterburners, FTL phase drive

Hue Cutter



 * Weapons: Gamma lasers, gauss cannons, flak batteries
 * Defenses: Nanocomposite armor, advanced deflector shields, shield capacitors
 * Misc: Advanced plasma thrusters, antimatter reactor, afterburners, FTL phase drive