Fiction:The Zarbania Powers

"Many warriors and empires have made the mistake of fighting us. We are an empire hatched from a canon ball. We fight, because we have to. We have a Federation that brands us evil, an Alliance of nature-lovers that want to "bring us to justice". We have fought to ensure we are free, to ensure our families and our way of life are secure. For any that seek to distrub out alliance, we may only ask you to give up before it's too late."

- Gridlock

The Zarbania Powers are a powerful military empire, built from the joining of several factions, including the now defunct Zarbanian Alliance, The Scimat'akar Imperium, and the Grux Empire. The Powers' members all have long histories of war under their belt, and a gearing up to instigate a massive war, if only to prove their effectiveness to older, "crippled" races. They are lead by the fierce Duetzalanian, and their allies, the belligerent Scimat'akar, and the artistic, yet disciplined Grux.

They are zealot worshippers of their goddess, the Scorner, who is said to despise the weak, and as such, follow her teachings, in a doctrine known as the Creed. The Creed maintains through cooperation, working together, and equal rights, races can all have a place under the Mother-Goddess.

Their military power is significant, their organization fine-tuned, and their will to crush, very much alive and well. Their power has increased significantly, Most disturbing, they are actually servants of, though most are not aware of the Lords of Change controlling their mighty empire.

Economically, militarily, and politically, the Powers have a very stable standing, and very little can challenge them.

They have colonized the Plazith Rim, Phradox, and the Quadrants now, preferring stabilizing their territory over expanding their empire.

Species
"By war our races where born, By War our races where Sculpted, and by War our races shall dominate the stars!"

- Gridlock on the races of the Powers.

These species are part of the Powers, but they have many protectorates, all being military minded nations, who either agreed to become protectorates, or where defeated and given non-voting seats in High Command. The Space Pirates are the highest ranking members, with other sharing varying degrees of power. The Pirates do show respect to their comrades, however.
 * ZF would like people to help contribute a race if they so choose. Contact me if you have any ideas. That is all.
 * Main Article

Mirus
Zarbanians= "Our blood, is that of the emprie!"

Zarbanians are the basic Grunts and lowest ranking of members. Originally members of the old Zarbanian Alliance, they where present when it was reformed. While fierce in combat, and known to go into berserker rages, other races often mistreat the small Space Pirate Cousins. They naturally subversive, and have a follow-the-leader attitude. They make up 42% of the Population of the Powers, and are cloned en masse for battle or coloration needs. While not the strongest members, they can easily over-power a Ugandalorian.
 * Name - Zarbanians
 * Government - High Command
 * Class - Low
 * Alignment - True neutral


 * Notes - Where based mostly on the Space Pirate Militia Forces in Metroid Prime 3.

Duetzalanian= "When you fight, you win. When you don't, you die. It is the simple rule of life. So we die fighting. It is the only way for us to have vengeance."

Duetzalanian are the leaders of the empire, or at least the highest ranking members, as their language and culture has become the defining culture of the Powers, and has lead to other questioning whether their goals are focused on themselves. However, they truly hold respect for their comrades, and believe in avenging the slaughter they suffered from the Ugandalorians. Indeed, while they did suffer from attacks by the Ugandalorians early in their history, the Deutzalanian respect Ugandalorian sympathizers that join them, seeing them as repent sinners.
 * Name - Duetzalanian
 * Government - High Command.
 * Class - High
 * Alignment - Neutral Evil

Deutzalanian, while loyal to their Pantheon, are not complete Zealots. They honor all believes, and give all religions equal praise and consideration under the empire. All together, the Deutzalanian are a species that respect hard work and passion more then anything else, and commonly form alliances with races more then willing to fight against the Ugandals.

Due to their past as Space Pirates, they commonly induct races of similar mind into their organization, but with hopes to slowly change their culture into a more modern one. Deutzalanian, due to their strong military nature, commonly are hired to train lesser armies. In fact, many atimes, they have taken militia forces long corrupt and incapable of fighting, and turned them into a fine-tuned legion.


 * Notes - Based on the Space Pirates from the Metroid Prime trilogy.

Scimat'akar= "We are the fury of the Powers personified."

Scimat'akar are known for their spartan-like way of living. Weak children are killed. Scimat'akar woman are walking egg sacks, much like termite Queens. Their only function is to give birth to children. Since Females are so long in number compared to males, they often have multiple mates, and can immediately be impregnated following birth, or inject their offspring into another female, via "Face-hugging". Scimat'akar love to create new slaves for themselves.
 * Name - Scimat'akar
 * Government - Monarchy
 * Class - High
 * Alignment - Chaotic Evil

Scimat'akar, like the space Pirates, are willing to do anything to achieve better soldiers, even if it means destroying their own bodies. They are proud, dis-honorable warriors, who see honor as for something outside of battle. They are some of the highest ranking members.

Scimat'akar have brains located in their chest, abdomen, and head, making them have impossibly fast reflexes and agility.


 * Notes - The idea on them having multiple brains throughout the body was based on Anguiros in Godzilla Raids Again.

Grux= "War is something very few understand. We have studied war with every fiber of our being. We embrace it."

The Grux are a race related to the Grox. They evovled peacefully on their planet, until a race called the Meta-Saurus Empire came and enslaved them. They, for years lived in fear and pain, intil their King, Tirras, and his soldier, Galorian, revolted and enslaved most of the Meta-Saur empire. The rest retreated into the Ughandalorian Empire. After this, the Grux swore that they would bring justice to any who enslaved or abused other races. However, their actions have increasingly gone away from this. They are some of the higher ranking members, thanks to their strength, intelligence, and stubborn attitudes.
 * Name - Grux
 * Government - Constitutional Monarchy
 * Class - High
 * Alignment - Chaotic Good


 * Notes - None lol.

Sra= "The Grox and them synthetics will pay!"

The Sra were once a fiercly independent race in the Outer Core of Mirus, and very close allies of the Grux. However, when the Meeno Grox started their campain, the Sra's home world was infected, and they had to blow it up. They vowed vegenance, and copied the Grox conqrix, who are now used alongside the Zabrainians as the power's main fighting force. Sra also are featured in government positions, but are common as battlefield officers, artillery drivers, and scouts. Sra are promoted based on how many Grox they can kill.
 * Name - Sra
 * Government - Constitutional Monarchy
 * Class - High
 * Alignment - Neutral Evil


 * Notes - None lol.

Changeling= "We're everywhere you see!"

Changelings, the mysterious "kinsmen" of the Skordi, are just as fearsome, though a little more sneaky, than their cousins. Being able to shapeshift, and able to detect other shapeshifters via an hive-mind/telepathy, this has wiped off on the Skordi, but the Changelings use it with more effectiveness. Emigrating to the Powers, most leaving the Cult of Attzerry after Alpha Cyber Collective betrayed Trodaka, the Changelings quickly became integrated in, though now have turned on the small number still loyal to the cult.
 * Name - 
 * Government - The Queen
 * Class - Moderate/High
 * 'Alignment - Chaotic Neutral

While weak by themselves, Changelings are sneaky, and very agile. They are capable flyers, and have sharp, almost acid-laced claws. Changelings use a long, stinger-ended tail to stab targets, and absorb their energy and life power. Doing so can disable enemy abilties involving essence. Changelings are excellent engineers, and also, extremely good spies. It's believed they have infiltrated many of the major powers near the Zarbanians, for potential invasion.

Changelings can detect other shape-shifters not of their own kind through a hive-mind system called the "Buzz", which alerts them of an infiltrator as said infiltrator gets closer.

A Changeling's right of passage is to infiltrate and bring an empire into their fold, or, for even greater reward, lead it into anarchy.


 * Notes - Based on the Changelings from My Little Pony (lol), and the Vortixx from Bionicle.

Zarcosian= "We will fight till none stand in our path!"

Zarcosians are a savage race, related to the Space Pirates, and the Zarbanians. Living on the planet Zarcosia, and the same sector as the planet, Zarbania, which the Powers are named for, the Zarcosians where found to be quite brutish and powerful, and the original Alliance struggled to control them. Years later, with advancements in technology, and some mind-control by some of the High Lords of the Powers, the Zarcosians are a savage, brutish member, enforcing the will of their masters. They act only in war as frontal assault troopers, and simply crave battle above all else. They known to only get stronger as they age, and have pincer-like hands, with natural blasters built in.
 * Name - Zarcosian
 * Government - High Command
 * Class - Moderate
 * Alignment - Neutral Evil


 * Notes - Where inspired by the Zebesians of Metroid.

Ci-Hunter= "We are ready for the kill!"

The Ci-Hunters are a race of insects native to the Zarbanian's homeworld. Not much is known about them, other that their ancestors were possibly one of planet's oldest lifeforms. However, they seem to be deposited on this planet, leading to the theory that they share the Space Pirate's origins. It is known they often hide their sapience. They are ruled by an Empress Ci-Hunter, or Queens ruling Commonwealth's in her name. Their warriors, at first acted only to protect the queens, but as the 3, Zarbanians, Pirates, and Ci's worked together, they found they could work together, Ci-Hunters helping in conquest of other tribes, in exchange, Pirates/Zarbanians helped protect their queen, for an exchange in Ci-Hunter Honey. The honey is a common food in the Powers, but very fattening. Ci-hunters now a days are swarm fighters, engineers, and scouts for their empire.
 * Name - Ci-Hunter
 * Government - Hive
 * Class - Moderate
 * Alignment - True Neutral 


 * Notes - Based on the Ki-Hunters from Metroid

Skordi= "War is our calling."

Skordi are the experiments of a Darkling Scientist, named Spidrax. Orginaly meant to be obedient, heavy-duty shock troopers, he left to see over some business, and returned to find the servants he placed on the planet dead, and his Skordi locked in war. He abandoned them, and left to work on another project, the more successful, Changelings. Skordi where finally united under many tribes, and some work under the Darkling Brotherhood, the Powers, the Waptoria and the Federation. Skordi are naturally aggressive, and are strong, fast, and durable. They have short tempers, and some access to elemental energy. Skordi share a kinsmen-ship with the Changelings, and, because of their time working together, can tell shape shifters right off the bat.
 * Name - Skordi
 * Government - Tribes
 * Class - Moderate
 * Alignment - Chaotic Evil.

Skordi tend to try and hold their tempers off the field, but during battle, they lose it. They charge with a blood lust at their foes, ripping and tearing their foes apart with little care for orders. As such, Skordi are usually kept in small numbers, due to their difficulty in controlling them.


 * Notes - Inspired by the Skakdi of Bionicle, and a little by the Orks of WarHammer, of which ZF knows little about.

Alpha Conqrix= "The Rogue is the True Evermind."

Alpha Conqrix are the result of a small scout fleet of 3-5 vessels of the Alpha, going to investigate a psychic disturbance. When they arrived, they where in orbit around Zarbania, but no fleets came to attack them. Instead, the Rogue used her psychic powers to take control of the fleet, and incorporate the Alpha Conqrix into her legions.
 * Name - Conqrix
 * Government - Hive-mind
 * Class - Moderate
 * Alignment - Neutral Evil

Alpha Conqrix exist to do little else then to kill for High Command. They have no representation, no high ranking leaders, and almost no rights.


 * Notes - None lol.

Milky Way
Cradosan= "Oai! Let's hunt!"

The Cradosan are a race of hunters and warriors native to the Mirus, and rivals of the Deutzalanian. While the main empire remains opposed to the Zarbanians and the doctrine of the "Creed", many Cradosan of the Milky Way, being more imperialistic and rebellious then the home galaxy, seceded and joined the Powers. While not trusted, the Cradosan yield much power within High Command, and are expert assassins and soldiers. Their most important traits are their excellent skills in the art of stealth, and they put great credence on attacking targets without being seen.
 * Name - Cradosan
 * Government - Anarchy
 * Class - Moderate
 * Alignment - Lawful Evil


 * Notes - Based on the Trandoshans from Republic Commando, and the Yaujta, Predator, from the series of the same name.

Fregg= "We'll strike a deal, or strike at their souls..."

Fregg are infamous gangsters, thugs, and administrators. They originally opposed Zarbanian rule, but after the formation of the Unified Federation, they joined. They, while good soldiers, and strong in fights, normally act either as spies, artillery managers, or, as is more common, Administrators in government positions. They all belong to a gang, that work like Royal houses or clans. To betray your gang is the highest dishonor. Each identify themselves with different colors, but all are at peace, for the common goal of domination. Most Fregg are arrogant, careful about their planning, and generally manipulative.
 * Name - Fregg
 * Government - Hierarchy
 * Class - Moderate/High
 * Alignment - Lawful Neutral


 * Notes - Idea came from that frog guy in Adventure Town and the TV show Vegas.

Pirhiaquus= "We will drown them, slowly..."

Pirhiaquus are an aquatic race, known for their stubbornness, and their refusal to be ordered around by anyone not able to defeat them. However, once defeated, they will execute the victor's commands without question. They have a bitter rivalry with the Skordi, due to the two species having similar roles, and the Pirhiaquus believing to be better than the Skordi. They often lead underwater assaults, act as guardsmen, but can also be seen fighting on the ground and with space forces.
 * Name - Pirhiaquus
 * Government - Clans, Anarchy
 * Class - Moderate
 * Alignment - Lawful Evil


 * Notes - None lol.

Kigen= "..."

Kigen are the most mysterious members of the Zarbania Powers. A savage race of reptilians, Kigen are believed to be a sentient member of the Powers, and where members or allies of the old Alliance, with the Ci-Hunters, Zarcosians, Duetzalanian, and Zarbanians, helping them in the Milky Way. They have ferocious claws, and acidic saliva. They often creep through the interiors of ships, covertly attacking enemies and disabling them.
 * Name - Kigen
 * Government - Unknown
 * Class - Unknown
 * Alignment - Unknown

The details of their Hierarchy, leaders, goals, and homeworld are known only to the Duetzalanian, Zarbanians, Zarcosians, and Ci-Hunters, as well as higher ranking members of High Command. Kigen appear to share a telepathic hive-mind with one another.

It should be noted Kigen is similar to the Space Pirate word for Demon, Kigrek.


 * Notes - Kigen are based on the mysterious Genesis-X of Metroid Fusion, which is said to have some relation the Space Pirates. ZF believes Kigen is Japanese for genesis.
 * The Kigen are ZF's favorite Powers race, design wise.

Tridiken= "The Empire's glory shall be as eternal as the sun and moon!"

Tridiken are a race of demonic-looking insectiods native to the planet Kridaka. While thin and somewhat weak compared to the other races, the Tridiken are strong willed, and extremely fast on their feet. The greatest advantage the Tridiken have, are their expert field snipers, something most of the Powers lacked due to not liking the idea of staying back and picking off enemies. The Tridiken's main weapon, the Imperialist, allows a Tridiken user to turn invisible while standing still.
 * Name - Tridiken
 * Government - hive Council
 * Class - Moderate
 * Alignment - Lawful Evil

The Tridiken originally, like the Cradosan, objected to Zarbanian rule, but joined later, believing that the 2 where more powerful together then apart. Tridiken adolescents, called Hivelings, most partake in a right of passage, by finding a planet with adequate resources, and bringing it into Tridiken fold. The more resources, slaves, and the better a Tridiken colony can be sustained, the higher the youngster moves in rank. Unlike most insectiod societies, Tridiken are not ruled by a queen-mother who gives birth to all the races, but instead a council of warriors.

They do not worship the Scorner like most members, but instead, worship a Goddess of the sun and moon respectively. The Sun and Moon are often referenced in expletives, greetings, insults, or congratulations in Tridiken speech. To swear to the Sun/Moon on something is a serious promise, and must be carried, for fear of dishonor. Honored leaders are often sent to the Sun of their home system in a pod upon death, while honored civilians and soldiers are sent to the moon of their homeworld when they pass on.

Due to their appearance, the Tridiken are believed to be related to the Alimibic, a member of the Precursor alliance called the Enlightened Ones


 * Notes - Tridiken are based on Kriken Empire from Metroid.

Kramalin= Kramalin are a race of mercenaries and sell-swords notable for formerly having an intense rivalry with the mighty Ugandalorians. The 2 would often form bands of mercenaries and seek out rival clients, in order to fight each other. How this got started is unknown, but as their rivalry became more festered and serious, the Kramalin attempted to sabotage a new Ugandalorian frigate design, the Vengeance-class. Their attempts where foiled, and the Ugandals sacked the planet that acted as their homeworld. The Kramalin fled to the void, and seemed doomed.
 * Name - Kramalin
 * Government - Varies
 * Class - Moderate
 * Alignment - Chaotic Neutral

However, they found safety with the empire of the Zarbanians, and many war bands joined them, after they lost their homeworld, and had to flee from the Ugandalorians. The Kramalin, as such, make effective allies, due to their hatred for the Ugandalorians, and seeing the Deutzalanian and the like as kindred spirits. The Kramalin, while they do not follow the Creed, do see it as privalige to work with the Zarbanians, and consider them their best customers, and sometimes, only customers.

Verasien= "The Vanara shall feel our wrath once again!"

Verasien are a group of pirate insectiods native to the milky way, who did battle with the Vanara early in their history. The various divided fleets of the Verasiens did battle with each other and the Vanara, but their own separatism lead to their demise, or so it seemed.
 * Name - Verasien
 * Government - High Lord
 * Class - Moderate
 * Alignment - Neutral Evil.

For while almost all the fleets where destroyed, 2 survived, the Fleet of the Calling joining Zarbanian forces shortly after their defeat. Fleeing across the void, they soon joined with the Zarbanians, and where located deep in Zarbanian-Plazith Rim territory, so they could recover. In time, the Verasiens became strong again, growing to become an important members, and ready to seek vengeance. The calling worships a force called the Calling that they believe instructed them to weaken all inferior races so the strong can destroy them. Since joining the Powers they have come to regard the Powers goddess Verachet as the Calling, but still refer to her as the Calling.

Quadrants
None yet

Phradox
None yet

Cyrannus
Not yet

N/A
These races are native to areas that are not under Zarbanian control. Keelaw= "I'm sure we can make a deal...That benefits both of us..."

The Keelaw are a race native to the Borealis Galaxy, however various expedition forces got lost in other galaxies, and set up empires of their own. One of these were the Vyrm Keelaw, who quickly fell to piracy and smuggling. This gave them links with the old Zarbania Alliance and the Fregg. Not surprisingly, they also joined the Powers after it's formation. Like the Fregg, they often have positions in government and managing trade. Unlike their Borealis cousins, they are given much more respect.
 * Name - 
 * Government - Olygarchy
 * Class - Moderate
 * Alignment - Lawful Neutral


 * Notes - None LOL.

Kag'tar= "We will not lick the boots of the Gardeili any longer."

Kag'tar are originally a race native to the Unified nations of Spode, now the Greater Mirusian Church of Spode. Brought to form under the Gardeili, the Kag'tar have long obeyed their masters' whims without hesitation, and bit the bullet on even suicide missions. Forced to abandon their pirating nature, and work under grueling conditions at times, many Kag'tar left and joined the Powers en mass.
 * Name - Kag'tar
 * Government - High Command
 * Class - moderately high
 * Alignment - Chaotic Evil.

Here, their plundering nature proved useful to the Powers, as they where good at stealing many of pieces of equipment their former allies, in the Church and the Federation used. Their efficiency as snipers and usage of point defense shields also gave them high position in military. However, their greatest donation to Powers, is their fleet forces.


 * Notes - Was based off a Halo-Metroid fan-fiction, in which the Jackals joined the Space Pirates in a bid for more power. However, many Kag'tar still remain loyal to the Church, and would not betray them.

Monks of Glongriem= "The Creed is our life-blood, and we are her protectors."

The Monks of Glongriem are a race of psychic beings with vast elemental ability, and partners of the Powers, but don't consider themselves members. The Alliance began when the Powers began to trade special crystals that had deep religious significane to the Monks for assistance. THe Monks gladly gave it, and became close allies of the Powers.
 * Name - Unknown
 * Government - Council of Priests
 * Class - Unknown
 * Alignment - Chaotic Good.

After many years of assisting each other, the Monks became unofficial members.

The Monks are the main psychic force within the Powers,and often nicknamed psykers by the Fist and it's forces. Since they are so mysterious, many of the Powers, even the Kigen, avoid them and consider them unstable.

However, the Monks are calm, collected, and wise, and are often the teachers and adminastrators of colonies.



Ugandalorians= "The blood of innocents stains us."

Ugandalorians where originally members of the Mendel Pact, an empire they lead, and fought against the Zarbanians. They even bombed their key planets. When they refused to surrender, the Ugandals grew tired of needless bloodshed, and pulled out. However, many sympathized with the Zarbanians from then on. It came to end when many Ugandals left for Zarbanian territory.
 * Name - Ugandalorian
 * Government - Council
 * Class - Mdoerate
 * Alignment - Chaotic Evil.

The Ugandalorians mostly have roles in the military, believing in martial perfection, and paying the debt they feel they owe to the Zarbanians for their sins against them. They are commonly the most elite forces deployed.

Ugandalorians feel deep shame for the atrocities they committed, and seek to redeem themselves by fighting and dying honorable deaths. As such, they are often called "Death Korps", and commanders must be careful when deploying them.

Their armor is colored black, with red markings, symbolizing their commitment to cleansing the blood from their souls.

Strangely, unlike Dead Watch, they are not considered dishonored by Ugandals. Perhaps many more sympathize with the Zarbanian cause then originally thought...

Former enslaved races
Formerly enslaved, the Powers have now set free all of their slaves, setting up a ecnonmic plan to make them equal, middle-class citizens with equal job oppurtunities. Grun'ta=

Sci'lar=

Sci'tary=

Zci-mak-tary=

Sci'maca=

Meta-Saurus=

Goorkiens= Goorkiens where common slaves for the Powers. Duetzalanian, Zarbanians, Zarcosians, and Cradosans consider it a great honor to kill one, and even greater honor to capture one alive. Goorkiens are temperamental, and extremely stubborn, but show great honor to their enemies, while using their four arms to literally tear enemies apart, being known for their great strength.

Goorkiens also have an incredible hatred for both Duetzalanian and Cradosan, but those who have been enslaved have little ability to fight back, due to constantly being watched. Due to their size and power, they are often tasked with fighting on the front lines, heavy lifting, and other heavy tasks.

Now, like the others, they have become free, official citizens of the Powers, with most being allowed to go back to Goorchana.

Korinatar= Korinatar where formerly an empire that sought to kill the Duetzalanian empire before they could become a threat. The small trading empire was crushed, and they where abosrbed into the Alliance as slaves.

Long used for labor, the Korinatar where finally freed, being educated in money, economics, and other buisness careers for their future citizenship.

Utuno= Utuno are smaller, weaker members of the Church of Spode, enslaved due to their high reproduction rate, speed, and large population. Before the church, it was 2 separate groups, Unified Nations and Brotherhood of Spode. The Utuno where part of the Nations, and as part of the Prophets who lead the nations plan, they where part of thousands of genocides, being very mistreated. After the Prophets where destroyed, the Nations where left in anarchy, allowing the Pirates to grab a few of them as slaves before the Nations could reorganize.

They are small, easily fitting in small spaces, and are known to do excavation and hard labor, as well as construction. Now that they are free, they are now seeking education in ecnomics and diplomacy.

Syggar=

Protectorate Races
Tuk=

Yu'losh'ca=

C'servoid=

Formation
"With great threats to our powers comes a great ansewer. As one of your three new guardian High Lords, I declare the formation of the Zarbania Powers! For Order, Democracy, and Power! Unlimited power, for all of us!"

- Gridlock

The Zarbanian Powers are a formation of various aggressive empires in Mirus, from the old Zarbanian Alliance. The Formation of such an empire occured around the same time as the creation of the Unified Federation of Glory, and the First attacks by the Alpha Cyber Collective. This resulted from the Scimat'akar, Grux and Zarbanians being unable to defeat the Collective alone, and so join together to fight and enslave them better. Later on, more empires, and even former enemies, joined them.



However, the empire experienced much trouble early on. It's military did not have a central command or rules, and worked more like allied powers then a united front. The same happened with it's government, the various members of High Command unable to reach an agreement as Collective and Federation forces where set upon them.

Other problems where internal rebellions, such as the rebellion of the Order of Teurontuc, an order of specistic Duetzalanian knights, and The True Imperium, a group that sought conquest rather then stabilizing their territory.

After years of conquest, the Order was brought back to form, and the True Imperium was totally destroyed. High Command managed to finally get themselves in line, and the Zarbanian Military War-Machine followed soon after.

With this stabilization, the attacks by the Collective and the Federation slowed to a near halt.

"We must maintain some working relation with the Collective, if only to subdue our foes, the Ugandalorians."

- Galorian

During the Enlightenment War, the Powers would enter into an inter-galactic all-out war, with their old rivals of the Federation, the Waptoria, the Cyber Collective, and the Dead Watch and their allies, and the various Spode-worshipping factions.



When the Cyber Collective, the Dead Watch, and the Unitech Citadel launched an all-out assault on Ugandalore, in order to bring it's people under Lorka's leadership, the Powers joined in, for unknown reasons, and an all-out battle ensued.

After the Dead Watch activated a signal, it awakened the long gone, Enlightened Ones, the Mirus' precursor race, who reacted hostilely to the Dead Watch, their former Ugandalorian creations that attacked them, and where serving their enemies, the Collective. As such the Powers and Brotherhood of Darklings, where in a pitched battle against a much more advanced foe. Things became worse when Trodaka, a Lambda Grox Underseer, betrayed the Collective, and their cease-fire pact was thrown out.



During the fighting, Gridlock's father, The Dark One was imprisoned in crystal by use of Six Element users, and the Powers where forced to retreat.

A few years after the Enlightenment War, Changelings moved en masse to the Zarbania Powers, after being disgusted with the Grox's betrayal of their ally, Trodaka. Several Kag'tar from the newly-formed joined as well, fearing that they would be forbidden plunder and pillage, with indeed happened. The Powers absorbed both, and has it's mind set on uniting the Kag'tar under their fist.

"Our goal is only this; Help the Imperium, and gain some nice tech during all this chaos."

- Gridlock

Coming soon!

"The Dominatus corpse shall be a great body to scavenge off of. With it's death, we will advance to unprecedented levels!"

- Kradik

During Attero Dominatus, The Powers, of course, had heard of their allies, the Imperium of War's, struggle to save their own ally, the Drakodominatus Tyranny. While not loving the Tyranny, the Powers' High Command held an important meeting to dicide their course of action. After a long debate, and with many High Commanders scorned against each other, they dicided that the war could alleviate the Powers into a new position of power, at the cost of the Tyranny's reources, the Powers would reap whatever resources they wanted from their enemy in a grab for more power. Then, with their position secrued, they would be respected for the true nation that they where.

Leading the forces on behalf of High Command would be, as voted, Lords Gridlock and Kradik, along with Headmaster Bisarko, Lord Admiral Makatus, Admiral Heterra, and Sombra Corpus Captain Teridaxias.

Their goals; to steal as much Tyranny tech as possible, and find the source of the Overseers, and assist the Imperium and only the Imperium in any struggles they may faced.

"My father wants us to aid Ada and his armies. His word is our command. Also, this war will be a great opportunity to pinally release our Warrior-Beasts onto the battlefield."

- Gridlock

Later on, the Zarbanians became involved in the War of Xizothano's return. They helped their Brotherhood masters and Xizothano's forces, until Gridlock ordered them to retreat near the end of the final battle. While the battle was somewhat costly, the Powers did gain some new technology from the battle, and this helped advance them further.

During this war, the Warrior-Beast Project was finished, having started after the Great Deciever during their first conflict with the Vanara, and the beasts were finally put into action. The Kigen also made their first notable appearances duringn this war, having stayed out of view in the past, with only the Powers knowing of their existence. Furthermore, the Powers brought the Tridiken Empire under their wing, with aid of their allies, the Imperium of War.

Recovery and Expansion
"The Quadrant galaxies will be a fine place to expand our domain. With it in turmoil, infiltrating just one of the 4 should be easy."

- Ztac

A notable achievement of the Powers dating around this time is that they officialy banned slavery from their territories, having witnessed the danger of slave revolts at first hand during the fall of the Tyranny, and wanting to avoid a simmilar fate. They faced some stiff internal resistance from the Scimat'akar, but not before High Command struck it down, Bisarko leading the bill that guartened equal rights for all beings within the Powers' borders. A few months later, after many years of waiting, the Powers also colonized a large section of the Quadrant 21 Galaxy, without the knowledge of the native Rambo or any of the other inhabitants, such as UNO. With this, they established several new population centers there, and began to look into native artifacts. What their plans are for the rest of the galaxy is unknown.

Coming of Eternal War
"So, it appears that the Imperium finally got over the loss of it's closest ally, the Tyranny, and now is at war again? No surprise. What's far more surprising is that's it against a fellow ally of the late Tyranny. Well, I guess I'll just have to bail out those stupid idiots. Again."

- Kradik

Almost a year after the destruction of the Tyranny, Gridlock found out his ally, the Imperium of War, was threatened by the Troodontid Empire, who wanted to destroy them before they became a threat. While they had had an uneasy peace since both were allied by the Tyranny, the Tyranny's fall caused the 2 empires to pick up their old vendettas again. They, with the Unified Alliance of Enlightenment, where going to attack the Imperium while they where weakened. Not wanting to lose another ally and brother in war, Gridlock and Kradik oversaw a campaign to save the Imperium, and help them out. With this, High Command tasked Headmistress Gorash and Treval in bringing their fleets to war. Teridaxias and the other Zabanian Centurions would lead most ground offensives, performing deep, defensive strikes behind the enemy lines. Bisarko and his other offsprings, Makatus and Heterra, would stay behind, defending the Power's colonies in Mirus should the Troodontids attack them.

It was during this time they found the Pirhiaquus and their small empire, and persuaded them to join, through force when necessary. Also, around this time, the Powers made an alliance with a fellow warrior race, the Xylon Empire, and began trading plans with them for a new Centurion design.

Gigaquadrant Wars
"We must ensure our dominion is felt by the other empires of the galaxy. They shall know who is the newest, most powerful empire in this gigaquadrant. We might not be able to defeat them all, but we will do as much damage as possible, and let them feel why we are called the Powers! Their day has passed, ours is beginning. To arms, my men!"

- Headmaster Czarinrak

Sensing a series of catastrophic wars occurring within and outside their territory, the Powers began a bid to increase their military and political influence, and gain dominion in other galaxies. Many of the various High Lords and others had different plans, all using the Powers to expand their influence and name. For Kradik, he saw the turmoil as a chance to finally return to his home-galaxy, and unite his people, and if possible, conquer the galaxy. For Gridlock, he was looking into using the turmoil to gather technology in order to clone his race back. All wanted something, and where going to fight for it.

It all began at the location of Station Halcyon, where, in a mountumental decision, the Powers sent the beloved Ambassador Zaukoffi to oversee Zarbanian interests. As crowned prince of a famous Kluncker family, Zaukoffi was charismatic and respected by his people and foes alike. While they where at first neutral to the other races, such as the Draconid Imperium and the Civilization, the Powers sent Zaukoffi with Envig of the Imperium of War to help stir the situation for their favor and turn the sides against each other. While Zaukoffi was at first successful at playing each side against each other, an explosion ripped the conference room where they had meet at apart, killing Zaukoffi and several other ambassadors.
 * Zaukoffi's Assassination.

The Zarbanian fleet that was assigned to protect Zaukoffi was present when it seemed the Empire of Cyrannus had committed the terrorist attack, with one Captain under suspension the most. However, tensions increased further when it was revealed a member of civilization, more accurately it's AI netspace that was hostile, had committed the deed. The groups where divided between those who felt the Empire was overly aggressive, those who blamed the civilization, and civilization-members who blamed each other. The Powers, under Kradik's command, decided to quietly leave the situation before the Empire starting shooting, and made the Official Resolution, that stated they suspected the Empire above all others. However, this was merely a means to an end. Kradik merely wanted Cyrannus under his command, and High Command was happy to carry out his will.

All of the Powers where extremely upset when the charismatic leader was pronounced dead, and it helped add to the thirst for blood within their empire. The rogue, 219 Nostroma, started to use the growing hatred for the Netspace as a means to get control of it, as High Command twisted the facts to support their story of the netspace's "unprovoked assault on an innocent group of diplomats".

On the home front, the Imperium of War started to keep a closer watch on the Powers when word reached them that Gridlock planned to clone his race back. While planning this to their advantage, the Imperium did also send some extra fleets to the Powers immediately, not just to aid them in their military actions as they told Gridlock, but to keep a close watch on them. After all, it were the Imperium's leading race, the Dragowar, that defeated the Zarban Dracs during their war with the Multus, and although not the Multus-controlled, unintelligent beasts they were back then, they would still do it again. However, with their plans of eternal war seemingly suceeding, and being allied with the Powers, they descided the resurected race's fate ultimately to themselves. Should the Dracs be willing to put aside their fueds with the eveolved Dragowar, then the Imperium would aid them, however, should they make an hostile move towards the Imperium, they the Imperium would destroy them, and Gridlock, with all their might, even if they would surely give the latter an honorable death and kill him with an quite heavy heart.
 * War-Imperial Suspicion

The Imperium could not let their plans be disrupted, thus they could only hope for the best, that was, that Gridlock's race had changed to be less grudging, just like Gridlock himself had long forgived the Dragowar for what they had done to his race when they were Multus-controlled beasts, knowing that the Dragowar probably would've sided with the Zarban Dracs if they were as intelligent as they are today.

Meanwhile, within the Scimat'akar Imperium, a new force arises to confront the Powers. Angered by the Duetzalanian's "Dominance" over the Powers, and seeing the others as fools twisted to their cause, a Scimat'akar group, called the "True Scimat'akar's Will" begin a rebellion, wanting to re-enslave other races they deem unworthy and rule the universe.
 * Internal Rebellion

Too small to even have a fleet, the Will seeks to use terrorism to work their goals, and plans to unleash a wave of terror on Powers, Alliance, and any who get in their path.


 * Overseeing Operations

Now the Powers where seeking to pull the reigns in on their allies, and working with races they normally would despise, all for their political advancement.

Leading Mirusina operations, and universal operations in general, would be Lord Gridlock, Domain Lord Drigor, and Gridlock's own soldiers, including Curcilo, Koltknar, Destral, and Ta-Masark, as well as Headmaster Henzig and the famed commander, Kornig.

Commanding the Milky Way forces would be Empress Auriela, Headmaster Kamtalka, Admiral Arkota, the Captains Hitlariz and Hecara, the High Commander of Lust and the Tridiken bounty hunter, Vestigium. Hitlariz would later be replaced by the more compassionate Captain Vorghash.

Traveling to Andromeda in order to colonize it, would be High Lord Galorian, Headmaster Dalkoro, Marshal Dardash, and the Admirals Karsatao, Antrax and Hiraka.

Commanding the Quadrantia front would be Lord Ztac, Domain Lord Pidoriix, Fleet Headmaster Tori, Marshall Ficor, the Admirals Didas and Forbix.

Meanwhile, travelling to Cyrannus to unite his people would be Kradik and personal aid, Kul'talis, as well as Headmistress Gorash, the Marshall Toccos and Darcao, as well as the Admirals Tarsik and Jiraso.

Operating on all fronts, but mostly on the Home front, would be Supreme Headmaster Czarinrak and Bisarko, Makatus, Heterra and Rasaka.

Mirus Front
"I will personally oversee the protection of the Mother-galaxy. I will not let primitive savages threaten our peace. We have worked hard to bring peace, peace that the Alliance threatens. Not only will Zarbania rise to new limits, but my kin will live again. Zarbanica Gloritia."

- Lord Gridlock to his personal guardsmen

The Zarbania Powers began their campaign by ordering High Commander of Lust, one of their Changeling agents, to infiltrate a new member of the Waptoria Alliance of Species.

Their plan was to help the Imperium of War create distrust and apathy among it's enemies member states in order to split them apart and shatter their enemies.

However, they would only really become involved after a group of extragalactics invaded Mirus, claiming all Mirusian territories of the late Drakodominatus Tyranny for themselves. This resulted in the Waptoria and the Power's ally, the Imperium of War, to lose claimed space within said territories. Angered that extragalactic slime invaded the glorious mother galaxy without warning, they arranged a meeting between themselves, the Waptoria, the rest of the Unified Alliance of Enlightenment, and the Imperium of War amongst various lesser knwon Mirus-native emires.

This meeting eventually resulted in the formation of the Sovereign Mirusian Coalition, a loose coalition to expel the Xonexi invaders and claim back what was rightfully theirs as Mirusians. Headed by Bisarko, discutions were held on how to invade the space the Xonexi had claimed without damaging the priceless Dominats factories located within. Eventually, thisd resukted in a true plan of action that was broken up into various stages and various fronts, effectively encircling the Xonexi allies rather than smashing into them at one front.

In a joint operation, the Powers, together with the Mudwort Space Corporation, would lead fleets of the Peraki Empire, Federation of Glory, Mendel Pact and Volver Empire into reclaiming the space of the Frech Mirus Colonies, while the French Expedition Fleet was away to aid the Draconid Imperium and TIAF to deal with the rest of the Mirusian Coalition. The plan was to quickly reduce the French Colonies to the original size that France had listed before breakingt the accords. This attack in the rear would cause the French Expedition Fleet to return to combat the Powers, depriving the Draconid and TIAF of their aid. They would then obliterate the French Fleet in a battle over the ruins of the Tyranny planet Ternimus, before joining up with the rest of the Mirusian's fleets to suuround the claimed space of the Delpha Coalition of Planets and either work something out or expell them as well.

While the Centurions mainly fought on the front of the Powers, the Centurion/Overseer Commodus was called to fight on the front against the Draconid and the TIAF. The reson for this was that he was to be reunited with his revived princeps, Brutego, as well as a force of Overseer-Berserkers that had escaped the Tyranny's fall, wrecking havoc on the Draconid Imperium. In the end, not only did the Zarbania Powers gain some Tyranny Factories from their clash against the Xonexi, the nations of the UAE also started to warm up to them for the first time in ages.

However, another growing trend, was a growing dislike for the Imperium of War by the Zarbanians, as their citizens had grown tired of being sucked into war with empires they normally wouldn't, and having to help defend the Imperium with resources that could be used to build their nation. As such, High Command, secretly, began drawing up plans to eventual gain control of the Imperium of War, and help calm them down somewhat. This was not out of malice, but merely out of respect and to prevent a war between allies from brewing. After all, such a fearsome group of warriors deserved better then to be constantly wasting it's man power on pointless attacks.

Milky Way Front
"Ah, but there is no need to trouble yourselves. You see, with these out-of-control hedonists the my daugther rallied under her command, we will deal with the Waptoria, and any mad machines or boasting upstarts that threaten our colonies and people. And when we return, we will have penty of recourses to invest in our advancement. I promise you, glory will come to the Powers..."

- Empress Auriela

During the, the Powers would finally come out of their secluded region of space, and move towards the rest of the galaxy, planning on cutting apart their rivals in the galaxy, and taking their new territories. Their main hope is to indoctrinate new species into the Creed that they follow, and gain new resources to push the rest of their war effort forward.

After their campaign to expell the Xonexi from Mirus,tThe Powers would include a new batch of technology to add to their own. They would also send their Changlings to fully infiltrate the Waptoria, hoping to turn them to their cause. Hitlariz would make an infamous name for himself for invading the Byzan Sector, seizing control of the Nazaycrum Sovereign State. He would use them in a try to commit genocide on the Waptorian splinter group known as the Waptorian Byzan Web and their allies, the Algolurn Polular Republic, plotting to satiate his hatred for their communistic ways in a bloody campaign of slaughter wich would eventually resulting in their planned eredication. This plan failed as he was finally incapitated by his rival, the Waptorian captain Rom'st, and his small invasion force was repelled from the sector. This resulted in Hitlariz swearing an even bloodier revenge.

However, before he could do that, he was brought back to the Home galaxy, and replaced with the more compassionate Vorgash, so General Staff and High Command could question his actions during the war.

Andromeda Front (?)
"We have been neglected acess to Andromeda before, but with this gigaquarant in tumoil, we will be able to breach it's boundaries. I have planned this proces carefully, and to oversee it's sucess, I shall direct this operation personally. I have heard many boastful rumors of our enemies' skills and advanced technology, so this should be a good challenge. Still, they will give us the what we want, whether they like it or not, and I will make them suffer if they do not."

- Lord Galorian to High Command

Quadrantic Front
"I have worked too hard and invested too much time to see the Quadrantic colonies wasted away. We must not lose this new asset. Our attempt must suceed at all costs. No matter what I'll face there, I will lead our troops into battle. Our empire will not fall to chaos and disorder!"

- Lord Ztac to the other Lords

Cyrannus Front/Imperial War
"My people lay in the shadows of a galaxy of order, griped in a bloody civil war that destroys everything Cyrannus stands for. The Primals seek genocidal crusade with insane zealots and the Imperium seeks to crush all resistance, quite the opposite of their democratic ways. I must fix this problem at the source. The Bygorians must unify, and then the galaxy will belong to us."

- Lord Kradik to his personal aid, Kul'talis.

Kradik's past is a mystery. Few know of it, other then Kul'Talis, and few want to know. However, in his home galaxy, they call him the "Broken Warrior", and seem to hold him with apathy. What he did is unknown, but it resulted in his exile from the Clans of Bygore Major. However, Kradik never forgot his people. Hungering for the day he could return, Kradik made his move in the, planning on using the chaos to unite his divided empire, bring it under the fold of the Powers, then work with any native empire willing to help him take down the Mighty Galactic Empire.

However, the Bygorians where not the only species to suffer division. The Cyrannian Colonies of the mighty allies of the Powers, the, had become divided between their protectors, the Galactic Empire, and the Cyrannian Imperial State. Kradik saw potential in bringing them into his own new order, and planned to cut out the middle man...

In the first year of bloodshed, Kradik would make his move.

The result would be setting about several supply and manufacturing centers in Cyrannus for the purpose of manipulating the divided factions of Bygorians from afar, and getting them to unite. Kradik would soon have his Changeling infiltrators spread the Bygorian Imperial fleet far off, so that the rebels could move onto the capital. Kradik moved his fleets there, and revealed himself, revealing he could enter and leave his titanic form when he chose so.

Declaring he was the last member of the royal family, due to being the last king's illegitimate son, Kradik claimed the crown, and dethroned Ancreest, the Bygorian who had stolen the throne. Kradik would then squash any rebellions against him, and go about radically restricting the Bygorian's economy and military, for the purpose of going against the Galactic Empire of Cyrannus. However, he and Gridlock agreed that to do so, he would "cut off ties" with Zarbania. Later, they agreed, later they would re-establish an alliance and work together once more.

Culture
The Powers are built and founded on order. Every single Zarbanian is expected to follow the law to their grave, and beyond. Respect is to be given to each empire that is worthy. Criminal empires that do not serve a purpose, are to be shunned, as Zarbanians don't like being reminded of their criminal past.

The Powers are bureaucratic, and despite propaganda sometimes used by the Alliance against them, they are democratic empire, and each and every citizen has the right to voice their opinion. Despite their fierce, "Evil" rulers, their emperors and lords respect and care for their people.

The Powers are generally liberal, and seek to advance into a new glorious age, usually with diplomacy, but with war when necessary.

The Zarbanians follow a doctrine similar to the Abiding Truth, or their enemies, the Waptoria's Greater Good, the Zarbanians follow a doctrine called the Creed. The Creed maintains that all empires may stand under their banner and be called equal as long as they are willing to fight the Ugandalorians and their allies, and maintain proper democratic process. Due to the past atrocities committed by the Ugandals, the Zarbanians will never forgive them, and any empires willing to stand by them have a place with them.

Society
The Powers are surprisingly civil, compared to most warrior empires. They enjoy fine foods, art, literature, and paintings, and all enjoy classical music. The Powers are friendly towards strangers to a point, and keep a rigid, orderly society. Certain things, such as protestation, have been totally out-lawed.

All races in the powers are concerned with dominating their territory and enslaving any races that stupid enough to attack them, or just weak by their standards. All, except slaves, have equal rights in the Powers. Military service is required of certain races. Most races treat each other equally. A common believe is Zrako'Adinus, a believe that certain life-forms are superior to others, and thus, have the right to treat others as they wish. Height, intelligence, weight, and other factors affect these views.

There is little crime within the Powers, as criminals can be shot on sight, executed, or sent to Militia Corps for use as Canon Fodder. This fate often happens to the Zarbanians, who have the most trouble finding jobs and food. Re-education programs are starting to pop-up, though.

Since Gridlock is technically Dark One's son, they are actually servants of the Dark One as well.

Most have a strict adherence to the Goddess, the Scorner, and other minor gods. Following other religions is allowed, but frowned upon.

The Duetzalanian are the highest ranking members and hold themselves above the other races, though still show them respect.

All members of the Powers are expected to show respect towards their foes, brutality is never accepted, though certain high ranking leaders can get away with it.

Their cities are large, though their low to the ground, and often lead into vast underground cities, with artificial suns, and even vaster Ci-Hunter hives. Since they have massive motherships, their Mothership-class Dreadnoughts often have vast city-like structures in their bodies, as do many of their larger ships.

Music
Music is highly important and prized among the Zarbanians, as their massive orchestras are the pride of Zarbanian Zrako'Adinus high culture. While many like modern music and Rock, pop, and others, classical remains even today one of their greatest sources of music, with some of the largest orchestras in the First Gigaquadrant.

Infrastructure
The Powers, before they colonize other galaxies, of even other planets, make sure that the colonies they already possess are up and running at beak efficiency. The Scimat'akar Imperium made the mistake of trying to create one massive empire, and it's inefficacy was one of the many things Viceroy Ztac had to fix when he rose to command.

Now, all colonies are running at peak efficiency, creating great economic, political, and military prosperity for the Powers.

If they do colonize new worlds, it is only for the below listed reasons.


 * New Colonies for expanding population
 * War with an extra-galactic.
 * Pressure from within pre-existing colonial holdings.
 * To support matter of patriotism.
 * To illustrate their superiority to another empire, and rub it in their face that the Powers are now in their galaxy, and there is nothing they can do about it. (This is very rare.)
 * Insult from a "lower" race, that demands holy war and conquest.

Economy
The Powers Economy, since Law is so well enforced, is very orderly, and is very strong. 94% of members can read, write, and 91% are working members of society.

Weapons manufacturing, vehicle construction, and mercenary work are common. They have a variety of jobs, for any races willing to join the Powers, but most hard labor is handled by Criminals, slaves, and Keelaw, who, thanks to their dexterous nature, are very well liked in the Powers. Slaves are also starting to becoming more integrated members of society, and are being taught to read and write, though High Command is still tied between whether to give them full citizen's rights. The Powers' citizens have many rights, and their standard of living is actually higher then that of their enemies, the Alliance.

The Royal Houses
The Royal Houses govern all territories and armies within the Powers. Every Pirate, Scimat'akar, Grux, and many others are part of a royal family. While many are direct descendants of the Royal founders, almost all Pirates, Scimat, etc, you see today where adopted into the Clan by Royal Orders of the Powers Formation.
 * The Royal Houses

This basically gave every male, female, or other a chance into High Command, position normally held by True Royalty. True Royalty, those descended directly from the first leaders of the Houses and Clans, identify themselves, less as an excuse to be arrogant, and more as a badge of honor.

It should be noted a Duetzalanian noble could never live like that of a Draconis or another kind, due to relying on officer commissions and jobs as civil servants and the like.

Most members of the Royal houses are members of High Command in some form, but due to it's structure, average members of society who get the right education can also attain position. Most are identified by a title in their name, such as "Kos" in between the first and last name of a Duetzalanian noblemen.

Each House or Clan as it's own Coat of Arms.

Government
High Command is the major government of the Powers. Exceptionally organized, with the Zarchinki to keep order, Command rarely is threatened.

High Command has hundreds of minor councilors to govern each race and represent it's needs to the 3 HighLords, the 6 Major Lords, and Gridlock's Father.

The Councilors meet every-so often to discuss important events, religious pratices, and other important politics in the Powers, such as diplomacy with outsiders.

While Gridlock, Ztac, and Galorian hold the most power equally, they are not subservient, and most answer to High Command in extremely important matters.

Most get into High Command with Military service, or, more likely, election by their people.

The political parties are as follows. Note that there are actually thousands of minor ones across their territory. These are just the major ones.


 * Liberal - Fundisdak
 * Conservative - Galoongrog
 * Moderate - Wediskat

Law and Order
Despite being a Society based off war, killing, and their lead members being called "Pirates", The Powers are very orderily about crime. Crimanels are often sent to work at Spice and Phazrite Mines, very, very dangerous to one's health, where death is not just a likely hood, but almost expected.

Criminals and Slaves, however, can get a way out of prison by entering the militia corps, of being levied into them. More often then not, they are forced into Militia ranks, not asked.

The Zarchinki
The Zarchinki "Superior and Excepted", are the secerte police of The Powers, acting like Inquistors. They are expected to up hold the laws, and are accoutable to the Laws, if not a little more so.
 * Main Link

They travel from planet to planet, rotting out traitours, and spreading illegal rackertering operations and slave camps on other planets, right under a government's nose.

The Zarchinki also seek out heretics and reiligions that are a threat to The 3 Highlords of Gridlock, Ztac, and Galorian, and kill it's leaders, military members, destroy it's buildings, and force it's members to become part of the powers.

They are seen as Inquisitors of Powers, and often are called The Aggressors of Shadow.

Religion

 * The Scorner
 * Philosophy

Most Beings Worship the Scorner, a War Goddess who is said to have created the Zarbanians, Cradosans, Space Pirates, and Scimat'akar. She despises weakness, and as such weak races are enslaved and captured for torture and mutation.

Other gods include, Zaratu Nui, Goddess of the sun, and Niikara Dax Her brother and God of Night.

Religious freedom is allowed, and thousands of other religions are allowed within their borders, and religious hate-crimes are un-common.

Astrology
The Powers have small regions of space under their control in 4 galaxies, Mirus, their home, Milky Way, their main military operation, Phradox, their research outposts, and the Quadrants, their newest "pet project". Do not mistake this for weakness, however. They have huge armadas guarding their bases, and since cloning is commonplace, they have more then enough men to man their mass-produced ships, built in scores.

For example, they have only 54 systems to their name in the Phradox Galaxy, however, the Powers have such a strong military presence here, that fighting them would be extremely difficult.

They are constantly coming up with ways to get into a galaxy in secrete, and have no problem setting up camp, whether the local governments like it or not.

The Powers have expressed interest in invading other galaxies, but border conflicts keep them pinned down.

Zarbania=
 * Colonial Capitals

Clarese=

Corsaina=

Franskurt=

Nalillios=

Habitat
The Powers inhabit a variety of planets, with the Scimat'akar and Pirate preferring hot, desert environments, but being comfortable anywhere. They inhabit asteroid bases, lunar stations, and Deep space Research stations.

They, on planets, live in large cities, but prefer their building be low, so as to present open targets to orbital bombardment. They also, if populations get to high, can establish underground bases. As such, they avoid much damage from Planet glassing, as they can hide underground, and begin re-terraforming the plane, when the fleet above thinks it's killed off their foes.

Citadels, used by members or councilors of High Command, often have ray shielding, and weapon batteries to defend against invasion fleets.

All species have their own building style, as one can see from some colonies in the Phradox and Milky Way.

Protocol

 * Protocol

The Powers are extremely organized about keeping their empire in working order, and take crime, invasion, and other issues very seriously.

Supreme Lord/Mistress
219 Nostroma= "Not defective! Superior!"

219 Nostroma is the Super computer who seized control of the natives of Zarbania and became their supreme leader, though rarely acts directly, using Gridlock as her servant and courier. However, in battle, Nostroma is guarded by some of the most elite of the Zarbanians, Duetzalanian, and Zarcosians she can control.
 * Name -
 * Species - Biologic Super Computer
 * Position - Supreme Command

The Rogue is extremely powerful by herself, controlling a vast data base, and using her telepathic powers to control the various servants on her planet, such as the Zarcosians and Zarbanians, while also using a data-base full of the most advanced weapons in the galaxy such as Gridfire missiles.

The Rogue is mad, beyond repair, and in total command of the Zarbanians, using psychic torture when ever she suspects rebellion. She is insane, intelligent, and pitiless in her quest for greater power and godhood.

High Lords
Lord Gridlock= "At least pay your respects!"


 * Name - Gridlock
 * Species - Darkling Hybrid-Dragon
 * Position - High Lord

Lord Gridlock is one of the 3 ruling High Lords of the Powers, and the former "Leader" of the Zarbania Powers. One of the Powers' highest ranking generals, and leader of many of it's military campaigns, Gridlock is an expert warlord and diplomat, and is extremely powerful on the field of battle. A political figure of vast importance, Gridlock is beloved by his people, due to the respect he shows his troops, and the lengths he will go to protect them.

Gridlock is, as stated above, respectful towards his allies, and to enemies as well. He is callous, ambitious, and can always be seen plotting his next move.

Lord Ztac= "Enemies of the Empire shall suffer!"


 * Name - Ztac
 * Species - Sciamt'akar
 * Position - High Lord

Lord Ztac of the Scimat'akar is the second of the 3 ruling lords. Latest ruler of the Scimat'akar Royal family, Ztac is a bitter, callous ruler, though a well meaning one. He believes in the survival of the Sciamt'akar species, being extremely paranoid about their extinction. Strong, powerful, and mostly a political figure now adays, Ztac is a powerful general none the less, using disciple and patience to outdo most other foes.

Ztac is zealous, patient, and respectful towards his foes. He is extremely careful, but is not one to wait and stay back. He is more then happy to get his claws dirty with the blood of his foes.

Lord Galorian= "Face me mortals! Death awaits us all!"


 * Name - Galorian
 * Species - Grux
 * Position - High Lord

Galorian is undoubtedly the most mysterious force in High Command, and is none the less, the finest swordsmen and ground commander the Powers have. Being the current Grux leader, Galorian is a cybernetic zombie, dead, but kept alive through advanced machines and technology, thanks to a mysterious force. Some say he's an Alpha Grox Drone, others that he's really a demon. Most agree he is the most dangerous High Lord in existence.

Galorian is cold and un-caring towards his enemies, and even allies, and shows little respect towards anyone. He rarely talks, though when he does, he is often the voice of reason among HC.

Domain Lords
Kradik ‡= "The armored Titan hungers for broken bodies!"

Kradik is a Bygorian General Domain Lord of the Zarbanian Powers, and a former General of the old Alliance. Ambitious, destructive, and loving to humiliate and destroy his foes, Kradik enjoys using demoralizing tactics and psychological warfare to destroy his foes.
 * Name - Kradik
 * Species - Bygorian
 * Position - General

Kradik would lead a exploration fleet into Cyrannus so he could absorb his people into the Powers. However, in order to maintain control of his new empire, he made it appear he had left the Powers and founded his own rebel movement.

A close friend of Gridlock, Kradik is respected among the powers for his ability to rally troops, and keeping their morale up, as well as being a master-builder. He has designed many of the buildings, weapons and starships used by the Powers today, and loves to flaunt this fact.

However, as he gained control over hos own race, Kradik was forced to cutt of ties with the rest of High Command, though still often holds holo-meetings with them in secret.

Pidoriix= "Succumb and be broken!"

Pidoriix is another high ranking general. A being formed from eldritch energies in the Mirus much like the legendary Enigma, Pidoriix clashed with the Enlightened Ones, who, after a lengthy battle, imprisoned him in crystal, and banished him to the far reaches of the galaxy. The Powers later found him, and convinced him to join, in a bid to get revenge on his foes. He agreed, seeing the Powers as kindred spirits.
 * Name - Pidoriix
 * Species - Energy Sucking Specter
 * Position - General

Pidoriix is ambitious, cold, and arrogant, and totally believing in his superiority over other beings. This is what makes him such a respected members of the Powers, as they believe certain races are chosen over others. He takes this too an new extreme, and most troops under his command are too scared to say anything.

Drigor= "The swarm demands blood. I demand blood!"

Coming soon!
 * Name - Drigor
 * Species - Unknown
 * Position - General

Auriela= "Your unity will always be shattered."

Empress Auriela is the supreme leader of the Changelings in the Zarbania Powers, the progenitor of the race, and one of the Domain Lords of the Powers. Disgusted with the Alpha Cyber Collective's betrayal of her ally, Trodaka, Auriela rallied many of her children to come with her to seek refuge within the Powers. While at first detesting what she saw as Pirates, she grew to respect their warrior nature.
 * Name - Auriela
 * Species - Changeling
 * Position - General, Leader of the Changelings

While many in the Powers don't like the idea of a leader not being chosen, they respect, and fear, Auriela's power, and are careful to follow her orders. She leads mostly infiltration missions and black ops strikes.

Auriela is sarcastic, silent, and deceptive, and tries never to let others read her emotions. She is a master of changing her personality to allow her to use any being she sees fit, and is used to getting what she wants, even if she has to start ripping flesh from bone.

Kamtalka= "Most snipers end up dead. I'm not most, however."

Kamtalka is the leader of the Tridiken Empire, and their top general and sniper, and being the most powerful sniper within the Zarbania Powers.
 * Name - Kamtalka
 * Species - Tridiken
 * Position - General, Tridiken Leader

Originally leader of the Tridiken, Kamtalka made the deicison to join the Powers, and help increase the military power of his new empire and his race. Kamtalka, because of the fact he was once a leader among his people, was made Domain lord of Zarbania, and given command of a large fleet and army.

Kamtalka suffers from the past, as it's believed he lost his family early in life, something that affects Tridiken more then other races, due to how close-knit they are. However, as leader of his people, he comes across as a affluent and loud mouthed, though is a deeply caring being who cares for all Tridiken and allied race, and values his allies' advice.

High Commanders/Others
Bisarko= "Blood and Iron. The Greatest of my people's traditions."

Bisarko is a High ranking politician, a member of High Commander, chosen to be Rieciner, or Imperial Minister, of the Powers and a high ranking Fleet Commander of the Powers' fleets. Being Imperial Minister, he is just under the 3 High Lords in Power, and technically could be considered a Domain Lord. Bisarko needs no introduction, having served in the army, in editorials, and finally getting into politics. He became infamous for his tirades and extreme temper tantrums, destroying his own office once in a fit with a blaster pistol.
 * Name - Bisarko
 * Species - Duetzalanian
 * Position - High Commander, Fleet Headmaster

Despite his generally insane and immature behavior, Bisarko is a genius by all accounts and leaves little to chance. Everything he does is a movement of the pieces in a vast game of chess. He will let his foe think they have the upper hand, while he is twisting them along the whole time.

As Rieciner of High Command, he is often tasked with visiting and discussing situations diplomatically with other nations. Bisarko, while he despises war with his whole being, is an ingenious commander, quickly finishing his foe before the conflict can get too entrenched. Many of his children are in High Command, and his rivals accuse him of trying to "Pack the Command" with a dynasty of his own.

Doka= "The Powers need to show some care to the Pihradai Colonies."

Doka is a Scimat'akarian lord, and currently Bundecrazler of the Phradox Colonies, a position translated out to Galactic Magistrate. Sent by the old Scimat'akar Imperium to establish colonies in a war-torn sector, Doka did as he was asked and create a well defended position to work from in conquering the whole galaxy. When the Powers where formed, Doka kept his position, and began investing in plans to expand further into the Phradox.
 * Name - Doka
 * Species - Scimat'akar
 * Position - High Commander, Galactic Magistrate of the Phradox Colonies

Doka is more patient and calm then Bisarko, and known for being not directly aggressive. Most of his weapons in the field of politics is sharp remarks and quips, unlike Bisarko, who will directly insult someone. Doka gets along well with Bisarko, and the 2 often talk often of their latest plans.

For'in'kos= "The Plazith Rim will bow before our dominion."

For'in'kos is the Bundecrazler of the Milky Way colonies, and a dedicated patriot of the Powers. He was born on the Sra's old Homeworld, before they had to destroy it after the Grox attached an infection pod to it. His father and uncle died in the destruction, and For'in gained deep hatred for anything cybernetic and emotionless. He helped find a new homeworld with the Supreme Sra Commander, and helped them join the Powers with their old allies, the Grux.
 * Name - For'in'Kos
 * Species - Sra
 * Position - High Commander, Galactic Magistrate of the Milky Way Colonies

After almost losing his position in High Command to other Kom'daur, Lord Ztac made sure to influence the council into giving him the seat of Galactic Magistrate of the Plazith Rim colonies.

For'in is a secretive, private being, who never reveals his full plans in anything. While not at the level of Bisarko, or anywhere close, For'in is still a massive political threat, and is not one to be messed with. He enjoys twisting events like a puzzle to suit his needs.

Zevrak= "A new galaxy, new foes, same ideals."


 * Name - Zevrak
 * Species - Skordi
 * Position - High Commander, Galactic Magistrate of the Quadrant Colonies

Makatus= "Bow down, heretic!"

Makatus is possibly the most famous of the Lord Admirals of the Zarbanian Fleet, and one of Bisarko's sons. A powerful warrior who has long proven himself more then capable of fighting on any front, Makatus has claimed many victories from potential defeat, and never lets mercy blind him to his goals. Much more violent then his father, Makatus is more then happy to crush any foe in his path.
 * Name - Makatus
 * Species - Duetzalanian
 * Position - Lord Admiral

Makatus is, as stated above, a violent and savage member of his race, only concerned with advancing his empire further, and destroying any he deems unworthy of being part of Zarbania. With his undisputed power, Makatus intimidates even the most powerful of his own race, and never shows his foes any emotion in battle.

High Commander of Lust= "Come closer darling, my blade won't hurt. For long."

High Commander of Lust was once a Changeling drone under command of the Cult of Attzerry, and placed in it's special forces division, alongside other commanders who where named after one of the 7 deadly sins. Lust, or Kitorila, would multiple Cult/Grox strike forces through her career, and became the most famous child of Empress Auriela.
 * Name - Kitorila
 * Species - Changeling
 * Position - Fleet Commander

However, after the Alpha Grox "betrayed" Trodaka, an ally of the Changelings, Kitorila and her mother lead her fellow drones out of the Cult and into the Powers. Since she proved such a powerful soldier, High Command allowed to become a military commander.

Kitorila is seductive, manipulative, and vindictive, and desires to get what ever she wants, using whatever means necessary to bring about her plans. She does not hesitant to kill her soldiers who fail, even if they are other Changelings, and is one of the most experienced infiltrators of the Changeling Hive.

Curcilo= "I am already dead. You can do nothing to hurt any worse then usual."

Curcilo was once a high ranking Powers general, and lead many successful campaigns. His early life and prior achievements are completely unknown. In a run-in with The Hunter, he was so damaged, he was taken, and as part of an experimental science project, against his will, put into a Cybernetic life-support battle suit.
 * Name -
 * Species - Duetzalanian
 * Position - Soldier

He had 2 choices then, self-destruct, and end the shame of being a cyborg, or Defeat the Hunter and avenge his brothers. He chose to avenge his brothers, but continues to doubt his abilities, and whether he is truly a living being anymore. Treval was once a proud, stubborn warrior, fully willing to die for his goddess, the Scorner. Since his injuries, he is filled with doubt and regret, and feels as though his troops' deaths where his fault.

He is an empty vassal of his own rage and vengeance, and feels little emotion towards anyone now a days.

He still loves battle and combat though. He prefers melee battle to long range, feeling long range is not for real warriors. He is proficient with his Energy Scythe, built into his body, and can hack away foes with ease. He can be very angry at foes that fail to give a satisfying, good battle, and will often torture foes who fail to live up to his standards.

Akin to his masters, Gridlock and Kradik, he shows respect towards troops under his command, and possibly because of the guilt he has over letting his men die to Barda, he tries to keep them alive, to the best of his ability.

Commander Kornig= "Shush now, quit now. There's no need for you to make a scene before the end..."

Kornig is a duetzalanian officier within the Fist, and a "Dopplesoldner" officer, meaning his main specialty is sniping and long range combat. Coming from the finest military schools in Zarbania, Kornig is a mysterious officer, preferring not to be around others, and finds social interaction and the like more of a toil then anything. As such, he prefers to be by himself, and can be seen as a isolationist. However, his skills are extremely impressive, having tallied in at least 267 total kills, and claims 195 more.
 * Name - Kornig
 * Species - Deutzalanian
 * Position - Commander

Kornig's skill with a sniper rifle is legendary, as most Duetzalanian frown upon such tactics, and preferring face-to-face fighting.

Kornig cares little for the policies of his empire, and, unlike most commanders of the Fist Legions, he feels little regard for the state or the people, merely longing for the rush of battle and sniping. Kornig is feared by his own comrades for his disregard for their lives, though tries to maintain the look of a commander who is a father to his troops, so as to have their loyalty in battle. Overall, he prefers efficiency, and often looks upon both enemy and comrade alike with the same focused, cold glare as though he is staring at them through a scope.

Kornig enjoys a challenge, and will never back down from one. Kornig has also never received cybernetic implants, as he has enhanced his skill through intense practice in both simulators and in real life combat. Like most of his kind, he is skilled with a wrist blade in combat, flicking it out in battle when an enemy believes he has ambushed him.

Kornig's armor and skin is colored dark purple, his favorite color, and is similar in appearance to a shadow trooper's armor. Kornig has his family seal branded on the right shoulder pad, a white star with a sword crossing from the bottom left to the top right.

Technology

 * Science Team
 * Phazrite Radiation

The Powers are advanced, on par with the Federation of Glory. They have access to an Unstable Radiation, called Phazirite, which mutates victims into radioactive beasts. They used this to create a new breed of Pirate Shock Troopers.

The Powers yield many weapons they stole from their neighbors, and are surprisingly advanced. In a few years, they may become a Super Power in their cluster.

Their ships are strong, using Black market tech and Phazrite, they are stronger then before, and very few want to tangle with the Powers' navies. Their favored weapons are Proton Canons, Infamous Oreicon Torpedos, and Phazirite Canons, able to burn holes into even Plasma Shielding. They also have a weapons made for enemies with Biological Ships and tech. Called an Eradicator, the Energy weapon can cripple Biological based technology briefly, before the Zarbanians move in.

Their ships are sheathed in an invisible shielding that prevents most damage.

Devices
The Powersenjoy an advanced life-style, but can commonly be seen trading with Empires, like the Imperium of War and Andromedan Grox Followers, as well as other allies.

Vehicles
The Powers use heavy battle tanks and other heavily armored assault vehicles. These vehicles personify their military, Powerful, proud, elite.

Military
The Fist of Zarbania= "The Fist crushs, strikes at foes. It is not just our wrath and fury. It is a symbol of our power. To face our army, is to face our entire race."
 * The Fist

The Fist of Zarbania is a massive organization, often affiliated with the Fleet of Zarbania, as the 2 depend on each other.

The Fist is the main mode of Conquest for the Powers, conquering races on the ground, or fighting in Fleet-to-Fleet boarding operations. They are the main use of converting other races, usually by force.

The Fist rely on a mixture of personal skill and swarming tactics. Most races rely on personal skill and prowess to survive and win, as well as agility, stealth, and surprise attacks. Zarbanian and other Militia Forces, as well as slaves, rely on swarming tactics, using the weight of their numbers to destroy foes.

Joining is required for most races, and some see it as a religious calling, while others, as a duty to the empire. Those who join are given extreme honor and privilege among the Powers, and are treated well in society.

The Core of the Land military is made up of Duetzalanian. Every soldier is trained to obey command's of their superiors, no matter how grievous. Bisarko effectively hates this ideal, believing that corrupt leaders could use it to butcher civilians. As such, a permanent law has been caste, identifying what military commanders can and cannot do.

The Claw of Zarbania= "The Claw has no true enemies, only victims, and victims that elude. When the Zarchinki are not available, which Is often, we are needed to balance the field, and strike down all who oppose."
 * The Claw

The Special Forces units, otherwise called The Claw, are the more elitely trained forces. Personally answering the Supreme War Generals and High Command, the Special Forces go behind enemy lines, destroying key structures, enemy forces, and taking out major leaders.

They are extremely loyal to the empire and the Goddess, and have no fear in dying for the fight. They often lead forces, and act in a supportive role on the battle field.

10 years is required for Zarbanian Space Pirates to get into High Command, and joining these Elite Warriors is considered a most honored rank amongst them. Other races hold similar believes towards The Claw of Zarbania, and few can deny their results when butchering even the most experienced Federation Clone Troopers.

In attacking enemy planets, the Commandos will land covertly, and eliminate planetary defenses, and target the chain of command. After doing so, and waiting as the fleet bombards the planet for a week or so, they will lead the Fist in conquering the planet.

In Defense, the Commandos will rally the local population into fighting shape, which isn't that hard, considering the populations' bellicose attitudes. After this, they will attack the invading army via guerilla war-fare, sabotaging vehicles and attacking at night, as well as tons of other nasty tricks.

The most Elite of the Claw are the Space Pirate Zealots, as well as other races' Zealots.

Imperial Yager Corps=
 * Main link

Battle fleet/Boot of Zarbania= "The first step to any successful campaign is to gain control of hostile space above a planet. After devastating the other sides' navy, several times over, we then perform some bombing runs and orbital bombardments, devastating their cities, and weakening their armies. Then it's a matter of killing and capturing for the boys on foot."
 * The Fleet

The Fleets of Zarbania are organized, dedicated collection of vessels used by the Powers since the years they came into power. A Massive fleet of these vessels can always be spotted, stacking their galaxies under dominion. While each fleet has it's own strengths and weaknesses, the other races' vessels usually cover each other.

The Fleets' main goal to first, destroy the enemy fleet, by forcing the enemy to spread out, or engage them in Asteroid fields, where Zarbanians have much experience fighting. After this, they will hit them straight for the center, striking for the heart, the command center of the fleet.

After space control is established, The Zarbanian Frigates and Cruisers, and other, larger ships, will launch orbital bombardments on their foes, targeted towards military bases and cities. Bombing runs are conducted as well, to mop up anything that remains. If there are planetary base-shields or planet-to-orbit weapons, the Claw must go in and deal with these weapons as quickly as possible. The Fist then moves in after a week of Bombardments and bombings.

For defense, the Fleet will find the arrival point of an enemy fleet at their planet, and circle them, closing in on them and destroying them.

Fleets are very organized, and very well maintained, and there's no such thing as a "Rag-tag Fleet" in Zarbanian log-books.

Planetary Defense Guard= "I will not lie to you men. You are often the first, last, and only line of defense the Father-empire and mother-goddess have against belligerent hostiles, aliens, rebels, and heretics. With that fancy battle rifle in your hands, you have to defend the dirt you stand on from all sorts of nasty invasion forces. Many of you will not see your homeworld again, and many more will not live to see your second tour of duty. However, your service will never be more needed then the moment you aim down your scope at the invader. Zarbania Eternalis."

- Defense Guardsman Commandant Aidak of the 12th Hell-leapers

The Planetary Defense Guard are a group of Militia organized to maintain planetary security, and to defend the planet from invasion forces. While lower in rank and status then the Fist of Zarbania, the PDG are no less important then the Fist, often moving from front to front, with little respite and grinded daily to defend the "Father-Empire". Despite this, they remain a loyal, powerful fighting force, which usually rely on sheer numbers alone.

Since most of the newest tech goes to the Fist, Claw, and Boot of Zarbania, the PDG often receive older weapons. These include Bolt Rifles, old, somewhat large guns that fired heated slug rounds, and various grenades, as well as ballistic, plastiod armor, which, while basic, offers good defense none-the less.

After a planet is conquered, the PDG often move in as occupation forces after the Fist has left for the new front, and maintain population loyalty and obedience to ensure order and stability.

Notable Defense Guard units
 * The Kordian Iron Guard
 * Death Korps of Zerag
 * Combat Korps of Hohenburg

Sisters of Conquest= "Through the pain and anger, together, do both men, and women, ascend into a higher place for the Scorner. We will support our mates and cull those that dare threaten our lords."

- Lead Conqueror-Queen Intiachen.

The Sisters of Conquest are a group of female warriors, organized by High Command, to fight alongside their male brethren as an elite, support battle division. Wearing flexile, somewhat demonic armor and often using flamethrowers and other destructive weapons to compensate for being somewhat weaker then their male-counterparts, the Sisters are none the less needed to spread the word of the Mother-Goddess and to burn away heresy.

The Sisters are treated with high respect by members of both the Fist and the Claw. Once a "Combat-Sister", the Order's term for a soldier, has served through a number of years, they can join the Claw of Zarbania.

The Sisters are lead by a Conqueror-Queen, the current one being a Duetzalanian named Intiachen. She is a fierce warrior, and has gained much respect for her diligence and loyalty.

The Sisters are less willing to upgrade themselves, as they already receive weaponry that is actually far more dangerous then a member of the Fist's. They are extremely loyal to the High lords and Domain Lords, and are wiling to lay down their lives for them.

The Sombra Corpus Guard= "Out of darkness...they come crawling. Shadows cannot be stopped...only delayed. The Sombra Corpus are said to be named after an extreme tyrant of...unprecedented power. If that is so, let The Guard advance, like a storm of...fear, and anger, and poison be...unleashed upon you. Your unity can broken, your destiny...We...Will...Shatter!"
 * Link to the Sombras Corpus elite guard.

'The Sombra Corpus Elite Battle-Guard are some of the Highest ranking, most elite warriors in all the Powers. Practically trained to be one man armies, the Sombra Guard are the most deadly thanks to their weapons, armor, training, essence, and other factors that come together to make them the most elite warriors.

Trained to Guard High Command, the High Generals, and go into battlefields considered Extremely Dangerous, the Sombra Corpus are considered extensions of High Command, and other Leaders' hands/Claws in battle and extreme situations.

The Corpus act as one man armies, though often an Elite Black Cloud Commander will lead 4 other soldiers into battle. He can teleport more to his side if need be.

High Generals, such as Gridlock and Kradik receive advanced versions, The Hybrid Strikers and The Ultra Magna respectively.

Dark Arts Project= "Every race has them. A group of soldiers with powerful psychic potential and power, that can bend minds and matter alike to their accord. Now, by the Blessed Goddess' will, we have a force like that. At the cost of some sanity, these beings make excellent moral boosters and demoralizers for our troops and enemies respectively."

- Military Report.

Project Dark Arts is the result of the Powers taking it's most adept citizens, and, through exercise by Their Darkling masters, gain massive psychic power and ability, but lose some of their stability. Driven slightly mad by the power within their minds, the Dark Artists, as they are called, use their powers to rip through their enemies with psychic storms and energy blast projected from their minds, or unleashing, if they are powerful enough, demons from their own imagination.

Dark Artists commonly walk with the army, though there is a strict policy; The Fist Never speaks with, or even looks at Dark artists. They simply beam down, and begin assaulting enemy worlds, often corrupting civilians and enemy soldiers with their unstable powers of mind. One of their many powers is to enter a "battle trance", in which their psychic power leaks out and influences their troops to fight harder and harder, as they chant to the Scorner.

Dark Artists rarely speak and don't associate with anyone else except their fellow artists. They all mad and deranged, and fell little emotion for anything around them, and, in fact, most of the time appear unaware of anything going on around them. Making no mistake, however, these beings are extremely deadly, even in small groups.

Because of how unstable they are, Dark Artists that can get too involved in battle often explode in a blast of Dark Energy.

The leader of the Dark Artists is A Grux named Kromtal Roc.

Project:Warrior-Beast= "Nature. It can be giving, merciful, and enjoyable. But one slip, and it can merciless, unforgiving, and sadistic in approach. Now image Nature, not just angry with the sentient beings of the world, but in a full battle rage. NAture comes, from Air, Land, and sea, ready to crush all who resist, and destroy for the superior. That's what we strive for, with these massive...Kaiju, as the Humans would say."
 * Warrior-Beasts

Project:Warrior-Beast is an attempt by the Zarbanians to produce massive, living war-machines, monsters that can be used to devastate resistant populations and planets, and engage armies alongside the Fist. They, depending on their species, range from cunning and intelligent, to brutish and powerful. Either way, this monsters are used with great efficiency by their Zarbanian masters, and few can withstand these beasts once they are sent in.

While destructive, their abilities are limited thanks to how long it takes to produce them, train them, and cull them if needed. These monsters are slow, but very powerful, and have a wide range of powers.

The most powerful Warrior-Beast is a creature codenamed Slagan.

Zarbanian Command and General Staff= "Discipline, obedience, restraint, strength."

Zarbanian Command and General Staff are the Captains in command of the Zarbanian military machine. Everything, from corporals to High Generals, are trained to make sure the army is running at peak efficiency. Headed by a High Headmaster, or Supreme Headmaster, General Staff is not just military commanders shuttled out to lead assaults, they are among Zarbania's most highly educated and dedicated members of society. As is required, captains must always receive high education at a near university level, and as such, are highly educated, highly intelligent members, with a massive dedication to the empire.

Command and General staff is expected to be obedient to the state and to the Lords of Zarbania. However, they are not simply loyal to one man, but to the state. When the Lords begin to abuse their people, general staff has orders to orchestrate a coup to re-establish a true government.

Zarbanian Officers follow a strict set of rules that they must never deviate from.

Relationships
The Zarbanians are difficult to ally with, but are very protective of their allies, seeing themselves as the big brother of the galaxy, that must look after like-minded empires. They take a dim view to empires that lack a good military standing or have a bad military record. However, most of their respect, not matter how advanced a military is, goes towards whether or not the empire has a democratically elected government.
 * See here

Protectorates
We are united by blood.


 * Kingdom of Talnir - You've proven yourselves as part of our empire.
 * Tuk Hegemony - Welcome, true power awaits you.
 * C'Servoid Empire - You're safe with us.
 * Artistry of Luxura - You are the High Commander of Lust's to command.
 * Order of Teurontuc - An order of savage, Duetzalanian knights, now ours to command.
 * Colonies - Extend our glory. - (Coming Possibly soon)

Allies
We'll find some Small use for you.


 * Brotherhood of Darklings - Your Plan will alleviate us to Godhood!
 * Shadow Hunters - We serve the Dark One.
 * Imperium of War - War is detestable, but they prove useful in some of our goals.
 * Xylon Empire - They have been through much. Such empires deserve respect.
 * United Bygorian Ascendancy (In Secrete) - We will stand together.
 * Kingdom of Bulsurko - We have long stood together. We consider you among our closest allies.
 * Dramaia Republic - The Dramaia have been great partners to us.

Friends
Do you need the mighty Zarbania Powers for something?


 * The Zarbanian Imperium - What happened to our ancestors?
 * Confederacy against Spode - Pleasure doing business with you.
 * Grox Followers - Nothing will be disclosed.

Neutral
Make yourself useful to us!


 * Drakodominatus Tyranny - You really didn't deserve to exist.
 * - We could work together...
 * Multus Esse Remeant - While we do not like you, we do respect you.
 * Unified Federation of Glory - ...
 * - Perhaps things can change...
 * Waptoria Alliance of Species - Perhaps you will open your eyes and join us one day.
 * Vanara Emppire - You have not seen the bodies left in their wake...
 * Mirusian Church of Spode - You should not have given up your fight against them...
 * Delpha Coalition of Planets - The order they create is to be respected.
 * Rambo Nation - Ignorance is bliss, dear Rambo.
 * Cyrannian Imperial State - We shall see how useful you can be in our goals.

Disliked
Death will come, if you do not sumbit or stop in your idiocy.


 * Zoiaoid Hordes - Back when we were pirates, you were a threat to us, now we laugh at your attempts to survive.
 * Mirus Loron - Useful? Maybe...
 * Hermicee Legion - You've got potential, but you're far to stupid to use it. Shame for you, eh?
 * League of Patrons - So Krilok wishes to side himself with false gods? Let's see how long they last!
 * Drodo Empire - Hopefully you can tire out the Imperium. Would make them much easier to control.

At War
You are the prey, and we are the hunters.


 * Main Cradosan Empire - Your entire race joins us, or none of you live!
 * Alpha Cyber Collective - Abominations! Begone!
 * Bio-Morphlings - Disgusting. You take our flesh as though you are worthy.
 * Byzantoi Imperium - MORE?! First the Multus, now these arrogant fools?!
 * Troodontid Empire - We could use bases in the Cyrannus Galaxy.
 * Cult of Relgathia - Heretics!!
 * Galactic Empire of Cyrannus - This war is merely a means to an end. So is your demise.
 * Xonexi - Mirus is ours. Invaders come, but they do not leave.
 * Draconic Imperium - Your place. We shall fill it.
 * Tybunsen Federation - "Tybunsen". Stay in your own mother galaxy, and do not come to ours.
 * - Ridiculous. Poor form and ill-discipline.
 * - Human slime! You taint the mother galaxy!
 * - Unnerving in their disgusting pleasures.

Quotes

 * add your own!

"War will not be the worst thing that happens to your corrupt races. We will bring democracy upon you. Or destroy you."

- Ughandalore the Great of the Federation of Glory

"The powers know the only true way of life, that of war. Thus, may our alliance be everlasting!"

- Imperator Caligustus of the Imperium of War

"Little more then barbarians that prey on the weak. Nonetheless, the Empire should avoid a war with this scum, they'll burn themselves out."

- Fleet Captain Cesterity of the Drodo Empire

"You peepz suck. Yer nothin more than weirdos, an yer religion sucks, an what's da point of conquerin da ooniverse anyway Plus, you got da most hideus faces in da galaxy."

"Despite what my slaver think thinks, I rather like this empire. If I choses the one empire to conquer the universe, it would probably be them. At least they understand the cause of profit."

"It's rather sad how the Powers got on the wrong side of things. I can understand them, our first contact with the Ughandalorians was not too...friendly either. The Greater Good and the Creed are simmilar, and as such they should free themselves from their Darkling masters, and their Dragon-like dictator. However, their belief that order is the right way to go is...far more unnerving. From order can only come tyranny. Though chaos one can be turuly free."

- W'tze of the

"You only fool yourself into thinking you are democratic, but you are only plunderers and criminals at heart."

- of the

Musicial Themes

 * Themes
 * Vs. Female Titan - Works as a general theme.
 * Prussian Glory march Fits them in combat mode.
 * Bryyo Theme from Metroid Prime 3 fits during peace.