Fiction:Mercuris Federation



''' "We, The Mercuris Federation, have granted you access to our database. Use this information wisely." ' Were you looking for the Transmission Directory?''

The Mercurius Federation is a very successful union of races. The key to their success is their union. Many races of the Galaxy and nearby galaxies are prdeful and stubborn. Others, like the SSA are united and successful. Others, like the Xhodocto are so powerful, that they simply do not require allies.

"I was once a Federation Soldier. I couldn't handle the pressure so I became a deserter. Now, I'm about to have a high-voltage plasma bolt put into my head."

- Private Zahamur - Executed twenty-five minutes later

History
Main article: History of the Mercuris Federation

Language
The Mercuris Federation has a variety of languages that can be viewed here.

Summary
The Mercuris Federation is a collective of species that inhabits the Spore Galaxy. They have no known religion and their main belief is that: "The Universe is a corrupt place. Corruption is a disease, and we are the cure." Nobody has any knowledge as to what year the Federation was founded, but some say that it was developed thousands of years ago.

"We will not stand to see the Universe we live in crumble before our very eyes! We shall purge this Universe of corruption!"

- The Federation Book of Philosophy

Religion
The Federation has no known religion, but it does have a book of philosophy.

Relationships
If you are allied or want to ally The Mercuris Federation, just add   to your userpage. The Fedaration trusts very few races, giving their trust only to a select few. The high rankiing members of the Federation almost never meet face-to-face with other species unless surrounded by bodyguards, and are generally hostile towards alien species. A diagram of allies and enemies can be seen here.
 * Spore Galaxy/Milky Way aka, the Plazith Rim
 * Allies
 * Sovereign Collection of Races - Kkrotids, Kkintoran, Skutheran
 * Alpha Union of Races - Scorsh, Moosloose, Roarg
 * Bion Alliance - Itle, Spartans
 * The Grox Empire - Extinct in the Milky Way
 * The Warrior's Alignment - Goulgans, Oobergrowb, Joku, Jigoku, Boarizon, Crocomun, Goulgan Sepratists, Oscae
 * Enemies
 * Crusaders of Spode - Ashonas, Ixplix, Ape, Aepox, Tumorian, Unnamed Species
 * Parsons Arm Union - Urglburg, Wurbles, Wubble, Wub, Death Reaper, Firestorm
 * Andromeda M32
 * Allies
 * Galactic Industries of Evil Science
 * Enemies
 * Reptiles United - Kardalace, Reptillicus, Tipanor
 * Grox Rebellion - Grox Rebels, Magma Mole
 * Rizaron Tribe
 * Dubledie Empire
 * Beanderon Empire
 * Andromeda M110
 * Allies
 * The Separatist Republics
 * Enemies
 * Too Many to List
 * Obscurus Galaxy
 * Allies
 * Society of Steve
 * Enemies
 * None
 * Phradox Galaxy
 * Allies
 * None
 * Enemies
 * None

Location
The Federation is currently expanding thruought the First Gigaquadrant. They are engaged in an intergalactic project called "The Great Macrosizing". They are taking over Andromeda M32.

Technology
This is all of the technology developed by the Federation's Technological Board of Directors.

Microprocessors

 * Microtechnology: This is technology was developed recently to combat mysterious diseases for "The Great Macrosizing". It is a shot containing artificial antibodies, and is issued to citizens and soldiers alike. The antibodies have advanced weapons technology, so that they can easily neutralize any viral or bacterial infection easily and efficiently.
 * Quantum Technology: This is technology consisting of extremely small computers an microprocessors use on the Kkrotids Computer Planet. these computers can process extremely large amounts of data in a very short time due to the very small bus between the various drives. These "Quantum Computers" are only about the size of a fingernail but have a storage space of fifteen terabytes.

Kkrotids Computer World
The computer planet is an enormous artificial planet that is completely covered with building-like structures that contain computers. Under the surface, there a thousands of miles of catacombs containing the Alien Archives and billions upon billions of microprocessors. It has a rather odd means of propulsion. First, it activates a Proton Shield. Then, it uses an nuclear fission reactor to create a pulse that propels it towards the system's sun. It is protected by the Proton Shield as it uses to sun's gravity as a slingshot to rocket out of the solar system. It repeats this process until it has reached in a destination. This method can also be used on an intergalactic scale using the galaxy's nucleus. It also has a drive powered by nuclear fusion, however this is costly in terms of fuel, therefore it is only used in dire emergencies.

Biodomes
This is a large glass dome built on an asteroid containing a simulated atmosphere. There are eighteen of these scattered across the First Gigaquadrant, mostly in the Milky Way and Andromeda Galaxies. These contain agricultural and other biological facilities as well as sports arenas and miniature versions of the Alien Archives. There are two cases in which organisms have escaped and overrun the entire dome. That is why there are only eighteen when there were once twenty. The Biodomes are numbered by contents. For example, Biodome A-61ve5 contains Alien Archives.

Dimensional Manipulator

 * Space-Time Manipulation: This is a mysterious method used to travel at the speed of light, create subdimensions and open portals between universes.
 * The Crossroads: This is a subdimension created by the Federation's Dimensional Manipulator. Not much is known exept that most Federation homeworlds have a wormhole leading to this dimension.

Mysterious Technology

 * Telepathy: The Federation harnesses the powers of hypnosis, telekenesis, pyrokineis, and psychokinesis due to an unknown method.
 * Atmospheric Manipulation: This is a simple technology developed by the Federation in it's early years. Due to magnified temprature control, and onboard ship vacuums and seeders, ships can modify the atmosphere. They also received the Staff of Life thanks to the Society of Steve.
 * Cloning Technology: Technology received from The Grox Empire. It is used to clone animals used in slave-work and combat. This method is also used on the Dronox.
 * Artificial Intelligence: CLASSEFIED
 * Alchemy: Nothing is known exept that the Federation has unlimited wealth.

Standard Technology

 * Acid Bombs: Acid bombs are a simple Federation chemical weapon that has a basic fail-safe. Not much is known about this due to the fact that no witnesses have ever survived an acid bomb attack. All that is known is that they utelize the third compound of Habracite.
 * Proton Shield: A shield that can protect a vessel from any attack and even the burning-hot intensity of the sun.
 * Wormhole Key: A special engine used for interstellar craft to travel through black holes. Many empires have this technology, but it is mostly limited to advanced empires.
 * Ring Colonies: Massive space station colonies that ring aroung the whole planet. There are massive computer and scientific laboratorial set-ups. The station also has elevators that send people down to the planet's surface.
 * Grox Colonies: These are colonies placed on T0 planets that do not need to be terraformed. They have the strongest defenses (without the use of Uber Turrets) of any other colony. They can only be populated by Grox and Skutherans as they require this type of atmosphere.
 * SETI: Picks up radio-waves and transmissions from space-fairing races. All empires above Tier 6 (have only one system) have this tool.
 * Interstellar Drive: Allows ships to travel between stars. An upgrade of this is the intergalactic drive.
 * Shield: Protects an atmospheric ship for a limited period of time.
 * Weapons: Federation ships have ASDE (air-to-surface direct energy) lasers, LCTNF (low charge thermonuclear fission) missiles, STSAs (ship-to-ship automatic munitions), CEPPs (concentrated energy pulsating projectiles), bombs, AMMs and anti-matter bombs, and Planet Busters.
 * Fanatical Frenzy
 * Bio-Neutrus: More to come...

Habracite
It has two known compounds and two known isetopes. The first isetope is called 241Hc which is a semi-strong metal. The first compound is Hc13B18Ti4Pb31Fe6 which forms a super strong alloy that is used in creating shields, but it is very expensive and so is only used in intergalactic spacecraft shielding. The first isetope is called 247Hca and it is used as a powerful radioactive fuel source for various spacecraft that require much power for intergalactic travel. The second compound is (HcAu18Ag25)5 and it is used as a superconducter in powerful computers.

Military
The Mercuris Federation has enormous fleets and armies. They control the Seven Blades, or the Seven Almighty Armies of The Mercuris Federation. In their subdimension, the Crossroads, they control a force called: The Wurtzite Armies.


 * The Mercuris Federation Imperial Fleet
 * Seven Blades, Seven Almighty Armies of The Mercuris Federation
 * The Warrior Scythe
 * The Wurtzite Armies
 * The Grox Imperial Fleet

Enemy Millitary
Coming soon...

Stats

 * Full Fleet: 10,000 Ships;120,000 Gunships
 * Troops: Over 14 billion troops
 * Intergalactic Trade Status: Some trade with the Society of Steve
 * Ruling Body: Monarchy with an Advisor's Council
 * Official Currency: ≠ = Karta
 * Exchange Rate: 1≠ = 5 Sporebucks
 * Colonial Extent: Unknown
 * Total Number of Colonized Systems: About 300,000

Trivia

 * The name, The Mercuris Federation, is based on the creator's name, Mercury21. That also explains Emperor Mercuris XXI.
 * The Mercuris Federation inhabits five galaxies and two nebulae. They have about 300,000 systems under their control.
 * All of the species in The Mercuris Federation (not the allies, the members) are the creator's saved game empires.
 * The Mercuris Federation has only one collaborative ally, the Society of Steve.
 * Habracite has the same atomic number as Technetium, a man made element. Coincidence? I think not!
 * Wurtzite Armies comes from the mineral Wurtzite, a mineral harder than diamond.