Fiction:Mercuris Federation



''' "We, The Mercuris Federation, have granted you access to our database. Use this information wisely." '''

"On behalf of Emperor Mercuris, we ask that you do not attack us, as it will only end badly for you."

- Admiral Kroptis, and General Kamaska of the Omnipotent Kkrotids Empire

Were you looking for the Transmission Directory?

The Mercurius Federation is a very successful union of races. The key to their success is their technology and knowledge of psycology. They inhabit five galaxies around the First Gigaquadrant.

Members

 * The Omnipotent Kkrotids Empire
 * The All-Powerful Kkintoran Democracy
 * The Skutheran's Cephalopod Union
 * The Religious Scorsh Military
 * The Moosloose Pan Empire, Masters of Trade
 * The Itle Grand Council
 * The Spartans of M32
 * The Roarg Empire
 * The Actinapste Imperium

History
Main article: History of the Mercuris Federation

Language
The Mercuris Federation has a variety of languages that can be viewed here.

Summary
The Mercuris Federation is a collective of species that inhabits the Spore Galaxy. They have no known religion and their main belief is that: "The Universe is a corrupt place. Corruption is a disease, and we are the cure." Nobody has any knowledge as to what year the Federation was founded, but some say that it was developed thousands of years ago.

"We will not stand to see the Universe we live in crumble before our very eyes! We shall purge this Universe of corruption!"

- The Federation Book of Philosophy

Religion
The Federation has no known religion, but it does have a book of philosophy.

Castes
There are ranks in The Mercuris Federation's social system. Each individual fits into a caste. They are listed here from highest to lowest.


 * The Emperor - Leader of all The Mercuris Federation.
 * Federal Senate and Representatives - The Emperor's top advisors, and leaders of the subordinate empires.
 * Ambassadors - Represent their empires in embassies.
 * Governor - Controls a small section of space.
 * Scientist - Works on certain projects at the order of their Governor.
 * The Millitary and Royal Guard - Fights and defends the Federation.
 * Colonist - Lives in the new, outer colonies.
 * Citizen - Lives on safe, T3, planets.

Relationships
If you are allied or want to ally The Mercuris Federation, just add   to your userpage. The Fedaration trusts very few races, giving their trust only to a select few. The high rankiing members of the Federation almost never meet face-to-face with other species unless surrounded by bodyguards, and are generally hostile towards alien species.

Allies
"These races are our friends! We shall prosper together!"
 * The Warrior's Allignment: We me them a long time ago...
 * The Grox Empire of the Phradox Galaxy: They have amazing technology!
 * Society of Steve: They're perhaps our closest friends.


 * Nemesi Overlords
 * Collection of the Tribaspus
 * P.A.R.S.O.N.U.S Collective
 * M32 Galactic Industries of Evil Science
 * Titanian Empire

Friends
"These races are lucky to be on our good side. Perhaps there is an alliance in the future."
 * The Federation of Galaxies
 * United Republic of Cyrannus
 * Wental Alliance
 * Namor Empire
 * Destroyers Empire

Neutral
"..."
 * Hidden Order
 * Kamino Empire
 * Entarite Empire
 * Most other empires in the universe

Disliked
"These beings have angered us. Consider yourselves lucky that we have not declared war on you!"
 * No empires are in this category

Enemies
''"These savages have incurred our wrath! Prepare for assimilation!
 * Perseus Arm Union
 * Crusaders of Spode
 * †Kkrotids Rebellion
 * The Zagorias Union
 * Demons of the Core World
 * The Tannovek Heretics (The Crossroads)

Location
The Federation is currently expanding thruought the First Gigaquadrant. They are engaged in an intergalactic project called "The Great Macrosizing". They are taking over Andromeda M32.

Technology
This is all of the technology developed by the Federation's Technological Board of Directors.

Microprocessors

 * Microtechnology: This is technology was developed recently to combat mysterious diseases for "The Great Macrosizing". It is a shot containing artificial antibodies, and is issued to citizens and soldiers alike. The antibodies have advanced weapons technology, so that they can easily neutralize any viral or bacterial infection easily and efficiently.
 * Quantum Technology: This is technology consisting of extremely small computers an microprocessors use on the Kkrotids Computer Planet. these computers can process extremely large amounts of data in a very short time due to the very small bus between the various drives. These "Quantum Computers" are only about the size of a fingernail but have a storage space of fifteen terabytes.

Kkrotids Computer World
The computer planet is an enormous artificial planet that is completely covered with building-like structures that contain computers. Under the surface, there a thousands of miles of catacombs containing the Alien Archives and billions upon billions of microprocessors. It has a rather odd means of propulsion. First, it activates a Proton Shield. Then, it uses an nuclear fission reactor to create a pulse that propels it towards the system's sun. It is protected by the Proton Shield as it uses to sun's gravity as a slingshot to rocket out of the solar system. It repeats this process until it has reached in a destination. This method can also be used on an intergalactic scale using the galaxy's nucleus. It also has a drive powered by nuclear fusion, however this is costly in terms of fuel, therefore it is only used in dire emergencies.

Biodomes
This is a large glass dome built on an asteroid containing a simulated atmosphere. There are eighteen of these scattered across the First Gigaquadrant, mostly in the Milky Way and Andromeda Galaxies. These contain agricultural and other biological facilities as well as sports arenas and miniature versions of the Alien Archives. There are two cases in which organisms have escaped and overrun the entire dome. That is why there are only eighteen when there were once twenty. The Biodomes are numbered by contents. For example, Biodome A-61ve5 contains Alien Archives.

Dimensional Manipulator

 * Space-Time Manipulation: This is a mysterious method used to travel at the speed of light, create subdimensions and open portals between universes.
 * The Crossroads: This is a subdimension created by the Federation's Dimensional Manipulator. Not much is known exept that most Federation homeworlds have a wormhole leading to this dimension.

Mysterious Technology

 * Telepathy: The Federation harnesses the powers of hypnosis, telekenesis, pyrokineis, and psychokinesis due to an unknown method.
 * Atmospheric Manipulation: This is a simple technology developed by the Federation in it's early years. Due to magnified temprature control, and onboard ship vacuums and seeders, ships can modify the atmosphere. They also received the Staff of Life thanks to the Society of Steve.
 * Cloning Technology: Technology received from The Grox Empire. It is used to clone animals used in slave-work and combat. This method is also used on the Dronox.
 * Artificial Intelligence: CLASSEFIED
 * Alchemy: Nothing is known exept that the Federation has unlimited wealth.

Standard Technology

 * Acid Bombs: Acid bombs are a simple Federation chemical weapon that has a basic fail-safe. Not much is known about this due to the fact that no witnesses have ever survived an acid bomb attack. All that is known is that they utelize the third compound of Habracite.
 * Proton Shield: A shield that can protect a vessel from any attack and even the burning-hot intensity of the sun.
 * Wormhole Key: A special engine used for interstellar craft to travel through black holes. Many empires have this technology, but it is mostly limited to advanced empires.
 * Ring Colonies: Massive space station colonies that ring aroung the whole planet. There are massive computer and scientific laboratorial set-ups. The station also has elevators that send people down to the planet's surface.
 * Grox Colonies: These are colonies placed on T0 planets that do not need to be terraformed. They have the strongest defenses (without the use of Uber Turrets) of any other colony. They can only be populated by Grox and Skutherans as they require this type of atmosphere.
 * SETI: Picks up radio-waves and transmissions from space-fairing races. All empires above Tier 6 (have only one system) have this tool.
 * Interstellar Drive: Allows ships to travel between stars. An upgrade of this is the intergalactic drive.
 * Shield: Protects an atmospheric ship for a limited period of time.
 * Weapons: Federation ships have ASDE (air-to-surface direct energy) lasers, LCTNF (low charge thermonuclear fission) missiles, STSAs (ship-to-ship automatic munitions), CEPPs (concentrated energy pulsating projectiles), bombs, AMMs and anti-matter bombs, and Planet Busters.
 * Fanatical Frenzy
 * Bio-Neutrus: More to come...

Habracite
It has two known compounds and two known isetopes. The first isetope is called 241Hc which is a semi-strong metal. The second isetope is called 247Hca and it is used as a powerful radioactive fuel source for various spacecraft that require much power for intergalactic travel. The first compound is Hc13B18Ti4Pb31Fe6 which forms a super strong alloy that is used in creating shields (using isotope 1), but it is very expensive and so is only used in intergalactic spacecraft shielding. The second compound is (HcAu18Ag25)5 and it is used as a superconducter in powerful computers (also using isotope 1).

Infantry Weapons

 * Type 1 Plasma Pulser
 * Type 2 Plasma Pulser
 * Type 3 Plasma Pulser
 * AR-1
 * AR-2
 * Spraygun
 * Sniper
 * Focus Sniper

Power Sources
The fuel sources of the Mercuris Federation are quite diverse.

Chemical Sources: Power from chemistry Nuclear Sources: Power from nucleic sources (atoms) Planetary Sources: Power from planet's resources Coronal Sources: Power from suns Antimatter Sources: Power from antimatter
 * Fossil Fuels - Rarely ever used
 * Hydrogen Power - Common to fuel trade ships and other small interstellar vessels as well as weapons.
 * Biomass - Kkrotids respect for life and biology prevents this from being used by most colonies.
 * Nuclear Fission - Common to fuel large ships and weapons
 * Nuclear Fusion - Experiments in progress...
 * Quark Fission - Highly dangerous
 * Atmospheric Power - Used only on T3 and stable T2 colonies.
 * Oceanic Power - Used on planets with large oceans.
 * Geothermal Power - Used only on stable planets with geothermal pockets.
 * Geoelectromagnetic Power - Used as a minor source on most colonies.
 * Solar Power - Used on planets close to suns.
 * Stellar Power - Used on planets close to suns.
 * Antimatter Power - Used to power most ships and weapons.

Military
The Mercuris Federation has enormous fleets and armies. They control the Seven Blades, or the Seven Almighty Armies of The Mercuris Federation. In their subdimension, the Crossroads, they control a force called: The Wurtzite Armies.

The Mercuris Federation Imperial Fleet General Kamaska, leader of all of the Mercuris Federation Army
 * Flagships of the Imperial Senate
 * The Pride and Glory (Flagship-Admiral Kroptis)
 * Battle Space Stations
 * Star Destroyers
 * Cruisers and Frigates
 * Corvettes
 * Thousands of Starfighters and Bombers
 * Seven Blades, Seven Almighty Armies of The Mercuris Federation
 * Kkrotids Army and the other Seven Armies (Kkintoran, Scorsh, Skutheran, Moosloose, Roarg, Spartans)
 * AFT-2 Tanks are the main defense for the inner colonies and other important colonies.
 * Elite Artillery units provide heavy backup on the battlefield. Some are adapted to be anti-aircraft.
 * Various Colony Tanks guard all of the outer colonies. They are not designed specifically for anything, and are built instead at the command of Sector Governors.
 * Epic Hunters are specialized for neutralizing epics.
 * Hovertank Squadrons are the fastest of all colony tanks.
 * Infantry Ranks
 * Captain
 * Sergent
 * 1st and 2nd Liutenant
 * Major
 * Corporal
 * Recruit
 * The Warrior Scythe
 * Fleet
 * Commandant of the Boarizon and Commandant of the Razorus -Goulgans, Oobergrowb, Jigoku-)
 * The Wurtzite Armies
 * The Grox Imperial Fleet

Stats

 * Full Fleet: 10,000 Ships;120,000 Gunships
 * Troops: Over 14 billion troops
 * Intergalactic Trade Status: Some trade with the Society of Steve
 * Ruling Body: Monarchy with an Advisor's Council
 * Colonial Extent: Unknown
 * Total Number of Colonized Systems: About 300,000

Quotes from other Empires
"These species have ideals quite similar to ours. We hope that our alliance will be prosperous for many years to come."

- The Warrior's Allignment

"They're lucky to have us as allies. But, we both benefit from this friendship."

- Units 1 and 2 of the Grox Empire

"These, these creatures have destroyed us! Left us with nothing! We hope they burn!"

- PAU

"They have defied the will of Spode! We will destroy them all!"

- Crusaders of Spode

"These invaders will never reach the core of our galaxy. The will of Shadow Azakai shall be preserved! And they will be destroyed!"

- The Zagorias Union

"These people are simply misunderstood by many. We understand them perfectly. They are vicious monsters! Their relationship with The Grox is intolerable! The Grox are uncivilized savages and don't deserve to live!"

- The Tannovek Heretics

Trivia

 * The name, The Mercuris Federation, is based on the creator's name, Mercury21. That also explains Emperor Mercuris XXI.
 * The Mercuris Federation inhabits five galaxies and two nebulae. They have about 16,900 systems under their control.
 * All of the species in The Mercuris Federation (not the allies, the members) are the creator's saved game empires.
 * The Mercuris Federation has only one collaborative ally, the Society of Steve.
 * Habracite has the same atomic number as Technetium, a man made element. Coincidence? I think not!
 * Wurtzite Armies comes from the mineral Wurtzite, a mineral harder than diamond.