Planet:Koldenwelt/Old/Old

Koldenwelt is a planet protected by the Source. It is blocked from aliens and is for future Imperios' project, Fantasy Universe.

Geography
The main continent of Koldenwelt extends from the Arctic Circle to the Equator, and thus has features ranging from frozen tundra to thick jungle.

Polar Lands
The north of the continent, above and around the Arctic Circle, is frozen for all but a few months of the year. Above the Arctic Circle, there is little life, especially as the summer often brings with it perpetual sunlight and the winter often becomes a seemingly-eternal night.

The Northern Region is home to the Urindalë civilisation.

Eastern Plains
Towards the east lies a large, semi-arid grassland region, which begins as heathland near the arctic circle, continues into a vast steppe in the temperate regions and ends as savannah where it borders the tropical forests at the south. The grass is watered by rivers that run from the mountains in the far east towards the sea at the western and southern coasts of the continent, and there are large areas dozens of kilometres away from these rivers that are actually desert.

Close to the border with the Northern Region lie the Stormlands, so named because of the constant, violent storms that affect the area. Inhabiting it are the Lunsincth, a race of large Dragon-like beings who can fly gracefully through the air without lifting a wing. It is almost impenetrable, and the weather causeed by a mixture of climatic activity and the Lunsincth's magic.

Southeast of the Stormalands, in a large lake, there are a few large islands, where a rather secretive race inhabits. They may well be another tribe of Elves, but not even their name is known, and they are quick to defend their territory from any intruders. As no one has ever been known to penetrate their defenses, they may have strong naval forces and a perimeter around the island. The Lunsincth may also have came from this region; if so, there might be a cultural connection between the two races.

West of this is where the Seven Knights Council's homeland is. They are led by Lord Tyrborin and Queen Alibellath, and they only control a enough space to meet their civilization's needs. The villages of the Nand'ieos Clan, a tribal group of creatures that just evolved from their creature stage and also led by Chieftain Menatr'olieos, are around the Seven Knights Council's capital city of Reactios.

Further south, the temperate parts of Plains contain the Ar-Klith Mountains, a small group of active and dormant volanoes that are the home of the Klaxxa civilisation.

Western Forests
In the west lies a large forested region, although large areas of it have been cleared by systematic deforestation by native civilisations, and there are long coastlines where the land meets the ocean all along the far western edge of the land. Like the Eastern Plains, the type of forest depends on the latitude, varying from thick conifer forest where it borders the Northern Region, to sparse deciduous woodland, where it eventually opens out into shrubland. This small region is considered to be where the Western Forests end and the Tropical Lands begin.

In the centre of the region lies the city state of Reneath lies, home of the warrior Maen'Ren. On the southern border of the Western Forests sits a large highlands, home of the Nobi. Members of the Cult of Pilgni can be found scattered across the whole of the Western Forests, with followers from various races. It is possible that members the Cult can be found in every city and village in the Forests, although there is little evidence for this theory.

Off the coast of the Western Forests lies the island kingdom of Marmoreal, home of the Dracacituí and the Wartoc.

Tropical Lands
The southern edge of the continent lies a few hundred kilometres north of the Equator. Its primary features include sand-covered beaches, which continue from those along the Western Forests, and tropical rainforests.

Locations within the Tropical Lands include Korodis (home of the Shiarchon) and the Enigmar Rift. Further south, fifty kilometres into the ocean, lies the Archipelago, although it appears that the Archipelago was part of the mainland many thousands of years ago.

History
Years in Koldenwelt's history are given in the BNA/NA (Before New Age/New Age) dating system.

The First Age
Much of Koldenwelt's early history is unknown, and most of has been guessed using ancient artefacts. What is currently believed to be the planet's history is as follows:

The first sapient species, the Screebles, built an empire circa 100,000 BNA. Also around this time, a gnome-like species that became the ancestor of all later humanoid races also appeared in the Archipelago, which at this time was connected to the main continent of Koldenwelt. After a few thousand years, the Screebles' civilisation fell, which was followed by the humanoids spreading across the continent and evolving into numerous different races over the next hundred millennia. During this time, dozens of empires rose and fell, leaving few if any traces of their former might.

The Old Age
In the last 10,000 years BNA, many more civilisations rose, one of the most advanced being the Shiarchon in the south. The Legion of Shiarchon was always antagonistic to the other races of Koldenwelt, which ultimately led to the catastrophic War for the Eye. In the war, many races were reduced to a few individuals or even wiped out entirely. Few were left untouched. After nineteen years, the war ended with what was essentially a stalemate in 0 BNA/NA, with the old world in ruins and allowing a new age to begin.

The New Age
The New Age was not an age of peace, however. Immediately after the war ended, all of the surviving races of the war began rebuilding their forces in preparation for an inevitable future conflict. Technological advances were made by the Klaxxa and Shiarchon, resulting in huge leaps the efficiency and power of gunpowder weaponry and steam engines. The Source was studied by everybody who knew about it in an attempt to find out how to bend it to a particular cause. Most races of Koldenwelt were at peace, but where it mattered, everybody was preparing for war.

In 31 NE, activity was once again reported in the region of Korodis, and it was feared that the Shiarchon were ready to rise again.

In 34 NE, a mysterious force of strange humanoid creatures started to appear around a large Highlands on the southwestern portions of the western forests.