Fiction:Orothil'Tastran Hermitage/Starships

Starship Classification

 * Frigate

Frigates
Tir'Shakor Class=
 * Name - Tir'Shakor Class
 * Length - 230 metres
 * Equipment - EMP
 * Weapons - Plasma beam emitters, hybrid warhead torpedoes, plasma turrets, laser point-defence emitters

A simple and easy-to-build design. The Tir'Shakor class frigate was designed primarily for in-system partols and wolfpack flotillas. One of its primary purposes is to act as a scout vessel and early-warning unit. Equipped with transwarp drives and an EMP unit, the Tir'Shakor class works best in combat as part of a large unit.

Due to their abundance and mass-produced nature, they can be crewed by no less than six personnel without any impediment to operating performance. The vessel's small size and advanced magnetic drives grant it an incredible level of maneuvreability against larger ships.

Crusiers
Ter'Veri Class=
 * Name - Ter'Veri Class
 * Length - 650 metres
 * Equipment - EMP, interdition emitters
 * Weapons - Plasma beam emitters, hybrid warhead torpedoes, plasma turrets, laser point-defence emitters

The original Ter'Veri class crusier was built by the Hermitage's precursor as an answer to the increasing numbers of marauders attacking theri space. Fitted with an advanced hyperspace drive and interdiction field emitters, the Ter Veri was designed to pursue marauder bands, bar them from FTL jump and attack with incerceptors. he interdition emitters themselves are deployed by the two curved arms at the rear of the ship.

The relatively expensive cost of such high-ernergy equipment means that while these ships are foten used in frontier sectors, the Truthkeepers make every effort to preserve each one as each interdition emitter is a valuable asset.

When the Hermitage formed, the elder council agreed to use the design to furtheri ncrease their presence. While thie ship is formidible at its job, the focus on the enrgy-hungry interdiction fields and advanced hyperspace drive mean that effective lone-wolf operations are virtually impossible. To adapt, Ter'Veri often operate in hunting teams of five to twelve.