Fiction:Mendel Pact/War-Guardianship

"Rule 12, No plan survives contact with the enemy."

- Ugandalorian proverb.

The War-Guardianship is the land military of the Mendel Pact.

Composed of the many warrior-nations that joined them, the Mendel Pact is headed by the Ugandalorians, followed by their Walgolorian and Kodalorian allies. However, they also make use of many other beings in their fights, from the feared Largotz War Dragons, the insane Kamasid, and the odd Orgaat, The War-Guardianship is meant to fight enemies on land, as well as assist in ship boarding and infiltration.

Most members of the Mendel Pact shun cybernetic and biologic upgrades, due to how "unnecessary" it is to them. For them, no amount of Cybernetics can replace good training and dedication to your craft. It is, in their minds, somewhat dishonorable to go to cybernetics right off to enhance oneself, instead of training through and strengthen your body the natural way. However, they do support cybernetics on some level, as some forms of it are seen as badges of honor, showing how long a warrior has fought in battle.

The War-Guardians rely mostly on skill in arms and quality of armor to carry them through. Even a Walgolorian Militia Trooper has fine armor, despite being the most fragile unit of the Mendel Pact. The Mendel Pact, when acting defensively, rely on knowledge of the terrain, and using traps to weaken their foes. Mendel Pact members, especially Ugandals, prefer straight infantry on infantry fights, and will use their traps to weaken their foes' infantry, and trap and destroy vehicles.

When on offensive, the Pact changes, deploying vehicles, some battle suits, and walkers to match the enemy head on, while elite black ops forces take out important targets. It should be noted that Ugandalorian Super Commandos and the like receive no enhancements. They are simply, extremely, highly trained warriors, who compensate their lack of cybernetics and other fancy upgrades with iron will, and ruthless dedication to the cause.


 * Military Overviews


 * Ugandalorian - Highly trained, all rounders and most abundant race. Highly trained, and highly powerful warriors, with training beginning the moment they are born. Highly powered plated armor capable of absorbing most damage, and ability to serve multiple roles in war.


 * Kodalorian - Ugandal sub-species with high stamina, and high physical power. Make use of shock troopers, and application of force to certain areas. Make use of vehicles more then the other factions as well.


 * Walgolorians - Highly accurate at range, Walgolorians fight at just beyond the visual spectrum of most enemies, allowing them to out distance them. Also make use of advanced, long range combat suits and highly dangerous auxilias. Walgolorian Auxilias do most of the close-range/melee fighting in their army.

Each faction has their own Divisions, designed for certain battles.

Rules of Engagement
The War-guardianship follows a strict code of war developed in the Super Commando Codex. The Codex names their main strategies and ways of executing war. Of course, attacking civilians who pose no threat is out-lawed, as is piracy, thieving, and most forms of torture.

The Mendel when fighting enemies, will constantly ask their target to surrender and join them in the Pact as members. If the enemies still refuse, the Mendel will engage without mercy, taking prisoners, but constantly launching attacks against their foes by any means needed. Mendel commonly fight with androids to assist them, due to their low fighting number, though all members are effectively one-man armies, with years of battle under their command.

Mendel, once they capture enemies, will begin to use drugs, Psionic-sensitive Ugandalorians, and other forms of mind-control to bring their enemies under their command, if said enemy has not already joined them. This allows the Mendel to capitalize on every victory, or even every capture of an enemy troop.

Tactics
The War-guardian ship focuses on infantry-to-infantry warfare, specializing in personal and 1-on-many fighting. Many of their members, from the Ugandalorians, Kadalians, and Orgaat, are experts on melee combat and martial arts. As such, these race often handle standard combat and melee. To support them at range, are the Walgolorians, who use advanced plasma weapons to attack at extremely long range.
 * Codex of Honor

The Pact changes in it's combat style based on what planet it is on, though in most assaults, it goes right for the kill, and attempts to take any major cities that it can so that the pact can end the battles there far quicker. However, as far as strategic assets go, the pact will only grab them if deemed important. Otherwise, they seek to directly attack, and kill, the enemy, before they deal with anything else.

The Pact is always prepared for invasion of some sort on all planets, as all citizens are trained military combat, and for the Ugandalorians, Kodalorians, and many others, all adults have full military training. As such, citizens are dangerous foes, as they are either always armed with a blaster and Claymore, or know how to kill an attacker in 50 different ways in cornered.

The Mendel prefer to take prisoners, and have a special caste of Psionic Ultra Commandos. While Ultra Commandos are important, a number are taken from the academies for use with the Mendel when taking prisoners. These special soldiers are assigned to Re-education camps, and oversee the assimilation of captives into allies. This comes from their powers, allowing them to slowly alter and re-calibrate the enemies' perception of reality to suite the Mendel better. As such, a once loyal soldier, can, in a matter of days, can believe his old emperor was a lie, and that the Mendel have freed him from his chains.

Religious leaders often accompany the soldiers during their battles. From the Ugandal Reverends, to the mighty Empyreal Caste of the Walgolorian, these offer spiritual and battlefield support to the warriors of the Pact, as well as helping them deal with feelings of lose, hopelessness, and depression. The Empyreal Caste is especially influential, as it's believed they exude some pheromone mixed with telepathy to not mind-control, but "empower" their wards. Soldiers of any species, but mostly of Mendel origin, feel greatly enhanced and ready when near these wise teachers.

Since fighting so often leaves the Mendel without sufficient numbers to fight an all-out war with most larger empires who have expanded longer then they, the Pact has developed several drone machines to fight for them, such as Vashari Battle Legionaries or Walgolorian Security Drones. These units help compensate the Mendel for their lower then normal population.

Many of their tactics and codes of honor are detailed in the Codex of Honor.

Weapons and Equipment

 * Weapons
 * Armor

Recruitment and Training
Typically, all members are highly organized, and highly fit for service. Training in military arts begins for Ugandalorians and Kodalorians, at a very young age, as does the warriors of the Walgolorian. The other races also maintain strong military training and tradition. Typically, most Mendel do not need actual training at an academy, but, if their superior believes them worthy of a command position, they are sent to be trained in the arts of command and logistics.

Conscripts are commonly taught Mendel culture as well, so they may have a chance to earn their way into Mendel society and become full members. As such, they are commonly taught Mendel fighting techniques and weapons, so they may prove more effective in battle.

Typically, Mendel do not organize in large armies unless their leaders call a Crusade on a race they believe threatens their culture and ideals. When this occurs, Rally-Masters go from door to door, bringing it the attention of others, and telling them where to report in to receive their regiment and, in rare cases, receive weapons if they cannot afford them. When not on crusades or at war with major powers, Mendel will file in with a mercenary company and join them for money.

Base of Operation
The Pact's military components are well attuned in any planet, however, the center of their might can be traced to Norius. Found by the Pact shortly after their war with the Mirusian Church of Spode, it was the first planet colonized by Walgolorian, Ugandal and Kodalorian elements, and, after the Pact was formed, became the center of military and naval advancement and training.

Ranks

 * Vard'ike - Private
 * Alur'oos - Corporal
 * Roos'alor - Sargent
 * Var'alor - Lieuntant
 * Alur'Ade - Captain
 * Al'varde - Commander

Walgolorian Ranks
Names for the Walgolorian Laoch Warrior Caste.
 * Fhas'Kaal - Private
 * Fhas'la - Trooper
 * Fhas'ui - Sergeant
 * Fhas'vre - Sergeant Major
 * Fhas'el - Commander
 * Fhas'o - General

Medical Corps
"It won't be pretty, but you'll live."

- Medical Corps Mantra

Frontline Infantry
Trooper= Ugandalorian Troopers are the basic ground forces of the Ugandalorians, though highly trained compared to most others. While most share some of the same equipment, many troopers are allowed to personalize their equipment based off personal preference. Troopers are not rank-and-file grunts, but men and women, of various hostile worlds, who have embraced Mendel teachings for years, and have dedicated their lives to perfecting war in the name of their gods, specially Kadaii Hoorangiir and Tahooris.
 * Use - Main Combat.
 * Weapons - Combat Rifle.
 * Defenses - standard plate armor
 * Species - Ugandalorian, Kadalian, Kaguran

Troopers are mostly made up of the various races within the Ugandalorian ranks, from young to older. Traditionally, Troopers have either blue or green armor. They mainly use Snahence Battle Rifles, though some carry a Caninver sniper rifle. Most also have duel yielded Modiure pistols. Troopers themselves have trained for years as youngsters to perfect the art of war and battle, and become living weapons as a result. A Trooper is difficult to break, mentally or emotionally, and can resist torture, and kill targets easily. With their hardened sense of loyalty, Troopers commonly organize into small squads, and take weapons based off personal skill, filing into battle with their Rally-Master, and fighting the enemy.

Troopers also have wrist gauntlets that house an assortment of flamethrowers, wrist rockets, and other dangerous weapons. Troopers, while only basic ground troops, personify the Ugandalorian ideal of never letting rank designate threat level. As a right of passage that all young Mendel take, a Ugandalorian must forge his own claymore from the unique metal they use, which they carry with them for years afterward.

Troopers deploy in squads of 5, and are lead by 1 Rally-master.

Rally-master= Rally-Masters are the closest thing Ugandalorians have to officers, and often lead squads when Defenders are else where. Rally-Masters where implemented alongside Super Commandos and Shock Troopers by Cadus Clett, and so became an important member among the Ugandalorian Corps. Armed with usually the same equipment as their trooper cousins, Rally-master traditionally wear red armor to identify themselves, though a helmet scan still shows what class a Ugandal is.
 * Use - Officier
 * Weapons - Combat Rifles, Armor piercing weapons.
 * Defenses - Standard Plate Armor.
 * Species - Ugandalorian, Kadalian, Kaguran.

Rally-Masters are made to lead the thousands of various races that joined the Ugandalorian Empire, and be able to work with them no matter what. Rally-masters often outfit their armor with invisibility and active camouflage to take out target covertly before their squadmates move in. Rally-Masters are the equivalent of a Sargent and lieutenant, and are not only in charge of leading their corps into battle, but also responsible for leading them on seek and destroy mission, and acquiring the weapons their squad will use once they make planet-fall.

Rally-Masters get the rank by not only impressing a Marshall, but by also being able to work with other races with ease. Rally-Masters commonly lead Penal Legions, Conscripts to the Mendel, and other forces as leaders as well, and are responsible for assimilating Mendel ideology into their charges. Rally-Masters are always the last to leave, staying behind and holding off foes while the squad retreats.

Militia= Militia are younger soldiers seeking to join the older Trooper corps. Commonly in their teens, they have survived going into battle with their father, mother or caretaker, and, as such, are considered fit for service to their Lord Ugandalore. However, they are considered too young for full combat duty, and as such, hold positions in guarding planets, maintaining order on newly conquered worlds, and supporting real troopers when called upon. Militia are typically young Ugandalorians who have begun their Right of Passage to become a true warrior in society, and, as such, seek to join the Ugandalorian Youth Army.
 * Use - Frontal Assault forces, Defensive force.
 * Weapons - Assault Rifle, personal equipment.
 * Defenses - Plate armor.

Militia carry an advanced Type 12 Snahence Rifle, which fires multiple plasma rounds at high speed, ripping through enemies easily. However, this weapon is a little more out-dated then other models used by Troopers.

Once a Ugandal Militiamen proves his worth, he is allowed join the Trooper corps, or may even become a Rally-master. Some even become marshals. Sons of Rally-masters, or Militia who show particular proclivity with command are promoted to Mustering-Lords.

Militia fight in squads of 6, and are lead by 1 Mustering-Lord.

Militia Mustering-Lord= Militia Mustering-Lords are Rally-Masters placed in charge of leading Militia forces. Much more aggressive, and much more destructive in battle, Mustering-lords are used to keep militia in line, through any means necessary.
 * Use - Militia Commander.
 * Weapons - Assault Rifle, Saber, Pistol
 * Defenses - Plate Armor.

Known for deploying fear and force to keep their troops in line, as they are not as experienced as Rally-Masters, and have yet to perfect their art of leadership and inspiration, Muster-Lord commonly carry the same equipment, or usually carry a sword, so their troops can identify them near-instantly. They commonly can also be seen in a cape of sorts and brown armor.

Mustering-Lords are much more aggressive and less welcoming compared to Rally-Master, thanks to their tougher duties and all-together rougher acts on the front-lines.

Vashari Centurion= Vashari Centurions are the Ugandalorians who lead squads of Vashari Battle Legionaries into battle, whom they care deeply for. They are encased in durable suits of maroon armor styled like Vashari armor and are sometimes mistaken by enemies as just more effective Vasharis.
 * Use - Vashari Commanders
 * Weapons - Twin Pistols, Rifles, Neuro-toxin, claw weapon, explosives
 * Defenses - battlesuit.

Into battle, Centurions wield the same dual Modiure Pistols and Snahence Rifles as the Vashari they command, and come equipped with a more powerful version of their neuro-toxin.

Other than this, flamethrowers, rocket launchers and fuel rod guns are often build into their amore, as well as any other useful weapon they can find. One notable feature is that they often have an mechanical arm attached on the back of theirs battlesuits with they use to grab enemies before shooting them to pulp.

Orgaat Carnivore= Orgaat Carnivores are Orgaat auxilias recruited by the Walgolorian to help them in battle. Strong in melee, the Carnivore squads are brutish in close combat, and helpful to their Walgolorian allies. It's unknown why, but the Orgaat are extremely loyal to their allies, not fighting just for the sake of absorbing DNA, but out of genuine loyalty to the Walogolorian.
 * Use - General Combat.
 * Weapons - Claws, genetic absorbing, pole arm, Bolt-action Rifles.
 * Defenses - Some armor, thick armored hide.

These Carnivores are used for general combat, being highly adaptable, using their DNA absorbing abilities to adapt to each situation their commanders ask them to assist them in. If air support is needed, Orgaat will consume winged creatures. Otherwise, they use their claws, teeth, and pole arm weapons to crush their foes. They are extremely powerful, being able to lift enemies up with one hand, and bounce them off the ground.

Their pole arm weapons, are long, scythe-like weapons, designed to slash through enemies that get close, using their incredible strength to splinter enemies with their swings. In some squads, due to their preference for close ranged combat, The Orgaat often have 2-3 members of their squad carry Bolt-action blaster rifles into battle to attack certain foes at range, as the squad closes.

Orgaat fight in packs of 6, and are lead by 1 Shifter

Kamasid Deathwing= Kamasid Deathwings are flying creatures used to support their allies in their air, and, now in the Mendel Pact, commonly fight alongside Ugandalorian jet pack warriors. Deathwings are the swarm units of the Kamasid hive, the mantis-like creatures cackling insanely as they dive at foes, their Fleshborer guns blazing as enemies scream in terror before the end. Due to the insanity that is common among the Kamasid, no enemy can truly predict what these creatures will do next in battle.
 * use - flight combat
 * Weapons - Poison borers.
 * Defenses - Some armor, flight, agility.

Kamasid warriors carry Poison Borers, specialized blasters that fire biologic shots at targets. These poisonous darts are heated, so they can pierce armor. The Poison Borer then bore into the enemies' flesh, and burns them briefly. This also seems to weaken target's armor systems, and make them more vulnerable to future attacks, as long as the Flesh Borers remain attached.

Kamasid wear some armor, though this is not their only protection, as they have naturally hard exoskeletons. They also, like many others, rely on speed and agility to out flank their enemies, while using their flight to close in on enemies. Kamasid Deathwings will often wait behind Walgolorian Cadres, before flying above them to attack charging enemies.

Kamasid Deathwings fight in swarms of 6.

Walgolorian Fireblade Cadre=
 * Use - Frontal assaults, leadership.
 * Weapons - Advanced Rail Carbine, Wailing Sword
 * Defenses - Heavy armor.

Support Infantry
Conscript= From the various races annexed to the Pact, or from their allies living in their territory, there are the Conscript Corps. Made up of former enemy soldiers and their descendants, Conscripts are actually mostly volunteers, and fill a light infantry role with the Mendel. Coming from all walks of life, Conscripts join mostly because a person is not recognized as a citizen of the Pact, usually, until some form of military service is given. Considering certain Walgolorian castes, and Karpine, however, this could include building military weapons. However, these beings who are capable of service are given the task of supporting Mendel forces.
 * Use - Light Infantry
 * Weapons - Blaster Rifle, grenades
 * Defenses - Light armor.

Conscripts are given special Mark AH-17 Rifle, designed for most forms of combat, and could be set to fire charged shots at an enemy. Conscripts also carry grenades for vehicles and tight masses of enemies. They usually carry little armor, similar to armor worn by soldiers in the 21st century, but much more durable. Thus, they can take much more damage then expected, and still move quickly. Of course, the armor look usually changes, and is designed to look like hybrid designs between the armor worn by their old empire's militia, and their new empire.

When Conscripts show enough skill and dedication to their cause, they may receive the full armor and rank of the race that absorbed them. As such, alien Mendel Troopers and Walgolorian Warriors commonly have mixed races with them, including those they conquered. This is used to keep their enemies on their toes, and to allow occupation forces some opportunity to work with and achieve high relations with occupied aliens. Conscripts, after service is given, are, allow with their families, given full citizenship. However, they must know Mendel Language and culture, and must have knowledge of the Mendel Gods and the Abiding Truth. While they can keep their own religion, it must not conflict with Mendel ideals, and cannot involve sentient sacrifice.

Conscripts range from defectors, to those left behind by either logistics or tactical error, or as prisoners of war. Some are brainwashed, others, monitored closely by their Rally-masters and other commanders for betrayal. If Rally-masters believe they are about to betray their group, they are to shot the betraying Conscript before others join him.

A special division of Conscripts is made up of Mendel allies who wish to become citizens in their allies' empire. Conscripts are called "Aurti'Vesa", or "Outsider Helper" in Mendel. Sergeants, who are to lead their men, and are Conscripts who are full citizens, yet chose to still lead Conscripts into battle for the mendel, are named "Aurti'vesa'roos'alor'' or Outsider Sargent.

Races that are Conscripts include
 * Raptoranean
 * Cathonian
 * Soldarian
 * Volver
 * Mudwort
 * Moorah
 * Deutzalanian
 * Scimat'akar
 * Grux
 * Dragowar (some)
 * More possibly coming due to Xonexi Conflict.

Penal Conscript= "Your scum, but your the Mendel's scum now, and that means, you get a second chance. So use it well."

- Rally-Master to newly liberated convicts.

In their conquest of the stars, the Mendel have found the criminal scum of their enemies make unusually good soldiers, when equipped right. Forming a special division of Conscripts, Penal Soldiers are those of conquered worlds who have committed crimes, and been released from their jail cells by Mendel forces who have successfully take the city. Herded into holding areas, the conquering commander will address the new criminals, and give them the choice. They can remain, and serve out their sentence, or, they can join the War-Guardianship, and earn their freedom.
 * use - Support forces.
 * Weapons - Laser Rifle.
 * Defenses - Light armor.

The most eager, of course, join, picking up arms with the Mendel, and fighting as very light infantry. Used only to support other units at range, Penal Warriors fight with a weak, but very long range weapon called a laser rifle, designed to pierce and slice through enemies at range. However, the weapon is most effective in groups, showering enemies in piercing rounds. They also receive light, FLAX jackets, nearly blaster-proof jackets made to protect the user as best they can.

Penal soldiers often prove to eager, and want to charge into battle. Rally-Masters, as such, keep their soldiers on a leash, telling them where to fight and when to stay behind. While causalities can be high for Penal soldiers, as they fight, they are slowly molded into Mendel by their comrades, slowly becoming true Mendel. Upon having served with honor, they are sent home and given full Mendel honor, and armor, and made full citizens.

While pardoned, if they commit their crime again after this, they will be tasked to a special division of Penals known as suicide squad, full of repeat offenders of the Penal forces, who are sent into the worst fighting as punishment.

Rhyelezolor Warrior= Rhyelezolor Warriors are the main units of the Walgolorian dominion's forces. Trained from birth by their uncles, cousins, or brothers, a Warrior is never trained by his father until he enters the military academies to learn combat doctrine. Basic fighting, aiming, and hand-to-hand combat are taught by distant male members, or female if the recipient is a daughter. Rhyelezolor Warriors are numerically smaller then other forces of the Pact, but, due to their effectiveness at long range, make up for it in a support role.
 * use - Standard Combat
 * Weapons - Pulse Carbine
 * Defenses - Moderate plated armor.

Armed with a fanatical belief in the Abiding Truth, the Rhyelezolor fight in a cadre together, forming close bonds with their fellow members as they fight together. Their trust in the Abiding Truth is what makes them effective, and Rhyelezolor will never back down unless ordered. Their loyalty to the Abiding Truth makes them vicious in both attack and defense, committing themselves totally to battle until the deed is done.

Their standard weapon is a Pulse Carbine, a super-long ranged rifle, used by Rhyelezolor cadres to help their Mendel allies in battle by striking enemies from afar, as other warriors strike down their foes. A common misconception is Walgolorian are weak in melee combat. In reality, their melee skills are utilize sharp, and use effective cutting blades to attack foes. However, since other sides have greater durability, they prefer to only fight in melee as a last resort. This is also due to their low number, as they want to preserve as many of their kind as possible to be of service to the Pact.

Rhyelezolor armor is of very fine quality, considered second only to the Ugandalorians' armor. The plated armor is of sturdy build, far more durable then armor creations used by other races, and the large shoulder pads they have allow them to use them as shields as they take up firing position.

Warriors fight in squads of 5, and can be lead by 1 Sergeant. Warriors are idenitifed, usually, with the rank of Fhas'la.

Warrior Sergeant= Warrior Sergeants are elite Walgolorian Rhyelezolor veterans, who, after 3 years of service in battle, or if they prove themselves worthy, may be allowed to become Warrior Sergeants, so they may lead their own cadre, or, if they have enough experience, may even command 3 at once in battle. These Sergeants are distinguished by smoother shoulder pads, and a bone white helmet, with a line across the left temple of the helm. A Sergeant will typically lead his cadres and men into battle until he is promoted to the position of suit driver.
 * Use - Officer
 * Weapons - Plasma Carbine
 * Defenses - Plated armor.

Sergeants come to battle with the same weapon as a Gvanta Warrior, except modified for a faster firing rate and better reload rate, so they may better fight with their squad mates. Inspiring their squad mates with their zeal and bravery, Sergeants are practically trained to push their men into conditions that they would normally hesitate to go into. Hesitation may mean the deaths of many more warriors, and the loss of the Abiding Truth on the world they fight on. As such, Sergeants may need to push 1 or 2 men into battle to die so the cadres may have victory in the long run.

Sergeants, as stated above, have different armor, but this is not just a cosmetic feature. A Sergeant's armor has power shields for added protection, and is naturally more durable. Typically, Sergeants will have their previous suit of armor upgraded by the Science Caste and Karbine so as to retain a sense of familiarity.

Sergeants are typically addressed with the rank of Fhas'ui.

Gvanta Warriors= Gvanta Warriors are scout forces and the support for Walgolorian assaults. Having lighter armor, but moving faster, Gvanta are used to attack enemy supplies and their supply lanes on planet, while supporting the army in actual combat. Their armor is not very effective compared to their comrades, and is built for speed, not strength. The Gvanta make use of hit-and-run tactics, having developed them extremely well when working with other Mendels in battles against the Alpha Cyber Collective Hulk of a war legion.
 * Use - Combat support, scouting
 * Weapons - Plasma Carbine, Long Sword
 * Defenses - light armor

Gvanta are armed with a Plasma Carbine, a short-barreled rifle used to pick off enemies, or help drown enemies in blaster fire. They usually carry a thin, but sharp, long sword, used to pierce enemy armor easiely. However, like all Walgolorians, they depend on hit and run tactics over brawn fighting.

Gvanta traditionally come from a tribe of Walgolorian raiders, who joined the main empire in their unification.

Gvanta usually fight in squads of 3.

Fermendrik Warrior= Fermendrik Warriors are the majority of Fermendrik fighting for the Pact. Coming from desert lands and other harsh territories, Fermendrik fight with long range rifles and their scared scimitar when needed. Fermendrik, while a strong race, are more prone to long range combat, similar to the Walgolorian. Fermendrik themselves are trained in both long range and melee combat, though commonly deploy as scouts, fighting the enemy before they know the Pact as arrived. Fermendrik are cold warriors, striking with ruthless efficiency, and being able to hide in the most brutal conditions.
 * Use - Sniper
 * Weapons - Bolt Rifles, Twin Scimitar.
 * Defenses - Light armor.

Fermendrik Warriors are armed with a special rifle, called the Bolt Gun. The Bolt Gun is a bolt-action slug launcher, the projectiles fired from it being called "bolts". The small, bullet-like projectiles move at an extremely high speed, allowing them to hit the enemy faster then they can dodge. The Bolt Rifle hits with incredible force, launching targets back slightly as they hit, and often penetrating enemies.

Similar to Ugandalorians and Kodalorians, Fermendrik place great credence on their twin Scimitar, which, as a right of passage, they had to forge, and defeat a wild beast to earn rank within their clan or tribe. As such, they place great credence on these weapons, never leaving them, and even sleeping with them, sheaved at their hip. They do not waste their blades on any target they do not deem worthy, and only the strongest may die by these savage weapons. The blades are extremely curved, causing much pain upon each strike.

Fermendrik wear light armor, underneath their robes, which are decorated with clan symbols and other designs. Their robes tend to be blue and green, though the designs and patterns vary from each member and their personal tastes and what things are important to them, similar to Ugandal armor.

Fermendrik prefer to fight alone, or in small groups, and, as such, often go ahead of the main army to perform sabotage and take out as many enemies as possible. They place great importance on nature and it's use, and commonly use traps with rocks and other items of nature to kill their foes. They have a strange believe in not fighting at rivers, for they believe blood split there is an insult to the river spirits. They mostly deploy in deserts and cold planets.

Fermendrik fight in squads of 5.

Cresake Pathfinder= Cresake Pathfinders are special units, deployed to assist the main army via assassination and sabotage, their presence being a boon to allied units held down by enemy fire. Cresake are trained from birth in the art of long range combat, and they excel in the art. Their main purpose is simply to end enemies with a single sniper shot, ending foes before they can make a serious move against the allies.
 * Weapons - Sniper Rifle, silencer weapons.
 * Defenses - Special Armor
 * Equipment - Sensor jammers, radio frequency hacker.

Since Cresake are masters of hunting, they already can own the field and take down most other units in their recon and assist missions. They excel at this, in fact, being armed with the Cresake Carbine, a dangerous sniper weapon designed to fire micro bursts of energy at targets, which, when they hit or reach a certain range, expand and explode. This can be used to painfully kill a target, or injure several enemies. They carry a variety of other silencer weapons, allowing them to covertly remove enemy commanders.

Cresake carry with them Sensor Jammers on their armor. This means that droids gain blind spots when fighting them, and other units who are dedicated to finding infiltrators from metal detection and other methods are now blind to them. They also carry radio frequency hacking devices. These small devices allow them to hack into enemy communication devices so they may know their every move. This allows them to follow their enemies much better.

When they are not taking out targets at range, the Cresake Pathfinders use highly focused, highly visible light beams that may only be seen by the HUD of allied units. This means they have flagged the target as the most dangerous, and snipers and Walgolorians must target this one. Pathfinders are particularly effective allies of the Walgolorian Warrior Caste.

Truxian Jungle Trooper= Raised from the planet Truxn, These Ugandalorians, called Jungle Troopers or Truxnian Devils, are a strong squadron of soldiers, usually joining other legions to support them as auxiliary units in their battles, by fighting in the role of ambushing enemies, assassination, and close-combat warfare. Jungle Troopers are grizzled veterans in battle by time they join their regiment or army, and help out much more by having great physical strength and capabilities in stealth then a standard trooper.
 * Weapons - Shotgun, Long knife.
 * Defenses - Light armor, natural muscle.
 * Equipment - Smoke and frag grenades.

Truxian Troopers carry the standard Shotgun weapon used in their homeworld to deal with invaders, criminals, or wild beasts such as Drexial that breach their walls. These weapons have 2 different ammo types, between normal rounds and hellfire rounds, which explode on impact with a target. Instead of a Claymore, Truxian Jungle Troops carry a long knife, a sharp, short sword designed for silent kills and cutting through armor with ease. The Truxnian's strength, combined with this sharpened edge, gives them much greater damage output compared to others who yield it.

Jungle Troopers have never really carry for armor, preferring to move quickly and silently through the forest. A Truxnian commonly armors his chest, thighs, shins, and wrists, as well as head, and some shoulder armor, but prefers to keep his arms bare, to show off his clan tattoos. Truxnians are less interested in bright displays, and, as such, their armor is usually drab colors instead. They are also highly muscular, coming from a high gravity world, after all. This makes them bulkier, but much more resilient and stronger then other Ugandalorians.

Jungle Troopers commonly carry frag grenades to ambush their targets, or smoke grenades to blind their targets and lock certain enemy units in place as their allies strike. The Jungle Troopers, while low in number, and eschewing from the martial discipline and obedience of other Mendel species, are still fearsome warriors to face in battle, due to, unlike others, not following the Codex of honor as strictly as their brothers.

Truxian troopers and Kadalians are commonly seen fighting together, due to similar home environments and ideals.

Repair/Engineering Units
Elysian Tech-Cultist= From the tech planet of Elysia, there dwells a secretive group of Mendel, who, having split off many years ago from the Ugandalorians, developed differently then their cousins. Where's the Ugandalorians tend to be more spiritual and more prone to emotional thinking, the Elysians, Glatoros, are more logic and realistic, yet completely understand their cousins, leading to few religious and cultural clashes between the 2. As such, the Elysians donate their Tech-Cultists for the purpose of helping their comrades fight better.
 * Use - Vehicle maintenance, repair, and care-taking.
 * Weapons - Shotgun, Claw
 * Defenses - Cybernetic battlesuit.

Maintaining the technology of the Mendel is difficult, due to their near-constant level of evolution, and, as such, only the hyper-intelligent minds of the Glatoros can keep up with such change, and, in fact, help it along, making sure it does not progress to fast, yet maintaining it so the Mendel do not die out. Due to this, Tech-Cultists often have the best experience with repairing the most dangerous and unstable weapons and vehicles of the Mendel, as one cross-wire, one air twitch, and much destruction could be reaped. a Tech-Cultist, as such, works under maximum pressure, but with the greatest speed and dexterity. Glatoros, and their trainees, due to their training, can perform repairs and know the insides and outs of all vehicles used by the Mendel and their allies.

While they regulate themselves to a behind-the-lines role, a Tech-cultist is also taught, that the best way to protect their vehicles, is to kill that which is shooting at it. Coming to the field with a standard shotgun, Elysians can modify the claws across their back to hold various other weapons, such as Rocket launchers and plasma guns, and flamethrowers. They may use the main claw of their suit, usually used for delicate repair jobs, to grab targets, hold them up, and fire away until they are smithereens.

The battlesuit they wear is a construct designed to increase their reflexes and fine-tuned motor control, so their repair jobs are easier in tight-situations, however, it is also an effective defense, the suit allowing them to take much punishment, and capable of repairing itself as well. The suit further can access and repair other combat suits used by their allies in battle.

Walgolorian Oibri caste Engineer= Normally, the Loach subsect of the Earth Caste is the main fighters on the field of the Walgolorian Dominion, being the strongest and most capable in mind and body. However, to maintain their many weapons, drones, and vehicles, the Oibri, another subject of the Earth Caste, may also deploy to help their brothers and maintain and modify equipment to suit environment and improve their brothers' fighting abilities. Oibri Engineers are those few brave souls who, charged by the Empyrean Caste and the Sovereign Lord, may join the Loach in battle against their enemies. While not as tactically adaptable as the Elysians, or knowledgeable on the vehicles of the Pact, the Oibri do have knowledge on how to repair weapons, and work battlefield repairs on android units.
 * Use - Drone and droid repair, deploying defensive units.
 * Weapons - Plasma Rifle.
 * Defenses - Modified Walgolorian Armor.

Due to the Mendel's as-of now low numbers, which are slowly changing today, they commonly deploy android and robotic units as of now. Ranging from the intelligent Battle Legionaries, to the simple but adaptable Drone units, an Oibri Engineer makes use of thousands of repairing techniques and abilities to repair damaged armor, circuitry and programming. Due to this, an Oibri team can have drones back up and running in no time, and may even assist other units in battle after their done, before finding other units to repair.

Oibri, while not dedicated warriors, still take the field armed with a Plasma rifle, like other Walgolorian Warriors, and use it to fight off other units and support their drones and combat units before they pull back to a safer position. They can also deploy various ammunition dispenser units, and defensive turrets, which can be modified for various tasks and defenses against certain targets and vehicles. Rarely is a Oibri caught unaware, for even if one can sneak past their turrets, an Oibri can activate 2 defensive drones per man to fight off enemies.

Their armor is modified to fit someone of their station, as Oibri caste members tend to be shorter and less stocky. Their armor's helmet's HUD assists in repairs, allowing them to spot trouble areas in their "patients", and fix them.

Where's an Elysian is more static in his repairing and construction, an Oibri commonly moves with the rest of the army as they advance, fighting and risking his life alongside the rest of the combat force to better serve their comrades, or help deployed defensive turrets in the middle of the field to assist in temporary assaults, knowing the turret will fall, yet building them as distractions.

Droids
Vashari Battle Legionary= Vashari Battle Legionaries are a group of androids constructed by the Ugandalorians to bolster their armed forces, specially infantry and mercenary jobs. Originally, Ugandalorians held contempt and disdain for android armies, and, unless they where absolutely needed, thought races should never use such lowly tactics. However, has combat began to take it's toll on the warrior-nation, the Ugandalorians turned to churning out support legionaries. Built originally as canon fodder, Ugandalorians developed a respect for their droids as they developed personality, and began to outfit them with better weapons, and better programming.
 * Use - Frontal assault, multi purpose.
 * Weapons - Battle Rifle, twin pistols, Neuro-toxin, Blast Box.
 * Defenses - Basic Armor

All legionaries are equipped with a basic Snahence Rifle and twin Modiure pistols. Some also can receive neuron-toxin launchers to attack a target's central nervous system. The droids are programmed to be able to make the best of their weapons and ambient surroundings. They are obedient and care deeply for their masters, and high-ranking Rally-masters and Marshalls often have a Droid to act as their personal confidant and advisor.

Some Vashari are outfitted with heavier armor and wrist mounted assault blasters, used for anti-vehicle attacks. The most elite and trusted of these heavy hitters yield a chest-mounted Blast Box, which fires focused plasma rounds from the chest, with little recoil.

Vashari fight in units of 6, and are lead by 1 Centurion.

Security Drone= Used by the Walgolorian to support their fighting units, Security Drones are small, automated combat droids used to assist them in battle against small targets. Not very strong or sturdy, the Security Drones mostly swarm their targets and distract them from more important targets.
 * Use - Combat support, base defense
 * Weapons - Laser Bolter
 * Defenses - Point defense shields.

Considered pesky by most enemies, Security Drones swarm around their targets and contuinly blast them with their Laser bolters, hitting them with weak, piercing rounds. While considered expendable, and very weak, they are often used to attack enemies, and keep them from getting to the Walgolorian forces who are hitting them at long range.

Security Drones are not like Vashari. They are treated more like pets and servants then anything. Only given small Point Defense Shields to protect them, it does not take much to bring down these drones, though numbers are usually their main strength.

Drones fight in swarms numbering from 9-13.

JU-type 7X Juggernaut= The JU-Type 7X Juggernaut Droid is a newer machine built by the Pact to utilize heavy armor and power over simple Vashari. These units act as shock troopers alongside normal Ugandal and Kodal infantry, commonly, the Mendel will fight on the ground, and the 7X squads will fly through the air, before landing right in the middle of enemies, and dispersing them further.
 * Use - Aerial assaults, heavy assaults
 * Weapons - Wave-pattern Arm Canon, Wrist Blaster.
 * Defenses - Heavy-grade armor.

Juggernauts are armed with a standard wrist blaster on both arms, with equivalent strength to a Snahence Rifle. Some, however, are armed with Wave Canons on their right arm. Firing a crescent shaped bolt, the Juggernaut's Wave blast will literally slice through enemies like a sword, before hitting their last target, and exploding slightly.

Juggernauts are massive and heavy with armor, and highly durable. Differing from their Vashari counterparts, Juggernauts are eager and considered loud-mouthed compared to the more silent and obedient Vashari.

Heavy Infantry
Ugandalorian Defender= Defenders are the equivalent of ground commanders, often decorated in Green and Red armor. Experts with most weapons, thanks to higher pay and better training, they can afford better weapons, and some shielding on their armor. However, unlike most races, their armor is of such good quality, that they prefer to not use energy shielding as much as some other races. Defenders, while experts at rifle and combat using guns, prefer melee combat to ranged, though are not stupid and reckless about it. They are often armed with a shield in one hand and a power hammer or chainweapon in the other.
 * Use - Commanders, Elite warriors
 * Weapons - Rifle, Chainsword, Power Hammer
 * Defenses - Heavy armor.

Defenders are the veterans of their forces, trained and tempered by battle, to be the most effective in tactics and fighting. Defenders commonly fight in the front, inspiring their brothers with their kills in battle, and ushering them forward, hoping to keep their men's morale up and high. Defenders will commonly fire on enemy positions while in battle, before, when the time is right, charging forward with their melee weapons. Defenders attain the position by impressing the Marshal of their forces.

Defenders often lead squads of troops, inspiring them with their bravery to fight harder. Defenders often guard important admirals, and are also used to lead Shock Troopers into battle. Defenders tend to have more weapons built into their armor, including poisonous needle launchers, a small-sized harpoon, and various other weapons.

Defenders fight in groups of 3.

A Defender may seek training in Shock Trooper Corps or Super Commando units, without the need to impress a superior officer.

Kodalorian Gallokrin= Their cousins, the Kodalorian, are infamous for being far more violent then the original Ugandalorians, but no less loyal, strong, and courageous in the field of battle and in their personal lives. Many Kodalorian form warbands called Gallokrin, to fight as mercenaries with their cousins. Going all the way back to when the Ugandals first reached the Space Stage, the Kodalorians fought alongside them, using their superior strength and durability to act as shock troopers. Often caring the heaviest weapons and armor, the Kodalorians often act as the hammer, while Ugandalorians act as an Anvil for each other.
 * Use - Shock Troopers
 * Weapons - Halberd, Power axe, Combat Rifle.
 * Defenses - Heavy armor.

Gallokrin traditionally fought for land and beef, though soon became paid in money as well. Kodalorians soon joined the Ugandal's empire, and the feared Gallokrin became a stable in any Ugandal army.

However, with the addition of the Kodalorians in the Mendel Pact, the Gallokrin has since become rare, most rejoining their brothers, while others becoming defenders of Clan property and militia assistance forces.

Gallokrin fight in groups of 4

Ugandalorian Shock Trooper= Shock Troopers are a special unit, originating from the days of Cadus Clett and the War of Arbitration. The Shock Troopers where given the same training as the Super Commandos, yet deployed in greater numbers, though in combat, the differences are truly hard to spot. Shock Troopers are commonly deployed in situations where the battlefield may be unpredictable or unknown. Things situations include fighting in underground conditions, space ships, and congested urban conditions. As such, they are trained to think fast, react fast, an show little mercy in battle, making them seem the most savage of Ugandal forces. Shock Troopers are further deployed to assist the main army when needed. Shock Troopers, ultimately, have their own Hierarchy within Mendel Command, and report directly to the Supreme Field Marshal of forces. If the Field Marshal attempts to start a rebellion against Lord Ugandalore, Shock Troopers are trained to execute him at once.
 * Use - shock troopers, Elite warriors
 * Weapons - Combat Rifles, Heavy weapons.
 * Defenses - Heavy armor.

Shock Troopers themselves come to battle with heavy blaster rifles, much more powerful and dangerous then standard infantry rifles, and designed to have as much damage out put as possible, though have a smaller ammo clip then mass infantry weapons. They also carried a variety of weapon and armor attachments to allow them to fill any role in a combat situations, making them adaptable to any situation that could come up in their combat role in the unknown. For supporting mass infantry attacks against the enemy, the Shock troopers carry heavy rocket, grenade and ballistic launchers, as well as plasma canons.

Shock Trooper armor is much harder and more durable then the standard armor worn by their Trooper/Rally-master cousins, and, is vacuum sealed to allow for combat in airless situations for 10 hours. They carry 2 other canisters full of oxygen, allowing them to extend this time further. Shock Troopers get the position by impressing their Rally-Masters, who would allow them to enlist for Shock Trooper training. The Shock Troopers, however, strangely, remain an all-Ugandalorian division, unlike the other forces under Ugandal control who diversify.

Shock Troopers fight in groups of 5.

Kodalorian Warriors= Warriors are the rank and file Kodalorians, levied into units for the defense of the Kodalorian way of life and their allies. Having all the martial prowess of the Ugandalorians, with added strength, Kodalorians make brutal enemies in battle.
 * Use - Shock Trooper
 * Weapons - Battle Rifle, Power Axe.
 * Defenses - Ballistic combat Armor.

Warriors are charged with using traps mid-combat to cut enemies off from each other, and pick them off one by one, or immobilize their vehicles, making them natural barriers. Warriors commonly yield a powerful Battle Rifle, used for most engagements, and is used for most heavy assaults, firing highly explosive slug rounds. As their cousins traditional carry a sword, most Kodalorians carry a Power Axe to butcher their foes. Warriors form a go-between, between the Kadalian Giants and their close-ranged expertise, and the longer ranges used by other races, allowing them to either jump into battle to help Kadalians and Orgaat, or fall back to assist Walgolorian and Ugandalorian infantry. Warriors give the Ugandalorians the strength to counter superior races such as the Skordi or Dragowar in battle, something that is never forgotten.

While they lack the heavy armor their smaller cousins use, the Kodalorians have a set of ballistic armor, colored with Clan and family patterns, and often, hidden underneath traditional Clan war-dress, making them look unarmored and half-dressed barbarians. The armor, while durable, is not as good as the Bescar'dermis used by Ugandalorians in their armor-forging.

Warriors fight in squads of 6, and usually have 1 War-master attached to their squad.

Kodalorian Noble Warriors= While Warriors offer the Kodalorian and their allies brute power and excellent use of terrain and traps, they often have trouble with infighting and causing trouble with rival Clans, and, as such, Kodalorian war-chieftains often need a force that provides staying power. Noble Warriors are this unit. Drawn from Elite Kodalorian traditions, Noble warriors are bedecked in heavier armor, and yield deadlier weapons.
 * Use - Heavy weapons.
 * Weapons - Energy Bolter, Power Sword
 * Defenses - Heavy ballistic armor.

Intimidating to behold, these "space marines" often yield powerful Energy Bolt Rifles, instead of the standard battle Rifles. Instead of being a slug thrower, the bolter fires focused plasma at a target, sacrificing firing speed for out-right damage. Instead of a traditional axe, these men carry a power sword, used with brutal efficiency. Noble Warriors commonly deploy with Ugandalorian Shock Troopers to assist them, and act as heavy infantry units, being know to use the "Tar pit", sucking enemies into battle with them, using their durability to waste their time and ammo, as more important and fragile units target vulnerable positions.

Noble Warriors wear, unlike their other kinsmen, who prefer light-fitting clothing over their armor, heavy armor. Designed to protect, the armor also greatly intimidates enemies. The armor is equal to that of a Ugandalorian Marshal. Noble Warriors fight in squads of 4.

Kadalian Giant Trooper= Kadalian Giants commonly fight for the pact in small groups, deployed as shock troopers and used against enemies with frightening strength, such as Dragowar or Skordi. Due to this, Kadalians are useful, for Ugandals, while experts in combat, hate fighting enemies that prove more brutish then anything. As such, Kadalians enjoy ripping apart enemies with their Ripper Rifles, or merely bashing them with their own fists or the gun itself. Kadalian Giants, however, are not mere strong arms for the army, and display incredible tactical sense, setting traps and expert ambushes, as they where trained by a harsh life inside the their savage world of Kadalia.
 * Use - Heavy anti-infantry weapons
 * Weapons - Ripper Rifle, their own fists, swords.
 * Defenses - Heavy armor, naturally resistant hide.

Kadalians fight using a ripper rifle. Large, cumbersome, the rifle fires large rounds designed to tear smaller foes apart, and was built by the Kadalians themselves to be used as a club or bashing instrument, in case they don't want to merely punch an enemy. Kadalians built it as a heavy, automatic shotgun, with 2 firing styles. The longer range, fires a hail of rounds, while closer combat projects more rounds per shot, with less firing speed. Kadalians, while not the expert sword smiths their allies, are still yield fearsome and effective tools for the job.

Kadalians are infamously resilient, known for taking quite a bit of abuse from both war and their homeworld before falling. However, to protect themselves, they created their own armors, mimicked from the Ugandals, and plated across their bodies. The armor protects them as they close, as Kadalians have a natural instinct to get in close to fight their enemies.

Kadalians are common when ambushing and laying traps is common, and, as such, Kadalians are common in jungle-fighter divisions and urban warfare. They perform well in most conditions however, and are also common in occupying planets that prove extremely hostile. Most Kadalians are allowed to wear Ugandalorian armor, though some are more traditional and go for their own equipment.

Kadalians fight in Squads of 3, though can be lead by a Kadalian Rally-Master, called A Head-Boss.

Stealth
Marauder= The secretive and deadly Marauder is a unit of troops to be truly feared. Armed only with blades, like knifes, wrist gauntlets, and, at times, swords, Marauders rely not on overwhelming fire power and intelligence, but on their wits alone. Usually in groups of 3, Marauders act in missions with Super Commandos, with 1 Commando for every 3 marauders. Their job, however, was not as multi-functional as the Super Commandos. They did 2 things. The first was to deal with high ranking, high risk targets, and the second, was to attack foes from behind during a fire fight.
 * Use - Assassin
 * Weapons - Blades, knifes, swords
 * Defenses - Stealth armor

Marauders are brave and secretive, and often know fully well that they may die. Yet, they dedicated to their people and culture to the point where they are not afraid to die for their families. They commonly appear in claret armor. Each marauder has an mist spewer installed in their armor, with they use to cause chaos in the ranks of the enemies.

Marauders fight in groups of 4. High ranking Marauders can become Blade Masters, warriors attuned to fighting with blades, and travel the galaxy collecting one from each culture. Blade-masters spend years perfecting the art of the sword, and may die fighting an alien for their blade in a forgotten part of the universe.

Blade-master= From the secretive, elite corps of Marauders units, are the rare Ugandalorians who master the arts of swordsmanship, honor, and gallantry, becoming masters of mind, body, and blade, while also becoming leaders among their brothers and inspiration for their path in the Aspect of Swordsmanship. After many years of service to their lords, a Ugandalorian Marauder becomes very adept with his sword. To cut through multiple ranks of foes at a time, to kill an enemy and disappear before they realize their master is dead, and to out-match other swords men of the galaxy are all the hallmarks of an aspiring Blade-Master. When he finally does reach his rank, he becomes, the thing revered by all Mendel warriors. Honored by his Clan, the Blade-Master leads certain groups of Marauders in their missions of stealth and assassination.
 * Use - Marauder Leader
 * Weapons - Twin Claymore
 * Defenses - Armor, stealth abilities.

Blade-masters are exalted for a reason. Their blades are personally forged and cared for by them, folded over so many times that they may cut through any armor or material with a mere twitch of the wrist, a flick of their fingers. The 2 blades they yield are usually claymores, large two-handed blades, that, based off the teachings of Ugandalore the Unifier, may yield these massive blades one-handed, in each hand. It comes from their first High King, and his daily practice with the blade, leading to him being able to hold it one handed, despite it's considerable weight.

Blade-Masters lead their brothers, lending their better experience to them, so they may better take out and destroy enemy leaders and targets during field operations. Blade-Masters, will in fact, go after the strongest foes as their Marauder brothers cover them, hoping to challenge themselves even further in battle. After years of battle, a Blade-Master will usually abscond to seek out other famed swordsmen to duel, taking their blades in victory. The Blade-Master will only rejoin his brothers if called forth by the Lord Ugandalore, or if he returns to his people after gathering so many blades and swords.

Blade-Masters, to represent their skill and status as veterans, receive sliver-grey armor.

Walgolorian Infiltrator= Walgolorian Infiltrators are a unit of Walgolorians, who, using their advanced stealth suit, can effectively infiltrate their enemies, without notice. This is due to how advanced the Mark TVX9 battle Suit is. While small compared to most others, only a little larger then A Walgolorian Fusilier's armor, the Suit carries several advanced stealth and weapons systems, which, in they time their ambushes, make Infiltrator pairs extremely deadly in combat.
 * Use - Melee unit, mid combat assassination
 * Weapons - Wrist blades, Burst Canon.
 * Defenses - Stealth armor.

The Walgolorian Infiltrator suit first uses phase tech used by the Multus Esse to make them ghostly and barely visible by even the most advanced targeting systems. This also changes their ghostly, usually grey image in Phased-out mode, to the colors surrounding them, as the suit constantly scans behind it to see the ability. The Suit then deploys sound dampening and several other weapons to practically wipe it from existence. If spotted, the Infiltrator can deploy a "Flash Phase", where multiple colors flash across the armor, confounding targeting systems, overloading machines Photoceptors, or blinding organics.

As is common among the Walgolorian, their weapons are designed for quick, precision blows at longer ranges then most, using a Burst Canon to take out several targets. Designed after Multus Esse Arm canon weapons, the Burst Canon fires a massive plasma round designed to burst through multiple targets, and is useful against hordes of tightly packed enemies. If they feel the need, Infiltrators will use twin wrist blades, and using their Flash mode, appear in an enemies' ranks, blind several of them, and take down those in front of them.

Their stealth armor, is not designed for direct combat, but maintains great protection if they cannot deploy their flash screen in time. Since the Flash phase cannot be used infinitely, if it is recharging, the suit itself can protect the user, as he disappears from the field of vision.

Infiltrators fight in squads of 3, and can be lead by a Fhas'vre, a Walgolorian Sergeant Major.

Religious
Reverend= Reverend are the sacred priests of Zaraturai, their duty to remind their brothers to the scared values of unity, duty and destiny. Furthermore, they are responsible for the spiritual health, faith and brother's zeal within the Ughandalorian's ranks.
 * Usage - Spiritual leaders, seeing to the health of the army.
 * Weapons - Brazier, Melter
 * Defenses - Highly durable plate armor, force field necklace.

They are traditionally seen white, ancient, Templar-styled armor and commonly wear winged, skull-shaped helmets to frighten their foes. Furthermore, copies of ancient Ugandalorian scrolls can also be found on them. Not only is their armor durable, but Reverend also wear an special necklace with a powerful shield generator inside. They are armed with a mace-like brazier and a melter, purging their enemies with holy fire in the name of their light goddess. Reverend uniquely have to ability to ignite fallen allies into a pyre with they can do massive damaging to unsuspecting enemies. Such thing is seen as a final honor by fellow Ugandalorians for the fallen, as they not only are granted a ritual death but can also take a couple of enemies with them post-mortem.

Outside of battle, Reverends work to inspire their men to holy faith and keep their spirits up, as well as help heal the wounded and tend to the dying, to make their last moments as comfortable as possible. Reverends, having grown far less dogmatic and ultra-religious that Deacons with age, are equally important in the process of assimilating new races, helping them mend their culture with that of the Ugandalorians once a war is over, and helping the conquered adjust to their new rulers.

The Ugandalore's traditional armor, that he wears for political situations and meetings, is a modified version of a Reverend's armor.

Militia Deacons= Militia Deacons serve similar roles to Reverends, with the sole exception that they not only warrior-priests, but also front-line combatants.
 * Usage - Religious members of a militia force, crusaders
 * Weapons - Battle-Mace
 * Defenses - barrier Necklace, plated armor.

They have a zealous loyalty to the Ugandalorian Gods, and often an conservative personality as well, seeing themselves as the Gods' most fierce crusaders, fighting for them, the Sacred Virtues, and little else. It is only after they have grown older and wiser that they can become true Reverends. Deacons wear light purple, crusader-like armor, with more and more white parts appearing as he follows the path leading to becoming a true deacon. While their are equipped with the typical barrier creating-necklace, their armor is somewhat weaker than that of an Mustering-Lord. Unlike Reverends, Deacons do not have scrolls attached to their armor, but instead they have seals placed on them, with the texts instead carved it into their armor.

They commonly carry the same weapons as Militia, but also a battle-mace as a way to avoid shedding blood, with they see as impure.

Kodalorian War-Priest= Kodalorian War-Priest are the warrior-priests of the Kodalorian armies, and charged with similar duties to the Reverends. Coming from a sect of warriors separate from the other Warrior-legions of the Kodalorian race, the War-Priests dress themselves in ancient black armor and pure white robes, while inspiring their allies.
 * Use - Religious Leaders, maintaining army health.
 * Weapons - Mace.
 * Defenses - Armor.

Kodalorian War-Priests normally do not leave their monasteries, preferring to wait in habitual silence, and read from their scared scrolls and books unto their followers on holidays and certain hours of the day, before returning to their fortress-monastery. As such, much of their time is spent in silence so as to focus the mind. However, some priests feel the need to leave their fortress monastery, and help join their comrades in battle to keep their faith up. Such is seen as duel-fated. While Kodalorians see the priests as holy, and quite helpful, their brothers see it as a solemn task, as they are abandoning the oath of to do no harm onto other life in order to complete their tasks.

Kodalorian war-priests carry a holy mace into battle to defend themselves, and, as part of their oath, cannot attack a foe unless attacked first. As such, they carry no ranged weapons, merely chanting to their brothers to maintain discipline and hold the line, or charge alongside their brothers into the fray once ordered. Like Reverends, they maintain unit health, instead of advanced medicines and serums, use herbs and brewed drinks to assist in the healing of their charges.

A War-Priest wears black and blue armor, adorned with robes covering his face, similar to Terran Ninja, and covering much of his highly protective armor. These robes start of white, but, as they spend years in battle, they are colored darker and darker, going from red, to black.

Ustmen Wolf-Priest= Originally followers of their own believes, The Ustmen, when they joined the Ugandalorians, left behind their religion to join the Mendel. While encouraged to keep their own religion, they refused, adopting many Ugandalorian customs and ideals, and mixing them with their traditional Deutzalanian believes. However, one thing that did not change, was the sect of warrior-monks called Wolf Priests. Working alongside Ugandalorian Reverends at times, Ustmen Wolf Priests are fielded by the Deutzalanian populations under Mendel protection to bolster the men's fighting abilities. However, they are much more then simply priests who see to the health of their charges. Much more aggressive in mind set, and dangerously hot-tempered, Wolf-Priests fight against the unbelievers with incredible essence power and skill with melee weapons.
 * Use - Religious leaders, shock troops
 * Weapons - Long Spear
 * Defenses - Armor, essence powers.

Wolf-Priests are armed with a Long spear, a staff weapon with a curved blade on it's tip, made to slice through enemies, as well as channel their arcane essence powers at foes. This staff also doubles as a way to channel their incredible essence powers at foes, allowing them a more direct role in combat.

Wolf-Priests wear seemingly primitive armor, adorned with wolf and bear pelts to give them a fiercer look in battle, their helmet fashioned from a Wolf skull, and pelts covering their shoulders like a cape.

Elite Infantry
Super Commando= The Super Commandos are a group of Ugandalorian Elite Knights, having survived countless battles, and easily the most elite among the Ugandalorians. Super Commandos are always the first to answer the call of Ugandalore, and are sent into Black ops missions and the like, to soften up enemies before the main army moves in. Super Commandos are the ones who started the idea of multi-colored armor to represent a being's personality and character, and often wear armor representing their elemental affinity, though they always will weary their typical stealth mantle. When deployed in black ops missions, they where black-grey armor.
 * Use - Elite Warriors, Black Ops.
 * Weapons - Heavy weapons.
 * Defenses - Heavy armor.

Super Commandos trace their linage back to the veteran knights of Ugandalore, the "Muire", who would fight for the most powerful clans in the most dangerous conditions, and, surprisingly, suffer little causalities in battle. Super Commandos, once the space stage was meet, specially with the rise of the Ugandalorian Empire, where turned into elite black ops units by Cadus Clett when he rose to prominence. After the War of Arbitration, they Super Commandos would disseminate some of the training to further improve the more common grunts. In addition, after dealing with the unpredictable forces of the Juggernaut, Commandos took to training the Shock Troopers.

Super Commandos can often be seen aiding the main force by picking off enemies deemed stronger then usual, and inspiring Troopers with their bravery and ferocity. Just their mere presence can cripple the enemy, and inspire the Troopers and Defenders to fight harder. Cadus Clett is the founder of the Super Commandos, and the most elite branch, are often nick named such names as, "Fist of Cadus", "Clett's Killers", and "Ash makers".

Super Commando squads usually number 4, though 2 squads usually deploy together.

Marshall= Marshalls are a high honor in Ugandalorian society. The eldest and most experienced, the Marshalls are the highest ranking, and often are the clan leaders or close to it. Often seen in gold armor, Marshalls range from platoon commanders to war generals. Marshall is also a title for any Ugandal with command duties.
 * Use - Major Commanders, Elite Warriors
 * Weapons - Blade Weapons, Combat Rifles.
 * Defenses - Heavy armor, powered shields.

Originally, in the times of Cadus Clett, Marshalls where extremely common, and the gold armor lost it's value due to corruption. High ranking leaders would demand from the Ugandalore a set of Marshall armor and rank, and, to avoid clan disputes, would give it to them. Cadus, disgruntled about working with officers who did not deserve their rank, worked with the new Ugandalore, Ugandalore the Reformer, to do away with many Marshalls, and put them in Rally-Master squads. Another problem was, usually, a Ugandal leader fought alongside his trooper brothers to inspire them. However, marshalls quickly became "desk-boys" and only kept in shape to wear the armor.

Now, Marshalls fight alongside their troops, inspiring them with bravery and their mere presence. Marshalls are the most durable soldiers, and often, have the best equipment to fight with. Due to their bright armor, they commonly have trouble with being targeted by Snipers. However, they can get around this through active camouflage upgrades, allowing them to disappear mid-battle, or through advanced shielding on their armor, allowing them to take some of the worst punishment in battle. Marshalls are the equivalent of Captains and Commanders.

Marshalls usually have a squad attached to them to guard them.

Assault Commander= Assault Commanders are above even the rank of Marshall, being the most highly honored and sought after rank among Ugandalorian warriors. Reserved for veterans of a thousand bloody campaigns, Assault armor is highly durable, and modified from Marshall armor to be even stronger and more durable. The armor is known to be a modified form of powered armor, allowing the assault commander to deploy in even the most damaging assaults and come out alive.
 * Use - One man armies, Generals
 * Weapons - Varies
 * Defenses - Advanced combat armor.

Assault Commanders often receive the best weapons, and combine this with years of experience to become the best warriors the Mendel can field. Strong, and durable, Assault Commanders are the hard rock that enemy assaults crumble upon, or the hammer used to strike the killing blow. Often, Assault Commanders will devastate their enemies at long range, when they deploy, then lead the assaults and butcher their enemies in close quarters.

Due to the rarity of Assault armor, these beings are deployed only when absolutely needed, and, when they do, each is a hero among the clans in his own right. As such, high ranking leaders commonly make sure to put the Assault Commander in the situation where they are most needed, while working to minimize their losses. To protect them, Mendel Shock Troopers commonly deploy to guard these famous veterans.

Assault Commanders are very rare, fewer then planets under Mendel Control, compared to the vast armies. Commonly, armies are lucky to have just one Commander among them. It should be noted that just having a command position does not guarantee Assault Armor. One must attract the attention of one of the highest ranking Clan lords, or even Lord Ugandalore himself.

Hywlyr= The Hywlyr are among the most dangerous of Walgolorian units. Silent, watching, and always observant, the Hywlyr begin as common Militia, but, during their Days of Service, if they display enough skill in battle, and gain the respect of higher ranked officers, can join the elite Hywlyr (Guardian Surveyor Corps). Their job is to "Survey" the enemy, watching them, and reporting their movements, and silently thin their numbers.
 * Use - Sniper
 * Weapons - Sniper Carbine, Energy hammer
 * Defenses - Light armor

When their comrades engage the enemy in open combat, and their enemies are struggling to get close enough to fight back, the Hywlyr strike, like hunters finally unleashed from their cages, and get to feel the freedom of the hunt once more. With longer range weapons then most others, the Hywlyr are used to help coordinate attacks on their foes.

Their weapon, the Sniper Carbine, is a long ranged weapon, even more so then most Walgolorian weapons, and used to plow down enemies. The weapon, with it's large ammo clip, can fire many rounds of plasma at it's foes, and, can be reloaded quickly. A very experienced Hywlyr can mow down hundreds of enemies very quickly. In Melee combat, the Hywlyr, carries a small, one handed energy hammer, known as mallet. The weapon can, once it makes contact, fire a small pulse of energy around it, not only braining whatever was hit with it, but burning several other enemies nearby in plasma.

For all their abilities, the Hywlyr lack effective armor, and rely on extreme long range combat, or guerilla tactics, to attack their foes. Hywlyr, however, move quickly and silently, and are considered death on two legs for the enemies of the Mendel Pact.

Hywlyr fight in squads of 6.

Saeylyr= Marching into battle with the most advanced long ranged weapons, the mighty Saeylyr or (Executioner Surveyor Corps) are considered the most fearsome of the Walgolorian Infantry Cadres. The most experienced of the Hywlyr, Saeylyr have more advanced equipment and training, and deploy alongside their younger comrades, though are always the last to pull back always holding the line, as the Hywlyr retreat, giving their allies time to save causalities. After their comrades are safe, the Saeylyr will pull back as well.
 * Use - Sniper, Commanders
 * Weapons - Sniper Carbine, Sub machine gun, Energy Hammer
 * Defenses - Moderate armor.

Saeylyr Adepts, the eldest and most experienced, are commonly ground commanders, leading infantry squads and directing units across the battle field.

The Saeylyr have the same weapons as the Hywlyr, but are much stronger and more personalized. The main difference is their Sub-machine Gun, used to mow down enemies at mid range that are closing upon them. The weapon can pierce, several layers of armor, and hit multiple enemies with ease.

The Saeylyr have efficient armor, though it is not as protective as the armor worn by other members of the Mendel Pact. The Saeylyr, like many of their comrades, rely on speed and quick movement, rather then holding the line longer then they should.

Saeylyr fight in Squads of 4.

War-master= War-masters are, akin to Rally-masters, in charge of organizing and bringing Kodalorian military forces up to power. Coming from the high echelons of society, War-masters, unlike most, despise fleet command, and prefer one thing; to be on the ground, in what they call "True Warfare".
 * Use - Commanders, heavy warrior.
 * Weapons - Energy Bolter, Claymore.
 * Defenses - Heavy Ballistic powered armor.

Seeing that some planets where more aggressive or brutal then others, The Kodalorians soon encountered a problem with maintaining discipline among their soldiers. While regiments from Ardacia and Vostraya proved stubborn, loyal, and almost impossible to dislodge once they landed, others proved ill-tempered and stubborn to following orders. Looking to Rally-masters deployed by their own allies, the Kodalorians made the War-Master, officers picked from these planets to inspire their native allies and convince them, quickly, to follow their orders through mutual trust and brotherhood with one another.

War-masters commonly carry the same Energy bolter into battle, as well as an enhanced Claymore. They are finely trained by their fore-parents in the art of war, and know few equals in swordsmanship. War-Masters lead their Warrior teams on the front, directly receiving commands and directing their brothers to follow their command. Commonly, they will engage enemies at melee, while their teams shot down other foes.

War-masters commonly dress in what looks like traditional battle armor. However, this ballistic armor/chainmail mesh is really and advance set of powered armor.

Orgaat Shifters= Orgaat Shifters are Orgaat Commanders designed to lead their Orgaat Carnivore squads. While all Orgaat can see what DNA can be useful to the cause, the Shifters are like most strategic leaders, strategizing which DNA can used, and what DNA goes best with an Orgaat's talents.
 * Use - Commanders
 * Weapons - Claws, War blade, Walgolorian Plasma Rifle
 * Defenses - Thick armor and flesh.

Orgaat Shifters are high ranking members of their Web, fighting the longest, and being the oldest, and largest in size and terms of power and intellect. They have trained themselves to use their ability to see DNA, and, with their connection to other Orgaat, figure out who can use the DNA the best.

They are skilled in battle, using many of the same weapons as their younger cousins, Orgaat Shifters also carry a Rune Blade for combat. These blades are reserved for Shifters and high ranking warriors of their society. Orgaat Shifters are also, due to their rank, allowed to use the Pulse Rifle of Walgolorian Warrior Castes.

Their armor and flesh is much more developed and more durable then their younger cousins.

Elite Guard Units
Eran Guard= Eran Guard are the elite of the elite, chosen from the finest warriors of the army, and trained to guard the Ugandalore. Reformed from the Blood-bearers legionaries, Eran Guard are much deadlier, and much more organized, no longer divided by regimental loyalty to a certain planet. This means they come from all sorts of areas under Ugandal control.
 * Use - Guards of the Ugandalore
 * Weapons - Dark Sabers, advanced weapons.
 * Defenses - Heavy armor.

Eran Guard are armed with the most advanced weapons available, and are foes known for deadly skill and resilience in battle. They also yield scared Dark Sabers. These pure black blades are made via ancient techniques that channel their users' rage into power, making the Eran Guard feared by any they face.

Eran Guard have the best armor needed in their duty to protect the Ugandalore. They do not deploy unless he or his direct family is on the field, and will do everything to protect his family and he. Failure to do so results in some Eran Guard committing ritual suicide.

Eran Guard are recruited from orphans who wish to join them, and Super Commandos, Defenders, and Shock Troopers who perform particularly well.

Empyrean Guard=
 * Use - Guards of the Empyrean Caste and Sovereign Lord.
 * Weapons - Soul Spear, Honor Blade
 * Defenses - Heavy Powered armor.

Aube Guard=

Mercenary Forces
When the Mendel sell their services to another race, they usually customize their forces slightly different from that of the standard military protocol, as they longer need a "uniform" look, and are allowed to customize to their liking. Basically, when a Marshall gathers enough forces, he can go to his high lords, and ask permission to lead mercs to aid an ally and fight for money and glory. If the Mendel Lords agree, they may go off, to fight for as long as the contract requires, then return home, either when done, or when the High Lords call upon the Clans for a crusade.

Ugandalorian Warrior= Ugandalorian Warriors, once they are mercenaries, become quite simply one of the best forces around to fight with. Fierce, loyal, and dependable, A Ugandalorian seeks to execute his contract to 100% of his employer's wants and needs, while cutting down foes with ruthless intent.
 * Use - Basic Combat, aerial assault.

When performing as Mercenary forces, Ugandal warriors commonly customize their armor once more with Clan imagery and symbols to honor their ancestors. In battle, they perform to form the bedrock of assaults which enemy attacks crumble upon, doing the basic tasks of battle, such as aerial assault, basic combat, and sniping, while supporting their comrades in a variety of ways. A Ugandalorian is very tactically adaptable, making them dangerous alone as they are in groups, though prefer to fight in numbers so as to maximize their combat power.

Ugandalorian Warriors are considered high-class Mercs to hire from, as they don't come cheap, but their services are always at 100% or higher. However, they do not like being scammed or cheated, and can easily turn on their employer if they don't like his orders or feel he is cheating them. Many Ugandals can be found working for criminal syndicates as debt collectors and enforcers.

Kodalorian Shock Troop= Kodalorian Shock Troops are Kodalorian mercenaries, very similar to the Gallokrin that serve the Clan Kings of Ugandalore, but have fallen in with Ugandalorian Mercs and have worked with them to make money and riches for their own families. Gallokrin have always been regarded as important, as they often act as aides to Ugandalorians, due to having served in many armies, and knowing the lay of the land with foreign enemies.
 * Use - Heavy Infantry, heavy weapons.

When they organize in their troops, Kodalorian Shock Units are dependable, tactically adaptable units, useful when supporting other Mendel forces in Mercenary conflicts.

Walgolorian Rail-gunner=

Orgaat Carnivore=

Vehicles

 * Vehicle Link

Light Walkers
Guardian-class walker= The Kodalorian Guardian-class battle and scout walker, shortened to Guardian Walker, is a fast, moving, strangely fragile unit, considering the Kodalorians' like for heavy hitting vehicles at just the right spot to do in enemies. These vehicles are made for combat support and fast moving strikes. The Guardian is outfitted with all sorts of upgrades to go from jungles, volcanic wastelands, and ice fields, with little time needed to change upgrades.
 * Weapons - Repeating Blaster, Missile Layer
 * Defenses - Light armor, Speed.

The Guardian mostly uses a Repeating blaster to mow down infantry, and antagonize vehicles and heavier targets. The Kodalorians also outfit them with a weapon called the missile layer, which fires salvo upon salvo of missile with little reload time, and bombard areas.

Guaridans, despite being built and designed by the Kodalorians, can be used by any species.

Jai'ko-class Walker-Titan= The Ugandalorians' Jai'ko-class Walker-Titan is a larger, sturdier walker used for most assaults. Large, though hard to maneuver, the Walker-Titan is used to clear opposition out of cities and fight as light artillery, though fills mostly the role of the former.
 * Weapons - Twin Heavy Canons, artillery pod.
 * Defenses - heavy Armor.

The Jai'ko moves slowly, plodding through, slowly butchering everything that crosses it, though it's target must be right in front, for it has a terrible time turning. As such, the smaller, more nimble, Guardian is used to destroy flanking enemies. The Jai'ko itself has twin heavy canons used to blast away most targets it has insight, and is used to destroy barriers or buildings in it's path, or it can simply walk on them, crushing them under foot. The Jai'ko has a secondary gun, in which the gunner can target enemies at long range and fire upon them with long range plasma rounds.

The Jai'ko, while effective at clearing out cities of enemies, is only used sparingly when in open combat, as it is slow, and it's legs, despite all it's heavy armor, and still very sensitive to enemy rocket fire and the like.

Tanks
Candarro Assault Tank= The Candarro Assault Tank, named after a leader of myth and legend in Ugandalore, is one of the main assault vehicles used by the Ugandalorians, and impressively powerful war-machine.
 * Weapons - Mass Driver canons, beam canon.
 * Defenses - Shielding, heavy armor.

Used as the main means of combat and troop-transport across the field, Candarro Assault tanks move on repulsor-lift and metal treads, depending on the situation and the planet.

It's main weapons are four Mass Drivers that fire accelerated canister rounds at targets, ignoring any shielding and pounding through armor with ease. For other engagements, a second gunner can fire a beam canon to burn through enemies and disintegrate them.

The Candarro receives heavy, durable armor, and powerful shielding to protect it's occupants. Other then a driver and a gunner, the Tank can carry up to 6 infantry men at a time.

Mobile battle platform= Mobile Battle Platforms are heavy artillery tanks, rolled into battle to bombard enemies at long range. Used to soften up enemy defensive turrets, or destroy enemy vehicles and fortifications, Mobile Battle Platforms are an instrumental and powerful force in the Ugandalorians' crusades.
 * Weapons - Siege-designed mortar pods.
 * Defenses - Heavy armor, shields.

It's main weapon are 5 Mortar Pods used to launch flaming projectiles at targets that go straight through shielding, and explode on impact.

The massive vehicles are used to transport troops around the field, and, when attacked by other vehicles and infantry, will deploy it's internal infantry squads for defense, as it has no weapons other then long range mortar pods, which are ineffective at medium range.

It has extremely heavy armor and shields, but is very slow.

Koroan Battle Tank= Koroan Battle Tank is a large, Kodalorian armored assault tank, used to assault infantry, but mostly has a defensive role, due to how slow moving the weapon platform is. Often, the tanks will be set up, and enemies lured to within range of the tank.
 * Weapons - Pulse Canon, machine gunneries.
 * Defenses - Heavy armor, shielding.

The Koroan Tank has a main pulse canon, and 2 machine gunneries to attack most targets. Usually, the Pulse Canon attacks the biggest target, while the 2 gunners take down infantry and other targets.

While the Koroan is a powerful weapon, it's use is limited, due to it's gun not be rotatory. When the gunner wants to aim at something new, he must turn the entire tank around to face the target. Otherwise, the Koroan-class features heavy shielding, and good quality armor.

Cragoa Assault Carrier= The Cragoa Assault Carrier is a Kodalorian assault weapon, used to transport squadrons of infantry into battle. An armored vehicle, the Cragoa-class is fast moving and used to move it's warriors across the field safely.
 * Weapons - Repeating Canons.
 * Defenses - Armor.

The Cragoa has little weaponry, other then 4 repeater canons mounted on the top, firing anti-infantry plasma rounds at target, as they deploy their contents onto the field.

The Cragoa has heavy armor, but otherwise is not useful for direct combat, being mostly used to reduce infantry causalities, and assist allies in killing enemies.

Machete-class Tank=
 * Weapons - Burst Canons
 * Defenses - Heavy armor.

Speeders
Viper strike skiff= The Viper Strike skiff is a fast transport and assault ship, used to attack infatry squads and harass vehicles before disappearing. The Skiff sacrifices armor and shielding for speed and agility. The Viper is one of the oldest military designs of the Ugandalorian legions, and a prefered vehicle, despite it's weakness.
 * Weapons - Light canons.
 * Defenses - Light armor.

The Viper uses 4 anti-infantry turrets to rip through it's enemies, such as infantry and light vehicle armor.

The Viper has light combat armor and some shielding, however, it cannot withstand much enemy fir before having to retreat. Other then hitting enemies and retreating, the Viper also acts with the main army, helping take down enemies with heavier vehicles and Ugandal infantry.

Hatchet-class Assault Speeder= The Hatchet-class Assault Speeder is the main vehicle used by the Walgolorian, having a similar role to the Candarro Assault Tank. The Speeder is heavily armored and used for most assaults, but like most Walgolorian weapons, it's systems are most effective at long range.
 * Weapons - Laser Turrets, Single Mass Driver.
 * Defenses - Heavy armor.

The Speeder uses mostly laser turrets to attack enemies and vehicles alike, being fairly general purpose, while the Tank also has a single Mass Driver Turret to fire accelerated canister rounds at targets, which ignore shields.

The Speeder is general purpose, being somewhat fast, and can transport some infantry on the field. The Hatchet can take much damage before falling, and is useful for protecting infantry squads when enemies close upon them.

Shaska-class Transport=
 * Weapons -
 * Defenses -

Battle suits
Knight-pattern Suit= The Knight-Pattern combat suit, is the mainstay of Walgolorian heavy assaults, and among the most durable of Walgolorian units deployed. The Suit is the most successful, and longest running design used by the Walgolorian. It is notable for, despite it's small, agile frame, holding multiple weapon systems within it's chassis, making it among the most recognizable weapons of the Mendel. In the end, it is most famously known as a dangerous and effective weapon of war.
 * Weapons - Arm-mounted Plasma Casters.
 * Defenses - Heavy Armor.
 * Equipment - Jump jets.

These battlesuits are the mixture of all things the Walgolorian prize in their armies. Offensive capability, armored protection, speed, maneuverability and utility among them. A wonder of the scientists of the Walgolorian, the suit is a massive construct, twice as tall as the pilot who commands it, and armed with enough fire power to lay to waste a corp of infantry and tank. With the assistance of their Ugandalorian allies, the Walgolorian managed to upgrade new suits with more durable metals, among them the scared Bescar'dermis Metal forged by the Ugandalorians. With this, Knight-patterns are exceptionally more durable in combat.

Knight suits are equipped with special jump jets, allowing them to leap into one position, fire upon their enemies with devastating results, and leap away before they can return fire. Night is the worst for enemies, as the Knight-suit fully embraces it's speed and maneuverability to devastate armies while they sleep. The suit has advanced targeting systems, allowing him or her to target enemies from far way, and decimate them before they get close. These come from Arm-mounted plasma casters, allowing them to destroy vehicle, or infantry, with terrifying speed. However, if they are closed by an enemy, then the suit has a long, sword like structure in it's right arm, allowing them to slice through foes like paper. While the Walgolorian lack the strength of other races in melee, they certainly do not shy from it.

Knight suits are frequently the most deployed battle suit formations among the Mendel Divisions and regiments, either supporting the lighter Walgolorian Warriors, assaulting the most powerful enemies to inspire their brother. They mainly use their strength and speed to out-maneuver their foes. With other forces, especially Ugandalorians, Knight Suits will commonly leap into battle with them, jumping upon foes with their kinsmen.

Knight suits can receive a multitude of upgrades to fit their combat situation, including tracker beacons, burstfire missiles, and heavy smelter guns.

Users of the Knight Suits tend to be eager, passionate warriors, keen to inspire their brothers, and cut down the more savage foes of the Abiding Truth.

Paladin-pattern suit= The Paladin-pattern is one of the heaviest infantry-battlesuits that can be out-fitted and fielded by the Mendel Pact, and, as such, can only be worn by the most seasoned and experienced Walgolorian warriors in battle. While sacrificing the speed and agility of it's Knights cousins, the Paladin more then makes up for it in durability and armament, and, while at first a rearmament of the Knight suit, has become it's own subtype, deploying to give heavy support to their brothers and sisters in arms.
 * Weapons - Cascade Missile Units, Shoulder-mounted Artillery guns.
 * Defenses - Heavy armor.

How the decision to combine the Mass Driver Artillery guns with the powerful battlesuits is unknown, however, it has become one of the most successful decisions made by the Mendel Pact and their war units. Sheathed in even greater armor, the Paladin has even greater durability then the mighty Knight-class, though, due to the heavy weight of it's twin-linked artillery drivers, had to have the great Jump jets removed, making the suit far less maneuverable and quick. However, this leads it to being one of the most powerful weapons the Mendel can bear. In order to bring their heavy fire to bear, Paladins must entrench themselves in one position, and rain down fire upon their foes. Commanders have learned to be careful when deploying their forces, as one entrenched, it is difficult for Paladins to move again after.

The Standard Pattern, known M1X9 Paladin Suit, features twin, artillery-phase Mass Drivers, which fire Accelerated Artillery rounds at targets from a distance, particularly effective at destroying enemy vehicles, or butchering entire squadrons of infantry with no effort. At short range, mounted on their arms, are twin Cascade Missile launchers, used to attack foes who managed to break through to closer range. Due to many refits, Paladins lack the famous wrist blade used by Knight Suits. Further refits have changed weapon outfitting further, having put The Mass Drivers mounted on their arms, and the Missile pack on their shoulders. Some of these refitted, referred to as M2X9 Suits, often carry a Heavy Rail Rifle gun, used to completely destroy enemies.

Where's Knight Suits deploy near the front of enemies, Paladins mostly entrench near the rear of allied lines, raining down Driver Fire upon enemies as their allies advance towards victory. Paladins are especially reviled by the Zarbanian forces, who make heavy use of tanks, of which Paladins can cut through like a blade through fat.

Paladin pilots are characterized as being more patient and stubborn then other Suit drivers.

Primarch-class Suit= Primarch-class Suits, are the latest in Walgolorian tech, and the cutting edge. However, the strategy they are designed in mind for is radically different from that of any other suit before it, putting even more emphasis on close ranged combat then most Walgolorian feel comfortable with. However, working with their Mendel cousins, the Ugandalorians and the Kodalorians, lead to a rapid change in the way Walgolorian view warfare. The Empyreal Caste and parts of the other caste particularly detest the weapon, for it requires getting closer to the enemy then what they feel comfortable with. This, combined with the fact that it's a far more complex weapon then any before it, and requires a veteran's touch to use, means that the Ruling Caste of the Clans are leery to commission more of these brutes. However, as the Walgolorian emerge victorious time and time again, thanks to the killing power of these units, more commissions have been placed to include at least some Primarch Suits.
 * Weapons - Plasma Ripper canon, missile mortars.
 * Defenses - Heavy armor, shield projector
 * Equipment - Jump jets, varies

The pilots of the Primarch suits are all veterans of Knight and Paladin suits who survived incredibly deadly wars against the enemies of the Pact, including the few battle suit cadres who fought in Battle of Venetia, and, by extension, are concentrated in Cyrannus colonies of the Mendel, where these suits may be put to the test against possible Bisistar incursions or any natives who do not take kindly to the Mendel ways of life and expansion. This is also because the Empyreal Caste does not have as large a reach in Cyrannus, and those who are currently located there are more free-thinking and accepting towards the idea of the Primarch suit.

The Primarch has twin Heavy Plasma Ripper Canons mounted on each of it's arms, allowing it to cut down infantry at a savage rate, and, in simulations, have proven more then effective in slashing through vehicles, quickly killing it's crew, or detonating ammo supplies held within. Mounted on it's back are missile mortars, allowing it to bombard the enemy with suppressive missile strikes, capable of barraging an area with 10-20 missiles. The Priamrch, however, unlike the Paladin, has not sacrificed any of it's maneuverability, still able to leap across the battlefield with it's great jump jets.

The Primarch has exceptional armor, much greater then the Paladin, but still affording it great speed and maneuvering ability over it's more stocky and entrenched cousin. The Primarch is also capable of deploying energy shields to reduce incoming damage, and destroy incoming projectile attacks directed in it's direction. This allows the Primarch to take much more damage then any other suit currently in line, beside the Conqueror class, used by the Generals and commanders of Walgolorian forces. It can further be outfitted with other weapons to use.

However, it is all these exceptional traits which are the weakness of the Battle suit. Many point out the cost of weapons and materials that could go to more tested and tried for try battle suits, leading to the Primarch being shunned, for now, by the Walgolorian rulers and Clan Lwerian'ca. However, as trade increases with outside races, with the Mou'Cyran Accords, many of the Cyrannus colonies hope that further resources can be used to help build more Primarch suits.

Other
Tahriko Battle mount= Tahriko Battle Mounts are creatures of unknown original, from an unknown race. Biomechanical in nature, the beasts' organic muscle tissues keep it's armored parts together, while it rampages across the field. Tamed by the Ugandalorians, Tahriko have become identified as a symbol of the race's power and strength. The Tahriko are used by high ranking members, such as the Ugandalore, to ride into battle, even from outer space.
 * Weapons - Claws, multiple energy projecting laser canons, eye beams.
 * Defenses - Biomechanical hide, energy shields.

The Tahriko uses it's powerful claws to slice through tanks and infantry, as well as it's spiked tail to stab targets of equal size. Around it's head and it's mane of spikes, are several powerful laser canons that can tear through most buildings. It's eyes have been upgraded to fire laser rounds.

Tahriko are believed by their masters, and are cared for almost like a real pet. The rider and mount seem to form a powerful hive-mind, that makes each stronger as they get closer to each other. Ultra Commandos who use Tahriko often find their mounts develop similar elemental powers of their own.

The most powerful and oldest Tahriko, Alo'von'tari, has been passed from one Ugandalore to the next, and is used for when the ruler wants to ride into important battlefields.

Due to the nature of Tahriko, they are not considered cavalry units.

Cavalry
Ugandalorian Knight= Ugandalorian Knights ride into battle atop fearsome Largotz War Dragons, originally bestial and unintelligent slaves of the Ugandalorians, who where allowed to have their own culture. For this, the War Dragons pledged their forces to their "Gods" for eternity, with Ugandalorians being uncomfortable with using them.
 * Use - Assault
 * Weapons - Power Lance, Power Saber
 * Defense - Heavy Armor.

Knights often fight atop their mounts, who, through a series of cybernetics unique to each warrior and mount, the 2 share telepathic hive mind with each other, and, as they get closer to each other, the better they fight.

A dragon is armed with his or her claws, fire breath, durability, as well as flight and some armor placed upon them, fitted to their preference like their masters. The rider is armed with heavy plated and mailed armor, and an energy shield gauntlet and Power lance. The lance is capable of sending enemy infantry flying with one stab.

Knights are heavily armed, and truly the most elite. Low in number, but extremely power, Knights are often used to finish off their enemies in battle, as infantry are mopping them up.

Ugandalorian Kataprotias= Kataprotias are heavily armed versions of Knights, but with more training, experience, and ferocity in their hearts and minds. Used to lead squadrons of knights, and to guard the Ugandalore, Kataprotias are a corp forged by valor and bravery in the face of adversity.
 * Use - Heavy Assault
 * Weapons - Power lance, Power Sabers
 * Defense - Heavy powered armor.

Kataprotias Rider's armored is completely plated, and much more protective then their Knight-cousins. The Dragon also receives extremely powerful, but light-weight armor. The Dragon can now shrug off artillery rounds with general ease, while still flying and moving with great speed. Both Rider and dragon use the same weapons.

The Kataprotias often are tasked to lead 4 other Knights into battle in squadrons of Dragon-riders. Knights who prove their worth, a difficult task, are promoted to Kataprotias. The son or daughter of a Kataprotias often receives the rank once their parent finishes training them.

Fermendrik Rough Rider=
 * Use - Fast attack
 * Weapons - Soul Spear, twin Scimitar.
 * Defenses - Light armor, speed.

Pyrhus Dragoons=
 * Use - Fast long range combat.
 * Weapons - Energy Rifle, War Sword
 * Defenses - Heavy Armor.

War hounds
Skarill= The Skarill are pets of the Ugandalorians, and loyal companions and hunting animals. The Skarill where tamed by the Ugandalorians for use as hunting hounds and companions. The creatures, despite their considered ugly appearance, and grouchy disposition, or perhaps because of it, endured many Mendel to their lovable, repugnant pets. The creatures, in fact, produce a pheromone that is considered heinous in scent to a male, but are ignored by females. This comes from the creatures' hermaphroditic nature, which also registered in an extreme protective nature over pregnant females and children.
 * Use - Hunting/guard hounds.

In combat, Skarills find use as patrol hounds and guard dogs. A very loyal race, Skarill are easy to train, and, as such, obey their owners' command when needed, or will maintain their position. Skarills have thick, leathery hides, making them quite resilient, and are quite known for their sharp claws and teeth. Skarill where almost hunted to extinction by the ferocious Nerosaurs that rampaged through Ugandalore, until the brutes where brought down. Since then, SKarills have lived well in Ugandalorian clans, and, due to similar Biology, in Orgaat webs. Since the creatures are so long lived, they tend to be passed from owner to owner.

If they have one weakness, the creatures are prone to brain tumors, causing them much pain and irrational aggression towards even their owners.

Karnskyr= Karnskyr are hunting hounds native to a dangerous world unknown to many other races. This planet has a notable dislike for essence. The Karnskyr for, example have the ability to hunt down extremely strong essence users using their own powers. However, they seem to ignore Ugandalorians and their allies. It's believed that they are actually sentient, and can recognize friend from foe. This was tested when locked in a room with an Ultra Commando, and the Karnskyr, despite the beings' Essence powers, ignored them.
 * Use - Essence Hunters.

Karnskyr are not as naturally nice as Skarill, being apprehensive towards new comers, and, until they are exposed to them, will not welcome them, threatening them.

Orgaat Hound= Orgaat Hounds are Orgaat fragments taken, and feed the DNA of wild hunting hounds. Since the fragments have the same absorbing abilities as the body, the Orgaat fragments can become Orgaat-like creatures as well, but closer to the absorbed appearance. These Orgaat, as such, are little more then hounds, and often used to attack and subdue foes, or even kill them, so DNA can be extracted. While the Walgolorian welcome their Orgaat allies, they find the hounds disdainful. These hounds are notoriously bad tempered, and are known to turn on allies when not attended by their master.

Orgaat commonly have to accompany these beings, as they need to watch them to make sure they don't attack allies.

Quotes from others
"The great Mendel war machine rolls ever onward, grinding it's enemies into the dust. Forged by unity, drive by duty, and destine for victory. Oh look at me getting all poetic."
 * add your own!

- Legion Commander.