Fiction:Quartet Union

 We will have our ideal world. 

'''Disclaimer: The SOS does NOT accurately, or at all, represent the political leanings or other opinions held by the creator. While some traits may others do not. The intention of the creator is to make interesting fiction and stories, NEVER to express any agenda political or otherwise and would like to emphasis the importance of having your own opinion.'''

"When it comes to us everything is nonsense. Nothing is what it is, because everything is what it isn't. Contrary wise what it is it isn't, and what it isn't it is. You see?"

- Unkown

The Stellar Outreach Sovereignty is a large anarchic nation organized by voluntary associations that promote members via a democratic and meritocratic system, further united by an empathetic group mind. All of its citizens are perfect cyborgs having fused organics and cybernetics into seamless, indistinguishable whole.

The SOS was formed after the was all but destroyed during the dark age cast by the vile force known as. While working to rebuild themselves the Persan discovered that their empathetic had grown into a full group mind and that they had become so fully interconnected (while still retaining individuality and privacy) that they no longer needed a strong for or perhaps any form of hierarchy.

The newly form SOS is largely composed of various communities and wandering bands connected common goals, interests, and intrinsic sense of empathy towards one another. Despite what others might expect the SOS is a highly unified and well organized society despite the lack of hierarchy, with an odd mix of romanticist and enlightened ideals. While they have yet to show it the SOS is an economic, cultural, and military powerhouse that slumbers for now, but any sleeping giant can awaken.

Operation Phoenix
"This is not the end! The Enlightenment Collaborative, what we built, what we stood for, is far too important to let it fade. Forget revenge, forget getting our lost territories back, this much more important. The Collaborative was more than just an pact between powers, more than just a galactic government, more than just a series of contractual agreements! It was never anything that hollow. It was friendship, peace, knowledge, understanding, an unspoken pledge that we would help each other out no matter what! We need that back because what's out there is something beyond any of us alone. So what do you say? Shall we rebuild what was lost and stand our ground from the horrors approaching?"

- to other Collaborative leaders and officials

Fallout
"I will be the first to admit that we were wrong to try and disband the Praetorian Congregations. We became drunk on power and let our biases get in the way of our better judgement. But now it's too late to take any of it back. The only thing we can do is offer our sincerest apologies and do our best to help the Praetorians modernize, though we can only do a pathetic amount of good in the last area. It remains to be seen whether or not they will accept our help and if they cannot forgive us I honestly don't blame them. But from the depths of our hearts let it be known that we are truly and deeply sorry."

- in a public announcement after several Praetorian Congregations rebelled and joined the Ethereal Enlightenment.

The Scelus Rebellion
"Are you all insane!?"

- Some whiny diplomat

"No, we're all unsane."

- Speaker of Speakers Auvia


 * Basic Outline
 * 1 - The Scelus Reformation growing tired of the Covenant of Mirus policing its borders and their inability to take the military action they wish begin actively militarizing in open protest.
 * 2 - While worry and shock ripples throughout the Covenant at the possibility of war Auvia makes a visit to the Reformation's homeworld.
 * 3 - The Scelus Reformation joins the Stellar Outreach Sovereignty and its boarders can no longer be policed as that would violate TAC border policy.
 * 4 - Once everything is made official and the Reformation's military has reached a significant size they then peacefully succeed from the SOS with full SOS support.
 * 5 - The SOS have trolled everyone and if the Covenant tries policing the Reformation's borders again the SOS will do the whole thing again and again, fully knowing they can out stubborn the Covenant.

Organization
The SOS is a anarchic state that is composed of several unified planetary, system, and interstellar communities and nomadic groups based on voluntary association called Brigades. These communities and nomads do tend to have some loose form of leadership that is elected via a democratic process based on their abilities as a leader. Still there is little to no gap in between social classes and if one does not like their particular community or nomad group they can set out to either find another, or go form their own. Generally the various communities a nomad groups are very independent of one another, but will come together to help one another in times of need. Despite the general equality of Stellarian communities and nomadic groups there are some communities that are more powerful and notable than others.

The whole SOS is further unified by a strong collective empathy that connects every last one of them to one another. Every member's pain, joy, and other emotions are shared among one another and each one intrinsically understands each other's goals, motivations, and intentions. This has further unified the SOS and given the collective goals to strive towards and is a large part of why they have the economic, cultural, and military power they have. The empathetic connection is tends to manifest especially strong in certain worthy individuals who have been chosen to become Sayers who represent the SOS. The Sayer of Sayers is the head representative of the SOS.

In truth their is a group of entities that have transferred their conscious to live completely with Accel Space called the Rabbits and Hats and Cats behind the SOS. While these Rabbits and Hats and Cats interfere little they do work behind the scenes to keep the SOS on tract and to ensure their ideal world remain operable. They have uplifted other deserving Stellarians to their level and only a select few know of their existence. Sometimes of mention is an Empress, a single individual who does not lead the SOS but instead unconsciously embodies all the SOS stands for. No one knows who this Empress is.

Notable Brigades
Planaria=
 * Speaker - Lenunia Greas
 * Location - Mirus
 * Specialization -

Elstachen= Elstachen is the primary power of the SOS Former Drakodominatus Tyranny territories in Mirus. Elstachens are hard-nosed people who live in steam punk-esque aerospace cities and are known for being fearsome warriors with a love of armored combat. As a result Elstachen has large military presence and is one of the most secure brigades in the entire SOS. Most of Elstachen is not inhabitable due to most of their territory being Former Drakodominatus Tyranny factory worlds that were stripped of resources. The Elstachens have repair these factories and/or got them back up in running granting Elstachen a vast industrial capacity. Not only have they got the factories working for them, but also have improved upon them making them more effective and less damaging to the planet. One of their most notable attraction is the Mech Battle Ring were retired Mechs and their pilots battle in non-lethal contests in front of a crowd.
 * Speaker - Ariane Eniex
 * Location - Mirus, Former Drakodominatus Tyranny Territory
 * Specialization - Industry and Military

Zeinox=
 * Speaker - Verias
 * Location - Mirus
 * Specialization -

Lawey=
 * Speaker - Laurac Rotar Romeir
 * Location - Cyrannus, Quadrants
 * Specialization -

Culture
Stellarian culture is rather diverse and varied thanks to their lack of centralization. There are however a few trends that can be observed by onlookers. For example Stellarians place great value on the ideal of freedom and tend to become rather vicious if they feel those freedoms are being infringed upon. There is also a strong warrior mentality and military and martial prowess are highly revered and respected. Education is also valued a the various communities and nomadic groups tend to take great pains to educate their children well. To deny children knowledge is seen as not only offensive, but also dangerous. Art is highly prized and there is a rather astounding numbers of art forms. Music is valued almost above all else, possibly because the empathetic connection manifests as music, and there is a diversity of music of all kinds throughout the entire Sovereignty.

Another well known fact is that Stellarians love to eat, eating a rather absurd five meals a day. First is a substantial breakfast in the morning followed by a decent sized lunch at noon, then there is tea in the afternoon, dinner in the evening, and dessert is meal unto itself at night. Due to this love of eating and eating often cafes are extremely common and tend to be found alongside other stores in the central squares of the City Ships. These squares are where most Stellarian socialization, outside of family, takes place as they are good places to get a meal and go shopping. Fasion is quite a big deal amoung the Stellarians and children are encouraged from a young age to develop their own style. Still this is just the tip of the iceberg, and due to the great diversity of cultural products and easy of access many Stellarian cultural produces have bled into other nations and is one of the SOS's largest exports.

The Stellarians as a general rule are a rather superstitious people. When they colonize new planets they will often times, for strange reasons, refuse to go near certain land formations or touch certain plants and animals, or even refuse to venture outside their colonies on certain days unless absolutely necessary and even then they take special precautions. When asked why the Stellarians either become especially tight lipped and will often refuse to speak, just making a protective sign across their chest and then quickly walking away. The most even the Stellarian's closest allies have got out of them is the cryptic message, "beware the Seeonee."

Superstition, mysticism, and magic play a large role in SOS society. Protective charms and amulets are found everywhere and there are multiple chants and symbolic hand motions said to ward of trouble and bring good luck. The Stellarians even have an odd habit of settling disputes with quirky, if not twisted, Black Magic Games. These games are always fairly simple, but require a good deal of skill and cleverness to pull off. However there is a dark twist for if the loser cheats or goes back on their deal, or if the winner doesn't stick to the terms agreed upon then they will be either struck with insanity, permanently disabled, or even be killed by the terrifying forces that give the games their power. Indeed this Black Magic is major aspect of Therion culture and large part of what makes their charms, amulets, chants, hand motions, and symbols work. It can even be used to bind others to obligations with nasty consequences if either party doesn't follow through or make the deal fair.

The Stellarians have a certain obsession with blood. References to and blood symbolism show up all throughout the Brigadess and blood is preserved and drunk like wine.

Astrology
The SOS has territories in all galaxies colonized by the former United Persan Descendants. They have territories in the Milky Way, Mirus, Cyrannus galaxies, the Segmentum Umbra of the Andromeda Galaxy, the Tuuros Galaxy, and Quadrant 21 of the Quadrants Galaxies. When colonizing a planet the SOS does not colonize the surface to a heavy extent other than for resource gathering and military bases. Everything else, including military bases, is held in giant aerospace ships that are miles upon miles long and house everything from embassies, factories, tourism venues, residential areas, etc. The TAC also does not terraform planets as thanks to their nanobots, the bodies of the citizens can adapt to their environment within a few hours. In general SOS tend to colonize rather hostile worlds believing it makes them better survivors and more adaptable, as well as making foreign powers less likely to try to get their mits on said worlds.

While fairly isolationist throughout much of their former history the SOS is much more open when it comes to their borders, though still fairly selective about who they let through. Members of the Unified Enlightenment Alliance and the Mou'Cyran Accords are generally free to come and go as they please and as a result trade has boomed. The boarders have still yet open to the Xonxei powers due to some lingering frostiness and a few points of contention that still remain though such could change. Certain powers like the Eldarisian Empire are still loathed.

Mors Black Hole Foundry
One of the most notable places in the SOS Former Drakodominatus territories is the Mors Black Hole Foundry. A massive center of production that the SOS has been relentlessly studying and even expanding upon. One thing of note in the network of stellar siphons that slowly drain many of the dead stars that fill Mors of resources and then send these materials to the foundry for processing via Looking Glasses. Materials also come to the Foundry via drone swarms that mine desolate planets for resources to be sent back to the Foundry. If it were to come under attack the Foundry has a vast defensive network as well as a dedicated militia force and Looking Glass that allows reinforcements to arrive near instantly. The Foundry is even armed with the Therion's most devastating weapon, the Paverschlev Super Proton Cannon.

Religion
The SOS is homed a wide number of religions and is pretty free and tolerant towards most. Most citizens are Avaruhiist, a polytheistic, dualistic, and animistic religion that originates largely from Vanara belief. Other common religions are Mendel Zaraturaism, the Waptoria Pantheons, and Mirusian Theocratic Spodism. Due to the non-absolutist nature of Avaruhiisim and acceptance of other religions many citizens often practice more then one religion at the same time, often combining the beliefs of many religions. Religions involving the religion of Darklings, Judicators, Qliphoggr, and Cuth to name a few are not practiced and actually banned.
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Shrines
Avaruhiist gods are worshiped at various shrines dedicated to them that are scattered throughout the SOS's territory. While many of these shrines are of substantial size, but tend to be rather humble affairs as they rely entirely on donations, volunteers, and the dedicated priests and priestesses to maintain them. There are no required days of worship in the Avaruhiism rather followers can come and go as they please at any day at any time. Mass prayer and sermons is also none present, instead people merely come to offer up their individual prayers when in need and maybe an offering if they can. They can also come to seek out the counseling of the priestesses and priests of the shrine or simply hang around for the solitude the shrines offer. All that is asked is that be quiet and do engage in disruptive behavior. Like all Therion citizens the priests and priestesses are highly trained warrior and more then capable of defending themselves should the shrine be attacked.

Witches
Witches will highly venerated by Stellarian society are actually outside said society all together. Witches live isolated lives alone in the wilderness contemplating and exploring the supernatural. Witches themselves command potent supernatural powers as well able to commune with and summon Stitches as well and live where the mysterious and unspoken of Seeonee are active as well as converse civilly with said being. For this reason Witches are highly respect and their advice is often sought out in times of hardship especially with the supernatural.

Technology
The technology of the SOS is built around four corner stones, the fusion crystal core, neural sync systems, total biomechanical fusion, and programmable matter. Fusion Crystal Core are what the SOS uses for power and are built from the mineral. These cores are created by transforming Asterdermis into programmable matter with semi-nano bot-like properties and slightly altering its nature. Now instead of burning up when exposed to liquid water or ammonium the core absorbs the liquid and when a signal is sent fuses the hydrogen within create a reaction. The cores do not burn up and merely need to be resaturated in order to be used again.
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Then there is their skilled at genetic engineering and nano tech which has allowed them to fused organics and synthetics to the point where the barrier between the two has become fully undefinable. Nanotech is huge part of this and used in almost and as almost everything from construction, mining, and weapons. All Stellarian biomechanical bodies, vehicles, ships, structures, and devices have nanos in them that give them a self repair function (coupled with natural regeneration) and allow them to adapt quickly to whatever environment they find themselves in.

Neurological systems are a component in almost everything the SOS creates and neurosync systems are a cornerstone of their technology. This sync system allows users to link their minds with AIs found everywhere in the SOS and control the device in combination. Virtually every device has some form of learning ability from ones comparable to the simplest of lifeforms that run simple appliances and weapons, to the vast intelligence beyond the abilities of the most complex organic brains that run cities and manage fleets. All citizens are bonded to an AI companion that helps them in day to day life.

As noted before programmable matter is major factor of Stellarian life, especially a particular kind known as Nagatonium. Nagatonium is a form of programmable matter that can be converted from regular matter and is the best possible form of computing matter. Entire, lifeless, planets can be converted to Nagatonium and matrices of the substances can be used to augments the brain. These augments create virtual prefrontal cortexes granting better memory, cognitive function, and abstract thought.

Ghoul Dolls
The corpses of the dead reanimated via use of cybernetics. Ghoul Dolls do not actually possess a mind of their own and are merely a body that has been given the ability to move and are command by an AI. The SOS Brigades use Ghoul Dolls for a variety of purposes from manual labor to meat shields in combat. Ghoul Dolls are traditionally made from those who offer up their bodies to be used after they die or from the dead bodies of enemy spies and soldiers that are not eaten. After killing an important enemy leader the TAC will make their corpse into a Ghoul Doll as a sigh of their victory and a demoralization tactic.

Factoriums
Factoriums are planets that have been converted into giant factories. These factories are made from uninhabitable planets that have had their cores covered into a fusion crystal core to power the biomechanical, AI run structure that replaces the rest of the planet. These Factoriums are largely autonomous and self sustaining mostly run by legions of AI controlled drones that make repairs, monitor the Factorium, shift around parts and materials, head out to other planets to harvest resources for the Factorium to turn into product, etc. The output of these Factoriums is massive, but they are currently few in number with a slow but steady projected increase in number.

EsoNexus
The EsoNexu is the SOS equivalent to the internet, except it is much more than that. The EsoNexus is a digitally created "world" so to speak connect to Accel Space that all stellarian citizens have access to in some way. From Nagatonium nexuses interwoven in the brain, to full on metal transfer from their bodies into the EsoNexus. All SOS citizens both dwell in their own biomechanical bodies and within the collectively generated paradise of the EsoNexus. From here the Stellarians communicate over long distances with one another, look up and store information, play games, access media, and numerous other activities that are provided.

Species
Naiyu= The Naiyu Vanara are a race created by the and an evolution of the Vanara after their DNA was fused with that of the Scelus and Zangreal. They are boron based and radioactive, but fully capable of controlling the level of radiation they produce. They are incredibility fast and agile, as well as having many adaptations, making them well suited for combat. They have both scales and fur, with several horns and very long ears. They posses four glowing eyes and a very large clawed feet. Naiyu Vanara who were Third Stage Vanara when they were transformed can shift between this new form and their old one at will, so many use this new form as a sort of alter ego.
 * Species - Naiyu Vanara
 * Homeworld -
 * Leader - Exarch Zuki


 * Voice -
 * Note - Naiyu are considered a Vanara Subspecies.

Boyk= Boyk are a race of wolf-like, wandering traders that the Vanara Empire rescued from the rebel group the Vanara Singularity. Boyk are a friendly, spiritual race who primarily act as traders. They have caste system that determine every Boyks place in their society and most Boyk are vat grown.
 * Species - Boyk
 * Homeworld - Unknown
 * Leader - Alpha Paladin Ulf Kenyon


 * Voice - https://www.youtube.com/watch?v=VeYbx157W8A

Verasien= Versasiens are an insectoid race of pirates that the Vanara fought against long ago. However a fleet of cripple Verasien assisted the Vanara becoming part of the Empire acting as spies and information gathers. They have dwelled in the void of space for so long that they have lost all need for for or atmosphere. Highly organized, they have a hive mentality that causes the to become highly aggressive toward anything that attempts to harm of kill one of them, if one is threatened then all Verasien in the immediate area will become hostile.
 * Species - Verasien
 * Homeworld - Unknown
 * Leader - Alpha Paladin Larcavuss the Unspeaking

Aranthrone= Aranthrone are a race created by a beast named the Kumikirii by fusing creatures of the planet they were found on with elemental energy, but were rejected when most came out deformed. They reproduce by fusing their elemental energise with a newly born animal causing a fully aware Aranthrone to develop. They also feed by draining others of their essence.
 * Species - Aranthrone
 * Homeworld - N/A
 * Leader - Alpha Paladin Ohu
 * Voice - https://www.youtube.com/watch?v=LLWM_bxcZLI

Demonica= A former enemy of the Vanara, most were destroyed during the Shadow war, but more than a few survived by joining the Empire. There are four classes of Demonica, Primus Demonica are the most powerful though all are extinct, Tyrant class who wield elemental control over blood and are very rare, Idominus class are on par with the Tyrant but even rarer, Raptor class the most common, and Servus class which are little more than drones.
 * Species - Demonica
 * Homeworld - Rivincita(abandoned)
 * Leader - Alpha Paladin Furukonis

Apex Scelus= Apex Scelus are the last survivors of Prime Scelus Terra's invasion force during the Battle for Alastor. These Scelus absorbed dead Orgaat into their gene pool and after achieving full individuality the decided to rewrite much of their genome with those of the Orgaat. Unlike other Scelus they have less insectoid futures and more reptilian and are more robust though less numerous. Apex Scelus evolve by reducing their victums down to primordial ooze and then absorbing the ooze with the Apex Scelus developing the traits of the one it absorbed. However the victim is not assimilated and actually dies during the process. They reproduce by yarping up primordial ooze into a pool of other regurgitated ooze which then reforms into a new Scelus which then builds its personality from the ground up via experience. Apex Scelus believe in survival of the fittest and often fight among one another, when no outside threat is on the horizon, to absorb each other's DNA and their leaders are those who can remain on top by killing any challengers.
 * Species - Apex Scelus
 * Homeworld - N/A
 * Leader - Alpha Paladin Zahhak

Precore Dragons= A race of intelligent dragons that traveled through space in special crysilisis that warped space time when in large enough numbers as they traveled from planet to planet searching for energy sources to feed on. They attacked a UPD colony and much to their surprise were repelled. Shocked, but impressed they came to the UPD leaders offering to join in the service of these beings who had bested them. The UPD senate was stunned, but after much discussion let them join. They are large, powerful, four legged beats with two wings, ornated horned heads, and powered by crystal reactors. They are highly militaristic and hierarchical with a strong sense of honor.
 * Species - Precore Dragon
 * Homeworld - Unknown
 * Leader - Alpha Paladin Apex Precore Raging Storm

Taron= A short, green skin, amphibians know for having exceptionally large eyes. They were once known for being a friendly open race until their planet was conquered and their people enslaved by the Drakodominatus Tyranny. during Attero Dominatus their homeworld was freed singlehandedly by the Vanara Empire with help from the Taron rebels. The Taron did not join the Vanara, but remained staunch allies, however their experience made them very hostile and distrusting of outsiders. After the Vanara Empire reform into the UPD the Taron came seeking membership for fear of being taken over by the invading Xonexi powers. The UPD was more then happy to accept and the Taron are now full citizens.
 * Species - Taron
 * Homeworld - Tarian
 * Leader - Alpha Paladin Tzec Keleskez

Doroth= The Doroth are a proud, large dragon-like race of bipeds that joined the UPD after the were evicted from their homeworld. The Doroth are heavily armored, warm blooded reptilian race of tall stature and powerful built. Highly patient they are expert manipulators, war with a Doroth does mot meaning fighting a Doroth, but fighting someone else with a Doroth seeming to have nothing to do with it. They are even better manipulators due to their ability to alter their voice to sound comforting and convincing as well as the ability to shapeshift into any other vertebrate biped. While good manipulators Doroth are fully capable of direct combat being strong and very swift.
 * Species - Doroth
 * Homeworld - Dorotha Eltaria(abandoned)
 * Leader - Alpha Paladin Etherious Drakka

Re'Ghul= Re'Ghul are eight limbed, leathery skinned humanoids that walk with a hunched posture and have skull-like canine heads. Though the Persan found them inhabiting the planet of NightHaunt in the Mirus Galaxy, an eternally dark world with with a massive network of caves that the Re'Ghul normally inhabit. Re'Ghul are scavengers by nature that feed solely on dead, well rotted corpses and are frequently found digging up graves to feed on the remains. While not normally hostile and rather reclusive Re'Ghul can quickly become savage and violent if cornered or otherwise threatened. they talk with a gibbering voice that makes them hard to understand. The Persan found the Re'Ghul when their world was beginning take over by a colonial power which the Persan helped the Re'Ghul repel. The Re'Ghul then decided to join the UPD giving the Persan a colony in what would otherwise be neutral territory, something that has proven controversial, but the UPD refuses to abandon the Re'Ghul. Interestingly the Re'Ghul share a large percent of their DNA with humans. Many believe they are mutant off shoots of humans, whether from the Mendel Sicorséach or another source remains to be seen (neither Re'Ghul or Sicorséach are particularly found each other at any rate).
 * Species - Re'Ghul
 * Homeworld - NightHaunt
 * Leader - Alpha Paladin Gaunt

Axengelion= A race of bio-synthetic, angel-like humanoids, the Axengelion were created by a now extinct race who they were programmed to serve. However the Vanara Empire discovered them living in the ruins of their creators civilizations. Without purpose they swore their service to the Empire, however the Empress Zuki was uncomfortable with this due to their ban on slavery and told the Axengelion to act on their own volition. The Axengelion were shocked and told the Empire that they would forever remain loyal to them as thanks for this gift, but act as true individuals making the decisions they wished to make. This as carried over into their reform into the UPD. Axengelion are living weapons that assimilate other forms of weaponry and technology in order to upgrade themselves.
 * Species - Axengelion
 * Homeworld - Unnamed and Abandoned
 * Leader - Alpha Paladin Ivacaros

Kelkate= Kelkate are small, dragon-like beings with vestigial wings, canine-like snots, and yipping voices. They are cunning little creatures who live deep in the caves of their homeworld of Sabrial, which they were forced to flee from. There they worked in the mines constantly fighting with the Svargar who they constantly fought with over mineral resources. This came to an end however during the second war of Sabrial when they were at the receiving end of a brutal genocide by the Ur-Kel. Most Kelkate fled the planet to other territory and most found their way to the Vanara who took them in. There they took up Avaruhiisim and became rather dedicated followers who tired to spread the religion. While considered to be a rather cowardly bunch they are loyal to the SOS.
 * Species -
 * Homeworld -
 * Leader -

was born from a Kelkate.

Nagual AI=
 * Species - Nagual AIs
 * Homeworld - N/A
 * Leader - Alpha Paladin Setter Rim

Protectorates
The Indexed=

Allied Warden Forces=

Dictatorship of Armorak=

Military
"REPENT MOTHERFUCKER!"

- Therion Battle Cry

The SOS posses a very large (one of the largest in the Mirus galaxy in particular), well equipped, and well trained military notable for being very flexible, adaptable, and having skilled commanders. The military is actually a commune composed of several communes that recruit willing volunteers to protect the other communes or act offensively if need be. The SOS tend to strike in small units ideal for skirmishing and maneuver warfare. While their armor is light, their weaponry has impressive range and does heavy damage. They fight in and with biomechanical powered armor, weapons, mechs, ornithropters, aerospace mechs, ships, etc that are controlled via neural sync tech. Their soldiers are highly augmented with genetic and cybernetic upgrades that gives their bodies a form of auto-repair, bones snap back together and wounds regenerate. It allows gives them higher wound and trauma tolerance.

The SOS is also skilled at cyber warfare and countering it. They have dedicated teams of hackers employed by their military to override enemy systems, mess with communications, and upload harmful viruses. This ability is further compounded by the data manipulation technology and that their scanners can be used to hack.

The SOS also make use of various criminal elements when fighting warfare or in other forms of conflict with other powers. they have control of two major criminal triads that they have under their control and frequently smuggle weapons and equipment over borders. They also still employ privateers to keep their space free from unwanted incursions by powers the SOS are either enemies of or feel intense animosity towards

Main Military
While the SOS is well known for its vast variety of special forces and projects, their everyday general forces are still the most prevalent arm of their military forces. SOS soldiers could be considered low level super soldiers by some due to extensive genetic engineering and cybernetic augmentation. Despite this the SOS does not skimp on training and trains their soldiers rather well. The SOS mostly uses Ornithropters and Mechs in combat as the neural sync system works better with organic forms. SOS weaponry is basic kinetics, lasers, and particle weapons with much of their units being equipped with advanced sensory and support equipment, along with various experimental equipment.
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Espers

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Pejoratives

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Sephirah Hosts

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Relationships
The SOS has largely left behind much of their former apathy and disdain for those outside of their allies. While more open they do tend to be wary upon first contact and hold others at a distance until the SOS can get a good read on them. In general the Stellarians have a do unto others what they have done to you policy. They help those who help them, ignore those who ignore them, and attack those who attack or threaten them. The Stellarians can also be prone to mischief and have been known to obliviously step over international law and quickly forgetting all about the incident or seeing it as little more then a prank, not really understanding why it's so important to others.

The SOS has several Protectorates who they hold sway over. These Protectorates are often formed from minor races who have sought out Stelarian protection, were conquered by the Stellarians, just assimilated in naturally, or major enemies that were collapse by the Stellarians from without and within. When conquering another race Stellarians work in a very subtle way, rebuilding the conquered and improving their infrastructure and quality of life. They also bring to bear their investigating Idols to spread their culture and turn others to their ideals. Protectorates are generally allowed to rule themselves as they fit and even maintain their own militaries. The Stellarians help them maintain a quality of living and style of life that would otherwise collapse, and protect their Protectorates from attack. In return the Protectorates must only provide minimal trade and send their own forces to join the in times of war if they are able.

Sword&Shield.png Allied
''Ava'i mukohuh. (Ava's speed to you.)''


 * Green face.png - We have returned.
 * Green face.png - We're sorry about the past, let's fix things for the future.
 * Green face.png - You stood by us through thick and thing. Now its our turn to return the favor again.
 * Blue face.pngMultus Esse Remnant - They help us destroy the Eitran in the past, we thank them for that.
 * Green face.png - Many your glory shine.
 * Blue face.png - May the speed of Spode be with you.
 * Green face.png - Mou'Cyran maybe gone, but its spirit lives on in the Accords.
 * Green face.png - You treated us with greater kindness then man would have, thank you.
 * Green face.png - We will protect Accel Space no matter what.
 * Green face.png - Down with the Purfication, you are the true Scelus.
 * Green face.png - If only more people could look past your religion.
 * Green face.png - You will be freed, we assure you.
 * Blue face.png - We are the dogs that watch the masters.
 * Blue face.png - Strange, we used to be the worst of enemies.

Trade
''Gediharab shalud. (Great prosperity to you.)''


 * Blue face.png - We have nothing, but the utmost respect.
 * Blue face.png - Ambitious, they may accomplish much.
 * Blue face.png - We keep running into your kind.
 * Blue face.pngVogrik Directorate - Hmmm, what an interesting bunch, we look forward to working further with them.
 * Yellow face.png - Prestigious, we understand why the Zarbanians are jealous.

Neutral
''Yoshyd. (They exist.)''


 * Yellow face.png - Well this is awkward.
 * Yellow face.png - WHAT ARE YOU!?
 * Yellow face.png - We can respect them, though their rather arrogant.
 * Orange face.pngVermillion Syndicate - Your going to fail, miserably.
 * Orange face.png
 * Orange face.png
 * Yellow face.png - Maintaining the status quo? BORING!
 * Red face.png - Do not meddle in our affairs for you are crunchy and taste good with ketchup.
 * Yellow face.png - We see no point in continuing hostilities, yet no point in friendship either.

Crossed Swords.png At War
''O'Chalur. (We will destroy you.)''


 * Red face.png - Tyrants.
 * Red face.png - We will not coexist with parasites.
 * Red face.png - The universe is not run by logic, uncertainty has just as much say and power.
 * Red face.png
 * Red face.png
 * Red face.png - The void must be stopped.
 * Red face.pngBrotherhood of Darklings - Your out of balance.
 * Red face.png - Filthy corruption.

Quotes From Others
"Our alliance still stands from our end, for now."
 * add your own!

- Dread of the

"Be lucky you are not a Multus creation. The former empire's tolerance of them is no longer the accepted view."

- Vicivore of the

"Persan, Therion, what's the damn difference? You still seem vehemently opposed to me taking my rightful throne."

"Amazing...a nation dominated a race of boron based, transformative, entities....Agh, gotta snap out it. The Society has definitely shown to be very, very, curious just by observing those who rule it. Their leader - or rather, leaders - are also very interesting. Naturally, our collective desire to understand is incredibly compelling when it comes to them. Perhaps a diplomatic meeting can satisfy our curiosity as well as build our first scaffolds of diplomacy?"

- Director Phur'an of the Vogrik Directorate

Trivia

 * The Stellar Outreach Sovereignty takes inspiration from multiple sources such as Vasari Rebels from Sins of a Solar Empire, the Interex from Warhammer 40K, the Lions and Tigers and Bears, as well as the Ousters from the Hyperion Cantos, the Post Human Coalition from Ashes of the Singularity, and Seelie Fairies.
 * Their naming convention comes from the SOS Brigade from Haruhi Suzumiya.

Themes

 * Main Theme - Independent Puppet
 * Cultural Theme - Nightbird
 * War Theme - Synthesized Angel
 * War March - Decision
 * Finishing Blow - Ruthless Queen
 * Peace Theme - Katharsis
 * Events
 * The Akiin Tal'carar Valde'an - Let It End