Board Thread:Wiki Discussion/@comment-4242472-20160316123015/@comment-4242472-20160318113911

3D animation is a lot more finicky and in some respects, more could go wrong. Fortunately I also have some experience with 3D animation. Loose fabric has its own complications, the use of Ncloths is one solution but at best I'd prefer WoW's method where the cape has set animations tied what the character is doing. Hate to burst your bubble Groxkiller but as a first video game project best we limit ourselves to begin with and focus on mechanics and story first over animation. A number of games have seen ruin because more attention was paid to flair than substance.

It wasn't posted here but last night there was talk of what the game's programming language could be. Not sure if a consensus was reached but from what I heard, Javascript might be what we could go for. Though there was also talk of Python and C++. So clarification on which coding language was discussed would be swell.

Best to establish what we're doing first for a game itself. Then work out whether 2D or 3D graphics best suits us and the project, discuss the programming language and only after that can we discuss the graphics in more detail.