Fiction:Second Borealis Galactic War/Original/War Assets

I'M COMMANDER VEKARON AND THIS IS MY FAVORITE STORE IN HYPERBOREA.

Arkarixus
Military Strenght: 100

Arguably the leader of the movement against the Grox, the last Kormacvar is a military genius and one of the most powerful superwarriors to ever set foot in Borealis. His combat skills make him respected, feared and sometimes even worshipped as a god by other natives. To avenge his fallen race, he'll face any opponent without fear or regret, and will not rest until the Grox threat is over.

Zoles Imperium fleets
Military Strenght: 130

The is the most extensive and powerful native empire of the Arm of Knowledge and as such, have a leading position in the war against the Grox. With powerful fleets and large numbers, the Zoles are one of the last beacons of hope for the galaxy in its war against Regnatus' mechanical menace.

Niaka Special Forces fleets
Military Strenght: 60

The follows behind the Zoles as the main empires in the forces of "order". With the mission of ending all crime and injustice, Chief Major Xerkea's Niaka are courageous and relentless. While low in numbers, they are essential members of the war.

Unified Nation of Ottzello fleets
Military Strenght: 130

The is well known for being the owners of their own part of the galaxy, their connection with the godrace Vyro'Narza and their association with essences, mainly Gyronic. While most empires question UNO's ethics, they are very important members of the fight for their advanced technology and Gyronic abilities, they being one of the very few empires capable of neglecting the Grox's own essence-powered spaceships.

Minga Theocracy fleets
Military Strenght: 20

The Minga Theocracy are an old and stubborn empire of religions zealots. While they are considered unfriendly and unhelpful most of the time, they have joined the fight after being contacted by Arkarixus. The Minga lend assistance to the war by supporting the main fighters with supplies and moral support such as preaches.

Ransio Empire fleets
Military Strenght: 15

Famed for their melee combat skills, the Ransio are not very effective at long range fight or spceship clashes. However, they are among the most powerful ground units available for the war, shrugging off damage and ripping their enemies apart with their gigantic vibroblade-like claws.

The Mechanic
Military Strenght: 80

Once considered an enemy of the Polar Crystal Alliance, joined the war efforts after being discarded by Regnatus. With very extensive knowledge of Kormacvar weaponry and tactics, as well as personal experience with Regnatus himself, the Mechanic and his Caretakers are core members of the fight with the Grox, helping by using their intellects and Kormacvar-based equipment.

Seagon Empire fleets
Military Strenght: 50

The was once seen with disdain by most of the galaxy, but after being defeated by the Alliance and reworking their own government, they have joined forces to end the Grox threat. Their technology, reverse-engineered from Kormacvar artifacts, makes them capable of handling and defeating small Grox fleets unassisted. However, their small numbers mean they frequently require assistance from other races.