Fiction:Al-mi'raj Horde

The Al-mi'raj Empire is a small empire originating from the isle of Jezirat al-Tennyn that was form when their ruler, Empress Kyria, forcibly unified the desperate tribes of who were ruled by tyrants and spent their time raiding one another. The Empire is highly decentralized being divided up into Satraps, which are largely allowed to run themselves and maintain their own culture and traditions. The Empire dominates the far south the seas of the Fernia Domain with their only major competition being the and occasional raids by the Serplundi. The are part of the and are one of Ringship's major military providers.

Organization
The Empire is divided up into several administrative units called Satraps ruled over by a local governor. The Satraps are given a high amount of regional autonomy and are allowed to maintain their own culture, traditions, religion, and form of governance. One thing that is banned though is slavery. The Empire wields in the way of direct control over the Satraps, instead banking on cultural hegemony, military dominance, and maintaining the loyalty of the people. Satraps are required to pay the empire taxes, open trade, and provide men and women for the military, other then that they are left to manage their own affairs. To facilitate trade the Empire has a large interconnected system of roads and sea routes, as well as universalized currency, and a postal system.

Culture
The Empire has a very diverse culture due to large cross cultural exchange between the tribes of Al-mi'raj, however due to this exchange there are more then a few universal trends and beliefs that are consistent from tribe to tribe. The Al-mi'raj believe that there are five great evils that afflict this world; lies, cruelty, greed, despair, and betrayal. Conversely the believe the greatest virtues are truth, kindness, charity, happiness, and loyalty. To this they teach their children to "always speak truly, be hospitable to guests, give to the needy, lift the spirits of your friends, and stand by your brothers and sisters". Al-mi'raj have these values impressed upon them at an early age and are expected to live by them all throughout their adult life and teach their children to live the same. Other this all Al-mi'raj are taught by their parents how to fight (most often with the bow) and how to ride the great Qilin. As a whole the people of the Empire see life as something to be enjoyed and that depriving oneself of life's joys is to sin against one self. They enjoy grand feasts and parties, often with lots of alcohol and deserts.

Religion
Religious tolerance is widespread throughout the Empire and all religions of allied nations outside the Empire are welcome. The main religion of the Empire is Zavarahiism. Zavarahiism teaches that the whole of creation was created by an infinite being called Zavarahi, a neutral deity with which their is no distinction between good and evil, light and dark, order and chaos, all things one and the same in its all encompassing existence. From Zavarahi all things were created including the great spirit of harmony and balance Astraruhi, and the spirit of discord and imbalance Desrehi. From Astraruhi came all things good and whole, the days were made bright and joyous, the nights were made beautiful and calming, civilization flourished, and people were free. But from Desrehi came all thing vile and evil, the days became harsh, the nights filled with fear, and anarchy and tyranny reigned. Thus the two spirits engaged in battle with one another, and thus the mission of Zavarahiism is to live truly by the ideals of Astraruhi so Desrehi can be defeated and the world restored to balance.

Species
Al-mi'raj=
 * Name -
 * Classification -

Mysterians
Mysterians are individuals who have gained mysterious abilities through means that are largely unknown, seemingly at random, and are divided into nine types. Gold Mysterians are superbeings with physical and mental abilities, drawn from virtues they embody, that far surpass most normal mortals, they gain their power by single handily committing epic feats that surpassed their mortal abilities at the time. Silver Mysterians are powerful shapeshifters who draw their powers from baser instincts they embody, and gain their powers by being the only one to survive an experience they should not have. Platinum Mysterians become amazingly cunning and capable manipulators as well as mastering seemingly supernatural martial arts.

Bronze Mysterians are natural experts at stealth and masterful escape artists, they drawn their powers from survival instincts they embody and gain said power getting themselves out of an seemingly inescapable situation. Brass Mysterians gain power over a school of magic and can pass their abilities onto their children, though the chances of this power being passed on are very rare.

Copper Mysterians steadily transform into great and terrible monsters while in high stress situations, they draw their power from sins (virtues taken to an extreme) they embody and gain said power by ruthlessly slaughtering an enemy far more powerful then themselves. Iron Mysterians are peerless assassins and murders, they draw their power from negative virtues they embody and gain them by falling into the deepest depths of despair and committing suicide.

Steel Mysterians are masters at crafting magical weapons and armor, they gain their power by creating a weapon no one's ever seen before. Mercury Mysterians are powerful exorcists and destroyers of the undead, they are ironically created from an undead that seeks to undo their nature and succeeds.

Some Mysterians as they grow in power gain mutations that reflect their innerself and gain them special abilities, these mutations can become so numerous and/or pronounced that the Mysterian stops resembling their original race.

Allies
Comrades in our battle to restore harmony.
 *  - Our blades are united, to smite our enemies and keep the peace.
 *  - We all rely on nature, thus we should always try to keep it safe.
 *  - Fellow practitioners of Drakenism.

Trade
May your coffers be filled.

Neutral
You are unknown to us.

At War
Servants of disharmony and lies!
 *  - We drove you off before, we will do so again. Preeminently.
 *  - Feral Brutes.
 *  - We'll melt you ice away withe fire!

Quotes from others

 * add Your own!

"The Brothers of the desert truly deserve our respect. No matter what, they keep their kind together."