Board Thread:New on SporeWiki/@comment-79.25.67.8-20170930052809/@comment-35294673-20180710181436

Well, here's my ideas.

Meteor Stage: Stage before Cell Stage. Example: instead of selecting a planet, you could click the Core, pick a galactic arm, and launch the comet there. The farther, the weaker creatures, friendlier creatures, less Epics and more bone piles.

Aquatic Stage: Impossible, huh? It isn't THAT hard. Just have the same movements as before, zoom in and out with + and -, swim up and down with 3 and 9. Also, the change between cell and creature is too big.

Medieval Stage: While it wouldn't effect archetype, it would determine if the starting nation is Religious, Economic or Militair. The current Villages would be Tribes, and Medieval cities would be Villages instead.

Ignorable Storyline (Space Stage): Two eary Space Stage glitches ruined the game for me. Whatever planet advances to Space Stage, they don't get the mission for the shipwreck. The other glitch is common: the shipwreck simply isn't there. Solution: simply scrap the Interplanetair Drive and make the shipwreck quest simply a story questline. They could even have a nice Simpsons reference (if you choose not to take the mission, the communication option could be 'I've got my drive now! So long, [creature name]-suckers!)

Statue Editor: Comes in three parts: platform, statue and texture. Platform is self-explanatory: edits the platform for the statue. Statue loads one or multiple creatures, which can be altered in any way (opening mouth, spread wings, clenching fist...). Texture can paint the platform, the creature(s), or both. Statues could be used in adventures as buildings or in Civ-Space Stage as city hall/decoration.

Long post, but that's it!