Fiction:Delpha Coalition of Planets/Political relations and influence

= DCP's political influence = The Delpha Coalition of Planets has been very influential in the history of the First Gigaquadrant. Centuries ago, the DCP had won a major war against the Grox Empire in the Milky Way, a rare feat. After gaining much respect they expanded right through the Milky Way galaxy, using the core as a power source and ther technology expanded wildly. Along their expansion they had met new members and allies, one the Oimonsk, and together they founded the Seven Starr Alliance, a vast alliance that began to explore on an intergalactic level. Later, the DCP had yet again expanded to several galaxies, one, the Tigris galaxy, would change the history of the First Gigaquadrant, with the foundong of Onuris, the modern political structure was taking shape. The DCP's technology is more advanced than many other civilizations, and they have many alliances and political ties, making them vastly influential.

Foreign policies
The DCP is also notable in that it has rather mixed relations with various races the coalition meets. Because of their advancement, the DCP seldom contacts races below a high Tier 3 level or below Type II on the kardashev scale, due to the simple fact that they are of low interest or importance. The DCP even more rarely shares their technology, upholding a "prime directive" code. Such civilizations have been in fact known to get "in the way" of the space they require. If the civilization is lucky, it might be relocated or absorbed, but if they resist, they are attacked pretty quickly. Surrounding DCP territories in the Milky Way for example, there is a sterile sphere of stability where few live or cause chaos. However, the DCP's regards its true enemies with real remorse, and will enslave, extinct or punish. Commiting genocide near or within DCP territory, instigating chaos near the border, rebellion, simply being very evil, aggravating the Coalition and harming allies are one of the many ways the DCP will be an enemy.

As for alliances, the DCP is never quick to ally, trust must be built between the two nations. The DCP secretly sprays nanospies that quickly spread throughout any civilization they enounter, which led to one species near destruction due to the fact they were sensitive to the nanoparticles. However, if the DCP finds a strong ally they will be commited to protect them.

As for the border territory, much of the DCP's major expansion zones and colobies have huge amounts of protection. One can expect.
 * 1) Patrol ships that regulary go beyond DCP space. The border's range changes by day.
 * 2) The maelstrom - Graviton spheres and automated subspace weapons - These can bring warp or hyperspace travel to a near standstill, the DCP shift drives are unaffected.
 * 3) The swarm - Droves, torpedo spheres and hyperspace missiles - Will cause a problem for most invaders. Droves are constantly resupplied and are unmanned.  They are in vast numbers.
 * 4) The fleet - DCP sectors can have very powerful warships and militaries stationed, that can smash various enemies assunder.
 * 5) Planetary shields - Non-phasic shielding often powered by the planet itself.
 * 6) Colony/asteroid defenses and posts.

= Encountered races = Here is a list of the notable allies, enemies and other encountered races, including a threat assessment on some of them. Please not this is written in the DCP's point of view which doesn't neccesarily reflect Wormulon's. The tiers are based on the Tier instruction manual.

Ayrai'Shikua
The lords of chaos. The Xhodocto are the abomination of reality. They are unimaginably powerful, and there is no likelyhood of survival if we fought them alone. In our previous wars, by banding together has the DCP barely survived, but now, we are not sure since their revelation. The Xhodocto have gone mysteriously silent in times of late, and we can't even guess what they plan, to them, we would have better chance throwing ourselves at a supernova. Despite this, only years ago, the Xhodocto entered a peaceful perioud when we were even allies.
 * Basic info: Tier 0 godrace, SQ+50, Kardashev V+
 * Threat assessment: Vastly beyond our scope, they can destroy the very reality we are made of.

Cult of the Deathmarch
The misguided fools. The Cult of the Deathmarch are a demonic legion of Xhodocto puppets. Highly fanaticial, on their own, these races probably would not survive a full onslaught of our weapons, but together, with Xhodocto technology, the Second Congregation are a threat to be both feared and admired.
 * Basic info: Tier 1.4 to 1.6
 * Threat assessment: Extremely high. They have a military capable of attacking all of Onuris at once, and have handed down technology of the Xhodocto themselves, multiplying their power.

Grox Empire
Death mechanised They are known as our classic enemies. At one time they almost destroyed us, however, we fought back with such verocity they did not know what was coming, and we had driven them out of the galaxy, as most empires surrender to their own fear. However, we have discovered the greater Grox Empire, and they have become as advanced as we. They have strongholds beyond the explored universe, and their empire could be one of the largest discovered not counting the godraces. Their recent activities have been against us, and we suspect more clashes to come.
 * Basic info: Tier 1.6, Kardashev III+
 * Threat assessment: Very high, equal to us.

'''Borg Collective
Resistence is never futile. The Borg Collective continue to harras us. They adapt quickly have can even assimilate some of our technologies, and have turned over entire colonies to be part of the collective. They were a great problem for us during the early Golden Age, but we can repel them now with greater ease. The Borg now are in recovery, but have managed to assimilate Dalek technology, making them a bit more advanced than before.
 * Basic info: Tier 1 Borderline.
 * Threat assessment: High.

Confederacy of Allied Systems
The CAS has a vast military and lots of resources, however, most of their activities have been in the Cyrannus cluster. They are a bit less advanced than us, but their size and political ties makes up for it. They are not evil however, but they are competitive for power and are at war with two of our allies, in which we extended our help. We have reason to believe some parts of the Coalition have even defected to them although we cannot be sure of this. If it is true, then the CAS will face the full might of our armarda.
 * Basic info: Tier 1 borderline/1.9, Kardashev III
 * Threat assessment: Considerable threat.

'''Vartekian Empire
The Vartekians are a cunning and manipulating race, yet we have had despite our conflicts a "healthy relationship" imbetween. They are smart and civilized warriors, perhaps more civilized than us in some respects, as we play more dirty. We know that the Vartekians have a "master plan" and they are finding their ways to take control of the First Gigaquadrant and the Milky Way.
 * Basic info: Tier 2
 * Threat assessment: Considerable threat.

Defeated or resolved
These are civilizations we have defeated but not destroyed, they are either in an armstice, are on the run or have truced with us, whatever the case they are neutral with us now, though would could occur again.

Daleks
Run, for the Emperor's sake run. They are far more advanced than us, and are perhaps the most evil race we have encountered other than the Xhodocto. Their rampant xenophobia is notable. The Daleks are one few races we cannot handle, they have invaded the Delpha Sector with ease and forced us out of the Ottzello galaxy within a day. Luckily, the First Ones stepped into aid us, however, before the xhodocto's revelation they mysteriosly left this time.
 * Basic info: Tier 1.3.
 * ''Threat assessment: Very high.

The Cognatus
The Cognatus Alliance was a fanatical alliance of several species, unlike ours it was hierachial, with the powerful Cognati in charge. Most of their space is located outside the First Gigaquadrant, although we think they could have up to 60 million systems. They decided to attak the United Republic Of Cyrannus, and our space as well. Their ships prove to be strong, they even have Xhodocto weaponry, which leads us to believe the two are connected in some way. They have powerful gluonic shields as well, impervious to many of our weapons, although we have a slight technological advantage. The war was never really resolved by a winner, but it was looking bad for the URC before they disappeared. Although we repelled them on numerous occasions, even we would be hard pressed to invade their home territories, just as they were with us.
 * Basic info: Tier 1.9, fanatical.
 * Threat Assessment: High.

Marinoxidiz
We have met the Marinoxidiz twice in our history. The first was in our decades-long war with the Grox. The Marinoxidiz were second in command, and were, to put it, an awful. However, they mysteriously vanished in a battle we would have loved to have participated in, which weakened the Grox in the Milky Way enough for us storm their empire. The second time we met them was more recently, when they started to attack the Milky Way again, this time, hgowever with the Grox we had drivern them back once more. Although defeated for now, forces related to them continue to attack, and we suspect there is more of their space.
 * Basic info: Tier 1, cybernetic race
 * Threat assessement: Moderate. Their systems are tricky to locate.

Tokzhalan Empire
The Tokzhalan Empire are a group of colonists who had become seperated from the Girdo group mind. The Tokzhalan tightly control a group of galaxies just shy of the Nexus galaxy cluster. Like the Girdo they have plenty of resources and can recover quickly, using automated weapons such as Hyperluminal stations and the Drones. They prove to be strong and after allying with the Dalek and Grox empires, as well as capturing technology of the First Ones, they attacked several galaxies in order to pave the way for "Truly Alien" life. They even almost defeated the Borg Collective, and have destroyed one of our Gargantuan class ships. Because of their aquired technologies, this civilization is not to be under estimated. Despite their fanatical crusade they never touched our systems, but their allies did, and for this we were at war, until we and our allies defeated them. We are in an armstice now, and relations could in fact, improve.
 * Basic info: Tier 1 borderline, militeristic
 * Threat assessement: Moderate, stronger now they have First One and Dalek technology, they can recover quickly.

Imperial Alliance
The now disbanded Imperial Alliance was a powerful nation with strong ships and some superweapons who achieved in invading much of the Quadrant galaxies (although most of its empires are not particulary large save the Rambo Nation and Grox), even conquering the Rambo Nation for a short time and invading Caprica, the Libertus homeworld. We hadn't had much involvement in that war, due to our troubles with the Loron and Nanohorde. The Imperial Alliance was wary of us, and we helped the Rambo retake what was lost. We don't think they were very evil, but they were warmongering, and for attacking our allies we had to defend them.
 * Basic info: Tier 2
 * Threat assessment: Moderate

Magellanic Sovereignty of Planets
The Megallanic Sovereignty of Planets is an empire who's origin dates back to the seperatists, who instigated the DCP Civil War, the largest revolution against his excellence, the Emperor and Council. The rebel filth must be brought to justice, and several times have we retaken their small empire. However, the first time we didn't destroy them, as we needed the MSP to help us locate Tricarrion, an abomination who followed the ways of Xhodocto. In more recent times, they have recovered by allying with the Vartkekian Empire and absorbed themselves with the Coalition of Delpha. It will be harder to put them back down again, considering we are at war with so many.
 * Basic info: Tier 2
 * Threat assessment: Minor to Moderate threat.

Pirate Confederacy/leage
The Pirates are no longer a problem for us, there seldom few cases today, nearly all of them failing quickly. Our treasures to other nations no longer have value as we do not have an economy, and stealing our technology is almost impossible. Our space is almost impervious. While the Pirates are out there, they simply don't dare trespass beyond our borders.
 * Basic info: No tier
 * Threat assessment: None.

Trucinex Imperium
The Trucinex Imperium was a rather nasty little empire whom the Capricorn Sector Alliance may have disturbed while exploring the Milky Way. Although strong an an interstellar empire, an allied force proved worthy enough to push them back, where they became a puppet state. We have learned that its peoples were not so bad, their government was corrupt, however, splinter states have joined the CAS and have plotted revenge, even managing stealing our tech. They attacked the CSA during the Post-War of Ages horror, so may have believed the CSA to be weakened enough for invasion.
 * Basic info: Tier 4/3, once fanatical, now want revenge.
 * Threat assessment: Low, now puppet state.

Da Prop Big Loron Turf
The Loron are basically, a joke. They are an idiocracy, comprised of savage beings noted for resorting more to violence than intelligence. Our tests on them do show they are sapient, and their females are quite clever. They have gang states everywhere, which made it hard for us to conquer them, but during the War of Ages we had a temporary alliance, we tricked them and mapped most of their space. Not long after we were at war again, we purged their space, nearly extincting them within a week. Somehow, they have access to wormholes and we closed them as well, yet, some Loron survived and breeded like Spoffits, and accessed entropic energy, making them even more dangerous than before, even though we have completely destroyed their empire. Generally, they are low threat on their own due to their lack of wit or technology, but when combined with others, they are more than just a nuisance. They also steal technology, but most of their attempts to steal ours has failed. On the ground they are very hard to fight in close range.
 * Basic info: Tier U
 * Threat assessment: Reasonable.

Taruar & Talt
We encountered the Taruar in another universe along with our friends the Pepis, who were knew to space. Our opinion on the Taruar is low because they attacked a barely spacefaring empire for fun. We toppled them overnight.
 * Basic info: Tier 3.
 * Threat assessment: Low.

Geyk
We aided Aaken Empire and Geyk rebels in overthrowing the oppressive Geyk Empire. Not much the loyalists are left.
 * Basic info: Tier 3
 * Threat assessment: Low.

Less notable empires (Tier 5 to 3)

 * Wub Federation/Warzoleski marauders/Quinels Empire Alliance†(170) - A once proud and powerful empire reduced to pirates and slaves. Punishment: Enslavement and cannon fodder in battle.
 * Selnik Republic (3)- Now allies after a war of misunderstanding.
 * Izblix Imperium† (24) Punishment:This vicious empire is now confined to one planet. A weapon wipes out 50% of a randomely chosen population every 25 years.  Its people live in fear now.
 * Happenstance Regime† (262) - A cold, cruel but foolish empire. Punishment:Eternal civil war forced on their homeworld.
 * Skytona Empire† (720) - Punishment:Confinement to homeworld, enslavement and are hunted as a sport.
 * Popper Empire† (142) - Punisment:Mutation.
 * Meta-Knights coalition† (11) - they opposed the DCP in the Expansion Wedge sector of the Milky Way. Punisment: Scarred homeworld.
 * Elbbirt (0) - The Elbbirt was an ecological menace, creating nasty eco-disasters. They would react violently around Grimbolsaurians.  The DCP's final solution was to eradicate this cute/cuddly but destructive menace.  The DCP still sing songs about their destruction.  Another glorious chapter of the DCP history books (although there are still some in space zoos).
 * Florpine† (414) - Punishment:An empire kept in such bad debt they reverted to anarchy, yet the DCP continues to torture the Florpine that way, despite the money is simply burned to ashes and then spat back on their planet again.
 * Dromanji (1,200) - Punishment: Near-extinction.