Fiction:Dynastic Systems of Sal'ir/Original

"In the unending feast of times march, in which the vicissitudes of circumstance force upon civilisations the consumption upon many a meal, there are few sensations more memorable than the stinging nettles of weakness and the invigorating ambrosia of strength. Each time the Sal'ir tasted weakness, they adapted so that its acridity and bitterness would never again haunt their consciousness - each step of their empire a carefully choreographed movement designed to ensure that they would only taste success in the future. This energy bound their hierarchy, their militarism, their research, their culture, and their entire society together, for even the most spiteful of rivals would put aside their acrimony and rage to see the one thing they shared, their empire continue. They would taste weakness yet again, having it force-fed down their throats by those who fancied themselves the strongest, and while saved from a position in which their final meal - obliteration and extinction was to be served, resolved never to be as powerless again. And so they redoubled their efforts - the zeal of yesterday seeming like the sloth of today. They bide their time, waiting, expanding, growing, strengthening for they will that the banquet of the future will hold but victory for them, whether the other powers agree to this or not."

- Anonymous

The Dynastic Systems of Sal'ir and Savhr'dir (Vhei Salirian: Vhar'Namakar Besharus van Sal'ir y Savhr'dir), often shortened to such names as the Dynastic Systems, the Salirian Empire, and by the abbreviations DSSS and VNBSS, is a militaristic and imperalist nation led by the physically fragile, yet mentally sound, Salirians, a race of cultured piscines originating in the swampy planet Savhr'dir in the system of Sal'ir. The Dynasty is characterized by the militarism and imperialism that they carry themselves with - often laying claim to various territories in the Milky Way and Mirus galaxies for the sole desire to spread their influence. Despite this, they often seek positive relationships with other civilizations while simultaneously looking to keep their territories. The culture of the Dynasty is centered around hedonistic values, with the privileged nobility often enjoying lavish lifestyles of wine, sports, and entertainment, though the lower classes often find themselves treated to similar, if lower quality, lifestyles. The Dynasty is, obviously, led by the Dynast - an individual whose family, known currently as the Naralhi Dynasty, holds ruling power within the empire. The Dynast holds all power within the highly centralized government - though power is often delegated to lesser ruling authorities and the nobility. The main territories of the Dynast are held within the Mirus Galaxy, focused around the sector capital of the Dynasty, Sal'irae Salvan, where the capital system of Sal'ir is located. Their holdings spread out across several star systems, and through the Bahiran Wormhole their holdings also include parts of the Milky Way's Orion-Cygnus arm, with the capital sector of the Salirian Milky Way holdings being the expansive Plazithae Salvan.

Planetside (1600 BC - 1233 BC)


The Dynastic Systems originated on the planet Savhr'dir as one of many nations vying for supremacy on the planet. The political situation of Savhr'dir was not unlike Earth for much of Earth's history - various nations fought with and allied with one another in large nets of political intrigue to see who could rise above the rest. The Dynastic Systems has its roots in the Dynastic Union of Vhei - one of the older nations on the continent of Vhei and one of the world superpowers dominating the global stage. The Dynastic Union of Vhei was one of the older powers and a large presence on Vhei, and had a rather cold view towards other nations - those that lived on Vhei often lived in fear of Dynastic invasion to further consolidate their control over the continent. Aside from the Dynastic Union of Vhei, other powers also contended with each other to fight for supremacy, and wars were an almost normal affair to the Salirians. As technology grew into the future, the Salirians began to fight more and more fiercely - the resources on Savhr'dir began to slowly be used up in the face of warfare, though very few began to pay attention to the resources on Savhr'dir. The Dynastic Union of Vhei was among the first nations to begin to turn their attention to the stars.

Soon, the Dynastic Union of Vhei began to coordinate with one of its economic partners - the Sari'ic Solidarity of Bashu'aran, one of the more religious and technologically advanced nations on the planet. The Sari'ic Solidarity of Bashu'aran and the Dynastic Union of Vhei began to initiate several projects to attempt to be capable of exploring deep space - though most of these projects failed. One managed to succeed, however, with the resulting product being a prototype warp drive. The Sari'ic Solidarity of Bashu'aran and the Dynastic Union of Vhei soon began to test different warp drive designs, making sure that they never exploded and malfunctioned. The first starship prototypes began to be built and tested, though each of these starships had failed. The idea of starships had not been lost on either the Dynastic Unions of Vhei nor the Sari'ic Solidarity of Bashu'aran, leading them to create working spaceships with more stable ion drives, leading to one of the first major developments in the warring world of Savhr'dir. The Dynastic Union of Vhei and the Sari'ic Solidarity of Bashu'aran were diligently and gleefully using their spaceships to attack orbiting stations of other nations, giving them a powerful edge, though this edge quickly faded as other superpowers began to develop their own starships. With the wars becoming more and more violent, and with the remaining resources quickly being depleted, the Sari'ic Solidarity of Bashu'aran began to take the idea of space travel more seriously, and eventually funneled money into the first working warp drive - leading to the Dark Days.

Dark Days (1233 BC - 834 BC)
The Dark Days is the term for the era where the proto-Dynasty was broken up into several factions following the discovery of FTL travel. Races to claim worlds between factions began, with the reigning superpower - the Dynastic Unions of Vhei, having gotten an earlier start due to their partnership with the nation that had developed FTL travel - the Sari'ic Solidarity of Bashu'aran - began to quickly exceed and surpass other nations in their space race. The period to extend as far as possible in interstellar territory had begun, with the D.U.V. in the lead. As the years past and resources on Savhr'dir grew scarcer and scarcer, political tensions began to rise between the various Sal'ir factions about their remaining territory on Savhr'dir and their obligations to the Salirian people that inhabited the homeworld. Old rivalries slowly began to flare up, as nations quickly began to gather their strength in warships to prepare for war. During this time period, the Dynastic Unions of Vhei began to sever its alliances and deals with other nations, entering a period of isolationism and consolidating its strength.

When the war finally happened - the spark being an Amhania declaration of war against the Hurin-inhabiting nation, the Bashagi Empire following a Bashagi seizure of Amhanian andasium mines and storages, the Dynastic Unions of Vhei began to slowly keep an eye on its neighbors. Alliances soon came into play and the former imperialism of the early space age had continued to last - eventually, nations warred against several factions that all sought their own goal. The Dynastic Unions of Vhei, having grown stronger in isolationism and out of the affairs of the nations from Savhr'dir, had dismissed with confidence any attempt to persuade them into joining a side. When fighting on Savhr'dir grew stagnant and slowly started to die down, the Dynastic Unions of Vhei eventually seized the opportunity and unleashed a full-scale invasion of Savhr'dir, and eventually took the planet. Many Salirian nations - whose rulers ruled from, whose capitals were located in, and whose center of operations was located in Savhr'dir - had been irreversibly weakened and the great imperial space empires across nearby interstellar space had been almost destroyed by the Dynastic Unions of Vhei. Following this development, the Dynastic Unions of Vhei would slowly destroy and consume the remains of the Salirian factions that had been destroyed. The Dynast of the Dynastic Unions of Vhei at the time offered titles and land to every high ranking enemy commander that had surrendered to him, and through such an act, began to earn the loyalty of the rest of the enemy remnants. Once the Dynastic Unions of Vhei began to explore the wider galaxy and defeating the other factions, the D.U.V became the D.S.S.S. - the Dynastic Systems of Sal'ir and Savhr'dir.

Attero Dominatus
The Dynasty was first contacted by the Tyranny in the way many a civilization in 2792 was contacted by the Tyranny - with a series of automated expansion fleets constituted of out-dated Mark 1 ships, swarms of disposable Myrmidon robots, a few contingents of Chiliarch robotic shock-troops and mechanised contingents led by fully automated Class Main Battle Tanks. In the initial combat between the Tyranny and the Dynasty, the Dynasty's superior technological capabilities gave it a decisive upper hand in these engagements - it seemed the most advanced of Tyranny infantry, while decisively more powerful than legionnaires from the Primus Legions, the Chiliarchs, who would later be discovered as equivalents of the shock troops of the Gigaquadrant's superpowers and hyperpowers, could barely hold their own against lesser nobles, and that the Tyranny's most advanced vehicles - the Steelhammers, which would later be discovered as equivalents to the main battle tanks of the aforementioned powers, were only marginally better than the newest model of the Dynasty's Qanjix-12 main battle tank. Further, it only rarely came to land battle, as the Dynasty would only be defeated in space due to the fact that Mark 1s could only win by overwhelming the qualitatively superior ships of the Primaeus navy. With the defeat of this Dominatus expansionary fleet, there was only moderate celebration in the Dynasty - the Dominatus were not regarded as a major threat and there was no interest in reverse-engineering their technology. With the Dynastic System's repulse of their expansion fleets, the Tyranny, in a superior position in the second quarter of 2793, sent a rotated Mark 2 battle-fleet with contingents of Overseers and substantially more Chiliarchs led by Dominatus field commanders themselves. These would later be reinforced by the new proto- heavy tanks, which had been designed to dominate the Gigaquadrant's Main Battle Tanks. What followed was known simply as The Cataclysm as the Dynastic Systems suffered an unending series of disasters during which their fighting retreat sometimes disintegrated into a complete and total collapse. Tales of Mark 2 ships as individually superior to their own as their own were superior to the Mark 1s circulated through the continuously demoralized Navy while ground forces were often shattered by the preponderance of Dominatus power. It then occurred to them, that the forces they had encountered before were merely expendable, surplus, last-generation stock, to be thrown by a Gigaquadrantic cancer in every direction to find fuel for their war-machines. What they faced now was the military that, at the time, was not just beating them, but half the Gigaquarant. In the Catastrophe of Vai'taxin, the Dynastic Systems suffered a historic blow as Overseers led by Dominatus extinguished an entire noble house - a never before seen calamity that led to mass trauma in the Dynastic social consciousness. The Dynasty responded early to these threats by completely mobilising for total war, but these incidents impelled them to launch the Revivify Initiative, spearheaded by the controversial yet brilliant Palatine Garailan Norahso aimed at gathering Dominatus technology for reverse-engineering, either to save the Dynasty, or what remained of it.

With their repulsion from other galaxies, the Dominatus forces in the Dynasty, already near the gates of their capital after less than a year of fighting, were pulled back to prepare for the defence of Dominatus Mirus from what would later be called the Allied Powers. Indeed the Dynastic Systems were so devastated that they were unable to participate in the first stages of the Mirus Campaign, instead focusing all of their energy on rebuilding and reverse-engineering what they could find from the battlefield. The Dynastic Systems would join after the Second Battle of Manticore, as a native Mirusian power helping the ADC hold out until new reinforcements could arrive - and while their new technology was vindicated, being closer to what analysts would call High-Tier 2 than Mid-Tier 2, they had still not decisively closed the gap with either the Dominatus Mark 2s, or the ships of the Gigaquadrant's other hyperpowers, with analogous results on land. Nevertheless, they fought an effective defense till the famous Battle of Terminus, in which Allied extra-galactic reinforcements reached the battle before its leadership could be destroyed or held hostage and after which, the campaign was an inexorable offensive to the heart of the Tyranny.

Mid and Late 2795 would see the Dominatus deploy the latest of their black projects in a desperate attempt to allow its existing troops, (whom it could not replace fast enough) to gain disproportionate power on the battlefield. While often-times this work, the Dominatus learned that disproportionate did not mean decisive, though the images of flying Mecha, especially those of the special Seraphim Division decimating entire Dynastic armies sent a chill through their spines and impelled Norahso to swear to himself that he would have a unit similar to these once this war was over. Moreover, the relatively baseline Chiliarchs, who now constituted the majority and backbone of Dominatus forces, had been enhanced to a degree wherein they were somewhat superior to their former equals, and the Excubitors - the newest Tyranny infantry models, which veteran Chiliarchs had been transferred over into sent tremors throughout the Dynasty, as their multi-stage rifles allowed them to sometimes one-shot-kill lesser nobles. Norahso would go on to say to the Primus Council that at the end of the war, while the other powers scrambled for Overseers, it would behoove the Dynastic Systems to gain as many synthetics as possible.

And so it was, that after the historic Battle of Demogorgon Prime, that following the pardoning of the synthetics at the tribunal, that Norahso, with the authorisation of Vhamlas Naralhi, gave many synthetics the opportunity to join the Dynastic Systems as military advisors and research consultants. This opportunity was accepted by a substantial amount of former synthetics, from former Chiliarchs and Excubitors, to Steelhammer and Warlord pilots and most fortunately, Azrael, the Commander of the feared Seraphim Division. These various soldiers were put to work, with Azrael becoming commander of the newly formed Dynastic synthetic forces and working closely with Norahso on giving the Dynastic systems similar mecha, and thus the Mechae Primaeus project was born.

Recent History
Following the Attero Dominatus, the Dynastic Systems have undergone a large military overhaul - and have become a considerable military power. Relationships between other nations and the Dynasty have become much warmer following the new diplomatic policies established by Vhamlas Naralhi, and relationships have been sought out more. Following the vast militarization of the Dynastic Systems, the study of Dominatus technologies have been put in place - elevating the Dynastic Systems to become a tier 2 technological power. The Dynasty has put its imperialism above itself quite a few - many worlds are being colonized by Dynastic ships and subjugated by Dynastic military might. The Dynasty has not pursued any particular nationalistic policies - all conquered races are allowed to keep their language, culture, and everything else as long as they accept Dynastic rule. Crime within the Dynasty has gotten particularly bad along the outer rim of the Dynastic territories, leading to the appointment of the Securitia Galanaeum - a powerful, militarized police force that answers to the Dynast and the Primus Council - to be used against the various criminals that exist in the outer rim.

Naralhi Dynasty
The leader of the Dynastic Systems of Sal'ir is the Shur'Namakar - which is often translated into English as the equivalent of the title Dynast. The Dynast is the most powerful member of society, the one leader whose power exceeds those of any of their subordinates. The Dynasts have, historically, had scales with a far more vivid purple hue - originating from the cultural practice of rulers dying their skin to make them appear above the common folk. The position of Dynast is not unlike that of an emperor - and is passed as such, the eldest son of the Dynast historically comes to power after the death of the previous Dynast. The current ruling family of the Dynastic Systems is the Naralhi Dynasty, which came to power in the year 2546 AD, after taking power from the previous Haranis Dynasty. As they are the ruling family of the Dynastic Systems, the Naralhi Dynasty holds the most influence of all the noble families - the patriarch of the family, Hurusan Naralhi, is considered to be the most powerful individual inside the Dynasty. The nephew of Hurusan, Vhamlas Naralhi, is the current Dynast. Should a dynasty be destroyed, or otherwise die off, the Primus Councils and the Dynastic Highcourt will come together and choose one of the various Haminavum to take the position of Dynast, and thus a new dynasty is created from the ruling family as the Haminavum is replaced. Dynasties often enjoy many riches and a lavish lifestyle - many Dynasts are overweight and the members of the dynasty in question are often quite hedonistic as a result, leading to a justifiable stereotype that Dynasts and other nobility are often fat and out of shape.

Primus Council
The Primus Council is the name for the military council which often helps the Dynast in war and usually decide which direction to go in. The Primus Council holds the highest ranking Primus Legion and Primus Admiralty commanders in the Dynasty - Palatines and Quaestors are all among equals within the Primus Council. During times of war, the Primus Council meets within the Imperial Palace in the floating city of Maldira, and discuss directions to choose. Primus Council decisions are usually voted upon by themselves, and the winning strategies is brought to the Dynast himself, who decides which one among the strategies the Primus Legions and the Primus Admiralty will undergo. The Primus Council is guarded by the Black Guard, and is one of the few unique cases where only Black Guard resources are spent, due to the importance of the Primus Council in deliberating strategies, operations, and military projects that occur. War crimes perpetrated by members of the Legions and the Admiralty are usually brought before the Primus Council, who decide whether or not the accused is guilty, and deliver according punishment based on what the majority decides is most appropriate for said crimes.

Dynastic Highcourt
The Dynastic Highcourt is the noble equivalent of the Primus Council. The Highcourt holds a delegate of the many noble families in the Dynastic Systems - especially the ruling nobles of the various Sectors. The Dynastic Highcourt deals with domestic issues - such as economic problems, crime, and inevitably, the conflicts between the noble families themselves. The Highcourt meets daily and deliberates on many different actions to take on individual problems - the Dynast often leaves these problems at the hands of the Highcourt, seeing such problems as far too tedious to tackle himself. As the Highcourt is made entirely of powerful aristocrats from various noble houses, the Highcourt tends to be home to rather alarmingly high levels of corruption - many houses take bribes from one another for many reasons, and this often affects how the Dynasty functions in a usually negative way. The representative of the Highcourt is the Manardaeus - a peasant chosen by the Dynast to relay Highcourt information and news to him, as well as bring serious issues to the Dynast himself.

Overview
The culture of the Dynast revolves around the strange combination of the arts of hedonism, debauchery, and militarism. The Dynast’s citizens - at least those wealthy enough to afford it - are often treated to exquisite and exotic cuisine, sports and virtual entertainment. Those that can afford it can often pay to watch bloodshed in one of the many gladiatorial arenas that dot Dynasty space, where various contestants fight one another - poor and poverty stricken people fight animals brought from across the galaxy to pay off their debts, soldiers desiring blood fight prisoners sentenced to death in pits for payment in blood and digitalis, and prisoners desiring freedom fight one another for the entertainment of the nobles that can pay to view it. Slaves often compete in coliseums, usually to settle a disagreement between their masters. A large rich/poor gap dominates Salirian society, and has dominated it for hundreds of years. Nobles often enrich themselves at the expense of their servants, and often lead lavish and hedonistic lifestyles. Nobles often deal in crime in secret, with the various mob families of the outer colonies paying the nobles to allow them to continue their organized crimes in secret, allowing crime to prosper. Salirians often have a surprisingly liberal worldview in racial equality - in the past 100 years or so, the practice of slavery has dropped considerably, although slavery is still legal and is especially prevalent among more militant Primus’, who often take a small portion of personal slaves on successful offensive operations. Salirians are often considered to be “unbearably cultured” - society placing interest on the arts and crafts, with Salirian Neodynast architecture being particularly beautiful to behold. Education is held dearly within the Dynasty, with many schools and universities being of extremely good quality.

Religion
Religion in the Dynasty is rather uncommon. Agnosticism dominates the Dynasty, with other religions being a rarity. The high rate of agnosticism is due to the Dynasty's rather high amount of education and philosophical studies - many often find themselves questioning the existence of a true deity - or at least one that cares exceptionally about its worshippers. Due to the existence of Essence, atheism is rarely present - the barely understood properties of Essence often having many believe that there is a powerful being lording over Essence, though whether or not it's to be believed in is a matter of debate between the agnostics. True to its roots, Classical and Traditional Sari'ic dominates the minorities, and the religions of Zaraturaism and Avaruhiism have found their way to the Dynasty through the Mendel Pact and the Vanara respectively. Surprisingly, there is a sizable presence of Themunist (Krathazhrukhal-worshipping) cults throughout the Dynasty, though these are often left unchecked.



Cuisine
The cuisine of the Dynastic Systems generally consists of what could be considered exotic foods - alien fruits and odd meats make up the diet of the wealthy and privileged. The food requirements of the Salirians means that food is often on a shortage - with trillions of mouths to feed, entire worlds have been converted into aquatic and terrestrial farmland. Alien plants can be found cultivated on large space platforms - the local environment manufactured to fit their specific needs. Animals are often kept in enormous artificial orbital environments by the hundreds of thousands, though are often brought in by the thousands for killing and shipping across Dynasty space. Customized alien environments are often built and paid for by nobles, where dangerous and especially exotic animals are kept - daring hunters are usually seen visiting these environments to test their wit against the environment, and said animals are usually killed and either eaten by the hunter or sold as exotic meat.

Language
The dominant and official language of the Dynastic Systems is Vhei Salirian, the signature language of the Vhei ethnicity, and the second most common language is Samhain Salirian. The next few languages that are present in the Dynastic Systems - Gharu’im and Ijei’ak, are all the native languages of the Garianis and Ijakai races, which has begun to decline following their adoption of the Vhei Salirian language after their induction into the Dynastic Systems. The oldest language in the Dynasty is the Bhanei Salirian Script, an ancient Dynastic language that had its origins in the medieval equivalent of the Vhei continent. While the Bhanei Salirian Script is rarely spoken, it’s often used in formal documents and official information in the same capacity as the Latin language on Earth.



Crime
The large rich/poor gap, alongside the poorly patrolled outer edges of the Dynasty, has allowed for large and disturbingly common crime problems to pop up across the entirety of the Dynasty. Gang wars are common within the Bahiran Sector, and large and efficient mafia crime families exist within the Dynasty. The most powerful of these crime families is the Sharivar and the Eralini crime families - two families that each control massive underground criminal empires and often battle one another, the Sharivar family having an advantage over the Eralini family for quite some time. The current head of the Sharivar family, Warinai Sharivar, also known as the "Dynast underneath the Dynast" and the "Shadow Man", is the most wanted criminal within the Dynasty - having been charged with at least one accusation from rape, to murder, to extortion, to racketeering, and even supposedly a minor charge for jaywalking. Due to the privileged and rich aristocracy that lords over the Dynast, powerful mob families are capable of extending their influence through the poor and downtrodden, often using tempting deals of wealth and power to get the poor to join their ranks or otherwise do what the mobs say. Mafias are often within the directly conflict with the Primus Admiralty, often losing with little resistance - forcing the mafias to move their base of operations deep into the criminal underground. Usually, organized crime is the most lucrative of the illegal activities that go on within the Dynastic Systems - unsurprisingly, the most lucrative of these crimes is drug trafficking, with rich and hedonistic nobles often paying for illegal narcotics in return for keeping these activities secret from the various gangs that exist.

Technology


Dynastic technology is rather advanced despite coming from one of the smaller powers - unsurprising considering the old age of the Dynastic Systems. The Dynastic Systems focus around industrial and cybernetic aspects of life - biological technologies generally being an afterthought of the Dynasty. Indeed, it could be argued that the material sciences, spacetime theory, and geological sciences are among the most advanced in the Dynasty - military theory and architecture a close second. The Dynasty's technological policy is known for both its openness and its tendency to cooperate with other nations regarding the development of technology, and often systems above what the Dynasty can create are often taken apart and studied closely in an attempt to replicate the technology. The Dynasty is known as one of the few nations within the Tier 2 technology range to not only effectively use captured Drakodominatus Tyranny technology, but have been seen to even be able to improve said technology in certain circumstances - Augury of Contrition, the personal weapon of the Palatine Garailan Norahso, is the most notable example, with Augury of Contrition being augmented from a baseline synthetic disintegrator cannon to a weapon being capable of equalizing weapons used by the Dominatus themselves.

The domestic technology of the Dynastic systems is centered mostly around the personal comfort of the Salirians. Medical technology is advanced enough that disease has more or less been entirely eliminated from society, and even people near death can be saved and given technological grafts powerful enough to render them as fully functioning individuals again. Virtual reality is a fact of life for many Dynastic citizens, with fully functioning and advanced holographic virtual reality being an extremely common occurrence within the Dynastic Systems. Artificial intelligence is often used within the Dynasty, though AIs - outside of a very small exception - are often kept "dumb" and AIs advanced enough that they are capable of being confused for being living beings are usually refrained from being built. Energy production within the Dynasty is rather advanced, with hypermatter and andasium holding the majority of Dynasty fuel conserves. Dynastic star engines are often powered with andasium, and cities are usually powered through antimatter fusion reactors that produce immense amounts of energy. The Dynasty is notably capable of utilizing various methods of travel - warp drives, hyperlane drives, and wormhole drives are all the most common methods of travel, and wormhole stations can usually be found around the Dynasty in a large and intricate network.

The Dynasty is capable of small-scale megaengineering - the Dynasty has obtained power from 3, uncompleted Dyson spheres located within red dwarf star systems - though these "Dyson spheres" are simple cages built around a star, which passively collects power without damaging the outside system. The Dynasty's cities are immense, the average city spanning little less than under a hundred miles. The most common Dynasty architecture is often called the Neodynast style, a mid-26th century movement in the arts, design, and architecture. Neodynast places emphasis on organic, sweeping curves and a desire to physically represent the concepts of emotion, sustainability, and the exploration of using new materials and elements to create previously impossible designs - buildings and architecture use a primarily gold, white, grey, and black color scheme, and often rise into the sky for hundreds of meters alone. The great floating city of Maldira is a representation of the architectural technology of the Dynasty, having floated on the Mua'oi ocean for hundreds of years and constantly expanding, home to the Imperial Palace and the largest city expanse in the Dynasty.

Demographics
The demographics of the Dynastic Systems of Sal'ir are generally homogeneous across the Dynastic Systems. The dominating species are the Salirians, having been the founders of the Dynastic Systems and the sole race to inhabit the Dynastic Systems for hundreds of years. Culturally, while only Salirians are allowed to inhabitant positions of nobility and possess the title of "Palatine", other races are allowed to possess any title and position within the government and military that they wish. Within the Salirian race, the dominant ethnicity are the purple skinned Vhei, followed by the pink skinned Garhu, black skinned Amhani, and blue skinned Hurin ethnicities.

Overview
Main article: Military The military of the Dynast is a gigantic powerhouse, fueled by the lucrative industry of mining of ansite and rare earth minerals. The Dynast’s navy, called the Primus Admiralty, is upheld by a large and well organized system of shipyards that rarely cease constructed, whether said construction is spent on new ships or diverting its resources to help construct another project. Weapons utilized by the Dynast often take the form of kinetic weaponry - weapons often use solid uranium or lead rounds, and are driven through electromagnetism rather than the chemical energy used by guns that use gunpowder. Due to the lack of recoil from energy weapons, police forces and naval crews are often given such weapons to use in combat due to their lack of muscular training to utilize kinetic weapons. Armor used by the Dynast are usually *extremely* heavy armor, taking a stance on more resilient armor due to their weak bodies, and often include shield generators inside of them. Police and naval crews often forgo this armor for lighter armor that emphasizes their natural speed, and thus allow them to move better in CQC situations, in which they are more likely to fight in than their army brethren.

Primus Legions
"Those that stand in our way find themselves engulfed in a storm of gore and balefire."

- Motto

The Primus Legions - officially known as the Grand Dynastic Legions (Vhei Salirian: Savha Vari'Namakar Leganus) and known by acronyms such as the GDL and the SVNL, are the primary planetary military arm of the Dynasty. The Primus Legions is the term for the army and the air force of the Dynasty, encompassing the Black Guard and every division underneath their command. The Primus Legions function as a defense force as well as an invasion force - whereas the Primus Admiralty deals with naval combat, the Primus Legions often deal with planetary invasions and keeping the peace on recently conquered worlds. The Primus Legions are extraordinarily strong - they number at 560 billion strong, and often carry enough individual firepower to fight and claim victories against far stronger opponents. With its vast resources, the Primus Legions are capable of waging wars of attrition and come out on top. The Primus Legions are extremely organized into various squads, divisions, and battalions - with officer rank depending on tactical mind, and soldier ranking depending on how powerful the soldier is - the Palatines are often regarded as being powerful warriors inside their power armor, having had the skill to become such a rank in the first place. Salirian soldiers are often treated to cybernetic augmentations and an extreme workout regimen - making the average Salirian soldier far superior to a normal individual of the same race. This is due to the naturally weak body of the Salirian race, which requires intense workout and cybernetic augmentation to become worthy of interstellar combat.

Novastrum Garunis
The Novastrum Garunis, also called the Black Guard, is the specialized division of the Primus Legions that consists entirely of rich nobles serving in the military. The nobles serving within the Novastrum Garunis have the wealth to purchase far better equipment than the mainline Primus Legions, and most - if not all - Novastrum Garunis members are almost always inside enormous power armor that has multiple onboard weapon systems and extremely strong armor. Nobles are often put through far more strenuous training before they are combat ready compared to Primus Admiralty and Primus Legion soldiers, with the intent to shape them into powerful special forces capable of taking on most, if not all, threats by themselves. Novastrum Garunis soldiers are often seen giving reinforcement to the Primus Legions, protecting vulnerable breaching areas on starships, and most famously, protecting the Imperial Palace. The Novastrum Garunis power armor is often incredibly advanced and made from cutting edge technology - shielding and advanced armor is commonplace, and the most powerful armors use the same shielding system and armor found on smaller starships. Weapons are often quite devastating - Bavurdaeus-pattern power armor (pictured) often contain experimental and outright volatile weapon systems that prove devastating against the enemy, such as the enormous heat cannon that consists of the left arm of the armor. Since the Attero Dominatus, the Novastrum Garunis have been constructing their powered armor based on the Drakodominatus Tyranny Synthetics - the Mechae Primaeus and the newer Novastrum Garunis having become harder and harder to tell apart with the recent years. Novastrum Garunis are not given any special treatment due to their noble status - often to the chagrin of the Novastrum Garunis soldiers themselves - though this does not get in the way of their efficiency in combat.

The usage of nanites in land warfare is disturbingly common, to the point that every soldier within the Primus Legions are given a special shot of vitality boosting nanites to further their abilities. Various uses of nanofog and other types of nanomachinery have been documented in the Dynasty, from Essence blocking solutions to outright weapons of mass destruction. Nanomachinery has found various uses within the military, and is in use by the security forces of the Dynasty as well - Vagahnae-type nanomachines are commonly packed into non lethal grenades and disperse, programmed to be breathed in and cause immediate paralysis within the targets. Other types within the military are also notable - Shalinzanus-type nanomachines are incorporated into various “veins” of larger warships and start repairs of ships following damage from enemy warships, while Karsaziraeus-type nanofog is often deployed against larger forces alongside the Mecha Primaeus, designed to be breathed in and poison the enemy.

Mechae Primaeus
The Mechae Primaeus are the most recently formed of the Dynastic System's various military branches, tracing their creation to the immediate aftermath of the Great Tyranny War, which culminated in a surrender to Allied forces on December 28, 2795, though resultant tribunals would last till the end of February the following year. The Mechae Primaeus are a powerful branch of 10 - 12 meter tall bipedal mecha, armed to the teeth, armored and shielded with the best the Dynasty has to offer, and piloted by hot-shot nobles selected for general cognitive ability, spatial reasoning, fast reflexes amongst countless other rates. While the Mechae Primaeus were originally based upon the fully automated Dominatus Daemon Mecha, it was only by the ingenuity of Dynastic science that they were able to develop similar systems that could be operated by sufficiently able organic pilots. The Mechae Primaeus are considered extremely effective in battle - a group of them often being able to slip behind the enemy's initial lines due to their speed and agility and lay waste to entire armored columns. It is a common saying that the Mechae Primaeus would make close air support and tanks obsolete if mass-production and training was possible. Alas, due to the enormous expenses involved in their creation and the rarity of finding suitable pilots, in the early 2820s, only several hundred of the Mechae Primaeus exist, constantly being fought over by various commanders in the Dynastic Systems.

Primus Admiralty


The Primus Admiralty is the informal name for the Grandest Naval Conglomerations of Sal'ir and Savhr'dir (Vhei Salirian: Savhur Primaehs Con'kogan van Sal'ir y Savhr'dir), often shortened to names as the GNCSS and the SPCSS, the naval military arm of the Dynastic Systems. The Primus Admiralty as a term itself originally referred to the high command of the navy, though eventually began to refer to the navy itself after several years. As an imperialistic and militaristic power, the Dynasty often maintains sizable military projections and large backup reserves to fall back on. The Dynasty pulls resources across its entire territory, especially the Haminkald Sector, to fuel a massive, organized, and above all, disciplined navy that can secure naval dominance across the galaxy and apply extreme pressure on enemy forces. The Primus Admiralty prides itself on the organization, beauty, and power of its starships, and often rarely back down from a challenge. The Primus Admiralty is divided into several hundred Caelordanum, each divided into battlegroups and further divided into battalions. Following the Attero Dominatus, the Primus Admiralty underwent a vast upgrading in the technology and equipment it had available - hyperspatial warfare has become more and more common with the Primus Admiralty's recent upgrades. The current ship callsign of the Primus Admiralty is GNCSS after their formal name. Ships are often named after legendary figures and mythological deities - larger and more powerful ships are often given more unique names that invoke intimidation through their names, and the battlegroups of the Primus Admiralty are given a number and a designation, such as 1st Battlegroup, 15th Mirusian Surveyors, and 4th Sal'ir Salvan Security. Caelordanums are separated into different names based on what their battlegroups consist of - such as simply "Battlegrop", "Mirusian Surveyors", and "Sal'ir Salvan Security". Each Caelordanum has a flagship attached to that particular Caelordanum, and have one Palatine and one Quaestor to guide the Caelordanum under the orders of the Primus Council.



Colonization Process


The colonization process of the Dynast is a long and extensive process, though is surprisingly sufficient. The sole colony ship used by the Dynast, the Terraus-class, is a monster designed entirely around colonization. The Terraus contains an artificial environment designed to house hundreds of thousands of colonists in comfort, along with several hundred fully functioning reactors meant to power the ship as it touches down. Upon entering the orbit of the desired planet, a series of large orbital stations are launched off of the starship and take up positions within the planets orbit. These stations house various supplies while simultaneously establish contact with the Dynasty. On the planet, the Terraus sends out various scouting crews and vehicles as it touches down, getting a quick view of the immediate area. Once it touches down, the series of generators activate and are carried out of the ship. Various tents are set up as the ship eventually gets converted into the colonies’ makeshift capital, establishing a base while the Dynasty diverts resources into developing the colony.

Sectors
The Dynasty divides its conquered space and influence into Sectors - large areas of space under a state-like government. Each Sector is usually controlled by a noble family who reports directly to the Dynastic Highcourt. The patriarch of these families are called Haminarvanum, governors who wield absolute power though are superseded by the Highcourt, Council, and Dynasty. Sal'ir Sector=

Plazith Salvan Sector=

Vaekalar Sector=

Bahiran Sector=

Haminkald Sector=

Kwavathiar Sector=

Elearia Sector=

Satharina Sector=

Diplomatic Approach
The diplomatic approach of the Dynasty is much more open and friendly with the rise of Vhamlas Naralhi as Dynast. Trading routes and open border treaties will universally be accepted by the Dynasty, and very few earn their ire. Those that actively wage war and abuse their citizens usually find themselves at the negative end of the Dynasty’s opinion, and those that show hostility towards the Dynasty will usually be met in kind. The Dynasty has a notably upfront policy on warfare, and will eagerly take any chance to invade a rival nation and take control of the nation. The Dynasty rarely joins official supranational organizations - though said organizations with a clear benefit to joining will often have the Dynasty requesting to join said organization.

Quotes
"The spoils of war and conquest exist for the victor to drink of it and become obtuse with strength. Know that the pleasures begat from the domination of All are woven in the pattern of the final Symmetry, o interests mine. You will continue to be observed."
 * Add some!

-, Xonexi Conduit

"The Dynasty, for all their splendor and technology, is a ticking time bomb. With all but the inner worlds run by criminals, how long until their newfound territories collapse?"

- Emperor Henrici