Fiction:The Hegemony/Ground Forces

The Hegemony Ground Forces is a vital part of the Military. From invasions, to ship boarding, to occupation forces,the Ground army has many important tasks.

Equipment
An army needs equipment, no matter how rudimentary it is. The following list is of the equipment used by the various infantry units.

Armor Systems: X-5 Combat Harness: This protective suit of power armor is standard issue for all Army and Marine units in the Hegemony. The fifth generation in power armor quickly replaced the fourth generation after the discovery that the previous generation of armor could not stand up to Drodo munitions. This new generation has thicker shields, better toxicity filters,enhanced thruster pack for zero-g enviroments, refined power systems, better plating, and better medigel injectors.

H-5 Combat Harness: Designed to combat the Living Storm, these suits have shown to be excellent anti-infantry suits.Two writ mounted double barreled flame throwers, this suit is the nightmare of any infantryman. The flame throwers can be set to either a wide plume of fire or a long range concentrated burst. Fuel used in flamethrowers is a heated plasma mixture.

S-7 Super Soldier Armor System: A heavier Armor system developed for super soldiers specifically. Heavier plating and better shields make it superior operating platform when compared to standard armor systems. Armor also comes equipped with two should mounted plasma casters,Jump jets,AI port, and enhances strength,speed and agility by a lot. It is also capable of reentry, thus allowing super soldiers to be dropped from space.

Z-4 Commando Harness: The pinnacle of armor systems in the Hegemony Military, these suits are used by commandos alone. These suits are more stealth oriented and less bulky than the ones used by super soldiers, but they still provide excellent protection. Equipped with a highly advanced AI linkup,Great Active Camo,Radar Jamming,Enhanced jump jets,Wrist blades, and the best toxicity filters in use at the moment, this suit is all high tech, all the time. The suits even have an amp for increasing natural essence control powers (By channeling a users talent into one point.)

Weapons: A-551 Assault rifle: Firing caseless, explosive radioactive plasma rounds, this gun has become the staple of every marine in the Hegemony. The gun uses miniature magnetic accelerators to increase the range and stopping power of this gun. An ammo counter on the side tells how much ammo is left in a clip. Also comes equipped with iron sites in case of electronic jamming.

A-363 Hand Cannon: A heavy pistol used as a common side arm in the Hegemony. Much like the A-551 in design, but with the added benefit of being compact. Still packs one hell of a wallop despite its size.

M-268 High Powered Sniper Rifle: Unlike the other guns on this list, this gun does not fire explosive plasma rounds. Instead, it fire a dense bundle of particles from an extreme distance. Uses enhanced optics to allow a user to see from miles away. This gun is actually classified as an Anti-Vehicle weapon, but was also adopted for general sniping.

A-732 Scatter Cannon: Its a shotgun. Fires explosive radioactive plasma pellets or plasma slugs. Also comes equipped with plasma phosphorous rounds. Semi-Automatic allows for better ammo conservation than earlier automatic shotguns.

A-853 LMG: A light machine gun that fires much more high explosive rounds than any other handheld weapon. Increased mag size compared to assault rifle allows for withering fields of fire to be laid down. Comes equipped with bipod for better stationary support. Standard issue for either gunners or super soldiers (Super Soldiers use these in place of the A-551)

R-158 Anti Vehicle Munitions System: Basically a really advanced rocket launcher. Uses magnetic rails to launch either a mini nuclear or phosphorous payload long distances. Comes with lock on systems for vehicles and heavy emplacements, allowing rockets to semi maneuver around objects.

R-379 Anti Vehicle Recoilless Rifle: A heavy laser weapon capable of ripping through heavy armor plating. Fires a concentrated burst of energy that punchs through and object, frying the internals of the object as well. Built in tracker allows for more accurate firing solutions.

Vehicles
Armored vehicles provide extra support for infantry fighting groundside.

Pillar MBT: The main battle tank of the Hegemony. Sports a double barreled heavy railgun for primary armament. Secondary armament is several Heavy Machine gun ports on board the chassis.

Viper APC: Armored Personal Carrier sporting a 35mm cannon on top. Also equipped with extra machine guns and missile pods.

Jetstorm Fast Action Vehicle: Developed during the Hegemony civil war, these fast acting vehicles all share the same standard chassis, but with diffrent armament. Notable for using magnetic levitation to hover several inches off the ground. This levitation also allows them to jump high and move quickly over obstacles.

Variants include the original twin mounted heavy flamethrowers, an anti vehicle version with a dual heavy railguns, and an anti air version with heavy cannons and missile pods.

ACU: The armored command unit is a massive robot that has been recntley developed. Its armed with shoulder mounted artillery, tactical missile launchers, anti air cannons, a massive particle disruption cannon on one arm, a strategic missile launcher, and the ability to overcharge its weapon to do massive splash damage. However, its primary strength is its arm mounted quantam replicator (Upgraded protocrafter). Once deployed via quantam gate, it can get a massive millitary base up in around 2 hours. All units made by the factories on the field are completely robotic, so the commander of the ACU controls them (Think of it as the worlds most complex RTS).

The ACU has its own unit list.

All air vehicles are classfied as part of the navy and will not be shown here.