Tribal Stage

When the player's creatures become sapient, they enter the Tribal Stage. The Tribal Stage occurs when the player's creature has finally achieved sapience and gathers members for surviving, attacking, allying, working and defending from other tribes of other sapient species, which may or may not have been met in the Creature stage to become the dominant tribe.

In this stage the player stops controlling one creature and a pack and now controls many, organized into one tribe. New tribe members will be acquired through mating. Each tribe member costs 10 food points. After short childhood stage, a tribal member will enter adulthood, and be available to interact with.

The tribe has a village, at this stage which may be expanded with additional huts providing more items such as: weapons, and music items and culture -themed items in which which tribe members can interact with, instead of using them to extinct or ally with other tribes. Food can be gathered by gathering, hunting, fishing (if your tribe is a herbivore you gather seaweed instead of fishing for fish) and domesticating animals, and eating their eggs.

Depending on what the player gives his or her creatures and how they play the game they will become friendly, industrious, or aggressive. When a tribe conquers all rival tribes they can advance to the civilization stage (this advance is optional, and can be taken when ever wanted).

There are two ways to deal with other tribes: subdue them culturally and diplomatically or exterminate and destroy them. To exterminate a tribe, one must destroy its main hut, using weapons. Once the main hut is destroyed the tribe falls, and all tribe members that may still be alive run around screaming, and soon die.

There are specializations in tribal stage: for example by building different buildings, the player can give its tribe members ability to fish or gather seaweed, gather more fruit, attack from range with throwing spears, burn enemy houses with flaming torches or close attack tribe members or creatures with stone axes. To change a tribe members specialization, the player selects him or her and sends the tribal member to the desired house by right-clicking on it. For example, to arm fishermen with a fishing spear, you send him to the "Fishing Spear" building, which will cause the fisherman to drop the item he or she is holding, and grab a spear instead.

TIP: If you end up as Friendly in the Tribal stage, your first city in Civilization stage will be a Religious one. If you finish as Industrious, you'll start as an Economic city, and if you finish as Aggressive, your starting city will be Military.

Check out the list of Tribal stage stubs if you're looking to add something.

Consequence Abilities
The following table lists the consequence abilities that can be gained by playing in the previous stages for use in the Tribal stage.

The following table lists the consequence abilities given by the different types of victory in the Tribal Stage.

Tribal Stage Achievements

 * Domestic Bliss - Domesticate and farm three different species.


 * Ergonomically Terrific - Complete the Tribal stage in less than an hour.


 * Founder - Complete the Tribal stage and build a city.


 * Medic - Heal one of your tribal members back to full health 5x in a single game.


 * Steel Tribe - Finish the Tribal stage on Hard difficulty.


 * Tribal - Complete the Tribal stage 10 times.


 * Tribal Socialite - Convert all 5 other tribes to your belief system.


 * Vicious - Kill all members of all 5 other tribes and raze their villages.


 * Watchful Parent - Complete the Tribal stage without the death of a single tribe member.

Strategies for Hard Difficulty

 * Remember that your creatures will sometimes use their natural abilities to fight, so attach the strongest fighting abilities you can when you're about to evolve, and get rid of social abilities -- they'll no longer have a use here, except for a very little effect in band power, by dancing.


 * Any animals of another species a player has in his/her Pack at the time they evolve to the Tribal stage will automatically start out as domesticated animals. This might save a small amount of time at the start as the player doesn't need to domesticate animals if he takes them from the Creature stage, eliminating the food use.


 * The easiest way to win is a purely social route. Gifts are cheap and safe (see below) so use them on anybody who isn't neutral with you. Early on, it shouldn't take your whole Tribe to impress other Tribes, so leave behind someone on egg detail (see below). Later you may have to have everyone on music duty, but you should have so much food it shouldn't matter if some of it gets stolen by an animal and, if you have been giving gifts lavishly, you shouldn't be in any danger from raiders either.
 * Style Matters: Make sure you are wearing the best social clothes you can.


 * Domestic animals will lay eggs, which will appear in a bin next to their pens. This is a really great source of food -- both Herbivores and Carnivores can eat eggs, and they will automatically build up without limit while you are doing anything else.


 * Don't be afraid to run out of food. The worst that could happen is a few members starving after a very long time, so it may be useful to have some good gathering clothes on, too.


 * If you're using a nearby nest of animals as a source of food, attack only the fully grown ones, as babies don't offer as much food. You can kill babies, but leaving two behind will help them respawn faster. As a rule, you can never fully kill off any wild animal nest in Tribal stage, although it might take several minutes for an eradicated species to repopulate the old nest if your tribes kills all of the babies, adults, and the Alpha.


 * When allying or attacking another tribe, if you happen to have babies at the village, make sure you leave someone behind, as the wild animals will sometimes attack the baby rather than steal your food. Sometimes the babies can grow up fast enough to defend themselves instead of needing someone to do it for them.


 * Your tribal Chieftain is more powerful than the other tribesmen, so use him when giving gifts to hostile Tribes or for stealing food. Also, he automatically respawns when killed(although this may take a few minutes).


 * If playing an aggressive tribe, do not attack without being provoked. Wait for an enemy tribe to attack you, wipe out their attacking force, which will lower their population (a tribe will never send all of its members to fight, so if your tribe is full, you will always win without many casualties), and send a counter-attack to finish them off, which will be easy since they have low population. It is important to always leave your chieftain at "home" if you do that, though - not only do you lose the game if your attack force happens to be killed, but also with the Fireworks consequence power, your chieftain can single-handedly repel any assault against your tribe while most of its members are out. Sometimes, your tribe can kill a tribe if its members are far away, for example fishing.


 * Respond to an unexpected attack from another Tribe by offering them a gift. They will become "Neutral" with you, stop attacking, and won't expect you to attack back, giving you a chance to equip instruments and ally if you want to.


 * When fighting, if you destroy the tribe's weapon building they won't have any weapons to attack with, making it much easier to attack their Hut. Kill the tribal Chieftain and a small amount of tribe members first, then you won't have to worry about a few "leftovers", so go ahead and attack the Hut. The remaining members will run around screaming, or a new hut will will be built.


 * Don't forget to steal another tribe's food after or just before killing them off. They won't mind, since they are too worried about their hut.


 * UFOs will sometimes abduct your domesticated animals, and sometimes even allied or your own tribe members. This won't happen to your Chieftain.


 * Remember that setting up certain tools affects whether your creature will be considered "Friendly" or "Aggressive" (although ever-so-slightly), so set some tool huts up if you want to have a certain consequence ability later on.


 * Take as many tribe members as possible when socializing, even if they don't use instruments. Tribe members without instruments will become dancers in your band, and they add their own little bonus to the social meter. (They dont work as well as musicians, but they add their small bonus during all 6 requests)


 * Sometimes multiple tribes will come and attempt to destroy your tribe.

Easy

 * Other tribe progression is 2 nests of 6, 2 nests of 9, and 1 nest of 12

Normal

 * Other tribe progression is 1 nest of 6, 3 nests of 9, 1 nest of 12

Hard

 * Other tribe progression is 1 nest of 6, followed by 4 nests of 12

=See Also=
 * Tribal stage images