Fiction:United Persan Descendants/Terran Armed Service

"I am afraid, but I must not let my fear rule me. To be ruled by fear is die a little on the inside. To die inside will not only bring death to me, but also to my comrades. I will face my fear and rip its source asunder. REPENT MOTHERFUCKERS!!"

- Persan Soldiers Mantra

Training
UPD military is training begins at an early age. By the time a citizen as come of age they are put into military training as part of their general education. It is during this time they are put through a number of tests and exercises to determine their aptitude for certain military fields and are slowly worked into said field with their skills being fostered in that area. However the UPD makes sure not to neglect skills that are not part of their decided military role so has to create as well rounded solider as possible. Things all soldiers are trained in are things such as marksmanship, hand to hand combat, strategy, wilderness survival in multiple environments, field medicine, equipment maintaining and repair, etc.

Considered one of the toughest forms of military training in the UAE it ensures the UPD has an army of highly trained, well rounded soldiers, and a dedicate force of citizens willing and capable of defending themselves from invading forces. They are further augmented with genetic and cybernetic upgrades that gives their bodies a form of auto-repair, bones snap back together and wounds regenerate. It allows gives them higher wound and trauma tolerance.

Intensive mental conditioning is also utilized to create soldiers that are extremely difficult to demoralize or give into questioning and torture from their enemies. The end result has been noted to be soldiers that enter a battle trance when confronted with demoralizing situations or experiencing intense pain. This also results in highly ruthless soldiers that are noted for having little to no mercy for foes that are unwilling to show them mercy as well.

Augments

 * Polymer Skin - Polymers weaved into the skin increasing it's strength and flexibility.
 * Muscle Boosters - Increases muscle density and power, as well as the number of fast and slow twitch nerve fibers. This gives them better reflexes, increased endurance, and makes then much stronger.
 * Skeletal Engineering - Weaves nanobot wires into the skeleton increasing it's strength. These wires can also repair damaged bones.
 * Power Implants - Further cybernetic implants that fuse to both the skeleton and muscles giving Persan soldiers better strength and speed.
 * Smart Blood - Nanobots in the blood stream that repair and help damaged tissues regenerate.
 * Strength Boosters - Genetic upgrades that further increase a soldier's strength.
 * Booster Serum - A non-addictive serum that triggers chemical reactions in the body boosting speed, natural regeneration, and strength.
 * Sensory Implants - Cybernetic implants that boost the senses. Also allow the soldiers to call up a targeting reticle in their vision, gives them a zoom function, night vision, and sensory heads ups on incoming targets.
 * Neuro Implants - These are implants put directly into the brain that allow the users to control their neural functions such as pain sensitivity, adrenaline levels, etc. It also allows them to enter a state of hibernation if the situation calls for it.

Tactics
Generally the UPD uses well rounded units in both defensive and offensive abilities. Though generally boosting a smaller force they make up for this by having their soldiers well trained and well equipped to take on the enemy and come out victorious. Troops are given a wde variety of genetic and cybernetic aguments as well as adative, powered armor to boost their capabilities well beyong normal. Highly flexible and adaptable they prefer to outmaneuver their foes instead of just charging in. Their usual fighting strategy is often referred to as bushwacking and involves attacking from the rear and other weak points, maneuvering out of direct engagement, keeping out of sight to catch their foes off guard, and using decoys. They are perfectly capable at direct, head on conflict, but usually use a head on attacking force to divert the enemies attention from the real attack coming in.

The UPD makes heavy use aircraft as well which they use to seize control of air space and then repeatedly devastated their enemies fom above. They also make noticeable use of water based craft allowing them to more effectively conquer and control water ways, coasts, and regions of open ocean. Troops and Synth-Beasts are generally used to harass the enemy to weaken and cripple the enemy before Mechs are sent in with tanks and artillery backing them up to crush the enemy utterly.

The UPD tends to slash enemy supply lines as their highly self-sufficient forces can go for far longer without supplies meaning they will also deploy attrition warfare if they find it would bring greater benefit. The UPD will also focus on taking out the enemy's command structure and that means any form of command whether they be military officers, logistics officers, or politicians. While the UPD does have a series of rules they fallow in combat they are often seen a viciously pragmatic and even ruthless at times with a blood lust and love of slaughtering their foes that can disturb many.

Ranks and Organization

 * Region - Entire Galactic Force - Marshal
 * Army Group - Entire Planetary Force - General
 * Corps - 30,000 to 65,000 Troops - Lieutenant General
 * Division - 10,000 to 15,000 Troops - Major General
 * Regiment - 2,000 to 4,000 Troops - Colonel
 * Battalion - 300 to 800 Troops - Lieutenant Colonel
 * Company - 80 to 150 Troops - Major
 * Platoon - 15 to 30 Troops - Lieutenant
 * Squad - 8 or more Troops - Sergeant
 * Fireteam - 3 or 4 Troops - Corporal

Divisions

 * Fiction:United Persan Descendants/Army/Divisions

Battle Preperation
When preparing to go into battle their is very little fanfare if any at all. Instead Persan battle preparations are designed to serve a purely practical purpose, nothing more nothing less. Soldiers are required to run diagnostics and clean their equipment as well as run an inventory of equipment check to make sure that they are properly prepared and that everything is in perfect working order. Gear and machines are oiled, refueled, and needed repairs are made to make sure that everything runs at peak operating capacity. Speeches by those in charge are rarely made though the Persan Solider's mantra is frequently chanted as a unit before entering into the field of battle where soldier are trained be as quiet as possible.

In Victory
When victorious the Persan quickly move to secure the area and round up the survivors to be taken as prisoners for hostage exchange. After that all soldiers are sent to get a medical check up and the dead are tallied and identified. Once that is done then the soldiers are allowed to harvest trophies, equipment, and meat from the dead. Often times the bodies of slayen commanders will impaled on stakes or hung from vehicles as a declaration of victory. Afterwards a silent meal will be had feasting on the meat of their fallen foes and comrades. Often times a songstress or songster will be hired to sing music that is composed of sad song slowly building into more upbeat melodies representing that they are mourning their dead comrades, but slowly cutting them loose and looking to the future.

In Defeat
When defeated the Persan will retreat quickly and as organized as possible in order to minimize the losses they have already suffered, while continuing to lay down fire. If they can they will take prisoners, but if not then they will ruthlessly destroy any enemies that present a threat. Once they are safe all soldiers will be sent to seek medical attention, a personal count will be made, equipment and inventory will be checked and repaired or restocked, and the soldiers fed. Once again a songster or songstress maybe hired to seek fearsome, vengeful songs to remind the soldiers of their lose and how they must pay back their enemies ten fold for this affront.

Promotion and Demotion
The Persan promote soldiers based purely on their competence in the field and demoted them based on incompetence. In general soldiers will remain in their position until either the next higher either dies, gets promoted, or gets demoted. When either one of these happens those under the one who originally occupied the position with the best record will be given the position. When a promotion is given then the one given the promotion is brought before a crowd where their old rank arm band is removed and burn before they are given a brand new one showing their new, higher rank. When demotions are much the same, but done privately and with no ceremonial burning, rather the old arm band is simply shredded.

Trophies and Markings
Due to the fact that Persan soldiers are not supposed to show any part their flesh when on active duty they tend to personalize their armor rather than using tattoos or scars on their own flesh to show of their battle record. As a matter of fact returning from battle relatively unscathed is seen as good omen. All Persan warrior paint twisted, disturbing faces on the visors of their helmets, frequently being faces of the rather demented stuff animals they were give as children. They also collect trophies from those they have slayen in battle. Often times these are the skins, bones, skulls, shrunken heads, etc of noteworthy foes which they wear on their armor.

Commander Troop Relations
UPD commanders fallow what would be considered a firm, but fair policy. Persan commanders tend to keep a certain level of distance and professionalism with their underlings. Still they most care very much for those under their command, but will not let that keep them from dolling out the appropriate punishment should one be needed. Insubordination is to never be tolerate no matter the circumstances and commanders are expected to act accordingly. Still most Persan troops do not mind as they know their commanders care fore them, but are expected to live up to a professional standard and tend to show that they care through actions rather than words.

Koda(Code) of Conduct

 * See Here

Roles

 * Naiyu Vanara - General all a round fighters.
 * Boyk - Mechanized infantry and vehicle crews and pilots.
 * Verasien - Aircraft pilots and crews, very rarely found on the ground.
 * Aranthrone - Stealth, snipers, and support roles.
 * Demonica- Heavy infantry for direct assaults.
 * Chaos Head Sucroids - Varies depending on the type.
 * Precore Dragons - Varies from caste to caste, but generally used for air born and anti-vehicle combat.
 * Taron - Line and light soldiers used for general combat.
 * Doroth - Stealth roles, generally spying, sabotage, and assassination.
 * Axengelion - Heavy weapons support and air born combat.

Armor
CombatArmor=
 * Weight - Light
 * Defenses - Astral Armor, Effectuater
 * Jump Jets - 7

BattleArmor=
 * Weight - Medium
 * Defenses - Astral Armor, Effectuater
 * Jump Jets - 5

WarArmor=
 * Weight - Heavy
 * Defenses - Astral Armor, Effectuater
 * Jump Jets - 3

Weapons
Vector Pistol=
 * Fires - Vector Pulse Beams
 * Rate of Fire - 60 RPM
 * Shots Per Cartridge - Infinite

Vector Shotgun=
 * Fires - Vector Pulses
 * Rate of Fire - 11 RPM
 * Shots Per Cartridge - 160

Vector Rifle=
 * Fires - Vector Pulse Beams
 * Rate of Fire - 200 RPM
 * Shots Per Cartridge - 350

Heavy Vector Rifle=
 * Fires - Vector Pulse Beams
 * Rate of Fire - 200 RPM
 * Shots Per Cartridge - 210

Fusion Missiles Launcher=
 * Fires - Fusion Missiles
 * Rate of Fire - 20 RPM
 * Shots Per Cartridge - 35

Super Vector Shotgun=
 * Fires - Vector Pulses
 * Rate of Fire - 40 RPM
 * Shots Per Cartridge - 160

Sniper Vector Rifle=
 * Fires - Vector Pulse Beams
 * Rate of Fire - 40 RPM
 * Shots Per Cartridge - 350

Vector Machine Gun=
 * Fires - Vector Beams
 * Rate of Fire - 700 RPM
 * Shots Per Cartridge - 550

Melee Weapons
Progressive Knife=

Magic Blade=

Grenades
Fusion Grenade=

Nano Grenade=

Synth-Beasts
Werdroid= The Werdroid was a created using the genetic information extracted from various Boyk Kyras. The Werdroid's genetic template was constructed specifically from the stem cells extracted from dead embryos left behind by the traitorous Clan Smog Panther. Wanting to give these warriors a new chance to serve their nation UPD scientists used each recovered embryo to created a Werdroid and then combined the remaining to form the base genetic template. Werdroids show a noticeable hatred for the Darklings and their servants, far beyond the usual animalistic savagery of a Synth-Beast, encountering Smog Panther drives them into an especially blood thirsty state.
 * Height - 5 Meters
 * Weapons - 2 Magic Pulse Beam Cannons
 * Defenses - Astral Armor, Effectuater

Hydroid= Intended to be used as a medium combat Synth-Beast, the Hydroid was created from a genetic template harvested from the parasitic Hydrus serpents native Worldship Leviathan. They have decent armor and weapons, but are considered a bit slow due to the need to shrink the engine and remove a few jump jets. Despite these limitations the Hydroid turned out as a useful all around figter.
 * Height - 6 Meters
 * Weapons - 1 Magic Missile Launcher
 * Defenses - Astral Armor, Effectuater

Gordroid= The Gordroid was created from a genetic template harvested from Gorgoids for heavy fire support. The Gordroid has some of the heaviest armor of any Synth-Beast. They wield a massive magic missile launcher as their main weapon. This missile launcher is hand held, but attached to a hard point on the arm to keep it attached if the Synth-Beast lets go. The other weapon is an magic pulse beam cannon attached to a back mounted turret.
 * Height - 8 Meters
 * Weapons - 1 Magic Missile Launcher, 1 Magic Pulse Beam Cannon
 * Defenses - Astral Armor, Effectuater

Codroid= The Codroid was created from a genetic template harvested from the Festival Serpents of planet Festival. Codriods are designed for hit and run attacks. Their speed and long ranged Ion Plasma laser in their mouth allows them to quickly devastate foes in sudden unexpected strikes. The armor is considerably lighter meaning that Codroids have to rely on their ability to avoid getting hit rather than take a shot.
 * Height - 3 Meters
 * Weapons - 1 Magic Pulse Beam Cannon
 * Defenses - Astral Armor, Effectuater

Basidroid= The Basidroid's genetic template was not created from one species, but rather several very venomous creatures. Basidroids are rather slow though when compared to other Synth-Beasts. However they have great endurance and can keep going for weeks on end with out need for rest rather then days like most. It also has heavier armor which affords them better protection against enemy fire power.
 * Height - 7 Meters
 * Weapons - 1 Magic Pulse Beam Cannon, 1 Magic Missile Launcher
 * Defenses - Astral Armor, Effectuater

Rudroid= Rudroids were the first Sero Synth-Beast created from the DNA of several forms of avid creatures. Thanks to experience with the other forms of Synth-Beast the Rudroids were given a better balance between armor, speed, and weaponry. They are heavily used along side UPD aircraft as an escort. They are typically used alongside Aero Turquoids as well as StrikeOut Bombers.
 * Height - 7 Meters
 * Weapons - 1 Magic Pulse Beam Cannon
 * Defenses - Astral Armor, Effectuater

Grydroid= The Grydroid was developed after the Second War of Mirusian Coalition from the DNA of the Kulkhan beasts of Worldship Ziz. The Grydroid was created to help suppress the Imperium of War as a form of heavy drop troop. They were designed as light support for ground troops from on high. Grydroids are highly mobile allowing them to move into position quickly and stealthily.
 * Height - 8 Meters
 * Weapons - 2 Magic Missile Launchers
 * Defenses - Astral Armor, Effectuater

Deldroid= Created from the genetic template of every UPD race, the Deldroid is the pinnacle of Synth-Beasts. The Deldroid while wielding heavy armor, the heaviest available as a matter of fact. The ion plasma laser it is armed with is not only powerful, able to burn through heavy tank armor with ease, but also accurate and with very long range. Furthering their defensive abilities is the addition of an double layer AEC. Also Deldroids are not compromised in speed thanks to a massive engine and several jump jets. They are also very agile and light on their feet making them just as good at avoiding as they are at tanking shots.
 * Height - 9 Meters
 * Weapons - 1 Magic Pulse Beam Cannon
 * Defenses - Astral Armor, Effectuater

Apex Scelus
Raptors=
 * Use - Fast Attack
 * Height - 1 Meter
 * Weapons - Vibro Teeth, Vibro Claws, Vibro Spines

Cobra=
 * Use - Ranged Combat
 * Height - 2 Meters
 * Weapons - Vibro-Teeth, Vibro-Claws, Projectile Vibro-Spines

Ravager=
 * Use - Heavy Ranged Combat
 * Height - 5 Meters
 * Weapons - Vibro-Teeth, Vibro-Claws, Vibro-Spines, Vibro-Horn, Volatile Saliva

Saurus=
 * Use - Heavy Assault
 * Height - 10 Meters
 * Weapons - Vibro-Teeth, Vibro-Claws, Vibro-Spines

Tyrant=
 * Use - Elite Beast
 * Height - 50 Meters
 * Weapons - Vibro-Teeth, Vibro-Claws, Projectile Vibro-Spines, Vibro-Horn

Artillery and Anti-Air
Halter=
 * Type - Field Artillery
 * Ammunition - Magic Bolts
 * Firing Mechanism - Magic Projector

MobileHalter=
 * Type - Self-Propelled Artillery
 * Ammunition - Magic Bolts
 * Firing Mechanism - Magic Projector

Gorbuster=
 * Type - Rocket Artillery
 * Ammunition - Magic Missiles
 * Firing Mechanism - Electromagnetic Tubes

Starsword=
 * Type - Anti-Aerospace
 * Ammunition - Phasing Magic Missiles
 * Firing Mechanism - Electromagnetic Tubes

Mechs
HappyBunny=
 * Class - Ultralight
 * Maximum Speed - 210 km/h
 * Weapons - 2 Magic Pulse Beam Cannons
 * Defenses - Astral Armor, Effectuater

KillCutter=
 * Class - Light
 * Maximum Speed - 162 km/h
 * Weapons - 4 Magic Pulse Beam Cannons, 4 Magic Pulse Guns
 * Defenses - Astral Armor, Effectuater

MegaRaptor=
 * Class - Medium
 * Maximum Speed - 86 km/h
 * Weapons - 1 Magic Bolt Cannon, 3 Magic Missile Launchers, 1 Magic Pulse Beam Cannons
 * Defenses - Astral Armor, Effectuater

MegaGear=
 * Class - Heavy
 * Maximum Speed - 86 km/h
 * Weapons - 1 Magic Wave Cannon, 1 Magic Pulse Guns, 1 Magiv Missile Launcher, 1 Magic Blade
 * Defenses - Astral Armor, Effectuater

BeastKiller=
 * Class - Assault
 * Maximum Speed - 65 km/h
 * Weapons - 1 Magic Bolt Cannon, 3 Magic Wave Cannons
 * Defenses - Astral Armor, Effectuater

Neptunia=
 * Class - SuperHeavy
 * Maximum Speed - 54 km/h
 * Weapons - 2 Magic Wave Cannons, 3 Magic Missile Launchers, 1 EMP Cannon, 5 Magic Pulse Beam Cannons, 6 Magic Point Defense Beams
 * Defenses - Astral Armor, Effectuater

Kaiju=
 * Class - Behemoth
 * Maximum Speed - 32 km/h
 * Weapons - 1 Starsword Artillery Piece, 2 Magic Wave Cannons, 2 Magic Missile Launchers, 1 Magic Bolt Cannon, 2 Magic Pulse Beam Cannons
 * Defenses - Astral Armor, Effectuater

Transportation/Logistics
GigaTortoise=
 * Role - Troop Transport
 * Maximum Speed - 96 km/h
 * Weapons - 1 Magic Pulse Beam Cannon
 * Defenses - Astral Armor, Effectuater

Cassius=
 * Role - Mobile HQ
 * Maximum Speed - 90 km/h
 * Weapons - 1 Magic Pulse Beam Cannon, 3 Point Defense Magic Beam Guns
 * Defenses - Astral Armor, Effectuater

Roc=
 * Role - Arial Transport
 * Maximum Speed - Mach 13
 * Weapons - 2 Magic Pulse Guns
 * Defenses - Astral Armor, Effectuater

HexBarge=
 * Role - Mobile Naval HQ
 * Maximum Speed - 110 km/h
 * Weapons - 1 Magic Wave Cannon, 3 Magic Pulse Guns, 2 Magic Point Defense Beam Guns
 * Defenses - Astral Armor, Effectuater

Surfacecraft
NeoSurfer=
 * Role - Littoral Combat
 * Maximum Speed - 195 km/h
 * Weapons - 1 Magic Missile Launcher, 3 Magic Pulse Guns
 * Defenses - Astral Armor, Effectuater

SeaWolf=
 * Role - Naval Escort
 * Maximum Speed - 129 km/h
 * Weapons - 3 Magic Pulse Guns
 * Defenses - Astral Armor, Effectuater

SeaBear=
 * Role - Coastal Patrol
 * Maximum Speed - 129 km/h
 * Weapons - 1 Magic Pulse Gun, 2 Magic Missile Launchers
 * Defenses - Astral Armor, Effectuater

Submarines
SeaDevil=
 * Role - Fast Attack
 * Maximum Speed - 119 km/h
 * Weapons - 1 Magic Pulse Beam, 1 Magic Missile Launcher
 * Defenses - Astral Armor, Effectuater

SeaDragon=
 * Role - Heavy Attack
 * Maximum Speed - 54 km/h
 * Weapons - 4 Magic Missile Launchers, 2 Magic Pulse Beams
 * Defenses - Astral Armor, Effectuater

Quotes From Others

 * add your own!

"Their soldiers are like ash, so easily blown over and manipulated. If only they would stop being arrogant and realize our true intentions, then maybe we wouldn't need to continuously beat their heads in with our swords."

- General Golk

"Pffft. I'm still the greatest war machine ever devised."

- X-1

"The Persan are not like other warriors. Their power comes not from numbers or strength, but from a cunning fostered by generations of bloodshed and struggle. While certainly not an instrument designed for aggressive destruction like ours, theirs is more like a knife, inserted into the enemy's spine and crippling them before they become a threat."

Trivia

 * Victory Theme - Davion Theme
 * Defeat Theme - Nameless Song
 * PAS was based of the armies of the Republic of the Sphere, Federated Suns, and Clans from BattleTech.