Fiction:Mendel Pact

"From the worlds of the Mendel, from, to, come the Mendel people. Warriors of fiery passion and zealotry, none can deny the Mendel are expert fighters. Guided by the inner-passion breed into them, and forged by years of fighting aliens and themselves, they are certainly not the best warriors in their galaxy. They are too passionate and hot-tempered for that, but they certainly could be considered the best when it comes to finding a challenge and conquering it, be it another warrior, or an entire empire. Nothing is too small a challenge for the people of Mendel."

- Unknown

The Mendel Pact is the resulting unification of the Mendel subspecies, such as the s, s, and, as well as many other minor subspecies and races that have joined the Pact, either through years of unity with them, or through recent military subjugation. This loose alliance of various Clans, races and empires is held together by common goals, religious believes, and even common enemies of some members, as well as a need to reach out, explore, and find new races to bring into the fold.

The Pact is made up of many warrior races, comes across as highly aggressive and zealous for battle, though in fact, their civilization is far more then just war and bloodshed. They have developed high art, poetry, and other fanciful things to do outside of war, as they see concentration on nothing but war as primitive and barbaric. Organized under three High Lords, from the three aforementioned races, these tree rule with the authority of a War Chief or King, and with the support of the Parliament of Clans, which represents the interests of their subjects and comrades. The forces of the Pact, being highly honored and having a strong martial tradition, are made up of a variety of races, many from their allies serving as auxiliaries.

The Pact has within it's borders has several races other then the Mendel, including, , and. These races are united by their common ideals and believes, despite their differences. Almost all members are linked in someway to the ancient and mysterious, a source of pride and honor among members.

With their recent defeat in the, the Mendel have, feeling their honor tarnished by defeat, joined with two other races into the in an attempt to subvert the control of the , an organization they ultimately deem corrupt and forced upon them. In the end, nothing will satisfy the Mendel more then seeing the corrupt French and their Eldarisian Allies thrown out of Mirus.

Creation
The modern Pact came into being shortly before the Gigaquadrantic Wars, and was designed with the ideal of preventing races such as the and Alpha Cyber Collective from destroying and enslaving empires that could not defend themselves. Created through unification, the Pact was made up of Ugandalorian sub-species with the hope that together, they would be even more powerful. The Pact would join even their former enemies and other allies in a group called the Anti-Dominatus Coalition. Working with various nations, the Pact would lend it's force against the Tyranny in a united attack, attaining glory for their clans and ancestors, and striking their foe from the universe.

The Pact found other members, and began to induct them, such as the Glatoros and Fermenrik. However, they found resistance among the Keskorta, who, while a subrace, refused to give in. As such, the Mendel Pact forced them through the use of warships to join, earning a new, if embittered, member.

Colonization of Cyrannus
"Fierce are these Bisitar, but no amount of brutality and verocity can replace true honor and grit. Let us march to war. Whether this New Republic is our friend or not, their people cry out for help, and we must give it."

- Comacar O'karrin, speaking in support of the attack on the Bisistar.

During the Desolation of the Bisitar, the Pact's allies of the Waptoria Alliance of Species and the Vanara, become embroiled in a war with the Bisitar Domain, who had earlier attacked the species known as the Ermitant. The Mendel, at first, only watched, believing it not their business. However, as the war progressed, the Mendel Pact commissioned one of their commanders,, to invade the galaxy with a fleet and seek out the Accords. Mentrex did so, leading a full invasion force into the galaxy.

Mentrex did so, striking as a Vanara/Waptoria fleet was about to be torn apart by a Bisitar fleet, Mentrex and his forces struck, saving them from destruction and landing on a ship invaded by Bisitar, fighting through the host of shape-shifters and their slaves, and saving the Captain and his first officer from harm, before retreating. With the Mendel's help, the Waptoria managed to get information to the rest of the accords on the weakness of the Bisitar battleships known as the World Eaters. And Mentrex, much to his delight, got a frozen Bisitar as a trophy, to add to his various others.

The Mendel Pact would indeed join the, after much delibration from their allies, and where allowed to set up colonies in Cyrannus with permission from the , who, due to the Mendel's late arrivial to the battle, swore they would protect and help defend the New Republic with all their Cyrannian forces. Due to being the first ship commander in Cyrannus, Mentrex was assigned position of Lord Militant over Cyrannian forces. The Mendel held many hopes in Cyrannus. For the Walgolorians, they hoped to spread the ideas of the Abiding Truth and other Mendel believes of unity among the races of Cyrannus. After all, the galaxy of order and culture surely would understand the ideals behind the Truth, while other members, especially the Ugandalorians, felt that there could be all sorts of new races, awaiting to be brought under the wise rule of the Pact. However, there was another, deeper reason behind it. The Mendel's leaders feared an unavoidable war with the Xonexi allies, and, sought a place to plant their banner elsewhere. If the Pact where somehow defeated, the Mendel could retreat to Cryannus to rebuild, and, one day, return for their prized worlds.

It was unspoken, however. The Mendel people viewed speaking of an incoming war in an ill-manner a bad omen for their warriors, and worthy of begetting the wrath of their gods of war.


 * Further Involvements in Cyrannus

Colonization in Borealis
Later, the Mendel Pact, through agreements made by a fellow Mou'Cyran Accords member, the, colonized the Borealis galaxy, beginning a migration to the Galaxy of Ice to set up their own colonies there, both in hopes of finding new allies and other races to interact with, and to find places safe from the insanity of the Xonexi Schism, which by now, had mostly died down. Still, many members of the various states of the Pact made their trip there, and, aided by it's sister state of the Federation, managed to get their base infrastructure down, days before the first wave of colonists arrived to set up shop and begin work on expanding the empire. The first capital of the planet, Ko'Vitei, became the nexus of all Mendel Pact dealings around their territory, as they began the slow but steady progress of colonization.

Great Mirusian Conflicts
"Brothers, we are summoned forth to dance the dance of death by Kadaii Hoorangiir once more, against our foes. Fate calls us forth, and we shall stand with our allies once more. The enemy has amassed great numbers, great technology, and mighty alien forces, but we shall show them the wrath of the Sons of Hoorangiir. Remember, we walk the blessed path, and it shall lead us to glory! Go forth, and let the flames of our wrath consume the foe!"

- Barda Clett

The Mendel spent much of their time keeping the rival Zarbania Powers and Imperium of War in check, as well as help hunt down rebel Volver who belonged to a Cult of personality dedicated to the late Xizothano Ada. The Mendel Council was shocked to hear news that many Ugandalorians had defected to the worship of the Void God and Terikalinra. However, the 3 Lords of Mendel'kar'a where resolute, and declared any who sided with the Void-worshippers where no better then Dead Watch.
 * Year One - Rebellion


 * Year Two - Retaliation


 * Year Three - Invasion

The Mendel, however, where caught by surprise when their galaxy was invaded by the, including the , , and, to their greatest shock, the French, who they once trusted as allies, and went as far as sending them Mendel Auxiliaries, believing them honorable. However, they, and the rest of the Xonexi, in their war with the, had invaded Mirus and seized several inactive foundry worlds. The Mendel wanted few at the time, being content with their level of tech at the time, as they felt they had scavenged enough to replicate. So they left much of their claims to one of their closest allies, the Waptoria, to use as they saw fit. The Xonexi, however, saw no need to even talk, and simply seized all foundries.
 * Year Three.Five - Wars of the Mirusian Coalition

Within weeks, the Mirus' empires where in a firestorm of debate. It had set off alarms with all of them. The Zarbanians wanted to keep such powerful extragalactics to minimum, and with permission to settle in the galaxy. While they did not like the French, they had at least earned their colonies by battle, but the other 2 had simply waltzed in and took the foundries like ill-tempered children. The Mendel felt betrayed by the French, who they once considered honorable people. The Waptoria where rightfully upset their foundries where taken without permission or so much as compensation. The Imperium of War were driven into a frenzy as well. They had given much of their colonies to the Drakodomintus Tyranny as a sign of trust, colonies that were now claimed by the Xonexi Allies, while the Imperium had conquered them with their own might alone. Whatever the case, old rivalries where pushed aside, former enemies banding together.

The Zarbanians under sought out all sides, including the UAE, and organized a meeting, stamping out an agreement between the sides that they would work together to push the allies out. The plan was simple; the Waptoria, Hegemony and Mirusian Church would lead the assault on the Draconid Imperium and the Tybunsen, using the element of surprise. The French would then send their fleets to help their Xonexi allies, and the Mendel and the Zarbanians would make use of this to quickly push the French back to their originally planned territories. The French starfleet would be forced to return to French territories, leaving the Draconid and Tybunsen without support from the third nation that was ought to help them out when needed. The Pact and the Zarbanians would then force the French starfleet into surrendering, as the others would surround and deal with the Draconid and Tybunsen. After this, all would surround the DCP's territory as well, and try and work an agreement between the factions, or wipe rout them from the Mirus Galaxy completely.

The Mendel faced many problems. While strong, proud warriors, as where many of the Mirusians, they faced a deadly new threat. . A weapon system that fired missiles via Hyperspace. While the Mirusian Church saw the effectiveness of such a weapon in their holy crusades, the Mendel found such weapons repugnant and dishonorable. When the Mirusians, Church first, finally got the weapons, the Mendel stamped out another agreement with the other races of Mirus; To not use them unless the other side has also fired them. Of course, since the Xonexi where already using them in great numbers, the Mendel, with the assistance of their Multuse Esse creators, began helping the sides develop their own for counter-use.

Ultimately, while the first war was a resounding success, the same could not be said of the second. While the Mirusians had managed to surprise and overwhelm the Xonexi the first time, the Second War had France and the Eldarisians launching their own counter-attack against the victorious coalition. Despite a hard fought battle against both the Imperium of War, and the Xonexi, the Mendel, and their Waptorian/Persan/Zarbanian allies where defeated. The Mendel ultimately lost all they had gained during the first and second war, and where forced into peace talks with the Xonexi. The Xonexi demanded the Coalition members give back all their holdings in ex-tyranny space though not much could be given back due to the Imperium of War now holding most ex-Mirusian space. The Waptoria, during these peace talks, finally convinced the Xonexi to officially recognize the territories the Mirus-natives held within ex-Tyranny space before the first war broke out, and to give up their claims on them, so the Coalition did not lose all. The Xonexi furthermore gave their support in the coming war against the Imperium, however any territories retaken in ex-Tyranny space would automatically go to the Xonexi themselves regardless of which faction would conquer them. While some within the Pact where supportive, most had no interest in joining the newly-created Covenant of Mirus. Incidentally, this would bring the Mendel all the closer to the Zarbania Powers. Both wanted nothing to do with the Covenant, and both nation's leaders began making plans to split with the Covenant sooner or later, despite their voiced support. The Mendel also thought the Xonexi where using their soldiers as pawns in the conflict to come, fighting for a forcd ally but in advance gaining nothing.

Most Mendel where of the same mind, feeling the Covenant was not worthy of their respect or allegiance, and was forged off blood spilt in a dishonorable war. Some, due to the loss of the war, including the loss of their kin, and the heavy costs, tried to form a pacifist group, called "The New Mendel", to avoid war ever again and make peace with the galaxy, branding their warrior kin as too violet to exist in modern times. However, this group was barely noticeable among the other members, and, once the leaders took notice, they where summarily exiled from Pact space entirely and branded dishonored, where they became easy targets for the Ruins hand and their allies, their leader, Duchess Satiirous being taken as a plaything for a Ruins Hand Clan Archon. While the leaders made no recorded statements to the effect, most agreed they where merely staying their tongue. Barda himself even met with Empress Zuki of the Persan, and Emperor Gridlock of the Zarbanians, to agree to support the Covenant of Mirus for now, but only because other events needed to be dealt with first. No one can say what the future holds for the fledgling Covenant...

After, the Chief Diplomat of the Mendel Pact, Barkka Juvonan, and The Artiko as his guard, where sent to meet with the Eldarisian in an attempt to normalize relations between the two alien powers. While starting somewhat amicable, the talks soon became colder as the talks went into the Waptorian conflict, and the resulting wars, as well as disagreements over Mendel policy. Several times, The Artiko and Eldarisian Prophet, Elka, argued back and forth over the Eldarisian's religious ideals. The talks revealed some disturbing accusations about the cluster of Waptorian worlds the Eldarisians attacked, such as the planet of Vecila, a local holy place to their godess Isha'nesh, being a hot-bed for sacred prositution and indulgence. After receiving such words, the Pact announced that isolation would remain, but they where more open to Eldarisian diplomatically. Still, the Pact did not stop with their dealings with the Mirusian Triumvirate, and indeed, the talks seemed to ignite a further fire in them to defeat the Eldarisian. They where liars, and had tried to smear the Waptorians as dogmatists.

"And thus ends this long war. Now Mirus can step forward into a renewed time of peace. Before we set our eyes on other enemies"
 * Year Four - Eternal War Rising

- Casi Lwerian'ca

The Rising of Eternal War began with the Berserker Onslaught that the Imperium of War had initiated ever since their betrayal in the Second War of Mirusian Coalition. The Mendel had been preparing for the day they could end the hateful Imperium of War once and for all. The two where mirrors to one another, a fact neither liked. However, both nations had been trapped in a stalemate for years, the Mendel never able to finish the Imperium due to Zarbanian intervention, and vice a versa. Now that Zarbania had turned against the Imperium, the Mendel where joined by increasing numbers of allies, including the French, Eldarisian, and Hegemony, all traitors and cowards in the eyes of Mendel. Despite their alliance, the Mendel would happily have continued to fight the Xonexi forces if the Imperium did not pose a more dangerous enemy at the moment. The Troodontid Empire, who had left isolation to lend their full support agaisnt the Imperium, where viewed only a little better. The Mendel still remebered how the Troodontids and their android forces had abandonned their allies to resist the Imperium of War alone when the tide had turned in favor of their arch-enemy almost six years ago.

The Mendel where further angered when they where told they would not be allowed to keep the gains of their conquest against the Imperium of War, something seen as blasphemous to the warrior race. They would conquer the world, so why would the Xonexi reap the benefits? Yet again, many Warriors demanded the High Lord oppose the French/Eldarisian forces and their betrayal. The High Kings themselves questioned whether it was still worth it to fight alongside such greedy and untrustworthy allies.

With so much riding on the coming battles, Barda and the other High Kings declared a crusade among the Mendel people, rallying them to war against the Imperium, just as they had years earlier against the Tyranny. As such, many warriors gathered, from either mercenary guilds or Corsair Clans, or from other galaxies, to finish the Imperium of War off once more, this time, hopefully once and for all.

Commanders where gathered from across Mendel space, including Mentrex, Ryaler, Kiun, Saren, and several of the finest Mendel Warriors and Chieftains among them. Readying their most brutal weapons, they knew they where in for a bitter fight. The Rising of Eternal War would prove to be one of the most bloody eras in Mendel history, since the Fall of the Multus Esse, and would have lasting consequences for the future of Mirus.

Plazith Rim Expansion
With the War over, The Pact began another era of expansion and colonization in the Milky Way galaxy. While Mirus was devastated, and would need time to repair it's infrastructure from the fighting, The Plazith Rim colonies where thriving. With their populations high, and a need to reinforce the Mendel's political power, the High Lords ordered a new wave of colonies to be established, alongside those of Zarbania. This was not only to increase their holdings, and their influence in the galaxy, but to help assist relations with Zarbania and bring in new races to their fold. There was also another, secret reason. The Mendel, through their counter-spying network, knew the Eldarisian secretly wanted their colonies. So, to keep them away, military production and colonization was increased to keep such aliens away from their territory.

Culture
"Though we are all separated from our brothers across the stars, our faith, clanship and brotherhood unites us as one. As it was in the beginning, and as it shall be in the Oversoul, we are one in battle and in peace. Such is the way of the Pact, and such shall it be maintained."
 * Culture link

- Mendel Philosopher reflecting on his culture.

Each member maintains their own culture, and, as such, the Mendel Pact has a mixed-bag, cosmopolitan society. Most things that are common are instructing others in their ways, fighting for protection of families and homes, and achieving glory in the name of their ancestors and clan. Clans are highly important to the leading 3 members, the Ugandalorians, the Kodalorians, and the Walgolorians. Clans are highly honored and, when addressing someone with respect, it is common for Ugandals to O' to the beginning of their last name, or for Kodalorians to put Mec at the beginning of their name. Example - O'Clett. The O' and Mec addition to the name seems to suggest military service.

All members embrace the idea of change and progress, and interweaving new ideas into their own. While they support constant change and growth, they seek to strike a counter balance, embracing new ideals, while still holding on to believes of honor, loyalty, honesty and combat prowess. As stated, the Pact seeks peace over war, and will commonly try to get the enemy to stand down, and seek peace, and only march when no other options can be found. However, they hold a different regard towards sneak attacks and those without merit, ruthlessly destroying them in vengeance. Mendel also believe in the idea that conflict creates change, and thus, change creates strength, and believe that conflicts and resolving them, either through force or peace, strengthens one on a spiritual and emotional level. This ranges from merely fighting their enemies on the field, to partaking debates, engaging in diplomatic talks, and other ways to challenge themselves. Due to their believes, they commonly come across, especially their warrior-members, as zealous and blood-thirsty at times. Unfortunately, the Pact tends to have a long history of holding on to grudges against enemies that have dishonored them, such as the French and Eldarisians, though, for whatever reason, their grudge against the Zarbanians is considerably less violent, to the point where the two where in more of a cold war then actual full-on conflict.

The Pact is big on incorporating new races, and even will allow enemies into their ranks. However, it depends on the population. If the natives prove willing, they will be accepted without difficulty, and merely be sent to reeducation camps. If they prove resilient, a bio-agent will be released, lowering fertility for many generations, and decreasing the populations' ability to wage war and resistance against their new empire. However, most generally frown on such a weapons, feeling biologic warfare for cowards, and instead seek to use acts of charity and form close-bonds with natives in order to gain their trust.

The Mendel live in a classical meritocracy, the ideas that birthplace and citizenship rarely have a place in their society, instead, putting actions and achievements ahead of the former ideas. Mendel place great importance on color, and, unless it is tactically invariable, will color their armor in bright, personal displays and sometimes even put tattoos on themselves, which has popularity in in other planets more then others. Mendel are also expert jewelers, creating some of the most beautiful rings and necklaces from the same forges that build swords and tanks.

As a society, Slavery does not exist within Mendel borders, and such acts are seen as repugnant and anti-productive. Instead, enemies may join the Mendel as members, giving them citizen rights in exchange for service. However, the Mendel show a certain amount of distrust until the being's reeducation and war is up, and these beings who join the Mendel can commonly be found in their military, acting as "border patrol", and spokesmen for others to join them, and run away from their old empire.

Family and Clan
"If you find yourself surrounded by strangers who don't care or despise you, take heart in that you are Mendel'kin. You are part of something far greater then yourself, and, somewhere out there, are a small handful just as crazy and willful as you."

- Comacar O'Kariin

All members, place importance on heritage and ancestry. To them, to serve one's clan in anyway is the highest honor, and is treated with respect by all involved. As such, in ever moment of their lives, Mendel and their member races seek to honor their Clans and ancestors through whatever means necessary. They, in the rare moment they dishonor their clan, work tirelessly to gain back their honor and place within the Clan. Most members follow similar ideas.

Clans stretch across Mendel space, though having a Clan name among Ugandalorians, Kodalorians, and Walgolorians does not denote blood-relation, merely one could be a direct descendent, or merely a minor clansmen who swore loyalty towards the clan in question, and took their name in honor of them. All Mendel take pride in their ancestry and can trace their blood-line back thousands of years to the first clans ever formed. Most Mendel look upon themselves with shame if they do not know their family history.

To insult one's Clan and ancestors is extremely dangerous for one's health, as Mendel hold onto their ideals and honor of their family as a very important note in their culture, feeling it from one's ancestors and elder Clansmen that one gets their identity and receives their training, for both war and other important matters. Likewise, it is very distressing for someone to leave behind their Clan ideals and "forget" their ancestors, as Mendel view it as potentially losing your soul and being denied the tranquility of the Oversoul in death. While a very egregious people that strive to always have friends and family around them, some younglings chaff under the closeness of the Clan System, and go out to find adventure and glory elsewhere, and be alone. Generally, these younglings, once they reach a certain age, go back to their homes once the loneliness becomes too much for them.

Death
"We are born to die. We live to be remembered."

- Quote from Mendel scared tomes.

"Life is the greatest gift we are given, but we have to return it sooner or later."

While the Pact shies toward death, like any race, they feels that death should not be avoided if one lived a good life. At the end of such a worthy existence, they see death has a final reward, that they are able to pass on and meet with the ancestors of the ancient past.

A funeral is a public event, with friends and family able to come from across the Pact and beyond to say their good-byes. This will go on for days, with the warrior being dressed in traditional clan grab, and given his favored sword to carry with him into the afterlife. After saying their good-byes, the family will burn his body and positions, believing that he is reunited with nature in this way, and able to become a part of his clan, living and dead, once more, as part of the Oversoul. Most Mendel, however, do not care what happens to their body, seeing it simply as a transport through which to partake in deeds of glory and to pass on knowledge to the next generation. Some will go as far as simply being berried in mass graves, reflecting their ideal of the Oversoul uniting all in death.

After this, they will meet in the Halls and Meeting Holds, drinking and celebrating, as a way to celebrate the fallen's life and the impact he or she left with them. In this way, they do not drink because the person died, but because he lived.

Children
"Work hard, always, to impress your Rally-Master, to protect your mate, and teach your child."

- Proverb

The Mendel people view the birth of a new child with great celebration. The Mendel Clan will gather to celebrate the new born and give gifts to child and parents both. They have 2 different practices for children. If they have a boy, they will wait till he turns seven before trying to have another, and wait till his training as a soldier is complete. If they have a girl, they will try to have another immediately afterward.

Since Mendel and their subspecies are bio-engineered, their females don't seem to reach a point of infertility in their life-cycles, though, similar to males, it simply slows down after reaching a certain point.

The date, time, and occurrence of one's birth is very important, as Mendel believe the gods write one's destiny in the stars. As such, all of this is recorded so that the Clan's priests and holy shamans may gather, and, after looking to the stars, decide what "Star" the child was born under. Warrior-Hunter pilot, for example, was born under the Star of Justice and self-sacrifice.

Naming
Mendel names are usually chosen based off their grand-parents and great ancestors. Names are changed based off accomplishments and weapons expertise acquired. For example, those who master the sword in battle gain 'kad at the end of their last name. As they advanced in rank and gain new achievements, they made add new names and titles to themselves if they are deserving. To be striped of Clan name and position is seen as a deep stain on one's honor and position as a Mendel warrior, and many work tirelessly to gain back their Clan and position, or find place in a new one. It is said those without Clan name are denied a place in the Oversoul, but, if they die in battle, may ride alongside Hoorangiir as one of his chosen champions of war.

The most common name-change is adding O' or Mac at the beginning of their last name to denote military service.

Martial Arts
Mendel Martial arts are quite powerful and dangerous, even compared to the martial arts of other races. The martial arts, due to the genetic memories and relations of the 3 main subspecies, are all linked somehow, and it is said their destinies are intertwined, with the grand conflicts between them playing out thousands of times over many years, even after their deaths. The Martial arts styles' names focus on geographical conditions. The martial arts themselves focus not just on breaking or injuring the enemy, but out-right destroying their body. For this reason, the Martial art is usually reserved for one master, one student, and when taught to others, they are only given the basics, so as to limit the danger they pose.

The Northern Art, Vior'nes'ken= Regarded as the most powerful of the Martial Arts, Vior'nes'Ken was an art developed by the Walgolorian in their ancient history, and regarded as the greatest art of assassination and killing among them. When the Empyreal Caste appeared to bring peace, the Master of the Art accepted their orders to stop using the art, for fear the use of barbaric close quarters combat would descend the race back into it's savage days. However, he still maintained his art, and took at least one student, though never publically used his art again.
 * Master -
 * Other users - ,
 * Students - ,
 * Species of Origin -

The art resurfaced during the taking of, in which the art, though hundreds of years later, was instrumental in taking the planet from a group of savage pirates and marauders. Recognizing the importance of such an art, the Empyreal Council lifted the ban on the art, and allowed him to publically use it once more. From hence forth, his student, Ryu'ten, would become it's master, before passing on his knowledge to his four students, the brothers, , Tuiko, and. Although Kenvash is now it's successor, he has yet to remove his two other remaining brothers, Juden and Gordaoh, due to the battle they currently face. Despite, they have already taken two new Students.

The Art of Vior'nes'ken applies the knowledge of the body and pressure points to maximize the user's strength, fully unlocking 100% of their body's natural strength. Combined with the knowledge of enemy points, Vior'nes'ken users can strike different points in different combinations to cause internal reactions in the body, such as primitive mind control, forcing the body to move, and, as is most common, disabling the body, and in some instants, causing parts of the body to explode violently.

Vior'nes'ken is considered the Art of the North, and it's symbol is a Turtle-like beast.

The Southern Art, Nantau'vo'kush= Created by the Ugandalorians centuries ago, Nantau'vo'Kush is the opposite in some respects to Vior'nes'ken. Where's Vior creates internal reactions to control, but mostly, destroy the body, Nantau is focused on using external forces to destroy the body, mostly by using wind currents to slice through victims' flesh and bone, and focusing these currents around the hands, fingers, and legs to produce cutting power. The art has always had a place amongst the Ugandalorians, who always liked to use their natural claws in battle. While originally there was one set style, Nantau has since splintered off into at least 158 different variations and styles, each one has different, and as violent, as the last.
 * Master -, varies.
 * Other Users - N/A
 * Students - N/A
 * Species -

The main style, through which all others come, is Nantau'Suikei'Ne, practiced by Master Kando Dorum. From it, comes the first 5 other variations. These Six form the Six Great Masters, each one agreeing to fight alongside one another and keep their styles together. However, a sundering has come, with the corruption of one the masters, Keskrouth, by the Darklings, with 2 others following his madness, and sundering the Confederation between the 6 main styles.

While the main style focuses on using the fingers of cutting and slicing, the 5 other styles focus on Stabbing, cutting with the legs, Slicing with knife hands, and vertical slashes. All of them commonly allow them to cut their victims to pieces in seconds, and there are several other styles similar.

Nantau'vo'kush is the art of the south and represented by a beautiful bird-like creature.

The Western Art, Tezo'kochen= The Art of Tezo'kochen is another brutal martial art, one that could almost be mistaken for a variation of Nantau, due to what it emphasizes. The art is focused on tearing and ripping chunks of flesh out of their victims with focused hand strikes. The art was developed by Kodalorian monks long ago to protect themselves from will beasts while on their pilgrimages to scared sights. Unlike Nantau, Tezo'Kochen cannot cut through bone, merely only able to tear through flesh and muscle. Tezo'kochen, like it's Walgolorian sister art, has but 1 style, as the isolated nature of many Kodalorians kept it from splintering off too much.
 * Master - Jakarrin Rogarash
 * Other users - N/A
 * Studnets - N/A
 * Species -

Tezo'kochen's masters live a nomadic life, commonly living alone and meditating, until they find a student worthy of their teachings by visiting local encampments, towns and cities searching for the best one. While aggressive youths are common, the main ones masters of Tezo'kochen seek are more patient, calm, and deliberate children, as they learn Tezo'kochen best, and know when to use it properly.

Tezo'kochen, when used properly, can not only tear apart muscle and fat alike, but do so very cleanly, and quickly, swiping so fast that the user leaves behind feelings of cold, not because the art is linked to ice, but has actually damaged the nerve endings as it tore through. The art is fairly brutal, even when compared to the others, due to how slowly it kills.

Tezo'kochen's symbol is that a tiger/wolf beast, and it considered the art of the west.

The Eastern Art, Taiko'rykos= The Art of the East, Taiko'rykos, is the sister art and original rival to Tezo'kochen, the two developed at around the same time. Where's Tezo was developed by monks seeking to protect themselves from beasts and bandits, Taiko was developed by a warrior seeking to equal such power to Tezo so as to be of more use to his Clan Lord. The priests did not take kindly to this once he developed the art, and sought to limit his ability to teach it, warning others he was a heretic and traitor to his very own clan. Upset by this, the soldier, Jurge Delurn, sought out the master of Tezo'kochen and challenged him to a duel, where he succeeded in killing the Master, and reclaimed his honor. From then on, his students came to blows with Tezo's own many a times, and only recently have set aside their rivalry.
 * Master - Draas Delurn
 * Other users - N/A
 * Students - N/A
 * Species - Kodalorian.

The art of Taiko'Rykos emphasizes putting much power into the hands and arms as possible, training these limbs for battle everyday. This allows them to crush anything they can grab in battle, crushing metal with their bare hands with little difficulty. Student of Taiko'rykos can crush bones to powder and reduce muscles to mush. The art is deadly, though considered more limited compared to the likes of Vior'nes'ken or Nantau.

Taiko'rykos has only recently put aside it's rivalry with Tezo'kochen, attempting to bring the two arts together just as the Mendel people have come together. Although much distrust still exists, the two have not clashed as violently as before. Taiko'rykos, unlike, the other, recruits students of a more hot-blooded, aggressive variety.

Taiko'rykos is represented with a mighty dragon beast.

The Central Art, Gen'ko Hesh= The Central art, or the Art of Source, Gen'ko hesh, is considered the art to which all others owe their existence to, though mostly Nantau'vo'kush and Vior'nes'ken. The Mighty Central Fist, as such, has aspects of both, yet stands on it's own. This brutal art was developed by the Ugandalorians back in the days before their rebellion against the Byzantoi, and the Wars against the Juggernaut, but was believed lost by time the Time Slip occurred. The art, however, still exists, though very little is known about it's current master. The art is focused on using one's spiritual fighting power, actually essence, to enhance the strength and power of one's blows, encasing every strike in a fiery blast.
 * Master - Unknown
 * Other Users - N/a
 * Students - N/A
 * Species - N/A

These strikes enable the user to burn the target's very cells with every bunch and slice, as Gen'ko uses the slicing abilities of Nantau as well as normal strikes. These strikes will, as stated, damage a target's very cells, leaving them permanently damaged if they survive. if a limb is sliced off, for example, it will be impossible for stem cells to be used to regrow it, as the cells around the wound have been too greatly damaged, some sliced right in half. Some claim that a powerful enough punch could very well burn away a recipient's soul.

The Central Art was originally used by guards of the high king, and his Royal guards, as they went up in rank and experienced, learned more and more of the art from the Captain of the Guard, who would name his successor upon his death. In modern times, the guard do not learn this ancient art, and what happened to it is unknown.

Language
The modern Mendel language blends the 3 dialects used by the 3 main subspecies, and turns it into one language spoken by all members. The Language found use during the Desolation of the Bisistar, where Commodore used it to unmask the shapeshfiters of allied nations who did not know it.
 * Main link

There are an number of minor languages in the Mendel borders, such as the creaking calls of the Orgaaat, the Kaguran lexicon, and various others. Due to this, many children are implanted with small data chips that allow them to know a language at a very young age. However, they often have difficulty expressing emotion when speaking, and as such, if they do not practice a language a lot, their speech comes off as flat and robotic.

Religion
The Mendel Pact have a mix of various from their members, mostly Ugandalorian, Kodalorian, and the Walgolorian's Pantheon/less philosophy of the Abiding Truth. Due to this, the Pact commonly lets people follow whatever religion they want, though have special inquisition Death Squads ready to take down any religious cults that condone blood-sacrifice or other depraved acts. Slander against another religion is not allowed either. They are open to any religion, so long as they are open to the Mendel ideals, and synthesis can be found between the 2.
 * Main Link

When the Mendel grow close to an ally, they will include their religion into their own, explaining why certain gods are so similar and add them to their pantheon of gods. So far, Vanara, Volver, and Waptoria gods have been included in their religion, as well as some Christian ideals.

Some of their major deities include Zaraturai, the benevolent mother-goddess of the Ugandalorians, and Hoorangiir, god of war, and one of their most popular deities.

Some Ugandalorians, due to their past, have taken to worshipping the Multus Esse as gods, or at least divinely inspired. The Multus have tried repeatedly to curve this attitude, but many of direct Mendel descent, and all humans within the Pact, worship them still.

The central theme of their religion is the ideals of the Oversoul, the unifing force of the afterlife, where their souls shall join together at the end of their lives under Zaraturai's watch to live in eternal bliss with their ancestors. After the End Times, Krongorak in their tongue, a new goddess shall be born from their souls, and, upon creating a new universe from the remains of the old, use the souls of their allies and themselves to craft a new race, one to carry on Mendel ideals, and the ways of their allies, thus making them eternal. It is said the new goddess, thus, shall be maintained by the collective worship of the Mendel descendent race and their allies.

Species
The Pact is home to many races, most of which are warrior in nature, due to the attitude taken by the founding members, and, as such, most are involved in the military, either directly or indirectly. Rivalries tend to exist within the Pact, though it is nothing too serious, and mostly reserved a friendly species rivalry. Upon joining the Pact, the leaders take an oath to respect the laws of Pact, their people, and all others and defend those that need it. The Pact will take steps to always incorporate new races within their fold, especially those they deem honorable in battle.
 * Species

While the s and their the other sub-races, specially the s and s, are generally regarded as the leaders of the empire, great respect is given to the subordinate races, including and s, and all who prove themselves have a place within the Pact, in whatever position they earn. One of the most mysterious groups are a race of worm-like creatures known as Yar'rik, who have only recently joined the empire in it's expansion. What role the group serves is unknown, though high ranking members call them "Mind-worms" and other similar names.

Other races who call the Pact home include the, Kaguran, Jrekalian, Nithasaar, and even a number of humans, though ironically, these humans are not as common in the Milky Way as they are in Mirus. A number of immigrants, from their allies and neutral races, are allowed within Pact borders.

The Pact, it should be noted, originally did not support tourism, but as come to welcome it from other races who have come to visit their people. While not considered prime tourist attractions, the planets of the Pact do what they can to bring in visitors, who, hopefully, will see the greatness of the Pact, their way of life, and speak to other of it, and either join the pact as members or allies.

Alcohol
Alcohol is fairly popular among the Pact. While all members drink spirit or Ale, most Mendel prefer wine. A common dish served with their alcohol are a platter of cheese sticks. It is common for members of the Mendel to share Cheese sticks when they have successful diplomatic meetings and celebration of a party. Nuta'gal= Nuta'gal or Black Ale, is a popular Mendel alcoholic drink that is popular among it's warriors during fighting and wars, and gained popularity during the Dominatus Wars. The Alcohol was made on Ugandalore, and gained popularity among other races once the Mendel allied with each other in Dominatus Wars. The liquor was noted for it's sweet taste and sticky substance. It the preferred alcohol of all inhabitants of the Pact, and among it's allied states. Raptoraneans, however, refuse to drink it, due to how bad sweet things taste to them. Nuta'gal is commonly shared among Mendel and their allies after battle. Barda Clett, Ugandalore the Untouchable, was noted for his liking of Nuta'gal.

Kraa'vee= Kraa'vee is the counter-part to Nuta'gal, and is noted for it's stronger, more bitter taste is most commonly used in field application for medical personal to disinfect wounds or relieve a subject's pain. Kraa'vee, as such, is brewed mostly for those who through painful field surgery or who need a pain killer. However, it's bitter taste makes it difficult to put down, and those new to it have trouble with it. However, many Mendel enjoy just as much as Nuta'gal, though reserve it for more special occasions, like when a war is ended, as well as field application. Commodore Mentrex enjoys the taste of Kraa'vee, somewhat to the shock of his crew.

Mendel Wine= Mendel Wine is a popular wine brewed by all members of the Pact. It's unknown where it originated, or which member originally had it, but all members brew it, employing different methods for each colony and species, but all generally the same. The wine is most popular during more formal events and occasions, and often used during diplomatic meetings between the Mendel and others. Mendel Wine is a common export to other nations. Casio Lwerin'ca enjoys Mendel Wine during his private meditations, as do his fellow Mendel High Lords. The few Dragowar in the Pact are also known to drnk it with their meals, using whine to mask the taste of the raw meat they devour, a common Dragowar tradition.

Jiheer Spirit= Jiheer Spirit is a colorless alcoholic spirit notable for it's burning taste and sensation once it enters the mouth and throat. It could be brewed from any fruit, though it's taste and texture changed depending on what fruit was used. Clan Taylor of Ugandalore was famous for it's brewing skills when it came to Jiheer, as where the Kodalorians of Clan Jabrondee. Jiheer Spirit is enjoyed by many of the clone soldiers in the Federation armies, as well as Raptoraneans, who normally shy away from alcoholic beverages. Ugandalorians joked one could use Jiheer to start fires if needed or degrease engine parts.

Kadalian Ale= Kadalian Ale is a powerful drink drunk by Kadalians and brewed by them. The drink is so powerful, that all they, and few species with a strong enough liver, drink it, including Soldarians, and most notably, Karogon. A common misconception was that this was the most preferred drink among Ugandalorians, however, the drink is so powerful, that most avoid it, and say that's more useful as starship fuel and for explosives. Just a few small sips was recorded to have knocked out a grizzled Ugandalorian warrior on a bet. Kadalians, for their part, enjoy it frequently, finding Nuta'gal to soft for them.

Codex
Earlier in the history Ugandalorians history, one of their leaders, Ugandalore the Great, desiring to bring order to his soldiers and men, began writing a set of code of honor and strategy for his soldiers. Seeing the potential for destruction of the Dead Watch, Torscka Nitrocon wrote about a set of rules to keep his soldiers from degenerating into pirates and brutes. So, based on the six tenets of the Mendel; Armor, clan, defense, the pantheon, Language, and the Leader. While keeping the ideals of religion and the lordship of the Ugandalore High-kings as central themes, the Codex imparted the ideals of independent thought and rationality into their forces.
 * Codex

Basically, the biggest fear for the Ugandalorians is either, A) Degenerating into religious zealots. B) To become soulless warriors dedicated to simply following orders and only that. The Codex, as such, is designed to create forces capable of independent thought and action, but not totally dedicated to their lords if it violates the Codex and personal honor code.

The Codex, as such, is taught to Mendel children at a young age to impart honor and thought into them.

Government
The Mendel Pact is ruled by a variety of lords and Councilors, mostly of Ugandalorians, Kodalorians, and Walgolorian descent. The ruling High Council, however, has members from all members of their races. Each race choses their leaders based off their old cultural believes, with those of direct Mendel descent choosing based off military experience, and political knowledge. Orgaat chose their Shifters from birth and what DNA they have absorbed, and Walgolorian also have members of the Empyrean Caste in the ruling council.
 * Government

The Council is made up of several members though. Some handle military matters, some trade, and some religious matters. Planets are ruled by one ruler, a Supreme Chieftain who governs the planet, while a Councilor will govern over sectors of Mendel space. Underneath a Supreme Chieftain are the various Clan Lords, Orgaat Shifters, Aristocrats and other leaders that species answer to that manage small territories on planet and lead their people on planet.

Conquered races are allowed to keep their leaders, though while they can vote or chose any ruler into power, ultimately, where he or she keeps his position lies within the Conquering commander's decision, who, briefly, becomes Planetary Chieftain, until another takes power. As it is a meritocracy, any gender can earn it's way into the position of chieftain, and, even the conquering commander can keep his power so long as he proves capable of leading.

High Lords
The 3 High Lords are the Chosen leaders of the Ugandalorians, Walgolorians and Kodalorians who have been chosen by their people, and, as such, take on the role of leading the Mendel Pact in politics, expansion, and warfare. As each nation choses their own leaders through their own process, each is allowed to remain in position as long as he or she does not rebel against the Pact or go against it's interests.

Despite the name they carry as High King or Lord, their position is very much democratic. Their clans vote on whether to support the new high king or not, can put forth their own candidate to challenge him, and the High Lord, if he or she steps out of line, can be impeached and dethroned as easily as any other democratically elected leader. Everything is kept in line through checks and balance. No one yields too much power, or too little.

It is for this reason, that the Mendel do trust absolute monarchies or dictatorships, exemplified in their trust for the New Cyrannian Republic, versus the Galactic Empire, despite the latter yielding far more military power, something Mendel usually greatly respect.

Economy
"Always remember, be you Mendel or outsider, rich or poor, it matters little. In the end, we all must answer to the one master of us all. Death."

- Walgolorian Proverb.

The Mendel have a strong economy, centered n building armaments for their allies, and is currently experiencing an unprecedented growth in the power of the Middle class, and a new height in birth rates, which the Mendel hope may lead to further expansion beyond the stars.

The Mendel employs strong trade agreements with the Waptoria, Lavantufts, Volver, and the New Cyrannian Republic, and is currently expanding it's influence and trade with hundreds of other races. The Trading Council of Merchants hopes to expand it's trade networks in Cyrannus, hoping to contact other races, while in Mirus, reinforcing it's claims there. The Milky Way is also becoming more and more guarded as the DCP and Xonexi march to war with one another.

Astrology
The Mendel Pact holds many territories in the Mirus Galaxy, their home turf, centered round the Three worlds of, and , each the homeworld of one of their many founding races. From here, nearly a million worlds answer to the Pact, each organized into Sept systems. As they expand, they will establish one Prime Colony that will act as the capital, and all worlds within a certain travel distance fall under the control of that Sept and it's government, making each planet largely independent, though still reliant. Each time the Pact expands, it will often come into contact with minor races and smaller empires that already inhabit a planet. As such, the Mendel usually employ their diplomats to bring such races into the fold and to help them assimilate into the greater empire as a whole.
 * Astrology
 * Milky Way Colonies
 * Cyrannian Colonies
 * Borealian Colonies

Any who refuse are respectfully avoided, unless of course they simply wish to be trade partners, or they out right attack their diplomats, in which case they are swiftly conquered and forced to join the empire. Reeducation camps, and even reproduction control, are used to keep the population in check until they are deemed acceptable members of the Pact. Despite this seemingly aggressive style, the Pact is a sociable empire, who seeks cooperation with the other great races of the galaxy, though does come across as distrusting of outsiders at times.

However, the Mendel Pact has begun what they refer to as the "Age of Expansion", and are looking to colonize new territory in the Gigaquadrant in order to boost their power among the other races of the Gigaquadrant. Their goal is to ultimately expand into the other great galaxies of the Gigaquadrant and increase their political pull across the universe.

The first galaxy they colonized in the Age of Expansion, was Cyrannus, after their defense of the New Republic world of Ventia and it's people.

The second galaxy they have established enclaves In is the Borealis Galaxy, with permission from a fellow Mou'cyran member, the Polar Crystal Alliance.

Habitat
Due to the natural resistance to all elements the Ugandals have, the Mendel Pact is capable of colonizing almost any world. All members are extremely strong, and most very stubborn, so, naturally, when they set down, the Pact is very resistant towards being moved out, and will fight bitterly to maintain their new homes, no matter how strong the aggressor is.

The Mendel Pact lives in everything, from small towns that appear barely space faring, to massive cities run by various androids. They prefer to inhabit mostly colder regions, having a greater resistance to it, however, this is not always the case with some. Walgolorian and Orgaat, for example, prefer more desert regions and swamps, respectively, and Ugandalorians have colonized the swamp death world of.

Many members are nomadic in lifestyle, including the Orgaat, Nithasaar, Togunda, Jrekalian and some members of the Mendel subspecies themselves. Due to this, they can commonly be found on space ships and space stations, moving across the stars in search of colonies to establish, battles to be joined, or bounties to collect.

Military
"A warrior is defined by his victories. He is molded by his defeats."

- Proverb

The Mendel Pact uses the militaries of the Ugandalorians, the Kodalorians, and the Walgolorians, blending all their attack patterns together to create one powerful warmachine. During war, each race fills their roles, Kodalorians acting as shock troopers, Ugandalorians handling basic combat and black ops direction, and the Walgolorians bending enemies through long range combat. Since they are bio-engineered for war, many Mendel and other races have trouble understanding why some, such as humans, suffer issues against war. While not judgmental, there is a certain distaste towards pacifists, though they always the equally high honor of being diplomats.

Commonly, they will ask targets to surrender in order to minimize bloodshed and try and incorporate enemies into their ranks. One of their most common practices is adding tattoos to themselves as practice for war. Every battle they survive, they add new tattoos to their bodies in some pattern or area, usually blue, teal or green. As such, one can tell a hardened veteran from a fresh rookie. Other practices include wearing animal pelts for high ranking commanders, adorning their armor with talismans, and other "savage" traits. Despite this barbaric look and feel to them, Mendel Warriors of any race are highly discipline and organized, always giving an ordered retreat to higher ground, and stopping their attacks when the enemy surrenders. They even like to use their barbaric culture to unnerve outsiders, as they find making outsiders uncomfortable hilarious.

While Mendel prefer large, powerful ranged weapons (They are not ones for being subtle), Mendel also believe melee combat, specifically, unarmed combat, to be the highest form of battle, though this varies, with Ugandalorians and Kodalorians relishing the rush of melee combat, with their gigantic "claidheamh-mòr", the Walgolorian tend to avoid it more. All members commonly engage other warrior races in duels with their blades, believing it strengthens their bonds, and honors the gods of both races. Due to their alliance with the Vanara, some Ugandalorians have implemented the ideals of the Progressive Knife, combat blades that vibrate at high frequencies to increase their cut, and used them to strengthen their Claymores further, creating the Progressive Claymore.

The Mendel usually honor the one God of War,Kadaii Hoorangiir, Lord of Change and ruin among them, but who often takes on different aspects for the different sub-species of Mendel within the Pact, though he is usually the same deity among Ugandalorians, Kodalorians and Walgolorians. Culturally, most within the Mendel see conflict and war as a chance to grow and improve themselves, to make themselves stronger and honor their clans and appease their gods. While not as warlike as most races, when the Mendel wish to inflict damage and get to fighting, they mobilize their forces quickly in preparation for any sort of conflict, no matter how small.

Outside of war, Mendel warriors, especially Ugandalorians, Orgaat, and some others, are not adverse to working as mercenaries for their allies and some other sources, usually seen as auxiliaries serving in an allied force. However, the government sets strict standards on where they can work, and for who. While many can be found in such empires as the Volver, another warrior race known for working as bounty hunters, and the Waptoria, fewer are found in more natural empires, and working for criminal organizations is something they actively turn a blind eye to. While some, 5 at the most, can be found in cartels and syndicates, they are never officially sanctioned as a proper source of employment, and the government only outlaws such practices if the organization in question directly threatens the Mendel's stability.

When an empire is on the attack against a cartel, Mendel Warriors are ordered by government sanction to stand down and surrender. If they do fight back and manage to escape, they are immediately hunted down by fellow Mendel to stand trial before their Clan Chiefs for their actions.

Culturally, some look down upon it, but most see it as a good teaching mechanism, for it allows their warriors to make good money, find food sources, for the Orgaat, and learn to swallow their pride and work with lower members of society. Of course, Mendel are very silent and obedient towards their employers, but in private away from them display contempt and hatred for their hirers. Mendel mercenaries usually will turn away from jobs that require harming women and children, or go against their honor code. Orgaat usually accept only the toughest jobs they can, so they can find new food sources to strengthen their kin and themselves. Due to their habits, most extra-galactics are quite shocked to learn their employees eating habits.

Ideals of Honor
While the Pact, like many races of the First Gigaquadrant, follows the ideals of a Code of Honor, epitomized in their Codex, instead fight for the safety of others and the protection of innocents. It is their believe that this is the highest glory to be achieved in battle, as they who save lives, indeed, give them. To kill a thousand enemies compares little to be able to save a handful of innocents, however their culture may act towards the art of war.

Many atimes, however, they have seen their ideals twisted, be it among fringe cults to Kadaii Hoorangiir, or rebels of the Dead Watch, and, most recently, the Ruins Hands. As such, their Codex has directly stated what is considered honorable behavior, and that which is not. A Ugandalorians must be brutal and merciless in times of battle and strife, yet merciful to a foe that conducts himself well, and willing to give his life for others.

War-Guardianship
"Our forces march to the beat of Kadaii Hoorangiir's mighty fist. With his guidance, we are indomitable."

The Land forces, known as the War-guardianship, is composed of the Ugandalorians, their Crusader legions, the Kodalorian warbands, and Walgolorians' warriors of the Abiding Truth. Each has expertise in certain fields, causing each to work together to better assist each other. Walgolorians handle long ranged and guerilla warfare, the Ugandalorians are general combat units, and the Kodalorians fight with a mixture of brute force, and force application to the right areas of an enemies' position and supply lines.
 * Main Link
 * Divisions

However, none of them, rarely, act alone, and all work together to fight their enemies, combining their prowess together. Despite this unity, the Ugandalorians tend to be the dominate force on the field.

All forces under the Mendel study the Codex of Honor to understand their place as a warrior and not to cross the line between a true warrior and a bloodthirsty warmonger. Other practices, outside of hunting wild beasts to hone their sharpshooting, and forging their war swords, include writing poetry about their battles, parents, and Clans, considered one of the greatest things a warrior can learn to master, painting landscapes and people, and setting and arranging flowers. Some even go as far as composing music, though only the most skilled can do this. This is to cultivate an ideal warrior, balanced in both culture and warfare, able to think intelligently, as well as attack with perfect balance and poise.

Despite this, the War-Guardianship enjoys using their culture as en excuse to cultivate bloody image. As such, when not composing poetry and painting, they can commonly be found adorning themselves with tattoos and warpaint, and adding animal pelts to their armor for display, or adding other trophies to unnerve their enemies (and allies) and inspire respect from younger warriors.

Despite their strengths, the War-Guardianship has a number of flaws. Their preference for close combat has lead them into traps many a times, leading to them having to control their urge to pull out their swords and duel their foes. Another flaw is their stubborn attitudes, and refusal to bow down. While this has succeeded in bogging down many enemy assaults on their worlds, it has lead to many un-needed deaths among their warriors. With the exception of the Waloglorian, Mendel also lack many long ranged weapons, all being more mid-ranged weapons then anything, and more focused on heavy fire power.

Mendel tend to dislike or out-right shun Essence and it's powers, believing it witch craft and potentially leading to corruption by demons and the like. Interestingly, they do not view their natural Elemental powers as Essence, instead seeing it as gifts from the gods and ancestors, and stubbornly refusing to say it is essence of any kind.

While always having an Empyreal to accompany their forces in battle, the death of one can break an army, causing some to fleet and panic, others to turn on one another, but most to fall into a berserker rage and break down any foe in their way, going after the killer in a blood lust.

Auxiliary
"This is your empire too! Join the Pact and fight for it's freedom!"

- Propaganda poster used to recruit from allied races.

The Auxiliary is the troops sent to support the Mendel Pact in conquest by it's allied nations and some species who are not official members, but still call the Pact home. Made up of Skordi Warbands, Togunda Brotherhoods, and Volver and Waptorian support forces, the Pact often asks for auxiliaries from it's allies to boost it's forces power, often for taking an important planet or when their forces are left undermanned in an area or planet that is highly vulnerable to enemy assault.
 * The Auxiliary main link

Auxiliaries serve for a number of reasons. For the Togunda and Skordi that call the Pact home, it is simply a matter of honor, and fighting alongside those who have given them a place within the Pact, and, in exchange, these troops will fight alongside the Pact in support. For the Waptorian and Volver, some gravitate towards the Mendel, either due to similarities between them, like with the Volver warriors, or a few find their own empire "boring" and seek adventure and new sights and sounds, like with many young Waptorians.

For auxiliaries, a group of 2-3 Rally-Masters will come to an allied world, one often known for producing auxiliaries for the Pact, and set up a recruitment station there, offering those that join rights of land, citizenship and property on the planet they fight on. Once they have gathered a large enough force of Auxiliaries from one world, they will move on to other sectors, as the troops left on the last planet gather up armaments and weapons. Once they have a large enough for from 1-4 planets, they will gather up their troops and move out.

Auxiliaries, while not part of the official army, are still treated with the same respect and admiration of full warriors, and are especially welcomed by commanders for the new weapons and combat techniques they bring to the field. Auxiliaries will commonly appoint a leader among their troops, commonly an elder auxiliary commander who has served far longer then the others, to lead them, and advice the Mendel Commanders on how to deploy their new troops, who they may or may not be used to using.

In exchange for this, the Mendel commonly allow a similar system with their own troops, sending mercenaries and other forces to fight alongside the allied forces when called upon.

Cybernet Legionary
"In the name of the quest of knowledge, I must now remove you from your biologic functions."

The Cybernet Legion is the personal army of the Glatoros Mendel, and made up of Iscalbros, Keskorta, and other species that have joined them. As part of the decree of the Pact, planets designated for manufacturing and forging of weapons do not have to supply regiments for the War-Guardianship. The Cybernet Legion, however, does most things the War-Guardianship can do, with the main exception being that they are more like the personal army of the Glatoros and their closest allies within the Pact, while also deploying to counter any cybernetic enemies, or assisting the War-Guardianship in battle.
 * Main Link

The Legion's main job is artifact recovery, as well as finding and capturing enemy technology and weapons, and important scientific leaders. The Cybernet, commonly, find themselves pressed into service against Groxic forces and the like, engaging them in many bloody duels across Mendel space, with very few ending in a clear leader. The Cybernet, after all, view Cybernetics as the way to perfection, but believe one cannot be forced, as you then lose the art of perfection, and the first step to removing oneself from biologic need; acceptance.

The Cybernet deploy cybernetic infantry units mind-melded into the right mindset to complete their tasks, as well as cybernetically enhanced to where they can handle any environment they are deployed in, as well as massive war-machines and walkers, and even gigantic cybernetic war-machines, not big enough for the UAE's Warrior-Hunter Corps, but large enough to counter any creatures the size of a Zarbanian Warrior-Beast.

Strangely, the Cybernet Legion partakes in the same traditions and practices as the War-Guardianship to some extent, gathering grizzly trophies and icons on their bodies and armor, as well as adding tattoos and war paint to their organic parts, while using special war paint on their cybernetic armor, commonly a different color then the ones that go in the organic parts.

Project:Delta Trooper
Project:Delta is the continuation of experiments that resulted in the enhancement and upgraded genetics of Ugandalore the Untouchable and 3 other subjects who survived. Taken as children, the 100 conscripted where twiddled down into only 4 left, who became top-serving soldiers within the Pact. Now, with more advanced technology, and better medical abilities, the Pact hopes to safety replicate the process used to create the 4. While not on par with the Olympians or Vahallans, the Pact hopes to have their own Super Soldiers to help lessen the load on them, as both constantly need to be on the move to help endangered allied planets out. Many within the Pact decry the Project, has it's enhancements only work for those of direct Mendel decent, and believe such enhancements dishonorable.

However, others hold the ideals of change highly, and believe this project ordained by Hoorangiir himself to strengthen his children. The Enhancement involves extensive addition to muscle and bone mass, as well as several cybernetic implantations allowing for synthetic neural implants to be placed within the subject, increasing strength, and allowing them to interface with specialized Powered Armor, based on advanced shielding gifting by the Greater Mirusian Church of Spode. While not on the same level as an Olympian or an Vahallan, the Powered Armor and enhancements of the Delta Warrior can be used by either gender.

Candidates have been routed to the Military hub-world of Aeron currently numbering 500.

Olympians
"Only in death does duty end."

While the Olympians and the Vahallans prefer to work for the Alliance of Enlightenment and do not work for one mere nation over others, thoses who directly trace their lineage back the Ugandalorians commonly can be found in their space, recruiting and training with them, and sometimes, helping them in difficult campaigns. While they are sworn to protect the whole Alliance above all else, they, being Mendel, have sworn an oath to the High Lord as well, and, as such, must actually respond to their Lord Ugandalore when called upon. However, they can only do this when the Lord Ugandalore's goals do not clash with that of the Greater Alliance as a whole, as they loyalty is to the Alliance first and foremost, and the Mendel second.
 * Olympian
 * Vahallan


 * Olympians that identify as Mendel in origin.
 * Grey Hunters
 * Black Templars
 * White Questae
 * Red Exorcists
 * Hunter's Peacebringers


 * Vahallans that identify as Mendel in origin.
 * Argent Blades
 * Sacred Blades
 * Punishing Blades

Lords Master Guard
"We are the blade, the shield, and hand of the those that lead our great empire."

The Lords Master Guard are the Elite, praetorian-like guards of the various high ranking figures of the Pact. Made up of Ugandalorian Blood Bearers (now called Eran Guard), Walgolorian Empyrean Guards, and Kodalorian Honor Knights, The troops of the Lords Master Guard are very small compared to other races. For example, the Eran Guard use only 2000 troops from across their territory, though field many imitates hoping to join them one day. The Empyreal Guard has largest numbers, but still is quite small compared to other branches of the military. Overall, the Guards are trained from veterans of other campaigns, having fought for at least 5 years on the front, and have received 4 years in Super Commando, or other elite branches of their races' military, training. Normally, friends are not grouped together so that they don't not form a small kin group, instead of getting along with their new comrades. However, if they do work well enough, 2 can be kept together when they display enough combat skill in combat together.

After their training is complete, most guard units are mixed together so as to provide mixed variety in guarding their high ranking figures in dangerous or foreign situations. However, certain, unspoken rules still remain, such as the leaders of the 3 races having body guards exclusively made up of their own race, as well as Walgolorian Empyreans having entirely Walgolorian guards. However, other figures mix together their guard units.

All units where ornate, well-forged armor, made only of the best materials available. A Lords Guard can effectively hold off as many foes as needed until his commander or clan-lord can escape. The armor is decorated with scared seals, angelic symbols etched into the armor, as well as holy writing transcribed into their armor by their holy leaders. Their helmets are even adorned with angelic, small wings on the sides of their heads.

The Lords Master Guard usually are, in the case of high ranking officials, organize in bands of 5, while for their rulers, donate most of the forces to protect them.

Fleet
"We soar through the shadows, carving glory into the stars as we sail to victory, in Zaraturai's name."
 * Warpath

The fleet, called the Warpath, is composed of the ships used by all members, but dominated by the Ugandalorians' fleet. Despite having different functions, like the army, they all work together to achieve victory, each complimenting the other in battle.

Overall, strategy revolves around attacking them enemy through blitzing, destroying their fleet, and doing as much damage as possible, before disappearing. It is only when dealing with central or capital worlds do the Warpath stand their ground and duke it out with space forces for extended periods.

At one point, the Pact emphasized ground combat more then anything, as they saw fleet work as dishonorable. However, after colonization in Cyrannus, and seeing the vast fleets there, as well as the beating their own forces took fighting the Bisitar, lead to command deciding that their fleets must be expanded, and their capabilities increased. It should be noted that, unlock the army and ground forces, the Warpath does have the same level of pride in their station as others, coming across as more "humble" then the ground forces, while still maintaining patriotic fever in themselves to keep morale up.

The Fleet seems to engage in the same practices as the ground forces, with marines, pilots, and engineers alike going through the same process of tattooing and painting themselves and their armor and uniforms, even painting their starfighters and capital ships with various patterns to represent the planet the ship hails from, it's pilot's Clan ancestors, or the god they seek to honor.

Captains
The Captains of the Mendel Pact, being trained from a young age for battle, are extremely experienced warriors, bale to hold their own in battle easily. Due to their early training, Captains merely receive their rank by impressing an elder warrior, who holds higher rank, and being recommended for the academy to further their combat skills in command.
 * Captain

Separate from the main command staff are the 3 Ugandalorian commanders, the Artiko, the most powerful of the warriors, who gives up command ability in order to personally serve his lord in battle, and the Ugandalore's Supreme Field and Fleet Marshals, designed to rally his forces for war, and help mobilize the pact's military forces.

Artiko Corin Maclon= "Warriors, no matter the loss, we will fight. No matter what..."

Corin Hondo Maclon is the current Artiko of the Pact, and given the rank after becoming a High Ranking Super Commando. Chosen by the Ugandalorian's current Lord of Super Commandos, Corin was brought to the Lord Ugandalore and his council of Clan Lords, shortly before the final battles in the Tyranny war, and offered the position of Artiko of the Pact, effectively making him the extension of the highest ranking lords among the Pact's will.
 * Name - Corin Hondo Maclon
 * Position - The Artiko
 * Species - Ugandalorian
 * Gender - Male

Corin would serve as Artiko throughout the beginning of the Pact, taking out threats to his lords and the Pact itself while it was forming. When the Pact was reformed, Corin rejoined.

As Artiko, Corin seeks to do the best he can, so as to honor his rank. While told he has nothing to prove, and should try to be his own warrior, Corin sees to it that he must honor the men and women who wore the Artiko armor before him. He is deeply loyal to his Clan, and the Ugandalorians, though feels put off by having to command so many other races, like the Orgaat and Kodalorians.

As he wears the old armor of the Artiko, Corin relies more skill, since the armor is more outdated. He normally carries his broad sword into battle, and short-barreled blaster rifle.

Field Marshal Koriga Maclon= "For Lord Ugandalore!"

Koriga Codor Maclon is the Supreme Field Marshall of the Ugandalorians, and in charge of mustering their forces for the Mendel Pact, as well as advising his Ugandalore on who to fight, where and when. Koriga was chosen by Ugandalore the Untouchable to be his mighty second-in-command, and placed him in charge of leading his forces and getting Mendel Pact soldiers ready for war. While, officially, the Supreme Field Marshall of Ugandalore has no rank within the star fleet, he is still allowed to lead armies and sometimes, even fleets, with his Lord's permission.
 * Name - Koriga Maclon
 * Position - Ugandalorian Heir, Military Advisor
 * Species - Ugandalorian
 * Gender - Male

Koriga himself was born on Ugandalore, and spent his life as a bounty hunter, and rival to Barda Clett himself. However, when Barda reaccepted their culture into his life, Koriga, inspired, did the same, and returned to his people, becoming among their most famed warriors, and gained the Title of "Blade Master", a rare honor among the clans of Ugandalore.

Koriga is known for his stoic nature, and complete trust In his men. He studies his officers carefully, so he knows where to deploy them, and against what enemies. Koriga, despite inner passions, such as a hatred towards the Alpha Cyber Collective, keeps his emotions in check, and thinks with his head, not his fists. If he feels he cannot execute a mission without getting emotionally involved, he will have his second-in-command, A Vashari Battle Legionary do so for him.

His Battle Legionary, who he nicked named, Jet, is strangely his closest friend, and programmed to act like Koriga's father.

Fleet Marshal Hokon Weynei= "Do not mince words. We have work to do."

Hokon Weynei is the Current Supreme Fleet Marshall, appointed by Ugandalore the Untouchable to help rally and monitor Mendel fleets and make sure their operating at peek efficiency. Similar to the Field Marshall, Hokon is not allowed to command fleets and armies unless he has permission from his higher ups. Like Koriga Maclon, his main role is advising the leaders of Pact on what path in war to chose.
 * Name - Hokon Weynei
 * Position - Military Advisor
 * Species - Ugandalorian
 * Gender - Male

Hokon is surprisingly old, actually being born before the reign of Ugandalore the Reformer, and was taught by Cadus Clett. However, he was cyrogentically frozen for many years, by unknown forces, and only reawakened just recently. Hokon is dedicated towards finding why he was hidden away, and reawakened now, and for what purpose. Seeing Barda as a descendent of Cadus, he sought to work under him and advise him in honor of his old friend.

Hokon is a man mostly known for his obsession with cleaning. In his mind, he must have no speck of dirt nearby to distract him from his tasks, which he focuses all his energy into. Hokon tends to keep a cold front to any fresh soldiers under his command, though if they gain his trust, he will warm up to them, like he does with his older troops who have served under him for a number of years.

Technology
The Mendel Pact is a fairly advanced race, prone to either research, or taking enemy tech. They really have no problem with either. They make use of fairly advanced technology, from hyperspace and wormholes, to advanced heavy blaster weapons, their plasma weapons being the most unique. They do not need to stop firing to cool down or reload, and can fire constantly. The Mendel yield advanced Armor flight suits, and plated armor more durable then even most powered armors. AIs are a common feature in their armies and everyday lives, with Drones being used for everything, from basic combat, to assistance in labor, though reliance is never placed to heavily on them.
 * Tech

While considered still a relatively young race (thanks to being temporally removed from time by unknown forces up until modern days), the Mendel have made huge advancements in their stellar technology, and their advancement leads many to believe it may have something to do with their removal from time, or, perhaps, the Multus Esse altering their minds, allowing them to advance without any seeming difficulty, possibly done to help them rise against the Alpha Cyber Collective faster then before.

Despite their advanced life style, they prefer to keep a very tribal, almost barbaric look to all of their buildings, using wood, stone and sometimes marble to construct their buildings, though the more important structures receive modern materials, such as durasteel and other advanced metals. Similarly, they keep an almost primitive set of working tools and materials for their daily lives, though outside of this, are a fairly advanced people in their own right.

The Mendel hold many dark technologies, in fact, and use tech that their allies may not even be aware of it. Whether it is greed, or protecting allies from it is unknown, but they only bring these secret weapons and devices to bear when they feel it needed.

Weapons
"The Bigger the gun, the better the party."

- Proverb.

The Mendel Pact deploys a variety of weapons, most Ugandal in origin, but all members produce certain weapons for their units, while maintaining their own forces. When working together, the weapons they make are designed to be compatible with all units, not just those who yielded the weapon. If a Walgolorian falls, then a Ugandalorian may pick up his Plasma Carbine and use it still.
 * Weapons

The Pact commonly dedicate their weapons to certain gods they favor. Most members prefer fighting up close against enemies, though have no issue with shooting them done.

While they prefer melee combat, seeing it as the highest form of battle, outside of unarmed combat, the Mendel also favor massive amounts of fire power and large-scaled guns to bring down on their foe. Mendel are not ones known for being subtle, and as such, don't care often how loud or powerful their ranged weapons are, simply enjoying the sound of the weapon firing and the feel of recoil.

Intelligence
The Mendel Pact's intelligence organization, Eye of the Warp, has 2 different organizations responsible for gathering intelligence, weeding out rebels, and performing various acts of espionage, including infiltration, assassination, and sabotage.

The first branch, Black watch, is designed to protect domestic intelligence and fight foreign spies and invaders. Black Watch, has such, is seen as a shadowy group, watching over society, while mercilessly executing invading agents and infiltrators. Black Watch is a silent observer on military campaigns, watching out for their commanders against enemy spies and assassins.

The second branch, Outrider, is in charge of infiltrating enemy societies, and providing military commanders with details about enemy command structure, control, and direction of enemy movement, while also hacking into computer databases, and gaining top-secret information. Outrider expertises on multiple cultures and ways of life, and can blend in to any society. Their training includes planning on even making war with allies, just in case something goes wrong.

Empath Organization
While the Pact accepts all religions within it's borders, it also does much work to keep feral blood-cults and demon-worshippers out of it's borders. For this purpose, the Empath Organization was created. Using all resources available, the Empath look for any strange behaviors among it's people, and seek out those who have connections to any cults for questioning, before dispensing any enemies that might prove harmful to religious ideology within Pact borders. Their second objective is to keep religions from coming into conflict with each other, and, as such, go about resolving religious hate-crimes or attitudes towards others and keeping any ultra-conservative religious leaders in check.
 * Empath

One of their biggest investigations was when Phase-Hunter actually added his favorite singer, Freddie Mercury as a religious figure to their listing, fooling many due to their lack of knowledge on human culture. What followed was complete chaos after finding it out they had been worshipping a mortal, and one as a joke. The Inquistion worked hard to finally get everyone calm, and put Phase on some very severe restitution tasks for his little "joke". When he asked if he regretted it, he responded. "All kinds of nope." Empath also is in charge of studying new essence powers as they show up in Mendel society, as the Mendel only have the special Elemental energy that allows them to tap into nature, not the kind used by other races such as the Radeons. As they interact further with such races, the Empath have the duty of studying the effects of this new essence, and seeing what effect it will have on Mendel genetics, mind, and body, as well as previous essence abilities.

Law enforcement and investigation
The Mendel Pact maintains their law via the Order Enforcement squads. The Order Enforcement Squads are made up of 2 groups, one, the organic police forces used to investigate crimes and make arrests, and the androids used to handle physical situations and organic could not handle. The Officers themselves are merely retired forces, or soldiers who have taken a brake from fighting to enforce the law.
 * Order Enforcement

Since crime is so rare, Law Enforcement often has little to worry about. Still, when a crime comes up, Order Enforcement is quick to respond and deal with threats. Organic Order Enforcement is the main percentage of the squads, and commonly face not only criminals, but deadly cults and other renegades, often not knowing what their getting into. Due to prior military training, Order Enforcers can fight alongside soldiers if need be.

In big cities and ecumenopolis, the Order Enforcement squads are mostly made up of Android units called Vashari. These units are designed for certain environments, like the ones on Matrukoris. Armed with stun blasters, and mind-control staffs, the Vashari can stun victims, or control their minds to use against their conspirators.

Many Humans native to the original Ugandalorian populations make up the Order Enforcement squads, due to having an almost religious raising towards obeying law and order.

Despite crime not being common in their borders, many are exiled for engaging in behavior that goes against things the Pact stands for. As such, these outcastes commonly form pirate fleets with others, Mercenary warbands in other regions of the galaxy, and even other galaxies, seeking profit, or covertly join a traveling army in order to get to a new planet, and start over. Those who engage in the latter are often ignored. After all, one more fighting man is never a bad thing, and as long as they keep their nose clean, they are not bothered.

Taidhleoir
Despite what many would say the Mendel are a savage collection of warriors, dedicated to bloodshed and glory in killing in all corners of the universe. However, many would be surprised to find that the Mendel place more honor in being culture and refined. Writers, especially, are honored above all in their society, including painters and artists. So, the Mendel Diplomatic Corps are one of the highest castes within their society, even more honored then warriors, for while the warriors bring honor to their clans by defending their people. The Diplomatic Corps, after all, prevent bloodshed, and are used to integrate new races into the Pact peacefully, or negotiate the integration of enemies into their alliance under fair terms.

Diplomatic corps are an intelligent group, despite what one would think of their race. Enemies and rivals should be careful when speaking to the Diplomats, as Diplomatic Corp members are very good at twisting words from their source and gleaning any sort of information from the tiniest hints.

The Taidhleoir name comes from the diplomats ordained by the Empyreal Caste to contact new aliens to join their empire, and the name is used by all diplomats and foreign dignitaries.

Diplomats are also experienced warriors, bringing armaments with them in case they encounter a hostile race, or being escorted by a cadre of armed guards. The killing of a Taidhleoir Diplomat, of any race, is considered an act of war.

Barkka Juvonan= Barkka Juvonan is the Supreme Taidhleoir Diplomat and is responsible for the inclusion of new races into the Pact. Barkka has assisted in the expansion of the empire greatly, as well as helping with the inclusion of the rather odd Kamasid warriors, and the trade revenue increase between the Mendel Pact's allies. Barkka goes onward to be an annoyance to the Zarbania Powers and even the Imperium of War, managing to convince several of their dissident colonies into joining the Pact in exchange for protection and new resources and technology.
 * Known Taidhleoir
 * Name - Barkka Juvonan
 * Titles - Supreme Taidhleoir, The Golden Ambassador
 * Species - Ugandalorian

As the Pact expands, Barkka is in charge of contacting new, important races, including new empires and their economies, and keeping relations and trade smooth between the Pact, it's member states, and it's allies and new contacts. As he is supreme Diplomat of the Pact, Barkka is often in contact with the highest authorities within the Pact, including it's three highlords, as well as important leaders of other races, such as Kossi'Valicar and the surviving precursors of the Multus Esse, W'tze and the Waptorians, and Emperess Zuki of the Vanara-turned Perascon descendants of Naiyu.

Barkka himself, strangely, stands opposed to killing, though has no problem fighting if he encounters a race with hostile intent. Indeed, Barkka is a master with blaster and sword, and while not the most capable, manages to hold his own as his escort of guards finish of foes, or his drones protect him from harm.

Spies
Throughout the Mendel Pact, are the secret police/spying system used to infiltrate and watch enemy movements and positions. Their job is simply to blend into enemy society, often before an invasion of a planet or colony, and send information and intelligence back to MONARCH and Commanders before the true invasion starts, often waiting years in advance, not being told when an invasion will go down until moments before it starts, so as to save any information the spy could leak if caught.
 * Spy Network

Spies come in all species, who have joined the Pact, being able to come up with fake documents and other details so as to sneak into society. Nations that are generally at odds with the Pact, or at war, usually have spies stationed at their border colonies and planets, who slowly encroach closer and closer to their home worlds and core colonies as Mendel invasions sweep through. As the Mendel armies advance, Spies will flee with refugees, beginning the process on the next important world they land in.

Along with diplomats, Spies are charged with stirring up the population. Arriving in usually groups of five at different points and times, often as sleeper agents, Spies will begin to stir the population up with propaganda, even sabotage, and use Mendel ideals and such to cause revolts and unrest, making the planet easier to conquer. Spies also work to take control of the criminal elements and other unwanteds of a planet, rallying them and controlling cartels and the like, so as to work closer to weakening the government.

Within newly conquered settlements and established colonies, Spies work as secret police within their homes, watching for other spies and infiltrators, and delivering a swift judgment upon them. This includes, leaking false or even damaging (to the other side) information, and slowly working them into a position they cannot win.

Spies are a separate organization from MONARCH, yet still answer to both them and the Central Command and logistics staff of the Pact.

Knight Orders and Chapters
Overtime, the Mendel hosts the rise of many knightly orders dedicated towards assisting their battle-brothers in battle, protecting missionaries, and establishing new holds, called Chapter Houses, on new planets. Knights, when they grow to large for one planet, will establish colonies and recruitment centers on pre-established Mendel colonies. Sometimes, these orders may even ask other empires, amiable towards the Pact, to be allowed to establish a Chapter House on one of their colonies.
 * Orders

Knight Orders commonly name themselves after Warrior-saints, Warrior-monks who, in their service to Lord Ugandalore, displayed honor, integrity and good attitude towards others in life. These individuals, when declared a saint by their Clans and Lord, become leaders of an order of knights whose goals are to assist others and spread their religious believes through peaceful means, while protecting other religious leaders. Strangely, these Knight orders existed among the Kodalorians and Walgolorians as well, in slightly different forms, of course.

Knight orders retain a rigid code of honor and ethics, and watch for any deviation. As with many of their forces, some become corrupted by the Brotherhood of Darklings, or joined the Dead Watch as members.

Individuals
Ugandalore the Untouchable= "Sons and Daughters of Ugandalore, we shall march to a glorious future!"
 * Rulers and figures outside of just the military.

Barda Clett, or Ugandalore the Untouchable, is current leader of the Ugandalorian Clans, and ruler of their interstellar civilization and all communities spread across the galaxy. A famous ruler, Barda is already descended from another famous ruler, Reago Clett, who also held the title of Ugandalore. While a man of a darker past, Barda has since embraced his culture once more, and is honored by his citizens for his commitment to them and the welfare of the Ugandal state.
 * Name -
 * Position - Ugandalorian Leader
 * Species - Ugandalorian
 * Gender - Male

As Ugandalore, Barda is top diplomat in peace, chieftain in politics, and Warlord during battle. It is his decisions that can lead the Ugandalorian people to peace, or lead them to a Crusade against any who threaten her people.

One of the 3 rulers in charge of the pact, Barda holds most power in the matters of logistics and planning. However, as is common with the Ugandalore, Barda also displays expert skill in science, diplomacy, and is extremely well cultured. Barda is a rather silent person, though known for his honesty and fortitude. Never one to lie to the people, Barda is one of the most trusted rulers among the Pact.

Wall'si'ian Comacar O'Kariin= "Let the enemy come. Their dead men anyway."

Comacar O'Kariin is current Wall'si'ian of the Kodalorian people, and their tribes, and head of all Kodalorian Clans. Comacar was born to a minor Clan, O'Kariin, and gained the respect of the last yielder of the title of Wall'si'ian, ruler of the Clans, and was made Protector of Kodaloria. With this, Comacar used his new position to assist in helping the Kodalorians advance further. After the last ruler died, Comacar was named ruler.
 * Name - O'kariin
 * Position - Kodalorian Leader
 * Species - Kodalorian
 * Gender - Male

Vowing to protect his people from the growing Zarbanian threat, and the ever-hungry Alpha Cyber Collective, Comacar, along with Barda helped form the bedrock of what would become the Mendel Pact.

Comacar is dedicated to his people, and is prideful of his culture and traditions, while respectful towards other people's own. he is patient and brilliant military strategist, and held in high regard among the Kodalorian people, and indeed, members of the Mendel Pact. However, Comacar is a bit hot-blooded, and prone to anger and eagerness to fight.

Sovereign Lord Casio Lwerian'Ca= "The greatest victory for the Abiding Truth, is not to kill 1000 enemies, but to save 1 life, at least."

Casio Lwerian'ca is the current Sovereign Lord of the Walgolorian Dominion. Crowned shortly after the Walgolorian first reached space, Casio gained a reputation as a more benevolent ruler then past Sovereign Lords. While still relying on the Advisory of the Empyreal Caste, Casio made a point of educating himself on subjects, and instating laws that forced rulers such as himself to receive higher education before they reached adulthood.
 * Name -
 * Position - Walgolorian Leader
 * Species - Walgolorian
 * Gender - Male

Casio began a project to cut down on the rapid growth of his people, and keep them from incorporating so many new races into their empire. With this slowed down, he began working on individual colonies and their problems, and tasking his most trusted advisors to deal with each task.

When the Mendel Pact was formed, Casio was excited to join, and eagerly offered any assistance to his new empire that he could.

Casio, unlike many of the more conservative members of the Walgolorian Dominion, is quite liberal, and somewhat open to new ideals. While he maintains somewhat of a closed-off look towards this, he generally enjoys reading about new ideas and studying them. Casio, while a strong warrior, prefers peace, and takes charge in most diplomatic negotiations.

However, Casio is no slouch in battle, taking the field with the Emperor-Pattern battle suit, and leading his men with steely determination, advanced weapons, and powerful strategic abilities.

Crown Princess Ghyalza Lwerian'ca= "I am merely a servant of the Abiding Truth."

Ghyalza Lwerian'ca is the first daughter of Casio Lwerian'ca, and next in line for the Walgolorian throne. As she is Casio's only child, his wife dying in childbirth, Casio has showered all his dedication and love into her, giving her the best education available for a Walgolorian. What happened was a warrior-princess with the greatest intellect and combat skill one could afford, making her a formidable opponent towards rival clans of W'alor.
 * Name - Ghyalza Lwerian'ca
 * Position - Walgolorian Heir of the throne.
 * Species - Walgolorian
 * Gender - Female.

Ghyalza displays incredible intelligence, one of her defining aspects. She even impressed a Multus Esse spirit seer with her intellect, which the caused the Spirit-Seer to name here an honorary Spirit-seer herself. Ghyalza, has such, prefers to study new cultures, and acts as one of the Mendel's highest diplomats. However, she is not a pampered princess as so many think. She is extremely skilled in battle and an expert with the Honor Saber yielded by high ranking Clan-members of Walgolorians.

Kodalore Protector Konie Chatel= "For the Gods of Kodalon!"

Konie Chatel is Kodalore Protector of the Clans, and next-in-line to rule the Kodalorians and their member states. Born from the war-like world of Juroos, Konie developed a fierce love for battle, coming up with strategies and attack plans quite well, but his mind seemed incapable of developing skill for math and reading, needing to put it in terms of fighting for him to grasp it best. Konie would help lead Mendel Forces into battle against the Drakodominatus tyranny, before the then-Protector, Burht Goriin, was struck down. For his service, Konie was named next protect by the Wall'aci'sian and Clan Lords.
 * Name - Konie Chatel
 * Position - Next-in-line for Kodalore
 * Species - Kodalorian.
 * Gender - Male

Konie may come across as a simple-minded brute, being slow to thought, but, when in his element, battle and other high-stress situations, one sees an incredibly sharp mind and intelligence that few could see. Konie is highly respectful of his enemies, mastering their language and culture while fighting them.

Phase-Hunter= "For Freddie Mercury! Huzzah!"

Phase-Hunter is a human male adopted by the Clan of Clett during a battle against their enemies, after he came to assist them, even after he was exiled from Ugandalore. This was due to him being adopted by another clan, but betraying their vows, and brutally murdering a whole ship of Grox Followers, after they murdered his wife. Phase traveled about, working with Barda Clett will the Ugandalorian was also a gun-for-hire. Phase lived a debauched life-style, though Barda could see past that and see he was a man in pain.
 * Name -
 * Position - Military Officer
 * Species - Human
 * Gender - Male

Since Phase has joined the Ugandalorians, he has remained at their side, controlling his temper against the Grox Followers, and assisting Barda in battle countless times. He proved his worth during the Tyranny Wars by taking on the Overseer known as the Horsemen of Destiny, while also leading a platoon of Mendel soldiers against seemingly impossible odds, while risking his life for them.

Phase commonly appears psychotic. He apparently suffers from schizophrenia, has little control over his sexual conduct, and is generally abusive. However, deep in his core, is a being who actually cares for those around him. While he has a dirty sense of humor, and a twisted look on reality, he respects his friends' wives, never making a pass at them or saying anything inappropriate to them. He displays extreme passion when it comes to defending those he values, constantly putting his life on the line so as to defend friends, and even those who he doesn't know.

While he has a tendency to be impatient, and appears to think more with his heart then with his head, Phase is a compassionate, if mentally disturbed, human, who genuinely loves his new extended family with the UAE. He is even thankful to them for giving him the Peacebringers, a group of UAE Olympians based on his genetic makeup. Calling them his sons, Phase seems willing to do anything to keep them safe.

Relations
The Mendel follow a very isolated way of doing things, and many are actually uncomfortable with the steps The Three Highlords are taking to get them more acclimated to modern galactic politics and the gigaquadratic stage. As such, the Pact usually only makes contact with allies when on accident, usually, running into them while exploring and traveling the galaxy, and usually do not make attempts to contact other races, with a joke among their allies being that the Mendel are actually very shy.
 * Relations

The Three Highlords broke this practice by joining the battle of Venetia, and signing agreements with the New Cyrannian Republic, and joining the, something they are big proponent of it's goals and ideals. After this, they came into contact with various other Accord members, including the Polar Crystal Alliance, the Adaisical Technocracy, and the Eldarasian Empire, to name a few.

The Mendel are known to be both fully capable of forgiving foes who fight honorably, integrating their culture not their own, in the hopes of reaching a mutual understanding with those they deem worthy, but are also noted to be able to a hold a grudge like no other. Mendel Clans who have wronged each other can maintain fierce rivalries for years, and this extends into politics, with nations the Mendel "don't like" being treated with a rather cold air at best, and out-right violence at worst.

[[File:Green face.png]] Part of
Honor and glory guide our paths together.


 *  - Count on our aid, honored allies.
 *  - Alone, we are strong, together, the future is as bright as ever.
 * Other members
 * Green face.png - We may have differences, but we shall stand together as brothers.
 * Blue face.png - Our people have much to look forward to with your kin.
 * Blue face.png - They where gracious enough to allow us into their galaxy. If they need anything, we shall provide.
 *  - The True government of Mirus.
 * Orange face.pngCovenant of Mirus - We are not your puppets.
 * Mirusian Triumvirate (In secret) - Death to the false government.
 * - Vengeance will be ours.
 * - Glad some are standing by us.

[[File:Green face.png]] Allies
Though our bodies are different, our souls are united with bonds thinker then any blood.


 *  - You blessed us with form and purpose. Such a gift will not ever be forgotten, creators.
 *  - Stay strong brothers and sisters, these scum are unworthy of respect.
 *  - Brother-warriors. Compassionate and equally spiritual. Such is always to be respected.
 * Lavatuft Empire - Born of Fire, yet with spirits that shine far brighter then any element.
 * Church of Spode - Their faith is a shield against tyranny, as their blades shine with our own.
 *  - They are honorable warriors, for sure, even if they need witchcraft.
 * ' - Sister state, glorious sister state.''

[[File:Blue face.png]] Close Relations
''A brother to one is a brother to all. Rely upon us for any of your needs, and we will not disappoint.''


 * Soldarian Empire - They are masters of battle, to be sure, yet they lack the balance to understand peace fully.
 * Cathonian Collective - Quite strong in body.
 *  - We need more contact.
 *  - We traded with them, yet now do not trust their current leadership.

[[File:Yellow face.png]] Neutral
''To be uncertain in these times is dangerous, friend. You had best decide if you are our brother, or not.''


 *  - We cannot tell what side they are on nowadays.
 * Duthidania - We are unsure what happened to them...
 *  - Great warriors in the field, yet lacking in compassion towards outsiders. Brutality has a way of coming back at one.
 * Biskin Empire - We now see they are not our enemies. While their leader is distant towards us, we would like further contact, if possible.
 *  - Ironic that is ultimately France who shares our fate as being forced as a puppet state by other outsiders..

[[File:Orange face.png]] Disliked
''You are on our bad side. You had best keep your tongue in check, least it gets removed from your jaws.''


 *  - The Multus chose us, not you.
 *  - Disorganized creatures that do not deserve life. Such pests are a plague more then anything.
 *  - Unfortunate that you are no as challenging as your Borealian kin. Perhaps you would actually do some damage if your where under effective warlords.
 * New Zua-Zaoi Empire - While they have left the galaxy, we are still in danger...
 * Xonexi Allies - Hm. How disgusting. Ironic they accuse the DCP of creating disunity and disturbing peace, when they do no better.
 * Draconid Imperium - Barbarian tyrants of Andromeda. Such strength is to be lauded, but their size will one day be their undoing.
 * Tybunsen Federation - Nothing more then dishonorable pirates and mercenaries prostituting themselves to France.
 *  - Xenophobic human invaders from Terra. They come here for conquest and 'Alien death', but they will find only our blades and flamethrowers awaiting them.
 *  - You are no better then the Xonexi scum. Keep to yourself, and do not dare cross us.

[[File:Red face.png]] Enemies
''The Blood boils, the drums of war quicken, the rage rises! Hoorangiir of the Axe, bless us!''


 *  - Stay back, savages.
 *  - The Avatars of the abyss seek to consume everything.
 *  - Savage mutate beasts.
 *  - You seek to steal the flesh of our families.
 *  - We may share creators, we may share many cultural aspects, but, you are savages without control. That is where you lose.
 *  - Suffer fiends, return to shadow.
 * Grox Followers - You have become twisted creatures.
 * Dead Watchers - All of you disgrace our culture.
 *  - You are the worse of their kind.
 *  - Disgusting, destructive, malignant.
 *  - There is a difference between atheism, and over-zealous determination to undo other's belives.
 *  - The Forces of Shadow march against us.
 * Domain of the Bisitar - It does not matter how strong or advanced you are. We will never stop until you are defeated and under out boot.
 *  - Though they are gone, we must remain vigilant.
 * French Empire - Sooner or later, we will crush you beneath our heels.
 * French Mirus Colonies - Mirus isn't your play-thing. Watch your step, or we'll be stepping over your corpses.
 * Eldarisian Empire - We know your plans. Come and try and get us. We will caste your souls back to your false demon god.
 *  - After everything you've done, you will never be forgiven. Come into our territory, and there will be a final retribution.

Quotes from others

 * Add your own!

"A great destiny awaits you, most prized of our creations. I have no doubt you shall fulfill it in it's entirety."

- of the

"Well, well the unification of all Ugandalorian sub-species as well as quiet a few others, well done, well done indeed."

- of the

"Lucklily they don't run into battle naked and with their bodies painted blue. I know there is a Raptoranean clan that does."

- of the

"You think your unity can save you. You are nothing to the superior race I shall create. You will fall before me the GOD of the new world!"

- of the

"Our civilisations may seem different, but the alliance between the New Republic and the Mendel Pact is strong and healthy. They have our eternal gratitude for rallying to our defence in our conflict against the Bisistar."

- President

"A civilization who loves to drink alcohol? I love this nation!"

- Agent X-30 of the Plazith Leagues Agency

"Nothing has changed between us. Our unity is a strong as ever and will continue to hold strong no matter what."

- Exarch Zuki of the

"Living weapons created by the Precursors of old, you cannot stand against us. Your unity, duty, and destiny are fractured, faltering, and misguided when compared to our's. Join us or forever make your peace."

"Living for so long is such a grand advantage, we have so much time to wait and simply watch as your people falter and become weak as the centuries pass by. Let us hope your future generations realize their mistakes, because I will still be young and alive when they walk these worlds."

- Judge Cloden of Eldarisia

Themes

 * Sverker - A General theme for the Mendel.
 * Beethoven:Ruins of Athens, Dervish Chorus - Fits their God, Kadaii Hoorangiir.