Board Thread:Wiki Discussion/@comment-4242472-20160316123015/@comment-24492318-20160320163743

I like the idea of a non-linear story, where the player chooses when things happen (and perhaps if they happen at all) by accepting and declining missions based on their playstyle. So a violent character can run-and-gun, while someone who's good at talking can choose the less shooty path.

Still - we'd need a reason for our character to be doing this. I like the idea of them being a mercenary in a galaxy full of strife.