Fiction:United Persan Descendants/Naval Archives

Pre-Mega Accel Revolution Ships
Checker-class Bomber= Checker-class Bombers are heavy, but slow strikecraft. They carry heavy weaponry used to destroy larger, heavily armored ships and structures. They also have heavier armor to make up for their lack of speed allowing them to tank shots that would cripple or destroy a fighter.
 * Size - 13 Meters
 * Weapons - 3 Positron Beam Cannons, 4 Graviton Torpedo Tubes, 1 ECCM Projector, 1 Super Light Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC

Card-Class Fighter= The Card-class Fighter is a fast, agile fighter strickcraft, who use highly accurate weapons to intercept and destroy incoming squadrens of bombers. Due to their light armor they tend to be susceptible to being destroyed by point defense measures and generally cannot take down significantly larger ships that posses heavy armor.
 * Size - 24 Meters
 * Weapons - 8 Positron Beam Cannons, 1 Super Light Accel Motion Guns
 * Defenses - Ship Fold out Armor, AEC

Corvettes
Cheshire-Class Corvette= Cheshires are small craft that are generally used as a heavy fighter bomber. They are cheap and can be made in mass as highs fast and mobile making the popular for scouting. This ability is further augmented by their ability to override automated programs and replace it with their own, go out of phase for a short while causing objects to pass through them, and decloak enemy ships or mines.
 * Size - 390 Meters
 * Weapons - 37 Positron Beam Cannons, 4 Anti-Proton Pulse Cannons, 8 Helical Railguns, 22 Anti-Neutron Wave Cannon, 1 Medium Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, ECM
 * Special Abilities - Override, Phase Out, Decloak

Schrodinger Void Hunter= Build by the the as a their own form of Hyperspacial Stealth Craft. The Schrodinger applies the Closed Circle effect of Persan Accel Space Drives to stealth the ship further by making it seem as though the ship inhabits it's own space time. To any sensor that did pick it up a Schrodinger it would seem as though the ship both existed and did not exist at the same time. The Persan do not use it for Hyperspacial warfare as they do not make no use of Hyperspace, but the use is still about the same.
 * Length - 305 Meters
 * Weapons - ECM, ECCM, 2 Graviton Torpedo Tubes, 2 Nightmare Torpedo Tubes, 3 Positron Beam Cannons, 3 Anti-Proton Pluse Cannons, 1 Anti-Neutron Wave Cannon
 * Defenses - Persan Variant - Ship Fold Out Armor, AEC, Cloaking Device

Frigates
Jack-Class Light Frigate= The Jack-class Light Frigate is the back bone of smaller fleets forming a large majority of the ships present. Fair cost effective and with good armor, decent speed, and powerful weapons making them very well rounded and good at general combat roles. That being said they tend to be better at short range combat and are vulnerable to fire from long ranged combatants. They can generate directed EMPs to disable enemy weapons, defenses, and other systems.
 * Size - 500 Meters
 * Weapons - 7 Helical Railguns, 2 Anti-Proton Cannons, 34 Positron Beam Cannons, 10 Graviton Torpedo Tubes, 1 Heavy Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, Point Defense Lasers
 * Special Abilities - EMP Generation

Queen-Class Long Range Frigate= While not the most heavily armed of UPD ship class the Queen more than makes up for this with range and firepower. Generally they are deployed against enemy defensive structures and formations, but are also used heavily to support more close combat oriented ships. Though their light armor makes them fragile their ability to destroy enemies at extremely long range with withering fire power allows them to compensate for this. Queens can redirect the energy from their reactors to their weapons increasing the range and destructive potential.
 * Size - 600 Meters
 * Weapons - 16 Helical Railguns, 16 Anti-Proton Pulse Cannons, 58 Positron Beam Cannons, 16 Graviton Torpedo Tubes, 1 Heavy Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, Point Defense Lasers
 * Special Abilities - Energy Redirection

King-Class Anti-Strike Craft Frigate= King-class Frigates are used to destroy incoming fighters, bombers, and other forms of strikecraft. They are capable of rapid, extremely precise fire from all directions to destroy their smaller, more nimble targets. They also have very heavy armor to protect them from repeated strikes and can hit from significant range making them effective at countering long ranged ships as well. Like their Queen counter parts the Queen can redirect energy into its weapon systems giving them better range and more power.
 * Size - 700 Meters
 * Weapons - 80 Positron Beam, 16 ECCM Projectors, 16 Graviton Torpedo Tubes, 18 Helical Railguns, 4 Anti-Proton Cannons, 1 Heavy Accel Motion Guns
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, Point Defense Lasers
 * Special Abilities - Energy Redirection

Ace-Class Siege Frigate= Ace-class Frigates are designed to carry our planetary bombardment operations. Designed to carry the strongest weapons of any frigate they unleash withering firepower down on enemy colonies to destroy their infrastructure. They are however not designed to take on enemy ships though and so carry an escort with them.
 * Size - 800 Meters
 * Weapons - 1 Anti-Neutron Wave Cannon, 16 Helical Railguns, 118 Positron Beam Cannons, 32 ECCM Projectors, 1 Heavy Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, Point Defense Lasers

Cruisers
Joker-Class Support Cruiser= The Joker-class Cruiser is designed to support the other ships in the UPD navy when they go into combat. They have a variety of abilities that allow them to effectively perform their job of augmenting the offensive and defensive abilities of their fellow ships while impeding such capabilities of the enemy. They can drain the shields of enemy ships, create space time distortion allowing allies to close in faster, its armor becomes tougher the more damage it takes, can inhibit the energy production of other ships engines via nanobots, and has an extremely long sensor range.
 * Size - 2,000 Meters
 * Weapons - 36 Positron Beam Cannons, 13 Helical Railguns, 8 Anti-Neutron Wave Cannons, 40 Graviton Torpedo Tubes, 24 ECCM Projectors, 1 Super Heavy Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, EC, Drones
 * Special Abilities - Shield Drain, Distortion, Reactive Armor, Engine Inhibitor, Boosted Sensors

Dodo-Class Mine Layer Cruiser= The Dodo is certainly on odd sort of cruiser as it was designed for the sole purpose of creating cloaked minefields instead of direct combat. They can deploy a variety of mines to destroy their foes and while not heavily armed still have firepower enough to defend themselves if found out, though they generally try to avoid conflict all together.
 * Size - 1,000 Meters
 * Weapons - 108 Helical Railguns, 47 Vector Cannons, 1 Super Heavy Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, EC, Drones
 * Special Abilities - Deploy Anti-Matter Mines, Graviton Mines, Nightmare Mines, and Accel Mines

Nightmare-Class Heavy Combat Cruiser Cruiser= Beyond a doubt the most powerful cruiser the UPD can deploy is the Nightmare-class. They are heavily armored giving them great durability and have heavy weaponry to destroy and cripple their foes. They often times for the backbone of much larger UPD fleets and are their most commonly found cruiser. The can increases their own speed to clear distances faster.
 * Size - 2,500 Meters
 * Weapons - 108 Positron Beam Cannons, 34 Anti-Proton Pulse Cannons, 14 Helical Railguns, 2 Anti-Neutron Wave Cannons, 1 Super Heavy Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, EC, Drones
 * Special Abilities - Inertia Booster

Capital Ships
Owl-Class Battleship= The Owl is a highly powerful capital ship with tons of firepower and heavy armor allowing to give and receive damage equally. this is something of a necessity as they tend to be directly on the front lines and so are often a target. While very powerful they do not carry large numbers of strikecraft to back them up. They tend to lead smaller forces of ships in battle, but tend to leave leading large ones up to the Raven, Gryphon, and Jaberwock classes. They can charge up the reactors of other ships, send out nanobots that jam weapons, drain energy from enemies who attack them with beam weapons, and infest enemy ships with explosive nanobots.
 * Size - 13,000 Meters
 * Weapons - 24 Helical Railguns, 76 Positron Cannons, 14 Anti-Proton Cannons, 1 Ultra Heavy Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, EC, Point Defense Laser, Drones
 * Special Abilities - Recharge, Jamming Nanos, Beam Drain, Eruptive Nanos

Raven-Class Heavy Assault Juggernaut= While not the quickest or most mobile of UPD ships the Raven is easily one of the most heavily armed and armored they can deploy. They specialize in the mass bombarding of planets to destroy enemy colonies and military bases. They are a little odd for they are often used in a support role of well, though generally also operate in a similar way to the Owl-class Battleship. To this end they are generally used to enhance defensive and offensive capabilities of the ships they lead. They can cause the missiles they fire to travel passed lightspeed, can deploy weapons platforms to assist in combat, infest other ships with explosive nanobots, as well as infest them with nanobots that slowly break them down on a molecular level.
 * Size - 14,000 Meters
 * Weapons - 3 Anti-Proton Pulse Cannons, 2 Helical Railguns, 20 Positron Beam Cannons, 19 Graviton Torpedo Tubes, 38 Vector Cannons, 1 Ultra Heavy Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, EC, Point Defense Lasers, Drones
 * Special Abilities - Accel Missiles, Deploy Weapons Platform, Eruptive Nanos, Dissector Nanos

Gryphon-Class Carrier= The Gryphon class is designed to carry large numbers of strikecraft into battle. Though they lack heavy firepower and armor the absolutely massive amounts of strikecraft they can carry and deploy gives them great support against their enemies. These strikecraft allow them to deal massive amounts of damage to a large amount of enemies in combat. They can infest allied ships with nanobots that increases their self repair functions, can scramble enemy communications to interfere with their tactical abilities, generate an isolated Accel Space pocket to hide in, and can project hardlight holograms to fool enemies.
 * Size - 14,500 Meters
 * Weapons - 19 Helical Railguns, 51 Positron Beam Cannons, 4 Anti-Proton Cannons, 24 Graviton Torpedo Tubes, 32 Vector Cannons, 1 Ultra Heavy Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, EC, Point Defense Lasers, Drones
 * Special Abilities - Repair Booster Nanos, Scramble Communications, Accel Pocket, Hologram Projectors

Jabberwock-Class Mothership= The Jabberwock is not designed to go directly into combat, but as a command ship. This is a fairly significant advantage for it allows more combat oriented ships to concentrate on that role instead of being force to hold back. Though it is somewhat compromised for direct combat it can none the less protect themselves with their defenses, heavy firepower, and large numbers of strikecraft they carry. They are somewhat slower and so are generally kept away from the front lines. When in combat they are always very well backed up and defended. They can stabilize Accel Space allowing backup to come in almost instantly, can infest enemy ships with nanobots that prevent them from making jumps to FTL, infest enemies with nanos that break the ship down on a molecular level, or nanos that drain the resources used to construct the ship into the Jabberwock to assist in its self repair functions.
 * Size - 15,000 Meters
 * Weapons - 144 Positron Cannons, 32 ECCM Projectors, 36 Helical Railguns, 32 Graviton Torpedo Tubes, 5 Anti-Neutron Wave Cannons, 4 Nightmare Torpedo Tubes, 1 Ultra Heavy Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, EC, Point Defense Lasers, Drones
 * Special Abilities - Stabilize Accel Space, FTL Disabler Nanos, Dissector Nanos, Draining Nanos

Titan
Vorpal Rabbit-Class Titan=
 * Size - 80,000 Meters
 * Weapons - 22 Anti-Neutron Wave Cannons, 15 Helical Railguns, 26 Anti-Proton Pulse Cannons, 263 Positron Beam Cannons, 64 Graviton Torpedo Tubes, 12 Nightmare Torpedo Tubes, 87 ECCM Projectors, 30 Vector Cannons, 1 Inverse Cannon
 * Defenses - Energized Ship Fold out Armor, AEC, Canopy AEC, Cloaking Device, EC, Point Defense Lasers, Drones
 * Special Abilities - Micro Accel Jump, Weapons and Armor Overcharge, Stabilize Accel Space, Devourer Nanos, Repair Projection Nanos, Grav Sink

A massive 80,000 meters long, the is the largest and most well armed ship in the entire United Persan Descendants Military. A bright red it is the Trinity Councilor's personal transport ship and under the command of the Trinity Guardian. It is the Trinity Guardian's own personal ship as well when carrying out the Descendant's will. It combines the technology of all the races within the Descendants to make a ship fully optimized for bringing the UPD's fury down upon their foes. Though it's heavily armed and heavily defended, it acts not only as a warship, it also acts almost as mobile city for it's rather surprisingly small crew. However this is not problem as thanks to the ships multipurpose drones, three AIs self automated, and self regulating systems.

It can do small Accel Space jumps in a planetary gravity well, overcharge it's weapons and armor giving it better defense on offense, stabilize Accel Space allowing reinforcements to arrive faster, project nanos that drain ships of the materials used to make them and then project repair nanos that take the drained material and use them to repair allied ships, as well the ability to create a gravity pulse slowing enemy ships.