Fiction:Delpha Coalition of Planets/Technology/Industry

= Industry = Real World - Kardashav Scale The DCP use various power sources, and is not picky, using as many resources as they can muster, on some worlds even using coal, oil, natural gas and even steam (steam power is used on worlds orbiting stars with incredibly strong magnetic fields) if need be. But the DCP's advanced technology, needs power from vacuum energy (supplied by black holes), large-scale antimatter (see matter to energy conversion), fusion reactors the size of cities and the energy from stars themselves.

On planetary colonies, electricity and other forms of current are transmitted not by power cables or optics but by Tesla coils transmitting low but continious AC current through the earth or atmosphere (why there's lots of canals in DCP colonies, as water conducts electricity well) and solar mirrors (collecting beamed energy from space satellites connected to the Grid).

Stellar husbrandry: The Grid (galactic solar energy distribution)
The DCP's main power source is solar energy, but on a truly massive scale. In fact, the Grid, is often where all the DCP's power consuming technology begins.Dyson Shells and bubbles, form a vast web around a star, in fact most important systems have them. Much of the stellar output is recieved, along with radiation flares and plasma storms. The energy recieved each second from a G-type star (like our sun) is 80 times that of the greatest bomb detonated on Earth. Stellar Engines, are even more massive constructs, using the stars as a sort of engine, as well as a massive power assembaly.
 * Application: Powering entire sectors, supplying energy to Gravitech.
 * Set up time: Between 1 and 3 years for a small sector, can expanded, taking longer.
 * Tech'type and tier: Tier 1, Stellar Engineering

Stars, are often encased with Dyson bubbles or other star collecting megastructures, which stream the energy into Kraskinov tubes, wormhole-like phenomena that remain a stable network. The open mouths of each tube has assymetric mass distribution (complex term for in one way and out the other lol), so the matter and energy of the star is "pumped" through the spacetime "pipework" or "power grid" which fuels entire the sectors. The Stellar Engines do this on an even more massive scale. As the stream of energy passes through the wormhole, it must enter fields of exotic forms of matter, converting it into usable filtered energy, without the "waste products" such as alpha decay particles. Power distribution must be carefully managed however, too much that would outweigh the amount of exotic matter could destroy the network.

Black Hole Factories and kernels
The DCP first discovered the uses of black holes at the beginning of the Golden Age in which they harnessed antimatter from the galactic core. In the modern times, the DCP use Intermediate-mass black holes in the centers of globular clusters, called Black Hole factories. In order to achieve this, the DCP must manipulate them in some way. Creating black holes from swirling clouds of gas in the same manner as stars form is impossible, because the particles of gas and dust never reach the Swartzchild radius.
 * Applications: Producing exotic matter extraction for advanced tech, virtual energy capture.
 * Set up time: 5 years
 * Tech'type and tier: Tier 1, gravitech
 * 1) The DCP must first find a natural black hole, preferably densely packed globular clusters filled with degenerate stars such as neutron and quark stars, or, gather enough neutronium from neutron stars to have enough mass to collapse into infinity. Since such clusters are usually small, the DCP doesn't have to move the stars very far.
 * 2) Kerr loop - The exotic matter already collected is then used to warp space strongly enough to move the neutron stars into a close proximity (the stars aren't moving, spacetime around them is), so closely that they fall into each others strong gravitational field, the result is a spinning Kerr loop, in which the neutron stars imploded into a ring-shaped singularity. As this happens, DCP ships must clear the area for a few years due to intense gravitational waves.  The result is a black hole that cannot really be guided.
 * 3) A structural frame is built around the black hole, which harnesses Hawking's radiation that escapes the black hole. Accreting matter, jets of radiation and antimatter around the black hole also provides efficient power generation for energy-sapping projects that involve gravitational technolgy and hyperspace.

Subatomic black holes
However, tiny subatomic black holes can also be created when the DCP collide massive amounts of radiation in giant particle accelerators. The result is the creation of microscopic black holes that quickly cease to exist, but last long enough to release incredible energy. If enough is created, they can form a stable black hole, which spins so quickly spacetime is dragged around it. However, these still can only be sustained as long as the DCP has the power to generate them, but unlike the artificial black hole's above, these can be portable.
 * Application: Power source
 * Set up time: Billionth's of a second
 * Tech'type and tier: Tier 2/1, Femto/Quantumtech

Manufacturing with exotic matter (Scalar Quantum fields and negative stress-energy tensor fields)
Exotic matter, is actually a loose term, it basically describes any form of matter with unusual properties, such as negative mass. However, exotic matter is not magic, so it can't break the laws of physics, however, it can distort spacetime and has a wide range of other unusual properties, with phenomena that is non-existent in normal matter. Most forms of exotic matter are in fact fields, called negative stress-energy tensor fields (resulting in negative mass). These negative fields are what the DCP use to their ways of distorting spacetime and changing the symmetries of forces and particles. Scalar quantum fields, refer to the random quantum fluctuations that exist in ever point in space and time, where two "virtual" particles, one positive and one negative are created. To prevent violation of Conservation laws, the two quickly cancel each other out, however, the DCP has found a way to separate them, and use this "zero-point energy" for their manipulation of quantum systems.
 * Applications: FTL travel, warpage of spacetime
 * Set up time:
 * Tech'type and tier: High energy physics

However, some strange states of matter exist as well. Q-balls, are stable Non-topological solitons, that are blobs of attracted bosonic particles (force mediators). Heavy Q-balls roam the universe, formed from the Big Bang, accounting for some of the dark matter in the universe but can also be created using scalar fields (φ). Kernals of Q matter can be forged by congregating these together. Q-balls have two main uses for the DCP, 1)converting matter into antimatter, 2)to infect stars, interfering with the weak nuclear force, slight changes, making it weaker or stronger could quickly kill a star, or speed up beta decay. Exotic atoms are atom-like particles not composed of normal hadrons (protons and neutrons), these include antimatter, monopole atoms, charmonium atoms, pentaquarks, dibaryons, strange matter and similar materials.

Production of Monopoles
Magnetic monoples are stable particles with only one magnetic pole. Even if someone was to break a magnet down to the sub-atomic scale, it will still have two poles. A monople only has one. They are important to the structure of the cosmos, forged during the Big Bang, but can also be produced in giant particle accelerators (or smaller laser accelerators) under enough high energy collisions by fusion reactions. Monopoles have high mass, and must be stored appropriatly, as they can consume and convert protons, another potential "Ice-Nine weapon" (see below). They have a few uses 1)extremely strong magnetic fields, 2) dissipating most forms of shields, by converting the polarity of the field in only one pole. Because only positive and negative fields attract, with only one pole the force field soon disperses, an amusing weapon captains enjoy using on their confused enemy, 3) causing stellar quakes on the surface of neutron stars for neutronium extraction and 4) the ice nine weapon. Monopoles can also be captured and contained inside the graviational field of planets and especially neutron stars (for their deep gravity wells), ready for extraction.
 * Application: Disrupting EM fields, superstrong materials, causing stellar quakes and as an "Ice Nine weapon".
 * Set up time:
 * Tech'type and tier: High energy physics

Neutron-degenerate matter mining
Neutronium is a superdense state of Neutron-degenerate matter, neutrons being electrically neutral means neutronium is chemically inert and emits no radiation unless the neutrons decay. Neutronium's strengh and versatility means it is very useful for building megastructure projects, as well as ultra-thin layerings on the hulls of starships from the stresses of FTL travel or extreme gravity. Neutron-degenerate matter is also incredibly difficult to extract, as it can be found only below the surface of a neutron star. Neutron stars however, have extremely unstable surfaces that can break out as stellar quakes (miners may create instabilities on the surface using exotic matter), allowing the matter in a liquid state to "bubble" to the surface and erupt. When it does, seismic detectors in orbit alert nearby enginnering facilities to transport the material. The hardest process is now in operation. The neutrons are at millions of degrees, causing the gas pressure to be trillions to a quadrillion times the density of Earth's atmosphere at sea level and a density a million million times that of pure lead. The neutrons also will decay within 10 minuites, it seems this resource is impossible to contain. However, for several hundred years already the DCP engineers has been creating micro-black holes (some extensions of the Standard Model posit the existence of extra spatial dimensions, allowing the planck mass to not be lowest possible mass for a black hole which could make micro-black holes a minor possibility for 21st century supercolliders), and were creating subatomic-scale lattices and other pico and femto-scale structures. The end result neutronium is called blister neutronium (similar to the archaic blister steel), as the neutronium is supported by black holes. Gravity must be kept uniform and keeping them in the centre of a hollow sphere would suffice in a purely inertial frame of reference. Acceleration and external gravity could cause problems, the lorentz factor warps the size of objects as they approach the speed of light. This was solved by making the black hole and the interior of the sphere both equally charged. Before the DCP discovered methods of using black holes, they tried using topological defects such as monopolium to try and hold the neutronium together, but it was extremely difficult to also keep the monopoles from touching the neutrons (which catalyzes the decay of neutrons into energetic radiation), another theoretical method would be to use a lattice of cosmic strings, but this was outside DCP technological capability. Using the sheer force of artificial gravity (with power siphoned from The Grid) did work, but as more energy was being used than gained neutronium was almost abandoned. NDM is chemically inert, so is useless to the DCP other than in constructing megastructures in space, or transporting high energy materials. Ultra-thin layers are used in conjuction with monopolium of large dreadnought-ship hulls, and neutronium also has been used on a few ships as a superweapon (see weapons section). Sometimes the neutronium-monopolium reactions have been used to power nuclear energy for propulsion systems. Certains AI's in the AI Netspace use neutronium to compute with as it has zero electric resistance. Certain Elder races, the Grox and Apalos have been documented using NDM.
 * Application: Super-strong and dense material
 * Set up time:
 * Tech'type and tier: Tier 2/1
 * Extraction:
 * Casting and containing neutron star ashes:
 * Uses:

Advanced Materials

 * Application:
 * Set up time:
 * Tech'type and tier: Smart-tech


 * Nanoassemblers - Can be used be to self-repair hull breaches on starships, as a Berserker weapons, terraforing and recycling technology. See Nanotechnology.
 * Smart materials - These are special materials that can adapt to the environment around them, using an AI or nanotechnology.
 * Superstrong materials - Materials must be strong, yet light weight and flexible to survive the intense and harsh enviroments of outer space or extreme planetary enviroments. Materials range from hyperdense neutronium (collected from neutron stars or the planets that orbit them) and degenerate matter to carbon nanofirbre composites.
 * Superconductors - These allow levitation on vehicles, buildings and other devices. See Superconductor.
 * White Spice - White spice is traded with foreign powers.

Stone
It is surpirising how strong stone structures actually are, especially as they pass the test of time. A combination with advanced technology gives rise to an interesting architecture.
 * Application:
 * Set up time:
 * Tech'type and tier: Primtech (but combined with advanced technologies)