Fiction:Delpha Coalition of Planets/Technology/Engineering

= Colonization and construction =

Megascale engineering
Real World - Megastructures, Stellar Engines

Geoengineering and terraforming
The DCP has created various ways of quickly terraforming planets, using powerful energy sources and nanotechnology (similar in some ways to the "Staff of Life"). They also have created space elevators (Starships are assembled in space, and the materials are dragged up in a cost effective way using climbers on a carbon-nanofiber composite), and other megastructures on the scale of planets. Another example is that the DCP have the power to move planets and colonies if they get in danger, such as when Mirenton was temporarily moved to the Lucara system, to save it from the Nanohorde's dyson sphere. It has now been moved back, when the Dyson Sphere was consumed by an artificial black hole - this was perhaps the biggest achievement of the DCP.
 * Application: Making planets more suitable and efficient for living on.
 * Set up time:
 * Tech'type and tier: Geoengineering-tech

Megastructures and stellar engineering
One of the biggest structures the DCP ever developed was the Globus Cassus, the size of a small planet, at over 50,000 miles in diameter. It was created by excavating a planets core, pumping out its magma, and then "peeling" off the surface like an orange skin. It is a Globus Cassus. The ecosphere and hydrosphere is contained on the inside.
 * Application:
 * Set up time:
 * Tech'type and tier:Tier 2 and 1

But that is nothing compared to the Stellar engine. It is a collection of stars over 5 AU in diameter (thats 464,779,438 miles) about the distance between Jupiter and the Sun! It creates a tremendous web of energy, capable of folding, tearing and altering the fabric of spacetime. It is also a giant starship capable of harnessing the power of the stars to create a giant wormhole. This is also the DCP's greatest weapon, for if this ship is detonated, it could create unimaginable destruction (and the creation of a supermassive black hole). It was constructed by gathering a cluster of stars gravitationally. Then, dyson bubbles were used to collect the energy and project it into generators and vast beams of pure energy. It is one of the biggest known artificial structures known in existence, and contributes to the Grid.

The DCP are constantly on the look out for new things to colonize, planets, stars, megastructures but also as the DCP transitioned into Tier 1, the DCP started to colonize hyperspace. See the Space Colonization article for a more in deph look on the DCP's colonization methods.

Von Neumann probes
Similar to the Nanoburst, these devices quickly colonize planets, replicate themselves and then create colonies for the DCP colonists to later colonize To make sure another empire observing one of these premade colonies decides to try an settle there, the colony will self-destruct. Once this malfunctioned, and Admiral Horlin had to rescue a group of colonists.
 * Application:
 * Set up time:
 * Tech'type and tier: Nanotech

Replicators
Replicators take apart already existing matter and then reassemble their subatomic, atomic and molecular structures, ranging from food to other products.
 * Application:
 * Set up time:
 * Tech'type and tier: Femtotech

Homeworlds and major planets - Terrascore 3+
Although the architecture on homeworlds and older planets are more varied to either member (cities on the Jarzo homeworld are very different to those on Mirenton), typical DCP colonies have city layouts that are remarkably simple yet effective. Most of the industry is now in space, above the shround of an atmosphere. There the DCP, exposed to the elements of space, extract exotic matter, and super-dense materials such as neutron-degenerate matter, using streams of stellar plasma from hot burning stars or rotating black holes or by generating their microscopic counterparts through high energy collisions. Resources are still collected from planets, ores, spice, and other things. Food is easier to produce, even though much of it can be grown in space.

Standard colonies - Terrascore 2 to 3
The colonies, usually have low populations of a few million to two or three billion, the DCP is widespread and not concentrated. This adaption is actually better and promotes the postevolution which the DCP strives for. The cities architecture is simple. Composed of sveral giant arcolongies, huge cities are uneeded (as the arcologies replsce them), as such superstructures can usually hold millions, and are highly advanced ways of living. In the skies above, are the great floating Tensegrity spheres, giant, floating areostats. At first glance they look impossible, but in fact by slightly heating the giant spheres on the inside they levitate. Most buildings and city functions occur in the arcologies, but some things, like space ports are often a distance away. Most colonies are protected from attack by shield, and various weapon defenses.

Power in the colonies is generated inside giant pyramids (built of stone). They are in fact, huge fusion reactors. Material is fed down 2 tubes where it is heated via geothermal energy. Hydrogen is produced, which vibrates the pyramids, connected to a web of obelisks around the planet. Electricity is conducted underground or through the air via tesla towers (obelisks). The colonies get AC power because the obelisks are connected to canals. Bigger colonies also tap into energy directly off the Interstellar grids. Energy is poured out of the Krasnikov tube network, and using forcefields and mirrors, directed to great recivers on the surface.

Many cities are composed of the DCP's commoplace smart technology. These are automated blocks which can assemble to build vehicles and buildings, and can disassemble when required. Taxies are one of their many applications, as seen in the top section of the image on the right. If required, such as if a disaster occurs or resources run thin, the while city can disassemle and re-assemble elsewhere.

Harsh worlds - Terrascore 0 to 2
The standard layout above is okay for worlds with a breathable atomsphere and good living conditions. But on harsher colonies, usually with specific purposes, the colony is much smaller and has dome habitats for producing a biosphere and plantations. If the planet's condition is even worse, the food must be replicated using quantum replicators.

Autonomous colonies - Terracore 0
Usually found on Tier 0 planets, most DCP colonies are actually autonomous, controlled by machines such as AI's and nanotechnology, with resources shipped back to the Coalition. They are as fortified as major planets, attack on them would be suicide, as many Pirates discovered all to easily.

Space colonies, other habitation facilities
The DCP is experimenting with lots of ways of living. Most live in space, in megastructures or space stations. There are the Hyperspace Colonies and Stellar Engines. Some environments are so extreme, Postevolution is required for comfortable living. Finally, some live as digital transfers, and transfer their minds into machines, virtuals and ships.