Fiction:Unified Alliance of Enlightenment/Olympians

"We have withnessed the power of the Tyranny's Overseers during the Great Deceiver campaign. Now, they are beseiging us again. We must have a counter, and one we have. They will be our finest warriors and they will enlighten. They will be clad in great armor and armed with the greatest of weapons. They are our Olympians, they will be legions and they shall know no fear."

- Oskel Leton

The Olympians were the result of the UAE trying to create enhanced soldiers from their own species to counter the Tyranny's Overseers, Zarbanian Centurions and the like.

Olympians are extremely durable, and sheathed in a shell of advanced powered armor, while also using various EO reversed engineered weapons. Commonly, Olympians are used to lead assaults on ground and taking care of the most hardened veterans their enemies can offer.

Each Primary Myrad is lead by an Arhat, whom from their DNA, the gene-seed to create more Olympians is created. Secondary Myrads, Tertary Myrads and so on are created from Primary Myrads, and lead by an Archon, the most capable warrior and strategist of this Myrad.

Olympus Archons
The Olympian Arhats are the genetic forefathers of each legions, and from whose gene-seed are new legions, and their number crafted. Those cloned from their gene-seed are usually grown and trained on a Zarcarion Micro planet, usually Zacarion itself. The staff of Micro consider the Archon's descendants, known as Arhchons, their best creations. The Olympus Archons and Arhats are usually genetically engineered to be superior to the race that spawned them.
 * Main Link

Konrad Wilson=

Lucy=

Kastor Maclon=

Pollux Maclon=

Carron Maclon=

The Venerable Five
The Venerable Five is the name given to the Olympain Myrads created from the four most experienced and powerfull myrads. Originally composed of Olympian Myrads created from the mayor three of the Enlightened Ones, the Volver myrad later joined their ranks due to their hard fighting during the Return of THEM. The Ugandalorian Myrad joined for their outstanding performance in general.

Angalpha

 * Species - Cassin'ra
 * Colors - Blue, Gold, Yellow
 * Badge - Golden, Winged claw/tail stylized into a letter Alpha
 * Speciality - Breaking morale, Attacks from the sky
 * Arhat - Barroq'Zan

The Angalpha also known as the Alpha Angels, are Chassin'ra Olympians, breed to be the most effective and most deadly of the Chassin'ra assault forces. Given unique powered armor, much more advanced then their cousins, and designed to resemble the Gods of their mythology, these Chassin'ra are said to be descended from the God Karrus'Acha'Ton, the God of war, who blessed Barroq'Zan with his blood while he was a Brood-egg, or so it is said.

As is tradition for the "Gods", the Angalpha whear large suits of powered armor, a helm decorated with dozens of long golden feathers, and shoulder pads with a claw directly ending ending their massive goldens wings. Unlike most other Myrads, whose badge is found on their shoulder pads, the badge of the Angalpha is instead found on their chest armor. The armor is mostly blue, with gold trim and yellow lights across the chest, and behind the visor itself. For combat, they carry a directed energy arm canon, Energy Spears, and power broadswords.

The Alpha Angels make use of an large amount of areal craft and dropships, by far outranking their other types of verhicles. Their favorite tactic is to drop troopers of directly above hot zones, making it look like these impressive warriors descend from heaven itself.

Their initation rite is to face Barroq'Zan himself in an arena, with nothing but blades and basic armor. If impressed by their resolve and skill, he and his brothers will accept them.

They are lead by Arhat Barroq'Zan, a infamous commander that, due to the date of his birth, and his wicked red eyes, is said to be son of the god of war. Barroq'Zan's armor is different from the rest of the legion, being purely gold, with a feather motif, and a heart-shaped sapphire in the center of his chest, surrounded by 2 Angalpha badges, the claws facing each other. Behind his head is a flaming, golden halo. While he is caring towards his Olympians, he is aggressive in battle, delivering his wrath upon anyone who treatens his battle-brothers, and taking few prisoners.

Abiding Guard

 * Species - Locrin-Noth
 * Colors - Bone, Brass, Bronze
 * Badge - Brazen, Flaming wyrm eating it's own tail, repersenting eternality
 * Speciality - Breaking morale, Defensive Trapping and Flanking
 * Arhat - W-Kis

The Abiding Guard are the second of the Multus Olympians, trained to such a degree they have formed their own matter hive. The Matter hive for the Multus is a hive-mind that allows them to switch between light and dark matter in unison, so as not to create the dangerous combination of both existing at the same time. However, since the Abiding Guard are independent of this, they often use the opposite matter as the others, enabling them to combine the 2 to completely devastate their enemies.

Using their ability to switch matter abilities in second, allows them to adept strategy, and break their enemies through constantly changing their attack style. Mostly, they will try to flank, and in a later stage, encirlke their targets, cutting them off rescource lines. Furthermore, they are adapt at setting up traps, such as dark matter traps with slow their foes, or light matter traps with blind them.

Their initiation rite is to stand alone in a locked, secured room. After it is secured, 5 other members, including W-kis himself, will activate their light matter power and focus it, burning the being. If they retain consciousness, and can absorb the power, they will be accepted.

Their Arhat is W-kis, a Locrin'noth Guardian who was allowed his own Matter hive through a successful experiment. He is a patient warrior, often trying to control hilltops, plateaux and mountain passes, and waiting for either an enemy advance, or to break the enemy defenders. W-kis' is a gaint compared to other Locrin-Noth, and wears heavy brazen armor, a Dark/Light matter pistol, and a flaming lash. He is close to many of his comrades, and his control of matter is so acute that some near can briefly access it to bolster their weapon systems.

Sons of the Eye

 * Species - Alimbic
 * Colors - Green, Purple, Gold
 * Badge - Stylized purple eye
 * Speciality - Breaking morale, Mind-Reading, Enemy Assault Prediction
 * Arhat - Far'trak

There are some Olympians just as feared as they are useful. None can be more said for the Sons of the Eye. Designed for not only the destruction of enemies via both the mind and their advanced telepathic abilities, the Sons are also known to use powerful mind-reading abilities to inform themselves of their's enemies location, alowing them to easily defeat them. Designed with enhanced essence and telepathy to their more common brethren, the Sons use these abilities to assist in assaults or defenses.

The Sons use Essence-based attacks with their beam weapon equipment to tear through their enemies with little abandon. They use their essence to create shields, fire blasts, or swat their enemies' aircraft from the skies. Their telepathy is enhanced to allow for mind reading, allowing them to adept to their enemies' new goals and objectives, as well as anticipate where attacks will come from.

The Sons whear Egyptian-like armor, mostly green, with a gold trim, and customized painted markings of purple across the helm, arms, and chest. They have a special standard on their helmets, adding to their grand appearance.

Their initation rite is

They are lead by Far'trak, a powerful Alimbic that was chosen for his wisdom and valor in many occasions. While he does not see himself as completely competent or the most inspiring figure, Far'trak is a being with iron composition, willing to endure much for his empire and people. He has taught himself and certain high ranking members of the Sons who to absorb enemy shots to their eye, and refocus it into beams of light back at an enemy.


 * Notes - Based on the Thousands Sons and the Sons of Horus

Omega Myrad

 * Species - Volver
 * Colors - Cyan, Green
 * Badge - Green, Multi-headed hydra forming a letter Omega
 * Speciality - Multiple, simultaneous strikes
 * Arhat - Glynn

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 * Notes - Based on the Ultramarines and the Alpha Legion

Grey Hunters

 * Species - Ugandalorian
 * Colors - Grey
 * Badge - A golden goat's skull across a grey shield.
 * Arhat - Tyndar Maclon

The famous Grey Hunters are responsible for attacking and destroying potent telepathic enemies, mostly of the Leviathan and the. A helpful quirck in their gene-seed caused them not to have acess to just Psionic, as originally intended, but to the other elements as well. They are also potent in telepathic use and telepathic shielding. Despite this sensitivity, and their constant exposure to the Darklings, none of their number have ever been corrupted.

Grey Hunters commonly deploy in Knight-like, advanced Multus-Ugandal hybrid armor, making them move faster, and fight harder then other Ugandals. They commonly carry advanced, rapid-fire assault rifles and Force Weaponry, as well as lightning claws and light sabers. Their armor is designed, like all Ugandal armors, to reduce the effect of essence, but theirs take it one step further, as some are able to produce an emergency essence-dampening field.

Their initation rite is

Grey Hunters are lead by the famous Tyndareos Maclon, or Tyndar for short. A strong warrior created from the genetic material of what is said to be Clan Maclon's most powefull adept, Tyndar was first deployd on the world of Franix Prime, a hostile world where survival was a constant struggle for the Ugandal colonists against the powelfull, demon-worhipping natives, and the vicious beasts under their control. When not fighting, Tyndar can often found out hunting, in with he exells. Tyndar is nice and polite towards his comrades and even captured enemies, preferring to take prisoners if it can be helped, though he always checks on demonic possession.


 * Notes - Based on the Grey Knights

Light Angels

 * Colors - Gold, Silver and White

Night Angels

 * Colors - Gold and dark Green

Icyenes of Pleasure

 * Species - Raptoraean
 * Colors - Pink, emerald green and gold in psychedelic patterns
 * Badge - Stylized golden wing
 * Specialty - Enemy Conversion, Stealth Jumps, Sonic/Light-Based Weaponry
 * Arhat -

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 * Notes - Based on the Angels of Escacy and partially the Emperor's Children

Queen's Children

 * Species - Antroth
 * Colors - Dark Purple, Silver
 * Badge - Shield with royal Antroth insigna
 * Arhat - Glynn

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 * Notes - Based on the Emperor's Children

Plague Senitels

 * Species - Liev
 * Colors - Olive Green, Brown
 * Badge - Three Seeker Flies
 * Status - Hunting down the Iron skulls (Not yet)
 * Arhat -

Rad-Eaters

 * Species - Vanara
 * Colors - Red, Yellow, black
 * Badge - Red Maw over an Black-on-Yellow Radioactivity sign
 * Status - Hunting down the Steelrollers (not yet, just heavy rivalry)
 * Ahrat - Lucy

Since it us forbidden by Vanara law to replicate or creating sapient beings, they have created their own Olympians from the DNA of primitive semi-sapient subspecies of the Vanara. These individuals are injected with the Rad-Wardens's gene-seed taken from the cyborg creature Lucy, with causes them to evolve into enhanced Vanara.

The Rad-Eaters are adapt at siege warfare, constantly producing barricades, digging trenches and the like. However, trench warfare is unforgiving, and this had a great impact on their psyche, causing the Vanara's natural sadistic streak to become even more potent in these warriors. By their nature, sieges are the most grinding and demoralizing type of warfare: long periods of tedium and unspectacular labor, broken by episodes of merciless, close-quarters brutality. The Rad-Eaters see the storming of the breach as an escape from the tedium, and developed into ferocious close quarters fighters. Their potency at constructing almost impenetrable defenses soon made them rivals of the Steelrollers, who are staid to be the greatest breakers of defenders.

They are divided into three types. Vanaris Hecate are the most primitive and are used to sniff out explosives, kill interlopers, and carry messages. Vanaris Helios are used as snipers, scout noman's land, and disarm explosives. Vanaris Atlas are used in direct combat against enemy forces, digging trenches, and building barricades. While extremely loyal to the UAE, most other Olypian Myrads tend to distrust tem due to them being different from the other Olympians.

Though they mostly fight with their teeth and claws as well as their one meter long physcokentic field, Rad-Eaters, owing to their radioactive nature, are also equipped with radioactive weaponry fused to their flesh. The Rad-Eaters often have their weaponry and parts of their armor painted with black and yellow construction chevrons, emphasizing both their radioactivity and their tendency to construct their own defenses.

Iron Skulls

 * Species -
 * Colors - Silver, Black
 * Badge - Iron Skull-Helmet
 * Status - Traitors to the Cyber Collective (not yet)
 * Arhat -

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Notes - Based on the Iron Hands, skull-like helmet based on that of the Iron warriors

Steelrollers

 * Species -
 * Colors - Silver, Brass
 * Badge - Metal Steamroller/Cog
 * Satus - Traitors to the Bachyeon Hive-Mind (not yet)
 * Arhat -

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 * Notes - Based on the Iron Warriors, cog symbol based on that of the Iron Hands

Flesh Renders

 * Species - Voracha
 * Colors - Blood Red, Fleshy Brown
 * Badge - Claw dripping with blood
 * Arhat - Kreethe Sthke

The Flesh-Renders are the primary Voracha Legion, and infamous for their bloodlust. However, they will sometimes harm other Myrads and Alliance personnel when they charge in a blood-lust towards their enemies. They, in fact, prefer close up combat, charging like wild beasts into battle. The few more controlled ones are known to fire away when charging. However the Flesh Renders are known to be extremely devoted to the persuit of justice, and will often execute criminals in terrible ways, like gutting the, ripping their torso from their legs and then crucifying the corpse, putting it on a stake, or using it to decorate their verhicles.

Symbolzing their battle tactic is their badge, a claw dripping red with blood. The Flesh Renders often will wear the furs and hides of their foes, and still practice the Voraca's ancient traditions to paint their faces with the blood of fallen allies and foes alike. Company captains can be recognized by the banners made from face-skin, the face of their unfortunate, criminal victim still screaming with terror.

Voracha are one of the few races without skin, meaning that their muscles and their blood-vessels are visible above their flesh. To mae up fot this, the Flesh Renders, like the Venerable Five and their descendants, have an initiation test. However their's is a bloody one, as could be accepted. To become a full-fledged Olympian, an Flesh Render initiate must find a criminal, kill him, and bring his skin to the rest of the Renders. There, it will be fused with the Voracha's own flesh, effectively giving them skin.

They are led by Kreethe Sthke, the most savage of his kind. Kreethe never takes prisoners, and prefers to slaughter down foe to the last man. However, to say that he is absolutely remorseless would be wrong, as he at times can be seen mouring of the massacres he has caused. Kreethe is famous to have clashed with the Berserker Overseer Brutego various times during the Great Tyranny War, each battle causing both horrible losses to the Berserkers of Brutego and his own myrad.

Brave Burners

 * Species - Lavantuft
 * Colors - Orange
 * Badge - Flaming Forge
 * Arhat - Glynn

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 * Notes - Based on the Dragon Warriors and the Salamanders

Hunter's Peacebringers

 * Species - Human
 * Origin - None
 * Colors - Varies, mostly white
 * Badge - The Queen band symbol, but with the lions and eagle replaced with MLP characters and, in small writing, "Freddie Mercury is Magic".
 * Speciality - Bike/Steed-based fast attack
 * Archon - Konrad Wilson

The Peacebringers of the Hunter are a group of humans, descended from Phase-Hunter, and infamously insane warrior, who is none the less loyal to alliance and her ideals, and willing to endure any pain for his adoptive race, the Ugandalorians. While at first doubtful in his abilities, his mastery of leading forces into battle proved to the alliance that he was worthy of having an Olympian force for himself.

Enhanced with regenerative abilities, better mental control, and a far less "corpse-like" look, the peacebringers where all trained by Phase personally, and all share a similar taste in Queen music and the TV show My little Pony. They mostly specialize in "Blitzkrieg" like tactics, first calling in airstrikes, before charging in on either speeder bikes, skyboards, or genetically engineered, armored horses to attack their foes.

The Peacebringers have similar armor to Phase, but customized with their own personal markings and war paint.

In Phase-Hunter's place, is the Archon Konrad Wilson, his first "son", and an expert warrior. While similar to his father in many ways, he is more stable, and is able to hold his tongue and keep from saying snarky remarks or sarcastic comments to his allies. Unlike his father and the rest of the legion, he is a fan of AC/DC, not Queen, something the others find insane.

Queen's Shades

 * Species - Antroth
 * Orgigin - Queen's Children
 * Colors - Black, Dark Purple
 * Badge - Perkament with black bonsai silouette in front of a rising sun. Written around the rising sun, in Antroth Kanji, is "For our Queen".
 * Archon - Glynn

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 * Notes - Based on the Emperor's Shadows

White Knights

 * Species - Ugandalorian
 * Origin - Grey Hunters
 * Colors - White
 * Badge - A black-on-white maltese cross with a fleur-de-lis in it's centre
 * Arhat - Kastor Maclon

The White Knights are an descendant myrad of the Grey Hunters, and famous for their many oaths and strict honor code. True to their name, they act like knights of the old, protecting the weak and giving away their spoils of war to the poor and homeless in a try to better their lives. This Myrad is known to live in a massive, castle-like, medieval-styled space fortress, with they both call home and use to travel the galaxy.

The White Knights were created for peace-keeping on newly conquered worlds, and spreading the light of their godess, Zaraturai, to these planets. Due to this, these all-male Olympians often work together with the all-female Vahallans, who have a simmilar roles. They often can be often seen fighting side by side, and due to their close relationship, it is not unusual for an White Knight and an Valhallan battle-sister to engage in an romantic relationship, soething that is frowned upon deeply by the White Knight's breathren, the Black Templars. All White Knights pray to Zaraturai before going into battle, and commonly shout religious hymns to her during battle itself.

The White Knights wear the same type of armor life their predecessors, but colored white, with a black maltese cross on both shoulder pads, and a fleur-de-lis in the centre.

Their initatation rite is to defend an helpless one from it's opressor, or a whole pululation if possible.

They are lead by Kastor Maclon, one of Tyndar's descendants. Kastor is fair in battle, and has an strict honor code, never cheating to let him win. While he respects his foes, those who do dishonorable deeds cannot expect his mercy. While head-strong and brave, he believes that war must follow certain rules, and is happy to take prisoners, feeling that life is important in all respects.


 * Notes - Based on the White Templars

Black Crusaders

 * Species - Ugandalorian
 * Origin - Grey Hunters
 * Colors - Black
 * Badge - A gold-trimmed, white-on-black crosslet
 * Arhat - Pollux Maclon

The Black Crusaders are a group, that like the White Knights, where spawned from the Grey Hunters, and created to assist in plantary and fleet assaults. Strong-willed, dedicated, and aggressive, the Black Crusaders are seen as a bane to their enemies, and are one of the most religiously active of the Olympian myrads, safe for those that have their origins in the Church of Spode.

The Black Crusaders where created for a need for assistance in heavy, grinding planetary assaults, where ground forces would need a source of inspiration and power to lead them. The Black Crusaders where created to do just that. They are used to out-right assaults, and take great joy in leading Ugandal and Clone Trooper battalions into war.

The Black Crusaders wear armor much like their predecessors, but it is instead colored black with white trim, and decorated with a white crosslet on both shoulder pads.

Their initiation rite is

They are lead by Pollux Maclon, another of Tyndar's descendants. He is dedicated to the alliance, and commonly can be seen leading his men into battle personally, tearing through enemies with little abandon. He is headstrong and remorseless, and believe that those who do not embrace the light of the Alliance and Zaraturai need to find absolution at all costs, and that this comes in death. Despite this, he cares for the troops under his command greatly.


 * Notes - Based on the Black Templars

Red Exorcists

 * Species - Ugandalorian
 * Origin - Grey Hunters
 * Colors - Red
 * Badge - White demon's skull with ruby-like eyes
 * Status - Self-Imposed exile to better hunt down demons
 * Arhat - Caronn Maclon

Red Exorcists are among the most distrusted of the Olympians. Created for an unknown purpose, other then to "Hunt demons", the Red Exorcists have worked many a times with their Grey Hunter ancestors on missions against the Brotherhood of Darklings. However, their aid is sometimes unwanted, as the hyms in various dark languages they chant into battle are known to scare allies as much, or even more, than their foes. To better fit their purpose, the myrad thus went into self-exile, only returing to ward off demonic incursions or darkling invasions. Despite the negative stigma surrounding this myrad, they are loyal to the Allianc's cause beyond reconing.

Red Exorcists are the source or rumors among many Alliance battle legions, with some claiming they where all briefly possessed by Demons or Darklings before being freed, thus allowing them knowledge on how to combat the Demons, War-Fiends, Rakar and Darkling. Whatever they case, they are trained to shield themselves from the tempting of demons and others, and none has ever fallen.

Their armor is an horned variant of the armor worn by the Grey Knights, but painted cornell red. They have an white demon's head printed on one shoulder pad, and an 3-dimenional, ruby-eyed demonic face on the other.

Their initation rite is simple, they have to survide demonic posession and cast the demon itself out.

The Red Exorcists are led by Caronn Maclon, probable the most infamous of Tyndar's descendants due to his strong self-discipline, and his strange sense of paranoia. Caronn is, as part of his strange paranoia, is known to check the room for foes when he enters, and always looks doors behind him with his essence, probably so no demonic enternity attack him. Caronn is somewhat superstitious as well, and is known to constantly perform many rituals with, as he belives, ward off demons. Besides being a master-slayer, he is an expert warrior as well, and is very steadfast in his will to continue the alliance, at all costs, regardless of what happens to him.


 * Notes Based on the Red Knights and the Exorcists

Dragonlords

 * Species - Lavantuft
 * Origin - Brave Burners
 * Colors - Orange, Dark Green
 * Badge - Dark Green dragon head
 * Archon - Glynn

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 * Notes - Based on the Salamanders