Fiction:Mendel Pact/Warpath

"Hail to the fleets, for they shall bring us to our enemies, and conquer all within the vacuum."

- Unknown

The Warpath is the united fleet of the Mendel Pact, designed for combat and exploration.

The Mendel Fleet, named the Warpath, is the fleet of vessels employed by the Big 3 of the Mendel Pact, the Ugandalorians, Walgolorians, and Kodalorians. Designed for many roles, the Pact's fleets are designed to engage and overwhelm enemy forces in space, and then help deploy ground forces to take the enemy planet. The first step towards ground invasion, after the enemy fleet is crushed, is to contact the planet's officials, and demand they surrender and accept the rulership of their new rulers, the Mendel. If they refuse, the Mendel will land forces, setting up a base or 2 in them ore obscure regions of the planet, but close to their major cities, and launch attacks from Guerilla fighters, usually Conscript Auxiliaries, Cresakt Pathfinders, and Fermendrik Warriors. After this, the main Mendel force will move in, as the Fleet launches bombing runs and orbital bombardments.

The Warpath has no trouble "acquiring" new technology, and will send harvester units to take and scavenge from enemy ships that where destroyed in battle. In fact, modified drones will even scavenge even if the ship is active, tearing through armor plating and wires to scavenge from the ship, and brutally kill it's crew-members in the process.

The Warpath prefers surprise when fighting, commonly appearing without warning, attacking quickly and effectively, often targeting the biggest ships. One of their favored tactics is to launch boarding pods right at their enemies loaded with Conscripts and Warriors, so they can board the foe and engage them in open combat, as the Mendel enjoy. This has the added benefit of allowing them to capture enemy ships and equipment.

While the Fleet is venerated, it is still considered second to the ground forces of the Pact.

Marines
Mendel Pilot= Mendel Pilots are soldiers trained to operate their various starships, fighters, and other weapons of war deep within the vacuum of space, or in the upper atmosphere of a planet. While not armed to the teeth like most Mendel are, Pilots can still do quite a bit of damage, being quite capable of hacking into enemy systems, and launching surgically attuned strikes to important areas of a capital ship, while also repairing their own.
 * Use - Piloting fighters, manning gunner stations, vehicle and system repairs
 * Weapon - Plasma Pistol
 * Defense - Flight suit
 * Equipment - Fusion cutter, various repair equipment.

When the Mendel launch their fighters at the enemy, it is these brave men and women who man their fighters and bombers, and launch the attack. Trained to handle all fighters used by the Mendel pact, the Pilots are experts with nearly any vehicle in any combat situation, and can effectively hold their own in most situations.

When not piloting the weapons that will bring about their enemies' doom, pilots are the crewmen aboard the frigates and other ships who man gunner stations, and coordinate fire upon their foes, while also maintaining ship security and other important aspects. Pilots also patrol the ship, and, when contacted, depending on their area, are sent to a nearby station in need of repair, refuel and resupply. To complete this, Pilots have various repairing gear and equipment on them to repair any system within the ship.

In battle, Pilots are not very well armored, their flight suit offering very little protection, but they do receive a Plasma Pistol to take down some targets, though are not a direct combat unit.

Mendel Marine= Mendel Marines are troops trained and equipped for battle and combat onboard vessels and ships. From boarding dissident pirate vessels, fending off boarding parties, or attacking enemy vessels from their gunships, a Marine is quite a strong foe, being quite useful in many situations once called upon. Due to their equipment, they are not bound to one specific type of fighting, whether it be heavy infantry, frontlines or support, and can fill any role in battle.
 * Use - Ship patrol and enemy boarding.
 * Weapon - Pulse Rifle, various other weapons.
 * Defenses - Battle armor.

Usually deployed late in battle, Mendel Marines usually board gunships to begin their attack on enemy ships after much of the fighter-bomber fighting has died down, and they may begin boarding larger vessels at will. After landing, the marines rush out, guns ablazing, killing any crew in the hangars that may prove a hazard. After this, it the Marines' job to move across the vessel, doing as much damage as possible and killing the enemy forces within. If they can take the captain prisoner, then all the better. In some battles, Marines may even deploy via drop pods, being launched from special positions to attach to the enemy and attack once the interior is torn open. Marines also are tasked with fighting foes that manage to board as well, taking up defensive positions around the areas where they land, and setting up gunner positions to shot them down as they advance.

Mendel Marines commonly carry a Pulse rifle, usually adapted for the species that uses it. The weapon is designed for ranged combat, and fires plasma pulse rounds at targets at a very high firing rate, though Marines can make use of shotguns, swords, and other weapons, though prefer to avoid using explosives in such cramped conditions. Marines, due to their varied equipment, can be dropped from space via their gunships to lend aid to their battle brothers on the ground when the situation demands it.

Marines wear green versions of the armor the species they came from wore, and sealed for the vacuum for up to 20 hours of combat. Trained to be absolutely calm in any battle, a Marine never loses his head or control of his breathing during a fire fight. Their armor is designed for high durability and movement, allowing them to attack, take a beating, then disappear and out distance their enemy.

Orgaat Vacuum Hunter= Orgaat Vacuum Hunters are a subdivision of the Marines, being specially trained Orgaat with the ability to survive in outer space via the digestion and absorption of traits from unknown creatures, allowing them to have better survivability in the vacuum of space, with the assistance of special armor and tools for their trade. The Vacuum Hunters began with Orgaat, who, using their mysterious new abilities to better survive in the vacuum of space, began using these to patrol their habitation spheres and launching repairs to damaged areas. Of course, as they proved more and more useful, and grew in number, they began saw use as combat units.
 * Use - Vacuum warfare and boarding.
 * Weapons - Orgaat Combat rifle, knifes
 * Defenses - Battle armor, adaptations.

For their combat roles, Vacuum hunters are outfitted with a special combat suit, which allows them to leap onto enemy ships to begin their combat patrols. They mainly do this after marines begin causing trouble with enemies within, then which Orgaat will, using special launching craft, jump onto the ship, and begin placing charges on certain points in the ship to breach it, either to damage it, or to simply find a way to jump in at an unexpected point. In battle, they, as they did on the ground, usually carry a Combat rifle, though with added blades to act as a close combat weapon, and various knifes and swords to chop up their prey.

Orgaat, while they normally don't wear much armor, preferring speed and surprise, wear special armor attuned to their vacuum-hopping abilities, allowing them to survive without air for the better part of a day in battle. This, combined with their new ability to survive in space, and their lungs able to create oxygen, as allowed them to survive in many seemingly precarious situations.

Star Forts and other Space Stations
Mendel fleets maintain a number of space stations and space forts across their space, each designed to defend key positions not only above a planet's surface, but also protect important trade routes, conduct espionage, and coordinate fleet movements and communications. Space Stations hold a variety of uses, and, when one enters Mendel space, one can be assured that they are most likely not far from one of the many orbital types out there, even if they cannot see it.

These orbital platforms serve a variety of uses. Fleets commonly connect with these orbital cities to conduct repairs, resupply troops, reinforce loses, give troops some much needed R&R, and train future troops, in case a war is being fought and new recruits need to be sent out into the warzone immediately. Many of them host a civilian population, as, often, the Mendel are often preparing for colonization of outside worlds to expand their borders, and need some civilians ready to move. This also allows orbital platforms to house diplomatic missions from allied nations, and host trade and meetings as well.

The smallest of these military installations are the Orbital Security Platforms, small, defense posts designed to conduct trade and contact, and monitor Mendel borders for activity.

Rules of Engagement
Mendel Fleets must stop all raids and attacks once peace treaties are signed. While the rival can break the peace treaty and be attacked for their hypocritical actions, a Mendel Captain who breaks treaty faces serious punishment from one of his lords, usually the leader he was "born" to. Mendel are not allowed to attack ships that surrender, or are transmitting diplomatic codes. Ships that are carrying injured, or acting in a otherwise non-combat role, like medical personnel transport, are to be left alone.

Invasion Protocol
As stated above, Mendel fight their way to the ground quickly, while offering their enemies the chance to surrender and join the Pact. As they fight, they will offer every opportunity for the enemy to forsake their old government, and swear allegiance to the Mendel Lords.

Once the planet becomes under their command, the population that remains is relocated to reeducation camps, as colonists from around the Pact load up to stake their claim on the planet. the old citizens, after reeducation, may return as citizens to their cities and homes, and live alongside Mendel Pact members. In order to properly acclimate them, Mendel often give them better conditions of living then their old empire, or treat with hospitality and respect.

Much care is given into keeping the population with their families, and on planet, as the Mendel wish to see everyone lives happily and healthy in their new role as Mendel. Once conquered, and if the government agrees to joining them, the ruling government is kept, but placed under the command of a ruling leader, usually a Walgolorian Empyreal, and a Military Commander, who becomes Governor-Militant. These 2 make sure their government follows the Pact carefully, and will remove them from office, and hold new elections, if the old council begins manipulating thing so on planet to stir up rebellion, or try and rejoin their old empire.

Fighters
Star-Serpent Fighter= Star-Serpent class fighters are the main fighter squadrons used by the Ugandalorians in most naval engagements. While expensive to produce, the Star-Serpent has much more fire power, and defensive abilities then a standard fighter of it's size. A fast moving, destructive fighter, the Star-Serpent uses many weapons to totally destroy and eradicate other fighters and even corvettes. Their plasma blasters demonstrate the strange ability to not only blast a target, but to "stick" and burn them for 10 seconds longer.
 * Length - 12 meters long
 * Weapons - Plasma Blasters, Buzz Droids.
 * Equipment - Active camouflage, Shields
 * Notes - Based off the Star-Viper from Empire at War

For larger hordes of fighters that have numbers on them, the Star-serpents can deploy buzz droids that chew away at armor and wiring in another fighter's hull and wings. The fighter has strong shielding to protect it, and can deploy active camouflage in order to fly under the radar and actually spy on enemies for a few hours. Due to it's armor and shields, a Star-Serpent can safely hide within asteroid fields without worry.

The Star Serpent is a rather new invention, as one can tell by their cutting edge weapons, and, as such, it has been a part of the Ugandalorian arsenal for only a short period of time, yet has had a huge impact on Ugandalorian naval warfare, allowing them to maintain their position as a lead power within their galaxy, and beyond.

Star-serpents are the mainstay of the Ugandal fleet, while hard to produce, they represent the Ugandal's core principles, of hard work and perseverance.



Kirab-class Fighter= The Kirab-class Fighter is a fighter-bomber used by the Ugandalorians. Derived from their word "To carry out", the Kirab is even older then the Star-serpent, being used since the Ugandals reached space. Used to take down large assault ships, the Kirab has slow firing plasma blasters with similar properties to the Star-Serpent. It also yields high powered Ion torpedoes to disable ship functions and shields.
 * Length - 17 meters long.
 * Weapons - Plasma Blasters, Ion Torpedoes, Pulse Canon.
 * Equipment - Shields.
 * Notes - Based on the Davaab-type starfighter from Star Wars.

The gunner has a powerful Pulse Canon, used to destroy large sections of a enemies' hull, or fight off fighters and interceptors. It is reasonably fast, for a bomber, and has been used by the Ugandalorians for centuries before their integration into the Pact. A strong vessel, the Kirab has been modified and refitted several times, and often, is personally modified by it's pilots to use various other weapon and gadgets to boost it's performance.

The Kirab receives moderate shielding and powerful armor. It is also used as a gunship for many Ugandal Bounty Hunters, and often is personalized for their tastes.

Gauntlet-class Fighter-bomber= The Gauntlet-class Fighter-bomber is the main Kodalorian fighter-bomber, and a duel use weapon. The Kodalorians did not have the time to design many fighters or bombers, and designed a general purpose, fighter-bomber, that's dependable design has lead it to being commonplace even now. As such, it's still common in use, and needs little upgrades.
 * Length - 14 meters long.
 * Weapons - Plasma Canons, Plasma Torpedoes
 * Equipment - Shielding, sensor jammer.

The Gauntlet weapon's include twin Plasma Canons, which can switch to Plasma Torpedoes to deal with heavier targets, while it's canons deal with other fighters.

The fighter has heavy armor, and great shielding, and is very mobile. The Fighter-bomber also comes armed with a sensor jammer to create voids in an enemies' sensors and scanners.

Corvettes
Crusader-class Corvette= Crusader-class Gunships are the anti-fighter, and escort ship, used for Ugandalorian trading caravans at space. Small, yet agile and fast, the Crusader is mostly armed with plasma gunneries to wipe out squadrons of fighters, and ARC laser turrets, which fire pin-point electric charges at other ships and fighters. The Crusader, along with the Bird of Prey, is the main ship used for raiding and attacking enemy trade networks. The Crusader-class was built to act in a support role for the Mendel fleet, as well as patrol enemy borders and defend planets from raiders. A secondary role is to scout out new territory and make sure it is safe for the rest of the fleet to come in from hyperspace.
 * Length - 160 meters
 * Weapons - Plasma Gunneries, Arc Laser Turret.
 * Equipment - Active Camouflage, shields.

The Crusader can deploy an active camouflage system to avoid detection, and as some shielding. It's armor is rather lackluster, and does not offer much protection. The Crusader relies on speed to win the day. The Crusader's ARC Turret can be set to fire at missiles and projectile shells, acting as a point defense system against enemy missile weapons. Their plasma gunneries can launch out thousands of plasma bolts at a target, tearing apart fighter squadrons in seconds and tearing apart bombers that get too close.

Crusaders make up the bulk of most Ugandalorian fleets, and are often used as cargo and trade-transport vessels for merchant-type missions. Crusader-classes are the most commonly seen by Mendel allies trading with them, such as the New Republic, Waptoria, Persan and Volver, among others.

Katanna-class Corvette= Katanna-class Corvettes are the main ship of the Walgolorian, used for trade and exploration. The Katanna was designed for border patron and support purposes, and to keep enemy fleets out of their system. The Katanna also performs escort duties and assists in space combat against fighters. While not cutting edge, the Katanna-class maintains itself quite well in most engagements in battle. Now adays, the ship is regulated to a scout role, being able to attack enemy fighters and scout squadrons before they can cause trouble for the main fleet.
 * Length - 180 meters
 * Weapons - Plasma turrets.
 * Defenses - Shields.

The Katanna is designed for speed, and, as such, moves quickly across the field, assisting in battle against enemies and taking down fighter squadrons, especially bombers. The Ship is armed with plasma turrets, some armor, and light shielding. Due to this, it mostly stays in a defensive role, used by the Walgolorian to guard trade routes and ensure planetary defense while also being able to assist the main fleet when they arrive to fight off roving pirates and raiders.

Katanna-class ships usually escort trade ships and protect merchants, as well as transport important politicans and councilors to meetings and important locations safety and quickly.

Kaguran Bird of Prey= The Bird of Prey is the Kaguran vehicle of raiding and attacking enemy forces, often used by their war parties to attack enemies and their supply lines, while the main fleet attacks the enemy armada, raiding vessels, taking prisoners and stealing technology from their enemies for their science teams to study and keeping the enemy on their toes. With their equipment, a Bird of Prey can appear, block out communications and escape, board, take what they wish, and disappear before the enemy can catch wind of their assault. The Bird of Prey is a standard among Kaguran vessels, and, due to it's effectiveness, it was kept when the Kaguran joined the expanding Ugandalorian Empire, assisting their fleets many times when the time came to be called upon.
 * Length - 600 meters
 * Weapons - Disruptor Canons, Photon Missile launchers
 * Defenses - Armor, phasic shielding.
 * Equipment - Communications jammers, cloaking device.

The Bird of Prey is armed with heavy disruptor canons as it's main weapons, it also makes use of Photon Missile Launchers, launching highly destructive missiles at a target, each blow overloading shields and weapon systems, with horrible results. With these weapons, the Bird of Prey can cripple most enemies with ease, then board and raid the vessel for anything deemed important.

The Bird comes armed with good armor systems, and phasic shielding to protect it, as it quickly moves in on a foe to disable their weapons and defenses. The Bird also comes armed with several Communications and targeting jammers, to keep foes from getting a lock on them, or to throw enemy guided missiles off target in battle. To top this off, a Bird of Prey can also disappear at a moment's notice, with their advanced cloaking device, allowing them to hide from all but the most advanced sensors.

Tempest-class destroyer= Tempest-class Destroyers are a new vessel, built after the disaster of the Great Xonexi Schism, designed as a siege and assault ship. It's weapon systems are longer ranged then other Mendel weapons and batteries, though slow to fire compared to others. This, combined with the ships' fragility, means it is not designed to go by itself, and, indeed is more of a siege weapon and support vessel compared to other ships.
 * Length - 565 meters
 * Weapons - Kinectic Phase Disruptor
 * Defenses - Light armor, phasic shielding

Tempest classes have one ship, a Kinectic Phase Disruptor designed to fire an electric sphere of energy at a target at long ranged. The sphere of energy hits the target, electrocutes it, before exploding violently. This allows it to destroy larger vessels rather easily, with a pair of Tempest-classes able to take down most frigates on their own before retaliation can be had. As fleets tend to be large enough to counter this, Tempest-classes never go by themselves. They support, but are not the core of a fleet.

Tempest classes receive special engines and balance matrixes that assist keeping their bulk balanced in battle that go to the atmosphere. This also allows them to stabilize themselves after firing their weapon, as It produces incredible recoil. Combined with this, is also plasma vents, which, in case the weapon is over-clocked, will automatically open to cool down the firing mechanisms.

Tempest-classes have weak armor and only slight shields, meaning that they must stay out of range of an enemy ship, or risk going into direct combat. Their weapon is slow to fire, heats up greatly, and the Tempest itself lacks any laser canons or other such weapons to keep itself safe in battle.

Frigates
Fandasio-class Dreadnought= The Fandasio-class Dreadnought is a powerful warship used by the Ugandalorians to lead large-assault forces. While somewhat out-dated compared to the Crigoa-class and Koridalbe-class warships, the Fandasio is still a reliable weapon of great power and often serves as a support carrier in assaults, and the main line of defense in planetary defense. Originally designed by another race that the Ugandalorians conquered in battle, the Ugandalorians turned the design to create their own assault ships and carrier cruisers, often using them to deploy fighters and escort Cruisers, though can still be used to lead fleets at times.
 * Length - 1,400 meters
 * Weapons - Plasma Gunneries, Ion Canons, Concussion Missile Bays, Triple Laser Canons.
 * Equipment - Shields, Active Camouflage.
 * Notes - Based off the Kandosii-class Dreadnought from SW

Armed with multiple Plasma gunneries and Ion canons, the Fandasio-class can quickly tear away an enemy with little effort. The ships also carry various concussion missile launchers and a Triple-gunned canon. These, while slower to fire, make up by firing three rounds in one shot. The Fandasio-class could carry several squadrons of fighters within it, as well as Troop transports and a full compliment of Mendel warriors for planetary conquest. It's missile systems are commonly brought online to blast away enemy fortifications and cities.

The Fandasio class is feared and respected across Ugandal space, and lives up to it's name, translating to "ruthless". Many an enemy has learned just why these ships have such a name attached to them in the first place. Many Ugandal captains hope to command these dreadnoughts one day in their careers. Captains of these vessels tend to live up to name, striking with reckless abandon.

Reldosio-class Cruiser= The Reldosio-class is essential a much larger version of the Crusader-class gunship, though is mostly used for troop transport, and assault carrier. The Reldosio now a days is used to transport colonists safety to new territories for colonization. It's role within the Mendel fleets has largely been supplemented by more advanced ships, though it remains an important part of the fleet, often used as the backbone of several fleets, usually used to invade planets, as they carry large compliments of ground soldiers and vehicles, and used to protect Mendel trade lanes from pirates.
 * Length - 1,600 meters
 * Weapons - Plasma batteries, ion Canons, Quad Missile Launchers.
 * Equipment - Shielding, Active Camouflage.

The ship makes use of basic plasma and ion canons in battle against the enemy, as well as the ability to fire 4 concussive missiles at once, to further damage a target. Often, when in battle, the ship's missiles are turned into radioactive missiles, to further damage the enemy, and to irradiate enemy planets. Another common practice, counter to their role of protecting Mendel trade routes, is to blockade enemy trade lanes and keep fleets pinned in one area, so the main battle fleet can arrive to land the killing blow.

The Reldosio yields good armor and shielding, and can use active camouflage. Like the Fandasio-Class, this ship, while out-stripped by more modern cruisers and ships, is still used to lead fleets by lesser captains and admirals, using their missile batteries to pin down enemy ships, as the other members of the fleet move in to attack.

Vengeance-class Frigate= The Vengeance-class Frigate is another new design, alongside the Koridalbe-class, and acts as a major assault ship, being used mostly for offensive purposes in the Ugandal fleet, designed to destroy capital ships and frigates with it's high-powered mass driver and turbo laser weaponry.
 * Length - 250 meters long.
 * Weapons - Turbo laser Canons, Mass Driver Turrets.
 * Equipment - Shields, Camouflage, Engines capable of going critical.

The frigate, while small, makes use of 3 laser canon batteries to attack it's foes, and 2 Mass driver canons to blast away enemy hull armor, with the accelerated canisters ignoring shields. Other then this, the frigate has no other weapons, but remains a powerful edition. The Vengeance-class is mostly a support vessel, designed to take out enemy ships' shielding and armor. Against frigates and capital ships, it's abilities are second to none, however, against smaller fighters and corvettes, it is considerably less effective.

The Vengeance-class has little armor, and only moderate shielding. It can cloak itself, to a much better extent then other ships, and can self-destruct in battle to destroy enemies.

Overall, the Vengeance has only a limited rule in the Ugandal fleet, and is mostly a support vessel then a leading assault ship.

Sigma Guard-Class Frigate= The Sigma Guard-class Frigate is the main assault frigate for the Walgolorian Navy. A mighty vessel, the Sigma Guard was the first vessel built by the Walgolorian from reverse engineered designs of an older species, and was essential in their expansion across the stars, and spreading their doctrine of the Abiding Truth. Used for all purposes, the Sigma Guard acts as a flagship and colony ship, and also carries Mendel Warriors in their quests across the stars for any number of reasons. While largely outdated now, with more modern vessels taking on it's role, the Sigma Guard was never rotated out, instead, receiving refits so as to keep up with more modern vessels.
 * Length - 1,890 meters
 * Weapons - Burst Canons, Point defense systems, Missile bays
 * Defenses - heavy armor.
 * Equipment - Shielding, target jamming.

Sigma Guards carry Burst canons, special plasma weapons that are larger versions of the same canons carried by their specialized suits. These canons not only fire like a Gatling gun, but also tear through enemies like knifes through paper, shredding multiple enemies at a time. The Sigma Guard carries missile firing systems, as well as point defense systems to take down enemy missiles.

The Sigma Guard uses heavy armor has it's main defense, and mild shielding. It's shielding is not as good as those of later capital ships and other Mendel vessels. As such, it also has an anti-targeting system used to confuse the targeting systems of enemy missiles. It's hull armor, however, is regarded as some of the best, made to be thicker and more durable then most other ships so as to compensate for it's lack of shielding.

Scunner-class Frigate= Scunnner-class Frigates are the main assault ship used by the Kodalorians. A slow moving juggernaut, even for a frigate, the Scunner is designed to fight multiple enemy capital ships at once, and annihilate them in great numbers. As such, Scunners are important in Mendel Assaults, easiely out-classing other vessels in terms of power and durability, though suffer with horrendous speed. This does not stop many from using them, however, and many Kodalorians command their fleets from the bridge of a mighty Scunner-Class. Many enjoy shrugging off blow after blow as they deliver "punishing" slavo after salvo of plasma fire.
 * Size - 1,900 meters
 * Weapons - Plasma and Ion canons, missile bays.
 * Defenses - Heavy armor, shielding.
 * Equipment - none.

They carry standard Plasma and Ion canon weapons, as well as several missile bays. These turrets and canons are built so they can fire a punishing barrage of plasma and ion barrages, easily tearing apart their foes at range, and burning through them. often, enemy forces have been broke apart by the continued bombardment of a group of Scunner-Classes. When a target proves especially resistant, they can fire out an attack wave of missiles to break apart whatever is left of their foes.

Scunner vessels have some of the heaviest armor and shielding used by Mendel vessels, and allows them to slug it out with other vessels and even cruisers with heavier armor. Their armor is so thick, in fact, that many think it impossible to cause a hull breach, and many Mendel captains enjoy even using the specially designed prow of their vessels to smash right through forces they have ambushed. However, for all it's brutal strength, the Scunner suffers from slow speeds, edging along behind other frigates, usually kept as a last sucker punch before the last blow is struck.

Citadel-class Cruiser= The Citadel-class is the main means of Warfare for the Togunda race, these vessels built specifically for war and battle, and act to protect and defend Stronghold ships from pirates and marauders. Typically, 3 Citadel class ships will protect 1 Stronghold class with their more powerful and flexible weapons systems.
 * Weapons - Projected Radium canons, Missiles, Ion Lances
 * Defenses - Thick Armor, shielding.

While the larger Stronghold vessels typically travel about mining and gathering resources, Citadel ships commonly hang around only to protect them and watch out for potential pirates. When a foreign ship is identified and spotted, the Citadel ship will send messages to all other Togunda ships in the area as a warning and approach the ship, as the Captain questions the encroaching ship. If the ship comes in peace, the Togunda will allow it to pass, or even conduct trade with them. If the ship does not have peaceful motives, then it's systems are quickly disabled, and Citadel ships send their compliment of warriors in to quickly capture and interrogate any aboard.

While more common as traders and merchants, Togunda are still known to sometimes conduct their services as mercenaries for other forces in the galaxy. As such, when they go to battle, a Stronghold and many of these vessels will head into territory to possibly negotiate the Togunda Brotherhood's entry as mercenaries in their service. After fighting is finished, the Togunda will collect their payment and head back out into the void, taking their fallen kin with them, and any technology they deem important for study.

Citadel ships, while smaller, are notably more well armed and slightly faster then the Stronghold class. This small size may seem disadvantageous, Togunda Citadel vessels still carry powerful radium and missile weapons to gun down enemy ships, as well as Ion Lances. Ion technology, while usually used to disable ships and their important functions, has been harnessed by the Togunda as an offensive weapon, and quite capable of damaging both shields and hull armor in battle.



Void destroyer-class= Void Destroyers are a rather new frigate, recently constructed to serve the Warpath Fleets as a powerful destroyer vessel. It is built as an escort vessel, made to offer fire support to heavy ships such as the Koridalbe or Crigoa battleship. The Prism crystals mounted on the front allow it to focus a powerful lance of energy at targets, designed to increase in heat and damage as the crystal builds up and focuses it's energies. This, however, leaves said crystal vulnerable.
 * Size - 1000 meters
 * Weapons - Prism Beam, turbolasers.
 * Defenses - Armor, shielding

Void Destoyers where built with the help of Multus Esse scientists, whose knowledge of the strange crystals used allowed the Mendel to modify the vessel in question to use it as a weapon. The beam, as it fires, increases in damage, but it's main strength will always be it's ability to burn through armor and metal in general. The damage they do is average against shields, but once shields are done, even capital ships must be weary of these vessels. To suupport the massive prism crystal, the Void Destroyer has foir turbo lasers to fire at targets.

Void Destroyers are gaining popularity among man Mendel commanders. While not completely invulnerable, it's strengths give it much staying power, and will give most enemies pause before they attack. These frigates where first deployed during the Mendel battle against the fearsome Neraida alongside their New Republic allies.

Cruisers
Crigoa-class Cruiser= The fast moving and deadly Crigoa-class Cruiser is mainly an assault carrier and troop transport for the Ugandalorians, and commonly used in blockades for it's speed and power. The ship was at first, one of the most deadly Ugandalorian weapons, but is mostly a support and blockage weapon now. While once the chosen flagship for Mendel assaults and defensive fleets, the Koridalbe has usurped much of it's role and position, though the Crigoa is still effective enough to be kept as a support vessel.
 * Length - 2200 meters
 * Weapons - Plasma and Ion Canons, Quad Missile Launchers, Concussion Missile Bays, Vortex Disruptors.
 * Equipment - Shields, Camouflage.
 * Notes - Based on the Mandalorian Cruisers from The Old Republic.

The ships uses standard laser and ion canons, as well as concussion and quad missile launchers, and Vortex disruptors, powerful canons capable of creating miniature black holes when they hit. While originally a popular design, the Crigoa has since become a somewhat less-used design, as many commanders have trade in for a Koridalbe-class battleship to act as their flagship. This, combined with the difficulty of repairing the Vortex Disruptor weapons, means that the Crigoa now adays has to deploy with weaker weaponry then before.

While considered out-dated, the Crigoa fills many roles, having no apparent strengths too note-worthy, which is both to it's advantage and weakness. Other then blockading enemy trade lanes and defending back-water Ugandal worlds and their protectorates, the ship also helps transport troops to new locations.

Koridalbe-class Battleship= The glorious  is the newest, freshest ship to Ugandal War fleets, and, other then the Bastion-class, is the pinnacle of Ugandal designs. Often seen as the Base-design for offensive and defensive fleets, the ship's vary size and power is to intimidate enemies into submission without a shot being fired. Indeed, the Koridalbe is seen as the back bone of any Mendel fleet, and all commanders try to bring at least 3 of these monsters into battle with them.
 * Length - 2900 meters long.
 * Weapons - Plasma and Ion Canons, Quad Missile Pods, Triple Gun Lasers, Anti-Matter Canons, Mass Drivers, Vortex Missiles.
 * Equipment - Shields, Camouflage, Megaguiron-class Energy Drainer.

Commonly serving as a carrier, flagship, and destroyer vessel, the Koridalbe ues some of the most advanced laser and ion canons available, while also using a special canon the fires 4 missiles of any type at a target at once. Their triple laser canons serve a similar purpose.

The ship also carries Anti-matter canons, which fire anti-matter filled shells at a target, causing mass damage once they explode on impact. The ship contains a twin-set of Mass drivers, hyper-accelerated explosive cylinder weapons, and Vortex torpedoes.

The Koridalbe is the main symbol of Ugandal might and power, and is the pride of their fleet. It's shielding and armor is second to none, and, while slow, the ship can disappear off enemy radars, and can fire a "Megaguiron"-class energy drainer to drain away a target's weapons and shields.

The ship is named after the capital city of Ugandalore.



Habitation Sphere= Orgaat Habitation Spheres are the seemingly primitive ships used by the Orgaat in their travels across the cosmos and when needed to colonize new areas, or seek out jobs for fighting for. When colonizing, the Orgaat will land, and send out small bands to scout the planet before colonists follow in their wake. When a needed amount are dropped off to being life anew on their world, and have established long-ranged communication with the mothership, the Habitation Sphere will move on. When attacked, the colony will call upon the Habitation sphere for support.
 * Length - 1089 meters
 * Weapons - Various canons, Vortex missiles, Burst canons.
 * Equipment - shields, camouflage, worm hole key.

Habitation Spheres are the main means of Orgaat involvement in battle, commonly following with Walgolorian or other Mendel vessels into war zones, so they may land forces to support them or begin colonizing the conquered world. Orgaat ships, being so important, are also heavily armed and armored for battle, armed with ion and plasma canons for combat, as well as vortex missiles for long ranged combat, and the heavy, anti-fighter burst canons, which fire rapid fire plasma rounds at enemies.

The Habitation Sphere also makes use of heavy shielding to protect it's load and camouflage abilities to hide out from enemies. Habitation spheres also make use of a worm hole key, allowing them to jump to a safe location in the galaxy away from their enemies.

Habitation Spheres where particularly important in the colonization of the by the Pact, for once being used to transport more then just Orgaat into the galaxy.

Tau Emperor-Class Cruiser= The Tau Emperor-class Cruiser is the epitome of power among the Walgolorian Warfleets, and second only to the Koridalbe-class in terms of power and popularity among the Mendel Pact. Developed by the Walgolorians long ago, the Tau Emperor-class has been tweaked, updated, and added-onto for many years now, finally ending in the perfection of the Emperor-class Cruiser. The ship was built and, intended to fill the role of a leadership vessel and act as the flagship for commanding fleets and to defend Mendel territory and holdings.
 * Length - 1,500
 * Weapons - Burst and Sonic gun canons, Railguns, Missiles.
 * Defenses - Armor, shielding.

The ship is armed with Burst and sonic gun canons, designed to tackle smaller targets, including corvettes, fighters and bombers in battle and protect the armor and shielding of the ship from their predations. To go with this, the ship also comes with Railgun weapons and missiles, designed so it can bring it's over-lapping fire to bear on a target. The Railguns themselves are designed to ignore shields, and while firing slower then missiles, can breach shields better, but lack the punch against armor, while missiles can take on the armor used by other cruisers and capital ships.

Tau Emperor-class ships have incredible shielding, some of the best in the Mendel Pact, but have thinner armor and hulls then other ships. While still durable, they are considered more fragile, and, like the Walgolorian themselves, are more useful in a long ranged support role then in direct combat, though can survive it for a few moments to hinder enemies and assist allies.

The Tau-Emperor is seen as the pride of the Walgolorian of the Mendel Pact, and is a common choice of flagship for leading commanders and captains, though the Koridelable class is common chosen over it due to being a better, all-rounder ship in battle.

Delta Lord-Class Cruiser= The Delta Lord-class was developed at around the same time as the Tau-Emperor class, and bares many similarities and features akin to the more Tau Emperor. It is of no surprise that the two originally started as the same design, before engineers and scientists took the Delta Lord as it's own ship design. Only a few things set the two ship designs apart, as both generally fight in a similar manner, though in far different roles then the others.
 * Length - 1,550 meters
 * Weapons - Heavy Fusion and Burst canon weapons, Missile arrays, Railguns, Radium canons.
 * Defenses - Armor, shielding.
 * Equipment - Drone deployer.

The ship has Heavy Fusion and Burst canon weapons, designed mostly to destroy larger targets, versus Tau Emperor-class's weapons to destroy corvettes and smaller vessels. The ship has twin Railguns mounted on it, supported by long ranged missile launchers, designed to fire away at fighters and capital ships alike. The most powerful weapons it has are twin Radium Canons, weapons given to them by the Brotherhoods as a gift. These weapons fire Radioactive particles in a stream of energy at a target, used to melt through armor and shielding.

The Delta Lord carries within it's hangar, a Drone Deployer, used to launch squadrons of Drone units at their enemies. These units act like small fighters, and thrown immediately into battle to harass other fighters, and attack enemy ships, mostly by flying into the hangars to attack the fighters and pilots within, and damage the ship inside as much as possible. Drones deployed do not have much energy, so after a minute they will die, then explode.

The Delta Lord-class has less shielding then the Tau Emperor-class, but the same armor to protect it. More fragile then the Tau Emperor-Class, the Delta Lord is forced to take a supporting role in the defense of worlds and the assault on enemy worlds.

Stronghold-class Frigate= The Stronghold-class Frigate is a common vessel in Togunda asteroid mining and trade with outside races. These vessels are known to often travel alone, or, at most, in groups of 3-4, looking for planets and asteroids to mine. When they find likely sources of minerals to probe and gather from, the Stronghold-class ships will "Dock", and lock their systems in place as various probes and smaller vessels fly out like swarms of insects all over the areas in question. If acted, the Stronghold can still deploy it's weapons to defend itself from attack. While slow, the Stronghold is still a difficult target to crack for attackers.
 * Weapons - Projected Radium Canons, Missile launchers.
 * Defenses - Thick Armor, shielding.

Stronghold-Frigates, when moving, and challenged by another fleet, will usually stand down and try to talk the enemy down or back away from their foes. However, certain races have been observed as able to "Set them off", and cause them to engage, such as the brutish Skordi, or similar races. While the Stronghold is indeed a trade and mining ship, the vessel is still a highly powerful, highly efficient war vessels if cornered or threatened. For this reason, when Togunda Brotherhood Fleets join Mendel Warpath Fleets, the Admirals are commonly thankful to have such allies on their side.

Togunda Stronghold vessels are able to absorb solar and background radiation and direct it into their shielding and weapons, giving them powerful, highly focused radiation weapons, which cause great damage to their foes, but are of little harm to them. Even if there is a radiation leak, Togunda warriors wear elaborate armor that protects them from radiation or toxin, allowing them to safely dispose of their wastes. The ships themselves come with thick armor and are known to posses Hydrogen-powered shielding, which give them powerful defensive shielding and allows them to throw off missile targeting systems.

Stronghold vessels seem to carry as many as Three Brotherhood-Clans of Togunda across the stars, making them well defended from bordering action. The ship is divided between living quarters for the civilian and family population, and the military defenders aboard, and is designed in such a way as to force attackers into the military zones to be picked apart piecemeal.



Assault Carriers/Dreadnoughts
Bastion-class Super Dreadnought= The Bastion-class Super Dreadnought is the most powerful cruiser in the Ugandal navy, the largest, most advanced, and the flagship of the Ugandalore and his top advisors. It is the pinnacle of Ugandalorian technology, and while used sparingly, it has become a symbol of Ugandalorian might and pride among it's people. It's strength, power and durability makes it a fearsome threat to any who face it, and even if the Mendel do not fully understand much of the weaponry they use, it can still leave fearsome causalities upon their enemies.
 * Length - 35,000 meters
 * Weapons - Turbo Laser and Turbo Ion Canons, Quad Missile Launchers, Concussion Missile Batteries, Tribe-laser Canons, Anti-matter Lasers, Anti-matter Missiles.
 * Equipment - Shields, Camouflage, Energy Drainer, Time Clock.

The Super Dreadnought comes armed with multiple turbo laser and ion canons, as well as Quad missile launchers, pods capable of firing 4 missiles at once, as well as normal concussion missile launchers. The Super Dreadnought also makes use of triple laser canons, like the Fandasio-class, and anti-matter laser weaponry and anti-matter missiles. It has much of the same equipment and illegal tools used by other Mendel vessels, though deployed on a larger and more powerful scale then others.

The dreadnought's shields and weapons are equal to no other ship, and it is capable of advanced camouflage on par with Tier 1 races. To refill it's shields and weapon systems, it can deploy a energy drainer, slowing down targets, sucking out their shields, and bringing them closer. The ship also contains an advanced "Time Clock", capable of slowing time, though at a great tax upon the ship's weapons and shields. During a battle with Zarbanian vessels, the Time Clock was damaged and as yet to be repaired. It is unknown even where the so called "clock" came from.

The Super Dreadnought lead the Ugandalorians in the final battle of the Great Deciever, and later, in their quest to liberate their allies from the continuous attacks of the. It also supported the Volver's Ascon Warship in leading the allies in the battle of Manticore and Demogorgon Prime. During the Gigaquadrantic Conflicts, it would be seen as the lead ship of the Unified Aliance of Enlightenment, especially after the Ascon Warship was sabotaged by the rogue Volver group known as the Blood Knights. Later, after the, the Mendel meet in secret with the leaders of the Zarbanians and Persan, under the gaze of discussing joint military patrols and exercises.

It serves as the capital ship for the Mendel Rulers during times of war.

The Super Dreadnought is the pinnacle of the Ugandal fleet, and it is the only known vessel to have fought off an entire fleet of Alpha Cyber Collective ships and leave mostly unharmed.

Mothership= Motherships are a newly designed warship, built to act as a new generation of heavy, planetary conquering ships, designed with the blue prints and ideas of the various vessels the Pact has designed or absorbed, and rolled and combined into one vessel. The Motherships are the size of small cities, and armed with the armament to take on a city of similar size to themselves. Motherships are accompanied by massive fleets to protect them, adding to their fire power and ability to devastate worlds. Aboard them, are massive crews of warriors and androidic servants ready for whatever purpose is required of them. Due to population issues, the crew mostly consists of Vashari and other droid servants who perform most of the ships' functions, as Mendel either perform important officer duties, or act as onboard warriors to rebel attackers, and launch invasions onto a planet's surface.
 * Length - 30,000 meters across
 * Weapons - Energy Beam Weapons, varies.
 * Defenses - Armor, shields.

Motherships have taken a long time to construct, and only recently have they become part of Mendel fleets. Still, their numbers absolutely limited and are rarely risked in operations, either as a show of force against a hated foe, or, morel likely, to absolutely turn the tide of battle at it's most important. The only weapon the Mothership has, across all cases, are a series of Energy Beam weapons designed to burn through armor and building material alike. This fire power is further complimented by weapons added by other commanders, such as Mass Drivers, Radium Canons, Railguns, and other tools of war, giving a Mothership access to a small armada's worth of fire power.

The armor and shielding is of excellent quality, making the Mothership an absolute pain to fight, attacks splintering against the powerful shields it uses. Even if these weapons manage to breach the shields and hit the armor, may blows, either from missile or turbo laser fire, are simply turned aside, unable to pierce the hull. The Mothership is further aided by droid crews able to deploy to trouble areas and launch repairs immediately.

While materials are currently lacking, the ultimate plan for the Mothership is to not only act as an anchor for assault forces, but also act in major colonization. As ships such as the Crigoa and others would not have to carry colonists onboard, it would allow these ships to fight more, or at least take the strain off the battleships of the fleet. For this purpose, much of the Mothership's design is not only based on the Orgaat Habitation Sphere, which serves a similar, if smaller role, and the Multus Esse Habitat Ship, a far larger design used by their creators.

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