Creature:Ugandalorian

{{Quote|We are more then simple warriors who seek glory in bloodshed. We are more then savages bowing to an autocrat we named after our world. We are more then simple, suspicious tribesmen in space. We are the Ugandalorians. For centuries, we have defended that which is most important, honor, friends, innocents, and, most importantly, family. Family is the center piece of culture and refinement, and we would rather have the cursed Stagnant-God Arootsum have our souls then surrender our family.|{{captain|Barda Clett}}}, Ugandalore the Untouchable.}}

"Suspicious of his neighbor, a Ugandal warrior never sleeps, though he dreams of conquest."

- Ugandalorian Saying

The Ugandalorians are a group of Knights, Mercenaries, and Warriors, known for their worshipping of a Goddess of Light, Zaraturai, their proud warrior nature, and acceptance of any and all races into their ranks. They are stubborn, honorable, and, unlike most warriors, open-minded towards different ways. They are ruled by a series of rulers named after their supposed savior and almost divine in stature.

Ugandalorians commonly are scene with the Togunda, and act as their protectors, as the 2 have a symbiotic relationship with each other. Thanks to energy waves on their planet, coupled with teachings from the Togunda, Ugandalorians can harness Elemental Energy in battle in the form of Fire, Ice, Water, etc. Their religion centers around the 6 Elements of Honor, the 3 aforementioned, as well as Stone, Earth, and Air. They are also 8, less common elements.

Besides honor and glory, Ugandalorians place deep importance on family, devotion, and strengthening themselves. This can involve many different ways. Some strength themselves emotionally and mentally, some physically, and other spiritually. They place great importance on clan and ally-loyalty, and can be gracious allies, or a foes' worst nightmare on the field. Other then war, Ugandalorians, strangely, have a great propensity for art, music, writing and dance, and strangely, known for their jewelry skills, as well as being famous for their brewing skills.

Alongside the Volver, they are most notable for leading the killing blow that finally ended the monstrous warhost known as the Drakodominatus Tyranny, leading their allies in a vast crusade, that had nearly every Ugandal of fighting age involved. This has caused them to develop a sort of arrogance, having done something few empires could pull off. While it were mainly the Volver that fought the Dominatus themselves, the Ugandalorians couln't care less, as they took care of the Tyranny's monsteriosities, a thing that was as important, if not more.

The Ugandalorians are currently members of the, and among it's leading races.

Tribal
The Ugandalorians did not evolve the natural way, like most races, nor do they owe their existence to divine races. They where created by a race of precursors called. Unlike their brethren that would form the Greater Mirusian church of Spode and Waptoria Alliance, they where not created for just scientific evaluation. Their role was to destroy the, and bring order and stability to the galaxy. They where part of a group called the League of 4 Empires by the Enlightened Ones. One was Empire of War, an Empire of Faith, and an Empire of Nature. The Ugandalorians were meant to lead an Empire of Honor. They, overall the srongest in terms of physical, mental, and emotional power, developed into a society before the others.

When they came to creation, the Ugandalorians where created with as much knowledge as needed to bring themselves to the tribal stage; how to make tools, how to speak, and how to fight. They soon became entrenched in a war with 3 other tribes, though wiped them out and replaced them.

Their tribes live scattered across the planet Ugandalore, leading to constant fighting. Soon, they quickly became a more medieval society, and contuining long rivalries between clans.

The Tribes rarely worked together, and if anything of precousios value, like gems where discovered, it was a rarity if tribes didn't attack themselvs from within.

Civilization
The Ugandalorians first reached the civilization, then the Space stage, under the careful tending of the Byzantoi Imperium. At first, the Byzantoi thought the Ugandalorians would prove great allies due to how the Multus treated them as their favored creations. However, the Ugandalorians quickly waged a massive war, causing great damage to the Imperium.

The Imperium pacified them back on their planet, and spread them among various planets, who would soon evolve into the and  species. The ones on Ugandalore would continue their fighting for many years.

However, after their one of their clan leaders, got together, they came to an agreement.

The massive wars across their planet stopped, and the pollution levels went down. As their planet recovered, the Ugandalorians grew stronger.

Their Clans finally banded together for one last war, when The Cano Clan and her allies tried to seize control of the race. The leader of the allied clans lead them in a massive battle against the Cano, and destroyed them, their allies surrendering, and the survivors of Cano joining others in secrete.

After this, the Ugandalorians worked towards building their Space probes and other craft to traverse the stars.

Space Stage
When the Ugandalorians built their first satelites, they found other, intelligent life forms, coming close to their level of technology. However, despite their reforms, the Ugandalorians had chosen a new, bloodied ruler, named Ugandalore the First. A savage warrior, with his Tour'de'camp, Cadus Clett, began a military ditatorship of the new International Ugandalorian Alliance.

The IUA was the precursor to the Old Ugandalorian Empire, and followed many of the same practices. As they bean building their first starships, a military dictatorship was estaplished, taking down anyone who protested against the Ugandalore and his ideals.

Cadus secretely hated Ugandalore the First's ideas and practices, but went along, figuring he culd change society when Ugandalore died.

Fianlly, when the Ugandalorians reached space, their first battleships leading the way towards colonial expedition, they turned into the Ugandalorian Empire.

First Age of Shadow
During the riegn of the Ugandalorian Empire, they rose, taking 40 planets as their own, while exterminating the native populations when encountered. The Ugandalorians later regretted their past actions, and named these colonies after the destroyed races in honor of them. Now, they even study their culture, and these colonies actually have mixed together the exstinct races' cultures with their own.

Their empire came under threat when a race called the Juggernaut invaded their homeworld. While still relativly young for a space empire, the Ugandalorians fought like demons, and fought the Juggernaut to a draw, until they began to loose ground to them, espically after both their ruler and Clett where injured.



However, they both survived, and joined in the War of Arbitration, to destroy the Juggernaut invasion force.

This "Age of Shadow", came to an end when another Ugandalorian, now called Ugandalore the Reformer, challenged the First to battle for the title. The 2 fought, and the Reformer won. Cadus stood at his side, and together, the 2 re-worked Ugandalorian society into a more liberal, far better way of life.

Hedonism was basically removed, and the rich no longer where allowed to sit around and get soft. Everyone worked towards making the scoiety better, and preparing for when their diplomats failed to do their job.

However, this was centuries ago, during the days of ancient races like the Screeble. However, it was found the Ugandalorians had mysteriously disappeared, their colonies seemingly abandoned. However, strangely, in modern times, the Ugandalorians reappeared, with a new mindset, new powers, and new tools to further themselves. They had no clue how long they had been gone, nor what had happened to their allies, but they did know one thing. They had experienced an event they call "The Time-Slip".

Not all Ugandalorians would be lost to the affects of the Time-Slip, however. Many had colonized other worlds, from the nomadic Fermendrik of Anator, to the Glatoros Tech-cults of Elysium. In fact, a Sect of pure Ugandalorians, Known as the Sisterhood of Shadows, would disappear for many, many years, where it rumored they would, along with 2 other races, discover a loathsome artifact, and became servants to a great demon. The rest, however, is lost to time. This united Covenant, is referred to as The Sorcerers of Ralth-kalix.

Second Age of Shadow
During the second age of Shadow, after Ugandalore the Reformer died, he named his son as his successor. At first, it was thought that the soldier, named Jorango Yukon, would continue the reforms of his father. Instead, he ushered in a new area of territorial expansion, and attempts to enslave other races.

His reign became even more infamous, when the Ugandalorians not only meet an economic collapse, but an infection, called The Dreaming Day Virus, infected several of their colonies.

The current Supreme Field Marshall at the time, Reago Clett, lead forces to destroy the infection at the source. He then killed Jorango in battle, and took his mantle. He stabilized the economy, and ushered in the end of the Second Age of Shadow.

Also, during this time, the races that made up the old Zarbanian Imperium began to reach space age technology. Deciding that they where too dangerous to be left alone, the Ugandals, under Reago began a blockade against their rising empires. The Duetzalanians, Scimat'akar, and other tried to negotiate, but got no where. It came to ahead, when, in a ruthless move, Reago ordered the planet bombed for several days. When the native Duetzalanian, Zarbanians, and Ci-Hunters finally saw the damage, it shocked them and their allies. Burnt bodies, burning rubble, everywhere. The Ugandals, finally, grew upset with the actions taken, and demanded they withdraw. Reago agreed to, but the damage was done. The Zarbanians would never forgive them for the crime, and would not allow themselves to be victims to an aggressor ever again.

He alter retired to his farm, but, ironically from the virus he wiped out, he went insane and his son was forced to kill him.

War with the Nations of Spode
During the reign of the next Ugandalore, Torscka Nitrocon, things went great for the Ugandalorians. They extended alliances with their neighbors, and other races, including the Waptoria and the Brotherhood of Spode. They enjoyed a time of peace and prosperity.

However, things where not to last. The Brotherhood had been part of the aforementioned Empire of Faith, which had split into the pacifistic Brotherhood, the Violent Unified Nations, and an even darker empire.

The Unified Nations of Spode where misguided by a group called the Prophets of Han'gora, who tricked their members into believing the Ugandalorians and their allies where heretics and had done things to blaspheme against Spode. The Other races launched a huge, genocidal campaign against the Ugandalorians and their allies.

The war was one of the largest the Ugandalorians ever fought, and quickly became a huge stalemate, as the Ugandalorians held the line against the more advanced UNOS. However, after the Gardeili, Military-political leaders of the Nations, realised the Prophets where servants Bachyeon, the Gardeili rallied their supporters and made peace with their foes, and revolted against the Prophets and their loyaltists. The Prophets and their loayltists where killed, and the survivors where assimilated by the Bachyeon.

Loda'Gadem, now leader of the UNOS, made peace with the Ugandalorians, and the 2 worked together to rebuild their empires for a brighter tommorrow.

Dead Watchers Rising
However, war would erupt once again, this time amongst the Ugandalorians' own ranks. A viscous faction, called the Dead Watch, a resurgence of long-thought dead Cano Clan, gathered it's former allies and criminals amongst the Ugandalorians, and staged an uprising. Lead by Tox Cano, the Dead Watch wanted to dispose of Torscka Nitrocon, and establish a new, more powerful, military empire.

Torscka and his loyalists, including Barda Clett, son of the late Reago Clett, fought back against the Dead Watch, and, despite some severe losses on both sides, managed to exile the Dead Watch.

Despite the losses, Cano and his brethren would remain a problem for years to come.

Grox Follower Wars
Around the time of the Ugandalorian Civil War, a rogue member of their species, infamous for his biologic experiments, traveled to a new planet. His name, was Dormuncka, who had previously escaped capture after experimenting on several adolescent Ugandalorians, including Barda. Now, he sought his own empire, and to make himself a God-Emperor.

He found such a race, one that could prove obedient. Arriving on their homeworld, Dormuncka began his experiments, turning the once peaceful natives, into savage monsters dedicated to his will, and another, all according to the plan of one individual of the race's new masters.

The new race where called the Grox Followers. Spreading out from their home, near Ugandalore, and slowly spreading throughout the Mirus, then the Milky Way, the Grox Followers soon became allies to the Grox, and then began advancing without their masters, gaining technology that equaled the beings they served.

They, of course, had yet to put Dormuncka in his place, and, a such, still technically served him. The one thing he wanted, was revenge against those who had ousted him. As such, he ordered his Tarmealox, as they where now called, to declare war.

The war was short, famous, but not spirited. The Ugandalorians had looked after the peaceful Tarmeal, and now hated fighting the beings they had became, who they still considered brothers of sorts. The Tarmealox where not happy fighting the Ugandalorians. They where not used to fighting a war on their own, when they usually had Conqrix squadrons to command, and had Grox fleets to work with. Now, on their own, not used to fighting like so, they began losing vast numbers.

Growing tired of the losses, the Meta Prophet, puppet leader of the Grox Followers, forced Dormuncka out of command, and seized control of the empire. He signed a Non-aggression pact with the Ugandalorians, and went about rebuilding his empire.

In the end, the war was a pointless show of pride for one corrupt ruler.

Alpha Grox Invasion
The uneasy truce with the Grox Followers was shattered when the Alpha Grox reappeared in the Mirus, in a bid to assimilate the entire galaxy. The Ugandalorians and their allies rallied to fight them off from the Unknown Territories, as the Meeno Grox, lead by Lord Mortox III, struck from the core. It proved a great tactic, and soon, the Allies where struggling to survive. Even the more advance members, the 2 Spode empires, the Ugandalorians, where struggling.

However, a mistake occurred when the Alpha Grox Overseer, Terrox, again underestimated the Allied forces, and was pushed back. The Meeno, without proper help, where forced to retreat back to their territory.

It was a close victory, but a well deserved one.

Nebulorian War
During the Nebulorian War, the Ugandalorians fought on the side of their allies, while the Dead Watch returned to fight on the side of 2 other allies; Unitech Citadel and the Nebulorians.

It was a hard fought, but short war. Many of their allies fell in battle against the menace, and their position was weakened by the arrival of Alpha Cyber Collective, who attacked both sides, but mostly the Ugandalorians and their allies.

However, finally, with their allies, the Volver defeated the Nebulorians and their leader, Lord Ne'yon, and destroyed the weapon set to destroy this dimension. But this came at the cost of the life of Glynn, the leader of the Ugandalorians, and a personal friend of Ugandalore the Great, Torscka Nitrocon.

Formation of the Federation
The Ugandalorians began to grow tired of the constant attacks on their allies by outside threats, and with the formation of the Alpha Cyber Collective, the Ugandalorians and the Spikron, one of their closest allies, began to draw up plans for a new, united alliance.

Soon however, the allies though of an even better idea; a Federation. Based on the ideals of democracy, freedom, and the liberal arts, the Federation would stand to unite the Mirus into a bastion of democracy, by diplomacy, and only force when need be.

Their main goal was to combat the Alpha Cyber Grox, and the also newly formed Zarbania Powers, who they underestimated as nothing more then cruel pirates.

The Federation was off to a good start. It's economy was moving forward, it's people where well integrated, and it seemed nothing could stand in their way.

Around this time, a new empire, the Drakodominatus Tyranny, arose, and allied with the Ugandalorians, for a protective measure against the most powerful native empire of the mirus, the United Lanat Empire. The Waptoria warned against it, but the Ugandalorians went ahead anyway, hesitant about fighting anymore wars, or even getting on the bad side of a new empire, no matter how young it was.

Second Infectant War
The Federation became involved in the Second Infectant War on behalf of their members, the Volver. They arrivied late, but managed to give the allies fresh troops and supplies, busting their abilities, and fighting brave against the Infectants, and their allies the Morphling Horde, Dead Watch and Cyber Collective.

They fought the last battle, lead by Ugandalore the Great and Barda Clett. Ugandalore was killed, but it was not in vein. Barda had actually absorbed Ugandalore's elemental power, and combined it with his own. This allowed him the use of the element of fire, at twice the strength of any other Ugandalorian.

After this, the Federation Clone Troopers were created from the modified genes of Barda Clett. Elementalists from all over the Federation were rallied and used to create new Ultra Commando Units, while those who survived Dormuncka's experiments alongside Barda were reunited in the Delta Squad.

Enlightenment War
After an assassination attempt on the Federation leaders, the UFG discovered a plan was being made by Volver renegades, Dead Watch and Unitech to conquer Ascon. They succeed in preventing this. Shortly after this, Barda decided to test his Clone Troopers by having them assault a base of the Zarbania Powers. They succeed in doing this, but faced Darklings among the way.

These two events lead up to both the Darklings and their allies the Zarbanian and Imperium of War allies plus Dead Watch and Unitech attacking Ughandalore. Not being able to hold on this gigantic attack, the called in their allies the NOVA, Waptoria Alliance and Brotherhood of Spode/UNoS. Despite this, the Darklings conquered a group of isles near Ughandalore's polar ocean. However, they and their Zarbanian and IoW allies were forced to retreat when the Ultra Commandos managed to imprison Dark. Having free path now, the Dead Watch summoned the Bio-Morphlings and their Alpha Cyber Collective and Bachyeon allies in order to aid them and Unitech. However they also accidentally re-awakened the Enlightened Ones, with joined the Federation side in defending the planet against the Collective and their pawns. The Dead Watch tried to undo this by infiltrating the EO mothership and blowing it up, but were stopped by the Proditkar Movement, a group of EO separatists. They manipulated the Dead Watch and Unitech into fleeing the planet ad abandoning the Collective. The Morphlings, Collective and Bachyeons suddenly found themselves alone, and called in the Grox Followers to serve as a distraction, allowing them to retreat safely. After their masters made it to safety, the Followers retreated, ending the Battle for Ughandalore.

However, the Grox swore revenge, and had the Bachyeon, Followers and Kashriinox Collective attack the Federation and the Waptoria Alliance. Although some attacks were sucesfully fended off, the UFG found they did not have the power to fight back accordingly, as much of their fleets were destroyed in the Battle for Ughandalore. Eventually, salvation came when a Kashriinox Dreadnought was shot down near UFG space. After infiltrating it, the UFG and WAoS learned the location of the Kashriinox Base, used as a command center of the Collective. They, WAoS, NOVA, the Spodists and the Enlightened Ones assaulted it, and eventually destroyed it, weakening the Grox severely and ending the War.

Formation of the Enlightenment Alliance
With the Enlightened Ones rising again, and the Grox weakened somewhat from the destruction of their base, the Ugandalorians helped form a new alliance, called. Despite the fact that Barda Clett, their Supreme War Chief, was a councilor, many Ugandalorians where neutral to it, wanting to remain free and manage their own affairs, and not be shackled by the idea of being under a galactic alliance. Despite this, many still work mostly in the military and some in politics, though those in the military still demand a hefty price for their services.

Ugandalorians agreed to letting Federation/Alliance fleets patrol their systems, but only with Ugandalorian Fleets to go with them. They where weary of the Alliance, and did not want to be shackled, no matter how fair the government was. However, with the famous Ugandalorian Fleet Marshall, Kastor Darius, was voted Executive Admiral of the fleet, the Ugandals gained more trust with the Alliance, and became far more open members.

Ugandalorians gained an even larger influence when Barda Clett's DNA template was used to create a massive Clone army to save guard the Federation, and the Alliance. Many Ugandalorians became training sergeant of the Clone army, especially for it's Black Ops units.

Wars with the Tyranny
If would not long after an exploration fleet of the Ugandal's allies, the Waptoria, NOVA and Vanara, would be involved in a conflict known as the Great Deceiver. Realizing something was wrong and not wanting to put their allies in danger, the three scouted out on it's own, as well as sending cryptic message about the war to the empires of Tyris mayor. The Volver passed down the message to the rest of the UFG, but they could not make any clue out of it. It would only be later on that W'tze informed the rest of the UFG that the war was a polt forged by the Imperium and the Ugandal's allies, the Drakodominatus Tyranny. This caused an outrage amongst many Patriarchs and Matriarchs, and they became even more enraged when W'tze showed them the records of the Tyranny's brutal assaults, as well as data in with the Tyranny stated it only allied the Ugandalorians to conquer them more easy when the time was ready. Realizing that they too had been deceived, every Ugandalorian across the Milky Way jumped in his or her ship and went to the Katar Sector, where the war mainly took place.

Barda and the rest of the Alliance was shocked when the Ugandalorians busted out their old ship designs and frigates for the battle. When he asked the Clan Patriarchs and Matriarchs, they stated the Tyranny now where the biggest foe around, and would make the biggest challenge for the warrior-cult.

With their starships now ready to move with the Federation and Alliance's own, the Ugandalorians where rallied by Barda Clett, Ugandalore the Un-touchable, in order to finish the Great Deceiver and extract vengeance. They and their allies succeed, but alongside the others, were forced out when the Tyranny did send in MK. II ships to deal with the troublemakers. They nearly succeed in this, but the Slave revolts occurred just in time, allowing the Ugandals and the others to lick their wounds.

However, as soon as repairing was done, the Ugandalorian alongside the rest of the UAE joined in the battle again, assaulting Tyranny worlds and freeing all the slaves they got across. Even after the Tyranny's Overseers stopped the revolts, they continued to attack. The Tyranny, however, started to gain the upper hand, with the Titans of Corpulus invading the Waptoria, the Eternal Guard invading the Greater Mirusian Church of Spode, and the Berserkers of Brutego invading the Holon Empire and Mudwort Space Corporation. If was feared for a while that the Skittering Annihilators were going to strike right at the UFG, but in the end, they did not, only damaging some frontier world to test the Federation, with they saw as the UAE's strongest, as they were not aware of the EO's existence...yet. Despite the invasions, the defenders persisted the assaults, and due to the Ughandalorians not being attacked, they were able to send reinforcements to their allies, allowing them to push away the Tyranny from their borders.

After having done this, the UAE counterattacked, with was much more successful as the Tyranny started to crumble in other Galaxies, being already kicked out Bunsen and Borealis by then. The UAE pushed through, with the 'Ghandals in the front lines, eventually going all the way to Manticore, conquering and glassing if after a lengthy battle.

With this, Kossi'Valicar declared the path to Demogorgon Prime open, and Barda Clett once again gathered the Ugandalorians alongside the rest of the Federation, for some final battles. Now, not only the Ugandals from Mirus and the Milky Way gather their their weapons, families and ships, no, every Ugandal in the whole First Gigaquadrant did so, making their way back to the home galaxy so they could end the Tyranny's, well, tyranny, once and for all.

More Coming soon!

Gigaquadratic Conflicts
The Ugandalorians, and other members of the Mendel Pact, would find themselves drawn into the new Gigaquadratic Conflicts as their allies began making darker alliances, and getting drawn into the murk of power-play politics. With the Zarbania Powers making a massive power grab, Barda Clett, Jodo O'Korin of the Kodalorians, and Sovereign Lord Lewaric Twarin contemplated a crusade against the Zarbanians and their allies, invading each galaxy with the hopes of attacking the Zarbanians, but did not consider the feelings of the natives involved, only stopping the Zarbania Powers.

Culture
Strength is life, for the strongest have the right to live. Honor is life, for without it, one might as well be dead. Loyalty is life, for without family and Clan, we are nothing. ''Death is life, for we all must accept it at one point. Do so proudly brothers!'' Valde An! --Ugandalorian mantra

Ugandalorians' society and culture centers around Honor, integrity, and preservation of fellow sentient life forms and wild-life. Ugandalorians believe in truth, loyalty, and valor, and, most of all, Friendship and Unity. Duty and Destiny play a role in their culture as well. To them, to do your duty is the most important ideal, as a man who can't complete his task is not worthy of his own teeth.

Unlike some, Ugandalorians believe everyone has a destiny, a part to plan in the universe, and everyone contributes to a universal "blanket". The blanket or rug, is constantly being created as beings go about their lives.

Ugandalorians do not care for back ground or race. Enemies, friends, any and all can be joined with their empire, as not a protectorate, but as equals. Adoption is common, and for those who leave, they are given the honor of becoming part of the Clan for as long as they live, even be called, for example "First Name - Real last Lame - Clan Name". Ugandalorians place almost no emphasis on gender or appearance. This also extends to Birthplace or citizenship. Ugandalorians are expected to help out anyone, whether it be neighbor or enemy, if they need it. In fact, Ugandalorians put almost no emphasis on ranks. In war, it is decided who leads who based off commitment to the Ugandalorian Codex, and off experience in battle. For this reason, Ugandalorians hate a hierarchy system of government, and can sometimes get on the nerves of some of their allies. Due to their culture, Ugandalorians look down on slavery and the idea of treating being as anything less then equal. Sub-citizenship and slavery is a primitive artifact in their eyes, and does not belong in modern society.

Adoption is very simple. The adopter merely must say "Adoptee, I declare you my brother/son/sister/daughter", and both then enjoy a hardy drink, usually the longest fermenting drink.

Ugandalorians also believe in basic means of living, and often make weapons and armor themselves, and farm foods themselves. Even after millennia, little has changed for them.

Life is divided amongst the Clans, which each clan getting a cut of new territory for each planet expanded upon. The process was so long and tedious, that the Ugandalorians infamously maintained a 40 colony limit, unless expansion was needed.

The 7 main clans are also supported by minor ones, four each. All clans are headed by the oldest male or female, known as Clan Patriarch or Clan Matriarch. In times of war or other times, they will meet to discuss politics and trade. The Clan leaders can also appoint a Ugandalore to lead them, or the past Ugandalore can choose his successor. These leaders are different from kings, being more like figure heads, and leading the army while the clans sort out politics.

War, while important, is not central. Ugandalorians focus on meditation, exercise, and focusing the mind and body. Laziness, sloppy living quarters, and general idiocy is frowned upon. In fact, insults towards someone focus on this, and not on appearance or family.

Ugandalorians are famous for their brewing and jewelry skills, making some of the best wine, beer and beverages in general in the First Gigaquadrant, and holding similar power in the field of music.

Family is put ahead of all other matters, and Ugandalorians have the saying, "Family is more then Blood." As such, adoption is common, even when their wife cheated on them. Ugandalorians are happy to raise children, and usually both parent and child hate to part ways. Often, many generations can inhabit one household. It is considered very bad to insult someone's parenting, and implying that you are a bad mother or father, is asking for trouble.

Before fighting, Ugandalorians will enjoy fine drinks, cigarettes, and other almost hedonistic rituals, as any thing you eat can be your last, so you might as well enjoy it.

Honor codes are important to them. Failure to space a surrendered foe, safe a life, or kill a women or child, are considered horrible dishonors.

Family and gender
As said above, Ugandalorians place no emphasis, or very little, on blood-line. Phase-Hunter, for example, is a human or often fought alongside The Clans in war, and was adopted into the Clan of Clett by Barda Clett. For this reason, Ugandalorians can easily assimilated all sorts of races, and prefer to. New races offer new out-looks, ideas, and ways of fighting that can help the people survive.

The Ugandalorians place great influence on Clan and living with their clan-brothers. Loyalty to Clan and her leaders is considered the most needed trait, and to betray a Clan, no matter what, is considered a huge dishonor, even if done in the service of Ugandalore.

Females and males, being on equal footing, are expected to perform with the same martial discipline. Females take care of the home, defend it, and training youngsters, while males fight. Then, when the men return from their tours of duty, the females and males switch off. Females do most of training with kids when their younger, and when they get to the age of 7, their fathers take over, and bring them along on their first day of duty, as it's called.

Families often live in very large, deep-in-the-ground forts, meaning what appears to be a mid-sized hut, is really a massive citadel that can hold out a siege for days, or months on end. As such, multiple generations can live in one household.

The term, it takes a village, best describes their way of raising children. Neighbors, uncles, brothers, and cousins, usually all have a role to play in a child's development.

Considering their views that all are equal under the stars of the universe, Ugandalorians, though it's not common in their society, are accepting towards homosexual relationships. Some can still be, understandably, a little put off by it, though.

Fighting style
Ugandalorians, while an honorable race, can be downright dirty and savage in battle. Using fists, kicks, elbows, knees, eye gauges, head-butts, and even biting, are common in Ugandalorian fights. Its because of this "no-holds barred"-style, that makes them somewhat hated or generally disliked by other races, such as Duetzalanian and Gardeili, who consider fighting should be fair and honorable, or much as it can be.

Ugandalorians believe if you wanna live, you use everything you see. Ugandals have been known to beat fully armored warriors to death with lead pipes, bricks, rocks, and anything they lay eyes upon. The idea of using teeth comes from an old saying.

"The Enlightened gave us teeth for two reasons; to chomp on our food, and our enemies."

Honor Code
"Devotion to family, devotion to glory, devotion to Lord Ugandalore, devotion to the Aspects of Honor"

Ugandalorians follow a complex honor code, detailing that they must always protect other races that cannot do so themselves, to seek glory for their clan, and to protect their family at all times. They are to ansewer the call of their Lord Ugandalore at all times, called The Creed. Ugandalorians are too respect all life they encounter, and to perserve nature at all possible times.

The Aspects of Honor include certian personality ideals that Ugandals seek to include onto themselves. These include Honesty, loyalty, courage, and genorasity. In their mind, such ideals are something to always strive for, and, despite the fact Ugandalorians know they will never achieve snergy with all Aspects, they constantly work towards reaching such ieads.

Leadership

 * List of Leaders

Clans
These are the Clans of the Ugandalorians. Originally, the clans often bickered with each other, and only came together in times of trouble. The Clan Supreme Chief, The Ugandalore was only a figure-head, until the Cano Clan, and it's supporters sought to gain the title, and control the Clans. The Ugandalore Torscka (True Name Unknown, Ugandalore *last name* was common until space age), lead a counter-attack that destroyed Cano Clan, and cemented the Ugandalore's importance. Since then, the Ugandalore leads his people, usually in trying times.
 * List of Clans
 * The Clett family Tree

Some Ugandalorians are exiled from their clan, and striped of their last name. They can gain a new one by showing honor in battle beside their comrades, from another clan.

Clans are not exactly family names either. They are more like Native American tribes, rather then family names, with some one from clan Yukon able to marry someone else of the same Clan, as long as they are not related in some way.

Clan Nitrcon= The Nitrocon Clan is one of the leading Clans of Ugandalore, and one of the most influential of the Clans. They where first formed during their medieval times, causing other families to either join Clan Nitrocon, or other Clans to gain power and position. Their influence would wax and wane through time, though they never died out entirely, through war and famine, and gained position and, would, in the end be an important aspect in dethroning the tyrannical Cano Clan, their ruler killing the ruler, and reunifying the Clans once more.
 * Clan Leader - Jaster Nitrocon
 * Alignment - Koatria Codex

Later, members of their clan would become Ugandalore the Unifier, who would unite the Clans against Cano and it's allies, and Ugandalore the Great, considered the greatest of their rulers.

Clan Nitrocon makes a point of mastering almost all forms of war so as to make themselves the best of fighters.

Clan Clett= Undoubtedly the most famous Clan, Clett Clan has spawned some of the most famous warriors in the history of the Ugandalorians. Often leaders, Clett Clan remains the force behind the throne, protecting the Ugandalores with their famous warriors and protecting Ugandalorian way of life. Their Clan places emphasis on having the most well-forged blades and other weapons.
 * Clan Leader - Barda Clett
 * alignment - Koatria Codex

The Current Clan Patriarch is also the current Ugandalore, Barda Clett. The Clan follows the Koatria Codex of honor and integrity.

Clan Darius=
 * Clan Leader - Kastor Darius
 * Alignment - Koatria Codex

Clan Travic=
 * Clan Leader - Cal Travic
 * Alignment - Koatria Codex

Clan Waus=
 * Clan Leader - Kalon Waus
 * Alignment - Koatria Codex

Clan Weynei=
 * Clan Leader - Tad'ee Weynei
 * Alignment - Koatria Codex

Clan Taylor=
 * Clan Leader - Krav Taylor
 * Alignment - Koatria Codex

Clan Verboi=
 * Clan Leader - Jorbon Verboi
 * Alignment - Cano Clan Resurgence.

Clan Isanket=
 * Clan Leader - Reai Isanket
 * Alignment - Cano Clan Resurgence

Clan Klist=
 * Clan Leader - Dume Klist
 * Alignment - Split.

Clan Cano=
 * Clan Leader - Tox Cano (Formerly), Current leader unknown
 * Alignment - Cano Clan Resurgence.

Clan Gredyc=
 * Clan Leader - Lorka Gredyc
 * Alignment - Cano Clan Resurgence

Clan Kemetian=
 * Clan leader - Gortoi Kematian
 * Alignment - Cano Clan Resurgence, Concordant of the Meemo

Clan Slart=
 * Clan Leader - Ragon Slart
 * Alignment - Cano Clan Resurgence

Clan Katarran=
 * Clan Leader - Ko Katarran
 * Alignment - Cano Clan Resurgence

Clan Yukon=
 * Clan Leader - Tex Yukon
 * Alignment - Split, most follow the Koatria Codex

Clan Maclon=
 * Clan Leader - Contor Maclon
 * Alignment - Koatria Codex

Clan Jahron=
 * Clan Leader - Kasto Jahron
 * Alignment - Koatria Codex

Clan Akwurd=
 * Clan Leader - Fludar Akwurd
 * Alignment - Koatria Codex

Clan Caborra=
 * Clan Leader - Ardel Caborra
 * Alignment - Cano Clan Resurgence

Clan Iberga=
 * Clan leader - Averia Iberga
 * Alignment - Koatria Codex

Clan Jryse=
 * Clan Leader - Igora Jryse
 * Alignment - Split.

Clan Bornell=
 * Clan Leader - Ugos Bornell
 * Alignment - Koatria Codex

Clan Rolarch=
 * Clan Leader - Koriis Rolarch
 * Alignment - Codex

Dormuncka's Clan=
 * Clan Leader - Domakul
 * Alignment - Koatria Codex

Zontross' Clan=
 * Clan Leader - Zontross
 * Alignment - Seal of Darkness.

Government
"You don't rule the Ugandalorian people. You just make suggestions, and if they like it, they go along with it. If they don't, well, run as fast as you can."

- Barda Clett

Ugandalorian government is almost nothing like any other before it. Often seeming disorganized and out-of touch with modern politics, The Clan Patriarchs and Matriarchs will meet to discuss important events, and, if a Ugandalore has been chosen, he or she will preside over the politics of the race, mostly concerning war.

The Clans mostly discuss mercenary contracts, land leasing, trade, and war. Since the Ugandalore war-chief is usually only chosen in times of trouble, most important meetings don't occur without one, or these Clan Meeting do happen, but to chose a Ugandalore.

Since they have no formal ranks, offices are not common, and Clan leaders simply meet at bars or at home to discuss business. For serious business, like war, Ugandalorians almost never meet at bars. It's a good way to get into a scrap when your drunk and discussing politics.

Religion
Many Ugandalorians follow Zaraturaism, a religion that centers around the Great Spirit and Sun Goddess, Zaraturai, as well as her Brother, Terikadax, "Nightmare Bringer", a god of Night and death. Terikadax is not actually scene as an evil God, but simply one that became possessed by his own greed, ambition, and lust for power.
 * Religion

The religion has many other gods, including Artahantos, God of Order, and his brother, Randoriix, God of Chaos.

They, naturally, accept all religions, including Spodism, The God that Will Come, and thousands of others.

Zaraturai= "The Light goddess guides everything's destiny, and beyond."
 * The Original Gods

Zaraturai is the central goddess of the Ugandalorians, called the weaver, and responsible for "weaving" the Ugandalorians and their creators into what they are now. Responsible for creating the Ugandalorians' creators, then gifting them with elemental energy, Zaraturai has various forms throughout mythology, though her most common is a female Ugandalorian-like warrior, in gold and white armor, with piercing blue eyes.
 * Name - Zaraturai
 * Goddess of - Unity, light, duty, destiny, family.

In mythology, it is said that the Ugandalorians toiled in darkness, fighting each other for power, until Zaraturai and her brother where born of the nothing, and caste out emptiness, creating new life. It was said the 2 blessed the Ugandals with elemental power, just like they had done for the Ugandal's creators. Zaraturai then, as her brother and his servants created new life forms and protected the planet, took on the task of creating and managing the sun and it's solar cycles. As such, Terikadax took on the guidance and guardian ship of night. Both fought against the evil Nightmare goddess, Aron'nai.

However, as Zaraturai became more honored among the Ugandalorians, Terikadax began to feel overshadowed. Blinded by jealousy, he inherited what mythology simply calls, the Helm of Shadow, and sought to destroy his sister, bring the Ugandals under his rule, and create a new, dark order, ruled by shadow. Zaraturai is said to constantly be at war with her brother, their forces constantly clashing in the realm unseen, the place the gods inhabit.

Hoorangiir= "The ruinous god forces us to constantly change ourselves, and to become better in everything."

Hoorangiir is an important God among the Ugandalorians, and a mortal enemy of Arootsuum. Hoorangiir represents growth and change in Ugandal society, representing that a nation cannot remain idle, and constantly forces the Clans to adopt new ideals and ways of thinking into their life, while still loyal to the traditions of family and bloodline. He was also seen as a god of war, destroying those who remained ideal for too long.
 * Name - Hoorangiir
 * God of - Change, devasation, growth

Hoorangiir is said to have been created by Zaraturai to protect her kingdom, as well as her subjects. Accepting his task, Hoorangiir resolved to "evolve" society based off change and progress, but while remembering old traditions. As such, Hoorangiir had to struggle constantly with judging races, wondering if they where remembering their traditions enough, or advancing too quickly, or not enough.

During his guardianship of the Ugandalorians, a tribe of them escaped his notice, and decided to remain sloth and lazy. They instead gave into carnal desires of sex and parties. With this, the dark energies of the god, Terikadax, took shape and feed off these desires, becoming the Lord of Indulgence, Arootsuum. Arootsuum feed off their desires and lust, but his meal was cut short when Hoorangiir destroyed the rogue tribe with a volcanic eruption. Arootsuum escaped, and traveled the universe, seeking other cultures to feed off of, or bribe. Hoorangiir, as such, made himself Arootsuum's mortal enemy.

Due to his rivalry with Arootsuum, the 2 are said to be locked in an eternal war.

Later, it is said, that Hoorangiir began to question his aggression, and, as such, went to the deserts to meditate and conquer his aggression. Meditating through sand storm and heat, Hoorangiir was bribed constantly by Terikadax to join his side, however, Hoorangiir remained vigilant, and resisted the dark god's temptations. However, the inner demons within Hoorangiir took shape into a darker, more twisted version of the Ruinous god, known Korhosh, a being of mindless destruction and anarchy.

Hoorangiir is often depicted in traditional, tribal armor, with spikes coming from his shoulders and a traditional chieftain's cape. His common weapon was a halberd.

Note that Hoorangiir, while a god of devastation and war, is not one who supports mindless action. War should always be fought for Family and culture, or for the right reasons, and not for bloodshed and destruction, like his rival Korhosh.

Trencormaa= "The sleeping god guides the planet."

Trencormaa is the God placed in charge of protecting Ugandalore the planet, and maintaining balance in the universe. While he was created by Zaraturai, Trencormaa's body was corrupted by Terakadax, causing him to become a most hideous god. Trencormaa, however remained a force of good, despite his corruption, but had to retreat to the bowels of the planet to avoid being seen by others, and driving them insane.
 * Name - Trencormaa
 * God of - Guidance, maintenance.

While within his self-imposed exile, Trencormaa battled with Terikadax and his forces to keep the Ugandals safe. However, these battles lead to Trencormaa almost destroying the planet, and he went into a coma, to avoid harming the planet or it's people any longer. However, even when asleep, his great telepathic power protects all those worthy from Terikadax's wrath.

Trencormaa is the god of guidance and maintenance. It is said that in times of need, he will help guide loyal followers of Zaraturai to the light, and help keep them from falling toe the dark powers of Terikadax and other ruinous gods.

Trencormaa, due to his corruption, resembles a gigantic mass of tentacles, with a skull like head, and empty eye-sockets. Trencormaa's hands are thin and bony, and his body is constantly shifting about.

Trencormaa is the mortal enemy of the God of rot and decay, Norklair

Artohorka= "In his island-forge, Artohorka is constantly at work."

Artohorka is the God of order and creation, and among the oldest Gods of Ugandalore in existence. An ancient being, Artohorka and his brother Randoriix exsisted before Zaraturai and her brother, and gave the Ugandal creators their elemental powers. Artohorka and his brother fought against the first evil of their universe, the Lord of Nothing, Master Kiress, as he is called, and kept his ruinous powers at bay. However, their eternal battle was not successful, as Randoriix made the mistake of looking into the third eye of Kiress, and feel to his "possession". Having to face such powers alone, Artohorka fought, but failed to keep Ugandalore safe, and it feel to shadow. When Zaraturai and Terikadax where born, the elder god helped the 2 fight off Lord Kiress.
 * Name - Artohorka
 * God of - Order, creation.

After the great war, Artohorka helped Terikadax and his servants create the first life forms on Ugandalore, and Artohorka helped give the Ugandalorians laws and codes to keep their society in order, as well as fighting off his brother, Randoriix, who had no become a god of Chaos. It is said, that after Terikadax's betrayal, Artohorka and his followers permeantly left this realm, and established an Island-fortress in the heavens, called Artaka. For those who work hard in life, and do their duty to the Great Spirit, Artaka is their destiny, where they can live in peace for eternity.

Artohorka is commonly seen as a Ugandalorian with ancient, almost fragile looking white and silver armor, gold eyes, and traditional robes of a Ugandal Deacon. His face is covered by a magical helm allowing him to see the path his creations would take. Artohorka is often depicted carrying a mighty staff, covered by a full spectrum of various colored lights, and at it's center, those worthy, could look into the staff to gain some of Artohorka's blessing.

Terikadax= "The shadow god pries at all souls."

Terikadax, the mythical interpretation of, is the Ugandalorian God of Night, darkness, disunity, destruction, and general unpleasantness. Originally born from nothing, like his elder sister, Terikadax and his elder sibling would take upon the task of destroying the Lord of the Abyss that threatened their people, and bring onto them, a new paradise. However, as the two ruled, each took on a different role. Zaraturai became goddess of light and the sun, while Terikadax managed the creation of new animal life destroyed by their war, and took on stewardship of the night and shadows. In fact, Shadows usually, even today, do not have negative connotations, despite Terikadax's fall from light.
 * Name - Terikalinra
 * God - Darkness, Disunity, destruction.

But, as stated, Terikadax did indeed grow jealous of his sister and power she held. In a bold move, he attempted to caste a spell over his sister, so she would fall into a deep slumber. He would then be free to unleash his shadows, and eternal night. However, this did not go as planed, and he was banished. However, Terikadax planed for this, and continued to wage war with his servants and "chaos" champions.

Terikadax is the epitome of evil in Ugandal society, and feared for his lust for power, and his manipulative ways. While Ugandalorians believe only Zaraturai can change your destiny, but only by guiding you to a new one, they fear Lord Terikadax for his abilities to directly alter one's destiny, something that has earned him the title, Changer of Paths.

Terikadax takes on many forms during his life. When uncorrupted, he is usually a dark blue armored Ugandalorian, and not to different from his sister. He usually can be seen carrying a pike, and a cape fashioned from stars. When corrupted, he has many forms. One is a large dragon-like beast, with massive claws, and teeth and pure black flesh. Another, is as a whirling vortex of body parts and energy, surrounding a disembodied head. The last, is a pure black Ugandalorian, with serpentine eyes, venomous fangs, and slightly rotted flesh. He has 2, eagle-like wings, and a cape fashioned from skin. Another common form is a massive shadow with simply 2 glowing red eyes.

His most common look in Ugandalorian religion, is a massive, reptilian beast, in rusted armor, with pure red eyes. Spikes adorn the shoulders, and his belt is decorated from the skulls of lesser immortals and gods, which he collected to gain their knowledge. He commonly can be seen carrying a massive staff, with 2 curved blades on it.

Randoriix= "He saw no "fun" in making sense, and merely wanted chaos."

Randoriix is the god of chaos, discord, and manipulation, and the brother of Artohorka. Fighting alongside his brother in an endless war against Lord Kiress, to keep the world from being overrun with nothingness and the abyss. However, During one of their many battles, Randoriix, as he was about to push the Death-God back again, looked into his third eye and was twisted beyond reginition. Turned insane, Randoriix would disappear to sew chaos among races for his own amusement.
 * Name - Randoriix
 * God of - Chaos, discord, disorder.

As such, Artohorka and he often battle, being forces of order and chaos respectively. However, despite being twisted now, and insane, Randoriix still has a place among the gods, more or less. Commonly, Randoriix is charged with running an island fortress like his brother, however, this one is built to punish. Much like what he dreams of plunging the universe into, Randoriix's realm, of Karizahn, makes little sense. The island's landscape is constantly changing to suite it's creator's needs, and the hottest fires are as cold as frost, the ice can burn hotter then hellfire, and the tiniest whisper can be louder then a monster's roar.

Randoriix does little for any grand plan or scheme, and merely lives for the now. Constantly, much like his state of mind, Randoriix shifts reality and his own body to suite his needs.

Commonly, Randoriix appears as a serpentine beast, with a mix-matched green and purple body, and 2 curved horns. One of his eyes is pure red, with no pupil, and it is said looking into this eye can cause insanity. Randoriix is commonly portrayed carrying flaming chains, covered in spikes.

Udo Taraak= "A trickster of fickle fortunes."

Udo Taraak is the God of Fickle fortunes, and represents how the fortune of battle can change for one's favor. The son of Randoriix, Udo Taraak shared his father's dislike for order and that sort of thing, but became more of a battlefield force. Able to alter battles and their outcome to suit his needs, Udo Taraak commonly alters battles to suit his needs.
 * Name - Udo Taraak
 * God of - Trickery, Fickle futures, distrust.

Udo Taraak commonly offers to help the other Gods with their battles against each other, however, he only does so when they are desperate, as they don't trust him, due to changing sides for more money, power, or simply because he feels like it. As such, Udo Taraak is hated for his attitude, yet respected for his combat abilities by the other gods.

Udo Taraak commonly dresses in traditional armor, but with a florid, mix-matched appearance that changes as he walks in a technicolored display. Ugandalorians commonly customize their armor similarly to gain his blessings and to avoid his wrath on the field of battle.

Arootsuum= "Stagnation and idleness will be our undoing, as "he" so wants."

Arootsuum is the Ugandalorian god of stagnation, and considered their worst enemy. A being constantly trying to get the clans to retain old traditions, sit about and get lazy, and otherwise destroy themselves. Arootsuum is the mortal enemy of Hoorangiir, and the 2 are engaged in an eternal war.
 * Name - Arootsuum
 * God of - Stagnation, idleness, laziness.

Arootsuum was born when a clan of Ugandalorians renounced their culture, and decided to live for pleasures and lust, not for honor and family. Their lifestyle, combined with exposure to Terikadax's energies helped produce the horrid Lord of Indulgences, Arootsuum. Immediately and enemy of Hoorangiir, god of change and energy, the Ruinous god destroyed the Lord of Pleasures' food source, and forced the immature god to flee and seek out other cultures to feed on, or bribe with hedonism. Hoorangiir is then forced to destroy these cultures to keep Arootsuum from gaining strength.

While Arootsuum is seen as a God of stagnation and idleness, he is also a god of pleasures and carnal desires, feeding off others desires, especially when they actually experience them.

Arootsuum is commonly seen as a Ugandalorian in fancy robes and clothing, bedecked in jewels and various gem stones, and usually caries a sword.

Norklair= "The unclean one exists to undo everything we have created."

Norklair is the god of rot and disease, and seen as one of the dark gods in Ugandal society. A disgusting being, Norklair has exsisted since mortal man has, believed to represent the fear of disease and death In mortal society. Norklair is often responsible for the death of civilizations, alongside Arootsuum.
 * Name - Norklair
 * God of - Rot, decay, plagues.

Language
Ugandalorian language is one of the strange languages that actually has more terms for insult then any other language in the First Gigaquadrant. Otherwise, it's a very easy language, strangely having direct translations for English words, despite they being so far apart. Like, galaxies apart.
 * Langauge

Only 1 other dialect, Concardian, exists.

Biology
Ugandalorian biology is similar to humans, except much stronger and with a far more efficient immune system. They usually stand at 7 ft., though many are far shorter then this. Very muscular, the Ugandalorian is mostly muscle, and it's with these features, and some trace amounts of fat accumulated that allow the Ugandalorian's body to act like a natural shock absorber for the bones.

Ugandalorians' skeletal structure is built to take injury, and is usually very sturdy and allows for flexibility and balance. Ugandalorians have the right balance between strength, speed, and flexibility in combat situations.

Their bodies are stronger, more durable, and far more agile then most other creatures. Their eyes are incredibly sharp, allowing them to see farther then a human or most other species. Their sense of touch is fine-tuned to the point they can feel something, seconds before they touch it.

Their essence is a key part of their biology. Their elemental control allows them control over elements of fire, ice, water, plasma, and various others. This makes them immune to certain effects, high-low temps, and others. This type of elemental power exists in all Ugandalorians, and for those who spend enough time around them, or on their planet, can also get this type of elemental power. Most Ugandalorians only have anent control over Ugan'dalos Elemental Energy, however, the most elite are organized to special strike forces, called Ultra Commandos.

A side-effect of their essence abilities, is when they decapitate another of their species, or another essence user. When this occurring, the decapie's elemental and other essence powers "slither" out of the body, and are absorbed into the decapitator's body. The victim's memories, skills, and powers are now part of the decapitator's own. Ascended, descended, and other essence types can be absorbed too. However, if a user cannot handle the power they get, it can potentially destroy their body in total, turning them into pure energy.

They have an extreme amount of stem cells, and while not the fastest, and regenerative abilities that allow them to actually to turn out better then before the injury, as the body heals the wound, then strengths muscle, skin, and bone tissue around it.

Ugandalorian brains are extremely powerful, allowing them to retain about 79% of what they hear and talk about, where's humans only keep around 20-50% of what they hear. It is this reason Ugandalorians make perfect soldiers, as they can follow their orders to the letter.

Ugandalorians have nearly 79 rods in their eyes, and their eyes are adapted for all colors. Thus, they can see different shades of red within 1 red object. As such, a stop sign would not just be one shade of red, but many that a human could not see. Due to this, paintings and colorful images often have a deeper impact on Ugandals, explaining their love for all things color.

Ugandalorians, as deep studies, and studies of Multus Esse libraries show, are partially bio-mechanical in nature, though mostly at a cellular level. As such, this makes their bodies extremely tough against plagues and bio-agents. A Ugandalorian is weak to only one plague from their world; Koratos. Koratos is believed to have been a plague sent by ACC agents to wipe out their enemies before they could develop, but only made them stronger, and did not succeed in killing them off. However, Ugandalorians are very particular about inoculating outsiders when they come in contact.

Behavior
"Oh ho ho boy. Don't get them angry, especially when they're drinking."

- Unknown

Ugandalorians, almost as a rule, seem stubborn, loud, and radical in political, religious, and many other respects. While they are a caring race, their passionate nature, with almost total strangers, and bistouries makes them rambunctious.

Ugandalorians, are in deed, an energetic, spirited race, and extremely liberal. They do not normally get involved in politics, unless someone's trying to assert their rule over them. Basically, Ugandalorians just want to be left alone with their friends in peace, and not have toe the line to any narcissistic emperor.

Ugandalorians, due to their training, are independent and extremely resistant to mind control, psychological warfare, and propaganda. Even sexual offers are countered rather coldly when a Ugandalorian is completely focused. They are keen to defend the weak, not seeking glory in it, but simply out to do the right thing. All Ugandals have a very paternal/maternal nature with youngsters and younger races.

Many Ugandalorians love to drink, and often, this comes with the stereotype they are nothing more then drunk brawlers and the like. This comes from the fact that their alcohol and other drinks also act as stimulants when laced with a special type of citrus from their world. They will drink this before battle, to get themselves focused, and riled up, for battle.

Despite some of the troubles their race has, they are respected for their warrior nature, and strong morals.

Coloration
Coloration is very important to the Ugandalorians, as each color symbolizes a certain aspect of their culture. Coloration, however, can reflect clan loyalty, rank, or the terrain they where fighting on. Sometimes skin and armor coloration simply reflect personal tastes.


 * Red - Honoring a parent/Fire.
 * Brown - Persistence/Earth
 * Black - Mourning a lost loved one/Earth
 * Gold - Vengeance/Stone
 * Green - Duty/Air
 * Blue - Reliability/Water
 * Grey - Efficiency/Iron
 * Purple - Justice/Gravity

Weapons and Armor
"It's one thing to see us coming, it's another to do something about it."

- Ugandalorian Saying

Armor
Ugandalorian armor is one of the most recognizable symbols of their culture. Thanks to their ability to change coloration of their skin, unless their elemental power is active, their armor is often changed to match their skin.
 * Main link

The armor is forged from rare Bescardermis mines. The rare material is only usable by 3 races, the Enlightened Ones, who created the Ugandals, and the Ugandals themselves, along with their Togunda wards, who take it upon themselves to mine it for the Ugandals, in return for protecting them.

The material is forged into weapons, armor, and tools. With special ingredients and steps, a Ugandal can create his own "Home-made Bescardermis" armor. Their armor remains the most resilient armor in the galaxy, and in it's pure state, can reflect plasma blasts and deflect energy swords off their wearer's body.

Federation clone armor is made from a mixture of Ugandal and Enlightened Ones design, though it is not made from the same material.

Ugandals make specialized sets of armor for close friends and allies from other races who have earned their respect. Considering some are reptilian in nature, and have elongated faces, the helmet is often made to look like a traditional soldier's own of their culture, while the neck down is Ugandal.

Ugandals often paint symbols and markings on their armor, with the most common being 3 dots, the biggest in the center, and 2 at angles to it's side, representing the 3 hall marks of their culture.

Unity with other of Ugandal spirit, Duty towards preserving life that needs us, and Destiny to carve their names in the stars.

Phase-Hunter's armor, while not Ugandal, for example, has the 3 marks painted on his gauntlets, and has a cloud with a tri-colored thunderbolt on his right shoulder pad. The left has a stylized Q. Consider his favorite band, and you'll guess what the Q stands for.

Weapons

 * Main Link

Subspecies
Supspecies are rare among the Ugandalorians. It's possible, given their relations to ancient precursors, that there are possibly thousands spread among the First Gigaquadrant. Due to the nature of their race, the Ugandalorians develop diffrences in race between galaxies far faster then other races. Ire'mendal= Ire'mendal are the prime Ugandalorian, orignating from the Mirus Galaxy, and the most populas and common Ugandalorians, and the ones of which this page is based on. The progenitors of the race, the Ugandalorians are considered the Multus Esse' finest creation, and are also a very strong group of warriors.
 * Proper name - Prime Ugandalorian.
 * Home world - Ugandalore, Mirus galaxy.
 * Nation - Ugandalorian Empire. Part of the Unified Alliance of Enlightenment.

Skot'andal= Skot'andal or Kodalorian are a group of Ugandalorian offshoots created by the Multus Esse and placed on the planet of Edondorbur. Discovered by the Ugandalorians some time later, the Skot'andal where uplifted by their cousins and added to their expansive empire, though relations range from friendly to hostile between the 2.
 * Proper Name -
 * Home World - Unknown, Mirus Galaxy.
 * Nation - Kingdom of Kodalor, part of the Ugandalorian Empire.

Kodalorian are much more stocky and heavily built then standard Ugandalorians. They lack essence, and tend to look down on it as superstitious believes. They much stronger then normal Ugandalorians, and place more emphasis on strength. Otherwise, their culture revolving around strength, family, and duty are still as important.

The Kodalorians are lead by a Lord called the Wall'aci'sian, a noblemen chosen among the Clans for his honor, charisma and prowess, similar to the Ugandalore. The current Wall'aci'scian, Lord Wiltaris Cordium, is one of Ugandalore the Untouchable's closest allies and comrade in arms.

Wel'indrel= Wel'indrel or Walgolorian are much different then their Prime and Kodalorian cousins. While seemingly the same as the Ugandalorians, albeit more agile and thin, Walgolorian are much more cosmopolitan and "modern" in life style and believes, and Ugandalorians consider them somewhat gutless for abandoning time-honored believes. However, the Welgolorian still follow their own version of Ugandal traditions, but in a different manner. They, like most Ugandal subspecies, love music and dance, and even a little more so then the others, and are often called a people of "Dance and blade".
 * Proper name -
 * Homeworld - Cordan 12
 * Nation - Walgolorian Dominion. Part of the Unified Alliance of Enlightenment.

Walgolorian also are more imperialistic in attitude, where's Ugandalorians and Kodalorians only induct new members into the empire if they so want. Walgolorian, while not war-mongers, are more active in this practice, keeping a large amount of protectorates.

Welgolorian have many multi-purpose army units, but no heavy infantry and shock troopers. They have an usually amount of Black Ops troopers under their command, even for a Ugandal faction.

Builders of an empire, Wel'indrel will bend their knee to no emperor or petty king without a fight.

Walgolorian have much more essence ability then even Ugandalorians, but lack the ability to channel the Ugandalorians' elemental energy, instead using standard Elemental energy, Mana, and other types.

Welgolorian pass their lord's title, the Sovereign Supreme, off hereditary rule, and not off the same system as the Kodalorians and the Ugandalorians.

Beacht'mendal= Beacht'mendal are Ugandalorians assimilated and enslaved to the Alpha Cyber Collective. often turned into fierce commanders because of their prowess, and Assimilated have lost all identity and their out-going nature, turned into little more then canon fodder.
 * Proper Name - Assimilated/Alpha Ugandalorian.
 * Homeworld - Various.
 * Nation - Alpha Cyber Collective

A small number where freed under the Dead Watch and left when it became the Ruins' Hand.

Bor'Mardel= Bor'Mardel are a small number of Ugandalorians native to the Iscalbos star system. The Iscalbosian are cybernetic and can display no outward emotion, but, unlike the Beacht'mendal, they where sadistic and twisted, and displayed apathy for other races, turning them into slaves to handle their hazardous materials.
 * Prophet Name - Iscalbos Ugandalorian
 * Homeworld - Iscalbos
 * Nation - Iscalbosia Dynasty

No, however, the Iscalbosian have reformed, and, while still a group-minded, cybernetic race, seek instead to make themselves look good. They have gone from seeing other nations needing to be made perfect, to become posh and arrogant cybernetics, acting downright snobby and snide towards other races. Despite this, they have sworn their technologic forces to the Ugandal's own, and some have been allowed to join the Walgolorian Dominion, unknowingly forming their own independent hive-mind.

Despite this, they see now it is hopeless to try and destroy other cultures just to make them perfect, and now seek only to assimilate if their "victims" are willing. Despite their more peaceful ways, they still view themselves as "Perfection".

The Iscalbosian are ruled by the Grand Duke, a being who represents the Hive-mind in all affairs.

Subgroups
kryi'stord=
 * Name - The Dead Watch
 * Homeworld - Unknown

Element Type
Fire= Fire, or Takome, are Ugandalorians who either have direct or inaccessible control of the element of fire. They can control, manipulate, and absorb heat, fire and use it to heal themselves. Ugandalorians who have inaccessible powers demonstrate resistance to heat and fire.

Those who have the element commonly appear to be impatient and short-tempered, but extremely loyal and willing to fight for any friends who are threatened.

FIre can only be accessed by males.

Ice= Ice or Kotator, are the Ugandal that have direct or inaccessible control of Ice. With this, they can create blizzards, snow storms, freeze rivers, and absorb harsh, cold weather conditions and use it to heal themselves. Those with inaccessible powers yield resistance to extreme cold weather.
 * Famous fire users
 * Arkaalin
 * Barda Clett
 * Torscka Nitrocon
 * Lirun Clett
 * Dred Klist
 * Ketoi Verboi

The Ugandalorians of Ice demonstrate a silent, cautious nature, and almost seem uninviting, however they are also loyal to their friends, hunting down those who hurt said friends with cold hate.

Ice can only be accessed by males.


 * Famous Users
 * Tilaos
 * Kevrin
 * Utosk
 * Bargon Bornell
 * Falnori
 * Dogar Nitrcon
 * Gelu'Magnoss

Water= Water or Galicous, are those that control, manipulate, and absorb water, at some level. With this, they can create moisture and water vapor from nothing, create rain storms, and control tide flows. Those with inaccessible water-powers show increased long capacity in water.

Ugandalorians of water tend to be soft-spoken and seemingly polite, yet often, in conversations, have and underlying aggressive side that one rarely sees. Some tend to be shy and reserved in situations.

Water can only be accessed by females.


 * Famous users
 * Forbila Clett
 * Galiet
 * Nahas

Stone= Stone or Potarious are the Ugandalorians that can control, manipulate, and absorb stone, sand and rock fragments, or have inaccessible powers with it. Their power revolve around creating, controlling, or reducing rocks to sand. Those with inaccessible powers show increased strength.

Ugandalorians of stone tend to be more honest and forthright, but are noted for being terrible liars. Other note-worthy notes of general personality included a competitive nature and an instinctive fear of water. It should be noted that those with power of stone have heighted leg-muscle power, enabling them to kick boulders thrice their height with little hindrance.

Stone can only be accessed by males.


 * Famous users
 * Trogov
 * Cadus Clett
 * Cal Travic
 * Lorka Gredyc

Earth= Earth or Onutarius is the result of Ugandalorians being able to control, manipulate, and gain power through the earth. They can soften the earth into mud, or harden it. They commonly develop a close bond to stone. Inaccessible powers result in increased night vision, but sensitivity to daylight.

Onutarius Ugandals commonly are silent, observant and seen in the fields of achieving and study. They are patient, intelligent, and wise, and are generally well liked.

Earth can only be assessed by males.


 * Famous users
 * Pervartos
 * Kalon Waus

Air= Air or Ledash are Ugandals that control, manipulate and can absorb air. This power is effective, as they can drain a room of oxygen or any gases and redirect it into energy blasts. However, absorbing harmful gases can damage them. They can also create fresh oxygen, making them moving terraforming devices. Inaccessible powers involve becoming very light on their feet and nimble, as well as being good climbers, but clumsy on the ground.

Ugandals of air can be seen as overly energetic and bombastic in nature. Despite this, they are caring towards friends, and never back down from a fight. They tend to be the most light-hearted and joking types.

Air can only be assessed by males.


 * famous users
 * Corhufu
 * Regan Slart
 * Jaster Nitrocon
 * Vestari

Iron= Iron or Fenduroom are Ugandals that control Iron. They can manipulate, create, control and absorb iron. Their control over iron does not just mean that particular metal, and they could control hundreds of other metals. Inaccessible power results in increased endurance.

Ugandals of Iron tend to driven by a need to do new things and accomplish goals. They tend to be head-strong and not let anything stand in their way.

Due to the threat they posed to The Brotherhood, Iron users where watched carefully, and often executed.

Iron can only be accessed by males.


 * Famous Users

Magnetism= Magnetism or Fakor are Ugandals that control magentism, and can abosrb and manipulate magentism, as well as achieving mock, limited flight through it. Those with inacessible powers had a great sence of direction, via an internal compess.

Magenetism Ugandals are mostly helpful, and have great need to help others and give them adivce on their problems. They rarely can stand by and allow something bad to happen without acting.

Similar to Iron users, they where watched by the Brotherhood carefully, and often killed.

Magenetism can only be assessed by Males.

Electricity= Electricity or Vogorak where those with elemental power of lightning and electricity. They could create, absorb, and manipulate lightning and electric shocks, as well as paraylizing victims for a short amount of time or electrifing objects. Inaccessible powers results in increased resistance to electric charge.

Those who control lightning tend to be sociable and have a need to work and be in large groups. They have a great propensity for making new friends and even the most unlikely of places.

Elecritcity can only be assessed by females.


 * Famous Users
 * Kirta Clett
 * Ko Kattarran

Plasma= Plasma or Suight are those with power of plasma and it's energies, being able to create it, absorb it, and manipulate it. They are extremely effective in battle, as enemy plasma weapoons often can miss their target wildly when facing these beings. Inasseible powers result in eyes being more resistant to bright lights.

Those with control of Plasma tend to be perfectionist in nature, and have a need to make themselves useful. To them, the worst decision to make is not to make one. They tend to be extremely intelligent.

Plasma can only assessed by Males.


 * Famous Users
 * Tox Cano
 * Prex Cano
 * Dolgon Yukon
 * Kyles Clett

Gravity= Gravity or Balortai are those with powers over gravity, being able to create, control and manipulate gravity. Those with espiceal power over it, can create black holes and control them. Using gravity, they can also achieve mock-flight. Those with inasseible powers are immune to high pressures.

Controllers of gravity tend to be more sarcastic then most, but all together, are not malevolent, and tend to use it to lighten the mode. They prefer to make friends over enemies, though have no problem breaking up a harmful friendship.

Gravity can only be assessed by males.

Psionics= Psionics or Cematel are Ugandals that have psionic telepathic power. They have the ability to create illusions of all 5 senses, telekinesis, telepathy, thought-transmission into another being's mind, mind control, though nothing against a victim's morals, and mental blasts of energy. Unlike most Ugandals, these can not absorb psionic energy. Inaccessible control results in mental shielding from telepathic attack.

Psionic controllers have the personality of being calm, reserved and often serve as the voice of reason. They are very deliberate about thinking before acting.

Psionics are female, with one exception.

Poison= Poison or Venari are Ugandals who control, manipulate, and can absorb poisons of all kinds. They can leak out whatever toxin at will. Inaccessible power results in beings always having an innate knowledge of toxins, and an heithened resistance towards them.

Poison-controllers tend to be sarcastic and out-going, known to make smart remarks to friends, and be downright aggresive and violent in language towards enemies. They often plce a great value on their appearance, and can get extremely instulted if their crushes do not fall for them.

Poison can only be assessed by females.

Plantlife= Plantlife or Bokari are Ugandals who control, manipulate, and can absorb plant-life. They can change plant's shapes, use them as weapons, or absorb them to heal themselves. Inaccessible power results in beings always having an innate knowledge of plants, herbs, and what they contain.

Plant-controllers tend to be the most pacifistic of the Ugandalorians, and often seen as healers and doctors. They tend to be isolationistic, but are generally caring, almost to an extreme. Like Poison-controllers, controllers of plant-life often value on their appearance, but prefer to stick to their natural beaty intstead of using make-up.

All plant-life controllers are female.

Light=

Shadow= Shadows or Krahakan are the few Ugandals who control shadows. Usually having their moral light drained, Shadow-Ugandals are usually dark, twisted servants of the Brotherhood of Darklings. Originally, until they learned of the Brotherhood's betrayal in their religion, it held no moral subtexts. Those with shadow could create, absorb or manipulate it, use shadows to transport and teleport themselves or, for Darklings only, create a Shadow Claw to absorb others.

Despite the fact that Shadows are often seen as a sign of corruption, those with any trace amounts of anger, greed or selfishness can harness this inner anger to learn shadow energy control, such as Trodaka under Terikalinra's tutelage.

All shadow users ranged from rage-filled to greedy to mis-guided warriors. They are as varied as they people and species they once where.

Shadow controllers can be any gender. Shadow Ugandals do not occur naturally, the moral light must be drained, willingly shed, or forcibly shed.

Factions
Old Ugandalorian Empire= The Old Ugandalorian Empire was the first Space-faring faction made up of the Ugandalorian race. While generally new to the galactic scene, the Empire expanded itself quickly, and made the reputation of being a no-nonsense empire, that did not tolerate any sort of aggression towards it's way of life or it's peoples and citizens. The Empire remained a totalitarian dictatorship, until the War of Arbitration, where the Juggernaut invaded their planet, and almost brought them to their knees. However, with some assistance, the Ugandalorians drove them off, and their ruler, Ugandalore the Dishonorable, was de-throned and his mantle taken by Uagandalore the Reformer, who set the empire up for a more peaceful future.
 * Tier - 3
 * First Leader - Ugandalore the Tyrannical
 * Last Leader - Ugandalore the Dishonorable
 * Wars - War of Arbitration
 * Status - Reformed.

New Ugandalorian Empire= The New Ugandalorian Empire was the second government the Ugandalorians answered to, after the Old Empire. The New Empire was formed shortly during the Juggernaut wars, and remained in affect after them, and after the Great Time-slip, which caused them to be lost until close to modern times. It was under this empire that the Ugandalorians would involve the Kadalian Giants, the cat-like Kaguran, and, much later, near the end of the empire, the Cresake/Cresakt species. The empire, while it suffered depressions and golden ages sporadically, was generally stable, and proved to be one of the grandest ages for the Mendel people.
 * Tier - 3
 * First Leader - Ugandalore the Reformer
 * Last Leader - Ugandalore the Great
 * Wars - Dead Watch Rising, Grox Follower Wars, Alpha Grox Invasion
 * Status - Reformed

After the formation of the Unified Federation of Glory, the NUE would be absorbed into the growing Federation.

Unified Federation of Glory= The Unified Federation of Glorious Democracy, or simply the Federation of Glory, was an organization formed to help unite the galaxy against the Alpha Cyber Collective and the Zarbania Powers, and was formed by Pixarius Sparius, leader of the Spikron, Ugandalore the Great, Torscka Nitrocon, and various others. While he helped form it, Torscka did not ask to be made leader, but accepted anyway, until a leader could be elected. The Ugandalorians became one of the main members of the Federation, becoming military providers and even engineering the template for the Federation's clone warriors to produce the battalions of soldiers the Federation would need. The UFG would remain an active force in the galaxy, becoming a member of the mighty Unified Alliance of Enlightenment. After Torscka's death in the Second Infectant War, Pixarius was elected leader.
 * Tier - 2
 * First Leader - Ugandalore the Great
 * Last Leader - Ugandalore the Untouchable
 * Wars - Nebulorian-Alpha War, Second Infectant War, Enlightenment War
 * Status - Very close allies.

The Ugandalorians would go on to create their own empire, created by uniting the various subspecies of the Mendel, and their member states, into one empire. While this Mendel Pact considered itself a member of the UFG, most citizens accept that the 2 are Sister states, now free to continue their existences separately, but united together by common culture. The Mendel leader, Ugandalore the Untouchable still donates his DNA for the clone armies, and the UFG still helps patrol Mendel space. Many Ugandalorians, in fact, remain citizens of the Federation, choosing not to life within the Pact, a right the Mendel Council accepts.

Mendel Pact= The Mendel Pact is the sister-state of the Federation of Glory, the current unified government of all Mendel species and their allies in the Mirus galaxy, as well as Kraw, Milky Way, Cyrannus, and beyond. Formed by the Ugandalorians, Kodalorians, and Walgolorians in a grand alliance to take down the Drakodominatus Tyranny, the Mendel Pact was originally just a loose alliance of convenience for the 3, and, after defeating the Tyranny, the 3 went their separate ways, still allies, but independent as they where before. However, later, at the start of the Gigaquadrantic Conflicts, a change suddenly occurred within the Mendel people. It was a deep hunger. A hunger for glory for their clan and ancestors. A hunger for unification. Recognizing the change early on, Pixarius and Barda Clett, as well as the leaders of the Kodalorians and Walgolorians, meet to discuss a new idea within their Federation. Knowing the Mendel would unite, and, chart their own course, it was agreed the Mendel Pact, when reformed, would be an independent, sister state to the Federation, the 2 helping each other, and working closely together at all times. Ugandalorians where even allowed to remain in the Federation.
 * Tier - 2
 * First Leader - Ugandalore the Untouchable
 * Last Leader - N/A
 * Wars - Desolation of the Bisistar.
 * Status - Active

The Mendel would indeed become it's own state, it's people rapidly building up themselves, keeping rebellions in check, and fighting the most feared of the Federation's enemies alongside their sister state. The Mendel Pact, with it's combined weaponry and arms, it's many different species united under the single banner of common culture and integrity, and it's expanding influence in politics, the Pact is proving to be quite the rising star of the gigaqudrant.

One of their most notable acts was to intervene in the Battle of Venetia, and fight alongside the Mou'Cyran accords against the shape-shifting Bisistar. After the victory, the Mendel where allowed to colonize the Cyrannus colony, lead by Commodore.

Some point out the Mendel's split from the Federation could be an ill omen of the future, and could be used as a way for the Mendel to expand their influence and out-match their sister-state one day. However, the Mendel's ruling Council of Lords, Empyreans, and their other segments of society are more then willing to work with the Federation and achieve much in the name of their Gods and the Abiding Truth. There is another strange fear. Why did the Mendel seem suddenly overcome with need to unify, after years of merely being allies?

United Alliance of Enlightenment=
 * Tier - High 2
 * First Leader - N/A Parliamentary government
 * Last Leader - N/A
 * Wars - Tyranny Wars, Return of THEM
 * Status - Active

Dead Watchers=
 * Tier - 3
 * First Leader - Tox Cano
 * Last Leader - Lorka Gredyc
 * Wars - Dead Watch Rising, Nebulorian War, Second Infectant War, Enlightenment War
 * Status - Divided

The True Dead Watch=
 * Tier - 2
 * First Leader - Gartai Kematian
 * Last Leader - N/A
 * Wars - N/A
 * Status - Active

The Ruins' Hand=
 * Tier - 2
 * First Leader - Lorka Gredyc
 * Last Leader - N/A
 * Wars - Return of THEM
 * Status - Active

The Sorcerers of Ralth-kalix=
 * Tier - Unknown
 * First Leader - Unknown
 * Last Leader - Unknown
 * Wars - Unknown
 * Status - Unknown

Federation/Alliance loyal
Barda Clett= "I seek to redeem myself for my life as a bounty hunter."

Barda Clett, currently Ugandalore the Un-touchable, is the leader of the Ugandalorians loyal to Torscka Nitrocon's reforms, and also loyal to the Federation and Unified Alliance. Raised by his father to be a farmer, Barda would live a happy life, going to active service at the age of 7 like many of his kind, and enjoying a close relationship with his single father, Reago Clett. However, tragedy struck when his father was injected with a radiation poisoning, causing him to lose his mind, and forcing Barda to kill him. Barda took his father's armor and traveled the galaxy as a Bounty Hunter and Mercenary, like many of his kind, not caring for his live. Finally, when he accepted a contract under Torscka Nitrocon, now Ugandalore the Great, during the War with the Unified Nations of Spode, he found his future wife, Forbila Clett. He made many new friends along the way, and now, his fellow Clan and Ugandalorian members consider him a true warrior again.
 * Element - Fire
 * Gender - Male
 * Affiliation - UAE

Barda is cold but welcomes newcomers. He is an experienced warrior, but tends to doubt himself in matters of politics and dealings with others. Due to the fact he was once a mercenary, he tends to deal with matters in terms of money, though is still a companionate person, who cares for all his comrades.

Torscka Nitrocon= "I will lead my people into a brighter future."

Torscka Nitrocon is the leader of the Ugandalorians during their time in the federation. A fearless leader always willing to pave new ground, Ugandalore the Great created a golden age for his people, and was beloved by all. He lead his people through many troubling times, helping them advance further and reach new heights, and grow stronger then before. Born at first a clumsy fool, he trained himself to be a more balanced individual, and by his age of 16, re-worked himself from a shy, quiet fellow, to an extroverted, leader and soldier. This worked, and during his time, he became leader of his people.
 * Element - Fire
 * Gender - Male
 * Affiliation - UFG

He died in the Second Infectant War, but passed on his title and elemental powers to Barda Clett.

Arkaalin= "When wisdom and valor fail, we must relay on faith."

Arkaalin is a Koatria of Fire, and a veteran warrior, having served under Barda Clett for years. Leader of the 6-man, Elemental-using warriors, Arkaalin is a expert in the element of fire, and this was enhanced by an encounter with Lord Mortox, leader of the Meeno Grox. Afterwards, he was taken in, and personally trained by Torscka to use his powers. Arkaalin, when the Ultra Commandos where formed, was the first to be assigned.
 * Element - Fire
 * Gender - Male
 * Affiliation - UAE

Arkaalin can be head-strong and arrogant at times, but overall cares for his comrades. While he started out as a warrior, Arkaalin as grown into more of a leader, and a strong one at that. He has shown a more gentle, shier side when not in battle.

Kastor Darius= "For freedom! For the Federation!"

Kastor Darius is the current Executive Admiral of the Unified Alliance of Enlightenment's fleets, the Grand Admiral of the Federation's fleets, and a respected member of the Ugandalorian warriors. A warrior from a distant past, Kastor grew more influecntial, both on and off the field. A wise warrior, he hates a hatred for the Zarbania Powers, espically their Space Pirate, Duetzalanian members, for killing his family.
 * Element - Unknown
 * Gender - Male
 * Affiliation - UAE

Kastor is a wise and powerful warrior, caring towards the troops under his command, and respectful towards foes he deems a challenge. He is a fierce soldier, despite his age, and will remain a respected commander among admirals of the Alliance.

Forbila Clett= "Say hello to my chainsaw!"

Forbila Clett is the wife of Barda Clett, and a savage warrior in combat. Born on the faraway colonies of Ugandalorians, Forbila joined the army at the standard age of 7, finally passing at 16 into active duty corps. She gained a reputation as a somewhat insane warrior, but a loyal observer of Ugandalore the Great's ideals, and one of his more capable commanders. She meet Barda Clett in the trenches while in battle with a Grox Follower assault force, and the 2 grew to love eachother more and more. Finally, they married 2 years after the war.
 * Element - Water
 * Gender - Female
 * Affiliation - UAE

Forbila is quite the opposite of her husband. She is a little hot-headed, and can be down-right wild in battle. She is extremely loyal to her allies, and quite confrontational with everyone. She is known to smack-talk her enemies, and can get very insulting towards others. However, she has shown a caring, softer side to herself, that is less insulting.

Takanuis Clett= "Soon you'll be hearing my name when you say "hero"."


 * Element - Unknown
 * Gender - Male
 * Affiliation - UAE

Kirta Clett= "Stay out of the way."

Kirta Clett is the head-strong daughter of Barda Clett, and an up and coming warrior herself. Born after her brother, Takanuis, Kirta is quite the opposite of her adventurous and fun-loving brother. Stern, serious, and a little arrogant, Kirta has the firm believe that she can do anything better then most, and can come off as overly ambitious, but is extremely loyal, willing to lay down her life for her allies and their cause.
 * Element - Lightning
 * Gender - female
 * Affiliation - UAE

Kirta has elemental control of lightning, and can use it to cause paralysis in her targets and enemies. She often releases an Ozone-like smell when angered, a warning to any that step on her toes.

Kyles Clett= "I'll make the Clan proud."

Kyles Clett is a young Warrior and part of the Clett Clan, the clan that spawned Barda and Cadus, and scores of others, though is not a direct relative to either. Young and enthusiastic, he seeks to make a name for himself among the Clett Clan, and sees the warriors who are part of it as honored veterans of undisputed prowess. Now, since he has passed the training ages of 7, and is now a full warrior, at 15, he sees it as an opportunity to make a name for himself.
 * Element - Plasma
 * Gender - Male
 * Affiliation - UAE

Cal Travic= "Anything for my boys."

Cal Travic is a UAE training sergeant, in charge of training new Federation, now alliance, Troopers, for battle. Born to a shipping drive-yard planet, Cal's first parents where killed, and his uncle, Mocin Travic, adopted him as his own. Cal was raised in the arts of war and fighting at a young age, and became an expert with his first father's combat knife, which proved sharp enough to slash through most armors. When Mocin died, Cal became the Clan Patriarch of Clan Travic.
 * Element - Stone
 * Gender - Male
 * Affiliation - UAE Training sergeant

During the conception of the clones, Barda Clett hired multiple Ugandalorians, and some other military officers, to oversee their training. Cal trained his soldiers to fight with passion, and to sometimes defy their commanders when it proved useful to a mission.

Cal is a truthful being, but one with great temper. It's very easy to anger the short Ugandal, but as long as you remain on his good side, he would die for you in battle. Travic believes in honor and respect, but has an un-dying hatred for the Dead Watch, and grox as well.

Kalon Waus= "Ensure survival for the Clones."

Kalon Waus is another training Sargent of the Ugandalorians and their Clone warriors, and a emotionless warrior in combat. Born to a rich family, Kalon was denied military service, something that is considered a dishonor, even though he desperately wanted to. Emotionally abused, Kalon sought a way out. When the planet was attacked, he found his heading, and escaped with a Ugandalorian mercenary, of clan Waus. He was accepted into the Clan, and hit his training with fiery passion. When he reached adulthood, he was one of the most dangerous of his species.
 * Element - Earth
 * Gender - Male
 * Affiliation - UAE training sergeant

When he was recruited by Barda Clett, he gained a nasty rivalry with Cal Travic. Kalon believed in following orders, organization, and a cold attitude in battle. Cal was about independence and passion in battle. While this persisted for many years, their rivalry cooled down once they got to know each other.

Kalon, unlike Cal, is a cold, relaxed man, even in the most stressful of situations. He can be sarcastic, nasty, and sometimes immature, but generally cares for others placed under his command, and fellow warriors in battle.

Dogar Nitrocon= "..."


 * Element - Ice
 * Gender - Male
 * Affiliation - UAE

Tad'ee Weynei= "Be polite, except when throwing Piss at people."

Tad'ee Weynei is one of many UAE training Sergeants, tasked with training Federation Clones. A skilled sniper born on the watery world of Kortanien, Tad'ee was trained in the arts of Fencing, machine gunnery, and, Sniper Rifle action. Most of the time, he can be scene with his trusty, Armor piercing arrows, which he actually is better with then a Rifle. His arrows are designed to piece armor, of any kind, and are also easily flammable. He went on many jobs, assassinating various galactic leaders, and causing general terror. Later, for his skills in combat, Tad'ee was recruited by Barda to train clone soldiers.
 * Element - Gravity
 * Gender - Male
 * Affiliation - UAE Training Sergeant

Tad'ee, while an excellent sniper and soldier, can come off as sociopathic, and cold. He has had little contact with anyone, except his parents, and rarely shows emotion with others. However, he is a nice being, and just wants a friend, to go killing with, of course.

Krav Taylor= "They'll be in for a nasty surprise."

Krav Taylor is another Training sergeant, raised on the desert planet of Kordar 2. Being in the infantry corps since 15, Krav has proven herself by surviving suicide mission and other dangerous acts through intelligence and strength. She is among the most bellicose of Ugandalorians, known to get an attitude with anyone who mouths off. For these reasons, Barda recruited her to train his newest clone army.
 * Element - N/A
 * Gender - Female
 * Affiliation - UAE Training Sergeant

Krav is, as stated above, temperamental and extremely aggressive with anyone who smarts off, even employers. She can be absolutely merciless in battle, and proves hard to command at times. However, she is a loyal soldier, and cares for other teammates place in her charge. Jaster Nitrocon= "I'll make dad proud."


 * Element - Air
 * Gender - Male
 * Affiliation - UAE

Dolgon Yukon= "Go to hell! And when you seem them, tell the DeathMarch I'm coming for them next!"

Dolgon Yukon is a mysterious, and defiantly insane Ugandalorian mercenary and warrior, known for his love of explosives, which cost him his original right eye and both hands. Not letting this stop the young Ugandalorian, he sought out a master engineer for cybernetic upgrades, and replaced his missing body parts, unaware that stem cell treatments where now be used within the Ugandalorians' territories.
 * Element - Plasma
 * Gender - male
 * Affiliation - UAE

Dolgun, upon reaching adulthood, would continue to spread terror among the Ugandalorians' foes and targets he was hired to take out with an over-abundance of explosives. He continued to accept jobs, while also becoming an extremely heavy drinker, even for his race's standards.

Dolgun is now part of an elite Alliance task force for high-risk targets in other, non-alliance galaxies. Brygon= "Get ready for combat boys. Welcome to a world of bloody evolution."

Brygon Ta'aron is actually king of the a stout, stocky race of warriors and considered equals to the Ugandalorians. Still, their creator THEM created them to mate with any species. Thus, one of Brygon's great-grandfather, was a Ugandalorian/Raptoranean hybrid, making him part of the species. Brygon, as leader of the Volver, has been a close ally of Barda Clett, and made his mark upon the warriors of the Ugandalorians, being seen with almost god-like respect on the field.
 * Name -
 * Element - None, controls void essence.
 * Actual Species - Volver (Ugandalorian/Soldarian/Raptoranean)
 * Gender - Male
 * Affiliation - UAE

Brygon has a very serious personality. He carefully chose what he wanted his army to do before just sending them in. Brygon has been shown to be quite stubborn at times, especially when going into battle. One time he charged a military base alone, which was against what his advisor told him.

Brygon cares deeply for his friends and family. He will lay his life on the line for them if he must.

While a Volver, his mixed descent makes him a member of the race in the Ugandal's eyes.

Old/New Empire Loyal
Reago Clett= "You guys are gonna make me rich."

Reago Clett was the second Supreme Field Marshal of Clan Clett, after Cadus, and one of the more infamous for his money-hungry nature. Despite, he was still an honorable warrior, who eventually attempted to settle down and raise a family. During one of the many wars against the Grox Followers, Reago's wife, Kirra, was killed in battle. This left Reago as an only father, struggling to raise his son, Barda.
 * Element - N/A
 * Gender - Male
 * Affiliation - New Ugandalorian Empire

All was well, until a bombardment by an unknown, virulent infection caused Reago to lose his mind, and thus, Barda was forced to kill his father to put him out of his misery.

Reago was a strong, and capable warrior, with no fear towards foes of any sort. He was level headed, and a clear thinker, and never allowed the situation to get over-blown. Overall, he was similar to his son in personality, though far colder in battle.

Cadus Clett= "You listen to me, and your sons' sons will have nothing to do. For you will have conquered everything!"

Cadus Clett, was the first recorded member of the Clett Dynasty, which is composed of Cadus himself, Reago, and Barda. Little is known about his life, other then under Ugandalore the First, he set up the Ugandalorians as savage conquerors, until the War of Arbitration came to their doorstep. Seeing the Juggernaut Invasion in full swing, Ugandalore the Reformer challenged and defeated the first, and took his title, and reformed the Ugandalorians, with Cadus, into Knights. This set up the total reformation known as the Koatria Codex.
 * Element - Stone
 * Gender - Male
 * Affiliation - Old Ugandalorian Empire

Cadus is the opposite of his son and grandson. Where's they came across as cold and merciless, Cadus was more welcoming towards new ideals, and was described as a life of the party sort, something everyone respected. He showed little empathy for his enemies, even when they where defeated, this emotion made worse after he lost his arms in a battle.

Dead Watch/Ruins Hand Loyal
Tox Cano= "I will reclaim my throne!"

Tox Cano was the last Overmaster of the Dead Watch, otherwise known as the Cano Clan Resurrgence. He is one of the last living descendants of the long-thought dead Cano Clan, which was destroyed by Torscka Nitrocon's clan during the last Ugandalorian World War. The Clan Matriarch's children survived, and disappeared, not to be scene for hundreds of years. They infiltrated several minor Clans, before uniting them under a resurgent Cano Clan rebellion, that has only fully revealed itself in recent years.
 * Element - Unknown, believed to be Plamsa.
 * Gender - Male
 * Affiliation - Dead Watchers

Tox lead the Cano Clan resurgence after Torscka was crowned, and fought against him for years. His final battle was during the Nebulorian War, where he was killed by the Dark One.

Tox was brutish, brash, and down-right unpleasant. He was, however, a strong leader, though did not look kindly upon failure. He hated Clan Nitrocon, and wanted vengeance for what had happened to his ancestors. While a savage, he knew to respect certain individuals, and knew to learn from them.

Gortoi Kematian= "The Dead Watch will fulfill their purpose."

Gortoi Kematian' is the Overmaster of the Dead Watch fraction that stayed loyal to the Meeno Grox. He was born on an arid planet under Dead watch control. He and his clan were close allies to many infamous clans, like Dormuncka's clan, the Yukon Clan, and Cano Clan. However, they let the aforementioned clans do the fighting for them, as they were scientists rather than warriors. When the Cano clan rebelled, clan Kematian immediately chose their side, unleashing deadly viruses, infections and flesh-eating creatures on the enemy lines. Due to their fierce loyalty to the Dead Watch, members of clan Kematian gained many important positions such as head scientists and fleet leaders, and Gortoi was expected to become an important member as well.
 * Element - Unknown, believed to have lost it in a failed Meeno Experiment.
 * Gender - Male
 * Affiliation - Dead Watchers

He did so, advancing through the Dead Watch' ranks at great speed, and became a close friend of Ketoi Verboi, and Prex Cano, two other Dead Watch generals. However, a true Ughandal fleet attacked his homeworld, and bombarded it until no Dead Watcher on the planet survived. Gortoi and many members of his clan survived, as most of them them were commanding spaceships when in incident happened, and used this to escape. Gortoi was mentally scarred by the incident, and became obsessed with his vision of seeing his homeworld in flames. He then lead his clan to the Grox Follower homeworld, aiding Dormunca in his war against the true Ughandalorains. However, after the Meta Prophet usurped Dormunca, he and his clan left, and re-joined the Dead Watch. Gortoi alongside Ketoi Verboi fought alongside Tox Cano in the final battle of the Nebulorian War, being horrible injured by Lord Lavern during the battle. After the Dead watch joined the Meeno Grox, Gortoi was enthusiastic to join, seeing the Grox the way to turn Dead Watch into an hyperpower. He gained mastery over the Morphling Horde, and became a necromancer.

During the Second Infectant War, Gortoi acted as Lorka's second-in-command. After the war, he heard Ketoi was killed by Barda Clett, and vowed to avenge him. Later on, during the The Enlightenment War, he was part of Lorka's invasion force, and was keen on skewering Barda for the murder of his friend. When Lorka had his followers joined the Proditkar and retreated from Ughandalore, Gotroi was disgusted by this, and stubbornly stayed on-planet with the rest of his clan. While he and his clan were nearly destroyed by a Lavantuft patrol, they were saved by a file of Meeno drones, lead by 2 Meeno Infectors and Dronox Commander Olumox himself. With all doubt towards the Meeno now extinguished, Gotroi declared Lorka and his followers traitors, as they stayed away from the path the Meeno had set out for them.

Gortoi is quite unlike other Meeno servants, and Groxic ones in general. He is fiercely loyal to the cause of the Dead watch, and later, the Meeno Grox. He sees Mortox as a kind of father, and is willing to sacrifice himself for this Clan. He shows great care for the legion of Dronox and Morphlings placed under his command, and sees every one brutally killed as a personal insult. Despite branding Lorka and Lorka's followers traitors, he understands their decision, and is willing to work with them for the greater good of the Dead Watch.

Lorka Gredyc= "For the Ruins' Hand! For the Proditkar!"

Lorka Gredyc is the current Overmaster of the Dead Watch faction that is now called the Ruin's hand, which serves the Proditkar Movement. Formerly the supreme Field Marshall of Dead Watch forces under Tox Cano, Lorka has since received command of the Resurgence. He was later assimilated by Lord Mortox, and turned into the supreme commander of Mortox' army.
 * Element - Stone, was later turned into Fire. Now turned into stone again.
 * Gender - Male
 * Affiliation - Ruin's Hand

Lorka fought in the Second Infectant War, though Barda managed to convince him to kill himself. However, Mortox foresaw this possibility, and had a more obedient clone on stand-by. The clone fought until the end of the war and was called back when the war ended.

The clone also fought in The Enlightenment War, this time befriending a Volver Insurrectionist known as Crimson with ideals similar to his. After Crimson's death, Lorka started to doubt his master, as Mortox did not intervene when Crimson was killed. The Proditkar leader, Pridar'Valicar, took advantage of this, and de-assimilated him in exchange for service to the Proditkar Movement. He agreed, believing he was doing what was best for his people. After this nearly 3/4's of the Dead Watch followed him, with only Gortoi Kematian, Gortoi's clan, and a few others remaining loyal to the Meeno Grox.

Lorka is silent, observant, and often prefers to avoid battling foes head-on, preferring to think before rushing in. He believes the Ugandalorians have the right to create a vast empire, and should, so as to spread their culture far and wide. In the end, he only cares for helping his people and leading them to a better future.

Regan Slart= "Enemies are nothing more then prey."

Regan Slart is the current Supreme Field Marshal of the Dead Watchers within the Ruin's Hand, and a loyal believer in many of Lorka's ideals. Born on a far off colony, Slart joined the Dead Watchers mostly to aid his homeworld. He became a High ranking commander, and so, was leading Dead Watch Warbands across the Milky Way. When the Dead Watch joined the Meeno Grox, he was disgruntled about it, but continued to serve.
 * Element - Air
 * Gender - Male
 * Affiliation - Dead Watchers, Ruins' Hand

After Lorka was freed, Regan lead his clan to join Lorka.

Regan is similar to Lorka in believes of the Ugandalorian ways. He is a cold warrior at times, though more often, an up-beat one, inspiring his troops with praises of their abilities. He is an involved commander, though showed little love for Meeno Grox Conqrix and Bio-Morphlings, seeing them as little more than slaves. After joining their High Command, he demanded that Ugandalorians who had been assimilated before be freed. Mortox gave in, convinced by Regan that it was the best choice, though only those assimilated by the Meeno were freed, and not those assimilated by their Alpha Grox allies, as the Eternal Mind did not allow this. These freed drones, while they retained many of their cybernetics, had free will again. They joined Regan when he left for the Proditkar.

Reai Isnaket= "We will restore our empire."

Reai Isnaket is a Ruins Hand Sergeant, and one of it's highest ranking operatives. One of the last to join, Reai was at first hired, alongside Dred Klist, to train Ugandalorian Clone Troopers. However, she quickly got on everyone's nerves when both of them began preaching about a return to Ugandalorian imperialism. Both where fired, after Klist had several of the Clones fight each other to the death for his own enjoyment. Barda personally broke his jaw, left arm, and sprang his right leg as punishment, and dismissed the two.
 * Element - Lightning
 * Gender - Female
 * Affiliation - Dead Watchers, Ruin's Hand

After this, they wandered around for along time, Klist exiled from his clan, and joining Isnaket's Clan, a group of marauding pirates and mercs. When Lorka Gredyc became the new Overmaster, he recruited them, and they accepted, despite not liking the Grox.

However, when Lorka's loyalty was subverted, they joined him to follow the Proditkar Movement.

Isnaket is unstable, sadistic, and savage in battle. While appearing on the surface as a fun-loving, perky gal, this ultimately hides her love of killing and murdering all in the path of the Dead Watch. Her imperialistic views are merely a rouse, an excuse for her to kill.

Since she was one of the last to join, Isnaket is not upgraded with the corruption virus, and is used to spy on the True Ugandalorians.

Dred Klist= "We shall rise from the shadows!"

Dred Klist is Reai Isnaket's lover, a former Federation training sergeant, and commander of the Ruin's Hand armies, as well as a rogue member of Clan Klist. Dred is the son of Doume Klist, a governor of Matrukoris. He lived the life of a mercenary, and accumulated great power in service to the Federation. However, even after becoming a training sergeant, Klist never felt satisfied, and wanted to create an inter-galactic empire. He found another Ugandalorian, Reai Isnaket, who shared his views.
 * Element - Fire
 * Gender - Male
 * Affiliation - Dead Watchers, Ruin's Hand.

After finding out that Klist had started a fight ring between his clones, Barda Clett broke his jaw, left arm and sprang his right leg as punishment, and exiled the 2. Klist was kicked from his Clan, and joined Isnaket's own.

Klist was later recruited to be A Dead Watch military commander by Lorka Gredyc. He remained loyal, even when faced with having to toe-tail to the Grox, a race he despised. When the Proditkar was formed, he gleefully joined.

Klist is a sociopath and a sadistic man, enjoying watching others struggling to survive, or fighting each other. Despite this, he can be calm, relaxed, and dreams of creating a new Ugandalorian Empire, with him as it's head. Klist never lets failure bother him, as he is patient as he is twisted.

Prex Cano= "My ancestors shall have venegance."

Prex Cano is the nephew of Tox Cano, currently head of Cano Clan itself, and next in planed to be made Ugandalorian once the Dead Watch succeeds. Born within another Clan, Prex spent much of his life fighting for the Ugandalore, until he learned of his past, and that of his family. Angered about his Clan's destruction, he sought employ with the Tox, and became one of his top generals. He became friends with Ketoi Verboi and Gortoi Kameantian, 2 other generals.
 * Element - Plasma
 * Gender - Male
 * Affiliation - Dead Watchers, Ruin's Hand.

When the Dead Watch became Meeno Grox servants, Prex and a small band of Dead Watchers went into hiding, not wanting to serve the Grox at all. Later, when Lorka and his troops joined the Proditkar, Prex rejoined, eager to serve his "creators". He was disappointed to find his only friend left, Gortoi, not accounted for, and wanted to search for him and his Clan, but Lorka ordered him to get his Clan together for the retreat.

Prex is ambitious and ruthless, yet totally believes that what he is doing is the correct course for the Ugandalorians. He sees them as a superior race, not one to be commanded by others, and should rule entire galaxies. While not a warrior like his uncle, Prex is still a dangerous man to fight, especially with his "Black Iron blade".

Ketoi Verboi= "I'll destroy the federation, brick by brick!"

Ketoi Verboi was a Dead Watch general, who fought in the Nebulorian War and the Second Infectant War. Born on a far away colony, the corrupt official in charge let his family and other fall under the control of a pirate faction, who kidnapped his sister for comfort use, as well as other girls, and used young boys as forced soldiers, who where never allowed to learn proper Ugandalorian ways. Ketoi never forgave the current Ugandalore, Torscka Nitrocon, for not doing anything.
 * Element - Fire
 * Gender - Male
 * affiliation - Dead Watchers

The Dead Watch later came and freed the inhabitants, and Ketoi, now head of the Planet, and Clan Verboi, joined them. He rose in rank quickly, alongside his friends Prex and Gortoi. Ketoi fought in Nebulroian War, and witnessed Tox's death. This embittered him further to kill Torscka. When the Meeno Grox turned the Dead Watch into their servants, Ketoi cared little, all he wanted was revenge.

Later, during the Second Infectant War, Ketoi fought on the front lines, and using a new Meeno Grox tank-weapon, killed Ugandalore the Great. At first he was ecstatic, until he was forced to retreat. He lead a party to raid the outer reaches of the Core regions for the Meeno for new victims, but was attacked Barda Clett, now the new Ugandalore, and most of his party was killed, and after a lengthy battle, he joined them.

The since Ketoi's death, Gortoi has interest in finding his remains, which are buried at a secrete tomb, to use them as a way to resurrect his fallen friend, and use his DNA to create clones used to strengthen the ranks of his loyalist. In recent times, the Proditkar have gotten similar plans, using the DNA to build their own clone armies. What this "corpse-claim" leads up to is yet to be seen.

Ketoi was completely focused on getting revenge for events he felt where Ugandalore the Great's fault, and getting help from anyone he felt could get him his revenge. Ketoi cared deeply for his family, and his emotionally scared sister, and always used most of his checks for payment to help them.

Ko Katarran= "For Cano Clan Resurrgence!"

Ko Katarran was a Dead Watch sergeant, who's current fate is unknown. Born as a servant of the Cano Clan, Ko grew believing in the Clan's lies, believing the Ugandalorians had butchered the Cano Clan without mercy, which wasn't completely untrue. She worked her way to a steady career as an assassin and - as highest ranking- Dead Watch Wraith, and gained a friendly rivalry with the Highest Ranking Blood Guardsmen at the time, Lorka Gredyc.
 * Element - Lightning
 * Gender - Female
 * Affiliation - Dead Watchers.

She was briefly despaired when Tox Cano was killed, but held hope for the future under Gredyc, who she had became romantically involved with. All this ended when Lorka was assimilated by the Meeno Grox. She grew distance with him, and felt disgusted by his transformation. She served loyally, none the less, and struck down all enemies of the Dead Watch, and the Meeno Grox.

Later, during the Enlightenment War, when Lorka was fighting on Ugandalore, Ko stayed behind on the Dead Watcher's former home base to clear her head. When Lorka returned to gather the Separatists-loyal Ugandalorians to ready them for service to the Proditkar Movement, he found Ko gone.

Ko is an ambitious, but somewhat naïve soldier, who generally believed the Cano Clan knew what was right. However, after seeing so much bloodshed, her doubts began to fester, and Lorka's assimilation left her distance towards others. What she is currently doing is completely unknown. Some rumors say she committed suicide, but it is known she's simply to stubborn to simply die.

Ardina Clett= "..."

Coming Soon!
 * Element - Plant-life
 * Gender - Female
 * Affiliation - Dead Watchers, Ruin's Hand.

Grox-related loyalists
Dormuncka= "I am lord and creator of the Grox Follower Empire!"


 * Element - Plamsa
 * Gender - Male
 * Affiliation - Grox Followers

Otren= "Opposition is irrelarvent."


 * Element - Elemental potential lost
 * Gender - Male
 * Affiliation - Alpha Cyber Collective

Pakro Yukon= "I'm Dormuncka's enforcer. Consider me his merciful side."


 * Element - Gravity
 * Gender - Male
 * Affiliation - Grox Followers



Other
Rez Yukon= "You can do as you wish, just make sure I get paid."

Rez Yukon is an independent Ugandalorian warrior, contracted with multiple assignments, by various shady figures. His past is almost entirely unknown, as are his intentions. He is a Clan exile, but holds no anger towards them for this. Rez is known to have almost joined the Dead Watch, though was considered too extreme for them, and left.
 * Element - Gravity
 * Gender - Male
 * Affiliation - Independent.

Rez traveled around for awhile, fighting other Bounty Hunters, and quickly taking the position left by Barda, but coming into conflict with another Ugandalorian, who soon had his own eye on Barda's title as Finest Bounty hunter, going as far as pretending to be Barda. Rez and the being continue to fight for dominance.

Rez believes in certain morals, and has a strict honor code, though an explosive anger that can cause him to forget this. It's believed it's this anger that caused him to be exiled from his clan. Despite being considered extreme for even terrorist standards, Rez is a moral being, who feels regret for every life he takes.

In the end, he is simply a man who has made mistakes, and is trying his best to fix them, though has not the ability to do so.

Gelu'Magnos= "I care only for my new empire, not this corrupt Federation."


 * Element - Ice
 * Gender - Male
 * Affiliation - Greater Mirusian Church of Spode

Dark Hunter= "Become the carrier of my Crystal plague!"

Dark Hunter is a crystal-based creature whose DNA was donated by Reago Clett after the latter's death. The resulting creature was born in a Zarbanian lab, and created solely to be a weapon against it's genetic brother, Barda. However, as Dark Hunter assimilated more and more knowledge, he grew to learn his creators had no real love or care for him, and took over their minds with his crystal plague, turning them into his thrall slaves.
 * Element - None
 * Gender - Male?
 * Affiliation -

Dark hunter would soon grow to hate and despise Barda, his brother, and seek his death.

Brother/Zarbanian/Imperium of War loyal
Zontross= "Pick your gravestone Clett! I'll carve your last words in!"

Zontross is a complete mystery to all that know him. No one knows the name of his Clan, where he comes from, or where he plans to end up. All that's known is he was heavily abused by his parents, and left, living in the woods for a long time before returning to his Clan, where his father had gained control. Challenging his father, he killed him, his mother, then his brother, taking his brother's head. With this, after an explosion of energy, he gained control of a new element, Ice, and found his strength and endurance enhanced.
 * Element - Shadow
 * Gender - Male
 * Affiliation - The Brotherhood of Darklings

He became a bounty hunter, while leading his clan on pirating actions as well. He began to ferment a deep hatred for Barda Clett, wanting to take his head. Zontross traveled about, challenging the strongest warriors, and through the Ugandalorian's special essence talent or ability, absorbed some of their strength and power to augment his own.

He was later recruited by Terikalinra to act as one of his finest warriors and a "cultist".

Zontross is arrogant, brutish, but extremely intelligent. While capable of a graceful fighting style, he prefers brute strength, power, and surprise attacks. Zontross is known to enjoy the finer things in life, where's Barda is more isolated and a tad lonely. Zontross is an infamous hedonist, and enjoys spreading terror and fear through rape, killing, and thievery.

Zontross' most prized weapons are a pair of 2-handed Broad Swords, enhanced with some of his essence energy.

Those adapted into the race
Phase-Hunter= "When in doubt? Ponies!"

- Phase-Hunter


 * Name - Various false ones. Prefers Clay Moore.
 * Element? - Claims laughter, though that's not a legitimate element. For Ugandals.
 * Gender - Male
 * Species - Human

Military

 * Main link

Starships
"Today is a good day for someone else to die."

- Unknown Ugandal

Ugandalorians, while they may not be the most advanced, have a hardy navy, and access to Black Market tech. This may seem lowly, but they have the saying of "If it's there, use it". Since the formation of the Federation, these ships now are tasked with defending their home space, or used by pirate groups. The Dead Watchers, both True Dead Watch and Ruins' Hand, use these vessels with their Meeno Grox/Proditkar Masters respectively. Star-Serpent Fighter= Star-Serpent class fighters are the main fighter squadrons used by the Ugandalorians in most naval engagements. While expensive to produce, the Star-Serpent has much more fire power, and defensive abilities then a standard fighter of it's size. A fast moving, destructive fighter, the Star-Serpent uses many weapons to totally destroy and eradicate other fighters and even corvettes. Their plasma blasters demonstrate the strange ability to not only blast a target, but to "stick" and burn them for 10 seconds longer.
 * Main link
 * Length - 12 meters long
 * Weapons - Plasma Blasters, Buzz Droids.
 * Equipment - Active camouflage, Shields
 * Notes - Based off the Star-Viper from Empire at War

For larger hordes of fighters that have numbers on them, the Star-serpents can deploy buzz droids that chew away at armor and wiring in another fighter's hull and wings.

The fighter has strong shielding to protect it, and can deploy active camouflage in order to fly under the radar and actually spy on enemies for a few hours.

Star-serpents are the mainstay of the Ugandal fleet, while hard to produce, they represent the Ugandal's core principles, of hard work and perseverance.

Kirab-class Fighter= The Kirab-class Fighter is a fighter-bomber used by the Ugandalorians. Derived from their word "To carry out", the Kirab is even older then the Star-serpent, being used since the Ugandals reached space. Used to take down large assault ships, the Kirab has slow firing plasma blasters with similar properties to the Star-Serpent. It also yields high powered Ion torpedoes to disable ship functions and shields.
 * Length - 17 meters long.
 * Weapons - Plasma Blasters, Ion Torpedoes, Pulse Canon.
 * Equipment - Shields.
 * Notes - Based on the Davaab-type starfighter from Star Wars.

The gunner has a powerful Pulse Canon, used to destroy large sections of a enemies' hull, or fight off fighters and interceptors.

The Kirab receives moderate shielding and powerful armor. It is also used as a gunship for many Ugandal Bounty Hunters, and often is personalized for their tastes.

Crusader-class Corvette= Crusader-class Gunships are the anti-fighter, and escort ship, used for Ugandalorian trading caravans at space. Small, yet agile and fast, the Crusader is mostly armed with plasma gunneries to wipe out squadrons of fighters, and ARC laser turrets, which fire pin-point electric charges at other ships and fighters.
 * Length - 160 meters
 * Weapons - Plasma Gunneries, Arc Laser Turret.
 * Equipment - Active Camouflage, shields.

The Crusader can deploy an active camouflage system to avoid detection, and as some shielding. It's armor is rather lackluster, and does not offer much protection. The Crusader relies on speed to win the day. The Crusader's ARC Turret can be set to fire at missiles and projectile shells.

Crusaders make up the bulk of most Ugandalorian fleets, and are often used as cargo and trade-transport vessels for merchant-type missions.

Reldosio-class Cruiser= The Reldosio-class is essential a much larger version of the Crusader-class gunship, though is mostly used for troop transport, and assault carrier. The Reldosio now a days is used to transport colonists safety to new territories for colonization.
 * Length - 1,600 meters
 * Weapons - Plasma batteries, ion Canons, Quad Missile Launchers.
 * Equipment - Shielding, Active Camouflage.

The ship makes use of basic plasma and ion canons in battle against the enemy, as well as the ability to fire 4 concussive missiles at once, to further damage a target. Often, when in battle, the ship's missiles are turned into radioactive missiles, to further damage the enemy, and to irradiate enemy planets.

The Reldosio yields good armor and shielding, and can use active camouflage.

Fandasio-class Dreadnought= The Fandasio-class Dreadnought is a powerful warship used by the Ugandalorians to lead large-assault forces. While somewhat out-dated compared to the Crigoa-class and Koridalbe-class warships, the Fandasio is still a reliable weapon of great power and often serves as a support carrier in assaults, and the main line of defense in planetary defense.
 * Length - 1,400 meters
 * Weapons - Plasma Gunneries, Ion Canons, Concussion Missile Bays, Triple Laser Canons.
 * Equipment - Shields, Active Camouflage.
 * Notes - Based off the Kandosii-class Dreadnought from SW

Armed with multiple Plasma gunneries and Ion canons, the Fandasio-class can quickly tear away an enemy with little effort. The ships also carry various concussion missile launchers and a Triple-gunned canon. These, while slower to fire, make up by firing three rounds in one shot.

The Fandasio class is feared and respected across Ugandal space, and lives up to it's name, translating to "ruthless". Many Ugandal captains hope to command these dreadnoughts one day in their careers.

Crigoa-class Cruiser= The fast moving and deadly Crigoa-class Cruiser is mainly an assault carrier and troop transport for the Ugandalorians, and commonly used in blockades for it's speed and power. The ship was at first, one of the most deadly Ugandalorian weapons, but is mostly a support and blockage weapon now.
 * Length - 2200 meters
 * Weapons - Plasma and Ion Canons, Quad Missile Launchers, Concussion Missile Bays, Vortex Disruptors.
 * Equipment - Shields, Camouflage.
 * Notes - Based on the Mandalorian Cruisers from The Old Republic.

The ships uses standard laser and ion canons, as well as concussion and quad missile launchers, and Vortex disruptors, powerful canons capable of creating miniature black holes when they hit.

While considered out-dated, the Crigoa fills many rules, having no apparent strengths too note-worthy, which is both to it's advantage and weakness. Other then blockading enemy trade lanes and defending back-water Ugandal worlds and their protectorates, the ship also helps transport troops to new locations.

Koridalbe-class Battleship= The glorious Koridalbe-class Battleship is the newest, freshest ship to Ugandal War fleets, and, other then the Bastion-class, is the pinnacle of Ugandal designs. Often seen as the Base-design for offensive and defensive fleets, the ship's vary size and power is to intimidate enemies into submission without a shot being fired.
 * Length - 2900 meters long.
 * Weapons - Plasma and Ion Canons, Quad Missile Pods, Triple Gun Lasers, Anti-Matter Canons, Mass Drivers, Vortex Missiles.
 * Equipment - Shields, Camouflage, Megaguiron-class Energy Drainer.

Commonly serving as a carrier, flagship, and destroyer vessel, the Koridalbe ues some of the most advanced laser and ion canons available, while also using a special canon the fires 4 missiles of any type at a target at once. Their triple laser canons serve a similar purpose.

The ship also carries Anti-matter canons, which fire anti-matter filled shells at a target, causing mass damage once they explode on impact. The ship contains a twin-set of Mass drivers, hyper-accelerated explosive cylinder weapons, and Vortex torpedoes.

The Koridalbe is the main symbol of Ugandal might and power, and is the pride of their fleet. It's shielding and armor is second to none, and, while slow, the ship can disappear off enemy radars, and can fire a "Megaguiron"-class energy drainer to drain away a target's weapons and shields.

The ship is named after the capital city of Ugandalore.

Venegeance-class Frigate= The Vengeance-class Frigate is another new design, alongside the Koridalbe-class, and acts as a major assault ship, being used mostly for offensive purposes in the Ugandal fleet.
 * Length - 250 meters long.
 * Weapons - Turbo laser Canons, Mass Driver Turrets.
 * Equipment - Shields, Camouflage, Engines capable of going critical.

The frigate, while small, makes use of 3 laser canon batteries to attack it's foes, and 2 Mass driver canons to blast away enemy hull armor, with the accelerated canisters ignoring shields. Other then this, the frigate has no other weapons, but remains a powerful edition.

The Vengeance-class has little armor, and only moderate shielding. It can cloak itself, to a much better extent then other ships, and can self-destruct in battle to destroy enemies.

Overall, the Vengeance has only a limited rule in the Ugandal fleet, and is mostly a support vessel then a leading assault ship.

Bastion-class Super Dreadnought= The Bastion-class Super Dreadnought is the most powerful cruiser in the Ugandal navy, the largest, most advanced, and the flagship of the Ugandalore and his top advisors. It is the pinnacle of Ugandalorian technology, and while used sparingly, as become a symbol of Ugandalorian might and pride among it's people.
 * Length - 35000 meters
 * Weapons - Turbo Laser and Turbo Ion Canons, Quad Missile Launchers, Concussion Missile Batteries, Tribe-laser Canons, Anti-matter Lasers, Anti-matter Missiles.
 * Equipment - Shields, Camouflage, Energy Drainer, Time Clock.

The Super Dreadnought comes armed with multiple turbo laser and ion canons, as well as Quad missile launchers, pods capable of firing 4 missiles at once, as well as normal concussion missile launchers.

The Super Dreadnought also makes use of triple laser canons, like the Fandasio-class, and anti-matter laser weaponry and anti-matter missiles.

The dreadnought's shields and weapons are equal to no other ship, and it is capable of advanced camouflage on par with Tier 1 races. To refill it's shields and weapon systems, it can deploy a energy drainer, slowing down targets, sucking out their shields, and bringing them closer. The ship also contains an advanced "Time Clock", capable of slowing time, though at a great tax upon the ship's weapons and shields. During a battle with Zarbanian vessels, the Time Clock was damaged and as yet to be repaired. It is unknown even where the so called "clock" came from.

The Super Dreadnought is the pinnacle of the Ugandal fleet, and it is the only known vessel to have fought off an entire fleet of Alpha Cyber Collective ships and leave mostly unharmed.

Ground Soldiers
"We don't make threats. We make promises."

- Ugandalorian saying

The Ugandalorians are among the most fearsome and powerful warriors, thanks to their martial discipline, prowess, and unflinching courage in battle. Orderly, and almost ruthless when hunting down enemies, they are quite a force unlike any other, advancing more like a storm then an army.
 * Main link

Ugandalorians begin training the moment they can speak and walk, and enter war at age 7, or 14 for humans. The age varies, of course, among different races. After this, they are part of the army.

Ugandalorians, due to their training and combat prowess, can actually fight off strong essence users without using such power themselves. Since most Ugandalorians cannot access their elemental potential, only 3% of the population capable, they must rely on other ways to win.

Ugandalorian
Trooper= Ugandalorian Troopers are the basic ground forces of the Ugandalorians, though highly trained compared to most others. While most share some of the same equipment, many troopers are allowed to personlize their equipment based off personal preference.
 * Training - Advanced
 * Effectiveness - Good.
 * Role - Basic Trooper

Troopers are mostly made up of the various races within the Ugandalorian ranks, from young to older. Traditionally, Troopers have either blue or green armor. They mainly use Snahence Battle Rifles, though some carry a Caninver sniper rifle. Most also have duel yielded Modiure pistols.

Troopers also have wrist gauntlets that house an assortment of flamethrowers, wrist rockets, and other dangerous weapons. Troopers, while only basic ground troops, personify the Ugandalorian ideal of never letting rank designate threat level.

Defender= Defenders are the equivalent of ground commanders, often decorated in Green and Red armor. Experts with most weapons, thanks to higher pay and better training, they can afford better weapons, and some shielding on their armor. However, unlike most races, their armor is of such good quality, that they prefer to not use energy shielding as much as some other races. Defenders, while experts at rifle and combat using guns, prefer melee combat to ranged, though are not stupid and reckless about it. They are often armed with a shield in one hand and a power hammer or chainweapon in the other.
 * Training - Very Advanced
 * Effectiveness - High.
 * Role - Ground Commander.

Defenders often lead squads of troops, inspiring them with their bravery to fight harder. Defenders often guard important admirals, and are also used to lead Shock Troopers into battle. Defenders tend to have more weapons built into their armor, including poisonous needle launchers, a small-sized harpoon, and various other weapons.

Kodalorian Gallokrin= Their cousins, the Kodalorian, are infamous for being far more violent then the original Ugandalorians, but no less loyal, strong, and courageous in the field of battle and in their personal lives. Many Kodalorian form warbands called Gallokrin, to fight as mercenaries with their cousins. Going all the way back to when the Ugandals first reached the Space Stage, the Kodalorians fought alongside them, using their superior strength and durability to act as shock troopers. Often caring the heaviest weapons and armor, the Kodalorians often act as the hammer, while Ugandalorians act as an Anvil for each other.
 * Training - Very advanced
 * Effectiveness - Very High
 * Role - Ground Shock Trooper, Elite Warrior.

Gallokrin traditionally fought for land and beef, though soon became paid in money as well. Kodalorians soon joined the Ugandal's empire, and the feared Gallokrin became a stable in any Ugandal army.

Vashari Battle Legionary= Vashari Battle Legionaries are a group of androids constructed by the Ugandalorians to bolster their armed forces, specially infantry and mercenary jobs. Originally, Ugandalorians held contempt and disdain for android armies, and, unless they where absolutely needed, thought races should never use such lowly tactics. However, has combat began to take it's toll on the warrior, Ugandalorians turned to churning out support legionaries. Built originally as canon fodder, Ugandalorians developed a respect for their droids as they developed personality, and began to outfit them with better weapons.
 * Training - None, programmed
 * Effectiveness - Good.
 * Role - Infantry Support.

All legionaries are equipped with a basic Snahence Rifle and twin Modiure pistols. Some also can receive neuron-toxin launchers to attack a target's central nervous system. The droids are programmed to be able to make the best of their weapons and ambient surroundings. They are obedient and care deeply for their masters, and high-ranking Rally-masters and Marshalls often have a Droid to act as their personal confidant and advisor.

Some Vashari are outfitted with heavier armor and wrist mounted assault blasters, used for anti-vehicle attacks.

Vashari Centurion= Vashari Centurions are the Ughandalorians who lead sqauds of Vashari Battle Legionaries into battle, whom they care deeply for. They are encased in durable suits of maroon armor styled like Vashari armor and are sometimes mistoken by enemies as just more effective Vasharis.
 * Training - Good
 * Effectiveness - High
 * Role - Squad Leader.

Into battle, Centurions wield the same dual Modiure Pistols and Snahence Rifles as the Vashari they command, and come equiped with a more powerful verion of their neuro-toxin.

Other than this, flamethrowers, rocket launchers and fuel rod guns are often build into their amore, as well as any other usefull weapon they can find. One notable feature is that they often have an mechanical arm attched on the back of their's battlesuits with they use to grab enemies before shooting them to pulp.


 * Notes - Mech-arm and color shame inspired by the Techmarines of Warhammer40K

Reverend= Reverend are the sacred priests of Zaraturai, their duty to remind their brothers to the scared values of unity, duty and destiny. Furthermore, they are responsible for the spiritual health, faith and brother's zeal within the Ughandalorian's ranks.
 * Training - Elite
 * Effectiveness - High
 * Role - Spiritual leaders.

They are traditionally seen white, ancient, templar-styled armor and commonly wear winged, skull-shaped helmets to frighten their foes. Furhermore, copies of ancient Ugandalorian scrolls can also be found on them. Not only their armor is not durable, but Reverend also wear an special necklere with a powerfull shield generator inside. They are armed with a mace-like brazier and a melter, purging their enemies with holy fire in the name of their light goddess. Reverend uniquely have have to ability to ignite fallen allies into a pyre with they can do massive damaging to unsuspecting enemies. Such thing is seen as a final honor by fellow Ugandalorians for the fallen, as they not only are granted ritual death but also take a couple of enemies with them.

Marauder= The secretive and deadly Marauder is a unit of troops to be truly feared. Armed only with blades, like knifes, wrist gauntlets, and, at times, swords, Marauders rely not on overwhelming fire power and intelligence, but on their wits alone. Usually in groups of 3, Marauders act in missions with Super Commandos, with 1 Commando for every 3 marauders. Their job, however, was not as multi-functional as the Super Commandos. They did 2 things. The first was to deal with high ranking, high risk targets, and the second, was to attack foes from behind during a fire fight.
 * Training - Elite
 * Effectiveness - Extremely High.
 * Role - Assassins.

Marauders are brave and secretive, and often know fully well that they may die. Yet, they dedicated to their people and culture to the point where they are not afraid to die for their families. They commonly appear in claret armor. Each marauder has an mist spewer installed in their armor, with they use to cause chaos in the ranks of the enemies.

Super Commando= The Super Commandos are a group of Ugandalorian Elite Knights, having survived countless battles, and easily the most elite among the Ugandalorians. Super Commandos are always the first to answer the call of Ugandalore, and are sent into Black ops missions and the like, to soften up enemies before the main army moves in. Super Commandos are the ones who started the idea of multi-colored armor to represent a being's personality and character, and often wear armor representing their elemental effirmity, though they always will weary their typical stealth mantle.
 * Training - Elite
 * Effectiveness - Very high.
 * Role - Elite warrior, Black Ops.

Super Commandos can often be seen aiding the main force by picking off enemies deemed stronger then usual, and inspiring Troopers with their bravery and ferocity. Just their mere presence can cripple the enemy, and inspire the Troopers and Defenders to fight harder. Cadus Clett is the founder of the Super Commandos, and the most elite branch, are often nick named such names as, "Fist of Cadus", "Clett's Killers", and "Ash makers".

Rally-master= Rally-Masters are the closest thing Ugandalorians have to officers, and often lead squads when Defenders are else where. Rally-Masters where implemented alongside Super Commandos and Shock Troopers by Cadus Clett, and so became an important member among the Ugandalorian Corps. Armed with usually the same equipment as their trooper cousins, Rally-master traditionally wear yellow or reddish orange to identify themselves, though a helmet scan still shows what class a Ugandal is.
 * Training - Elite
 * Effectiveness - Very High
 * role - Squad Leader.

Rally-Masters are made to lead the thousands of various races that joined the Ugandalorian Empire, and be able to work with them no matter what. Rally-masters often outfit their armor with invisibility and active camouflage to take out target covertly before their squadmates move in.

Rally-Masters get the rank by not only impressing a Marshall, but by also being able to work with other races with ease.

Marshall= Marshalls are a high honor in Ugandalorian society. The eldest and most experienced, the Marshalls are the highest ranking, and often are the clan leaders or close to it. Often seen in gold armor, Marshalls range from platoon commanders to war generals.
 * Training - Extremely Elite
 * Effectiveness - Extremely High
 * Role - very High ranking commanders.

Originally, in the times of Cadus Clett, Marshalls where extremely common, and the gold armor lost it's value due to corruption. High ranking leaders would demand from the Ugandalore a set of Marshall armor and rank, and, to avoid clan disputes, would give it to them. Cadus, disgruntled about working with officers who did not deserve their rank, worked with the new Ugandalore, Ugandalore the Reformer, to do away with many Marshalls, and put them in Rally-Master squads. Another problem was, usually, a Ugandal leader fought alongside his trooper brothers to inspire them. However, marshalls quickly became "desk-boys" and only kept in shape to wear the armor.

Now, Marshalls fight alongside their troops, inspiring them with bravery and their mere presence. Marshalls are the most durable soldiers, and often, have the best equipment to fight with.

Dead Watch
Trooper= Troopers are the basic grunts of the Dead Watch cause. Given the same training and equipment as True Ugandal troopers, Dead Watch Troopers are, however, less organized and more rapacious. Little more then pirates, Troopers use their superior training to bully populations into submission to their cause for slaves and resources.
 * Training - Advanced
 * Effectiveness - Good
 * Role - Basic Combat Troop.

Troopers always look to their superiors for signs of weakness, as soldiers are encouraged to purge the weak, and troopers often look to higher-ranked officers for any weakness they can use to move up.

Troopers are eager to kill, and, as such, will sometimes charge without orders.

Defender= Defenders are ground commanders of the dead watch cause. Often leading troopers into battle, Defenders are much less rapaicous, and more organized then their trooper cousins. Often letting their trooper cousins charge into battle, Defenders will stay back and fire upon enemies at long range, not willing to risk themselves in battle.
 * Training - Very Advanced
 * Effectiveness - High
 * role - Ground Commander.

Despite this, they loyal to the Cano Clan's cause, but care little for other military members, and only their place and promotion with the Dead Watch hierarchy.

They often yeild the same equipment as True Defenders.

Wraith= Wraith are a deadly Dead Watch unit, used for scouting and infiltration, and sometimes, spying. Savage and destructive, Wraith's are most famous for their long, genetically altered combat claws, used to rend even armored foes in battle. Other then this, thye make use of power daggers, energy knifes, silecner pistols and other lethal weapons.
 * Training - Advanced
 * Effectiveness - High
 * Role - Scout, spy, infiltrator.

Wraiths are commonly dressed in advanced armor, and often are female in rank, a strange thing conidering most Ugandal military corps are multi-gendered. They wear mostly grey armor.

Ghost= Ghosts are Dead Watch troopers used for long range and general support combat. Trained using various sniper weapons, Ghosts are deadly at long range, but also at mid range combat alongside other troopers. Used for black Ops missions as well, Ghosts commonly are deployed in smaller groups with Dead Watch Wraiths.
 * Training - Advanced
 * Effectiveness - Good
 * Role - Sniper, spy, Black ops.

Ghosts are commonly seen in sliver armor with dull red highlights. Their armor contains some power-shielding. They often used to assassinate high-ranking enemy generals. Necromancer= Necromancers are Dead Watchers with dark essence powers. Generally speaking, they fulfill the roles go both Deacons and Field Medics in battle, but giving spiritual assistance but also being the ones who infected newcomers with the corruption virus. They are known to use a mix of medic knowledge and essence to save troops considered lost by all others, and to raise fallen alliess back to life. Furthermore, they are also quite adapt with cybernetics, using it to further strengthen their troops.
 * Training - Advanced
 * Effectiveness - Good
 * Role - Essence Unit.

Necromancers' weapons are the same as those worn by Deacons, such as the typical brazier, but also flamethrowers and burning swords. However, they have a far dreaded feel to it, and often incorporate skulls. Their helmets are traditionally skull-shaped and the same skull pattern is also found on their chest armor, with is literally fashioned like a giant skull. This is also found on their shoulder pads, fashioned like an wide-open bird skull. Underneath this skull-body, they wear wires and tubing coming out of their skin and orifices, as well as long, ragged, dark purple robes, or in case of the Meeno-loyal ones, dark maroon ones, giving them a truly grisly appearance.

Blood-Guard= Blood-Guard are the equilvanet of Super Commandos, or so it's believed. Trained from brith by other Blood-Guards, they are the children of past guardsmen, and guard the Overmaster in his quest for venegance. The strongest, most fearless troops, Blood-Guard are feared enemies when sent into battle, and often used to finish off difficult foes, or weak stronger foes. They wear blood-red armor, and often paint it fresh with the blood of their foes.
 * training - Very Advanced
 * Effectiveness - Very High
 * Role - Elite Warriors, Guards of the Overmaster.

Blood-Guard are the most orderly of the Dead Watch, and often maintain order in the organization by killing disorderly troopers.

Vehicles
Candarro Assault Tank= The Candarro Assault Tank, named after a leader of myth and legend in Ugandalore, is one of the main assault vehicles used by the Ugandalorians, and impressively powerful war-machine.
 * Weapons - Mass Driver canons, beam canon.
 * Defenses - Shielding, heavy armor.

Used as the main means of combat and troop-transport across the field, Candarro Assault tanks move on repulsor-lift and metal treads, depending on the situation and the planet.

It's main weapons are four Mass Drivers that fire accelerated canister rounds at targets, ignoring any shielding and pounding through armor with ease. For other engagements, a second gunner can fire a beam canon to burn through enemies and disintegrate them.

The Canarro receives heavy, durable armor, and powerful shielding to protect it's occupants. Other then a driver and a gunner, the Tank can carry up to 6 infantry men at a time.

Viper strike skiff=
 * Weapons - Light canons.
 * Defenses - Light armor.

Mobile battle platform=
 * Weapons - Siege-designed mortar pods.
 * Defenses - Heavy armor, shields.

Tahriko Battle mount= Tahriko Battle Mounts are creatures of unknown original, from an unknown race. Biomechanical in nature, the beasts' organic muscle tissues keep it's armored parts together, while it rampages across the field. Tamed by the Ugandalorians, Tahriko have become identified as a symbol of the race's power and strength. The Tahriko are used by high ranking members, such as the Ugandalore, to ride into battle, even from outer space.
 * Weapons - Claws, multiple energy projecting laser canons, eye beams.
 * Defenses - Biomechanical hide, energy shields.

The Tahriko uses it's powerful claws to slice through tanks and infantry, as well as it's spiked tail to stab targets of equal size. Around it's head and it's mane of spikes, are several powerful laser canons that can tear through most buildings. It's eyes have been upgraded to fire laser rounds.

Tahriko are believed by their masters, and are cared for almost like a real pet. The rider and mount seem to form a powerful hive-mind, that makes each stronger as they get closer to each other. Ultra Commandos who use Tahriko often find their mounts develop similar elemental powers of their own.

The most powerful and oldest Tahriko, Alo'von'tari, has been passed from one Ugandalore to the next, and is used for when the ruler wants to ride into important battlefields.

Ranks
The Ugandalore= "Only the ultimate warrior among us may hold leadership."

The Ugandalore is the chosen war-chief placed in charge of the clans in times of great trouble or war, when a steady hand is needed to keep the Clans on track. Often, the Ugandalorians can go for years without a leader, and, as such, the title is handed out sparingly.

When the cause is important enough, the Ugandalore can Issue the "Creed of the Gathering", calling forth all able-bodied Ugandalorians (All above the age of 7 in a sense), to fight in a crusade for the ancestors. Crusades are rare, and only called for when the people, culture, or planet are threatened.

Clan Patriarch/Matriarch= "All Clan-leaders are to lead us to the best of their ability against any enemy."

Often leaders in both peace and war, Clan Patriarchs and Matriarchs are the eldest and most experienced Ugandalorians in peace, war and economics. When not rallied under a Ugandalore, each Clan goes about their own business, and, at one point, could've gone to open war with each other. However, Cadus Clett quickly resolved that.

Since each acts independently, early Clan leaders often got the whole race into trouble by getting into a fight with another empire, dragging the other clans into their struggle. However, now, most Clans coordinate diplomatic and trading operations with each other and other races.

When rallied by the Ugandalore, the Clan leaders act as advisors and major commanders in war and diplomacy. If killed, or they just die, the next eldest and most capable will become Clan leader.

To date, no member of a Clan has challenged a Clan Patriarch/Matriarch to a duel for position.

Supreme Field Marshall= "He is the hand and mind that drives the warriors in peace and in battle."

Under the Ugandalore, Supreme Field Marshalls are in charge of organizing and getting ground and other military forces operating for a war. Field Marshalls are a common, high ranking position, but Supreme Field Marshalls are the direct Tour'de'camps of the Ugandalore, and are often the power behind the throne. Leading massive armies and fleets, the Field Marshall often becomes Ugandalore when the past one dies, unless the Ugandalore names another heir, or a serious war has ended.

Field Marshalls have served multiple Ugandalores, and are loyal to the title, not the individual. As such, if one is defeated in an honorable duel, the Field Marshall, despite what he or she believes, has to switch to the others' cause.

Supreme Fleet Marshall= "Through darkness we soar to take a stand and hold back our foes."

Third-in-Command of the empire, Supreme Fleet Marshalls rally fleet and space forces for the Field Marshall, so he can get ground forces into fighting shape. Operating under the Field Marshall, Fleet Marshalls are still a high, and honored rank in their society. If the Field Marshall died, or became the next Ugandalore, the Fleet Marshall was to ascend the ranks and become supreme Field Marshall, before appointing another to Fleet Marshall.

Fleet Marshalls, like Field Marshalls, are loyal to the title of Ugandalore, and not the individual.

Lord of Super Commandos= "Alo'cor'Romitade proves his devotion not through command, but through skill."

The Lord of Super Commandos or Alo'Cor'Romitade are those chosen to lead special forces across the Ugandalorian empire, and beyond, and are equivalent to Director of Special Forces. Chosen for bravery and daring, The Lords often perform missions with Marauders and Super Commandos alike, as par tradition, and rarely act as arm chair generals. Figures of violent reputation, The Lords are commonly mistaken for the Ugandalore's second-in-command.

The Lord of Super Commandos is usually the replacement for the Supreme Fleet Marshall. Commonly, the Ugandalore can act as both Ugandalore and Lord of Super Commandos.

Artiko= "The greatest warriors often must have the humility to give up everything for service."

The Artiko is an arbitrary title given to gifted, powerful warriors as an extremely high honor, next to the Supreme Field Marshall in importance. Called Ugandalore's Hand, the Artiko gives up the ability to command fleets and armies, and becomes the personal fist of the Ugandalore. Commonly acting in his name, soldiers still obey the Artiko in combat, even though he has willingly given up command of massive forces.

Commonly, the Artiko acts in extremely serious missions of stealth and other special forces missions, and to eliminate high-value targets. the Artiko commonly speaks with others on behalf of the Ugandalore.

The Artiko was once chosen from young, disgraced warriors trying to regain their honor. After an Artiko became Ugandalore the Blooded, this was changed slightly.

Justiciar/Chief Protector= "Law and order is far more important then military. The Justiciar ensure this."

Task-master= "If we are to survive, Task-Masters must always be there to rework our military."

The Task-Master is the second-in-command to both Field and Fleet Marshalls, and is in charge of commissioning new unit creation and new battleship designs. For example, it Task-Master the 23rd that created the Ugandalorian Marauders for more silent and carefully planed espionage then Super Commandos squads, as 1 works better covertly then 4 or 5.

Task-Masters are generally respected, though other then leading troops into battle, usually do not do much now. However, new military units will always be needed, someday in the future...

Blademaster= "He who is one with his blade, is one with victory."

Astrology
Ugandalore=

Truxon=

Concordan=

Korvella=

Krestorka=

Daimyo=

Relations
These are the Relations of the main stream Ugandalorians under the Koatria Codex.

[[File:Green face.png]] Part of
We will honor these groups with our all!


 * Alliance of Enlightenment - We shall create a republic.
 * - For unity!
 * - For peace.

[[File:Green face.png]] Allies
Brothers, they understand the Virtues of the Six Elements.


 * Enlightened Ones - The Creators walk among us.
 * Waptoria Alliance of Species - They understand the virtues of justice.
 * Species of the Federation - We will prosper together.
 * Volver Empire - Our equals and our brothers in arms!
 * Soldarian Empire - There's more to life than battle.
 * Mirusian Church of Spode - They uphold the Virtues of faith.
 * Antroth Empire - Their essence is fine sword in the hands of mighty warriors.
 * Lavatuft - Their ferocity is to be admired.
 * Kodalorian - Our genetic cousins, and a race of intelligence and strength.
 * Walgolorian - More of our genetic kinsmen. Despite what we originally thought, they truly fight with honor.

[[File:Blue face.png]] Friends
They are a respectable people.


 * Drodo - They are an honorable people. May our technologies assist each other in all pursuits.
 * France - So...They are not all like Phase-Hunter...
 * - Relations prove extremely fruitful.

[[File:Yellow face.png]] Neutral
These aliens are nether friend nor foe.


 * United Lanat Empire - Brutal, but very intelligent. They must learn restraint.

[[File:Orange face.png]] Disliked
''What did you say? Mind repeating yourself, partner? Before we open fire?''


 * Cradosan Empire - We have not had much contact.
 * Byzantoi Imperium - You claim order, yet you want bloodshed!

[[File:Red face.png]] Enemies
The drums of conflict beat strong in our hearts, and our blades shin brighter then a thousand fires!


 * Dead Watchers - There can be only one.
 * Ruins' Hand - They could be worse.
 * True Dead Watch - Traitors, and what's more, violent ones. They stink of betrayal and will bear the stain of their treachery for well past their life times.
 * Zarbania Powers - ...We're sorry...
 * Grox Followers - Your tough. But not unstoppable.
 * Alpha Cyber Collective - The walking dead, the mutations, the abominations. They well up from an endless abyss. But we are the vanguard against such an Abyss! Collective shall scream our names before the end!
 * Leviathan Hive-mind - Utterly twisted. To be destroyed.
 * Vanara Singularity - Xenophobia at it's peak. They must feel our blaster's burns.
 * Imperium of War - What eternal war, how's about we give you eternal suffering?
 * Drakodominatus Tyranny - 1 heart, 1 soul! United in courage to strike the killing blow!

Quotes from others

 * Add your own!

"Our creations continue to be our greatest source of pride. They have sculpted a future that shall be remembered for ages to come."

- Kossi'Valciar

"Our brothers continue to halt the word of Spode. They must be purged for such insolence."

- Overseer Terrox of the Alpha Cyber Collective

"You may be our forefathers, but we will have our revenge."

- Grox Follower

"They are our greatest ally. A people forged by honor, sacrifice, and commitment, they spare no quarter for anything."

- King Pixel Spike

"We both share common enemies... The followers of the Grox, and the space pirates. Me and my empire are proud to have fought alongside the Ugandalorian Empire"

- !King Glynn

"They are excellent warriors, our equals in every way and our true brothers in arms. The Volver will come to their aid whenever we are needed."

- King Brygon of the Volver Empire

"The followers of the Grox are our arch-enemies, too. Besides...they totally rock!"

- W'tze of the Waptoria Alliance of Species

"Your empire will feel our wrath! Allies of the Volver will perish as well!"

- King Ziskin of the Biskin Empire

"Code of honor? No slaves? Everyone brothers? Bah! Prepare for war, you stupid sacks of flesh! FOR WAR ENTERNAL!"

- Imperator Caligustus, leader of the Imperium of War

"Shame these weren't turned into overseers. With the Ultima Severillis Serum and the right education, those honorable knights would be easily corrupted into pride-filled warriors. Or better, if we fused them with their Togunda, MetaSaur and Goorkien protectorates, the result would be warriors of pure ruin. Oh yes, I'd like to work alongside those overseers. But the Tyranny doesn't want to overseer them, or fuse them...so...THEY DIE!"

- Brutego of the Drakodominatus Tyranny

"Inferior life forms. They are only good for biological study."

- Ne'yon of the Nebulorians

"We truly admire their will and valor. We are honored to have fought not against them, but alongside them in battle."

- Queen Si'daal of the Antroth Empire

"Their honor and integrity is most impressive and worth of our admiration, that being said I wouldn't want to be invited over for dinner."

- of the Vanara Empire

"I grow tired of you with each passing battle. Soon, your flesh will make a fine meal for the scavengers, you primitive savages."

- Gridlock of the Zarbania Powers

"Your heads will adorn our walls when were through with you."

- of the