Fiction:Unified Alliance of Enlightenment/Project Warrior-Hunter

"The Beasts come out to play, we come out to hunt."

- Unknown

"To fight monsters, we create monsters, its go big or go extinct."

- Vanara Kaiju Designer

The Hunter-Warrior Project is a program by the to create a corp of gigantic, titan-sized war machines to counter the Zarbanian Powers' Project:Warrior-Beast. Including mechanical war-machines, biomechanical creatures, amongst others, they, simmilar to the UAE themselves, are far more diverse than simmilar projects, and often have an edge over them.

Instead of merely creating large monsters to fight the enemy, the Alliance also creates a series of bio-engineered creatures, Mecha units, and other forces to help fight any monsters developed by the Zarbanians.

Initial creation and First Generation
The Hunter program of UAE was under development under different nations, for a number of years. The Waptoria had an Organic Hunter program under production, funded by a mysterious shadow organization, cloned from an unknown source. The Mendel Pact/Federation of Glory was also beginning the creation of their Mecha units around the same time, and the Vanara had their kaiju created for years before hand and used their knowledge, that extended back before their recorded history, of creating giant war units to assist both projects. However, most of these projects languished, under-staffed and under-budgeted. Most simply felt such massive machines where a waste assets and resources. It was not until the first attacks by Zarbanian Warrior-beasts did the Alliance start paying attention.

Under the direction of the UAE's United Intelligence organization, code-named Monarch, did things get under way. The UAE began by harvesting Spirituals from the Multus Esse station of Sacred Sanctuary. MONARCH, now given free reign over most of the "Warrior-hunter Program", dissected and studied the cores of the Spirituals in great detail, with the help of the Multus Esse to some extent. The Multus who awoke knew little of the Spirituals and their cores, and so help was limited. However, it did give MONARCH a base to start from with their project.

Two splinter organizations where then formed, one to oversee the construction of Organic hunters and their sub-types, and the other to oversee the construction of Mecha types. Starting small, the first Organic Hunter, 4256 Seed was finished, followed by other Mechas and Organics. After these first generations performed well, destroying many Zarbanian assaults, things began to go down hill. For too many, pilots began to focus more on status and show, then on actual performance. Instead of fighting well, they focused on show and impressing the people they where supposed to watch. Overconfidence overcame many, leading them to believe the worst of Zarbania had been weathered, and there was nothing worse they could do. For this reason, UAE leaders felt MONARCH's continued espionage of Zarbania was no longer needed, and cut down their funding.

This attitude, however, would come back to haunt the Hunters. For while UAE media gobbled up the pilots, using their endorsements and using them for adds and the like, Zarbanian High Command created a new organization, Sealii, to counter MONARCH's machinations. Under their direction, new kaiju breeds where born and crafted, and they began putting new programs into the AI "voice" that guided the Zarbanian Synapse beasts. Then, with all their toil completed, unleashed their monstrous work on UAE at last.

Taking place over a multi-year period, and cultivating in the Return of THEM arc, Zarbania not only countered the Hunter program, but almost completely destroyed it. Over 70% of the Organic and Mecha Warrior-hunters where killed, many reduced to scrap and carcasses, and their pilots either dead or crippled. After the destruction of the Breach of Tartarus in the First Breach Conflict, and the loss of 4256 Seed, the UAE began to revaluate their choices.

Second Generation
Deciding more Hunters would be needed, a new batch of Warrior-Hunters was ordered. MONARCH, with it's particularly efficient ways, began construction. Study of scarped Warrior-Hunters, both organic and mech, lead to improved Reactor engines in mecha Hunters, allowing them more energy and power in battle, as well as better quality Spirit Cores in Organic hunters, allowing better synch and reaction time.

Reaching out, Second Gene began studying children for use in the program, where's before it was usually adults, thus extending it's scope further. This allowed them a wider batch of students to chose from for the project, though some objected to the use of child soldiers. These doubts where silenced however, when Synch ratios and skills came into Command, showing how good teens could be when placed inside the machine.

Further upgrades where made, allowing a larger amount of classes and different chassis to be produced within the program. Also of note, was the inclusion of the deadly Mendel martial arts that where common in their borders. Included where Vior'nes'Ken, "Northern Fire-Blood's Fist", and "Nantau'vo'kush" "Southern Blade's claws", as well as many others. With these arts, the efficiency of many of the Warrior-Hunters increased further. With new strategies, and a far more serious attitude then before, Hunters began turning the tide once more, creating a stalemate that slowly turned towards the UAE's favor.

Thanks to Multus Esse and Walgolorian help, weapons began getting deadlier and more powerful as they advanced, allowing the Hunters more choices at range, to go with the many deadly martial arts chosen by their pilots. However, all was not all well with the Second-Gene Program. One of the worst events occurred on the planet Karsova. Here, 3 teams, one containing 5 hunters, one 4, and the other 3, deployed on Karsova, expecting an easy victory. They where soon ambushed however, by a number of Warrior-beasts they had never seen before, and in massive hordes. By time the battle was done, the UAE had won, but only one remained alive, and had to be "retired" due to mental issues, including striking a superior officer.

The Second-Gene project began right after the Return of THEM and ended a few years before the Gigaquadrantic Conflicts. The Vanara would use the knowledge gained from the Hunters to spearhead the development of their Infinite Mobility Suits.

Third Generation
Third Generation has been continued with the opening of, though really began in the twilight days of the Second-Gene Program, around the time of the Karsova Incident. Determined to beat back the clock before it revered totally upon them, just as it had during the First Gene's days, MONARCH secretly began funding for Third Generation units with the UAE knowing it. even after finding out, they turned a blind eye to MONARCH's shenanigans. One of the most notable Third-Gene Prototype units is piloted by.

With the Second Breach Conflict accelerating to unseen levels, MONARCH is creating more and more units for the purpose of building up a larger supply of Units to combat Zarbania with. Many within the UAE are growing uncomfortable with the amount of power MONARCH is gathering at it's finger tips, especially with it's funding and the many Warrior-Hunters answering to it. however, others point out how this is countered by the rather willful nature of their Pilots.

The Third-Gene program is continuing even today, with more advanced units, weapons, armor, and other equipment being constructed and manufactured at specially designated "Industrial Worlds" for the acceleration of their project, and, hopefully, their eventual victory.

Later Generations
Some time after the Hegemony's betrayal, the Alliance began it's Fifth generation hunters, though much had changed. Zarbania, now that it was an ally, had given up on it's Warrior-Beast program, and replaced it with the Hybrid program, which worked better with their new allies, and allowed more control over the beasts. As such, they either gave away their Warrior-Beasts to the Bygorians, some more corrupt members of High Command sold them to Darklings, but a majority of them where lost when the Rogue, the AI that originally guided both Zarbania as a whole, and the Warrior-beasts, refused to accept the peace settlement, and took a massive fleet with her into the Galactic North, but still far from Scelus territory. With this new force, she began breeding new Warrior-beasts to threaten her enemies.

As such, 2 new generations where created to help counter these, the fourth generation slowly giving way to the Fifth Generation, which would be used to clean up Rogue-aligned Warrior-Beasts and Feral beasts left behind. These beasts where killed so that Zarbanians could "recycle" them and use them to create fresh hybrids, and they often joined the UAE on these hunting excursions. Some younger pilots of the Third and Second generations, now had children of their own, such as and 's daughter,, or, like Rexsuta, had taken to training many of the Warrior-Hunter pilots of the future. Many, however, where lost to fighting, such as, and, much later,.

Creation Process
While the creation of Organic Hunters and Mechas follows a similar patters, the process differs in various points.

Mechanical= The first step towards creating the mechanical Warrior-Hunter, is to actually create an organic "skeleton" of flesh, bones, and nerves, which will act as where the metal part and components will be placed and fused in, and connects to the partially organic super computer that manages it's systems. Once mechanical parts are added in, the Multus Esse take over, creating their brain-like super computers known as Observers. The Observer's brain patterns, thought process, and basic personality varies, though some used a deceased soul mate, mother or sibling, while other simply use the basic AI program and let it develop as it interacts with the pilot. Afterward, a cockpit, usually near the base of the neck, where the neck connects to the back, is built, and connects Pilot and Observer.

After the Observer is put in place within the body, and it is fully connected to it's body, weaponry systems are added, as various pilots work with the Observer to develop an exact match. Once complete, the Pilot and Observer meld minds overtime to create one personality for the Mecha, fusing both their fears, likes, loves, and hatreds together to produce the personality the Mecha will use while active. It should be noted that Observers can be moved from body to body, based on what damage they take.

Once complete, a reactor-core is placed within the chest of the Warrior-Hunter, thus powering the Warrior for it's weapons, shielding, movement, and other gadgets added on.

Organic= For an Organic Hunter, they are created from a vat, similar to Federation Clone troopers, but on a far larger scale, using the same process to create the base for a Mecha-type, but accelerated so to produce the rest of a functional body for the Organic. Unlike with Mechas, the brain develops naturally, though the future pilot's soul is either copied, by use of Multus Esse Seers, or the soul of a deceased loved one is used. For Organic Warrior Hunters, the latter method is used far more then for Mechanical types.

In order for the Cockpit to be made, the neck is hollowed out and an entry plug is inserted in to fit exactly. The Plug is a removable cockpit filled with an amber fluid, developed by the Multus Esse, to allow the pilot to connect with the Hunter.

During this time, a Core is developed, with acts as a heart and regulates the energy of the Warrior-Hunter.

Daikaiju= DaiKaiju are grown from a genetically engineered creature called an Elver, which appears only as a tiny mass of green slime. The Elver is then placed inside of a bio-mechanical womb. Then a baseline personality is uploaded into it via the Vanara Yggdrasil network as well as being injected with a genetic program. As the Elver grows it eventually bursts from the artificial womb and grows into it's final DaiKaiju form.

Generations
1st Gen: ProtoHunters= ProtoHunters were the very first Hunters ever created and often considered to be a massive failure in the eyes of many. This maybe because ProtoHunters were created more for cost efficiency rather then combat efficiency. Whatever the case may be ProtoHunter's have incurred the most casualties out of any of the future generations to come after them. Extremely light weight they were built from cheap and flimsy chassis. Their reactors or cores could only function for a very limited time of two hours and were rather bulky in comparison to the rest of the Hunter. ProtoHunters were also very slow and had only the most basic of jump jets limiting their jumping capacity. Armor was incredibly flimsy and each hunter only held five total weapon slots. They also lacked a communication system, as well as a targeting and tracking system. Heat sinks were also absent making overheating and ammo explosions a series danger to pilots.

2nd Gen: CombatHunters= CombatHunters were the next generation of Hunter and marked improvement having learned from the mistakes of the ProtoHunters. CombatHunters were designed specifically for one on one combat with Warrior-Beasts. CombatHunters were designed with more efficient reactors and cores that took up considerably less space, could operate for a whole day before needing to resupply, and with the help of advanced motives allowed the hunter to travel at much faster speeds. The inclusion of targeting and tracking as well as communication systems improved their efficacy greatly at taking out enemies. Heavier duty chassis and batter armor that allowed greater flexibility improved defensive capabilities. Greater number of weapon slots from six to twenty five in total depending on weight as well as the inclusion of heat sinks further increased weapon efficacy. However jump jets were still considered lacking even though they had been improved and the heat sinks still suffered with ammo explosions still being a risk. The UAE also attempted to use combustion cores and reactors those these would be abandoned in favor of further developing fusion.

3rd Gen: BattleHunters= 3rd Generation BattleHunters were created for single combat against multiple Warrior Beasts and to further improve upon the design of the second generation CombatHunters. The chassis design was improved to be more durable and more flexible though the armor remained relatively the same. Reactors were improved to the point where resupplying them was no longer a concern and improved advanced motives and jump jets gave the Hunters greater speed and jumping capacity. Targeting and communication systems were upgraded further and became full computerized. Finally weapon slots were increased to forty seven total regardless of weight and heat sinks were improved to the point where the could fully prevent ammo explosions though they took up more room.

4th Gen: WarHunters= WarHunter were perhaps the most controversial and least developed of all Hunter gens to have been create, having been created not only to take out enemy Kaiju, but also enemy vehicles and personal meaning these Hunters could be easily be deployed to devastate armies. The chassis was made more compact and durable as well as more armor options being added for more specialization. Better advanced motives and smaller reactors and cores made them considerably faster. Targeting and communication systems were upgraded to the point that allowed for planet wide strategic coordination. Heat sinks maintained their efficacy and were shrunk so they took up less space. The reason for the lack of WarHunters can be pointed to not only the controversy involving them, but also the Hegemony's betrayal setting back production thanks to the destruction of many forge worlds. By the time the Wars of the Mirusian Coalition were finished the designs for 5th Gen Hunters were being drawn up and WarHunters were largely abandoned.

5th Gen: OmniHunters= OmniHunters were a considerably large step forward in Hunter develop for the UAE. Carrying over the improvements from WarHunters the OmniHunter offered no really increased efficiency in terms of general combat capacity, but did carry several unique adaptations that put them ahead. One was the normalization of the Core Splendor Access Jet as the piloting system which had up till then only been experiment with on the 3rd and 4th gens. Finally and most notably was the modular systems of the OmniHunters allowing for jet propelled equipment types that could be equipped or switched out in the middle of combat allowing for greater adaptability.

Combat style
Hunters deploy in groups, usually 2 or 3. Their strategey is to not only out-number, but to use skill against the invading monsters. As such, when one monster appears, 2 Hunters usually deploy out of their facility to attack the creature. Based off how big, powerful, and dangerous scout forces report the monster to be, more advacned and higher quanity Hunters are deployed.

Pilot Recruitment
Recruitment of pilots varies from UAE nation to nation.

For the Vanara it is fairly simple, military trainees are interfaced with an unused prototype. Those who are successful are give the option of joining the Project. Those who accept are then sent to training that is both physically and mentally taxing until only the best remain. Unlike others, the Vanara do not upload the personality of a deceased person, rather simply use their Yggdrasil network to crate a baseline one. They then feed the hunter the mental ad physical data of the trainees and the Hunter hen, quit literally chooses their pilot.

The Mendel and Federation usually recruit from orphans, stemming from a Mendel believe that those without parents actually fight harder. Chosen from a variety of recruits, the Mendel begin training them in combat first, as par their traditions, and work them to the bone, and twiddled down until only the best remain. Once completed, they are the sent to join the Pilot training. It should be noted that many of the pilots learn some form of the 2 main martial arts of the Mendel Pact, Nantau Vo Kush, which focuses on using one's claws to cut down enemies, or Vior'nas'cen, which focuses on pressure points and hitting them in certain combinations to destroy the body of their foe.

Of note are the Mendel native to, who have produced at least 3 successful pilots, and a variety of other, lesser known warriors of the Project. Hot-blooded, aggressive, and experts at melee combat, all members of Vior'tal relish nothing more then to pilot these mighty relics, and stride forth onto battle, laughing in glee as their enemies attack feebly hit their mighty armor, before crushing them with their advanced weapons.

Soul harvesting
"We call forth the dead, so they may join our ranks, and we do not join theirs, but...Despite, this is a disgusting task. To call the deceased from their afterlife to serve our needs and keep them trapped in their metal prisons...Perhaps this is why we deserved to be wiped out."

- The Ponderings of Soul-Guider, Kaaliea'Valishnii, Spirit Seer advisor to Kossi'Valicar

The Multus Esse are the only ones with the knowledge to call forth the souls of deceased for their Warrior-Hunter project. How they achieve this is unknown, but for those whose caste belongs to Ineal'weii, Path of the Spirit, they have the ability, through mental discipline and meditation, can reach into the great beyond, and, with memories they have gleaned from a pilot, call forth the soul of a loved one, to link with the machine, either as the personality of the Observer onboard, or the identity of the Organic Warrior Hunter, though the soul will reside usually with a small stone near the Pilot or in the core itself. When the soul cannot be called from it's after life, they instead link with it, and study everything about the individual, effectively allowing them to copy it.

While this is seen as needed by the Alliance, as it's found that when a Warrior-hunter is copied from a lost loved one, the pilot synchronizes better, most Multus look down upon the art as nothing but black magic and perverted necromancy. Those who chose this Path for themselves commonly leave their Habitat Ship in shame, and, the most extreme versions, are not allowed to return, staying on Matrukoris or whatever production planet they are on for the rest of their days.

No Vanara soul has ever been called back or copied, attempts to do so have resulted in whole Thunder Barracks being inexplicably consumed by fire, with the Seers being baldy burned or psychologically scared. Mendel souls prove difficult, as they seem to "cling" to the afterlife more, and resist coming back, possibly hinting at the Oversoul keeping them in place. With subtle telepathic hints that the child or loved one may in danger however, the Mendel souls' passion causes them to easily follow and allow themselves to be bound.

MONARCH
The Branch of the intelligence network in charge of all things kaiju-related, MONARCH is in charge of funding the Warrior-Hunters, cloning new Organic ones, getting the armor together for Mechanic ones, and, for their fiercely independent Vanarian branch, breeding new kaiju. They also act, in their scientific branches, studying new Zarbanian beast strains, reporting on their movements and new breeds pushed out, studying other large and powerful creatures of similar mass and scale, and studying Spiritual Cores to finally optimize their Hunter program.

MONARCH ultimately is in charge of the Project, though the willful nature of the Warrior-Hunter pilots makes this control tenuous at best. On behalf of UAE command, they issue orders to Hunters, fund new Generations of Pilots and hunters, train the pilots, and produce the weapons needed, as well as studying captured Warrior-beasts to produce even better weapons each time.

MONARCH is engaged in some shadowy dealings, having a fair amount of control over the UAE government, and having multiple branches across UAE space, including within the Waptoria, Mendel, and Vanara.

It should be noted this is but one branch of MONARCH that is in control, and not the entire organization, as there are various subsets that control intelligence, spying, diplomacy, and other factors. Limitations and specifically placed on MONARCH agents and how much they can command outside of their field of expertise.

Pattern Identification
Pattern is a color specific to each pilot generated by their connection to their hunter. It is used to identify the hunter and their pilot when no visual or audio identification can be had. It is also used to measure the mental connection. The closer the pattern waves mach the pilots natural color pattern the better the connection, the less it does, the more things are off.
 * Ragnar - Timberwolf Gray
 * Ibari - Imperial Red
 * Kryunn - Navy Blue
 * Armus - Charcoal Grey
 * Yuruki - Sonic Silver
 * Serenity - Midnight Blue
 * Cillia - Electric Blue
 * Kenvash - Ice sliver
 * Juden - Lava Red
 * Kando - Sea Blue
 * Gordaoh - Fiery Red
 * Rexsuta - Emerald Green

Mecha Types
Jager= Jagers are the basic chassis used by the Mecha-types of the program. Dependable, all around shock units, the Jater design is dependable for having no major strengths, though this also tends to be their weakness, as they do not specialize enough in certain areas to handle certain situations. Forming the largest bulk of Mecha types, Jagers are named after the Deutzalanian word for Hunter, meant to convey the fact that the Warrior-Hunters have, indeed, come to hunt down the monstrosities brought into existence by the Zarbanians.

Jagers are powerful machines, usually around anywhere from 50-100 meters, depending on their age, what mark they are, and what race built them. Their weapons tend to be basic, either built right into their arms and shoulders, or add-ons they can attach to their wrists in certain situations, such as grenade launchers, anti-armor canons, and others.

Jagers are somewhat fast moving, though rather slow compared to organic warrior-hunters, and tend to be very durable, though are out-classed by others, such Warrior-Hunter Brawlers. Those who use these weapons tend to have a martial arts background, most either learning the art of Vior'la'cen, which focuses on pressure points and internal destruction, or Nantau'vo'kush, which focuses on external destruction. Even pilots who do not know these arts well still have some knowledge of it, to compliment their skills in battle.

Jagers tend to deploy in units of 2-3, as well as receiving support from more specialized Mechanical Warrior-hunters.

Brawler= Brawlers, or Zunkar, are heavier set, more armored Mechanical Hunters, deployed to deal with monsters with more muscle and physical power then other Warrior-beasts. An upgrade to the normal Jager Chasis, a Zunkar-type body is chosen by the pilot's request, or simply because the pilot in question is larger and more powerful in body build, or simply prefers using brute force and strength in battle against their enemies.

Zunkar tower over the battlefield, many standing over 70-120 meters in height, again, dependent on their age, pilot and race that built them. Brawlers are not machines that tend to carry a lot of weaponry on themselves, mostly a few ranged weapons mounted on the wrists and shoulders, but much of the attention is giving to melee weapons, mostly Power fists and claws, and other equipment that modifies their damage in close quarters.

Zunkar carry heavy armor and shielding to protect themselves in melee combat, but this is off set by their lack of speed, being very slow and tending to be very plodding in motion. Their attacks, while powerful, also lack the speed and dynamics of their Jager cousins, relying more on strength and brutality then actual skill or the like.

Zunkar Machines tend to deploy with a Squad in sectors known for being attacked by heavily armored kaiju, or those that are extremely dangerous in close quarters by mutation and breeding.

Blaster= Blasters are, as their name states, the opposite of Brawlers, and made totally for ranged combat. Armed with high-powered Plasma Cannons on both arms, and shoulder-mounted grenade launchers, or even missile launchers, Blasters can make short work of a monster at range, easily shredding it to pieces. However, they are vulnerable if a monster closes in on them.

Blasters are among the most common.

Fusilier= Fusiliers are come in armed with dual chainswords on one arm and an highly unstable, but poweful fusion cascade on the other. As such, they made powerful close ranged combatants, their fusion casade creating someting to a small nuclear blast of energy, or act as melee combatants, often engaging one enemy at once. Their fusion cascade needs to charge for some seconds before it can unleash it's deadly blast, forcing the Fusilier somewhat back to aim before they can fire. However, Fusiliers are not that durable, though they make up for it with their steady aim and powerful weapon, for it's size. Their pilots tend to be somewhat ambitious, and often can be heard complaining that they want foes that do not fall to them so quickly. Other than that, however, they tend to go on well with most other Warrior-Hunter pilots.

Though not as common as Blasters or Brawlers, Fusiliers are still quite common, and often can be seen backing up these two if types they are in need of extra firepower.

Magera= Magera are mecha Warrior-Hunters that are used to take down especially foolhardly enemies. As such, they come in armed with an electic cannon, grenade launcher or missile launcher on one arm, and an lighting siege claw, seismic hammer or seige drill on the other. Furthermore, they come in with thicker hulls than most, though this extra armor also makes them pretty slow. As such, they advance upon enemy kaiju like an impenetrable wall more than anything else.

Magera are neither common nor especially rare.

Castigator= Castigators are those mecha Warrior-Hunters that are equipped with weapond to be used for total extremination of their foes, or to inspire fear for whateven reason. For this purpose, they come in armed with triple chainswords on one arm, with the middle one larger than the other 2, and an inferno cannon, mega-melter, or mass-explosive assault gun on the other. Simmilar to Mecha-Collossi, their weakness is next to none, however, they are extremely slow.

Castigators are extremely rare.

Colossus= Colossus are Mecha types built for longer combat and instead of the Observer and pilot being linked, they are mostly 3-4 pilots operating the machines from internal computers. The first Hunters, in fact, where Colossus made by the Multus Esse. One would become the predecessor to the Brawlers, the other, to Blasters. The third, codenamed Kirantoyu, Multus for Protector, was built in modern times, and, thanks to the advances in tech with him, lead to the creation of the more common mecha hunters.

Only 3 Colossuses exist.

Organic Types
Striker= Striker, like Jagers, are also used for basic combat against monsters. Like them, they rely on a variety of combat techniques and abilities to attack monsters and fight them. Like all types of organic hunter, they are more fragile than mechanic hunter, but also faster. While not as huge as mechanic hunters, organic hunters are still very large, and Strikers are no exeption. However, Strikers can vary in size, and can actually adjust their own size between battles, making them more adaptable than most. Being organic, they actually hold their weapons rather than having them build into them, making them look more like giant beings than anything else.

For all fights, they come in armed with a extremely sharp knife known as a Progressive Knife, and a Pallet Rifle, with fires bullets of energized enamel.

Strikers are the most common organic hunters.

Lancer= Lancers are amongst the fastest of organic Warrior-Hunters. Though not as fast as Chasters, they are more durable and share their body plan with Strikers, though they have more organic and synthetic muscle mass in their legs for increased speed. Carrying a powered spear that is also able to fire an extemely close-ranged laser beam from it's tip, Lancers will chage head-on at enemy kaiju, hoping to kill them in one quick stab.

As such, they are often piloted by those Warrior-Hunter pilots out for peronal glory and fame above everything else.

Lancers are amongst the most common organic hunters, but are ofetn deployed alongside Grapplers.

Chaser= Chasers are quadrepal, organic Hunters built for frenzied, high-speed attacks. Chasers are used to pursue fleeing injured monsters and finish them off. However, they are very light, and commonly depend on speed over durability. Somewhat feline in appearance, Chasers are also very agile, being able to sprint and leap long distances. Due to their high speed, they easily can breach the sound barrier.

Chasers come Pogressive Knife-like teeth, Needle and Spike Launchers, as well as the ability to let out a immobilzing roar.

They are often deployed as back-up for Strikers.

Grappler= Grapplers are bipedal warrior hunters similar to Strikers, but with boxier heads, no shoulder pylons, and are more durable and strong instead of fast and agile. They also have extremely long flexible arms that they can use to grab enemy kaiju from a significant distance and strangle them. They can also deploy a second set of arms from beneath the armor on their backs to surprise their foes.

They have progressive knife like claws and plasma blasters equipped into the maw.

They are often deployed alongside Lancers, often ensnaring enemy monsters with theirs arms so the Lancer might kill them of one one, pinpointed charging stab.

Dancer= Dancers are organic Hunters who use blades in combat. Similar to Strikers, Dancers use high speed, skill, and new, somewhat unstable, time manipulation to rush enemies that may have ranged abilities. Commonly seen as "gutsy" for the fact they use only high-powered energy blades and highly unstable time-altering tech, Dancers have little fear, and are experts in sword-involved martial arts. Dancer pilots, unlike the pilots of other organic Hunters, are not only linked up to the mind of their Hunter, but also to the mind of another Pilot, to a lesser extent.

Due to this, Dancers come in pairs of 2, and often fight in synchronous attacks, making it look like they are a pair dancing in battle, leading to their name.

Harpy= Harpies are organic Hunters, used for areal combat. They are build in exactly the same way as regular Strikers, but with a shape of different head, as well as deployable wings and a tail that automatically extends from it's main body one the wings are extended. These wings and tail however just serve as stabilizations in flight, as Hapries really fly via an in-build anti-gravpack.

For melee combat, Hapies come in armed either with a massive surfboard-like blade, or dual-forked spear that can penetrate almost any type of shield, shielding or barrier. For ranged combat, Harpies come in armed with Pallet Rifles that have Progressive Knives attached to the barrels, as crude bayonets of some sorts.

Harpies can only be up to 55,000 tons, any heavier and the Harpy would be unable to lift off.

Savages= Savages are not so much a hunter themselves, rather a mode that a handful of them can enter. Enabled by the Triple Seven Trace Program, this allows the hunter to enter a sort of controlled berserker state. The pilot also begins to act in an animalistic way, leaving it hard to tell who's controlling who. The berserker state itself is dependent on who the pilot is and their personality. Only a select few hunters are equipped with this and these are only piloted by the most highly trained and activated only as a last resort; due to the danger to both ally and enemy alike these things pose. The berserker state is mostly activated when the pilot is knocked out, but can be initiated manually by the pilot.

Titans
Warhound= The Warhound-type Titan is the smallest of aal Titans produced by the UAE, and the oly one designed to work with Warrior-Hunters. Standing over all other types, safe for the infamous Alpha Predator, the Warhound's body plan is surprisingly simple in design, being somewhat simmilar to the basic body plan of a Springer. Due to this simple body plan, they are relatively easy to produce compared to other titans.

The arms of the Warhound Titan are simply giant guns, and as such, it is not able to grab foes. Furthermore, the guns move rather slowly, but have a high rate of fire. However, it's relatively fast movement speed (at least compared to other Titans), and it's ability to leap (a trait that other Titans lack), make the Warhound exellent as support for when Warrior-Hunters are in critical danger and need something more powerfull to back them up. The Warhound Titan, for it's left "arm", has a Railgun, Electrical Linegun or Plasma Cannon. For it's right "arm", it has an rotating Laser Cannon, Mega-Melter or Inferno Cannon.

Ghost Knight=

Non-Piloted Mechs
Springer= Springers are not true mechas, rather, they are an chassis with 2 sythetics legs attached to them. They walk on the tip of their toes and often have noise reduction applications attached to them. Using their powerful legs, they can leap great distances forwards, hence their name. Springers are fairly intelligent, being able to act on their own if no orders are given. When orders are given however, they will execute them thoroughly, even when the command is clearly suicide. They are armed with a pair of gatling guns, based on top of their chassis, with are also able to launch a barrage of grenades. From the eye on their chast-mounted head, they are able to emit a beam that scan foes for weaknesses for them to exploit. Last but not least, they can unleash a shockwave of electricity to paralize foes.

Tumbler= Tumblers are small, black spheres with three synthetic arms attached to them, and a large, blue mechanical eye. They mainly roll around as spheres, or hop and run on the tip of their toes, simmilar to Springers, with their third arm used to grab objects. Unlike springers, Tumblers will go into sleep-modus when no orders are given for a certain amount of time. They can induce an electrical shock from their eye, fire a beam that sabotages machinery, or scan their foes for weaknesses. While agile and fast, their ways of locomotion are not the most effective, and as such, they'll often lach on to a Springer for transforation. Tumblers are often used as scouts for Warrior-Hunters, being not easily noticed by Kaiju due to their relatively small size.

"Normal" Units
Hunt-Ranger= Hunt-Rangers are foot-soldiers who do not pilot hunters. Instead, they use highly advanced weapons to attack monsters. Armed with high power laser weapons and canons, Hunt-Rangers commonly fight on foot, yielding enhanced reflexes, and moving at abnormal speeds. Where's Strike-Rangers fight form the skies, Hunt-Rangers fight on the ground, until they can join the ranks of their more veteran brethren.
 * Hunt-Ranger

Strike-Ranger= Strike-Ranger elite Hunt-Rangers who fly high into battle via natural propulsion maneuver gear. As such, Strike-Rangers commonly fly through battle, raining fiery death and explosions upon the any Warrior-Beast they might spot, before landing and using their melee skills to deliver a precison death blow. They are also used as areal scouts as well.

Kaiju

 * DaiKaiju

Created specifically by the Vanara, Daikaiju are radioactive beasts, between 50 to 1000 meters tall, that are all unique in appearance and ability. When killed Daikaiju explode in a blast that can cover a significant distance fallowed by a massive cloud of radioactive fallout that can extend for miles. Daikaiju are usually only set in with Vanara units as Vanara are the only ones who can withstand the fallout should the monster go boom. Gliders= Large lizard-like creatures, ranging from red, brown, to green, Gliders are used for hit and run attacks against enemy kaiju. Gliders, as their name suggests, have flaps of skin stretched between their legs that allows them to glide for a fairly long distance. They also have extremely sharp teeth, claws, and spines, as well as the ability to produce a warbling cry used to disorient their foes, and produce a highly irritating toxin through their skin.
 * Species - Reptile
 * Height - 50 to 60 meters
 * Weapons - Spines, teeth, claws, poisonous skin, disorienting cry


 * Notes - Based of the monster Varan
 * Roar - http://www.youtube.com/watch?v=UIRQjZVMWv0

Burrowers= Giant burrowing creatures with read and black skins, large mouth, frills, and massive claws to help them burrow. Despite their small size they are nearly impossible to throw or disrupt their balance, they are also are incredibility agile and capable of jumping for massive distance. Their most powerful abilities is the ability to breath fire and send shock waves into the ground creating tremors.
 * Species - Reptile
 * Height - 25 to 30 meters
 * Weapons - Burrowing, fire breath, generate tremors


 * Notes - Based of the monster Baragon
 * Roar - http://www.youtube.com/watch?v=g8Osp0AJ6wg

Gyrator= Gyrators are dangerous in combat and built like tanks. They have heavily armored backs covered in spines. They make use of their claws, teeth, and clubbed tail when in combat. They can also attack at range with a powerful sonic roar, spines shot from their back and tail, as well acid blood shot from their eye. They are named for their tendency to roll, barrel or spin towards their foes at high velocity. They are incredibly tenacious and loyal and are often used as guard dogs by the Warrior-Hunters.
 * Species - Reptile
 * Height - 60 to 90 meters
 * Weapons - Claws, teeth, spikes, tail, sonic roar, shout acid blood from eye


 * Notes - Based of the monster Anguirus
 * Roar - http://www.youtube.com/watch?v=fC9a3IL-CZk

{clr}} Slammers= Aggressive and constantly hungry, Slammers are dark green saurian creatures known for both strength and agility. Their large mouths are filled with especially sharp teeth that can deliver a bone crushing bite, their claws are also very sharp, and their tails can deliver a devastating blow. Their most powerful weapon however is their back feat capable of propelling them high into the air before slamming into their foes with often lethal force.
 * Species - Reptile
 * Height - 35 to 50 meters
 * Weapons - Claws, teeth, tail, powerful back feet


 * Notes - Based of the monster Gorosaurus.
 * Roar - http://www.youtube.com/watch?v=2uctJ3oxFgQ

{clr}} King Shisa= Massive heavily built lion like bipeds made of living stone, King Shisa are surprisingly aerobatic and mobile. They are very physical fighters using their claws and teeth to ripe their enemies apart. They can also project a shield from their eyes that defects any energy based weapon back at the one who fired it.
 * Species - Golem
 * Height - 50 to 100 meters
 * Weapons - Claws, teeth, energy reflecting shield generated from its eyes
 * Notes - Based of the monster King Caesar.
 * Roar - http://www.youtube.com/watch?v=GJfilaeaZV0

{clr}} Constrictor= Long serpentine dragons designed for underwater combat. Fast and agile(at least underwater, on land not so much) they are used to guard coastal regions of the UAE. They use their teeth and claws along with their immensely powerful bodies to crush and squeeze their enemies to death.
 * Species - Reptile
 * Height - 10 to 40 meters
 * Weapons - Claws, teeth, constricting body
 * Notes - Based of the monster Manda.
 * Roar - http://www.youtube.com/watch?v=xDVAhkUyFqY

Spirituals
Spirituals, or Apostali, are is the umbrella term that refers to the creatures that roam the ancient temple complex that could be found inside the station "High Sanctuary" even before the arrival of the Greater Mirusian Church of Spode. Apostali are old, older than the Multus Esse, even, and their origins are a mystery, though the Church of Spode firmly believes they are the descendants of Spode himself. They are mostly found in an orb-like egg form that is keps within the most sacred of shrines build by the Church. Should the shrine come under attack, or should the brotherhood need it's service, the orb-like form shines with purple light and then morphs into an combat-ready beast, often in an imposing manner. Once the battle is over, the Spiritual will morph back into it's orb form. the Apostali seemingly have a deep bond with Spode and refer to themselves as "Angels", the Church of Spode is reluctant to let nonbelievers near such sacred beings, though some willingly serve the Warrior-Hunters. Israfode= Of all Spirituals that commonly work with the Warrior-Hunters, the Israfode are the most common. They appear as a sort of X-shaped creature, with a head located in the most upper part of it's torso, between it's shoulders, shaped like a yin-yang symbol. Most of their arms and legs are armored in a smooth, dark purple plasti-layer that is almost completely impenetrable. However, their head, core, and rest of the torso has exposed and soft, turquoise flesh.

All Israfode are able to split into 2 twins that are identical to the original, but smaller, light purple/black in color, and with a plain mask with 3 holes in it. Since they share one soul, the 2 halves move synchronously similar to dancers, and the two types are often tested against one another in non-lethal battles.

Israfode have extremely sharp claws and nearly no bony structures; they mainly attack by flailing their arms around like lashes in rapid fashion. Furthermore, the full form has the ability to fire Spodist star-shaped blasts, however, the 2 split forms do not have this ability, relying on their synchronized attacks.


 * Notes - Based of the Angel Israfel from Neon Genesis Evangelion

Mataode= Mataode are one of the most venerated Spirituals within the Church, second only to the even larger Sahaquiode. Indeed, Mataode are gigantic, opilinoid-like beings, with enormous legs, so large they tower over most skyscrapers, though they have a relatively small saucer-like disk as their central body. This green disk is dotted with various purple eyes, though only the eye at the center of the bottom is a true eye, the rest being decoys.

From their true eye, Matadode are able to "cry" an extremely potent acid, known to the Spodists as "Spode's Tears". Mataode are anti-tank Spirituals; they will often position themselves over tanks and then cry acid though the top of the tank's hull. Similarity, they can try to stand over smaller Warrior-Beasts and try to dissolve their heads and backs, though the success rate is lower.


 * Notes - Based of the Angel Matafel from Neon Genesis Evangelion

Silpelit= Silpelits are demonic creatures seething with hatred, they not venerated by Spodists but instead hated, and are ruled by a DNA voice that drives them to kill every other living thing they encounter. Homicidal to the extreme, Silpelit revel in the destruction and death that they cause. Interestingly, they actively seem to hate Darklings and their servants, going out of their way to destroy such things and not resting until the area has been cleansed of them. This causes them to work with the forces of the Warrior-Hunters and the UAE at times, though most hold no loyalty nor alliance to both.

Silpelit have very similar DNA to the rest of the Apostali, however it is highly mutated. They also seem to hate Spode, going out of their way to destroy and desecrate his sacred places and mentioning his name in one's presence is a sure way to get attack. The only reason they remain in the High Sanctuary (though they may have relocated to the Breach of Tartarus) is because they need the other Apostali to breed. This is done by infecting the orb-like eggs of other Spirituals, turning them blood red, the orbs will then morph into a Silpelit instead of it's original species once awoken. Attempts to eradicate them have been made by the Spodists many times in the past, but every single time they appear to be destroyed, more will appear years latter. Silpelit is actually not a Spodist word (originally being referred to as Leigos), it is actually a Vanara word meaning Divine Demon.

Silpelit are armed with powerful bony sword-like projections on their arms that are coated with an incurable poison, they can also generate psychokinetic projections from their tentacles that can be used to slice through objects and to fly, the same tentacles can be used to drain enemies of their essence and then hurl their own power back at them.

The only way to control a Silpelit is for it to form a bond with a sapient species, not only does this curb their destructive tendencies, it neutralizes their DNA voice and also increases their power to a point were they can take on a Mataode, though this has yet to happen.


 * Notes: Silpelit are based of the monster Irys and the mutant race Diclonius, in fact Silpelit is the most common kind of Diclonius.
 * Roar: http://www.youtube.com/watch?v=2itwmUoIXeI

Kame= A ancient type of Spiritual that, unlike the others, is believed to have been genetically engineered by the Multus Esse to combat some as of yet unknown threat. These beings resemble giant, bipedal turtles with massive tusks on their bottom jaw. Kame are incredibility powerful, and are dedicated to protecting any planet they find themselves on. They are especially protective of innocents such as children and will even take crippling blows to keep them from getting harmed. However they are extremely dedicated to eradicating their enemies often times going to extremes and causing sever collateral damage.

While also incredibly strong and fast, the Kames most powerful attribute is their ability to absorb fire, plasma, and radiation to empower themselves. They can then use the power they have collected to unleash firry balls of plasma from their maw to incinerate their foes. Said plasma can also be released as jets when their limbs are retracted into the shell in order to fly. Their front limbs can also morph into flippers when in flight. They can also absorb said energy to regenerate limbs made of pure plasma to strike out against foes who sever their limbs.

As of now it appears all Kame are extinct, however this is not the case as one still exists, having been incorporated into a Lancer Warrior-Hunter.


 * Notes: Based of the monster Gamera
 * Roar - https://www.youtube.com/watch?v=ks4YutdGe2M

Sahaquiode= Of all Spirituals, Sahaquiode are the most venerated by the Spodists, the largest, and the most powerful, having 2 distinct forms. Their power is so great that, when close enough to the ground, they will automatically rip out pieces of earth from the ground beneath, and turn the air a mile around them an ghostly purple, while letting it humm with a chorus of eerie voices.

The first is a large dark purple sphere with moving green eye patters spiraling all over it. In this stage, they cannot attack, but the eye patterns can reflect incoming projectiles. Once close to the ground, the eye patterns will suddenly stop moving, as the outer form shatters into various hexagonal pieces, each with an eye patterns at it's center.

Formerly at the center of the first form, the second form is than revealed, at first appearing as an eyeball with various rings of differently colored light moving across it's body. Soon after however, purple gas and light will start to pout out as it unfolds into it's real from. This looks like a flat spodist eye connected at each side by an as flat, short branch that sports as flat, hand-like wings that have an eye in it's palm. They also have a row of feathers at the edge, and spikes surrounding the main eye.

Both forms are various times an organic, or mechanical Warrior-Hunter in size, and can potentially grow as large as the famous Zarbanian Warrior-Beast known as Slagan.

Sahaquiode attack by letting loose a mighty column of purple lightning from their main eye, known to Spodists as "Spode's Wrathful Gaze". When they flap their wings, they can also create powerful thunderstorms.


 * Notes - Based of the Angel Sahaquiel from Neon Genesis Evangelion

Notable Hunters
Baransu= "has risen. This beast will destroy everything, destroy hopes, dreams, lives. Yet we have an answer, a beast to strike the balance, and return it to proper form. If we can control it, this Alpha Predator will be our greatest hope."

- Evaluation

Project:Alpha Predator is the Alliance's attempt to counter Slagan, and create a mixed bag of all things within the Alliance. Having a cybernetic skeleton, and being a kaiju bio-weapon, Alpha Predator originally belonged to a massive species of reptiles native to Ugandalore. When planetary conditions changed, the beasts disappeared. One was found, but appeared more concerned with the planet's well-being then it's inhabitants. The scientists in the Alliance, however, managed to subdue it, and enhance it's body cybernetics, including it's bone and muscle structure. However, while this proved effective, the beast still could not be controlled. As such, a neural network was built into it's brain, allowing it to telepathically link up it's mind with a pilot. Since they have yet to find a pilot, Alpha Predator remains subdued, as it seems to care little for the smaller creatures it's supposed to protect.
 * Species - Classified
 * Height - 190 meters
 * Weapons - Energy beam in mouth, rapid regeneration. Body is naturally at high temperature, which increases as it gets angry.

Alpha Predator can, as par his biologic upgrades, fire a focused beam of energy at targets, much the same as Slagan's. It can rapidly regenerate from injuries incurred, regrowing limbs if severed near instantly, or reattaching limbs in order to reconnect the muscle strands and nerves. It's body is extremely hot, with most not being able to maintain contact with him without needing to pull back. The Predator's body temperature seems connected to his anger, as the angrier he gets, the higher his temperature gets.

In order to keep it under control, a series of cybernetic restraints and armor pieces have been placed all around it's body to keep it under control.

Telepathic readings into the Alpha predator show that it is not only concerned with the state of a planet, but also extremely angry. It's soul is smothered with rage, so to say. The beast seems to have a hunger to kill whatever stands in his way, and has no need for friendship. However, more reading cannot be done, as he sends "Telepathic Backlash" at those who dare try and read him.

2203 Jet Blazer= "Get ready to crumble!"

Unit:2203-Jet Blazer, better known as Jet Blazer, is a veteran of the Jager program, his programming handled by Observer 2203 in his head, and the Ugandal pilot Kando Dorum. While somewhat old in design, Jet Blazer is experienced in hand to hand combat and range, and has lead Jager squads into battle countless times.
 * Species - Jager
 * Height - 100 meters
 * Weapons - Plasma Canon, Missile launchers, reflex laser canon, Progressive Claymore.

The personality of Kando is known to take his time around comrades very seriously, as he knows with war any of them can be gone in a second, and, as such, rarely forms a connection with rookies. The combination of pilot and Observer, has created the current personality. While known to be protective of allies, Jet blazes through the field, enjoying the battle at its fullest.

2C Brynhildr= "My name is Brynhildr and I am Legion, for we are many."

Brynhildr is a rather unique Chaser to say the least, created sometime after the war after an incident when a lone Silpelit took on and slaughtered a whole horde of Zarbanian Warrior-Beasts, but was rendered crippled and catatonic. In an attempt to master the power of a Silpelit, the Alliance had it converted into a Chaser Warrior-Hunter.
 * Species - Chaser/Silpelit
 * Height - 80 meters in Chaser form/99 meters in Silpelit form
 * Weapons - Chaser: Pogressive Fangs, Needle and Spike Launchers, Paralyzing roar, Punisher/Silpelit: Bone Swords, Tentacles.

A bit more wolf like then other Chasers, 2C Brynhildr, along with the standard Chaser weapons, is equipped with a punisher, a cross shaped weapon that channels sunlight into a highly destructive beam, also instead of being equipped with the Triple Seven Trace System that would allow it to enter Savage mode, it wields the Revelaticum Trace System which allows to morph back into its Silpelit form for a limited time of two hours. She is also equipped with an Valkyrie Trace System, allowing her to fly by unbinding her tentacles which allow her to generate sail of solidified sunlight between them and her naturally occurring plasma jets. 2C Nuy has also somehow absorbed DNA from the Kaiju Raver, allowing Brynhildr to draw power from the sun, as well as making her even more vengeful then before.

What few know is that Nuy is not one Hunter, but two. The damaged core of the Hunter 4256 Seed is contained inside her. Brynhildr cannot act independently without Seed's consent, but when he does the former Striker has little to no control over Brynhildr's actions. Also the minds of all those Brynhildr has devoured over the years are contained inside her. As a result Brynhildr will alternately refer to herself as Legion.

Brynhildr's pilot is the young Vanara Ibari, a fiery, aggressive, competitive, though surprisingly quite selfless and responsible girl. Together, they create a personality of a ruthless, rage filled pyscho with a dedication to protecting the innocent. Ibari does not connect to Brynhildr via the typical manner, rather she relies on a Aurichalcum bead she wears around her neck.


 * Roar -

0036 Icyenic Resolve= Unit:0036-Icyenic Resolve is a white and dark blue organic warrior-Hunter, piloted by the Raptoranean known as Rei'th. Unlike many other Warrior-Hunters, it is able to transform from an Striker into an Harpy, capable of unfolding the two defensive plates upon it's back as great feathered wings that can carry it aloft together with an anti-grav engine. Unlike other organic Warrior-Hunters, who are cloned in massive tanks, 0036 Icyenic Resolve is believed to be created out a part of the Raptoranean Observer's body, Rei'lith. The simmilarity in names between the two causes Gatal to stubbornly to believe there is an actual connection between the observer, pilot and warrior-hunter, though there is no proof of this.
 * Species - Striker/Harpy
 * Height - Depends
 * Plasma - Particle Beam Sniper Rifle, Moonblast launcher, Sonic Glaive, Superfluid defense mechanism, Statis Field

0036 Icyenic Resolve is outfitted with active cameoflage and a particle beam sniper rifle, since it is build to take out targets from afar. As a defense mechasmism, it is able to engulf end freeze enemy kaiju in a magentically guided guided bose-einstein superfluid. It is also capable of mass-releasing the superfluid in the area around it and then activating an impenetrable statis field over itself as a last resort, trapping both it's enemies and itself until an extraction team reaches it. In case it needs to engage in melee combat, it can deploy its unfoldable Sonic Glaive. Unlike other organic Hunters, however, Icyenic Resolve is able to draw actual power from moons and to focus them into orbs of moonlight that do huge damage to Warrior-Beasts. Futhermore, like Rei'th itself, it is able of incredible fast healing. Icyenic Resolve 0036 desplays something akin to a motherly god complex, and has traits simmilar to Rei'th herself, including the will to protect others without regard for itself.

6613 Oni=
 * Species - Grappler
 * Height - 100 meters
 * Weapons - Progressive Claws, Extendable Arms, Extra Arms, Plasma Blaster, Kanabō, Horns.

A massive, brutish organic hunter, Unit:6613-Oni is a immensely powerful Grappler with a thirst for destruction. It is often found paired with the Chaser 2C Brynhildr when in combat, since Brynhildr's speed and Oni's strength complement each other rather nicely. Along with the standard Grappler weapons, Oni wields a massive Kanabō in combat and also has a mutation causing it to grow horns.

Oni has something resembling a god complex, but instead of seeing the smaller beings around it as needing to be subjugated, it sees them as weaker beings it must protect.
 * Roar -

5006 Ramiel= Unit:5006-Ramiel or Ramiel for short, is a newly constructed Fusilier and is controlled by observer 5006 and pilot Cillia. A newly built Warrior-Hunter it makes use of a prototype fusion particle line weapon. Ramiel can coat itself in extremely durable crystals as a defensive measure, and even put itself in a nigh-unbreakable gem-like statis field for some seconds, negating all damage it takes while in it. In this state, Warrior-Beasts will somehow be unable to detect Ramiel, as Cillia often uses this to avoid destruction, and have the Warrior-Beasts she engages against attack other Warrior-Hunters as a distraction, before moving in from behind and claim the kill.
 * Species - Blaster
 * Height - 76 meters
 * Weapons - Fusion Cascade, Dual Chainswords, Fusion Particle Beam

It's pilots personality is that of a deceptive and selfish girl only concerned about becoming famous. The only concern of it's Observer's is killing enemy Kaiju in the most visible way as possible. Together, they create a uncaring titan who's only concern is it's own advancement.

4020 Eiszeit= Unit:4020-Eiszeit is the Jager piloted by veteran pilot Ragnar. Eiszeit unlike other Jagers is more built for speed, but is still not as fast and more heavily armored than most organic hunters. It is armed with dual swords of whom the hilts are both engulfed in a crippling field of hazy light blue energy, an hellfrost missile launcher built into it's chest, and twin Cryo cannons on it's shoulders.
 * Species - Jager
 * Height - 100 meters
 * Weapons - Energy Swords, Missile Launcher, Cryo Cannons

Eiszeit also come equip with special stabilizing fins and rocket boosters to give it better speed and balance, it and it's pilot's preferred tactic is to slow enemy Kaiju with their cryo cannons, severely wound them with their hellfrost rocket launcher, and then jet in and finnish them of their energy swords.

2450 Scared Fist= 2450 Scared Fist is the jager piloted by Kenvash, Hero of The Hot-bloods of W'alor. Extremely patient at hunting, Scared Fist, like it's pilot, does not charge headlong into battle seeking glory or praise, instead waiting patiently to hit the enemy, often using one ally as a distraction as he rushes in and hits the target's pressure points, disabling or paralyzing them for the finishing blow, or even going as far as stopping a weaker beast's heart with his fingers.
 * Species - Jager
 * Height - 90 meters
 * Weapons - Plasma Caster, Progressive Claymore

Because this attack requires him to go in unarmed, Scared Fist usually prefers to err on the side of caution, and use ranged weaponry, like his Plasma Caster, to dispatch most enemies, or his Progressive Claymore.

Due to his combat style, Kenvash is ridiculed by his fellow pilots for using them as bait and waiting for them to die so he can steal the glory. Kenvash himself takes the criticism like every challenge in life. With silent stoicism, barely letting the issue bother him, despite his own self-doubts.

9891 God's Child= Piloted by the mysterious Vanara rookie Yuruki, 9891 God's Child is a massive Colossus hunter that resembles a hulking giant made of some mysterious energy than the mechanical titan it is. Surrounded in a translucent blue energy field with only a vaguely defined humanoid shape and three glowing red optical sensors clearly showing in it's distorted face, 9891 is truly a strange sight to behold.
 * Species - Colossus
 * Height - 180 meters
 * Weapons - Matter Manipulation, Accelerators, Disruptor Field, Force Field, Probe Beam, Digitizer Beam

The energy field that surrounds it is actually a disruption field that severs the molecular bonds of whatever God's Child strikes. It can also manipulate matter it comes into contact with, turning rubble into lethal weapons. It can even accelerate these weapons at enemies and speeds reaching atmospheric escape velocity. Along with a force field it can generate for protection, it also has a probe beam for gathering data on foes and hacking. It's most powerful weapon is the Digitizer Beam that fires an energy beam that converts matter into data, destroying and analyzing the foe at the same time.

Even stranger is the fact that Yuruki can pilot God's Child all on her own, something that should be impossible.

1221 Fafnir= A 61 meter high 5th generation Prototype Striker Harpy Hybrid Warrior-Hunter create specifically for Pilots Kryunn and Ibari's daughter Aslaug, Fafnir is a powerful beast created from both 2C Brynhildr's and 11K Siguror's DNA. Dragon-like, black and blue, Fafnir is noted to posses a greedy possessive nature though it does seem to genuinely cares about Aslaug. It can make use of Aslaug's level five Esper abilities of telekinesis, barrier generation, enhanced physical ability, teleportation, mirco-black hole creation, and regeneration. It does posses two weapons, a cannon that fires black bullets and a katana, both of which are charged with Aslaug's telekinesis.
 * Species - Striker/Harpy
 * Height - 61 meters
 * Weapons - Aslaug's Esper abilities

1142 Vermilion Storm=
 * Species - Harpy
 * Height - 54 meters
 * Weapons - 2 Thermal Sabers, 4 Flamers, 2 Melta Cannons, 1 Fusion Sniper Rifle

2163 Ivory Hunter=
 * Species - Jager
 * Height - 65 meters
 * Weapons - Chain Ax, Progressive Claws, 2 Hunter Cannons, 1 Mega Dragon Cannon

Pilots
Kando Dorum=  is the veteran pilot of Jet Blazer 2203, and one of the Alliance's oldest serving pilots. Originally a speeder pilot from an desert world, Kando was a risk taker and a nuisance to law enforcement. He commonly drove drunk, and enjoyed life to the fullest. This lust for life, however, would cost him dearly when he got into a speeder accident, killing his best friend. Kando would, after receiving medical treatment, went into exile, swearing to fight the enemies of the Mendel. After years of taking down Darkling cults, Kando was allowed to rejoin his people, but refused to be called Dorum, instead changing it to Kar'Dorum, meaning No longer of Clan Dorum, though officially is still called Dorum.
 * Main Link
 * Species - Ugandal
 * Gender - Male
 * Hunter - 2203 Jet Blazer

When given the chance to pilot a Warrior-Hunter, Kando jumped at the chance, believing it a chance to earn an honorable death in his mind, but taking out as many enemy Zarbanian beasts as he could. Without him knowing it, the Observer, 2203, was built with his late friend's personality, so as to make him all the better. While he knows on a certain level, Kando choses to ignore it.

Kando is serious, and somewhat fatalistic. However he cares deeply for comrades who survive long in battle. Due to his experience, however, as both a man and a Warrior-Hunter pilot, He does not form close bonds with rookies. Combined with his AI, it forms Jet Blazer, a machine that seemingly still possesses his lust for life, and care for it, combined with ruthless intensity in battle. Kando tends to drink heavily outside of battle, saying "A beer in the morning keeps the blues away all day", and his home is noted to be extremely messy. Despite his fatalistic attitude, Kando strives to kill as many of his foes as he can, and carries to battle A Progressive Claymore, enjoying the feeling of taking the heads right off enemy monster in battle, and commonly, sitting on a ruined building with his Claymore firmly impaled in the ground after the battle has passed.

Kando is considered all around leader of UAE Warrior-Hunters in battle, having the most experience and best combat prowess of his team.

Ibari Asukra Ayana= Ibari Asukra Ayana is the second daughter of Seerkar and Akanri, born in the middle of combat. Ibari is a first stage Vanara with red and black fur as well as a dark yellow eye and bright icy blue evil eye. She is spunky and generally friendly, but very headstrong, aggressive, and at times overbearing with a tendency to get very easily frustrated when things don't go her way. Her Warrior-Hunter is the Silpelit-turned-Chaser, 2C Brynhildr. Ibari is the only one capable of controlling Brynhildr and actually is fairly affectionate toward the psychotic beast which the Hunter returns. Ibari is know to get bored very easily and often wanders around in search of things to do, often getting trouble, but usually able to get out of it due to her quick wit. She idolizes her sister Niyra to the point of hero worship.
 * Species - Vanara
 * Gender - Female
 * Hunter - 2C Brynhildr

Ibari despite having a military job hates war and part of her inventing satire is a way of channeling her anger at those who she thinks go out of their way to seek violence and conflict. Ibari tends top act on her emotions rather then logic and often clashes with her superiors, however she does respect a few of her superiors such as her mentor Ragnar and Leviathan Base Marshal Chiro. She doesn't make friends easily but does have a few such as Kryunn, Armus and Serenity. In combat, Ibari tends to take a leadership role, leading the charge and keeping up a constant attack hating to let an enemy go.

Ibari is very found of satire and actually has written more than few of her own on her free time targeting just about any organization, historical event, or person that presents an opportunity, her favorite target is the Holy Inquisition of Spode. Similar to her fellow pilot Rei'th (whom Ibari detests hugely) Ibari wears a necklace given to her by her mother, the necklace is vaguely rose-like or guildfordia-shaped and has a claw shaped Aurichalcum bead at the centre, a dull green, telepathy conductive crystal, that links Ibari to Brynhildr even when she is outside the entry plug.

Rei'th= Rei'th is a soft-spoken female Raptoranean pilot, and a quite enigmatic one at that, due to next to nothing being known of her past. All that is known is that she was taken in by W'tze as an adopted daughter, being roughly at the same age as W'tze's natural daughter, if not a bit younger. She shares many traits with her adoptive father, including a preference for artistic chaos, a love for silent places to be on her own, and being an avid reader. As such, Rei'th can be often found reading out on her own, and her personal room is a total mess, though she keeps a necklace she got from W'tze with her at all times. This pendant is vaguely sicle-like, in fact looking like a cresent moon around a drop of water. This is because her name, in Raptoranean language, translates to something, in her case to "moonlake". Rei'th clearly looks up to her adoptive father, and can get quite angry in a typical cold manner at anyone who insults him. It is also believed it was W'tze who send her to become a Warrior-Hunter pilot and gave the authorization for the creation of her unique Warrior-Hunter, for reasons currently unknown. Rei'th is known for rarely talking, but when she does, she is known to be quite philosophical. However, Rei'th, while at first glance very closed-off, is actually very selfless and dedicated to keeping the innocent from harm. The few beings she can call her friends are often other (seemingly) asocial boys and girls, of whom she cares deeply for.
 * Species - Raptoraen
 * Gender - Female
 * Hunter - 0039 Lillith

While possessing the typical physical beauty of of an average Raptoranean female, and the typical lack to acknowledge a thing like nudity, Rei'th has a vastly different appearance from most other Raptoranean females. She has wine-colored eyes, short straight naturally lavender-colored hair, and an extremely pale, almost white skin, with only an hue of pink. Furthermore, unlike other Raptoraneans, she seems to draw vital energy from light reflecting moons and planets rather than light coming from stars directly. These strange characteristics, coupled with her incredible essence abilities, cause many to believe she is actually artificial in origin.

Rei'th pilots the unique organic Warrior-Hunter known as 0036 Icyenic Resolve. In battle, Rei'th does not seem to heed care of her own danger, and will commonly take hit directed at her friends, or even willingly volunteer to take them. Rei'th is quite close to Gartol, has a liking for Serenity, and seems somewhat close to Cillia, but deep down has more in common with Ibari, even though the two have outwardly totally opposite personalities. However, both do not realize this yet, and as of now, both have quite a distaste for each other, though not an open rivalry.

Kryunn=  is the Vanara pilot of the Lancer Warrior-Hunter 421 Siguror. A young pilot, he was orphaned when the Breach of Tartarus on Worldship Leviathan first opened by attacking Zarbanian Warrior-Beasts. After the conflict was over he was found by the Empress's daughter and she took him in. A sarcastic, cynical individual Kryunn has very little motivation in this world. While long ago he used to believe in heros and the ability for justice to prevail, the death of his family destroyed this belief almost utterly in him, leaving him very grim and rather depressed, though he hides it with pure cynicism. However despite his views he still fights to protect others, despite his gripping, leading many to wonder if his belief in heroes is entirely dead, or whether a part still lives on in him.
 * Species - Vanara
 * Gender - Male
 * Hunter - 421 Siguror

Kryunn is outstandingly physically fit and quiet athletic. He is also a very effective pilot, able to match many of his fellows not only in synchronization, but able to outdo many in sheer piloting skill as well. While perfectly accurate with his Hunter's long range weapon, he does less so when firing such weapons himself due to habit of twitching his had to the side when he fires throwing his shots off.

Kryunn pilots the Warrior-Hunter 421 Siguror. It is an incredibly fast and mobile white, blue, and gold Striker, armed with grappling cables, maser sword, and a Variable Output Positron Assault Cannon(VOPAC). Strangely for a spirtual covered into a hunter, it does not have a Revelation Trace System, the slot being taken up by something else. Siguror is actually not the mecha's true name as it appears to lack a personality, but rather it's true personality is hidden. For whatever reason this maybe is unknown.

Armus= Armus is male Boyk pilot of the Grappler 6613 Oni. Armus is black and pink furred, rather tall and thin Boyk. Armis suffered from an abusive mother and as thus become a very closed off, indecisive, extremely negative person with very little hope in his heart. He almost obsessively keeps to himself and freaks out when put in situations and people he doesn't know how to deal with. He however does want to be sociable, well liked, and strong, but doesn't know how. He's good friends with Ibari, seeing her as a source of strength and becoming more social and open (for him) when she is around. He very highly admires the Vanara ideal of "The Will To Live" and thus tends to look to Ibari for leadership. Ibari in turn treats him better than most others and will even listen to him. He tends to avoid the other pilots though, but is close to Ibari, Kryunn and Gatal.
 * Species - Boyk
 * Gender - Male
 * Hunter - 6613 Oni

Armus hunter is a Grappler called 6613 Oni, a somewhat clumsy, yet still destruction-obsessed, egotistical brute. Together he and Armus create a controlled savagery, methodically ripping their foes apart with vicious glee.

Cillia= Cillia is a young, female, Skordi pilot. Cillia shows extravagant characteristics around other, like a love for sweets and dinking soda. However, she actually is a vain, pretentious girl who is often a bully and only concern is becoming rich and famous. She pilots 5006 Ramiel, a Fusilier-type Mechanical hunter, Ramiel's observer is angry and raged-filled, not caring about what it's pilot uses it for, only that it gets to kill enemy Kaiju. Cillia has a rivalry with her fellow pilot Ibari. The two often clash over their ideals, with Ibari seeing Warrior-Hunters as responsibilities and companions, adversely to Cillia's view of them as tools to get famous. Cillia sees Rei'th simply as a tool to use, unknowing, and quite possibly uncaring that Rei'th herself secertly loathes being used as such.
 * Species - Skordi
 * Gender - Female
 * Hunter - 5006 Ramiel

Serenity= Serenity is a young, female, Strike-Ranger Aranthrone who is a mixture of a bat and elemental shadows. Serenity is a sarcastic, moody, unfriendly person and can be occasionally mean spirited. She is good friends with Ibari and the can be commonly seen harassing the enemy Kaiju from above in the simulations Ibari takes on. Serenity also likes Rei'th a lot and actually plans to make her closer to Ibari, to whom she keeps this little plan completely secret. Her pitch-black Exoskeleton-Suit doesn't show up on enemy radars and has stealth capabilities, enabling her to become invisible for a certian amount of time. In battle, Serenity wields a lightning cannon and twin AIC claws. Her most powerful weapon, however, is the shadow squall blaster which channels Serenity's natural elemental abilities into a concentrated dark matter blast with devastating effects. Like all Strike-Rangers, she also comes in with the standard anti-gravity pack to fly and grappling harpoons attach herself to the skin of an enemy kaiju even in mid-flight.
 * Species - Aranthrone
 * Gender - Female

Her suit and equipment is actually alive in a sense, infused with essence of her father an Aranthrone killed during the purge of the Scarab Nova Olympians and while unofficial is referred to by her collectively as Heavy Rain (a reference to an Aranthrone poem about the lengths a father will go to protect his child).

Gatal Gagnak= Gatal Gagnak, nicknamed Gartol Gataal, or "Suspicious Gatal", is an is a young, male Cogneilli Warrior-Huter Pilot. Though raised as a Spodist, Gatal, strangely, became a deïst is his younger years, then grew into an full-fledged atheîst when he reached maturity. Believing he had no longer a place alongside the Greater Mirusian Church of Spode, and believing that the Tergarous where slowly trying to overake the position of the Cogneilli anyways, moved away to the City of Light, Matrtrukoris. His family was deeply dissapointed by these developments, all the more because Gatal believed the Church to be lost to hypocrisy, and that they were beyond saving. This eventually resulted in his excommunication from the Church, with caused Gatal to go live incognito in the furthest parts of the Wards, where religion or believes did not matter. On Matrukoris, Gatal lived a rather unknown live, doing various jobs to help out whoever he could, and joining a small detective agency. On one of his searches for a couple of illegal weapon mods a Karagon arms dealer was selling, he entered the most infamous place of the whole station, Hammerfall, by accident. When he pursued the Karagon to deep inside the ruined part of Matrukoris, the inhabitants of Hammerfall turned on him, chasing him away and giving him a deep-rooted fear of anyone who lives there. His respect for the Hammerfall resident Ibari has seemingly healed these mental scars, however.
 * Species - Cogneilli
 * Gender - Male
 * Hunter - 1311 Taint Cleanser

Gatal, after witnessing a pair of Warrior-Hunters taking down a couple of Warrior-Beasts that ravaged a GMCS colony, finally descided he could still help his old home in a way. Resigning from his old job, Gatal joined the Warrior-Hunter corps, determined to prove himself to his family and ancestral spirits once more. Gatal is very close to Armus, Ibari and Brenzo, while hating Kaldolom. Due to his distaste of leadership, he tends to be apathic to Kryunn, heavily discouraging Ibari to call him Sub-Viceroy, and insisting she uses his normal name instead, believing the use of formal titles hamper true friendship to be build up.

Gartol pilots 1274 Taint Cleanser, a lancer Warrior-Hunter armed with a glowing orange energy blade around one hand and a Purgation Mega-Melter/Inferno Cannon hybrid on the other. 1274 Taint Cleanser is very orderly and strict, and disgusted with the Warrior-Beasts, especially the Manifested, which it absoluelty loathes. Together, they wish for nothing fore to cleanse the taint of this universe by the means of sacred fire.

Kaldolom Spodeblessed= Kaldolom Spodeblessed is a aged Targarous that serves as a Warrior-Huter. As hyperreligiously devoted to Spode as the rest of his race, he soon became an acolyte of an Spodist Inquisitor. Witnessing the wide amount of often arcane technology Inquisitors were allowed to wield, Kaldolom was one day send to a UAE Forge World in order retrieve a suit of artificial power armor for the inquisitor he served, a giant of a Cotari Drac. This Forge World also produced and assembled mechanical Warrior-Hunters, of wich Kaldolom was in awe of. From there, he learned that Spirituals could also be bound into Warrior-Hunters, though only oganic ones. From that moment on, Kaldolom had descided what he wanted to do. As he and the inquisitor he served ventured deep into the bowels of the "High Sacrity" to ward off a particar nasty Silpelit, Kaldolom saved the Israfode it was preying upon from it, forming a bond with it. For the courage he showed, the inquisitor offered Kaldolom the chance to become an inquisitor himself, but the Gargator refused, stating he wanted to become a Warrior-Hunter pilot and have the Israfode he saved bound to it, with it itself had already telepatically accepted.
 * Species - Tergarous
 * Gender - Male
 * Hunter - 1J Holy Retribution

Kaldorom, despite having given up his role as an inquisitorial acolyte, still remains extremely zealous, and can often seen preaching in the wide halls of the Thunder Barracks. While he is quite a good mechanic as well, Kaldorom's methods of repairing things include waving incense around and praying to Spode and the Machine Spirits as much as he actually adds or replaces shrews and stubs. Kept young outwardly by the intension of his zeal, Kaldorom has quite a lot of personal followers, often those of the opposite gender that follow him around. While trying to ramain friendly to all other Warrior-Pilots, there is a lot of bad blood between Kaldolom and Gartol Gatal, due to the species' long-lasting rivalry, and Gartol believing the Tergarous to be masterminding a plot to replace his own race, the Cogneilli, as the third-higest race in the Greater Moirusian Church of Spode. The only one Kaldorom has more ire for is Ibari, for two reasons. For one, Ibari commonly mocks Spodists and their Holy Inquisition, of with Kaldolom, in case of the former still actively is, and in case of the latter actvely was member off. The second reason, as important as the first, if not more, is that the Silpelit bound inside Ibari's Warrior-Hunter, 2C Brynhildr, is the same Silpelit that nearly devoured the Israfode bound to his own Warrior-Hunter. He also has fair amount of distaste for Krynn due to the Vanara's general sarcasm towards Spodists and his closeness towards Ibari.

His Warrior-Hunter is 1J Holy Retribution, the Israfode he saved, turned into a Grappler to make optimal use of its extremely flexible arms. These arms spout out of were the Hunters Shoulder Pylons should normally be, as it holds a massive Thunder Hammer in his regular ones. 1J Holy Retribution is capable of sending purple spodist star-shaped blasts from its eyes in rapid sucession. Like 2C Brynhildr, it comes in with a Revelation Trace System with allows it to revert into a pure Israfode for a select amount of time. Its most dangerous ability, however, is to call down an essence storm, named the Wrathful Eye of Spode, to rain down eldrich lingting upon its foes, utterly anhilliating them. Holy Retribution, as its name states, is extremly righteous, and expect retribution and repantance for any wrongdoings. Combined with the zealous personality of its pilot, both become downright obsessed with extracting retribution, seeing themselves as the hammer of Spode himself, smashing and bludgeoning trough blaspermies of nature with little abandon.

Brenzo co Shan= Brenzo co Shan is an hybrid child of an Cathonian that fled to the UAE and an Goorkien she met there. Chosing to uphold his mother's traditions, Brenzo is young, traditional and honorable, though he still walks bare-footed as many Goorkiens. Brenzo has amber-colored skin and wears light armor on his chest at all times. He is normally quite calm, but can be roused to extreme levels of anger if someone offends him or his friends. Afterwards, he often ends up regretting this. Brenzo is extremely polite at all times, and has a high notion of hierachy, never daring to speak up against superiors. He is an Gatol's in-mate, but often tends to sniff at Armus due to his inability to stand up for himself. Brenzo is on good terms with Rei'th as well, while strangely managing to be friends with Ibari at the same time, possibly because he absolutely hates Cillia. The two often go into arguments whenever they cross paths, which at times even end with one attacking the other.
 * Species - Cathonian/Goorkien
 * Gender - Male
 * Hunter - 8152 Bronzenhide

His hunter is 8152 Bronzenhide, a bronze-armored Lancer with reinforced plates of brass for extra protection and a shockingly blood-thirsty personality. Together, they change into battle, heedless of danger, seeking out the strongest of Warrior-Beasts to kill. They barely give notice to the smaller Warrior-Beasts, quickly and brutally impaling them to reach the biggest and strongest of them all, before killing this one as well by snapping it's neck.

Ragnar= Ragnar is an Ustmen pilot of one of the most famous Warrior-Hunters alongside Jet Blazer. Ragnar is huge, towering over even some of the alliance's largest species and absolutely ripped with muscle. He has a very rough and tumble personality, with a dislike for most rookies, though he doesn't show it. In a surprisingly out character move, he has taken the rookie pilots Ibari under his wing. He shows his liking for her not by giving her any favoritism, but rather by pushing her harder than any of the other rookies, but also tends to check up on Ibari's progress quite a lot, and though he tries to hide it, those who know him have read the signs and knows he cares very much for the newbie pilot.
 * Species - Ustmen
 * Gender - Male
 * Hunter - 4020 Eiszeit

His hunter is 4020 Eiszeit, a Jager with a cold, analytically, calculating, and practical outlook. Together, they quickly, effectively, and brutally dispatch their foes without a second thought.

Kenvash=  is the seasoned Walgolorian veteran of Coterie World Vior'tal, though not quite fitting his hot-blooded ancestry, more then makes up for it in melee prowess. Where's most Walgolorian have weak muscle strength and poor reflexes, Kenvash and his kin on Vior'tal use enhanced bionics and their planet's higher gravity pull to compensate. An orphan of his world, Kenvash was taken as the adopted son of a master to learn martial arts with his other children, growing close to his brother, Tiuko, and ultimately, Kenvash went on to study the art further on his own, as his brother became a doctor, who used his knowledge of pressure points to heal the injured. When he was killed by a rampaging Zarbanian war-beast, Kenvash joined the Corp to avenge his brother's demise, and find the beast.
 * Species - Walgolorian
 * Gender - Male
 * Hunter - 2450 Scared Fist.

Once his Mechanical Warrior-Hunter was readied, 2450 Scared Fist, Kenvash went onto become a legend among the Warrior-Hunters of the Mendel worlds, being able to take on beasts that where sent in, accomplishing missions by himself that would've required aid from other Warrior-Hunters. Despite this, he still managed to gain the apathy of others who felt he was a glory hog, and psychopathic at other times. Still, he did gain the friendship of Kando, despite their differences.

Kenvash himself is a silent, somewhat closed-off being, who prefers being alone and contemplating his own existence and the usage of his art. While not known to show much emotion, Kenvash is not above crying or lamenting the deaths of innocents during his battles, or flying into rage against his foes, dispatching the worst with the most merciless attacks. He actually pities the kaiju he fights, as they have no choice in the matter, though he absolutely hates the one that killed his brother, a particularly brutal beast nick-named "The One Eye".

His Warrior-Hunter, 2450 Scared Fist's Observer, is actually based off his brothers' brain patterns, causing him to actively refer to it as "brother" or "Sibling". Kenvash's mecha is a Jager, armed with a Plasma Launcher, Progressive Claymore, though more focused on melee combat then anything else, and usually unarmed. To help with this, he has studied the flow and meridians of every identified Zarbanian war-beast in existence, so he can use their points against them.

Though more capable, and having a higher kill record, Kenvash commonly prefers to let Kando lead, as Kenvash feels he himself lacks the skill to effectively lead others.

Barrack Personnel
Chiro= Chiro is the Barrack Princeps of the Orb and Impulse Destiny Thunder Barracks of Worldship Leviathan. While still fairly young, he has suffered major injuries when his Hunter was destroyed during the Return of THEM that left him crippled and unable to pilot. He will almost always try to end a conflict quickly as possible, but not at the cost of innocent lives or the Hunters under his control if he can avoid it. He demands total respect and dedication from his subordinates and in return will usually let them do things their way and make their own decisions. He is an old friend of Seerkar's from back in the days when they lived in the Heap and many have secretly assigned the Ustmen pilot Ragnar Ingavar to watch over his daughter. He is romantically involved with the Empress's daughter Zuki, but both keep it secret (it's quite possible Besta knows though and just hasn't said anything).
 * Species - Vanara
 * Gender - Male
 * Hunter - 4256 Seed
 * Role - Princeps

Futes-Chauru= Futes-Chauru is the right hand of Chiro, and the one who makes sure everything goes running smootly in the the Orb and Impulse Destiny Thunder Barracks. He actually never was a Warrior-Hunter Pilot once, instead being a high priest once in the Greater Mirusian Church of Spode. Choosing to walk the spirit-path of the Sage, San-Yuun would, as part of his training, isolate himself in a monastery, and develop divining power, meditating days at a time, with only a Servitor-Occulus to give him the nourishing ether he needed to survive. After this ascetic traing, he would become the advisor of a Spodist Brotherhood High Priest, recieve visions, and explain them, guiding the Brotherhood into a safe future. When he started to recieve visions as part of his training, however, all he could see were giant beasts ravaging worlds. Worried, he talked to the Seer-Abott about his visions. The Seer-Abott, disturbed, joined minds with Futes-Chauru, hoping to explain the visions. When he did so, he spoke of a Zarbanian threat that would yet come to pass. When Futes-Chauru asked the Seer-Abbot what he could do about him, he was just given a set of coördinates. When finished his training, the Seer-Abott reminded Futes-Chauru about the coördinates he once gave the new Sage, and simply asked him to think about what he would do with them, before sending the fellow San-Yuun off.
 * Species - San-Yuun
 * Gender - Male
 * Hunter - N/A
 * Role - Chief Operator, Communications Officer, Warrior-Beast Tracer, self-proclaimed "Oracle"

Futes-Chauru after some days of meditation on the issue, resulting in him receiving a new vision about the beasts, descidied to teteport to the location the coördinates lead to. Much to his surpirise, he found himself on Worldship Leviathan, where the Orb and Impulse Destiny Thunder Barracks were being build in response to the threat of Ada's armies invading the ship. After telepatically probing the minds of the workers, and therefore learning that the beasts of his visions were Zarbanian Warrior-Beasts, Futes-Chauru descided to simply join in. No one really questioned the San-Yuun that had suddenly shown up, for he portrayed skill at electronics enough. Futes-Chauru would eventually be made both Warrior-Beast tracer and communications officer at once, being able to do both tasks at the same time due to the superiot brain power of his race. He would continue to recieve visions of warrior-Beast attacks, using this to direct Warrior-Hunter pilots towards their prey, predict the outcome of the battle, and even slightly alter it towards an advantage if possible.

Futes-Chauru is extremely stern, keeping calm under every sutiation, and never losing his temper. He has an extremely analytical mind, being able to mentally run different outcomes of various Warrior-Hunter/warrior-Beast engagements, predict the moves of Warrior-Beasts, and relying this information to the Warrior-Hunters that fight them. However, despite his impressive telepatic power, he can only rely his intel to one Warrior-Hunter at a time, or sometimes to none at all, due to mental exhaustion. Due to his age, Futes-Chauru often needs to meditate for hours at a time during a day to build up or regain high enough levels of essence coursing trough his body to even do it.

Hunter Wepons
Plasma Cannon= Equipped into the arms of the Hunter, Plasma Cannons fires concentrated orbs of plasma which explode on impact, inflicting heavy damage. Mecha Warrior-Hunters and Warhound Titans are equiped with them.

Energy Swords= Wrist mounted or hand held energy swords generate blades of either thermal, plasmic, or light energy to slice through their opponents. They are used by all Warrior-Hunters, mecha or organic.

Grenade Launcher= Shoulder mounted grenade launchers fire off contact grenades that detonate on contact with the target, specifically designed to release an larger amount of scrapnels than most upon exploding, penetrating the hide of the tergetted Zarbanian kaiju, often causing a large amount of small wounds that bleed out. They are used by all Warrior-Hunters, mecha or organic.

Missile Launcher= Shoulder mounted missile launchers fire off projectiles specially designed to penetrate the armored hides of Zarbanian kaiju before exploding, often leaving a smoking hole. They are used by all Warrior-Hunters, mecha or organic.

Lightning Claws= In place of hands, some hunters are equipped with these claws. Lightning Claws crackle with electricity, their fingertips driping with plasma, allowing them to tear trough shielding and armor with little effort. They are often equiped by mecha Warrior-Hunters.

Vibro Swords= Wrist mounted vibro swords are collapsible blades made of an extremely strong alloy for easy storage. They can be deployed swiftly however and can easily slice through the hide of a Warrior-Beast. When deployed, they vibrate at an incredibly fast speed, increasing their cutting effectiveness even more. They are used by all Warrior-Hunters, mecha or organic, though mechas tend to use them slightly more.

Mendel Pilots commonly trade them in for a Progressive Claymore, a weapon based off Vanara and Ugandalorian technology, that combines the strengths of both, but with wider arc of swing and more attack power, though, usually, Mendel pilots simply use it out of familiarity with the tool.

Chain Swords= Chain swords are potent and deadly mixes of chainsaw and sword. While the razor teeth of these weapons are commonly made out of an almost unbreakable alloy, those of worn by Warrior-Hunters are traditionally made from the sharp teeth of Zarbanian Warrior-Beasts. They are somewhat more effective than vibro swords, but need to be repaired more often, as their kaiju-forged razor teeth will sometimes break, unlike regular chain swords. They are used by all Warrior-Hunters, mecha or organic, though mechas tend to use them more.

Progressive Knife= Extremely sharp knives that vibrate at a extremely high frequency increasing their cutting power. They come in two forms, that of a conventional knife and the other a more box cutter like form. All organic Warrior-Hunters are equipped with them, safe for Chasers, who have them build into them like fangs. Dancers commonly have 2 of them, and even mecha Warrior-Hunters take one with them on occasions.

There is a difference between Vibro and Progressive. Progressive vibrates at a higher(too high to be heard by most species) and more coherent frequency causing it to actually destroy the molecular bonds of what the blade cuts through(actually generating a haze of plasma around the blade due to shredded air molecules). In essence Progressive acts more as molecular disruption weaponry then sonic. All Progressive weapons are made of Varish Steel, one of the only material strong and flexiable enough not to disintegrate due to the resonance.

Pallet Rifle= Hand held riffles that fire bullets of energized enamel at a rapid rate to tear through enemies. They are worn by all types of organic Warrior-Hunter exept Dancers and Chasers.

Progressive Fangs= Similar to the Progressive Knife, Progressive Fangs vibrate a an incredibly high frequency, but are locked into the mouth of Chaser Hunters instead of hand held.

Needle Launcher= Hidden away inside the upper shoulders of a Chaser, they fire sharp, crystalline needles. The crystal from with the needles are made somehow is almost magnetically attracted to Zarbanian Kaiju, and will shatter into various smaller shards once they have dug themselves in. They are somewhat analogue in effects to the Grenade Launchers bipedal Warrior-Hunter arm themselves with.

Spike Launcher= Hidden away inside the lower shoulders of a Chaser, when an enemy gets to close, the hatches open and large spikes are fires into the ennemy, ripping through them. They are somewhat analogue in effects to the Rocket Launchers bipedal Warrior-Hunter arm themselves with, and are often fired right after the Needler Launchers are as a killing blow.

Immobilizing Roar= Powerful unleashed by Chasers specially tuned to paralyze Warrior Beasts.

Cleaver Blades= Massive surf board shaped blades made of the same alloyed as chain swords. Powerful enough to cleave the smaller Zarbanian Kaiju in half with one blow they, are rather hard to wield, rather clumsy weapons. They are worn by Hapies.

Shield Pierce= Dual pronged spears, Shield Pierces can penetrate any type of energy shielding with some effort, depending of the strength of the shield. They are rare, but most commonly worn by Harpies.

Railgun= Guns that use magnetic rails to propel their projectiles at super sonic speeds to inflict massive damage with pure kinetic energy. They are equipped on Warhound scout Titans.

Electrical Linegun= These guns generate massive electrical discharges capable from jumping from target to target. They are equipped on Warhound Titans.

Rotating Laser Cannon= High powered lasers capable of burning a hole straight through a Zarbainan Kaiju, the guns heat up fast though so they use rotating barrels to keep them in action. They are equipped on Warhound scout Titans.

Purgation Mega-Melter= Heat Ray cannons that use a particular energy wave length to melt both organic and inorganic materials alike. They are equipped on Warhound Titans.

Inferno Cannon= Fires a concentrated ball of thermal energy that explodes on impact, incinerating anything within the blast radius. They are equipped on Warhound Titans.

Atom Burner= A devastating weapon that unleashes a powerful blast of nuclear energy that destroys its target at a molecular level. Its pretty much a guaranteed instant kill, but can only be fired once per battle. They are rarely used, but mostly equipped on the backs of Warhound Titans.

Hunter Armor
Standard Titanium Armor= The basic armor of all 1st and 2nd gen Hunters. Layered sheets of titanium several meters thick. While several other forms were considered, titanium was the only metal light enough not to slow the Hunters to crawl and allow them to stand against the Zarbanian Warrior-Beasts.

Monomolecular Steel Wire Armor= Newly developed armor for 3rd gen Hunters, Monomolecular Steel Wire Armor is composed of interwoven steel wires the thickness of a single molecule. Not only is it much stronger then titanium, but much more flexible and light weight. It is also much more cost effective and easy to repair.

Stealth Armor=

Hardened Armor=

Reflective Armor=

Reactive Armor=

Other
Trace Systems= Used by Warrior-Hunters to change from one form to another. From the Triple 7 Organic Program that turns an organic Hunter into Savage mode, to the Revelation Trace System that converted Spirituals are equipped with, to the Valkyrie Trace System that allows Harpies to fold out their wings, they come in a variety of forms a designs, each making use of different method.
 * Types of Trace System
 * Valkyrie - The Valkyrie Trace System is used by organic Warrior-Hunter Hapies to fold out their wings and tail. These wings are normally kept suspended into a miniaturized version inside the Hapry's back, but when this Trace System is activated, causes them to grow to their true size and fold out. A variant of this system is sometimes also used on mechanic or wingless organic Warrior-Hunters to fold out wings of solidified light.
 * Revelation/Ragnarok - The Revelation or Ragnarok Trace System is used for Spirituals converted into Organic Warrior-Hunters. It operates by inverting the Hunter's armor so that it connects to the Spirituals skeletal system or other internal structures, the Spirituals body then reverts back to its original shape. Upon activating, the transforming Warrior-Hunter glows into a bright purple light, or is temporarily transformed in a seething black mass filled with glowing red eyes if the Spititual bound to it is a Silpelit, and a vortex of golden flames if it is a Kames.
 * Triple Seven - The Triple Seven Trace System allows an organic Warrior-Hunter to enter a sort of controlled berserk state. This is the only trace system that is not activated by the pilot, but rather automatically after the pilot is knocked out, as an defense mechanism of some sorts.

Entry Plug=

Core Splendor Access Jet= Relatively new technology and mostly deployed on fast moving Hunters such as Chasers, the Core Splendor Access Jet is one the latest developments in Hunter piloting technology. A small, swift, agile air craft the Core Splendor attaches onto the Hunter's back via a laser guided system and is then locked in place by the Hunter's armor. It then inserts a Connection Proboscis into the Hunter's core or Observer brain allowing it to uplink to the pilots mind. The jet comes with it's own small armament of twin plasma blasters and heat seeking missiles with which to defend itself. The jet was developed in light of several hunter pilots not being found soon enough after ejecting and subsequently being captured by enemy forces, eaten by native wildlife, or dying of exposer. Still in development stages it has only been equipped to a select few Hunters, most still using the standard system.

Heatsink= Hunters by their very nature produce a lot of heat, so much that work crews must wear protective gear when repairing and maintain them. With weapons engaged the hunter produces even more heat. This is where the heat sinks come it, massive cylinders filled with coolant that are positioned throughout the hunter that absorb the excess heat and neutralize it. With 3rd gen hunter new dual heatsinks where delved. Double cylinders that are better at absorbing excess heat and only take up marginally more space.

Pilot Equipment
G-Suit= When piloting a Hunter, especially those that travel at high speed very high g-forces are experienced by the pilot and when in combat pilots often get knocked around requiring extra protection. Thus the G-Suit was developed to provide this. Light and flexible, but not very comfortable being incredibly tight and pressurized in order to keep the pilots blood from pooling in their legs due to the g-forces. The suit's material also acts as shock absorber protecting the pilot if while in combat they knocked into something. G-Suits are often colored depending on the Thunder Barrack they come from.

Interface Helmet=

Maintenance
Most of the Hunters, Striker through Colossus, are kept in massive facilities called Thunder Barracks. Here, new pilots are trained, Hunters are out-fitted with new weapons and armors, and Hunters are repaired.

Here, scientists also devise new strategies and weapons to combat Zarbanian monsters on a biologic and technological level.

All Warrior-Hunters are serviced by their own personal maiintenance crews, known as Mechanics, whose job is to make sure that the Hunter operates a peak efficiency and repair damage. They tend to be almost fanatically loyal to their Pilot and their Mecha, and very competitive with other Maintenance Squads. Additionally, Warrior-Hunter Barracks are filled with bionically-enhaced Servitors, who use cybernetic and bionic upgrades to work better, faster, and longer than normal Mechanics. However, they are not attached to a specific Pilot, and mainly do general work and heavy lifting rather than accurate repairs.

Notable Thunder Barracks
Midgard/Kraken= One of the most advanced and first to have been constructed, it's original purpose was for DaiKaiju deployment, but was re-outfitted to contain Warrior-Hunters. It is actually two separate Thunder Barracks. The first is the Midgard is a massive island complex were a specimen of one of every kaiju available is kept for study. The island is composed of a volcanic region, mountain region, plains with a river running through it, heavy tropical forests, the Hunter Base, and mysterious ancient ruins. It is surround by the heavily armed, rotating Jomungandr defense ring for deploying Hunters and keeping Kaiju both in and out.
 * Location - Worldship Leviathan
 * Base Marshal - Chiro
 * Colors - Red, White, Charcoal Grey
 * Insignia - Ouroboros Style Vanara Water Beast Ur-Yi

The next is Kraken, a massive sea and air ship that is used to take several Hunters on missions deep into Leviathan's seas. Kraken is itself armed to the teeth with multiple maser cannons, drill missile launch tubes, combat tentacles, and an absolute zero cannon fired from the drill at it's head. The bases is most know for fending of an invasion by Zarbanian Warrior-Beasts from a interdimensional rift opened by Ada during the Return of THEM war called the Breach of Tartarus. The breach, however, was successfully sealed and the Thunder Barracks have seen mostly inaction since then.

The Barrack Princeps is Chiri, a jet black and red eyed Kaiser Vanara with a personal dedication to ending conflict and protecting innocent lives. He used to pilot a Strike Hunter named Seed, but was left crippled and unable to pilot when his Hunter self destructed to seal the Breach of Tartarus. Most of the bases functions are run by the three Norn computers that keeping everything operating at optimum efficiency.

Darkling Corrupted
While commonly regarded as a myth, it is very much possible for Unified Alliance Warrior-Hunters to be corrupted by the Forces of the Brotherhood of Darklings. While pilots are, by necessity, mantle stable, so they may perform at highest level for their teams and planet they are assigned to.

However, Darkling corruption can still worm it's way into even the most stable of minds. Warrior-Hunters who come to enjoy the bloodshed and rush of battle, those who enjoy the fame and fortune they gather, and seek to further their own strength are at risk, their minds open to the Darklings if a cult or legion is attacking the planet they are on.

Most Warrior-Hunters are lost when planets, or the ships transporting them, become sucked into the Realm of Shadow the Darklings inhabit. Here, they are left completely vulnerable to foul manipulations of the Darklings, their scientists, such as Bloran and Zorax corrupting the computer AIs within the Hunter, and others corrupting the pilots through offers of power and strength. As such, when the Darklings happen upon a Warrior-Hunter in their territory, they work very hard and invest much energy to corrupt both AI and pilot, so they may deploy these massive machines in battle along with their legions.

Darkling normally do not invest trust in their other cultists within their armies. Piloting a Warrior-hunter requires mental stability and strength, that the majority of Cultists lack. Due to this, the Darklings commonly order their troops to protect the Warrior-hunters they have at all costs if they are threatened.

When corrupted, both AI and pilot fuse completely, becoming indistinguishable from each other, the Warrior-Hunter literally becoming the new body of the corrupt pilot, not just some hollow shell he or she controls. They tend to adorn the armor of their new machine bodies with spikes and demonic iconography, much like their Traitor Olympian compatriots. Over time, many warp further into the likeness of the Darklings themselves, and become living shrines for the masses of Darkling Cultists. These hallowed Warrior-Hunters, in return, care little for their attendees, and many tend to get crushed underfoot. After all, to a corrupt pilot, the fools should've known better, and been stronger.

Many traitor warrior-Hunters become mad with the power they wield, beginning to see themselves as the gods of the battlefield. Despite this, they are, strangely, not power-hungry at all, believing they have already become the pinnacle of evolution itself, a union of flesh and steel. As such, traitor Hunters are strangely, very serene and slight, almost peaceful. To them, them crushing their foes is simply how nature works; just as night follows day, the strong shrush the weak underfoot. They are known to intimidate their foes with just how blissful they, always smirking or smiling as they crush cities and level colonies, or murder their own brethren. Even as their bodies start to fall apart, they not break or lose their temper even once. After all, many believe traitor Hunters themselves to be gods, and therefore, unkillable. Even if they finally explode, many will just accept this fact with fatalistic glee; after all, to them, this is just nature running it's course.

Recently, more of these brutes have been showing up more, ever since the peace treaty with Zarbania and The UAE. One of the worst facts is that several masters of Nantau'vo'kush have been corrupted, and added to the Darkling's ranks. These elite warriors include Masters Keskrouth of Torackix, Jukarra of Trotodrake and Shinorna of Gieran. Another issue is that Darklings have now gotten their hands on "Mass Production Units". While not as well as armed as other Olympians, they give the Darklings numbers, and are possessed by a powerful shadow beast type, a ravenous beast of unending hunger, much like The Drathi corrupted.

Drathi Corrupted
Thanks to the mental stability required to be a Warrior-Hunter pilot makes it extremely difficult for the Drathi to seize control of Vanara pilots, however(unsurprisingly) it found a way to gain control of several Hunters thanks to an experiment conducted in the projects infancy. Performed at the Nastrond Thunder Barracks sub-project DRAUGR's goal was to create "dummy pilots", programs that simulated a pilot allowing a Hunter to be controlled while putting no one in danger. These dummy programs were created by copying the memories and thought patterns of pilot candidates into programs that could then be used to control the Hunter. However one of these pilots was a Vanara and the Drathi stealthy incorporated some of itself into the dummy program allowing it to infect and control the Nastrond's computers and all present Hunters. The Drathi then had the Hunters wipe the base of the map and then go into hiding while it grew it's army. Recently with the Drathi beginning to make it's first moves with it's grown force these horrors are beginning to appear more and more frequently.

These Drathi corrupted Hunters known as Nidingr are terrifying beasts to behold. Their flesh has become bloated, wrinkled, and green bulging from it's warped armor and looks as though it is melting. Three, hideous, small, glowing red, unblinking eyes that sit in a grotesque head dominated by a truly massive mouth filled with rows upon rows of ivory white teeth. Nidingr are driven by a single minded drive, to feed. They will devour any living thing they come across and are constantly on the hunt for prey. They can even talk, as if they weren't disturbing enough already, but their vocabulary seems to be limited to noting how tasty everything looks.

All Nidingr weapons have mutated to generate blue Anti-Life Light which causes the cells of whatever is hit by it to fuse together killing it. Even more disturbing though is their ability to make other Hunters one of their own. To do this a Nidingr must devour the Hunter's pilot and then get in contact with the core or Observer brain to upload it's corrupt program converting the once loyal mech in a mindless monstrosity.

Notable Traitor Hunters
Loki= One of the most terrifying traitor hunters to have ever existed Loki is a horrifying beast that combines the worst aspects of both Darkling and Drathi corruption into one terror. Originally a traitor Hunter dedicated to Terikalinra himself before its pilot was devoured by a Nidingr and the Hunter was corrupted. However a part of the pilot's will still remained within the twice corrupted Harpy turning into a sergeant of both masters.
 * Species - Drathi/Darkling Corrupted Harpy
 * Height - 100 Meters
 * Weapons - Claws, Teeth, Tentacles, 3 Anti-Life Light Beamers, Dark Matter Blaster, 2 Shadow Mega Bolters, 2 Wasting Matter Cannons, 2 Chaos Missile Launchers

Truly horrific to look upon, Loki is covered in twisted black armor from which melting and reforming black flesh bulges from. Terrible red eyes, fanged mouths, and tentacles shift across, form from, and dissolve back into its body which only bears the vaguest resemblance to its former self. It posses multiple clawed arms ad ragged wings as well as a head dominated by three glowing eyes and a constantly grinning mouth filled with multiple rows of teeth. The formerly loyal Hunter's weapons have become warped and twisted into ones that combine the worst of the Darkling's and Drathi's respective powers.

Loki itself is surprisingly affable and will often converse readily with its foes or those it is about to devour. Still it is a horrifically twisted beast who while serve and turn on both of its masters just as readily and is so chaotic it is practically impossible to predict what it will do next.

Ice Demon 2057= A high powered white and blue third generation Jager piloted by what was once one of UAE's strongest pilots and a great leader, the Boyk Kyras of Clan Ice Gryphon Erindes. While ruthless and pragmatic almost to an extreme Erindes was consider to be one of the best Warrior-Hunter commanders and showed actual concern for her subordinates. However she was constantly plagued by voices that slowly began to eat away at her mind, driving to even more destructive and ruthless acts, bordering on outright sadism. Eventually the UAE determined that Erindes had become to destructive for her own good and attempt to have her locked away. However Erindes escaped with Ice Demon and swore herself to the voice in her head, the voice of Darkling Torackix.
 * Species - Darkling Corrupted Jager
 * Height - 170 Meters
 * Weapons - Ice Fletcher, Bitter Sword, Frost Lance, Glacier Cannon, Cyro Drones, The Halter

While very much a sadistic destroyer who will readily obliterate entire cities simply for being in her way, Erindes has not lost her tactical competence and remains relatively sane and in control. She now lives by a creed of only the strong survive and destroy the weak, but still tries to keep her underlings and allies alive instead of sacrificing them and will make a tactical retreat if she cannot win or it would be a pyrrhic victory(something that drives Torackix nuts). This cold, calculated, viciousness is what makes her perhaps one of Torackix's deadliest servants.

Her hunter Ice Demon is armed with a variety of cold based weapons. It's melee weapons being the frost lance and bitter sword which inject freezing cold chemicals into their victims. Its primary ranged weapons are the Ice Fletcher and Glacier Cannon fire barges of small spikes and large spheres of hyper dense ice. Its Cryo Drones are armed with freezing cannons and operate independently from the hunter. However its most powerful weapon is the Halter which freezes space and time around an enemy for just a second, but thats all that Erindes needs.

Death Fenix= It is unknown what Death Fenix once was, or who it's pilot was before his death. The machine was part of a large batch of hunters lost in the Darkling realm, and claimed by various servants to further their lords' plans. Keskrouth himself claimed the broken down Organic Striker as a trophy in the name of Torackix, and proceeded to have it rebuilt with cultist and slave labor, until it was ready for battle. Ever eager to reap revenge against the traitor Shew'vara and his ilk, Keskrouth desired to finally deliver the killing blow to Shew'vara, and and further Torackix's favor.
 * Species - Darkling Corrupted Striker
 * Height - 102 meters
 * Weapons - Progressive Claws, plasma cyclonic Rifle, spike launchers, Spear of Judgment.

The machine was missing it's left arm, much of it's right arm, and almost it's entirely head. The work was arduous, mostly because, Keskrouth's work crews lacked the experience to mend Hunter flesh and armor. However, by appeasing the allied Loron Bloran and his forces, Keskrouth was able to receive the aid he needed, in exchange for assisting Bloran's warriors in battle. The machine forged exactly to Keskrouth's liking, hands forged into to cut through any substance, the Pallet rifle reforged into a powerful (and unstable) Cyclonic Plasma Rifle. Spiek launchers where mounted into the wrist and shoulders, allowing him to skewer enemies, before causing violent explosions to rupture his foes' bodies.

His most fearsome weapon, however, is the Spear of Judgment. A powerful, modified version of the lances yielded by Harpy-pattern mechs, Death Fenix can unleash this powerful lance upon a victim, and always finding the mark thanks to advanced targeting systems. This weapon is much more powerful then the other lances, carrying within it a powerful demon/darkling beast bound within it's tip and blade. Once it hits, the target is almost certainly doomed to die.

Death Fenix's new name invokes the ideals behind the Nantau martial art, that through the death of a master, the student shall rise from his ashes all the stronger. This, combined with the darker rituals involved in many of the Nantau schools, ultimately lead to Keskrouth's fall. This name ultimately represents Keskrouth's origins, and a way for him to pay respect to his fallen father figure.

Quotes from others

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Trivia

 * Takes inspiration from a variety of sources, including NERV from Evangelion, The Jeager program of Pacific Rim, and Global Defense Forces from Godzilla.
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