User talk:The Randomness/Archive 1

Live long and prosper! Are you a Star Trek fan? Wormulon 01:56, November 10, 2009 (UTC)

I am an especially big fan of Star Trek, and out of the ones I've seen so far, Voyager is my favorite series. --The Randomness 02:12, November 10, 2009 (UTC)

I like the Next Generation series the best. I also like Star Trek DS9. Wormulon 13:16, November 10, 2009 (UTC)

HAHAHA is good to find fans of Star Trek, I like the Enterprise and DS9 series, what is your opinion about the movie???The Valader 15:08, November 10, 2009 (UTC)

Invitation for collaboration


Greetings

''' I have been working on a fiction story, and I would like you to collaborate, I'm sending this invitation for other users, to collaborate on this story, hope you can join, don't send reply, just write if yes or no here at this page, hope you say yes...

Have a nice day

 The Valader,  Talk/  /Contributions  22:24, January 16, 2010 (UTC)

Salsetthe Republic
Hi I was wondering was the transmission intended for the Trucinex Imperium of the Capricorn Sector Alliance?

-Um2k9 21:13 February 28, 2010 (UTC)

It was intended for the Capricorn Sector Alliance, we apologize for any confusion this may have caused. The Randomness 21:34, February 28, 2010 (UTC)

Incoming Transmission from the CSA
Greetings Salsetthe Republic.

I'am afraid no one in our navy destroyed any Salsetthe colony. The Capricorn Sector Alliance does not take kindly to demands for money or threats. We refuse to pay any sporebucks without any prove.

-President Inviere of the Capricorn Sector Alliance

Incoming Transmission - Xhodocto
"Greetings. To your question regarding a 'mystery attack' on your colonies, I assure you, we have not attacked you. Unless you have threatened us, as our race has many squadrons that work in different parts of the universe. If but one trace of intimidation is found, one such squadron will exterminate your home planet. Do not consider this a threat, but a warning if you dare to insult us. But no, we have not attacked you. I shall send search parties to interrogate any suspicions. As of now, please accept a gift: a copy of the Krasuva Tome. Not that you need to read it, but it will look pretty and impressive within your archives." - Khazurhal Draguros, Supreme Leader of the Xhodocto

Incoming Transmission from the CSA
We apologise but recent weeks have been very busy with the Trucinex War. We will offer our detectives to help you in your investagation.

-President Inviere of the CSA.

Joining the Cold War
Sure, it looks fine for me, you just have to wait until Xhodocto3546 read the message you wrote, I agree with it, the only thing I ask is that you put the template of the main page in your userpage, the green one since you are entering in the Cold War and not the previous, I'm happy you want to join :) (Tvalader)t 22:46, March 10, 2010 (UTC)

Incoming Transmission - Xhodocto
If it's fine with The Valader its fine with me :)...but tell me why you want to join, and your proposed storyline. Don't worry, you're in it, but i'm one of those users who wants to be informed. Xhodocto3546 17:23, March 11, 2010 (UTC)

Incoming Transmission - Xhodocto
"The Xhodocto do not become renegades. All of them are loyal to Kamik-Shi. Are you suggesting that they go against their God? Me? You must be mistaken. Do not speak of this further, or I shall burn your Empire to dust." - Khazurhal Draguros

Incoming Transmission from The Cognatus
Greetings Salsetthe Republic.

Before you ask we do not want cake, however if you want to live under the protection and rule of one of the most advanced empires in the universe. Do not hesitate to ask. We strive to protect smaller empires such as yourself.

-Shipmaster Valeesh of the Cognatus Alliance

Incoming Transmission from The Cognatus
Greetings Salsetthe Republic.

We made no mistake in stating about the fact that if you join the alliance you will be under our rule. Smaller and less advanced empires such as yourself are naive and you can see this with your latest transmissions to the Xhodocto. It is most unwise to insinuate that some Xhodocto would turn against Kamik-Shi and doing so would result in your immediate destruction by the Xhodocto.

-Shipmaster Valeesh of the Cognatus.

Incoming Transmission from the Cognatus
Underestimating both our and the Xhodocto technology will led to your inevitable annihilation. Ask them yourself. If the Delpha Coalition of Planets, Rambo Nation and the Capricorn Sector Alliances ships can be destroyed by the Xhodocto their is little or no chance that yours will even last a mere second.

-Shipmaster Valeesh of the Cognatus.

Temporal Disturbance
Are you suggesting that we are operating at least 8000 human years are separating our timelines? If so, do not worry then, it just means that I am talking to you from at least 8000 sound years away, which also means that our new transmitters are working quite fine. Thank you for the help. Jex1 17:41, March 20, 2010 (UTC)

Portrait
- done! (Talk) - Emperor Imperios 08:11, March 24, 2010 (UTC)

I have GA (if I don't I would not have adventures), I just preferred to make my own outfit. Of course I will change as soon as I can. (Talk) - Emperor Imperios 08:57, March 25, 2010 (UTC)

Favor
Would you mind doing me a favor? It might upset normal space-time, but not in your own timeline. Please! The Xhodocto will never trouble you again if you do! We come in peace! Jex1 19:54, March 26, 2010 (UTC)

Incoming Transmission from the Capricorn Sector Alliance
Hello again,

We would like to be associated with you, but I'm afraid we do not want to be apart of your 'war games', we have more important matters to attend to like destroying the Trucinex, calming down tensing in the SSA and helping the Rambo in the Second Galactic War, we hope for more diplomatic talks with you in the future.

-President Inviere of the Capricorn Sector Alliance

Jarquvix Federation
We would appreciate it if you replied to our trnamissions. We have something to ask you... Jex1 18:27, March 27, 2010 (UTC)

A new portrait
- here it is! (Talk) - Emperor Imperios 20:28, March 28, 2010 (UTC)

Favor
Just semd your largest fleet to our area of space. They should arrive tommorow, in my time, if you send them today. And then I can tell you how they are doing. And, send them with the plans for our plans for the experimental temporal weapon we have been building... you obviously know about the Krenim, don't you? Well, we learned from the Jovar's Vid-files that they had a very powerful weapon called a temporal weapon ship. What we are building is somewhat similar. Not only does it objects out of existence (and everything tied to it), it can also spew out it's own calculated realities. For example, if I wanted you to born as a member of the opposing gender, all I'd have to do is calculate it within the machine, then pull the trigger while it is aimed at you. The Jarquvixes are masters of time-space technology, this kind of weapon skims the surface. If you want, I'll send you replacement fleet through time to your time-period. Do you accept? Please delete this message once you get it. Jex1 20:47, March 29, 2010 (UTC)

And if you accept, the Xhodocto will never trouble you again...

Incoming Transmission - Xhodocto
"Strange that you want some Nexidium. I am guessing you want to experiment with it? Very well. Oh, good luck on your translator. However, I must remind you, some glyphs will not read, even if the translator is fully operable. I suggest you search for an artefact that contains every Xhodocto word. Four or five of these exist in the Universe. Look for one of these." -  Khazurhal Draguros  13:36, April 19, 2010 (UTC)

Incoming Transmission - Xhodocto
"War game? Unfortunately, our technology may be too complex for your drones to handle. Instead let us use our drones, or make a smaller ship..." -  Khazurhal Draguros  13:06, April 21, 2010 (UTC)

A very angry Loron transmission
''Ya stoopid geekz. We dont have a clue wat da hell ya said. SO DIE THICKOS!!!!!!! \Go ta hell. Shut up.''--Technobliterator Techno's Talk 19:41, April 29, 2010 (UTC)

Attack on Loron
OI!!! The Loron can't say that to you! Anyways, the end of their sentence didn't make sense, but that doesn't matter. The Zazane will sort them out! Lucario of the Gods 19:45, April 29, 2010 (UTC)Lucario of the Gods

Who's better?
Who are better? The Zazane or the Loron? Compare their intelligence, philosophy, history and technology to compare! Me and Technobliterator are going to settle this!! Lucario of the Gods 20:43, April 29, 2010 (UTC)Lucario of the Gods

Re:War Games
"Unfortunately, we have nothing small enough for your war games. But - we will send our smallest spaceship - a Xhodocto Colossus."  Khazurhal Draguros, Demon King of the Deathmarch  06:23, May 2, 2010 (UTC)

Incoming Transmission from Fury IV
''We need your assistance! We want you to ally yourselves with Eclipsos so that we can become allies and you get a chance to ally yourselves with the Vartekian Empire in the DCP Civil War! Talk to the great God Wormulon and ask if you can join!''~ Tarchin Ko, King of the Neo Zazane

Shut Up!
Hey, I heard what you posted about me on Xhodocto's blog! How dare you! I don't go round saying that your avatar looks like a turtle's shell made from dough do I!?! You know what this means, don't you? I DECLARE WAR!!!!!!!!!!!!!!!!!!!!!! Lucario of the Gods 16:07, May 2, 2010 (UTC)

Remakes
Well, I like the games as well. I say that during Ash's adventures in Hoenn and the Battle Frontier aren't that good. I think that the Gold and Silver remakes look cool, but I have only played the old ones as I have a Gameboy Colour. That is, I have only played the Silver and Gold on the Gameboy, I do have a DS with plenty of Pokemon Games. By the way, you have sent the message to the OLD Zazane Empire, there is a new one now. Lucario of the Gods (talk | contributions) 07:41, May 4, 2010 (UTC)

Incoming Transmission - Xhodocto
''It should arrive within a day or so. Forgive us for the delay. As you see, we are still searching for our Monolith. And we are currently in production of new armour. If you so wish, we could give you an Electrical Impulse Generator. It creates a similar shielding to what we are currently producing - except our one relies on our body energies to create static shields which are the same to our energy composition. It could prove useful on your armour.''  Xhodocto-3546  17:36, May 9, 2010 (UTC)

Wargames
Do you have any ideas as to what's going to happen with the Wargames now? It's been a week so far with nothing happening. 08:59, May 29, 2010 (UTC)

Ah, okay then, fair enough. 06:21, June 1, 2010 (UTC)

Incoming Transmission - DCP Channel
-Kcch- ''Your help will be much appreciated, we are seding Space-Time vessels to close it, it may be very powerful, but it is still a physical object and can be manipulated. However, unfortunately some of our famous captains of the DCP and Rambo Nation including Admiral Kilnok and Captain Ramcard are trapped in the the Xhodocto's realm. Bo Ramik is going to fetch them back first. Also, your previous message must have been lost in subspace, please tell us again.'' -Kcch- --Admiral Horlin 13:43, June 6, 2010 (UTC)

Ambassador Zree'arra, we have now acknowledged and deleted your message, we will be very grateful for your help (sorry for such a short message, but it is to keep confidentiality). --Admiral Horlin 14:10, June 6, 2010 (UTC)

''Your first idea sounds safer than the latter, which should only be used as a last resort. However, the problem with gravitons is they are not very efficient, as most of them will leak into the extra dimensions. Huge amounts of gravitons are going to have to be generated. We can back up your plan, by finally sealing the portals using cosmic strings that we can create. These topological defects in spacetime have incredible mass shadows that will generate gravitons naturally for us, and then you could refine those particles into a phase-conjugate graviton beam. The beam could travel much futher as well, backed up by the enormous power of the cosmic string.'' --Dr.Kenders 18:58, June 6, 2010 (UTC)

''Hmm, yes, Cosmic strings could easily disrupt your graviton beams, since the true natural ones formed in the Big Bang are powerful enough to shape the cosmic web of intergalactic structures (and cosmic strings can be as destructive as black holes). But, if the gravitons don't work, we could use the Omega molecules. In fact, if detonated in the Tuuros galaxy, it shouldn't make too much of an impact, because both the DCP and the Xhodocto don't use warp fields for star travel anymore. The DCP ships could contain the Omega molecules quite safely locked inside a naked singularity (a black hole with its event horozon stripped off, often when the black hole's frame dragging on spacetime (its rotation) is pulsating too quickly. We can do this with our artificial black holes), and since we don't fly in warp fields, they shouldn't disrupt our flight pattern. So, your ships fire the graviton beams, while ours stand by with the Omega molecules in the case the gravitons don't work. By the way, your interphase cloaking devices are similar to our Ghost phasing technology. Ours works by making the ship out of sinc with reality by using tachyon particles, how does yours work?'' --Dr.Kenders 20:00, June 6, 2010 (UTC)

''Our mode of travel does not require another dimension or warp fields. In our history we have experimented with a wide range of slower and faster than light travel, such as warp and hyperspace, but our latest and fastest is in fact, the Shift Drive, and all it requires is the large dimensions we are familiar with. It works by creating a field of tachyons around the ship, tachyons have imaginary mass, which means they have a strange property of speeding up as the energy of the particle decreases! But I'm sure you know all about tachyons. Anyway, this means the ship will keep traveling faster and faster into infinity, and the objects with mass the ship bumps into (from dust clouds to stars) the more speed it gains! If you was to watch one of our ships approaching, you wouldn't see it until it past by, in which you would see two images of the craft, one departing, the other appearing in opposit directions. The image behind would be doplar shifted. Anyway, our ships are on their way, and depending on how much they bumped into, they could have already arrived by the time I have sent this message (Faster Than Subspace FTS).'' --Dr.Kenders 21:21, June 6, 2010 (UTC)

''Your aid will be most appreciated! Also, we have recently created the Stellar engine (bottom of the page), what is your thoughts on our new megastructure?'' --Admiral Horlin 23:45, June 16, 2010 (UTC)

Cool, I'll check out your creations soon. Also, although the editors can't match the detail of that ship, its basic shape and maybe a few effects could probably be replicated in the editor. I've found that holding tab can create all sorts of new angles for ship parts, and if A for assymetry is pressed, then one side can be deleted, so something like that might be possible. Wormulon 01:40, June 17, 2010 (UTC)

''Our ship is not likely to be disrupted by Trilithium. The stars also generate enough energy to easily deflect such weapons. We know this by rigourous testing. Plus, we have extremely high frequency weapons, however, we try to conceal them (and much of our technology) as much as possible and are only used when needed (also consider that the majority of empires encounted don't have the ability to deflect volleys of 200 gigatons per second). Some of our disruptors, particle cannons and turbolasers can fire teratons of energy per second, and our high frequency lasers are beyond gamma and thalaron radiation (as you would know, the frequency of light does in fact spread beyond gamma or even the other end - radio). We are also experimenting with weapons that don't require drected energy or kinetic impacts, such as the creation of False vacuums and strange matter which converts everything they touch, they are stopped by creating domain walls, which literally act as barriers between universes.'' --Admiral Horlin

DCP political map
I'm creating a political map for the Milky Way galaxy. But first, I've made a sector map, and on my blog, I want you to tell me which numbered sector the Salsetthe have colonised. Thanks! 22:19, June 19, 2010 (UTC)

Shields and other stuff
I've commented on a couple of your starships ingame! And as for the shields from ST Nemesis, yes, those effects are very nice. DCP shields look more like a bubble (such as the TNG era shield effects), but work differently. I try to use real scientific concepts too (as well as sci-fi ones), and I read about a combined laser mesh and superconducting magnets. That doesn't sound so powerful, but considering the DCP has huge powersources like black holes, the numbers change. Also, they use compressed layers of gravitons in some other kinds of shielding (the ST explanation). DCP ships tend to carry several kinds in different layers. An aurora-like effect is given off each time a weapon is dissapated onto a DCP shield. The DCP's greatest shield can literally seal something into a pocket dimension using Domain Walls, a 2D toplogical defect believed to hold universes apart!
 * Also, what do the Salsetthe make of the United Federation of Planets? They remind of Vulcans a little.  A Vulcan and a Salsetthe playing 3D chess lol.

Incoming Transmission - DCP Channel
''There is a second shield around each star that we can activate, using domain walls, which is what we also use to seal up strange matter weapons. Domain walls are barriers of space and time. Usually, strange matter exists in a false-energy vacuum, and the domain wall goes crashing through the strange matter which destroys it completely. I fear that a domain wall may be created if we seal the rips leading to the Xhodocto's realm (I do not like to call it hell, as it is not, its just their dimension, that we percieve hellish. The Gobadurans percieve Xhodocto "hell" as heavenly), however, it will exist in a greater energy state and the wall will come crashing through our universe. Also, although the Stellar engine can be used as a weapon, it is, in fact, an experimental testing ground for our spacetime research, and its destruction would not cost us much, and anyone wasting their resources destroying it will be doing themselves no good. In fact, it would create a subspace rupture, and that would be unfortunate for them. Your actions and point has been taken, so it will not be seen as an act of hostility, but rather advice. But please do not do that again, we have tight borders, particularly during these dark times of recent.''--Admiral Kilnok 07:30, June 21, 2010 (UTC)

Re:Descension


I too am finding Xhodie hell a bit hard to conceptualise, but I like to think that it is similar to the Q continuum! The Salsetthe could still have starships fighting, but above the ground (assuming they can enter atmospheres, although, it isn't quite the same as an atmosphere lol).

I like Voyager warp effect, its very cool. Also, I don't know who would win a game of Chess, the Salsetthe are a hive mind aren't they? Would one be able to cope enough to play chess on its own? I suppose it would do. Vulcans are pretty unbeatable though. Maybe some Salsetthe would win, while some Vulcans would win. 15:03, June 25, 2010 (UTC)

The DCP use all kinds of weapons on their ships or personel, common ones (but not restricted too) are:

Projectiles
 * Swarms - Drones - Similar to drone weapons in Stargate, at 4:44.
 * Railguns
 * Anti-matter missiles
 * Variety of torpedoes - From chemical to nuclear to more unusual kinds.

Directed energy weapons
 * Particle beams of varying power - They are imbertween lasers and projectiles, usually beams of protons or antiprotons
 * Quantum resonance charges
 * Disruptors (similar to Varon-T)
 * Turbo-Lasers - I'm guessing they are heavy plasma cannons of some kind or another. The blast bolt that can be seen travels slower than light but is the waste energy, the actual laser part hits its target before the waste energy does.
 * Heavy plasma cannons

Other weapons - These are not commonly used though
 * Weird spacetime weapons - like time dilation and black hole projectors, false-vacuums and strange matter
 * Subspace weapons
 * superweapons

The emitters have never malfunctioned, not yet anyway! :P  18:32, June 25, 2010 (UTC)

At first, I thought the Xhodocto hell was like our universe, just more fire and brimstone, but still had planets and stars, but as I read more, I think its more like a plane. As for the DCP, recently its economy was completely wrecked by the civil war, so they decided to dissolve money like the Federation! But it was probably like Number 45:Expand or die, Number 34:War is good for business, Number 1:Once you have their money, you never give it back. 19:22, June 27, 2010 (UTC)

Remember the Stellar Engine? Billions of years in the future, a sentient species evolved in its space habitats - the Hafvor. Would you like to read it? It's part of the Legacy fiction I founded, which is based billions of years in the future, and all of the previous SporeWiki empires had vanished, only leaving behind relics, legends and descendants. 00:43, June 28, 2010 (UTC)

Maxis creatures
Ose decided that Maxis creatures, because they exist in every game and is part of the gameplay, should be seperated with player-made content, so we got a bot to move Maxis creatures back to the main namespace. 19:53, June 29, 2010 (UTC)

I've commented on your blog, I agree with you, and I don't mind creating such a template. As for the Legacy, yeah, I like what you've written, but I have a question! The Salsethe who went to the Andromeda galaxy, did they change their chemical composition to silicon so they can survive the ever raising levels of radiation that forced the Kelvan to evacuate? 20:24, June 29, 2010 (UTC)

The DCP also have forms of immortality, or near-immortality. Emperor Wormulus II for reasons unknown as strong psionic abilties, but also his mind would be transferred to a new body if he is killed. Its constantly downloading data from his mind across a subspace to a transciever, so his mind is saved up to the unlikely hood of his death, so it can be placed in a new body. This is only allowed for special individuals, as the DCP fear the dangers of immortality and overpopulation. I quite like TOS Star Trek (even though its old), some are quite good and worth a watch! 23:45, June 29, 2010 (UTC)

Salsetthe
I cannot share it for some reason. Get Falco to do it. Xho 15:47, July 6, 2010 (UTC)

Outdated image template
I looked for templates linking to the Ambox image that Ose used for the template in your blog, and I think it was just custom made for that page. They are pretty easy to make:

As for the Descension war, the allies have breached the Ninth circle in Hell, and have entered Sub-Necropolis, which I think is the center of Necropolis. 16:17, July 7, 2010 (UTC)

Sharing Something
I need the downloadable .png file. Can you get that, or ask Xho for it? -FalcoPunch Elements are the essence of life! 16:37, July 7, 2010 (UTC)

K, I shared it. My Spore name is "GreatGodAturo". -FalcoPunch Elements are the essence of life! 16:56, July 7, 2010 (UTC)

Constructive criticism
I don't mind that, such feedback has improved my creations in several ways. But I usually concentate on effects on my starships, have you tried turned up the graphics settings or viewed them in the editor? The dark and plain colours make the effects stand out quite nicely, and add a sci-fi effect such as those seen in Babylon 5 First One ships (have you seen Babylon 5)? Your newest starship looks very nice and by the looks of the description, very powerful. The Building editor, very few of my buildings I actually like, although several are good, such the Datcha (which is in my garden), my representation of Yggdrasil, Atlantis and the Mandelbrot sets I made for an adventure I am quite proud of. The DCP do carry personel shields as well, but only use them when needed. 11:14, July 9, 2010 (UTC)

Wargames
Need I say any more than that title? :P Anyway, I made the change you wanted. Also, just checking, you are okay with me using [simulated] antimatter missiles? I'm pretty sure the Salsetthe have defences that can save their ships from that barrage, but I don't know where the information on the specifics of the Salsetthe technology is, if you've even added any to the wiki. 19:18, July 9, 2010 (UTC)

I'll just respond here, so it's much easier to follow the conversation. The technology includes basics such as Deflector shields, Navigational deflector (minimal). As for offensive stuff, the Salsetthe use a combination of Polaron-based and Tetryon-based weaponry as well as Energy dampening weapons. As for torpedoes, the Salsetthe use Quantum torpedoes, Plasma torpedoes, and Photon torpedoes. They also use Quantum resonance charges. They also can use a Tractor beam. I could be more specific if you want, and I'll make my addition to the Wargames article tomorrow for sure. | The Randomness | Talk | Blog 19:42, July 9, 2010 (UTC)


 * Okay. Well, unfortunately, since we're usaing two seperate sci-fis as the basis of our systems (you're using Star Trek while mine are more based on Spore), it won't be easy to work out their effects on each other, but I'll still have a go anyway.
 * The Salsetthe particle weapons should be able to cut through the Droners shield deflectors in a couple shots, but after that any damage will be limited at best (maybe some damage to the armour) unless they score a very lucky shot into the inside of one of the weapons (which, given the distances and speeds involved, is very unlikely). As for the torpedoes - the photons might do some damage to the shields, but until they're down, the other torpedoes will be worthless. After the shields go down, it will take about thirty plasma torpedoes to destroy each Droner, four quantum torpedoes (I'm just guessing how much better quantums are than plasmas, although that difference doesn't seem to be quite right), or... I don't know how many photons. If they were pure antimatter torpedoes, just the one should be enough to destroy a Droner. At most, though, it would take two torpedoes.
 * For Droner weaponry against Salsetthe ship shields: I'm not sure, but probably either two or four antimatter missiles would overload the main deflector shields (which is what the Droners first attack in the wargames is for), or if not, the Droners energy guns could be quickly modified to fire shield-disrupting bursts. One antimatter missile would destroy each ship afterwards, although maybe a couple of shots from the energy guns would also do the same. However, the missiles will be the weapons most likely to be used (due to guidance systems which the particle beams obviously don't have), so other forms of defence such as point-defence guns or appropriate use of tractor beams could make the Droners waste some of their missiles. If they end up having to use proton missiles, then it'll take several more shots to destroy each Salsetthe ship (probably about thirty for the Advanced Escort and several less for each Shuttlecraft, but I don't know the relative sizes of each ship).
 * For both the Droners and the Salsetthe ships, the navigational deflectors won't protect them against any of the weaponry being used. 21:21, July 9, 2010 (UTC)

For the relative sizes of each ship, the Salsetthe Advanced Escort has roughly the same dimensions as a Prometheus class escort from Star Trek, and the shuttlecraft are about 7 meters or so long. Also, what is the yield of the antimatter warheads that the Droners use? Photon torpedoes use around 1-2 or so kilograms of antimatter for detonation, and Quantum torpedoes have a yield of several times more than that, but I'm not sure about the Plasma torpedoes. Salsetthe starships also use a Neutronium alloy for hull plating that is incredibly resilient to weapons fire, as well as ablative armor. | The Randomness | Talk | Blog 15:29, July 10, 2010 (UTC)


 * Okay, so a Shuttlecraft (minus shields) should only be able to take six or seven proton missiles at most. The figure for the Advanced Escort stays the same, though. Proton missiles are something like shaped-charge thermonuclear weapons that have features designed to work against most energy-dissipating coutnermeasures, so they'll still do a little bit of damage to even ablative neutronium armour.
 * Droner-carried antimatter missiles probably carry about eight kilograms - they're about twice the length of a photon torpedo, and they don't carry additional matter for detonation and instead just annihilate the torpedo casing and usually any fermion-based matter nearby. Although, perhaps a better way of working it out would be based on their effects - a single antimatter missile can flatten everything on the ground within 500 kilometres of its detonation, although a lot of that is obviously by shockwaves which aren't going to occur in space.
 * If quantum torpedoes are more powerful than photons, then it'll probably only take one or two to destroy a Droner's shields and another to destroy the ship itself. 15:46, July 10, 2010 (UTC)

Re:Opinions
Thank you for writing their opinion! To not trust other empires like that is wise thing to do, especially in first contact (the Klingons are bad example, always shooting at things they don't understand, like Vger). A wargame would be interesting, as either empire has clever tactics like ghost phasing, I would interested to see how they would tackle torpedo spheres as well. Sorry I didn't reply to your earlier post, I got distracted by other stuff (but I remembered and was about to comment back again about now anyway). The Salsetthe star cruiser is a very interesting design indeed. As for Star Trek Online, I wanted to get that game this year, but it was a choice between STO or Sky television (which I already had, and both are subscription based), and I would rather keep the latter when it comes to it, but it looks like a very nice game (the Excalibur class is perhaps my favourite). 22:54, July 10, 2010 (UTC)

Incoming Transmission - DCP Channel
''Our recovery time is very quick, an we will be able to spare some of our fresh starships. We understand why you wish to scan, such preliminary checks is what we would do as well. We have shown interest in these battle simulations, they could aid and inspire our newest generation of warriors, who in recent times have had to grow up in a era of wars.'' --Admiral Horlin

I've seen all those vids you've shown me, I like Michio Kaku, he most interesting and I have several of his books. He is open minded, which is a good thing for modern science. Meanwhile, you've probably stumbled across it, but you may like this video. 21:58, July 11, 2010 (UTC)

The DCP has only begun to have open diplomacy with the Salsetthe, but are beginning to like them. They are on a very similar technological level, which also interests the DCP, as most they come across are either less or much more advanced. The DCP also like the Salsetthe because they are aiding the DCP and their allies in the War of Ages. 22:38, July 11, 2010 (UTC)

''Our ships should arrive shortly, within a few light hours. Meanwile, the Pepis are now extinct, however, we have preserved their genome. The DCP usually rarely intefere's with the matters of tier 5 or even 4 empires, but we made an exception with the Pepis, who discovered us. We have had this policy of non-interference since when we once supplied a tier 4 empire with just some of our technology. To celebrate, we and the other species held a meeting for a celebration in a station watching over their home planet, but was soon cut short, in our horror we watched them destroy themselves within hours.''

Ose has made some changes to the skin of the wiki, I too think its quite nice and refreshing. As for the Grimbies, I admit, they shouldn't be walking with legs so high up, a backward spine and terribly hunched back shoulders, oh well, they are my first sapient creature. I think I rushed my first game, I was most interested in space stage more than any of the others, but now, I've come to like Creature stage almost as much. I have a more scientific creature here - Evolution on Clompagnow. 01:16, July 13, 2010 (UTC)

I like the Salstthe, you have picked a nice choice of colours, and their captain ourfit is well made too. I've nocticed you have a similar creature called Serres, they have similarities in bilogy are they related? 13:19, July 13, 2010 (UTC)

''This infomation is indeed very startling to say the least. The forces of chaos seem to never settle. The cloaking device of this ship you have described is indeed a powerful one, and if we sent a large force, the task force would easily be noticable and the other ship could evade detection easily. If they are responsible for stealing the genome, it could be an attack on the Pepis, since the natives seem very hostile towards us. It could not be the Talt, they not nearly advanced enough, the Taruar seem to be extinct athough we are not completely certain, but even they didn't have such technology. This ship could have originated from Universe 939152 and the presence of temporal particles suggests they might be up to something similar to what the Borg tried to do to Earth, and erase the Pepians from time. Instead, I may send a small force of elite solidiers (who fight like Predators). We have recently captured a Cognatus Crusade class starship, which seemed nearly invincible until recently.'' --Admiral kilnok 20:33, July 23, 2010 (UTC)

''We also have startling news of our own, the Nanohorde have assimilated some Xhodocto technology, and we believe that the Nanohorde have evolved into "qubit-like" strutures (found inside quantum computers) which exist in a quantum state. If this is indeed possible, we will have no idea where they will attack next, as they will be in states of superposition and quantum entanglement. Our scientists are trying to figure out ways of defeating this new adaption, but we might require some of your expertise. We know you like to stay enigmatic, but the Nanohorde could become a universal problem once more...'' --Admiral Kilnok 20:39, July 23, 2010 (UTC)

''Ah, yes the Klingons, they are strong warriors (one challenged me in a bar once, although obviously I won or I wouldn't be talking to you now) although their technology is primtive versus both of ours! My, you get around the galaxy as much as we do! But back to the subject, could you tell us your theories on who it might be, some of my thoughts actually go to the Hirogen, one of their captured ships had presumably stolen temporal technology, however, their ships are typically small? Hirogen activity has been monitored not greatly far from where the genomes were kept. The Daleks have been sighted recently by the Vartekians, and their temporal technology is very advanced.'' --Admiral Kilnok 21:07, July 23, 2010 (UTC)

Incoming Transmission from the newly revived Pepis
I am the first to be reborn. I read my old empire's book, and I read your transmission to the DCP. No, I am not offended, but I shall tell you our true tale: It was a great summer morning. All of a sudden, a teleporter dropped from the sky. We went through it and colonized Universe 939152 for a few parsecs. Then, the Taraur attacked with greater tech than us. The DCP helped to defend their ally, but the population was half of what it was. A few Taraur attacks later, and we were at 500 Pepians. - Creatureboy11 Talk to Me 01:29, July 13, 2010 (UTC)

>>Incoming Transmission<<
"Come out and play, Salsetthe!"  Xho   (Commune)  16:52, July 13, 2010 (UTC)

STO
Thanks for this infomation, I will keep it in mind. However, I will have a lot of work ahead of me this year soon (course studies) so I may not get much time to be gaming, the time I do I will probably use up for the games I already have, this was another reason why I haven't decided to get it. Wormulon  Talk to me  21:32, July 21, 2010 (UTC)

Incoming Transmission - Pepis Republic Channel
"We saw your transmission to the DCP. This is bad! Your empire, come too! Emergency Pepians!"

- Suna

"One, as in hate concern or caring concern. Two, we will give you 1 billion Sporebucks of our 40-45 trillion Cubits."

- Suna

"We are not offended, but we send money as acts of kindness, not bribes. Also, we are a rising species, just needing a lift up. We will try to change."

- Suna

I commented in the last DCP transmission section, but I was unsure if you would see it there, and mistake it for another message. Wormulon  Talk to me  20:41, July 23, 2010 (UTC)

Nope - just discussion with the DCP. They allowed us to go on the mission.

''Then it indicates that the ship is aware that we know of its existence obviously, so we will send much more of our fleet, the Dreadnoughts, Star Destroyers and our other more advanced vessels. The Pepis would be slaughted by that ship, it has the firepower to destroy their fleet quite quickly, they are only armed with light laser-based weapons. However, our embassy is not far from Pepian space and it has over a million colonists. We ourselves do have rarely used weapons and supercuisers that are armed with colossal weaponry, I would like to see this ship survive being engulfed in a bubble of strange matter, which we can collapse with a domain wall to prevent the strange matter from possibly consuming the universe. We can generate one by generating plank scale energies, making spacetime unstable, and when space cools it will enter a phase transition and create the topological defects, such as 2 dimensional domain walls which seperarate type 2 bubble universes and have an antigravitational force. Of course, this is desperate measures, we will only resort to these tactics if our normal firepower can't overcome it.'' --Admiral Kilnok 01:09, July 24, 2010 (UTC)

There is one example of a true topological defect in Star Trek, the cosmic string! They are still theoretical (although the gravitational lensing of several quasars may indicate them) but if they do exist, they are spacial anomalies of reality! Wormulon  Talk to me 

Bad news! But it was supposed to be in 8-13 hours! We have put a Code Red on ALL Pepis space.

''What about a black hole? No deflector shield could hold against naked singularity (unless its a spacetime based one)! This is going to the UDN.'' --Admiral Kilnok 01:53, July 24, 2010 (UTC)

''We apologize for taking so long to respond, our communications array was undergoing repairs. A singularity takes far too long to create if you're attempting to destroy it. From our scans, it appears that it has destroyed all the Pepis colonies near the DCP embassy, and should arrive at the remnant of the colonies located on the other side of the galaxy that they've started to colonize within the next 12 hours. Each time it would destroy a colony, it would use a different technique to do so. The first few were destroyed with a cascading biogenic pulse, and then the next one was destroyed by a plasma reaction in the atmosphere, which completely decimated the surface. And the remaining one was destroyed by completely blowing apart the planet itself! And we have decided on how we shall act. If the vessel comes back into this universe, we will do anything necessary to destroy it.'' - Head of Salsetthe Intelligence | The Randomness |  Talk | Blog 12:37, July 24, 2010 (UTC)

''There are still tricks up our sleeves. If we create a subspace disturbance, such as a subspace sandbar (as one example), we might be able to bring the ship to a stanstill for long enough to use our more powerful weapons or simply bombard its shields for long enough. Our starships would be unaffected by the subspace disturbance if we use Tachyonic shift drives, which do not rely on spacetime as they rather become out of sinc with it.'' --Admiral Kilnok 13:30, July 24, 2010 (UTC)

''Also, after defeating this ship, it has been confirmed, the Nanohorde do exist in a quantum state. This means even if we devise new ways of destroying them, we cannot do it without some uncertainty, due to he probabilistic nature of the quantum world. They are also entangled, and can appear anywhere in the universe, as well as tunneling through deflector shields. However, we might still be able to cause a quantum decoherence, however, many of our scientists are tired from the War of Ages and I request that you aid us, because they are also a threat to your species as much as everyone else.'' --Admiral Kilnok 13:58, July 24, 2010 (UTC)

''Now there is a tracking beacon, our fleet can pinpoint its location. We will intercept it and hopefully slow it down with a subspace weapon and try to engage it until your arrival. Just in case, we won't send all our ships in case is suprises us or there is a counterattack.'' --Admiral Kilnok

About the Nanohorde, I was planning on telling you this idea for a while anyway, but I don't mind waiting until this is finished, don't feel rushed, I am enjoying this too. Wormulon  Talk to me  14:26, July 24, 2010 (UTC)

''The only thing we can do now is evacuate the remaining Pepis, our ships are in fact in that system, and we have managed to rescue some Pepis from the other colonies, they had a low population anyway. As for the genome, we have the blue prints as well, and will be able to re-construct it if the Pepis are to be wiped out once more, although, maybe this time we might put them out of misery and not do this (sorry if your reading this creatureboy, but it would end the suffering). Meanwhile, we are considering war on this species. We will wipe out their planets with the hyperpace missiles. Meanwhile, I have sent 10 torpedo spheres to attack, they might slow the ship down. I am considering to try and create a ghost phase field that will encompass the entire planet, if we can hold back this ship long enough, the DCP might be able to create one. Our fleet has been unsucceessful in engaging the ship, every time we approach is vanishes. It is a mystery why it hasn't gone for our colony or the Vartekians, who hold the strongest known presence in that galaxy.'' --Admiral Kilnok 17:48, July 24, 2010 (UTC)

''We would be the murderer. Justified murder, to protect the peace and order for us and our allies! We rarely, truly extinct enemies, they are usually punished or enslaved to be put to use. Exceptions include when the government is in the wrong, or we believe the people can change, or some other reason then the empire is stripped of technology or absorbed instead. Very well, we will monitor the Ihrian activities for now, we would't have attacked them until they had been fully analised anyway.'' --Admiral Kilnok 22:01, July 24, 2010 (UTC)

End
What? What about our trade station and Kindworlda?

Kindworlda? NNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!

Sorry
Sorry about last night, I was playing up a bit, not feeling well at all. Just pretend it never happened, ok? Also did my brother manage to sort everything out in your opinion or was it bad?-- 15:26, July 26, 2010 (UTC)
 * That's good. But you weren't responsible at all, you were just giving constructive criticism :)-- 15:50, July 26, 2010 (UTC)

Transport
No, not all of them. We have a few remaining in the following locations. We already colonized some planets in URC space. we dropped off 500 there and will stay there for a while.
 * Hunter Empire - 1 ambassador
 * URC - 2 Ambassadors
 * Milky Way - 10 to maintain Nata
 * Universe 939152 - 100 to reclaim space

We were able to get it out with our technology. Our biology technology is Tier 3/4, but the rest is Teir 5 tech.

1000; can you contact the DCP about our cure because we do not want to sound idiotic.

Thank you for telling them about our cure. It seems that eating a "Pollen Plant" from Nata breaks down the compound and then releases the components as waste.

I would request that a few DCP ships join your escorts, if the Ihrians see that there is an allied fleet, it may act as a slight deterant, making them think twice if the renegades decide to attack us. --Admiral Kilnok 20:24, July 26, 2010 (UTC)

Just wondering, the Salsetthe haven't flipped a coin facing up have they? Lol. Wormulon  Talk to me  20:24, July 26, 2010 (UTC)

''I don't believe there is any hope for their species. We were interested in their pacifism and non-materialstic ways, which distinguished them from the normal Tier 5 and tier 4 civilizations that we ignore. Perhaps, the last surviving Pepians should have their minds uploaded to a simulated reality, or at least frozen, until the Ihrians assume they are dead. Another problem with recreating their species, was the genetic degradation, look what happend to the Asgard after millenia of cloning.'' --Admiral Kilnok 10:28, July 27, 2010 (UTC)

''We considered our selves allies against the Xhodocto, otherwise, we are just on friendly terms. Meanwhile, there is not much to eliminate, only 2 left, I think we do not need to kill them, as that is wasted life, even if they do not survive Ihrian attacks. However, there is little or nothing of their technology or their remnants for us to put to use, as it is too primitive, however, if the last two Pepis live in DCP space, if they are to be killed, we will eliminate the Ihrians, regardeless of whether they are renegades or not. Obviously, the Ihrian government cannot keep control of its empire, so we will annex it and do it for them. They are advanced, however, we have conquered empires many times their strength.'' --Admiral Kilnok 21:05, July 27, 2010 (UTC)

''Well, we will only take over their government if they make an attack on our space. Meanwhile, we have no solutions either, other than uploading their minds to a machine, or a different body. We can no longer be concerned for their species, it is extremely unnlikely to surive, but, now we can try to protect them as individuals instead, if their minds are in the body of one of our members, they are unlikely to to be caught by the Ihrians.'' --Admiral Kilnok 21:46, July 27, 2010 (UTC)

''True, it is very difficult, however, we have transferred minds before, it is how we achieve immortality (for only few individuals, or we risk the problems immortality poses). We implant a device into the brain, which records sensory infomation and streams and downloads all data and converts the mind into infomation, which, like primitive email, is broken up and sent across a subspace channel to the the end, where it is recreated, and downloaded. The infomation, is then converted back into mind.'' --Admiral Kilnok 22:10, July 27, 2010 (UTC)

Re:PAGENAME
I had a good look, there is nothing wrong with the template on the page, or PAGENAME. When I looked at images that worked on other badge pages, they were all in jpg format. However, png and svg is also accepted, so I don't know the reason. All I can say is to try and upload it in jpg format, otherwise, I'm not sure whats going on myself. Wormulon  Talk to me  09:04, July 28, 2010 (UTC)

''Then the Pepis should be declared extinct. Still, so many have died out in the War of Ages, this is a very dark era indeed, our Golden Age had its fill of wars, but nothing compared to this.''--Admiral Horlin

Yes, I missed your second message. This could be a bug, I should report this to the other more knowledgable admins, but they are all inactive (most likely on holiday). Wormulon  Talk to me  17:42, July 29, 2010 (UTC)

Also, we have got to figure out a way to bring back the Pepis at some point, so its fair for Creatureboy11. Wormulon  Talk to me  17:43, July 29, 2010 (UTC)

Creatureboy11 is starting to get a bit upset (he thinks you should have them now now, and believes that you are controlling the fate of his creature too much), remember, the Pepis are his fiction, at least let him win in the end, maybe we should have asked first. It just seems that every solution I or he makes doesn't work, and his creature keeps getting killed off. I think to be fair, they should have a solution at some point soon, because it might be holding up Creature's plans. Wormulon  Talk to me  22:39, July 29, 2010 (UTC)

What are you going to do to the Pepis empire anyway?  BNSCLeader  00:15, July 30, 2010 (UTC)

If I have upset him badly, then I will apologize. Either way, I did not mean it to offend Creatureboy11 in any way, I just wanted some excitement, as there often is a rather dull period between conflicts, but maybe a was a bit too bold in plotting this. However, I'm sure we could bring the Pepis back somehow, as possibly some of their species was abducted by another, and then a separate civilization developed on a planet they were set down in, which I have seen in several Star Trek episodes. For example, in Voyager, there was The 37's, where some humans were enslaved, then set up a completely separate civilization after overthrowing the Briori. A similar incident happened in the Star Trek: Enterprise episode North Star. You could also bring them back with time travel, but things often get messed up with time travel if something goes wrong, which often happens. So if Creatureboy11 is reading this, he will now know that I didn't mean to offend or upset him in any way. I also did not intend to become the master of his fiction, as I already have my own fiction to maintain. Let us now put this issue at rest before it becomes another social conflict on SporeWiki. | The Randomness | Talk | Blog 01:05, July 30, 2010 (UTC)

I'm sure that we could bring them back with time travel! 01:07, July 30, 2010 (UTC)

We have to make something go wrong then, because then it can make it much more exciting. :D | The Randomness |  Talk | Blog 01:09, July 30, 2010 (UTC)

Thanks, but i'd start anew Pepis Republic or just maintain Spore Create! - Suna, President of the Pepis Republic

Oh, ok, that sounds fine with me. Is this whole thing sorted out now? Because when I saw the mess I had created, this is what I was thinking. | The Randomness | Talk | Blog 01:24, July 30, 2010 (UTC)

I have an idea. I'll reverse what happened, and we will calm down for a LONG time. - Suna

Aww, reverse EVERYTHING that's happened? It was so much fun though before this little conflict started. So be it. | The Randomness | Talk | Blog 01:31, July 30, 2010 (UTC)

Fine, If you like drama, have fun with the Pepis.

No, you can still do what you want, as it's not my fiction, it's yours. Now can we put this to rest? | The Randomness | Talk | Blog 01:35, July 30, 2010 (UTC)

I am autistic and confused. I'll rest this tomarrow EST.

Here, lets just leave it at where the Pepis adopted that planet in Universe 939152. - CB11

That's fine with me, but it's your decision to make, not mine. Now, can you fix your signature so then it doesn't redirect people to my talk page? Otherwise I'll do it myself. Now is this whole thing settled? | The Randomness | Talk | Blog 15:31, July 30, 2010 (UTC)


 * Settled - Creatureboy11

I upgraded the Pepis. See their page, history's last section. - CB11

I don't know what is causing this problem, however, I may take this up with Wikia soon, since users like Ose who would know (I presume) are on wikibreaks. Wormulon  Talk to me  20:17, August 2, 2010 (UTC)

Yes, some users explained to me what was going on here at Wikia help. PAGENAME is not a template but a magic word. Wormulon  Talk to me  10:35, August 3, 2010 (UTC)

Delta Quadrant sci-fi empires
I'm planning for the Tokzhalan Empire to begin their attack on the Milky Way shortly, and their first targets will probably be the empires (primarily, the Borg and all of the Human-like civilisations nearby) of the area around Borg Space. Since the Salsetthe have been interacting with some of these, what do you think about this? 11:27, August 3, 2010 (UTC)

Of course, I know about the Borg's ability to adapt. The Tokzhalan have of course found out whatever information they can about the Borg, so first of all they'll disable a Borg ship and gather all of the Borg technology they can from it (the Borg won't have adapted to any of their weapons by this point). Then, during the war, they'll adapt their tactics and technology as good as they can (although this will probably be at a slower rate than the Borg can). Plus, they won't be constantly attacking the Borg, so their forces will have some time to recover (granted, so will the Borg's). So the Empire's attempts won't be quite as futile as you make them out to be. And the Salsetthe could easily end up joining the war, yes.

And two other related issues: first of all, what do you think should happen with the other empires in the area (Kazon, Krenim, etc - the Tokzhalan will probably be attacking them as well as, but not necessarily at the same time as, the Borg)? Also, what do you think about the origins of the Borg on SporeWiki? You can have a look on mine and Wormulon's talk pages to see what the two of us have discussed about them so far. 13:37, August 3, 2010 (UTC)


 * Yes, but the Tokzhalan Empire will still want to conquer or eradicate them.
 * I know. Wormulon doesn't want me to destroy the Borg anyway, so that's no problem. It's just the matter of how long the war lasts before the Borg win or it becomes a stalemate. The Tokzhalan ships will also vary their tactics and weapons in order to make them a little less predictable, but they'll have to vary them a lot for this tactic to be completely effective, however, this will probably also require using less effective weapons at times. In addition, if the Tokzhalan Empire gets allies, that might add a bit more firepower and a bit more variety to the war. That's if the allies decide they want to attack the hyper-determined nigh-unstoppable insane cyborg killing machines, though.
 * The problem is with finding out where the Tokzhalan Empire is located. They go to great lengths to keep the location of their home galaxy hidden - you won't even find it on their ships' databases. If the Borg managed to assimilate an Imperial - and they would be tricky to get to in the first place - then I suppose they might be able to find out. Actually, that brings up another issue: what happens if the Borg assimilate a member of another group mind. I guess the Borg Collective might take over, since that's a full hive mind while the Empire's is more of a collective subconscious.
 * Yes, you're right about that. And that's really as far as we know about them. 14:05, August 3, 2010 (UTC)

Okay, thanks for those! Maybe I'll use them later. Oh, and since you seem to be the Borg expert around here, how many planets do you think the Borg probably own? Knowing this will determine what plan the Tokzhalan Empire try to use in their war against them. 14:06, August 4, 2010 (UTC)

Hmm, okay. Well, I suppose there are three things to think about. First of all, what do they use the planets for? They'll need them to produce more ships, but I can't think of anything else (things like the Unicomplex and transwarp hubs are in space, so planets won't be used for any of their functions). Secondly, there's the rate of how much the Borg have expanded. 900 years before the 24th century, they had only a few systems. If it was something like 50 systems in the 15th century and then they reached 5000 systems in the 25th, that's 100 times as many in 1000 years, or maybe its an increase of about 5000 in 1000 years. Another problem is, "thousands of worlds" is quite vague. It could be a little more than 2000, it could be more than 10,000. Thirdly, due to Wormulon's fiction, the Borg fought a war with the DCP and are now fighting one against the Grox, but I don't know in what ways that will affect the number of Borg planets. Erm... basically, I don't know how to work out any of this. Is 10,000 systems all right, or do you want to change that? Should there be more, or should there be less? 14:59, August 4, 2010 (UTC)

Yeah, fair enough. Really, it could be anything between 10,000 and 500,000, or possibly more. However, we should probably decide how many they have in SporeWiki universe. So you're going with 100,000? Okay. 15:19, August 4, 2010 (UTC)

Re: Imperial Civil War
Yes, that'll be fine. The Salsetthe will probably notice some unusual activity in Borg Space, since the Tokzhalan Empire are taking the very risky tactic of attacking all 100,000 Borg worlds at once. Of course, this plan could easily fail on several thousand planets, and whatever happens, it still leaves billions of Borg ships around the galaxy... 13:47, August 5, 2010 (UTC)

I'd imagine that the Salsetthe would notice the disturbance in Borg Space, send some scout ships to investigate, see what damage has been caused (as it turns out, Imperial antimatter warheads are incredibly damaging to Borg technology when made transphasic), and then contact a nearby Tokzhalan ship to find out what happened. What side the Salsetthe pick in the conflict, if any, is your choice. 14:02, August 5, 2010 (UTC)

Yes, the Borg will adapt soon. The assimilation will be more difficult to do - the only way it could work is by Borg drones storming an Imperial ship, and that would usually result in a self-destruct being activated (and, due to various safeguards built in so that this cannot be misused by anyone, the self-destruct can be made to happen instantly), but you never know what circumstances might happen to prevent that from happening. 14:22, August 5, 2010 (UTC)

Unfortunately, there's two problems with the transmission you sent the Tokzhalan Empire: firstly, it went by Salsetthe space, not actually going close to it; secondly, it was the Emperor, flagship of the Tokzhalan Imperial Space Force. Besides the fact that it got to its destination in "Truly Alien", it would mess up the fiction if Emperor Tokzhalat were killed this early in the war. 19:59, August 7, 2010 (UTC)

I never said it was the Emperor, and I didn't know about the ship's whereabouts until after I had sent the transmission. Sorry about that. | The Randomness | Talk | Blog 20:07, August 7, 2010 (UTC)


 * It's okay, but it does need to be changed, because that's the only ship that went that way. Eight of the others were still near Borg Space, and the other two have gone to other galaxies (which doesn't involve going through Salsetthe space at all). And those eight ships are all of the Imperial fleet, except for the Frigates which aren't moving around there anyway. 20:51, August 7, 2010 (UTC)


 * Well, to other empires that don't know the boundaries of Salsetthe space, they could easily pass into Salsetthe space without realizing it. While the Salsetthe colonies are located not too far from Borg space, Salsetthe space extends very close to Borg space due to their allies, which are pretty much completely under control of the Salsetthe Republic. Salsethe.png | The Randomness | Talk | Blog 21:12, August 7, 2010 (UTC)


 * Yes, but the Tokzhalan Empire are aware of the Salsetthe, since the Girdo Empire also had contact with them (Wargames) and they might even have known about them before (through looking at other empires' records), so they could have sent their ship along the very edge of the galactic arm (instead of going through what could be completely surrounded by Salsetthe systems) if they didn't just use their intergalactic drive to shoot past them at 100 million parsecs per second.
 * Secondly, there's the continuity issues. I suppose they might have fired on a Droner flying through Salsetthe space (if they do keep patrol ships flying around defensively right next to Borg Space) on its way to another Borg planet, but then there's the question of why the Salsetthe want to destroy a ship whose only hostile intent is against the Borg. Even they'd fired on the Emperor, they'd have had no reason to assume hostile intent since by that time they still hadn't attacked anyone other than the Borg.
 * Oh, and a slightly different topic: by the Salsetthe's allies near Borg Space, do you mean the near-Human species there? If so, what will the Salsetthe be doing about the possibility of a new Human federation forming there (I assume they won't be trying to take revenge against the Tokzhalan for their atacks there, since I doubt the ones that were the Salsetthe's allies would have such a negative view of aliens and be enemies of all of the neighboring empires)? Also, it would mean that the Salsetthe can now get transphasic torpedo and "superlaser" technology, if they didn't have them before. 08:58, August 8, 2010 (UTC)
 * Referring to the Salsetthe Republic's allies near Borg space, none of them are human or humanoid (surprisingly), and only the Huartin bear a striking resemblance to humanoid species. Look on my Spore profile if you want to see what they look like. As for the ship that was destroyed, it was, as you said, a Droner that was on its way to Borg space. Simply, they destroy any unidentified vessel with hostile intentions passing through their space, which they judge by the status of their weapons and defensive systems, as well as what they know about the recent actions of the empire that owns that ship. And they already already have developed transphasic torpedo technology and they know how the "superlaser" works. Also, to other empires, Salsetthe space is not very well defined, since it constantly changes, usually expanding in some areas, while small adjustments are made elsewhere. The U.S.S. Voyager passed through Salsetthe space for a portion of their trip, and they let it through, since they knew that it had no hostile intentions and was no significant threat to them. Salsethe.png | The Randomness | Talk | Blog 14:03, August 8, 2010 (UTC)


 * Okay. So the ship was a Droner, and none of their allies are Human. That's okay, then. 14:08, August 8, 2010 (UTC)

Replacing my screenshot
Yeah I don't mind you replacing it! Wormulon  Talk to me  16:05, August 6, 2010 (UTC)

Sol System Template
Hello, The Randomness. I have already created the Sol System Template which can be seen below. I have also added it to all the astronomical bodies within the system.

- 21:40 9, August 2010 UTC

Incoming Transmission - Ms.Pepis
Salstheete, guess what? I am getting married! I invite your leader to go to Kindworlda and say some words. - Ms.Pepis Creatureboy11 - Visit Spore Create! 01:51, August 11, 2010 (UTC)

Imperial Civil War
Is the "last known coordinates of the Tokzhalan fleet" just outside the Dalek Empire's space (which would be where most of the Tokzhalan ships are gathered, although very sparsely) or where the Emperor and Destroyer met (which was the last place any Tokzhalan ships would have arrived at)? The former might be most likely if the Salsetthe were just tracking their interstellar flight; the latter would be almost certain if the Salsetthe had DCP intelligence available, as the DCP have been tracking the Destroyer with nanobots planted on its hull.

If it's the latter, the Girdo Empire's ship that's been following the Destroyer will probably contact the Salsetthe fleet when they arrive and find no Tokzhalan ships there, and those Salsetthe can join in with the attack on Project Emperor. If it's the former, they'll end up fighting Daleks. 15:50, August 13, 2010 (UTC)


 * Actually, they've been receiving intelligence reports on DCP intelligence reports, so the latter is what's almost certain to happen. Also, I love how your story is turning out so far, and even though I've never watched Doctor Who before, I loved the Daleks. Salsethe.png | The Randomness | Talk | Blog 18:48, August 13, 2010 (UTC)


 * Okay, good. I'll add them to the story, then. We'll just assume there's a big secret intelligence network operating against Tokzhalat, which is how the Girdo Empire is going to be aware of the Salsetthe fleet, amongst other things. 19:08, August 13, 2010 (UTC)


 * That sounds good with me. Salsethe.png | The Randomness | Talk | Blog 19:12, August 13, 2010 (UTC)

I noticed you recieved my message about the Multiverse adventure, I advise thay you play version 2, some users have found version 1 is broken, while others and I can play it. Version 2 has slight improvements to the text as well. Wormulon  Talk to me  23:38, August 16, 2010 (UTC)

Regarding the planet coloring tools...
Great job with the full, exhaustive set of planet-coloring images! Amazing! &mdash; Foto ☆ shop  17:58, August 18, 2010 (UTC)

Thanks! I wasn't really expecting any sort of recognition for doing that, and it wasn't all that hard to get all of those pictures, it was just a lot of cropping, saving, and uploading. | The Randomness | Talk | Blog 19:10, August 18, 2010 (UTC)

Standard weapons tech... again...
First of all, have you thought much more about where the subatomic disruptors, tricobalt devices and energy dissipators would go on the standard weapons tech page?

Secondly, since you're SporeWiki's resident Star Trek expert, what weapons do you think the Human Republic/United Federation of Planets would be using by now (the mid-28th century, I think)? They'd probably be somewhere between phasers and subatomic disruptors, but I'm not sure exactly where they would most likely be. 20:48, August 22, 2010 (UTC)

Planetary infomation
Very interesting! Well done with working out the values, I wish I had that kind of skill with mathematics. Sadly, despite my knowledge of science, I have poor maths skills which brings me to a dead wall. Although, I understand what the different parameters are, and how they would be like in comparison to Earth's.  Wormulon   Talk to me  23:02, August 29, 2010 (UTC)

This upload a new version of file stuff
Can you explain it to me, I am probably able to fx it and Ose is stuck on his iPad-- 18:08, September 3, 2010 (UTC)
 * Look at Mind Erase Icon and the Disambig icon images for what I'm talking about. The Randomness | Talk | Blog 18:10, September 3, 2010 (UTC)
 * Oh I see, you mean this?-- 18:15, September 3, 2010 (UTC)
 * Yeah, that form. The Randomness | Talk | Blog 18:17, September 3, 2010 (UTC)

Sup
Hiyas bl0b, I have a simple adventure for you. Though you wont be able to have all creations, you have to go into edit mode a replace some creations. Finish the Adventure and tell me what you think of it :). 01:42, September 11, 2010 (UTC)

RE:Template:infobox/cell
yeah sure I'll look into fixing it, I think I messed up coding a bit! I'll try fix it if not I'll get Ose to help-- 10:38, September 11, 2010 (UTC)

Re:Articles for Merging
I am currently in the process of merging those, but thanks for highlighting them anyway. Wormulon  Talk to me  12:47, September 11, 2010 (UTC)

Re: Salsetthe/Tokzhalan Battle etc

 * Okay, thanks! Yeah, that will be useful.
 * Actually, the reason why Atirieil was "cut off" was simply that I stopped writing. :P The message wasn't going to be very interesting, so I figured that it would be better to cut to the next scene afterwards. I suppose I might add Ryia'gach in if I can think of a way for it to work well, though, since it will probably make it more clear about what's happening.

For the Salsetthe-Grox battles, just remember a few things. Firstly, although the adaptive shielding is going to be an advantage, it won't actually be too good. Given that superlasers are normally a one-hit-kill weapon... well, here's my (rough) guide to how long I think the Salsetthe ships would last in battle (when the weapons are fired from a standard 615-metre Grox Warship): So yes, they will be useful (with normal multiphasic shields, even the Star Cruisers would be crippled after a single superlaser hit), but don't overestimate them. Note that other defences, such as shooting at the missiles with a volley of polaron beams or diverting them away with graviton beams, would also help the ships survive a little longer. Of course, you probably won't be writing about the individual little events that occur in most battles, but it's still something to remember.
 * Any ship <200m long: one superlaser shot or one transphasic-class missile will destroy them; the larger ones can maybe survive the first superlaser hit
 * 200-600m-long ships: can survive one or two superlaser shots, will inevitably fall on the third shot or first transphasic missile; larger ships will have a better chance at surviving more superlaser hits
 * Star Cruisers: can survive a maximum of three superlaser shots or a maximum of two transphasic missiles
 * Dreadnoughts: can survive up to five superlaser shots or three transphasic missiles (for both weapons, it can maybe withstand up to three times as many if the shots hit the ship at close proximity to each other, i.e. only destroying a few non-vital regions)

And finally, the Salsetthe-Tokzhalan battle. Really, I was planning for it to just be something I was writing mostly by myself, as it would be part of "Truly Alien", but you could make additions and modifications to it when it's written up on the Imperial Civil War page. Also, you'll have to write the backstory to the battle (why are the Salsetthe targeting the Tokzhalan ships? etc) and the aftermath of the battle from the Salsetthe Republic's perspective.

There are a few things about the battle that I need to ask you before I write about it, though: And that's it... I think. 17:04, September 20, 2010 (UTC)
 * How many tricobalt devices do the Star Cruisers and Dreadnoughts carry? I know they carry at least one and five respectively (since that's how many launchers they have), but I don't know if there's any more. Two tricobalt devices will be enough to destroy an Apalos-class Warship (if they both hit), and one will take out a Drone (and any other Drones in a hundred-metre radius). Even without them, a full volley of weapons fire from anything larger than a Salsetthe Escort will destroy a Drone, although there should probably be enough devices to destroy all of the Warships. If there are any left, it would also give the remaining Salsetthe ships a reason to go up against the Mothership instead of trying to escape.
 * How many of which types of ships did you think should be participating in the battle? You told me in the ShoutBox, but I forgot most of it. I remembered 15 Star Cruisers, but that's all.


 * Okay, thanks. Again. :P And yes, I don't think the Salsetthe are used to losing either.
 * Actually, I was considering the defences against transphasic missiles - remember that a single missile is enough to destroy a 3km Borg Cube, while it can take up to three to destroy an 800m Salsetthe Star Cruiser.
 * Cloaking devices are something I'm not entirely sure about. In the Girdo Galaxy, cloaking devices were invented several thousand years ago (at the very latest, the Grand Galactic Fleet had developed prototype cloaks over 6600 years ago). Even most pirate clans had cloaking devices readily available, and means to detect cloaked ships have been part of standard scanning technology since the Empire first became an interstellar civilisation. However, not all of the cloaking detection methods work outside of an atmoshpere. Even then, though, the Tokzhalan ships' computers will be able to track where the weapons care fired from and fire weapons to that location, and in the case of missiles they can be timed to detonate at that approximate distance to compensate for the few dozen meteres of possible error.
 * I'm not certain of the exact way that they work, but it's something like that, yes. I think they actually use a slightly different method of particle beam generation which increases the efficiency of the weapon while also making it more powerful - with a few disadvantages, such as a more violent/less-controlled effect, but in fleet combat this is only a problem if you're planning on capturing an enemy ship instead of outright destroying it, and in that case you can use ion cannons instead - but it has pretty much the same effect as what you said.
 * The exact firing arcs are possibly a little too much detail for this battle; that information's more suitable for a skirmish between two individual ships (so I'll make sure to remember that in case such a thing happens in future, like your idea for the end of the Plazith Rim Campaign).
 * Okay, I suppose that might be useful. Does that basically mean that, when critically damaged, the ship will decloak and float inactive through space?
 * Under optimum circumstances, then, it might just take a single volley from an Escort to destroy a Drone.
 * Okay, I'll try to remember that. About the idea of remotely affecting their systems, the Tokzhalan ships probably won't even think of that, since they too have systems desgined to prevent external interference.

I just have one issue Salsetthe task force... I think you're still underestimating the Drones' capabilities (twice as many guns and several times the rate of fire of a Droner). There should maybe be twice as many ships as what you've suggested; at least there should be as many Dreadnoughts as there are Warships. Plus, more ships means that Tokzhalat can still have his fun with the survivors (Motherships are incredibly tough, which is why there are only eight of them in the universe; amongst other defences they have forty "point-defence" guns that can each instantly shoot down anything less than a tricobalt device) yet still allowing quite a few to escape. 17:26, September 21, 2010 (UTC)

Okay, I think I'll add the battle to "Truly Alien" tomorrow, and then write it up on the Imperial Civil War page. You should probably write about the Salsetthe invasion of Grox Space on the New Grox Wars page, and after that there'll be a footnote about the battle against Tokzhalat's forces. 21:18, September 21, 2010 (UTC)
 * Tracking weapons fire: That's why they fire quickly. :D Really. Space age targeting computers should be incredibly fast. For the weapons themselves, well, superlaser beams aren't exactly slow-moving, and the missiles can be fired out of railguns.
 * Clokaing devices: Yes, it would be difficult to detect the cloaked ships in the vacuum of space, or even in a nebula (which might actually be where I set the battle; it'll make a change from the boring backdrop of deep space).
 * New ships: Yeah, suggesting twice as many ships was actually a maths fail on my part. :P The new list is fine.
 * Captives: Well, I wasn't thinking of him taking any prisoners, but I suppose it's a possibility. After the battle, Tokzhalat goes down to the brig and sees that the Salsetthe captive has mysteriously died. It doesn't really add much to the plot, but then again, quite a lot of the story probably doesn't.

Species 8472 War
I'm writing this in a new section so that it doesn't get confused with the stuff about the Tokzhalan-Salsetthe battle above. Anyway, I was thinking of a short conflict involving Species 8472/the Undine, probably against combined Dalek-Grox-Tokzhalan forces. One idea that I had for this is the use of the "Staff of Death" against fluidic space, which would probably severely reduce the Undine bioships' numbers and give the rest of the universe a chance against them. Before any of this might happen, though, I'd like to know what you think about it (since you're our resident Star Trek expert, and since the fluidic space-Milky Way portals are closest to the Salsetthe than to any other empires). I explained my idea of how it could work to Wormulon quite a while ago; you can read what I had to say in his talk page archive here. 16:32, September 24, 2010 (UTC)


 * Okay. Well, as I mentioned, my idea (which I spent most of that discussion explaining my reasons for) was that fluidic space isn't actually a universe, but that everybody simply assumes that it is. But if you don't agree with that idea, then I guess that's fine.
 * The Goa'uld and Asgard are two of the main species from Stargate, and the "First Ones" are primarily from Babylon 5 (but in Wormulon's fiction they've been combined with other ancient races from other sci-fi, all of which he's linked to in the relevant entry on the Milky Way political division page). 21:10, September 24, 2010 (UTC)

I think the Daleks could make a stand against 8472, even if the Tokzhalan and Grox can't. They are quite capable of destroying universes, multiversal travel, time travel etc.   Wormulon   Talk to me  22:13, September 24, 2010 (UTC)

So can you explain how fluidic space would work as an actual universe, then? Like I said, I gave several reasons for my idea on Wormulon's talk page (primarily energy concerns, but there are other reasons), so I'd at least like to know why those aren't actually problems before deciding that you're right. And Wormulon's correct: the Daleks would stand a good chance against the Undine, even if the Grox and Tokzhalan forces fighting them are destroyed. 12:41, September 26, 2010 (UTC)

Well, if you just don't like the idea, I suppose that's another matter. But then again, unless plenty of other people support it, I don't really need any Undine-Tokzhalan battles, since (as you mentioned) fluidic space isn't actually part of the Plazith Rim. But if more people than Wormulon tell me that they want the war, then I will reconsider. Of course, it can always happen another time, anyway. 13:59, September 26, 2010 (UTC)

C-021
Nice idea. You can use it later on in the war, right now I have plans for it. Xho  MAC?!   WHY?!  20:29, September 28, 2010 (UTC)

Fixed
Yes, the simple matter was that the tags had been left out. Wormulon  Talk to me  20:50, September 28, 2010 (UTC)

End of the Plazith Rim Campaign
Soon, direct Tokzhalan involvement in the Plazith Rim will end. So, it's probably time for us to discuss exactly what happens. Ryia'gach has finally appeared in "Truly Alien", Chapter 9, having a short discussion with Atirieil in order to confirm that the Salsetthe Republic's plan to attack a Tokzhalan Mothership is not completely suicidal. However, I'm not sure on the details of the plan, so I've had to be vague about it and make some of it up. Here's basically a summary of how the beginning of the battle would go, according to my plan (some of these things are mentioned in "Truly Alien", others are not): I'm not sure after that. Maybe all of the Salsetthe ships are destroyed, and then a ship carrying One - that is who you said would be the main person infiltrating the Mothership, right? - appears, or alternatively only one ship (the one carrying One, either by coincidence or, more likely, transporters) survives. Or maybe something else happens.
 * The Salsetthe arm a task force of Dreadnoughts and Star Cruisers with as many tricobalt devices as they can carry, and Salsetthe scientists add improvements to the subatomic disruptor design to the ships in order to bring them above prototype quality (this is based on the Salsetthe ship database, which states that the current subatomic disruptors are only prototypes).
 * The task force moves to their target. The Mothership detects hypespatial disturbances as they arrive. When the disturbances end, the Mothership sets its superlasers to "scan" the surrounding area. This causes the Salsetthe [cloaking devices to fail / ships' shields to begin carrying residual particles / something else], allowing their ships to be tracked.
 * The battle begins! The Salsetthe fire their tricobalt devices and subatomic disruptors at the Mothership, aiming for the weapons. The Mothership takes heavy damage, with only a few of its point-defence weapons fucntioning, and...

So, can you tell me, in as much detail as you can, exactly what your idea of this final battle will be like? I'll probably make several adjustments and changes, of course, but we need to start somewhere. 08:49, October 2, 2010 (UTC)

All right... Maybe there's a similar thing to your idea that happens, with the Salsetthe fleet taking out most of Mothership's main weapons, allowing the battle to drag on a while without being unrealistic or unfair to either side. Yes, the New Grox Wars will continue, even after the Plazith Rim Campaign, since they can be considered as seperate conflicts. And yes, firing arcs should become important for this final battle, since (whatever happens) it will end up being a fight between two ships.
 * Well, it's an Apalos-class Warship (all Tokzhalan ships are of the Apalos class), and yes, the ship itself is also called the Apalos. The Imperium class were originally used by the Tokzhalan, but they were replaced by the superior Apalos design and are now only part of the Girdo forces. As I've mentioned before, though, I think the battle should focus around the Mothership, since otherwise the tactical data gained by those Salsetthe prisoners will have been worthless. Usually, stories are better if the Chekhov's guns don't misfire. And also, the Motherships are several orders of magnitude more powerful than the comparatively puny Warships, which shouldn't last long against even a single Dreadnought anyway, not without winning. Finally, Warships are only half the size of Dreadnoughts, which would make the battle seem a lot less epic.
 * Your description of the rest of the battle could work for either the Mothership or Warship, really, although it might require a few changes for the former.
 * No. I don't want Tokzhalat to die yet. He'll probably be killed at the end of the Imperial Civil War, but not at the end of the Plazith Rim Campaign. Actually, exactly what happens inside the ship is one of the things that I'll need to know more detail about, since there'll probably be more focus on that than, for example, the first stage of the space battle.


 * I know. That's really, though, an issue of trying to modify Star Trek Nemesis to fit the Tokzhalan-Salsetthe War. The Scimitar is roughly around twice the size of the Enterprise (according to Memory Alpha; going by width of Scimitar : length of Enterprise-E), while a Mothership is 11 times the length of a Dreadnought. That was why I had the idea of one (or two or three) fighting the Mothership on its(/their) own, which means that I can try to focus on the individual ships. And like I said, the Mothership would only only have a few of its point-defence guns remaining, instead of the big superlaser/cluster-transphasic-missile launchers.
 * It's a matter of scale. That is, the size of an Apalos-class ship is made to be a specific percentage of the size of the next Apalos-class ship type. The clearest external sign of this is that an Apalos-class Warship can fit exactly into one of the main guns of a Mothership (or a Drone into a Warship's), which would come in useful if, for example, transporters were down so ships couldn't just be beamed inside/outside. Also, another reason is so that, for example, several hundred Warships can be packed inside a Mothership. Having one in there that's a completely different size would just cause problems. These problems could be fixed, but it takes far less time and energy to just not let them occur in the first place. Also, there's no major tactical advantage to having the Apalos a couple of times larger, and besides, Tokzhalat wouldn't want anything to make his personal ship an obvious target for enemy forces, even if he usually does just run away.
 * 07:18, October 3, 2010 (UTC)


 * That's one possibility. I'll have to think carefully about what tactical data could be used for that, though. I've also thought of another idea - there's both a major battle around the Mothership, and then after that, the Vey'rch and Apalos fight. For the destruction of the Mothership, the ship's shields could be lowered by constant tricobalt explosions, and something could be beamed in to destroy it (like a quantum torpedo, which is then detonated next to a salvo of experimental chronon missiles)... which might actually rely on that tactical data, I suppose. It doesn't go so well with the Apalos, though, which requires the Salsetthe to be beamed inside, and then your idea of what exactly happens inside the ship (which you still haven't told me - do you not have a very detailed idea about that part?) happens.
 * Perhaps a small away team could be beamed in, along with One. They kill some Faratann guards, but then, suddenly, they all drop dead - although they couldn't find out exactly how it worked, Tokzhalan scientists discovered how to remotely activate the Salsetthe suicide system, killing them all instantly. However, One (not being an organic Salsetthe) survives this, temporarily confusing Tokzhalat. Of course, that's dependant on whether your idea for the secret Salsetthe suicide method is something that can be controlled by the equipment they have, or whether it's some sort of natural feature (like with the Undine). If the latter, then my idea probably won't work, but of course the Salsetthe could always be killed by the rest of the guards or even escape somehow (I don't know about shuttles, but they could always be beamed out, or perhaps Tokzhalan Drones can be modified to function as escape pods - they're definitely big enough).
 * Okay. I'll just have a picture of the battle between the Mothership or Apalos against the Vey'rch, then.
 * Along with Tokzhalat, I don't want the Apalos to be destroyed (well, I'm the sort of obsessive person who doesn't want the Tokzhalan flagship to be something like the "Apalos II"). So I think they'll both escape by, essentially, transwarp beaming, using Dalek transmat technology. There wouldn't be very much of the Apalos left, probably only the bridge and a few other scraps of metal attached, but just enough for it to not class as "officially" destroyed in the Tokzhalan records. Some other part of the ship would have been quickly modified to beam those parts of the ship across the universe, with Tokzhalat inside, while the rest of the ship would be destroyed. The makeshift intergalactic transporter would probably be destroyed as well; I doubt it'll be able to teleport itself.
 * Also, what do you think of the other two ideas Wormulon and I discussed? The ideas were a Dalek-Undine War (no Staff of Death used; the war would be able to keep both of the empires occupied indefinitely), and the Borg assimilating Dalek technology from a damaged Dalek battleship. 17:18, October 4, 2010 (UTC)

I think most of that's sorted out then, apart from exactly what happens inside the Apalos. Come to think of it, it probably makes more sense that it happens inside the Apalos, since the Mothership's a little too big.
 * All right. They can either escape by being beamed out, or by somehow capturing a Drone and using it as an escape shuttle. The first one would be easier for me to write about, but a captured Drone might be useful for the last battle of the Imperial Civil War.
 * Imperials are strange like that. Don't worry about it.
 * It'll be more of a side conflict than a major SporeWiki war, so we might not even need to make any pictures with Undine in them. And also, what did you think about the idea of the Borg assimilating Dalek technology? As if they weren't bad enough with superlasers and transphasic torpedoes... :P 15:20, October 5, 2010 (UTC)


 * They're likely to use high-density beam rifles, then, since Faratann guards are incredibly tough (even without cybernetic enhancements and armour) so the Salsetthe will probably want to do as much damage as quickly as possible. Personal shields will be fine... how much protection would they give against concussion missiles and ion autoblaster bolts?
 * What would the effects of trying to use a mind probe on a group-minded creature be? Maybe it would resist the probes, but the Salsetthe could still manage to get a few scraps of useful information out of it.
 * I wonder how much the Daleks' belief in being the supreme form of life fits in with the Borg's mission to reach perfection...
 * 15:48, October 6, 2010 (UTC)

15:39, October 7, 2010 (UTC)
 * So, the only other weapons that the Salsetthe might be using are plasma and photon grenades.
 * Yes; the Automated Security Guns use plasmathrowers. Plasmathrowers are much more powerful (a single ASG could vaporise a Dalek in a few seconds), but they have a much shorter range than the Salsetthe polaron weapons so (after possibly incurring a few casualties) the Salsetthe could easily come up with some tactics that will allow them to destroy the guns without any risk of themselves being burnt.
 * One of the advantages of zero-point energy extraction technology is that Tokzhalan ships don't need main reactors. I'll have to think about what else the Salsetthe are going to aim for... detonating several of those grenades in a single part of the ship (as close to the centre as possible) might cause some severe structural damage. Also, since you want to base the battle on Star Trek Nemesis, is One going to sacrifice himself on the Apalos or will he survive?
 * I suppose the entire mind-probing process will be a little unpredictable. I'll decide exactly what happens when I write it up.


 * I'm not sure why they'd be offline. Imperial ships have always had large amounts of redundancy and self-sufficiency to prevent such things like this. However, damage to internal structures might mean that a few of them can no longer function properly.
 * I can't actually think of any reason why One should sacrfice himself, other than out of a need to finish the job. That's why I was asking you what you thought about it.
 * The problems with mind probes are that different species are going to have brains that work in completely different ways. It's all perfectly straightforward in Star Trek, where most species are humanoids with brains that are, for all of their various differences, at least fundamentally similar to those of Humans. In many aspects, Imperial (or whicherver Tokzhalan species is captured) brains are also going to be very similar, but it would probably still be complicated. Of course, the Salsetthe should be used to dealing with various alien species, but the group mind (and, especially in non-Imperial species, all of the things done to the brain for it to join the Imperial group mind) will cause issues.
 * 13:35, October 8, 2010 (UTC)

Robot Parts
Hey Randomness, why can't you download the Robot Parts anymore?  BNSCLeader  20:46, October 2, 2010 (UTC)

Will it work if I downloaded it from SimPrograms?  BNSCLeader  17:56, October 3, 2010 (UTC)

Minor typos
Thanks for the fixes. When you read something frequently you eventually become convinced that it's right and overlook minor errors. Only issue is that I used the abbreviated form of Xhodocto deliberately. Spriggs077 Just Sayin' my Bit, Say Yours! 05:35, October 5, 2010 (UTC)

IRC Notes

 * Special cells to transport the silica made by respiration to bones, but I'm not sure how they would stick together -You
 * Possibly biogenic silica -You
 * Silica bones not unlike aerogel. -You
 * Probably not though, as Aerogel is incredibly brittle. -You
 * Also, they would need a way to keep zsilicon from their lungs - silicosis -Me
 * Anyway, yes, if they didn't have the cells that kept silica from filling up their lungs, they would suffer from silicosis. -You

-- Wormulon  Talk to me  22:31, October 7, 2010 (UTC)

Question.
Did you try out the adventure i showed you? 22:34, October 7, 2010 (UTC)



RE:Some of those images
Great! Thanks random x I'll make a test template in my user space, it wont be in infobox just a table, gonna do it tonight :D-- 14:19, October 10, 2010 (UTC)

Just a couple of things
First of all, I finally got around to watching a clip of the USS Defiant being hit by an energy dissipator in "The Changing Face of Evil" on YouTube (copyright violation FTW :P), and I think my previous judgement of the weapon being an ion cannon still works. It looks like would be of the "pulse" type of weapon, but it's probably accelerated slowly so that it doesn't cause kinetic damage to its target (presumably, just in case they ever want to capture a ship instead of simply destroying it). So, do you particularly want the energy dissipator to be listed as its own weapon for some reason, or should I edit the standard weapons tech page and move it to "pulse"?

Secondly, will the Salsetthe be participating in any of the End of the Imperial Civil War battles, or are they not going to attack the Tokzhalan Empire while its forces are outside the Plazith Rim (or do they just not have any ships left after fighting the Grox and those Motherships :D)? 08:15, October 19, 2010 (UTC)

Just a quick thing to mention
I was going trough the users of Bulbapedia and I found, could it possibly be your usepage? 22:21, October 20, 2010 (UTC)

Message
Construct -021? Xho  MAC?!   WHY?!  16:48, October 21, 2010 (UTC)

RE:Template colours
The best thing to do to make them friendly is to put the colours in the .css really, IE in the Monobook css the colour would be different to the Wikia css so wikia template colours wont clash with monobook colours, since I'm no admin I cant do that D:-- 20:35, October 21, 2010 (UTC)

Planet form
I've added some new things as you requested. I must admit, I was thinking of doing it soon. Wormulon  Talk to me  02:25, October 23, 2010 (UTC)

Minerals
The minerals obviously will be from alkali rocks, so I'll mention some common rocks that might form there, and list the minerals inside.

Many of these rocks are Calc-alkaline series
 * Andesite rock
 * Magnetite
 * Plaglioclase feldspar & hornblend
 * Zircon
 * Apatite
 * Ilmenite
 * Garnet
 * Alkali feldspar
 * Hydrous minerals from boiling seas
 * Amphilbole
 * Zeolites
 * Chlorite
 * Basalt (remember the neodynium core? If basalt is common, then maybe...)
 * Lead minerals
 * Phologopite Mica
 * Augite
 * Quartz
 * Leucite
 * Nepheline
 * Sodalite
 * Calcium-rich minerals
 * Proxene minerals
 * Dacite rock
 * Rhyolite rock
 * Biotite
 * Granites
 * Diorite & Grandiorite
 * Gabbro

I imagine the Salsetthe's silicon may be derived from basalt and granite. There are also pera-alkaline series rocks abundant in sodium and potassium.

And about the documents - it takes a long time to edit the infoboxes, so while I'll do them soon, not straight away. Wormulon  Talk to me  15:34, October 24, 2010 (UTC)

Expanded Universe
Thats a hard one. I believe I read something about Dezons mentioned somewhere recently in the fiction universe. Me and Ghelae have been dicussing the Standard model for Sporewiki. Although we will adopt the real one, for many of the made up particles, we are going to create a new classification system and possibly split the Physics page into subpages explaining more detail. I read about the dezons, they do kind of conflict with whats already written. At the same time, it just seems unfair to get rid of it, so I don't know. If you do, it might be best to explain why. Wormulon  Talk to me  23:54, November 3, 2010 (UTC)

Mind you, it doesn't have very good explanation on what it is, nor is it really compatible with any real or fictional physics on the page. Maybe remove it for now, and me and Ghelae will be redesigning the page soon, and maybe we could discuss with 9988 on improving it. Wormulon  Talk to me  23:58, November 3, 2010 (UTC)

Fiction invitation
I know that the Salsetthe are not members of the Milky Way Cooperative, however, they can still join this new fiction - First Contact. It is about exploring plausible but exotic forms of extreme and "Truly Alien" life, as well as contacting Tier Unknown civilizations. Its just that you seem to be quite interested in biochemistry and alien life, so you might like it. Wormulon  Talk to me  21:53, November 7, 2010 (UTC)

You could always write about less speculative ones anyway if you did. No, what I meant was 1038'th of a second, incomprehensibly small for a human brain yet long enough for a whole era for a universe of that age. Wormulon  Talk to me  01:33, November 21, 2010 (UTC)

mainspace editing
What special pages/ categories do you use to find pages to edit? I'm bored lol-- 19:57, November 9, 2010 (UTC)
 * Ah I see, that's cool. You can als us special:ancientpages for boh of those :3 I check it some times. Oh and special:specialpages is quite useful to find outdated stuff, broken links etc. (I added it to mytools). Oh and I was thinking of doing a stage infobox (an attaching a table to it), any ideas? :3-- 17:24, November 12, 2010 (UTC)

Still settling in
Ri'Kar'D already knows about you character's (can't spell his name) place in the security forces, but the Fordans are more like an attachment than an actual part, so he isn't actually under his (your character's) command per se. And secondly, why does everyone blame Ri'Kar'D? He RETALIATED! He didn't start the bleedin' fight and he didn't cause any damage (to the bar at least), so why is everyone getting up him? Spriggs077 Just Sayin' my Bit, Say Yours! 01:17, November 21, 2010 (UTC)

Re: IRC
Okay, I'll look at them. 16:31, November 25, 2010 (UTC)

Station Halcyon
Sorry about the late reply, I couldn't find your message! Anyway, yes you can write it up, just put something like (Fordan Talking) or something so I can put in the words, since as I've said on numerous times everybody fails at Fordan talking. If you want him to say something in particular, write it how you would say it and then I'll change it, just keeping the gist the same. Also keep in mind when designing the dialog that Ri'Kar'D doesn't actually work for your character, he's an attachment, so he doesn't exactly have to be civil. Spriggs077 Just Sayin' my Bit, Say Yours! 23:56, November 25, 2010 (UTC)

GA images
You know those equipment icon images in GA? Can you get me the rest please? So I can finish the infobox :3-- 17:51, November 28, 2010 (UTC)
 * ah ok thanks for letting me know :3 i'll be done with the infobox hopefully in the next few weeks.-- 20:26, November 28, 2010 (UTC)

On trial
Interesting! The DCP does deserve a hammering for such a stupid error they made (so I like this idea).

I have thought of a "cure". Simply, the DCP freeze it into Bose Einstein condensates (where the Quantumhorde become one big superatom), because of the amount of mass involved, they might collapse into small black holes. This won't be the end though, some will find stable orbits around the black holes and will form near-indestructable suprashell planet structures surrounding the holes (because by destroying them, they would recycle new Quantumhorde, well, I guess due to entropy this wouldn't continue indeffinately but would take a long time to barbard). Wormulon  Talk to me  19:29, November 30, 2010 (UTC)