Fiction:Scelus Purification/Military/Ground Creatures

1st Shift
Swarmers=
 * Type - Light
 * Weapons - Vibrating Claws, Vibrating Teeth, Vibrating Tail Spikes
 * Defenses - Biological Armor
 * Abilities - Burrowing

Adder=
 * Type - Light
 * Weapons - Vibrating Teeth and Mandibles, Bio-Plasma Spines, Vibrating Claws
 * Defenses - Biological Armor
 * Abilities - Burrowing

Bugger=
 * Type - Armored
 * Weapons - Vibrating Claws, Bio-Plasma Beams
 * Defenses - Heavy Biological Armor, Rapid Regeneration
 * Abilities - Burrowing

Infiltrator=
 * Type - Assimilator
 * Weapons - Paralytic Spores
 * Defenses - N/A
 * Abilities - Burrowing, Neural Control, Assimilation, Mutation Boosting

Hornet=
 * Type - Light, Flying
 * Weapons - Bio-Plasma Bolts
 * Defenses - Biological Armor, Rapid Regeneration
 * Abilities - N/A

Grotesque=
 * Type - Armored, Flying
 * Weapons - Bio-Plasma Spray, Vibrating Tentacles, Acid Spray, Paralytic Ooze
 * Defenses - Heavy Biological Armor
 * Abilities - N/A

Siege Worm=
 * Type - Super Heavy Armored
 * Weapons - Vibrating Jaws, Vibrating Spines
 * Defenses - Ultra Heavy Biological Armor
 * Abilities - Burrowing

Rex=
 * Type - Heavy Armored
 * Weapons - Vibrating Blades
 * Defenses - Super Heavy Biological Armor
 * Abilities - Burrowing, Berserking

Transporter=
 * Type - Armored Transporter
 * Weapons - Vibrating Leg Blades
 * Defenses - Super Heavy Biological Armor
 * Abilities - Burrowing, Unit Transporting

Asp=
 * Type - Armored Flying
 * Weapons - Life Form Consumption, Vibrating Stinger Tongue
 * Defenses - Heavy Biological Armor
 * Abilities - Fog Generation

Underbeast=
 * Type - Armored
 * Weapons - Bladed Vibrating Tentacles, Bio-Plasma Spines
 * Defenses - Heavy Biological Armor
 * Abilities - Burrowing