Fiction:Mendel Pact/Species

The Mendel Pact is composed of many cultures, most warrior races, and focused on containing such threats as the Zarbania Powers, and the Alpha Cyber Collective. As such, they commonly, in their travels, come across many races in need, or they simply take a liking to. This gives the Pact a diverse, varied culture, with each new member adding to it.

Members of Protectorates are considered non-members, though, after 5 years in Protectorate status, can become full members. If the Pact finds them to be a good example of a species, they are accepted in.

Each culture has their own ranks in society, which can be seen here.

Ugandalorians
"We are warriors. We are Ugand'oad."

s are one of the main races of the Mendel Pact, and among it's leaders. Strong, resourceful, prideful, and respectful, the Ugandalorians seek perfection of themselves in all fields. While this cannot be achieved, as when one dedicates their will towards family, spirit, religion or war, they neglect the others, the Ugandals seek to extract a balance.
 * Leader - Ugandalore the Untouchable
 * Homeworld - Ugandalore
 * Council seats? - Yes

The Ugandalorians had a violent, almost destructive past, and where it not for the mysterious Ugandalore the Reformer, and his tour'de'camp Cadus Clett, the Ugandals would've remained a destructive, brutish race.

Ugandals, while warriors, also are accomplished diplomats, ending wars before they start, wine and beer brewers, of which they are famous for, as well as jewelry makers, painters, and musicians. They have an exquisite eye for detail, and are very adaptive.

Respectful of their enemies and allies, the Ugandals, despite outward appearances, have a strict martial code, and believe in respect towards all life. In their minds, to protect their family, and a majority of people, a small number of lives must end.

Their clans are ruled by one man or woman, named Ugandalore or Sole Ruler/Ruler of Soul, and was a title passed onto the next great warrior who he entrusted or had passed the title onto. In this, they maintained the greatest leaders at all times when troubled by enemies.

The Ugandals yield control over many elements of nature, like fire, ice, water, and countless others, each centering around their culture which also puts focus on unity, brotherhood, completion of goals and jobs, loyalty and honesty, among other things.

Kodalorians
"Men and women of Kodalore, to glory!"

Kodalorians are larger, more powerful, and slightly, just slightly, more intelligent cousins of the Ugandalorians. Growing on a world with higher gravity, the Kodalorians developed a similar culture of martial pride and honor, but became noticeably more secretive and closed off as a society. Despite this, they are still welcoming to friends and even former foes alike when peace comes.
 * Leader - Comacar O'kariin
 * Homeworld - Kodalon 5
 * Council seats - Yes

Kodalorians, in their history, rarely had as destructive tendencies or decadence as the Ugandalorians, and being generally more peaceful, though still prone to inter-clan warfare. However, they where notably distant from each other, some not trusting the other for whatever reasons. Finally however, one ruler would unite the Clans, and reach space.

The Kodalorians, while more closed off, have a enact for painting and music, like their cousins, and have a similar system of rulers, called Wall'aci'sian. The Wall'aci'sian passes his title onto his successor, the most capable member of his clan, or another if he so chooses.

The Kodalorian combat doctrine focuses on power, and applying it to the right areas to break their enemies, similar to how they would fight wild animals on their home world. While more superstitious then Ugandals, they are fiercely loyal to their allies in battle.

Walgolorians
"The Abiding Truth makes us strong."

Walgolorians are another Ugandal race, born on the low gravity world of Codan 12. Since they grew much weaker then the other two Mendel species, the Walgolorians developed a combat doctrine of long ranged combat, and distaste towards close range. They developed a policy called the Abiding Truth, an ideal centered around species unity, and all working towards a common goal, no matter the back ground. This, combined with their increased imperialism, caused the other Mendel species to distrust them, and believe them traitors to more important ideals, such as family and friendship. The Walgolorians, for their part, thought the other 2 where living in the past, and not changing with the times.
 * Leader - Soverigne Lord Casio Lwerian'ca
 * Homeworld - W'alor
 * Council seats? - Yes.

However, when relations warmed between them, they all found they where right. The Walgolorians accepted they had to relax their imperialistic policies so as not to trample other races like they had in the past, and the Kodalorians and Ugandalorians grew to accept more modern ways of thinking, especially the former.

Their society differs much from the Ugandal/Kodalores, and not just for the above reasons, but for their system of rulers. Why they all share Clans, which, like the other Mendel races, are more of Kin groups then families, the leading Clan-dynasty has been the Lwerian'Ca Dynasty for the last few centuries. Passing the crown from father onto son, mother onto daughter, and so on, they do not pass it onto most competent among their clans, but instead train their heir to be competent in all fields. They feels a good ruler has to be made, for the safety of the people, is their number one objective. As such, they believe Meritocracies to be flawed, and a good ruler must be trained from birth to handle things. Despite being more "eloquent", Walgolorians are still very aggressive and prideful in their culture, but are more restrained about throwing punches.

The Walgolorians are lovers of dance and music, and put almost as much emphasis on it as they do the Abiding Truth. The Walgolorians are noted for their extreme long-ranged combat, being able to out-distance most enemies before they can get close. This is due to generally not seeing the purpose in long-ranged combat. Despite being smaller in frame the most Mendel, they are still very strong, though the Humans within the Mendel can overpower, mostly because of the enhancements given to them, normal humans could not survive a fight with a Walgolorian.

"Be it this "Earth" or on Holy Ugandalore, we will stand with the Pact."

Much to the surprise of many across the first Gigaquadrant, they will find a large number of Humans (Sicorséach in Mendel) within the Mendel Pact's ranks, either working with Kodalorian and Walgolorian fire-teams, or as actual full-blooded members of Ugandalorian clans. How this occurred remained a mystery, for humans in the Mirus had long ago forgotten their past as part of the planet Terra. It remained a mystery, until the Multus Esse, the blessed creators of the Mendel and their subspecies, where reawakened once more.
 * Leader - Jordo Kast
 * Homeworld - Varies
 * Council seats? - Yes.

When the Multus first came across Earth, it was in the form of the Lentor, who found the native reptilians and edited them into a sentient race. with the plans to use them to rule the planet. When they returned, however, they found the mammalian humans had taken over as dominate race. From here on, the other Multus took over, abducting small pockets of the humans to "save" them from whatever dark presence haunted the planet. Finding them weaker then their other creations, they edited them further to make them stronger, and live longer then other humans, before settling them on other planets, near their other creations.

After the, the Ugandalorians began to expand once more, and found the Sicorséach on a small number of worlds. Impressed by their tenacity and stubborn refusal to die off, the Ugandalorians offered the humans a chance to join their empire, with the human leaders accepting. Many formed their own Clans, styled after the Ugandalorian ones, or even joined their leaders' own clans after passing their trials. They in fact, are the first race to join the Mendel willingly, unlike the Jrakalians, who accepted enslavement.

When the insane human known as arrived from Earth itself, and became one of the Clans, the other humans where mystified as to what "Earth" was, and this supposed "Queen" Phase-Hunter gushed about, and how human could come from a completely different galaxy. Outraged to find humans who did not know a thing of ponies or Freddie Mercury, Phase made it his goal to educate his "barbaric" brethren, helping infuse a little bit of human culture into the Mendel at the same time. This left the Human-Mendel with many questions about their origins, and a deep burning desire to do two things. Find the answers, and show their brethren on Earth the guiding light of the Mendel back.

The Humans of the Pact have a very militant culture, emphasizing law and order, and keep strict adherence to obeying laws. While not supporting of dictatorships, like the rule of Ugandalore the Dishonorable or the Lesser, they still have a strong sense in protecting the grounds of society, while also drawing the line between mindless obedience and conscientious leadership and honorable obedience. While coming across as narrow-minded, the Humans also have a great propensity of war, and impressed the Ugandalorians when they found the younger race, which allowed the Humans to be the first race to join the Ugandalorians' ranks, followed by many other races.

Despite him being human, many Sicorséach are very keen to stay away from Phase-Hunter, and many are insulted when compared to him.

The most common hair color among them is red, while the most common eye color is a deep, vibrant green.

Karpine
"We are a literal people. We are literally the best builders around."

The  are a race of insectiods, and close allies of the Ugandalorians. While at first rather Hive-minded, an solar flare induced electric storm caused their drones to have more freedom. This event, called the Quickening, also caused an explosion in population growth, and pushed the Karpine to reach space, as they where creating more drones then their planet could hold.
 * Leader - Ento'Kami'Oros
 * Homeworld -
 * Council Seats - Yes

Settling on asteroids and other mineral rich worlds, the Karpine became builders and miners, building machines and weapons for other societies and becoming rather rich. When the Ugandals encountered them, 2 years after the events of the Quickening, they where at first unimpressed with the fragile Karpine. However, they displayed infiltration and building abilities that endured the insects to the Crusaders. Since the Karpine where not warriors, the Ugandals merely accepted they where embracing perfection in other fields. The Karpine, seeking protection from the dark forces of the universe, joined the Mendel, and became the third race to join them.

As part of their agreements, they would build weapons, starships, and space stations for the Ugandalorians, and the Ugandalorians would provide military defense for the fragile insects. The Karpine built many guns and ships for the Ugandalorians, and later, the Mendel Pact. They also became famous spies and, found they also had a great talent as snipers.

The Karpine seem by many aloof, and snobby, and sometimes arrogant over their abilities, but are a well-meaning race. It's believed during the Quickening, a Grox ship visited their world, and destroyed one of their hive Queens. This caused their society to develop a great sense of love for life. While Hive-Queens give birth to new members, the Karpine's society is ruled by a holy council, who work with the Clan council of the Ugandalorians to govern territory.

Orgaat
"Such exquisite DNA you have..."

The  are a race of reptilian creatures, with some avian features, that have the strange ability to absorb DNA by biting, stabbing with their claws, and eating. How they gained such traits is unknown, but the Orgaat have developed into a strong, brutally powerful race. Living near the Walgolorian Dominion, they joined, becoming useful in close combat, something their allies lacked in ability in.
 * Leader - K'ora
 * Hoemworld - Tohoch
 * Council seats - Yes.

When the Mendel Pact was formed, the Orgaat joined, eager to put their skills to use for the Pact.

The Orgaat begin life as a liquid substance, before an unknown DNA sample is feed to them. It is unknown what this is, though it is extremely important to the Orgaat, and known as the Raw Substance, which they say gave them sentience. Once this happens, the Orgaat take on a squid like form. This Form is extremely vulnerable, not only for being soft and squishy, but for the fact the Orgaat cannot breath in this state. It's skin must harden quickly, or it will die. After this, they take on their reptilian features.

Orgaat live in Clan groups similar to the Ugandals, called Webs, which work more like tribes. Each one is ruled by a Web-Controller, who directs the Web. Beneath her are Shifters, those who decide what certain members need for DNA based off combat and environmental conditions.

It should be noted that Orgaat have no genders. They find the concept intriguing, but reproduce Asexually. However, they can develop gender personalities, based off DNA they consume. Absorbing male donors causing them to develop male personalities, while those who consume female develop female-centered personalities.

Orgaat generally are race focused on knowledge, and gathering it from their hosts. They prefer to peacefully extract DNA, from willing targets, but when in battle, they feel, as victors of a fight, that they have full right to extract DNA from their recently dead hosts so as keep their legacy and memories alive. All Orgaat donate others memories into a massive computer, which stores everything about the deceased.

Kamaside
"For the Swarm and all that stuff! HAAHAHA!"

The  are a hive of mantis-like warriors, notable for a strange quirk in their hive-mind. While hive-minded, like all insects, their ruling monarchs, who guided their personalities, where struck with illness. When they returned to activity, they had developed less controlled personalities. As such, the Hive became a more wild place, and less restricted. The Kamaside later came in contact with the Walgolorian Dominion's diplomats, who, after much talk between the 2, reached the agreement that the Kamaside would join the Dominion as members. Unlike the more Mercenary-minded Orgaat or Kramalin, all Kamasid fight alongside the Mendel with great passion and a deep sense of duty, despite their instability.
 * Leader - Matriarch
 * Hoemworld - Sornel
 * Council seats - Yes.

When the Dominion joined the Mendel Pact, the Kamaside joined as well.

While fierce warriors, and able to sense each other and the like through their hive-mind, the Kamasid are notable for their fun-loving, adventurous nature, actively exploring new worlds for their allies, while at times fighting in the skies to assist the other servants of the Abiding Truth. Kamaside, as such, also seem active in running brothels, taverns, and other sources of entertainment and fun, and, as such, Kodalorians and Ugandalorians get along well with them.

Kamaside organize into various Hives. The strongest of their kin come from the homeworld of Sornel, and are ruled by the Matriarch, their eldest Queen. Around the Pact, Kamaside have hives on all planets, with one of the Matriarch's daughters always in charge of all Kamaside on the planet. The Hive's colors differ based on the conditions of the planet, and no two Kamaside Hives are exactly alike. Strangely, transportation seems to lead to weaker children in colonization, and, as such, Kamaside are very quick when transporting their new Queens across the galaxy.

Since Grubs (Children's) roles are decided at birth, a new caste has appeared among the Hives. Traditional, the Hives had workers, to build, Warriors, to defend, and Drones to protect the Queen and produce more offspring. However, to communicate with other races, specially chosen Worker, warriors, and all Queens-Guard are now given Communion Helms, specifically built to make them more independent, and capable of talking with other races. It is these chosen few that also run brothels and bars across Mendel space.

Kamaside commonly appear insane and twisted, though this is just their strange hive-mind causing them to act out in wild manners. All of them are very stable, and the few who aren't, called the Unsocialable, are caste out, and their genes analyzed and sterilized, so that it does not afflict the rest of their Hive.

Nithasaar
The  are a frail, though very large race of psychic squid beings native to the rifts of the galaxy, having long abandoned their homeworld to sail between planets as nomads and traveling about, trading and discovering new worlds.
 * Leader - Unknown
 * Homeworld - N/A
 * Council Seats - Yes.

The Nithasaar are noted for having abandoned their world long ago, in order to travel the galaxy as traders and merchants across the stars, using their psychic power to find new potential trade partners and allies, though rarely stayed in one place for too long, their insatiable curiosity getting the better of them in their quest for knowledge.

In their quest for knowledge, the Nithasaar where found by the Walgolorians, and, after negotiations between the 2, the Nithasaar joined the Dominion as fleet members, donating their ships to further the expansion of the Walgolorian. As part of their membership in the Pact, the Nithasaar are in charge of exploring new galaxies, and territories in the Mirus, Milky Way, Cyrannus, and Borealis, and anywhere else the Mendel have settled. Nithasaar are believed to actually be spread across the First Gigaquadrant, acting on behalf of the Pact in exploration and study. To destroy one of these wayward fleets is an act of war.

Nithasaar commonly operate in 1 ship, a Boita, with all members forming a Clan within the ship, and taking turns operating it with their powers over essence and telepathy while the others hibernate. Multiple Clan-ships will join together to form their fleet-nations, traveling about to find new resources and knowledge, commonly afterward, Clan-ships will join new fleets and interchange.

Iscablos
"We will work with these imperfects. Their good enough."

The Iscablos are a race of Ugandalorians, but merged with cybernetics and turned into robotic beings. While at first destructive and one of many bent on a path of violence, their creation leading to the insanity of, they where defeated, and retreated from the public eye.
 * Leader - N/A
 * Homeworld -
 * Council Seats - Yes.

Years later, they would reappear and join the Mendel Pact in an attempt to atone for the past.

Despite being nicer, the Iscablos are still aloof, arrogant and posh, and tend to come off as rude. While they see themselves as perfection, the Iscablos have accepted that the imperfect cannot be forced to accept something they don't want, and will only assimilate those willing.

While all are capable of feeling each others' emotions, they respect individuality and do not change peoples' personalities. All together, the Iscablos, despite spouting rants of being perfection, are the most "friendly" of cybernetic races now adays. Iscablos are the main military provider for the Cybernet Legion, a sub-sect/military organization that assists the main Mendel military and acts in defense of foundry worlds, taking artifacts for study, and attacking hostile cybernetic forces.

While they are effective soldiers, the most powerful plasma bolts only stunning them, the Iscablos rely on building weapons and repairing machinery for their allies more then anything. The Iscablos are ruled by a High Council, called the Glatoros, chosen via "Hive-voting". They worship an entity on their world called the Sleeping Dragon of Steel, a metal-machine dragon that sleeps below their planet, who they appease by maintaining the conditions on their planet, so he will not destroy them.

Largotz Dragon
"Blessed are the Creators."

Largotz Dragons are a race of dragon-like beasts, native to an half-ecumenopolis, built of various cities, interconnected by various tube stations, which allow near instant travel between them. The Ugandalorians found them, and enslaved them after a long battle between their race, with the Ugandalorians stealing the blue prints for the famous Tahriko Battle Mounts. Their race de-evolved into savagery and became wild monsters. The Ugandals used them to ride into battle as elite warriors.
 * Leader - Kendar Wychan'tai
 * Homeworld -
 * Council Seats - Yes.

Largotz however, where found to still have some intelligence, and the Ugandals allowed them to fully develop their intelligence, making them full members. The Largotz, as such, became engineers and warriors, allowing the Ugandals to keep using them as battle mounts.

The Largotz that fight with the Ugandalorian Knights develop a hive-mind with them, and as such, when they get closer, fight and heal better. The Largotz are capable of great engineering, despite their brutal power. While powerful warriors, they are very intelligent, and form a diplomatic block within the Pact. However, their species favors war, wanting to appease the Ugandals, who they see as gods, through fighting with them. The Ugandals and other members, however, are encouraging them to take more a diplomatic tide.

While the Largotz are extremely loyal to the Ugandalorians, believing them gods, The Ugandals do not support the idea of the Largotz worshipping them, and try to shun the idea.

Jrekalian
"Whatever the Pact demands of us, we shall obey."

 are a humanoid, some say fragile race, native to Jrekal'oi, a desert world where the Jrakalian had built a mighty civilization. Despite being a small empire, with around a few colonies, around 23 or so, the Jrakalian soon came into contact with the ancient Ugandalorians. Welcoming their new masters and overlords, the Jrakalian where spared destruction and slavery, the fate most other races meet at the hands of the Ugandalorians.
 * Leader - Raxtal Vol
 * Homeworld - Jreka'oi
 * Council Seats - Yes.

After the War of Arbitration, and the reforms that followed, as well as the Time-Slip, the Jrekalian became the first non-Ugandalorians to wear their special armor, and became involved in attempts to integrate other races, including humans, Kadalians, and Kaguran, as the Ugandalorians expanded their empire.

Jrekalians themselves, despite training hard to be able to fight alongside their comrades, are rarely seen on the front lines, due to their slight build. As such, Jrekalians are common in Sniper teams, Marauder squads, and Blade-masters, due to their tendency towards building the finest, sharpest blades. Other roles they take are as diplomats, administrators within their empire, and teachers across the empire.

Kadalian Giant
"Hahaha! Welcome friends, what would you like first? To spar or to drink?"

 are a race of gigantic warriors, with phenomenal strength and durability. Discovered by the Ugandalorians long ago, the Giants earned their respect for surviving an assault on their world with little difficulty. The Ugandals, impressed as ever, absorbed them into their empire, and the remain strong members of the Mendel Pact.
 * Leader - Fresdrik Krobb
 * Homeworld - Kadalia
 * Council Seats - Yes

Kadalian Giants are native to Kadal, a savage world of violent, gigantic beasts, dangerous planets, and flesh eating diseases. Even the Ugandals, usually stubborn about colonizing planets, where weary of this world after only a few days. The Kadalians, obliviously, proved strong enough to survive and build a civilization from the planet. When the Ugandals arrived the second time as colonists, they where assisted by the friendly giants, helped them establish settlements across the planet.

Kadalians welcome other warriors, and often love to spare with strong races like themselves one on one, always enjoying a challenge, and respecting their foes who can survive with them. Kadalians are generally, gentle giants, however, building great statues that are the craze of the empire, and one of their main exports. Kadalians consider their strength a responsibility, and never go full force on weaker races, though can still extract great damage on them. They can consider other races that over power other beings unworthy of their strength, and take care to hurt said races as much as possible for being "bullies" in their eyes.

Kadalians also serve as police in many Mendel planets, their sheer size used to discourage criminals.

Ustmen
"We stand with the Mendel."

Ustmen are a subspecies of the famous Deutzalanian, warriors famed for their prowess in battle and hatred for the Ugandalorians. However, 3 outer sectors, where, mysteriously, cut off from the rest, and, upon being able to rejoin the main Zarbania Powers, where never the same. Their planets grew colder, and, as such, they gained a much different culture. Unlike the highly regimented, disciplined and organized Zarbanians, the Ust-colonies developed a more tribal, nomadic society, being lead by high kings and warriors, and have a strong oral history. These corresponded with the Ugandalorian/Kodalorian culture, and the 2 began trading with each other in secrete, beneath the notice of the Zarbanians.
 * Leader - Lupercal
 * Homeworld -
 * Council Seats - Yes.

Finally, the Ustmen would leave their empire, and join the Mendel Pact, and the Alliance as a whole, taking the 3 sectors with them. This not only strengthened the Pact greatly, but allowed the Alliance to create a new Olympian chapter, the Shadow Wolves. Ustmen would become common warriors in this chapter, and would also become common soldiers alongside Ugandalorian Warbands and mercenary clans.

Ustmen are nomadic in nature, like the Ugandals, and commonly travel aboard vast ships. They are commonly traders and warriors, and experienced in icy environments and fighting in hostile conditions. They are much more religious then most Deutzalanian, and have a thing about oral tradition. While one can write stories, only elders are allowed to tell them in their grand meeting halls and chambers.

Kaguran
"We are the rulers of the hunt."

 are a highly adaptable race of felines native to Kagura, near Ugandalore. When the Ugandalorians began expanding, and including races such as the Kadalians into their ranks, the Kaguran where found, and the Ugandals thought them a divided race. When they tried to land and colonize the area, in hopes of uplifting them, the Kaguran tribes united and attacked the Ugandal-Kadalian force. While a fierce fight, the situation was calmed down by the invention of Ugandalore the Reformer and High King Margis, who, after working out a peace agreement, agreed to work together, and the Kaguran became the second members of the Ugandalorian Empire.
 * Leader - Alvrodda Groot
 * Hoemworld - Kaguria
 * Council Seats? - Yes.

When the Ugandalorians found others of their kind scattered among the stars, and created the Mendel pact, the Kaguran joined under their current high king, Fenrik.

The Kagurans, while adept at most things, such as being warriors, like most members of the Pact, are extremely effective scholars. This is due to the fact that Kagurans, once they reach a certain age, are immune to aging and it's effects. They can heal most injuries instantly, and as such, spend their lives either gathering knowledge, or fighting alongside their Mendel Brothers. Kagurans are one of the few races, other then the Kadalian Giants, allowed to wear Ugandal armor.

Knight Terrors
"We are the riders on the storm, tremble at our coming and know your blood will stain our blades soon!"

Knight Terrors are a bio-mechanical warrior race native to the mysterious planet of Remkep. A subspecies of the mysterious Surcoids, a race that was enslaved to the will of the Vanara Singularity, the Knight Terrors, and their leader, defected sometime after the battle to join the Mendel Pact, and to a lesser extent, the Federation of Glory, who they felt they where better people to be with.
 * Leader - Lance
 * Homeworld - Remkep
 * Council Seats - Yes

Knight Terrors, as a people, are incredibly strong warriors, and make for excellent swordsmen. Often, they find work with the Walgolorian Warrior Cadres, fighting up close as the Walgolorian take down foes from afar. Knight Terrors, due to their high population, similar to the Orgaat, are some of the most common warriors, used to give the Pact's forces weight of numbers due to go with their skill in battle.

Kramalin
Kramalin are a race of mercenaries and sell-swords notable for once being enemies of the Alpha Cyber Collective. The Kramalin's civilization was centered around the core, rising before the Alpha Cyber Collective's reawakening, and, as such, had the potential, with the abundant energy and resources there, to rise up and become one of the greatest civilizations in Mirus. However, when the Alpha Cyber Collective reawakened, and launched their attack on the core, the Kramalin and much of their civilization where consumed to feed the Collective War machine. The remaining Kramalin fled their ruined worlds, seeking refuge in the stars until they could rebuild. Finally, they found a series of worlds to support them, and rebuild their culture, near Mendel space. But the loss of their original homes left them a broken species, denying them the chance to ever rise up again and be a great empire in the Mirus.
 * Leader - Sor-Kraato
 * Homeworld - Krameel
 * Council Seats - No

The Kramalin, during this time, would send their warriors to work as mercenaries for any who fought the Cyber Collective and their agents, and, though many battles where lost, the Kramalin gained needed experience to fight the Collective and counter their strategies. Finally, as their civilization began to recover, a Bio-Morpling Cell landed on their core world, intent on devouring the race for themselves. Kramalin warriors made their cities a fortress, coming up with ways to detect the few infected citizens, and hold off against the rapacious invaders. But slowly but surely, Kramalin forces where forced to withdraw further and further into their desert cities, hoping to starve out the Bio-Morphlings. It happened, however, that a Mendel Strike Force under command of Mehargal Vhell, arrived, chasing after the Bio-Morphlings, without the Kramalin realizing it.

The Kramalin leader, Sor-Kraato, realizing how dire things where for his people, withdraw all of them to the sacred temple-city of Sorcishak, to make one last stand. As the Bio-Morphlings came, his warriors fire their weaponry gunning down the savage beasts day after day, and when ammo ran low, used their short, slashing blades. As they grew exhausted, however, many began to give up hope, believing their destiny was to be consumed by the Morphlings. Sor-Kraato rallied his subjects, pushing them onwards. As they prepared for the next battle, they marched outside with the last of their tools, ready to fight to the last. After an hour, the Morplings came as the sun rose, this horde smaller then the others, but no less deadly, and began moving towards them. The Kramalin fired their rifles at their foes, thinning their ranks, but still had to face many of the savage beasts. Just as the Morphlings began to close, a loud crack filled the air, as the Morphling in front of Sor-Kraato fell, dead. The Kramalin looked the hills, seeing thousands of Blue and green armored figures rise from the mountains around them, opening fire with their weapons down at the Morphlings, as other jumped out, and used jet packs to close in and hack the Morphlings with gigantic swords.

Sor-Kraato, exhausted, could hardly believe his eyes, until Mehargal Vhell himself approached, holding out his hand and speaking a language Sor-Kraato did not understand. He did understand the hand gesture, and shook the beings hand, before passing out. When he awoke, he was in the Great Central temple of Sorchishak, where his advisors and another mysterious newcomer, this one dressed in regal tribal robes and carrying a large staff, who spoke with him at length about the Mendel Pact and it's glories, and that they where open to join. Sor-Kraato agreed, but stated his people where mere mercenaries, and had no right to be called a proper empire until they retook their ancestral homes from the Alpha Cyber Collective. The Mendel leader nodded, but admonished him that the Mendel would always welcome such brave people, and would help them in their goal.

Kramalin are noted for their mercenary style of living, especially when a race is fighting the Alpha Cyber Collective. So desperate are they to fight these fiends, that they are known to drastically reduce their prices just so they can scarp some machines of the Collective. Other races find them valuable for their expertise on the Collective, and, other then Multus Esse, are the most knowledgeable about their cybernetic foes. They also a very spiritual people, noted to respect the lands they settle on as deities, and take care of it accordingly. As Kramalin age, they move up a class system, each class, corresponding with age, higher then the other. The highest are the elders who guide their society and make the laws. Kramalin are serious about their life debts, and will work tirelessly to keep their benefactors safe.

The Kramalin are noted to often work alongside the Orgaat, the two respecting one another's strength and cunning in battle.

Vashari
The  is the umbrella term for any droids built by the Mendel for various tasks in their daily lives, most specially, those built by the famous Koatria student/Elysian Tech-cultist Nukoru. Since then, the Vashari have served their purpose for years, in gratitude for their creation, though where originally built for another purpose. Since the Mendel commonly found themselves at war with the massive hordes of the Alpha Cyber Collective, they charged their allies, the Technology worshipping order of Elysia, to construct warmachines to help fill the ranks of their crusades.
 * leader - Unit XV-1138
 * Homeworld - Technically Elysia
 * Council Seats - Yes.

After much trial and error, a young engineer, Nukoru, built the first Vashari, who would evolve to help assist the Mendel in all their matters, including war, law enforcement, and data storage. The Vashari would evolve much since their humble origins as simple battlefield canon fodder, to full citizens of the Pact. This transition began when one Vashari asked it's master if it possessed a soul. Knowing their creation was on a path to self-awareness, the rulers of the Ugandalorians answered, giving the Vashari full rights of citizenship, and telling their servants to go and find the answers for themselves.

With the inclusion of other races, they have taken a mixed regard to the Vashari. While the Walgolorian built their own droid servants, they where not used to such self-aware machines. Others, such as the Orgaat, held little trust with them, while the Kodalorians out-right refused to treat them as equals or citizens, believing the existence of AI in it's continued state was a threat to all organic life within the Pact.

The Vashari themselves adopt many Mendel ideals into their "Mass Construct", another word for culture or society, including the same sense of honor and integrity, holding onto grudges and slights against their honor, and even forming their own Clans. Many of them have a quite dark and sardonic humor, especially those in the military, and their most famous member, Unit XV-1138, refereed to all organics with the term "Meatbag", a term most Vashari use in common speech, whether they mean to insult or not. In fact, many Vashari consider it an art to create interesting names for organics, including Flesh-sack, Wet-ies, Blood-cell carriers, Squishies, and Walking Delishops.

Vashari all are interconnected to each other and capable of feeling each others emotions, though all interlink with one droid they chose as leader, currently XV-1138. The decision to include him as a leader on the Council, was, while controversial, proven beneficial, as the Vashari have served even more willingly then before, and have managed to gain a little trust from the Kodalorians.

Yar'rik
Yar'rik are small, worm-like creatures found on the world of Shad'gorr'had, a strange twilight world that never experiances day or night. The Yar'rik where discovered only after a month of colonization, and the Mendel where shocked and disturbed by their unwitting neighbors. The colonists found the Yar'rik's abilities sickening and disturbing and waged a war of extermination against them. After another month of fighting, the Yar'rik managed to negiotate a peace agreement. Integrating them within the Pact, the Yar'rik became important members of intelligence. Their job is integration, entering the mind of a victim, and synchronizing with their cranial functions, thus allowing them to access memories, Controll the body and activate pain sensors into overdrive.
 * Leader - Unknown
 * Homeworld - Sha'gorr'had
 * Council Seats - Technically Yes

They achieve this through the use of their synchronous collective, the chief Yar'rik of each guiding the actions of the integrator, and all lending him or her strength if the target is too strong. If the target still resists, two lesser collectives remain on stand by to lend assistance. The Yar'rik are powerful of mind, but if the target proves too strong, either through mental conditioning, or through the use of essence, can cause some Yar'rik to over-exert themselves and kill themselves. As such, the Yar'rik and their Collectives make sure to push their targets ever so slightly, never over-extending themselves until they have broken their foe.

The Yar'rik also serve the role of advisors, one accompanying a Clan chieftain, Draiiud or Empyreal, and shielding his mind, and giving him or her access to the Collective's knowledge banks. Due to this, while the Yar'rik have no seats on the Mendel High Council, they do have access and a voice via their advising of the Draiiud and Empreal caste. As such, their Collectives are always aware of what goes on no matter what.

Yar'rik believe in a Great Joining after death, though what it entails is unknown. They speak in a very stilted, robotic or highly rehearsed fashion, due to how the Mendel and other languages translate out to them.

Gardeili
The Gardeili are one of the main species within the Greater Mirusian Church of Spode, and the proud warrior leaders among them, having high standing due to their martial traditions, advanced technology, and abilities to bring in other races through diplomacy, and to ward off violent attackers against Spode-missionaries. After the War with the Ugandalorians and their various allies, the Gardeili, after making peace, began joining the Mendel, forming diasporas within their society and becoming more integrated into their ideology. Being such a well balanced race, the Gardeili serve in many races, including in science, diplomacy, and, in their finest art, war.
 * Liaison to the Council - Seso'Kartomee

Gardeili are still honorable warriors like the other Mendel, however, they look at it very differently. Where's Mendel avoid it, yet prepare for war in case they encounter an aggressor, Gardeili are far more receptive and considered more aggressive and assertive in their believes. A Mendel would approach the situation of combat with a "do-everything-You-can-to-survive", where's a Gardeili would play fair with his target and face them in combat honorably. Despite this, both sides work well together, The Gardeili's strength and knowledge of reverse-engineering greater races' technology extremely handy.

The Gardeili's alien technology is very hard for their comrades to replicate, as even their plasma weapons have different effects, Mendel plasma merely burning the target, while Gardeili and GMCS plasma seems to eat through the target before cooling. Gardeili are fervent in their believe in Spode, yet very accepting towards other's ideals, having changed their views slightly thanks to their allegiance with the Mendel Pact. Gardeili and Ugandalorian Warrior-groups are commonly seen acting together in operations.

Togunda
"By will of the Great Spirit"

The  are a short, stocky race of humanoids, none-the-less, very strong and active members of the Pact. Despite being seen as small and puny, Togunda are a stocky, hardy race, very stubborn when faced with foes, and guarding their secrets and technology fiercely. Togunda arrived in this galaxy millennia ago, form the same dimension as Zaraturai and The Dark One, having escaped their dying universe to find more suitable places to live. These ancient travelers actually came in contact with the Multus Esse at some point.
 * Liaison to the Council -

Togunda encountered the Ugandalorians after the famous "Time-Slip", the Ugandalorians felt a strange connection to this smaller race, adding them to their growing empire, and working closely with their Forge-worlds, where they mined thousands of ores, and developed many alien and advanced technologies. This relationship grew closer when the launched numerous attacks on the Togunda's holdings, threatening to break the smaller race, though they held out despite the onslaught, just long enough for the allies to slay the Black Beast.

Togunda now adays make up a labor/mining/scientific role in the Pact, though are very strong and capable warriors. Togunda, like Ugandalorians and Skordi, are divided based off Elemental type, though these seem to be more like Clans and Leagues of different begins, rather then randomized subtypes like in their allies.