Creature Stage and Adventure Differences

Creature Stage and Adventures
Although in the Creature Stage and in an Adventure, you have the opportunity to control the creature you're playing as, there are some differences between them.

* In the Creature Stage, your home nest is always different than other species' nest. Although you can make nests in an Adventure, you cannot replicate the home nest as a prop.

* Walking animation is slightly different; in the Creature Stage, the way you roam the planet is much slower than walking on an Adventure Planet. For example, if a creature is used in the Creature Stage with a level 5 speed, the creature walks slightly slower if compared to walking in Adventures, because if it falls off of ground that's at lower altitude (in adventures), it will float a bit.

* There is a current glitch where captains can be converted into creatures and play with them in the Creature Stage (using evoadvantage). If the captain possesses any weaponry or social parts that can only be obtained in the Captain editor (example: Lightning Striker) and is played with in Creature Stage, the slot in the Social/Combat stance will be empty; the only way to use these weapons is to double-click a creature in the respectful stance. However, if the Captain possesses HypnoMelder, it cannot be used at all.

* There is a flight difference; if a creature flies in the Creature Stage, it will always descend once it has reached its maximum jumping altitude. In Galactic Adventures, the captain can fly, but can stay in the air for a second or two before descending to the ground. If the captain has maximum glide and speed ability, then it can stay in the air as long as the player keeps holding the left-mouse button on the ground.

* In Adventures, Mating Calls serve no purpose, as they attract no attention, nor does a symbol appear locating your original position.

* Consequence abilities can't be used in Adventures.

* Sneak is slightly different. In Creature Stage, if used, will attract attention and confuse creatures if you walk in front of their sight, but will also automatically turn off if another creature spots you. In Adventures, creatures don't ever attempt to search for your creature if you walk in front of them, and it doesn't turn off automatically regardless of your distance between another creature. However, in both stages, it will turn off if the creature's health depletes, or causes damage to another opponent.

* In Creature Stage, there is a hunger bar, though in an adventure it is replaced by an energy bar, so you don't have to eat (though you can't anyway because dead creatures and food props (such as fruits) aren't interactive, unless set as a goal).

* In the Creature Stage, swimming too far from shore results in being consumed by the Sea Monster; in Adventures, this can't happen.

* Any foods in the Creature Stage can rot or decompose; fruits can turn into a greenish-blue and emit odor, while dead bodies simply have flies swarming over it (though unlike fruits, is still edible). There are no rotting fruits that can be set in an Adventure, though dead bodies can be placed with flies as effect props. However, if a creature is killed during the adventure, it will simply vanish.

* Creatures in adventures, unless set with advanced behaviors, do not react to the player's presence (ONLY if they have neutral behavior, or are allied with the player). However, at times they may swerve their heads in curiosity at the player.

* If the freeCam cheat is in use, moving the camera also moves the captain as well, though this only happens in Adventures.