Fiction:Draconid Imperium/Pax Draconica

Vassh'Drakonida (High Dracid: vassh; Peace, Drak'onida; [posession of the] dwellers of Lake Drak, Peace provided by the Draconis) or more commonly Pax Draconica or Draconid Peace is the management policy system employed by the to oversee its alien provinces and territories. Vassh'Drakonida is a key element in the imperial administration system that allows the Imperium's Grand Senate to govern thousands of planets under the control of hundreds of alien empires while maintaining a diverse interconnecting society.

Wnder the system, territories claimed by component societies of the Imperium (know nas provinces) uphold their own systems of governance and legislation and retain individuality while interacting withi nthe Imperial free market. Despite the economic and technological success that the system provides, Vassh'Drakonida's approach to intra-provincial administration, the system has been criticised as a form of imperialism for being an extension of Alcanti's shere of influence.

History
Vassh'Drakonida earliest know nincarnation is the federal adminsitration system of the Alcanti Solar Confederacy, where the ocnstituent members of the confederacy were a coalition of Draconis-settled planets in the early days of spaceflight for the confederacy. Limitations of faster-than-light technology meant that a number of extrasoalr colonies required ocnsiderable autonomy, eventually devleoping into distinct nation-states after years of autonomous establishment.

the federal adminsitration system served as a precursor t othe current Vassh'Drakonida system. The Confederacy retained the level of respect it historically had done for its colonies' autonomy as FTL technology developed to bridge the interstellar gap, alloweing the colonies to retain their identity as the level of communication between varying Draocnid states returned to pre-interstellar frequency.

Vassh'Drakonida has largely been attributed to be one of the founding principles of the Draconid Imperium, the basics having been the conditions of the union between the Alcanti Solar Confederacy and the Spee-da Trade Federation in an agreement known as the Alcanti-Rapaos Act of Union. As the millennia passed, more and more provinces were included though intense diplomatic talks and the principles of Vassh'Drakonida evolved into its modern form with several agreements that granted increasing liberties to the provinces.

Rights and Privelages
In an overview, Vassh'Drakonida is a series of acts and regulations that grant an abosrbed province of the Draconid Imperium to retain all elements of cultural identity, preserving the system of governance and opening up the provinces to trading with other provinces, contributing to the Imperium's commercial scene. Using Vassh'Drakonida, otherwise minor powers can contribute to the cultural scene of the Imperium and can use its economic connections as a springboard into the gigaquadrontic economy.

Provinces that accept Vassh'Drakonida are first and foremost allowed ot retain their administrative system, being free to change as the nation's culture develops and evolves. Whatever political system is adopted, provinces are representated on the Provincial Council, a division of the Grand Senate consisting of represenatives of the various constituents who adopt Vassh'Drakonida and join the Draconid Imperium. As well as being able to retain their politicial systems, constituents are free to interact on an economic level with other constituents and various outside powers. Constituents are also able to declare embargo and even war so long as their reason for declaration matches at least one of the agreed-upon criteria in the ID.2237 Common Intra-imperial Agreement for Viable Causes for a Provincial Declration of War Act of that was drawn up to allow provinces ot exert political power with the Imperium as a whole filling an opt-in role.

Among the forms of cultural identity Vassh'Drakonida perserves, provinces are permitted to keep local currencies so long as the value is included in the measurement for the, effectively tying the nation-state's currency into the exchange currency of the Imperium. Provinces are free to keep their monetary method, with the modern Imperium having a variety of provinces that adopt either fiat or representative currencies among other forms. Local laws are also known to vary from province to province aside from a number of broad laws of the Imperial state agreed upon by either the Homeland Council or a vast majority of the Provincial council. Provinces are also permitted to field and supply a local military force that operates alongside the Aetheral Talon Body

Citizens holding a citizenship ID for their province are recognised also as citizens of the Draconid Imperium and may travel all known routes without needing a visa for the provinces or colonies that they visit within star systems recognised as Imperial territory. Goods traded between provinces are not subject to the same tariffs that apply for importing or exporting goods in and out of the Imperium itself. Provincial states and individuals may also fund colonisation or exploration expeditions that do not require authorisation form the Homeland Council, however information on the colonies or expeditions are expected to eb provided to the Imperial Adminsitration Authority.

Political Influence
As constituent members of the Draconid Imperium, constituents to Vassh'Drakonida greatly benefit from the broad extent of the Imperium's political influence. Members are able to use the Imperium's connections to spread out into markets and territories they may have never possibly known about. More importantly, provinces vie for dominance on a variety of political and economic theatres within Imperial space, with the most influential provinces enjoying a degree of influence close to the Draconis themselves. Because Vassh'Drakonida gives provinces to retain a degree of political freedom on the internationla stage, provinces such as the Kicathian Enclave or the enjoy maintaining a healthy degree of international influence beyond the Imperium's borders.

Provinces are represented directly in the Grand Senate though the Provincial COuncil, making it common for provincial representatives and state leaders to try and work themselves into the power games of the imperial nobility by allying with certain grand houses and making favourable deals with influential nobles. Each sector of space in the Draconid Imperium has its own council of provincial leaders that act and delegate alongside the councils of subsector governors ot manage their region of space. It is common for representatives or even heads of provincial states to aspire to and even be granted the title of Sebatathus, isntalling them directly within the grand games of the nobility. Prominent Sebatathii, such as Crown-Prince Maxios Telvenum and Kervon Daktis, have even managed to gain the ear of the royal family though their deeds and efforts.