Fiction:Mendel Pact/War-Guardianship/Divisions

"So many planets out there, we are bound to find a few that make it difficult to survive on. As such, our soldiers from these worlds adopt strategies for all our engagements. When brought together, in something we call "a gathering", these forces create an unstable though powerfull combination."

- Barda Clett

Ugandalorian Military Divisions are units of warriors, from across the empire, from various planets, trained and armed for engagements on their homeworld, and similar worlds.

Most of these divisions are quite rare compared to the "rank and file" seen in the army. Usually, these beings are raised on tough, gritty worlds with little hope other then to survive to the next day.

Due to their culture, some of these divisions can be found in mercenary groups, working for allies and other nations as sell-swords.

Divisions are not closed off, and commonly, divisions will deploy small squads of soldiers from other divisions to fight with them.

Defenders of Ugandalore
The Defenders of Ugandalore are the planetary forces that are put to work to defend their homeworld as the most elite militia forces that can deployed. Fighting with fervent devotion, the Defenders see Ugandalore as a scared planet, and do not take kindly to invaders. They are the first military unit developed by the Ugandalorians, and have formed the basis for other Ugandalorian military forces on other planets and colonies across the Mendel territory, with the exception of a few others, such as Ciocolious, or Cath.
 * Planet - Ugandalore
 * Use - Plantery defense, large assaults, template for other forces

The Defenders have been the defense for Ugandalore for many thousands of years. The Defenders fought off The Juggernaut and it's forces, both have advantages against each other. The Juggernaut fought with power and strength, brutally cutting down civilians that got in their way, and using extra-dimensional technology. The Defenders fought with alien technology, passed down from their masters, and brutal hit-and-rung tactics, displaying their enemies as trophies near their bases to discourage their enemies. Ultimately, while taking heavy loses, the Defenders ultimately won the struggle once reinforcements arrived, and gained much experience fighting a far elder foe.

The Defenders also fought in defense of their homeworld against the rebel Dead Watch, the all-consuming Alpha Cyber Collective, and the Zarbanian Powers. Much had changed since the days of the Juggernaut wars, however, and all it's population was ready for war, brutally cutting down enemies as they fought through the streets of the capital of Koridelbe, and crushed Cyber Collective Land Purifiers.

Shock Troopers of Cicoluis
The Shock Troopers of Cicoluis are among the most experienced and powerful divisions available. The planet that produces them, Cicoluis, is a fort world that, due to it's stellar location, is often the brunt for Alpha Cyber Collective, Zarbania Powers, and Imperium of War attacks. As such, the Ugandalorians on this world developed a much more bellicose nature, developing better military organization and dedication then even the other members of their kind. The Shock Troopers, as such, began to be deployed across star systems to assist other divisions in battle. As such, the Shock Troopers became famous for their dedication the Ugandalore and their word.
 * Planet - Cicoluis 4
 * Use - Basic combat, large assaults, armored divisions

The Shock Troopers are useful for most things, being most used for basic combat deployment, while also sorting a large amount of armored divisions. Shock troopers, while not common compared to the more standard divisions, are also deployed en masse for large-scale assaults that are expected to result in the total destruction of the enemy, such as the assault on.

The Shock Troopers commonly wear green armor, with their clan marking emblazoned on their shoulders. They follow similar command structure to other divisions, being lead by either Rally-Masters of Mustering-Lords.

Cicoluis Trooper battle style mostly focuses on using long range mortars, with tanks and air craft at the same time, while squadrons of infantry move in on the flanks.

Truxn Jungle Fighters
Being born on the planet of Truxn is never easy. The planet was colonized by the Ugandalorians during their war against the Juggernaut. While most would've abandoned it, Truxn proved an important fortress, and, as usual, the Ugandals where too stubborn to leave. They stayed there, fighting against the local wild life, and establishing a fortified settlement. To deal with the massive and powerful life forms, they erected an 100 meter wall to keep them out. However, the warriors produced here became experts at jungle guerila warfare and survival. Produced, where the Truxn Jungle Fighters.
 * Planet - Truxn
 * Use - Jungle warfare, ambush tactics

Truxn warriors are commonly stronger than your average Ugandal, being highly muscular, and high built up, at a cost of speed. These warriors commonly wear less armor, and depend on quick movement to end their enemies, or laying out traps to deal with larger numbers of foes. Jungler fighters are known for their ability to set up heavy gunner and sentry positions, then quickly dismantle them and leave.

Being from a jungle world, the Jungle Fighters are masters of jungle warfare, fighting other forces with hit and run tactics that they have mastered in their days of living on Truxn. Commonly, due to how effective they are, small squads of them are deployed with other divisions to assistance in ambush tactics.

Truxn warriors commonly wear light armor across their legs, chest armor, but no armor on their arms, showing off the various tattoos they have gained from their clan. On Truxn, when warriors complete certain tasks, they mark themselves with special tattoos. Tattoos can also be personal, between 2 lovers, a father, mother, or brothers and sisters. As such, tattoos for the Truxn Jungle fighters can mean the same as special colored armor for other colonies.

Officers, such as Rally-Masters, most earn respect from their troops before they will listen, and most disregard orders if they don't like the commander. Truxn soldiers are noticeable for being easy to anger, and hard to ally.

Of all Ugandalorian Regiments, the Truxn Jungle Fighters are the most common auxiliaries to be sent to the, since both specialize in jungle warfare.

Franxian Colonial Militia
Franix Prime was an infamous example of under-estimating the locals of a planet. When the Ugandals colonized the planet, they where surprised to find inhabitants on the planet, since it reminded them so much of Truxn. They set to work, building a colonial city to try and work and trade with the natives.
 * Planet - Franix Prime
 * Use - City/Jungle warfare, heavy infantry role

However, when the Franxians began to become more distant towards them, the Ugandals thought nothing of it, until the natives revealed their occult machinations, summoning what they claimed as demons to fight for them. The Ugandals organized their forces, their colonists, and the natives who did not attack them, under the banner of the Franxian Colonial Militia, to counter act this force.

The fighting was difficult, as the Colonial Militia faced short supplies and often incompetent commanders, a rarity among Mendel. However, this would all change one day with the arrival of Commander Tyndar Maclon. Gathering a force of 3 regiments from Cicolious, several Truxnian squadrons, and 10 standard divisions, Tyndar came to Franix, and took command, reorganizing the militia and helping them gain ground against the demon worshippers. For his service, and his heroism, the Colonial militia gave him the title of Ugandalore of Franix, and honor him to this day by painting their armor the same grey color as the Grey Hunter Olympians he leads today.

Franxian Militia are deployed in planets where city and jungle warfare is required. They where the heaviest armors available, meaning they move slow, but with purpose, crushing all resistance in their wake. Franix warriors are commonly paired with those of the Truxn regiments, Franix having a larger population to support the Truxnians.

Iron Corps of Zentag
The Iron Corps of Zentag are a strange combination of Ugandalorian and Zarbanian training. Zentag was a border colony, that startled Zarbanian-Ugandal space, but for a long time, was a military production center for the empire. It produced the finest defensive militia forces and the finest officers of the military the Powers had to offer. However, they decided, after many years, to rebel and join the Ugandalorians, believing they should rule themselves. While most of the population supported it, a minority remained loyal, and contacted the Zarbania Powers. Like wise, the majority contacted the Ugandalorians for assistance, and 2 fleets arrived to fight. For weeks, the civil war continued, with no place on the planet safe. Finally, however, the Zarbanians where forced to retreat, as their production bases kept being sabotaged beyond repair.
 * Planet - Zentag
 * Use - Siege and armored warfare, counter-Zarbanian combat

As such, when Zentag joined the Ugandalorians, they offered to turn their training facilities over to the Ugandals to train new Militia and Trooper corps. Crossing Ugandalorian tactics with Zarbanian ones, they turned the divisions here into some of the best military regiments available. The Iron Corps where born. Trained for usage in siege warfare and drawn out battles, the Iron Corps maintain position around a city, breaking it's enemies population through sheer patience and resistance in combination with constant artillery fire. Often, they are also deployed to give Ugandal assault forces an edge over Zarbanian legions.

Unlike most, the Rally-Masters and Mustering-Lords that up the Iron Corps are Zarbanian in origin, commonly Duetzalanian, Scimat'akar'ian, or Grux. They usually wear traditional Zarbanian uniforms, with Ugandal plated armor, and great coats over them, and adorned with a crescent shaped spike on top of their helm.

The Iron Corps, unlike others divisions, do not use traditional plated armor, but instead, use hybrid designs, combing Zarbanian powered armor with the traditional armor the Ugandals use.

Cathian Standholders
The Cathian Standholders are a group of Mendel Warriors, who came from a plantery defense regiment. The regiments, 90 through 93rd, where to hold of a Zarbanian attack on the planet Cath, in the Corsiea system. The harsh fighting took it's toll on the defenders, as they waited for reinforcements to arrive. But slowly, the Cathain regiments where destroyed one by one.
 * Planet - Kraigik
 * Use - Defensive combat

The 90th and 91st Cathian Regiments where wiped out in an assault on a Zarbanian base, where they fought against Zabranian sympathizers, made up of their own Ugandal kin. These gas-masked, black coated troops fought their loyal kin to a standstill, but, after 3 more regiments of Zarbanians arrived, the tide quickly turned against both Kraigik regiments. 87.5% where killed, and only 6% made it back to the other Cathian forces.

The 92nd was ambushed by Zarbanian cavalry forces, lead by Commander Runthrov Vun Somgork, and routed to the river, which was renamed the 92nd's grave. The Regiment fought of the Commander and his forces briefly, before being overwhelmed by a deep strike, which crushed several members of the 92nd, and these deep strike pods opened to unleash several fresh infantry to assist Runthrov. The entire regiment died to the last man.

The last ones left where the Cathian 93rd. With survivors of the 90th and 91st, the Cathian remnants prepared one last defense against the Zarbanians. Forming a thin line of warriors, with their armored divisions behind them, the Cathian faced the charging Zarbanins down. Starting with a brief skirmish, the Zarbanians attempted time and against to dislodge the standholders, but to avail. Since the Cathians had set traps all over the other city entrances to the capital, the Zarbanians' only choice was to face them head on.

The Zarbanians where slowed down even more when Runthrov himself was killed charging the regiment, and his forces where too shocked to try and attack. This gave the Ugandals needed time. Just as all seemed lost for the battered Cathians, a fleet of ships arrived, landing new forces, and routing the Zarbanian forces. The remaining Cathian Regiment where hailed as heroes for their stand, and received high honors.

Modern Cathian regiments now focus on defensive fighting and forcing enemies to try and hit them head-on, as they run into mind fields, "energy-snappers", and other horrid devices of war, making them easier targets for infantry. They deploy their infantry in front of tanks and artillery, letting their heavy weapons shot over them, as they strike down enemy after enemy.

Crimson Watchers
The Crimson Watch regiments, are one of many elite battle divisions utilized by the Pact, and made up of almost all races within the Pact, though was started by the Ugandalorians. The Crimson Watch was created when Lord General Galron Mcjarth, having remnants from regiments from thousands of Ugandalorian worlds, mixed them all together, and, had them paint over their uniform armor colors, blood red, looking as though it was a barbaric paintjob, based on those of ancient Ugandal raiders. With this done, Mcjarth went about leading his forces against rebels and pirates who threatened the outer world of Ugandalorian control, and gained their new moniker, the 42nd Crimson Regiment.
 * Planet - Various
 * Use -Large assault, warfare.

After the creation of the Pact, the Crimson Watch became multi-racial, and took part in the assault against the Drakodominatus Tyranny, performing remarkably well, even more so then the Shock Troops of Cicolious. With this, the members of the Crimson Watch went their separate ways, as they returned to their original empires. However, when the modern Pact was created, the Crimson Watch's surviving members where grouped together once more, and are the most multi-racial of the regiments.

The Crimson Watchers focus on large scale assaults and fast-moving infantry attacks. All members are notable for looking bloody and barbaric, all in an attempt to demoralize their enemies. Crimson Watchers are considered elite, and are respected by all allied forces. On average, for some reason, Crimson Watchers tend to be stronger then their comrades outside the regiment.

Wa'lor Coterie
Wa'lor is the home planet of the Walgolorians, and their chief military producer as well. The military forces from here are regarded as the best, and sent only into the best combat zones to either fight for the Dominion, or to assist other members of the Mendel Pact. Wa'lor are never wasted on pointless missions. As other see it, only the eldest force employed by their Lord may chose the best fighting zones for themselves.
 * Planet - Wa'lor
 * Use - Model for other armies, Long range combat
 * Color - Green and Red

Wa'lor, like all Coteries, specialize in long range warfare. In their combat doctrine, all Warrior Cadres will concentrate fire on one targeted unit until it is completely destroyed, before moving onto the next. As such, their battlesuits are given the freedom to target anyone they so wish, so as to maximize their strength across the field of battle. While Commanders realize this is not a great strategy, they have used it for so long, it is hard for them to change.

Wa'lor, and many others, following their example, use the colors of green and red to identify themselves.

Dyano Coterie
Dyano Coterie are Warrior cadres native to the planet Dyano, and it's stellar neighbors. Home to a fierce and respected group, the Dyano where cut off during an attack by hordes of large reptiles. Their military was forced to close the city off from the invading beasts, who seemed keen to eat the invaders. When news finally got to the ruler of the Walgolorian, they responded quickly, sending fresh warriors to fight the monsters.
 * Planet - Dyano
 * Use - Long distance combat, Assaults on large animals
 * Color - Brown/White, Blue markings

After years of fighting, the Dyano Coterie emerged victorious over the vile beasts, and returned the planet to the empire. The Dyano became used in assaults on large vehicles and animals, their scout teams being useful in finding weaknesses for their warrior teams to exploit. Like all Coterie, they rely on long range combat, and are particularly effective against walkers as well as large animals.

Dyano are commonly seen as archaic and rustic, and this shows in their weapons. They commonly use older weapon models, believing it makes them more reliant on skill then advanced gadgets. However, if the new tech proves to be safer, or just better for killing, then the Dyano will accept it's use. Dyano are commonly seen with squads of Kamasid Warriors, due to how close the planet is to their own.

Brok'an Coterie
Brok'an Corterie is a military group known for it's tactical prowess and ability to out-think most other Coteries.
 * Planet - Brok'an
 * Use - Tactical supremacy, Long distance combat
 * color - White/Grey, Turquoise markings

Brok'an was settled as one of the first planets of the Walgolorians, and became a prestigious training academy in academia and warfare alike. This reflected in it's warriors. While weaker and smaller in number at times, Brok'an warriors made excellent use of strategy, such as assassination, sabotage, and guerilla warfare, to out-gun their larger enemies. Due to this, Brok'an commonly cross-trains other coterie.

more coming soon!

Fargrun Highlanders
No planet is rougher then Fargrun. A world almost cut off from Kodalore multiple times, the government of Fargrun is less then scrupulous, but has dodged inquisitions on it's position many times. However, none doubt the famous warriors living there, for they are the Fargrun Highlanders. Having a simmilar outlook as most Kodalorians, the Highlanders however are far more closed off as a society compared to the others of their race, and tend to be less social. However, make no mistake, these warriors enjoy, after a long, hard siege, a time at the tavern, talking with friends and allies, and enjoying life at the fullest.
 * Planet - Fargrun
 * Use - Close quarters combat, light infantry role.

Fargrun warriors come from the rough rural communities, who traditionally never listened to government figures much. As such, they usually have a dislike for Nobles, Ugandalores, and even Rally-Masters. However, they have a clear sense of Clan honor, being more focused on Clan worship, and mostly ancestor worship, then other Ugandalorian subspecies. The Fargrun, however, when called upon, feel it is an honor to fight for their Clan and families, and hope to bring some attention to their government's lack of morals.

Fargrun can be worked into a battle rage, especially if their War-Masters or Mustering-Lords tell them that the enemy has dishonored their clan members and ancestors, which may or may not be true.

Fargrun Highlanders tend to be lightly armed, and fill a light infantry role. Their main focus is to be able to fight longer without supplies and move faster then other warriors. This reflects in their uniform, usually being lighter Kodal armor, mixed with traditional clan uniforms, including kilt, and bear arms, with only wrist and shoulder guards, revealing their tattoos of their clan and caste within said clan.

Fargrun tend to be close quarters combatants, and have a somewhat weak selection of artillery and tanks. Their main purpose is guerilla warfare.

Of all Kodalorian Regiments, the Fargrun Highlanders are the most common auxiliaries to be sent to the, often fighting alongside the Highlander Raptoraneans, who have a simmilar but more outgoing culture as the Kodalorians.

Vostrayan Firstborn
The industry world of Vostraya produced many of the weapons for the Kodalorian Kingdom in times of war, and proved a hub of industry and culture. However, when the Kodalorians' lord called forth wars from each world to assist in the attack on the Drakodominatus Tyranny, Vostraya opted out to instead make weapons and armor for their troops. While the many Vostrayan weapons where useful in the death of the Tyranny, the Vostrayan felt guilt for their actions.
 * Planet - Vostraya
 * Use - Taiga and urban warfare

As such, the Vostrayan Firstborn where organized. Coming from each first born of every family, the Vostrayans mobilize on certain dates to organize new regiments in service to the Kodalorians. With their eagerness, and loyalty, Vostrayans are trusted with many tasks.

Vostrayans often diversify their regiments, but often distant cousins and uncles will find themselves serving together, leading to companionship in an otherwise lonely world for fighting and killing. Vostrayans are highly disciplined, and highly eager to fight, and commonly request the best fighting zones to be deployed in, so as to make up for missing out on the assault on Demogorgon Prime.

Vostrayans are mostly deployed in city and taiga assaults, being very experienced in these fields, and being especially skilled in fighting in cities. Vostrayans have their own unique, somewhat archaic looking armor, though it is actually found, due to Vostrayan foundry methods, to be better then other regiments.

It should be noted, that, the higher a Clan's status on Vostrayan and it's colony worlds, the higher it's rank in the army. The highest Vostrayans become generals, followed by Commanders, captains, and officers, and then the "lowest" become soldiers.

Arcidia Borean Warriors
When the planet Arcidia was first stepped upon by the first Kodalorian colonists, it was nothing like it was now. Instead, the wold was a verdant paradise, with luh praries capable of growing an high amounts of crops. Disaster would stuck the planet, however, when a comet did hit the world, blocking out the sun and pushing the planet into a new orbit that was far more away from it. As a result, the planet did hit an eternal ice age. However, this was only the beginning of the disasters that were to follow. The comet had actually been directed to Arcidia by a fleet of the Alpha Cyber Collective, who planned to starve the polulation to death before stripping it clean of recourses. As the planet conditions were now hostile enough to allow the Grox themselves to set foot on Arcidia, the process would become far more easier, or so they thought. However, the people of Arcidia proved too stubborn to simply die off. Instead, they had build new cities in the vast subterranean caverns deep beneath the glaciers and the layers of snow that now covered the planet.
 * Planet - Arcidia
 * Use - Tundra and Winter warfare

However, the Alpha, when mining the planet, eventually found out about them, and started to invade them as well. However, they grimly managed to beat the cybernetic menace back, and then destroyed them by using ice-melting and boring machines to strike underneath the Underseer leading the operation, causing him, his Dronox bodyguard, and the Grox accompanying him to plummet to their deaths at the bottom of the main glacier's crevice. With their leader gone, the Alpha force was shattered, the Arcidians then emerged on the surface, and pursued the tattred remains of the Alpha Cyber Collective force though the blizzardy wasted of their once-lush planet, mercilessy killing every one of them until none remained.

Grim and tenacious, the Arcidia Borean Warriors often handle the most colders of planets that even the Vostrayans cannot handle, and are known to work alongside them at times, and while they respect their leading skills, they find the Vostrayan's refusal to fight the Tyranny disdainfull. The Arcidia Borean Warriors are often deployed in boreal enviornments, such as tundras and wintery worlds.

Shock Troopers of Cardasia

 * Planet - Cardasia
 * Use - Large Assaults

Barkian Gunners

 * Planet - Barkia
 * Use - Basic Combat
 * Loyal to - The Brotherhood of Darklings

Death Corps of Armarieg

 * Planet - Armarieg
 * Use - Trench warfare, large assaults
 * Loyal to - The Dead Watch

Jalarian Heavy Militia

 * Planet - Jalarian
 * Use - Heavy Infantry role
 * Loyal to - The Dead Watch

Mercenary Warbands
With the Ugandalore's permission, an Ugandalorian Marshall, in times of peace, may take his warriors and families, and, if the organization is found to be of right moral stature and fighting ability, join them as sell-swords and helpers. Ugandalorians, as such, can be found working for their allies, often only wanting upkeep for their services in arms and to maintain their weaponry. In reality, in this state, they act more as Auxilia forces than real sell-swords.

Korjaros Janisarries
Once considered traitor because they sided with Unified Nations of Spode during the UNoS-Federation war, the Korjaros Janisarries now act as auxiliaries to them since the reformation of UNoS into the Mirusian Churcgh of Spode and their alliance with their old foes. Once fanatically devoted to the pantheon of Ughandalorian Gods, they did bow their knee to a rare but influential Ughandalorian warrior-peacher of Spode known as Drusum. Drusum claimed both Spode and Zaraturai had send him a joint vision and ordered him to liberate the Korjaros system from the shackles of the Mendel, and that only if that happened, the 2 empires would together as brothers in the far future. As such, the people of Korkaros swore themselves to Spode. Much later, they received the formation of the UAE with great praise, beliving Drusum's vision had come to reality. Now, they would not only fight for Spode, but for all other deities that the races of the UAE worshipped, including their old Ughandalorian Patheon as well, soon becoming one of the regiments defending Matrukoris, or as they call the station, "the City of the Sacred Union". As such, they became one of the most multi-racial regiments, often absorbing warriors of the old UNoS and Brotherhood of Spode into their ranks.
 * Planet - Korjaros 9
 * Use - Fast large Assaults, raids

Due to their reverence of Drusum, whom their consider a saint, the regiments of Korjaros Jannisarries drawn from their world traditionally wear masks that are said to resemble that of their beloved saint. These masks, while looking archaïc in design, are actually very high-tech, and contain things such as a respirator, heat vision and night vision.