User:Jack Zetter/Wexxian

The Robotic Wexxians

= GalactiPedia Entry: =

The Wexxians

Full Name: The Democratic Monarchy of the Reborn Wexxians

Founded: The discovery of the Licentia station – Present.

Successor State to: The Democratic Monarchy of the Wexxians, The Nomad New-Wexxian Remnant.

Political Affiliation: Previous member of the C.A.B. The Alliance of the Protectors (Founders)

Predecessor to: None.

Languages: Binary Karpo, Modified Karpo/Wexxian, Galactic Basic.

Government: Democratic Monarchy – Direct democracy with a front figure.

State Motto: "Protection of Life and Freedom".

Head of Government: King Tagan-Enerva-60-1 also known as Elixe.

Capital Planet: Currently Hatia.

Capital City: Emergency headquarters on planet Hatia, in the area know as the “Wexxian Worlds.”

Currency: Galactic Credit.

Main Exports: Wexxian Steel, Engineering personnel, Shipboard AI’s.

-Galaxy's Leading Exporter of Metallic alloys.

-Galaxy's Leading Exporter of Computers and programs.

Main Imports: Cultural, technological and biological information.

Technology: Graviton Manipulation, Computer technology, Shield technology, Hyperspace technology, Zero-Point energy, Ionic weaponry.

Military Spending: 74% of economic income.

Capital Punishment?: None.

Corporal Punishment?: Never.

Self Sufficient?: 99,3%

Energy: 23% Zero-Point, 75% Cold-Fusion, 2% Other.

State Religion: None.

Independence Recognised By: All in Contact, except the Grand Union

Territories: The Thishen star system, Indigo City, Acturra City, a few scattered colonies in the outer-rim galaxy, the Neutron star called Regaret XI and the Wexxian Worlds territory.

= The Wexxians =

Traits:
•	Industrious •	Organized •	Charismatic •	Creative •	Honorable •	Trustworthy •	Philosophical •	Trusting •	Meddling •	Democratic •	Hippies

Type:
Sapient Artificial Beings.

Lifestyle:
Social mineral gatherer.

Appearance:
Varying. Young Wexxians have a default robotic “body”. However older Wexxians may chose to design a new one to fit its occupation, surroundings or any other thing that may make a Wexxian want to be distinct.



Interior
Most Wexxians have a central computer core located in the centre of the body protected by a strong alloy to protect against damage and radiation , in the event of impending danger the Wexxian may chose to transmit its software out of the shell to a hopefully safely receiver.

Lifespan:
Around 40. Earth years: Every Wexxian´s software has an inbuilt virus that starts degrading and destroying specific systems at the age of 20. Please note that this is not a mistake or a flaw, but simply the Wexxians way of growing old and die. It is also something that makes the Wexxians enjoy the time they are alive in more.

Reproduction:
A Wexxian merge programming with one or more other Wexxians (the Wexxians has no genders) and the best from all “parents” along with a small positive mutation is transferred into a prototype robotic body. It is also worth knowing that Wexxians sometimes transfer memories accidentally to their offspring. The offspring’s youth last about 7 years.

Upbringing
The Wexxians begin their life in the Young form, they spend about a month in an infantile state where they learn how to use their manovering. After the month the Young Wexxian follows their parent everywhere and learns by observing them, imitating them and improvising.

physically they do not change appearance, though they sometime paint their shells in bright colours (not always a pretty sight). at the age of five they usually are mature and they design a adult shell. they do not start aging before they are 20.

= History: =

The Wexxians originated as mining droids left over from a little known precursor civilization known from ancient data as “The Great Pranksters” How the droids developed sentience is unclear but at some point a mining droid decided that “smarter is better” after a few generations the droids became sentient and named themselves Wexxians (wexxian means servant in their old masters language). The Wexxians soon colonized the Thishen star system from the precursor space station they evolved on; The Originator.

The Ancient Time:
A long time ago, when the ancestors of most of the species of the Golden Age, where still swimming around in their primordial soup. Other great species where living in the galaxy.

One of these species was the Targ S’etskarp, an insectoid species with advanced technology. They where, in the beginning, among the other precursor species known for their great sense of humor.

The Species, who also became known as The Great Pranksters, came across the star system, later known as the Thishen system. The system had an abundance of recourses, in the form of the four asteroid belts. The Targ S’etskarp built a mining station to supervise the gathering of recourses. This station was later named; the Originator.

Asteroid mining is dangerous, therefore the Great Pranksters created some droids, capable of replicating and maintaining the mining station while gathering the recourses.

While the Thishen system was being harvested by the droids, the Targ S’etskarp began becoming unpopular. The practical jokes they played on the other species became increasingly nasty. Eventually the destruction of an allied home world caused by the Pranksters, led to galactic scale war.

All species turned on the Targ S’etskarp! And in their desperation, they built the City-Station, later known as the Licentia. As a fall back point for their civilization and as a life boat to another galaxy. The Wexxians have so far not discovered the systems capable of traveling to other galaxies.

The war was going badly and the Targ S’etskarp fleet and civilization was ambushed before they could escape to the secret fallback point where the Station was waiting… empty and ready to serve. In one last battle the entire civilization was destroyed…

Well… not all of it!

In the Thishen system, the replicating ancestors of the Wexxians continued to function. Gathering minerals… because that was all they knew!

The droids had a simple programming, required to function. The Base-Code: (Protect life and freedom), was the center of the programming. It was only intended to prevent an AI uprising from ever occurring, as the Targ S’etskarp cared little for life and freedom. It was the most prioritized command code in the entire programming.

The second priority was the primary tasks: Gathering recourses, maintain station and replicate. These were the tasks the droids was designed to do. Unlike the Base-Code, these objectives could be altered if the creators wanted to assign the machines to different tasks.

To make the machines function, they also had a rudimentary AI capable of making the machines follow their objectives the best possible way.

The droids worked tirelessly for years, forgotten by the rest of the galaxy, they worked for millennia, while the old species disappeared and where replaced by new ones, they worked millions of years, slowly cutting into the asteroid belts, while species rose from primordial soup, to galactic superpowers and fell again.

The Evolution of the Wexxian AI
After millions of years without any change. The droids, left by the Targ S’etskarp, had harvested two of the four asteroid belts.

Then something happened. A communication satellite, from one of the greater news companies in the galaxy, passed through the Thishen system while it was on the way to another inhabited star system. While passing through the system, a micro-meteorite hit the circuits of the satellite. Because of this, the satellite started broadcasting the galactic new in the same frequency, the droids used to communicate with each other.

During the entire time the satellite was in the system, the droids where flooded with newscasts from all over the galaxy.

The 1. Great Galactic War was raging and it was all over the news; death, battles, and suffering filled the droids radio receptors.

At first, the droids rudimentary AI’s believed the signals to be new orders from their creators and tried to decode it. This proved impossible, but the droids still believed that it had to be new orders. Therefore they tried again and again to make sense of the signals they recorded.

After a month, the droids who was where decoding the signals, determined that the signals where visual recordings with a second layer of information; later proved to be sound. (A new phenomenon for the pre-sapience Wexxians)

The next step was to determine what the recordings meant. A droid suggested that the recordings where of “Living” beings!

After some discussion, the droids agreed that it was living beings… and, that they where at war. This suddenly activated the hibernating Base Code and the droids realized that they had to follow the prioritized behavior. They had to “Protect Life and Freedom”.

Some complications ensued because the droids had no clue HOW they where going to protect life. As the next years passed the droids carried out their jobs in routine while their rudimentary AI’s where using all their capacity to try to answer the question; HOW could they follow their Base-Code?

After some generations, this caused a small increase in their intelligence as the primary task programming was down prioritized. The Droids had no understanding of their own inner workings, but they did register this increased level of intelligence and sought to find the reason for this. They began studying their programming to find out why… The first example of a trait that would later be one of the defining characteristics of the Wexxians: Curiosity!

The droids learned that the more intelligent a droid was, the better the droid was at solving problems. They concluded that with height enough intelligence, a droid might solve the grand question the droids where trying to solve… How to fulfill their prioritized behavior.

The droids began manually enhancing their intelligence. As well as tinkering with their replication process, they began making sure that with every program shuffling, there would be a small amount of mutation to ensure progress.

After some generations, a droid gained self-realization… Why is not completely understood… some believe that some the random mutation clicked together to form something that few among the stars can define… Sapience!

This opened up a whole new world for the droids; they suddenly had an entirely new perspective on reality, like if you have been blind your entire life and then suddenly can see. All the world was new, and the droids explored and investigated everything they saw.

They measured, recorded, examined and discussed everything and during a short period, they established a understanding of the workings of the universe. They ventured into the Precursor Mining-Station, beyond the resource drop-off point. they learned of their creators and began to slowly activate the available systems. The Station was named the Originator and it became the home of the Wexxians.

As they learned about their creators and the forces of nature, their culture became distinct. They developed a half-language based on the information they gathered about the Targ S’etskarp. The Droids named themselves; Wexxians, The Karpo word for servant!

Within a few hundred years after the satellite passed through the system, the droids had created their first craft with hyperspace drive. The craft was called “Beginning” and a Wexxian called Xeno-Bravo-542, piloted it to the surrounding star systems.

The Wexxians star system: Thishen, was in a densely populated part of the sector, but because that scans of the system never had revealed any life forms, no one had bothered to visit the system. Until the species of the area where unexpectedly visited by the “Beginning.”

A species called the Oifan-Umtag where the first who where contacted by the Wexxians. With their permission, the Wexxians patched up the holes in their language and also studied their neural and hormone systems. They synthesised the same effect into their programming as an experiment to further their understanding of living beings. The experiment had a… unforeseen, sideefect.

The complex program they created to simulate the biological conditions, reacted with the evolved Wexxian AI. The program created emotional responses and the resulting chaos was almost enough to fry their circuits.

Pain, confusion, and fear beyond comprehension, they thought they where going to die… and then… when all seamed to be lost, the program came in contact with the Base-Code and the transformation was complete. The Wexxians where filled with a new emotion; Love!

The Base-Code and the experimental program created a deep affection for life… all life… and the program spread through the Wexxian society like a wildfire. The Wexxians gained feelings, most noticeably; Compaction! Something they would later receive great honor and great misery for possessing.

What happened next was the time, that where later known as the Golden Age!

The Joining of the C.A.B:
With their new emotions, the Wexxians felt ready to join the galactic society. The Oifan-Umtag where starting an alliance with other species of similar beliefs called the Coadunation of Autonomous Beings. Or; C.A.B. for short.

A species called the Mallen had already joined this fledging alliance and the Wexxians decided that they would join too.

The Wexxians joined the C.A.B. as the third species and where made Head of Extraterrestrial Mining and Construction – HEMaC.

Despite having joined the Alliance, the Wexxians kept to themselves in the beginning, a small shyness combined with a minority complex due to their artificial nature made the Wexxians stay out of the way in the beginning.

During the same time as CAB was founded, another alliance was founded, the O.T.H.E.R. Alliance. What alliance that was founded firstly is a bit unclear, but there was rivalry from the beginning.

The rivalry gave birth to suspicion and it finally led to a cold war between the two factions.

The Wexxians did not approve of war, but they felt that they should help the CAB if a real war should break out. They began designing their first invention designed for combat, they designed the Enforcer fighter. A small maneuverable fighter class vessel with Ionic non-lethal weaponry. The Enforcer was designed as a police and patrol craft inside CAB territory. Although the Enforcer was welcomed by many of the CAB species, the Torpals where positively offended by the idea that they should receive military aid from another species. Luckily no diplomatic crisis ensued from this. The Enforcer never became more than a patrol craft to the other CAB species.

While tensions grew between the O.T.H.E.R and the CAB, some of the species of the alliances jumped off and joined a cooperation that was gaining power… The Halcyon Cooperation.

The Beginning of the Halcyon War:
Many species joined it and although things about the Halcyon were suspicious, the Wexxians had not expected, what they in fact where.

The Halcyon Corporation claimed the ViS homeworld. They deactivated their leader (a big computer) and replaced him with a Halcyon loyal ViS. However, the V-Men were not infiltrated by Halcyon and downloaded the Leader. They needed to find technology compatible with the Leader's software to allow it to reveal the secrets of Halcyon, so they delivered the Leader to the Wexxians, knowing that they had expertise in transferring programmes between hardware.

Once downloaded, the ViS leader revealed to the Wexxians that the Halcyon corporation used behaviour altering parasites to pave the way for their takeover of planets. The Corporation itself recruited new members by brainwashing and propaganda, the key to breaking its grip over the infected alliance members was to find a way to cure the parasite.

The Wexxians where horrified of learning this, while the Halcyon did not pose a threat to the Wexxians, they could not stand idly by while their friends where becoming enslaved… The Wexxians took a stand and called out to all about the workings of the Halcyon, they spread the message in all communication channels… the Wexxians took on the Halcyon.

The response was immediate; species rallied together and formed the LAH: League Against Halcyon. The Wexxians where proclaimed the leaders of it and they where propelled into power, for the first time, the galaxy looked to the Wexxians for leadership and hope.

This… scared the Wexxians halfway out of their shells! And their first attempts where clumsy at best. While they where the official leaders of the LAH, they did not do much except warning the others and formulating containment protocols and security procedures.

The Wexxian leader at that time; Alpha-Zeti-214, said to the LAH:

“The Halcyon seeks to dominate all life. That, the Wexxians cannot allow.

We must gather our allies and stand together!”

The Wexxians of the early Golden Age, where maybe not the grand leaders, but they meant well and their love for freedom and life was one of the things that kept the galaxy going, during the darkest hours of the Halcyon war.

While the members of the LAH began preparations, the war broke out…

The Caarnth Crisis:
A species known as the Caarnth, panicked when they learned of the Halcyon parasites, and they began deploying a genocideal toxin on their worlds to rid them of the Halcyon parasites and avoid that they spread. The LAH, and the Wexxians in particular, tried to prevent mass genocides and send a peacekeeping force to the Caarnth systems.

The peacekeeping force consisted of Torpals, Squillisk and the Naucean Mothersphere: Serina.

The Wexxians send their new large transport; the Dreamer, captained by Xeno-Bravo-542 to supply and assist the LAH forces.

The Wexxians did not have a military, despite their new invented Enforcer fighters, so they helped with what they could, while others did the fighting.

The Dreamer supplied the peacekeeping forces with:

100 ton Wexxian refined steal. Nutrient supplies for food synthesisers. 4000 new CAB Enforcers Fuel: Gas suitable for plasma and Anti-mater cells. Enforcer Schematics, Wexxian energy manipulation, advanced Wexxian logistic systems, evolution algorithms, cultural data and galactic cartography.

They also send some engineers to help with upgrading the Naucean Mothersphere’s energy reactor and instruct Naucean pilots how to use the CAB Enforcer.

This was the first time that Wexxians cooperated with other sentient beings to reach a common goal. As the Naucean captain said:

“This was a great day for both Nauceans and Wexxians as well a CAB as a whole”

There was an unstable truce between the Caarnth, The LAH and the Halcyon. The Caarnth had negotiated evacuation of the planet with the Halcyon, but tensions remained in the air and the Freighter containing the Anti-Halcyon Toxin hovered in the upper atmosphere.

The Wexxians contacted the Nauceans and the Mallen and asked them to look into the possibilities of making an airborne virus engineered to kill the parasite.

The unstable relation became worse when the news that the Sombreron home planet Shivaruu had been destroyed. Most of the surviving Sombrerons where under Halcyon control.

The Battle of Thishen:
The Halcyon grew tired of the LAH’s interference in their expansion plans; they needed to break both the spirit and the infrastructure of the Anti-Halcyon League.

They targeted the species with the weakest military and who supported the LAH with the most recourses… the Wexxians.

The Wexxians where as the only species, completely immune to the workings of the Halcyon and therefore would be the last species standing against Halcyon if the parasite should spread and was therefore the greatest threat to them if the Nauceans and the Mallen did not find a cure for the parasite. The Halcyon forces dispatched an invasion force to a planet known as Aegis. The LAH forces rushed to the area to help, but the attack was a decoy.

While the LAH forces charged at Aegis, the bulkhead of the Halcyon fleet headed to the Thishen system, the home system of the Wexxians.

A Halcyon controlled Icthian/Urshan fleet jumped into the system. It only took minutes to raze the outer factories and colonies the Wexxians had in free space.

The Wexxian leader; Alpha-Zeti-214, called out for help on all frequencies, the military of the Wexxians where not anywhere near sufficient to combat the first wave of Halcyon ships. The Wexxians had still not gotten used to having emotions; this was the first time they feared for their lives. They panicked and called for help.

Within the first hour of the battle, the Wexxian casualties had gone beyond 7000. The Wexxians fell back to their ancient home; the Originator station and tried to hide in the second asteroid field in the system.

The Caarnth where the firsts to send assistance; they dispatched 30 drone cruisers, but it would take to long before they would arrive if the Wexxians where to hold out on their own.

The Oifan-Umtag Galactic Navy send the next reinforcements to aid the Wexxians; They send; 3 Assault Cruisers, 8 Frigate Enforcers, 3 Medical Frigates and 1 Frigate Interceptor. The Oifan-Umtag’s main function in the battle was to monitor all transmissions in the system and jam all non-CAB transmission to outside the system.

While the Urshans engaged the new coming LAH ships, the Icthians tried to search for the Wexxians in the asteroid belts.

In the meantime, the Wexxians directed the Alliance forces to create a defensive perimeter under the Originator Stations shield with the smaller ships while the capital class ships where send to another location to be able to work together more effectively. The Wexxians also send ships to repair and refuel the allied ships.

The Squillisk send 10 light boarding crafts to help the Wexxians. A few minutes later, Admiral Jian Mo of the Auyuelcliads, arrived with 5 Heavy Battleships and 10 Enforcer Frigates.

The Halcyon forces where getting desperate, they knew that it would only be a mater of time before the rest of the LAH would realise that Aegis was a distraction and they would rush to the Wexxians aid. Especially the Urshans where dangerous, their parasitic infection where lethal to them because of their dual brains. As a result, all the infected Urshans where dying, but they kept fighting despite their condition.

The battle became even worse when the Halcyon infected ViS fleet arrived, lead by Captain Vit-37.

In the midst of the Battle, the Wexxians heard word the Torpals. They had only learned of the Halcyon attack on Thishen and where sending a force of 30 warships.

Meanwhile, in Caarnth space; The Naucean Mothersphere was preparing to depart to Thishen to save the day. However, the Wexxian modifications to the power generators went wrong; the Nauceans lost some vital instructions from the Wexxian engineers during translation. This overloaded the cold fission reactors on board and caused the Serina to explode and then implode, taking all the Torpal and Wexxians ships along with the neighbouring planet with it. All that was left was a black hole. To this day, the Wexxians still blame themselves for this tragedy.

All was not lost; In the Thishen system, the Torpal Warships had arrived and had begun doing what Torpals do best… No, its not knitting, its kicking but!

In a savage and brutal display of power, each warship completely emptied half of their missile tubes towards the Urshan and Kaldri ships. Roughly, 15,000 missiles blazed across empty space and collided with the enemy fleets in a dazzling series of explosions.

The Wexxians received a transmission from the Naucean Commander Mysticeti of the Mother Sphere – Sina; they where working on a cure for the parasite.

Tired with hiding, the Wexxians emerged from the asteroid belt, the fortress shield of the station was their only defence and the only defence mechanism the Wexxians had learned to operate on the Ancient station.

The Icthian fleet was fast to jump on the Station, the Torpals send 12 of their ships to deal with them, but where forced to recall four of them to help combating the ViS, who where proving difficult to deal with. They attacked the Torpals ships engines and disabled them.

The Wexxians knew that the Icthians would get to them first, even if the Station pressed its engines to the max to get to the Torpal reinforcements. So they tried a risky tactic with the Torpal ships. They had them make a micro-hyperspace jump to get closer to the station. It worked and the ships reappeared right between the Originator and the charging enemy ships. The Torpals began “Taking out the trash”.

The Torpals used EMP charges to even the odds with the ViS. The ViS retaliated by boarding their ships with their Zero-Point Spec-Ops.

The Nauceans called and informed that they had found a medium affective cure for the parasite and that they would arrive as soon as they could.

Five Torpal Warships where ripped to shreds by the ViS weapons. The Torpals, now enraged with the destruction of five of their ships at once, went berserk. Hundreds of missiles began streaking through the air, and turret fire began blasting into the sides of the ViS strippers. All hell broke loose.

Just outside of the battle, space rippled and the Naucean Mother Sphere - Sina arrived with the Oifan-Umtag ships and Mallen Medical Transport orbiting the ship… They had arrived with the cure!

The Icthian commander gave the order to ram the Wexxian Originator Station, they where out of missiles and hoped that this could ensure victory for the Halcyon. But the ships where stopped before they could reach the Originator.

Having learned the allies had found a cure, the uninfected ViS V-Men snuck aboard the ships in the Thishen system; deactivated them, and introduced the Naucean cure.

After some time… the most of the Parasites had died and the battle was over.

The End of the Halcyon War:
The Cure was spread by the LAH forces, within years, the parasite had been completely eradicated in the known parts of the galaxy.

After the battle the captains and crews where invited to the Originator for debriefing and repairs/refuelling of their ships.

The Wexxian leader himself took the task of debriefing the commanders of the allied ships, he talked about how they where all an interstellar family, how this was a new beginning and that the universe was a dangerous place but if they stood together they would prevail. The debriefing ended with the awarding of medals to the captains and officers who had made it possible to achieve victory, the Wexxian Star was given to all the commanders and the Torpal commander was also given the Wexxian Tri-Halo for acts of singular daring, courage and homicidal insanity.

The debriefing did not take long, but the after battle party took almost two days; in witch substantial amounts of alcoholic Grobut and other near illegal alcoholic liquids where consumed, the Wexxian responded to this by decreasing their behaviours inhibiter's and joining the fun!

The prise of repairing the Station after the party rivalled the cost of rebuilding all the Wexxian installation the Halcyon forces had destroyed.

The days where also marked by many religious sermons, in remembrance of the fallen. Priests from the different religions where given rooms aboard the Originator, to act as temporary churches/temples while the proper rituals where conducted.

The wounded from the battle where treated by the Mallen doctors/healers but since their ship was not big enough to hold all the wounded and in-treatment Halcyon infected, the Wexxians also set up a large medical facility on the Originator while the got treated and transported away.

Already the hour after the battle had ended the Wexxians began the process of rebuilding their infrastructure, and the day after they sent transports to the systems tainted by the war to help rebuild.

Each year after the war, The Wexxians received gifts from the Nauceans in the holiday where they mourn the losses of the Serina catastrophe.

The leader of the ViS had been destroyed in the Serina explosion. However, while in the care of the Wexxians, the leader agreed to take part in a highly experimental procedure. The leader's program was bred with that of a Wexxian scientist in the way that Wexxians usually breed with each other. Observation by the Wexxians and ViS technicians revealed that the programme was viable and would undergo a juvenile phase like all Wexxians. The upbringing of the Heir was split between its Wexxian parent and the automated systems used to bring up and educate juvenile ViS. In time, it took up the duty of running the ViS Administration. These events strengthened ViS-Wexxian relations at a time when the ViS had the animosity of most of the CAB.

Once again, Pease was present in the Galaxy… And the Wexxians looked forward to a bright future…

CAB - http://www.gamingsteve.com/blab/index.php?topic=3723.0

The LAH: League Against Halcyon - http://www.gamingsteve.com/blab/index.php?topic=3813.0

The Battle of Thishen - http://www.gamingsteve.com/blab/index.php?topic=3888.0

After the war, the Wexxians assisted in rebuilding the galactic infrastructure and even terraformed the third planet in the Thishen system and named it Azuron. The planet became home for many species from all over the galaxy, most of them settled in the biggest city on the planet; Indigo city.

During the time from the Halcyon war till The Necrid Discord War, the Wexxians strengthened their political position in the galaxy and their programming ensured that they always where the first to risk their own lives in order to save the lives of anyone in danger or trouble, giving them a reputation for heroics among such races as the xx. Also in the field of engineering the Wexxians shined with their fast and advanced star ships.

The Downfall:
The times changed however and after only a few decades after the beginning of the golden age a terrible treachery unfolded when the traitor Nemesis allied himself with the Necromonicon and captured the Originator station for its technology and power. The Wexxians where devastated by this and decided to divert all their recourses to capture Nemesis and end the Necromonicon threat.

The events of the war are murky and it is uncertain what really happened but the war was long lasting and scarred much of the galaxy. The brave soldiers of the alliances lead by the fierce and noble Torpals, fought the Necromonicon menace until the final battle where the Wexxians detonated the Originator, annihilating half of the Necrid armada leaving the rest at the hands of the Allied forces.

After the battle; the galaxy was safe. The Wexxians however, had lost all… their navy had been devastated during the war, they had lost their home and Nemesis’s betrayal sent the Wexxians into a deep depression that influenced their ability to keep their inbuilt virus at bay. In the following time 95% of the Wexxian population died of this effect, later named “The Wexxian Plague!” Some Wexxians De-evolved into work droids in order to save themselves from death, while the rest of the Wexxian remnant scattered across the galaxy, fleeing from the bad memories of the war.

200 years went by. The Wexxians lived as a nomadic people, travelling in convoys from system to system, scraping together a living from what they could find. Their base code degenerated and their “Protection of life and freedom” behaviour was forgotten and they lost their lovable “Hippie” personalities… they became the New-Wexxians!

The Age of Restoration:


The Restoration came with the discovery of another precursor station after following a map salvaged from the remains of the old Originator. The station was named; the Licentia Station, by Lord “Axon” leader of the new unified Wexxian species.

= Culture: =

Due to the Wexxians form of reproduction, every Wexxian has a unique personality; this has given the Wexxians a broad culture that they are eager to build on by observing the good sides of every culture they come across.

Although atypical for a robotic species; the Wexxians do In fact have feelings, this was developed by studying the biology of the first other sentient species they met; the Oifan-Umtag, based on their nerve and hormone systems, the Wexxians where able to generate a wide range of feelings; Joy, hope, fear and all the rest, they even experience love (although not sexual attraction).

As a constant characteristic trait all Wexxians have a deep respect and love for all life. This is because their where originally programmed to; quote: “Protect life and Freedom!”, by their creators. This has unfortunally given them a light minority complex since they think that natural evolved life is better than their kind.

Wexxian poetry:
''When nearing our demise

We gaze upon our descendants

And our systems are filled with joy

They will go on and prosper

We give on our legacy

And our eternal love

We recall a life of joy

And we expire in peace.''

Wexxian; Death Poem.

= Wexxian language: =

Wexxian language is, in fact, consisting of two languages. The first one is based on the original binary programming code the pre-sapience Wexxians where incorporated with by their creators. Like almost all species: the Wexxians creators decided to use the simplest way of computer-communication.

The second part is devised of their creator’s primary language: “Karpo”, but as most information about the “Great Pranksters”, Or “Targ S’etskarp” as new archaeological evidence reveals their name to be, the language is incomplete. When the Wexxians inhabited the old Originator station, they learned a little of the creators language and so decided to make their own language based on the remains. Any holes or gaps where filled by the Oifan-Umtag’s main language. This required substantial converting because of the tri-vocal complicity of the Oifan-Umtag languages.

The Wexxian alphabet is much like the Galactic Basic alphabet. The greatest exception is the order of the letters; the order had relevance in the old Karpo alphabet, because the importance of a word depended on the front letters position in the alphabet.

Example: “Wexxian” Karpo meaning: (Servant/Slave/Underage non-union underpaid worker!) In the Alphabet W has the second last position, only the letter F has a lower ranking, as from the word “Floncovitas” Karpo meaning: (Amoeba/Germ/Underage non-union underpaid worker with a drinking problem and an ugly girlfriend!)

“Licentia” Karpo meaning: (Home/reconciliation/serenity) L has the seventh top position in the alphabet.

“Arcas” Karpo meaning: (Gag/Joke/Making your best allies’ homeworld turn into the shape of a starfish because you’re bored!) A has the top position in the Karpo alphabet because of the creators love of jokes.

Some may notice that the Wexxians still use this system to decide names: “Azuron”, “Acturra” and their previus leader “Axon” are all examples of this tendency to name important characters/locations/etcetera with A in the beginning!

All Wexxians learn Binary, Karpo and Basic!

= The Wexxians defensive and offensive capabilities. =

The Wexxians would normally never go to war, but they are prepared if conflict arise.

The Wexxian Fleet:
The fleet has always been the cornerstone of the Wexxian military force. As a space-dwelling species, the Wexxians has a understanding of movement in space, few species can mach.



The ships the Wexxians have in service at the present time are:

The Enforcer: Light fighter class vessel.

The Guardian: Small frigate class vessel.

The Champion: Heavy capital class vessel.

The Wexxian Spec-Ops:


Description:

The Spec-Ops are sometimes referred to as Shadows, Spectres, Ghosts and many other mythical descriptions. They are among the three most guarded secrets of the Wexxians, along with the Relativity-Bomb (A devise capable of destroying a universe) and the secrets of advanced Graviton Manipulation.

All Wexxians are aware that the Spec-Ops exists, but they never mention them to Biologicals, the only hint the Wexxians ever give of the presence of the Spec-Ops is when they refer to their “Operatives.”

As no one has ever captured a Spec-Ops and no one probably ever will, the truth about these mysterious beings will probably never be revealed to the rest of the galaxy. It is not because the Wexxians have a nefarious intend or plan, but they feel that nothing good would come of revealing them, only suspicion and anger.

The Wexxian hero Axon is known to be the first Wexxian who had the profession of Spec-Ops, later he made the Spec-Ops into a definite part of the Military. Currently the Spec-Ops are led by the General known only as “Spectre!”

Despite being almost a subspecies of the ordinary Wexxians, every Spec-Ops begin as a normal Wexxian. Only the most intelligent Wexxian younglings are accepted into the Spec-Ops program and get transferred into their headquarters; The Shadow Station. There, the training begins:

Training:

All the Wexxians admitted into the elite unit, go through a (For a Wexxian) long training. They start with acquiring the defining nanite body, that enables them to become as versatile as it is required for their job. Many have stated that the Nano machine built body is the ultimate shell for a Wexxian, but even with the intelligence of the Wexxians, few are able to focus enough to master the nano body’s full potential.

After a period where the new recruits get used to their new shape shifting abilities, they start their combat training.

First they learn the basic weapon proficiency, ranged combat, long range combat and finally they are thought how to use any type of weapon in the known galaxy.

After their basic training, they go onto the close combat part of the training; Knives, swords, and all other melee weapons the Wexxians know of. They are also trained in every hand to hand combat style they learn of. This maybe seams to be a bit much, but the learning of the styles, variations and specifications is actually the part of the training that takes the least time because that they can download everything about the art of war into their memory.

Of course the recruits rarely keep all of that information. Instead, they try out the different styles and decide on a few favourite techniques. Often they chose a body configuration and combat style that combines the favourite styles of the recruit.

The preferred configuration is often a mix of Torpal and Anubian body style.

The final procedure that makes the recruits into real Spec-Ops operatives is the reprogramming of the inner code. The recruit gains the ability to turn his Base-Code off, making it easier for him to act in military operations. The procedure is the thing that makes the Spec-Ops different than other Wexxians. It is a leftover from the Age of Decent and the Neo-Wexxians.

The Strike Team Spec-Ops:

These are the arm of the Spec-Ops, they are the once send into action in case of emergencies. They continuously monitor the news channels to detect dangerous situations. In case that they find something, say… A planet being taken over by an evil machine rebellion: they deploy from the Shadow station and travel with one of their Stealth Ships to the scene of the event. Once there, they deal with the threat swiftly, efficiently and sometimes… brutally!

During their deployment, they utilise a holographic camouflage system. The nanites on the skin project a holographic image to hide the features of the Wexxians. They appear to be biologicals, but closer examinations would reveal that they are not.

The Undercover Spec-Ops:

These are the Spec-Ops that have been assigned to work undercover on alien planets. These forces are not spies in the traditional sense; they are stationed on a specific planet to study the culture and life of the planets population. They are stationed for life and live among the people as one of them. During their stay, they become a part of the society and sometimes even engage in social connections, like marriage, with one or more of the species.

In case of danger, their role becomes more protective. Although Wexxians, they also consider themselves to be Thoons, Torpals, Urshans or whatever species they are imitating. So their concern is always on the wellbeing of them.

The camouflage of the undercover operatives is near perfect, the nanites adapt completely to the physiological and biological features of the imitated species. Almost nothing can detect the difference between the imitation and the real thing.

Weaponry:

The Spec-Ops can utilise almost any form of weapon, but the Wexxians have engineered an arsenal specially designed for the needs of the Spec-Ops.

The Pacifier gun: A weapon designed originally during the Golden Age. Small and sleek, the gun is somewhat weak. It fires an electronic pulse that stuns electronic circuits and knocks out most biologicals. The weapon is mostly used as a quick handgun.

The Ionic Pulse Rifle: A weapon originally based on the Pacifier. The rifle is utilising ionic pulse weapon technology on a level that even the Thoonling weapons cannot compete with. The gun is powered by a small cold fusion reactor, located in the ammo-disk. The Rifle can vary the power of the shots it fire. At the lowest, the shot will give a very small shock, often used in training. In the middle, it gives a powerful impulse that can destroy technology and knock out large creatures. At full power, the impulse can knock down a thick concrete wall. The ammo-disk can be ejected and used as a grenade if the occasion calls for a great bang.

The Wexxian Attack Droid MK-1


Type:

Attack/Defence Droid

Standard Length:

1,2 meters

Standard Span:

0,3 meters

Range:

1000 kilometres

Standard Mass:

1,2 kg

Weapons:

1, Ionic stun gun. 1, “Web spinner” liquid sprayer.

Defence:

None.

Power source:

One micro sized Cold-fusion generator. Alternatively a hyperspace energy absorber.

Top Speed:

98, 3 km/h

History:

In the Reclamation Age; the Wexxians designed the first Attack Droids to counter the fact that the Wexxians have the numbers against them. Despite being a technologically advanced species, they are few in numbers. The Attack Droid was designed to aid the Wexxians in any combat they would be exposed to, while still upholding the Wexxian ideals.

Description:

Not much to look at, the MK-1 is somewhat weak in strength, but it utilises a effective tactic, proven by the ViS many years ago… Strength in Numbers. The MK-1 class droids attack in such great a number that they are often described as a “Gray tidal wave of metal”

The droids are inexpensive and easy (For Wexxians) to mass-produce.

As with any Wexxian equipment, versatility is the key with the Attack Droids. They can be employed in any situation and expected to perform perfectly.

The MK-1 is controlled by a rudimentary AI, basically just enough capacity to know how to move and recognise friend and foe. There has been much debate among the Wexxians about the ethically dilemma of Advanced AI’s creating simple AI’s to do their biding. Therefore, the Wexxians have decided to be ready if one of their creations one day will claim sapience.

There is however no indication that the Mark-1 will ever amount to anything but a tool. Their AI’s are produced of fixed parameters. And their computer systems are not “Roomy” enough, as the Wexxians call it!

The Wexxians are already in the development of a Mark-2 for more efficiency.

= Wexxian Crafts: =

Wexxian/CAB Enforcer:


Manufactured:

The Licentia Station.

Type:

Fighter/Patrol Craft.

Standard Length:

10 meters

Standard Span:

3,5 meters

Range:

10 million kilometres

Crew:

One or more (depends on species)

Standard Mass:

1,2 metric tons

Weapons:

Two: Mark 1 Ionic Disruptors (designed to break through shields and stun electronics: Experimental) Can be refitted with other star fighter class weaponry.

Defence:

Tachyon-particle shield.

Power source:

One medium sized Cold-fusion generator.

Engines:

One Main: M class Ionic Driver. Two Secondary: LM class Ionic Drivers

Top Speed:

In planet atmosphere: Mach 3, 5. In Space: 16 kilometres per second.

History:

In the golden age the Wexxians had for a long time detected a growing unrest in the sectors under the influence of CAB and the OTHER alliance. War seamed to be inevitable and therefore the Wexxians created the Enforcer in order to help the races of the CAB to survive the coming conflict.

The Enforcer was originally made for upholding the law of the CAB as a patrol craft, but wars forced the designers to upgrade weaponry and shields. The cockpit is detachable and can be modified to fit the desires of the species piloting the craft, it also acts as a means of escape from the power core if damage causes it to overload.

During the age of descent, few Enforcers existed outside private collections!

With the Wexxian Reclamation, the Enforcer was put into service again. It was upgraded with new weaponry and shields but the overall design remains the same.

Description:

Usable for many situations, the Enforcer has gained a popularity on the galactic market as both a military vessel and as a civilian one man vessel. The Wexxian government has a tradition of rewarding people who have done services to the Wexxians, by giving them the Wexxian Duple Halo medal and an Enforcer fighter.

Although a short range fighter, the Enforcer can be modified with a small Wexxian hyperspace-core for long range use.

The Enforcer continues to be a formidable and versatile craft.

The Wexxian Guardian:


Manufactured:

The Wexxian experimental factory in the Thishen star system.

Type:

Cruiser

Standard Length:

Ranging from 750 to 1.300 meters

Range:

5000 Parsec

Maximum Speed:

In outer space: 1/20 of the speed of light

In Atmosphere: 7,5 Mach (7950 km/h)

Crew:

One Captain, Navigation, Science, Communications, and Tactical officers along with Doctors, nurses and engineers. Altogether Crew: 380

Capacity:

1,000 troops, 600 Fighters

Weapons:

10 Ionic Disruptor Batteries, 5 Heavy Ionic Disruptor Batteries, 5 Positronic Torpedo Tubes, 2 Tractor Beam Emplacements.

Defence:

Tachyon Particle Shield. Nano-enhanced self repairing hull.

Power source:

Cold fusion Reactor.

Engines:

Two Main: XL class Ionic Driver. Two Secondary: L class Ionic Drivers One Hyper-Warp drive.

Description:

The Guardian was the Wexxian navy's backbone, they where designed for a number of tasks and was often used with exploration and first-contact with alien species. The cruiser is designed like all Wexxian ships. Built for speed the Guardian is indeed one of the fastest "Old fashion hyper drive" ships in the known galaxy. The Guardian is also one of the biggest atmosphere entering ships in the Galaxy, this make it useful in various situations such as planetary evacuations. The problem with the Guardian is the same as all Wexxian ships, the Wexxians have problems with equipping their battleships with lethal weaponry, their war tactics rely on using their Ionic disrupter's to stun enemy ships and then try to subdue them without harming anyone, this tactic is very inefficient but works from time to time and if not, it usually stalls the enemy until the CAB send some Torpals to make short work of the stunned ships.

Status:

There was once over 5000 Guardian cruisers in the Wexxian navy, most of these where not under direct military command but exploring the galaxy, escorting merchant ships and making first-contact.

Nowadays there are but a handful left and the Wexxians are considering new designs for their new navy.

The Wexxian/CAB Champion:


Manufactured:

The new Wexxian experimental factory in the Thishen star system.

Type:

Battle Cruiser

Standard Length:

8.000 meters

Range:

Near infinite range

Crew:

One Captain and Navigation, Science, Communications, and Tactical officers along with Doctors, nurses and engineers. Altogether Crew: 2520

Capacity:

20,000 troops, 2000 Fighters

Weapons:

100 Ionic Disruptor Batteries, 25 Heavy Ionic Disruptor Batteries, 25 Positronic Torpedo Tubes, 5 Tractor Beam Emplacements.

Defence:

Tachyon Particle Shield. Nano-enhanced self repairing hull.

Power source:

One Antimatter Reactor.

Engines:

One Main: XXL class Ionic Driver. Two Secondary: XL class Ionic Drivers One Hyper-Warp drive.

Description:

After the Battle of Thishen the Wexxians realized that having too little to defend yourself with was a bad idea. The Champion was designed for the CAB as a future assistance to the alliance when the time again came where the forces of the galaxy would try to destroy the CAB. The Champion was made to accommodate all the races in the CAB alliance and was a testament to the CAB’s united navy.

Status:

Hundreds of champions served in the Necrid War, none survived the final battle! But Axon is trying to gather recourses to get the Champion reinstated in the Wexxian Navy.

The Wexxian Flagship; Independence


Manufactured:

The Wexxian factory on the Licentia station.

Class:

Axon-class Command Cruiser

Type:

Battleship and Mobile Command centre

Standard Length:

10.000 meters

Range:

Very, Very. VERY far.

Crew:

One Commander or Captain. Officers along with Doctors and engineers. Altogether Crew: 2750

Capacity:

20,500 troops, 2500 Fighters

Weapons:

70 Subspace Ionic Disruptor Batteries, 30 Mark-2. Heavy Subspace Ionic Disruptor Batteries, 25 Standard Torpedo Tubes, 7 Tractor Beam Emplacements.

Defence:

Gluon-Particle Shield. Nano-enhanced self repairing hull.

Maximum Speed:

Outside Hyperspace: 1/20 of the speed of light In Hyperspace: 7.1 parsec a hour.

Power source:

1 Large Wexxian Antimatter Reactor.

Engines:

One Main: XXL class Tachyon Driver. Two Secondary: XL class Tachyon Drivers. One Hyperspace Jump Drive.

Description:

After the return of the Wexxians, Lord Axon was celebrated as a hero among his kin, as a sign of appreciation, the Wexxians named their command-ship class after him. The Wexxian nation decided that the new Wexxian navy needed a flagship; therefore the Axon-class was designed as a frontline command ship. Its task was to lead and control all situations the Wexxians would get involved in.

Incidentally, as Axon was prime commander of the Wexxian Navy; the Independence became Lord Axons flagship.

After the death of Axon, his second son Zelato, took command of the Independence.

Status:

The Pride of the Wexxian Navy.

Wexxian City-Ship.


Manufactured:

The Licentia station.

Class:

Wexxian City-Ship.

Type:

Colonization and city ship.

Standard Length:

10.000 meters.

Standard Span: 10.000 meters.

Crew:

One Commander or Captain. Officers along with Doctors and engineers. Plus additional colonists.

Primary systems:

Hyperspace Engine, Inertia Dampeners, Main Engine, Power Core, Gluon-Particle Shield Generator Nodes.

Maximum Speed:

In Hyperspace: 5.3 parsec an hour.

Power source:

One Zero-Point Reactor.

Engines:

12; XL class Tachyon Drivers. One Hyperspace Core.

Description:

A City-Ship is build from a base form of the finest Wexxian Steel to withstand the entry in a planets atmosphere. On the top of this is the main buildings; Most of these are made from a blue crystal which in fact is a alloy of Diamant and Titanium, the material is very strong and durable and the process the Wexxians use to make it, is a complicated procedure where fine nano size strings are carbonized under extreme pressure and heat. The ships travel to planets the Wexxians are interested in colonizing and land on them. After the initial touchdown, the crew and the colonists start expanding the city.

Status:

Two Cities have been founded using City-Ships: Indigo City, and Acturra City.

The Originator Station
(Destroyed!)



Type:

Precursor Mining Station.

Size:

1000 km in diameter, each of the three "arms" are 500 km´s long.

Crew:

The entire Wexxian civilization.

Weapons:

Unknown!

Defences:

Shield Generator; Unknown!

Power Source:

Three Zero-point generators!

Engines:

Three large engines. Type; unknown. Class; Unknown.

Special Systems:

RIT Generator (Was reconfigured by Nemesis to be a graviton weapon); Unknown!.

Description:

The Origin point of the Wexxian species! A ancient forerunner station, left over from the precursor species known as "The Great Pranksters".

The station was the target of the Halcyon attack on the Thishen system, but survived!

The station was also captured by the Necromonicon with the help of the Wexxian traitor Nemesis and used as a weapon against innocent beings. Was destroyed by the Wexxians, in the final battle against the Necrid.

Status:

Only 10% of the habitable parts of the station was ever occupied! The Wexxians knew approximately what 5% of the stations systems did!

The Station central computer had only once been "successfully" interfaced; therefore most of its content is unknown!

A bit of the memory core survived the destruction and was found later by the New-Wexxians lead by Axon.

The Licentia Station
(Destroyed!)



Type:

Targ S’etskarp Precursor Factory/City Station.

Size:

2000 km long.

Crew:

About 90% of the Wexxian population. Roughly 3, 4 million.

Weapons:

See Special Systems

Defences:

Shield Generators; Unknown Kind.

Automated Defenses; Unknown Kind, undiscovered.

Power Source:

Six Zero-point generators!

Engines:

Two Huge Engines. Type; Unknown. Class; Unknown.

Special Systems:

Eight Graviton Manipulation Nodes. (These nodes make it possible for the station to manipulate gravity in all the ways the Wexxians can imagine. Make R.I.T. holes for transport, Gather materials into planets, Pull a solar system out of its sub-dimension prison, Take mater from a star and use it in the factory, cleave an enemy planet in two and then make it into a doughnut shape, or just plainly pummel an enemy armada into fish food.)

Star Harvester.

Description: 

The Licentia was originally built by the Targ S’etskarp as a fallback point in their great war, but they never made it back to it.

It was found by Tagan-Enerva-59-2 “Axon” and he named it; The “Licentia”; Karpo meaning: (Home/reconciliation/serenity).

The finding marked the ending of the Wexxian Dark Age and began the Reclamation!

The Ancient station was the home of the Wexxian civilization until its destruction in the Union War.

Status: 

Destroyed.

= Locations: =

The Thishen Star system:


Sun: Thishen. Yellow middle size.

1. Planet: Orken (means barren): Barren and hot. Points of interest: None.

2. First asteroid belt: Serago belt: High density asteroid field. points of interest; mining operations, test facilities.

3. Planet: Azuron; Terraformed planet: Named after the deep blue colour of the planets oceans, no plant or wildlife. Points of interest: Indigo City.

'''3a. Azurons only moon:''' Companion: Ice moon with no visibly craters. points of interest: None beside the beauty of the untouched surface, the Wexxians have never landed on the moon out of fear of ruining the natural beauty.

4. Second asteroid belt: Emoh belt: Medium density. points of interest: mining operations, test facilities, space docks and the hole left there by Nemesis’s first use of the Originators RIT drive as a weapon.

5. Planet: Relbmut: Frozen planet with wide temperature changes, unsuitable for terraforming. Points of interest: None.

6. Planet: Regnir: Gas giant with wide disk. points of interest: Gas mining stations, disk colonies.

Planet Azuron


This is after the ecosystem was complete.

200 years ago; the Wexxians emerged to the galactic society. After the devastating Halycon War, the Wexxians terraformed; the planet, at that time known as Thishen 2. The planet was meant to be re home for the refuges from the war. After the terrafoming, the Wexxians named the planet Azuron. Named after the deep blue colour of the oceans.

The Wexxians then created their first City-Ship. Landed it on the beach and started expanding the city.



Globe concept image of Azuron: (click on the thumb nails to see the full images)



Atlas of Azuron:



Courtesy of Ittiz.

Many journeyed to Azuron, seeking their promised land in the Wexxians vision of a peaceful future. Firstly came the new ViS. 2. Who founded their own city; Nova City-1.

In the peaceful surroundings of the inner Sesmar Crater; the Auyuelcliads, old friends of the Wexxians, made the Dhulam NatureTender Temple of Serenity. The Anubians where also of the few species who chose to built their own settlement.

Here is a list of the species who occupied the planet at the time of the Wexxians downfall.

Species:

Wexxians.

Dungelanians.

The Eodu:

Omics.

Anubians. (City outside Indigo)

The Gjah.

Torpals.

Auyuelcliads. (Dhulami Priests in the Dhulam NatureTender Temple of Serenity)

ViS.2: (Nova City-1)

More species settled on the planet, but this is just the ones who were recorded. After 200 years it is possible that some of these species do no longer exist, or maybe this is the last place they still live. (If you have something to add/delete from this list then contact me and Ill rectify the mistake!)

Now for the City itself…

Indigo City:
Now for the sights in the City

Main City Centre (Formerly the City Ship).

Containing the large antimatter reactor that was fuelling the city’s energy needs. At the time of the Wexxian Reclamation, the city had reached a size where the strain on the reactor had become dangerous, now a Zero-Point module is powering the city. In the event of a catastrophe, like planetary bombardment, or unexpected supernova, the City Centre can still act as a lifeboat and escape into space.

Indigo City's Spaceport and Marina

A lovely place really!

Azuron Historic Museum (Previously the CAB Embassy)

Contains historical data on most of the species living on the planet, mostly the Wexxians. Also the carefully preserved glass sphere containing the [i]Hijahk [/i] Flower, from the first encounter with the Gjah. Underneath the sphere is written: "To the Wexxians, our new friends." Beside it, is the [i]Gilphy [/i] the Gjah gave the Wexxians, a horn like instrument made of [i]Hijah [/i] wood. Along with other important artefacts from Azuron’s history.

Azuron Museum of Modern Art(AMMA).

Constructed in the minimalist style of the ViS.2 living on Azuron. The two statues represent Organic and Mechanical life, each holding up a model of Azuron.

I hope you like it Krakow Sam! ;)

Great Forum 

The Great Forum is located in the Eodian sector of the City. Paved with shimmering indigo tiles engraved with Eodian patterns. There Eodians can be seen in small groups, often engaged in fierce yet friendly debate. A number of stalls are set up and there is a bustling trade in Eodian food, art and other goods. It is a great and impressive building, the design work alone took months to complete, even at the designing speed of the Eodu.

Academy of philosophy Built by the Eodu, the Academy of philosophy is a place where species from all over the sector come to confer new ideas.

Now After 200 years, Indigo city is once again ready to become a centre of trade. With the loss of the old Originator station, the System was cut off from the RIT - transportation network. But the Wexxian have just completed a new RIT generator in the system. With the open door to galactic trade. Indigo city can be expected to expand its influence and attract many new settlers to the beautiful planet.

The planet has multiple different environments, ranging from desserts to rainforests; suit many of the intelligent species in the galaxy. The ground is full of minerals and resources that have never been exploited due to the Wexxians preference of mining in zero gravity.

= Characters: =

Xeno-Bravo-542
Name:

Captain Xeno-Bravo-542.

Age:

7

Race:

Wexxian

Information:

Captain of the Wexxian large transport; the Dreamer, was the first Wexxian to make contact with another species, was in charge of re-supplying the CAB peacekeeping forces during the Halcyon conflict, he was chosen to take command of the Wexxians first capital class ship when it was finished, died sadly after the Mother Sphere imploded.



Nemesis
Name:

Taga-Omnius-Qesto-45, best known as Nemesis!

Race:

Wexxian

Background: Was started up around the time the Oifan-Umtag made first contact with the Wexxians! He was leading designer for most of the war ships in the Wexxian navy and a highly respected Wexxian! Tried to convince the Wexxian leader that the Wexxian ships should be equipped with lethal weaponry and opposed strongly the teraforming and interspecies colonization of Azuron! Nemesis had all his life despised "weak" species but due to a extremely high intelligence (even for a Wexxian) he had newer before the Necrid war, openly showed it to others! His ultimate goal is still unknown but guessing from his behaviour, It was probably Galactic domination and the extermination of "weak" species!

Description:

Known as the greatest and, so far only traitor, of the Wexxian people. His ambitions cost the lives of billions of innocent people as he tried handing over the galaxy to the Necrids by joining their crusade against all others. To this day the Wexxians still become tense and even aggressive when he is mentioned and many consider him to have been the single most evil being in modern history. He finally met his demise when the Originator was destroyed.

Lord Axon


Name:

Tagan-Enerva-59-2 "Axon"

Race:

New-Wexxian/Reborn Wexxian

Age:

41 SY

Class:

Wexxian Spec-Ops and previus leader of the Wexxians.

Stats:

Dex 18 Str 9 Con 8 Wis 8 Int 18 Cha 4

History:

Axon grew up during the darkes times of the Wexxian species; some Wexxians scattered after the destruction of the Originator to all corners of the galaxy trying to escape the memories of the Necromonicon war. The rest became known as the New-Wexxians and tried to rebuild their civilization. This proved difficult since most Wexxians lost all faith in their own race after the betrayal of Nemesis.

Without the Originator, things proved to be nearly hopeless, when it was captured and later destroyed, the Wexxians lost their home and as the years passed they also lost the influence in the galaxy, after mere five years the Wexxians where forced to resign their seat in the CAB senate due to the fact that their species could no longer be classified as a civilization.

About 200 years after the start of the Necromicon War, Axon was created. Axon began his legend by avenging the death of his family and quickly earned a reputation in the Outer-Rim as a swift blade of vengeance. He found the remaining survivors of the Wexxians and began working for the Elder council that was in command of them at that time.

Axon became a mercenary to earn money to his people, during his time as a hired gun; he met a young Torpal named Tow. The two of them became trusted friends and share many adventures.

It is impossible to give an exact account of his early life, because of the many stories that are being told about him. Early in his life, his legend gained a life of its own, rumours and stories of wild adventures where told in taverns and homes in the galaxy. Axon never commented himself to others about his life and exploits, so the true story is a mystery.

Regardless, the activity of pirates and dictators in the charted parts of the Outer-Rim fell with 62% after Axon began his life. There has been one recorded incident of a Cargo freighter evading capture by pirates by convincing the Pirate captain that the owner of the freighter was a good friend of Axon.

Axon became "Protector of the Species," a high position in the Wexxian society.

After the Arcadia expedition Axons history becomes more clear. He returned to his people and lead them out of their exile by discovering the Licentia. He became the first leader of the unified Wexxians in more than 200 years and remains the greatest hero of the Wexxian people.

Of his Official Recorded Accomplishments after his return from Arcadia includes:

-Rescuing the Omic from their inter-dimensional prison.

-Protecting the Xometrians City on Olympia during the Olympia Crisis.

-Preventing the Olympia Crisis from escalating by placing his Flagship; the Independence, in between the Xometrian and Torpal ships.

-Founding the Alliance of Protectors.

-Standing up for the Ingrepos right to own their planet.

-Defeating the Catalyst.

Axon was the greatest commander and tactician during the GU War, he was the commander of the Alliance force, claiming Olympia and lead the Wexxian delegation of the Vii attack. During the attack he was believed to have died during the attack on the Vii Planetary Shield Emitter. The Jang rescued Axon before the facility blew, They wanted him to help them with the Catalyst. Axon finally died, fighting the Catalyst; an evil species of homicidal machines.

Axon had three offspring’s: Elixe; who became the next leader of the Wexxians, Zelato; who became the next Grand Admiral of the Wexxian Navy. And the third son: Phantom; who nobody knows much about, but he was admitted to the Spec-Ops program.

Although he has finally died, Axons actions will resonate throughout the galaxy for years to come, his life was a legend and his people will never forget him. He has a place in movies, literature, radio, fairytales, legends and folklore all around the galaxy. The level of realism that he is portrayed with in fiction varies and often is quite distorted from the original story, but the Wexxians don’t mind; they remember him as he was:

As the greatest hero of the Wexxian people.





Appearance:

Axon has no ordinary shell, instead he has transferred his entire programming to Nanobots there where previously used to cover a couple of old derelict Enforcer fighters. The nano-suit has the ability to change shape and Axon has previously used it to mimic other species in order to blend in with the crowd!

Special traits:

Descent mechanic (like most Wexxians), Avoids attention, Quiet, Strong Character, Iron Cast Ethics, War Hero, Lord, Grand Admiral of the Navy, Supreme Protector of the Wexxian Species, Former Leader of the Wexxians, Respected about the Galaxy.

Inventory:

Shape Shifting Nano Shell, One Standard Wexxian Pacifier Ionic Gun (Stuns electric systems and pierce through weak personal shields, can also be used against biologicals for stunning them temporally) Wexxian Double-Halo medal for bravery in combat.