Fiction:The Firmament/Amazq

"A truly exotic land, inhabited by all sorts of critters, from elusive fey-women to walking trees to winged serpents to... goblins. Hm, you really can't go anywhere without tripping into these, can't you?"

- Helxen Finn, renowned gnome explorer

Amazq is a territory situated at the southern tip of the continent of Dryadala. Unclaimed by any true nation, it serves as a home to a number of savage cultures who are generally hostile to outsiders, most notably the warrior women who serve as its namesake, the amaz.

History
Amazq has no true documented history, though the presence of Primordial ruins in the area show that the precursor race lived there to some capacity. The origins of the amaz are unknown to all other races due to their unwillingness to engage in diplomacy, with these factors all combined leading the land to attract a good number of adventurers, explorers and pirates over the ages; those who survive to tell their tales often end up wealthy and respected.

Geography
Amazq is made up of very large extensions of tropical jungle, with abundant rivers coming from the neighbouring mountains of Grungirnur and reaching the western coast. It borders Grungirnur and Kultaurus to the east and Khalmartis to the north.

Government
The poorly understood tribal society of the amaz is the only thing close to a government in Amazq, and even then, their isolated culture and refusal to cooperate with outsiders means it remains a mystery to the rest of Dryadala.

Religion
No true faith can be claimed as dominant in Amazq. The amaz are known to worship Boiha'taht, one of the legendary eternal guardians, who makes his nest deep within their lands, as well as other serpent gods like Almonohuim. The tribes of Greenskins who make their home in Amazq practice the worship of demons for the most part, though they are considered even more disorganized than the tribes closer to the ancestral Greenskin land of Druacatakh.

Inhabitants
The amaz, a species of humanoid resembling beautiful but stoic human women, are the most famed of Amazq's indigenous people and the closest thing it has to a dominant species. The land is also known for being the homeland of the magical creatures known as coatls, who have spread to other parts of the world through the ages. The jungles of Amazq are heavily populated by fey creatures as well as goblin tribes which thrive in stalking the woods unseen.

Relations
As Amazq is unclaimed land, it has no true say in international affairs. It is considered too distant for most powers to seek a claim to it, and its neighbours have widely different views on it; the gorgon mistresses of Khalmartis believe it to be a sacred land to be protected, while the duergars of Grungirnur and the minotaurs of Kultaurus see it as territory ripe for the taking.


 * Positive relations
 * N/A


 * Ambivalent relations
 * N/A


 * Negative relations
 * Grungirnur - The duergar enjoy going into Amazq to capture slaves.
 * Kultaurus - Minotaur raiders invade Amazq seeking bloodshed and glory regularly.

Notable inhabitants

 * Deities
 * Boiha'taht - the eternal guardian of Dryadala