Fiction:Great Cyrannus War/Year One

Introduction
The Great Cyrannus War is the largest in the history of the Cyrannus Galaxy, a gigantic battle for the dominance of one of the greatest galaxies in the First Gigaquadrant. The United Republic of Cyrannus, a long time figure of peace and justice, against the rising superpower, the Confederacy of Allied Systems. Who knows how this grizzly battle for control with end? Who will rise, who will fall, and who will achieve total galactic domination.

Participants

 * --LibertusBoy.png Um2k9  - Fight the Future...  21:13, January 18, 2011 (UTC)
 * --Wormul.png Wormulon  Talk to me 
 * Lucario of the Gods
 * --MatthewMosley
 * --KrawPic.png Irskaad - Talk to me - Respect the Kraw and their Galaxy! - Date and Time: 21:20, January 19, 2011 (UTC)
 * Hi, it's me MasterMachine Commune with me, if you dare Be a friend, save a life. 12:33, January 20, 2011 (UTC) (Nobi)
 * Gjigantrox.png Max ( i )

The Bombing of Orbispira
Orbispira is the life and center of the Cyrannus Galaxy, and the capital of the United Republic of Cyrannus. The planet is an impenetrable fortress, surrounded by a fleet of thousands of Republic Cruisers. On the ground, thousands of troopers and walkers patrol important streets and skylanes. However, an unknown figure, probably an advanced member of the hierarchy that is the Galactic Government, allowed entry to several bounty hunters for a gruesome task... ignite a war between the Confederacy of Allied Systems and the Republic of the Cyrannus Galaxy!

The notorious bounty hunter, Éaltar Gauisa was sent to preform the task of bombing the Great Senate Hall, the meeting place of the Cyrannus Senate, the plan was to cause the senate to declare war on the only liable suspect, the Confederacy! Gauisa landed on Orbispira barely a mile from the Senate and met light resistance from both the locals and the troopers there. The unknown figure knew that this route to the senate is quiet and opposition with be light. Gauisa destroyed all those who got in his way and met with a spy in the city, who gave him details on which lies ahead. In order to be certain that nobody knew of the bounty hunters involvement, he killed the spy and hid his body, before nearing the Senate.

While he neared the main promenade leading to the senate, he encountered the small Senator Adoy, who defiantly stood in the bounty hunters way. Without a hesitation, Gauisa killed the small senator and the troopers and mechs that guarded him. Gauisa walked up to the senate and covertly planted the bomb, which would explode after twenty sectons. Gauisa was quickly collected by his cloaked transport and whiked into orbit, and jumped into hyperspace while below him huge sections of the city lay without power and several destroyed buildings.

Soon, the Republic found evidence of Mortalitas technology on the scene, bearing the insignia of the Confederacy, soon the senate declared war, and the two nations began preparing for the coming storm...

Battle of the Jorba Asteroid Field
Almost immediately after the Bombing of Orbispira and the declaration of war between the Confederacy and the Republic, the CAS began setting up listening posts in asteroid fields across Republic space, used as staging grounds for future surprise attacks. However, the Republic Navy was quick to catch on to this, and sent a task force of three Star Destroyers to attack and destroy the Confederate listening post in the Jorba Asteroid Field in the Inner Rim, close to the Core Worlds.

The battle was short, the three Star Destroyers, the Triumph, Brotherhood and Tyrannic set up a parameter around the largest asteroid, home to several hundred founderys used to create Confederate tanks. The tanks and the Mortalitas astro-troopers put up a fight against the much larger ships however, the sheer firepower of the cruisers soon ended the battle. It was a clear sign to the Confederacy not to underestimate the Republic.

Blockade of Yadumarth
The Confederate leader, Calidusa new very well that Rambo Nation probably was informed by now by there own intelligence of the bombing of Orbispira, the URC attack at the Jorba Asteroid Field and that the URC and Confederacy were at war. This meant, like in the past, that Rambo Nation would come and aid the URC, something Calidusa couldn't use in the early stages of the war. For that reason, he ordered a small fleet to blockade Yadumarth, a small and poor planet which was the last planet leading to the Quadrant-Cyrannus Wormhole. Holding this planet meant you had control over the wormhole and the hyperlane, effectively cutting the URC off from Rambo Nation aid.

3 hours after the Battle of the Jorba Asteroid Field the CAS ships arrived at Yadumarth and began blockading and invading the planet. Targeting the Yudimaran Capital City of Yudumarth City the Confederate tanks and Mortalitas Troopers easily managed to overwhelm the Yudimaran forces. There leader, Geldrim was forced to surrender though the leading Confederate Captain ordered to let all Rambo Nation citizens whom were at the spaceport to leave, except a young girl by the name of Uruviel, he wanted her as his slave and servant. The captain decided to let all citizens of Rambo Nation go because by that way the Confederate could not be acussed of war acts, and for that reason Rambo Nation and the Confederacy were offically not at war!

Though the real challenge just began for the Confederate captain, taking over Yudumarth City was easy, to go inland and taking over the rest of the planet was going to be a challenge!

Terridorian Transmission
The Terridorians were experimenting with Warp drives, so that they could travel faster around the universe. A Diplomacy ship and 9 more small ships had a destination - Cyrannus. They wanted to see what kind of sapient life existed there. So they warped to Cyrannus, and they arrived at a Neutral Zone of Cyrannus. The Terridorian Diplomat, who was Hakonian, named 5HU1U7, declared the mission a success, as nobody was harmed. So, they began sending the transmission, hoping someone can answer.

"Hello, we are the Terridor Federation, and we're great people from the Kraw Galaxy. We just flew here to test our warp drives, and we want to get to know the life of the Cyrannus Galaxy. Reply if you can. This was diplomat 5HU1U7 of the Terridor Federation."

- Diplomat 5HU1U7

The transmission was sent. Now all they had to do was wait...

Response
Vice Admiral Shaw of the Valorous responded with hast to the transmission from the Terridor Federation, just in case the Confederacy responded first.

"Greetings and welcome to Cyrannus, Diplomat 5HU1U7. I am Vice Admiral Leland Shaw of the Valorous of the United Republic of Cyrannus, and I have been commanded to propose an alliance between our nations, we hope for you aid in the coming war."

- Leland Shaw

The Terridor Federation quickly responded and a great alliance was formed, the Terridor are now sure to aid the URC against the Confederacy.

So, what now?
The Terridorians, after their alliance was declared, contacted the Iteok about it. The Iteok were simply dissapointed that their greatest allies had allied with the Allies of the Tahars and the Kraw. The Terridorians then responded by saying they did not know about the URC, because they had barely any info on Cyrannus. The Iteok then declared they were not going to help the Terridorians on this war. The Terridorians understood, and signed off.

So it was time to get some info on the enemy. When they found out the CAS were Tier 1, they were shocked, as they knew they were going to have a rough time fighting them. But Commander 4TH01, another Hakonian, had an idea - When there's a battle between the URC and CAS fleets, the Terridorian fleet would join the URC fleet. Now all they had to do was study their technology, which could take weeks...

Assault on Corbeau
The Cosmic Republic had allied with the Confederacy and were ready to help their new allies. The Cosmic Republic was informed by CAS intelligent that the frozen planet of Corbeau was undefended. It was located within the Mid Rim of Cyrannus. It only took several hours for the CR to deploy their forces on the planet. Polemistis made up most of the forces on the ground, along with many assault vehicles, such as the Polemistis Fighter. CR ships flew through the skies at night towards the base. URC patrol officers were easily overwhelmed by the Polemistis Majors, while URC sharpshooters were taken out by Polemistis Stalkers. The URC had not encountered the CR as an enemy before, and thus were oblivious to their strength and military units.

Several Khanda-Class Mechs were deployed near the base. These machines of destruction maneuvered around URC defences and easily destroyed them. The Mechs were assigned to take out a major part of the base, the power supplier. Although turrets built into the base managed to destroy one Mech, it did not stop the others from destroying it. The Mechs kept the defences busy, while Polemistis and Synthetic soldiers stormed inside and dragged out the residents. Minutes later, the base exploded into flames. However, only now do URC jets try and destroy the CR forces. The Khanda-Class Mechs and URC auto-piloted jets fought above the captured workers, with the Mechs destroying the jets due to their speed and agility. The assault was over in an hour or so, with the captured workers being taken aboard a cruiser. The CR left Corbeau uninhabited by a sentient species, destroying the colony.

DCP countered
The Delpha Coalition of Planets had been wary of the Confederacy for some time, monitoring their activities in DCP space. As soon as they launched an attack on the URC, who only had recovered from the Intergalactic War, the DCP was justified enough to attack. The blockade of Yadumarth was a trick well known to the Coalition, however, to the DCP's drive systems, wormholes were not needed to in distances the length between the Quadrants and Cyrannus galaxy. The DCP tried to send forces to aid the Rambo and support their ships in the new war, using their drives to transport them.

But unknown to the DCP their old enemy lurked, the Grox. The DCP forces never reached the Quadrants, the DCP believed in Shift they were untouchable but the Grox had now foiled their technology by phasing into a similar energy state and surprise attacked the DCP forces in intergalactic space. With the DCP already fighting the Vartekians and MSP in the Milky Way, and Grox in the Kraw, recently the Quantumhorde and several minor fronts so it looked as if more reinforcements would have to wait from the central space of the DCP. The Trucinex too, was being a nuisense before this war, making the possibility that it had been well planned...

Battle of Coan
In the earliest weeks of the war, the Confederacy began to scare potential allies to the Republic out of the war, in a swift and clean attack, a small Confederate fleet attacked the neutral world of Coan, under the control of Corai, a fiercely neutral planet that is a member of the URC through necessity, not choice. Corai, still did not want to be involved in the war, but soon the Confederacy gave them no choice.

A Providence-class Dreadnought excited hyperspace a mere 120,000 kilometers from two orbiting Coraian Starships and as soon as it was in range, opened fire, completely destroying one ship within moments and causing another to retreat. Then the gigantic ship sent down an occupation force to the surface.

Invasion of Tuz
Tuz was a small Doriaca farming colony in the Cyrannus galaxy. The colony itself had little to no strategic value and was lightly defended. The Confederacy seen Tuz as the perfect opportunity to intermediate the Doriaca Kingdom out of the war. There was no space defense for the colony so the CAS was able to quickly land their invasion force on the colony. Tuz's ground battle proved to be more of a challenge for the Confederacy as a number of the local farmers took up arms against them, still the battle was hopeless for the Doriaca. Within two hours most of the Doriaca population of Tuz was killed and what remained was bottled up in the main town of Uark. Before the CAS killed off the last of the Doriaca on Tuz they offered them a chance to retreat if they promised to not aid the URC in the war, the Doriaca refused and was promptly eliminated by CAS forces. After the last of the Doriaca was killed on Tuz the Confederacy burnt bombarded the planet until it was devoid of any life.

DCP Spinward sector
The CAS forces soon built up and felt ready to attack the Coalition in the galaxy, there was only a few thousand systems in Cyrannus, compared to the huge size of the CAS compared in the galaxy. The CAS rounded up with a Grox fleet and attacked the Spinward sector (direction of galactic spin). The CAS sent a lot of forces, an overwhelming amount as they knew they would find resistence from the DCP's strong and often unusual defenses packed into every light hour of their space. First the CAS forces had to cut through the Droves of DCP Hunter probes and Torpedo Spheres, unfortunatly for the CAS they made the mistake of mostly sending their Munificus Class Frigates, large in numbers, these would be good to send. At first they destroyed the mind controlled Hunters with apparent ease however, when a Hunter Probe is destroyed it is recreated on a facility nearby with the resources of entire worldlets, and within 2 hours the CAS invasion force was heavily cut down by massive numbers of drones.

This left the smaller fleet of Rescure and Providence warships and the Grox fleet which didn't bail straight into oblivion. Tracing the border of DCP space several more ships were lossed to Hyperspace Missiles so the Grox phased into hyperspace taking the CAS with them. They now planned to phase directly into atmospheres of DCP worlds and crush anything that emitted an energy signiture.

After a battleplan was developed, the CAS and Grox forces made their move (using Grox/Shadow phase technology). The Sector was on high alert, its planetary and city shields raised, military forces primed, graviton spheres and ghost fields charged, very few civilizations, as high as the DCP could invade their space easily from the outside, however, there is always gaps, in this case, the inside. Suddenly the CAS started appearing right above cities, and using their powerful turbolasers made short work of the cities on at least 25 worlds. However, within days the DCP adapted, and began to trap CAS ships on the inside and pin them down. But now with their forces distracted, a huge Grox fleet invaded the sector and took out their Drove Hunter facilities in a few bombing raids. The Grox ships were pretty uneffected by the Graviton Spheres, and decided to make an attack on the DCP's only Hyperspace outpost in Cyrannus.

Hyperspace Wars
The Hyperspace Station was an outpost in hyperspace as its name so obviously suggests. Its purpose was for both science and defence, and it could generate the DCP's subspace weaponry such as Graviton Spheres and fire Hyperspace missiles into realspace. The CAS couldn't penetrate the Graviton spheres due to their hyperdrives, but the Grox could now phase, so by taking down the Station, they could "clear the fog". The Grox fleet was small, it had to be, too many ships clustered together and a single rupture in hyperspace would destroy them all. The Grox couldn't use many weapons such as directed energy weapons, because space was so twisted by inclines and knots in twisted spacetime such weapons could hit friends. The crews were one man fighters.

The ships hid behind walls of spacetime and mists of condensed energy. One Grox ship fell into a fluctuation and was stretched apart, being in several distances at the same time. But they continued approaching and fired several isolytic burts which was enough to take down its shield. The Station fired hyperspace missiles, but now its tracking system was gone and the Grox escaped. With an unshielded station in this mayhem, it wouldn't last long... With several of its defenses taken out, DCP Cyrannus Space was exposed. But it was far from victory, nearly a million ships, with reinforcements on the way, and the battlecry of billions of warriors spread throughout the entire sector, the conflict was far from over. But with the DCP's forces spent on protecting their space, and fleet movements in other galaxies engaging other foes, it would be time before the DCP could strike back, but they did have a plan.

Probing
The DCP distaptched several probes which followed a CAS ship back to Confederate space. It didn't matter what world, the DCP simply needed the template of several CAS members. Soon several individuals, each a different member, experienced abduction by an odd probe, that scanned their neurological systems. The UFO simply was never seen from again and quickly forgotten.

But now the DCP could analize their brain patterns. With this template, who knows what they could do with it...

Skirmishes
General Zillum, the most experienced and feared captain in the Confederate Navy, a feared adversary that has survived both the Second Galactic War and the Intergalactic War, and the many dangerous conflicts in between. However, during both these conflicts, he was thwarted by both Apollo and his father, Admiral Cretacea and vowed revenge on those whos name they shared.

Officially, he was sent to invade the important Cyrandia colony of Cyranduas, however unofficially, he went to kill Cretacea's uncle who lived in a city on the planet. In a daring fit of rage, Zillum destroyed Cretacea's uncle and burned his house, just as his flagship began engaging the allies over the planet... the Cyrandia were not going down without a fight...

Battle of Taao


A Falx-Class Satellite, which was designed by the Cosmic Republic, had detected another URC colony within the Mid Rim, the desert planet of Taao. Hours later, the Cosmic Republic's presence was upon Taao. This time, they had deployed several waves of Katzbalger-Class Mechs and three Cutlass-Class Air Scouts. The Air Scouts flew several miles before discovering a URC military base in the West. Two of the Scouts managed to alert the CR, with one of the Scouts falling victim to the URC's defences. The Katzbalger-Class Mechs proceeded West, with 20 Falchion-Class Interceptors following them. The Katzbalger Mechs opened fire on the URC's defences on sight, starting a large firefight. The URC turrets were faster than the ones on Corbeau, providing a challenge for the Mechs. Polemistis and Eirini soldiers ran and fired at the turrets, only to be destroyed by several URC soldiers carrying rocket launchers.

Eventually, the Mechs managed to destroy or disable all of the turrets after suffering heavy losses. They proceeded towards the base, with most being injured in some way. They were met by URC ground assault vehicles, ensuring another large fire fight. The CR started deploying units from South of the base, while the URC's ground and air assault vehicles began being deployed that way as well. The destructive power of the URC ground assault vehicles matched that of the Katzbalger-Class Mechs, making it an even fight. However, the ground assault vehicles were in better health, thus managing to destroy the incoming Mechs from the West.

The URC's aerial assault bombers finally arrived and flew over the conflicting units. The ground assault vehicles backed away, still firing at the South-side Mechs. The bombers dropped their highly explosive bombs upon the Mechs, destroying most of them in a single swoop. The Falchion-Class Interceptors were dealt with by AA infantry later that day. The victory was to the URC in this engagement, forcing the CR to leave Taao with heavy losses.

DCP: Destroying the system


The Grox declared while they will still help the CAS, and supply them with high grade weapons, they will regroup and draw battleplans in their stronhold galaxies. After the re-announcement of the Marinoxinidz, who might know tactical information, the Grox were now looking at a new enemy. But the together the Grox and CAS neutralized much of the DCP's high tech defenses before the main attack. Now came the harder part, destroying the industrial system would knock out the DCP's resources. But the DCP does not have simple infrastructure, this would prove more difficult that simply attacking planets and colonies.

The Spinward Sector was subdivided into 15 sector blocks, powered by 3 Stellar Grids, mini-Dyson Bubbles which channelled plasma into Krasnikov tubes distributed throughout DCP like a powergrid. Wavelengths of light were reflected into the DCP's massive Matrioshaka worldstructures, for incredible computation power. These grids in turn not only supplied energy to colonies and space structures, but also powered the DCP's most advanced technology, from Exotic matter manufacture which leads to constructing black holes and transversing wormholes, to monopole production, allowing for the DCP to create supersense Monopole matter.

Lights out
The leaders of the CAS planned to destroy and steal this technology off the Coalition. But such war-prizes were immensely defended. The CAS knew they would take heavy losses fighting their way to the star engines, so instead planned a very fast assualt with as much punch as they could muster. The Mortalitas always wanted to test the DCP's technology, now they seized their chance. Thousands of CAS Warships, stronger ones this time attacked the Douraos system. They met instant resistence, as if the DCP has known of their coming. The Mortalitas captain Vraaa was in charge and had two main targets, the Grid portal and the Dyson Bubble, he decided that the DCP could quickly rebuild the portal, but the bubble would take longer to repair. The bubble itself consisted of mirrored transfer satellites in orbit of an O-type star.

The CAS lossed more than two-thirds of their ships, so Vraaa ordered the ships to instigate a hyperspace manovouver which brought the ships within range (the graviton spheres in hyperspace had been disabled by the Grox). His forces fired on the satellites, but found they has shields generated from the star itself as soon as locked onto. But Vraaa was clever, he ordered his crew to quickly lay mines in front of the satellites. This miraculously worked, but Vraaa payed with death, as his ship's sensors scrambled by a DCP warship fell into the reflection beam of one of the satellites, pure light and superheated plasma gushing into his ship. But now one of the grids was temporarily disabled!

Grox interviene
While the CAS tackled the Grid, the Grox also lent another hand. The main industrial sector the Grox wanted to take out was the Q-ball forges, which the DCP used to ensnare kernels of Q-balls and generate massive amounts of antimatter. The Gox feared that their colonies would be targetted by star killing hyperspace missiles if found. In orbit around a black hole CYRAN>Spinward.BH - 8 (the eighth black hole in the sector) was several Q-ball forges. There they engaged DCP forces in gravitational warefare. The Grox only managed to take out one, but fell to the new Bowship.

Sieges continue
With the temporary loss of a Grid and the destruction of a Q-ball forge, the DCP had yet again lossed twice. The CAS could now engage the DCP in that zone. Several colonies were vitrified, but the DCP began to gain control. The DCP knew their own space well, and were attacking at every corner they could. But good news came, from the nearby DCP sector, where Bo Ramik once governed, came legions of Sky Troopers, easily able to board CAS ships. They brough hyperspae beacons, smaller probes capable of making reduced graviton spheres, the DCP's situation was looking better.

Odds and evens
 * Within three DCP Standard Days the CAS were pushed out. By now, both the DCP and CAS forces were wise to each other and battles became far more even when the graviton spheres switched back on and when Bo Ramik's legion boarded ships in several key battles.  The ship count dropped in battles, the CAS sent flotillas of only their finest ships, proudly showing them off, while the DCP (blocked off from other galaxies) decided to conserve what ships they had.  Because the DCP was fighting several other wars in more important galaxies, Cyrannus space didn't have a great deal of Subjugator's or other superships (no more than 200 or so).  Its fleet was comprised mainly of DCP Star Destroyers and Ion fighters, which while had more frontal power than many CAS designs, was slow and fell to fighters (it wasn't equipped to fight the amount CAS would throw at them).  The much older Ion fighters were literally relics by the DCP standards, but they could be diversly modiefied.  6 Ion fighters all armed differently could confuse the smaller CAS ships and chase down fighters.  The DCP did have a whole fleet of Dreadnoughts however.  The CAS in return had huge Blockade cruisers, strong enough to take on both Star Destroyers and Ion fighters.  The sieges were turning even.

1000 light year run


 * The DCP sector was now a battleground, and while fighting was dealing the URC losses, its space was a lot bigger. Unfortunately the war struck before various citizens, tourists, emissaries, diplomats and others of the URC could leave DCP space.  Over 5000 were trapped in DCP sectors, and in time of war, the last the DCP wanted was to look after non-DCP individuals.  Using the DCP's communication, the URC was able to plan a rescue mission with the DCP.  The DCP could send one of their massive colony ships, alone to a 500 light year checkpoint where it would be met by URC escorts, but it would go a long distance around the Spinward Sector.  Tachyon Shift was not used, nor was wormhole, due to possible Grox interception, just bog standed hyperspace.  The whole trip was 1000 light years to URC the long way around.


 * Captain Klor was in command, a Corgel, he was more prone to stress fatigue than the Grimbolsaurians, but he made a quiet prair to Spode (a religion that was permitted by the DCP) and his faith guided him on. At the 350 Light year mark, it looked as if the ship would make it.  But just as 2 light years passed by quickly, long range sensors detected 4 hyperspace disturbances, and they weren't in fixed positions.  He made the decision to fire on the incoming ships, no matter the costs, he hoped the URC ships wouldn't move closer.  Three hyperspace missiles streamed through and struck the first ship head on, obliterating it, creating tiny gravitational waves in the realspace.  Ordering his crew to target the other two, another spread of missiles was fired, but due to the unfortunate quantum interference in hyperspace they missed their targets.


 * He called for a dead stop. By now the passengers inside had noticed something was up, as security prepared the escape pods.  Some of the passengers cried, other remained silent, either in hope of being in safe hands or accepting their end.  But Captain Klor was versatile, he quickly scanned for the nearest star, at another 5 light years, a yellow dwarf.  He brought his ship to warp, it would take 12 minuites, he was planning to mask his presence in its gravitational field.  The ships following were not warp capable.  The ships were closing in, they were Rescure Class Light Destroyers.


 * The star loomed into view, instinctively Klor covered his eyes and then realized it could not blind him due to the shielding. But then he heard the words "We are still being intercepted" from his science officer Trom.  The taste of defeat was imminent.  The ships must have predicted his move.  Redirecting all power to shields he plummeted the ship into the star's corona.  The ship reverberated, buffered by plasma storms, the instense energy literally blowing off the ships shields like glowing trails.  "This is madness, we must turn around and fight!" said a security officer, but Klor continued to navigate around solar storms.  Another jualt, and he realized the Rescure ships were hot on his trail, firing Ion burts, speeding up shield depletion.   Klor now was in a "so be it" attitude.  He revved up his massive SSF Drive, blasting one of the ships, depleting its shields.  But out of the blue, 5 more small ships appeared on screen, coming behind a magnetic loop, it was a squadron of DCP Flying Fortress's.  The Rescure ships shields were concentrating power on navigational shields to protect them from intense heat and radiation, not from weapons fire.  The Squadron released a barrage of fire destroying the ship Klor "burned" with his SSF drive almost straight away.  Immediatly Klor dragged the ship out of harms way as the Fortress's knocked out the last two destroyers, the last one finished off by a solar stream.


 * There was no casualties on the DCP's side. The Fortress's escorted the Colony Ship to the checkpoint where the URC was.  It reached URC space safely without incident.

"Trench" warfare The DCP began to push the CAS forces out of the sector eventually, but the CAS was stubborn to leave and eventually near the border, the two the civilizations ended up fighting in "trenches", hiding behind gravitational disturbances and striking back. However, the DCP decided to test their mind control. Bo Ramik's Sky Warriors some more CAS ships, and using their Technological enabled telepathy took command and then sent the CAS ships back.

SAfter two more standard days, inward fight from these sabotaged ships weakened the CAS lines and the DCP pushed them out of the sector, at least for now...

Battle of Mirianí
Commander 4TH01, and his short fleet of 50 Ships, was looking for ways they could help the URC out. They looked at a calm planet, named Mirianí. The Terridorians knew the name of the planet, but they could not pronounce Mirianí, because they didn't know how to pronounce the letter í. Some got confused, but they saw some CAS Ships, leaving them with no time for them to Develop pronounciation theories. They moved in, noticing the CAS's 12 1900m long ships. The Terridorians, in speech, compared the size of these ships to the size of the passwords of Hakonian Websites, as Terridorian ships were only 300m long. But luckily, a URC Fleet of 12 Ships arrived to the battle, with ships around ~1500m long.

The Terridorians then shot some windows of a CAS Ship, causing de-pressurization in parts of the CAS Ship, but the CAS fired a single shot. 10 Terridorians down. 4TH01 and his fleet flew behind a URC Ship, and watched as the URC Ship destroyed the CAS Ship. The Terridorians used their Splitter Missiles against the CAS, but they barely did any damage, and the CAS fired back, killing more Terridorians. The URC and the CAS were at a stalemate, but the Terridorians fired a laser against a communication rod in a CAS Ship, cutting off its communications.

The URC Kept attacking the CAS, and the battle was still equal. One Terridorian fired a Missile against the frontal part of a CAS Ship, but it barely did any damage, but he kept firing, and soon, he managed to break a small hole in the ship, before the Terridorian was destroyed. That was the CAS commander's ship. The URC finished off the battle by destroying the CAS commander's ship, and then they took care of the rest. The Terridorians had only 11 Ships left, and the URC, only 2. 4TH01 asked the URC Commander how to pronounce Mirianí, and the result was far beyond his expectations. "Mir-an-yeh". 4TH01 Smiled, and returned to Terrida to rest. Mirianí was safe for now...

The GIE Enters the Fray
The Gjigantrox Interstellar Empire was slow to react to the outbreak of war between the URC and the Confederacy. Emperor Karadril favored staying out of the conflict, but his cousin, Chief Ambassador Carillion, insisted on aiding the URC, and finally he convinced the Emperor to do so. The GIE prepared it's fleets for war, and they set out with Carillion at their head.

Carillion's strategy for attacking the CAS was based off of the fact that the DCP-, Rambo-, and of course URC-controlled areas of the Cyrannus Galaxy were to the east of the CAS. This meant that those nations would likely strike the CAS from the east. Thus, Carillion set out a plan to attack from the west and press eastward, eventually reaching friendly space.

The first blow against the CAS in what came to be known as Operation Hawkstrike fell on the Orrusk system, located at the edge of one of the Cyrannus Galaxy's arms, far to the west. The battle was brief and one-sided. The Gjigantrox had the numerical advantage and the element of surprise, as the CAS had been expecting most assaults to come from the east, and had thus not put positioned many forces in the western areas of the Cyrannus Galaxy. The Gjigantrox were able to take the system with relaative ease, but Carillion was no fool- he knew that there were far greater challenges ahead.

Capture of Velron, Nobi enter war.
Velron was a smaller system on the southern (galactic wise) border of the United Republic of Cyrannus. When a large fleet of unidentified vessels entered its space it had no idea what was about to happen. The planets leaders asked the vessels to identify themselves, but there was no response. Being far from the major areas of the war, they were not prepared to be attacked, and as such they pleaded for surrender so long as they could be left alive, and even went so far as to ask the fleet to send a representative to their capitol so they could talk about peace. It was about then that they got a response.

"We do not want peace, we are fighting with the Confederacy of Allied Systems, and this is our declaration of war. However, since we do understand such concepts as mercy, we will merely occupy this planet, and take your population back to Drenol to be held as prisoners of war. Our troops will be landing across your planet in approximately 10 minutes time. You have until then to assure that your people will not attempt to fight back. If you choose to fight back, we will not hesitate to destroy you utterly. Do not attempt to flee either, that will result in punishment. We will not harm children or those caring for children, but anyone else is an option, there are no "innocents" in war. That is all, be ready for us.". The people of Velron knew then that they would not fight this enemy, that they could not hope to win.

They surrendered without a fight, and the enemy ships landed on the planet. As hundreds of strange, almost human troops filled their cities, the people there wondered what kind of enemy this was. They hadn't actually harmed anyone yet. A few minutes into the invasion and a group of people decided to attack them and see just how strong they really were. This group attacked, and immediately the forces closed around them and within 3 minutes not a single one of the people who had attacked were left alive. The last of them had surrendered, to no avail. This enemy apparently did not accept surrender from hostile forces. It was shortly after that event that the enemy dropped a large lander from what looked to be an ordinary ship.

The lander landed in the capitol of Velron, and discharged a number of much larger and more ferocious looking warriors, all of them carrying strange weapons, but besides that they wore only a thin layer of armor. After these creatures, a single person, obviously the one in charge, came off the ship, accompanied by 3 other people who were obviously strategists of some sort. The person in the middle walked up to the previous leaders of Velron and said: "This planet is ours. We are the Nobi Nations of Drenol, and I am Travis, leader of the Roamer Nation and of this fleet. We will not harm your citizens, but you and your people are going to be sent back to Drenol, to be held for negotiations, should we look to be losing this war. Best to keep all options open and burn no bridges, right? Since you are to kept as backup, we will not harm you, in fact your being sent to one of our best prison planets. Do not worry, besides being forced to farm for us as well as yourselves we will not harm you, and we will allow you to have minor say in what we do with you. Again, any resistance will be crushed absolutely. We will begin removing your population in 2 days, you can bring anything you wish, so long as you can carry it yourselves. We already have housing for you on our ships and on the prison planet. That is all."

The leaders of Velron knew they had lost, and knew that now their only job was to keep their people safe among these strange "Nobi" creatures. They feared what the future would bring, but hoped from the way things had started that it would end well, and without incident. Meanwhile, among the Nobi, Travis and his advisors worked on a reasonable plan to take this planet and prepare the fleet to hit the next before the United Republic of Cyrannus found out about their attack. Velron had fallen, but the Republic was far from beaten...

Plans and Planets
So far the war had gone very well, very well indeed. They hadn't even been attacked yet, at least not successfully. The only hitch had been that single trading ship that had escaped from that last world, Korin. Now, though, the Nobi had to be ready for resistance from the Republic, and they knew that the next system would not be as easy to take. "Sir, our scouts say that there's a decent sized fleet there. Nothing we can't handle, but you asked to be notified of any ships in the system." "Thank you, sergeant, leave the info with me if you don't mind." "Of course, Sir." Travis looked over the info and noted that this would be a great chance to steal some of the Republics ships and tech, and maybe even plan some kind of spy/sabotage mission using any captured ships to get close to the Republic. Yes, this would make for an interesting first battle. "Troops and fleet, we want these ships intact if we can get them that way, but remember to shoot anything headed out-of-system. We don't want another screwup like last system." In the last system, a single trader vessel had been fleeing and everyone had assumed that someone else was going to shoot it, and it hadn't been shot down.

But this was a new battle, a new chance at victory. As the fleet of 15 hundred ships arrived at the "Liap" system, they came across a small fleet of 500 vessels. None of them seemed dangerous, and Travis thought they would go down with little fight. He was wrong. They fought tooth and nail, but eventually all but 23 were destroyed. The 23 that survived were captured and the crews places onto a prison ship. This system was under Nobi control now. Travis watched in satisfaction as the newly captured ships were taken to his scientists to be worked on and repaired, and to steal any useful information from.

Later, Travis got a message telling him about the vast fleets coming in from Drenol, a 150 thousand at first estimate, and he thought Well now, at this rate the Republic will know a little more about us Nobi, I should think, then they want Travis chuckles to himself, and goes back to his strategic maps to plan according to the expected fleet...

House Xarikuz intervention


House Xarikuz has arrived at the Cyrannus Galaxy, to assist the DCP in fighting the CAS, during the battle, the DCP were fighting Grox and CAS forces, and the Xarik-Radux thought that they should assist in the battles.

 The surprise 

House Xarikuz fleets arrive on the scene, much to the surprise of the CAS, but the Grox knew that it was the Xarik-Radux who had fired the Missiles, but did not expect such an attack, the now confused and disoriented Grox and CAS Fleets fell prey to House Xarikuz, however they also managed to inflict a few casualties on the XR Fleets, but they had the disadvantage in those battles, however, the CAS and Grox will be careful next time not to fall to another attack, or could they?

 The assist 

A lone DCP Dreadnought protecting a strategic location was ambushed by CAS Ships, it managed to hold off on its own, but even then, CAS were sending Reinforcements, until Bam! Pseudomatter Missiles struck some of its Enemies, and House Xarikuz Ships entered the fray, DCP Reinforcements were on the way, but for now, the XR and the DCP Dreadnought were fighting, and it became a heated and deadly battle, and even more CAS Ships came to attack, until a DCP fleet arrived, during the battle, the XR thought of a tactic, their massive 3500 Meter Long Warships, bigger than the 1000-1200 Meter long CAS Ships acted like a "meat shield" and absorbed damage, while Bombers used hit n' run tactics, and after moments of fighting, the DCP and XR eventually came victorious, there were casualties on both of their Fleets but even then, they celebrated, but to avoid further losses, House Xarikuz went into tactical retreat and hid, awaiting for another battle.

Main Fleet Arrives
Arukas and Travis, accompanied by Remlap and a number of Verinobi Guards, were looking out over the planet Velron as the massive fleet sent in by the Nobi Nations of Drenol arrived, far larger then had been expected. It seemed that Drenol had decided to pitch in and that everyone old enough wanted a chance to fight in "the first real war in centuries" for the Nobi Nations. Remlap looked with satisfaction to see that there were many of his people's ships mixed in with the rest of them, knowing his people would have a key role to play in the coming war.

Thousands of ships, a vast fleet well over the expected 150 thousand strong fleet officially sent, was pouring into orbit around Velron. All sorts of ships and battle stations were in this, and even a few dozen astroid ships from the Pirate Clans. Also in the fleet were 2 Battleships had been sent. The Valader was expected to arrive with he next fleet as well. As more and more ships just kept coming in, Travis wondered how he would manage to keep this fleet a secret, then decided he would just watch as it entered and let himself feel powerful for a bit before worrying again.

Travis makes a note that this will be difficult to organize, Arukas makes a stupid comment, Travis and Remlap chuckle. Arukas gets annoyed and goes off in a huff to another part of the observation deck, muttering about self-centered old men and overconfident young ones. Remlap and Travis discuss how they will organize the fleet, and decide hat the best plan is to give each section a planet to capture and hold, and then work from there. They plan to hold 100 planets before any further action is taken, and start to organize which ships will go where and secure what. They also set up a line of systems that leads to the edge of the galaxy, and tell 500 ship fleets to go to each one and stay there to hold a way out in case something goes wrong.

The massive fleet continues to pour into orbit around Velron, creating vast ring of ships around the planet, and then spreading out to form a second, and then thirds ring, each with hundred of thousands of ships. Arukas watched in awe as a massive battle station drifts past the flagship main window, thinking This is gonna be a fun war, a very fun war indeed...

The Fleet continues to pour into the system, well over 400 thousand ships and with no end in sight...

Month Two
As the first month of the Great Cyrannus War ended, a stalemate occurred across the galaxy. General Zillum began his hunt for Cretacea and a daring attack on a Rambo Prison begun. Meanwhile, the DCP, the URC and the CAS began a race to expand into the CoreFed's abandoned commonwealth...

DCP: Race to the Commonwealth's - Cyrania
Only weeks before the war began, it was announced that the Core Federation had completely abandoned their space in the Xanthrus cluster and Commonwealth Realms. But due to recent wars, most civilizations had not considered taking the space for theirs so quickly. The DCP was, and they knew there would be a quick scramble to colonize. But the DCP was at war with the Vartekians, MSP and Grox, soon perhaps the Marinoxinidz as well in other galaxies. This meant reinforcements to Cyrannus were low. Yet mere light years away was the abandoned Commonwealth. The DCP made thir move. In the Milky Way the Commonwealth of Delpha was absorbed very quickly. But there was a very strategic position ripe for picking in a galaxy not so far away...

Even before the Treaty of Galayru, the DCP were preparing for colonization. As soon as it was ratified, the DCP sent a fresh fleet of Automated colonisers, colony ships and escorts from the Black Eye galaxy. When it arrived it didn't stop in DCP space, it travelled straight to the Commonwealth, which contained 3,500 systems. The CoreFed rivalled the DCP technologically, however the Raven'Rii had taken most of their devices with them, and ships. But they had left their cities as they were. Most colonies were defenseless now, but on some there were still defense stations in orbit, the DCP took them out with relative ease.

The DCP didn't need to send many workers, insttead automated network technology was building new colonies almost immediatly, using massive AI Mechs, nanotechnology and quantum replicators. This would be the "safe zone" to aid the Spinward sector and United Republic of Cyrannus by building a large new fleet. Dreadnought refits, Subjugators and Bowships were the prime constructs. But what the new sector lacked was ground forces, the DCP didn't send many troops or colonists during this rough time, but did send a regiment of clone troopers known as the Juggernauts, who will also be cloned in this new sector of the Coalition. It was also a strategic position for the DCP, because it was closest to the Xanthrus Spiral, although the DCP had colonies there, it wasn't many and the construction of a mighty Gargantuan class began, but not for this galaxy, but for the DCP's new expansion, being more advanced than other empires currently in Xanthrus, they would expand there very quickly.

Due to their advanced industral techniques, within a few days nearly 15 ships had been constructed already, soon far more as the DCP set up. But it wouldn't be long before they recieved competition. A CAS scouting party stumbled across the new colonies. The next day the CAS sent a considerable force, which clashed with some of the new ships. However, the DCP was at a disadvantage - from the ground.

Blockade of Cybele
The CAS have commanded the Cosmic Republic to perform a daring task; to blockade the Core World of Cybele. Questions arose after this order was issued, as the CR do not usually blockade their enemies. However, after a meeting with Calidusa, the CR are going to be assisted by Captain Mornauo, a Mortalitas. With the aid of the CR's largest Quantum Gate, known as the Jump Star, CR and CAS ships are sent to Cybele's system, Natalai. There, the ships surrounded Cybele. A fleet of 10 thousand CAS and CR ships were in the Natalai System. Using a smaller Quantum Gate, a CR Armoured Command Unit was sent to Cybele's surface. Within minutes, several land and air factories were built by the ACU. Several of Cybele's major cities were then raided and bombarded by CR military vehicles. Then, after the vehicles raided the ciies, Mortalitas and Polemististis troops were deployed to kill those who survived. Within two hours, a quarter of one of the continents was claimed by the CAS and CR. However, news has spread to a nearby URC fleet. The fleet turned towards Cybele and blows were exchanged between the CAS/CR and the URC. Mornauo, who was on board the Providence-Class ship called the Prosperous, wiped out a quarter of the URC fleet with help from the CR. Meanwhile, on the surface of Cybele, survivors were being rounded up and three would be killed every hour. The blockade of Cybele has begun.

Taking a CAS ship, Kraw Galaxy Style
The Terridorians still had a lot to give. They were joyful, morale was high, and they seeked to help the URC Further. But meanwhile, a Terridorian Ship, the smallest kind in the Terridorian Ship database, being 100m long, having 5 Shargash aboard, noticed some flying Raider-Class CAS Ships passing by. They seemed to be heading for another battle, and so the Shargashians thought that if they could capture a CAS Ship, that they would have the technology to hop a Tier, as the Terridorians are Tier 4. So the Terridorian ship flew cloaked towards a Raider-Class CAS Ship, and prepared everything to take it.

The Shargash had to find a way to enter the ship. So, their ship went on top of the CAS Ship, just short meters in distance from the CAS Ship, and then, 4 Shargash went inside some pods, which then fired down to the top of the CAS Ship. Then, the bottom part of the pod dug down the ceiling of the ship, and the pods opened below, allowing the 4 Shargash to leap into the CAS Ship's floor. They were surprised when they heard a big explosion - The CAS noticed the Terridorian invasion on one of their ships. And the 2 pilots noticed the 4 Shargash too.

The pilots fired at a Shargash, killing him. Then, quickly, One Shargash ran towards that pilot and punched him hard with his 4 arms while shouting SHARK FREAKS! Before the other pilot could fire at the punching Shargash, the other 2 Shargash fired at him. He was injured, and the Shargash punching the pilot shot him in the chest, killing him. The 3 Shargash then killed the other pilot. The communicator was still active, shouting in the Mortalitas Language. They turned the communicator off, piloted the CAS Ship out of the fleet, and after figuring out the controls, they FTL Jumped to the nearest safe Galaxy before the CAS could shoot them down. They were safe. Now all they needed to do was get the ship to Terrida.

The Shargashians had a bit of a difficult time figuring out which galaxy was the Kraw Galaxy in the CAS Ship's map, but they found it, and FTL Jumped to Terrida. A Marinoxidiz ship was passing by when they arrived. They landed it in Terrida after identifying themselves, then they dissected the ship and assimilated its technology. They hope to have at least 1000 Terridorian Raider Class Ships, or known by them as "Veikda" Ships ready by the next month, to help the URC further. 4TH01 was happy with this development.

Cult of the Damned
Our massive fleet had arrived, and while there was still a steady steam of ships coming from Drenol, the majority of our first main fleet had already arrived. Every so often, a new Cohort of ships would arrive, and we had a continual stream of Pirates and Roamer Vessels, as well as mercenary groups, entering the Velron system. In the velron system, the main control hub had been placed, and we had already sent out 21 cohorts to secure our back door, our way out if this war turned against us. Each new cohort that arrived was another 28,744 ships that were added to our fleet, which was over an entire Superfleet Cohort (373,659 ships) in size. The Valader had arrived, and was off to a nearby system to attack and take over the planets there, along with its fleet of ships. This was still nothing compared to the full might of both the Nobi Nations and the Republic, but it was a start. Of course, bring this many people together and your bound to have conflicts, every so often arguments would start between ships, but besides that it was usually very controlled. That is, until the Cult of the Damned showed up. The Cult of the Damned is a very racist group, they loath non-Nobi creatures, and that included Verinobi. When the Cult arrived, they demanded to see the head of this organization, and when they found that it was none other then Remlap himself, the leader of the Verinobi, they were furious. They refused to listen to his orders, and so he was forced to ground them on Velron. Once there, they started trouble with the natives, with the Verinobi, and even with other Nobi groups.

In the end, there was a brawl fight between a few hundred of the Cult and a group of 32 Verinobi. By the end of it, only 53 of the Cult were left of that group, but they managed to kill 23 of the Verinobi, despite not being warriors and being rather small for Nobi. 23 Verinobi dead, hundreds of Nobi dead, and a large number of very angry people on both sides of it. They asked for an appeal, and they got a court case. In the court case, the ruling went against them, and they were required to pay a fine of 200 spucks apiece, for wasting the court systems time. After that, they went and got themselves drunk on Gorgo (A Nobian version of beer) and promptly attacked a group of natives being moved off-planet. No one was killed, but 3 of the natives and 12 of the Cult we injured, the worst being a broken leg on one of the Cult members. They again went to court, but this time they were denied. This just made them even more angry, and they blamed Remlap for it. They were close to boiling point, so Remlap gave them an ultimatum: Either control yourselves of be controlled, if you don't stop this nonsense you will be sent to a prison planet back in Drenol. Of course, this just made them angrier, and they then rebelled, attacking the main spaceport where their ships were being held. The attack was unsuccessful, and landed the participants a special ride back to Drenol, in a high-security prison ship to a high-security prison planet where they would be effectively punished by being forced to mine resources.

But that was only the beginning. As time went on, more and more of the Cult arrived in Cyrannus, and even Remlap began to fear that they had plans here for some kind of "Nation of the Damned" or something. The Cult was gathering its power in Cyrannus, and that couldn't mean anything good for any of the natives or invaders...

Incident on Ramghatulkia
Ramghatulkia, the most important prison facility in the Cyrannia Cluster was the home of many former Imperial Alliance and Cognatus officers, captured during the Galactic Conflicts. The Confederacy knew of its existence, and yet the planets coordinates were keep a secret from all, even the other members of the Cyrandia Alliance. However, the CAS knew where to get the information...

After the Mortalitas Admiral, Moravilon arrived at the coordinates received from the unknown source, he beamed down, while the two fleets in orbit waited for the next move. Both factions did not want to engage in an open war just yet, and the CAS was blocking all communication from the planet. While on the ground, Maravilon located the dreaded Imperial captain, Lizaconda, the mysterious Cognati Captain, former resistance leader Ramgaro and the famous Rambulan captain and rescued them. All of these figures will help the CAS in a different way, but how will the Rambo react?

The Rambo's reaction was simple and shocked, they posted a wanted bill at the intergalactic News page and started to hunt them down, though officially did not yet declare war on the Confederacy, as they still had troubles with Javan and Yadumarth was still blocked they were hesitant to react or even invade or attack the blockade at Yadumarth, as it wasn't there colony.

Remlap's Choice
Remlap was worried. He was often worried, in this modern day and age, about many things, but currently he was worried about the Cult of the Damned, and its opinions and strength in the Cyrannus Galaxy. It hadn't been a solid month into the war before their numbers had gotten to the point where they felt comfortable attacking Verinobi and the Natives, and they had only gotten stronger since then. They had already attacked his people several times, and nothing he did was getting the Nobi to try and stop them. They were hurting his people, and nothing was being done about it. Remlap was definitely worried, but he had a plan. Since the Nobi Nations had never done anything to help his people against the Cult, Remlap knew that the only way to assure his peoples safety was to ask the Republic for a secret alliance with them. He already had the basic outline done: He would give the Republic information on Nobi fleet movements, and the Republic would simply capture his people and hide them away in its interior until the war was over, or until the Verinobi openly admitted to the alliance. Now Remlap had but to ask. He knew his people were behind this, that they supported a break with the Nobi Nations fully and completely. He just needed to seal the deal...
 * Note:This is unknown to CAS, The Nobi Nations, or any other faction but the Republic and Verinobi.

Attack On Utuma
The fleet started up their warp drives, with the mighty Valader in the center, ready with its vast amount of weaponry to destroy any opposition that may be waiting, though all the most recent scout reports said that there was nothing. As the ships reached Warp point, they held themselves back, not activating the warp. After a few minutes, the last of the ships have checked in, and the entire fleet leaps into warp. The fleet numbers at 1 full superfleet cohort (373,659 ships), and had been sent to set up the base operations in the system, which would then allow the Nobi to attack nearby colonies and systems. The fleet drops out of warp, into what was supposed to be a mostly undefended system. It drops right into the waiting arms of a massive Republic fleet, at least as large the the Superfleet Cohort!

The Superfleet Cohort had landed right in a trap, and now it was being demolished! Mass panic and confusion, ships colliding as they tried to doge multiple attacks from all sides. "Get your asses outta here! Now!" some random captain manages to state the obvious. The mighty Valader starts to open fire, and soon, all the surviving ships open fire as well. Then, the Gamma Cannon on the Valader activates, and clears a large opening in the enemy ships. "Get though that and head home, fools! We will hold them back!" The Valader starts to disgorge its fleet against the Republic forces, distracting them and holding the opening open. "Thank you, Valader, but we will stay here and fight with you." "No, you will leave or we will leave you here, got it? You don't have a choice in the matter." The Valader fires its gamma cannon again, having turned slightly to hit another portion of the enemy fleet. The ships that had accompanied it acknowledge defeat knowing that the Valader's captain is right, and head off though the opening, activate their warp drives, and jump out of the system.

The Valader starts up its warp drive, shoots its gamma cannon again, and orders all ships to return to it. Not a single ship listens, they continue to battle against the Republic, even as the Valader's transmissions get more and more frantic, as they can only have the warp drive in idle for so long. They know that their fleet was not built with warp drives, that leaving them here will seal heir fate. "Please, return to the ship. We can't leave you here, not alone!" "You can and you will. We know what we signed up for, we know what this choice will mean." It means that they will have to suicide into the enemy fleet before they allow themselves to be captured. The Valader leaps into warp, unwillingly accepting the sacrifice of the entire fleet that had once been contained within it, forced to leave behind thousands of Nobi and Verinobi to fight the Republics fleet alone.

They return to the Velron system, having suffered an embarrassing defeat in the first real battle between the two empires. And back at Velron, the biggest question is ''How? How did the Republic know we were attacking?''