Forum:Expansion Pack Ideas

'''When you post ideas, please post how the idea would work. Post content, controles, graphics, or anything that gives your expansion pack detail. It isn't enough to mention just what you want as an expansion pack!'''

·Instead of an aquatic stage, there should, in the Creature stage, be new parts that will allow you to swim. Like level 1-5 dive allows you to go certain distances into water. Dive level 1 could let you only submerge on the beach, while Dive level 5 allows you to go everywhere, from the bottom of the sea to a new continent. If you spend your life in the ocean, you'll have an algae nest. If you finish Creature stage, your tribe will be underwater. Just because you are aquatic doesn't mean you can't go on land. Mouths with gills or amphibious breathing will limit you. Like a time limit on land with a gill mouth before you have to go back into water, or visa versa with lung (aka default) mouths. So you could do life under water!

Nice idea! But I think they may have been planning this, where you could have spent the tribal and even civilisation stages underwater. We will just have to wait and see if they ever plan an expansion. 00:09, January 30, 2010 (UTC)

I would like to see in Spore:


 * More galactic objects
 * Flora editor - the current one is just an artifact and is very buggy
 * Ocean stage
 * More expansion of the creature stage
 * Just a few more space stage options
 * Galactic editor - although there is the Particle Man prototype
 * A test drive mode for other creators.
 * Bioluminescence.
 * City stage
 * The ability to see where my creations have been in adventures or have been edited. I don't mind players doing so, but it would be interesting to see where they go.

What I am not bothered about:


 * Grox parts - if we all had these parts the Grox wouldn't be unique
 * Hutt editor - Tribal stage is quite difficult, I like to think about conquring tribes, rather than building huts, although it does sound fun
 * Molecular stage - Well, it would be weird playing as a molecule!

-- 00:15, January 30, 2010 (UTC)

I would like to see in Spore.


 * More stages after Space stage.
 * That blasted robotic parts expansion for Mac!
 * the possibility of instead of being an aquatic cell, a ground or an air cell, even a fire cell would be great.
 * The possibility of creatures having T0 homeworlds :)

-- The Valader  talk  |  contributions  02:24, January 30, 2010 (UTC)

There is a way of living on T0 homeworlds! If you delete a saved game, and modify the planet, then start a new game on that changed world. And I want the mech pack too! :(  11:09, January 30, 2010 (UTC)

Have you used that way?--Liquid Ink 11:51, January 30, 2010 (UTC)

I would like to see in Spore: --Liquid Ink 12:06, January 30, 2010 (UTC)
 * Flora Editor
 * Hut Editor
 * Aquatic Stage (like everyone!)
 * City Stage

I saw it on an instructional video, but I plan to do it sometime. I just read, the game freezes on the tribal stage! Here is an example video (its not mine) - http://www.youtube.com/watch?v=BNu_USE2FrU  13:04, January 30, 2010 (UTC)

Technobliterator
I would like to see in Sopre
 * Aquatic stage
 * City stage (like SimCity, but let us have farms and mines and other stuff)
 * Planet Editor
 * Other thibngs to do with Empires you have uplifted (i.e. They become your workers integrated in your empire, they are traders, etc)
 * More resources than just spice
 * Add more stuff to do in Civ and Tribe stage
 * Part editor, how many fingers, how powerful they are (upgrading)
 * Tribe editor
 * WAY more buildings (a school you can choose what they learn, a fitness gym makes them tougher, a market makes money from trade?)
 * Make more things to do with trade routes than buy the place (I want to make money out of it! In Space Stage, since that would be hard, you have to go to a bank to collect it. obviouslty add the bank)
 * Infantry, -you can make the weapons- pets,(what's your races version of a horse?)
 * Turret editor
 * Official flora editor
 * Rename your creature and your saved game functionSpace Station and Station editor- you could have space battles!
 * Underwater Cities ain addition to the 3 there already are
 * Hair, and stuff like either Scales, Exoskeleton or metal skin

I am not bothered about Molecular stage- what's the point? What decisions can we make? --Technobliterator 17:44, February 12, 2010 (UTC)
 * New veichel parts- there's already too many, leve it for another game
 * New fruits- just let us make them
 * Grox parts- Why do we need those? That would disgrace the Grox

POST YOUR IDEAS HERE! And a way to post this to Maxis!
I would like to see in Spore
 * More kinds of fruit!
 * More resouces apart from Spice!
 * Turret Editor
 * Farms
 * Molecular Stage
 * use animals as mounts.

=DaLuacaray= I would like to see in spore
 * More mouths. Invertabre herbivore mouths, Carnivore beaks, and more of the cell stage.
 * Hair parts
 * more weapons
 * I like the gill parts idea. That should be added too!
 * New vehicle/building parts
 * Pets, infantry,(apperently this idea is becoming popular) non-vehicle wars, Mounts, weapon/gamble game/religion editor, pretty much CITY CTAAAAGE! That I want the most. Mayby just add these to Civ. stage?
 * More indiviual creature diferences (albinos, some with larger mouths, smaller eyes, slight color changes, ect.)
 * A better fleet with some of your own empire's ships!
 * Scale parts(as in reptile skin)
 * More pack members in the creature stage
 * MMOORREE OOFF TTHHEE CCEELLLL SSTTAAGGEE!!!!!!
 * Adventure creator for stuff on all other stages Mayby for cell, play as biologicle medicine, in other words, play as a cell to disinfect(kill cells), get rid of forien objects (eat stuff) or help organisms with low cell numbers (repreoduce).
 * The ability ti link buildings and vehicles to each-other. eg. this House will be with This City Hall, These vehicles,... ect. That way, you won't find a house from one file and a city hall that's actualy a statue you forgot to put gaprop in the tags
 * The ability to found citys. It would be really expencive, and not count for conquered citys.
 * Surprise me

I'm not bothered about
 * Hut editor
 * Molecule Stage
 * Parts Editor no, I want that. But it would be hard to do that with sporepidia.
 * Turret Editor. But choosing turrets would be nice.
 * New kinds of fruit. Would be nice, but I really don't care enough.
 * Grox parts
 * "Improving" tribal stage
 * Different kinds of houses. Other than stores they would have to be unlocked halfway through. They boost both happieness and money. but they have the connection value of a house. They are the most expensive building.

DaLucarayRox 23:59, February 11, 2010 (UTC)DaLucaray

Maybe EAxis should make a thing where you can upload you captain into an arena and fight other peoples captains!--Liquid Ink 08:03, February 1, 2010 (UTC)

There Should Be...
 * Infintry and pets used in civilization and space stage
 * Have an entire fleet in space stage like other empires

Expansion Pack
--Seanethan768 17:27, February 12, 2010 (UTC)
 * Music from the original game in the advnture creator
 * Being able to put Crop circles in adventures
 * Weather
 * Early creature/amphibian stage
 * More reptilian parts
 * Albino creatures
 * A fleet in space stage
 * A giant space station (like the Death Star, or the Axium)
 * A connecting site where you can chat and play with buddies

I think They should have, Aquatic Stage, Fleets in Space, Infantry in Civilization, Multiplayer on all stages
 * Ah, I'd love a fleet in Space Stage BESIDES JUST ALLIES!--Technobliterator 18:32, February 12, 2010 (UTC)

How-about joining galactic battles and star ship races through the galaxy with other players! 21:32, February 12, 2010 (UTC)

Sounds great XD!--Technobliterator 18:24, February 13, 2010 (UTC)

How about making an adventure that consists of an entirly player-created star system rather than just 1 planet. Also use tha outter space between the planets.

Speaking of Bioluminsecence that I mentioned above, there is one part - the electic cell part on creatures will glow on higher graphics settings, and it sparks when used as the charm ability. 19:51, March 3, 2010 (UTC)

Graphical Changes
Instead of new content, I think they should bump up the graphics. Technology is advancing, so this shouldn't be a problem. They should allow better effects in the stages, and make them more realistic:

Cell Stage

 * They should allow a more fluid effect and allow the cell to feed by eating floating organic material and molecules, instead of or addition to eating plants and animals.

Creature Stage

 * They should allow all uninteligent animals to roam freely. They should only allow more inteligent animals to use nests.
 * A nest should be an unlockable feature when you gain intelligence.
 * They should have more sofisticated nests, like those in trees.
 * They should have more detailed biomes, like cold lifeless mountains, or dark hot forests, or dry deserts, along with more naturally looking and located rocks, more detailed foliage (they can be unrealistic to add an alien background), and geological features, like rocky tall cliffs, deep canyons, and more realistic volcanoes.
 * They should make the world bigger. Now days, you can explore a whole continent in 30 minutes or less! At least make it naturaly sized in proportion to the stuff on it.
 * More abilities and animations, like the ability to ambush, or hide in a bush, or pounce, or pick up small animals in flight.
 * Instead of limited to flaps, flight should be limited to energy your creature has.
 * The original abilities should be less cheesy. When you bite, you sould be able to grasp the prey and shake it, or tear something off, like real animals. Charge should allow you to knock over animals or throw them into the air. Strike should be replaced with "grab", meaning you can grab animals with a grasper and shake them to dissorient them or throw them and catch them. Spit should have effects, like in Spore Hero, where you can shoot acid or spikes.
 * They should throw in a level 6 of all abilities (along with the more graphical, natural, and entertaining moves I talked about above), which has a special ability. Ex. Level 6 bite allows you to breathe fire, level 6 spit should shoot aireal bacteria that can "home" onto the opponent like a heat-seeking missile, and level 6 dance should be more-well-entertaining-um-I guess...
 * Physics should apply!!! Meaning that you shouldn't change direction in the air without wings, you should do mare damage when attacking on top of the animal instead of on the side.
 * Jump height and speed should be determined by the mass of the body in proportion to the size and strength of the legs. The feet do not determine anything!
 * More realistic parts.
 * You can choose the style of background you "see" with your favorite eyes.
 * You should be able to fly over the ocean unscathed if you have the energy to.
 * There should be sybiotic relationships.
 * Creatures should be allowed to store and move food, rather than eating it on site.

Tribal Stage

 * They should have a first-person view in any of your tribe members' eyes.
 * They should make the tribal stage longer.
 * They should have more tools, like bow-and-arrows and drums
 * Pets should work with your tribe.
 * Pets should be able to breed.
 * Combat should be more accurate and less cheesy. Creatures should be killed instantly when attacked well enough on the head.
 * You should be able to freely place village buildings.
 * Torches should be able to burn out and reegnited when stuck in the tribe's campfire.
 * Pets should also come into battle or a consert as backup dancers, cavelry, or warriors, like horses and dogs.
 * You should be able to hold creatures in hostage.

Civilization Stage

 * They should have a first-person view in any of your citizens' or vehicles' eyes.
 * They should have an infantry you can edit, like custom army layout, uniform, and weaponry.
 * Projectiles fired from military vehicles should be more realistic. Tanks should fire fast, strait-moving, shells instead of cannon balls. Ships should fire the same missiles, but more realistic. Aircrafts should drop bombs or fire machine guns. Vehicles should even get into epic duels. You should even be able to control vehicles. Religious vehicles should do something other than blast streams of music.
 * Resources other than spice.
 * Submarines.
 * You should be able to completely design your city, more than just place buildings.
 * Crime and civil wars.
 * Allies should help you fight.
 * Be able to sell cities.

Space Stage

 * Space should be realistically sized.
 * You shouldn't be restricted to a travel radius. You can make up for the difficulty with a minigame that involves avoiding meteors or in-space dogfights between ships. You should be able to plan a route, so that you don't have to keep zooming in and out and clicking on star systems all the time.
 * You should be sucked into a wormhole and killed if you don't have the Wormhole Key.
 * You should be able to venture through your own space ship.
 * Cooler missions.
 * You should be able to beam down onto any planet.
 * You should be able to control a fleet of your own empire's ships.
 * More than 1 incredibly evil races.
 * More intimidating-looking Grox.

More things .....

 * More stages,


 * NEW PATCHES ALREADY Patch!.png


 * Maybe Robot parts >8(


 * Space Fleets


 * Complex Amphibian stage where you need to go back to the water to not dry out and stuff.


 * Some kind of game where you can take one of your Creatures and walk around chatting with other players that have chosen their creature to walk around with too.


 * PATCH PATCH PATCH!

Sporesauce  9   5  12:12, May 11, 2010 (UTC)

Part Editor
There should be an editor that edits parts. There are different options: The joints are the connections that make up the part. The Detail is where you can add claws, extra veins for example, some eye candy which themselves generate different abilities. Of course, the complexitiy is very limited. 18:36, June 2, 2010 (UTC)
 * Joints
 * Detail

Squibbon: That sounds good. But I think you should be able to morph parts, like the limbs and body. Also, the game automatically generates the price of the part, depending on the abilities!

Air parts in creature stage
Harald_firestorm: I think there should be a stage where you could do some serious flight. Not only the limited one we have now, but maybe 2 wings that allow you to fly like a insect, and one that allows you to fly as much as you want, and maybe even meet other such fliers! Sorry if i dont detail more, but i have to think about that and post later.

Cell stage

 * More growth stages
 * More parts such as an upgradeble electric part Cillia and Flagella
 * Player cells and an of game cell editor

Aquatic stage

 * Rather short stage with aquatic parts
 * Herbivores eat seeweed, carnivores eat other animals, omnivores do both
 * Epic fish
 * Hot vents, Caves possibly with creatures or Epics

Creature stage

 * Better bioms (desserts, Mountains, Marshes, Tundra, Plains, Jungles)
 * Skins tab with amphibian, reptile, mammel, bird, insect (start with Amphibian which meens you have to return to watter and cannot enter Tundra or mountain or Desert and move faster in water) (Reptile meens you cannot enter Tundra or Mountain and starve slower especially in desert) (Mammel which allows you to enter all terrain but you starve faster in desert) (Bird is alsow all terain and you starve faster but loose less energy in flight)(insect less energy for flight cannot enter tundra maximum brain level before you have to change skin)
 * numerous small nestless creatures
 * Animals that appear at various times without a nest to represent migration
 * New abbility "Climb" which allowes you to climb trees
 * Game choices at the start such as starting without a nest or skipping the aquatic stage and starting with the Insect skin and a brain level less
 * Volcanos more realistic
 * If you are to slow too advance another species will become a tribe but you can still advance, there would just be 1 more tribe
 * Instead of being instantly eaten by the sea monster you have a chance to survive unscathed in deep watter
 * Culmanative bonus from health accesoaris
 * Can only sneek in bushes
 * Long grass as food for herbivores
 * If you have a nest you sholde be abel to store food there after achiving a certain level of intelect
 * More availeble robot parts patch

Tribe stage

 * One more tribe spawn
 * Drums and bow tools
 * Fog of war
 * The ability to mount
 * Choose were hut should be,or choose to live in cave.

Civilization stage

 * Technology levels associated with number of turns (1 only first row in troop editor), (2 all troop weapons avaleble), (First row in viechal and advanced troop weapons), (4 all is avaleble including first civ tool, lifts fog of war)
 * Troop editor with wepons, mounts and advanced weapons tabs and a uniform color (mounts tab allows you to choose between local creatures)
 * AIs should use tools except for the stage enders
 * Fog of war until tech level 4
 * New buildings: Market: increases mony from treade routs, University: increases sience rate, Bank: generates income
 * Factories should be requiered to make viechals instead of generating income
 * Bigger cities
 * Settlers with which to settle new cities
 * More tribes some of which never form civs
 * Civs rising and falling appears in timeline
 * If a city is very unhappy it declares indipendance and forms a new civ (It is on the same tech level as the motherland and gets a small apropriate starting army
 * Submarine viechals

Space stage

 * Planet creator (as an editor and a tool)
 * A fleet of ships at your colonyes (start at two and can be expanded by the player using sporebucks)
 * More spice collors maybe Black (very rare and only on T0 planets), wight (from gas giants)
 * AIs sould use tools (except those that break the Galactic code)
 * Space stations (maybe act like an inhabited makable stars and\or planets)
 * Gas giant bases

Non-game stages
 BNSCLeader  23:00, August 23, 2010 (UTC)
 * Underwater Empires
 * Flora editor

Galactic Adventures

 * Sneak Helmet more usefull

Hardcore mode
Hardcore mode would enable more advanced gameplay for the ones seeking for more fun. Longer time in the tidepool. Not many changes to the gameplay. Onto the creature stage, now. Becomes more of a Third-Person shooter. Ranged attacks do not "home" onto creatures and require skill and luck, while melee attacks only deal damage at close-range, and attacking from the rear deals more damage. Less DNA is earned, and there is a lower chance of getting better parts. Rouges have a higher chance of showing up, and so do stronger creatures, epics and meteor strikes. Onto the next stage. Tribes up to 25 creatures can be made, and is longer, too (12 tribes for the price of 5, anyone?) Many cons. Some are, but not limited to: About 75% of the tribes will dislike you, and it is harder to ally other tribes. Also, did I forget to say that when you fail, you have to start all over again instead of starting at your last save? Next stage. None that I can think of. COMPLETE OVERKILL. It is almost impossible to ally with a city, and all negitive interactions 5 times more negitive. If you suck (lose all your cities because of the overkill), you start at the tribal stage instead of restarting the civ stage. = Aerorplanes requires 5 citites, while Final Tier weapons require 7. That's all I can think off. Bye for now. --Royace forgot where his signature went. 12:43, October 29, 2010 (UTC)