Fiction:Algolurn Popular Republic/Military

The Red Army cannot be overrun!

"Fire and blood. Both red, both strong."

- Comrade Commander Vlad Kolkoze.

The Algolurn Popular Republic's military is mainly affected to the Iron Navy. The Strategos of the Iron Navy are charge both of space operations and land forces.

Iron Navy's Starships
The Iron Navy ships are designed around the doctrine of Resistance. The designers chooses hulls thick and very hard to pierce, even if that mean higher production or manoeuvrability sacrifices. Their weaponry mostly consist of lazers and plasma cannons, which are also used for orbital bombardments, while missiles are still used, but not as much.

Crew - Between 1.000 and 3.000; Role - Battleship/Dreadnought (anti-frigate and anti-battleships/dreadnoughts) and planetary bombardment; Armament - Multiple plasma turrets, multiple turbolasers batteries, multiple missiles pods (partly equipped with Plasma-Burning Mk. 1), 2 railguns and a small hangar capable of launching fighters and bombers; Defences - Lazer Point Defence System, phasic shields, magnetic shields, cloaking devices, ultra heavy hull and nano repair pods; Dimensions - 4 km long, 750 m wide (at widest point; back), 1 km high; The Vassilief-Class Battleship (named after a province of the APR) is a heavy battleship/dreadnought that saw services through most major wars of the Popular Republic. It's hull and shields toughness made him a legend amongst the Algolurns military. The ship is of course decorated with the Popular Republic's symbolism. The battleship is also well known to excel in orbital bombardment, using it's heavy plasma weaponry and even missiles to level bases and cities and it's lazers for tactical support of ground troops.
 * -|Vassilief-Class Battleship=

Kur-Class Frigate= Crew - Between 500 and 1.000; Role - Frigate (anti-destroyers) and planetary bombardment; Armament - 1 giant dual plasma turret, 1 giant dual laser turret, multiple missiles pods (partly equipped with Plasma-Burning Mk. 1); Defences - Lazer Point Defence System, phasic shields, magnetic shields, cloaking devices, heavy hull and nano repair pods; Dimensions - 1.6 km long, 500 m wide (at widest point; back), 850 m high. The Kur-Class Frigate (named after a province of the APR) is smaller than Vassilief-Class and more lightly armoured, even though it's hull is still considered heavy for a frigate. The frigate has been equipped with lighter armaments, but it's giant dual turbolaser battery is deadly accurate. The Kur-Class Frigate was designed to destroy other frigates and destroyers (medium to small ships). As for the Vassilief-Class, the Kur-Class is used for it's extraordinary capacities at orbital bombardments.

Rurikov-Class Heavy Destroyer= Crew - 150 and lower; Role - Destroyer (anti-fighter and anti-bombers); Armament - Multi-Directionnal Lazer System and hidden missile pods (anti-fighters missiles); Defence - Lazer Point Defence System, heavy hull, magnetic shields and nano repair pods; Dimensions - 275 m long, by 80 m wide; The Rurikov-Class Heavy Destroyer (named after a province of the APR) was designed for anti-fighters and anti-bombers purposes. The Multi-Directionnal Lazer System it use is unique to this class and can fire almost at 360 degrees in all directions. It is specially classified as an "Heavy Destroyer" rather than simply a Destroyer because of it's abnormally strong and resistant hull, in the Algolurns' tradition of manufacturing resistant ships.

Prissil-Class Fighter-Bomber= Crew - 1 or 2; Role - Fighter and bomber; Armament - 2 dual lazer batteries and 2 turbolazer cannons; Defence - Light/Medium hull, magnetic shields and some nano repair pods; Dimensions - 10 m long, 4 m wide; The Prissil-Class Fighter-Bomber is a tiny, but relatively strong ship that occupy both roles of a fighter and a bomber. It is able to enter suborbital environments, but best operate in space. The vessel isn't really cost-effective, considering it's heavy equipment, but it's hull is one of the strongest for a fighter, considered a mix between light (standard fighter's hull) and medium.

Gorba-Class Barge= Crew - 50 and lower; Role - Barge, transport ships, dropships; Armament - 1 dual turbolazer battery and 2 hidden missiles pods (almost only Plasma-Burning Mk. 1); Defences - Lazer Point Defence System, medium hull, magnetic shields and nano repair pods; Dimensions - 450 m long by 100 m wide; The Gorba-Class Barge is used to move troops to planetary level. It can carry up to a 100 Apocalypse Walkers or 7.000 soldiers. It is equipped with some missiles and a dual turbolazer battery to support ground troops if necessary. The ship is highly resistant, in accordance with the Algolurns' tradition.



Land vehicles
Several designers from the APR are issued from the second most important race of the Popular Republic, the Murglbrgs. They are masters of energy weapons (with emphasis on lazers) and their influences is very visible. The Algolurn Popular Republic's land vehicles can be divided in two categories: Armours and Artillery. The Armours are almost exclusively using energy weaponry, while their Artillery rely on rockets most of the time.

Armours
Crew - 3 (chief/communicator, pilot and gunner); Role - Heavy Battle Armour (HBA); Armament - Monstrous lazer cannon and small automated AA lazer battery (hidden in the "head"); Defences - Ultra Heavy armour, nano repair pods and magnetic shields; Dimensions - 15 m wide, 15 m long, 15 m high; The Apocalypse Walker is the Algolurn Popular Republic's main Heavy Battle Armour. Very few weapons can pierce it's formidable armour and even less vehicles can withstand a shot from it's lazer cannon. Of course, that comes to the price of production cost and mobility, but the Apocalypse, being a walker, can cross almost any type of terrain. A small automated AA battery is hidden inside the beast to protect it from airstrikes.
 * -|Apocalypse Walker=

Plasma-Burning Walker= Crew - 3 (chief/communicator, pilot and gunner); Role - Anti-Infantry; Armament - Plasma-Burning Thrower; Defences - Heavy armour, magnetic shields and nano repair pods; Dimensions - 12 m wide, 12 m long, 12 m high; The Plasma-Burning (P-B) Walker was originally used to clear biological infestations, but the military soon begun using it for anti-infantry purposes, to the damn of several empires. It's weapon work in a similar way to the Plasma-Burning Mk. 1 missile, but instead project it's flame, fed by ignited plasma, to burn to dust infantry and clear vegetation. It can also be used to severely destabilize shields. The armour is lighter than the Apocalypses and is therefor for more mobile.

Sickle Walker= Crew - 4 (chief/communicator, pilot and two gunners); Role - Medium Armour/Multiroles; Armament - Automated AA battery, dual anti-infantry lazers and dual anti-vehicles lazers cannons; Defences - Medium/Heavy armour, magnetic sheild and nano repair pods; Dimensions - 10 m long, 7 m wide, 7 m high; Equipped with a AA battery at the back, dual lazers for anti-infantry at front and dual lazer cannons on top for anti-vehicles. Smaller and with an lighter armour than Apocalypses, but still very impressive for a medium armour. The Sickle Walker is even faster than the P-B Walker and it's cost of production is slightly lower. A larger crew is required to man all the cannons making it's prevalence.



Artillery
Crew - (chief/communicator, pilot and operator); Role - Artillery (rocket launcher); Armament - Dual rocket launcher, up to 12 missiles in reserve plus 2 ready to fire on the launcher; Defences - light armour, some nano repair pods and EMC systems; Dimensions - 3 m wide, 8 m long, 5 m high; The Pakli-Draki 2, meaning "Small Volley" in Classic Tovlak, is a fast moving vehicle that uses missiles for artillery bombardment. The launcher can hold 2 missiles and launch them simultaneously, in succession (volley) or individually, It's production cost is very low for an APR vehicle, making it a common sight on the battle field. The vehicle is also stealthy enough to stay hidden for days before firing and retreating. The vehicle can also fire AA missiles to take down enemy's aircraft. For a more complete look on the Pakli-Draki 2, or to buy it (this vehicle is available on the arms market), click here.
 * -|Pakli-Draki 2=

Draki 24 MRLS= Crew - 3 (chief/communicator, pilot and operator); Role - Artillery (rocket launcher); Armament - Dual multiple missiles pods (24 rockets); Defences - Heavy armour; Dimensions - 6 m wide, 8 m long, 6 m high; The Draki 24 MRLS is a rocket launcher used as an artillery piece, It's name can be translated to "Volley" in Classic Tovlak. It is still highly mobile for it's heavy armour. The Draki can launch it's rocket simultaneously, in volley or individually. It is also able to fire AA missiles. The two missile pods can be lowered into the hull for better protection of the warheads and for increased mobility. The Draki 24 MRLS is on the arms market and for more information is available here