Fiction:Unified Alliance of Enlightenment/Praetorian Congregations/Vahallans

The Vahallans, also knowm as the Daughters of Enlightenment, are an all-female group of warriors dedicated to re-educating worlds conquered by the UAE.

Fast and flexible, the Vahallans wear feathered, angelic armor and come in armed with Flashbang grenades, as well as Sonic, Laser, but most commonly, Light Matter weaponry. Being gifted enhanced beauty to "persuade" enemies to follow the path of light, the Vahallans do not refrain from flirting to archieve their goals. Seen as the female counterparts to the Olympians and also can be seen as the visible arm of the Intelligence Agancy, seeking out threats from within the Alliance as the Olympians take care with outside threats. Masters of persuation, they are often deployed behind enemy lines, turing the native population upon the enemy themselves.

However, they have a far more important task than just this, and that task is keeping peace between the various religions that exist within the UAE. Also, unlike their fearless Olympian counterparts, who often spend their time outside battle in honing their skills, Vahallans are are compassionate, and can often been seen running field hospitals, helping the wounded and aged, and going on charity missions.

Originally zealous followers of the light godess Zaraturai, and now of all positive gods tha races of the Alliance worship, they follow the ideal of the Alliance of Enlightenment with utter zeal. Since they have their origins in a order of female warrior-crusaders, they still build their own chapels and monasteries, with they call home.

While many Convents follow more traditional codes of behavior, most are accepting new ideas, such as accepting relationships with Olympians.

Troops
Disi= Forming the bulk of the Valhallans' ranks, the Disi are the more basic units deployed in Valhallan operations, and the ones responsible for the most of the combat. However, this term is rather loose, as their armor, while protective, does not have the protective ability of the armor used by the Olympians or even high ranking Federation troopers. What makes a Disi a fierce enemy is their agility and flexibility in battle, moving quickly across the battle, and delivering swift judgment, before moving on to new locations.
 * Weapons - Laser Weapons
 * Defenses - Light Armor
 * Role - Basic Troopers

Disi are armed with a laser rifle, which fires an incendiary beam of energy at a target, burning through the enemy, or several in some cases. This seems to be their only weapon, and they are weak in close combat, needing to take down foes before they close.

Disi commonly where light armor, so as to maximize movement. Disi usually do most of the fighting with their order, and are very determined, very aggressive fighters.

Idisi= Among the Disi, are older, more experienced soldiers, called Idisi, charged with leading squads of their sisters into combat zones. Having seen more battle then the Disi, the Idisi are moderate ranking members within the whole order, and, due to their higher rank, commonly carry better weapons then their comrades.
 * Weapons - Lasguns, Flashbang Grenades
 * Defenses - Power Armor
 * Role - Squad Leaders

Idisi commonly use a Lasgun, which has similar, but far more destructive properties then those of the Dis Laser Rifles. They commonly deploy flashbang grenades, so as to confuse and keep their targets separated, or diverge enemy units.

Idisi have better quality armor then their Disi-sisters, though still prefer light armor so as to take full advantage of their speed.

Valkyrie= Deployed in a similar manner to jump troopers of the Olympians, Valkyrie use their jump packs to leap at their foes, and slash them to pieces with their incredibly sharp Vibroblades. Skilled, and with little fear, Valkyrie commonly rush at their foes aggressively and without falter, doing their best to help their allies cut down their enemies.
 * Weapons - Vibroblades
 * Defenses - Light Armor, Jet-pack
 * Role - Basic Jump Troops

The Vibroblades the Valkyrie yield are Multus Esse in design, built to tear through armor with little problem, and commonly jump right onto enemies, in order to slash through them and get the jump on them.

Valkyrie have the same armor as their order sisters, though their jet pack gives them better jumping ability and ability to dodge their foes.

Huldra= Huldra are warriors used to destroy fortified positions, and stun targets, especially organic ones, targeting heavier, more powerful targets, and stunning them for their sisters.
 * Weapons - Sonic Weaponry / Sonic Launcher
 * Defenses - Power Armor, Barriers
 * Role - Sonic Troops

Their sonic launcher weapon focuses sound into a beam, which, through it's high-powered waves and frequencies, can be used to shatter rocks, metal and flesh alike, and, if it does not destroy the enemy, will greatly stun them or damage them. These high frequency beams can also be used to stun and overload the cybernetic forces of the Grox and their sensors.

Their power armor is slightly stronger then that of their other sisters, designed to protect against the vibrations their sonic weaponries cause. In fact, whatever few slight vibrations are still felt through their armor makes them feel pleasant. Aside from their armor, they also have an essence barrier around them that works simmilar to shielding.

Due to their loud sonic weaponry, they stand opposedf their battle-sisters of the Silentia, who prefer an utterly silent environnement above all else, and often tend to avoid these somewhat grim brethren of theirs.

Silentia=
 * Weapons - Dark-Matter Weaponry, Force Halberds
 * Defenses - Power Armor, Shielding
 * Role - Anti-Psysic support

Retributors= Retributors are Valhallans amongst the most fanatical of the Vahallans, joining the ranks of the powerful Retributors because of this. Carrying large Chainswords and Neurolashes, and phrone to hysteria, the Retributors seek to delives vengeance to the enemies of the UAE by cuuting a path of destruction through them. So fanatical they are that the UAE will usually disaprove of their habits, though the Retributors worry not, fully well knowing they have their uses. Most prefer to say maidens for life, and the most overzealous will willingly become wired to a Penitent walker if they fall sort of this. Their blades are so massive, they require both hands to use, but can make brutal work of armored enemies, and even vehicles.
 * Weapons - Neurolashes / Chainswords
 * Defenses - Power Armor
 * Role - Disruption

While their burden is a difficult one, the Valhallans respect the Redeemers for their dedication towards regaining their honor through battle and death. Many who survive commonly join the ranks of their sisters again as close combat specialists.

Purger= Purgers are anti-infantry units, carry flamer-like weapons called melters, designed with the idea in mind to purge the sins of the enemy with righteous fire projected by a stream of fire. As such, Purgers commonly deploy alongside their sisters, and use their weapons to clear out tightly packed enemies, or loosen their formation so their sisters can take them out easier.
 * Weapons - Melters
 * Defenses - Heavy Power Armor
 * Role - Anti-Infantry Destruction

The Purgers commonly carry heavy powered exoskeleton armor, much more reinforced and durable then their more common sisters. Since their weapon requires much skill in operating and using, the Purger Corps are received for more experienced weapons teams, and are commonly a few years older then Disi squads.

Purgation= Purgation Squads are heavy infantry units designed to carry grenade launchers. Commonly of the same rank of Purgers, Purgation Squads are deployed to deal with large units and vehicles. As such, their grenade launchers are designed to not only to explode as hard as they can, but send waves of shrapnel about so as to pierce armor and plating as best they can.
 * Weapons - Grenade Launchers
 * Defenses - Heavy Power Armor
 * Role - Anti-Verhicle Destruction

Purgation squads commonly carry heavier armor then most of their sisters when in battle, making them seem slower. However, they move just as fast and have just as much flexibility as their other comrades.

Celestian=
 * Weapons - Light-Matter Rifle, Neuroblade
 * Defenses - Heavy Power Armor, Barriers
 * Role - Bodyguards to the Ophanims and the Seraphim

Cherub=
 * Weapons - N/A
 * Defenses - N/A
 * Role - Biologically egineered aidees to the Seraphim, Scouts

Ophanim=
 * Weapons - Varies, mostly Light-Matter Weaponry
 * Defenses - Power Armor, Barriers
 * Role - Convent Leaders

Seraphim=
 * Weapons - Varies, mostly ancient and powerful Light-Matter Weaponry
 * Defenses - Power Armor, Heavy Barriers, Genetically-Egineered Wings
 * Role - Covenant Leaders

Vehicles
Samaritan=
 * Weapons - Lasgun
 * Usuage - Transport Verhicle, Makeshift Ambulance

Incarcerator=
 * Weapons - Light-Matter Turret
 * Usuage - Holding Verhicle, Mobile Prison cell

Immolator=
 * Weapons - Flamers, Melters
 * Usuage - Close Ranged Combat

Exorcist=
 * Weapons - Flamers, Missile Pods
 * Usuage - Heavy Combat

Repressor=
 * Weapons - Dozer Blade, Melter, Turret-mounted Lasgun
 * Usuage - City Combat

Penitent Walker=
 * Weapons - Claws, Light-Matter Gun / Multi-Melter
 * Usuage - Heavy Combat, Brute Force

Convents and Covenants
Similar to the many Olympian chapters, their are several Valhallan convents, which generally serve the same role, giving variety to the combat styles yielded by the many Valhallans in war. Various Convents have simmilar fighting styles and ideals, with are not a force apart in their own right, but rather, a group of like-minded Convents. Each Convent is lead by an Ophanim, and each Covenant is ultimately headed by a Seraphim, an Ophanim that is believed to be blessed by each positive god that the races of the UAE worship. While Ophanims often lead their Convents into battle personally, Seraphims have long since focussed on more spiritual matters, and often spearhead the resolving of religious conflicts within the UAE.

Convent of the Black Rose

 * Colors - Black and with Black/Yellow vestments
 * Symbol - A Black Rose with yellow-tipped thorns
 * Notable for - High amount of Silentia coupled with high rate of Psychokinetic Abilities in other sisters
 * Ophanim - Aspira Rozu

More imposing than extremely beautiful, the Black Rose Convent are considered to be something of a black sheep of the Vahallans due to the fact that they enjoy causing pain and destruction and would often rather slaughter their enemies than convert them, they do have a positive side as they often help to purge psysic intrusion from the minds others. Due to most of them being extreme sadists by nature they prefer to weild weapons that cause intense amounts of pain, they are all equipped with pyschokenetic fields of varying length that can be used to block projectiles and tear apart enemies.

As a way to keep their powerfull psychokinetic abitities in check, the Black Rose Convent deploys a huge number of Silentia in their ranks, their anti-psysic aura dampening the harmfull effects of the shields. However, the utter silence in wich the Silentia operate make most other branches of the UAE distressed by simply working alongside them.

They are lead by Aspira Rozu, a younger cousin to Akanri. She is a Kaiser stage Vanara with black scales and dark green eyes. Born as an Orphan, Aspira has never actually met her "parents" or any other member of her family for that matter, but very dearly wants to however fears that she will be rejected by them. This had an impact on her character, and she, like most of the Convent, can get easily depressed and obsessed with vengance. In battle, she is an aspiring figure, cutting down her foes with could fury and grimly avenging the fallen.

Convent of the Hydrus Dominatrix

 * Colors - Black and with turquoise molted pattern and white vestments
 * Symbol - A water snake ripping its way out of a dragon.
 * Notable for - Inviting Mind-Controlling attacks to destroy foes from inside out
 * Ophanim - Xeichan Leira Dravik

An ofshoot of the Black Rose Convent, named after a parasitic reptile native to Worldship Leviathan that is consumed by its larger prey when young before growing to full size and eating its happles host from the inside out. The Hydrus Dominatrixes got this name for the unique way the go about anti-psysic warfare, actually inviting psysic attacks on their minds they seam to give in and allowing themselves to be taken over until their opponent lets down their guard or is concentrating on something else before lashing out and ripping their victims mind too shreds leaving them a brain dead, gibbering reack, before hunting them down in real life and finishing the job.

Physically, the Hydrus Domintrixes fight very much like venomus snakes, waiting concealed for until their foe is almost on top of them, they lash out with several fast unpredictable strikes before retreating. Due to most of them being extreme sadists by nature they prefer to weild weapons that cause intense amounts of pain, they are all equipped with pyschokenetic fields of varying length that can be used to block projectiles and tear apart enemies.

They are lead by Xeichan Leira Dravik, a seemingly bipolar Volver/Vanara Hybrid that has traits of them both. Most of the times, Leira is a playful trickster, who enjoys playing pranks and in general having a good time, however in combat she becomes and Axe crazy murder machine capable of killing anyone and anything that gets in her way.

Individuals
Raver= An incredibly nasty female DaiKaiju created by the Vanara to aid the Vahallans in their task, she is the only one of her kind created. Raver is a beast entirely driven by a desire to avenge any injustice done to her or her allies. Raver is frighteningly intelligent and when on a warpath, will use her tail, claws, teeth, and spines with a devastating effect. Raver's own blood is highly flammable, making it dangerous to harm her, she will sometimes even harm herself to get the desired effect.
 * Species - Unknown
 * Height - 200 meters
 * Weapons - Hand Claws, Tail Spikes, Knee Spikes, Teeth, Self-Immolation, Divine Judgement

When she locates her target, she unfurls the black husk that covers her body revealing shimmering wings beneath, these wings are then used to redirect energy into a concentrated beam used to eliminate the target. Afterwards, Raver is left extremely vulnerable to attack and must retreat to regrow her protective husk.

More powerful than most Seraphim, Raver has no alligance to any Convent, and not even to any Covenant, but rather, prefers to serve the Vahallans and the UAE as a whole.


 * Notes - Based of the monster Nemesis from the book Project Nemesis.
 * Roar -