Homeworld



Your homeworld is the planet your species originates from. It is T3 and has the same amount of creatures as any other planet. It has the same number of cities as when you end the civilization stage and the most relevant missions begin here. This is the only planet where you will find cells on, since you can play the Cell stage on it. It is also the first planet where you will find Natural Landmarks, find crashed UFOs, and escape from Meteor Showers.

Cell stage
You will start out as a cell riding on a comet. The comet will crash into your homeworld, and you will play as a cell in the Cell stage. This is the only time in the whole game where you will meet Cells. After eating lots of food, you will be able to grow legs, and advance to the creature stage.

Creature stage
The Creature Stage is the second level of Spore. In this phase, your homeworld will have hundreds of creatures on the planet, most grouped around nests. Your goal is to either hunt or socialize with them, from which you will receive DNA points and parts. After the creature stage, creatures will gradually decrease in importance until they are little more than targets. This is also where you'll first meet Epic Creatures .You can also find Sea Monsters out in the middle of the ocean if you swim far enough. This is also where Rogue Creatures will appear. After your brain becomes large enough, your species becomes sapient and forms a tribe.

Tribal stage
In the Tribal stage, there will be fewer creatures on your homeworld. This is the only stage where domesticated creatures will appear. Epic Creatures and Sea Monsters will still appear in this stage, but in lower number. Rogue Creatures will no longer appear. Your homeworld will also seem smaller.

Civilization stage
This is where cities will appear on your homeworld. There will be even a smaller number of creatures on the planet. Epic creatures will still make an appearance. The player now will control only vehicles. They will either be a religious, economic or military vehicle that travels on land, in the sea, or through the air. Your ultimate goal is to conquer all cities through religious, economic, military or diplomatic means.

Space stage
This is where your homeworld will seem smallest. This stage is also where the smallest number of creatures and plants are. Your homeworld will be a T-3 Planet and have a Moon like Earth does, but it may be different than Earth's Moon, such as having oceans and being habitable. Your homeworld can also have a ring system, which is speculated to be satellites orbiting the planet. You cannot change your homeworld. If all the cities are destroyed then a new colony will simply be founded with no buildings except a city hall. You are also unable to use certain tools, notably destructive superpowers on your homeworld. After recoloring your homeworld, a glitch can occur which when using the de-painting tool, where the planet changes to a completely different colour. This is the only planet that will recharge your health and energy for free.

More About Your Homeworld
This section will tell about your homeworld in the Space Stage.

Tool Prices
These are the prices of tools at your homeworld (and your other Star systems). Prices may vary if a consequence ability is at use.

Colonization
Uber Turret: §750,000 Spice Storage: §500,000 Colony Incredi-Pak: §150,000 Bio Stabilizer: §300,000 Bio Protector: §300,000 Happiness Booster: §300,000 Loyalty Booster: §300,000

Weapons
Planet Buster: §5,000,000 Mini Auto Blaster: §100,000 Auto Blaster: §300,000 Mega Auto Blaster: §900,000 Mini Bomb: §400,000 Justa Bomb: §800,000 Mega Bomb: §2,400,000 Laser: §500,000 Mega Laser: §1,500,000 Rally Call: §750,000 Mini Pulse: §200,000 Pulse: §400,000 Mega Pulse: §1,200,000 Proton Missile: §400,000 Mega Proton Missile: §1,200,000 Anti-Matter Missile: §250,000 Anti-Matter Bomb: §400,000 Cloaking Device: §250,000 AOE Repair: §50,000 Shield: §500,000 Repair Pack: §10,000 Repair Mega Pack: §20,000 Energy Pack: §10,000 Energy Mega Pack: §20,000

Socialization Tools
Mini Happy Ray: §200,000 Medium Happy Ray: §500,000 Super Happy Ray: §1,500,000 Fireworks: §24,000 Mind Erase: §300,000 Global Mind Erase: §50,000 Embassy: §500,000 Crop Circles: §80,000 Monolith: §500,000 Species Eradicator: §250,000 Supersizer: §400,000 Creature Tweaker: §500,000 Create Creature: §1,500,000 Wildlife Sanctuary: §600,000

Main Tools
Hologram Scout: §200,000 Planet Scan: §100,000

Planet Atmospheric
Cloud Accumulator: §450,000 Cloud Vacuum: §450,000 Refrigeration Ray: §450,000 Heat Ray: §450,000 Air Conditioning: §600,000 Hot Cloud Seeder: §600,000 Hot Cloud Vacuum: §600,000 Cold Cloud Vacuum: §600,000 Atmosphere Generator: §150,000 Drought Generator: §150,000 Ice Storm: §150,000 Meteor Shower: §150,000 Ice Comet: §225,000 Volcano: §225,000 Asteroid Call Button: §225,000 Atmosphere Freezer: §225,000

Planet Sculpting
Raise Terrain (Small): §75,000 Lower Terrain (Small): §75,000 Level Terrain (Small): §75,000 Raise Terrain (Medium): §100,000 Lower Terrain (Medium): §100,000 Level Terrain (Medium): §100,000 Raise Terrain (Large): §200,000 Lower Terrain (Large): §200,000 Level Terrain (Large): §200,000 Terra Hills: §150,000 Terra Plateaus: §300,000 Terra Craters: §150,000 Terra Mesas: §300,000 Terra Seas: §900,000 Terra River: §300,000 Terra Mountain: §600,000 Terra Canyon: §300,000 Terra Lava Flow: §600,000

Ship Abilities
Interstellar Drive 2: §150,000 Interstellar Drive 3: §300,000 Interstellar Drive 4: §750,000 Interstellar Drive 5: §2,000,000 Wormhole Key: §3,000,000 Small Energy Storage: 150,000 Medium Energy Storage: §300,000 Large Energy Storage: §450,000 Extreme Energy Storage: §600,000 Small Health: §150,000 Medium Health: §300,000 Large Health: §450,000 Extreme Health: §600,000 Basic Cargo Hold: §100,000 Medium Cargo Hold: §200,000 Large Cargo Hold: §500,000

Missions
Missions given to you by your homeworld are different than missions given to you by your other colonies or other empires. The missions you can do for your homeworld are listed here.

Automatic Missions
As you progress, you will get these missions automatically.
 * Explore a nearby planet, scan a crashed UFO and then scan a city's ruins.
 * Place a colony on a T0 planet.
 * Contact another empire.
 * Sell Spice to another empire.
 * Expand your empire to 3 star systems.
 * Expand your empire to 7 star systems.
 * Create 2 alliances.
 * Contact The Grox Empire.

Manual Missions
These are the missions that you will have to ask for.
 * Terraform a colonized T0 planet and put a Factory on it.
 * Paint a planet.
 * Find a Rare Artifact.
 * Sell a Rare Artifact to another empire.
 * Create a trade route with another empire.
 * Capture or destroy all the cities of another empire's planet.
 * Create an alliance with another empire.

Other Races Homeworlds
All Empires encountered in the space stage will have a homeworld. This is shown in the galaxy view by a filled in circle of the empire's colour. The homeworld of other empires will be T3 with 9 cities (usually fully fortified and extremely efficient while still happy) and can have any colour of spice. The exception to this is the Grox whose homeworld is T0 and only 3 cities. See the Grox page for more information on their homeworld.

Creating Homeworlds
This is a useful trick to obtain large quantities of expensive spice. Find a planet with the colour of spice you require. Terraform it to T3 and fill out the ecosystem. Next add a monolith and wait for the planet to evolve to space stage. You can then purchase the system via trade for a T3 planet with lots of turrets and 3 or more cities. Add a Spice Storage to store more spice. Unlike your homeworld, these planets will produce spice at a normal rate, meaning you can accumulate a large amount in a short space of time. Of course, these planets will not reap the rewards of free refills of health and energy for your ship.

Trivia

 * Your planet always orbits a yellow star, but is not always in a green orbit. However, this is not normal and it is likely to be a glitch.
 * Your planet usually has red spice, but planets orbiting yellow stars can't have that color spice.