Fiction:Delpha Coalition of Planets

 The DCP is an ingame empire too, and there are various adventures and creations, here is a list on the Sporepedia, the official tag of DCP creations is dcp.''

'''Welcome to the DCP's Channel! We are always victorious, you have been warned!'''

The Delpha Coalition of Planets is a large and very advanced civilization spread across the First Gigaquadrant. It was founded by the Grimbolsaurian empire over 700 years before the modern era in the First Gigaquadrant, and has many member races either allied, forced to absorb or were conquered.

Attention: ''The DCP sacrificed itself during the catacylsm to defend the survivors of Milky Way Galaxy who shifted out of the universe. Remnants exist, and so does the Magellanic Sovereignty of Planets. Although the DCP was destroyed, at the same time, it was saved into an Omegapoint. This means they may return in the future, with some new changes. Keep this in mind and to avoid confusement I have placed two categories in the navbox above, one with pre and one with the postcleanslate related fictions. http://www.youtube.com/watch?v=9FRGu01ZDjU

Basic Description
The DCP is a powerful Tier 1 civilization, one of the largest and most advanced (and feared!) in the First Gigaquadrant. It has is a post-scarcity society and on its way to postsapience. They are aligned with Lawful neutral, meaning they will do both good and bad things to follow their disciplined path of honour, order and efficiency. The DCP is constantly at war with what it considers as chaos, both inside and out and so is strongly militaristic as a consequence. To maintain social control is has a Totalitarian government, but its people see it as a utopia (government propagander). Unforttunately, in an Entropic universe, order is in a constant movement to chaos, and with an unchanging, immortal ans slightly insane government, the DCP is locked in this state. It has at least 1000 members, but its founders are the warrior race known as the Grimbolsaurians, led by their demigod figure Emperor Wormulus II (yet not really a god). They hail from the Milky Way Galaxy, but the DCP has since expanded across nearby galaxies holding over 2.5 million inhabited systems. The DCP's technology is based on exotic matter and tachyons, enabling them to engineer spacetime in ways of constructing wormholes and limited interuniversal gates. Other technological feats include worldlet-sized megastructures. Most of their power sources are derived from stars and even feeding off the virtual particles released by black holes (see the Interstellar grid).

Philosophy and goals
The DCP was forged by war, and the DCP's philosophy is to maintain order in the galaxy, but not through diplomacy, through force, to maintain order for them and for their allies. This crusade against evil was soon founded after a vicious war in the Delpha sector, ever since, the Near-immortal council is on a never ending quest to destroy evil, for Vengeance. The DCP, although generally peaceful and willing to accept allies (not openly hostile), but are still expansionist and very militant. They are hostile towards enemies, and have lack of morality, and can quite easily destroy every world an enemy has, using superweapons. The DCP love war, so it's not hard to be at war with them. The major sectors are led by a facist regime, rebellions are quickly crushed, and those who think differently have been known to dissappear and live in a Big Brother, police state. But the further out the colonies are, the laws, culture and society changes a bit, so it is not like this all over. The DCP fall into the Lawful Neutral arrchetype, but also stay's a little enigmatic, the element of surprise is one of the reasons why they are so successful.

Government
The DCP is a totalitarian government, so order is not only maintained outside the Coalition, but also within. DCP citizens do have rights, but the government can over-ride them as they please. It is a Big Brother-style survelliance society, ID is written intto the genes of every citizen by a biomolecular virus at birth. Without this tag, a citizen is nothing and not even technology is compatabable. It is also a police state. Unlike popular belief, Emperor Wormulus II is not in full control of the DCP, he is a member of a council. Local laws in each member empire can be slightly different, the Jarzo have a president for example, the Yoburt are technocracy and the Grimbolsaurians are ruled by the monarch Emperor (and Warlords to manage different wars in different sectors). However, the Council work together as one entity and always gets the final say. Much of the Council members are still not elected by the people however, except for some members.
 * Government and economy

The DCP has had no economy for nearly a century, with final use of currency dissolved in the DCP Civil War. This means it is a post-scarcity society. Currency is no longer used because of the use matter-energy converters (replicators), nano-assembelers, autonomous machines, vast resources and superliminal communication. After new alien species have allied or been conquered, they get absorbed into the DCP. The empire must give everything it has, military, fleets, national trasures etc. If they don't they are dealt with severely. Once a member is a member its citizens are treated like any other, no matter what the species. Unlike many facist regimes the DCP does not descriminate race, gender or dissability as long as they are a part of the Coalition or a strong ally. The DCP does not treat its criminals, split members (it is almost impossible) and rebels, enemies and more primitive societies they come across with the same attitude however, the DCP has cleared entire civilizations out of its way, simply in terms of efficiency.
 * Society and culture in the Coalition

Cultures, traditions, languages of each planet generally don't leave offworld, but many worlds sill retain their old cultures. However, all is subject to the main culture of the DCP. It is both expansionist and militerstic, but also very scientific. Many of its members like the DCP are warriors. The DCP is a largely athiest civilization. Gods are simply seen as advanced superintelligences to be left alone or fake gods. The DCP does have some mninor religions that must stay on world and must not interfere with the government. The DCP has finally accepted more peaceful Spode religions, the Corgel Kingdom were allowed to stay theological, because the DCP realizes the power of religion they could use.
 * Policy on religion

About the Coalition


Size
The DCP have over 2.5 million inhabited star systems and 5 million small autonomous colonies, half are in Milky Way Galaxy, but the other half are spread around the Tigris galaxy, Cyrannus Galaxy, Xanthrus Spiral, Ottzello Galaxy and Quadrant 82. The DCP has visited some other galaxies too and have penetrated the 4th dimension begining to explore and colonize hyperspace, or travelling to a new universe, although this is rarely done, the DCP must first combine the power of stars and compress them into a single point to either blow up the quantum foam of wormholes to full size, or create a Kerr black hole by entering a rotating black hole's "safe zone" at the pole, to navigate to a new universe.
 * The official DCP census states that the DCP has an official population of Grimbolsaurians is over 50 trillion. Nearly all are trained to fight in war.  There is another 100 trillion when combining all the member species.  Although still in the minority, Postsapients are rising, as the population is either modifying their bodies or are born that way, either by artificial or natural influences.

Industrial Capacity and engineering
The DCP's manufacturing worlds can produce up to 10 new starships a week when needed (the DCP has millions of ships, its full number is not released). The DCP have created several megastructures, most notably, Dyson Bubbles (collections of stellar "mining" satellites), the Stellar Engine (a vast machine 5 AU across, composed of stars and more bubbles) and a Globus Cassus (a planet taken apart an then reconstructed into an artificial world). The DCP can move planets out of orbit too, by moving objects (multiple asteroids lined with dense degenerate matter) with large mass near a planet, changing its orbit. Important worlds are protected by planetary shields.

To provide energy to the coalition, the stellar engines act like powerstations, that link to superliminal tunnels called Krasnikov tubes. Solar energy and matter from the star is streamed down these wormhole-like tunnels much like a "National grid", linking to various important systems. It is not uncommon to find Q-ball forges and Black Hole kernels, also providing the DCP with exotic matter and tremendous energy. Use of quantum replicators and nanotechnology also speeds up the DCP's capacity to build. All this, makes the DCP a Post-scarcity society, in which currency has been dissolved.

Technology and power sources
The Delpha Coalition of Planets may only be 700 years old, but some its members are far older, the Yoburt were spacefaring for 12,500 years. The DCP's technology however began to expand from an early Tier 3 expotentially when they conquered Sagittarius A*, also known as the Galactic Core a few centuries ago. Within 100 years, they had accumulated enough virtual energy to expand across Milky Way Galaxy, it was then when they co-founded the Seven Starr Alliance they started to explore other galaxies in the Local Group. In this time, the DCP has conquered and allied with many species and their technology advanced to the point where few parallel or are greater than. In more recent times, the DCP has dissolved its economy, no longer does cost impede the advancements in DCP science and innovation. The DCP's most advanced technology is based on using quantum fields (forms of exotic matter) and Femtotech (very small nanotechnology), powrful enough to warp spacetime into the construction of wormholes and Krasnikov tubes (used in the power grid). The DCP's primary propulsion works on the principles of a tachyon, by changing the mass around a ship into imaginary mass, the ship can go "out-of-sinc" with spacetime and the ship accelerates as its mass decreases (remember, its a tachyon field, not a normal mass)! The DCP can also create a kerr metric gateway, it works by causing a black hole to spin, and by firing directed exotic matter at its pole, will turn it into a gate that leads to nearby Level II universes, many of which have slightly different laws of physics. The DCP's information technology is also advanced, nearly every item is "smart" and can be intergrated biologically, this had led to a new Post-sapient era. But of course the DCP have to have valuable power sources and resources in order to achieve these technological feats. Much of the DCP's power comes from Star lifting, advanced technique used by civilizations that are Kardashev II.5. A huge ring of superconducting magnets orbit the stars equator, and generate a magnetic field which squeezes the star slightly, causing powerful cornonal mass ejections and channels it towards the Krasnokov Tubes. But first it must enter a matter-to-energy converter, which using quantum fields crushes it down into pure usable energy which is pumped through the Grid, to be recieved on the other side. But stars are not the only powersource, black holes are as well, they are the source of exotic matter the DCP recieves. Other power sources include the Q-ball forges which generate a lot of antimatter, to be stored and used for its various applications, including the infection of stars themselves. The DCP use neutron-degenerate matter, also known as neutronium, which are extracted from neutron stars by causing stellar quakes, again using Q-balls. Antimatter and exotic matter are stored in giant superconductors.
 * How they became advanced
 * Forms of technology
 * Power sources

Despite all these great things, the DCP's technology can be harmful, on several times it has got out of control (see Nanohorde), and the DCP has made weapons of incredible power, such as Q-ball infection of stars, nano-beserker weapons and "Ice-Nine" weapons like strange matter, which can convert almost any material it touches. The DCP also has Hyperspace missiles, a crazy-VII rocket type weapon which will appear out of hyperspace inside or whithin enemy territories. The DCP also uses powerful defenses, like Ghost phasing (disrupting the higgs mechanism so their mass "phases"), non-pasic shielding, graviton spheres to disrupt warp and hyperspace (The DCP tachyon propulsion is unaffected) and cloaking fields.

War
The Coalition is very militeristic, and has participated in many wars across the First Gigaquadrant. It has enormous battlefleets, weapons and technologies and many warriors, some of the greatest known.

Relationship with other empires
'''Sometimes the DCP come across Fanfic empires! Or even other empires from SporeWiki!'''



Major member races
The numbers represent the in-game number of systems in the Delpha Sector.
 * Grimbolsaurian Empire (247) - The founders, they have the most fortified worlds.
 * Curgan-Vithus Consortium (100) - Traders, although not to be underestimated, as they have 80 to 100 systems.
 * Jarzo Grand Council (140) - Diplomatic race. They are a tall species and are very peaceful, but powerful.
 * Rammo Imperium (16) - A small but an aggressive, expansionist empire.
 * Selnick Republic (3) - Live on a higher plane of existence.  They are angelic and pacifist.
 * Yoburt Confederation(150+) - Cold but logical species with a strong empire.
 * Ayug Pan Empire (Fluctuates) - Trader Empire.  They ain't cheap!
 * Guplet Force (32)- Friendly empire.
 * Dubel Federation (18) - Philosophy of Chance.  They are allies, but they still have skirmishes with the Corgel empire.
 * Corgel Kingdom (40-50) - Strong and powerful allies, followers of Spode. They still have skirmishes with the Dubel federation.
 * Chibby Empire(30+) - Ecologist Empire, they are not materialist, but are in sinc with nature.
 * Minor Empire (12) - Small and weak, but very friendly.
 * The Cimilope Assembaly (30+) - They have some of the most advanced and strangest ships in the fleet.
 * Flixxel Collective (12) - Have similar intelligence to the Yoburt
 * Flitt Empire (14)
 * Cloppity Republic (50+)
 * Dragoozie Space (24)
 * Galot republic (3) - During the Second Ottzello Galactic War several Galot joined the DCP to hide
 * Many more members

Allies
Allies are not members. The DCP will aid these empires until the bitter end.
 * Seven Starr Alliance (Millions when combined)
 * Rambo Nation (1200)
 * The Krassio - Strong allies, and both think in a similar way.
 * Humanity (Millions - combined if all human and near-human empires are concerned) - Humans are in several factions around the galaxy and beyond, but also have a powerful influence on Milky Way Galaxy. Any allies of the Rambo is an ally of the DCP.
 * Shka'Tun (Thousands)
 * United Republic of Cyrannus (10.1 million+) - The URC remains the DCP's second closest ally after Rambo Nation, they have aided each other in many wars.
 * Defensive System's Bloc (2100)
 * Sylit Republic (263,968)
 * Jovar Empire (255,000)
 * Church of Spode/Masaari Crusade
 * Intergalactic House of Order (743)
 * Pepis Empire (16)
 * Taldar Imperium- Everyone knows them...
 * Gjigantrox Interstellar Empire- The DCP allied with the Gjigantrox when the Gjigantrox offered them aid in their civil war in exchange for freedom from the tyrannical Emperor Maximilian.
 * Toraks Empire - A Warrior Race,The DCP Is Seeking To Ally Them,Though These Brutes Show no Mercy!
 * Fordan Empire - Noble warriors, allied in battle against the Loron.
 * Various empires from science fiction.
 * Dracogonarious ("more systems than a Tier 3, not as much as a Tier 2") - DCP is proud to be allies.
 * Unified Nation of Ottzello (number unknown)

Conquered races - Civilizations the DCP attacked
Many of the conquered species are slaves, and are forced to work on the prison planet Theocron. But many are punished, such as have had all their technology stripped from them, or their planets are scarred. Depending on their aggression, will bring different levels of punishment. Some, the ones who's government is only corrupt, are simply absorbed. But one, the Selznik Republic survived, this is because the war was a misunderstanding, however, they have never recovered, and only have three systems. Rarely are empires extincted (exceptions exist), they are usually absorbed, scarred, hunted or enslaved. Occasionally, the DCP will absorb or conqure a neutral empire that doesn't want to give up resources, or are in the way, in which case, they are forcefully relocated. But the DCP has completely extincted species as well (with maybe remnants surviving).
 * Wub Federation/Warzoleski marauders/Quinels Empire Alliance†(170) - A once proud and powerful empire reduced to pirates and slaves. Punishment: Enslavement and cannon fodder in battle.
 * Selnik Republic (3)- Now allies after a war of misunderstanding.
 * Izblix Imperium† (24) Punishment:This vicious empire is now confined to one planet. A weapon wipes out 50% of a randomely chosen population every 25 years.  Its people live in fear now.
 * Happenstance Regime† (262) - A cold, cruel but foolish empire. Punishment:Eternal civil war forced on their homeworld.
 * Skytona Empire† (720) - Punishment:Confinement to homeworld, enslavement and are hunted as a sport.
 * Popper Empire† (142) - Punisment:Mutation.
 * Meta-Knights coalition† (11) - they opposed the DCP in the Expansion Wedge sector of Milky Way Galaxy. Punisment: Scarred homeworld.
 * Elbbirt (0) - The Elbbirt was an ecological menace, creating nasty eco-disasters. They would react violently around Grimbolsaurians.  The DCP's final solution was to eradicate this cute/cuddly but destructive menace.  The DCP still sing songs about their destruction.  Another glorious chapter of the DCP history books (although there are still some in space zoos).
 * Florpine† (414) - Punishment:An empire kept in such bad debt they reverted to anarchy, yet the DCP continues to torture the Florpine that way, despite the money is simply burned to ashes and then spat back on their planet again.

Previous foes - That attacked the DCP or its allies
They tried their best, but ultimately failed to conquer or beat the DCP!
 * Conqured empires - See above, Punishment: - Varies from punishment/scarring, hunted, absorption, extinction or enslavement.
 * Grox (2400) - Pure evil, but the DCP has now overtaken them. New conflicts may arise between these classic enemies. Punishment:Confinement, not that they comply.
 * The Pirates League (Many minor settlements, fluctuates) - Just annoying, they are no longer a problem, they have been "dealt" with. Punishment: - Death.
 * The Borg Collective (100,000+) - They have assimilated six worlds, but have been pushed back, for now.  Punishment: Not been defeated, but if found in DCP space, eradication.
 * Trucinex Imperium (few hundred) and their allies the Vartekian Empire (few million) - They attacked the DCP's new allies, the Capricorn Sector Alliance. This war will be another victory for the glorious emperor Wormulus II!  They were conquered by the DCP and allies, and are now a small puppet state. Punishment: Puppet state.
 * The Nanohorde (hundreds) - A horde of self-replicating machines devouring planets. They have been defeated by the DCP and allies. The horde have been released from their dimensional prison by Tricarrion, but for now they are attacking the Xhodocto. Punishment:Sealed in a pocket dimension.
 * DCP seperatist factions in the DCP Civil War. They have now been defeated, and the remnants escaped to a distant star cluster, to form their own empire.  Punishment:Death.
 * Taraur - This empire wiped out one of the DCP's allies - the Pepis. Punishment: In return, the DCP conquered them within a day, but decided in a court that they would have a special sentence - total demilitarization and confinement to their galaxy.
 * Imperial Alliance (35 million) - The Imperial Alliance attacked the Rambo. Victory was eventually made for the allies, and the Imperial Alliance has been pushed back for now.  Punishment:They were not conquered in their own space, but in their invaded colonies, the punishment was death.
 * Xhodocto (Too many to count) - A mighty race of demonic beings who wanted to destroy the universe. Then the once bitter enemies are now in a truce, however, a new war emerged.  But in the end, the Xhodocto were defeated. Punishment: It was the Krassio's Master Kroc who defeated them, but the combined DCP and allies punishment was Eradication.
 * The Cognatus (60 million +) are an all powerful alliance that attacked the URC and the Rambo in the Intergalactic War. Punishment:None, they got away with it.
 * Da Prop Big Loron Empire (billions of billions, but they can't count exactly, plus 1 dimension) - A race of violent and warlike barbarians. The DCP deem them as fools, and have invaded their space.  After a large war, the DCP had a Great Purge and believed they had defeated the Loron, however, they were unaware that the Loron had another dimension.  After that, there was an uneasy peace.  Punishiment: Eradication.
 * Magellanic Sovereignty of Planets (400+) - The evil DCP Seperatists. However, they have created an enforced peace treaty.
 * Tokzhalan Empire/Grox/Dalek alliance (millions) - Not a single weapon during the Imperial Civil War (save the Battle of Sol and a hyperspace missile developed by the DCP) have been exchanged between the DCP and the Tokzhalan until much later into the war, however, they have allied with the Daleks, who did cause devastation to the DCP. Meanwhile, they will likely fight soon.   Punishment::none, an armstice.
 * Grox (2400 - Milky Way, millions - universe) - Pure evil, but the DCP has now overtaken them. New conflicts may arise between these classic enemies. Previous Punishment:Confinement, not that they comply.  War has indeed sparked again, through the Imperial Civil War.  After the New Grox Wars/Mikky Way Campaign, however, the Grox's activity has diminished and the DCP believes they are no immediate threat, for now.

Current enemies
In whatever era, the DCP has been at war with someone, but most are crushed quickly. However, to prevent unrest, the DCP always needs an external threat to justify its giant military expenditures.
 * Cult of the Deathmarch (unknown) - The DCP is preparing for a war with these fanatics, who claim to have ressurected the Xhodocto.

History of the DCP
This is in a nutshell, please follow the link above to see a much more detailed history, and to learn more about the DCP!

The DCP had a surprisingly short history of over 300 years. This is strange, because they have the technology and industrial capacity of an empire thousands of years old. The reasons for this is the great deal of empires in the alliance, who are them selves already advanced before the Grimbolsaurians (such as the Yoburt Confederation, note the amount of wars may have also been a factor, driving tech forward). However, the Grimbolsaurians also have very impressive technology of their own design. Some members were already advanced but small prior to the DCP's formation, such as the Yoburt and Flixxel and after the defeat of the Grox, the DCP took up the power vacuum and control of the Galactic Core and finding Steve and Spode in the Golden age multiplied their power tenfold.
 * Exploration Era - This was the era when the Grimbolsaurians began to explore and colonize space. By the end, the DCP had formed.
 * Wars:War of Freedom (defeat of the oppressive Wub Alliance)
 * Empire Era - The Empire era is when the DCP set up trade, and its empire and developed new technologies.
 * Wars:Selznic war, various conflicts for control of the Delpha Sector.
 * Grox Resistance Era - After the DCP expanded, they made first contact with the Grox. Initially the war went very bad for the coalition, but eventually, the Grox fell.  The DCP then took up the power vacuum.
 * Wars:Grox Resistance war
 * Golden Age Era - After the DCP defeated the Grox, it went through a second period of expansion and technological development, it became a galactic power. It then co-founded the Seven Starr Alliance and started to expand its sphere of influence in Milky Way Galaxy and beyond.  It then started to meet sci-fi and SporeWiki empires.  However, although there was many benefits, there was also many wars, and the DCP met the Xhodocto...
 * Wars:Various wars against evil, Borg invasion, War of Ages (Tigris War, Post-Scourge war, Cold war), Trucinex War, Nanohorde plague, Loron-DCP War and Second Galactic War.
 * Dark era - However, by the late Golden Age, the DCP had been in various wars. It was distracted and a technological stagnation occurred, with no new real advancements or periods of colonization.  Then, a civil war broke out, to be followed by several more wars.  Divided, the DCP also suffered severe losses by the end of the War of Ages.  The DCP was at it most vulnerable and is a sharp turn from the Golden Age.  Some good things did happen, the Stellar Engine was constructed and the DCP dissolved currency (apart from a rarely used complex system).  The demon warlord Tricarrion also emerged, causing problems for the DCP.
 * Wars:DCP Civil War, Intergalactic War, several small wars, War of Ages (March of the Apocalypse).