Fiction:Eranian Collective Millitary

Ground Troops
As with all jobs within the collective, if you are among those rare few who show a great aptitude for millitary work, then you shall be assigned the job of soldier. This job is seen as relatively prestidgious and desirable, as few Eranians show much of a talent for it. Eranian soldiers are trained for several years and then assigned to a specific sub-section of the millitary depeding, as with all things, on their personal abilities. The following are the current sub-groups

CETIC

The defensive forces of the millitary, known as the CETIC, or Counter-extra-terostrial-invasion-corps. These soldiers are garrisoned in force on the border worlds of the Collective and are tasked with the protection of those worlds. It is not uncommon for the CETIC to have among the most potent armaments the collective can offer, and almost all of the commanders are armed with battlesuits specifically tailored to their specialisation. The CETIC are generally considered the second most important and powerful millitary force in the Collective, after only the HECD. They number in the several millions

Standard issue equpment:

Heavy armour, moderate defense against projected energy, projectile or pulse weaponary

Particle carbine

Heavy sonic weaponary

Special issue equipment:

Ursine pattern battlesuit, designed for durability and bombardment

Specialist weaponary

HECD

The hyperspace experimental containment division, or HECD, are widely considered the best millitary forces the Collective can offer. Officially restricted to containing the entities accidentally created or summoned by hyperspatial experiments, they are also employed in the most dangerous of special operations available. The HECD go through intensive training, often devoting their entire lives to becoming a member, and are given the most sophisticated and cutting edge battlesuits and equipment available. Each and every member has a battlesuit tailored to his or her specialty, and each and every member is respected through the Collective. If the HECD appear outside a Hyperspatial lab, it is obvious the Council itself has an interest in the outcome. They number barely a thousand.

Standard issue equipment:

Battlesuit of any pattern

ECRD

The ECRD, or extra-collective-retrieval-division, are a group generally tasked with the acquisition of items and objects outside of the collective. If there is a scientific document stolen by another empire, the ECRD will be tasked to take it back. Often mistaken for a black-ops group, they are more shock troops, also taking territories and planets outside of the collective and launching lightning attacks on enemy territories. Each member is either an infiltration or mobility specialist. These are sometimes seen as the "Errand boys" of the collective. Only the most skilled of these will get a battlesuit, and most often it will be Vespid pattern. They number in the several thousands.

Standard issue equipment:

Sonic pistol

Jetpack

Spacesuits

Miniature cloaking device (Weak)

Special issue equipment:

Vespid pattern battlesuit

EASAC

The EASAC, or expansion and strategic acquisition corps, are the general troopers of the Collective. Tasked with taking new worlds and structures, they by far the bravest of the Collective's forces. They are both the most numerous and least trained of the collective, and are sometimes seen as those who "Barely made it into the millitary", but that is not so. Each member is skilled with the weapons given to them, and unswerving in their loyalty to the collective, as are all Eranians. They number in the tens of millions

Standard issue equipment:

Particle-Carbine

Light-mid armour, able to easily shake off pulse weaponary but of only moderate defense against projected energy weapons or solid projectiles

Oxygen tanks and spacesuits

Special issue equipment:

Ursine pattern battlesuit, designed for durability and bombardment rather than mobility

Heavy armour, moderate defense against projected energy, projectile or pulse weapons.

Particle rifle

Specialist weaponary

Battlesuits
Perhaps the best example of Eranian ingenuity in warfare is in the variety and sophistication of their battlesuits, suits of mechanical armour worn by specialists designed for a very specific task. Millitary scientists are hard at work upgrading these suits, leading to a new model (not to be confused with patterns, which are types) being developed every few months. The differences are generally minute, however any major differentiations between models are noted here. The most common patterns are as follows:

Ursine pattern
The Ursine pattern is generally used for taking and then defending a given position, and thus has a variety of defensive and offensive weaponary. The armour itself is a chrome suit of armour, with one arm converted in it's entirety to an unweildy projected energy cannon capable of instantly killing most unshielded enemies (But one at a time, and at a VERY slow rate), and the other remains free for use of a variety of grenades held in the waist compartment. The armour itself is thick, capable of withstanding most forms of attack relatively easily, and has a weak temporary energy shield generator on it's back. The sole disadvantage to this suit is the vulnerability to sonic weapons and it's incredible slowness and unwieldiness, and it's lack of offensive capacity, (And the fact it's among the most difficult to make, causing them to be extremely rare)

Ek:IV models have, instead of the energy cannon, a rocket launcher, which takes excessive amounts of time to reload.

Vespid pattern
The Vespid pattern is used for maneuverability and reaching otherwise inaccessible fields of battle. It is light, and very fragile, and very fast, with a light jetpack to allow for even flying. It comes with a light energy repeater, which shoots incredibly small bolts of energy at high speeds. However, these can only do significant damage to completely unshielded targets, as it was designed to. In combat with heavier targets, it's only hope of to avoid being hit for long enough to very slowly wear down the foe, as it can neither take nor easily deal a hit.

The EK:III model, nicknamed "Brightlance", employs a projector of bolts of superheated metal rather than an energy repeater, which could deal considerably more damage and pierce most physical armours (As in not employing energy or deflector fields), however, these guns were prone critical malfunction, so the line is no longer in production.

Trickster pattern
Based upon the vespid pattern, the "Trickster" pattern battlesuits have gained infamy for their widespread use in the HECD. They have the same basic structure as the vespid suits, however in lieu of a energy repeater, they make use of an adhesive mine launcher, which attached to any surface and detonates upon his command. The suits are able to project holographic replications of themselves, fooling a foe into firing upon a target that does not exist. However, the most impressive feature of the suit is the sniper rifle, which keeps a highly dense ferrous mass of a cheap material in a circuitous vacuum, using magnets to constanly add energy to it pushing it around the vacuum with ever-increasing speed. This means that when it is fired it has reached such speed it can travel incredible distances with such force even a relatively weak material, often as comparatively weak as iron, can penetrate incredibly strong shielding and metals. However, these share the flaw of the Vespid suits in that they are incredibly fragile and if the sniper rifle is damaged, it can misfire with often lethal consequences.

The EK:V model uses dangerous hyperspace experiment weaponary, however the entire line was recalled when one malfunctioned, taking the users entire squad out with it.