Fiction:Great Cyrannus War/Year One

Introduction
The Great Cyrannus War is the largest in the history of the Cyrannus Galaxy, a gigantic battle for the dominance of one of the greatest galaxies in the First Gigaquadrant. The United Republic of Cyrannus, a long time figure of peace and justice, against the rising superpower, the Confederacy of Allied Systems. Who knows how this grizzly battle for control with end? Who will rise, who will fall, and who will achieve total galactic domination.

Participants

 * --LibertusBoy.png Um2k9  - Fight the Future...  21:13, January 18, 2011 (UTC)
 * --Wormul.png Wormulon  Talk to me 
 * Lucario of the Gods
 * --MatthewMosley
 * --KrawPic.png Irskaad - Talk to me - Respect the Kraw and their Galaxy! - Date and Time: 21:20, January 19, 2011 (UTC)
 * Hi, it's me MasterMachine Commune with me, if you dare Be a friend, save a life. 12:33, January 20, 2011 (UTC) (Nobi)
 * Gjigantrox.png Max ( i )

The Bombing of Orbispira
Orbispira is the life and center of the Cyrannus Galaxy, and the capital of the United Republic of Cyrannus. The planet is an impenetrable fortress, surrounded by a fleet of thousands of Republic Cruisers. On the ground, thousands of troopers and walkers patrol important streets and skylanes. However, an unknown figure, probably an advanced member of the hierarchy that is the Galactic Government, allowed entry to several bounty hunters for a gruesome task... ignite a war between the Confederacy of Allied Systems and the Republic of the Cyrannus Galaxy!

The notorious bounty hunter, Éaltar Gauisa was sent to preform the task of bombing the Great Senate Hall, the meeting place of the Cyrannus Senate, the plan was to cause the senate to declare war on the only liable suspect, the Confederacy! Gauisa landed on Orbispira barely a mile from the Senate and met light resistance from both the locals and the troopers there. The unknown figure knew that this route to the senate is quiet and opposition with be light. Gauisa destroyed all those who got in his way and met with a spy in the city, who gave him details on which lies ahead. In order to be certain that nobody knew of the bounty hunters involvement, he killed the spy and hid his body, before nearing the Senate.

While he neared the main promenade leading to the senate, he encountered the small Senator Adoy, who defiantly stood in the bounty hunters way. Without a hesitation, Gauisa killed the small senator and the troopers and mechs that guarded him. Gauisa walked up to the senate and covertly planted the bomb, which would explode after twenty sectons. Gauisa was quickly collected by his cloaked transport and whiked into orbit, and jumped into hyperspace while below him huge sections of the city lay without power and several destroyed buildings.

Soon, the Republic found evidence of Mortalitas technology on the scene, bearing the insignia of the Confederacy, soon the senate declared war, and the two nations began preparing for the coming storm...

Battle of the Jorba Asteroid Field
Almost immediately after the Bombing of Orbispira and the declaration of war between the Confederacy and the Republic, the CAS began setting up listening posts in asteroid fields across Republic space, used as staging grounds for future surprise attacks. However, the Republic Navy was quick to catch on to this, and sent a task force of three Star Destroyers to attack and destroy the Confederate listening post in the Jorba Asteroid Field in the Inner Rim, close to the Core Worlds.

The battle was short, the three Star Destroyers, the Triumph, Brotherhood and Tyrannic set up a parameter around the largest asteroid, home to several hundred founderys used to create Confederate tanks. The tanks and the Mortalitas astro-troopers put up a fight against the much larger ships however, the sheer firepower of the cruisers soon ended the battle. It was a clear sign to the Confederacy not to underestimate the Republic.

Blockade of Yadumarth
The Confederate leader, Calidusa new very well that Rambo Nation probably was informed by now by there own intelligence of the bombing of Orbispira, the URC attack at the Jorba Asteroid Field and that the URC and Confederacy were at war. This meant, like in the past, that Rambo Nation would come and aid the URC, something Calidusa couldn't use in the early stages of the war. For that reason, he ordered a small fleet to blockade Yadumarth, a small and poor planet which was the last planet leading to the Quadrant-Cyrannus Wormhole. Holding this planet meant you had control over the wormhole and the hyperlane, effectively cutting the URC off from Rambo Nation aid.

3 hours after the Battle of the Jorba Asteroid Field the CAS ships arrived at Yadumarth and began blockading and invading the planet. Targeting the Yudimaran Capital City of Yudumarth City the Confederate tanks and Mortalitas Troopers easily managed to overwhelm the Yudimaran forces. There leader, Geldrim was forced to surrender though the leading Confederate Captain ordered to let all Rambo Nation citizens whom were at the spaceport to leave, except a young girl by the name of Uruviel, he wanted her as his slave and servant. The captain decided to let all citizens of Rambo Nation go because by that way the Confederate could not be acussed of war acts, and for that reason Rambo Nation and the Confederacy were offically not at war!

Though the real challenge just began for the Confederate captain, taking over Yudumarth City was easy, to go inland and taking over the rest of the planet was going to be a challenge!

Terridorian Transmission
The Terridorians were experimenting with Warp drives, so that they could travel faster around the universe. A Diplomacy ship and 9 more small ships had a destination - Cyrannus. They wanted to see what kind of sapient life existed there. So they warped to Cyrannus, and they arrived at a Neutral Zone of Cyrannus. The Terridorian Diplomat, who was Hakonian, named 5HU1U7, declared the mission a success, as nobody was harmed. So, they began sending the transmission, hoping someone can answer.

"Hello, we are the Terridor Federation, and we're great people from the Kraw Galaxy. We just flew here to test our warp drives, and we want to get to know the life of the Cyrannus Galaxy. Reply if you can. This was diplomat 5HU1U7 of the Terridor Federation."

- Diplomat 5HU1U7

The transmission was sent. Now all they had to do was wait...

Response
Vice Admiral Shaw of the Valorous responded with hast to the transmission from the Terridor Federation, just in case the Confederacy responded first.

"Greetings and welcome to Cyrannus, Diplomat 5HU1U7. I am Vice Admiral Leland Shaw of the Valorous of the United Republic of Cyrannus, and I have been commanded to propose an alliance between our nations, we hope for you aid in the coming war."

- Leland Shaw

The Terridor Federation quickly responded and a great alliance was formed, the Terridor are now sure to aid the URC against the Confederacy.

So, what now?
The Terridorians, after their alliance was declared, contacted the Iteok about it. The Iteok were simply dissapointed that their greatest allies had allied with the Allies of the Tahars and the Kraw. The Terridorians then responded by saying they did not know about the URC, because they had barely any info on Cyrannus. The Iteok then declared they were not going to help the Terridorians on this war. The Terridorians understood, and signed off.

So it was time to get some info on the enemy. When they found out the CAS were Tier 1, they were shocked, as they knew they were going to have a rough time fighting them. But Commander 4TH01, another Hakonian, had an idea - When there's a battle between the URC and CAS fleets, the Terridorian fleet would join the URC fleet. Now all they had to do was study their technology, which could take weeks...

Assault on Corbeau
The Cosmic Republic had allied with the Confederacy and were ready to help their new allies. The Cosmic Republic was informed by CAS intelligent that the frozen planet of Corbeau was undefended. It was located within the Mid Rim of Cyrannus. It only took several hours for the CR to deploy their forces on the planet. Polemistis made up most of the forces on the ground, along with many assault vehicles, such as the Polemistis Fighter. CR ships flew through the skies at night towards the base. URC patrol officers were easily overwhelmed by the Polemistis Majors, while URC sharpshooters were taken out by Polemistis Stalkers. The URC had not encountered the CR as an enemy before, and thus were oblivious to their strength and military units.

Several Khanda-Class Mechs were deployed near the base. These machines of destruction maneuvered around URC defences and easily destroyed them. The Mechs were assigned to take out a major part of the base, the power supplier. Although turrets built into the base managed to destroy one Mech, it did not stop the others from destroying it. The Mechs kept the defences busy, while Polemistis and Synthetic soldiers stormed inside and dragged out the residents. Minutes later, the base exploded into flames. However, only now do URC jets try and destroy the CR forces. The Khanda-Class Mechs and URC auto-piloted jets fought above the captured workers, with the Mechs destroying the jets due to their speed and agility. The assault was over in an hour or so, with the captured workers being taken aboard a cruiser. The CR left Corbeau uninhabited by a sentient species, destroying the colony.

DCP countered
The Delpha Coalition of Planets had been wary of the Confederacy for some time, monitoring their activities in DCP space. As soon as they launched an attack on the URC, who only had recovered from the Intergalactic War, the DCP was justified enough to attack. The blockade of Yadumarth was a trick well known to the Coalition, however, to the DCP's drive systems, wormholes were not needed to in distances the length between the Quadrants and Cyrannus galaxy. The DCP tried to send forces to aid the Rambo and support their ships in the new war, using their drives to transport them.

But unknown to the DCP their old enemy lurked, the Grox. The DCP forces never reached the Quadrants, the DCP believed in Shift they were untouchable but the Grox had now foiled their technology by phasing into a similar energy state and surprise attacked the DCP forces in intergalactic space. With the DCP already fighting the Vartekians and MSP in the Milky Way, and Grox in the Kraw, recently the Quantumhorde and several minor fronts so it looked as if more reinforcements would have to wait from the central space of the DCP. The Trucinex too, was being a nuisense before this war, making the possibility that it had been well planned...

Battle of Coan
In the earliest weeks of the war, the Confederacy began to scare potential allies to the Republic out of the war, in a swift and clean attack, a small Confederate fleet attacked the neutral world of Coan, under the control of Corai, a fiercely neutral planet that is a member of the URC through necessity, not choice. Corai, still did not want to be involved in the war, but soon the Confederacy gave them no choice.

A Providence-class Dreadnought excited hyperspace a mere 120,000 kilometers from two orbiting Coraian Starships and as soon as it was in range, opened fire, completely destroying one ship within moments and causing another to retreat. Then the gigantic ship sent down an occupation force to the surface.

Invasion of Tuz
Tuz was a small Doriaca farming colony in the Cyrannus galaxy. The colony itself had little to no strategic value and was lightly defended. The Confederacy seen Tuz as the perfect opportunity to intermediate the Doriaca Kingdom out of the war. There was no space defense for the colony so the CAS was able to quickly land their invasion force on the colony. Tuz's ground battle proved to be more of a challenge for the Confederacy as a number of the local farmers took up arms against them, still the battle was hopeless for the Doriaca. Within two hours most of the Doriaca population of Tuz was killed and what remained was bottled up in the main town of Uark. Before the CAS killed off the last of the Doriaca on Tuz they offered them a chance to retreat if they promised to not aid the URC in the war, the Doriaca refused and was promptly eliminated by CAS forces. After the last of the Doriaca was killed on Tuz the Confederacy burnt bombarded the planet until it was devoid of any life.

DCP Spinward sector
The CAS forces soon built up and felt ready to attack the Coalition in the galaxy, there was only a few thousand systems in Cyrannus, compared to the huge size of the CAS compared in the galaxy. The CAS rounded up with a Grox fleet and attacked the Spinward sector (direction of galactic spin). The CAS sent a lot of forces, an overwhelming amount as they knew they would find resistence from the DCP's strong and often unusual defenses packed into every light hour of their space. First the CAS forces had to cut through the Droves of DCP Hunter probes and Torpedo Spheres, unfortunatly for the CAS they made the mistake of mostly sending their Munificus Class Frigates, large in numbers, these would be good to send. At first they destroyed the mind controlled Hunters with apparent ease however, when a Hunter Probe is destroyed it is recreated on a facility nearby with the resources of entire worldlets, and within 2 hours the CAS invasion force was heavily cut down by massive numbers of drones.

This left the smaller fleet of Rescure and Providence warships and the Grox fleet which didn't bail straight into oblivion. Tracing the border of DCP space several more ships were lossed to Hyperspace Missiles so the Grox phased into hyperspace taking the CAS with them. They now planned to phase directly into atmospheres of DCP worlds and crush anything that emitted an energy signiture.

After a battleplan was developed, the CAS and Grox forces made their move (using Grox/Shadow phase technology). The Sector was on high alert, its planetary and city shields raised, military forces primed, graviton spheres and ghost fields charged, very few civilizations, as high as the DCP could invade their space easily from the outside, however, there is always gaps, in this case, the inside. Suddenly the CAS started appearing right above cities, and using their powerful turbolasers made short work of the cities on at least 25 worlds. However, within days the DCP adapted, and began to trap CAS ships on the inside and pin them down. But now with their forces distracted, a huge Grox fleet invaded the sector and took out their Drove Hunter facilities in a few bombing raids. The Grox ships were pretty uneffected by the Graviton Spheres, and decided to make an attack on the DCP's only Hyperspace outpost in Cyrannus.

Hyperspace Wars
The Hyperspace Station was an outpost in hyperspace as its name so obviously suggests. Its purpose was for both science and defence, and it could generate the DCP's subspace weaponry such as Graviton Spheres and fire Hyperspace missiles into realspace. The CAS couldn't penetrate the Graviton spheres due to their hyperdrives, but the Grox could now phase, so by taking down the Station, they could "clear the fog". The Grox fleet was small, it had to be, too many ships clustered together and a single rupture in hyperspace would destroy them all. The Grox couldn't use many weapons such as directed energy weapons, because space was so twisted by inclines and knots in twisted spacetime such weapons could hit friends. The crews were one man fighters.

The ships hid behind walls of spacetime and mists of condensed energy. One Grox ship fell into a fluctuation and was stretched apart, being in several distances at the same time. But they continued approaching and fired several isolytic burts which was enough to take down its shield. The Station fired hyperspace missiles, but now its tracking system was gone and the Grox escaped. With an unshielded station in this mayhem, it wouldn't last long... With several of its defenses taken out, DCP Cyrannus Space was exposed. But it was far from victory, nearly a million ships, with reinforcements on the way, and the battlecry of billions of warriors spread throughout the entire sector, the conflict was far from over. But with the DCP's forces spent on protecting their space, and fleet movements in other galaxies engaging other foes, it would be time before the DCP could strike back, but they did have a plan.

Probing
The DCP distaptched several probes which followed a CAS ship back to Confederate space. It didn't matter what world, the DCP simply needed the template of several CAS members. Soon several individuals, each a different member, experienced abduction by an odd probe, that scanned their neurological systems. The UFO simply was never seen from again and quickly forgotten.

But now the DCP could analize their brain patterns. With this template, who knows what they could do with it...

Skirmishes
General Zillum, the most experienced and feared captain in the Confederate Navy, a feared adversary that has survived both the Second Galactic War and the Intergalactic War, and the many dangerous conflicts in between. However, during both these conflicts, he was thwarted by both Apollo and his father, Admiral Cretacea and vowed revenge on those whos name they shared.

Officially, he was sent to invade the important Cyrandia colony of Cyranduas, however unofficially, he went to kill Cretacea's uncle who lived in a city on the planet. In a daring fit of rage, Zillum destroyed Cretacea's uncle and burned his house, just as his flagship began engaging the allies over the planet... the Cyrandia were not going down without a fight...

Battle of Taao
A Falx-Class Satellite, which was designed by the Cosmic Republic, had detected another URC colony within the Mid Rim, the desert planet of Taao. Hours later, the Cosmic Republic's presence was upon Taao. This time, they had deployed several waves of Katzbalger-Class Mechs and three Cutlass-Class Air Scouts. The Air Scouts flew several miles before discovering a URC military base in the West. Two of the Scouts managed to alert the CR, with one of the Scouts falling victim to the URC's defences. The Katzbalger-Class Mechs proceeded West, with 20 Falchion-Class Interceptors following them. The Katzbalger Mechs opened fire on the URC's defences on sight, starting a large firefight. The URC turrets were faster than the ones on Corbeau, providing a challenge for the Mechs. Polemistis and Eirini soldiers ran and fired at the turrets, only to be destroyed by several URC soldiers carrying rocket launchers.

Eventually, the Mechs managed to destroy or disable all of the turrets after suffering heavy losses. They proceeded towards the base, with most being injured in some way. They were met by URC ground assault vehicles, ensuring another large fire fight. The CR started deploying units from South of the base, while the URC's ground and air assault vehicles began being deployed that way as well. The destructive power of the URC ground assault vehicles matched that of the Katzbalger-Class Mechs, making it an even fight. However, the ground assault vehicles were in better health, thus managing to destroy the incoming Mechs from the West.

The URC's aerial assault bombers finally arrived and flew over the conflicting units. The ground assault vehicles backed away, still firing at the South-side Mechs. The bombers dropped their highly explosive bombs upon the Mechs, destroying most of them in a single swoop. The Falchion-Class Interceptors were dealt with by AA infantry later that day. The victory was to the URC in this engagement, forcing the CR to leave Taao with heavy losses.

DCP: Destroying the system


The Grox declared while they will still help the CAS, and supply them with high grade weapons, they will regroup and draw battleplans in their stronhold galaxies. After the re-announcement of the Marinoxinidz, who might know tactical information, the Grox were now looking at a new enemy. But the together the Grox and CAS neutralized much of the DCP's high tech defenses before the main attack. Now came the harder part, destroying the industrial system would knock out the DCP's resources. But the DCP does not have simple infrastructure, this would prove more difficult that simply attacking planets and colonies.

The Spinward Sector was subdivided into 15 sector blocks, powered by 3 Stellar Grids, mini-Dyson Bubbles which channelled plasma into Krasnikov tubes distributed throughout DCP like a powergrid. Wavelengths of light were reflected into the DCP's massive Matrioshaka worldstructures, for incredible computation power. These grids in turn not only supplied energy to colonies and space structures, but also powered the DCP's most advanced technology, from Exotic matter manufacture which leads to constructing black holes and transversing wormholes, to monopole production, allowing for the DCP to create supersense Monopole matter.

Lights out
The leaders of the CAS planned to destroy and steal this technology off the Coalition. But such war-prizes were immensely defended. The CAS knew they would take heavy losses fighting their way to the star engines, so instead planned a very fast assualt with as much punch as they could muster. The Mortalitas always wanted to test the DCP's technology, now they seized their chance. Thousands of CAS Warships, stronger ones this time attacked the Douraos system. They met instant resistence, as if the DCP has known of their coming. The Mortalitas captain Vraaa was in charge and had two main targets, the Grid portal and the Dyson Bubble, he decided that the DCP could quickly rebuild the portal, but the bubble would take longer to repair. The bubble itself consisted of mirrored transfer satellites in orbit of an O-type star.

The CAS lossed more than two-thirds of their ships, so Vraaa ordered the ships to instigate a hyperspace manovouver which brought the ships within range (the graviton spheres in hyperspace had been disabled by the Grox). His forces fired on the satellites, but found they has shields generated from the star itself as soon as locked onto. But Vraaa was clever, he ordered his crew to quickly lay mines in front of the satellites. This miraculously worked, but Vraaa payed with death, as his ship's sensors scrambled by a DCP warship fell into the reflection beam of one of the satellites, pure light and superheated plasma gushing into his ship. But now one of the grids was temporarily disabled!

Grox interviene
While the CAS tackled the Grid, the Grox also lent another hand. The main industrial sector the Grox wanted to take out was the Q-ball forges, which the DCP used to ensnare kernels of Q-balls and generate massive amounts of antimatter. The Gox feared that their colonies would be targetted by star killing hyperspace missiles if found. In orbit around a black hole CYRAN>Spinward.BH - 8 (the eighth black hole in the sector) was several Q-ball forges. There they engaged DCP forces in gravitational warefare. The Grox only managed to take out one, but fell to the new Bowship.

Sieges continue
With the temporary loss of a Grid and the destruction of a Q-ball forge, the DCP had yet again lossed twice. The CAS could now engage the DCP in that zone. Several colonies were vitrified, but the DCP began to gain control. The DCP knew their own space well, and were attacking at every corner they could. But good news came, from the nearby DCP sector, where Bo Ramik once governed, came legions of Sky Troopers, easily able to board CAS ships. They brough hyperspae beacons, smaller probes capable of making reduced graviton spheres, the DCP's situation was looking better.

Odds and evens
 * Within three DCP Standard Days the CAS were pushed out. By now, both the DCP and CAS forces were wise to each other and battles became far more even when the graviton spheres switched back on and when Bo Ramik's legion boarded ships in several key battles.  The ship count dropped in battles, the CAS sent flotillas of only their finest ships, proudly showing them off, while the DCP (blocked off from other galaxies) decided to conserve what ships they had.  Because the DCP was fighting several other wars in more important galaxies, Cyrannus space didn't have a great deal of Subjugator's or other superships (no more than 200 or so).  Its fleet was comprised mainly of DCP Star Destroyers and Ion fighters, which while had more frontal power than many CAS designs, was slow and fell to fighters (it wasn't equipped to fight the amount CAS would throw at them).  The much older Ion fighters were literally relics by the DCP standards, but they could be diversly modiefied.  6 Ion fighters all armed differently could confuse the smaller CAS ships and chase down fighters.  The DCP did have a whole fleet of Dreadnoughts however.  The CAS in return had huge Blockade cruisers, strong enough to take on both Star Destroyers and Ion fighters.  THe sieges were turning even.

1000 light year run

Battle of Mirianí
Commander 4TH01, and his short fleet of 50 Ships, was looking for ways they could help the URC out. They looked at a calm planet, named Mirianí. The Terridorians knew the name of the planet, but they could not pronounce Mirianí, because they didn't know how to pronounce the letter í. Some got confused, but they saw some CAS Ships, leaving them with no time for them to Develop pronounciation theories. They moved in, noticing the CAS's 12 1900m long ships. The Terridorians, in speech, compared the size of these ships to the size of the passwords of Hakonian Websites, as Terridorian ships were only 300m long. But luckily, a URC Fleet of 12 Ships arrived to the battle, with ships around ~1500m long.

The Terridorians then shot some windows of a CAS Ship, causing de-pressurization in parts of the CAS Ship, but the CAS fired a single shot. 10 Terridorians down. 4TH01 and his fleet flew behind a URC Ship, and watched as the URC Ship destroyed the CAS Ship. The Terridorians used their Splitter Missiles against the CAS, but they barely did any damage, and the CAS fired back, killing more Terridorians. The URC and the CAS were at a stalemate, but the Terridorians fired a laser against a communication rod in a CAS Ship, cutting off its communications.

The URC Kept attacking the CAS, and the battle was still equal. One Terridorian fired a Missile against the frontal part of a CAS Ship, but it barely did any damage, but he kept firing, and soon, he managed to break a small hole in the ship, before the Terridorian was destroyed. That was the CAS commander's ship. The URC finished off the battle by destroying the CAS commander's ship, and then they took care of the rest. The Terridorians had only 11 Ships left, and the URC, only 2. 4TH01 asked the URC Commander how to pronounce Mirianí, and the result was far beyond his expectations. "Mir-an-yeh". 4TH01 Smiled, and returned to Terrida to rest. Mirianí was safe for now...