Planet:Koldenwelt/Old/Races

Koldenwelt has many sapient races, which come from multiple species and subspecies.

Humanoids
Most of the sapient races on Koldenwelt are humanoid creatures. Many of the humanoid trbies are closely related to others, having only diverged from each other within the past 20,000 years, but others are clearly seperate species. Humanoid races are roughly divided into three seperate categories, although these are not a definitive taxonomic classification, and in many cases, there is little to no evidence of a close biological relationship between different races in the same category.

Dwarves
"Dwarves" make up the smallest of humanoid races, normally defined as those that reach an average of less than 1.5 metres in height. Since ancient Screeble artefacts suggest that the possible ancestor of all humanoids was of this stature, races classed as "Dwarf" are not necessarily as closely related to each other as Elf or Giant races may be.

Dwarf races include:
 * Calledian Dwarves
 * Gorublan
 * Klaxxa
 * Sagaporg (regular follower of the Cult of Pilgni)
 * Tragnon
 * Wartoc

Elves
Elf races include:
 * Arbor Vitae's species
 * Calledian Elves
 * Islanders (have non-Elvish features such as rounded ears, broad faces, and short lives)
 * Nobi
 * Tree Dwellers
 * Urindalë

Monsters
"Monsters" are hairless humanoids, usually around the same height as Elves. The name is, of course, pejorative, since Monster races are generally perceived as being ugly by other humanoid races.

Monster races include:
 * Caxildiz
 * Trilakog

Giants
"Giants" are the tallest of the humanoid races, and are usually taller than 2.5 metres.

Giant races include:
 * Durus Monstrum's species
 * Magnus
 * Maern'Ren
 * Shiarchon

Quadrupeds
A second group of terrestrial sapient species are canine mammalians. Most of them are incapable of using tools (with the exception of semi-arboreal variants, whose adaptations to tree-living have also left them with some manual dexterity and a semi-bipedal gait), but they are usually more intelligent than most humanoids, and are universally strong and fast runners.

Quadruped races include:
 * G'Shak
 * Screeg (apparently non-sapient)
 * Shaeg

Cephalopods
The aquatic versions of humanoids on Koldenwelt are sapient cephalopod species. They are highly intelligent, much like humanoids, but unlike their terrestrial equivalents they have numerous limbs, all of which can be used for either locomotion or tool use.

Cephalopod races include:

Epics
Intelligent epic creatures are relatively rare beings. "Epics" also have very high genetic variability, and consist of numerous species spread out over the planet. There is much variety in Epic societies - Epics may live in large tribes, small family groups, or may even be solitary. Epics usually have natural magical proficiency. There are a few known examples of Epic civilisations that have become smaller over time, and in the process lost most of their genetic variability and became much like most of the other civilisations of Koldenwelt.

Lone Epics include:
 * Gatekeeper

Epic races include:
 * The Aghatûk have many features of Epic creatures, such as large size and rarity, but lack others such as intelligence or magical ability
 * Lunsincth
 * Sea Giants (although each of the three living "Giants" acts on their own)

Small "Epic" races include:
 * Dracacituí
 * Loron
 * Vrorekaa

Amorphous
Amorphous creatures are blob like creatures that may take any form they wish. It is hard to tell whether one is sapient or not.

Amorphous races include:
 * Shodorid