Fiction:Terra Incognita

Accel Space is an essence realm of nonsense, fairytail logic, narrative causality, and potential that runs parallel to realspace and hyperspace. Accel Space's nonsensical nature defies the laws of physics and warps reality(to a degree) allowing it to be used for faster then light travel and communications by powers such as the, , , and. However, there is far more to Accel Space then that and farther down one finds the realms where beings native to Accel Space dwell. Even further down where no mortal has ever penetrated this become even more bizarre. Matter does not naturally exist in Accel Space and all forms are mere mental constructs. Indeed Accel Space is anathema to matter and the restrictions of form and actively seeks to break these things down when they enter it unless certain protections are in place. Accel Space also has a sanity eroding effect on those who are not used to its energies and things like belief are known to have an effect there.

It is largely unknown why or how Accel Space exists, theories range from it naturally existing to having been artificially created by an Ultraterrestrial race. Interestingly enough Accel Space seems to be alive in its own way.

FTL
Accel Space travel is a poorly understood phenomenon due to just how unknown the nature of Accel Space is. gateways from realspace to Accel Space called Rabbit Holes. By diving down these Rabbit Holes on enters the Vortex where FTL becomes possible, though describing it as Faster Then Light is something of a misnomer. A ship in Accel Space does not travel faster then light, rather it merely has a shorter distance to travel. Distances between places in Real Space appear to have an equivalent distance to in The Vortex, however distances in Vortex shrink the deeper one dives into the Vortex. Conversely the size of the ship grows the deeper one dives and once it has crossed to equivalent distance in the Vortex it can emerge from Accel Space and into its destination in real space. Deeper dives allow for faster travel, but are far more dangerous as the Vortex becomes more turbulent and filled with hungry stitches. That being said deeper dives become safer for intergalactic travel then interstellar travel as the reduced mental activity makes the Vortex calmer. However, it should be noted that this is all an incomplete understanding of the workings of the Accel Space FTL.

Realm of Harmony
The realm of Harmony is a region in Accel Space that is the domain of those who side with harmony and the restoration of Accel Space, inhabited by harmonious Accel Space entities and the souls of the deal. The Realm of Harmony is a flat, irregularly shaped continent that sits in a sea of living stars while the sun and moon orbit bringing night and day. The realm is divided into several regions, each one for a different group. The entities there and the souls of the dead can readily travel between the realms to vist the friends from other powers they made in life. Most of the Realm is still made of what is called The Formless Unknown, peacefully swirling, pure potential just waiting to be given shape.

Eros=

The Garden= The afterlife of the Waptoria Alliance of Species located to the far south. The Garden resembles a lush jungle filled with enormous, stromatolitic structures overgrown with plants. It is here that the Waptorians rest until they are reïncarnated. In the center is a organic mass pulsating with thought. Known as the Heart, it is the Accel Space represenation of the Waptorian groupmind and what keeps the Garden together. The Garden is in constant evolution, and in fact every structure in the garden flows like water, like the Heart abeit invisible to the naked eye. Likewise, the Waptorian souls projecting themselves from the Heart onto the rest of the Garden can choose any form they like, so many look nothing like they did in life.

The Oversoul= The afterlife for many races within the Mendel Pact located to the far north. It is a duel-layered area, home to the first group, the majority, who have passed peacefully into a large, ocean like plane, where they rest, their minds melting into each other, and existing in a super-conscious where all are one and one is all. This is the ideal afterlife for many within the Pact. The second, is reserved for the greatest warriors, kings and generals within the Pact. It is the Halls of Hoorangiir, where these warriors gather to train, drink and fight, preparing for the End Times of Krongorak, where Hoorangiir will gather them to fight against the hordes of Darkness and Chaos. This place is noted for it's great halls and buildings of a seemingly archaic design, yet more advanced then any building material. No matter how hard the fighting and partying comes to the fallen, the buildings will recovered instantly. Great joyful songs can always be heard, and many warriors are heard singing along.

Callambea= The afterlife of the Volver Empire bordering the southwest of the Oversoul. In Asconian, Callambea means "Place of Heroes". Volver who are noted for their courage and honor are allowed into Callambea. This includes Kings, Knights, and other warriors who fought for their race's place among the stars. Almost all Volver are allowed into Callambea, as the vast majority of Volver are warriors in some way or fashion. Those who are considered traitors by many and support senseless bloodshed are not allowed into Callambea, but are sometimes used as practice dummies for warriors who want to stay sharp even after their deaths. This more idyllic representation of Ascon is filled with swamps, castles, and lands where they can hunt and fight endlessly for all of eternity.

Thac'zil d'lil Elghinyrr= is the afterlife of the Antroth Empire bordering the northwest of the Garden. Farmanese is a very difficult language for many UAE races to learn, and therefore the word for the Antroth afterlife is always written in their native language. It is written as Thac'zil d'lil Elghinyrr using the traditional English alphabet. In this realm, linked to an endless plain in appearance, Antroths reunite with their passed loved once and share their life stories with one another. Warriors spar with one another while scholars continue to contemplate the meaning of everything. Those who were good souls in their lives are granted entry. However the souls of murderers and evildoers are fed to the Grek-Maw, a gigantic beast that devours souls.

Pará-Pólemo Atéleioti= The Afterlife of the Soldarian Empire and Consulate of Praxis boarding the southeast of the Oversoul. This afterlife is quite similar to that of the Volver's Callambea, however Soladarians and Dragowar follow a constant cycle in their afterlife. They fight every morning, then feast, fight in the evening, and feast once more, and at the end of the day, they all fight again before going to sleep and starting over the next day. This happens all month, every other month. The month were they do not fight, they simply train and spend time with loved ones they parted with in life. All of this fighting is practice for what all Soldarian and Dragowar souls get excited for; The After-Wars. The Soldarian and Dragowar warriors gather before the great hall and prepare to literally invade the afterlives of other warrior cultures. The battles are fierce and lasts for only 100 years if a victor isn't claimed. Those who are "killed" in he war are not allowed to fight until the next After-War. After the battles are over, all of those who died in the war are instantly revived and the warrior spirits, win or lose, offer their food and drinks to their opponents and ask them to join them in fellowship. This happens every 300 years, more than enough time for new warriors to fill the ranks of the After-Army. The next After-War is said to begin when Emperor Pulporious V enters the afterlife and leads the invasion of the Halls of Hoorangiir. This is a battle that even living Soldarians and Dragowar would like to be a part of. Unfortunately deliberately getting yourself killed doesn't get you to this afterlife.

Axolt= The afterlife of the Trahoxi Imperium located to the far east. Axolt is a great tropical forest with a massive pyramid of pure gold rising from a lake in the center of the whole thing. Depending on how one dies, one will be sent to a different area of Axolt, while no area is considered bad some are seen as lesser then others. The main area for those who died from relatively normal causes are sent to live in the shadowy undergrowth their souls flitting about like butterflies. Though who die in battle are sent to live in a grand precision that guides Axolt's sun, while those who died in childbirth are sent to live in another grand precision guiding Axolt's moon. Those who died violent deaths related to water, weather, sickness, and spacetravel are sent to live in a village floating on the great and plentiful lake the pyramid rose from. Finally those who were sacrificed are sent to live in and on the paradise that is the great pyramid.

Stitches
Stitches are creatures born when objects, people, or ideas are plunged into Accel Space and warped by it becoming a native entity. They are all highly variable beings and vastly diverse beings that are all a bit (or very) nonsensical, but all are power hungry and cannibalistic. Stitches are not defined by a sense of good or evil, order or chaos, virtue or sin, but rather all posses an alignment and values that is all there own. The nature of the Stitch and what they were before they became one will often determine what sort of values they posses, though all are power hungry and cannibalistic. They are divided into three classes of Denizen, Lord, and God, each more powerful then the last. Sttches can make deals with mortals to live in that mortal's shadow and serve their will in exchange for the Stitch gaining access to realspace and being allowed to prey on their mortal host's enemies.

Seeonee
Archetypal beings that appear either as beings of great beauty or hideous terror known for their lack of empathy and childish behavior. Seeonee are creatures built off archetypes that base their decision one the logic of narrative and story meaning they make moral decisions based on what they think makes the best stories. Of all the beings native to Accel Space Seeonee are the most anathema to the material reality of realspace just as realspace is anathema to them. Both break down in the other's presence though Seeonee can take on a limited physical form to nullify this. The more experienced a Seeonee is the less limited this form must be. In their natural state in Accel Space they resemble anything they wish and are accompanied by entourages of beings that are really just extensions of themselves. Interestingly enough Seeonee cannot come up with ideas of their own and must feed on those of mortals to create anything new.

Evalixel
Evalixel are beings made purely of light that takes on solidified form when they incarnate in realspace. These forms are almost always of a strange and alien form and the Evalixel often times seem to be utterly lacking in any form of emotion. Evalixel themselves are actively created by the actions and thoughts of mortals who's afterlife is located within Accel Space. Every action and thought of these mortals creates good, neutral, or evil Evalixel depending on the nature of said action that will argue amoung each other whether or not said mortal deserves a good or bad afterlife. There are Evalixel of darkness that take on unpleasent and destructive roles and by no means necessarily evil. However, these Evalixel are few and far between. Archevalixel are the leaders of the Evalixel and are both of light and darkness. They are created from the greatest actions of the greatest heroes.

Mental
Accel Space being a realm of nonsense without logic tends to have a less than pleasant effect on the more logical races of realspace exposed to Accel Space sensory stimuli. When said races experience direct sensory stimuli from Accel Space then begin to suffer intense headaches followed by bleeding from their nose, mouth, and eyes. If they continue to be exposed then they will begin to suffer irreparable brain damage and be driven insane. In extreme cases total brain death has been recorded. The more logical the race the nastier the effects are and the quicker they progress, were as for more emotional races the opposite is true. Race whose very being is connect to Accel Space and can think using nonsensical thought processes (Vanara for example) are unaffected.

Physical
Due to material form being nonnative and anathema to Accel Space when it is exposed to Accel Space energies tends to be broken down into its basic components and destroyed. Other times said energies will warp said form into something more suited to Accel Space, creating new rather surreal if not incomprehensible form. In extreme cases the form can be outright transformed into data of the same sort Accel Space is composed of becoming a Stitch. Other instances of the physical dangers posed by Accel Space to mortals are rare instances of individuals exposed to intense amounts of sensory stimuli from Accel Space suddenly and inexplicably transforming into barnyard animals.

Terminology

 * Alice - Any mortal whose soul has dived down into Accel Space and interacted with the beings living there.
 * Bandersnatch - A species of Stitch known for their extremely predatory nature, even for a Stitch, and a neck that can extend indefinitely.
 * Jabberwocky - A species of dragon capable of slipping in between Accel and realspace.
 * Jubjub Bird - A species of Stitch notable for their passionate and isolationist nature.
 * Tea Party - A social gathering between Accel Space entities of various kinds. Sometimes includes mortals.

Quotes
"We as of yet, do not fully understand this place, if it is such a thing at all, all we know is that is beyond bizarre and that we have a unique connection to it. One of the many mysterious of my kind I intend to solve."
 * Add your own

- Vanara Empress Zuki

"Eh. I may have to stay clear of it. Or maybe not."

- Xza'ran

"I would much prefer to stay away from something as strange and incomprehensible as this so-called...'Accel Space'. Nevertheless I do suppose that it would prove useful in some way - but that matters little to me, I don't especially care about entertaining the idea of my subjects becoming 'Alices'."

- The Director of the

Trivia

 * Theme For Accel Space - Another Dimension
 * Accel Space is inspired by the Abyss from Pandora Hearts, the Warp from Warhammer 40k, Wonderland from JAGS Wonderland, and various outworlds outside of Creation from Exalted
 * If you wish for one of your factions to be connected to Accel Space in anyway, just ask Gorzill, the creator.