Creature:Krass/The Four Paths



The Four paths is one of the most powerful warrior groups of the Krass hegemony, consisting only of 4 members, powerful users in the psionic energies, Veo, Nature, Warfare and Energy made their first appearance into the SporeWiki Universe when the War of the gods started to threaten unwillingly the psionic barriers that protected the ancient Krass, and so they sent their great group of warriors, named the Four paths to either support one of the sides and win the war faster before the Iluvii world could expand because of the barriers and kill everyone that its not welcomed in it, which are most of species in the Actual Universe.

Veo Path
He's the leader of the group, a legendary multiple function warrior, The Valader himself considers him an equal in general, among the Krassio are told stories of a warrior with the denomination of Father (Veo) whom didn't lost a battle before, his abilities are incredible. When they first arrived to the Khalinar Homeworld, Veo Path easily neutralized the Khalinar attacks without any harming to them at all, leaving the others in reserve. He also is respected and admired by the other three members, he wishes the safety of his race no matter the cost, his personality is serious, honest and precise, a fine strategist. The Krassio believe they actually exist do to him, that's why they call him, as well as the rest of the group, Veo.



Nature Path
The Nature Path is the second in command, though not the second most powerful, she is a female Krass, a very respected one, that even is a mate couple to Veo, she uses her psionic energies and mixes them with the energies of Nature, giving her immense power, she yet cannot control the nature of space, and so she can do natural miracles into planets only, and also if the nature there is willing to, though Veo is the father, she probably serves as inspiration for the Khalinar and Livirkitons, and gives them a reason to fight for nature, her power extents to the capacity of controlling a sensitive rain, which acts as force field and warns her of any intruders.



Energy Path
Energy is officially the second powerful of the four, his psionic capabilities are incredible, being able of actually create a psi blade that nothing can resist, it cuts all, he is no important image among the Krassio, though he is more powerful than any Krassio master, he is very popular among the Krass, and a very nullifying characteristic is his hair being forwards instead of backwards look like Krass and Krassio normally use, he uses three cores of psionic energy where he canalizes it and molds powerful techniques.



Warfare Path
Warfare is the most skilled warrior of the Krass, actually being the best of its kind in the team, he is equipped with dual psionic blades on his back which he uses in melee combats, his attack patron is unreadable and even the most skillful swordsman could follow it. That its just a demonstration, in ranged combats, his back missile back launches powerful psionic flame torpedos, and as well in his hands he hangs two psionic flame-throwers, he is the inventor of all his gear, and develops techniques to use them, pretty much as the Valader's Counterpart: VofValar.