Fiction:Unified Alliance of Enlightenment/Freelancers/Elemental Hunters

"They can run and they can hide, but nowhere is safe."

- Elemental Hunters Motto

One of the many Freelancer companies of the UAE, the Elemental Hunters were created when their captains chose to join in the effort to retrieve the Volver Dr.Que from the. The two was able to gather together a crew of various desperates, mostly failed Ultra Commandos, with nothing to lose and nowhere to go. When Que was retrieved instead disbanding the crew stuck togther with Seerkar and Akanri becoming the Companies Alpha Male and Alpha Female.

As well as typical Freelancer activities, Elemental Hunters often assists the UAE's Koatria teams since Seerkar and Akanri have friends and a daughter that are Koatria and transporting Warrior-Hunters since they have another daughter who is a Warrior-Hunter pilot.

Due their high amount of former Ultra Commandos, they use essence and power weaponry a lot more than other Companies, while also use mechs for fire support at times. They also tend to be more disciplined than most other Companies, any decenters of the established order are usually "convinced" otherwise by Akanri. The members of the Elemental Hunters are primarily Vanara, Boyk, Aranthrone, Globlings, Wolflings, Kaguran, Cresake, Gish, Antroth, and the two mysterious Zangreal Tazer and Reiath.

Culture
The Hunters are one of the most disciplined of the Freelancer Companies with each individual knowing their place and rank. They have a ranking system with the Alpha Male and Female being the two top individuals, Betas are the captains of the Picaroons, Gammas are veteran crewmen, Deltas most crewmen, and Omegas are those who are looking to join but have not been fully initiated. Any one looking to join must be first tested by the Betas and Gammas or even the Alphas if they see fit, then(if approved) they must join the EH on a raid and successfully bring back some loot. once they have surpassed Omega and become a Delta, they must duel the other new Deltas to determine their rank. However the Hunters tend to be very lacks when it come to rules and individuals of all ranks intermingle and socialize on a regular basis. When not transporting Ultra Commandos and Warrior-Hunters, they usually take jobs pertaining to locating, retrieving, and/or smuggling Precursor artifacts. While disciplined, the Elemental Hunters are also extremely ruthless and are not very inclined to show mercy when pirating enemy ships. However, those who surrender are expected to be spared, those who do not...the outlook is extremely grim as the Hunters have no problem with being excessively cruel to get what they want and to protect their families and all they care about.

Crewman
Essence Hunter Merc= The main fighters of the Elemental Hunters that prefer to fight at medium range. Their main weapon is shield pierce assault rifle that fires rounds that can easily rip through enemy shields and take them out. When enemies get too close they can take them down with twin Karpver guns they wield. Due to their lack of armor they almost never enter close quarters combat, but instead prefer to stay back strafing their foes.
 * Role - Basic Troops
 * Weapons - Karpver Guns, Shield Pierce Assault Rifle
 * Defenses - Light tech Armor

Hunter= Hunters are the close-ranged stealth users of the Essence Hunters. Cloaking themselves to get at point black range to their chosen target, while charging up their plasma blastgun, once next to them, they uncloak and fire. Due to the sheer power of a fully-charged Plasma Blastgun, this results most of the time instantly killing their foe. However, safe for their cloaking device, they are also equipped with heavy armor plus an extra layer of hardlight tech armor that they can detonate to damage their foes for massive damage.
 * Role - Close-ranged Steatlh Users
 * Weapons - Plasma Blastgun
 * Defenses - Heavy Tech Armor, Cloacking Device

Engineer= The engineers main job is to build and maintain the mechas the Elemental Hunters make use of with the use of their hardlight omnitools. Engineers wield Shield Pierce SMGs that fire multiple shield piercing rounds to rip apart enemy shields and the enemies themselves. They can also be used to take down mechas with a well aimed shot to its joints from their omnitool that generate a powerful nuclear blast.
 * Role - Repairing Mechs
 * Weapons - Shield Pierce SMG, Radioactive Blast
 * Defenses - Light Tech Armor

Operative= Similar to the engineers, operatives are used to repair and maintain mechas, but have the additional job of deploying drones to backup the other Elemental Hunter forces. They are far more elite than them, only second in rank to Commandos. They are armed with shield pierce miniguns to mow down multiple enemies and radioactive blast omnitools to take down mechas. The attack drones they control are armed with shield pierce rounds and medium plasma blasters. To defend themselves, operatives make use of a shield matrix that consists of several hexagon shaped shields that even shield piece rounds can have trouble breaking through, alongside their heavy tech armor, and defense drones that are armed with medium plasma blasters and can generate a single hexagon shaped shields of the operative's greater shield matrix.
 * Role - Repairing Mechs, Deploying Drones
 * Weapons - Shield Pierce Minigun, Radioactive Blast, Combat Drone
 * Defenses - Heavy Tech Armor, Shield Matrix, Defense Drone

Reaver= Reavers are feared, and for a good reason. Armed with a powerful reflex shotgun that is fires Vanara-modified radioactive nails, Reavers often unleash a barrage of essence blasts before telechaging in and finishing the job with their shotgun. Their strategy is a risky one, and Reavers must quickly kill their targets and teleport out of range again, lest they get themselves killed. As such, Reaves are by now way ruthless, and will use cover in their advantage before telecharging.
 * Role - Close-ranged Essence Users
 * Weapons - Shotgun, Essence
 * Defenses - Medium Tech Armor, Barriers

Commando= Commandos are failed Koatria all, put in charge of leading squads of Essence Hunters. Coming in with their own personal weaponry and defences, all are masters of elemtal enegy and use it in various ways therefore, including firing fowerfull elemental blats for offense and deploying essence barriers for defense. Being commanders, they also boost the morale of other Essence Hunters around and give them orders.
 * Role - Commanders
 * Weapons - Varies, Essence
 * Defenses - Varies, Barriers

Mechs
Chicken-Walker Mech= Little more than a metal box on a pair of reverse jointed limbs Chicken Walkers are the main offensive support mechas of the Elemental Hunters. These tall mechs stand well above crewmen allowing them to lay down cover fire for the crew from behind their lines. They use medium power lasers to take out enemies on the front lines and long range missiles to destroy those further back.
 * Role - Offensive Support
 * Weapons - Long Range Missiles, Medium Lasers
 * Defenses - Heavy Tech Armor

Tripod Mech= A metal disc that rotates on top of three spider like legs, Tripod Mechs are used for defense against enemies. The use lasers to take out enemy troops, light ones being used take out far away ones and medium ones being used to pick off those that get close. Missiles are used to annihilate vehicles, and cluster bombs to destroy enemies that find themselves under the mecha.
 * Role - Defense
 * Weapons - Medium Lasers, Light Lasers, Long Range Missiles, Short Range Missiles, Cluster Bombs.
 * Defenses - Medium Tech Armor, Shield Matrix

Quadruped Mech= Four legged mechs used combat on the front lines, Quadrupeds are the fastest of the Elemental Hunter Mechs. They can hit multiple targets at once with a blast from their particle cannon or take down a singular more powerful foe with their short range missiles.
 * Role - Short range Combat
 * Weapons - Particle Cannon, Short Range Missiles
 * Defenses - Light Tech Armor

Titan Mech= The largest and ultimately most powerful of the Elemental Hunter Mechs, Titans are used when the enemy defenses cannot be breached by any other of the Hunters forces. They can take out multiple enemies with one shot using their particle cannons or cut through swaths of them with their machine guns. They can take out singular up close opponents with their medium blaster lasers, and farther away ones with the light powered lasers. To breach defenses, they can bring their short range missile launchers to tear down enemy fortifications.
 * Role - Heavy Assault
 * Weapons - Particle Cannon, Short Range Missiles, Medium Lasers, Light Lasers, Machine Guns
 * Defenses - Heavy Tech Armor

LAM (Land Air Mech)= These mechs get their name from their ability to transform from a land based walker into an aerospace fighter giving them high versatility. They wield machine guns against multiple enemies, medium lasers to take out singular foes, and heavy lasers against the strongest of opponents.
 * Role - Land and Air Support
 * Weapons - Heavy Laser, Medium Laser, Machine Guns
 * Defenses - Light Tech Armor

Infinite Mobility Suit Finality=
 * Pilot - Seerkar
 * Height - 19 meters
 * Equipment - Chaff, High-Energy Positron Rifle, Energized Fold Out Armor, AIC, High-Energy Long-Range Positron Cannon, Palm Plasma Cannons, Maser Boomerang, Maser Sword, Plasma Wings

Infinite Mobility Suit Catalyst=
 * Pilot - Akanri
 * Height - 20 meters
 * Equipment - Chaff, Progressive Knife, High-Energy Positron Rifle, Energized Fold Out Armor, Maser Sabers, Anti-Ship Maser Sword, High-Energy Long-Range Positron Cannon, Maser Boomerang, Drill Missile Launcher, Maser Javelin, Hyper-Velocity Rail Gun

Ships
Scalawag-class Strikecraft= Scalawags are the main Freelancer strikecraft. They are fast and quick easily able to outmaneuver most other ships, but don't have much armor making them easily destroyed. They are armed dirty missiles and light shields.
 * Name - Scalawag-class
 * Length - 5 meters
 * Armament - Dirty Missiles, Light Shields

Cultivator-class Assassin= Cultivators are used by Freelancers to take out high priory targets from a distance. The are armed with a pinpoint precision homing lasers and a cloaking device, as well as with the standard dirty missiles.
 * Name - Cultivator-class
 * Length - 25 meters
 * Armament - Dirty Missiles, Homing Lasers, Cloaking Device

Savage-class Fighter= Savarges are the main fighter of Freelancer Companies, used to engaged enemy strikecraft and other fighters. The are armed with dirty missiles, drill rocket cannons, and medium shields.
 * Name - Savage-class
 * Length - 50 meters
 * Armament - Dirty Missiles, Drill Rocket Cannons, Medium Shields

Racketeer-class Bomber= Designed to attack larger enemy ships, the Racketeer is the main bomber of the Freelancers. They are armed with dirty missiles, dirty bombs, and medium shields.
 * Name - Racketeer-class
 * Length - 75 meters
 * Armament - Dirty Missiles, Dirty Bombs, Medium Shields

Buccaneer-class Corvette= Buccaneers are used by Freelancers for all around combat as well as boarding ships. They are armed with homing missiles, drill rocket cannons, dirty bombs, railguns, and heavy shields.
 * Name - Buccaneer-class
 * Length - 200 meters
 * Armament - Homing Missiles, Drill Rocket Cannons, Dirty Bombs, Heavy Shields

Picaroon-class Frigate= Picaroons are used as flagships by Freelancer fleets when the Lance-class Cruiser is not available to lead a fleet. They are armed with dirty missiles, drill rocket cannons, dirty bombs, railguns, and heavy shields. However, theit most notable and dangerous weapons are their pierce harpoons, barbed harpoons that can be fired to piecre the hull of enemy ships before dragging them close to the Picaroon and allowing for easy boarding actions.
 * Name - Buccaneer-class
 * Length - 500 meters
 * Armament - Dirty Missiles, Drill Rocket Cannons, Dirty Bombs, Heavy Shields, Pierce Harpoons

Titan Carrier-class Frigate= Titan Carries are used to carry the Warrior-Hunters the EH is often deployed to transport. They are armed with dirty missiles, drill rocket cannons, homing lasers, railguns, masers, and heavy shields.
 * Name - Buccaneer-class
 * Length - 1,000 meters
 * Armament - Dirty Missiles, Drill Rocket Cannons, Homing Lasers, Heavy Shields, Masers

Cassius= Cassius is the Lancer ship for the Elemental Hunters. It wields homing lasers, pulse pierce cannons which fire a barrage of purple beams to take out shields, masers, slag launchers that fire nuclear waste, dirty missiles to deliver said waste even further, and a ramming end that opens up to reveal Cassius to stage mega weapon that first fires a EMP to disables enemy ships and then a purple and green beam of radioactive plasma to destroy the ships utterly. The Cassius has multiple launch pads for the Elemental Hunters mechas.
 * Name - Cassius(Avine for miracle)
 * Length - 13,000 meters.
 * Armament - Ectoplasma Cannon, Homing Lasers, Pulse Pierce Cannon, Masers, Slag Launchers, Dirty Missiles, Ramming End.

Equipment
Karpver Gun=
 * Firing Rate - 9RPM
 * Power - 975J

The standard rang weapon given to all Vanara troops, the EH also makes heavy use of them. These pistol like guns fire burning, chemical tipped bullets that can cause significant damage and pain to most enemies.

Shield Pierce=
 * Assult Rifle
 * Firing Rate - 300RPM
 * Power - 2812.5J
 * Sub Machine Gun
 * Firing Rate - 450RPM
 * Power - 4875J
 * Minigun
 * Firing Rate - 500RPM
 * Power - 6093.75J

The Primary of most EH crewmen, these bullets are usually fired out rapid fire weapons more specifically assaults rifles, sub-machine guns, and miniguns. The bullets are augmented with a nano machine that generates hexagonal energy shield around the bullet that actually neutralizes other shielding leaving the bullet unimpeded. The energy shield neutralizing power of these bullets is such that it can even rip through the shields that Olympians and Vahallans make use of.

Tech Armor=

An special application that comes with most armors the Elemental Hunters use, Tech Armor creates a sturdy layer of fusionlight over certain parts of the actual armor, making it far more durable and generating an intense amount of heat. When deployed, Tech Armor is able to completely absorb most energy-based weapons, and minimize the damage done by technological attacks. The armor can furthermore generate a power EMP to disable electronics. They are also infused with nano bots allowing the armor to repair itself.

Fusion Omnitool=

Shield Matrix=

Rad Shotgun=

Individuals
Seerkar= The Alpha male for the Elemental hunters, Seerkar is a third stage Vanara. Seerkar is a plain spoken, cynical, intelligent Vanara, who says what he means and means whay says. He has silver hair and green eyes. He wields energy blades called maser swords, a flake rifle, Progressive Knife, and can move with nearly blinding speed and reflexes. In his Ryu form he gains energy simply by being near other members of the Six, breaths fire interlaced with lighting bolts, can negate energy attacks, and can take the opposite of the energy negated and hit his opponent with that. He is a capable mechanic and runs a repair shop from the Cassius. He is Akanri's mate.
 * Name -
 * Species - Vanara
 * Role - Alpha Male

Akanri= Akanri is emotianal, head strong, obstinate, and extremely sadistic and murderous. She has red hair and blue eyes. She joined the Vanara air force protecting Daikaiju control ships during the pirate wars. Its was here she became a Keizer and eventually third stage Vanara. Akanri is armed with a rail gun, AIC whip blades(Active Inertia Canceling blades), and Progressive Knife. Akanri can control her body temperature, rising it to an extreme incinerating objects around her, or lower it freezing objects around her and can deploy a two meter long psychokinetic field that can be used to block projectiles and rip enemies apart. In Ryu form she gains tentacles that can drain an opponent of energy, breaths toxic fire, summon parasitic Roselings that restrict the use of energy, and create a spinning vortex of psychic energy. She is Seerkar's mate.
 * Name - Akanri
 * Species - Vanara
 * Role - Alpha Female

Dorgua= Dorgua is a former Ultra Commando of Lightning who went mysteriously AWOL after the Return of THEM. She is lean and agile, easily outspeeding many of her race. In combat, she wields a thunder hammer and high yield, rapid fire plasma blaster with devastating effect. Furthermore, she is a true mistress of essence use, able to teleport her allies to her side in an instant, deploy an anti-essence field around her as well as a stunning forcefield around her foes. She is furthermore capable of telecharging at them over a huge range as well as with great force. Due to an armor upgrade provided to her by Jarcoht, Gorgua is able to restore her energy with each enemy she kills. Easily bored, she likes to be in battle above all else, and can often be seem leading her own core group of Reavers and Comandos on the ground, as well as the more basic EH Mercs at times when Seerkar or Akrani are not available for this role. She is very friendly, energetic and whitty, having the incurable habit to pillage the Cassius' food and drink storage room. However, in combat, Dorgua tends to be quite stubborn, wanting to do things to go her way, and is prone to freaking out when this doesn't happen.
 * Name - Dorgua
 * Species - Cresake
 * Role - Top Commando

Jarocht= Dorcht is an aged Globling and the most experianced mechanic of the Elemental Hunters, having designed quite a lot of their mechs. Like many aged Globlings, he is large, muscled and with very dark skin. He wears red robes over his armor, with a breather mask underneath it as well as lots of mechanical tendrils, giving him a grotesque and somewhat creepy appearance akin to a Gish. Jarorcht always be seen having his trusty repairing tools with him, and in combat, wields a massive battle axe. However, his most dangerous weapon is is omnitool, capable of hacking, network slicing, overriding computer commands, lauching a radiation blast, release an EMP, and morphing into a hardlight long knife. Despite his strength, Jarocht prefers to stay out of such combat and rather handles the EH's business transactions and the like. However when he does enter combat, lots of bodies are sure to hit the floor. Amongst the Elemental Hunters, Jarorcht is well-known for his belief that every machine has a spirit of it's own that determines whatever it works or not, and believes machinery must be carefully maintained to please the machine spirit and have it to make the machine work. While somewhat laid back when it comes to negotiations, Jarocht has the tendency to talk in numbers, is furthermore practical above else and can sometimes seem coldly so.
 * Name - Dorcht
 * Species - Globling
 * Role - Top Operative

Tarzer and Reiath= Tarzer and Reiath are the only two surviving Zangreal, a species closely related to the Vanara, strangely. Tarzer and Reiath appear at random on EH missions, helping out when the Freelancers get in a sticky situation. Tarzer is a cheerful and seemingly kind person with lots of wisdom and experience, while Reiath is simmiraly wise and experienced, but more cold and less talkative. Both resemble winged angelic beings with glowing red eyes that obscure their face and halos, but Reiath has blue skin while Tarzers is ashen gray. The two are incredibly powerful, capable of firing anti-inter molecular gravity pulses that dissolve foes into liquid, generating powerful mental shields, and attacking foes minds with their own. Their assitaces is only driven by self interest though, since Zangreal as a species are driven by pure self interest and incapable of putting the needs of others above their own.
 * Name - Tarzer and Reiath
 * Species - Zangreal
 * Role - N/A

Old Scar Eye= Old Scar Eye is the oldest Daikaiju on record. Having first be created at the begging of the war with the Demonica, he as since survived into the present day. He is named due to his age and missing eye. Scar Eye is equipped with a sonic scream that can tear through most materials, immensely powerful crushing claws on his four arms and tail, and ability to spew radioactive bile. His not notable abilities is that regenerates faster than any DaiKaiju on record having survived injuries that should have killed him including the one to the brain which took out his left eye. He can also sieze control of most beings that are foolish enough to look into his still remaining eye, but his missing one creates a large blind spot for which he must compensate for. Also he appears he cannot exploded if killed.
 * Name - Old Scar Eye
 * Species - DaiKaiju
 * Role - Resident Kaiju

[[File:Green face.png]] Business Partners
The hunt begins and we strike together.
 * Justice Without Borders - Always on target.
 * Freddie Mercenaries - Always on target as well, though maybe not always the right one.

[[File:Blue face.png]] Friendly
We enjoy hunting with them.

[[File:Yellow face.png]] Neutral
Feh.
 * Black Locks - They have proven themselves against the Dominatus, that cannot be argued.

[[File:Orange face.png]] Rival Companies
You will not have our prey.
 * Gore Pack - Their hunting lacks finesse.

[[File:Red face.png]] Enemies
Let the hunt begin!

Quotes from Others

 * Add your own!

Themes

 * Highway to the danger zone

Trivia

 * The Elemental Hunter's idea of using essence and use ex-commandoes again comes from Eclipse from Mass effect, while their use of mechs also is used by the Blue Suns of the same franchise, various mercenaries from BattleTech, and the organization WILLE from the Rebuild of Evangelion films (the latter are not mercenaries though).