Fiction:Terra Incognita

Accel Space is an essence realm of nonsense, fairytail logic, and potential that runs parallel to realspace and hyperspace. Accel Space's nonsensical nature defies the laws of physics and warps reality(to a degree) allowing it to be used for faster then light travel and communications by powers such as the, , , and. However, there is far more to Accel Space then that and farther down one finds the realms where beings native to Accel Space dwell. Even further down where no mortal has ever penetrated this become even more bizarre. Matter does not naturally exist in Accel Space and all forms are mere mental constructs. Indeed Accel Space is anathema to matter and the restrictions of form and actively seeks to break these things down when they enter it unless certain protections are in place. Accel Space also has a sanity eroding effect on those who are not used to its energies and things like belief are known to have an effect there.

It is largely unknown why or how Accel Space exists, theories range from it naturally existing to having been artificially created by an Ultraterrestrial race. Interestingly enough Accel Space seems to be alive in its own way.

Level Zero: The Barrier (Yesaliel)
The first level of Accel Space is Level Zero a.k.a. The Barrier because it acts as a barrier between Accel Space and Realspace to prevent the forces of the other from randomly leaking into one another. The Barrier however is full of "holes", "cracks", and other flaws that allow Accel Space to accessed for FTL travel and communication. This is done by using Accel Space symbols and geometry to manipulate the Barrier bringing these flaws in alignment to create a rabbit hole that matter and energy can dive down or exit through to access the deeper levels of Accel Space. The barrier resembles a seething, multicolored mass covered in eyes and is call Yesaliel in the language of Accel Space

Level One: The Substrate (Hodmael)
Level One of Accel Space is the substrate also called Hodmael in the language of Accel Space. The Substrate resembles a flat plane of multicolored pixels shifting past one another in a continues, chaotic flow. It is within here that information can be stored and FTL communication becomes possible via a Superstream of data. Multiple Superstreams are linked together to form the EsoNexus, the Persan version of the internet.

Level Two: The Abyss (Netpel)
Level Two of Accel Space is called the Abyss and resembles a a flat, gloomy plan with a rippling, reflective surface filled with random objects and balls of multicolored flame. It is here that Accel Space travel becomes possible. This is possible because, simply put, it is a dimension of nonsense, "nothing is what it is because everything is what it isn't, and contrary wise what it is it isn't and what it isn't it is." This paradox means that laws of physics both apply and don't allowing a ship to travel well beyond light speed and yet still be limited in the speed it can travel. Diving deeper allows a ship to go faster but is more dangerous as the currents of Accel Space become stronger and more chaotic along with the risk of Stitch invasion increasing.

When a ship with a Realizer enters Accel Space it generates what is called the Closed Circle Effect. What this means is that the ship ends up existing in it's own separate, isolated reality. Due to being isolated objects in a closed circle cannot effected by other objects from real space or Accel Space. However communication can still be sent via a Super Stream and the ships flame allows it to be tracked. The Closed Circle acts to protect the ship which would otherwise be destroyed by exposure to the raw destructive power of Accel space.

Level Three: The Realm of Stitches (Tipherion)
Level Three of Accel Space is the first realm where the beings known as Stitches live. Appearance wise this level of Accel Space resembles the level above it, however with a few key differences. One is that it is filled with far more junk and is a single, flat plane rather then several depths. Across this landscape travel the predatory beings known as Stitches wander, hunting one another so they can drag each other into their private realm (known as an Accel Garden) and devour one another for more power. Mortals who find their way down to this level are in sever danger of being eaten by the power hungry monsters and their only hope of escape is to find a Stitch willing to make a contract with them.

Level Four: The Realm of Seeonee (Gevurchab)
Level four is the realm of the archetypal beings called Seeonee. This is by far one of the strangest and most disturbing realms within Accel Space resembling a great, ever-shifting forest that is so dense it is nearly impossible to move through. Terrible and maddening music constantly fills the air as the Seeonee and their entourage dance through these woods like phantoms heedless to the density of the woods playing out the Seeonee's favorite stories. While Seeonee and their entourage appear to be separate beings they are all one in the same.

Level Five: The Realm of Evalixel (Chesicoth)
The fifth level of Accel Space where the eldritch, yet angelic, beings known as the Evalixel resided and can be called from. Despite the more angelic nature of it denizens this realm is by far the most formless and, by its very nature, hostile to mortals. The realm is a sea of light, fire, and electricity that would burn any mortal who comes into contact with it to cinders and permanently blind those who see it. In this realm the Exalixiel exist without form, acting as currents that shift without aim. Evalixel can be called on to protect mortals and help them cross through Gevurchab willingly, or they can be forcefully bound into doing so. However, bound Exalixel will turn on whoever bound them the moment they are free.

Level Six: The Afterlife (Binariel)
Accel Space acts as the afterlife for individuals from the factions of the, , , , , , , and possibly others. Each of these factions posses their own afterlife constructed by their collective beliefs. When a soul comes to the afterlife it is judged by a council made of the Intention of Will, venerated immortals, and the soul's ancestors. If they find the soul a noble one it will be granted passage into its respective afterlife and find a higher existence there in. If the soul is found petty and lacking it will be allowed into the afterlife, but will find a lesser existence awaiting it. If the soul is wicked then it may be either turned into a Stitch, given to Seeonee, left in the realm of the Evalixel to burn, imprisoned in a Asylum Cage for a more specific torment, or cast from Accel Space all together. However, the gates to hell are locked from the inside and wicked souls who truly repent (or noble souls with a significant stain on them) may be given missions to prove themselves worthy of forgiveness. The entire afterlife is guarded by the fearsome yet noble Stitch.


 * Eros - The afterlife of the United Persan Descendants. Eros is a great garden filled with Victorian structures and cast in eternal night, lit by the stars and moon above. Here the Persan feast, dance, sing, make love, and celebrate the lives they once led and their future in death. The entire place has serene, peaceful, and dream-like quality about it and the whole of Eros sings a soft, slightly haunting lullaby.
 * The Garden - The afterlife of the Waptoria Alliance of Species. The Garden resembles a lush jungle filled with enormous, stromatolitic structures overgrown with plants. It is here that the Waptorians rest until they are reïncarnated. In the center is a organic mass pulsating with thought. Known as the Heart, it is the Accel Space represenation of the Waptorian groupmind and what keeps the Garden together. The Garden is in constant evolution, and in fact every structure in the garden flows like water, like the Heart abeit invisible to the naked eye. Likewise, the Waptorian souls projecting themselves from the Heart onto the rest of the Garden can choose any form they like, so many look nothing like they did in life.
 * The Oversoul - The afterlife for many races within the Mendel Pact. It is a duel-layered area, home to the first group, the majority, who have passed peacefully into a large, ocean like plane, where they rest, their minds melting into each other, and existing in a super-conscious where all are one and one is all. This is the ideal afterlife for many within the Pact. The second, is reserved for the greatest warriors, kings and generals within the Pact. It is the Halls of Hoorangiir, where these warriors gather to train, drink and fight, preparing for the End Times of Krongorak, where Hoorangiir will gather them to fight against the hordes of Darkness and Chaos. This place is noted for it's great halls and buildings of a seemingly archaic design, yet more advanced then any building material. No matter how hard the fighting and partying comes to the fallen, the buildings will recovered instantly. Great joyful songs can always be heard, and many warriors are heard singing along.
 * Callambea - The afterlife of the Volver Empire. In Asconian, Callambea means "Place of Heroes". Volver who are noted for their courage and honor are allowed into Callambea. This includes Kings, Knights, and other warriors who fought for their race's place among the stars. Almost all Volver are allowed into Callambea, as the vast majority of Volver are warriors in some way or fashion. Those who are considered traitors by many and support senseless bloodshed are not allowed into Callambea, but are sometimes used as practice dummies for warriors who want to stay sharp even after their deaths. This more idyllic representation of Ascon is filled with swamps, castles, and lands where they can hunt and fight endlessly for all of eternity.
 * Antroth_Afterlife_text.png - The afterlife of the Antroth Empire. Farmanese is a very difficult language for many UAE races to learn, and therefore the word for the Antroth afterlife is always written in their native language. It is written as Thac'zil d'lil Elghinyrr using the traditional English alphabet. In this realm, linked to an endless plain in appearance, Antroths reunite with their passed loved once and share their life stories with one another. Warriors spar with one another while scholars continue to contemplate the meaning of everything. Those who were good souls in their lives are granted entry. However the souls of murderers and evildoers are fed to the Grek-Maw, a gigantic beast that devours souls.
 * Pará-Pólemo Atéleioti- The Afterlife of the Soldarian Empire and Consulate of Praxis. This afterlife is quite similar to that of the Volver's Callambea, however Soladarians and Dragowar follow a constant cycle in their afterlife. They fight every morning, then feast, fight in the evening, and feast once more, and at the end of the day, they all fight again before going to sleep and starting over the next day. This happens all month, every other month. The month were they do not fight, they simply train and spend time with loved ones they parted with in life. All of this fighting is practice for what all Soldarian and Dragowar souls get excited for; The After-Wars. The Soldarian and Dragowar warriors gather before the great hall and prepare to literally invade the afterlives of other warrior cultures. The battles are fierce and lasts for only 100 years if a victor isn't claimed. Those who are "killed" in he war are not allowed to fight until the next After-War. After the battles are over, all of those who died in the war are instantly revived and the warrior spirits, win or lose, offer their food and drinks to their opponents and ask them to join them in fellowship. This happens every 300 years, more than enough time for new warriors to fill the ranks of the After-Army. The next After-War is said to begin when Emperor Pulporious V enters the afterlife and leads the invasion of the Halls of Hoorangiir. This is a battle that even living Soldarians and Dragowar would like to be a part of. Unfortunately deliberately getting yourself killed doesn't get you to this afterlife.

Level Seven: The Mechanisms (Chokidel)
By far the strangest of the levels of Accel Space is also one of the most important is the Mechanisms, also called Chokidel in the language of Accel Space. This level is composed of machines made of gears and other mechanisms that turn about each other in impossible, incomprehensible ways. It is here that the internal workings of Accel Space are determined and anyone who good reach the Mechanisms, understand their function, and obtain the blessing of The Intention of Will could rewrite the rules by which Accel Space works.

Level Eight: The Core (Ketiel)
The center of Accel Space that resembles a small room with a red and black checkered floor and shelves filled with stuffed animals lining the walls. It is here that the Intention of Will lives, the being that rules over all of Accel Space and births the souls of beings that return to Accel Space upon death. The Intention of Will resembles a pale, doll-like women with long, raven black hair that wears a flowing white and black dress. The Intention of Will's eyes are by the far the most strange having black sclera, red irises, and white pupils. she has a motherly personality, but can become annoyed easily and will not hesitate to inflict cruel punishment on souls found vile and wicked, just as she will not hesitate to reward those found noble and deserving.

Asylum Cages
For souls and beings that are both vile and powerful enough to be a serious threat there is one destination, the horrors of an Asylum Cage. Asylum Cages are living bubbles in Accel Space that contain a location and Stitches tailor made to punish those vile enough to receive such punishment. Each punishment is different for each individual and each Asylum Cage, the environment it contains, and Stitches within are actually one being that loves nothing more then tormenting its occupant. Certain beings such as Qliphoggr are sealed inside Asylum Cages as they are simply to dangerous to be allowed any form of freedom.

The Court of Courts
The Court of Courts is an anomaly within the design of Accel Space, a parasitic force that threatens the very operations of the realm. The Court of Courts was originally an Asylum Cage that was created to contain the beings known as the Judicators. The Judicators were beings born from the attempts to impose objective logic and reason (or at least what is believed to be) upon the Persan and by proxy on Accel Space itself. As a realm of potential, imagination, and nonsense the strict ideals of objective logic and reason are restrictive and corroding to Accel Space. It is the Judicator's end goal to impose their own ideals of logic on Accel Space which would destroy the realm's functionality. Luckily the Court of Courts was severely damaged when an Stitch was formed within it by the political shock waves caused by the Persan withdrawing from the Covenant of Mirus. With the Court of Courts weakened by the attack and the Judicator's main source of sustenance cut off Accel Space now stands a fighting chance against these parasites.

The Labyrinth of Vectors
The Labyrinth of Vectors is a labyrinth created of thoughts, feeling, and actions that posses both direction and magnitude. It is by this twisted, descending maze that the levels of Accel Space can be reached. The Labyrinth of Vectors has no appearance as when one moves through Accel Space they are moving through the Labyrinth for the Labyrinth is intrinsically entwined with the very structure of Accel Space.

The Incarnate Council
The Incarnate Council is the realm where the Intention of Will and her seven Lords of Incarnation meet to decide the inner workings of Accel Space and convene trials to decide the final fate of descended souls that come to them for life after death. The first throne belongs to the Solar Paragon, the Accel Space incarnation of virtues and the higher callings of mortals. His throne is currently lordless though the Stitch Jura frequently acts in his place. The Second Throne belongs to the Lunar Enigma, the Accel Space incarnation of adaptation, change, and the inner(wild) nature of mortals. Finally there are the five thrones of the Planar Weavers, the Accel Space incarnations of causality and other events and states that will almost always occur in mortal lives.

Stitches
Stitches are creatures born when objects, people, or ideas are plunged into Accel Space and warped by it becoming a native entity. They are all highly variable beings and vastly diverse beings that are all a bit (or very) nonsensical, but all are power hungry and cannibalistic. Stitches are not defined by a sense of good or evil, order or chaos, virtue or sin, but rather all posses an alignment and values that is all there own. The nature of the Stitch and what they were before they became one will often determine what sort of values they posses, though all are power hungry and cannibalistic. They are divided into three classes of Denizen, Lord, and God, each more powerful then the last. Sttches can make deals with mortals to live in that mortal's shadow and serve their will in exchange for the Stitch gaining access to realspace and being allowed to prey on their mortal host's enemies.

Seeonee
Archetypal beings that appear either as beings of great beauty or hideous terror known for their lack of empathy and childish behavior. Seeonee are creatures built off archetypes that base their decision one the logic of narrative and story meaning they make moral decisions based on what they think makes the best stories. Of all the beings native to Accel Space Seeonee are the most anathema to the material reality of realspace just as realspace is anathema to them. Both break down in the other's presence though Seeonee can take on a limited physical form to nullify this. The more experienced a Seeonee is the less limited this form must be. In their natural state in Accel Space they resemble anything they wish and are accompanied by entourages of beings that are really just extensions of themselves. Interestingly enough Seeonee cannot come up with ideas of their own and must feed on those of mortals to create anything new.

Evalixel
Evalixel are beings made purely of light that takes on solidified form when they incarnate in realspace. These forms are almost always of a strange and alien form and the Evalixel often times seem to be utterly lacking in any form of emotion. Evalixel themselves are actively created by the actions and thoughts of mortals who's afterlife is located within Accel Space. Every action and thought of these mortals creates good, neutral, or evil Evalixel depending on the nature of said action that will argue amoung each other whether or not said mortal deserves a good or bad afterlife. There are Evalixel of darkness that take on unpleasent and destructive roles and by no means necessarily evil. However, these Evalixel are few and far between. Archevalixel are the leaders of the Evalixel and are both of light and darkness. They are created from the greatest actions of the greatest heroes.

Accel Drive
Accel Drivers are drives that allow ships and other vehicles to access Accel Space. These drives work in a similar way to a music box, playing the necessary (and highly complex) song need to align various cracks, pot holes, trap doors, and other flaws in the Barrier to create whats called a Rabbit Hole that a ship can fall down or rise up from entering and exiting Accel Space respectively. It is notable that mathematics cannot be used to access Accel Space, any attempt to do so would just whined up with Gödel's incompleteness theorems. Music is the method by which Accel Space is accessed.

Looking Glass
A Looking Glass is a permanent, stable Rabbit Hole that connects to a series of other Looking Glasses, so named because of their reflexive if distorted entrance. These portals can be used for near instant transport from one Looking Glass to another.

Realizer
A Realizer is a device that "realizes the unreality of Accel Space and realizes the reality of Real Space in Accel Space." Realizers manifest as bright green fields made of octagons that surround a ship. Realizers act as an all in one defensive systems acting as a shield, cloaking device, anti-collision system, and even a stasis field to preserve critically endangered lives. However, the most important function of the Realizer is creating the closed circle when it interacts with Accel Space which is the one thing that keeps physical objects entering Accel Space from being destroyed, warped, or turned into a Stitch.

Weapons Blot System
Weapons Blot System is an anti-targeting system that uses a fog of particles charged with Accel Space energies. While not harmful this fog renders missile tracking and other targeting systems utterly ineffectual meaning ships must get within optical range to fight each other (optical sensors are notably not effected). This is a double edge sword though as the ships using the Weapons Blot System are just as effected as the ships up against it. The Weapons Blot System's effects can mitigated by silver and mercury isolation that allows allows sensors to detect ships using the Weapons Blot System and vice versa over light years away, but not enough to provide precise targeting and is too bulky to be put on a missile. However, this does not mean that combat over several light years away is impossible, just requires some out of the box thinking.

Accel Space Indiction
Accel Space travel can be disrupted with the use of indiction fields dropping ships from Accel Space or preventing them from escaping into it. This was first deployed by the Galactic Empire of Cyrannus and was then latter developed into a weapon capable of disrupting Accel Space travel over lightyears away. Basically these cannons gather hypermatter into an indiction field as it travels towards the targets and then drops into Accel Space forcing ships into Real Space. The ships can then zero in on their stranded targets and engage them in Real Space. These cannons do not need a precise targeting system since they have an effect over a wide area circumnavigating some of the problems caused by the Weapons Blot System. Accel Space users were quick to develop their own indiction cannons that work in basically the same way, but are used to disrupt hyperspace travel instead.

These kinds of indiction fields do have a limited lifespan has the destructive nature of Accel Space eventually destroys those made by hyperspace users and the ones made by Accel Space users tend to fall apart after awhile. However, it is a significant lifespan thanks to the mass of fields slowing the respective processes down. Enough time to engage the stranded enemy as long as the initiative is taken.

Other Terminology

 * Tea Party - A social gathering between Accel Space entities of various kinds. Sometimes includes mortals.
 * Alice - Any mortal who has dived all the way down to the center of Accel Space.

Quotes
"We as of yet, do not fully understand this place, if it is such a thing at all, all we know is that is beyond bizarre and that we have a unique connection to it. One of the many mysterious of my kind I intend to solve."
 * Add your own

- Vanara Empress Zuki

"Eh. I may have to stay clear of it. Or maybe not."

- Xza'ran

Trivia

 * Theme For Accel Space - Another Dimension
 * Accel Space is inspired by the Abyss from Pandora Hearts, the Warp from Warhammer 40k, Wonderland from JAGS Wonderland, and various outworlds outside of Creation from Exalted
 * If you wish for one of your factions to be connected to Accel Space in anyway, just ask Gorzill, the creator.