Fiction:Repzork Empire



Creator: Amaker

Sporecast Link: http://www.spore.com/sporepedia#qry=ssc-500789429823

Summary
Faction: Warlord

Philosophy:Expansion through war, removal of competition for survival

Summary: The Repzork empire is a large, heavily militaristic empire that believes that they must expand and remove any competition for food, resources, etc, for survival. Over the fifteen thousand year period since they reached space, they have managed to spread to about sixteen hundred planets.

The Homeworld
The Repzork Homeworld is the single most important spot in the entire Repzork Empire. It is unknown how many Battleships, orbital guns, fighters, capitol ships, and other defenses surrond it. While there have been a few attempts to destroy or conqure this world, none have been very successful.

The planet itself is covered in cities, forest, swamps, mountains, rivers, canyons, and other things of nature. Which many find strange, as they would expect no natural wildlife to be present on the homeworld. Other facts is that the planet is larger than Earth and has one large moon.

The plane has four seasons similar to earth. These seasons are what humans would call Spring, Summer, Autumn, and Winter. However, Winter conditions are only in certain planes at certain times. Places in tropical or rainforest conditions rarely experiance winter weather. However, forest, mountains, prairies, and so on experiance winter conditions every year.

A year on the homeworld is about fourteen months long, this is because it takes longer to orbit around the sun. The seasons are evenly divided overall. With Summer and Spring together being about seven months long, and Autumn and Winter being seven months long.

Known locations include the Imperial Fortress,which is where the Emperor lives.There is not much information on the surronding cities.

The Imperial Fortress
The Imperial Fortress is a gigantic military complex on the Repzork homeworld. Located here, in the middle of its hangars, factories, bunkers, barracks, command centers, and other defenses, site the Emperor's home. This is the location where Zerwrath works.

The Imperial Fortress is three miles across and three miles long, making it one of the single largest military base on the Repzork Homeworld. This is excluding the massive tunnel system underneath, which also gas factories, armories, underground hangars, and barracks. The walls surronding the fortress are twenty feet thick and expand across the entire fortress, the walls itself have several massive guns on top.

The base's guards are of the Imperial Guard, who are heaily trained versions of their normal rank, and far more capable and dangerous.Classes of the Imperial Guard include:

1:Imperial Guard Infantry

2:Imperial Guard Sniper

3:Imperial Guard Heavy

4:Imperial Guard Rocket Infantry

5:Imperial Guard Elite

The Imperial Guard also have their own tank, the T-80, a massively powerful tank capable of maiming a T-77 and obliterating a T-59. Most of the military staff at the Imperial Fortress are of the Imperial Guard, however, some normal staff exist there to fill ninches that the Imperial Guard cannot fill because of their ultimate duty, protecting Zerwrath.

Details on the capital are few, however, it is known that it is connected to the massive system of tunnels and that the emperor obviously lives in it.

Zykorus
Zykorus is the closest Super Fortress class base to the Epic War zone. It is a massize, planet-wide base with about nine hundred fifty-seven million staff. The base is heavily defended and is a massive production spot. However, it is the least likely planet to be successfully attacked by the Margan. This is because that, other than the personnel, there are hundreds of tanks, ships, walkers, and turrets and cannons. The orbital defences alone are dangerous. Zykorus has a massive tunnel system underneath, adding to the danger for any invading force.

Zykorus was taken over about two hundred years ago by a large military coloniation force. This base grew extremely quickly, and in no time, became a sprawling Super Fortress. The original population was one million, since then, through managed breeding and troop deployments, it has reached the current population. The base is a military hub for the Epic war. Here, invasions are planned and troops are deployed on all current fronts. The loss of Zykorus would be a devastating loss for the Repzork and their push into the Epic War.

All children born on Zykorus are immedietly drafted into the military. They do all learning and training in schools, and are "oficially" drafted at about 20. This applies to all other Super Fortresses. Parents of colonies are also allowed to have their education done line this.

Zykorus currently has about 1,000 large AA guns on the surfacr, each being able to take on and destroy a ship. These guns have a very long range and can reload quickly. Along with the orbital defences and planetary guns, some of Zurar's fleet is currently in orbit of it. The planet also has several thousand ground efences, rangind from bunkers, to massive artillery cannons. An assault on Zykorus would almost be suicidal.

Zykorus is about the size of Earth, and has a gravity like to the Earth. Therefore, Repzork must keep regular exercise to protect muscels. The planet was once a luch, tropical world, but all of it was cut down and removed when the Repzork came. However, speciments of everything were kept, and are being preserved elsewhere.

As of now, Zykorus is on military lockdown, and preparing for the Margan assault.

Zoralkyus
Zoralkyus is a massive colony world not very far from Zykorus. Unlike Zykorus, it is not a large scale military base. However, it does have a few large bases scattered about. It was colonized the same year Zykorus was for it's natural resources. As of now, it has about two and a half billion people living on it. About forty percent of them were in the military. Overall, cities cover about eighty-five percent of the planet. Specimens of animal life have been taken for preservation and studying.

The military bases located here are a research base, some fort, and a fortress. All of which are heavily guarded, civilians have no access to these bases. The fortress is the main base, having a massive tunnel system that spans to the other bases and even the cities located on the planet. Along with this, there is also a large orbital fleet to attack fleets before they come to the surface. This makes Zoralkyus extremely difficult to capture.

The planet, despite being heavily urbanized, still has a massive variety of wildlife in its forest. These animals range from small insects to massive herbivores that roam the remaining plains. The oceans are also filled with fish and other sea creatures. This has made the planet a hot-spot for biologist to take samples and try to preserve the creatures living here.

As of now, the planet's citizens have been evacuated or drafted. Zarerilla has been placed on this planet to protect it from the Margan. There is also a much larger orbital fleet surronding the planet.

Varhos
Varhos is a large colony near Zykorus that is a mix between a research base, mine, and colony. It has about one billion people living on it, including fifteen million military members. The planet was colonized for its massive metal reserves, which attracted the Repzork like a magnet. They quickly colonized it and put a research base there to study new weaponry or anything they found that they could not recognize.

Varhos is slightly smaller than Earth, and has a similar gravity. In terms of environment, the planet is mixed. In some areas, it is a large forest with grand mountains and large lakes. In other areas, it is vast, empty desert. In the winter, most planet can expect to freeze up. The wildlife here is diverse. Some of the animals are small, rodent like creatures, and other creatures a large lizards that could overpower an un-prepared Repzork. Though this is rare because Repzork prepare and always armed.

The research base locates here is massive, filling several miles of land and even covering two large mountains, the base studies new weapons of war and any odd samples the mining sector brings in. This has led to the discovery of several new minerals, including Garhrose a lightweight, but strong metal that is easy to work with. They are currently testing new weaponry and upgrades for the new infantry armor.

The mining sector of this planet is gigantic, enveloping several miles of land, and going deep underground. They dig up tons of rock and metals everyday with no clear sigh of running low. This heavily benefits the Repzork military and even the civilian sector, supplying jobs and construction material. This makes Varhos valuable to the sector it is in economically and militaristically.

It is currently on lockdown with the recent appearance of the Margan. Commander Dresrak is currently looking over its security.

Kazin'grad
Kazin'grad is the largest Super Fortress in the Repzork empire, as well as the first. It houses about eight billion soldiers and has a military base that dwarfes all other military bases. Along with being a massive base, it also has a gigantic research base, which constantly studies new weapons of war. From simple bullets, to massive nuclear missiles.

Kazin'grad was colonizized about four hundred thirty years ago. It belonged to another militaristic empire the Repzork elliminated about a month before then. There was planning before construction to make it a sprawling military base that could be used to launch new warfronts and protect the homeworld when trouble arrived. As soon as ships arrived, construction began on a massive scale, quickly covering most of a continent in a mere year. Resources from all colonized planets were being poured into it. After five years of work, and even some attacks from warring empires, Kazin'grad was declared the first Super Fortress. This allowed, at the time, ten million troops to reside on it. Construction continued in the meantime, and continues on today.

Like other Super Fortresses, Kazin'grad has a tunnel system. However, these tunnels are some of the largest ever dug, allowing whole armies to reside in them. This is extremely helpful in invasions, as a whole army could pop out of the ground in a suprise attack that would overwhealm hostile armies. Along these tunnels are massive bases that do research, training, and production of military goods.

Kazin'grad became so large from having so many armies deployed there and controlled birth rates. Because it is a military colony in a currently non-combat zone, breeding is allowed here. Though the rates are controlled and there are limits to how many children you can have. Children are un-officially drafted into the army at birth, and go under training all their life before being officially drafted at age twenty. Along with this, it has food shipped and raised here to feed the population.

Along with being a military powerhouse, it is also a major production center. Being able to produce billions of bullets and thousands of tanks in a day. It also has space ports, allowing for the construction of starships like Destroyers and Capital Ships. Because of how vital the base has become, it has defences sprawling all over it, from defence turrets to Obliterator Cannons to the massive orbital fleets that surrond it every day.

Currently however, the base is not focused on the Epic War, and is focusing on the Zorock front, and even then, its dauntingly massive army is not moving anytime soon. Their other purpose is to protect the homeworld.

Physical Description
The Repzork are large, red, carnivorous reptiles. Their height is around 5-6 feet tall, despite this, they are extremely powerful, a punch from one could shatter some race's bones. They are cold-blooded, meaning they must stay in warmer temperatures or die. They have managed to avoid this fate in arctic regions using heat-suits, suits of armor that have devices within them that warm the body up. However, their leg structure can make climbing some structures difficult. The wings they posess on their back are useless to start flight, they are too heavy. They can, however, glide from jumping off a tall location.

Repzork have a very hard bone structure, making bones difficult to break, they are far from invulnerable however. The Repzork posess many spikes along their backs and three distinct spikes across their head. There are many theories as to why the spikes are there, some say as a defensive measure. While others say it was a mating display.

Males
Males in the Repzork are larger than the females. They are taller, and less thin than females. Males are slightly stronger then females, but slightly slower. Males have somewhat larger head crest than females, but the size difference is not extremely noticible. Otherwise, not many physical differences exist between Repzork. Their brains are close to the same, excluding hormones and chemicals, meaning that one is not smarter than the other.

Females
Females are shorter and thinner than their male counterparts. Their head crest are smaller and they are slightly weaker than males. However, they could still easily break the bones of someone or severely harm someone. While slightly weaker, their size allows them to sneak around more and are even quicker than males. Females will sometimes start as scouts or train to become Reapers, but they are allowed to start as marines if they wish. Females also do not posess the bony plates around the arms and legs that males have. Repzork, unlike other reptiles, have developed live birth. When this started happening is unknown. But children are usually born large, and can weigh around four kilograms as newborns. The usual number of children a mother has is between one and two. Repzork usually grow up quickly, and are fast learners. They quickly learn basic mathematics and language by the time they are five.

Due to biology, females are incredably protective of their young, if one threat was near, they would use anything, even their very teeth, to protect their young. Fathers are also highly protective, hormones wire them to make them willing to kill anyone who even touches the child.

Genetic Disorders & Diseases
While Repzork do not harbor many diseases, they do have some genetic disorders. For instasnce, there is an extremely rare disorder that radically changes the color of the individual's skin color. Repzork have struggled to find out why only to come out empty. However, they are not discriminated against, rather, some of them are actually useful, and they realize this. One instance is that many who are colored green usually get enlisted as snipers, as they hide in the forest and jungle better than normal Repzork, who are red. Another disorder causes a height increase. Zerwrath, the leader of the Repzork, has a case of this, being nine feet tall. His children do not have this disorder.

Despite diseases being uncommon, one disease does exist, Tyzoragmus, a disease that causes vomiting, loss of appetite, dull skin, coughing, eye discoloration, weakness, and in some cases, extreme loss in weight. The disease is usually not fatal, but extremely painful. However, this is slowly being erradicated by a developed cure.

Pre-Imperial Era
After their cellular stage ended, Repzork became blue-colored shark-like creatures. They were highly aggressive and showed extremely basic pack behavior.They sometimes worked together to trick, and possibly kill, larger creatures. They were very territorial and vicisious. And had feeding frenzies much like earth sharks do.

Slowly, around one million years before reaching land, Repzork began to develop wings and basic back spines. They were also quickly gaining intelligence, making them very close to the top of the food chain.As time moved on, Repzork finally moved to land, abandoning their watery home forever, never to return.

When Repzork made it to land, they were five feet at the shoulder, and seven seet at the sail, many belive this was a quick way to heat up along with being a mating display all at once. They had their original head, just more reptilian and adapted for land. They feasted on anything, fish, corpses, and creatures. The only thing they never ate was themselves and others of their kind. They also began showing more advanced pack behavior, and nesting.

Oddly enough, when Repzork reached land, their skin color was red. Scientist still debate on why, some say it was a mutation, while others say it became a dominant gene. If evolution went "normally" they would be green.

Slowly, Repzork began developing hands to replace their front legs. They were also able to stand on two legs, but only for a limited amount of time due to body weight.These were used for eating, thrashing, throwing, grabbing, and scratching. They began showing advanced pack behavior, and solo individuals also began popping up.

As time moved on, Repzork became dominatly two-legged, their fins were replaced by hard,bony,ones. They also developed advanced hands. They also began to develop their modern legs, and their head changed to a more reptilien appearance. Their eyes also changed.

Over time, they began to develop wings, however, these were for gliding instead of flying. This gave them an edge in hunting, as it was easier to ambush creatures now. They also developed the bony areas of their limbs that they posess, and their modern height range. This paved the way for the end of the creature era and the beginning of the tribal era.

When the Repzork reached tribal times, they were not one united tribe, they were seperated in several different tribes, mixed with other species that had risen to tribe-level intelligence.When they began to build tribes, they already had some stone weaponry and basic housing, consisting of stick huts and skin tents. At this time, tribes were ruled by the chieftan, whose descendents were usually the alpha male of a pack.They were not very religious or superstitious, more focused on land and survival.

Soon after developing a large enoght tribe, the Repzork began attacking other tribes, they stole the technology that these tribes had and used them themselves. The largest tribe, the one that would pave the way to modern times, was the most aggressive and successful.Managing to quickly crush opposing tribes and unite other Repzork tribes to their side.

After about three thousand years of being in tribal times, they had developed many inventions. These included throwing spears, basic firebombs, traps, bow and arrows, domestication of several animal species, the ancestor to modern language, swords, and the introduction to metals. By four thousand years, the main tribe had united most of the Repzork tribes and eliminated most of the competition. They slowly began to abandon tribal life.By five thousand years, they had construct boats, brick and stone housing, metal weapons,and more advanced metal armor.

However,about five hundred years after this is considered the end of tribal existance, and began modern civilization. By this time, they had control of their continent and limited control over nearby islands. A few Repzork tribes however, moved to seperate continents to have their own rule.

As the Repzork tribes spread over to other islands and continents, they settled in and grew larger and larger, developing on their own. These tibes eventually became civilizations of their own, or factions. Each had their own government, economic system, military strategies, and technology. However, as time passed, the technology became somewhat even among the factions, meaning that each had their own chance of reacing space.

There were many factions, many were large and powerful, while others were small and insignifigant, called micro-factions. These factions kept "peace" with each other for hundreds of years before the tension simply broke into a horrific world war.

Eventually, the Repzork reached a stage called the "Old Modern" Period. by this time, modern government started to develop, basic guns were invented, stone and brick houses and buildings were the norm, and technology was rapidly developing. By the time Old Modern began, Repzork had basic guns, riding animals as transportation and war developed, soap and basic plumbing, walls, advanced fishing techniques, basic jackets, and simple medicine.

Life in the old modern times were full of tension,expansion, and war. Many micro factions on the continent and islands developed that were usually crushed by the ruling government of the largest empire, which called themself "The Grand Imperial Empire of the Repzork." This government was usually kind, but strict, to the people. They were however, still Repzork and thus were aggressive and hateful of those who opposed them.

The Old Modern age only lasted about seven hundred years. Just one hundred years before then, they were developing tanks, more advanced guns, bombs, chemical warfare, and even flight. In the civilian sector, they had cars, more modern medicine, the modern government had become the staple government, and uprisings among the people completly stopped. However, factions from the other tribes still existed, and were developing at a similar pace. This paved way to the very beginning of the civilization stage, which was almost one thousand years and ended with the single most devastating war within the entire Repzork Empire.

As Old Modern times passed away, great technological leaps and expansion paved the way to Civilization. The beginning of the civilization is very different from the later civilization age. In the old times, tanks were still primitave and basic automatic weapons and launchers were being created. However, medicine greatly improved, flight was made posible, transportation made animals completly obsolete, the military grew, electricity was far more wide-spread,cities greatly improved, and all factions grew. The five largest factions were:

1:The Grand Imperial Empire of the Repzork.

2:The Repzork Union.

3:The Repzork republic.

4:The Repzork Monarchy

5:The Repzork Dominion.

The first 750 years of civilization was mostly expansion and technological increasement, not many events occured. These are the things that improved or invented included tanks, satellites, internet type systems, plasma, the first space stations, armored vehicles,infantry armor, guns, among several other areas.

However, the big part of this age was the Cold War type situation. All empires wanted global domination and would do anything possible to attain it. This 750 years of tension ended when the Repzork Monarchy declared war, soon after this, all nine factions, and five micro factions, declared war on eachother. The global war had begun.

The Global War was a 350 year period where all Repzork factions were interlocked in a fierce war to unite the world. This war at the first fifty years was extremely erratic, within the first fifty years, all micro factions dissolved or fell, allowing the big nine to fight for the planet. The war lasted so long because each factions had equal technology and equally good generals. Each faction had a different strategy, the Imperial Repzork generally had open warfare mixed with air power. The Monarchy relied on power over numbers, the Republic relied on hefty vehicle use, the Dominion relied on ocean power, the Repzork Union had mostly infantry use and the various other factions had mixed or similar ways of warfare.

At this time, all researh went from all areas of life, to military, this led to the ancestor of the T-59, the T-50, a powerful heavy tank used to blow through each other's lines and crush the opposing forces. In the first hundred years, it was an interlocked war, but in this period, the Repzork Dominion fell. This was the only faction brought down by sheer military might. The Monarchy was the one that eliminated this faction.

The war picked up in activity around three hundred years in, by this time, the predecesor to modern technology had developed, armor was almost like it is now, guns were only lightly weaker, and everything was gaining power. The Imperial Empire, Monarchy, and Republic were the factions gaining the most ground. This would however stall in the battle of Alkradis.

The battle of Alkradis was the largest land-battle in the entire war. In this battle, millions of soldiers a few million tanks from all factions descended on this city, which belonged to the Repzork Republic. The battle lasted for over a week, overtime, twenty-three million soldiers died in that city. And almost every single tank and plane was completly demolished. However, the winner was the faction that had any troops in the city left, the Grand Imperial Repzork Empire.

After this, all factions stalled, trying to regain their numbers after either horrible defeat, or in the Imperial's case, victory. This battle claimed a massive stake of land for the empire. However, the war turned to smaller scale battles, and everything stalled for another twenty-five years.

The Imperial's leader had passed away, leading his son, Zarwreth, to take power. He was then confronted with a massive question. A new WMD, the RS-18 firestorm, was secretly developed and tested, and was ready to fire. All they needed was the command to fire.

Finally, after three hundred and fifty-three years after the war began, Zarwreth initiated this order: "Launch all RS-18 Firestorms, ignore your morals, ethics, opinions, and beliefs. This war must end once and for all, and that means that blood must be shed and death must occur, this must end the war one way or another, make sure as many enemies of the empire suffer for their mistakes."

Three minutes after this order, all twenty RS-18 Firestorms were launched. The war ended at 5:37 P.M local time, the bombing killed over three billion people, including civilians, and destroyed all hostile cities, in total, only seventeen hundred people survived. Rebuilding would take one hundred years and cost trillions, but it was done.

The war was over, and the planet was now united, but it was a massive cost, in total, four billion of the seven billion people in the total population of the time, were erradicated and died. The survivors all died within 50-100 years, and no veterans are currently alive.

As rebuilding took place, a large monument was place where all known casualties were buried, to honor those who died in the tragic war.

Imperial Era
Despite the construction taking 100 years to complete, major reconstruction was finished in about half that time. After this period, the Repzork focused on reconstruction and reaching out to the stars. They managed to develop a fast, large space shuttle that could hold a large amount of people about ten years after major reconstruction. Their destination was not for the planet's moon, it was for a nearby planet that showed signs that it could sustain life.

The shuttle was launched on Desrak (September, if on earth.) 29, on 4:67 P.M. The trip took about a week, and when the colonist arrived, they quickly learned that this planet did sustain life, and that it was rich in natural resources. The government did not hesitate to claim ownership and send more shuttles in. Soon, this became the Repzork's first colony, and was also a massive success for the empire, as they had hit a massive metal deposit. This metal was mined and use for military and civilian purposes.

About twenty-five years before the rebuilding period ended, the Repzork began development advanced space-craft to explore outside the solar system. During this, the Repzork empire began to flourish once again. In about fifty years,they learned how to bend space and quickly began developing ships that could accomplish this. They soon managed to construct ships that could accomplish this,after they realized it could be done, they applied it to the military, and began to build colonization and military fleets. Two years after they began building fleets, they moved their colonization ships toward three nearby solar systems, the trip only took a few hours instead of years because of the new technology. In one, they found three habitable planets that they quickly claimed, in the second, they found planets ripe for mining. But required terraforming, which took awhile, but was accomplished. In the final one, one more large planet for colonization. During this, the military fleets became bigger and stronger, the military added shields to ships, along with gauss and laser cannons.

Over the next twenty years, the Repzork expanded to about fifteen systems. Their military was well developed, and their fleets were well armed and numerous. They were ready to begin invading everything they laid eyes on.

As the Repzork expanded west, they received an unexpected transmission, it was from a race called the "Tyzrins." A diplomatic race that seeked peace with the Repzork. By this time, the Repzork military had about 998,275,491 personnel, and an advenced fleet with carriers, battleships, and warships. Obviously, they are ancestors of their current models, but they were still extremely dangerous. The Repzork soon declared war on the Tyzrins.

The Repzork attacked the Tyzrins from three directions, the southwest, northwest, and the west. This three-way attack overwhelmed Tyzrin defences, opening the way to their colonies. This initial attack lasted about two days. After the defences were shattered, the Repzork began a ground invasion of several colonies, many fell apart quickly, but some had harder resistance, these however eventually fell aswell.

Over a period of a month, the Tyzrin empire collapsed. Its four planets put up one final effort to drive the Repzork, they deployed everything thet had. However, it was to no avail, the Repzork broke these defences and got to these colonies and the homeworld, and destroyed the Tyzrin empire, leaving no survivors.

However, at the same time, the Repzork were also harvesting surviving technology from the Tyzrins, allowing for improved weaponry, armor, communications, universal translators,and improved starships.

Beginning of a war
Over a fifteen thousand year period, the Repzork were warring with multiple races and destroying them. Stealing their technology and reverse-engineering it for their purposes. Other weapons of war were developed by their own scientist with no "help" from other empires. Such technology and weapons include the AR170 Invasion Plarforms, Gatling Tanks, and Obliterator Cannons. However, there is one war that stands out from the rest. A few decades before they found the Epic War, the Repzork encountered the Zorock Kingdom. A skirmish quickly took place, and war was declared. Within a period of a week, over 60% of the Repzork military was deployed to the Zorock front. The remaining percent staying at other colonies to protect them.

At first, the Repzork were winning, pushing into Zorock territory and almost reaching a planet. However, Zorock reinforcements came, and the Repzork were pushed back. The Zorock then proceeded to push into Repzork territory, there were a few ground engagements at some planets, but they were ultimanetly pushed back.

The Repzork and Zorock are constantly trying to steal from one another, along with trying to get other advantages, like tapping into COMM transmissions. At it's current rate, both empires are almost completly evenly matched. Sometimes, the Zorock win, other times, the Repzork win. The war has costed both millions of lives, sometimes even fleets. What complicates a possible victory is fact that Zorock are not allowing allies to help and the Repzork's allies not being able to come. As it stands, the war has no clear winner.

Meanwhile, the Repzork were expanding south, away from the Zorock war front. As they were expanding, they discovered the Epic War, which immedietly caught their attention. They quickly began to send scouts and Reapers to see what exactly was going on. Soon afterwards, the Repzork entered the war, attacking a Nepharian mining colony. They soon managed to take the planet over, while this was occuring, they began attacking the Delani Republic, they almost took over a planet, but were forced to retreat because of word that the Margan had arrived in their sector and were preparing to attack them. The Repzork quickly retreated from the Nepharian and Delani front to protect their main space.

Soon, the Margan began their attack, taking over a small outpost planet not too far from Zykorus, the military forces on the planet wee not prepared for the tactics the Margan used, and were killed, not many people made it off the planet. Soon afterward, the Margan launched an assault on Zykorus, which ended terribly for the Margan. The orbital and planetary defences proved too much for the Margan, forcing them to retreat. After the failed siege, the Repzork launched a counterattack on the planet the Margan took over in an attempt to take it back.

Repzork-Tyzrin War
The war with the Tyzrins was the first war the Repzork participated in since the Global War. The war was short, as the Tyzrins were more diplomatic, and not strong enough to resist the Repzork's military might at the time. It started when the Repzork were exploring areas to colonize in space. As they were exploring, the Tyzrins opened communication with the Repzork, requesting an alliance. The Tyzrins had no idea what they were getting into. The Repzork decided that they wanted the land, and that the Tyzrins were too weak to fight back. The Repzork attacked about three hours after the descision was made.

Tyzrin defences were quickly overwhlemed, and many colonies fell on the first day. The Repzork marched through unopposed towards the Tyzrin homeworld. The Tyzrin put up a last ditch effort to protect the homeworld, which failed. The Repzork shattered orbital defences and destroyed all planetary cities and population zones. The Tyzrin were destroyed soon after the homeworld fell.

For the Repzork, this brought many good things, the Tyzrin't technology was preserved, allowing for studying to take place. The Repzork soon had improved weaponry, vehicles, starships, and several devices, like the Universal Translators.

Culture
Some of Repzork culture dates back to tribal time while other items of culture date back to the days of warfare between each other. One example of tribal culture is the treatment of females.

Philosophy
The Repzork philosphy is based aroung two simple ideas: expansion through warfare, and removal of competition for survival. Competition is defined as any alien that poses a possible threat to the Repzork's supply, land, resources, etc. Ever since they reached space, the Repzork have been doing this, expanding their empire while killing anyone who poses a threat or stands in their way. However, there are conflicts the Repzork will avoid, mostly with empires they believe they cannot defeat. While this philosophy has kept the Repzork from getting any allies, they are looking for allies in the Great War, as they know they cannot win this war without allies.

Repzork see the way to win a war is to kill as many individuals in an empire as possible. However, they also have a method of what to do with survivors and prisoners. Either labor camps, or being mechanically altered to serve the empire without a second thought. When this occurs, they are basically brain dead, their only orders are to serve their commanders.

Government
The Repzork government is based around one supreme ruler with a small council of advisors. These advisors usually don't have control. However, people who act as advisors are individuals like Zurar, who runs the entire Repzork military. Other than the military, the Emperor has complete control. The way an emperor is selected is extremely simple, their son or daughter takes power when the father or mother dies. However, a female has yet to take power.

The emperor used to have control over the military, but it was later discovered that there was far too much stress in having to handle so much at once, so the the emperor of the time decided to have a seperate, but close, person in charge of the military. He chose his best general at the time to do this, and it has been so ever since.

An emperor serves for the rest of his life, or until he steps down, which is extremely rare. The capital is set in the Imperial Fortress on the Repzork homeworld. The Imperial Fortress is basically a massive complex with a wall that contains the capital building where the emperor resides. It was built after the destruction caused by the RS-18 Firestorm WMDs.

Education and Social
The education system in the Repzork empire is very strict, overtime, they learn mathematics,engineering, medicine, warfare, history, algebra, the sciences, language, culture, government, and how to make basic weaponry. The number of "grades" is 1-10, the students only take breaks on Holidays, and mandatory breaks. Schools are one of the first buildings built in a colony along with a government building, a hospital, and housing. These schools usually carry all ten grades.

Education begins as soon as a Repzork can talk, which is usually around one year of age. They are in classes of around 15-20 individuals and run by one or two teachers.Rules are extremely strict, and discipline can be very rough. Females usually run the individual schools because men are in the areas of engineering and military. However, males do occasionally control the school.

There is no break within the school, they work and learn until about four'o clock local time. They do however, have a meal to eat within the day so they don't starve. They also do heavy physical education to get them ready for military service. A school year usually last 400 days. Graduation usually comes just a few days before being drafted into the army. Females are simply asked if they wish to join, and are allowed to decline. Males are not.

Repzork are heavily protective of females, fearing that loosing them would spell complete doom for the empire. The laws regarding females are strict, harming a female results in either a shoot-on-sight order, life sentance in a military prison or execution.However, women are allowed to join the armed forces, they are not required too join up. Females are treated otherwise as equal in Repzork society, they can be prosecuted the same possible sentences for doing what a male would do.

Laws regarding males are different from females, when a male becomes 20, they are enlisted for a three years service in the military. Males are usually the ones who the dirty work of the empire, such as being infantry and engineering. Males have the same amount of rights as females, excluding the draft. Males are usually in leader positions, however women have began taking these positions aswell.

Art
Music in the Repzork is widely non-lyrical. Only 10% of their music actually has any lyrics at all, and those are usually in military parades. The usual music genres are Orchestral, Military parade-type music, and rock. Around 60% of the music is Orchestra/Military, with the rest being what we would call rock.

Repzork music began just before tribal times as simple "guitars" and drums.This quickly led the way to far more instruments. Such instruments included guitar, piano, and other instruments of that type. However, they are different because Repzork hands end in sharp claws, and other differences in design. Orchestrated music began when Repzork started developing cities as a way of enjoyment. It started as a group of fifty playing many instruments in specific order. Over time, it grew to over hundreds of individuals all playing instruments, and run by one composer.

The most famous of these composers was Zarkralith Zargresh. He was a composer who was considered the most skilled composer in history, he once used a complex system of mirrors to compose over 700 people. He was born around 300 years before the Repzork launched their first space shuttle. His work was luckily recorded and written down, meaning his work is forever preserved. He died at the age 463 of old age.

Military Parade music was around sice Repzork began construvting cities and forming a military dictatorship.It usually consist of the same instruments as an orchestra, just made mobile, and far more nationalistic.The instruments are usually big,heavy, and loud to get the people's attention and give it an effect.It may also have some lyrics, but this is occasional.

"Rock" Music, or Rorkref in the Repzork language, began around the same time orchestral music began, it started with guitar-like instrument modified to sound deeper in tone and drums, it was easier to organize than an orchastra and quickly catched on.Like orchastras, it quickly grew, and now usually twenty individuals can be in these groups at a time. The genre continues on to this day as the smallest of the three groups of music.

Holidays
The Repzork celebrate several holidays, some since tribal times, while others are more recent holidays.

Emperor Zerwrath
Zerwrath is the current emperor of the Repzork empire. He holds control over most of the empire. The only thing controlled by another individual is Zurar, who's rank is "Grand Imperial Admiral". However, Zerwrath and Zurar keep very close tabs on eachother, and consult eachother on military issues. Zerwrath became the emperor after his father, Zarthrak, died of natural causes. Zerwrath is currently 380 years old. Zerwrath hates lies, and does not sugercoat anything when speaking to the people, if they were somehow loosing a war, he would tell them directly. Zerwrath was the one who designed the recent T-77 assault tank after realizing how devastating for the enemy it would be if the T-99's main gun was on the tank.

Zerwrath is heavy on the Repzork philosophy: Expansion and warfare. He plans to crush all of their enemies and build a massive, but controllable, empire. He has so far managed to accomplish this. Under his rule, an unknown amount of empires are gone. He has yet to consider allies, but after scouting was done in the Epic War conflict, he is now considering possible alliances with empires he knows would be extremely hard to defeat.

Imperial Admiral Zurar
Zurar is the leader of the Repzork military, which is the only thing Zerwrath does not have direct control of. Zurar was chosen by Zerwrath to be the leader of the armed forces instead of several other generals that were chosen as candidates. This so far has proven worth it. Zurar is around 185 years old,much younger than Zerwrath.

Zurar's flagship is the Annihilator-class Capitol Ship, one of the most powerful ships in the fleet. The ship is extremely large and armed to the teeth. One such weapon is the massive Obliterator Cannon. A massive gun that fires a round that explodes within a ship, causing massive damage. The weapon however, has a slow firing rate and can only be used on large ships.

Zurar has no definate strategy, he goes by what is known. Although he prefers bruteforce, he knows that does not always work. Zurar recently ordered the construction of many WMDs, including the RS-18 Firestorm, why is currently unknown.

While Zurar is a admiral, he goes into the field with his marines whenever possible. He fights the enemies on the field instead of on his flagship. However, some cases make it impossible or too dangerous to enter the field, this is however, rare. Zurar is around 6 1/2 feet tall. Most of his life is classified and remains unknown. Zurar currently has no children, but is considering.

Zarezerellia
Zarezerellia is the daughter of Zerwrath. She is currently 57 years old, which is considered young in Repzork society. Unlike other members of Zerwrath's family, she does not like commanding large armies in the battlefield. That is why she instead enlisted in the Reapers, the Repzork's spec-ops. She enlisted when she was 21 years old. After three years of training, she was released into the field. Since then, she has become a terror to encounter, she is extremely sneaky can easily conceal herself. She, however, has no chance of being supreme ruler of the empire. This is because the emperor's son, Zarwreth, is the one who will fill the nitch.She does not really care, however, understanding why the empire functions like it does.

When in public, she usually wears royal apparel, she does sometimes wear her Reaper uniform. Her weapons are two T-22 Automatic SMGs with lightning blades attached.

Zarewreth
The son of Zerwrath, Zarwreth is the one who will inherit the empire once Zerwrath dies. Zarwreth is like Zurar in a way, he likes commanding in the field. He does not usually wear royal apparel of his general's combat vest, he wears his Imperial Fortress Elite armor.He received this suit by request, and has used it ever since. He also uses a modified Imperial Fortress Elite assault rifle. He is 58 years old, born just one year before Zarezerellia was born.Most of his private life is secret, but he is known to frequently get in touch with his father and Zurar.

Zarwreth's armor is rated as T-4, which is extremely powerful, and his weapon is rated at T-29.

Commander Zarerilla
Zarerilla is one of the few high ranking female officials in the Repzork military. She is about 137 as of now, an has been a commander for thirty years of her life. She is extremely resourceful and reliable in battle, and could easily defend herself when faced with trouble. She has participated in about one hundred battles so far, almost all of which have been successful.

Zarerilla was born on a planet named Zyphorragius. She was raised like any other Repzork, she was also taught by her parents extensively, mostly in military related issues incase she decided to enter, which is something she did wish to do. Many years later, about a day after her graduation, she was given the opportunity to join the military. She enlisted the same day.

Zarerilla started as a regular marine, but after surviving many battles and killing many, she ranked up eventually to a squad leader. She was again given an opportunity, stay a squad leader, or keep going up the command branch to eventually become an admiral. Once again, she agreed to this. She wanted to lead more troops to victory and to aid in spreading the Empire as a whole.

After about three years of training, she began at the bottom of the command branch, as a squad commander. She eventually kept going up in rank, winning countless battles. Eventually, she became a commander. She currently leads a rather large force consisting of marines, vehicles, and an AR170 Invasion Platform.

Currently, she is on on one of the three colonies to be attacked by the Margan, and is waiting for them to arrive.

Commander Zresthrak
Commander Zresthak is a high ranking commander in the Repzork military. He is normally seen with a large shield, and a one-handed custom assault rifle set on semi-automatic with a grenade launcher. Like other commanders, he does not have one specific tactic, he uses multiple for different occasions. He is the leader of Zoriah's unit. He is usually calm, and treats his troops well. He does get excited when a battle is going on, but this only aids him. He was leading the Repzork's initial charge into Nepharian, then Delani, territory during the first few days of the war. However, the Margan has forced him to pull back and protect the colonies.

Zorock Kingdom
Status: At War 

"I shall not rest until every single Zorock is dead!" - Zurar, before being deployed to the Epic War front

"Zorock are disgusting, revolting, and are much better off laying in a grave or a Rehabilitation chamber." - Zerwrath

The Repzork have been at an evenly matched war with them for almost seventy years now. Currently, no end of the war is in sight and millions have died. However, both continue on, trying to kill eachother.

Holy Nepharian Empire
Status: Formerly at war, pulled back due to Margan 

The Nepharian empire was the first empire oficially attacked by the Repzork on a mine on a colony world. Since then the Repzork have declared war on the Nepharian Empire, hoping to wipe them out and possible rehabilitate many of them. However, they were forced to pull out when the Margan began attacking, meaning that the Nepharian front is currently inactive.

Margan Empire
Status: At War 

We are currently in all-out war with the Golden Blade Dynasty. While they have not attacked yet, they are expected to soon. All colonies are on high alert and the three high-risk colonies have been evacuated. It seems that if we hold out long enough and strike hard enough, the Margan will stop. So this war will likely be temporary.

Military
The Repzork military can be considered the main fragment of the empire. The current personnel in the military is unknown. The Repzork have no general tactic, their strategy varies by the force they are up against. While Repzork have powerful weapory and large numbers. However, the usual frontline of an offensive usually consist of regular infantry, heavies, rocketeers, and tanks, With more forces coming soon after.

The T- System
T- is a measure of strength in the Repzork military. The measure is different for different things. For instance, Infantry armor is measures from T-1 to T-5, vehicles are measured from T-1 to T-100. Infantry weapons are measured from T-1 to T-200.

Here are what the sections mean for each military item: (Armor, vehicles, etc.)

Vehicles

T-1-T-20: Anti-infantry type weapons.

T-20-T-40: Medium anti-armor.

T-40-T-70: Heavy Anti-armor.

T-70-T-80: Super Anti-Heavy armor.

T-90-T-100: Fortress buster.

Infantry Armor

T-1: Repels light rounds,really basic explosives, and blunt-force.

T-2: Repels more powerful rounds, more powerful explosives, and overall better.

T-3: Basic rounds are almost completly worthless, armor-piercing rounds become necessary, more powerful explosives needed.

T-4 Become resistant to rocket launchers, powerful armor piercing rounds are absolutely necessary, basic grenades are almost completly worthless

T-5 Resistant to a few tank rounds, medium rocket launsher resistance, high resistance to explosives, however, not many T-5 suits exist, atleast not as much as lesser classes.

 Infantry Weapons

T-1-T-30: Assault Rifles, basic grenade launchers, pistols, and shotguns.

T-30-T-70: Powerful grenade launchers, sniper rifles, and grenades.

T-70-T-100: Plasma bomb launchers,railguns, Railrifles and gatling guns

T-100-T-150: Rocket launchers, plasma launchers, plasma mines, and plasma grenades.

T-150-T-200: Tank Rifle, miniturized anti-capital ship plasma beam, and mini-rocket gatling guns.

Ground Forces
The Ground Forces are one of the largest branches in the Repzork military. It is made up of Marines, Shock Troopers, Heavies, Reapers, all of the other infantry of the empire. They number in the billions and spread out over the whole empire. They receive heavy training to make them tough and reliable in battle. The Ground Force has fought the most battles so far in Repzork military history.

The Ground forces was first created before the Global War to organize the military that existed back then. They mostly engaged in war with smaller factions until the Global War began, where all factions used their forces to wipe eachother out. Overall, the Imperial Repzork Empire had the best and most trained Ground Forces division. The Ground Forces live on, combating enemies of the Repzork empire. With the removal of naval elements in the military, the Ground Forces have taken over the job of ocean warfare with the aquatic division.

The Ground Forces is split into five groups, the Marines, Reapers, Mechanized Infantry, Psionic Division, and Aquatic Division. The highest rank possible in Ground Forces is General, which is under Admiral, while the lowest commanding rank is a squad leader.

Marines
The Marines is one of the largest segments of the Ground Forces. It contains Squad Leaders, marines heavies, and the rest of the basic infantry of the Repzork empire. They are also the single largest division in the Repzork military. Containing billions of soldiers spread over on all Repzork controlled planets.

The Marines division was created before the Global War when the Ground Forces were created. It was very small compared to now, only holding about twenty million infantry or so. They were the most active branch next to the Armored division, working together to attack the enemies of the Imperial Empire. They were well trained, and ready for the war. They won many battles, but did lose some. However, their greatest victory was the battle of Alkradis, where they, the Armored Core, and Air Force managed to destroy all enemy opposition at Alkradis. Casualties were very high, but they won.

After the Global War, the Marines began deployments on other planets. They were growing immensly at this time, as the population got bigger, more and more people were getting drafted. The Marines are constantly getting upgraded, they recently received the new MKII Armor, which lowered casualty rates signifigantly already. The Marines, currently, are mostly deployed at the Epic War and Zorock fronts.

Aquatic Division
The Aquatic Division is one of the smaller divisions in the Repzork military. They are composed of water infantry that are used for suprise attacks and sinking ships with heavy charges. They wear MKII Suits modified to work better underwater. They are also armed with modified weapons to work underwater as well.

The Aquatic Division was created when the Repzork entered space. They replaced the navy after the Repzork realized how useless it was, and how difficult it would be to transport them to other planets. These infantry were the perfect replacement, they could hide better, and are much harder to kill than big boats. They quickly were found useful during naval battles. While the enemy were busy firing away at the islands and continenrs to try and hit the dug in Repzork, the Aqua Marines were attaching plasma charges to their ships. As soon as the charges went off, enemy ships began sinking. This strategy has seen heavy use to sometimes remove whole fleets.

The Aquatic Division is also used against water infantry. For this, they are armed with extremely sharp blades and any weapon of their choice. Some underwater battles have been so large they could be compared to small wars. Such scenes have been seen when combating the Zorock. As of now, almost all units in the Aquatic Division are deployed at the Zorock front. Some however, are being deployed at the Epic War.

Reapers
The Reapers is the spec-ops/espionage/spy/counter spy branch in the Repzork military. They are also one of the most secretive branches, keeping dozens upon dozens of secrets, files, and projects from the avreage Repzork. Their general infantry is the Reaper, who operate most of the branch's jobs.

The Reaper Branch was created in the middle of the Global War. It was made to spy on other factions and to elliminate the chain of command from an army. They did this job extremely well, and were expanded to other areas. They were soon deployed on the battlefield, working behind the scenes to weaken the enemy so the Marines and vehicles could defeat the enemy. They were extremely successful at this as well.

As the Repzork entered space, the Reapers remained in use, sabotaging enemy bases and defences. The Reapers have seen extremely heavy use in the Zorock war, gathering info, killing and fighting the Seraph, and other jobs the Repzork give them. They are currently even with the Seraph, with each trying to best eachother. Reapers have also seen heavy use in the Epic War, working behind enemy lines to spy on them and silently damage or destroy one crucial part of a base or plan. They have recently been watching the Margan closely, seeing what they do so the Repzork can adapt.

Mechanized Infantry Division
The Mechanized Infantry division is the division of Ground Forces that deals with small battlesuits and exoskeletons. They don't deal with large mechs like the AR170 Invasion Platform or Siege Mechs. They created this different division to avoid any possible confusion and to organize better. They were also created first, around the middle of the Global War.

At first, the MID dealt with heavy sieges, with their units using heavy guns to blow down buildings and elliminate vehicles with ease. They helped win many battles for the GIRE, including Alkradis, where they helped blow down defences and small buildings so infantry and vehicles could pass with ease. As the Repzork entered space, the MID got a technological makeover, thtye got improved armor, sensors, propulsion, and mobility for all of their troops. Their use remains the same to this day.

Examples of units in the MID is the Mechanized Infantry MKII, which wields heavy weapons that normal infantry can't. MDI is mostly deployed at the Zorock front, but slowly, many are being deployed to the Epic War.

Armored Units Division
The Armored Units Division is the branch the manages the vehicles and mechs of the Repzork empire. They are the second largest branch in the army, spanning in the billions overall with vehicles. It was created during the Global War to organize all the vehicles in the military. It grew extremely quickly, especially when the first few Super Fortresses were built. This allowed hundreds of vehicles to be produced quickly and easily.

The Armored Units is split into two divisions, the Vehicle and Mech division.

Vehicle Division
The Vehicle Division manages all vehicles in the military. Excluding mechs. It is one of the largest sections in the military, going into the millions if not billions in all types of vehicles. From Flak Guns to T-77 Tanks. They are required in all conflicts for various purposes. These purposes range from scouting to blowing down the wall during a Zarkash.

The Vehicle Division is constantly testing new vehicle designs and weapons. One such example would be the T-77 Tank. They are currently testing plasma tanks and super-sized tanks that would be used in a Zarkash or major attack. This also allows them to upgrade quickly.

The Vehicle division was originally the only section in the Armored Units division, created during the Global War. Because at this time, not many mechs existed yet. Organizing the vehicle part of the army greatly improved its efficiency. After the Global War, they were deployed to space, where they saw extreme success. As of now, the Vehicle division is currently split evenly, with one part being in the Zorock front, and the other part deployed into the Epic War front.

Infantry (WIP)
 Marine 

 Shock Trooper 

 Sniper 

 IBS 

 Imperial Guard 

 Reaper 

MKII Armor
The MKII Infantry Armor is a new armor in the Repzork military. The problem with the old armor is that spots all ofer the body were exposed, and was generally obsolete overall. This new armor actually began testing about a year ago, and passes testing with flying colors. After this, the armor was quickly mass produced in Fortresses, factories, and Super Fortresses and handed out to infantry. The armor began production about one week before entering the Epic War, allowing for a long production time, which resulted in billions of the suits being made. The armor saw full deployment about a day before the Margan's arrivial, meaning that there are still men that need to receive the armor. This, however, will not take extremely long.

The new armor itself is stronger, covers more, aids the person's speed, monitors all vitals and provides aim assist and scanners. It also aids to a person't physical strength, being able to completly shatter bones and skulls with a simple punch. It also covers other body areas, such as wings, which are placed in metal covers. The armor is also adaptable and can have many attachments and upgrades placed on it, like lightning blades and large shields. The armor classifies overall as T-3 strength.

While this new armor is very powerful and strong, it does suffer weaknesses, it is not resistant to tanks, and heavy armor piercing rounds. Nevertheless, this is still a very dangerous suit of armor, and should be approached with caution.

Mechs
 Juggernaut 

 AR170 Invasion Platform  One of the single largest ground units in the Repzork military, the AR170 Invasion Platform is a massive walker meant to annihilate enemy fortifications and cleave a path through even the most powerful walls. It does this job extremely well. The AR170 was built to take on other walkers like it and elliminate hostiles and their cities. The AR170 uses a massive, T-100 strength plasma beams and heavy siege missiles to take on enemy air units and take on more targets at once. It also has smaller turrets spread throughout it, especially under it. It also uses its legs as a weapon to smash all who get in the leg's path.

The AR170 can be delivered to a planet either by orbital drop, or directly from a ship large enough to carry it. Once it reaches the battlefield, the tide turns in favor of the Repzork. The sheer power and thick armor it posesses makes it extremely hard to counter. Another thing that makes it difficult to take out is the fact that the legs are also covered in armor, including the joints. Armor sorrund the joints like a large, hollow, sphere. Outside the sphere, the exterior armor resides.

The AR170 can also act as a troop carrier, the back opens up, and about three squads and four tanks pour out to add to the devastation. Reloading is quick and the cooling systems can quickly cool it down, allowing it to fire rather quickly. However, it is vulnerable to powerful orbital bombartments and orbital drop pods. The pod would land, possibly pierce the armor (or land on it.) and the marines in the pods could begin to wreck havoc. However, this is rare and difficult. Nevertheless, it is one of the most feared and dreaded vehicles in the Repzork military.

 A3170 Siege Walker  The A3170 is a large walker used by the Repzork. It has two missile pods, two legs, and two automatic cannons. The cannons can use either plasma or exploding, armor-piercing rounds. The legs can be used as a weapon also, stepping on everyhing in its way. The walker is driven by a single pilot. The walker is most affective against infantry and most vehicles. However, the mech is vulnerable at the legs, despite being heavily armored.

 A3175 Missile Walker The A3175 is nothing more than a alternate version of the A3170 Siege Walker. It has two, massive, missile pods instead of two automatic cannons. It does hoerver, have one automatic cannon. It has a more anti-armor and AA role and more heavily armored than the 13170. However, the cannon uses the same ammunition as the A3170, so it is still dangerous. However, it has the same weaknesses as well.

MAJOR WIP

Vehicles
Vehicles are another segment of the Repzork military. Most vehicles are built to last long and destroy as much as possible. Most land vehicles have heavy armor, treads, and a heavy turret. Starships also have heavy armor and guns.

Ground Vehicles
 T-59 Assault Tank

The T-59 Assault Tank is the main battle tank of the Repzork Empire. Its main cannon can blow a hole through thick armor and its machine gun and rip through ligh-armored infantry with ease. The tank is relatively fast for being heavy, and is small enough to be used in urban environments. It has been known to use its mobility to its advantage, ignoring gunfire as it runs over infantry. Along with this, it is easy to mass-produce, making massing these relatively easy.

The T-59 was built during the Global War as a replacement to the T-50 Main Battle Tank. While the T-50 was powerful and well-armored, it wasn't powerful enough, and the armor was becoming very obsolete. The replacement uses a similar chasis, the main difference is the enging, amount of armor, and main gun. This new tank could easily plow over enemy lines demolish buildings. After the Global War tha tank was used to fight other alien empires. While it continues to get upgrades today, it has kept the basic characteristics. The tank has also become a favorite among marines for it's dependability and strength.

While the T-59 is powerful, it still suffers problems. Enough plasma can pierce the armor and some heavy units can severely damage it. Along with this, it is still slow compared to other, more mobile units. Despite this, it will see continued use in the years and likely centuries to come.

 T-65 Asault Tank

The T-65 is an heavy anti-armor tank in the Repzork empire. They have large guns that can tear through enemy armor and obliterate enemy structures. The tank is heavily armored, allowing it to take a lot of abuse before being permanetly damaged. The turret itself is different from other tanks, instead of having one barrel, this tank has two, one on top of the other. This allows for two rounds to be fired at once, which can easily damage enemy elements. Like other tanks, it uses treads instead of hover vehicles. While there have been attempts to make a hover version, they never passed survivability test because the hover pods could be damaged, ruining the weight distribution and causing the vehicle to crash into the ground.

The T-65 was made a few years before the Repzork encountered the Zorock. It was made to counter heavy enemy armor the T-59 could not. It took about two years of research and test before the first T-65 completed construction. Since then, it has been put to good work, being in front ot an army to weaken enemy units and defences. When being used as a defensive unit, it will be with other groups of friendlies to give it support. It has also seen use as a makeshift APC, with units riding on it into battle.

However, this tank has flaws. The firing rate is slightly slower than the T-59, and it is slower because of the heavy armor. This once again gives it a weakness against high mobility units. It also has nomachine gun, meaning it doesn't have a secondary weapon against close units other than running them over. Nevertheless, the tank is still a reliable and deadly foe on the field.

T-77 Tank

The T-77 is a recent tank designed by Emperor Zerwrath himself. It is heavy tank with the two smaller MASR T-99 Artillery Platform guns placed on it, and made larger. The tank is a siege unit, made to obliterate fortifications and heavily armored units. While the project was overall successful, they had to weaken the guns because of issues with recoil. The tank has heavy armor and treads, and can tilt its head like a T-65. The tank was made around five years before the Repzork entered the Epic War.

While the tank is extremely powerful, it suffers a weakness to air units, and speedy, agile units that take advantage of the T-77'S relatively slow speed. The tank however, usually has troops around to support it.

 T-80

The T-80 is a powerful tank exclusive to the Repzork Homeworld and some surronding colonies. The T-80 is an extremely powerful tank that can main a T-77 and completly annihilate and T-59. The tank has heavier armor than the T-59 and also has missile pods to take on air units. The tank is used to guard the Emperor, Imperial Fortress, and some important areas on the homeworld and a few colonies.

The T-80, along with having powerful armor, has a heavy machinegun for infantry to use, the bullets explode on contact, causing firther damage to the armor and flesh of an enemy. The tank is about as fast as a T-59, but is rarely, if ever, used on the field. There have recently been a puch to deploy it on the field because of the recent entry into the Epic War.

Gatling Tank

The Repzork Gatling Tank is a large tank used in the Repzork military. Like the name suggest, it has a gatling gun type weapon. The weapon itself fires large armor-piercing rounds. Great for taking out buildings, infantry, light, medium, and some heavy vehicles. Along with it's thick armor, the Gatling Tank is very dangerous to attack from the front.

The tank itself was made about one-hundred years ago in responce to an enemy empire that was very large and had alot of big, tough, armored infantry. In respoce, the Repzork made this tank to mow them down. This led to the fall of that empire. Since then, the tank has been used on the battlefield in most engagements. While the tank is dangerous, the tank does have a weakness, the turret cannot move. Engineers are currently working on a new version that has a moving turret. It also has a speed issue, but as a trade-off, the armor keeps it well protected and secured.

T-79 Rail Cannon

The T-79 Rail Cannon is tank, but many call it "A giant sniper rifle put on treads." This powerful tank is used as a long-range support unit of the MASR T-99, it picks out singular targets that MASR's could not hit without wasting ammo. Its accuracy makes it useful for hitting a vehicle or person's weaker spots, like a Margan Gatling Tank's backside. The tank was made about three hundred years ago, when the Repzork realized that MASR's were loosing ammo for nothing because they had to go after singular targets. Engineers designed this tank to fill in that role, and be a long range tank unit. Despite it's usefullness, it take awhile to reload, and is difficult to aim at close range. Making it vulneable.

 Infantry Tank

The infantry tank is a small infantry support vehicle used usually by individual Repzork squads. The tank fires serrated rounds meant to tear and rip through infantry, killing them en masse. The gun is automatic, and is hazardous to most types of infantry. The tank can move very fast, and has sometimes been seen running whole enemy squads over. This makes it extremely dangerous to infantry. The vehicle has light armor.

Currently however, it is useless against almost everything else and can't spin its turret. Engineers are working to fix this.

LRV

The LRV, or "Light Reconnaissance Vehicle" Is a light, fast scout vehicle used by the Repzork. It it also used as a support and search and rescue vehicle. The LRV has light armor and and T-15 strength gun that does well against infantry. The LRV holds about 6 people, including the pilot and passengers.

The LRV was created about four hundred years ago for the purposes it has now. It was quickly mass-produced and added to the arsenal, and proved it's worth during search and rescue missions, and scouting missions. Despite it's usefullness, however, the LRV is out-dated, and slated for an upgrade. Along with a armor and weapon improvement.

T-15 Hover Raider

The T-15 Hover Raider is a small hovering vehicle in the Repzork military. It is one of the only vehicles in the military that hovers. This is so that it has speed. As the name suggest, they are for quick, rapid attack. However, they also work for infantry support and use in urban enviorments. The gun it has is an automatic cannon that can use either bullets or plasma rounds. It was created about one hundred years ago as a quick way to remove small, hostile bases to reduce casualty rates before they attack the main base.

While the T-15 is useful against infantry, it is worthless against larger vehicles, and if a hover pod is damaged, the weight will drag it to the ground. Making it a sitting duck.

APC

The APC is an extreme modification of the T-59 tank. It uses the chasis and treads, with removing everything else. The turret is replaced with a smaller, automatic gun turret that can tear through infantry and light vehicles with ease. It can carry about eight troops, ten including the pilot and passanger. It can also carry drones, supply, and ammo. It uses the same armor as the T-59, while this makes it slower, it is harder to take out.

Otherwise, there is not much else to say about this vehicle.

MASR T-99

The MASR T-99 is a mobile artillery platform used by the Repzork. It is one of the single most powerful ground vehicles in the Repzork military, currently surpassed only by the currently experimental T-100. The MASR has three large barrels that all fire large rounds meant to take out heavily fortified locations. The middle gun is the most powerful, but the side guns are still extremely powerful. The reason for the strength difference is recoil.

The MASR has been used and constantly updated since its creation about three hundred years before entry into the EAW. Along with heavy armor and the extremely powerful guns, the MASR can also be used as cannon is emergencies. When used as a "cannon," the MASR fires undeployed, this is dangerous because of the massive amount of recoil, but most commonly used during sieges to make an entrance.

Despite the MASR's powerful gun and the sheer amount of destruction it can cause, it is vulnerable to close-range attacks. Meaning it must be protected at all time.

Flak Gun

The Flak Gun is a anti-air unit in the Repzork military. It is a small, wheeled vehicle with two large flak cannons and one small defense cannon. The weapon itself is devastating to air units, and a threat to all air units that come in it's way. The gun can also be lowered at infantry to blow them apart. The vehicle is classified as medium armored, and is rather fast.

The Flak Cannon was created before the Repzork oficially entered space, and has gone under heavy upgrading since then. While it is dangerous to infantry, light vehicles, and air units, it is vulnerable to rockets and heavy vehicles.

 Planetary Laser Cannon

Planetary Laser Cannons are large AA weapons used by the Repzork. They are mobile guns used to assault destroyers, carriers, and capital ships in orbit. They shoot either one, bit, shot, or fire one continous beam of energy. The beam is useful for eating at enemy shields. While the one shot is used for shooting specific areas to cause massive damage.

These weapons were made in responce to enemies having their ships in orbit and raining fire down at the Repzork's troops. The Repzork developed this weapon, and quickly realized how devastating it was to enemies. These vehicles can easily cripple and unshielded ship if used in numbers. This makes them very dangerous.

However, it does have weaknesses, it is vulnerable to ground attack and attack from fighters. Meaning it must be protected at all times.

Air Units
Dropship

Dropships do what they do best, moving troops from one location to another by flying through the air. Repzork Dropships are massive, being able to hold a T-59 tank inside. The chairs fold into the wall, allowing the tank to fir. The dropship is heavily armored, and has a turret on top for defence. The dropship, despite it's speed and size, can still get its troops at a location in good timing.

However, the Dropship is heavily vunlerable to AA platforms and fighters, and must be careful to avoid them.

Assault Fighter

The Assault fighter is a mix between a fighter and a bomber unit. It is used in space and in atmosphere. It has two heavy automatic cannons in front that switch between heavy lasers and gauss cannons. The fighter itself has medium armor and rather fast. And in atmosphere, still retains good speed. This unit is devastating to enemy forces, ot can dodge AA units with maneuvers, and right after that drop bombs and fire its heavy gauss cannons at you. They range in squads of three to twelve.

These fighters have been used and upgraded since the Repzork reached space, and is not slated for replacement anytime soon. While extremely dangerous and powerful, the Assault Fighter it can still be damaged by AA units, if they hit the fighter.

Gunship

Starships
 Carrier 

Carriers are extremely large ships used in the Repzork military. These carriers are capable of carrying ten million troops, and millions of tanks, fighters, ammo, supplies, and other necessities to any invasion. Carrier are heavily armored, and are extremely hard to take out. There are turrets and guns all over it, and hundreds and hundreds of fighters waiting to pounce on the nearest enemy.

The first Repzork carriers were made when the Repzork entered space. In comparison, they were small, only being able to carry about ten thousand troops. Overtime, advances in technology made carrier pregressively grow larger and stronger, resulting in the current version. Along with fighters and troops, Carriers also carry WMDs and orbital bombartment capabilities. This makes carriers even more dangerous to enemy units on a planet's surface.

Carriers also have escorts of fighters, destroyers, capotol ships, and even a few other carriers. While these ships are extremely difficult to remove and destroy, they are vulnerable at the engines and if troops make it inside and manage to sabotage part of the ship. However, this is extremely difficult and rare.

 Destroyer 

Destroyers are large ships in the Repzork fleet used to take out other ships. They have big, thick armor and heavy guns that can easily damage another ship. A single destroyer carries about seven thousand troops, many of which are either for aiding in invasions, boarding hostile ships, or maitaining the ship itself. It also carries about five hundred fighters. Destroyers can easily be produced, and therefore, are numerous.

A Destroyer's main weapon is the massive obliterator cannon. The weapon launches a massive round that pierces enemy hulls, then explodes, causing massive damage inside a ship, and possibly disabling the ship in a single hit. However, this cannon takes long to reload, and can;t be aimed at fast moving ships. Other weapons include small turrets, plsama and ammunition cannons, and turrets that fire a long, continous beam that is good for draining shields and targetting specific areas of a ship.

Destroyers can also assist ground forces, they can beam down reinforcements, use their lower turrets on ground targets, and even launch bombs and missiles stored inside the ship exclusively for ground targets. This makes Destroyers extremely vital and necessary for the Repzork military. A Destroyer should be taken with caution, and should not be attacked carelessly.

 Capital Ship 

Capital ships are the main ships in a fleet, they are more powerful than destroyers but not larger than carriers. They carry about ten thousand troops and have the same large cannon that destroyers have. They are more heavily armored, have more turrets, weapons, and missiles. Capital Ships have four hangars, each having two hundred fifty ships in them, meaning that Capital Ships have one thousand fighters stored inside.

Like Destroyers, these ships can aid in planetary invasions but use of turrets, fighter deployment, and orbital bombartment. However, they can also act as miniature carriers, being stored with tanks, excess troops, and ammo. These troops support the main invasion force coming from the Carrer or Carriers. That makes Capital Ships very versatile and deadly at the same time.

Annihilator-Class Ships
Annihilator class ships are the largest and rarest ships in the Repzork's fleets. They are gigantic, beefed up versions of their lesser counterparts. These ships can completly obliterate multiple ships by themselves, and could accomplish planetary invasion single-handedly. However, they are only normally used in emergencies.

 Annihilator-Class Capital Ship 

The Annihilator-Class Capital Ships were the first Annihilator-Class ships. They are exclusive to the largest fleets, such as Zurar's fleet. Zurar himself uses one of these as his ship. These ships are several times larger than a Capital Ship, and also more heavily armed. These ships, like others in the Annihilator Class, have more, larger weapons and Obliterator Cannons. These ships use five of these cannons.

Other weapons these ships posess include: several orbital bombartment cannons, gauss and plasma cannons, several large laser beams, and an EMP cannon on its underbelly, allowing it to temporarily disable a ship. However, this comsumes an extremely large amount of energy, and only used in emergencies.

The ship also has about four hangars, each with about two hundred fifty fighters. Like regular Capital Ships, they can aid in planetary invasions by landing down troops and supplies, however, they must do it through smaller ships. As their size would be an extreme problem when in atmosphere.

Despite the ships capabalities, it has its drawbacks, they are low in number, as only about ten currently exist, and about five of them are in the Zorock front, and two others are within Repzork territory guarding vital planets. Leaving only three to be in the Epic War front. Despite this, they are extrmely powerful, and hard to destroy.

 Annihilator-Class Invasion Carrier 

Annihilator-Class Carriers are the single most largest ships in the Repzork fleet, and the rarest, as only two are known to exist. Each are miles in size, and have weapons scattered all over. Each carrier carries thirty million troops, and a gigantic number of fighters and vehicles. The ships are also heavily armored, and have never been breached.

Annihilator-Class Carriers have about eight Obliterator Cannons, unlike Destroyers, which have one. They also have larger turrets than other ships, and about ten hangars, each filled with seven hundred fighters. Along with the eight obliterator cannons, they also have one, main, central cannon that is atleast two times bigger than a Obliterator Cannon, it has the same function, just bigger and more powerful. These ships can take on a fleet by itself and win.

Annihilator-Class Invasion Carriers are used when they're dealing with a massive enemy opposition on an enemy planet. The Invasion Carrier does several things, use its turrets and cannons on enemies, do orbital bombartment, and land their utterly gigantic armies on the surface of a planet. When these ships are called in, the enemy is almost always doomed.

Despite the sheer usefullness of these ships and the terror they can strike, they are rarely used, as of right now, none are in the Epic War zone, though with the Margan, the Repzork are considering sending one to Zykorus to support it. They also don't want to face the risk of the ships being damaged, or even possibly, destroyed. So they are used in extreme situations.

 Annihilator-Class Destroyer 

Annihilator-Class Destroyers are massive versions of destroyers exclusive to the larger fleets, like Zurar's. They are several times larger than a regular destroyer, and far more powerful. They have larger guns, more hangars, and four Obliterator Cannons. Ther hangars are massive, and contain five hundred fighters each. They have six hangars, meaning they have three thousand fighters overall.

There are about eight Annihilator Class Destroyers known to exist, and most of them are occupied in the Zorock front, leaving two with Zurar's fleet. However, these ships have been put to good use, as one guards Zykorus, and the other guards Zrythorkus, a massive colony in the Margan's way. Even if the enemy gets passed these ships, they would lose several ships on their own side.

While the Destroyers are deadly foes, they also have weaknesses, their massive size makes them a big target, but this is negated by the armor. They are also low in number, meaning that once again, they must be used in extreme cases or risk possible damage or destruction.

Guns
Guns in the Repzork army are made to be extremely accurate, reliable, versatile, and powerful. Most weapons are made to be able to switch to plasma batteries and conventional bullets. Other parts from one gun can also be used on another. For instance, grenade launchers can be switched out with saw launchers, and launchers can be placed on SMGs.

Light weapons
T-25 Assault Rifle The T-25 Assault Rifle is one of the most common machine guns in the Repzork military. It can be used in several combinations, it can be put in semi-automatic mode, with or without a scope or stock, can be edited to fire either plasma or bullets, and can use grenade and saw launchers. Due to its reliability and adaptability, it has been used in all conflicts in all sorts of enviorments, from deserts to forest.

The weapon began service about seven hundred years ago, making it one of the oldest Repzork weapons still in use. Back in that time, the weapon was a bit less accurate, and could only use conventional rounds. However, it still proved its worth during the Global War, each side mowing down infantry with the weapon. This was only aided by the addition of explosive bullets. When the Repzork began using plasma, this was the first weapon to get the ability to use bullets and plasma. After many upgrades in accuracy and and range, we have the current version. However, is not recommended for use on tanks and other heavy vehicles.

T-20 SMG One of Zarezerellia's prefered weapons, the T-20 SMG is a lightweight, easy to use weapon for close-quarter environments. Like the T-25, it is versatile, able to be switched between plasma and bullets, it can also use saw launchers and lightning bayonets. The weapons are fairly accurate, and also extremely dangerous to anyone infront of the weapon. However, it is useless against units with heavier armor.

T-30 Shotgun The T-30 Shotgun is a powerful weapon used by Repzork infantry. Like other weapons, it can be used in several combinations. It can have a stock, no stock, a grenade or saw launcher, have a bayonet, and use plasma or bullets as their ammunition. The weapon performs best within 1-15 feet away, within that range it can severly injure, or kill someone on contact. However, the T-20 Shotgun is useless at long range, and must be used at close-medium range for maximum effectiveness.

T-15 Burst Pistol The T-15 Burst Pistol is a powerful handgun used by the Repzork. It can also be attached to the wrist, like seen on Scouts. Like most other weapons, it can use plasma and conventional rounds, and have lightning blades attached to it. The gun itself, with either ammunition it uses, is extremely dangerous to the person being shot. The bullets it uses explode inside the target, causing internal damage. Plasma rounds can cause severe burns, and melting of the flesh and armor. The weapon is also very accurate, however, not suited for units with heavier armor.

T-70 Sniper Rifle The T-70 is the main sniper rifle in the Repzork Empire. It uses only conventional, exploding, armor-piercing armor meant to kill in one hit. The gun has an overall range of about a one three-fourths of a mile. It could also disable vehicles, if aimed correctly. The weapon has few variations, and can't use plasma rounds. However, the T-70 is still extremely powerful, and a very dangerous weapon.

T-68 Railgun A Railgun is a powerful weapon used to take out infantry and disable vehicles if they hit the right location. The weapon is extremely accurate and has a far range, allowing it to be used as a sniper rifle. It is one of the few weapons that can only use bullets, since the mechanisms don't allow plasma to function without changing the whole weapon.

The first Railgun was produced by the Repzork Republic during to Global War. During the battle of Alkradis Imperial troops found a large Republic weapon stockpile that contained Railguns. The Imperial Empire quickly reverse-enginnered them and shipped them to their troops. This proved very successful, as they could use them as rifles on the field to back up snipers who were behind the front lines. It was primarly used to take out enemy support units that snipers could not because they're focusing on other targets. Since the Global War, it has been used on all fronts as a rifle to use on the field.

However, with the new Railrifle, the Railgun is being phased out, becoming obsolete. It is slated for full removal in a few months.

T-69 Railrifle The T-69 Railrifle is a recent replacement of the Railgun. It has a faster firing rate and slightly more powerful than the regular version, while keeping the accuracy and range. This made it more reliable in close-quarter combat. It is also useful when sniping, because it has less recol than a sniper rifle, it has a few more chances of killing someone if it doesn't the first time.

The Railrifle was developed as a replacement of the Railgun because it was getting outdated with recent technology and becoming less and less useful. After a few months of strenuous work, the Railrifle was developed. It quickly passed all test and was given to those who used the Railgun. They all found the Railrifle much more reliable and useful than the aging Railgun. The weapon is going to fully replace Railguns in just a few months.

However, the Railrifle still has problems, despite firing faster, it is still slow compared to assault rifles, it is also useless agains heavily armored units. Despite this, is fills its niche in the Repzork armed forces.

Heavy Weapons
T-147 Rocket Launcher The weapon of the Rocket Infantry, the T-147 is a massively powerful rocket launcher that could easily destroy a vehicle and annihilate infantry. The launcher has no other combinations other than the one you get, however, this is no drawback. The official version fires a gigantic missile capable of piercing extremely thick armor and tracking units it is locked on. The launcher can fire four rounds before needing to reload, which does not take very long. All you need to do is put the missiles in two at a time, small grabbers lock on to the missile, preparing the missiles to launch. However, the T-147 is extremely large and heavy.

T-200 Tank Rifle The T-200 Tank Rifle is a massive rifle used by Mecnanized Infantry MKIIs, it is basically a tank shrinked down to rifle size. It fires T-59 tank rounds, which can devastate enemy lines. The weapon was invented as a support weapon and when tanks could not be used. The weapon is highly accurate, and reloads quickly. It also has a long range, allowing it to shoot very far and accuratly.

However, the T-200 is far too heavy to be lifted by normal infantry, meaning that if no other suits are around to pick it up, the weapon i almost completly useless.

Plasma Bomb Launcher Plasma Bomb Launchers are grenade launchers on steroids. The weapon launches a single, large plasma bomb that can melt armor at alarming rates and wipe out whole squads. Along with this, it is also faily accurate, and excellant for tearing down shields. The weapon uses a large battery to generate a large plasms projectile that is then ejected out, for a long distance, it fires in a straight line, but eventually arches downward and slams into the ground. The blast radius is large, allowing it to hit multiple targets at once.

The weapon was first developed after they wiped out an empire that relied heavily on plasma-based weapons. After the Repzork wiped them out, the Repzork studied and reverse-engineered their weaponry. One result was the Plasma Bomb Launcher, which has been used for about two hundred years now. It can usually be found in squads relying on heavy weapons and most armies. However, the weapon is massive and heavy, making the user a big clumsy. It also uses large plasma batteries, removing space that could be used for other weapons.

T- 95 Gatling GunThe Gatling Gun is a powerful anti0infantry and anti-light armor weapon that fires explosive bullets at an extremely high firing rate. It operates like a normal gatling gun, with a pack on the user's back or a large ammo box attached to the gun. The gun has six barrels that spin extremely fast, mowing down any enemies in it's way.

The Gatling Gun was invented a few hundred years before the Global War to be used when the Repzork were absorbing or destroying micro factions scattered around the planet. The weapon was commonly used to take out infantry and rip apart lightly armored structures and vehicles. When explosive bullets were invented, this weapon quickly adapted to them, becoming far more powerful. Along with this, it can also be edited to use plasma rounds, allowing it to melt armor and shields at extremely high rates, allowing other units to take them out.

While powerful, the weapon can overheat. It also slows the user down, and depending on how you store the ammo, can take awhile to reload. Along with this, it makes the user a magnet for enemy fire, adding danger to even holding the weapon.

T-149 Plasma Launcher The T-149 Plasma Launcher is the plasma version of the Rocket Launcher. Like other plasma weapons, it is used as a anti-armor weapon, along with destroying other armored things like infantry and buildings, and dissolving shields. The weapon has a massive battery allowing at least five massive shots before having to reload. The weapon is fairly accurate, going in a straight line for a long distance before arching toward the ground.

The Plasma Launcher negan use after a leap in plasma weapon technology. It is used by demolition squads and heavy infantry usually, but can be seen in the hands of anyone who can use it. Users usually try to target weak points, like mech legs or tank treads. It can also be used on infantry squads because it splashes plasma in all directions and releases a good sized explosion. This makes the Plasma Launcher a dangerous weapon.

However, the Plasma Launcher does have weaknesses, it can't be fired too quickly, or the weapon can overheat. It is also very heavy, and the plasma can;t travel as far as a regular rocket launcher. Nevertheless, it will see continued use for all conflicts to come.

Grenades and Mines
T-50 Grenade The standard Repzork grenade, the T-50 has been used since the Global War to cause major damage to light vehicles and kill infantry. However, along with the explosion and shrapnel, there are also small spikes in the grenade. This helps shred infantry and kills them quicker.

T-150 MineThe T-150 Mine is the generic mine in the Repzork military. It is extremely powerful, being able to blow a tank in half and make a large infantry squad dissapear. It has a generic circular shape, but comes in different colors to blend into the environment. This makes it harder to notice, especially when covered in stick, leaves, snow, or anything else from the environment around it. Along with this, it has a massive blast radius.

The T-100 Mine has been used since the Global War to eliminate enemy vehicles and thin out opposing armies before they arrive. It was so useful that the Repzork continued using them once they reached space. It was proved particularly well against tanks and badly armored mechs. It has seen major use against empires with heavy vehicle use, or empires with strong vehicles.

However, this has its limitations. It is completly useless against air units, and is detectable with scanners or metal detectors. It also has problems with units with heavily armored underbellies.

 T-130 Plasma Grenade  The T-130 Plasma Grenade is of many new plasma weapons made by the Repzork. It is an extremely powerful grenade capable of melting armor and clearing whole squads and melting holes into a base. It is most commonly used on slow, armored vehicles and big groups of energy. The weapon itself is sapphire blue to show that it is a plasma grenade.

The weapon was developed with the rest of the plasma weapons around the same time. It has seen extreme use on vehicles and to thin out enemy armies. It can sometimes be seen being used right before an ambush to thin the enemy before beginning the attack. This makes it a powerful weapon for sneak attacks. However, the grenade has short-falls, you have to be careful not to set it off while holding it, as it uses a button, and you have to be careful not to hit friendlies because the blast radius is very large.

 T-190 Plasma Mine The T-190 Plasma Mine is a newer version of the original T-190 Mine. It keeps most of the original mine, but the difference is that this one releases a massive burst of plasma that melts armor and can deplete and entire shield in one hit. It can also be used as a heavy-duty charge to melt doors and make entrances into a base, making the mine very reliable.

The T-190 Plasma Mine was made to compensate the T-100 Mine's inability to damage units with heavy underbelly armor. The mine fixes this by melting all of the armor, and everything else inside the tank. It can also be used on enemy squads eith rather gruesome results sometimes. It has seen use on all fronts since creation, and has been very useful on the Zorock front for taking out their heavy units. Along with it's destructive ability, if the unit manages to somehow survive, it would be nearly impossible to fix because the armor would be melted and warped from the heat, along with all the electronics and delicate parts being melted or fried.

While this mine is powerful, it suffers the same problems as the regular mine, limiting it's abilities. It can also be takes if very carefully disarmed, though this is extremely dangerous and hard.

Melee Weapons
Lightning Sword The Lightning Sword is one of the default melee weapons of the Repzork military. It is a razor sharp sword made from hard, lightweight materials and produces a massive amoung of electricity that can easily kil someone. The weapon has been used for about seven hundred years, but was revolutionized during the war with the Zorock.

The Lightning Sword began as a simple sword that had enough voltage to knock a Repzork onto its knees. This weapon was upgraded and made better, but was not having a lot of attention given to it, as the Repzork were advancing in other weapons. However, when the Repzork began warring with the Zorock, they quickly realized the benefit of having more powerful swords. The Repzork quickly began studying Zorock blade technology, which was very similar, but more powerful than the Repzork Lightning Sword. After a few days of studying and construction, the engineers and scientist unveiled the latest Lightning Sword.

While this sword is extremely powerful at short range, it is not to be used as a ranged weapon, and can give someone away when stealthed. However, the electricity can be turned off to better conceal yourself, it also saves batteries.

 Poison blade The Poison Blade is an extremely simple weapon used in the military, usually by Reapers and other spy/assassination units. It can also be used by regular infantry, but the Lightning Sword is much more common. The blade to the Poison Blade is extremely sharp and pointy, allowing it to pierce armor and cut the flesh. When it does this, several different poisons seep into the wound, poisoning the victim and killing them sometimes in just a few minutes. This is actually one of the oldest weapons in Repzork history, the first version being made in tribal times as a way of hunting and use in quick attacks.

The poisons all have different affects, one of the poisons, Torazygyus, paralazation and rotting of the flesh. Another one, Zythorgus, causes the body to severely swell, causing strangulation because the air ways swell to the point of closing. There are also several other poisons in the blade, these are just well known ones.

While this blade is deadly, it is not effective on a battlefield and is severely limited in useage outside Reapers and assassination units.

Firebase
Firebases are always the starting phase of a base. They have a few barracks, medical ward, COMM building, a motorpool, and a smal wall surronding them. These bases can be built and upgraded quickly. Firebases usually have about 100-150 staff and about 5-10 vehicles. However, Firebases are vulnerable at this stage to bombing runs and heavy assaults.

Fort
Forts are more advanced Firebases. They have better walls, more barracks, an airfield, one factory to construct vehicles and ammo, a COMM building, Medical Ward, and a few other buildings like bunkers and turrets. Forts have about two to five hundred staff and far more tanks than a Firebase. Usually at this phase Repzork may begin launching attacks at hostile bases and beging to really dig in. However, Forts are still vulnerable to heavy assaults and air units. Though they have a better chance of survival. Forts do not become fortresses until they reach the building and staff requirements.

Fortress
A fortress is the second largest possible base used by the Repzork. Fortresses have massive walls, several factorties, a Command Center, bunkers, turrets, nuclear capabalities, a tunnel system, barracks, Medical Wards, an one to two airfields. At this stage, if built during an invasion, they will be constantly calling in reinforcements, mining, and building mechs, tanks, and ammo. Fortresses are heavily defended, and are extremely hard to remove. It takes a very large force to take a Fortress out, and the cost of a few hundred people.

Fortresses do not have many vulnerabilities, as it usually takes brute force to remove them. Making them an extreme threat to those living on the planet.

Super Fortress
A Super Fortress is the largest possible Repzork base. They range in staff size a few thousand, to possibly millions. Super Fortresses must meet strict staff requirements and building requirements. Super Fortresses have massive-tunnel systems and heavy defences. At this point, a Repzork base builds until it becomes either planet-wide, or absolutely massive, but just enough to leave a few colonies, which is rare. Many things go on in Super Fortresses, this includes training, construction, planning for new fronts, and sending out massive armies to enemy planets.

A Super Fortress is usually built in gigantic segments surronded by walls. The segments are connected by tunnels and one gate. These segments can range from small to three fourths of a planet. This makes Super Fortresses more difficult to capture because troops and defences are stationed at the walls. Each segment has a section or sections for troops, production, communication, Planetary Obliterator Cannons, training, vehicles, and other things needed to keep the base functioning.

Because Super Fortresses take so long to build, they are very rarely, if ever, built during an active invasion. If it were to occur, it would be very likely that the enemy would already be withered down to just a few very small outpost, bases, and camps made from soldiers disconnected from command.

There are currently 150 Super Fortresses, only 5 however have any actual colonies on them. Meaning they don't qualify as civilian colonies. Instead, they are Military Colonies. One of these Super Fortresses is one of the three planets closest to the Margan, this planet is Zykorus.

Weaknesses
While the Repzork have powerful weaponry and technology, they do suffer some weaknesses:

1. Low temperature, the Repzork, being reptiles, are cold blooded. This means that they must avoid cold temperatures of else they will die, however, this has been avoided in arctic temperatures, any freeze weapon used in non-arctic temperatures can be devastating to an offensive.

2. Lack of navy, the Repzork, as of now, currently has no navy, they rely on ground forces and air units to take over a planet. The only type of navy they posess is underwater infantry.

The Imperial Fleet
The Imperial Fleet is the largest fleet in the Repzork military, the main admiral of this fleet is Zurar. The fleet is utterly gigantic, and capable of wiping entire fleets out of existance and swarming entire planets with armires and armies of infantry. This fleet is the most powwerful fleet in the Repzork military, as well as the largest. The contents of the fleet are as listed:

1 Annihilator-Class Capital Ship

2 Annihilator-Class Destroyers

178 Carriers

4,475 Destroyers

547 Capital Ships

4,577 frigates

Unknown amount of fighters.

The fleet has grown so large because it was actually the first military fleet created by the Repzork. The first Imperial Admiral was in command of it. Overtime, the fleet grew bigger and bigger, an is still growing in size. The fleet has been in a total of around 497 conflicts, almost all of which have been successful. The fleet has been under four different leaders, all have died of age except Zurar.

The fleet used to be stationed in the Zorock warfront. However, when the Epic War was discovered, the fleet was ordered to leave the Zorock front to go to the Epic War. So far it has been involved with conflicts in Nepharian and Delani territory, but only had enough time it each empire's territory to take one planet. Before they could advance, the Margan appeared, and the Repzork pulled back to their land.

Currently, the fleet is deployed at the three colonies most likely at risk because of the Margan, including Zykorus. The fleet is now on standby, waiting for the Margan to come.

The Imperial Army
The Imperial Army is the army that resides inside the carriers and ships of the Imperial Fleet. Like their fleet counterpart, this army is absolutely massive, going into the tens of millions in size. The army could easily take over most planets. Like the Imperial Fleet, it is lead by Zurar and was started as the Repzork's first army. This army has had a total of 1,247 overall conflicts overall during tyheir attack and destruction of alien empires, making them the army to have the most engagements so far in Repzork military history.

Along with being the largest and most powerful army, it is also the fastest to be updated with new technology. Already, the entire army has the new MKII armor. They also receive the latest weapons and new technology. Along with the fleet, they also research and do experiments on their own, such examples include the T-200 Tank Rifle and the T-79 Rail Cannon.

The army itself is split into two categories, the EVA, and the ground forces. The EVA work on all the starships of the fleet, they work to protect everyone and keep the ship running. The ground forces invade planets and assault aliens on the surface. Overall, the ground forces outnumber the EVA. Either way, both are extremely important to the empire and the fleet.

Biological Task Force
The Biological Task Force is the Repzork's responce to empires using Biological Warfare. They themselves use Biological Warfare. When toxic gas is used on the enemies, it is almost always the Biological Rask Force doing it. They are used when the environment is too toxic and dangerous for normal infantry. These troops go through gruesome training in all sorts of horrific conditions to get them ready for their job. They are also deployed after a nuke is dropped to clean up the job.

The Biological Task Force has a large army containing millions of soldiers and a massive fleet that they stay in during their off-time. They usually segmented as a fleet, segmented into all major fleets so that Biological troops can be called in and get there quickly. They also have a vast array of vehicles at their disposal, including AR170 Invasion Platforms. The infantry wear suits similar to MKII Armor, just more pressure-sealed so nothing can get in. They use the weapons that normal Marines would use, but also have gas grenades, and other toxic-based weapons.

The Biological Task Force was created during the Global War in responce to the factions using toxic weapons. At the time, they simply had armored hazard suits with heavy gas-mask. Though this was good enough at the time. As they went into space, they saw limited use because the the Repzork prefered conventional weaponry. However, this changed with an empire that relied almost completly on biological warfare. This became the only time the Biological Task Force won a war on their own with no support other than the space fleets. Now, they are now used much more on the Zorock front and are seeing deployment into the Epic War front.

475th Assault Fleet
The 475 Assault Fleet is one of the largest fleets in the Zorock front as of now. Consisting of thousands of ships and millions of soldiers, it is extremely massive. The fleet is in constant warfare with the Zorock, whether it be attacking the Zorock colonies, preveiting them from claiming a planet, or defending themselves and their people, they are almost always there. They are currently managed by Fleet Admiral Zygorthash, a ruthless admiral who will do anything to try and destroy the Zorock.

The 475th was created some time after the Imperial Fleet as a support fleet. It eventually split from the Imperial Fleet, expanding up north from the Repzork Homeworld, claiming planet after planet. The fleet grew in size because of how effective it was. However, it ran into a stalemate with the Zorock. At first, they had the support of the Imperial Fleet to assist them. However, when the Epic War started, the Imperial Fleet pulled out to engage the new front. This left the 475th to be the main attack fleet in the Zorock front. However, they were still very effective in battle and won many skirmishes. Despite the fleets size, numbers, power, and leadership however, the Zorock have equal (or better) firepower and armor. This has led to an overall stall at the war front, with neither side gaining any major ground.

Bullets
After hundreds of years of technology advancement, the Repzork still use the conventional bullet. These bullets, however, are not like normal ones. These bullets are armor-piercing bullets that when they make contact with something, explode. If it hits flesh, the bullet will explode inside the target. If it hits armor, it simply explodes. Either way, these rounds easily tear through infantry. The bullets explode because of small charges inside the bullet that explode when the bullet makes contact with someone or something. These bullets, like regular ones, are extremely easy to make, and millions can be made in mere hours. Bullets are more commonly used by infantry, but the distribution is somewhat even between groups and squads. This is because bullets are good for killing infantry while plasma can be used to deplete shields and melt armor. This combination can be very dangerous to enemies.

Plasma
Plasma based weapon were invented about three hundred years ago by scientist trying to make weapons that could easily take out shields and armor. The result were weapons that melted armor, depleted shields, and melted the flesh of enemies as long as they fired. The weapons run on batteries that can be replaced, allowing for reloading. After plasma weapons were invented, they began looking at bigger plasma based weapons to take on vehicles. In no time, larger plasma based weapons for AA and Anti-armor were invented. However, tanks and other vehicles continue to use conventional missiles and rounds. While plasma is good against armor and shields, it has its drawbacks. First, it is uselsss as sniper rifles because plasma rarely kills a target in one hit. Another problem is that weapons can overheat, while bullet-based weapona don't do this as commonly. Either way, plasma based weapons are very dangerous to infantry and vehicles alike.

Nuclear Weapons
Repzork have been using Nuclear Weaponry for about 775 years. The bombs they have now are asbolutely massive in blast radius. A single Repzork nuke is more powerful than a human hydrogen bomb. Nuclear weapons would be between 25 megatons to 170 megatons, 170 megaton bombs are obviously the rarest type of nuclear missile. 170 Megaton bombs are used in urgent emergencies.

Nuclear weapons saw their use on heavily fortified positions the Repzork know would be to costly to attack in conventional methods. They also use them sometimes as a morale wrecking weapon, nuking heavily populated areas to add to that race's misery. However, nuclear weapons are not used all the time, this is because the Repzork wish to preserve technology for their own purposes instead of destroying all of it. However, one should think that they are safe from nukes, and these weapons should not be overlooked.

Projects
Within the Repzork, many projects and programs take place, some seek to find ways to protect themselves, while others find ways to torture and cause pain to others.

Project SALVATION
Project Salvation was started by Zerwrath's father, it was made incase the worst possible scenario occured: The Repzork Empire is set on the brink of destruction. The project is to build massive, heavily defended ships that can cross and colonize other galaxies. So far, the project has been successful, they have sent smaller, unmanned ships to be scouts. Despite their ability to bend space however, it took years for the ships to reach another galaxy, it also required a massive amount of power. Despite this, four galaxies for colonization have been located. The Repzork currently have a design and are constructing the massive ships. Details on the ships are few, but it is known that they can carry millions of people at a time. It is also known that these ships would be used after the galaxy the Repzork currently lived in is conquered.

Trivia

 * Repzork names are normally similar to the mother or father, depending on gender.


 * Corpses of enemies are almost always burned during and after an invasion. This is to prevent any foreign disease from spreading amongst troops, this is also used to demoralize enemies. Sometimes, some corpses are kept preserved, temporarily, for study.

Notice: This is NOT for the Sporum fiction universe, this is for the Epic Adventure War group.