Fiction:Unified Alliance of Enlightenment/Project Warrior-Hunter

"The Beasts come out to play, we come out to hunt."

- Unknown

The Hunter-Warrior Project is a program by the to create a corp of gigantic, titan-sized war machines to counter the Zarbanian Powers' Project:Warrior-Beast. Including mechanical war-machines, biomechanical creatures, amongst others, they, simmilar to the UAE themselves, are far more diverse than simmilar projects, and often have an edge over them.

Instead of merely creating large monsters to fight the enemy, the Alliance also creates a series of bio-engineered creatures, Mecha units, and other forces to help fight any monsters developed by the Zarbanians.

Creation Process
While the creation of Organic Hunters and Mechas follows a simmilar patters, the process differs in various points.

First, a mecha cassis is manufactured or an organic hunter is vat-grown from a template. In the earliest state of development, for the mechas, a brain-like Observer is create, using Multus Esse technology. This Observer is placed in the head of the mecha, acting as it's brain. Organic types grow their brain naturally, however for them, the future pilot's soul is somehow coppied and fused with the Warrior-Hunter. Alternatively, the soul of a deceased soulmate or mother can be used.

Not long after, organic hunters will develop a spherical core in it's chest, that serves as it's heart and power supplier. Around the same time, mechas have a reactor intalled in their chest, at exect the same spot, with exact the same purpose.

Since both know no pain and, in case of the organic types, have extreme regenerational abilities outside battle, this allows for various alternations to be made on the Warrior-Hunter while it is still in creation and even after it is completed. This, in fact, is even common practice, as pilots will often adjust their Warrior-Hunter to their personal preferences.

Then, armor plating is added, and in the case of mechas, weaponry systems.

Finally, a cockpit for the pilot is made inside the head of a mecha. In case of organic hunters, an upper of the neck is hollowed out, alloing for an entry plug to fit in exactely. Said entry plug is a removable cockpit that can become filled with a amber-colored fluid that links the pilot's mind with that of the hunter.

For the mechanic types, a variety of pilots work alongside the Observors in various titans to create a possible bond. After a bond is created, the 2 will meld their minds inside one of the Titans to create 1 personality, which will guide their chasis' actions in combat.

Over time, before their deploment, the 2 are monitored to make sure they are both emotionally stable, and, once called upon, will fight together against all monsters from Zarbania.

Combat style
Hunters deploy in groups, usually 2 or 3. Their strategey is to not only out-number, but to use skill against the invading monsters. As such, when one monster appears, 2 Hunters usually deploy out of their facility to attack the creature. Based off how big, powerful, and dangerous scout forces report the monster to be, more advacned and higher quanity Hunters are deployed.

Mecha Types
Jagers are used for basic combat against monsters, relying on a variety of combat techniques and abilities to attack monsters and fight them. Mostly, they make use of hand-to-hand combat, as well as a high-powered arm-mounted Plasma Canon housed in their arm. However, they have a variety of weapons, from energy swords, to missile launchers.
 * Jager

Jagers are the most common mechanical hunters.

Ironically, Jager is for "hunter". It is also the Waptorian word for the same term.

Brawlers are used for to attack heavier monsters, relying on hand-to-hand combat, and coming armed with electrical Vibro-Claws and 2 chainswords mounted on their wrists. On their shoulders, However, they have no ranged weapons. Brawlers are the second largest and most physically powerful Hunters.
 * Brawler

Brawlers are some of the least common hunters, due to their size and mass.

Blasters are, as their name states, the opposite of Brawlers, and made totally for ranged combat. Armed with high-powered Plasma Cannons on both arms, and shoulder-mounted grenade launchers, or even missile launchers, Blasters can make short work of a monster at range, easily shredding it to pieces. However, they are vulnerable if a monster closes in on them.
 * Blaster

Blasters are among the most common.

Colossus are Mecha types built for longer combat and instead of the Observer and pilot being linked, they are mostly 3-4 pilots operating the machines from internal computers. The first Hunters, in fact, where Colossus made by the Multus Esse. One would become the predecessor to the Brawlers, the other, to Blasters. The third, codenamed Kirantoyu, Multus for Protector, was built in modern times, and, thanks to the advances in tech with him, lead to the creation of the more common mecha hunters.
 * Colossus

Only 3 Colossuses exist.

Organic Types
Striker, like Jagers, are also used for basic combat against monsters. Like them, they rely on a variety of combat techniques and abilities to attack monsters and fight them. Like all types of organic hunter, they are more fragile than mechanic hunter, but also faster. While not as huge as mechanic hunters, organic hunters are still very large, and Strikers are no exeption. However, Strikers can vary in size, and can actually adjust their own size between battles, making them more adaptable than most. Being organic, they actually hold their weapons rather than having them build into them, making them look more like giant beings than anything else.
 * Striker

For all fights, they come in armed with a extremely sharp knife known as a Progressive Knife, and a Pallet Rifle, with fires bullets of energized enamel.

Strikers are the most common organic hunters.

Chasers are quadrepal, organic Hunters built for frenzied, high-speed attacks. Chasers are used to pursue fleeing injured monsters and finish them off. However, they are very light, and commonly depend on speed over durability. Somewhat feline in appearance, Chasers are also very agile, being able to sprint and leap long distances. Due to their high speed, they easily can breach the sound barrier.
 * Chaser

Chasers come Pogressive Knife-like teeth, as well as the ability to fire powerfull eye beams and let out a immobilzing roar.

They are often deployed as back-up for Strikers.

Dancers are organic Hunters who use blades in combat. Similar to Strikers, Dancers use high speed, skill, and new, somewhat unstable, time manipulation to rush enemies that may have ranged abilities. Commonly seen as "gutsy" for the fact they use only high-powered energy blades and highly unstable time-altering tech, Dancers have little fear, and are experts in sword-involved martial arts. Dancer pilots, unlike the pilots of other organic Hunters, are not only linked up to the mind of their Hunter, but also to the mind of another Pilot, to a lesser extent. Due to this, Dancers come in pairs of 2, and often fight in synchronous attacks, making it look like they are a pair dancing in battle, leading to their name.
 * Dancer

Harpies are organic Hunters, used for areal combat. They are build in exactly the same way as regular Strikers, but with a shape of different head, as well as deployable wings and a tail that automatically extends from it's main body one the wings are extended. These wings and tail however just serve as stabilizations in flight, as Hapries really fly via an in-build anti-gravpack.
 * Harpy

For melee combat, Hapies come in armed either with a massive surfboard-like blade, or dual-forked spear that can penetrate almost any type of shield, shielding or barrier. For ranged combat, Harpies come in armed with Pallet Rifles that have Progressive Knives attached to the barrels, as crude bayonets of some sorts.

Savages are not so much a hunter themselves, rather a mode that a handful of them can enter. Enabled by the triple 7 organic program, this allows the hunter to enter a sort of controlled berserker state. The pilot also begins to act in an animalistic way, leaving it hard to tell who's controlling who. The berserker state itself is dependent on who the pilot is and their personality. Only a select few hunters are equipped with this and these are only piloted by the most highly trained and activated only as a last resort; due to the danger to both ally and enemy alike these things pose. The berserker state is mostly activated when the pilot is knocked out, but can be initiated manually by the pilot.
 * Savages

Titans
The Warhound-type Titan is the smallest of aal Titans produced by the UAE, and the oly one designed to work with Warrior-Hunters. Standing over all other types, safe for the infamous Alpha Predator, the Warhound's body plan is surprisingly simple in design, being somewhat simmilar to the basic body plan of a Springer. Due to this simple body plan, they are relatively easy to produce compared to other titans.
 * Warhound

The arms of the Warhound Titan are simply giant guns, and as such, it is not able to grab foes. Furthermore, the guns move rather slowly, but have a high rate of fire. However, it's relatively fast movement speed (at least compared to other Titans), and it's ability to leap (a trait that other Titans lack), make the Warhound exellent as support for when Warrior-Hunters are in critical danger and need something more powerfull to back them up. The Warhound Titan, for it's left "arm", has a Railgun, Electrical Blastgun or Plasma Blaster. For it's right "arm", it has an rotating Laser Cannon, Mega-Melter or Inferno Cannon.

Non-Piloted Mechs
Rangers are foot-soldiers who do not pilot hunters. Instead, they use highly advanced weapons to attack monsters.
 * Ranger

Springers are not true mechas, rather, they are an chassis with 2 sythetics legs attached to them. They walk on the tip of their toes and often have noise reduction applications attached to them. Using their powerful legs, they can leap great distances forwards, hence their name. Springers are fairly intelligent, being able to act on their own if no orders are given. When orders are given however, they will execute them thoroughly, even when the command is clearly suicide. They are armed with a pair of gatling guns, based on top of their chassis, with are also able to launch a barrage of grenades. From the eye on their chast-mounted head, they are able to emit a beam that scan foes for weaknesses for them to exploit. Last but not least, they can unleash a shockwave of electricity to paralize foes.
 * Springer

Tumblers are small, black spheres with three synthetic arms attached to them, and a large, blue mechanical eye. They mainly roll around as spheres, or hop and run on the tip of their toes, simmilar to Springers, with their third arm used to grab objects. Unlike springers, Tumblers will go into sleep-modus when no orders are given for a certain amount of time. They can induce an electrical shock from their eye, fire a beam that sabotages machinery, or scan their foes for weaknesses. While agile and fast, their ways of locomotion are not the most effective, and as such, they'll often lach on to a Springer for transforation. Tumblers are often used as scouts for Warrior-Hunters, being not easily noticed by Kaiju due to their relatively small size.
 * Tumbler

Kaiju

 * DaiKaiju

Created specifically by the Vanara, Daikaiju are radioactive beasts, between 50 to 1000 meters tall, that are all unique in appearance and ability. When killed Daikaiju explode in a blast that can cover a significant distance fallowed by a massive cloud of radioactive fallout that can extend for miles. Daikaiju are usually only set in with Vanara units as Vanara are the only ones who can withstand the fallout should the monster go boom.

Large lizard-like creatures, ranging from red, brown, to green, Gliders are used for hit and run attacks against enemy kaiju. Gliders, as their name suggests, have flaps of skin stretched between their legs that allows them to glide for a fairly long distance. They also have extremely sharp teeth, claws, and spines, as well as the ability to produce a warbling cry used to disorient their foes, and produce a highly irritating toxin through their skin.
 * Gliders
 * Species - Reptile
 * Height - 50 meters
 * Weapons - Spines, teeth, claws, poisonous skin, disorienting cry


 * Notes - Based of the monster Varan
 * Roar - http://www.youtube.com/watch?v=UIRQjZVMWv0

Giant burrowing creatures with read and black skins, large mouth, frills, and massive claws to help them burrow. Despite their small size they are nearly impossible to throw or disrupt their balance, they are also are incredibility agile and capable of jumping for massive distance. Their most powerful abilities is the ability to breath fire and send shock waves into the ground creating tremors.
 * Burrowers
 * Species - Reptile
 * Height - 35 meters
 * Weapons - Burrowing, fire breath, generate tremors


 * Notes - Based of the monster Baragon
 * Roar - http://www.youtube.com/watch?v=g8Osp0AJ6wg

Gyrators are dangerous in combat and built like tanks. They have heavily armored backs covered in spines. They make use of their claws, teeth, and clubbed tail when in combat. They can also attack at range with a powerful sonic roar, spines shot from their back and tail, as well acid blood shot from their eye. They are named for their tendency to roll, barrel or spin towards their foes at high velocity. They are incredibly tenacious and loyal and are often used as guard dogs by the Warrior-Hunters.
 * Gyrator
 * Species - Reptile
 * Height - 75 meters
 * Weapons - Claws, teeth, spikes, tail, sonic roar, shout acid blood from eye


 * Notes - Based of the monster Anguirus
 * Roar - http://www.youtube.com/watch?v=fC9a3IL-CZk

Old Scar Eye is the oldest Daikaiju on record. Having first be created at the beginning of the war with the Demonica, he has since survived into the present day. He is named due to his age and missing eye. With his good eye, however, he can hypnotize his opponents into trembling with fear before him. Scar Eye is furthermore equipped with energy reflecting scales that redirect energy based attacks back at his opponents, a powerful claw on his tail can crush almost anything, can fly at speeds exceeding Mach 4, and transfer large doses of radiation into his opponents via touch. While relatively slow, Scar Eye makes up for this with speed, agility, and experience.
 * Old Scar Eye
 * Species - Reptile
 * Height - 80 meters
 * Weapons - Hypnosis, Energy reflecting scales, Claw tail, Flight, Radiation Transfer

Skinless is, as her name suggests, a skinless daikaiju. Her blood is highly flammable, she regenerates faster then any other daikaiju out there, she can release neural parasites to turn ally against ally, and pump her body full of adrenalin. Unlike the rest of her kin though he is vulnerable to temperature extremes and is extremely fragile.
 * Skinless
 * Species - Unknown
 * Height - 70 meters
 * Weapons - Flammable Blood, Hyper Regeneration, Neural Parasites, Adrenaline Rush

Spirituals
Spirituals, or Apostali, are is the umbrella term that refers to the creatures that roam the ancient temple complex that could be found inside the stion "High Sanctuary" even before the arival of the Greater Mirusian Church of Spode. Apostali are old, older than the Multus Esse, even, and their origins are a mystery, though the Church of Spode firmly believes they are the descendants of Spode himself. They are mostly found in an orb-like egg form that is keps within the most sacred of shrines build by the Church. Should the shrine come under attack, or should the brotherhood need it's service, the egg-like form shines with purple light and then morphs into an combat-ready beast, often in an imposing manner. As the Apostali seemingly have a deep bond with Spode and refer to themselves as "Angels", the Church of Spode is relucant to let nonbelievers near such sacred beings, though some willingly serve the Warrior-Hunters.

Of all Spirituals that commonly work with the Warrior-Hunters, the Israfode are the most common. They appear as a sort of X-shaped creature, with a head located in the most upper part of it's torso, between it's shoulders, shaped like a yin-yang symbol. Most of their arms and legs are armored in a smooth, dark purple plasti-layer that is almost completely impenetrable. However, their head, core, and rest of the torso has exposed and soft, turquoise flesh.
 * Israfode

All Israfode are able to split into 2 twins that are identical to the original, but smaller, light purple/black in color, and with a plain mask with 3 holes in it. Since they share one soul, the 2 halves move synchronously similar to dancers, and they are often tested against one another in non-lethal battles.

Israfode have extremely sharp claws and nearly no bony structures; they mainly attack by flailing their arms around like lashes in rapid fashion. Furthermore, the full form has the ability to fire Spodist start-Shaped blasts, however, the 2 split forms do not have this ability, relying on their synchronized attacks.


 * Notes - Based of the Angel Israfel from Neon Genesis Evangelion

Mataode are one of the most venerated Spirituals within the Church, second only to the even larger Sahaquiode. Indeed, Mataode are gigantic, opilinoid-like beings, with enormous legs, so large they tower over most skyscrapers, though they have a relatively small saucer-like disk as their central body. This green disk is dotted with various purple eyes, though only the eye at the center of the bottom is a true eye, the rest being decoys.
 * Mataode

From their true eye, Matadode are able to "cry" an extremely potent acid, known to the Spodists as "Spode's Tears". Mataode are anti-tank Spirituals; they will often position themselves over tanks and then cry acid though the top of the tank's hull. Similarity, they can try to stand over smaller Warrior-Beasts and try to dissolve their heads and backs, though the success rate is lower.


 * Notes - Based of the Angel Matafel from Neon Genesis Evangelion

Demonic creatures seething with hatred, they not venerated by Spodists but instead hated, and are ruled by a DNA voice that drives them to kill every other living thing they encounter. Homicidal to the extreme, Silpelit revel in the destruction and death that they cause. Interestingly, they actively seam to hate Darklings and their servants going out of their way to destroy such things and not resting until the area has been cleansed of them. This causes them to work with the forces of the Warrior-Hunters and the UAE at times, though most hold no loyalty nor alligance to both.
 * Silpelit

Silpelit are armed with powerful bony sword like projections on their arms, they can also generate psychokinetic projections that can be used to slice through objects and to fly, the same tentacles can be used to drain enemies of their essence and then hurl their own power back at them.

The only way to control a Silpelit is for it to form a bond with a sapient species, not only does this curb their destructive tendencies, neutralizes the DNA voice, but also increases their power to a point were they can take on a Mataode, though this has yet to happen.


 * Notes: Silpelit are based of the monster Irys and the mutate race Diclonius, in fact Silpelit is the most common kind of Diclonius.
 * Roar: http://www.youtube.com/watch?v=2itwmUoIXeI

Of all Spirituals, Sahaquiode are the most venerated by the Spodists, the largest, and the most powerful, having 2 distinct forms. Their power is so great that, when close enough to the ground, they will automatically rip out pieces of earth from the ground beneath, and turn the air a mile around them an ghostly purple, while letting it humm with a chorus of eerie voices.
 * Sahaquiode

The first is a large dark purple sphere with moving green eye patters spiraling all over it. In this stage, they cannot attack, but the eye patterns can reflect incoming projectiles. Once close to the ground, the eye patterns will suddenly stop moving, as the outer form shatters into various hexagonal pieces, each with an eye patterns at it's center.

Formerly at the centre of the first form, the second form is than revealed, at first appearing as an eyeball with various rings of differently colored light moving across it's body. Soon after however, purple gas and light will start to pout out as it unfolds into it's real from. This looks like a flat spodist eye connected at each side by an as flat, short branch that sports as flat, hand-like wings that have an eye in it's palm. They also have a row of feathers at the edge, and spikes surrounding the main eye.

Both forms are various times an organic, or mechanical Warrior-Hunter in size, and can potentially grow as large as the famous Zarbanian warrior-Beast known as Slagan.

Sahaquiode attack by letting loose a mighty column of purple lightning from their main eye, known to Spodists as "Spode's Wrathful Gaze". When they flap their wings, they can also create powerful thunderstorms.


 * Notes - Based of the Angel Sahaquiel from Neon Genesis Evangelion

Project:Alpha Predator
"has risen. This beast will destroy everything, destroy hopes, dreams, lives. Yet we have an answer, a beast to strike the balance, and return it to proper form. If we can control it, this Alpha Predator will be our greatest hope."

- Evaluation

Project:Alpha Predator is the Alliance's attempt to counter Slagan, and create a mixed bag of all things within the Alliance. Having a cybernetic skeleton, and being a kaiju bio-weapon, Alpha Predator originally belonged to a massive species of reptiles native to Ugandalore. When planetary conditions changed, the beasts disappeared. One was found, but appeared more concerned with the planet's well-being then it's inhabitants. The scientists in the Alliance, however, managed to subdue it, and enhance it's body cybernetics, including it's bone and muscle structure. However, while this proved effective, the beast still could not be controlled. As such, a neural network was built into it's brain, allowing it to telepathically link up it's mind with a pilot. Since they have yet to find a pilot, Alpha Predator remains subdued, as it seems to care little for the smaller creatures it's supposed to protect.
 * Species - Classified
 * Height - 190 meters
 * Weapons - Energy beam in mouth, rapid regeneration. Body is naturally at high temperature, which increases as it gets angry.

Alpha Predator can, as par his biologic upgrades, fire a focused beam of energy at targets, much the same as Slagan's. It can rapidly regenerate from injuries incurred, regrowing limbs if severed near instantly, or reattaching limbs in order to reconnect the muscle strands and nerves. It's body is extremely hot, with most being able to maintain contact with him without needing to pull back. The Predator's body temperature seems connected to his anger, as the angrier he gets, the higher his temperature gets.

Telepathic readings into the Alpha predator show that it is not only concerned with the state of a planet, but also extremely angry. It's soul is smothered with rage, so to say. The beast seems to have a hunger to kill whatever stands in his way, and has no need for friendship. However, more reading cannot be done, as he sends "Telepathic Backlash" at those who dare try and read him.

Maintence
Most of the Hunters, Striker through Colossus, are kept in massive facilities called thunder Barracks. Here, new pilots are trained, Hunters are out-fitted with new weapons and armors, and Hunters are repaired.

Here, scientists also devise new stratigies and weapons to combat Zarbanian monsters on a biologic and technologic level.