Fiction:Multus Esse

"The Creators. They brought peace, and light, to the galaxy. Yet, like all Great beings who came before, we thought they died out, their flame for ever extinguished, leaving only us, as their "ashes". But now, they who came before walk among again! It is a miracle. They live, they prosper, alongside us. They bring a new light of hope."

- Barda Clett

The Multus Esse Alliance are a race of Precursors native to Mirus and later the Milky Way and creators of such races as the Ugandalorians and Alpha Grox, as well as having a hand in the creation of several other races. Once, it was thought these powerful beings had gone extinct. However, now they have returned, and now work alongside their best creations to bring a new age of order and peace to the chaotic and divided Mirus, and help advance the Milky Way.

The Multus Esse left a great impact on their creations in the Milky Way, Mirus, and possibly beyond, and where worshipped as gods by some civilizations, and as messengers of gods by others. Whatever the case, the Multus where both scientists and warriors, though preferred to travel the stars and seek out knowledge and trade scientific advances with other races. The Great Beings still maintain this practice, staying in massive Habitat Ships to travel the galaxy in order to trade and fight when needed.

Since then, the Empathic-Prophets and Watchers of the Ethereal, the top essence users among their scattered empire, report the coming of an individual known as the God of War, or, Hitozogami, a powerful Multus who will arise from the Habitat Worlds to restore the Multus to their proper station in the stars, and deliver a chosen one among their creations, with the most powerful relic of their kind.

Formation
When the Multus Esse as a race evolved, is shrouded in mystery and superstition. They first appeared after the disappearance of the Great Uonic, the first elder beings of Mirus. The first of this great alliance where the warrior-kings of Chassin'ra, savage and honorable in all things, their doctrine centered around the pursuit of power and domination. Next came the Locrin'noth, born of the stars, and having no memory of a home world, the steadfast explorers sought to master the very universe itself, with their powers over the mysterious Light/Dark matter that flowed through and around their bodies. The last of the 3, the Alimbic, where nomads, fleeing a destroyed galaxy, one now lost forever, and destroyed by their arrogance. Not learning form their mistakes, they arrived in Mirus to conquer it as a colony and rebuild their empire.

When the 3 encountered each other, the beings wished to see the others snuffed out, waging a massive war between themselves for Mirus' domination. No one is sure how long the War lasted, until a mysterious being, called the First Queen, appeared, helping all 3 unify, and assisting them in crafting an empire together. Teaching such things as bio-engineering and the ability to warp reality, the Multus became masters of their galaxy, shaping life in the desolate galaxy, and creating many of it's inhabitants, and guiding many more. From these humble beginnings, many more joined their empire, included the Yclla, and the short-lived Ne'kron. After, other Queens would be chosen from the Chassin'ra, each crowned due to personifying each of the races that made up the Multus Esse, as they now called themselves, and continuing their advancement.

Setting about their tasks, the Multus created many of the life forms of Mirus, including the fractured sub-species within the Greater Mirusian Church of Spode, the oldest races in the the Waptoria Alliance of Species, the Euchanda first, and, lastly, their most prized creations, the Ugandalorians. Of all their created races, in fact, the Multus specifically built the Ugandalorians to inherit their mantle as protectors of the galaxy. Using the Ne'Kron as a template body, the Multus spent many meticulous thousands of years perfecting the Ugandalorians. Meanwhile, vast stations and research complexes where built in space, and within the very planets of chosen worlds, as advanced AI systems where built to monitor and oversee the functions of these stations, and the evolution of life on certain planets of interest, such as the chosen homeworlds of the species the Multus had created. Around this time, they hollowed out two asteriods and build mighty space stations in their husks, named Sacred Sanctuary and Terminal Sanctuary. One, Terminal Sancturay, would eventually have it's life support cut off by the rogue Multus Creations in the Pseudopath, and the Multus creations onboard killed, becoming a refuge for all sorts of criminals in modern times. The other, Sacred Sanctuary, would be where the creations of the Mirusian Church were created and improved upon, before they were deposited across planets in the sector the station was placed. Later on, the station would become home to the mysterious Apostali. Some would say there were amongst the final and most developped creations of the Multus, others that they were the creations of the precurcors that came before, the Uonic, while yet others say the Apostali have nothing to do with the Multus at all, and are really the true children of Spode. The truth remains unknown, and it is rumored that not even the Multus themselves know the full thruth, at least not those that have yet awoken.

Multus Esse World-Ships traveled to the Plazith Rim, establishing a conclave there and building another sanctuary for themselves, and their creations in the future. During their time in Plazith, the Multus would, briefly, take an intrest in a planet known as Earth. This resulted in the rise of the Sicorséach, the creation of the Raptorians, and, as a result, the eventual evolving of the Raptoraneans. Around the same time as the Raptorians were created, the Multus encountered another advanced racen known as the. Establishing contact, the Multus hoped to join together with these new comers, and let them join them. However, the Multus un unintenacously caused the downfall of their new comrades. While one faction, the Mithralar, wanted peace, another, the Dragoli, wanted to wipe them out. The Multus assisted the Mithralar in putting down the Dragoli, but at a cost, with only 9 surviving Mithralar. Unable to save them from a bio-plague, the Multus provided assistance in a new creation of the Mithralar called the Mothers. When the Mithralar finished their project, the Multus, preserved their memory by protecting the Persa Expansion, leaving it isolated for years to come, and not even bothering to take any Persacron technology, only returning to repair and maintain their buildings, so the Persacron would not completely die out. Even after the Multus themselves disappeared, specially designed drones maintained Persacron for ages to come.

War with the Zarbanian Imperium
During their time as guardians of the Mirus, they created many races, and helped to guid others to sentience. One day, their sensors detected a Life on a previously uninhabited planet. Investigating, they found it was home to 3 savage races, the Zarbanians, The Duetzalanian, and the Ci-Hunters. They, at first, did not know what to make of the races, but a warp portal opened, and a savage Empire, The Zarbanian Imperium, arrived. Intent on enslaving the galaxy, the collection of races, the 3 mentioned above, the Scimat'akar, Grux, and Sra uplifted races like the Fregg and others to fight with them. Their leaders, the Dreaded Zarbanian Dragons, crushed entire armies. In order to fight the Zarbanian Dragons better, the Locrin-Noth were forced to have the Alimbinics turn the Proto-dragoar into the savage dragon race they are today. The Dragowar were born.

The war was long, but 2 brave Cassinras, Kossi'valicar and his brother Pridar, successfully defeated them. The Zarban Drakes took their remaining forces and left, and his forces, behind to deal with the Multus Esse. The Duetzalanian, Zarbanians, Ci-Hunters and many others where reduced to tribal life. The Locrin-Noth tried to devolve the Dragowar back into their original forms, but this failed, due to the intervention of a mysterious force. As a result, the Dragowar lost their intelligence, becoming even more savage than they had already become since their forced evolution. Thus, as the Dragowar turned out to be too strong to control, they were quarantined away on Warminz, a planet far from EO territory, were they could not cause further harm to them or their creations. The Multus scientist in charge of the quarantine, together with his son and daughter, created another group of races, who would later form the Holon nation, and keep the Dragowar in check. Two overseers, Nostroma and Belligerator, were placed on Zarbania and Warminz, respectively. Unbeknownst to the Ones, both would later become rogue and adopt the mindset of those they were mean to watch over.

The Portal was closed. It's unknown if the Imperium still exsists, if it died out, or if the entire empire was reduced to Tribal life.

War with the Alpha Parasite
However, soon the Grox turned their eyes on the Mirus. They sent King Mortox I to conquer the enitre galaxy. The Multus, hearing of the Conquest of Grox, swarming from the Andromeda, soon found 2 groups of synthetics, The Alpha Grox and the Bachyeon. They where weakened and dieing from lack of planets and resources, and so where taken by the ones and strengthened. When the Grox themselves invaded, the Multus and the Alpha worked together to fight them back, and seemed victorious.

Little they did know their "victory" was mostly because the Grox were unwilling to fight their Alpha Cousins. The day came when the Multus, thanks to Mortox' manipulations, framed the savior of the Alpha and the Bachyeon, Kasshrin'rishas, for the crime of treason. He was executed before the council of elders could look into the case.

The Alpha leader, enraged, became rampant, and ordered the Alpha to purge all Multus Esse and their creations. The Bachyeons joined them, and they began assimilating the Creations, turning them into emotionless monsters. The Mirus Grox, having regained strength, joined, and, unlike the Bachyeon, assimilated the Multus Esse to act as elite commanders, but saved them for millennia.

Finally, the Multus hide their races inside vast ships, and put them in a pocket dimension. They then activated a sonic pulse, that managed to severely injure all the synthetics in the galaxy. The Grox and Bachyeon retreated into other places, to recover, and before this, Kossi' managed to injure the Alpha Leader, who implanted his mind into a vast Super-computer/War-ship.

The Multus Esse disappeared, their name forgotten, simply becoming known as the Enightened Ones after would pass and their creations would reach out for the stars themselves. The AI's of their creation resumed monitoring their creations and races they had guided. They re-seeded the Ugandalorians and the like, and Observers where put on the planets, to monitor the races and see how they would turn out.

Many maintained small communities across the galaxy to become one with nature. They either ascended to a higher plane of existence, evolved into new races with no memories of their past, moved to other galaxies to avoid the Alpha Parasite, or died out due to their advanced age, infertility, and loosing genetic diversity.

Resurgences
"Not all precursors are cursed for death."

- Koss'Valicar

The Enlightened Ones, in a shocking turn of events, turned out to be alive. It was revealed they hide in massive motherships, and hide in on the planets of their creations, and Zarbania. They waited in pods for millions of years, and, when the Dead Watchers accidently activated their ships, they where re-born. The Motherships converged on Ugandalore, and, although there where intentionally misunderstandings, managed to get along with their creations.

They helped to drive the Alpha off Ugandalore, and then aided in stopping the relentless assaults of the Kashriinox, Bachyeons and Grox on the worlds of their creators. Eventually, they defeated the leaders of the Proditkar Movement, and then attacked and purged the Kashriinox Base, killing Kashii'Rishas for good. After this, they united most of their creations in the Unified Alliance of Enlightenment.

While important members, they realize, that, being Precursors, they are on burrowed time, and, as such, let their creations lead themselves, more then happy to see how far they have come, but more importantly, regulate themselves to seeing the potential futures that awaited the alliance. With their advanced psychic gifts, the Multus could gaze into possible alternate time lines, and would use this to assist the alliance, while also providing their troops for tough battles against the most dangerous foes.

The Multus of today are nomads, traveling between worlds on vast Habitat Ships, and forced into nomadic life by the savage attacks by the Alpha Cyber Collective, fearful of any planets being damaged because of their hubris and settling down. The most elite and important of their number stay on the city-ship of Matrukoris, helping aid the Alliance. While helping the alliance advance and thrive further, the Multus have also taken to traveling between galaxies in quests for the artifacts of other precursors, often taking them from life forms deemed "Savage" and "Deviant". What effects this will have on other races and their views of the Multus have yet to be seen.

Members
The Multus Esse had many members, all precursors, at different levels. It was thought they all died at first, but recent events may change that theory.
 * See here

Creations
These creations are used to oversee their biologic, technologic, and other needs. They where very rarely used, as they liked to do things themselves. They became more useful near the end of Multus Esse's existence.
 * See here

The Observers

 * Task - Monitor creations and/or life forms of interest.
 * Notable facts - The UAE's Aurora Units are based off them, though at a vastly inferior scale.

The Observers are the smartest of their creations. used to monitor their creations, 3 important ones include 216 Nestroma, 1296 Trencormi, 60466176 Lei'lith and 362797056 Oecolojiya, of Zarbania, Ugandalore, Raptoranea and Viel respectively. They appear as gaint brain-like super computers, with techno-organic features. Various members of the race also where seen on installations through the Multus Esse's territories in the Milky Way and Mirus. Some of these are found to be slightly mad, due to the time spent alone and without company. The most famous, 216 Nostroma, for example, has turned the Zarbanian empire into her personal force.

Now that the Multus Esse have returned, the Observers now serve on Project:Aurora, which acts as a defense system for the Unified Alliance of Enlightenment. The group is constantly informed of incoming attacks and possible invasions, and communicate with a central Observer, whose name is unknown, and coordinate with the Alliance Military Fleet for invasion protocol.

The Observers and their respective races are as follows.

Observers

 * 216 Nostroma - Zarbania
 * 1296 Trencormi - Ugandalore
 * 7776 Prismoin - Maldwis
 * 46656 Gorrosive - Blarene
 * 279936 Tentative - Gaulsisrac
 * 1679616 Servo - Palchev 5
 * 10077696 Venator - Cradosa
 * 60466176 Lei'lith - Raptoranea
 * 362797056 Oecolojiya - Viel
 * 2176782336 Belligerator - Warminz

Society
The Multus are the result of several advanced, but still very violent, precursors, banding together to rule the galaxy. While they have pacified themselves over the years, their violent edge still remains, causing them to still be expert warriors on the field, those, who are born to the Caste of Sarko'nai. Following a strict code of ethics, the Multus control their own behavior with great zeal, never straying from the path they are given in life. Their alliance, despite their advanced age, still follows a religion, being a deeply spiritual race.
 * Habitat Ships

Currently, it is unknown what their standing was with other Precursors of the First Gigaquadrant.

Since their awakening, the Multus normally work behind the scenes, preventing attacks on major population centers, observing new empires flourishing, and other tasks that the Alliance barely notices. Other then the intervention of Kossi'Valicar, and the remaining high council, few even notice the Multus Esse in every day life. The Multus have also retired from their creation of new races, either a loss of materials, or simply waiting till the Alpha parasite is destroyed.

Within the Multus Esse, marriage does not exist, similar to their creations in the Kodalorians, instead, females will chose their males for the mating season, and, after a clutch of eggs are laid, the male will provide until the next mating cycle. Alimbic, unlike the other 2 members, do not limit themselves as much as their comrades, choosing to keep their mates year round.

Government
Each Multus Habitat World maintains it's own government, lead by an Elder Council of Visionaries. The Visionaries are elite psychic warriors, trained to lead their people through a mixture of strategy and visions of the future, as well as psychically monitoring enemies to best preserve the Multus Habitat ship and protect it's inhabitants. Leading them is a Chosen Elder-Visionary, a Warrior-scholar who has ascended among the Seers of the Ship to lead his people. Ordained by the Council of Visionaries, the Elder-Visionary leads his people into important operations and acts as supportive commander, strengthening his allies through use of psychic influence and essence powers.

As such, each Elder-Visionary meets on Matrukoris for important events, the Council of the Elder-Visionaries headed by Kossi'Valicar. These beings will discuss important political events in the modern times, and discuss the Multus Esse's rule in the current time, and whether to act or not.

In emergency situations, such as the War against the Drakodomiantus Tyranny, the Multus Council meet together, and each Habitat ship sent large troops to fight alongside the other forces, acting as a razor edge to the final assault. Habitat Ships, however, usually only maintain some contact, as each one handles defense of the era of space around them, and work to keep Alliance members safe. When a threat becomes large enough, like the Tyranny or the Imperium of War at the peak of their power, or when an extremely large Alpha Cyber Collective invasion force appears, the Multus send all of their troops into battle to finish the foe off quickly.

Technology
The Multus where extremely advanced, armed with faster then light travel, and machines that could slowly alter a being's perception, so to make it their own. Their Military was very advanced, often using Bioweapons, Battle Droids and Machines to agument their forces. It is noted their weapons were organic, and that they linked up with the EO's nerve system if wielded by them. Their organic technology formed the basis of the technology of WAoS, who improved on it in some fields and augmented it for their own use.

Locrin'Noth could control Light and Dark matter, and all members could create similar matter from nothing. While they themselves could not use such Dark Matter shielding, due to being of a "Lesser state" mentally, the races of the GMSC managed to replicate much of it with their powered armor and shields built into their armor.

One thing they also had the ability to create where Star Engines, buildings that gathered surrounding energy from the universe and channeled it into energy and materials the Multus could use. As such, it allowed them to build cities and weapons from nothing it seemed, and could channel their vast psychic power to speed up this process.

For extremely fast stravel, they used the so-called "Webway Portals". This webway is, in fact, the strings of Order lying in. This method of travelling is even faster than hyperspace travel, but also quite dangerous for pilots lacking essence abilities, since they cannot use their inner essence to navigate trough it, having a chance to fly "out" the webway, instantely finding themselves in an extremely hostile environnement. The Multus could also use Quantum Relays to teleport to whatever other relay in their territory. This is slower than hyperspace and webway travel, but extremely accurate and a lot safer.

The Celestial Archives
The Celestial Archives, including Matrukoris' archives sector, held the entire knowledge of the Multus across their territory, detailing their history, technological advances, and other key events and events that may prove useful later.

The Multus guarded these archives jealously, as they held deep reference for the past and all it held. However, with the help of the Observors, many of the Multus Esse's creations, such as the Euchada, Gardeili, and the Ugandalorians, managed to unlock many of the technologies used. Even other races, such as the Dragowar and Zarbanian-races, also managed to unlock the secrets, though it took them much longer and with more difficulty.

The archives are currently being used by the Alliance to further their scientific knowledge and technology.

The Observed
Every so often among the UAE and the Multus Esse's creations, individuals are born, or even created, who are said to yield the key to advancing their race further, leading their kin through turbulent times, or are said to "of Higher existence" then others. Such individuals are watched and code-named "The Observed". Such beings, if their destinies are a bon to the Multus, are watched over by a secret cadre of guards of the most elite warriors, without them even realizing it, or at least are monitored by an advanced AI of some sort.

As these individuals are said to be able to alter the course of history for the UAE and their creators, the Multus guard these individuals with great vigor and watch over them for much of their life, protecting them from any threats, though never making themselves known by their protectorates. If they cannot reach said individual, it causes much discord among the Warriors sent to protect them, and if said individual dies, causes many of the warriors to seek ritual suicide for their failure.

Currently, the growing conflict on Vanara Hive-ship leviathan, as caused a stir among the Multus, as three of the most powerful individuals of the "Observed" may very well converge on one location, Ibari, Rei'th, and Rexsuta. While the last 2 are known, on some level, to be gods of some sort among their creations brought to flesh, What Ibari's role in this is unknown. What role she plays is uncertain, and the Multus Council of Visionaries has not even told their Warriors who watch over her, a rare thing to occur, as each is always told what role an individual plays, and why it is important they guard them.

Takanius=
 * Name - Takanius Clett
 * Species - Ugandalorian
 * Relevance - Koatria of Light.

Rexsuta= "Good Grief. You idiots really are pathetic."

Considered among the most important Observed, Rexsuta is the son of Warrior-Hunter pilots and Rythia, fathered shortly before her death. Ashamed of his failure to guard the people most important to him, first his brother, Tuiko, then his lover Rythia and her adopted brother Saghal, Gordaoh instead left the young lad under the care of one of Gordaoh's surviving brothers, Juden, with clear instructions; When Gordaoh died, Rexsuta would become a Warrior-Hunter, and only to teach him the basics of their martial art, Vior'nas'cen. It was with this ideal that Rexsuta sought to strengthen his son, and allow him to grow stronger then his father.
 * Name - Rexsuta
 * Species - Ugandalorian/Kodalorian hybrid.
 * Relevance? - Hoorangiir Reborn.

What role Rexsuta will play is unknown, but his appearance has caused a stir among the Priests of Mendel society. Like his father, he has bright golden eyes, though burn like embers at times when angered or excited. His scales are a deep brown, but what's strange is his birth mark, a halberd like symbol across his chest, as well as his parents, have caused some to say he is Kadaii Hoorangiir reborn once more to protect the Mendel people.

Whatever the case, the Multus have taken to watching over him. While Gordaoh has done everything he can to cover up his teenaged son's existence, the Multus still know, but say nothing. Whatever destiny awaits him, they cannot say, but will watch over him, and guide him, if possible.

Rexsuta shares much in common with his father, and uncles and Juden, being a very silent, gruff fellow of few words. Constantly pushing himself to excel, it is said his ambition may match, or even exceed his father's own, and yet, he is also known for his great kindness, protecting others weaker then himself, and sacrificing so others may live comfortably. He has inherited his uncle Juden's sense of humor, being very sarcastic and often condescending towards anyone he fights or simply doesn't like, and even enjoying pulling pranks on others for his own enjoyment. If Rexsuta is a God reborn, it is difficult to see him as Kadaii Hoorangiir of all things.

Seerkar= "I won't let anyone I care about come to harm, I don't care how hopeless things get"

Seerkar is the third stage Vanara Warrior of the Vanara Six, boosting incredible speed and the ability to wield total control over his bodily functions. He is also capable of generating a 25 meter tall dragon like form around himself with essence reflecting abilities that are frankly terrifying to speak of, these abilities may have something to do with his ability to convert the essence of Darkling Torackix into a replacement arm for the one she severed that can morph into a sword.
 * Name -
 * Species - Vanara
 * Relevance - Jura's Avatar

However his greatest power may be sheer willpower and the kindness he posses. Being willing to give his sadistic mate a place to belong despite her blood soaked past and changing her for the better. However Seerkar is by no means soft, but a hardened warrior who fights with all he has to protect what he cares about and with little to no mercy for those who would threaten that. A skilled mechanic of genius levels, Seerkar prefers to simply help out where he can, doing odd jobs or more recently has taken up Freelancing leading the Elemental Hunters Freelancer Company.

Seerkar has yet to realize the power that resides with in him as Jura's Avatar and the Fire Dragon appears to be waiting until he is able to handle the power of He Who Burns Heaven and Earth, as even a fraction of Jura's power unleashed into Real Space from Accel Space is known to cause entire cities to go up in flames.

Niyra=
 * Name - Niyra
 * Species - Vanara
 * Relevance - First Radiation Koatria

Ibari=
 * Name - Ibari
 * Species - Vanara
 * Relevance - Unknown.

Rei'th=
 * Name - Rei'th
 * Species - Raptoranean
 * Relevance - Rei'lith Reborn.

Brygon= King Brygon Ta'raron caught the attention of the Multus Esse, primarily Kossi'Valicar, through his striking similarity to a figure described in ancient Volver tomes and even a few Nyarqaeshian relics that the  had in their possession before their demise.
 * Name - Brygon Ta'raron
 * Species - Volver/Soldarian (Known to have Ugandalorian and Raptoranean Ancestors)
 * Relevance - Valishar A Mis Taur ("King of Mixed Blood" in Asconian)

"A new king with mixed blood will rise after the Rouge Pawn is captured by the King before him. This new King will end a plague with the help of Vell'Ushmaven (The Hunter) and the Friend of Worlds. He he later halt the flow of Currupted Blood, while also battling the Ones who failed to see. He will face those who commanded the past, those of which who whill by then serve the one that abandoned us. The King will avenge those of the past by striking down the  The Void Walker. Though he would then accept the force from wince his kind came. With the power of his creation, he would destroy."

They noticed Brygon was the king that was foretold in these texts. Entries in the future depict a mirror image of the King, though it seems to be without emotion and without mercy. The mirror image breaks away from what appears to be the King as well. One image even depicts the Mirrored King destroying what appears to be a sacred sphere.

The Multus Esse have been observing Brygon's actions, taking heed to the warnings of these texts. Brygon however, has proven himself to be a strong and caring man. Some believe that he might bring and end to violence. Though others believe that he might bring the end to everything.

Habitat
While many Multus Esse live in cities created by their creations, or at least on the laboratories they used to create them on-planet, most live in massive worldships called Habitat Ships. These Habitat Ships are used to transport Multus across the galaxy and beyond as they rebuild their race and continue their scientific studies.

Abilities
The Enlightened Ones possess the ability to become Ascended, and to disable any of their creations' essences abilities, as well as most modern races today. Only God races, some ascended, and other Precursor and Ultraterrastrial races have the power to resist this. All members, despite their frail looks at times, are incredibly strong, and could break must races in a direct confrontation with no effort. All had essence abilities, though few could access Ugandal Elemental Energy, these exceptions include Locrin-Ti, A Locrin-Noth, and Kossi'Valicar, a Chassin'ra. Most Locrin'noth had powers over Light and Dark matter, non-elemental versions of Light/Dark Elemental energy.

All members can appear invisible at will, and the most powerful of their number could freeze temporal space.

Due to their highly psychic nature, Multus could feel emotions much more strongly then other races, causing them to feel pleasure and anger much more then others. As such, special training is used to keep their abilities in check, as the powers under every Multus' control could become unstable or dangerous to others if their emotions are not in check.

Caste System
The castes, where the predestined path a Multus had in their life. In order to find their "Mark" or "mask", the Multus had to go upon a spiritual and psychical journey to find themselves and their path. One could or could not repeat their parents' "mark", depending on their destiny.
 * Castes

Warriors are the lowest ranking, due to the toil of going to war, and the believe that in order to yield the Mark of prosperity, the mantle they believe allows one to rule the galaxy, that one must never take a life.

Due to differences in Habitat Worlds, some Castes are allowed to interbreed, other strictly regulate who mates with who, and so forth.

Religion
While the Multus Esse where indeed advanced, on a level beyond most others, they worshipped a large pantheon of deities. These deities represented all sorts of elements, aspects and traits in their culture and in nature, and multiple deities could control the powers of the sun, for example. In their cultural believes, they believe the Alpha Cyber Collective's rise to power represents the rise of several dark deities, each represented by the Alpha themselves, the Meeno Grox, the Bachyeon, and Bio-morphlings. They believe these dark deities have caused the gods to fall to sleep, or even destroyed them and caused their power to scatter.
 * Main Link

The Multus keep their religion secret from their creations, as they do not wish for their creations to question their own religious believes. Hitza'pulachi= Hitza'pulachi, the Phoenix Lord, is said to have been the first of the Gods created, and the creator of the Chassin'ra. Hitza'pulachi was said to be the first of the Gods to come into existence, and, as such, is the oldest and most powerful. Due to his age, Hitza must, at times, sacrifice his physical form so that he may continue to exist. At times like this, he will burn his body, and then use the ashes to create a new form.
 * God of - Patron of War, the sun, and patron god of the Chassin'ra
 * Rank in the Pantheon - Leader of the Gods.

Due to this, he is commonly seen as a god of the suns of Multus Worlds. While there are many Gods of war, Hitza'pulachi is the patron of war itself, and his power, is connected to his peoples' own. If they win, he will grow in strength, and if the Multus lose, his strength will wane. As such, he Multus consider it imperative that they win in war so that Hitza'pulachi can regain his strength.

All Multus honor Hitza with their arm canon weapons, which they believe focus his power of the suns and stars during battle.

It is said that, due to the rise of the Alpha Grox god, Krani'itn'nessh (Pleasures within pain), that Hitza'pulachi was destroyed and shattered.

Tla'oc= Tla'oc is one of the many Gods of water, and commonly seen as one of the rulers of an afterlife, this one associated with water and paradise. His realm is said to be the destiny of those died due to water-related deaths, though there is conjecture on whether he would cause these deaths or not. Tla'oc is said to be one of the older gods, though far younger then Hitza'pulachi. Tla'oc's body is in fact made from mud, and, as such, is also commonly seen as an earth deity.
 * God of - Water, rain.

Tla'oc is important to agricultural worlds, and other sources of food for the Multus Esse. Multus, similar to Judeo-Christian religions, pray to him before eatin, for it is said that his blessing of food gives strength to those that eat it.

Tla'oc was said to have been shattered by the arrival of the Meeno Grox god, Khronizitan (Fire and Bloodshed). The 2 fought a lengthy battle, though Tla'oc was eventually defeated.

Chalkor'itzani= Chalkor'izani is another deity of water, said to be the wife of Tla'oc, and one of the last Multus Esse Gods to have formed. Still young, in only her hundreds, Chalkor chose Tla'oc to be her husband, and, was take to his palace. Here, it was said that in a surprising amount of time, they had 10 children, who became patrons to the various city ships now used by the Multus, and Chalkor became patron of child birth and raising.
 * Goddess of - Water, fertility.

Chalkor, much like her husband, is a goddess of water, though commonly a patron of oceans, lakes and rivers, and their protector. As such, the Multus place great reverence to ocean and other water bodies, and do not wash themselves with these waters, believing their dirt, an insult to Chalkor and her spirit nymphs.

Chalkor was said to have been taken hostage by the Meeno God, Khronizitan, when said dark god shattered Tla'oc.

Huxio'cantchu= Huxio'Cantchu is a Goddess of War, and revered for those who follow the path of the Power Halberd. As such, many Multus Esse Disciple Troopers worship her. Commonly seen as the wife of Hitza'pulachi, Huxio married the god after he impressed her by bringing back the head of a dangerous hell-beast. Huxio is the possibly the eldest goddess, as not even Hitza was aware when she was created, hinting that she caused the creation of the other gods.
 * Goddess of - War

Disciples worship when they yield their battle halberds, common weapons for every Multus, from Elite Guards, to Disciples. As such, they bring their Halberds to a Spirit Walker, the equivalent to a Multus priest, in order to have them blessed by the Goddess of War. Deaths with these weapons cause their souls to be brought to Huxio, where she sentences them based on their actions in life.

Huxio'Cantchu was one of the last of the Gods to fall, though was shattered by the Bachyeon God Xikeenzh (Toys with minds).

Xiukeelth= Xiukeelth was the god of fire, day and heat, and also seen as the god who brought hope, such as life after death, and food during famine. Born during one of Hitza'pulachi's rebirths, the young god was given home within Huxio, and was allowed to develop further within the goddess before he was finally born. Xiukeelth became the sovereign of fire, and taught the ancient Multus races how to use it in their "extremely" ancient prehistory. As such, they seek to continue his ideas, by teaching other races.
 * God of - Fire, day, heat, life.

Xiukeelth teaches to always have hope in the darkest hour, and, as such, the Multus draw strength from him, as he is said to draw strength from them as they gain hope. Xiukeelth is also in charge of monitoring the day for any interruptions and incursions by the Beasts of Hell.

Xiukeelth was shattered by Kronizitan, when the young god tried to defend his own "father". Due to this, Xiukeelth's day, is used in reference to fathers among the Multus Esse.

Chiaziko= Chiaziko is the Goddess of Fires, Volcanoes, and another patron of war. Chiaziko was born shortly after Chalkor'itzani, and chose fellow fire god, Xiukeelth, to be her mate. Xiu, to appease her, lite thousands of stars across the universe, in one second. These stars, which the Multus and other mortals see as Blue stars, are considered his most honored, and Multus commonly ask permission from any sentients native to the system if they can build temples to honor the pair.
 * Goddess of - Fire, Volcanos, War.

Chiaziko commonly is seen as the Patron of Energy blades, and the Multus honor her by engraving her mark upon the flat of their blades, before it is exposed to the energies that turn it into a Plasma Blade. High ranking swordsmen commonly burn her mark onto their body to honor her.

Chiaziko, commonly, is less welcoming then her husband, and commonly, when angered, will light volcanos to punish mortals who anger her. There are many savage stories about mortals and gods alike that stole from her, and suffered horribly from it.

Chiaziko was shattered alongside her husband by Khronizitan, though not before she took his eye as a trophy. It is said the Queen's Habitat ship still contains the Eye of Death.

Teza'cokpachi= Teza'cokpachi is one of the four immortal sons of the elder god, Ozenkow, and seen as the creator of the Locrin'noth, as well as god of mystical elements. The second eldest of the four, Teza'cokpachi was seen as a fickle god, and desired to create things quickly. So, instead of creating a planet, he first created the Locrin'noth, and then created their homeworld, Ether, which he then sent them on a scared mission to find. Once they did, he gifted them with the ability to live in two worlds, the world of the dead, Dark Matter, and living, Light matter.
 * God of - Magic, unseen matter, Patron of the Locrin'noth.

Teza'cokpachi is patron of mystics and Essence users around the universe, and Multus Esse commonly call these beings, Teza'lokorn (Teza's blessed). Such beings are treated with great respect, and must not be killed unless absolutely nessacary. Teza is patron of the Spirit Walkers, the priests of Multus society, even if they follow a different god, due to their essence abilities. As such, most Spirit Walkers follow Teza and their own god.

Teza'cokpachi survived the death of the gods by playing a game of chess with Xizeenzh, narrowly winning, but keeping his body and powers, as part of their deal. Teza used his powers to lead advice to Kossi'Valicar and the remaining Multus leaders on how to survive the extinction event.

Xotite-Ko= Xotite-ko is the God of War, force, and life, death and rebirth, and the eldest son of Ozenkow. Born from Ozenkow and his wife, Xotite helped Hitza'pulachi create living creatures by flaying himself, his flesh and blood drops falling on planets to create the first life forms. Hitza then used this flesh to mold the first life forms. Xotite became known as being opposed to his more free-thinking brother, Teza'cokpachi, and the 2 often had squabbles with each other. the Multus interpret these squabbles as super novas.
 * God of - Life/death/rebirth, War, Force.

Xotite helps new creatures come to life, guides them along the path of life, and ends them, but then allows their spirit to enter a new species' body so as to continue the cycle eternally. Multus believe they continue his teachings by creating new life-forms. Many more conservative elements believe they treed upon Xotite's ground, and that these creations are cursed to have no soul upon birth.

Xotite is also seen as a God of War, and patron of the Blade Gauntlets, now called Blade Knuckles. Any weapon that wraps around the fist is blessed by Xotite Spirit-Walkers. It is said that their weapons strip enemies of their flesh and life, so they may be reborn. As such, enemies, if they demand it, or are parasitic and need to be removed, are killed with these weapons so their flesh can be reused.

Xotite was killed by Nuto'odorah, the Bio-Morphling God, who crushed his body and scattered his remains.

Reverence
The Multus Esse, being a precursor race, are known by many for their influence and wide-ranging connections to other races. Among their creations, such as the Waptoria and Ugandalorians, they are seen as guardians and peacebringers. They are even worshipped among their creations of the Greater Mirusian Church of Spode. Among the beings of the Confederacy against Spode they called the "Mighty Elders", and see them as rivals, and that they themselves could potentially outdo them. Alpha Cyber Collective refer to them as gods, and believe they have outdone them. The Bachyeon and Bio-Morphlings hold similar beliefs.

The Zarbania Powers hold strange type of relation, both envying and hateing them for rebelling the Zarbanian Imperium, and yet respecting them as well, seeing their vast achievements outside of the battlefield. The strangest relation is the Imperium of War, who hate the Multus for turning them into what they are, yet also revere the Multus for creating them, and do not wish to wipe them out, simply wishing them to be indoctrinated into their culture.

Multus loyalists
The Queen= "Leadership is what I was destined for."

The Queen of the Multus Esse was the god-like ruler of the Multus Esse, and kept the name Alkea, meaning "She who Enlightens". Chosen among the Multus after the death of the last Queen, the next one is a Chassin'ra Ascendant, a female Chassin'ra, but one born with all the powers of the other races, such as Dark/Light matter, and extreme telepathy.
 * Name - Unknown
 * Age - Unknown
 * Type - Queen
 * Status - Inactive
 * Species - Chassin'ra Ascendant

The current Queen, Alkea the 57th, was crowned just after the Grox invasion, and, despite her best leadership, was unable to turn back the Grox. While many believed she died, it turned out later her City-ship was diverted, and forced to land elsewhere, cutting her off from the signal that awakened her kind. It's believed that many Multus, are in fact are out of range of the signal, many more then first thought. The Multus are currently searching for her and any cut off from them that could become targets of the Alpha Grox.

Alkea 57th was wise and compassionate towards all life, and objected to killing even the parasitic Grox if they could not fight back.

As with other Queens, she is not allowed to directly fight enemies, though could wipe beings in certain radius to her from existence. She yields all the abilities of a Alimibic Telepath.

Kossi'Valicar= "I fight for the greatest thing on can fight for. I fight for freedom."

Kossi'Valicar is the Lord-Supreme of the Remnant's military, de-facto leader of the Multus Esse as of now, and their strongest warrior to exist. Born n a time of great turmoil, Kossi was among many of the strongest warriors recruited and trained by the Multus to protect their creations, scientists, and colonists across the universe. Kossi quickly worked his way up through the military, alongside his brother, Pridar'Valicar.
 * Name - Kossi'Valicar
 * Age - 17,500
 * Type - Supreme Elder Seer.
 * Status - Active
 * Species - Chassin'ra

Kossi would lead the Multus' military hand throughout the universe, fighting against such foes as the Zarbanian Imperium, the Alpha/Meeno Grox, and finally, against his own brother, Pridar.

However, at the end of the Grox-Multus War, Kossi and the survivors disappeared, believed by many to have gone extinct. However, like many of the Multus, he has reappeared in modern times, and continues to help the creations of his kind battle against the darkest powers.

Kossi is a wise, honored being, even among his own kind. Held with god-like respect by his creations, Kossi is still a humble, caring being, who wishes to end the conflict in the world, and bring about peace.

Locrin'Ti=

General Ali-Nix= "Through war, destruction, through peace, preservation."

Ali-nix is the leader of the Alimbic within the Multus Esse, and a former military commander. A hero among his people, Ali-nix was said to not only have driven off an ancient foe of the Multus Esse, called "The Shadowed Undeath", but also estaplished the first Celestial Archerives within the Empire. After the Alpha began their revolt, Ali-nix created special viruses to perserve the Celestial Archieves and keep the Alpha and Meeno Grox Forces out. Later, Observors under his telepathiac command freed the archieves from the temperoray virus.
 * Name - Aki-nix
 * Age - 54,000
 * Type - Military Leader
 * Status - Active
 * Species - Alimbic

Ali-Nix was later reawakened on the High Sanctuary, the capital asteroid-ship of the Brotherhood of Spode, soon to become the capital of the whole Greater Mirusian Church of Spode. He awoke in the main temple of the city were a massive sermon of worship was taking place. As he cimbed out of the sacred catacombs, Spodists falling to his knees in reverance, a small Alpha Grox force invaded the asteriod-ship, hoping to prevent his waking. Leading the defenders to eredicate the strike force, Ali-Nix would soon leave, to meet up with Kossi'Valicar, and help bring the Multus back together.

Ali-nix is an observant, inquistitive leader, who, while a warrior, prefers matters of spirit, state and science over simply fighting. He is deeply regretful for his past wars, and it's believed he blames himself for his past soldiers' deaths for some reason.

A-Ros= "There is still much we need to do."

A-Ros is political leader of the Locrin'noth within the Multus Esse, and one of Kossi'Valicar's advisors. A former soldier, A-ros became a scientist, creating and devising new lifeforms and other creations for Multus' goal of populating the galaxy. A-ros was among the Multus who fled during Project:Red Star, and hid away on the Carelish homeworld. After the signal was launched, A-Ros lead his people to drive away the Alpha and make contact with the creations.
 * Name - A-Ros
 * Age - Unknown
 * Type - Scientist
 * Status - Active
 * Species - Locrin'noth

After the Kasshriinox, a group of Multus Esse turned Grox servants, where defeated, A-ros became one of the remaining political leaders of the remaining Multus Esse.

A-ros is a religious, political-minded being. His goals, working with Kossi, are to advance the race through peaceful means, how to avoid wars and the like. Still, when problems hit the Alliance, A-ros uses his political skill to help guide it economically and politically, and is one of the most intelligent of the Multus Esse.

Lord Charro'Kun= "From the shadows comes pain."

Charro'kun is a Chassin'ra Lord of the Multus Esse, and one of it's highest ranking military leaders. While much of his past is shrouded in mystery, the Celestial Archives tell that his family was dishonored somehow, and he took the title of Voa'cali, used by warriors seeking to regain their honor. Charro'kun seeks to reclaim his family's honor, and at the same achieve fame among his people as a hero.
 * Name - Charro'kun
 * Age - 87,000
 * Type - Waramster of all Multus Esse Forces
 * Status - Active
 * Species - Chassin'ra

Charro'Kun was later reawakened on the Ugandalorian planet Truxn. After helping the natives in numberous ways, he evntually found his way back to Kossi'Valicar, and once again stands at his side ever since.

As Voa'cali, or Warmaster, Charro'kun uses the original blade used by the others that came before him. The weapons is said to burn hotter then the hottest suns, and is used to channel his powers. He does no use a standard arm canon, like many of his brethren, but instead prefers to get up close and personal, as is the tradition of Voa'Cali.

Charro'kun is proud, posh, and a military-man by nature, but follows Kossi's orders closely, despite being older and more experienced. Charro'kun generally doesn't like to be around primitives, but will not insult them or the like.

Tandaris= The last surviving Persacron of the now extinct race, Tandaris joined after his species was wiped out by the bio-plague unleashed by an opposing Persacron faction as a form of revenge. Standing a massive 180 meters tall, Tandaris is an imposing figure who will crush the enemies of the Multus without remorse. However he is highly compassionate towards the members of younger races and will go out of his way to help them if he sees fit. He is something of a Knight in Sour Armor, being deeply cynical, but also caring and believes in doing the right thing even if he finds it unrewarding.
 * Name -
 * Age - Unkown
 * Type - last surviving
 * Status - Active
 * Species - Persacron

His favorite weapon is the Staff of Disruption, blue crystal that generates a staff of glowing blue energy that generates waves that sever subatomic bonds of any matter it strikes. This causes an intense amount of heat to be generated, causing waves of plasma to be thrown off at an even longer range. He also wields The Sacred Blades of the Death God, which home in on targets, and the Horror Star, which drives foes insane by making them live out their greatest fears in their head.

Species Progenitors
Thasmos'Taaros=
 * Name - Thasmos'Taaros
 * Age - 12000
 * Species created - Ugandalorian
 * Status - Active
 * Species - Chassin'ra

T-ros=
 * Name - T-ros
 * Species created - Spikron
 * Status - Active
 * Species - Locrin'noth

A-wot=
 * Name - A-wot
 * Species created - Carelish
 * Status - Active
 * Species - Locrin'noth

Proditkar Movement
Pridar'Valicar=

Kalma'har=

Tak-Rix=

Car'pex=

Man-Tex=

Ele'nos=

Independent
Velicaa'Camas=

Military
The Multus Esse where indeed a race of scientist and uplifters, though based on both modern interactions, and evidence within the Celestial Achieves, the Multus where more like a force of nature when released upon their enemies, quickly destroying them, and attempting to re-educate the population under their ideals.

Their military force struck like a hammer, first launching air strikes, orbital bombardments and the like, then sending in heavy vehicles, before infantry crushed any remaining resistance fighters.

All Multus have a special suit inter-connected to their body, which they could summon at will, and keep active through concentration. These suits made use of a powerful Reflex Arm canon, which fired plasma and missiles at targets, though others could be upgraded to fire other weapons.

Pridar'Valicar's suit, for example, was upgraded to have a more crab-like shape, with pincer-like claws, 4 spiked limbs, and a cannon placed around the "mouth".

The military was, and is still, not allowed to use full force on a less advanced race unless permitted. Most commanders preferred peace and civilized discussions over war.

Their military forms an elite division within the Alliance's own, called the "Hand of Riinas". The Hand is tasked with everything from elite ground force work, covert insurrections, and intelligence and counter-intelligence.

Fleets
The ships of the Enlightened Ones were notably Organic in use, with only a few mechanical parts. Adapted versions of these ships, without the organic parts are now used by the Kashriinox Collective. Luguzt-class Fighter= Luguzt-class fighters, named after the first Emperor of the Multus Esse Alliance, are the swarm fighters of the Multus Esse battle fleet. Far stronger then most fighters, the Luguzt-class puts others of today to shame with it's strength, durability, and fire power. Luguzt are the most durable small craft used by the Multus Esse, being far stronger than their small size would suggest.
 * Name - Luguzt-class
 * Weapons - Laser Cannon, Plasma Missiles

The fighter has, and needs, only 2 weapons. It's laser canons, which fire sub-Spacial rounds of energy at their targets, which ignore shielding, the shields of ships only reducing these rounds and their damage. Their plasma Missiles use special guided technology to strike at their targets, traveling through sub-space to strike their targets, gaining more power as they travel.

The Luguzt-class is powerful for a fighter, and merely puts most other fighters to shame. However, compared to the other vehicles used by the EO, these ships are barely anything special.

Speerar-class Bomber= Speerar-class bombers are fast, heavily armored bomber craft used to attack enemy positions. The ship is a speed demon, and the pilots of this vessel are often speed-obsessed, some to the point of arrogance, dropping bombs overhead and vashinhing before a foe even realizeq what just happened.
 * Name - Speerar-class Bomber
 * Weapons - Wave Pulse Cannon, Ion and Plasma Torpedoes

It's main weapons are wave pulse canons, used to defend it against other fighters, which can travel through solid objects to hit targets. They often can hit the insides of a ship using this technology. They have two types of Torpedoes, being plasma, used to destroy solid targets, and ion, to disable shields, weapons, and engines.

Speerar are often deployed in squadrons of 3, and joined by 2 squadrons of Luguzt-fighters when performing bombing runs. The Speerar are fast, for a bomber, and useful for bombarding enemy ground positions and damaging frigates and cruisers.

Laghada-class Frigate= Laghada-class frigate is the main vessel of the Multus Esse, commonly used to transport both settlers/colonists, and soldiers alike. The Laghada is a general purpose frigate, without any real major weaknesses. The Laghada is a large vessel, even for a frigate, and while slow, like most ships of the size, and has excellent shielding and armor. The Laghada is mostly used to carry troops from place to place, and back up assaults on planets.
 * Name - Laghada-class
 * Weapons - Plasma Canons, Wave Beam Lasers, Plasma Missiles, Ion laser canons, Disruptor Canons, Hyperluminal Wave Missiles

The Laghada has many standard weapons for ancient civilizations, include wave beam lasers, which, like with the Speerar, can pierce through solid objects. It's high power disruptor canons and Hyperluminal wave missiles, and are near the level of a Ultraterrestrial race.

The Laghada is a general purpose frigate. It is preferred by the Multus Esse remnant, for it's size and strength is easier to produce then the larger frigates, thanks to the dent in their population. It is still a respected vessel by all members of the Alliance.

Galoorir-class Cruiser= Galoorir-class Cruisers are massive assault ships, which, with a sacrifice in shielding, have much more fire power then the Laghada-class. It still has the efficient armor of the Laghada, and while sacrificing some shielding, is still a durable star vessel.
 * Name - Galoorir-class
 * Weapons - Mega Particle Beam, Plasma Pulse Beams, Wave Pulse Cannons, Hyperluminal Laser Cannons, Ion Laser Cannons, Disruptor Batteries, Pulse Missiles

Galoorir-class cruisers are a moderately rare sight, though are somewhat common in Alliance home space, most of them used for defense, until the Alliance can build more of them. The ship's weapons are the same as the Laghada-class's, but far more powerful and destructive.

The Galoorir is a massive vessel, and the most effective in the Alliance's fight against the Alpha Cyber Collective, the Collective trying with difficulty to produce ships that can counter the monster.

Karakar-class Juggernaut= The infamously rare Karakar-class Juggernaut, is one of the most feared, but among the rarest of the ship types. The Karakar is used for massive scale assaults, being able to devastate entire sectors of space by itself with ease, as it's technology reaches a low end of an Ultraterrestrials'' tech. Truly massive, these ships where used by the Multus Esse for much of their war against the Zarbanian Imperium and the younger Alpha Grox Collective.
 * Name - Karakar-class
 * Weapons - Mega Particle Beam, Plasma Pulse Beams, Wave Pulse Cannons, Hyperluminal Laser Cannons, Ion Laser Cannons, Disruptor Batteries, Pulse missiles, Missile Pods

Many of these vessels where lost against the Alpha, yet about 20 survived, being used to help send the Alpha Cyber Collective crawling back to their space. The ships where repaired, and used to guard major alliance strongholds across the first gigaquadrant, while scientists of all race tried to recreate them, with Multus Esse help.

Krookar-class Dreadnought= Krookar-class Dreadnoughts are the single largest Multus Esse vessels, and the largest vessels used by the Alliance. The most powerful ships, these are better known as the Enlightened One's Motherships, with one stationed at every planet the Multus Esse had creations, except for Warminz. These vessels fought, but mostly negotiated their way out of their sometimes hostile creations' planet. The largest one, at 60,000 meters long, was stationed at Ugandalore, and held the most important figures in their history.
 * Name - Krookar
 * Weapons - Mega Particle Beam, Plasma Pulse Beams, Wave Pulse Cannons, Hyperluminal Laser Cannons, Ion Laser Cannons, Disruptor Batteries, Pulse Missiles, Missile Pods, Hyperluminal Missiles

These dreadnoughts helped smash through Alpha resistance, and had no difficulty crushing other races' ships. Often carrying 3-4 Laghada-class Frigates within it, in case it encounters enemies, the Krookar-class is rightfully named after the Multus God of War. This ship, if used properly could conquer medium sized empires with ease, and then some.

The Alliance keeps these in a secrete research/military out-post, to protect these powerful vessels, and only one or two where dished out for the Attero Domiantus campaign, the rest kept safe from harm.

Armies

 * Path of the Warrior

Infantry
Disciple= Disciples are the main force of Enlightened One armies. Strong, durable, and organized, Disciples are experienced with dealing with foes like Dronox or Pirate Troopers. They have but one weapon, a rapid fire, machine gun-like Arm Canon, which fires plasma to decimate enemy infantry and vehicles alike. In melee combat, they use ultra-sharp swords or bayonets to hack away at enemies with ease, easily cutting down even the most heavily armored foes.
 * Role - Basic infantry
 * Weapons - Plasma Arm Canon, Swords or Bayonets
 * Defenses - Ablative Armor
 * Races - Chassinra, Locrin'noth, Alimbic

Their defenses are their powered armor, and agility. They are easily able to evade even the most skilled of foes, and can take much punishment before needing to retreat.

Disciples are elite warriors, totally dedicated towards the destruction of foes, and the leadership of their allies. As one can tell, they are dedicated to the Multus Esse's Royal Council and their people, and will do anything in their power to defend them.

Guardian= Guardians are elite Locrin'noth, trained in the use of Light and Dark matter, of which Locrin are masters of using, these troops are a mostly anti-personnel unit, as their canons cannot do as much damage as normal plasma. Their matter modes do to different things. Dark Matter saps an enemies' will to fight, and can slow a target, while light matter fires slower but does more damage and burns a target. Both also have different effects on how fast a Locrin'noth can move.
 * Role - Elite Infantry
 * Weapons - Light/Dark Matter Canon, Halberd
 * Defenses - Ablative Armor
 * Races - Locrin'Noth

Their powered armor is the same as the Disciples, though, due to their matter abilities, they gain defense against essence-based attacks. Dark matter also covers them in a layer of shielding.

Sky-Lord= Sky-Lords are a heavy hitting unit, and among the most elite Multus Esse units available. Acting in duels roles, the Multus Sky-lord can switch at will, or, it is a Locrin'noth and switching between modes of matter, must land in dark matter.
 * Role - Heavy air unit/Heavy Infantry
 * Weapons - Pulse Canon
 * Defenses - Heavy armor and shielding.
 * Races - all

Sky-lords, in the air, rain down a energy blast that can explode violently on impact, and for Locrin'noth, can fire three burning blasts at once. When landed, the mighty machine-suit becomes a heavy infantry unit, firing the same pulse blasts at targets while also pushing them backward. In dark matter mode, the Locrin'noth gain a layer of armor.

Sky-lords are a mostly female corp, and use their mighty military prowess to command the field and destroy smaller infantry. They commonly are used as guards for the Queen and the Council, and commonly are called the Shield of Multus, while their comrades, the Inquisitors are called the Blade.

Telepath= Telepaths are a sect of Alimbic advisors whose task is to not only gather battlefield intelligence, but to assist combat units and heal injured units. Their essence powers are so great, they may merely walk near a unit to heal them, as long as they are aware of them.
 * Role - Battle Field support, Medics
 * Weapons - Energy Staff, Essence powers.
 * Defenses - Essence shield.
 * Races - Alimbic

Telepaths are Alimbic only due to their connection to Essence. Some of the more arrogant number among them claim to be Pure-Essence or Essence-based lifeforms, they are just as mortal, More or less, as any other race. Using their great telepathic abilities, they can corrupt an enemy, and see through his eyes, making them immobile, and, at the same time, able to slightly influence his/her mind. If they feels the controlled enemy may reveal their existence, they can "silence" their brain, killing them. Using their abilities, they can cleanse targets of plagues and viruses, and use their staff to launch essence-based attacks at targets.

Telepaths depend upon their light armor, but also on their ability to form a protective shield around themselves. Telepaths are commonly advisors and members of the Great Council, and commonly are high ranking members outside of war.

Inquisitor= Inquisitors are the guardians of the Council of the Multus Esse, and considered important figures in their society. Sent in as pairs, Inquisitors are used for flight combat, and are, unlike Sky-lords, capable of attacking any targets, not just land-based.
 * Role - light Flight unit, Infantry support
 * Weapons - Light Pulse Canon, Stasis Beam, Power Blade
 * Defenses - Light armor, Flight.
 * Races - All

The Inquisitor carries a light pulse canon used to fire quick blasts of energy at a target. They can also fire a stasis beam, disabling a target, and locking it down, making it incapable of interacting or be interacted with the outside world. For targets that get too close, they carry a Power blade to easily cut enemies in 2.

Inquisitors do not have the best armor, however, they compensate with speed and agility, as well as the ability to enter flight. When a Locrin'Noth Inquisitor enters Dark Mode, she looses the ability to fly.

Inquisitors are all female, and very protective of their peoples' ways. Considered the hand of the Council, the Inquisitors are willing to do even the most unspeakable acts to protect their empire.

War Scorpion= The Ne'kron are a race often connected to shadows and poison, and this is personified in their main combat unit, the War Scorpion. Warriors often seen on the battlefield in quick glances or disappearing before one can catch a glimpse, the War Scorpion is used to kill important enemies and leaders during a battle, before disappearing. The Ne'kron are feared by even their allies for their ruthlessness and ability to seemingly disappear at will.
 * Role - Infiltration and assassination
 * Weapons - Shadow Blade, Reflex Blaster
 * Defenses - Stealth armor
 * Races - Ne'kron

The Scorpions are armed with a Shadow blade, which is focused dark matter, taught to them by the Locrin'noth, and used to briefly stop a target for 2 seconds. Their reflex blaster could seperate the very molecules of their foes.

Their armor is extremely protective and also allowed them to disappear from most visions, and to teleport across the field.

Protector= With their population lower then before, and their galaxies split asunder by war, The Habitat Ships and remaining worlds of the lacked soldiers who could walk the path of the warrior. Since normal Multus cannot harm a life form without causing themselves great pain, they have created the Protector units. Lightly armed militia trained to support Disciples in battle, Protectors receive special helmets and armor that block out the pain caused by killing another being, so they can perform effectively.
 * Role - Military support
 * Weapons - Plasma Rifles
 * Defenses - Light armor
 * Races - All

Commonly lead by more experienced Warriors who already walk the path, the Protectors lack in the armor of many of their cousins, but compensate with faster movement speed and flexibility. While this armor tends to be certain colors for the worlds they are raised on, individuals often customize their own armor based personal preference and needs, as well as which of the Multus pantheon they are honoring.

Protectors carry advanced Plasma Hunter Rifles to fight their enemies, commonly giving long range support to Disciples, whose Plasma Arm canons lack significant range. Protector rifles fire heated crystal fragments laced with plasma and are flung at their enemies at high speeds.

[[File:Green face.png]] Creations
Our Grand Creations!


 * Unified Alliance of Enlightenment - We will prosper together.
 * Federation of Glory - They seek to continue our ideals. Admirable.
 * - You have a great destiny to fulfill.
 * Waptoria Alliance of Species - The doctrine of the Greater Good is...curious..
 * - Such devotion can be dangerous, but you have conducted yourselves well.

[[File:Blue face.png]] Allies
Your existence is a gift to the universe.


 * Volver - While they where made for a darker purpose, they have defied their creators, and chosen their destiny.
 * Persacron - The first of our Brothers and sisters we meet. The fist of our siblings to fall.

[[File:Yellow face.png]] Neutral
What is your business here?

[[File:Orange face.png]] Annoyed
Learn your place, youngsters.


 * Imperium of War - You go against everything we've taught you! Intolerable!
 * - You have violated territory of our child-empires. Back down.
 * French Mirusian Colonies - Run along. You cannot stand before us.
 * Tybusen Federation - Do make us laugh.
 * Draconid Imperium - An abuse of power demands retribution.

[[File:Red face.png]] Enemies
You lost this war the moment you breathed.


 * Grox Empire - Defeated.
 * Alpha Grox Empire - You betrayed us! After we helped you prosper!
 * Bachyeon Hive-Mind - The same for you!
 * Kashriinox - The Grox will pay for what they did to our Brothers!
 * Bio-morphling horde - You defy your purpose.
 * Proditkar Movement - Traitors! Force is never the answer.
 * The Zarbanian Imperium - We don't know where you came from, but you will not undo everything we have done.
 * The Zarbania Powers - They are weaker then the Imperium, but still a massive threat.
 * The Drakodominatus Tyranny - You abominations! We may have the power to give life, but we will gladly take yours!

Quotes from others

 * add Your own!

"They are truely a great group. If only we could see them in action, and see their great technology. But we carry the legacy of the Enlightened Ones."

- Barda Clett

"We owe them so much. If they didn't exist, we wouldn't exist either."

- W'tze of the Waptoria Alliance of Species

"Religion is not something the Volver emphasize on, but your creations have aided us in many tough times. You have our respect."

- King Brygon of the Volver Empire

"The Great Messengers of Spode and our Creators, all hail them!"

- Ajaar'agmos

"They are the first empire to truly outmatch us in combat back in our prime. You have my hatred, yet you also have my respect."

- Xizothano Ada, Overseer of the Nyarqaeshu

"A powerful race who created many of our greatest allies, funny thing is I feel as though I know them from somewhere, hmmm."

- of the

"There is nothing that can be done to save us and nothing that you are to blame for, I only wish things had turned out better."

- Mithralar Ezraal's last words to the Multus Esse

Trivia

 * Where inpired by the 3 major races of metroid, Chozo, Luminoth, and Alimbic. As well as The Great beings from Bionicle.
 * Multus Esse is Latin for Great Being.
 * The Locrin-Noth tech, ships and Seeker Swarms were inspired by those of the Collectors from Mass Effect.
 * Locrin-noth Light/Dark matter comes from the Massari from Universe at War, and the Luminoth's Light/Dark suits.
 * The Alimbinic tech, ships and Bioweapons were inspired by those of the Yuuzhan Vong from Star Wars.
 * Their Observers where based upon Mother Brain of Metroid and the Monitors of Halo. 216 came from multiplying 6 three times, then the rest came from 216 being multiplyed by 6 to get the next one's number, then repeated.
 * Masari Suite fits the Multus Esse best.