Creature:Entarite

"Her voice is to only one I hear."

- An Entarite worker

The Entarites have always used different tactics and approaches then others. Other empires a puzzles of the way they act, but it has gotten the Entarites a far distance on their evolutionary journey.

Tribal Stage
Although they were carnivorous predators in their earlier stages, the Entarites proved to be non-hostile as a tribe. This was mainly due to the effect of the current Queen of the colony, who was peaceful and good-natured. Living almost completely underground, the Entarites were somewhat immune to attacks from other tribes. The Entarites did not use this advantage to defeat the other tribes, however. Rather, they made peace with their neighboring tribes.

Civilization Stage
It wasn't until the Entarites advanced to Tier 6 when tension between the new nations grew. The main nation we're focusing on is Entaria (yeah, very imaginative name). This nation was religious, and quickly joined in the struggle for their own nation. The first target to convert was a military-like city. Entaria needed just a small military to defend its spice geysers.

While this action was taking place, Entaria raised its relations with another religious nation an a different continent. It would be helpful for both nations to support each other, and at a distance where their is less competition.

When said military city was in Entarian control, it was left remaining a military city for Entaria's small military. Entaria next moved on converting the rest of its continent to its teachings. Fortunately, Entaria had little trouble with the rest of the continent, but its ally offshore was having more of a struggle. Entaria sent its newly invented aircrafts to support its ally. Entaria struck the back of the enemies territory (if you may call it that), squeezing them in between Entaria and its ally. Both nations where now successful in converting the enemy nation(s). After the last city was converted, the two remaining nation gladly joined together to unify the planet.



Space Stage
At the time interstellar flight in their own solar system was invented, Entarites became excited about space travel. The first captain to be chosen was Entaram. He was quite large for an Entarite, and he showed excellent traits of a good fighter. He was the first Entarite to travel to a different planet.

This action greatly excited everyone at the home planet. The Queen also was trilled about other solar systems, and supported the resource of an advanced interstellar drive (which means everyone supported). Not before long, interstellar flight advanced to allow travel to other systems.

The new empire needed allies. Shortly after expanding to a few systems, the TIAF (being interested in Entarite Empires's biotechnology), achieved an alliance with them; Entarites now being a TIAF commonwealth. This action greatly helped the Entarite Empire in expanding.

Biology

 * Entarites average at the height of 1 ft(to solders). While more advanced environment can breed sized up to nearly 4 ft, which are chosen for military purposes.
 * The natural average life of an Entarite is about 30 years, though enhancement have lengthened life time of some Entarites. Most soldier live for about 50 years, a bit longer than workers. The Queen can live to be over 100 years old. Her age is effected on how much attention she gets. Her age can be multiple times longer with more attention. Once a Queen dies, it's not long before she is replaced by a female Entarite.
 * An Entarite worker will only get about five hour of sleep. Each resting period only being about a few minutes. The rest of the day is used working constantly. The Queen sleeping period being nearly ten hours, and a resting period just twice to time of a workers. Possibly sleep effects the lifetime of an Entarite. Soldiers get almost as much sleep as the Queen, resulting in a longer life than workers as well.
 * An Entarite worker is completely loyal to the Queen Entarite. An Entarite cannot rebel. It is against their nature.
 * A Queen can have about 64,000 Entarites in a colony before it is to much to handle. Once the number is maxed out, the colony splits, creating another colony and another Queen with it. Most all Entarites in a colony are descendants of the Queen. So their are actually multiple Queens, but all Entarites obey and follow the one head Queen.
 * Entarites are strong for their size and can lift objects nearly three times their own weight. They have an extremely large bitting force which was their main natural weapon in creature stage.
 * An Entarite has four eyes, the upper eyes are extremely sensitive. They see in completely pitch black, which is useful for ground dwellers. Even indirect sunlight can cause permanent blindness to the upper eyes. The eyes must be covered or closed when out in the light. The lower eyes are adapted to be less sensitive, and can be used when out of the ground.



Technology
If any of my technology tends to mimic yours, please note that it would be by pure coincidence. I thought up each one with my own ideas. If you feel the need for permission to use, the Entarites are willing to sell their technology to other empires. I would prefer credit for my ideas. Allies don't need permission to use the Entarites technology, though, but please do mention the empire the design came from.

Entarites have made many advanced ecological technology, studying mainly on other creatures and plants biology. Many age advancements have been made, increasing the life-span of a Entarite. A Queen living one-hundred years now can live three times longer, while her offspring's age may at most double, including the soldiers.

Infrequent Eco Disasters are combated by Entarite Eco teams. Their suits are resistant to many naturally hazardous substances from countless planets. They are also used to study planets. Since only a Queen has offspring, many freighters are used to carry massive amounts of Entarites from planet to planet for Entarites to be evenly spread across the Empire.

It's too harmful for the environment to rely completely on meat; therefor, ecologist set to work on a plant processor. This invention was designed to process vegetation, making processed plants digestible by an Entarite (being carnivores). First models where costly and sometimes caused indigestion problems, but eventually, newer models now proved effective and allowed the digestion of vegetation for Entarites.

Entarite weapons are designed to conserve energy. Although less effective in combat, they use little energy compared to other weapons. Missiles are uncommonly used, for they use to much energy, but high military ranks use less consuming missiles.

A recent technology has introduced artificial "plants", mimicking their "photosynthesis". Converting carbon dioxide into organic compound (with some organic compound being useful), and releasing oxygen. The machinery gets it's energy from electricity, while newer designs will allow even more reliable sources. This design was made to counter enemy sieges blocking air passages.

Philosophy
"Who will they fight when their is no one [nothing] left."

- An Entarite Ecologist

"Don't call it dirt! It's soil!"

- An Entarite Ecologist

Entarites are a religious race, who follow Spode as ecologists. They beleive Spode has sent his followers into the universe to spread and protect life. They don't look down on other empires with different beliefs, for they are life that must be preserved as well. Entarites don't, however, wish in the existence of war-like races who fight for glory and fear and respect. Those corruptive beings must be exterminated.



Lifestyle
An Entarites life can't really be called their own. Workers labor for most of their life, multiple more times than they sleep. A worker doesn't own his own "place", but just stops by to take a nap at then nearest sleeping quarters, spread across the whole nest. Entarite workers require little or no entertainment, for their main goal is to serve the Queen. Their is very little light underground, but Entarites, having extremely sensitive upper eyes, can see quite well without lights.

Passages are quite narrow; smaller passages with a width only allowing only one or two Entarites to pass. Of course, a third could fit climbing over. Bigger passages might fit twice as much, but most all passages are smaller. All rooms are actually clean though, and the air being not that stuffy. This might seem like a bad living style to you, but Entarites are adapted to this life, and actually fell less comfortable in a open residence.

An Entarites rank is determined mainly by their size and traits seen early on. Higher ranks include ecologist/zealots, generals/captains, and soldiers; soldiers standards being closer to workers. Most all of these work out-of-nest, and some have something to call their own. A captain may possibly own it's own space ship (some captains may be appointed to control a ship, but the Queen still has higher authority over it).



Military
Entarites small military is spread thinly across their Empire, though the military it is slowly growing.

Nest Defense
Their are few equipped Entarites in the nest, but the main "military force" is the workers themselves. They are considered nest defense.

Nests are designed to withstand long sieges, especially in larger nests. The nests most advanced in siege design can survive for nearly the entire lifetime of an entarite worker (which is about 30 years). Newer, smaller empires without artificial plants may survive until the air supply runs-out, though all empires contain a large air storage. An average sized nest can withstand a siege of lengths of 15 years, before [food] supplies run out.

Counters for unnatural flooding from enemy empires has been provided. A large percent of the water is filtered and drunk, which is the most effective part in resisting flooding (same is true for natural flooding). Usually a nest will contain no other counter, though in the largest of nests, some water is evaporated at a furnace.

The nests first defenses is holes themselves. Most larger creatures can't even fit in the holes, and those that can are visionless. Unless having night vision or torches; still, the number of workers are countless, and although generally weaponless, their biting force can penetrate most natural armor.

Usually, especially in larger passages, workers will swarm the offender, staging an excellent example of your worst nightmare. An especially "strong-stomached" assaulter might live to receive more torture. If you lucky, you might die on the first prick. This seemingly "brutal slaughter" is not shown with out-of-nest combat; but when your in their nest, your not on a battle field. Note that you will not receive this treatment if you don't have offensive intentions.

Allies

 * TIAF +90

Friends

 * Semburi Empire +45

Neutral



 * Zealots +10
 * Ecologists +10
 * Scientists +10 (Useful to Entarite Ecologists)

Foes



 * Warriors -30

Enemies
Unknown