Adventure:Grinding Gears

Storyline
Your captain decides to beam down to the Jeckle homeworld of Elke, a civilization that is ravaged by poverty, and a cult/paramilitary known as the Cyde. Elke is a spice-less planet, and seems to have very limited resources. The Cyde have to be getting their source of power from somewhere?

Gameplay
In this adventure, Warrior or Shaman captains are recommended, as there are a large amount of enemies in it.

Features
Main Characters: Gameplay Objects: Allies: Enemies:
 * Centapedus Commander Jargin
 * Cyde Cultist
 * Health Packs
 * Energy Packs
 * White Spice Geyser - Gives speed, damage, health, energy, and armor bonus for 15 seconds.
 * Centapedus Commander Jargin - Attacks with pulse beam and claws.
 * Cyde Soldiers w/ Pulse Rifles - Constantly moving while firing minor damaging shots and melee attacks.
 * Cyde Snipers w/ Sniper Rifles - Deal heavy damaging shots while standing still from concealed positions.
 * Cyde Rocket Turrets - Fires rockets while stationary.
 * Cyde Beast Riders w/ Pulse Guns - Constantly moves while firing low-damage shots. They have a very high amount of health and have deadly melee attacks.
 * Cyde Dreadwrath Guards - Elite soldiers with high health, stuns on melee attack, and fires rockets from their weapons.
 * Cyde Mutants (Sploders)w/ Rocket Launchers - Deals heavy damaging shots and melee attaks. Have a large amount of health but are quite slow.
 * Cyde Mutants (Beheaders)w/ Shields and Swords - Very high health, slow movement, and very high damaging melee attack.
 * Cyde Transport - Vehicle that drives around, carrying Soldiers and occasionally Sploders on their backs. Does not attack.
 * Cyde Ritualist - Very high health, has a weak-damaging plasma gun and can summon insects to scare away enemies. Serves as the final boss.

Act 1
In Act one, simply examine the gate and destroy it.

Act 2
Move towards the prison block. Along the way, you will encounter a few soldiers and snipers, which should be easy pickings. A transport driving around Cyde soldiers may cause some trouble due to it's fast movement speed.

Act 3
Once at the prison block, Cyde soldiers will be pouring in from the rooftops. They will be attacking Centapedus Commander Jargin. Simply speak with Jargin, take care to avoid being killed.

Act 4 - Boss, Two Sploders
After talking to Jargin, the remaining enemies should stop spawning in. Unfortunately, the large gate towards the center will explode, revealing two large Cyde Mutants known as Sploders. Sploders are incredibly deadly, and have high amounts of health and deal heavy damage. After killing them, move towards your next objective and inspect the Spice Geyser.

Act 5
Once you finish inspecting what appears to be a White Spice geyser, a large group of Dreadwrath guards will attack. Dreadwrath guards are cunning, deal heavy damage and stun on melee attack, so it is an extremely deadly situation, as you are trapped without any kind of cover. However, thanks to the seemingly magical powers of the White Spice, it is a constant source of healing, power, and other buffs. With this, your captain can easily prevail over the normally deadly enemies.

Act 6
After brutally slaying the guards, a Beheader will appear. He has high damage and large amount of health. Thankfully, the White Spice geyser is still active, allowing you to kill him and move on. After killing him, the next area is completely filled with Sploders and Dreadwrath Elite Guards. But once again, White Spice geysers are scattered throughout the facility, allowing you to recharge after every battle. Speak with the Cyde Ritualist located at the very end.

Act 7 - Boss, the Ritualist
This is a difficult boss battle, as the Ritualist has two Beheaders guarding him. He also has the ability to summon insects and fire bolts of plasma. Thankfully, there are three White Spice geysers in the area in close proximity, allowing you to make use of the buffs and health.

Act 8 - Survival
After the death of the Ritualist, hordes of Sploders, Soldiers, Guards, and Beast Riders will swarm the area. You must survive while waiting for evac. The White Spice geysers are still active, making it easy to survive.