Fiction:Delpha Coalition of Planets/Battlefleet

This is the DCP's great battlefleet!

Fighters and smaller ships
These terrify most species, including the Grox!

Bombing Arrow starfighters
The Bombing Arrow fighters are long star fighters, that can bomb starships, stations or bases. They are fast and hard to target. Creators note - this used to be a lego model of mine (as a few of my creations are)! They are a relatively new kind of ship in the DCP fleet, replacing the older Fury fighters of the Yoburt Confederation (although the Yoburt still use them, as they are their ships).
 * Task:To escort larger warships, or defend starships
 * Size:20 meters in length.
 * Weapons/defense:Heavy blasters, pulse cannons, 15 anti-matter missiles, cloaking device and deflector shields.
 * Tools:Scan, abduct
 * Significant events:Many recent battles.

Quad class fighters
These ships are mainly sed as a Grox deterrent, and are highly effective versus the Grox fighters, however, some have seen their use in recent conflicts with the Xhodocto. The flight deck, is protected with armour, so these starfighters are not easy to shoot down.
 * Task:Mainly used to fight Grox fighters and strafe motherships
 * Size:12 meters in length
 * Weapons:4 heavy blasters, 4 particle beam cannons, 20 proton torpedoes, armour, defector shields
 * Tools:Scan
 * Significant events:The Grox Resistance
 * Creators note:This, like the Bombing Arrow, used to be a lego model.

Foron Raiders
These are mostly police vessels, and they protect the colonies. They are more powerful in groups, and also raid planets.
 * Task:Protect planets from Pirates.
 * Size:150 meters long
 * Weapons/defense:Heavy autoturrets, pulse cannons, Proton torpedoes, Railguns
 * Tools:Scan, Seti
 * Significant events:Defending Mirenton from the Grox invasion.

DCP Flying Fortress
This is a new ship, which is intermediate between being a bomber and a gunship! Because of their small size, they can be mass produced, however, unlike the old terran design, it has the technology of the DCP and is capable of interstellar travel. These ships are formidible, even though they are small, they pack a punch, and can bring down bigger ships by swarming its shields. They are heavily armed, with reail guns and antimatter weapons, and can even carry different varieties of bombs.
 * Task:Strategic bomber and gunboat
 * Size:30 meters
 * Weapons/defenses:13 Railgun placements, 200 antimatter missiles, 3 particle beam cannons, varying payloads of bombs, 2 plasma cannons, deflector shields
 * Tools:Scan
 * Significant Events:Defense of the Milky Way, Second Ottzello Galactic War/Victory of the Grimbolsaurians, Quarter Glassing of Canceron
 * Creators note:This is based on the Boeing B-17 Flying Fortress, one of my favourite planes. The DCP also discovered this ancient plane from the records of humanity, and decided to create their own!

Torpedo platforms
These are amazing automated weapons, and only one or two are really needed in a battlefield. They are unmanned spheres than can fly into enemy territories, but what they do next is terrifying to the enemy. They rapidly fire missiles in all directions, one after the other, and when the entire salvo is out, the machine replicates more using a replicator device. The replicators eventually run out of matter to replicate (they can't fire indefinately) but can fire continously for 10 minutes and have long range capabilities. Any kinetic weapons fired back at the spheres would be destroyed. Finally, if there are any targets left, the spheres will destroy themselves by ramming the biggest enemy target. What a weapon! They have been developed for the March of the Apocalypse.
 * Task:Unmanned space mine.
 * Size:300 meters in diameters
 * Weapons/Defenses:Heavy proton torpedoes, cloaking device, heavy plasma cannons
 * Tools:Scan
 * Significant events:Some battles in the March of the Apocalypse. Destroying and scattering 5000 Cognatus battlecruisers in the Intergalactic War.
 * Notes:As they spin, they cause even more damage!

Ion battleships
These form the bulk of the DCP space naval forces. They are almost always accompanied by three small space superiority fighters, which armed with heavy blasters. They are well known throughout the DCP's allies and enemies.
 * Task:A battlecruiser.
 * Size:465 meters in length.
 * Weapons/defense:Static Cling, Proton missiles, disrupters, railguns, cloaking device, deflector shields.
 * Tools:Scan, abduct, fireworks, Staff of Life tools
 * Significant events:Saving an allied empire from eradication, many battles with the Grox, many missions, finding Planet Spode.

War fleet attack cruisers

 * Task:These are used to conquer planets, and bombard them from orbit.
 * Size:Ranges, destroyers are 700 meters in length.
 * Weapons/defense:Antimatter weapondry, nuclear weapons, disruptors, heavy pulse cannons, megabombs, Gravity waves, deflector shields
 * Tools:Scan, seti, heat wave, asteroid caller, nanotechburst weapons, Staff of Life tools.
 * Significant events:Major heated battles with the Grox, Borg and Xhodocto.

These are heavy attack cruisers with forward facing fire power. They are very durable, and capable of glassing entire planets.

Blade Class battlecruisers
This is a relatively new ship. It was built to be similar to the Dreadnought, except this ship is even more ship to ship combat based (the Dreadnought has other uses as well). It has state of the art weapons and has one of the fastest FTL drives of the DCP! Used for offense and defense, these ships can also offer support to ground operations by defendng them from space. The ship has four distictive heavy laser cannons on either side.
 * Task:This ship is built purely for ship to ship combat.
 * Size:2,700 meters in length.
 * Weapons/defenses:4 main heavy laser cannons, Antimatter missiles, 15 heavy disruptor cannons, 100 quad laser batteries, 15 railguns, 15 mega-proton missile tubes, gravitational wave, several defelector shields, Ghost phasing and thick armour.
 * Tools:Scan, Seti, abduct.
 * Significant events:Saving Caprica, invading the Cognatus blockade.
 * The ship is capable of an interesting maneuver - it can repeatedly enter and exist hyperspace during a battle, jumping from one point to another, this means the DCP can limit the amount of ships in a battle, because the enemy won't know where they will be hit next.

DCP Star Destroyer
This is a new ship of the DCP. Even in the Descension war with the Xhodocto, the DCP descided to show off its power by developing new fleets. Star Destroyers are popular with a few other empires, such as the Galactic Empire, Imperial Alliance, Capricorn, Ancientia and now even Xhodocto. The ship is still slow, but its main use is carrying the DCP's armies.
 * Task:A carrier, and a battleship
 * Size:3000 meters long./
 * Weapons/defenses:1 large glass cannon, 4 heavy quad turbolasers, 1 heavy ion cannon, 2 heavy duel plasma cannons, point and defense particle beams, anti-matter warheads, heavy shielding.
 * Tools:Typical.
 * Significant events:None yet.

DCP Dreadnoughts
The Dreadnoughts are a match the firepower of half the DCP's fleet, and are one of the most powerful ship classes known. If they don't destroy your planets or collapse your stars, they will erase you from spacetime. They have ravaged entire star systems, crippled Grox fleets in minutes and have even defeated Xhodocto battlecruisers. Even during the Scourge, only a few of these was destroyed. None of the Dreadnoughts were destroyed during the Trucinex War, although two were crippled. Also, the central glowing sphere is in fact, a naked singularity (a black hole without an event horizon). These singularities can be manipulated. It is used mainly as a weapon (firing it at enemy ships, and then absorbing their energy for the dreadnought). http://www.youtube.com/watch?v=9paGqhEgxHk&feature=player_embedded
 * Task:Eradicate, exterminate, cause oblivion.
 * Size:3,869 meters in length.
 * Weapons/defense:
 * Superweapons (optional):Spacetime weapons, 1 Star buster charge, 1 Planet buster, black hole generator.
 * Planetary assault:Antimatter bombs, Hydrogen bombs (500 megatonnes).
 * Space tactical:4 frontal Particle cannons (gigatonne range), several lateral railguns and plasma cannons.
 * Defenses:Multi-defense shielsing, ghost phasing, cloaking device and self-reparing hull.
 * Tools:Typical tools
 * Significant events:Numerous conflicts in the War of Ages, the Scourge, DCP/Loron War, DCP Civil War, Second Galactic War and Intergalactic War's.

Gargantuan Class
The Gargantuan classes were built to dwarf even the Dreadnaughts, both in size and firepower. However, these ships are tremendously larger. They carry DCP Dreadnaughts. Only 4 of these ships did exist, although the DCP speaded propagander that there was more. Even the Xhodocto are wary of these vessels, but every species and faction should, or they are fools and would be thrown into oblivion before they even realised. Whole planets have been laid waste to gather the materials to build these immense ships.
 * Task:Obliteration, the Emperor's personel ship.
 * Size: 144 miles in length
 * Weapons/Defenses:
 * Spacetime manipulation/Superweapons (Destroy entire planets or even systems):
 * Starbuster/Black hole generator
 * 30 Planet Busters
 * False-Vacuum pockets, strange matter injectors
 * 1 Nano-burst
 * Planetary assault (Weapons of Mass Destruction):
 * Ultra laser - Planet cracker or glasser!
 * Staff of Death
 * Anti-matter and hydrogen bombs
 * Time-Dilation field
 * Ship to ship weapons (Attack and defense):
 * Antimatter warheads, heavy Quad plasma cannons, particle beams, swarms, halberds
 * Tools:Spore tools
 * Creators note:I saw this in a dream. Actually one has been destroyed, by the Emperor's even larger capital ship!
 * Significant events:Wiping away Grox colonies like reeds in angry wind

A new Gargantuan class has been created, which roams the Expansion Wedge. Now there is two in the new universe, one in the DCP and one in the Expansion Wedge. Recently it attacked Grox space. The mighty ship destroyed two planets, evaporated another colony, and bombed several others. It destroyed hundreds of Grox ships and returned to the Expansion Wedge barely scratched!

They are one of the largest ships in the DCP (but not the biggest), and are also bigger than most other empire's ships (and one of the most powerful kinds). However, the Gargantuan classes are now in mass-production, and while there was once 4, there is now 10. More is expected soon...

Weapons technology
The DCP are known for their formidible ship-to-ship weapons. Not all ships carry all these weapons though. Full list of SporeWiki/scifi weapons used in fictions are in the above link, but the DCP doesn't use all of them.

Missiles
Kinetic missiles: Nuclear/Thermonuclear missiles: Antimatter missiles: They were developed during the Grox Resistance era.
 * Railguns - Even though the DCP use directed energy and spacetime weapons, they also use railguns as point and defense (but not the only). These are extremely powerful projectiles powered by electrical currents and magnetic fields.  The biggest, if it was to hit a colony on a barren planet, would have as much power as a nuclear weapon.
 * Plasma Missiles:They are very affective at disabling shields or destroying ships or cities entirely. Typically about 100 megatonnes.
 * Ion Missiles:Ion missiles disrupt shields and other systems.
 * Quantum Class torpedoes:Quantum torpedoes gain energy from the quantum vacuum, by expanding a membrane until it breaks down into subatomic particles, creating a highly explosive release of matter and antimatter plasma. These torpedoes are very powerful.
 * Transphasic torpedoes:These modulate in frequencies, so multi-phasic shields cannot adapt to them.

Directed Energy Weapons
Particle weapons: Lasers: Exotic energy weapons:
 * Particle Beam weapons:These are typically focused plasma/Ion cannons, typical cannons can fire 100 gigatons at maximum energy a second for an hour...Each. Or they are Electrolasers, but they only work in atmospheres, as they need to ionise air to work.
 * Disruptors:Disruptors use negatively charged particles to destroy (disrupt) the chemical bonds between molecules.
 * Turbolasers:Turbolasers have great explosive power, but less accuracy. The actual laser travels at the speed of light, but the plasma waste energy is the visible bolt that trails behind.  They are often used on assualts.  The DCP can power several terratons into its cannons using full power from its reactors.
 * Repeater blasters:They are less powerful, and are closely related, but are mainly used in defense.
 * Quantum Resonance Charges:These resonate in quantum frequencies and fluctuations, they can penetrate most shields easily, which also find it very difficult to adapt to the various frequencies.
 * Drones:Drones or Swarms are imbertween projectiles and energy weapons. A Drone can penetrate an entire ship several times over, as if it was solid.

Exotic weapons and superweapons
These weapons are not always needed, and are asighned to special purposes. Many require huge powersources, such as stars, singularities anti and exotic matter.
 * Halberds:These are spear-like weapons that don't detatch from the ship, instead, they punch enemy ships dealing a lot of kinetic energy. Despite deflector shields, the solid impact is enough to cause shock waves that rupture armour, and rip the ship apart.  The Halberds are composed of Neutronium, and the energy is absorbed into generators, so the halberds don't disintergrate.  The Warlord Titanozor is notable for using them on his Halberd Class warships.
 * Planet Glassers:Are huge weapons that can melt the surface of planets into glass.
 * Planet killers:The DCP beam antimatter into the core of a planet, making it unstable.
 * Star busters:The DCP introduce exotic particles that make the weak force stronger, increasing the rate of radioactive decay.
 * Spacetime manipulation:The DCP can use quantum entanglement to influence the motions of bodies even on the other side of the universe, or tunneling to destroy objects from the inside out. The DCP can also use cosmic strings and black hole naked singularities to warp and tear space and time.
 * Subspace weapons:These weapons affect subspace. makinf warp or hyperspace travel difficult or impossible. If the DCP use these, they can use Tachyonic Shift Drives.
 * Ice Nine weapons:These weapons convert and destroy matter, and include False Vacuums, Strangelets and Nanomachines.
 * Tractor Beams:They can hold and crush starships.
 * Asteroids:Sometimes the DCP will hurl an asteroid into an unsuspecting planet before a battle.

Basic Warship classification
There are many suntypes, but this is the basic system.
 * Shuttle - Lightly armed, but heavily armoured, and carry troops and vehicles when teleporters cannot be used.
 * Starfighter - A swift fighter which swaps heavy weapons with maneuverability. Useful in defending bigger warships.  Some are capable of FTL travel.
 * Bomber - A slower and slighly larger but more heavily armed fighter. Often used in squadrons, to raid or used straiffing runs.
 * Gunships and blastboats - These ships exceed the sizes of fighters, are are intermediate between fighters and cruisers. They are slow but heavily armed.  Often use to defend systems from small attacks or pirates.
 * Cruiser - Usually 300 meters in length, they are useful in patrols, but may need larger starships rather than holding out on their own.
 * Battlecruiser - Battlecruisers are fast and well armed, usually used in space battles.
 * Star Destroyer - A heavily armed but slow warship, used in invading systems.
 * Star Dreadnoughts - These are very large starships, which often carry superweapons and the latest technologies.
 * Megastractures - The DCP has megastructures and artificial worlds. None are made for war, but if the Stellar Engines are detonated, it could cause extreme damage even to subspace.

Trivia

 * For Grimbolsaurians, blue is a warning colour, and during a Code:Blue Alert in my adventures, the starship walls will change colour, usually from green to blue. The different states of the ship determine what colour the walls are, the walls use luminescent liquid crystals, so they can change colour.