User:Gorzill/Sporewiki races on Galactic Civilizations

What is Galactic Civilizations
Galactic Civilizations is a 4x Turn based strategy game created by Stardock, with the third release to the series having recently come out. The game contains a custom race function that allows players to create their own unique factions. Using this feature I have decide to create mine and other players factions in sporewiki fiction for the game. The process is described below.

Creating Your Factions Leader

 * Leader Name
 * Example - Empress Zuki
 * Create simple description of the leader
 * Example - A firm but fair leader, who intends to lead her people to a golden age
 * Note - Pictures of your leader(unless I already know what your leader looks like) and back ground can be uploaded into the game, please provide. Make sure it is in PNG form. Alternatively simply describe the background you want to be use and I will try to find a match or you can simply leave it up to me.

Race Overview

 * Race Name
 * Example - Vanara Empire
 * Short Name
 * Example - Vanara
 * Ship Call Sign
 * Example - I.V.S
 * Homeworld Name
 * Example - Alastoro
 * Simple description of your race
 * An Empire dominated by a race radioactive, boron, based therapsids
 * Flag - Flags can be uploaded into the game, please provide a png(unless I already know it).
 * Homestar system - Determines what your homeworld looks like. Note the stars name will be the same as the Homeworld name.
 * Sol - Home planet his earth
 * Drengia - Bleak, polluted, rusty look with red oceans.
 * Altaris - Very earth-like, with large oceans.
 * Iridii - Polluted, industrial looking world
 * Kryseth - Lush, tropical looking world, orbiting a blue star.
 * Icos - Somewhat lush, somewhat rocky looking world
 * Iconis - Very rocky, some lush looking areas.
 * Thalis - Very rock with minimal greenery
 * The Arb System - Small, lush continents
 * Abbydos - Lots of water, with small rocky landmasses
 * Serenity - Lush continents, looks somewhat mountainous.

Start Up Screen Description

 * Race Motto
 * Example - Peace and war will come, we must ready for both.
 * Description of race in more detail.
 * Example - An Empire dominated by a race radioactive, boron, based therapsids. Created by a ancient precursor race called the Persacron to preserve their legacy. The Vanara are for the most part isolationist, but peaceful preferring to mind their own business and keep to themselves. How ever when called to war they are brutal and ruthless when destroying their enemies. They are a stratocracy governed by a Constitutional Monarchy, and a group mind of sorts. While generally preferring peace over war, they harbor a dark secret. A sadistic voice dwells deep in their minds that wishes to drive them to kill all other life, a voice they must constantly battle against.
 * Brief discretion of your races strength and weaknesses
 * Example - The Vanara are highly adaptable race with rather advanced technology. While smaller than most, they are very effective fighters and though their ships are fragile they are incredibly quick and maneuverable, with decent fire power. They are disliked by many though who consider them abominations due to their nature.

Traits and Abilities of Your Civilizations

 * Traits - Are innate properties of the race, that helps determine what they are skilled at or weak with. They cost trait points, you start with a total of five. Making your faction good at a trait costs either 1 point for level +1 of a trait and two for +2 of a trait. Making them bad at a trait gives you extra trait points to use, 1 extra for -1 trait and 2 extra for -2 traits. You can only improve your observant, fast, and organized traits if you wish(they are marked in red on this).
 * Productive group - Modifies how quickly improvements are built on your planets
 * Clever group - Modifies how quickly research is done
 * Influential group - Modifies how quickly borders are expanded
 * Economical group - Modifies how quickly credits are gained
 * Content group - Modifies your Empires Goods and Services
 * Fertile group - Modifies how quickly your planets population grows
 * Handy group - Modifies all types of maintenance substantially
 * Dense group - Modifies the amount of Mass your ships can carry
 * Militant group - Modifies the rate Shipyards produce ships
 * Popular group - Modifies the amount of credits made from Tourism
 * Traders group - Modifies the amount of credits earned from Trade Routes
 * Farmers group - Modifies the amount of people your planets can support
 * Brutal group - Modifies the success of Planetary Invasions
 * Courageous group - Modifies the ability to resist Planetary Invasions
 * Tough group - Modifies the durability of your ships
 * Accurate group - Modifies the Accuracy of your ships when attacking
 * Agile group - Modifies the Range of all your Ships
 * Resilient group - Modifies how quickly your ships are repaired after battle
 * Adventuresome group - Modifies the Range of all your Ships
 * Likeable group - Modifies other players attitude toward you
 * Observant group - Modifies the visible range around your ships
 * Fast group - Modifies how far your ships can travel each turn
 * Organized group - Modifies how many ships you can have in a fleet
 * Abilities - Abilities represent the culture of the race giving benefits, you are allowed two of these.
 * Adaptable - Can colonize tier 1 extreme worlds
 * Ancient - Gets Research from Precursor Artifacts
 * Colonizers - First improvement on all new colonies is free.
 * Engineers - Shipyard production decays at half of the normal rate.
 * Entrepreneurs - Trade Routes give Approval bonuses to both parties and 2 extra Trade Routes
 * Intuitive - Starts with free Research
 * Knowledgeable - Starts knowing the location of other homeworlds
 * Paranoid - Free drones defend planets, shipyards and starbases
 * Patriotic - Immune to the large empire Approval penalty
 * Starfaring - All starbases get the first module free. All ships are immune to Nebula effects
 * Synthetic - Disables Food and natural Growth. Instead an Assembly project is used to produce Citizens.
 * Unrelenting - Invasions never cost credits
 * Unwavering - Colonies are much harder to Culture flip
 * Wealthy - Starts with tourism enabled and with extra credit
 * Zealots - Get an Ideology point each time you invade a planet

Appearance

 * Interface Theme - Decides the color of your races's interface. Tell me which color you wish to use and I will do my best to match it.
 * Example - Vanara - Turquoise
 * Map Theme - Decides the color of the map, just tell me what color you wish it to be and I will do my best to match it.
 * Example - Vanara - Red
 * Ship Style - Decides the style of the ship.
 * Terran - Sharp edges and angels, somewhat bulky, made to look effective at combat but not too threatening.
 * Drengin - Bulky with lots of angles, made to look imposing.
 * Altarian - Sleek, glossy, smooth, very sophisticated looking
 * Iridium - Lots of sharp edges, angels, an triangular shapes
 * Krynn - Flat, with square and rounded shapes coming up from it.
 * Yor - Sharpe angels, blade like and sleek looking.
 * Iconian - Smooth, curving, and elaborate in design.
 * Thalan - Smooth, rounded, somewhat organic looking.
 * Ship Color - Decides the color of the ships. Due to the sheer number of color scheme choices, I have decided to simply have players tell me what colors(keep it to the two primary ones please) they wish me to use and I will try to match as best I can to a particular color scheme in the game.
 * Example - Vanara Ships - Purple, Green

Personality

 * Tech Tree - Tech trees are more or less the same, but many do have specialized technologies to suit a particular race.
 * Base Tech Tree - Basic tech tree, nothing particularly special about it.
 * Altarian Resistance Tech Tree - Focused on research and influence, reflects a love of beauty and culture.
 * Drengin Empire Tech Tree - Focused on military and production, is ruthless, brutal, and often downright evil.
 * Iconian Refuge Base Tech Tree - Focused on expansion, focuses on ancient lineage and the mysticism built up over the millenia.
 * Iridium Corporation Tech Tree - Focused on commerce, based on the creation of value and profit.
 * Krynn Syndicate Tech Tree - Focused on influence and approval, good for religious races.
 * Terran Alliance Tech Tree - Balanced, with a focus on diplomacy.
 * Thalan Contingency Tech Tree - Focused on military and research, is weird and wonderful
 * Yor Singularity Tech Tree - Tech tree for synthetic life, is particularly concerned with the extermination of dirty, messy organic life from the galaxy.
 * Ideology - Your races moral alignment, gives certain benefits as well as deciding behavior when the AI is playing your race.
 * Benevolent
 * Pragmatic
 * Malevolent
 * Personality - Does not effect you much, rather it effects how the AI plays your race. Note: Best to stick with only three of these to avoid contradicting personality traits.
 * Aggressive - More likely to take extreme action in response to diplomatic slights.
 * Peaceful - More likely to select a moderate response to diplomatic slights, and emphasizes things in common to promote harmony.
 * Cruel - Tendency to pick on weaker players, and cares less about cultural animosit
 * Expansionist - Prioritizes opportunities to expand their empire.
 * Greedy - Prioritizes opportunity to increase their treasury by any means.
 * Opportunistic - Values chance to come out ahead in any situation.
 * Scientific - Prioritizes technology research and trade.
 * Diplomatic - Prioritizes effectiveness in diplomatic communication.
 * Cultural - Values things that increase their influence in the galaxy.
 * Spiritual - Places increased importance on ideological choices.
 * Trader - Seeks opportunities for peaceful trade.
 * Xenophobic - More distrustful of all factions.
 * Priorities - Once again, decides your races behavior when the AI is playing. Decides what its priories are in a list from 1st order of importance to 9th. Each priority occupies a place on the list.
 * Military
 * Expansion
 * Tech
 * Logistics
 * Growth
 * Diplomacy
 * Wealth
 * Influence
 * Fortification

Leader

 * Leader - Empress Zuki
 * Description - A firm but fair leader, who intends to lead her people to a golden age
 * Leader png, link to background png or description of the background.

Race Overview

 * Race Name - Vanara Empire
 * Short Name - Vanara
 * Ship Call Sign - I.V.S
 * Homeworld Name - Alastoro
 * Simple description - An Empire dominated by a race radioactive, boron, based therapsids
 * Flag - Provide png
 * Homestar system - Serenity

Start Up Screen Description

 * Race Motto - Peace and war will come, we must ready for both.
 * Description of race in more detail - An Empire dominated by a race radioactive, boron, based therapsids. Created by a ancient precursor race called the Persacron to preserve their legacy. The Vanara are for the most part isolationist, but peaceful preferring to mind their own business and keep to themselves. How ever when called to war they are brutal and ruthless when destroying their enemies. They are a stratocracy governed by a Constitutional Monarchy, and a group mind of sorts. While generally preferring peace over war, they harbor a dark secret. A sadistic voice dwells deep in their minds that wishes to drive them to kill all other life, a voice they must constantly battle against.
 * Brief discretion of your races strength and weaknesses - The Vanara are highly adaptable race with rather advanced technology. While smaller than most, they are very effective fighters and though their ships are fragile they are incredibly quick and maneuverable, with decent fire power. They are disliked by many though who consider them abominations due to their nature.

Traits and Abilities of Your Civilizations

 * Traits
 * Fertile group -2
 * Brutal group +1
 * Courageous group +1
 * Tough Group -1
 * Accurate group +1
 * Agile group +2
 * Resilient group +2
 * Likeable group -1
 * Observant group +1
 * Fast group +1
 * Abilities
 * Adaptable
 * Unwavering

Appearance

 * Interface Theme - Turquoise
 * Map Theme - Red
 * Ship Style - Thalan
 * Ship Color - Purple, Green

Personality

 * Tech Tree - Thalan Contingency Tech Tree
 * Ideology - Pragmatic
 * Personality
 * Peaceful
 * Cruel
 * Opportunistic
 * Priorities
 * Military
 * Logistics
 * Fortification
 * Tech
 * Expansion
 * Growth
 * Diplomacy
 * Influence
 * Wealth