Fiction:United Bygorian Ascendancy/Ascendant's Fleet

The Ascendants' Fleet is the fleet of the Bygorian Ascendancy, created from the massive Zarbanian expedition fleets, and the mighty Bygorian navies used by the Imperium and Rebels. THe mighty fleet is under the command of the Bygorian General Staff, and is responsible for guarding planets, patrolling their borders, and transporting their forces to new war zones.

The Ascendants' Fleet also is used to transport the Bygorians in their quest to bring new races to their fold and conquer new planets in a quest for glory.

Fighters
Zarbania Skitter=
 * Size - 30 meters long
 * Weapons - Plasma Lasers.
 * Defenses - Plasma Shielding.

The Zarbanian Scitter was the original Fighter of the Zarbanian Alliance, and now serves as the basic fighter-interceptor for the Powers, and Ascendancy. It's design is small, but basic, and only species who are part of the Powers/Ascendancy can use the vehicle without it self-destructing. They rely on strength of numbers over foes in battle.

The Fighter comes armed with rapid fire Plasma Laser Canons, called Sky Lancers. There plasma Rounds can burn through targets easily, But for those with shields, they can fire Ion rounds, disabling shields, engines, and Weapon briefly, and allowing them to fire on the ship directly.

Their light armor is sheathed in Plasma Ray shielding, which can shrug off most Energy rounds, but is vulnerable to projectile weaponry. Hauer-class Strike-Bomber=
 * Weapons - Light Turbolasers, Light Vortex torpedoes.
 * Defenses - Heavy ballistic armor, power shields.
 * Other Tools - Cloaking device, hyperdrive.

The Hauer-class Strike-bomber is the newest design by Zarbanian designs, and used to fight against other fighters and attack the weak points on larger ships. Designed to fit the needs of all races, the Hauer-class is stronger and more durable then the Zarbanian Scitter, though lacks the same high speed capabilities.

Armed with Light Tubrolaser canons, the ship can make quick work of other fighter with ease, and damage other ships' hulls with ease. To attack larger targets or fighters, they can use Vortex Torpedoes, which can trace and lock on to enemy craft and points.

Their armor and shielding is very dependable, and good at blocking strikes from other races' ships.

The ships come with a cloaking device and hyperdrive, enabling it to escape into hyperspace without a capital ship.

Corvettes
Kavallerist-class= The Kavallerist-class Corvette is the main, anti-fighter, fast attack ship. Used by the Zarbanians and Bygorians alongside it's "Big Brother", the Marauder-class Frigate, the Kavallerist comes armed with faster speed and weapon systems, though lacks in durability, and is mostly used to harass and hit targets and run.
 * Size - 1,200 Meters
 * Weapons - Rapid Fire laser canons, Point-defense batteries.
 * Defenses - Light armor, shielding, speed.

The Kavallerist has several rapid-fire, laser canons which fire rapidly, and seem to never over-heat. To compensate, their fire rate is slower then average laser batteries. They also come armed with point-defense units, designed to fire pin-point energy lances at missiles and destroy them before they can hit the ship, though are weak against other ships, but surprisingly work well against fighters.

The Hull of the ship has moderate armor protecting it, though relies more on speed and agility to defeat larger foes, as well as to quickly attack fighter and bomber squadrons. The Kavallerist has moderate shielding to cover the ship, but, as said before, is better at guerilla tactics then duking it out head-to-head. The Kavallerist will only stand it's ground if supported by Frigates and Capital ships.

Frigates
Marauder-class=
 * Size - 1,890 meters long
 * Weapons - Plasma and Ion Batteries, Glass Canons, Energy Ballistae.
 * Defenses - Plasma Ray Shielding, Regenerative Armor.

The Marauder-class Frigate is the main-stay of Pirate, and now, Powers and Ascendancy Fleets. An old, but hardy design, the Marauder is fast, durable, and excels in raiding planets, and stealing tech. The Powers may be advanced, but they always like to have something new to toy with. Weapon or sentient.

A Marauder has 2 main batteries. Plasma weapons used to damaged and destroy most other ships, and Ion canons to disable shielding. They also come armed with glass canons, allowing them, not only to glass Planets, but even Capital ships. Their other, unique weapons, are a Energy Ballistae. This weapons flings Bolts of pure energy at targets, like a large crossbow of medieval times. The Energy "Spears" hit, and stay in the target for a few minutes, before fading away.

Their Plasma ray shielding, is, of course, stronger then their Scitter-class cousins, and covers the durable ship in a very protective shell of energy, which can now burn projectiles. Their armor can take a beating, but when damaged, special crews can, using captured Grox metals, cause the ship to "heal" itself.

The Marauder has, and will always be the perfect choice for minor ship captains and even admirals of the Powers for ages, centuries even, to come.

Devastor-Class= Devastor-class Dreadnoughts are built for power, instead of speed. They are heavy, monstrous vehicles, used to bombard planets, and slow moving targets, with little risk towards themselves. Their armor and shielding are powerful, but at a cost of speed.
 * Size - 4,300 meters long.
 * Weapons - Proton Torpedo Bays, Concussion Missile Launchers, Plasma Batteries.
 * Defense - Plasma Ray Shielding, Regenerative armor.

Their main weapons are Proton Torpedoes. These weapons are slow, and follow a target only for a short distance, however, they can get right past shields, making them excellent for dealing with Frigates that rely on shielding. Their Concussion missiles, while faster then the Protons, do less damage, but have a wider area of effect, useful in dispelling fighters. If another vessel of equal size engages, they use only 3 Plasma Batteries for combat, or to support other vessels in midrange.

Their Shielding and armor are the same, but much better quality, and much heavier. This makes the ship slower, but keep it more protected from harm. Their armor can regenerate, like the Marauder, but at a slower rate.

Despair-class Dreadnought= Despair-class Dreadnoughts are the newest weapons of the Zarbanian fleet. Their newest capital ships, used to assault enemy worlds, defend planets, and transport troops, the Despair is one of the finest examples of a ship for Zarbanians. When they came to Cyrannus, the Zarbanians brought these ships with them, that then became included in Ascendancy fleet designs.
 * Size - 3,400 meters
 * Weapons - Super Laser, Turbo Laser batteries, Vortex missiles, EMP pulse beams, Plasma torpedoes.
 * Defenses - Heavy Armor, shielding.
 * Other Tools - Hyperdrive, cloaking device, wormhole key.

Their weapons, from Turbo Laser to Vortex Missiles, are the same, though slightly more powerful, then the other ships. Their main weapon is a Super Laser, which can breach shields and enemy armor far more easily then other Zarbanian weapons.

Their armor and shielding is superior to all other Zarbanian ships, allowing them to take much more punishment then most others of their fleet.

Dreadnoughts, while among the strongest of the Zarbanian battleships, are slower then most other ships. Their weapons, despite having a lot of them, are all limited in number. 3 Turbo Lasers, 3 Vortex Missile launchers, etc.

They have the same hyperdirve and Cloaking device as other Zarbanian vessels, but also use a wormhole key for location jumping, something new to Zarbanian fleets.

Cruisers
Kaiser-class= The Kaiser-class leads many campaigns for the Powers. It is the Vehicle that has lead to the destruction of thousands of empires, and indoctrination of countless more. It is the pinnacle of the Duetzalanian, and of the Powers, and many admirals chose this weapon for combat. It's also become the mainstay of Bygorains fleets, leading assaults and the like.
 * Size - 10,540 meters long.
 * Weapons - Proton directed Rail guns, Energy ballistae, Proton Torpedo Launchers, Ion Directed Pulse Canon.
 * Defenses - Plasma Ray heavy Shielding, Super-Charged shielding, Regenerative Combat armor.

It's weapons are Proton Directed Rail guns, which fire powerful beams of Proton energy at their targets. Their Energy Ballistae are much more powerful, but have shorter range compared to the Devastor's own. Their Proton Torpedoes are they heavy hitting weapons of the cruiser, used to damage targets, and get past shields. Their Ion Directed Pulse canons, fired Spacial Waves of Ion energy at targets, ripping apart their shields, and disabling other functions.

They have much heavier combat shielding compared to other ships, allowing them to take much more punishment, which is necessary, as they often lead assaults. They can, at the sacrifice of fire power and speed, Super-Charge their shielding, making them invulnerable. Their armor can regenerate at an extreme pass, allowing them to heal quickly and get back in a fight.

The Cruiser is the preferred vessel of most admirals, even non-Zarbanians. It has been instrumental in many of their most successful campaigns.

Jeager-class= The Jaeger-class is a new battle cruiser design, developed by the powers during the first year of the. As other races began to develop more powerful and advanced weapons, the Zarbanians turned their resources towards creating a new cruiser to work alongside the Kaiser-class. After a intensive study, the Jaeger-class was born.
 * Size - 15,000 meters
 * Weapons - Turbo Laser Canons, Ion Canons, Energy Ballistae, Proton Torpedoes, Subspacial Compression waves.
 * Defenses - Heavy Shielding, Regenerative armor.

Armed with larger size, and more powerful weapons, the Jaeger-class is slowly becoming the more frequently used of capital ships among the Fleet of Zarbanian. While slower, it compensates with better weapons and far better range. However, many commanders still prefer the classic Kaiser design, due to it's reliability.

The Jaeger-class has many of the same weapon systems and type of weapons as the Kaiser-class, with the exception that it is larger, and more powerful. The ship can accomplish more then 3 Kaiser class ships by itself.

The Jaeger-class has improved armor and shielding, but slows down the ship. However, it can perform at all weapon ranges from, from close to long range. The Jaeger has the hopes and dreams of the Zarbanians riding on it, as they believe it will push them towards a new age of magnificence and peace, and bring a golden age to all willing to follow them to a better future.

Mothership Vessels
Mothership=
 * Weapons - Ion and Plasma Turbo laser batteries, Sub-Spacial compression waves, Sub-Spacial missiles, Anti-Matter Missiles, Anti-matter Pulse Laser Turrets, Energy Projectors.
 * Defenses - regenerative ablative armor, Advanced shielding, Plasma Absorption armor.
 * Other tools - Cloaking, PA Armor allows for absorption of a certain amount of energy to be absorbed and re-directed into weapons.

The Mothership-class dreadnought is the pinnacle of the most powerful invasion forces of the Powers. All major commanders, mostly the Supreme Headmaster and the Minor Headmasters use these. Others who own them in their fleets include members of High Command and Lord Gridlock and other High Lords.

Their Turbo laser Canons are the most Powerful the Powers can bring to bear, and can reduce most other ships to debris in a few seconds. Using their Sub-spacial compression Waves, they can destroy other ships that are not properly protected, and their Sub-spatial can go through targets, before exploding, damaging many ships. They come armed with many Anti-Matter Missiles, and can bombard other ships with salvos of these infamous weapons, however, they prefer to keep their supplies in check. Anti-Matter Pulse Turrets fire Anti-Matter Energy Spheres, which are weaker then their missiles, but are far greater in number. They do take a long time to recharge though. Energy Projectors are a more advanced version of Energy Ballista, and score through hundreds of vessels with great velocity.

Their Ablative armor is covered in a thin, second layer of armor, Plasma Absorption armor, that can absorb some energy from attacks, and redirect it into weapons systems. This does not work on projectile weapons, like missiles. Their shielding is also the best of the Powers can afford, and is resilient to anti-matter, to an extent.

It can cloak, and commanders love to make these ships disappear before a battle, and spring them on foes when the battle is reaching a stalemate.

Due to the large size and bulk of these ships, only the most elite commanders get one, and Czarinrak, the Supreme Headmaster, is currently about to get a heavily updated one.