User:Dromlexer/Rantbox

Oh boy! A box full of nonsense!


 * Trivia page.
 * AND IT'S MY LITTLE MAKESHIFT KINGDOM! NO GIRLS, AND ADMINS ALLOWED!

... a faction for 4X game.
Best victory type(s): Elimination, Supremacy, Conquest

Pros:


 * Strong military force
 * No economy allows high production and research yields
 * Paramilitary force allows increased damage and integrity against enemy forces attacking own colonies and property.
 * Strong morale and flourishing culture makes riots and emigration nothing to worry about.
 * Deals double damage against enemy units using this nation's own technology.

Cons:
 * Isolationists, diplomacy is only possible with people who made the first contact with you.
 * No currency makes trading and exchange barely impossible.
 * Cannot spread influence via friendly ways
 * Usually a, if not a favorite, target for all empires at early and mid game to prevent you from meeting your victory conditions. Or even primarily to assimilate your benefiting perks with their own.