Thread:Paleoboy/@comment-22439-20141029005900/@comment-1073312-20150616183432

You certainly have found a qualitative way to compare models of various types in Spore. However, there is no way to know how accurately the game portrays the heights of creatures, like the Al Paca.

But it could be useful in Galactic Adventures. Place a lot of real world objects in, build a creature that is meant to be a human being and resize accordingly with the method you described. The camera in GA is based from the head of the human model, so from perspective, you could make creations which look like they have realistic heights.