Fiction:Al-mi'raj Horde/Military

"We are the warriors of the dessert. Moving swift like the wind over the dunes we strike from the sand and then vanish leaving their bones baking in the sun."

Tactics
The Coalition mainly relys on hite and run stratagies, striking, pulling, back, striking again. They are experts at surprise attacks and setting up ambushes, often buiring themselves in the sand before lunging up to the surface when their enemies pass over head. They are well know for their use of the terrain to their advantage and their expert traps. However they are quiet capable of direct, head to head combat. In battle they are well know for going berserk throwning themselves into battle with little concern for their own safety and ripping their enemies to pieces with their bare hands if they are disarmed or their weapons break.

Organisation
For the most part the Coalition for the most part has a very loose command strucher, but one that is expected to be fallowed. The enteir pack for acts as the military with the Pack Chief being the top dog, with the Pack Deputy being second. After them come the Vetran Warriors, Warriors, Rookie Warriors, and finally Apprentices. Commands are expected to be fallowed to the letter, however Warriors are allowed to voice concerens about orders and the Leader in expected to be able to back them up, if not than his commands need not be fallowed. With in pack ranks those in command are expected to be willing to sacrafice themselves for their underlings and are always the first one into combat and the last to retreat.

Infantry
Dune Warriors= The close up combat fighters of the Coalition. They fight with viscous melee weapons made of bone, rock, or wood and often coated with the burning venom many Alastorian life posses. They also posses a kukri knife to be used as a weapon and utility tool. They wear leather armor and have leather shields for defense. Dune Warriors are trained to be aggressive, savage fighters who face their enemies head on and often very quickly go berserk.
 * Role - Melee
 * Weapons - Melee Weapon, Kukri
 * Defenses - Leather Armor, Leather Shield

Whirlwind Warriors= Whirlwind Warriors are the Alastorian long ranged fighters. They wield highly powerful longbows that are tipped with burning Alastorian venom and can pierce through an armored rider and his mount. like their fellow Dune Warriors they are armed with a Kukri as a secondary weapon and utility tool as well as leather armor and shields for defense. They are trained pretty much from birth in order to develop the arm muscles needed to pull back their massive bows. Unlike their fellow Dune Warriors they are trained to keep themselves calm and control possessing more of a cold fury then burning range.
 * Role - Archers
 * Weapons - Longbow, Kukri
 * Defenses - Leather Armor, Leather Shield

Creeping Warriors= Used for assassination and sabotage against their enemies. Like the Dune Warriors they wield a melee weapon made of bone as well as kukri, both coated in Alastorian Venom, and leather armor and a shield. They also arm themselves with a blowgun used to fire Alastorian Venom tipped darts to assassinate enemies at range. They also wear camouflage pattern cloaks to more effectively hide themselves. They are trained not to give into rage, but always be as cold and calculating as possible.
 * Role - Assassination
 * Weapons - Melee Weapon, Blowgun, Kukri
 * Defenses - Leather Armor, Leather Shield

Land Beasts
Land Mantas=
 * Role - Mounts
 * Weapons - Riders Longbow, Blade-like Wings, Stinger Tail, Crushing Teeth
 * Defenses - Thick, Leathery Hide

Scaldamanders=
 * Role - Attack Animals
 * Weapons - Teeth, Claws, Tail, Burning Venom
 * Defenses - Thick, Leathery Hide

Alastorian Golems=
 * Role - Combat Contrust
 * Weapons - Fists, Spines, Feet
 * Defenses - Hot, Molten Glass Body

Air Beasts
Fire Quetzal=
 * Role - Attack Animals
 * Weapons - Fangs, Claws, Burning Venom
 * Defenses - Metallic Feathers

Inferno Floater=
 * Role - Attack Animals
 * Weapons - Tentacles, Burning Venom
 * Defenses - N/A

Ruhk=
 * Role - Allied Beasts
 * Weapons - Teeth, Claws, Tail, Molten Glass Breath Weapon
 * Defenses - Metallic Scales and Feathers

Siege Weapons
Scorpion=

Ships
Sea Scorpions=
 * Role - Light Ship
 * Oars On Each Side - 32
 * Weapons - Archers, Ramming End

Sea Spiders=
 * Role - Medium Ship
 * Oars On Each Side - 40
 * Weapons - Archers, Scorpion, Ramming End

Sea Horrors=
 * Role - Heavy Ship
 * Oars On Each Side - 60
 * Weapons - Archers, Two Scorpions, Ramming End

Quotes From Others

 * add your own!