Fiction:Al-mi'raj Horde/Military

"We are the warriors of the dessert. Moving swift like the wind over the dunes we strike from the sand and then vanish leaving their bones baking in the sun."

Tactics
The Coalition mainly relies on hit and run strategies, striking, pulling, back, striking again. They are experts at surprise attacks and setting up ambushes, often burning themselves in the sand before lunging up to the surface when their enemies pass over head. They are well know for their use of the terrain to their advantage and their expert traps. However they are quiet capable of direct, head to head combat. In battle they are well know for going berserk throwing themselves into battle with little concern for their own safety and ripping their enemies to pieces with their bare hands if they are disarmed or their weapons break.

Roles

 * Al-mi'raj - All a round fighters.
 * Ulfhednar Elves - Siege specialists and cavalry.
 * Larnae - Direct, head on combat.
 * Neuron - Fast attack, naval crews.
 * Phantas - Stealth, scouting, assassination.

Infantry
Regressives=
 * Role - Melee
 * Weapons - Natural Weapons
 * Defenses - Natural Defenses

Dune Warriors=
 * Role - Melee
 * Weapons - Trick Weapon, Kukri
 * Defenses - Medium Armor

Whirlwind Warriors=
 * Role - Archers
 * Weapons - Trick Longbow, Kukri
 * Defenses - Light Armor

Creeping Warriors=
 * Role - Assassination
 * Weapons - Trick Weapon, Crossbow, Kukri
 * Defenses - Light Armor

Elite Dune Warriors=
 * Role - Melee
 * Weapons - Trick Weapon, Spikax Gun, Kukri
 * Defenses - Medium Armor

Elite Whirlwind Warriors=
 * Role - Archers
 * Weapons - Trick Longbow, Spikax Gun, Kukri
 * Defenses - Light Armor

Raggas=
 * Role - Magic
 * Weapons - Casting Staff, Sacrificial Blade
 * Defenses - Light Armor

Land Beasts
Nightmare=
 * Role - Mount
 * Weapons - Teeth, Hooves
 * Defenses - Exoskeleton

Gorgon Hound=
 * Role - Attack Animals
 * Weapons - Claws, Fangs, Spines, Venom
 * Defenses - Thick Scales, Leathery Hide

Chiroghulf=
 * Role - Heavy Attack Beasts
 * Weapons - Teeth, Claws, Sonic Scream
 * Defenses - Fur, Leathery Hide

Chupacabra=
 * Role - Attack Beasts
 * Weapons - Claws, Fangs, Spines, Noxious Gas
 * Defenses - Scales, Levitation

Drac=
 * Role - Heavy Soilders
 * Weapons - Teeth, Claws, Spines, Tail, Breath Weapon
 * Defenses - Metallic Scales

Air
Rarog=
 * Role - Attack Animals, Scouts
 * Weapons - Beak, Claws, Fire Blasts
 * Defenses - Fiery Feathers

Zburator=
 * Role - Mount
 * Weapons - Teeth, Claws
 * Defenses - Fur, Scales

Strix=
 * Role - Mounts
 * Weapons - Claws, Beak, Hypnotic Eyes
 * Defenses - Feathers

Horde Bats=
 * Role - Attack Animals
 * Weapons - Claws, Teeth
 * Defenses - Fur

Chirogheist=
 * Role - Living Siege Weapon
 * Weapons - Claws, Teeth, Sonic Scream
 * Defenses - Fur, Leathery Hide

Zmeu=
 * Role - Air Soldiers
 * Weapons - Teeth, Claws, Tail, Spines, Breath Weapon
 * Defenses - Metallic Scales

Siege Weapons
Scorpion= While siege weapons are only rarely used by the Alastorians the ones that they do posses are rather powerful and effective. This weapon are the massive crossbows known as the Scorpion. These weapons fire massive, Alastorian venom tipped, arrows to take out defenders and burn through fortifications. They are also used as a defensive weapon and work rather well against ships.

Siege Beasts
GigaScorpion=
 * Weight - 10 Tons
 * Weapons - Claws, Stinger
 * Defenses - Exoskeleton

GigaSpider=
 * Weight - 10 Tons
 * Weapons - Fangs, Webbing
 * Defenses - Exoskeleton

GigaSolifugae=
 * Weight - 15 Tons
 * Weapons - Fangs
 * Defenses - Exoskeleton

Quotes From Others

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