Thread:Gorzill/@comment-5496489-20170206233643/@comment-4960835-20170512120421

@illa: Lemme guess...yours? I'm a genius, aren't I? Happy Birthday!

@Gorzill: What I have so far:

Waptoria Alliance of Species Leader
 * Name - Oji'b
 * Description - Although the Waptoria Alliance of Species is a complete consensus democracy governed by their group-mind, they do have representatives, called Node-Speakers, to the outside universe. Oji'b is just one of them.

Race
 * Race Name - Waptoria Alliance of Species
 * Ship Call Sign - W.B.S. (=Waptorian Bio-Ship)
 * Homeworld Name - Raptoranea
 * Homestar System - Ve’ga'a
 * Simple Description - The Waptoria are a predominantly anarchist alliance of various eco-friendly species, bound together by a single group-mind formed by shared empathy.

Start-Up Screen Description
 * Race Motto - Let all have a place within the galactic ecosystem.
 * Description of race in more detail - At first glance, the Waptoria Alliance of Species might seem like a regular alliance of ecologists that use organic technology. However, there is more to them then meets the eye. The Waptoria are governed by a complete consensus democracy and connecyed by a group-mind. Unknown to virtually anyone, they exert this group-mind to every single species living on the planets they settle upon, effectively turning the whole ecosystem on said planet into one titanic web of symbiotic life. Though peaceful means, they hope to extent this symbiosis trough all life, extinguishing the need for conflict.
 * Brief Description of strengths and weaknesses - Due to their symbiotic grow-mind with the wildlife of the planets they settle upon, the Waptoria use organic technology. Rather than build and adapt machinery, they breed and evolve life to suit their needs. While every piece of their equipment is a living organism, they also come in with the weaknesses of organic life, like decay and eventual death. Though are capable of fast biological healing via single-celluler symbiotes, their ships are more frail than those of most others.

Traits
 * Farmers Group: +2
 * Content Group: +2
 * Brutal Group: -2
 * Militant Group: -2
 * Tough Group: -1
 * Resilient Group: +1
 * Handy Group: -1
 * Accurate Group: +2
 * Adventuresome Group: +2
 * Observant Group: +2

Race Type
 * Carbon-Based

Starting Ships
 * Three Scouts

Abilities
 * Adaptable
 * Sneaky

Personality
 * Spiritual
 * Peaceful

Ideology
 * Benevolent

Priorities (high to low)
 * Growth
 * Diplomacy
 * Influence
 * Tech
 * Expansion
 * Wealth
 * Logistics
 * Fortification
 * Military

Appearance
 * Faction Colors - Dark Olive Green, Bright Pink
 * Ship Colors - Dark Olive Green, Bright Pink

Conversations
 * First Contact
 * When initiating to first contact: Undocumented species, you have entered our interstellar nature reserve. Have you come to poach, or gave you come in peace?
 * When responding to first contact: Wondrous! New life presents itself! What may we call you, undocumented species?
 * End of conversation: If you live in synthesis with nature, we too can live harmoniously within the galactic ecosystem.


 * Declare War
 * When initiating a declaration of war: You have become a threat to the galactic ecosystem. We cannot allow you allow you to endanger it any further.
 * When responding to a declaration of war: Wh-what? Why reject synthesis? Ugh, fine, parasite!
 * End of conversation: Do not adapt, and we will be forced to cull you.


 * Request Peace
 * When initiating a request for peace: Wait! We can still live in synthesis! No more scorched earth! No more!
 * When responding to a request for peace: You offer of renewed synthesis had been gladly accepted.
 * End of conversation: We accept your terms.


 * Warn Military Build Up
 * When initiating a warning of military build up: Please do not become an invasive species.
 * When responding to a warning of military build up: We will do what we can. Please do too.
 * End of conversation: If not, this will not end well for either of us.


 * Help Friendly Player
 * When initiating an offer for help: Greetings, mutualistic bioform! It appears you need a helping hand. Let us lend you ours.
 * When responding to an offer for help: As mutualistic bioforms, of course we will help you out!
 * End of conversation: That is, after all, what mutualistic species do!

Troodontid Technocracy Leader
 * Name - Technocrat Einerz
 * Description - Technocrat Einerz is currently the brightest mind in the entire Troodontid Technocracy - possible in the entire galaxy. A famed physician, he is known for his application of pure, raw, mathematical logic to any problems that might arise.

Race
 * Race Name - Troodontid Technocracy
 * Ship Call Sign - T.T.S.V (Troodontid Technocratic Spacial Vessel)
 * Homeworld Name - Rapture Mirusa
 * Homestar System - Solaris Mirusa
 * Simple Description - Driven by logic and reason, the Troodontid Technocracy is an isolationistic power that prides itself in it’s advanced technologies.

Start-Up Screen Description
 * Race Motto - Ever driven by new advancement.
 * Description of race in more detail - An offshoot of the the larger and extragalactic Troodontid Empire, the Troodontid Technocracy shares much in common with it’s ancestral state. Much like them, they are drives by logic and reason; much like them, they are isolationists, content to simply study the outside universe. When any illogicality is found, however, the Technocracy will attempt to scientifically explain it, and if that fails, destroy it.
 * Brief Description of strengths and weaknesses - Due to their high intelligence, the Troodontid Technocracy has a knack for predicting enemy strategies, outplaying their foes trough direct, practical action. However, this superintelligence also has a downside: the Technocracy is formality and logic, and are often slow to abandon proven stratagems even if they prove to be ineffective against a new foe.

Traits
 * Clever Group: +2
 * Farmers Group: -2
 * Productive Group: +2
 * Popular Group: -2
 * Fertile Group: -1
 * Courageous Group: +1
 * Tough Group: +1
 * Handy Group: +2
 * Organised Group: +2

Race Type
 * Synthetic

Starting Ships
 * Survey Ship

Abilities
 * Intuitive
 * Bureaucrats

Personality
 * Scientific
 * Opportunistic

Ideology
 * Pragmatic

Priorities (high to low)
 * Tech
 * Logistics
 * Fortification
 * Wealth
 * Influence
 * Diplomacy
 * Military
 * Growth
 * Expansion

Appearance
 * Faction Colors - Silver, Grey
 * Ship Colors - Silver, Grey

Conversations
 * First Contact
 * When initiating to first contact: Greetings. Peaceful inquiries will be met with polite interest.
 * When responding to first contact: In the name of reason, we send you our greetings.
 * End of conversation: Technocrat Einerz signing off.


 * Declare War
 * When initiating a declaration of war: We fail to fit you into our taxonomy of this universe. We shall erase you, illogicality!
 * When responding to a declaration of war: We shall vanquish you with technological might.
 * End of conversation: Technocrat Einerz signing off.


 * Request Peace
 * When initiating a request for peace: Continuation of hostilities is illogical. Let us abort it.
 * When responding to a request for peace: Our current data does not project your victory. Your request is logical.
 * End of conversation: Technocrat Einerz signing off.


 * Warn Military Build Up
 * When initiating a warning of military build up: Your actions are becoming illogical. Reason with us.
 * When responding to a warning of military build up: Does the data support you analysis? Think about that.
 * End of conversation: Technocrat Einerz signing off.


 * Help Friendly Player
 * When initiating an offer for help: Our hypothesis that you would soon need our help has been proven. Stand by for aid.
 * When responding to an offer for help: Our hypothesis that we would be alone in this has been rejected. All friendly ships, standby.
 * End of conversation: Technocrat Einerz signing off.