Fiction:The Hegemony/Ground Forces

The Hegemony Ground Forces is a vital part of the Military. From invasions, to ship boarding, to occupation forces,the Ground army has many important tasks.

Armor
The Hegemony armor systems are built to protect the brave soldiers of the Hegemony. These systems are just as vital as the firearms employed by the soldiers

Armor Systems: X-5 Combat Harness: This protective suit of power armor is standard issue for all Army and Marine units in the Hegemony. The fifth generation in power armor quickly replaced the fourth generation after the discovery that the previous generation of armor could not stand up to Drodo munitions. This new generation has thicker shields, better toxicity filters,enhanced thruster pack for zero-g enviroments, refined power systems, better plating, and better medigel injectors.

H-5 Combat Harness: Designed to combat the Living Storm, these suits have shown to be excellent anti-infantry suits.Two writ mounted double barreled flame throwers, this suit is the nightmare of any infantryman. The flame throwers can be set to either a wide plume of fire or a long range concentrated burst. Fuel used in flamethrowers is a heated plasma mixture.

Mk 2 Armored Combat Skin: Following the Success of the Mk 1 during the Mirus Campaigns, the ideas for a more advanced suit was developed. However, an overly complex operating system meant the only way for a person to use the suit was to have robotic limbs and extensive neural implants, and the only way to get the fully robotic limbs was through amputation.

However, the large amount of casulties that followed the Mirus Campaign allowed for full augmentation to commence.

The suits primary weapon is the Particle cannon, a highly accurate and devestating beam cannon that is held like a rifle. There is also a shoulder mounted grenade launcher, proximity launcher, arm mounted flamethrower, kinetic strike module, Electric pulse generator, and a heavy shield module. They also have jump thrusters, allowing for manevuring.

Nilfheim Class Armored Skin: A powerful weapon that does not require additonal cybernetic implants or gene tampering to use, the Nilfheim suit is designed for fast assaults into enemy territory. Its primary weapon is a massive pulse chain gun on one arm, with a battery of missile launchers on the back and an anti vehicle cannon attached to the shoulder that fires anti matter shells.

It also comes equipped with a massive shock sword, smaller shock knife, heavy lattice shielding, and jump jets for fast flight. Combined with an advanced electronic suite, this suit proved itself in Mirus, and has gone on to be a staple within the military.

Z-4 Commando Harness: The pinnacle of armor systems in the Hegemony Military, these suits are used by commandos alone. These suits are more stealth oriented and less bulky than the ones used by super soldiers, but they still provide excellent protection. Equipped with a highly advanced AI linkup,Great Active Camo,Radar Jamming,Enhanced jump jets,Wrist blades, and the best toxicity filters in use at the moment, this suit is all high tech, all the time. The suits even have an amp for increasing natural essence control powers (By channeling a users talent into one point.)

Ranged Weapons
A-551 Assault rifle: Firing caseless, explosive radioactive plasma rounds, this gun has become the staple of every marine in the Hegemony. The gun uses miniature magnetic accelerators to increase the range and stopping power of this gun. An ammo counter on the side tells how much ammo is left in a clip. Also comes equipped with iron sites in case of electronic jamming.

Gish Pulse Rifle: Using the strange technology of the Gish, this pulse rifle is a directed energy weapon that fires out super heated beams of energy. Its core has a long battery life, and the laser is very good at cutting through shields and armor, leaving lethal burns on the target.

Flamer: A heavy flamethrower that sprays out plasma inferno napalm in large arcs in front of it. The super heated plasma proceeds to stick to targets, ensuring a long burn time. The canister of plasma is inserted through the side.

Spike Rifle: A new design built after the Tyranny war, the spike rifle is a nasty weapon built specifically to thrash armor and inflict pain. It fires massive metal spikes quickly that are super heated. Upon impact the spike lodges deeply in the object, requiring an immense amount of force to remove. There also ridged so the spike cause more wounds when its pulled out.

Heavy Spiker: Bigger Spikes, faster rate of fire, more recoil. The Heavy spiker is a light machine gun designed to make people pay for moving head on into its arcs of fire.

A-363 Hand Cannon: A heavy pistol used as a common side arm in the Hegemony. Much like the A-551 in design, but with the added benefit of being compact. Still packs one hell of a wallop despite its size.

M-268 High Powered Sniper Rifle: Unlike the other guns on this list, this gun does not fire explosive plasma rounds. Instead, it fire a dense bundle of particles from an extreme distance. Uses enhanced optics to allow a user to see from miles away. This gun is actually classified as an Anti-Vehicle weapon, but was also adopted for general sniping.

A-732 Scatter Cannon: Its a shotgun. Fires explosive radioactive plasma pellets or plasma slugs. Also comes equipped with plasma phosphorous rounds. Semi-Automatic allows for better ammo conservation than earlier automatic shotguns.

A-853 LMG: A light machine gun that fires much more high explosive rounds than any other handheld weapon. Increased mag size compared to assault rifle allows for withering fields of fire to be laid down. Comes equipped with bipod for better stationary support. Standard issue for either gunners or super soldiers (Super Soldiers use these in place of the A-551)

Bolt Pistol: A large magnum that fires the same sort of bolts that the Bolter does. Its more than capable of punching through shields and armor. Its design style is based off of the powerful magnums that Hegemony infantry ran up agansit during their war with the Drodo.

Bolter: A rifle that fire munitions with micro fins that are high explosive. Its rounds fly fast and then lodge in the target for a micro second before exploding. This penetration greatly reduce the likelyhood of suruvial for the target hit in question.It has seen immense approval among soldiers of the Hegemony,

Heavy Bolter: A heavy machine gun that fires massive explosive bolts, this gun is usaully mounted on a bipod or on a vehicle. It can be hand held if used by a super soldier in power armor, but other wise it has to be mounted. Its rounds are much bigger than the standard bolter, meaning a hit is really gonna hurt.

Storm Bolter: A double barreled variant utilized most commonly by specialists in the chapters of the Hegemony super soldiers. The ammunition box has an ammunition capacity of 100 rounds. It is also vehicle mounted.

R-158 Anti Vehicle Munitions System: Basically a really advanced rocket launcher. Uses magnetic rails to launch either a mini nuclear or phosphorous payload long distances. Comes with lock on systems for vehicles and heavy emplacements, allowing rockets to semi maneuver around objects.

R-379 Anti Vehicle Recoilless Rifle: A heavy laser weapon capable of ripping through heavy armor plating. Fires a concentrated burst of energy that punchs through and object, frying the internals of the object as well. Built in tracker allows for more accurate firing solutions.

Exorcist Plasma Cannon: This heavy anti-vehicle weapons fires a massive blast of cataclysmic plasma in a tight arc, that then cascades outwards and obliterates everything in a large radius.

Multi Pulse Cannon: A large pulse cannon that is commonly used to shred enemy armor, this cannon fires rapid fire pulse shots quickly to swiftly burn apart an enemy emplacement.

Melee Weapons
Chainsword: Rotating saw teeth installed onto a sword makes weapon that has become synomous with Hegemony ground forces. This blade is more than capable of sawing through either flesh or armor. Chainswords are not subtle weapons, and wielding one is a statement in its own right: they are horrific tools of war, designed to bite, tear and eviscerate where more primitive blades merely cut and slice.

Chain Fist: Some squadrons of super soldiers don't have time to waste to draw a blade from its sheath. Others prefer the feeling of hitting something with their fist and then watching as its slice apart.This weapon is capable of cutting through even the toughest of armour plating, and provides additional armour penetration capability against vehicles and bunkers.

Power Sword:Like all power weapons, a power sword project a disruptive energy field along the blade of the weapon, allowing it to slice armour or strike with explosive impact. It's blue glow gives the blade a distincitve look that is ingrained in the minds of enemies who have to face them. Power swords can pass through standard armor easily. Fortunately for enemies of the Hegemony, the expense of creating them limits these blades to elite members of super soldier chapters or commandos.

Power Spear: Like a power sword, but with a longer reach. Usaully used by the squad leader of a super soldier group.

Power Claws: Elite units of super soldiers have power claws installed within the gauntlets typically. Operating under the same rules as other power weapons, these claws are devastating at close range.

Thunder Hammer:This large warhammer incorporates an energy field emitter within its head that activates only when the hammer strikes its target. This allows the weapon to store a tremendous amount of energy and release it only at the moment of impact, producing a terrific blast of energy and concussive force like the crack of thunder, from which the name of the weapon originates. However, due to the force pf the impact, only super soldiers wearing eradicator armor can use it.

Its also slow to parry with, so most soldiers using one bring in a power shield as well.

Standard Vehicles
Armored vehicles provide extra support for infantry fighting groundside.

Pillar MBT: The main battle tank of the Hegemony. Sports a double barreled heavy railgun for primary armament. Secondary armament is several Heavy Machine gun ports on board the chassis.

Russ Heavy Tank: Despite being famed for its simplicity and reliability, the Leman Russ is an extremely complex and advanced main battle tank. The tank's frontal armour is 150 millimetres thick, meaning it can withstand all but the most dedicated anti-tank weaponry.

It comes equipped with a heavy cannon and several heavy bolters attached. Alternativily, the bolters can be replaced with a heavy laser cannon. This tank is the largest standard vehicle in the Hegemony armory. Viper APC: Armored Personal Carrier sporting a 85mm cannon on top. Also equipped with extra machine guns and missile pods.

Jetstorm Fast Action Vehicle: Developed during the Hegemony civil war, these fast acting vehicles all share the same standard chassis, but with diffrent armament. Notable for using magnetic levitation to hover several inches off the ground. This levitation also allows them to jump high and move quickly over obstacles.

Variants include the original twin mounted heavy flamethrowers, an anti vehicle version with a dual heavy railguns, and an anti air version with heavy cannons and missile pods.

Mobile Artillery Cannon: These large walkers are equipped with a twin linked heavy particle disruptor cannon. The walkers can lock down, sacrfcing mobility in exchange for linking their guns together into one massive weapon capable of downing a starship.

Mantis Mobile Missile Platform: This tracked missile platform can fire massive storms of missiles from long range. In many cases, this vehicle can destroy more than the artillery cannon.

Necropolis Mk 1 mobile fortress: Specifically designed for the bloody sieges of the Mirus Campaign, the Necropolis is the ultimate land based command center. IT has a spinal mounted Hyperlaser cannon, which is normally reserved for warships. It also comes equipped with a large artillery array, several long range missile launchers, a large shield generator to protect itself and other adjacent units, as well as many other weapons for destroying any manner of foe.

Its eight legs give it unprecedented manevurablility among all types of terrain. It can also float over water or traverse underwater. The Necropolis can lock down like mobile artillery, which allows for all power to be diverted to its main gun.

The Vehicle comes equipped with an advanced suite of electronic and communication gear, making it the perfect hub for coordinating assaults upon enemy positions. ACU: The armored command unit is a massive robot that has been recntley developed. Its armed with shoulder mounted artillery, tactical missile launchers, anti air cannons, a massive particle disruption cannon on one arm, a strategic missile launcher, and the ability to overcharge its weapon to do massive splash damage. However, its primary strength is its arm mounted quantam replicator (Upgraded protocrafter). Once deployed via quantam gate, it can get a massive millitary base up in around 2 hours. All units made by the factories on the field are completely robotic, so the commander of the ACU controls them (Think of it as the worlds most complex RTS).

The ACU has its own unit list.

Super Heavy Vehicles
Hellbane Super Heavy Tank:

Length:45 feet

Width:27 feet

Height:20 feet

Armament: One super heavy cannon, One Anti Tank cannon, 1 heavy autocannon, 3 heavy laser cannons, 5 twin linked heavy bolters

This tank was designed to tank on Dominatus land cruisers during the Mirus campaign. Since, then it has distinguished itself as a reliable war machine that can swat down legions of smaller armor.

Fellbane Super Heavy Tank:

Length:45 feet

Width:27 feet

Height:20 feet

Armament: Twin Linked Ultra Heavy Railguns,One Anti Tank Cannon, 2 sets of quad barreled heavy laser cannons, 1 twin linked heavy bolter

Another tank design based on the Hellbane chassis, this tank has design is distinguished by the Heavy railguns on top. It is more than adequate at taking on enemy armor of any size. The Glaive variant of this tank uses a specialized Gish cannon know as the Volkite gun.

While its range is laughably smaller than other weapons, this cannons barrel is over five feet wide. This is to allow the Volkite beam (which operates like a "martian death ray" from old sci fi movies) to fry anything directly in front of it. This makes is perfect for urban combat.

Shadowsword Armor Destroyer:

Length:45 feet

Width:27 feet

Height:20 feet

Armament: 1 Volcano Class Laser Cannon, 2 sets of twin linked heavy bolters.

Designed to counter massive ground units such Dominatus super heavy vehicles, the Shadowsword was given the largest land based laser cannon ever. Typically mounted on titans, the power requirment for the gun force the tank to hold still while firing to conserve power.

When it does hit though, this cannon will shred through all but the thickest armor plating.

Land Raider:

Length:35 feet

Width:20 Feet

Height:15 feet

Armament: 2 twin linked heavy laser cannons, 10 sets of twin linked heavy bolters

When you need to get troops anywhere quickly and safetly, you requistion a land raider, More akin to a main battle tank than a transport, the land raider rolls over obstacles with its mighty treads.

Stormlord Super Heavy Tank:

Length:45 feet

Width:27 feet

Height:20 feet

Armament: 1 Vulcan Mega Bolter, 2 heavy laser cannons, 3 twin linked heavy bolters,

Designed to shred apart air vehicles, light armor, and mechanizd infantry, the Stormlord is a tank that strikes fear in the opposition. The Vulcan mega bolter is a massive cannon that is basically two massive six barreled bolters side by side.