Creature:Togunda

"We Togunda have always been a people of trade. Be it materials, minerals or warfare, we trade our expertise to keep our Guilds rich, and our families alive and well. To stop at any time would doom our race."

- Lord Kovrik

Togunda are members of the Unified Federation, most notable for their innate Elemental Energy potential, strength and speed despite their small size, and connection to a Great Spirit. They share many traits with the Ugandalorians' race, and the Knights/Mercenaries are said to be their protectors.

Despite their short, diminutive nature, Togunda are a common race across the galaxy, commonly abandoning the idea of settling on a planet to travel and trade, or land to mine minerals to build their devices and continue trading. Referred to by many members of the as the "Wise gifted ones", Togunda are not full members, but are considered an allied race, and a number of Togunda settlements can found on various planets.

Creation
Togunda came into being from the same universe that spawned the s. Where's Darklings where built to lead armies, Koatria to defend the universe, and Lightlings to guide the universe, Togunda where built to maintain and monitor the universe. After the Darklings rebelled, and destroyed the native universe, many Togunda where ejected into this universe. With the Koatria dying out, the Lightlings destroyed, and the Darklings left to hibernate, the Togunda used their massive ships they escaped in to take to the stars. In their travels, they encountered such races as the, and briefly traded with them, before going into isolation again.



The Togunda would, for years after the Fall of the Multus, continue their nomadic travel and trade with younger and evolving races. Despite this trade, the Togunda themselves where largely neutral to most other races, their Brotherhoods and Guilds more concerned with mining and maintaining their populations and trading with others then conquering or expanding their power. Their nomadic culture allowed them, however, to make quick allies with the people, and both gained a bitter hatred for the Hermicce and Skordi raiders, with the Togunda going out of isolation to actually help the Orgaat several times in their war against the Hermicce, and later, Orgaat clans helping fight the Skordi who began raiding Togunda mining operations for slaves and resources.

After the integration of the Orgaat into and other Mendel species' societies, the Orgaat introduced the Walgolorian, Ugandalorian, and Kodalorians, to the Togunda, to foster better relations, and help their allies integrate with galactic society better. It was through Togunda engineering that the Mendel where able to engineer such wonders as the Primarch-class Battlesuit, and the Koridable-class Battleship.

While Togunda Brotherhoods and Trade-Guilds tend to keep to themselves, or send support to the Mendel, two of their brotherhoods, the Saay'Tal and Thrugg Brotherhoods joined the Mendel Pact outright after it's formation.

Da Reckoning
For unknown reasons, possibly related to their clashes with the Hermicce and Skordi, The Togunda displayed a deep hatred for the Loron, and, when began their massive crusade/assault against the rest of the universe, Togunda Brotherhood-nations rallied to the Mendel, rallying warriors from their strongholds and holds and marching alongside their Orgaat allies. Bringing with them their heaviest weapons and most powerful siege weapons, the Togunda where ready to grind the Loron to a pulp. With their Orgaat allies acting as scouts and mobile light infantry, the Togunda believed their forces would be key in helping the Mendel crush the Loron hordes.

In the Milky Way Galaxy, a number of Togunda warriors fought alongside Commander Saren's forces on Jeroi, especially during the battle for the capital of Arvernai.

Neriada War
When the Mendel, eager for battle and to honor their alliance with the New Republic, joined the, a number of Togunda Clans and Guilds, not eager to see their potential trade and alliances with the native races of Cyrannus disrupted, joined the Mendel Armada that had joined the Mou'Cyran Accordant Fleet. This included 3 Stronghold-class ships, and 12 Citadel-Class frigates, giving much needed heavy fire support to the fleets. Leading the Togunda division of the fleet would be the venerable Lord Belgar Stone-Brow, eager to test his peoples' advanced technology against the Neraida's own.

Scelus Invasion
"Let them come! The only thing getting processed down to slime today are their corpses!"

- Uthor Valgorn

Multiple Togunda Brotherhoods deployed to the Dominatus Sector to fight alongside the aliens against the Scelus. After multiple sectors of space where stormed by the approaching horde, Togunda began a running battle, and, tests on the few captured Scelus showed a remarkable thing; Togunda ranged weapons, which fired focused Ionized radiation, had the biggest impact on their foes. Togunda Lords and Clan-Kings sent the message along to their kindred, and, when the Scelus began to head towards the Mendel holdings of the Dominatus, the Togunda stood shoulder to shoulder, ready to fight them off, Koro and throngs coming from across the galaxy to protect the Mendel warriors, their commanders utterly bewildered and surprised the Scelus could make it to their territory, and had to quickly reposition their foes to cover the breach. The Togunda and Orgaat stood the line, managing to buy the Mendel enough to regroup, at the cost of many brave warriors, and nearly a dozen Brotherhoods, every loss merely embittering the Togunda to fight on and grind down their foes.

Culture
Togunda are divided among various separate states and governments called "Brotherhoods", alternatively called Leagues, Guilds, or similar terms. All Togunda display a patriotic loyalty to their Brotherhood of origin, and fight stubbornly for it when called upon. Togunda are, naturally, a stubborn people who hold onto grudges for years to come when wronged. When attacked, they will stubbornly refuse to surrender or give ground to people they believe themselves superior to, refusing to back down even if it means death. This attitude has cost the Togunda dearly each time, and, in their battles with the likes of the Skordi and other enemies, the Togunda have suffered heavy losses each time.

Togunda, naturally, distrust outsiders, unless proven helpful, and, once their trust is gained, will loyally fight alongside their friends through thick and thin. One key concept among the Togunda is Utoi, commonly mistranslated as revenge, but more or less meaning Mutual Giving. This can be mean gift giving or returning a grudge. The idea of gift giving among Togunda is to appear totally without having an ulterior motive or alternate design, and simply giving from the heart. Depending on the measure of the gift, reflects how one might return the favor, and how quickly. To act too slowly is considered dishonorable and self-fish. Likewise, insults could well lead to bouts of combat between Koro (clans) and Brotherhoods. This is considered natural, and a way of not only airing out differences and frustrations, but to keep the Koro and Brotherhoods on their toes. One an insult is repaid with violence, both sides consider it settled, with no further grudges.

Togunda share the same language as the Mendel, with some slight variations, though how or why they came to share their language system is unknown. Togunda are known for having a fluid use of names for people and places. As claims and prospects change, Togunda commonly take on the name of certain ancestors in order to better reinforce their claims to the land. This is why it is considered all important for Togunda to know their ancestors. Their names and even Koro affiliation might change, but nothing can alter their ancestry and links to those past.

In Togunda society, raising children is considered most important, and children are allowed mostly carefree lives, giving much free-reign and ability to play as they like. While Togunda will discipline in their children, it is considered rude to discipline one's child for them, and, is one of the many things that leads to violence among Koro-Clans. Once they become old enough, Children are slowly groomed to take on a more serious role in society, slowly letting go of their care-free childhood and taking part in the hard mining, Black smithing and war that the Brotherhoods require.

Togunda, in their ancient history, would perform cannibalism on their defeated foes to gain their strength, but, after many years, stopped this practice, seeing they had gone to far, and would potentially corrupt themselves. When they meet the Orgaat, they at first had a disgusted reaction, but, upon learning of why their allies did what they did, turned aside this disgust, but have never told anyone of this ancient tradition, ashamed of that part of their history, despite their pride in their culture.

Brotherhoods
Brotherhoods are large, mobile organizations, usually organized in small fleets numbering 2-5 ships, and made up of a number of Togunda Clans, called Koro. Each Koro have long, illustrious histories, long recorded by it's members to honor their ancestral kin. Togunda take loyalty to their Koro very seriously, perhaps even more so then their Mendel kindred. In introductions with others, it is common to state what Koro one belongs to, what they are famous for, and a famous ancestor. It is also common for Togunda to wear Ancestral Rings, jewelry forged to represent their link to the Koro, and said to give them guidance and strength in times of woe and hardship.

Brotherhoods conduct mining, trading and commerce on their own terms. No Mendel ruler or other Togunda is allowed or permitted to tell the Togunda who they can and cannot trade with. However, as a matter of loyalty to their allies, it is generally accepted to stop trading with those who are enemies of the Pact. No Togunda worth his drinks would ever dare start trading with a foe of the Mendel, unless he wishes to be exiled from his Brotherhood and Koro, and stricken from all records regarding the history of the Koro.

Togunda, due to their system, place great respect upon their parents and forefathers, honoring their wishes, and learning everything they can from them. To fail as a parent, is usually seen as the deepest shame imaginable for a Togunda, and is said to bring shame to an entire Brotherhood. When one Togunda does wrong, it reflects poorly not just upon him, but upon his father and mother, and those that raised him.

When a Togunda dies, he will, upon his death bed, gather his eldest son or daughter (Both if they are twins), and with his dying breath, list off those that have wronged him and slandered against him. Thus, when he passes on, his children will take up the sacred task of settling his oath and righting all wrongs set against him. It is never a quiet day in a Koro, for there is always a few youngsters running about, attempting to avenge their parents' honor. Sirry'Thuk=
 * Ragatoa Lord - Tongurr Vaol'ta
 * Member of - Mendel Pact

Thurgg=
 * Ragatoa Lord - Hurgoj Xuan'ia
 * Member of - Mendel Pact

Basic Personality
While personality and attitudes range differently from Brotherhood to Brotherhood, most are regarded as stubborn, rather isolated, and just slightly Xenophobic. Most Togunda are not very trusting towards strangers, but are very dedicated to their craft and hard work. Togunda are noted for their advanced scientific minds, helping construct some of the best weapons in the entire UAE, and may even hold more advanced works then what they have shown their allies.

Many Togunda are known for their boorish and downright gruff nature towards aliens, not unlike the Karogon. Despite, they are known for their lasting loyalty towards races that gain their trust, such as the various Mendel subspecies, and the Orgaat clans.

Abilities
Togunda are a very strong race, though noted to be slow moving compared to others. While they lack the grace of the Multus Esse species, or the reflexes of the Mendel, the Togunda are a very powerful race. While no where near the level of the Brutish Skordi or the like, Togunda are, despite their size, very capable of holding their own in most battles and brawls. Togunda are expert miners and traders, as well as efficient craftsmen. Their troops march to battle in the finest, most ornate armor, and yield the greatest and purest of weapons they can craft, some dating back millennia, and used by their many ancestors before them.

Government
Due to their nomadic nature, and the different preferences each Brotherhood has, the Togunda commonly appear disunited and, at the most extreme times, at odds with one another. However, this hides the fact that each Brotherhood is connected to the other by various blood-lines, alliances, and clanships that outright confuse and baffle any outsider who tries to understand the tangled lines of connection. As such, due to mutual familial and brotherly bonds, all Togunda stay together through thick and thin.

Most Brotherhoods and Leagues can be found operating in space in nomadic fleets, looking for asteroids to mine and other planets to plant their prospects. Brotherhoods vary in size, though most are made up of 5-12 ships, with the largest, most powerful ones having up to 20 ships at their command. The less adventurous Brotherhoods chose a planet to settle on called a Guild-Fort, a stronghold used for military and trading purposes. To represent them on the Mendel council, the Togunda elect one Elder from among their leagues to represent them.

Outside of this, very little else is known about the Togunda government, as they are a very private and secretive race, and prone to distrusting outsiders they come in contact with.

Religion
"Remember brothers and sisters, the ancestors watch from above! Make them proud!"

- Togunda Warrior-Elder to his troops

Togunda believe in a system of ancestor worship, not unlike that of their kin the Orgaat. As such, everything they do is to honor and appease their ancestral kin among their Clans and make them proud. Be it in battle or in trade, they reach to excel and do the best they absolutely can to honor their Clan. Similarly, great leaders among their allies who gain their trust, become immortalized in their minds along with their ancestors, such as K'Ora of the Orgaat.

Togunda religious teachings emphasis fighting in battle honorably and fairly, even if they hate an enemy, and doing honest, proud business. To lie or cheat a buyer is seen a dishonor to the Togunda, and something they avoid at all costs.

Biology and Appearance
Though a short race, no taller then the Grox, Togunda are notably resilient to all forms of damage. Due to their preferred environment and harsh living conditions, Togunda are a hardy race, their skin likened to hardened leather, and their bones as thick as granite. Due to this, Togunda, despite their small appearance, are much stronger and more durable then the average human. While a slow race, they are still hard to move once they set themselves in place, and are regarded as tanks in a fist fight, shrugging off most blows to hit an enemy with everything they can muster. A Togunda punch can shatter even a Ugandalorian's bones, and, for their strongest members, has been recorded shattering powered armor.

While biologically immortal, when Togunda reach around 1000 or so years, they take on a new phase, becoming Living Elders. These beings become the advisors to rulers and kings, armed with incredible knowledge and power under their belt and able to use psychic and essence abilities. This is further improved with their connection to the Ancestral spirits, the Ancestors protecting them from corruption and harm, and further improving their abilities. Togunda place great reverence to these Living Elders, though the Elders themselves do not exactly enjoy the position, forced to forsake honest battle and toil for the life of a "Weakling politician".

Fleet
The Togunda are a naturally nomadic race, and, as such, are noted for their dependence on their fleets. Few Togunda ever set foot on a planet, if only to conduct important tasks, such as Mining, and the mysterious "Magma farming". Such Togunda are usually only found on such worlds as and elsewhere, and hold their ships to be their true homes. Because of this, all Togunda vessels are highly important to the Togunda Brotherhood Lords and to lose one is seen as a serious blow to the species, despite having a generally large population.

For this reason, all ships are extremely well armed and protected from harm. Even their trade-based Stronghold vessel, is a very difficult ship to attack, and many pirate factions have learned the hard way about dealing with Togunda vessels in the area. While not as common, some Brotherhoods do send their ships to join Mendel vessels for Trade and war across the galaxy, due to their alliances and trade agreements.

Stronghold-class Frigate= The Stronghold-class Frigate is a common vessel in Togunda asteroid mining and trade with outside races. These vessels are known to often travel alone, or, at most, in groups of 3-4, looking for planets and asteroids to mine. When they find likely sources of minerals to probe and gather from, the Stronghold-class ships will "Dock", and lock their systems in place as various probes and smaller vessels fly out like swarms of insects all over the areas in question. If acted, the Stronghold can still deploy it's weapons to defend itself from attack. While slow, the Stronghold is still a difficult target to crack for attackers.
 * Weapons - Projected Radium Canons, Missile launchers.
 * Defenses - Thick Armor, shielding.

Stronghold-Frigates, when moving, and challenged by another fleet, will usually stand down and try to talk the enemy down or back away from their foes. However, certain races have been observed as able to "Set them off", and cause them to engage, such as the brutish Skordi, or similar races. While the Stronghold is indeed a trade and mining ship, the vessel is still a highly powerful, highly efficient war vessels if cornered or threatened. For this reason, when Togunda Brotherhood Fleets join Mendel Warpath Fleets, the Admirals are commonly thankful to have such allies on their side.

Togunda Stronghold vessels are able to absorb solar and background radiation and direct it into their shielding and weapons, giving them powerful, highly focused radiation weapons, which cause great damage to their foes, but are of little harm to them. Even if there is a radiation leak, Togunda warriors wear elaborate armor that protects them from radiation or toxin, allowing them to safely dispose of their wastes. They come with thick armor and are known to posses Hydrogen-powered shielding, which give them powerful defensive shielding and allows them to throw off missile targeting systems.

Stronghold vessels seem to carry as many as Three Brotherhood-Clans of Togunda across the stars, making them well defended from bordering action. The ship is divided between living quarters for the civilian and family population, and the military defenders aboard, and is designed in such a way as to force attackers into the military zones to be picked apart piecemeal.

Citadel-class Cruiser= The Citadel-class is the main means of Warfare for the Togunda race, these vessels built specifically for war and battle, and act to protect and defend Stronghold ships from pirates and marauders. Typically, 3 Citadel class ships will protect 1 Stronghold class with their more powerful and flexible weapons systems.
 * Weapons - Projected Radium canons, Missiles, Ion Lances
 * Defenses - Thick Armor, shielding.

While the larger Stronghold vessels typically travel about mining and gathering resources, Citadel ships commonly hang around only to protect them and watch out for potential pirates. When a foreign ship is identified and spotted, the Citadel ship will send messages to all other Togunda ships in the area as a warning and approach the ship, as the Captain questions the encroaching ship. If the ship comes in peace, the Togunda will allow it to pass, or even conduct trade with them. If the ship does not have peaceful motives, then it's systems are quickly disabled, and Citadel ships send their compliment of warriors in to quickly capture and interrogate any aboard.

While more common as traders and merchants, Togunda are still known to sometimes conduct their services as mercenaries for other forces in the galaxy. As such, when they go to battle, a Stronghold and many of these vessels will head into territory to possibly negotiate the Togunda Brotherhood's entry as mercenaries in their service. After fighting is finished, the Togunda will collect their payment and head back out into the void, taking their fallen kin with them, and any technology they deem important for study.

Citadel ships, while smaller, are notably more well armed and slightly faster then the Stronghold class. This small size may seem disadvantageous, Togunda Citadel vessels still carry powerful radium and missile weapons to gun down enemy ships, as well as Ion Lances. Ion technology, while usually used to disable ships and their important functions, has been harnessed by the Togunda as an offensive weapon, and quite capable of damaging both shields and hull armor in battle.

Ground Forces
While a race of asteroid miners and merchants, Togunda are still regarded as one of the few races that the Ugandalorians view as a true threat to them in battle. Despite being smaller, and appearing weak and fragile, Togunda are actually a hardy race of stubborn warriors, known for their great skill in war. When their miners go down to mine from asteroids, or their merchants go to meet planetary leaders, their warriors commonly accompany them, either to deal with threats to the miners, or any hostile actions against their merchants.

When their Brotherhoods send help to the Ugandalorians, their forces are usually deployed to fight in subterranean and outer-space conditions, due to their heavy, elaborate armor. Togunda yield impressive fire power, and deadly melee weapons, and, despite their slow movement, have no issue dealing with faster, more nimble races. They place great emphasis on warfare, though usually avoid fighting during times of peace. Brotherhoods, Koro and Leagues would often avoid fighting, unless certain conditions warranted it. Failure to return a favor or gift, insulting another, or taking minerals from another Brotherhood's holdings, where grounds for warfare. Usually, Togunda holymen, known as Turhaga, would try and discuss the issue and find a way to peacefully solve it.

If this could not be achieved, Togunda Warriors would gather in their holds, and prepare the ritual war paint that identified their position, rank and ancestry within the Brotherhood, before gathering under their Lord, called Ragatoa, and his Turhaga, and give a chant to their ancestors to bless the coming fight and keep them safe from harm, the Turhaga leading prayer, as warriors repeat certain paragraphs as required, all the while slamming their weapons into the floor, to awaken the Ancestors.

When they go to battle, Togunda Throngs, their military units, will slam their chests with their fists, stomp their feet, and make great claims of their ancestors and their achievements. The two will continue to do this, their Ragatoa meeting face to face and making great claims of their own, until one backs off. If neither army forfeits to the other, they will fight, a short and bloody affair, but attempts are made to keep it to a minimum to avoid Togunda from losing to many of their kind. In battles with outside races, the Togunda have come to understand that other races will take advantage of their style of war dance to quickly kill them, and as such, only do their chanting as a pre-battlefield ritual, before lumbering to face the foe.

Togunda Brotherhoods commonly join Orgaat Webs in trade and military service, due to their long history as allies. Orgaat will commonly handle light, infantry-based warfare, while Togunda deploy their massive vehicles and drone units. Warriors= Warriors are the basic soldiers of the Togunda Leagues, brought together in service to their Leagues and warlords and to fight for their comrades, such as the Orgaat and Mendel Pact. Warriors are made up of closely related Clans and kinsmen with a large sense of unity and loyalty towards one another. Highly disciplined, Togunda Warriors march into war with mid-ranged Radium Rifles, usually fighting in enclosed environments and raining down fire by foes until they are nothing more then dust. As they fall, remaining members become increasingly driven to avenge their loss and beat the foe back.
 * Use - Heavy infantry
 * Weapons - Radium Rifles
 * Defenses - Heavy armor.

Togunda Warriors begin their training and military service once they reach 20 years of age, and stay in the military for 10 years. After these 10, they can stay within the warhost and keep fighting as the more elite forces within the Togunda league forces, or even stay within the Warrior squads. These Togunda, while not fast or agile like many of their comrades, lumber forward with impressive determination, never stopping until they reach their destination and can bring their fire power to bear against a foe. Even when loaded with armor, ammo, and other clan fetishes, they can maintain a descent marching speed. They are a proud people, eager to preserve their identity and ideals, even when surrounded by aliens in the Pact, albeit, those that they respect. While they respect these aliens, they worry of their own culture and way of life dying out, and fight to show their determination, as well as their wrath to the enemy.

Warriors will adorn their bodies with special tattoos to identify their rank, job and position within their Koro, and their ancestry. It is difficult to read for outsiders, but for those that understand Togunda, they tell an intricate tale, of the Koro's glories, their victories, and their tragedies and betrayals. All of this serves as a status symbol to any who view it. Their armor is no less glorious, lovingly forged to protect every warrior from the worst of battles. Armor changes from Koro to koro, Brotherhood to Brotherhood, but all are resplendent in gold and sliver lining, and durable enough to withstand a tank shell.

While Mendel scientists have recently received the miracle of Radium technology, only the Togunda claim mastery of it. Mendel Radium Rifles and carbines are bulky and hard to maneuver, used by scouts only as heavy sniper support. Even then, Radiation shielding was difficult to develop, and only after further development could they make them safe to use. Togunda, however, have long mastered the use of the Radium Rifle, and the shielding on it is quite impressive. Togunda march with these elegantly crafted weapons, firing steams of Radiation bolts at a target and vaporizing them quickly before they even know they are assailed. Since this weapon is their most frequently used, Togunda have developed the use of special medicine to deal with radiation burns and victims, commonly helping prisoners of war. After all, as one wise man once said, "The Enemy deserve death, but not suffering". If confronted in melee combat, Togunda will use the great axes of their families, passed down their lineage, or forged for new family members. Many an axe has split the skull of an attacker who thought these short beings incapable of defending themselves.

Togunda Warriors, due to their slow, plodding nature, are not commonly used for guerilla warfare, being poor when it comes to movement and repositioning. Instead, Warriors are used to hold ground or to break sieges in all-out assaults, focusing their fire power on the weakest links in their enemies to produce results, while backed up by massive artillery. In battle, they are fierce and will fight to the bitter end, especially when fighting alongside their comrades the Orgaat. The slow, heavy fire power of the Togunda, combined with the fast, brutal close combat of the Orgaat, allows them to finish a foe quickly, and reminds many of why the two became allies in the first place.

Miner Teams= When the Togunda march to war, many Miners answer the call. Just shy of actual age of military service, or too old to keep fighting on the front, will organize themselves into Miner Crews in order to provide much needed support to their kindred in battle. Miners commonly use camou-lined armor to hide at a distance, and avoid snipers and enemy scouts. Then, once battle begins, the enemy is meet, the Miners will go and start attacking enemy vehicles, using their Ion Cutters to slice open tank treads, walker parts and important components, sometimes throwing fusion explosives into a vehicle to melt the armor and machinery.
 * Use - Anti-Vehicle Warfare, sapping.
 * Weapons - Ion Cutters, Radium Shotguns, explosives, axes
 * Defenses - Armor.

During sieges, when taking a city is needed, Shock Troopers and Super Commandos have learned to value the hard work and determination of a expert team of miners. Using their technology, they dig deep into the planet to produce a winding series of tunnels, going from their camp, through the earth, and into the enemies' city, breaking through on the out-skirts, and allowing their Ugandal allies to spill forth and attack the enemy where they least expect it. At times, multiple Miner crews will work to make multiple tunnels. Pact armies will, slowly but surely, disappear, taking to the tunnels, before spilling forth from unknown locations to assault their foes.

Miners are merely the everyday people of a Brotherhood, and as such, many expect them to be just a ill-equipped militia of some sort. In reality, Miners are just as spirited as their allies, eager to prove their place in the Brotherhood and do their part, and fight the foes that threaten them and their ways. They, like all warriors, paint their bodies with the ritual tattoos, but, unlike warriors, theirs are either not as complicated (for younglings), or covering so much of their body that they practically become living works of art, in the case of retired veterans who still serve the mining teams. Miners, when confronted, will sometimes use Radium Shotguns to deliver a radioactive punch to the enemy in close quarters, or deploy their axes to meet the foe head on.

Their armor is not as intricate as warriors, and considered more simple and utilitarian, and often outfitted further with gadgets and devices to help make their work quicker, safer and more efficient.

Many Miners have won the day for the Pact with their expertise in sabotage and breaking enemy artillery and tanks. The Togunda who make up miner crews usually move up to be true warriors once they reach their age, or teach other young warriors their art. Some stay in Miner Teams, even when they get old enough to serve as true warriors, enjoying the simple task of breaking vehicles for their brethren.

Hoiaa Warriors= Hoiaa Warriors are the elders of the Togunda Brotherhoods, Leagues and Koro, warriors, who, for years, have crafted and perfected their style of warfare. These indomitable, stubborn folk are the true soldiers of the Koro, for, unlike the younger warriors, they do not return to their workshops and other jobs once fighting is over. For them, peace is merely another time to prepare for the next fight. Hoiaa, roughly translated to "veteran", are elders of warfare, the youngsters taught from an early age to respect their elder comrades and teachers, and to always listen and follow their example.
 * Use - Elite shock troops
 * Weapons - Great Axes.
 * Defenses - Heavy armor and power shielding.

The years of battle, combat, and determination have changed these hardy warriors, their faces have grown weather beaten, their brows furrowed in determination and annoyance at nearly everything they set their cold gaze upon. Their rough skin becomes likened to leather, and their bodies bigger and brawnier from years of combat. Every Hoiaa carries upon his hands a Great Axe, capable of cleaving a APC to pieces with a mighty swing. These Warriors train constantly with their battle axes, learning to be quick, brutal, and efficient. They have, for years, toiled at their tasks, their skin becoming hardened, and their minds always ready for battle.

For their part, younger and lower ranking warriors learn to respect and follow the example of these noble, and slightly brutal, warriors, for they have survived countless battles without fail, and have made their presence felt always in the Koro and the field. The hardships they endure make them bitter company, for the Hoiaa are always grumbling about how the younger warriors know not the meaning of respect, or how the foes are smaller and runtier then before, or that their allies are too weak and soft. Mendel Warriors commonly are amused by such talk, as the Hoiaa's complaints merely mean they are more ready to fight then before, and will give a good account of themselves.

Their armor has been re-forged, lovingly crafted to respect their elders and protect them and their wisdom. This armor is solid and heavy, allowing them to shrug off any injury and attack from their foes. The armor is further improved with power shielding, bullets and projectiles bouncing off this shielding as they charge into combat, before slamming into their foes' ranks and gut and slash them down.

These Hoiaa Warriors are the anchor of the Togunda's attacks, their mighty axes and powerful armor turning the tide of battle, as their warriors press on. No youngster would turn tale and run from the battle if under the stern gaze of the Hoiaa in battle, especially if it means returning to their Koro and being called upon by their elders to account for their actions.

Whaitirii Warriors= Whaitirii Warriors are heavy weapons troops, organized and out-fitted with fire power in mind. Be it heavy anti-infantry guns deployed to wipe out infantry in battle, or high-powered rocket and grenade launchers to destroy armor, Whaitirii are responsible for the deployment and use of these weapons, to bring down the hardest foes the enemy can throw their way. They are of equivalent rank to the Hoiaa, though prefer a more "background" supportive style of combat then their melee-oriented kin. Whaitirii garner their name from the Togunda approximation to "thunder", both for how hard they hit their foes, as well as the loudness of their guns. Whaitirii, like their Mendel allies, do not like "soft Weapons", and prefer they speak loudly, for a Warrior should never be silent unless absolutely necessary, and this extends to his weapon of choice.
 * Use - Elite ranged infantry and fire support
 * Weapons - Heavy weaponry
 * Defenses - Heavy armor.

Whaitirii are heavy weapons teams, but designed to be somewhat mobile in battle, able to reposition themselves with their weapons in quick time. These weapons include everything from the savage Bolt Canon Anti-Infantry gun, Directed Energy Beam canon, and the SAW Gun, each offering various levels of heavy fire power and destructive force to the Togunda Warhost. Whaitirii are always eager to test their fire power on their foes, and will waste no time to dispense their wrath upon any foe that has earned their ire, especially those that below to their hated foes, the Skordi, or the merciless Loron, among others. This fire power is able to rip open throngs of infantry, no matter their armor, or crack open tanks, from the looted contraptions of the Loron, to the iron wall of Zarbanian Tanks.

Whaitirii could be considered something of an anomaly among the Togunda, as most prefer to atleast get within mid-range of their foe before they gun them down, or even, if they can, charge into melee combat to deliver their foes' end to them. For Togunda, the Whaitirii are strange for their preference for longer distance battle and shower the foe with suppressive fire. Despite, no warrior would admit to disliking them outright, as their fire power as stopped the charge of many a foe, or broken an armored column that threatened a Togunda position.

Individuals
Elder Lord Kovrik=
 * Name - Kovrik Trolsill
 * Position - Elder Togunda Lord, Representative of the Togunda on the Mendel Council.
 * Gender - Male

Lady Idis=
 * Name - Idis Daluu
 * Position - Lord of Brotherhood Saay'tal
 * Gender - Female

Lord Javakal=
 * Name - Javakal Moduli
 * Position - Lord of Brotherhood Thrugg
 * Gender - Male

[[File:Green face.png]] Allies
''Welcome, welcome! Trade is always welcome with your kin!''


 * Mendel Species - Like us in many ways.
 * - Strong in body.
 * - Impressive in all regards.
 * - Likeable, just respect our privacy.
 * - Our greatest allies, whatever you need of us, we will provide.
 * Raptoraneans - Not so different after all...

[[File:Blue face.png]] Friends
''Ah yes. Business goes well.''


 * The rest of the - We will assist whenever needed.
 * - More then capable, and worthy of our respect.
 * The rest of the - Perhaps we are too different...
 * - Very much like our other allies.

[[File:Yellow face.png]] Neutral
What do you want?


 * - Oh, I'm sure an equal Mirus is your priority.

[[File:Orange face.png]] Disliked
''We don't trust you. Watch yourselves.''


 * - Our Orgaat friends don't like you. We can see why.
 * - Stay away.

[[File:Red face.png]] Enemies
We will wipe you from existence for your trespass!


 * - We never forget a trespass.
 * - The battle is joined! For glory!

Quotes from others
"Hardly folks They've been through a lot and are more then worthy of our respect."
 * Add your own!

- Persan Vanara Citizen

Notes/Trivia

 * Togunda where inspired by the Matoran of Bionicle, with some influences from the Maori tribes of New Zealand.
 * The inspiration with the Maori was done to distance them from standard Dwarf stereotypes of being Scottish/Nordic/Northern European-inspired.