Fiction:Nexus Alliance

The Nexus Alliance, named for the Galaxy cluster it's allied races reside in, was created when the once disparate races of the Nexus Cluster came into contact with each other and formed permanent relations. Back then, it was known as the IPSA, or Intergalactic Peaceful Species Alliance, and largely still is. However, the event that would really unite the Nexus species was when signals were discovered that came from sentient life- beyond the cluster. The combined races of the IPSA hurried to establish contact with some of these species, but were horrified to find the rest of the Universe embroiled in war. They currently are seeking to find a trustworthy ally to help assimilate the IPSA, now called the Nexus Alliance, into the Universal community.

Government
The Nexus Alliance never has had any one leader. Rather, it is lead by a Senate composed of Representatives from each member species. The head of the Senate is referred to as a Prime Senator. The Prime Senator is not, however, the leader of the Alliance, and the Senate overall holds the most power. However, the Prime Senator does have the most authority, but to keep his/her abilities in check, the Senate may veto any of his orders. In return, he/she may occasionally veto some of the Senates orders, but a veto from of a Senate order MAY be overturned.

Intergalatic Relations
The Nexus Alliance is currently desperate for a friendly ally, and hopes to find one before they draw attention from hostile Empires, such as the Grox, who might attack the Nexus Cluster. (We currently are in desperate need of allies. Please send a transmission via the talk page if you are interested.)

Member Races
Many More
 * Leviathons
 * Maquan
 * Cetan
 * Rizin
 * Coelosteus
 * Rotan
 * Intellidons
 * Erebans
 * Lumare
 * Torophactinus
 * Cerebran
 * Lorans (Not to be confused with the Loron)
 * Aeropela
 * Sherz
 * Purzlets
 * Scorplos
 * Grand Clams
 * Enkas
 * Drelik
 * Squidrex
 * Petrovans
 * Felikar
 * Montril
 * Pleurodons
 * Rellifas
 * Crinals
 * Boliant
 * Englar
 * Tendris
 * Flaudons
 * Crystalline Wisdom Trees
 * Carbans
 * Chlorophans
 * Entranlans
 * Belkans
 * Crunzal
 * Sleerans
 * Ranclen
 * Ishurolan
 * Ornamens
 * Agarrans
 * Lescopterans
 * Spiknard
 * Parlibus
 * Darimuth
 * Amhan
 * Gurden
 * Nesarin
 * Niciorne
 * Arrahan
 * Perllius
 * Teleott
 * Ambulodons
 * Juerrans
 * Cormel
 * Troog
 * Gigranpedes
 * Byzkans
 * Avilans
 * Eode
 * Moran
 * Kulcan
 * Carcin
 * Hemeran
 * Tobagil
 * Carcin
 * Gigantavian
 * Dri (Ice Phantoms)
 * Pilus (Sentinels)
 * Taleen
 * Palbians
 * Lanterrans
 * Thalassolupines
 * Neigen
 * Mokelembe
 * Rigon (Skywatchers)
 * Umdhebi
 * Tolotec
 * Eukarthus
 * Okniwha
 * Emperi
 * Limulus
 * Northroplus
 * Kappan
 * Ngume
 * Teuthidons
 * Rosmans
 * Dreamserpents
 * Star Dragons
 * Typhantus
 * Cherufon
 * Mylodocnus
 * Droids manufactured on Mechan, including Calibus, Scopedroids, Exodrones, Rollerdroids, and Clockmaster Droids

Member Information
A list detailing individual information on each member race is under construction, so please bear with us.

Powers
Despite still being a young presence in the Universal community, it would be exceedingly foolish to attack the Nexus Cluster without an enormous force and not expect a fight. Many of the races of the Nexus Alliance have perfected one particular type of technology of their own invention, while others are simply good at most types, but not as skilled as the specialized races. Any hostile act against any one member race of the Alliance is viewed as a hostile act against the others, who are bound by pact to declare war. The Nexus Cluster is also renowned for having a unique fleet and army under it's disposal. Having been isolated from the rest of the Universe, the designs of their war machines are seemingly outlandish, using forms of locomotion and used for purposes almost unique to the races of the Nexus Cluster. However, despite their odd appearances, the combined strength of the Nexus Alliance is nothing to be laughed at, and is a mobile and dangerous force.

The backbone of the strength of the Alliance's land armies are their primary war machines: walkers. Enormous steel machines with moving legs, they range in size from one-man two-legged scouts to enormous, sturdy four-legged tanks to large, nimble eight-legged attackers. Most are based in shape off an animal of some sort, such as the Battlecrab or Cannonwhale. While these designs seem bizarre, their capabilities are nothing to scoff at, and there is nothing funny about the enormous cannons mounted on the backs of the heavier walkers. The walkers are so special due their legs, which allow it to move over uneven terrain that a normal vehicle on wheels could not. Also, walkers can climb, dig trenches, and step on/over obstacles. Walkers are also capable of crossing liquid hazards or barriers, to the body containing the engine being held above the danger by the legs. The legs can even be used to kick over walls or step on enemy machines of smaller size. However, the best advantage of legs is being able to right the vehicle should it fall over, something wheeled vehicles cannot do. In fact, the military engineers of the Nexus Alliance like walkers so much, they have only produced one vehicle of a different sort, the Megaturret, which is basically an enormous set of guns and cannons mounted on treads.

List of Walkers:
 * Battlecrab - Quick, eight-legged ambush vehicle that can travel underwater.
 * Firespitter - Enormous, four-legged siege vehicle, named for the flamethrower sticking out of the machine's "head."
 * Quicknipper - Speedy, two-legged scout vehicle meant for only one passenger.
 * Stingertank - Large, heavy, eight-legged siege machine used to ram down barriers. Can fire a lazer from it's "tail," giving it it's name. Can travel underwater.
 * Cannonwhale - Enormous, four-legged siege walker similar to a whale in shape. An enormous cannon is mounted on it's back.
 * Scuttlebug - Small, eight-legged walker. Extremely quick and nimble, used to carry supplies across battlfields quickly. Smaller versions are used as transport in certain cities and towns.
 * Dreadnaught - Large six-legged ranged walker. Large panel sticks out of main body, on which an enormous cannon is mounted.

Other Land Machines:
 * Megaturret - Basically an enormous cluster of machine guns, cannons, and lazers mounted on treads.

The aerial fleet of the Alliance includes both ships used in space and those used primarily in planetary atmospheres. Here as well, there is a plethora of exotic designs, all of which are very effective in the right situations.

List of Spaceships:
 * Harvester - Odd spaceship not commonly used in war. More often used as a scientific vehicle for gathering samples.
 * Spacegulper - Shaped rather like a Whale Shark from Earth, it would fly through space, collecting asteroids in it's open "mouth" as it went, which be returned to the planet and mined for rare minerals. These enormous vehicles have been modified as warships to some extent, and their mouths now house war machines.

List of Aerial Machines:
 * Airbus - Normally used for tourism. In war, used to ferry supplies and raiding parties in order to appear inconspicuous.
 * Viewpod - Extremely fast aerial scout that is basically a glass cockpit with large wings. The seat and cockpit in side is weighted downward and not directly attached to the outer windows, so the pilot is always upright, even if the plane's wings are shifting directions.
 * Blimpship - Like a boat held up by enormous balloons, command stations in the sky that are heavily protected.
 * Airskimmer - Simply a quick jet used for attack.
 * Skymanta - A flat ship whose stingray shape makes it a hard target to hit head-on. Lazers dangle from it's "belly."
 * Hoverpod - Used as observation vehicles in peace and war, basically a small tower held up by an enormous propeller. Very fast.
 * Flapperchopper - A ridiculous contraption mostly for sabotage. Usually piloted by remote signal, the large plane has numerous sets of flapping wings that prove quite distracting, and after the troops lower their guard, is smashed directly into and object of importance.
 * Beastfighter - Shaped like a dragon, a flamethrower under it's head makes it basically a flying Firespitter.

The Alliance also has numerous nautical contraptions, among them some of the best stealth machines they posses, as well as one of the most monolithic, destructive war machines that was invented within several hundred quadrants.

List of Aquatic Machines:
 * Observer - A simple but deadly vehicle, appearing to be a simple pod for underwater observation, that is in fact what it is mostly used for. However, this innocent appearance allows it to be largely ignored, and it can sneak deep into enemy fleets. See, each Observer is armed with single, enormous nuke. Occasionally, an Observer is sent deep into an enemy fleet's ranks. The crew will abandon ship, flee, and the Alliance Navy will retreat to a safe distance, appearing to retreat. While the enemy is distracted by their victory, the nuke is detonated.
 * Seadragon - Similar to the Firespitter and Beastfighter, except aquatic. However, it's fire is lighted using special chemicals, so it can burn underwater.
 * Paddler - Speedy scout ships.
 * Seathresher - Strange boat with many flapping, finlike paddles. In order to disorient the enemy underwater, it will begin to churn the water with it's fins, forming a bubbly cloud that engulfs all ships in a large radius. The Seathresher will then ram the enemy ships while they are distracted.
 * Tankernaut - An enormous, deadly vehicle, and one of the deadliest war machines in the Nexus Alliance's possession. Basically a huge floating fortress, mobile on the high seas. It is armed with four mammoth sets of missiles, and dwarfs most buildings. There are several in the Alliance navy.

The infantry consists of all manner of war beasts both natural and genetically-engineered. Also there are large numbers of troops from all species capable of fighting in an infantry.

The secret weapon of the Alliance are their Genetic warriors. Sentient warriors engineered with superior strength, reflexes, agility, and intelligence. They may also have special weapons and abilities. However, there are precious few of these, due to the expense of creating them. These genetic warriors are usually placed in high ranking military positions.

Known Genetic Warriors:
 * Draconis
 * Deldris
 * Insenerin