Fiction:United Bygorian Ascendancy

"Rise, Bygorians! Today, our race, shall take what is ours by right! The Galaxy will be ours!"

- Lord-Ascendant Kradik

The United Bygorian Ascendancy it the first united government of the Bygorians in many centuries. Formed by the mysterious and titanic Lord, and forged into from a divided, corrupted government with little law or order, the Ascendancy, in just a matter of days, has secured a position of power unseen among the race that rules it.

Made up of the Zarbanian expedition forces that where sent by, Kradik's own race, the s, and the new races that they annex, the Ascendancy secretly plots to make war against the main government of Cyrannus, the , seeing the galaxy is theirs by right, and fueled by Kradik's mysterious lust to see the empire burn.

Formation
The United Bygorian Ascendancy is the brain child of Kradik, an ambitious young Bygorian who was exiled after a coup staged by the former Captain of the Royal Family Ancreest. During this rebellion, the rebel leaders paid Ancreest to kill the royal family, including Kradik, in exchange for being made Emperor. Ancreest did more then that, however, and had the rebel leaders killed as well, so no one could threaten his power base. Kradik, however, survived, and was tossed aside into the Mirus, merely a forgotten legend called "The Broken Warrior". Found by, and saved by their ruler, Lord , Kradik would plan his revenge for many years, before returning to Cyrannus during the Gigaquadrantic Conflicts, and the First Cyrannian War.

After manipulating the rebels, those loyal to the old royals, and the imperium, Ancreest's followers, he finally invaded, and sized control, placing corrupt officials, and Ancreest himself, under arrest. With that done, he went about reworking the old, emaciated corpse of the empire, slowly turning it around, until, after several weeks of work, it could be considered a true power.

Kradik, fearing the worst, staged as though his forces had left the Zarbanians. Really, the 2 remained secrete allies, though would keep the appearance of being apathetic, so the Bygorians would not be seen as exceeding any colonial limits. Kradik himself then mobilized his forces for war against one target, the biggest target; The Galactic Empire of Cyrannus.

Shortly after,, a Zarbanian War-beast, "defected" towards the Bygorian cause, secretly being sent there to fight for Lord Kradik, and offer him tactical advise.

Bellum Componere Corpus Cyrannus
(War with the Cyrannian colonies of the Imperium of War)

Blood Before Expansion
After the annexation of the Cyrannian Drakodominatus and Imperium of War territories, the Ascendancy began further expansion across their space. They began building up their military through full impementation of TyrannyTech into their arsenal and grabbing 13th Tribe relics and artifacts belonging to their gods. Meanwhile, the eyes of the nearby Troodontid Empire were turned towards the Neraida, as they send their android army against the mechanized abominations, allowing the Ascendacy to colonize their shared borders behind the backs of the Troodontids, and completely cement their status as the dominant power of their sector.

However, as they expanded, their rivals from the Milky Way galaxy, the Vanara, where also colonizing Cyrannus, quite close to Bygorian territory in fact. After trying to scout for artifacts belonging to their gods, the 13th, a Bygorian fleet under commander Grosha, a Deutzalanian officer, came into contact with a Vanara fleet. After a heated discussion, the Bygorian fleet engaged the smaller fleet, pushing it back after a small skirmish. After contacting Lord Kradik, Grosha was told to pursue the Vanara, while also promised additional forces to assist.

Grosha arrived, and found the planet would be difficult to attack. Unable to bombard or bomb it due to atmospheric conditions, Grosha ordered Ground Commander Shilwitz and Commissar Tlic to land forces and begin a ground invasion. After making their way through the planet with only slight resistance, Shilwitz established a base at the mouth of the cave leading to the Vanara colony, as Tlic lead the assault personally.

Marching through the base, the Ascendancy's forces engaged the Vanara militia at every turn, fighting them off as a couple of transports arrived, followed by a duo of Bygorian Titan suits. While the Vanara gave a valiant defense, the Ascendancy Legion had the advantage of numbers. Finally, the tide turned when Kradik sent his "son", Kamal and his Mind-Manipulators special forces, so to even the odds. After landing, the Mind-Manipulators easily set up telepathic defenses for the UBA Guardsmen forces as Kamal faced a Vanara female, and, after a protracted fight, killed her brutally in rage.

After doing so, the Bygorian forces pulled back.

Afterwards, Kradik sought to retrieve the bodies of his loyal servants, who had given his life for him, as to honor theim. He returned with a small fleet, hoping to make amends, help the Vanara, and retrieve the corpses. However, after talking with Commander of the Vanara, Kradik lost his temper, and went down to the surface of the planet. After transforming into his monstrous form, Kradik made his way to the colony to retrieve his servants and devastate any Vanara who got in his way.

However, Commander Miru had a special combat suit ready to fight him, and after a long struggle, she managed to severely injure Kradik, before revealing she planed to detonate the suit and kill both of them. Having lost the very bodies he had come for, Kradik, battered, tired, and enraged, agreed, before reverting to his true form, and being retrieved. While questioned by his advisors, Kradik brushed aside their questions, and continued with planning the inevitable war against The Galactic Empire. While they had signed the peace agreement, the Bygorians planned to return to deal with them later, though the Vanara had their own plan in store.

Culture
The Ascendancy is a cosmopolitan society, with no defined culture, per say. Indeed, each sector, similar to the Zarbanian Powers that spawned it, are as different as the planets they inhabit. They have mixed many Zarbanian traditions with their own, including believe in the Zarbanian gods, as well as their own, really the 13th tribe, and believe in the Creed, a unifying force in their empire. They see Kradik as divinely chosen, and would do anything for him, seeing him as a savior and unifier of all. They also believe in "Might makes Right, as long as the Mighty can enforce it", an old Drakodominatus saying, due to Kradik's rare friendship with their Tyranny, seeing themselves as destined to rule Cyrannus and beyond.

Like the Zarbania Powers before them, the Ascendancy has no quarrel in using propanganda of various sorts. Unlike the propaganda of the Powers, that is inwards-orientated and directed at the Power's own citizens, that of the Ascendancy is outwards-oriented, often broadcasting massive marches of the Ascendancy Legion with Kradik leading them to the surrounding empires, to inspire fear into them and keep them from attacking, or even influence them into joining.

The Ascendancy, with it's use of The Creed, a philosophical ideal that is used to unite it's many alien members, has used it to bring together the Bygorian, Zarbanian and the War-Imperial forces in order to create better unity between races and to channel their energy into fighting the enemies of the Ascendancy.

The Ascendancy still shares many similarities with the Powers, which it's common civilians would deny. They favor military prowess and honor, and believe military service is a high honor for one's family and name. The high ranking leaders of both the Ascendancy and the Powers are the only ones aware that both nations are still allies, while the general population ignorant of this fact.

Government
The Ascendancy is ruled by Lord-Ascendant Kradik, who yields almost absolute power. However, below him, are a series of beings chosen by him for competence, called the High Lords of Bygore, and below them, various government officials and members of the Kluncker families of the Deutzalanian, and the Scimat'akarian and Bygorian Clans, which, especially the latter, have much power.

Kradik may make laws, or the council, but the other must approve them, the council, by a majority, and Kradik, on his own views.

Answering to Kradik directly, are a number of divisors and commanders who gain the honored title of "Titan's Troubadour", who answer to Lord Kradik directly.

Seeing as the Bygorians, and many other races are Clan based societies, Kradik has been very careful to allow them semi-independence when running their personal empires and lands. Bygorian Dynasts and Deutzalanian Kluncker Land Lords each manage their own kingdoms and territories personally, but with only 2 rules set up by Kradik. They may not fight each other for power and territorial gains, and they must summon up the needed tithes to their empire when needed. Failure to do so results in penalties, loss of territory, or out-right excommunication from the empire.

Of course each Kingdom with the Ascendancy runs itself differently. Some are more feudal-based, while others are more democratic. All, however, share an unshakeable loyalty towards Lord Kradik and his vision for the galaxy, if not simply for more power and position, and territory to rule over.

Technology
The Unified Bygorian Ascendancy is the most advanced empire in their cluser, on par with the Troodontid Empire. Making use of a mixture of Brygorian, Zarbanian, Drakodomintus and to a lesser extent War-Imperial tech, they have a wide pool availible to them. However, while most of their technologies are constantly upgraded and refined, the Ascendancy in fact lacks the means to do so with the technology they scavenged off from the Drakodominatus Tyranny.

While they refuse to admit it themselves, much of their own variants are actually a downgrade from that of the Tyranny. This is because the Ascendacy could not acess the Tyrannys hyper-advanced or even super-advanced technologies, such as hypermatter weaponry, quantum replicators, spacetime disruptors, catalysm fields, oblivion projectors and the like, only medium-advanced technologies and lower. As such, they actually have quite little ships belonging to the late Tyranny in their navy, mostly earlier designs in wich the Tyranny's designing flaws were much more apparent. Things designed by the Tyranny that are of an low technology level, like their combat robots and basic types of weaponry, are able to be pumped out in quite large numbers, however.

Their ships are sheathed in an invisible shielding that prevents most damage.

Due to their simmilar technolgy levels in fields like robotics, and their close proximity to each other, the Ascendancy has something akin to an arms race with the Troodontids.

Religion
The Bygorians, while not zealots, keep an active religion going, dedicated to the 13th Tribe, and mixed with the Pantheon of Aensire, the gods worshipped in Zarbanians, with many of them sharing similarities. This religion focuses on martial pride, honor, and personal integrity. Strangely, both religions feature a being known as the Scorner, or Verachet, as their central goddess, despite being from 2 different galaxies, and having no contact other then Lord Kradik, who was not there when the Zarbanians developed their religion.
 * Main Link

They worship the artifacts of the gods left behind, and only the most honored, the so-called Seers of Bygore, may touch and handle such sacred artifacts.

Individuals
Kradik= "The Armored Titan is among you. Bow now."

Kradik is the founder and first leader of the United Bygorian Ascendancy. An illegitimate son of the last Emperor, Kradik would be caste out by the traitor Ancreest, and left to die in the Mirus, before being rescued by his future comrade and brother,. The 2 would become close friends, and save each other many times.
 * Name -
 * Species - Bygorian
 * Position - Ultimate Leader

Ultimately, Kradik would return, and reveal his monstrous form was not permanent, but rather a state he could somehow leave and regain at will. Kradik, after casting out Ancreest and several corrupt politicians, would finally reunite his race, though had to make it appear he had split from the Powers, something he hated doing, as he would not be able to contact his friend, Gridlock, for advice and support.

Kradik cares deeply for the soldiers and civilians at his command. While he comes across as brutal and monstrous, Kradik fights for his troops' lives, and leads them from the front at all times. Kradik is an expert in mathematics and science, having designed many of the buildings and weapons used by the Powers and the Ascendancy today.

As the leader of the Ascendancy, Kradik, while not seeing himself as a god, does little to stop his people from believing him divinely chosen, and in fact uses it to push his people to war. He seeks to strike while the Iron is hot, when the Galactic Empire will be at it's most over extended, and will have to divert more of it's resources to stop him. Kradik, while seeking allies in other races, only sees them as pawns to be used until their use runs out.

Kul'Talis= "My blades are sharp, my mind is ready, my body is prepped. For war!"

Kul'Talis is a Bygorian Warrior who left the Imperium long ago to seek out the legendary Kradik for assistance in unification. While temporarily killed, he was resurrected, and has served loyally ever since. Making himself the perfect soldier, Kul'talis would become one of the Powers' most feared warriors, never using guns or ranged weapons, preferring 2 short, throwing blades.
 * Name -
 * Species - Bygorian
 * Position - Military Commander, Troubadour of Special forces

Kul would travel with Lord Kradik, and help oversee the infiltration of the Empire, before unification finally happened. However, it left him questioning a lot of things about his master, such has how could he achieve such power and size. However, for his years of service, Kul'talis was awarded with the title Troubadour, putting him in charge of the Ascendant Fleet.

Kul'talis is a loyal and strong warrior, sharpening his skills over years of combat against all sorts of foes. Similar to Kradik in many respects, he seems to care for his troops lives, though this may simply be him trying emulate lord Kradik.

Kalix'Martour= "Know thy enemy. It is everyone."

Kalix'Martour is the Troubadour of Intelligence and information within the Ascendancy, and in charge of all intelligence branches, inquisition orders, and spying within the empire, and, if need be, the assassination of high ranking enemies and officials, as well as killing agents sent from other empires. Kalix's past is mostly unknown, as his clan was exiled by Ancreest during his reign. He was named after one of the Bygorian deities of the House of Martour, Kalix the Bloody-Clawed one. Kalix would disappear from any records, and, later, was revealed to be leading several different lives at once. How he procured the resources to out-smart Ancreest's men was unknown, but once he did, he topped off his great gambit by killing the man in charge of intelligence, Jikour'Zeurrian, and taking his place.
 * Name - Kalix'Martour
 * Species - Bygorian
 * Position - Troubadour of Intelligence

Kradik, upon finding out Kalix's secrets, through either accident or design by Kalix himself, was not at all angered by it, and, in fact, officially made Kalix his top intelligence officer, and Master of the Inquisition in his name. Kalix accepted, "ending" many of his alternate lives, and even killing a few who knew of him and his alternate lives. Kradik, acting on reasons unknown, turned a blind eye, despite hating Kalix's actions. Many believe Kalix himself holds some sort of power over Kradik, though Kradik has stated that all he needs to do to get ride of the threat of Kalix is sit down.

Kalix himself is a mystery. Few know his true personality, and few want to know. On the surface, he comes across as cold, apathic and with little concern for others. Despite, Kalix also displays great cunning and resourcefulness, and an ability to see through one's flaws, or find them, if hidden by said person. As the chief intelligence officer, Kalix knows just about everything one could know about the rival empires of Cyrannus, though constantly seeks more, since many have their own intelligence organizations. Kalix, however, does not let this bother him, seeing it as a chance to finally break a tough nut.

Skeeni= "The Gods have heard my prayers. Lord Kradik is their messenger, and I am his."

Skeeni is the former leader of the Royal Army that rebelled against the Bygorian Imperium, and now one of the Ascendancy's highest figures. A young soldier, originally going for a civil service job, Skeeni's brother tried to convince him to join a rebellion against the current ruler, Ancreest. Skeeni calmly refused, saying there where other ways to resist the tyrant then with violence. However, right after he took his civil service exams, he was informed his brother was killed mercilessly by Ancreest, without even a trail. His parents where put under surveillance, and Skeeni became paranoid the government was after his family. This was proven correct when his father and mother died during vacation, and he was not even told the cause of death. Growing tired of Ancreest's lies, and knowing he was next on the hit list, Skeeni disappeared, along with many of his brother's friends, and reappeared at the end of the leading rebel movement. How he became leader is unknown, but he quickly began making moves against the Imperium.
 * Name - Skeeni
 * Species - Bygorian
 * Postion - Military and political advisor, Troubadour of Military forces

Skeeni was later approached by a being, claiming to be Kradik's agent, but later revealed to be Kradik himself, and agreed to join an Alliance with the Zarbania Powers. Later, after arriving at the homeworld of Bygore Major, Skeeni and his commanders joined Kradik's agent, as well as Kul'talis, to begin discussions with the Imperium of a unification backed by the Zarbania Powers. However, Kradik revealed his true identity, and revealed he was the last member of the royal family. Shocked, Skeeni and his men swore loyalty to him and his forces, and Ancreest, was arrested. Afterward, Skeeni would help put down any dissident forces against Kradik. For this, Skeeni gained the title Troubadour, putting him in charge of the Ascendancy Legion.

Skeeni cares deeply for his people, and worked hard to see them united against under 1 ruler. However, he quickly grew disillusioned by the near-eternal war the Bygorians found themselves in, and began to lose his faith in the gods as his soldiers, and the Imperium's, acted more savagely in battle. However with Kradik's return, his faith has been resotred, and he is ready to follow every one of Kradik's commands.

Armik Vun Arleburg= "I am here to serve, with my mind and body."

Armik vun Arleburg is the Troubadour of Diplomacy, and, as such, commands all Bygorian diplomatic missions across the stars. Formerly an aid to the famous Bisarko of the Old Zarbania Powers, Armik was chosen by Kradik personally to be his advisor. Once they arrived in the Cyrannus Galaxy, Armik immediately began coordinating missions to better understand the new races under Bygorian command, as well as to keep Deutzalanian power, and keep the other races in control.
 * Name - Armik Vun Arleburg
 * Species - Deutzalanian
 * Position - Troubadour of Diplomacy, High Chancellor

Armik grew up on the planet Dres'en-dan, an industrial hub and commerce center, that was hit the least by Mendel bombing. Due to this, Armik, when his family was killed, was relocated there to live with his grandfather, a famous military commander known as Königlich Vun Arleburg. Deciding to grow his power over his mind, and by extension his body, Armik was commonly bullied as youth, due to both his fragility and the fact he eschewed violence. Despite, thanks to his confident demeanor in all spheres, and his family name, Armik lived a comfortable life in Dres'en-dan's government and civil service. When the planet was visited by the High Chancellor of Zarbania, Bisarko chose Armik to be his aid'de'camp, and Armik quickly rose to greater fame.

When Kradik sought to invade Cyrannus, he chose Armik to be his Galactic Magistrate, a rank which would put Armik just below Kradik in terms of power and position. When the Bygorians "broke" from the Powers, Armik became High Chancellor, head of the senate of Bygore, and in charge of all things with diplomacy, logistics, and other back-ground tasks to keep the nation running.

Armik may not look it, but he is a man of formidable power and ability. While a truly nice, welcoming fellow, Armik can be dangerous, cut-throat, and vicious when crossed, and as maintained his position, despite the Deutzalanian now considered second-fiddle at best. As he has seen the slow loss of power on his peoples' part, he works to maintain their position and keep them in relevance, as well as keep races, like the Skordi, who are loyal to the Deutzalanian, in power, as well as still maintaining loyalty. Armik is in charge od sending diplomats meeting with other races, and selecting planetary governors for positions. It is his influence that often stays the wrathful hand of the Ascendancy's legions, and helps Kradik make decisions that are beneficial for the people.

Kamal= "Your mind is a weak thing."

For Kradik, the Bachyeon known as Kamal is more then simply a special forces leader or a mighty essence user through which he can strike down his foes. He is a son of sorts that Kradik took to raising. For their Century project, the Zabarnians sought out enemies to think like their foes so they could defeat them easier. These special forces where enhanced, so when they and their legions of followers took to the field, they could decimate their original race. But for Kamal, being part of the mythical, and feared, Leviathan Hive-mind was something no member of High Command wanted to see. To them, he was an aberrant, to be killed and excommunicated. But Gridlock, ruler of the Zarbanians, saw potential in this mutate. After being enhanced to legendary degrees, Gridlock sent him to Kradik's personal estate to be trained.
 * Name - Kamal
 * Species - Bachyeon
 * Position - Troubadour of the Descendant Forces' Mind-Manipulators

Kradik, liking the young Bachyeon's bluntness and ferocity, hired the finest telepaths and essence users around the universe to train Kamal, before Kamal killed each one of them with little effort, so as to keep his own existence a secret from the enemies of Zarbania, and to prove his worth to his "father". Kradik would find Kamal's powers useful as the years went on, though many within High Command did not like Kamal's arrogance or his flighty personality.

After the Ascendancy "left" the Powers, Kamal also "deserted" to join his father, followed by Commodus. He would bring alongside with him his personal unit of indoctrinated cultusts and telepaths, the Manipulators of Kamal, whom were incorporated into the Ascendancy's Descendant Forces, being renamed the Mind-Manipulators in the progress. Upon this, Kamal would be made their Troubadour, as he had always lead them, and without his aid, they would be laittle more than ravening lunatics ready for the slaughter.

While Kamal comes across as prideful, arrogant and egotistical, he is also very loyal to his allies, especially his adopted father, and seeks constantly to impress him, and in fact, his quest for godhood is merely and attempt to impress his father.

Commodus= "The Berserkers of Brutego might not be Kradik's hand. That were the Blademasters of Hag'mar'ah. We might not be amongst his other favorites. That were the Hounds of Kuzushimasu, the Heralds of Mosivam, the Abominations of Azathoth, and the Praetorians of Azuris. But I serve him none the less. Because for me, he is an Dominatus. And therefore, he is my rightful master."

The paths of Commodus and Kradik have intertwined various times in the fast, starting with the Great Tyranny War. Back then, Commodus was a praetor for the Berserker of Brutego type of Overseers of the Drakodominatus Tyranny, and served as the second-in-command to their Dynast,. When Kradik came to the Tyranny to help them out, but requested to be accnowledged as a Dominatus first, he was taken to an arena where he had to fight various kinds of Overseers and Demogorgon Prime wildlife. Kradik beat himself through all these titanic tasks however, and he was recognized by Stahl as a "Dominatus in all but Race". However, one Berserker, namely Commodus, would not take this so easily and wished to test Kadik's martial prowess himself, jumping into the arena. As Brutego roared at him to get back, the armored titan merely grinned, taking a liking for Commodus' guts, and accepted. At the end of a fierce brawl, Commodus was deafeated, and offered his loyalty. Afterwards, their paths split. Commodus would be reunited with Kradik once again after the fall of the Tyranny, where he was send as a guard to the War-Imperial delegate to the Powers. Taking heed of the existence of the Powers' Centurions, Commodus would stay with them, and become their drill master, and again, second-in-command.
 * Name - Commodus
 * Species - Dragowar Overseer
 * Position - Troubadour of the Descendant Forces' Berserker Legionnaires

When Kradik seemingly split off from the Powers, Commodus was left behind with mixed feelings. However, when another Centurion, Kamal, Kradik's own, was allowed to "defect" to the newly-formed Ascendency, Commodus got along uninvited, and was welcomed home by Kradik, who had ancticipated just this kind of move from Commodus himself. Now under direct command of a "Dominatus" again, Commodus honed his skills as never before. Bringing with him his own unit, the Berserker Legionnaires, Commodus would lead the charge into the Cyrannian Tyranny space alongside Kamal and Kradik himself. However, on Oceanus, the Cyrannain Tyranny capital, Commodus would be faced against Brutego himself, who fought on the side of the Imperium of War, and be mercilessy beaten to near-death by his Dynast, enraged that Commodus dared to stand up against him. However, Kradik intervened, managed to beat back Brutego, both inflicting heavy wounds on each other during the battle, before dragging Commodus back to safety. Commodus recovered fairly quicky, and would then lead the Ascendancy's forces in the conquest of the Cyrannian Imperium of War. As a reward, Commodus would become one of the Troubadours of the Descendant Forces, more specifically of his own Berserker Legionnaires who had been integrated into them. Upon recieving the title, Commodus gloated that he didn't like the sound of it since it reminded him of bards, whom he did hate. As a responce, Kradik grinned that he also could remein a mere soldier if he wished, upon with Commodus burst out into laughter and took the title.

Like all other Berserkers of Brutego, Commodus is in a constant state of subdued wrath and can get extremely enraged over the smallest mistakes of those under his command. Due to his extpertise as a drill master, he is also very commanding towards them, and failure often ends in a direct execution, or a severe beating at best. Commodus likes gladiatorial battles to the point he entered many of them, resulting in him slaughtering all animals inside, even those who are do not pose any harm at all. While disturbingly calm for a Dragowar when not fighting, Commodus loses his patience completely when he enters battle, going on a murderous frenzy and killing everything in his path, regardless of age, gender and sapience, and he even kills his foe when he or she is completely harmless or defenseless. In fact, it seems he likes to enjoy slaughtering his foe the most when he or she is defenseless.

Gastus= "I wanted to demolish the Imperium of War, and bring democracy to their corpse, with the aid of the Troodontids; The Troodontids betrayed me. Now I want to see them both burn...to sake my wrath...to avenge my fallen soldiers...my sons."

Gastus Graviatus is quite unlike normal members of his kin, to say the least. A Dragowar warforger that was placed under the direct command of the Consul and the Warmaster controlling the forces of the Imperium of War in Cyrannus, he soon grew discontent by they way they ruled after secretely reading works on the democratic civilisations in Cyrannus - works that were forbidden in the Imperium of War. His chance finally came when, during the Troodontid-IoW War, the Super Android Comando known as Samrrak invaded the planet he and his fleet were stationed above, and invaded his ship to battle him. After a long fight, impressed by the skill the Dragowar portrayed in battle, Samrrak descided to let Gastus live and offered him the change he had secretely dreamt of for so long: Overthrow the leadership of the Imperium with the aid of the Troodontids and install a democracy in it's place. Since he did need protection from the Imperium in the meantime, Gastus knew he also needed to rely on the Troodontids for protection, and Samrrak gave it to him as well: an home on Raptura, the Troodontid homeworld, and citizenship of the Troodontid Empire. Immediately after, Gastus swore loyalty to the Troodontids, and with some like-minded friends formed a revolutionary circle nown as the Rebel Consuls, who lead freed War-Imperial slaves against the Imperium with Troodontid support.
 * Name - Gastus
 * Species - Dragowar
 * Position - Leading the Ascendancy's Robotic Infantry, Advisor on the Troodontids

In the following month, Gastus would oversee the construction of a Troodontid Android Factory on an mining planet abandonned by the Imperium due to the heavy solar radiation with had stripped away the atmosphere. With the Troodontids putting up a continent-sized air-filled and airtight bubble shield, the factory coud soon be build under the careful watch of Gastus himself. Soon enough however, an army of the Imperium of War tracked down Gastus and invaded the planet. By giving the orders to produce new types of Androids in rapid sucession, to with the Imperium had practically no defense against and could not adapt their battle tactics to rapid enough, Gastus managed to hold out the planet eve, as more reinforcements arrived, such as a contigent of the Berserkers of Brutego and an allied Warrior-Beast pack from the Zarbania Powers. Eventually, the tide turned in favor of the Imperium as they managed to re-capture various blood-shrines to dedicated to their war god and orchestrated a mass sacrifice, including the death of the Warlord leading the seige, to sommon a powerful Peacebreaker Greater Warfiend and his minions of various kinds of Lesser Warfiends. These were able to break trough the walls of the factory, but even then Gastus managed to hold out the inner walls by deafeating the Warfiend in a close battle. However, it's essence was absorbed by the Warlock that served as the second-in-command via an powerful bloodstone he had unearthed, causing the Warlock in question be transformed into a powerful Warfiend Consul that instanly broke trough and battled Gastus all the way trough the inner factory to it's core, were it was beaten as well. However, the bloodstone not only contained the essence of one Greater Warfiend, but of various others as well, and the moment Gastus broke it on order to destroy the Greater Warfiend trapped in it, these fused and manifested themselves as what was essentially an avatar of the Darkling Tibrix. This avatar had such power that the very crust of the planet started to be ripped apart. Believing all hope to be lost, Gastus blew up the planet and everything on it by letting an anti-matter bomb detonate in the core of the planet. While he tried to escape and the avatar of Tribrix let him, so to "die" and be absorbed by Tibrix himself as to give the Darkling a power boost, Gastus' shuttle, with the rebel Dragowar inside, was none the less caught in the blast, and much of his body was destroyed and blown away into space.

However, Gastus' corpse was recovered by the Troodontid military leader, General Thor, and thoroughly changed in order to revive him. Most of Gastus' muscles were missing, but these were replaced by synthetic muscle fibres designed with optimal strenth and density in mind. Gastus' bones were hollowed out and replaced by carbon nanotubes for optimal durability, his organs replaced with their synthetic and cybernatic variants, his blood replaced with flammable sticky nanomachines, his undertongue acid gland being replaced with an nanite igniter for breating fire and his skin being replaced by a hard layer of nanobots with cybernetic-filled deep scars. He had his armor painted oil black, the color of the armor-layer of the Troopdontid Androids, and grafted into his skin via heavy metal stubs. His whole left arm, that was detroyed by the explosion, was replaced with an bionic arm ending in an oversized claw capable of crushing most materials, and he had chips placed in his brain that allowed him to command the Androids under his banner with a mere thought. With this transmogrification, Gastus technically had become a full commander of both the Rebel Consuls and the Troodontid army.

As such, Gastus lead the war against the Imperium of war with greater skill than ever before, allowing Samrrak to start a hunt for Imperator Caligustus personally. He failed to kill the Dragowar leader, however, and ordered the Troodontids to retreat into isolation, believing to have harmed their stubborn arch-emeny enough to leave them effectively crumbled. He would be proven wrong, however, as the Imperium quickly recovered, thanks to leftover tech of the Drakodominatus Tyranny, and would resume their plans for a gigaquadrantic-wide war practically uninterrupted. If anything, the war with the Troodontids had only strenthened their resolve.

However, this made the Rebel Consuls and their army of freed slaves practically obsolete to the Troodontids themselves, as their use was now over. Thus, they were rounded together by Samrral with the promise of putting the republic they dreamed of into action, but in reality this was a ruse used so they could be quickly exterminated in secret. Meanwhile, Gastus was kept unaware of this, but soon realized the horrible betrayal the Troodontids had wrought as he overheard the Troodontid Senate in secret, who at that time were deciding Gastus' own fate. With utter shock, Gastus overheard how they spoke of the Rebel Consuls as mere tools in the war that had come to pass, but realized they had put too much effort in reviving Gastus to just kill him off. Thus, a concensus was reached to use the chips implanted into Gastus' brain to erease his memory, but not his skill, an act that would technically turn him into a complete Android of the Troodontid Empire.

Despaired at the horrible betrayal that the Troodontids had carried out on the slaves he had freed and fought for, Gastus' will broke. However, rather than accepting his face, the Dragowar's berserker rage he had tried to keep in check for so long now completely took over his actions as he stormed into the senate, much to the shock of the unsuspecting senators themselves. Going straight for the Troodontid president, Draichon, Gastus grabbed him and rammed him to the floor until all his bones were broken, before crushing the memory-ereasing device in the palm of his hand. Only by Thor's intervention, Draichon was completely saved from Gastus' wrath. Realising it would not be long until Hunter-Killer drones would be send after him to kill him, Gastus fled to the spaceport were his personal ship lay docked, but not before setting fire to the senate as the righteous retribution for having the Senate's orders to have his friends and soldiers burnt down into ashes. At the docks awaited Gastus' last surprise. Samrrak was waiting for him there, throwing a detonator from hand to hand. The Android revealed to the cybernatic Dragowar that they had build a bomb inside his body in the opposite part of his ribcage as his heart to kill him as a last resort. However, instead of killing him outright, the Android offered Gastus the chance to end the duel they started at the beginning of the war, and he accepted. After another fierce duel, Gastus impaled Samrrak on a metal stake, and then, with his bionic claw, dove deep into his own chest and ripped out the bomb. Of this act he felt practically, nothing due to himself being almost completely synthetic and thus devoid of neurons or pain sensors. He then threw the bomb at Samrrak, grabbed the detonator, and had the bomb explode, causing Samrrak to be burried under a pile of metallic rubble. Though the Android survived that day, he was heavily damaged and needed to be thoroughly rebuild by the foremost Troodontid scientists, just as Gastus himself had been. As for Gastus, he set out as a mercenary to continue his fight against the Imperium of War.

Later on, he was recruited by Commodus in Kradik's name, as the latter had fought against Gastus during the Troodontid-IoW War on the side of the Imperum, and had heard of the betrayal by Gastus' supposed allies. Hearing that the Dragowar had lost everything he once cared for, and knowing this kind of despair all too well, Kradik offered him a new life in the Ascendacy, which Gastus accepted. Having given up his quest for democracy and instead having embarbed on a quest of vengeance in the name of his dead friends and soldiers, Gastus now wishes to see both the Imperium and the Troodontid Empire burn. While his robot-controlling brain chips and sybernatic and bionic enhacements are still intact and fully operational, Gastus, of course, can no longer control Troodontid Androids. However, these same androids were based on those of the Tyranny that the Troodontids had salvaged during the Tyranny invasion of Raptura, the same types that the Ascendancy uses, so Gastus has no problem in controlling the Ascendancy's own robotic infantry. When he joins them, they, under Gastus' leadership, become much more tactical in their descisionmaking, and via the uplink he establishes with them when he leads them in combat, they also gain greater strenth and can continue to advance even with otherwise-fatal bullet holes in their armor and wiring, though only when they are close enough to Gastus physically.

Glaran= "Do hold still. The squirming makes me uncomfortably...hungry."

Glaran is the twisted Zarbanian Warrior-Beast in charge of leading the mighty brutes into battle against the enemies of the Ascendancy, being vicious, cunning, and extremely intelligent. Glaran has made it his goal to study the enemies' weapons and tactics, and has used every resource he knows to study his foe. While extremely intelligent, and capable of extraordinary strategy, Glaran is also noticeably hungry at all times, seeking out food sources to satiate himself. The Deutzalanian use this to great effect, and use him to keep the savage Pirhiaquus in check. Glaran, of course, likes the Zarbanian species more, due to his past in the Powers, and gladly kills any Pirhiaquus he finds trying to attack a Zarbanian. However, the Pirhiaquus know he is in an higher position than any of them, and as such, often remain orderly when he is around, often causing such snacks to be denied to him. As such, it could be said this, in turn, is also used by the Bygorians to keep Glaran in check as well, since the Pirhiaquus are unquestionably loyal to the Ascendancy, and form one of its most loyal races.
 * Name - Glaran
 * Species - Unknown
 * Position - Leader of the Bygorian Warrior-Beasts

Glaran, when confronted in battle, makes use of his brutish strength, which is of a far greater extent then one would think when they look upon him. However, his very fists of split pieces of mountain off, and his teeth where once recorded to have tore through a starship when he was particularly ravenous. When he does not feel the need to fight, and instead wishes to gather intelligence, Glaran uses his synapse field to control and send his monstrous brethren into the fray against his enemies. Once he sees something that catches his eye, he will gather samples, and send it back to command.

Glaran is devious, twisted, and very manipulative. A strong creature, Glaran prefers to observe his foes from dark, shadowy corners before striking, and can be seen as the fist that comes from nowhere to strike an enemy, before disappearing once more. It is this process of toying with his foe, that green-colored ape creature gets the better of his foes, slowly turning them to insanity, with the help of his telepathy/synapse.

Species
Bygorian= "Under Lord Kradik, we shall go far!"

The s are one of the leading races of the Ascendancy, and a species long stepped in mystery. Forged by countless years of in-fighting and war, the Bygorians have finally reunified, and seek to earn their place among the other races of the galaxy, through whatever means needed. What is known of their past is a mystery, but, like many races, they where taken care of by a group of beings who where members of the 13th tribe, or the. This lead to their massive interest in science and technology, and the building of their Titan battle suits based off Oikoumene technology. While orignaly divided by civil war, Kradik has managed to reunify them, a state not seen in years.

An honorable and welcoming culture, Bygorians despise haughtiness and snobbinees. They see that every race must earn their place in the universe, and, as such, usually only show respect to races when they have earned it. Bygorians are expert scientists as well as warriors, studying anything they can get their hands on. A joke among the other races is you must bolt down everything when a Bygorian visits.

Bygorians have roles all over the Ascendancy, including government, military and science, and lead the Ascendancy's races alongside the Deutzalanian and Drakodominatus populations within the empire. Despite what some say, they show a great amount of respect towards the Deutzalanian, due to shared culture and interests.

It's believed their love of science lead to their believe in the 13th as Gods, who they see as the master scientists.

Deutzalanian= "You are the prey and we are the hunters!"

The , largely seen as the second race in terms of power and position, are the main race of the Zarbania Powers, ruling it through shared culture and religion, and now are members of the Ascendancy. Forged by bloodshed unleashed on their people by the Ugandalorians, the Deutzalanian believe that races live in fear of them, and seek to shake off the shackles of their savagery, and be free of the "cages". Indeed, the "Wings of Freedom" is a common metaphor in their culture.

However, despite how common they are in the military and else where, they have slowly lost position and status within the Ascendancy. Many do not trust them. However, they all fully loyal to Lord Kradik, and wish to serve him as best they can. Despite rumors abounding, Bygorians and Deutzalanian actually respect each other, both having traits the other races likes, and sharing similar believes and religion.

Deutzalanian honor hard work and dedication. They respect martially strong, and culturally fit races. They despise piracy and savagery, due to their history, and seek to bring pirate races in, and slowly remold them into a more proper government.

They are ruled by a land-owning caste, called the Klunckers. A rich group of land-owners, famous for their many years of military service as generals and other officers, Klunckers can be distinguished by the title of Vun, between their first an last name. Klunckers, are not as rich as other nobles, however, and most work hard to maintain their standing.

Zarbanian= "We fight for Zarbania and Bygore!"

Zarbanians are the smaller, weaker cousins of the Deutzalanian, and commonly seen as the lowest of races. Indeed, the Zarbanians are a weak race, easily controlled, and often used as canon fodder and grunts. Genetically engineered to have no fear, they are sent in droves to the enemy, to soften up their positions and waste ammo. Mostly, they serve as cheap labor. The Zarbanians are considered to the lowest ranking of all races within the Ascendancy, however loyal they might be.

Zarbanians have no fear, but little intelligence. However, rare members, called "Rieners", arise that show far more intelligence and strength then the standard Zarbanian. Respected by the Deutzalanian for going beyond their simple race, Rieners in the Powers became high ranking military commanders. However, in the Ascendancy, this increased intellect often just means Rieners are able to cheat themselves out of the worst situations their race has to cope with.

Zarcosian= "Rip and tear!"

Zarcosians are a race genetically engineered and altered by the original Powers to be effective brute force fighters, though still considered canon fodder alongside the Zabranians. Genetically engineered with natural, built-in weapons, Zarcosians do not stop fighting unless telepathically ordered, or until they die, either from the enemy, or overloading their neurons.

Zarcosians, unlike the Zarbanians, do not have genetic defects that could cause intelligence. However, as they grow older, and change color, they get stronger, faster, and smarter. Zarcosians are commonly used to patrol bases and act as security units within the Ascendancy. Zarcosians actually like their little Zarbanian cousins, are protect them with a parental-like attitude, commonly coming to blows with the Pirhiaquus.

Unlike the Zarbanians and the Deutzalanians, their position in the Ascendancy has stayed relatively the same, if not increased by a little.

Ci-Hunter= "The Hive wills us to victory!"

The Ci-Hunters are a race of insects native to the Zarbanian's homeworld. Not much is known about them, other that their ancestors were possibly one of planet's oldest lifeforms. However, they seem to be deposited on this planet, leading to the theory that they share the Space Pirate's origins. It is known they often hide their sapience.

They are ruled by an Empress Ci-Hunter, or Queens ruling Commonwealth's in her name. Their warriors, at first acted only to protect the queens, but as the 3, Zarbanians, Deutzalanians and Ci's worked together, they found they could work together, Ci-Hunters helping in conquest of other tribes, in exchange, Deutzalanians/Zarbanians helped protect their queen, for an exchange in Ci-Hunter Honey.

The honey is a common food in the Powers, but very fattening. Ci-hunters now a days are swarm fighters, engineers, and scouts for their empire. Unlike the Zarbanians and the Deutzalanians, their position in the Ascendancy has stayed relatively the same, possibly due to them being the main provider of a such a well-liked food source.

Scimat'akar= "We are the fury of the Ascendancy!"

The Scimat'akar are a brutish, powerful race, but known for their martial prowess. The Scimat'akar come from a savage world, raised to be strong and warriors. They have grown close to the Deutzalanian, despite their differences. The Scima'akar are more focused on martial survival, and as such, ditch the ideas of honor. They take prisoners, and other the some things in the Accords, the Scimat'akar follow their own savage rules.

Scimat'akar are focused on achieving glory in the name of their gods during war, and fight with utmost savagery. Scimat'akar females are similar to termite queens. They are smaller in number, though can have multiple male-mates.

Scimat'akar remain leaders among the Ascendancy, and are valued for their brutal, no-holds bared fighting style. They, strangely, encourage their troops to disregard most forms of honor codes in order to fight, emphasizing survival over fighting nice. However, none can deny their military effectiveness.

Grux= "So, let the poetry of war begin."

The Grux are a race related to the Grox. They evolved peacefully on their planet, until a race called the Meta-Saurus Empire came and enslaved them. They, for years lived in fear and pain, until their King, Tirras, and his soldier, Galorian, revolted and enslaved most of the Meta-Saur empire. The rest retreated into the Ugandalorian Empire. After this, the Grux swore that they would bring justice to any who enslaved or abused other races. However, their actions have increasingly gone away from this. They are some of the higher ranking members, thanks to their strength, intelligence, and stubborn attitudes.

The Grux see war as a piece of art or poetry, as they see it. They dedicate themselves to the art of war, and dedicate themselves to master one type of weapon, while working in synergy so they can maximize damage against their foes. Those who master their respective weapons lead squads of other warriors.

Grux maintain much the same position, though care little for any loss of power or influence within their new empire. As long as their rights and culture are respected, they see no difficulty serving a new empire.

Cradosan= "Bygorian and Cradosan stand together."

The Cradosan are a race of hunters and warriors native to the Mirus, and rivals of the Zarbania Powers. While the main empire remains opposed to the Zarbanians and the doctrine of the "Creed", many Cradosan of the Milky Way, being more imperialistic and rebellious then the home galaxy, seceded and joined the Powers. While not trusted, the Cradosan yield much power within High Command, and are expert assassins and soldiers. Their most important traits are their excellent skills in the art of stealth, and they put great credence on attacking targets without being seen.

Of all races in the Powers, it is said that Kradik liked the Cradosans most of all, and as such, much of the fleet he took to Cyrannus was made of Cradosan, including most of the Cradosan Officers in the Powers. Due to this, the Cradosan fight for the Ascendancy with utmost loyalty, and recieve a much higher position that they did in the Zarbania Powers. They see themselves as equals to the Deutzalanian and true comrades, and seek to redeem fighting against them for so.

Sra= "We shall serve our new empire well."

The Sra were once a fiercely independent race in the Outer Core of Mirus, and very close allies of the Grux. However, when the Meeno Grox started their campaign, the Sra's home world was infected, and they had to blow it up. They vowed vengeance, and copied the Grox Conqrix, who are now used alongside the Zarbanians as the power's main fighting force. Sra also are featured in government positions, but are common as battlefield officers, artillery drivers, and scouts. Sra are promoted based on how many Grox they can kill.

Sra fight only when synthetics are involved, and destroy them with utmost savagery. Their Conqrix are the most used militia forces, used to whittle down enemies, and are often sent in with Zarbanian and Zarcosian forces. The Sra in the Ascendancy are known to be keen in facing the Neraida, even though Kradik has no plans facing them for time being.

Sra help Bygorian and other scientist races within the Ascendancy study and develop new technologies, though many Sra resent how careful the Bygorians are with letting other races touch and handle the scared objects of the 13th tribe.

Pirhiaquus= "Gaah! Destroy! For Leader Kradik! Leader Kradik will lead us to destroy places!"

Pirhiaquus are an aquatic race, known for their stubbornness, and their refusal to be ordered around by anyone not able to defeat them. However, once defeated, they will execute the victor's commands without question. They have a bitter rivalry with the Skordi, due to the two species having similar roles, and the Pirhiaquus believing themselves to be better than the Skordi. They often lead underwater assaults, act as guardsmen, but can also be seen fighting on the ground and with space forces. While originally coming to the Ascendancy in low numbers, their numbers are rapidly increasing to fit Lord Kradik's tastes, as he sees more use in them than in the Skordi, unlike in the Zarbania Powers, were it is the opposite way around. The Pirhiaquus are still quite low in hierachy, however, as giving them a high position would result in each of them believeing him/herself to be the leader, with would result in anarchy and huge amounts of in-fighting, a thing that any empire can miss like hell. As such, the Pirhiaquus in the Ascendancy are kept on as as short or even shorter lash than those in the Powers, however, they themselves care not. The Pirhiaquus in the Ascendancy actually believe themselves to be a lot more free, and venerate Kradik, Kur'Talis and Skeeni for this to the point of actual worship. As such, they remain one of the most loyal races in the Ascendancy, having replaced the Zarbanians of the Ascendancy's backbone of some sorts.

Pirhiaquus charge with a blood lust at their foes, preferring to fight with their sharp claws and teeth. A shool of Pirhiaquus lead by a leader is a force to be feared, often isolating and surrounding their foes and working together as a superorganism of some sort. Once their leader falls, however, the shool will shatter, and the Pirhiaquus ripping and tearing anything that comes close, even allies at times, with little care for new orders.

It should be noted that the Pirhiaquus really believe the Ascendancy to be independent from the Zarbania Powers, resulting in Deutzalanian, Sci'matar and Grux having more difficulty than most in having the Pirhiaquus exectute the orders they give to them. On the other hand, Brygorians, and to a lesser extend Cradosans, find unusual low difficulty in ordering them around, the Pirhiaquus being willing to do even the diriest of jobs for them. Lone Zarbanians, due to their low ranking and the fact that their name was used for the Zarbania Powers, are often caught and eaten alive by shools of Pirhiaquus to celebrate the great deed that Ultimate God-Master-Emperor Kradik did by separating the Ascendancy from the Powers.

Skordi= "Let's crush those gits."

Skordi are the experiments of a Darkling Scientist, named Spidrax. Originally meant to be obedient, heavy-duty shock troopers, he left to see over some business, and returned to find the servants he placed on the planet dead, and his Skordi locked in war. He abandoned them, and left to work on another project, the more successful Changelings. Skordi where finally united under many tribes, and some work under the Darkling Brotherhood, the Powers, the Waptoria and the Federation. Skordi are naturally aggressive, and are strong, fast, and durable. They have short tempers, and some access to elemental energy. Skordi share a kinsmen-ship with the Changelings, and, because of their time working together, can tell shape shifters right off the bat.

Skordi tend to try and hold their tempers off the field, but during battle, they lose it. Unlike Pirhiaquus, bands of Skordi almost always hold rules in disdain, and as such care little or even will outright oppose orders. Due to this, Skordi are usually kept in small numbers, due to their difficulty in controlling them. In the Ascendancy, they are often guarded by a group of Pirhiaquus with a leader, much to the Skordi's chagrin. Due to this almost natural disrespect, Skordi have found their relations with the Deutzalanian increasing, making the 2 races extremely close in the Bygorian hierarchy. Deutzalanian Commissars, in fact, even turn a blind eye to when a Pirhiaquus placed in charge of the Skordi "disappears".

Kigen= "..."

Kigen are the most mysterious members of the Zarbania Powers. A savage race of reptilians, Kigen are believed to be a sentient member of the Powers, and where members or allies of the old Alliance, with the Ci-Hunters, Zarcosians, Duetzalanian, and Zarbanians, helping them in the Milky Way. They have ferocious claws, and acidic saliva. They often creep through the interiors of ships, covertly attacking enemies and disabling them.

The details of their Hierarchy, leaders, goals, and homeworld are known only to the Duetzalanian, Zarbanians, Zarcosians, and Ci-Hunters, as well as higher ranking members of High Command. Kigen appear to share a telepathic hive-mind with one another. Their position remains unchanged, and, in fact, they have taken to guarding the Zarbanians from Pirhiaquus, with the 2 now forming tight-nit communities on Bygorian colonies.

It should be noted Kigen is similar to the Deutzalanian word for Demon, Kigrek.

Kag'tar= "Spode preserve our new empire."

Kag'tar are originally a race native to the Unified nations of Spode, now the Greater Mirusian Church of Spode. Brought to form under the Gardeili, the Kag'tar have long obeyed their masters' whims without hesitation, and bit the bullet on even suicide missions. Forced to abandon their pirating nature, and work under grueling conditions at times, many Kag'tar left and joined the Powers en mass.

Here, their plundering nature proved useful to the Powers, as they where good at stealing many of pieces of equipment their former allies, in the Church and the Federation used. Their efficiency as snipers and usage of point defense shields also gave them high position in military. However, their greatest donation to Powers, is their fleet forces.

Currently, the Kag'tar's position is relatively unchanged, though are favored now for gathering information about the natives during their struggles. The Kag'tar are also donating their best warriors for a process of "forced evolution", so they may be able to fight better. They continue Spode worship within the Ascendancy, though appear to be the only race doing so. Bygorian Police units are keen to punish those that act out against the Kag'tar's religion, so as not to lose the membership of such an important member.

Religious confrontation is low, and the Kag'tar have no issue being the only Spode worshippers, though are fearful of a certain power in the galaxy that may not be so lax...

Ugandalorian= "Our ancestors wrongly shed innocent blood. We will avenge that slaughter."

Ugandalorians where originally members of the, an empire they lead, and fought against the Zarbanians. They even bombed their key planets. When they refused to surrender, the Ugandals grew tired of needless bloodshed, and pulled out. However, many symphazied with the Zarbanians from then on. It came to end when many Ugandals left for Zarbanian territory.

When Kradik began his preparation for invasion, a number of Ugandalorians offered to join his crusade in Cyrannus, in exchange for forgiveness for their bombing of Zarbania. Kradik, while loathing most Mendel for their actions, understood that not all of them where evil, twisted people like Reago Clett, and agreed to their proposal. Grateful, a number of the Ugandalorians joined the invading fleet. When the Ascendancy "revolted", the Ugandalorians contacted Lord Gridlock, who informed them of the situation. As such, the Ugandalorians are the only race within the empire who are fully aware of the situation between the empires.

Now, in the Ascendancy, Ugandalorians, like the Drakodominatus, serve as a form of secret police within the empire, and as elite military forces within the Legion and Descendant Forces.

Drakodominatus= "For our new Tyranny, the Ascendancy! For our new Tyrant, Lord-Ascendant Kradik!"

The Drakodominatus were an highly territorial species, hailing from Demogorgon Prime in the mirus Galaxy, and notable for being the founders of their dreaded empire, the Drakodominatus Tyranny, with quickly began to enslave all in its path. Most died off when forcefully trying to evolve themselves, while the survivors became the dreaded Dominatus. Some Drakodominatus, however, did not want to go along with this, and split off. Those rejecting the forced evolution but not the ideals of their Tyranny migrated to their allies, the Imperium of War.

The Imperium relocated many of them to worlds in Mirus and Cyrannus to keep the existence of Tyranny-loyal Drakodominatus a secret. When Kradik, recognized as a Domintus himself by the Tyranny, conquered said Cyannian War-Imperial colonies, most of their Drakodominatus willingly accepted the arrival of the Ascendancy with open arms instead of retreating back to Mirus. Kradik, in turn, promised that he was indeed planing to continue the Drakodominatus' ideals, and turn the Ascendancy into a new Tyranny all would fear. As such, they hailed Kradik as their new tyrant, immediately starting to help him in booting up the Tyranny's technology left behind in Cyrannus again.

Reowned for their physical strength and cunning intellect, the Drakodominatus in the Ascendancy have an extremely high position, on par with the Bygorians. As such, they commonly look down on all other species the Ascendancy is host to save the Bygorians themselves. While many in the Ascendancy are fully aware of their existence, this is well hidden to outside empires. However, the Drakodominatus in the military are often used as shock troops against those enemies who fought the Tyranny during its existance, to strike a final blow, and break the enemy completely, as they reaze Kradiks' claims may very well be true.

Kradik contently helps out the Drakodomintus population within the Ascendancy in whatever way he can, always having felt a connection to both Drakodominatus and Dominatus. As such, he has helped cure many of their initial flaws, such as inability to be cloned. Some whisper he might actually be working in recreating the Ultima Dominatus, so to turn his most trusted and loyal Drakodominatus into true Dominatus again.

As members of the Ascendancy now, the Drakodomintus as the elite military forces within the Legion and Descendant Forces, and in top positions in logistics and science and weaponry development.

Vasarc= "Cull the weak! The mighty tales of our strong Ascendancy shall be told in awe and fear! Now, and trough all ages to come!"

The Vasarc were one of the former slave races of the Drakodominatus Tyranny, and one of the few that absorbed the ideals of the Tyranny they served, giving them an privileged position above most other slaves. When the slave revolts broke out, however, the Vasarc, like all other slaves, did use the chance to flee and create their own slavering dominion in the Milky Way. Once the slave revolts were put down, the Dominatus came after the Vasarc, and quickly crushed their small empire under their boot, turning all they re-captured into biodrones. Those who managed to escape fled, settling down on many planets in other parts of the Milky Way. There they formed co-dominions existing out of a single planet only, in such hazardous systems where said planet was extremely difficult to locate, from with they would strike out to gather slaves from their neighbors. When the Drakodominatus were beaten back into Mirus, the Vasarc, hungry for revenge, followed suit, and in the aftermath of the destruction of their old masters, set up new co-dominions there. Some even arrived in the lawless regions of the Quadrant Galaxies and the Unknow Regions of Cyrannus, setting up raiding posts there.

Those systems in the Milky Way remained independent, and Vasarc there can be often found as sell-swords, pillaging planets for the highest bidder. Vasarc worlds in the Mirus Galaxy, on the other hand, were ruthlessly conquered by the Imperium of War after the fall of the Tyranny, and those in the Quadrants were put under quarantine by the Zarbania Powers when they arrived in the region under orders of Lord Kradik. When he had created the United Bygorian Ascendancy in the nearby Cyrannus Galaxy and conquered the War-Imperial colonies there, during with he also quickly conquered the Vasarc raiding posts in Cyrannus, Kradik had the Powers round up the Vasarc population in the Quadrants, and had these Vasarc moved over to the worlds newly in his own grasp as well. Kradik saw them as an useful extra species to his Ascendancy, and perhaps plans to unite the rest of their dangerousely low-populationed race under his first.

Vasarc culture is highly derived from that of the Drakodominatus. However, rather than limiting “the strong” to include only the Dominatus, they expand it to include many individuals of many races. As they see it, no species need be uniformly strong or weak, but rather, any species may contain strong or weak members. In their eyes, those who are strong are both physically strong, mentally strong, and ruthless. Someone who does not share such criteria qualifies as weak.

Since this mindset is similar to that of the Pirhiaquus, Vasarc are often used as Pirhiaqiuus wardens and order enforcers on Ascendancy worlds. Despite their past, Vasarc are highly respectful of the Drakodomintus due to them having taught the former bards the way of true strenth.

Vasarc culture, however, totally different from that of the Drakodominatus. Unknown to many even in the Ascendancy, it puts an emphasis on art, especially storytelling and narratives. Vasarc novelists often craft tales of conquests in which the protagonist shows his strength an wit by destroying or enslaving the powerful forces of enemies that are nonetheless weak, usually for failing to be ruthless.

As such, they maintain a friendly rivalry with the Grux, though relations with the Deutzalanian are a little more rocky.

Vasarc reproduced by laying their eggs in the digestive system of a warm-blooded host. Nowadays in the Ascendancy, they are hatched in specially-designed vats, though some still prefer to force Zarbanians to swallow their egg sacks, as the Vasarc young later on crawl their way out of their hosts belly when mature.

Dragowar= "Kradik will show this universe the true way to strength! ASCENDANCY ETERNAL!"

Ascendancy Legion
The Ascendancy Legion is the main force of conquest in the Ascendancy. A foot-legion composed of the former Zarbanian and Bygorian forces, combined and retrained to fight in a different type of environment. They utulize a mix of Bygorian, Zabanian, War-Imperial and Drakodominatus tactics, creating a frightening mix of discipline and raw power. They will often move forward at their foes and try to break them in one, single, crushing blow.
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Instead of having race monitor their own soldier types, like in the Fist of Zarbania, the Legion has 1 soldier type, the Guardsmen, which is mainly composed by Bygorians, Cradosan, Pirhiaquus and Deutzalanians. Only the Bygorian, Deutzalanian, Scimat'akar, Grux, Dragowar and Drakodominatus maintain their own races' militaries, though only high ranking members can do so.

Since annexing the late Cyrannian Drakodominatus Tyranny territories, the Ascendancy have gotten their hands of various of the Tyranny's robotic and synthetic infantry of various marks, though the earlier marks are the most common. They do in fact use them in quite high numbers, though mostly just for cannon fodder to stall enemy armies as their more experienced, purely organic units move in and declimlate the enemy.

The legion is also made up of Commissars, who are designated to the Legion's forces, and fight with them to maintain morale, and secure provisions and supplies for commanders.

Some frightening rumors persist that Kradik's forces have also managed to revive some of the Drakodominatus Tyranny's infamous and lethal overseers, though these rumors are unproven and probably diffused by the Ascendancy themselves to inspire further fear into their foes. However, it is also rumored that Kradik plans to create a new creed of overseers by injecting Bygorians with the Ultima Sevillis serum used by the Tyranny to create their own overseers, of with Kradik has a vat of in his posession. Most likely this is a mere rumor as well, but should this actually happen, the foes of the Ascendancy will tremble, for it is known Kradik hungers for a revival of the Tyranny...

While they are fearsome, the Ascendancy Legion is not without flaws, as Kradik seems to escrew the use of verhicles in favor of massive amounts of foot soldiers, though it would be foolish to say his forces do not use tanks, however they tend to use relatively few, as massive foot armies are favored over squadrons of armored vehicles. After all, Lord Kradik, with his massive size, is able to deflect even rocket fire, and the footsoldiers of the Ascendancy Legion try to emulate this though pure endurance and training, each hoping to impress Lord Kradik eventually, in some way. Furthermore, the only dedicated transport vehicle they have, only has a turret that must be operated from the inside. They also make use of massive walker units from the Zarbania Powers, which are used to churn out clone forces to overwhelm their foes and build automated vehicles directly in battle. Like the Powers that spawned it, the Ascendancy Legion favors wars of attrition, and grinding enemies over and over repeatedly.

Despite these flaws, their ground army probably is already more effective then Powers' own at this point, though their fleet remains inferior.

Ascendant's Fleet
The Ascendant's Fleet is the space fleet forces used by the UBA to spread their doctrine and conquer new races, as well as spread their believes and search for 13th tribe artifacts. Made up of the former Zarbanian Fleet, War-Imperial Fleet and Bygorian fleet, as well as some Drakodominatus Ships of various marks, Kradik has pooled the commanders and resources of both together to form one cohesive force. Utulizing many strategies and combat tactics from the Powers, mainly mixed with those from the Drakodominatus Tyranny, the result is a strange mix of maneuver warfare and sheer power. Often, they will use manveuver warfare to hoard together the enemy at one point, and will then break trough at a weak spot, throwing the enemy navy into dissaray and allowing their own fleets to easilly pick them off.
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While not as disciplined as the Legion, due to many of the races' preference for ground combat, the fleet is still organized and extremely fearsome as well as aggressive in battle, constantly and mercilessly hitting their enemies with harder and harder blows. Like in the Ascendancy Legion, a personality cult of some sort exists around the persona of Kradik, and when he is present, the various parts of the fleet will often work together harder to impress him. The fleet chosen to be attached to Kradik's personal flagship is seen blessed and honored above all, and many vie amongst each other to be chosen for this highest honor.

Kradik is currently working to expand and upgrade the navy, so that he may better fight the Galactic Empire.

Descendant Forces
Descendant Forces are the elite combat units donated by each race. Whether it be the Bygorian Titans, Drakodominatus Slayers, Cradosan Hunters, Pirhiaquus Dragoons or Deutzalanian Yagers, these forces fight in conditions only these elite units can handle, and commonly, are seen as the highest force among the UBA. When the former Centurions Kamal and Commodus joined, the Descendant gained two highly specialized new corps that were not species-bound: the Manipulators of Kamal and the Berserker Legionnaires.
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The Descendant Forces are in no way a cohesive force. Some units, like the Deutzalanian Yagers, prefer to fight in group. Others, such as the Bygorian Titans or the Pirhiaquus Dragoons work alone, if only for practical reasons. Yet others, such as the Drakodominatus Slayers and the Cradosan Hunters will work both in group or alone as the situation requires it. The Mind-Manipulators of Kamal and the Berserker Legionnaires can only be seen fighting the the stead of Kamal and Commodus, respectively. All, however, can be called together by Kul'Talis or Kradik when they deem that the situation requires it, often to deliver the finishing blow to an conquered empire.

The Descendant Forces use little cybernetic upgrades, though at times some biological ones for certain corps. Most, however, rely purely on highly heightened skill and advanced equipment to destroy their foes.

Captains

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Warrior-Beast Project
Being a former colony of the Zarbania Powers, the Bygorians had access to the Warrior-Beast Project to create their own gigantic war-beasts to spread terror and bloodshed wherever they go. However, their amount of creatures are smaller, if not slightly more powerful and durable. They are lead by the mysterious Galran, an ape-like beast who was given to Kradik by Gridlock for his effectiveness in battle. The green ape-beast leads his brethren with cold-hearted manipulative deceit and brute strength combined.

Intelligencia

 * Main Link

[[File:Green face.png]] Allies
We will honor your commitment.


 * (In secret) - We are forever linked.
 * - Their mantle will be inherited by us. Their position shall be ours.

[[File:Blue face.png]] Close relations
Likeable.


 * - While you believed yourselves strong, you were too weak to survive. However, you are still of great potential...Once absorbed.
 * - Together, we could do so much...Or perhaps, we can find a way to control you...
 * Khilai Empire - An old ally of the Tyranny, Lord Kradik thinks highly of them. Perhaps you can be of use...

[[File:Yellow face.png]] Neutral
No complaints, yet no compliments.


 * New Cyrannian Republic - ...
 * Cyrannian Imperial State - Let us destroy the empire.
 * Cognatus Empire - Must you so savagely destroy heretics?
 * - Weak. We must seem untouchable to them.
 * - Pitiful. No threat to us.
 * Enklima Force - If not even more so.

[[File:Orange face.png]] Annoyed
Detestable.


 * - Your empire should've fallen millennia ago.
 * - A Dominion? You are not powerfull enough to call yourselves that. One day, you shall be annexed.
 * - A Republic? Instead, we see a theocracy build on hypocrisy. Wither away, for you are of no use to us.
 * - Your bouts with the New Republic are...amusing.

[[File:Red face.png]] Enemies
''The Gods will your destruction. We would not have it any other way.''


 * Galactic Empire of Cyrannus - Terrible in every pour, diabolical in every sinew.
 * - We will stand triumhant over you. This sector is ours!
 * - By the gods!
 * - Old habits, die hard.
 * - You will be our next target, after the empire.
 * Mirusian Church of Spode - Your existence is heresy. The gods will your destruction.
 * - You believe ourselves to by a new Drakodominatus Tyranny? Dear fools, we are so much more.
 * - Sadistic freaks.
 * - Disgusting creatures.

Quotes from others

 * Add your own!

"Kradik. I thought of you as a brother. I know that the only thing between my Cyrannian Territories and your rebel state are the Old Cyrannian Colonies of the late Dradodominatus Tyranny. I know how sentimentally attached you are to them. I know that you'll try to create a new Tyranny based in them, with your species at it's head. I know that, due to this, you'll try to take their colonies, and mine. But...I won't allow you. As I said, I THOUGHT OF YOU AS A BROTHER! AND THEN YOU BETRAY US ALL!? KRADIK, ONCE I'M DONE WITH YOU, YOUR PEOPLE WILL SUFFER THE TYRANNY YOU HOPE SO MUCH TO REVIVE! HEAR ME, ARMORED TITAN! YOUR ATTEMPTS TO REBEL WILL END BEFORE THEY'LL HAVE EVEN FULLY STARTED! And just for the reference...I've got the Galactic Empire of Cyrannus on my side."

- Imperator Caligustus

"The Brotherhood yet spreads further..."

- Dark One

"Good luck, brother..."

"The moment you take up arms against the Empire is the moment you have sealed your doom. Your leaders will toil in the spice mines of Vurdon before the year is out."

"Interesting...The enemy of my enemy is my friend."

"Fermenting chaos in Cyrannus is contrary to everything being Cyrannian stands for."

"We may worship the same gods, but your creed is diluted with heretical teachings. Nevertheless, I can work with those who share our faith, however misguided."

"Aww, great! Just as we get our own colonies established in Cyrannus, we find that we have these guys to deal with!"

- of the

"Bah. Even the Zarbania Powers are more likable than you lot. And I thought you held potantial. But now, I see you must be stopped at any cost, like the Powers and the Tyranny that spawned you in one way or another. However, I highly doubt you will fall in the same pittfalls as they did."

- of the