Fiction:United Tribes of Mendel

"Though we are as different as the Sun and her brother, the Moon, we stand together in battle as equals, as members of the Clan dedicated to protecting that which is ours. Do not fear the enemy, for they fear you more then you fear they! Go forth, claim glory, and come back alive, so we may tell this to our children till the end of time!"

- Mendel Warleader to his warriors.

The United Tribes of Mendel are a race of species, descended from the ancient Trog'uan, that have developed in 3 definitive sup-species, united by their ancient ancestors, and, once at war with each other, have since united under the Doctrine of unity and power together, instead of divided. Believed to have been sent forth by their chief goddess, Dia Matrona, the Mendel follow the idea that, if all races come together to work towards a greater society, peace can be achieved. Despite this love for peace, the Mendel are a violent and vigorous people, eager to protect what they see as theirs, defend their allies from aggression, and maintain peace with the land they settled so long ago. Mendel Clans do no forget much, holding onto grudges and planning their vengeance for many years after.

The Tribes, while relatively young, have achieved much since unification, and work towards bringing new races and ideas under their banner, and have advanced their technology and society greatly, though still hold onto tradition as ever important in their culture, despite emphasizing advancement and growth always. For them, growth comes with a respect to traditions. While society must always evolve, traditions have kept the Clans alive for a reason, and a balance must always be sought to keep the people together, and protected from the outsiders that would enslave and threaten the Mendel.

Unification
Long ago, in the moutains and northern regions of Koldenwelt, untouched by many other races, there where 3 tribes of mighty warriors, descended from an ancient race called the Trog'uan. The first, where the Ugandalorians, strong warriors, who had special ways of creating their own armors, designed to take much damage before falling, their armies well disciplined and tempered. The second, where the ever secretive and resourceful Kodalorians, stronger and more powerful, yet slower and less flexible, they centered their battles around striking the enemy in their weakest points to produce maximum damage. The last where the Walgolorians, experts with long range warfare, and masters of the Long bow. The 3 sought to defeat the others and claim rulership of all 3 Mendel Species and their Clans.

Mysteriously, when the 3 armies meant once more to fight, a group of mysterious Mendels, matching the look of their ancestors, the Trog'uan, appeared. The Mendel's Ecclesiarchal members suggested not firing upon them, as they thought such would be a bad omen and would bring the wrath of the gods upon them. As such, the 3 generals agreed to meet with the small group, and, after much discussion, it was revealed these where the Trog'uan, who where said to have created the Mendel Clans, and left them their technology to advance, before seemingly disappearing on their gods' design. Now, they saw that their children had divided themselves, instead of bringing peace and salvation to all other races. With this, the Trog'uan revealed their ruler, who took the Title of Chief Mendelkor, and named himself Mendelkor the First.

Seeing him as divinely chosen by the Gods, the other tribes and clans swore allegiance to him, and the Trog'uan went about teaching the Mendel what they had learned from the gods while away, including a doctrine called the Abiding Truth, which they said would unite all races intelligent enough, and bring peace to the world of Koldenwelt. The Mendel, as such, implemented these ideas into their military, and after their unification, found several races, from the Bird-like Ogrook, to the insectiod Kumankar, and brought them under their wing.

The Mendel Tribes would absorb many more races in their goal to unify the planet peacefully, and bring about a new golden age under their divine rulers. In their eyes, unity brought strength, and though they faced many foes, they could always rely on the strength of the whole to make up for any weakness in the individual. No matter how free-spirited and individualized each member was, there was still the acknowledgement that each race needed the other.

During their first age of expansion, they would encounter the similar race known as the Deutzlanian, who, for unknown reasons, the Mendel Tribes attacked, and drove to the frigid north. Believing them dead, the Mendel did not pursue, and instead took the rich farm land of the former Kingdom of Zarusa for themselves. They would also come to absorb countless aliens in their expansion outward, including the tribes of the, cannibalistic bird-like creatures, Kodalo Orcs, large and wise beings centered around the swamps, and the , a group of reclusive elves the Mendel long believed to be angry forest spirits and the ghosts of their ancestors. Years later, the Togunda would come to fight alongside the Tribes, and would join them as members after discussion with their leaders.

Contact with the Antillians
2 years after the unification of the Mendel, one their caravans, being sent by their rulers to find other races to trade with and establish contact with. Upon arriving in the desert island of the Antillians, the Mendel and their Walgolorian diplomat-leader, where attacked by a group of Al-mi'raj who where known as Regressives. After being called off by their leader, an Accelerator, the Mendel trade party asked to be taken to their leaders to establish trade and diplomatic arrangements. While at first weary of the outsiders, a shared sentiment, the diplomatic party soon arrived, and, after speaking with Kraxabru and Hazuki, the leaders of the Antillians, The Mendel and the Coalition began a trading program with one another.

After months of trade between the two, the leaders of the Tribes meet with the Antillians, and, developed a deep trust in each other, both agreeing to help each other in battle against their foes.

Contact with the Wider World
The tribes where largely, due to their strange location, and general isolation from the wider world, where largely unaffected by many events that effected the world, such as the, and remained unaffected, merely growing their numbers, as the Tribes began to grow curious of the outside world. The Draiothe and other Shamans of the Tribes spoke of a change in the winds of the world, and that the Mendel may expand outward now, towards the rest of the world. Such would be the time for them to make themselves known to the world.

Culture
The Untied Tribes are a unification of various tribes and clans, and have maintained their tribal traditions for years, even with their culture slowly modernizing. While loyal and egregious towards each other, every Clan and warrior living next to his kinsmen like brothers and sisters, blood feuds will come up every so often. These feuds can start over anything, from Clans disputing farmland, to the murder of a father. These feuds are usually settled by ritualized honor duels over seen by their priests, the Drauiid. Without a Drauiid or wiseman to oversee the contest of wills and blades, the duel is considered null and void, and all results without merit. These rituals are very important, and without them, the Tribes believe they will lose their path and way.

Clans are central to Mendel society, and each race belongs to a number of Clans throughout their territory. Every individual identifies as part of a Clan of some sort, and these are central in all their pursuits. Clan and Ancestry is most important to them, and every young warrior seeks to honor his ancestors, and bring more glory and honor to their kins' name. Every Clan is ruled by an elder Patriarch or Matriarch, or leads the Clan in war, trade and peace, and makes sure to oversee everything. Beside these rulers, are a series of elders, known as the Drauiid, elder priests and the only magic users among the Mendel, who act as lawyers, scholars and judges. This sets them apart from their aggressive and hot-headed Clan-mates.

Heroism is another important aspect of their culture. It was what drives them to honor their ancestors and clan. To achieve some measure of greatness among their people, to slay great beasts and to fight their enemies in glorious battle, is what guarantees them honor among their peers, and will make sure they are remembered fondly by kin and descendants for years to come, before they rise to the Oversoul. This commonly leads them to be very aggressive and fiery in battle, as well as extremely passionate even in peace. Many of them come off as aggressive and hot-blooded, and many avoid them for this, seeing them as barbaric and destructive warriors.

The Tribes believe in the idea of merit above all else, and as such, anyone has the chance to rise in position so long as he or she earns it properly. As such, one can see a variety of aliens marching beside them, as well as men and women together. It is in fact considered a rarity to see women not actively partaking in battle with their menfolk, and will push themselves to fight just as well as the males of their Clans. Their ancient mythology even details a women training their great heroes in battle and martial arts, and many women actually lead their tribes and Clans.

Equipment and weapons
Mendel are considered the best armorsmiths in their area of Koldenwelt, forging what many consider the finest armor and sharpest blades for the task. It helps the metal they use, is not completely of this world. Known as Protokerias by it's wielders, this strange metal was found by the Ancient Trog'uan, and was used by them in their ancient war. When they apparently ascended, they left behind vast quantities of it, which where taken by their children. While not of the same skill as their ancestors, the Mendel Tribus managed to forge their own weapons and armor in the spirit of their ancestors.

Much of their weapons consist of great swords and axes, as the Mendel prize melee combat above all else, believing it the highest form of battle. Yet, this does not keep them from being expert hunters as well, with many of their kindred taking up the longbow, a particularly fearsome weapon of Walgolorian design. All Clans yield Claymores into battle to slice their foes in twine when the battle is joined, or, in the case of the Trog'uan at times, yield deadly fire arms.

The Mendel have little to no firearms, either not having the technology or preferring not to use guns.

Religion
The Tribes follow a religious doctrine called the Abiding Truth, the name for their philosophy and pantheon of deities that unites them and gives them strength. Made up of many Gods, the chief among them is the Lady of Light, Dia Matorna who is said to have made the Mendel her chosen race upon Koldenwelt. A being who honors chivalry, honor, and honesty, many Knights in the Tribes seek to emulate her ways and honor in anyway they can, mostly through battle. Other important deities include Kadaii Gilaesha Hoorangiir, the Bloody God of war, and Uto Toracc, as well as the Colossus of Life, flora and emotions,. Each Clan also has their own minor, patron deity, said to be a member ascended into Godhood, that represents everything the Clans seek to replicate.
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Other religions are accepted into the Clans' daily lives, mostly of allies who have grown very close to the Mendel during times of peace or strife and working together. Once they have earned one another's trust, the Mendel will purpose the exchanging of deities, to represent the great unity of both races. Another believe is in the ancestors, who the Mendel believe watch over them constantly, and honor them at all times, always making sure to honor the great warriors who have stood in battle before they have, and guide their kin in the present.

The priests and shamans of Mendel society, Draoithe, commonly lead religious ceremonies, including, the most controversial, the sacrifice of some captured enemies and criminals. Those chosen for this are not chosen at random, but rather, are made up of criminals among the Clans, and enemies of the Tribes who have committed terrible crimes against the Tribes and Clans. For Mendel criminals, the idea of sacrificing themselves to appease the Gods and bring balance to nature and bountiful harvests, is a chance to redeem themselves and hopefully restore their souls to light, and have a chance of making it into the Oversoul once more.

The Mendel, around their territory, erect gigantic stones, known as Standing Stones, and dedicated to their gods, the growing seasons and the Summer and Winter solstices. These stones are massive, done to track the source of the sun, the moons and the growing seasons. These stones are also said to channel the winds of magic of the realm of Koldenwelt, and bring blessings upon the people. These stones are sacred to all, though not as important as Temples, and, for foes to desecrate them will lead to the Clans to answer with extreme violence.

Priests
The main priesthood of the Mendel are the Draoithe, a mystical group of shamans and priests who help manage the Clans' daily lives and advise the Matriarch/Patriarch leader in all decisions of the Clan. These elders act as judges, hearing every case and accusation brought before them, and hearing both sides out, as lawyers who advise their clients on how to act and present their case, and at times speak for them, and as doctors and healers, using ancient knowledge to heal the sick and mend the flesh.

Draoithe also maintain the history of the Clans, writing it down for their peers, and memorizing each and every tale and quest partaken for the Clan's glory. It is they that gather the children around the camp fire, and tell them of glorious deeds their forefathers and mothers have partaken in, in ages past, and it is they who sing praise to the gods after a great and mighty victory over a rival civilization or Clan, gathering warriors in prayers with them.

Draoithe are the only Mendel able to use Magic, and one can tell by looking upon them. Their eyes glow blue or white, and they are constantly surrounded by a magic aura of power. While rarely joining in battle, the powers they use are downright fantastic. They gather their power from nature itself, in the trees and the rivers, and are accomplished divinators, allowing them to see the in the future briefly, and even possessing the ability to shape shift. Since the flow of magic can change drastically from area to area, Draoithe commonly gather the magic into special runes they carry on themselves, giving them extra power in their home territories, and power in areas lacking in magic.

A separate caste of Priests, Bards are followers of the Mendel God of laughter, jesting, mischief, music and entertainment. Instead of learning to recite ancient sagas and poems, Bards instead learn the songs of their Clans. Each and every Clan and Tribe within Pact borders has a song to identify themselves, each fashioned to represent the glory of the Clan and what they have achieved in battle and in the history of the Mendel. Bards, first learn their Clan's Song of Glory, then the others, and before long, they have memorized each one.
 * Bards

Bards travel with the armies, and keep the spirits of their warriors up, and help bring blessings to the troops. Mendel believe music holds magic within it, and can be used to hypnotize, control and guide men to glory. For this reason, it is very important to them, as it is also a guide to the ancestors and the Gods, and is a way to connect with them. Song and dance brings joy, and, with it, knowledge that the ancestors are happy with their children, no matter how grim the path ahead.

Bards will fight in battle, as each war is a performance, and seek to put on a show for all to see. They will travel the field, easily slaying enemy troops, before challenging their foes' best warriors to single combat, hoping to achieve great glory to be transcribed in song. After battles, Bards will recite songs of glory, and begin writing new ones to commemorate certain warriors' achievements.

For Warriors, Bards are among the most feared enemies they could have. While another Warrior can kill them in battle, at least a Bard could write great song or poem detailing their glorious life. A Bard as enemy however, could very well derail their story, and make them appear a fool for several generations to come. As such, Warriors do much to keep Bards happy, and respect them as much as possible.

Clans
Clans are the basic building blocks of the Mendel tribes. Ruled by one man or woman with the strongest sword arm, and wisest mind, the Clans appear very separated from one another, and, at times, almost at odds, bickering with one another over plots of land, and even stealing cattle and goats from one another to show the skill and stealth of their warriors. However, when threats come to their lands and threaten them with slavery and extinction, the Mendel band together, each carrying the runic tattoos of their Clans and ancestors, and flying the banners of their tribe as one. It is said that while Mendel Clans hate each other, they hate foreigners far more.
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Habitat
The Mendel inhabit isolated territory near the south of Koldenwelt, mostly in swamps and marshes, their preferred territory.

Species
Trog'uan= "We have returned."

Trog'uan are said to be the ancient ancestors of the other 3 Mendel species, and referred as divine by all others. Not much is none, other then what the other tribes wrote about their ancestors. Referred to as the "Great Beings", they sculpted the Mendel in their image, and separated them to produce the finest amount of combat and cultural strength, and left for the domain of the gods. It was said, that there could be only 1 tribe of the 3 to stand, and, as such, the Trog'uan would return to lead the tribes when 1 had defeated the others. The Tribes now accept that they are all strong enough to be accepted, as long as they do their duty the Abiding Truth.

The Trog'uan themselves are enigmatic and secretive about how they disappeared, and many believe something darker is behind their disappearance and return. However, almost like parents, the Trog'uan lead their children-races, and seek to sculpt their culture as best they can.

The Trog'uan, despite being great scientists and diplomats, excel at being warriors. Their powerful armor, seemingly god-like in every way, is immune to most forms of damage, and designed to allow the Trog'uan to get close so they may face enemies in melee, what they view as they most honorable and highest form of battle. However, the Trog'uan have no problem fighting at range when required, and are one of the few races on Koldenwelt using fire arms.

Trog'uan are natural warriors, and are especially adept at fighting at night. The Trog'uan are the strongest of the Mendel races, being able to outdo the others in any field of strength, agility, or intellect, though are far rarer. They live far longer then most Mendel, are a far greater then their kin as leaders, but much rarer, only a thousand or so Trog'uan existing within the Tribes.

Ugandalorian= "We where chosen by the Trog'uan to lead."

The Ugandalorians are the 1st Children created by the Trog'uan, and are the all-rounders of their empire. While strong warriors, like their ancestors, they generally fill many roles within military, not being as strong as the Kodalorians, or as well-attuned to archery as the Walgolorian, but still quite capable warriors. Strong, fast and intelligent, Ugandalorians are the most common warriors, due to reproducing the fastest, and generally being more combat focused.

The Ugandalorians have strong family ties, and are eager parents, being very paternal with younger races and each other, protecting others selflessly. The Ugandalorians disdain slavery, and see it as primitive, being, in fact, the first of the tribe to bane it's use in their territory. They commonly fight more like the Trog'uan, and even sometimes prefer to fight with only their fists when cornered. Since each and every Ugandal is trained at a young age to fight, almost all of them are expert warriors. Ugandals are highly liberal, and highly friendly, and despite stereotypes about how bellicose they can be, prefer to make friends with others over fighting each other.

Some Ugandals, are blessed by the gods, and gain ability to command the forces of nature and make use of it in battle. Each and every Ugandal has some control over this, but for the few that can actually call upon it, they are given high rank and even finer armor then usual.

Ugandalorians had a knack for not surrendering to their foes, though they have since learned to preserve every life in someway, and, as such, when the Ugandals surrender, they usually have a trick up their sleeve.

Ugandals commonly make use of basic spears, and, swords and Claymores. While their Claymores are smaller then Kodalorian ones, they are of sharper quality, but harder to produce.

Kodalorian= "We stand against any enemy."

The Kodalorian are the larger, stronger cousins of the Ugandalorians, and called the 2nd Children. Developing finer strength and proclivity for traps and ambushes, the Kodalorians fight and strike at the enemies' weakest point, striking at supply lines and resource centers, to slow down and weaken their enemies so they may deliver the killing blow.

Kodalorians have since brought this together with the Ugandalorians, working with them and the Walgolorian to deliver death to their foes. Kodalorians, while stronger, have not lost their intelligence, being equal to the Ugandalorians in most respects. They end to reproduce slower, however. To counter-act this, they make the most of their terrain and surrounding territory to their advantage. Even a squad of Kodalorian can be deadly in ambush, even more with well place Walgolorian archers.

The Kodalorians tend to be more secretive then other tribes of Mendel, and prefer to keep to themselves. However, once one as gained their trust, they form a bound with said being tighter then any rope in the world. They will commonly only accept control from a commander they trust. Once this trust is gained, they follow every order given to the best of their ability, and even beyond. Kodalorains are often, like the Ugandals, stereotyped as overly-violent, greeting each other with a punch to the face. This, of course, is not true.

In personal combat, Kodalorians prefer fighting with large 2-handed axes and halberds, as well as pikes. Few yield archers, due to a perverse for close quarters.

Walgolorian= "Our arrows shall pierce all enemies of the Abiding Truth."

The highly regimented and caste-based Walgolorian, are the most zealous followers of the Abiding Truth, not even following the religion around it, and simply following the doctrine itself. Having developed a weaker body then their cousins, Walgolorian learned the art of guerilla warfare, and out-distancing their enemies with better archers, and faster infantry. Their armor reflected this, designed to allow them to take some injuries, but more useful for running off into the dark to fight again before the enemy could get them.

Walgolorian tend to be more conservative and regimented then other Mendel Tribes. This leads to most seeing them as posh and snobby. However, Walgolorian warriors display great passion when fighting, and can be just as bellicose and aggressive as their comrades. Outside of this, Walgolorian are commonly seen in sports, strange considering how fragile they are compared to their 2 cousins.

Walgolorian prefer hit-and-run tactics, as well as using Spears and Archery. The Walgolorian tribe produces the best archers, using their finely-tuned long bows to take out archers that may harass their cousins.

Kadalo Orc= "We are here to fight for the Tribes. Let us get to battle then."

Kadalo Orcs are a species of Orcish warriors who where bested in battle by the Ugandalorians long ago, during the formation of the United Tribes. Impressed with each other's strength, the Kadalo pledged their allegiance to the Mendel Clans for being such strong warriors, and swore to fight alongside them ever since. For this, the Orcs of the Kadalo tribes have been allowed to wear the powerful Mendel armor, and, when worn on their powerful bodies, makes these beings even more durable then they already are.

Kadalo Orcs are organized into Tribes, equivalent with the Clans in the Mendel social structure, and lead by a Great Chieftain, who the Orcs chose based off merit and skill in battle. Challengers who wish to usurp the Great Chieftain must best him in an honorable duel, of either battle, painting, or retrieving some great relic. Once completed, the winner will take the title if the Tribes so support him.

Despite being the most brutish and the largest of the Mendel members, Kadalo Orcs are surprisingly gentle and genial beings, laid back and welcoming, and in fact, more artistically driven then one would expect, with art being a point of high respect in their society, with Statue Carving being considered the greatest of careers. Despite, in battle, the Kadalo tribes fight with a force their enemies learn to fear. Few can survive a punch from one, much less their incredible skill with sword and axe. Because of this, Kadalo Orcs are fierce beasts to face in battle, and deployed so they can open up openings in enemy lines and soften positions for Mendel Knights to move in.

Ogrook= "Ogrook and Mendel stand together."

The  are a race of bird-like beings, who where close to Walgolorian territory. After being saved by the Tribes from marauding barbarians and others, the Ogrook, in dedication, swore their warriors to fight for the Tribes, and became among the first non-Mendel member to fight for the Tribes.

The Ogrook, despite their frail look, are fast and dangerously strong in battle, using Pick Axe-like weapons to cleave their enemies. They have a believe that each battle they survive makes them stronger, and that by eating the enemy's dead, they will inherit their strength and power. Commonly, Ogrook bands will stay behind to protect Walgolorian longbowmen, and fight off cavalry and enemies that sneak behind Mendel lines. It is due to their close proximity to the Walgolorian, that they commonly fight for them more then the others.

Ogrook are deeply spiritual, and usually hate killing, preferring to end it as quickly as possible, and rather would have the enemy surrendered then face unneeded death and defeat. Despite being worthy of donning Mendel Armor, they refuse, believing they are simply allies, and have no right to take such important things from them. Ogrook are as spiritual as other Mendel, and obey a magic-using caste of Shamans, who rule alongside their warrior-leaders, the Molders.

Kumankar= "The swarm stand ready to fight."

The insectiod Kumankar are a race of wasp-like beings, known for their mastery in flight-based combat and forging weapons. When given the metal that the Mendel hold so sacredly, the Kumankar produce the finest weapons of the Tribes. They commonly serve as swarm fighters, use personal skill and numbers combined to strike at their enemies. Kumankar trained to be able to fight many enemies at once, allowing them to slice through foes lightning fast.

Kumankar embraced the Abiding Truth after coming contact with the Kodalorians and beginning to trade with them. Gaining fine respect for the Tribe and it's leaders, the Hive's leaders agreed to join the Tribe.

Kumankar tend to be pessimistic and fatalistic, for unknown reasons. Despite, they make fierce fanatical warriors, fighting with little remorse or regard for their lives. They are very protective of their leadership, revealing things about their society that they feels is safest with the Tribes, which means very little is known. However, this also means, in battle, they extend this protectiveness to their allies, protecting them with their all.

Lartor Drac= "Stay back, foul enemies of the Tribes of Mendel!"

Lartor Dracs are a species of Lesser, though known to resemble a cross between greater and lesser Kelodhros. Strong in body and mind, the Lartor Dracs where found by the Ugandalorians, and, after fighting with them, gained a respect for each other. As such, the Lartor joined the Mendel, fighting alongside the Ugandalorians on countless occasions. The most honored Ugandal Knights may even become Lartor Dragon riders, riding on the backs of these great beasts in war.

Outside of this, Lartor are used to study new cultures and technology, and reverse engineer it, or adapt it to Mendel use. They are the most capable scientists, breaking down all sorts of weapons rather easily. Mendel always bring a company of Lartor Dracs with them when reaching out to new cultures. Due to their study of other cultures, Lartor are also deployed as diplomats, having an uncanny ability to understand and communicate with other societies much faster then what one would expect from such a race.

Lartor are an aggressive group, hunting down enemies, knowledge, and new technology. As they are so eager to find new ideas and weapons, they commonly unnerve other races with their attitude. However, the Ugandals love their allies deeply, seeing them as brothers in arms. In fact, when a Ugandal warrior dies, legends stat he could be reborn in a Lartor body, as a sign of great honor of the race.

Sidhai= "From the shadows, I come."

 or Sidhe, are elven creatures native to the mounds that dot Mendel territory. Reclusive, private, and temperamental, Sidhai have long lived in the realm of the Mendel, keeping to themselves, and mastering their arcane magic. These Elves rarely leave their homes, but once the Trog'uan returned to untie the Tribes, leaders of the Sidhai set out and contacted them, wishing to join the newly forged empire. The Trog'uan agreed, wanting to utilize the Sidhai's magical affinity, while the Sidhai wished for the military protection of the Tribes.

Sidhai are mysterious in their origins, being a ghostly, shadowy people that live in villages underground, in great mounds that dot the mountains and hills around Mendel territory, near a number of Mendel Hill Forts and holdings that connect the two groups. The Sidhai have long been reclusive towards the Mendel, and many doubted the two where still allies. However, when the Darklings and their servants attacked, the Mendel warriors where driven away, and Sidhai appeared from their mound-villages, allowing the Mendel to take shelter as the Sidhai engaged the Darklings and their allies with their magic power.

Sidhai, despite heavy losses, defeated and drove away the forces of darkness, again cementing the alliance between the Mendel and the Sidhai. The Sidhai elves have since helped every so often in battle, rising from the ground and their ancestral homes to fight alongside the Mendel. They are separated from most other elves, believed of ancient blood lines long isolated from contact with their kindred, making them truly unique. Their magical abilities, as such, are of great potential, but highly volatile, and, as such, Sidhai spend much of their time along, wishing to keep their emotions in check, and, by extension, their turbulent powers.

Sidhai organize themselves in vast families and intricate dynasties, controlled by High Kings, under them being Barons, Dukes, and Councilors who run the various villages and towns and the intricate routs and roads that connect each other. These rulers interact with the Mendel rulers rarely, but when they do, it is regarded as an important event for all side involved.

Togunda= "Line up your head with my axe, weakling!"

Togunda are a race of sea going, Dwarf or Dwarf-like beings, who became part of the United Tribes after battles with a group of Northern Raiders who came by boat. The Togunda's mighty ships and axes cut into the Sea People, and, after witnessing an eclipse, the Togunda leader took is as a sign from the Gods that the Togunda must leave the seas and finally find a place with the Land races, and peace with another group. As such, the Togunda meet with Mendel leaders, and, after many hours of discussion with the High King, swore their allegiance to the Mendel High King, the two groups agreeing to help one another in whatever problems they would face.

Togunda, like the Sidhai, know little of their origins, much of their history, with exception of their Clan ancestry and familial bonds, and have traveled the seas since then, searching for a new home, and often coming into contact with other races, either through trade and commerce, or through battle. The Togunda, when they contacted the Mendel, where weary, and welcomed to finally settle in with another group after years of travel and fighting. Since then, Togunda work often as Blacksmiths, miners or warriors, sometimes traveling with caravans to trade with other nations the Mendel come into contact with.

Togunda have a complex system of Clans, or Koro in their tongue, and Ancestors and Gods for each Clan, as well as many other Gods for their Six tribes and other deities. As they travel to different ships, Tribes and other areas, their ancestries and those they choose to invoke will change depending upon the location they are at on their large ships, which ship they are on, or other factors, such as the anniversary of a birth or death, of a great battle that took place in their Koro's history.

Banshees= Banshees are mysterious, otherworldly beings, who resemble ghosts or pale young Mendel women. They are a tall, pale-skinned group, with long, claw-like fingers, and thing features. These beings are ethereal in nature, and almost untouchable except for holy men, those who yield magic weapons, or have holy icons upon them. Despite, they are not a malevolent force. Indeed, the Banshee are the guardians of Clans, beings who stand watch over the young and old from insidious ghosts and spirits, and even will accompany members to battle who are considered important. They are a rare sight, and it is difficult for Clan Lords to get them to join a battle.

Banshees stand watch over the Clans, dressed all in white, their faces hidden under white hoods, and are remain hidden in day, though come out at night to enact their goals and wishes. How they come to be is known only to Draiothe, who keep such a secret closely guarded amongst their Conclave. All that is known is that, the Banshees are summoned by the Draiothe, and act as guardians for those too old to fight, and secretly care for them, and those too young, such as infants, and protect them from predators.

Their most notable trait is, when facing a threat or foe, to unleash a powerful shriek that will utterly terrify and temporarly drive anyone who hears it insane. Likewise, they will unleash a less powerful scream to warn a Clan when one of their own is about to die. In battle, not only do they use their scream to assist their kin, but also use their claws to tear apart foes in battle.

Government
The Government of the Tribes is headed by one man, who all Kings answer to, named the High King, or Mendelkor. Also called the Blood King, the Mendelkor leads his armies in battle, and the clans in peace. The smartest of the Kings, he is elected either by a Mendelkor choosing his successor in death, or by the 11 kings electing one of their own to lead them after fighting is done. Once a Mendelkor successor is chosen, and their war is finished, the 11 kings may vote on whether or not he or she should stay in power, and may chose a new ruler. The Clans also elect a successor to the High King as well, for if the current High King dies in battle or through assassination, the successor will be ready, and the Clans will not fall into in fighting.
 * Chieftain Council.

The 12 king represent the Clans and tribes from the various regions of the Mendel people, and commonly are it's leaders in war, and advice the Mendelkor on how to fight their enemies. Below him or her, are the Clan's 6 Chosen Lord, Patriarchs and Matriarchs of the Clan who, similarly, elect their new King once he dies.

The other branch of government, is made up of the priest caste Draiiud, who adivse the Mendelkor on matters of religion and integration of new races. Both branches help handle diplomacy and trade with other races, as well as how to approach new races. There are 12 High Draiuud, and 6 Chosen Draiuud below them.

Both Councils are kept in place with a series of checks and balances, meaning the Council of Kings does not overrule toe Council of Draiuuds, ad vice versa. With each Clan, there are also a Clan Patriarch or Matriarch, who represents that Clan's interest, and may become the Tribe King. Where's the Patriarchs represent a single Clan, Clan Kings can represent 1 to even 5 Clans at once. These Patriarchs and Matriarchs are minor, though still important members of the Council.

Military
The Military of the Tribes is highly disciplined, with each race doing it's part in some way to fight for them. The Ugandals commonly do the most fighting, due to having the highest population, and best skill. Their warriors usually have the best training and survive the longest. The Kodalorians commonly serve the role as shock troopers and ambush fighters, while the Walgolorian serve as long-range combatants.
 * Link to Warrior-Legion
 * Link to Emerald Armada
 * Link to The Chosen

All races are highly dedicated to their task in battle, never flinching In the face of the enemy. They follow each order, yet strike like savages when the battle starts, and commonly make use of every thing to bring their enemies down.

The Tribes believe that fighting should only be done in defense of the home and family, and, as such, try to avoid unneeded fighting, as they feel it harms both themselves and their enemies' society as a whole. As such, while fighting, they commonly ask their enemies to surrender and seek peace.

The Tribes teach a certain code of honor and ethics to their troops, so they never step out of line or commit atrocities against their foes. If found to be doing, any officer or trooper can be executed or severely punished. The Tribes fight with respect, honor, and pride, but never let the latter blind them if they are loosing.

Above the various Marshalls, are the Six Chosen, called T'oa by Togunda, and Trodai in the Mendel's native tongue, are Six Mendel, of any of the races, capable of manipulating the Six Elements of nature. No other Mendel may call forth the power of nature as they do, except the Draiothe and various Shamans. Indeed, those that command Fire, Ice, Water, Stone, Earth and Air are said to be sent by the Great Spirits themselves to protect the people and watch over the land. They are blessed to live forever, like Immortals, and, when they die, it is said they will be reborn in a new body exactly 5 years later.

Individuals
Mendelkor the First= "Brothers, we march on the boots of freedom and in the armor of glory!"

Mendelkor the First, formerly named Te'sol Ycaro, is the divine ruler of the untied tribes and their followers, and the supreme authority of the United Tribes. Called a god by some, and an immortal ruler by all, Te'sol is the first to claim the title of Mendelkor, originally yielded by the strongest warrior, statesmen and thinker in the empire. Meeting all 3, he was honored as the first ruler in a long time.
 * Name - Te'sol Ycaro
 * Species - Trog'uan
 * Gender - Male

Not much is known about him before he ascended the throne, though all agree he has done much to equalize Mendel Society and bring it to the modern age. Seeing all as equal, Mendelkor the First's wise rule as brought in the many of the other races that have since joined the Tribes, as his respect and dedication to learning others' histories has lead him to becoming a symbol of intelligence among his people.

Mendelkor is generally seen as wise and all knowing, but while he lives up to being wise, is a humble ruler, who respects his comrades' opinions before acting, listening to each position no matter what. Mendelkor, however, is not one to wait to act. When he believe his people, and all under their banner, are threatened, he will act without mercy.

Supreme Marshal Torscka O'Sherka= "The Trog'uan shall not find us wanting."

Torscka O'Sherka is the current Supreme Marshal of Mendel forces, and the best and brightest student of General Tash'Yuer, the famous Mendel war-general. O'Sherka was noted among his past teachers as a great student, but prone to questioning his teachers' ideals, and wanting to do things his own way. O'Sherka finally caught the attention of Tash'Yuer, who was impressed by his out-blooded attitude, and offered to train the young Ugandalorian, as much to shape the young warrior as to save him from some of his more angst-ridden teachers and rivals.
 * Name - Torscka "Traykon" O'Sherka
 * Species - Ugandalorian
 * Gender - Male

O'Sherka became a rival of Trog'uan Marshal, Kar'jok, another student of Tash'Yuer. After Tash's death, O'Sherka was named by the deceased general his inheritor, putting him in charge of all Mendel forces, much to his own surprise. O'Sherka later took command of Mendel forces, and helped drive many marauding, Orcish beasts from Mendel territory, and gaining the Kordalo Orcs as an ally in the process.

O'Sherka is known for his out-blooded aggressive ness, gaining the nickname "Traykon", a formal word for fire, and his stubbornness. O'Sherka is noted for his reliance upon close combat over ranged, and prefers to lead his forces in the charge, fight with his personal sword, The Dawn Breaker.

High Marshal Kar'jok= "Get in line boys, it's time to earn your place among the Clan of glory!"

High Marshal Kar'jok Fadon is one of the High Marshals to Mendelkor the First, and one of the Trog'uan students of the famous Trog'uan general known as Marshal Tash'yuer, and his second highest ranking student, just below the famous marshal, a Ugandalorian no less, named Torscka O'Sherka. Always rivals in all their pursuits, Kar'jok despised O'Sherka for belonging to a supposedly younger race that was now outclassing her, while Torscka showed much respect for his rival. Kar'jok awaits her chance to finally rise and claim the spot of Supreme Marshal from her hated rival.
 * Name - Kar'jok Fadon
 * Species - Trog'uan
 * Gender - Female

Kar'jok, while a noted commander, like all Mendel military leaders, has precise knowledge in academics, economics, and other pursuits that would allow her to lead a nation in case she must replace Mendelkor, as it is tradition for supreme marshal to take on his or her Mendelkor's duty if he/she dies in battle or of natural causes.

While Kar'jok is respected by her soldiers and fellow commanders, Kar'jok is often the brunt of many jokes from her soldiers that she is more masculine then feminine, even for a female Mendel warrior. Kar'jok takes it all in stride, and commonly plays along with the jokes, much to the discomfort of new female recruits.

High Marshal Tvanak= "Through the Truth, I am made strong."


 * Name - Tvanak Ghardo
 * Species - Walgolorian
 * Gender - Male

High Marshal Bardros Vhell= "You are the prey, I am the hunter!"


 * Name - Bardros Vhell
 * Species - Ugandalorian
 * Gender - Male

Lord Diplomat Kordsis= "If we have to talk, fine. I'd prefer smacking these gits around."


 * Name - Kordsis O'Carnil
 * Species - Kodalorian
 * Gender - Female.

Sub-Marshal Jaeger= "Where's' the QUEEN?!"

Sub-Marshal Jeager, known around by his troops as simply "The Sub-Marshal", is a mysterious, skinless abomination of an organism, who no one really likes to be around, nor could they understand him if they tried. They being was found wondering in their camps one night, his flesh exposed, skin melted off, leaving blackened and dark muscle exposed underneath, fused and twisted with metal and armor.
 * Name - Unknown, goes by a codename of "Jaeger".
 * Species - Human?
 * Gender - Male(?)

Found babbling by the Warriors of the camp, they attempted to shoo the being off, not knowing what or who he was, before resorting to force. After killing 10 of the warriors, Bardros Vhell himself fought the being, and after an hour long sword duel, that ended in them punching it out, Bardros finally slammed a mighty punch into the brute's skull, shattering it and damaging it's brain. However, after a few minutes, it merely healed it's wounds and stood once more, and bowed before Vhell, accepting him as his commander.

After being initiated, the being, now calling itself Jeager or Hunter, proved rather unpredictable, going about to brothels to empty their supplies within his gut, or visiting neighboring civilizations to steal their prostitutes for himself. While a nuisance, Yeager's ability to command forces and kill enemies out-weighed this, allowing command to keep him so long as he stopped stealing prostitutes, as kidnapping is one of those things Mendel don't like, much to Yeager's everlasting confusion.

Sub-Marshall Jeager is known to babble endlessly about certain things that catch his fancy, including a unknown "Queen", or rather, a group of individuals under the name of Queen, and "ponies", which continues to baffle the other Marshalls and Sub-Marshalls, as, while horses and other equines exist in some form on Koldenwelt, they have yet to see or identify what species he could be speaking of.

His rabbling's also include meeting or talking with an individual similar to him named Phase. When asked who he means, Yeager simply replies he cannot speak for that "breaks the rules" of the "Admins".

[[File:Green face.png]] Allies
Count on us lads.


 * - Loyal, and powerful allies.

[[File:Blue face.png]] Friends
Welcome, have a drink on us.

[[File:Yellow face.png]] Neutral
Our salutations are in order.

[[File:Orange face.png]] Annoyed
''You appear confused. Perhaps us beating you in the head will not help.''

[[File:Red face.png]] Enemies
''There can be only one. By the gods, it shall be us!''


 * - Dark and twisted, may you return to the hells you came from screaming!

Quotes from others

 * add Your own!

"Good. Really good. I'm proud of you."

- Faz'ra, colossus of Flora

"An honorable group of warriors for sure, we will fight beside them no matter the foe."

- Kraxabru of the

Trivia

 * The United Tribes of Mendel are the fantasy equivalent to the.
 * Like the Mendel Pact, much of their culture is influence by Gaelic culture.
 * Theme - Dream of Albion