Fiction:Unified Alliance of Enlightenment/Olympians/Solar Siblings

"We are not members of the Venerable Five. We cannot be, for we have not attained perfection yet, and therefore are unworthy of that role. Yet we will become paragons of perfection! Queen's Children, children of Raptoranea, children of Enlightenment! For our mother, the queen of Raptoranea! For the Alliance! Let us bring it's enligtenment to the farthest reaches of the universe!"

- Queen's Children Ahrat Elegand'r

The Queen's Children are not only Olympians, but the protectors of the Raptoranean royal family as well. For this honor, the Chapter believed it must become paragons of perfection. The Queen's Children place swiftness and agility over importance over firepower or "unsophisticated" brute strength. In particular, many Skybike-equipped Seeker Squads and Land Speeders can be found in many of the Queen's Children's compagnies. This because they fight in the same way as their Ahrat's species, the Raptoraneans. Furthermore, due to their praise of musics, it is not uncommon for Queen's Children to wield sonic weaponry, though not as overly desctructive as the ones carried by the Hunter's Peacebringers.

However, unknown to many, there is also a deeply-rooted uncertainity in the Queen's Children, which drives them to attain such heights of perfection. To their own eyes, they simly are and cannot be good enough for the task the UAE set out to them.

Their armor is exquisite, and colored pink with golden trim, the colors of the Raptoranean Royal Family. On their left shoulder pad is their symbol, a stylized golden wing, or the "Phoenix Wing", as the Queen's Children prefer to call it, after the Raptoranean royal family's symbol, a golden phoenix made of light. The size and 3-diminsionality of this wing symbolizes status, and as such their Ahrat had on his left shoulder pad a phoenix' beak erupting into a gigantic golden wing, each feather shimmering in a different color of light. As could be expected from the Queen's Children, they repair and repaint or upgrade their armor and weaponry after each battle, so it's original flawlessness stays.

The Queen's Children recruit mainly from Raptoranean and the space surrounding it, having theit base on Raptoranea's moon. While the Queen's Children were indeed once a pure-Raptoranean legion only, they quickly became an extremely multi-species, all bound together in their persuit for perfection and their elabotae rituals.

Creation
"Brothers firstborn. It is time. Here we stand ready for what is ahead. We know our duty and well will do it. We are children of our beloved queen. Brothers-Comrades, we are children of enlightenment! Let all those who look upon us know this. Only by imperfection we can fail the Alliance. We will not fail."

- Queen's Children Ahrat Elegand'r

Aterro Dominatus
"We, the Queen's Children. We, created to defeat the Sons of Hedon. We, having studied our foes over and over, not only the Sons but the other creeds as well, and having come up with to beat them with minimal losses. We, being at the forefront of battle whenever Sons are present. And yet, we, not being able to best them, being surpassed by those that call themselves Ultraknights. We are not perfect. Yet we should be. Why is this? Why?"

- Solomoneit'r

"Why, my friend? Because we are not good enough, we are simply not good enough, we will never be good enough..."

- Lucain'avr

Society
Thr Queen's Children are organized in such a way that suits their perfectionistic and artistic nature, and the exacting ideals of their Ahrat, Elegand'r. Every piece of equiment and every verhicle of the Queen's Children is judged in terms of aestic and funtional value. Every warrior of the Queen's Children and walker is placed in the function best suited to their strengths and proven ability, in such a sphere they are almost desitated to excel. Individuals are heavily encouraged by their Ahrat, Elegand'r, to achieve the pinnacle of efficiency and unit cohesion, so to execute the chapter's battle plans flawlessy. Olympians of the Queen's Children are furthermore encouraged to experiment with various kinds of weaponry until they find one they not only appreciate, but also have affirmity for. Once they have chosen such a weapon, they are then further encouraced to use, modify, upgrade and get the feel of it until they reach perfection in using the weapon.

The Olympians of the Queen's Children are not purely warriors, for they are taught reverence for the aestic aspects that civilisation brings, no matter how primitive such civilization is. Unlike others, the Queen's Children take their taks to bring the Enlightenment of the Alliance to their enemies very literally, and commonly work to integrate conquered worlds into the UAE quickly, and "civilize" it's inhabitants.

Art, sculpture, and music, among others, are highly praised, and when not honing their skills, the Queen's Children can often be found practisioning said arts. Chapters Serfs in service to the Queen's Children are often artisans, fermoring various kinds of music and theatrical flays of the ships belonging to the Chapter for all to watch, Olympian, Serf or otherwise. During such performances, the Queen's Children extensively mingle with their Serfs and guests, and the division beteen superwarrior and servant essentially vanishes are both ae equalized in the admiration of the arts. As Raptoraneans can mate with any species, it is no wonder that the Olympians of the Queen's Children are taught to praise and uphold the diversity of cultures and species in the Unified Alliance of Enlightenment above all else.

Gene-Seed
The Gene-Seed used by the Queen's Children is an perfected mix of the most optimal genes found in the gene matrix of the Queen of Raptoranea and her husband, W'tze.

As such, typical Raptoranean features, like physical beauty, are all present of the Olympians of the Queen's Children, be them Raptoraneans or not. In fact, no matter how malformed an initate might be, the Queen's Children Gene-Seed always fixes these physical flaws, making all Queen's Children Olympians the epitome of physical perfection. Queen's Children take extreme caution to keep their appearances intact, often chirurgically deleting any scars they would gain in battle. As such, the Queen's Children are seen as the singlemost beautiful and handsome of all Olympians.

Other values, like an appreciation of all things that is art, utter loyalty to an leader or ideal, and strangely enough, an interest in history and archeology, also seem to be included into the Gene-Seed of the Queen's Children.

Over time, the Medic Troopers of the Queen's Children have actually managed to improve their own Gene-Seed, a thing other Chapters are loath to do. Their senses are keener than the Olympians of most other Chapters, though some, like the Olympians of the Skin Flayers and the Lunar Wolves, still outclass them in certain fields of senses, like night vision and smell. They feel heightened emotions, enhanced sensations, and stimulation via touch, sight, smell, or taste, causing them to appreciate pieces of art and food far better than other Olympians. Most notably, Queen's Children are not only able to absorb the experience of other creatures by drinking their body fluids or eating their flesh, but they are also able to experience their emotions, and recall them at will. While the Queen's Children themselves do not consume the blood or flesh of their foes, seeing it as barbaric, and only absorbing extremely small amounts of their thoroughly purified saliva at best, one of their descendant Chapters, the Soul Sippers, ceremonially drink the saliva of an experienced foe in the so-called "Ceremony of the Chalice", passing the chalice around between Battle-Brothers, and absorbing the emotions and experiencesof both their own brothers and their fallen foes. The Queen's Children themselves are indifferent to this practice, but will join in when their Soul Sipper descendant Chapter asks so after they fight a battle toghether, though only if sterile salive is used, and not "unrefined" things like blood, flesh or brain matter.

Due to it's general flawlessness, Queen's Children Gene-Seed is very stable, and therefore, is often used the Gene-Seed that is used to create new sucessor Chapters. In fact, the Queen's Children have the second greatest amount of sucessor Chapters, with only the Ultraknights having more, and the Farmian Fists ranking third.

Troops
Power Trooper=
 * Usage - Main Combat
 * Weapons - Bolters, Plamsa Pistols, Laser Rifles, Flamers, Melters, Antimatter Beamer
 * Equipment - Powered Armor

The bedrock of any Olympian chapter, Power Troopers for the bulk of the Queen's Children troops, being extremely adaptable to whatever situation arises.

Squads of Queen's Children Power troopers commonly operate together in groups of three, one group wielding the basic Bolter Rifles, the other squad wielding Laser Rifles, and the last squad taking either Plasma Pistols, Flamers, or Melters. This way, the Queen's children make sure they always have the advatage of combined arms fire, the core Bolter squad engaging foes at mid-range, the Laser rifle squad giving support at slightly longer range, and the remaining squad picking of anyone who comes too close. These squads are also commonly accompanied by a Jump/Blade Trooper squad, a Devastator/Destroyer Trooper squad, and a Recon/Noise Trooper squad for maximum coverage. The Power Troopers in these platoons are tasked with directing this combined arms fire, due to their general experience in all kinds of warfare. As Queen's Children Power Troopers, they are furthermore trained in various forms of martial arts, wich they use to kick down their foes if said foe come in melee range.

In fact, wheras the Power Troopers in other Chapters are often Scout Troopers who have just finished their Training, Scouts in the Queen's Children go trough Scout Trooper, Jump Trooper, Devastator Trooper, and then Power Trooper, so to assure Power Troopers have already experienced with and perfected themselves in the basic kinds of the Olympian style of warfare.

An Queen's Children popwer Trooper Squad is lead by a Sergeant, who often prefer to wield an Antimatter Beamer, and is commonly made up of nine Power Troopers, one of wich is an Banner Bearer and another other a Voxer, who keeps in touch with Voxers of other platoons and acts as an advisor to the Sergeant.

Jump Trooper=
 * Usage - Ambush, Close Combat
 * Weapons - Vibroswords, Bolt Pistols, Flamers, Melters, Volkanite Caliver, Gravity Gun
 * Equipment - Powered Armor, Jump Pack

The first thing a Scout Trooper of the Queen's Children can become once he finishes his training, Jump Troopers form the ambushers of the Queen's Children. Often hiding back behind lines of Power Troopers, Jump Troopers activate their jump packs and slam into the enemy at critical moments, shattering them or killing them off. In fact, Jump Troopers often form the last line of Queen's Children battalions, jumping in to the front lines only when the enemy is nearly beaten. This is because many Jump troopers have only just finished their training, and are not suited yet to fight on the front lines all the time.

Most Jump Troopers in a jump squad wield a combination of a Vibrosword and a Bolt Pistil to strike at their foes in close range. Commonly, these Jump troopers will jump up in the air, fire their guns, and them slam down to deliver the killing cut. Two other Jump Troopers of the squad come in armed either with Flamers or Melters to drive of any enemy infantry or verhicle that might interfere with their brother's killing cut, as they call it.

Jump Troopers fight in squads of six, of whom one is their leading Sergeant. Queen's Children Jump Trooper Sergeants often come in armed with an Vibrosword and a Gravity Gun or a Volkanite Cakiver.

Blade Trooper=
 * Usage - Melee Combat, counterstrikes
 * Weapons - Vibroswords, Power Sabres
 * Equipment - Powered Armor

Blade Troopers are some of the most elite troops of the Queen's Children, formed from those individuals in Jump Trooper or Power trooper squads who show exeptional skill in melle combat. They have perfected the arts of swordsmanship, honor, and gallantry, becoming masters of mind, body, and blade, inspiring their brothers with their skill.

Fighting at the front lines of their platoon, Blade troopers use various kinds of blades in battle, most prferring to equip vibrosords. However, Queen's Children Blade Troopers can also takr blades from especially worthy foes they have slain, using their blade in the memerory of that battle. Their blades of Queen's Children Blade Troopers are often sharpened to such an extent that Blade Troopers are able to cut trough multiple foes at one with the merest twitch of their wrist or flick of their fingers.

Whtever advancing towards a foe, or when retreating back to safety, Blade Troopers are always the closest near the enemy, charging forwards to challenge enemy melee troopers, or covereing the platoon's retreat by keeping the enemy busy with their sword skills. As such, many Queen's Children Blade Troopers often grow prideful and vainglorious over the years, loving nothing more than to show of their skills to their foes, ducking under enemy blades and then delivering a clean killing cut at their foe's throat.

Like Jump Troopers, Blade troopers come in squads of six, and are lead by a Sergeant wielding a Power Sabre. Blade Troopers revere their leading sergeant for their skill, often calling him not Sergeant, but Blade-Master.

Devastator Trooper=
 * Usage - Heavy Weapons
 * Weapons - Heavy Bolters, Laser Cannons, Plasma Cannons, Heavy Flamers, Heavy Melters, Volkanite Culverin
 * Equipment - Powered Armor

Once a Queen's Children Jump Trooper is able to hold out in the field of battle long enough, but does not fully and only pursue the mastery of the blade, he will advance to become an Devastator Trooper, who lie down whitering firepower at their foes to slow down the enemy's advance.

It is at he level of Devastator Trooper that Queen's Children get to descide to pursure a mastery in perfecting their skills in a Power Trooper ranged weapon for the first time, abet in the heavier version for time being. All recieve training in how to use Heavy Bolters first, to wich many stick or persue perfection in using the Laser Cannon afterwards, eventually advancing to become Bolter or Laser rifle-using Power Troopers. Some, however, will instead seek to master Plamsa Cannons, Heavy Flamers or Heavy Melters instead, eventually becomeing the support-orientated Plamsa Pistol, Flamer and Melter-using power Troopers instead.

Due to their previous training as Jump Troopers, Devastaor Troopers are able to use the weight of their weapons to their advatage if locked in melee combat. Wheras Devastator Troopers of most other Chapters will continue shooting at a foe even if said foe is in melee range, Queen's Children Devastator Troopers have already learned to strike down their foes with swings of their weapons, sung the time the foe needs t get back upto reyreat into a new, safe position from wich they can freely fire again.

Devastator Troopers come in squads of seven, and are lead by a Sergeant, who often prefers to wield a Volkanite Culverin in battle, especially if the squad he leads wields Laser Cannon sor Plasma Cannons, and almost certainly if they use Heavy Flamers or Heavy Melters.

Destroyer Trooper=
 * Usage - Anti-Verhicle Destruction
 * Weapons - Seeker Bolters, Laser Cannons, Gavity Imploder, Heavy Antimatter Beamer
 * Equipment - Powered Armor

Sometimes, Queen's Children Devastator Troopers will not advance towards Power Troopers. Instead, if they show exeptional skill with heavy weapons, they will become Destroyer Troopers instead, as will Pöwer Troopers who show exeptional skill in long raged combat, but nor stealth. Feared for the amount of damage they can ditch out, destroyer trooper wield a strange and fearsome combination of both the heaviest weapos available to them, and light, long-range and frightingly precise Seeker Bolters.

Queen's Children destroyer troopers come in squads of seven, of whom three wield Seeker Bolters while the remaining thee wield Laser Cannons. The Sergeant that leads them wields either a Gravity Imploder or an Heavy Antimatter Beamer.

Biker Trooper=
 * Use - Fast-moving, close assault units
 * Weapons - Power Spear, Gravity Gun
 * Equipment - Powered Armor

If a Queen's Children Scout Trooper, Jump Trooper or Blade Trooper shows great skill towards fast attack, they will be promoted to Bike Troopers. Highly elite units, Biker Troopers soar trough the skies using their jetbikes, hunting down enemy dropshps and drop pods before they can land, or scouting out further ahead than even Scouts can handle.

As such, Queen's Children Biker Troopers wiill freely switch between the attack and recom modes of their jetbikes freely. However, since their times of working together with the Peacebringers, the Queen's Children Biker Troopers have become far more adaet at using the recon mode of thir jetbikes, since the Peacebringers refused to change their bikes from attack to recon mode, liking to have the engines make as much noise as possible, as propel the rider forwards ar breathtaking speeds.

Queen's Children Biker trooper commonly get their bikes to recon mode first, silently scouting out ahead and reporting back t their commanders. then when given signal to attack, they will suddenly swap to attack mode, rushing forwards as their engines roar freely again, imaling theior enemies of their Power Spears, or blasting them away with their Gravity Guns mounted on their jetbikes.

Users of jetbikes are often organized in the so-called Sky Hunter squadrons, with are made up of 3 jetbike riders, one of wich is their leading Sergeant. However, some Sky Hunters, especially with their skybikes in recon mode, will act out on their own. The name Sky Hunters comes from what skybike users often do and exell in; hunting down jump troops and dropships with relative ease.

Sonic Trooper= "This imperfect silence offends our ears! THINGS WILL GET LOUD NOW! IT WILL BE PERFECT! IT MUST BE PERFECT!"

- A Sonic Trooper of the Queen's Children


 * Use - Anti-infantry use
 * Weapons - Sonic Blaster, Blastmaster
 * Equipment - Powered Armor, Sensors

Some Devastator and Destroyer Troopers, as well as those Scout Troopers that prove to be extremely sesitive to sounds will be given special sonic weaponry and be advanced to become Sonic Troopers. Said weaponry is either a Sonic Baster that fires deafening, sound-based waves, or a Blastmaster, that fires a powerfull blast of concentrated sound at enemies. Both tear foes apart apart and rip their armor through and through, while filling the field with their "music". However Blastmasters also cause an explsoion of sound, though they are more dangerous to use.

Sonic Troopers were first created when Phase-Hunter sought out the Sonic weapons used by the Raptoraneans, adapting them to the use of his sons with the aid of the Queen's Children Ahrat, Elegand'r. Combining the sophisticated, pleasure-indulging sonic waves the Raptoranean-crafted ones produced, with the raw sonic power of the Sonic Hand-Cannons used by the Tyranny Overseers known as the Sons of Hedon, the Sonic weaponry currently used by the Sonic Olympian Troopers and the Huldra corps of Vahallans is the result.

Sonic Troopers are not used by many Chapters, though are extremely common in the Peacebringers, and to a lesser extend the Queen's Children and their descendant Chapters.

Sonic Troopers come in squads of nine, of whom six wield Sonic Blasters, two wield Blastmasters, and one, their leading Sergeant, wields a Vibroglaive and a Sonic Pistoletto.

Chaplain Trooper= "Remember your oaths, Brother-Comrades! We shall not fail today!"

- A Chaplain of the Queen's Children


 * Usage - Essence powers, Morale
 * Weapons - Chrozius Axe
 * Equipment - Powered Armor

Used to remind their brothers what they stand for, Chaplains are used to boost the morale of their allies, driving them ever forwards with crusading zeal. Reminding their brothers that they need to emulate perfection as best as possible, even in battle, the words of an Queen's Children Chaplain can allow other Queen's Children to duel their foes in an almost invisible flurry of strikes, or land headshots on them even with the most inaccurate of weapons.

While having not as much skill in essence as Librarians, Chaplains are still able to use it in a variety of ways. The first is known as the "Golden Phoenix". Channneling his essence powers inwards, Queen's Children Chaplains are able to emit great amounts of from their bodies for an short amount of time, making them seem like an phoenix-like Olympian of golden flames. To their allies, they appear to be the very embodyment of hope and perfection in this stage, while to enemies, they seem to be the harbinger of doom and despair. They can also channel their powers into an fallen Contemptor Walker, making him rise to fight again, known as the "Spirit of the Phoenix". However, this only seems to work on Contemptor Walkers of the Queen's Children themselves, and on those of their descendant Chapters.

Like all Chaplains, they come in armed with an Chrozius Axe and an special Halo of Light that allows them to protect themselves and the squad they are assigned to by projecting golden, domed shields of hardlight around them.

All Queen's Children Chaplains, strangely, all seem to have bright purole eyes, possibly because of their essence powers.

Librarian Trooper= "As a Paragon of Light, our enemies shall crawl back to the shadows! I have become Enlightenment incarnate!"

- A Librarian of the Queen's Children


 * Usage - Essence powers, Relic study
 * Weapons - Librarian Staff
 * Equipment - Powered Armor

Unique units with the ability to harness Essence and use it against their foes at full power, Librarians are tasked with maintaining the study of relics and recording a great many tales of their legion in their Librarium, acting as record keepers and chroniclers. While still rare in the Queen's Children Chapter, are somewhat more common than in most other Chapters. Therefore, they have it slightly easier to keep track of the numberous heroes the Chapter has spawned, perserving their deeds and passing them on to the rest of their chapter. As such, they have become masters of the knowledge passed down from the centuries. Due to their vast amount of knowledge, Queen's Children Librarians trusted advisors to the commanders of the Chapter and their Ahrat, Elegand'r, who listens meticusously to what they have to say, or comes to them to relive past glories by listening to the stories they can tell.

Queen's Children Librarains are capable of many feats of psychic power. Able to use the "Golden Phoenix" and "Spirit of the Phoenix" powers like Queen's Children Chaplains, Queen's Children also have a variety of other powers available to them, due to their greater training in essence. They are most notably able to release a "Sunburst" from their bodies, making them glow with golden light as they charge up power, before releasing it in an nova of energy. They are able to "Shroud" their allies, making them invisible, can shatter the minds of their foes via an banshee howl known as a "Psychic Scream", and lastly, are able to foretell the movement of the enemy to the nanosecond, an ability known to them as the "Perfect Timling".

The wide variety of powers available to Librarians of the Queen's Children is the result of their trainig, wich allows them to drive their essence powers to the point of utter perfection. Like all Librarians, they wear an force staff in battle, wich helps them to amplify and channel their psychic might.

Queen's Children Librarians, like their Chaplain brothers, most notably, all have blight purple eyes, possibly as a side-effect of their essence powers.

Culexic Trooper=
 * Use - Battlefield Assasins, Anti-Psysic Warfare
 * Weapons - Evil Eye Lens, Scaling Claws
 * Equipment - Powered Armor

Medic Trooper=
 * Use - Healing and maintaining health of their comrades
 * Weapons - Energy Sabre, Pulse Pistol
 * Equipment - Powered Armor, Medical Bone saw, Medserum injector

Medic Troopers, while not nescecarily one of the most elite branche of the Queen's Children, are amongst the most honored. Responsible for the health and welfare of their brothers, Medic Troopers are trained in medical science, bionics, and the biology of all species in the Unified Alliance of Enlightenment, and of many outside of it. They are often used to heal their brothers during battle, commonly performing their risky surgeries right in the middle of the field.

Far more importantly, Medic Troopers have the task of extracting the Gene-Seed from fallen brothers, and injecting their brothers with Mediserum, which can keep soldiers going even after they should be incapacitated. Queen's Children Medic Troopers have extreme knowledge of their own gene-seed allowing them to constantly improve it without risking any mutational growths, mental or physical degradation.

In battle, Medic Troopers often use their anatomical knowledge to attack their foes with well aimed Pulse Pistol shots and well timed slashes of their Energy Sabres, often landing headshots or slithing the throats of their foes in one strike. They can often use a variety of other tools, even their Medical Power Saw, which they can use to slice off infected limbs, or those of their enemies. Queen's Children Medic Troopers commonly many of these chirurgeal tools on their specialized backpack.

Scout Trooper=
 * Usage - Scouting
 * Weapons - Stalker Sniper, Seeker Bolters, Knife
 * Equipment - Scout Armor, Sensors

Scout Troopers are the initiates to the Queen's Children Chapter. Extensively trained, some other Chapter say even spoiled, by the best Recon Troops available in the Queen's Children Chapter, most Queen's Children Scout Troopers exel in their jobs even from the begiining of their life as Olympians.

While equipped with dampened Stalker Sniper Bolters and with scoped Seeker Bolters, the Scout Troopers of the Queen's Children do actually actually engage in that much combat, mainly scouting ahead with the far more more experienced Recon Troopers, who often scout out ahead in front of them, and clear the way of any threats for the Scout Troopers to freely advance and report their surrounding back to their commander.

Scout Troopers do not wear full Olympian armor yet, instead wearing a lighter version, making them mainly rely on their superior senses to avoid attack, and enhanced reflexes should they come under fire.

Based on what they specialize best in, when they finish their Scout Training, scouts will either become Recon troopers, Noise Troopers, Biker Troopers, or most likely, Assault Troopers.

Queen's Children Scout Troopers either come in squads of four, six or eight, based on how the quick impression of outriding Biker Troopers is. No matter the number, all are lead by an experienced Recon Trooper, called a Scout Sergeant.

Recon Trooper=
 * Usage - Recon
 * Weapons - Stalker Sniper, Seeker Bolters, Hidden Blade, Laser Cannon, Laser Rifle
 * Equipment - Powered Armor, Senors

Recon Troopers are what an Scout Troopers will become should they descide to stick with staying a Scout Trooper instead of advancing to another branch. Given full Olympian Armor and cloaks to differentiate them from regular Scout Troopers, it is the role of Recon Troopers to train new scouts and check their specializations for the first time.

Becoming extremely adapt in the art opf stealth, most recon troopers can move without making a sound, using their cloaking deviced to conceal thesmselves from enemy eyes, they are also furthemore equipped with various other devices, such as radar jammers and heat dampeners, making a fully equipped Recon Trooper completely invisible to an enemy, wich nearly no way of detection.

Coming in armed with the same Stalker Sniper Bolters and scoped Seeker Bolters as Scout Troopers, Recon Troopers can choose to wield Laser Rifles in battle should be want to leave absolutely no marks on the battlefield, Hidden Blades if they prefer cloqe-range assassination, or even a Laser Cannon. This way, Recon Troopers can gain the same experiences as Destroyer or Blade Troopers without even going trough being a Devastator Trooper or Jump Trooper first. Since they often grow to be more experienced with their chosen weaponry than even Power Troopers, many Recon Troopers eventually become the commanders of the Queen's Children's battalions.

Contemptor Trooper=
 * Usuage - Bodyguards, Heavy Troopers
 * Weapons - Vibroglaives, Laser Cannons, Power Claws
 * Equipment - Contemptor Armor

The most elite of the whole Queen's Children Chapter, Contemptor Troopers are also utmost veterans of manuy battles, and are honored by their brothers as the pinacles of martial perfection. Wearing what is esentially a smaller, man-sized version of Contemptor Walker Armor, the armor worn by Contemptor Troopers is none the less very lightweight, allowing Queen's Children Contemptor Troopers to move with very little loss of speed, while their durability and strength is still boosted.

Many Queen's Children Contemptor Troopers carry extremely powerfull Vibroglaives into battle, cleaving trough multimple emenies to cleanly in one hit that almost no blood is plit on the armor, as their bladesstay virtually clean during the course of the battle.

Others prefer to wield Laser Cannons instead, being able to wield them one-handed, as they wield a Power Claw over the other. These special Laser Cannons do not only deal damage, but also overheat verhicle cores, slowing down enemy tanks and walkers.

Due to their durability and veteranity, Contemptor Troopers often serve as bodyguards for their leading commander, mostly accompanying Praetors, or are used to force a ictory where the fighting is heaviest.

Phoenixian Contemptor Trooper=
 * Usuage - Bodyguards to Elegand'r
 * Weapons - Phoenix Glaives, Underslung Laser rRifle, Underslung Antimatter Beamer
 * Equipment - Contemptor Armor

The most elite of the elite in the whole Queen's Children Chapter, Phoenixian Contemptor Troopers serve as the retinue and personal bodyguards of the Queen's Children's Ahrat, Elegand'r. Lavishly ornamented, and with extremely detailed armor, Phoenixian Contemptor Troopers always look out to keep their Ahrat from danger, and strike alongside him in battle, forming the tip of the spear. A detachment of Phoenixian Contemptor troopers is send to the descendant Chapters of the Queen's Children at all times to guard their leading Archons, while they also are sometimes detcahed to guard high-ranking commanders of the Queen's Children themselves, or even to serve alongside the bodyguard of the Archons whom the Queen's Children are the closest with, like the Peacebringers, the Raven Senitels or the Farmian Fists.

Phoenixian Contemptor Troopers wield their Phoenix Glaives with them at all times. These special glaives are not only stronger and more durable than regular Vibroglaves, but can also refelect energy-based attacks back at foes, while the blades of these glaives are engulfed in a golden fire during battle.

Attached to the armor of their arms are an Laser Rifle attached under their right arm, and an Antimatter Beamer attached undertheir left arm. The Phoenixian Contemptor Troopers use their underslung Antimatter Beamers to engage ther foes at long range, often already anhilliating most of their foes, switching to firing their underslung Laser Rifles at mid range, also potantially slowing down any armored targets, walkers and verhicles, before synchonically beheading any foe that might yet have survived at close range and melee with their Phoenix Glaives.

When an Phoenixian Contemptor Trooper is mortally wounded in battle, he is always put into an regular Queen's Children Contemptor Walker, instead of any specialzed variants. That is done so he might make fully use of the skills he perfected when he was not crippled, instead of specializing, and so he will rise to protect his beloved Ahrat again like a phoenix from the ashes.

Champion=
 * Usuage - Defeating enemy commanders
 * Equipment - Power Sabre, Las-Pistol
 * Equipment - Powered Armor

Verhicles
Contemptor Walker=
 * Usage - Heavy Combat, Advising
 * Weapons - Laser Cannon, Power Claw
 * Equipment - Contemptor Walker Armor

When mortally wounded Queen's Children cannot be healed by their Medic Troopers, they will instead be interred into Contemptor Walkers. These venerated and powerful walkers house many veterans of the Chapter, and all Queen's Children hope to be given a new life in an Contemptor Walker one day, to rise like a phoenix from the ahses, rather than to be buried beneath their Chapter keep. Because of this, the Queen's Children always make sure their amounts of Contemptor Walkers are up to number.

Contemptor Walkers of the Queen's Children are armed in a way that mimicks their Contemptor Troopers, as most Contemptor Walkers once served as Contemptor Troopers. As such, they will come in armed with a powerful Laser cannon at the end of their right arm, and a Power Claw at the end of the other.

Queen's Children Contemptor Walkers commonly give advise to their younger brothers in battle and are even always there to offer advice Olympians that hail from another chapter.

Talos Contemptor Walker=
 * Usuage - Heavy Combat, Brute Force, Advising
 * Weapons - Power Claws
 * Equipment - Contemptor Walker Armor

The Talos Contemptor Walkers is a specialized variant of the normal Comptemptor Walkers, specially outfitted for melee combat. Inside these Contemptor Walkers are usually crippled Jump and Blade Troopers, as well as Champions, though some melee-oriented Power Troopers and Commanders can be put into one as well, should they ask.

On the end of both their arms are fearsome Power Claws. These claws are razor sharp and able to extent an extremely strong pressure, cutting trough flesh, bone and metal with extreme ease. Insid the falm of their hand, they also have two Flamers, wich the Talos Contemptor walker can activate if he wants to surprise the enemy, or quickly deal with large forces of foes at close range.

Talos Contemptor Walkers will commonly give advise to Jump Troopers and Blade Troopers, from the Queen's Children and otherwise.

Visionis Contemptor Walker=
 * Usuage - Heavy Combat, Heavy firepower, Advising
 * Weapons - Laser Cannon, Heavy Antimatter Beamer
 * Equipment - Contemptor Walker Armor

The Visionis Contemptor Walkers is a specialized variant of the normal Comptemptor Walker, specially armed for ranged combat. Inside these Contemptor Walkers are usually crippled Recon Troopers, Devastator Troopers, and Destroyer Troopers, though though all Queen's Children can be put into one if they ask.

On the end of their right arm is an powerfull Laser Cannon, while at the end of the right arm is an Heavy Antimatter Beamer. They will use their Heavy Antimatter Beamer to obliterate enemies at long range, before using their Laser Cannons if the enemy comes with the range of this heavy weapon.

Visionis Contemptor Walkers commonly give advise to Devastator Troopers and Destroyer Troopers, as well as to Scout Troopers during the rare times Recon troopers not near to do this job. Like all Queen's Children Contemptor Walkers, they will gladly and equally give advise to anyone who wants, be them Queen's Children or not.

Sonic Contemptor Walker=
 * Usage - Heavy combat, Disruption
 * Weapons - Sonic Cannon, Blastmaster
 * Equipment - Contemptor Walker Armor

The Sonic Contemptor Walker is a specialized variants of the normal Comptemptor Walker. Reserved for Sonic Troopers, Sonic Contemptor Walkers are equipped with essentially the same weapons, though their are much more powerful.

On the right arm of the Sonic Contemptor Walker is an Sonic Cannnon, wich works like the Sonic Blasters carried into battle by Sonic Troopers, but has a much larger range. On the end of their left arm is an high-yield, large Blastmaster, that can be fired with such power than anyone stading in the path of the sonic blast will be thrown back.

Sonic Contemptor Walkers often teach new Queen's Children Sonic Troopers on how to use their sonic weapons. While they still give advice to Olympias of other Chapters, they will do it less rapidly than other Queen's Children Contemptor Walkers.

Ceros-class armored transport= The Ceros-Class Armored Transport Vehicle was designed at about the same time as the Predator, though was designed less for a combat role, and more of a supporting function, compared with the mightier Predator Tank. Heavily armored, moderately fast, and armed with a anti-infantry gunner position, the Ceros-Class has remained the steed of choice within the Olympian chapters throughout the Alliance, and it's traitor chapters.
 * Usage - Anti-infantry role, troop transportation

Amusingly, the Ceros was based off a mining and scout vehicle used by far off mining forces who worked in hazardous planets. However, military providers to the Olympians picked up on the design, and bought them from the company that made them, and repurposed them into a "Steed" for the Alliances' "knights". Coming armed with a simple anti-infantry gunner position on it's top, the Ceros can be upgraded with more weapon systems and defenses by it's users, and varies from chapter to chapter. Few keep its basic design.

The Ceros has heavy armor, protecting it's warrior-occupants as it escorts them across the field. Once it deploys it's warriors, they will use it for cover, as it's pilots help them by attacking enemies alongside them. Due to magnetic manipulation with the inner-workings of the Ceros, the transport can move across water, or, if further modified, glide short distances.

Predator-class battle tank= The Predator-class Tank is the main battle tank used by the Chapters of Olympians, and even sometimes by non-Olympians. A hardy monster of metal, the Predator uses several weapons to devastate it's enemies at range, or can simply crush them with it's gigantic treads. Designed for holding off charging enemies, the Predator is slow, due to nearly three layers of armor covering it's advanced machinery. While originally designed for troop transport, the Predator has soon become a more combat-oriented piece, designed to hold more ammo than troopers.
 * Usage - Main battle tank

The Predator has 2 sets of rapid-fire laser rifles used to mow down infantry, as well it's main artillery canon. The cannon can fire either solid, explosive rounds, or plasma rounds at targets.

The Predator's armor is heavy, and comes in three layers, allowing resistance to small arms fire, heat, cold, electricity, plasma, and even radiation. Some Predators have the same magnetic plates as those of the Ceros-class transport, allowing them to move across water.

Icarus-class Anti-Air tank= The Icarus-class Anti-air Tank is modified from hybrid designs of the Ceros and Predator, combining the durability and moderate speed of both to make an anti-aircraft platform worthy of the Olympians.
 * Usage - Long ranged anti-aircraft verhicle

It comes in armed with two oversized rotating heavy bolders on the top of the hull, one on each side of the verhicle. In between is often an radar, used to seach for enemy aircraft.

However, since it's rotataing bolters can be risen and lowered at will, as well as rotated to the left and right, the Icarus can be used as effectively against infantry and ground verhicles.

Landlord-class heavy tank= The Landlord-class Tank is the "Mailed Fist" of the Olympians, and treated with the most respect. Piloted only by the most experienced pilots, the Landlord compensates speed for raw power.
 * Usage - Heavy combat

Built like most tanks used by the Olympians, the mighty Landlord makes use of a powerful main gun, which shatters most enemies in one hit, and even rival tanks have difficulty standing before the mighty beast. Mounted on it's sides, nearby it's treads, are 2 smaller, yet still powerful, explosive gunner stations, used to fire plasma or shells at targets.

The Landlord, due to it's size, power and strength, is often the rarest of the tanks used by the Olympians, though just a few can successfully route an enemy army by themselves. Since, however, the Olympians care too much about them to do that, commonly deploy assistance to them, even when they might not need it, making them even more dangerous, due to how protective chapters are of these mighty war beasts.

Areal Verhicles
Bodkin-class jetbike= Many branches of the UAE's military make use of the motorbike-like hovercraft that jetbikes are, due to their manouvrability and the high speeds they can reach with ease. The Bodkin-class jetbike used by their Olympian Chapters is more like an one-manned version of the Tempest-Class attack speeder, tough far faster and far more agile. Due to this, jetbikes often are the favorite steed of Olympians performing scouting missons. While all Chapters use jetbikes to a lesser or greater degree, it favored by some more than others, such as the Queen's Children, due their tactics centering around fast and agile assaults, and the Peacebringers, due to their simmilar Blitzkrieg-style tactics.
 * Usage - Fast attack, scouting

The Jetbike used by the Olympians has 2 modes, "recon" and "attack", that can be switched from one to the other with ease. The recon mode dampens the egines, allowing jetbike riders to perform scouting missions with ease. However, in this mode, the egines do not work at full force, slowing the jetbike down somewhat. In the attack mode, the egines are at full capacity, and the jetbike is able to reach increadible speeds that only a superwarrior like an Olympian can handle. In this mode, Olympian Sky Hunters are able to quickly dash from engagement to engagement, though the loud noise the jetbikes' egines make in this mode makes it almost imossible to move stealthily. Most chapters switch modes as the situation demands it, however the Hunter's Peacebringers have their bikes constantly in attack mode, trying to make as much sound as possible.

Tempest-class attack speeder= The Tempest-class is a fast moving attack and recon mid-air speeder, designed to support units while in battle. Designed to assist in combat, as well as help spy on enemies, the Tempest is designed for the use of all Olympian Legions, though is more used by some chapters than others. Most chapters that have a liking for skybikes also have a liking for the Tempest-class speeder. Especially the Queen's Children, and one of their sucessor chapters, the Raptors, are known to host a large number of them.
 * Usage - Fast attack, long-range recon

The Tempest-class carries twin Missile launchers or lascannons linked to it's wings, it's main weapons, and a nose-mounted Machine gun, used by a secondary gunner. The gunship usually has 2 pilots, main and co, to manage the weapon systems and engines, while a gunner handles the under canon used to mow down enemies.

Usually, a Tempest moves silently, watching enemies from afar, and reporting back to base on what they see. Due to the heavy armor, the Tempest is more heavily armored then other gunships used by other branches of Alliance military, though suffers from reduced speed.

Talonstrike-class Gunship=
 * Usuage - Air-to-Ground Ship
 * Weapons - Heavy Bolters, Rotating Heavy Bolters, Skyhammer Missiles

Shockraven-class Fighter=
 * Usuage - Basic Fighter
 * Weapons - Heavy Bolters, Rotating Heavy Bolters, Skyhammer Missiles, Gravity Cannon

Lightningfalcon-Class Jetfighter=
 * Usage - Interceptor, Dogfighter
 * Weapons - Skyhammer Missiles, Lascannons, Antimatter Beamer

Thundereagle-class Bomber=
 * Usage - Bomber
 * Weapons - Skyhammer Missile Launchers, Gravity Cannon, Bombs

Galehawk-class Stealth Flyer=
 * Usuage - Stealth Ship
 * Weapons - Skyhammer Missile launchers, Lascannons, Antimatter Beamer

Stormphoenix-class Heavy Transporter=
 * Use - Transport, Areal Dominance
 * Usuage - Gravity Cannon, Antimatter Cannon, Lascannons, Heavy Bolters, Rotating Heavy Bolters, Skyhammer Missile Launchers

Commanders
Praetor=
 * Usage - Command
 * Weapons - Vibroglaive, Las-Pistol, Personal Equipment
 * Equipment - Contemptor Armor

Queen's Champion=
 * Usuage - Defeating enemy leaders
 * Equipment - Power Sabre, Las-Pistol, Personal Equipment
 * Equipment - Powered Armor

Visitatis=
 * Usuage - Elite Recon Unit
 * Equipment - Seeker Bolt Pistols, Hidden Blade, Deployable Scanner
 * Equipment - Powered Armor

Signalis=
 * Usuage - Calling Down Pinpoint Bombardments
 * Equipment - Signal-Pad, Scanner, Antimatter Beamer
 * Equipment - Powered Armor

Command Structure
Post-Shism= The Queen's Children follow the basic re-organization of Olympian Chapters post the Great Betrayal with extreme care. They do, however, make deviations here and there, seeing this organisation as a guide rather than an holy manuscript that needs to be followed down to the level.


 * 1st Company
 * Role - Veteran Company
 * Includes -


 * 2nd Company
 * Role - Orbital Assault Company
 * Includes -


 * 3th Company
 * Role - Fast Atttack Company
 * Includes -


 * 4th Company
 * Role - Combat Company
 * Includes -


 * 5th Company
 * Role - Combat Company
 * Includes -


 * 6th Company
 * Role - Reserve Comabat company
 * Includes -


 * 7th Company
 * Role - Reserve Combat Company
 * Includes -


 * 8th Company
 * Role - Assault Company
 * Includes -


 * 9th Company
 * Role - Devastator Company
 * Includes -


 * 10th Company
 * Role - Training Company
 * Includes - Initiates

Pre-Shism=

Individuals
Elegand'r=

Solomoneit'r=

Lucain'avr=

Relations with other Chapters
Basic=

[[File:Green face.png]] Battle-Brothers
''Ah, Brother-Comrades! Perfect! Feel welcome aboard.''


 * Descendant Chapters
 * Queen's Blades -
 * Soul Sippers -
 * Angels of Exess -
 * Fluid Raptors -
 * Phoenix Lords -
 * Sun Eagles -
 * Flame Falcons -
 * Fire Hawks -
 * Peacebringers -
 * Raven Senitels -
 * Farmian Fists -
 * Brave Burners -
 * Scarab Novae -

[[File:Blue face.png]] Allies
Most exellent.


 * Grey Hunters -
 * White Questae -
 * Black Crusaders -
 * Red Exorcists -
 * Plague Guardians -
 * Lunar Wolves
 * Ice Wolves -
 * Sons of the Eye -
 * Abiding Guard -
 * Angalpha -

[[File:Yellow face.png]] Neutral
No complaints, yet no compliments.


 * Rad-Eaters -
 * Shadow Wolves -
 * Lightning Scars -
 * Werewardens -
 * Raptors -

[[File:Orange face.png]] Rivals
''Bah. Imperfects.''


 * Ultraknights -
 * Dragonlords -
 * Steelrollers -
 * Skin Flayers -
 * Night Children -

[[File:Red face.png]] Enemies
''The light of the Alliance shall purge you. We will make sure of it.''


 * Heralds of Hedo'Aristin -
 * Sons of Hedon -
 * Excuisite Sons -
 * Iron Skulls -

In-depth=

Olympians

 * Peacebringers -


 * Raven Senitels -


 * Ultraknights -


 * Lunar Wolves -


 * Iron Skulls -


 * Steelrollers -


 * Grey Hunters -


 * Rad-Eaters -

Traitor Olympians

 * Excuisite Sons -

Hegemony Astartes

 * Raptors -


 * Nght Children -

Overseers

 * Sons of Hedon -

Zarbanian Centurions

 * Heralds of Hedo'aristin -

Quotes from others
"Perfection can never be achieved because everything changes, what once was the best becomes insufficient as something better will grow to takes it place, it is how the universe evolves. That is why we must constantly seek to become stronger than we were yesterday so that we may stay ahead of life's little game."
 * add your own!

"Together, we carry the song of victory."