Fiction:Orocathi Domain

The Orocathi Domain is the primary action of the [[Creature:Draonoggr|Draokorumnoggr}} of . An old kingdom that spans a sizeable part of the land under the Everwinter Highlands, it stands as one of the primary sources of Draonoggr articles; a class of item that rivals in quality to elven or dwarven crafts. The Domain has grown wealthy and powerful from its exports and gars to increase its holdings within its home region.

History
(coming soon)

Government
In principle, the Orocathi Domain is ruled from the seat of the High Archon in Orocathrheim, the Domain's effective capital. Beyond this, the land is divided up into distinct territories, or Archara, each belonging to a powerful Archon. Territories are maintained though the strength and influence of the landholding Draonoggr, dictated by the size of their hoard and their age (and consequently size). Smaller denominations such as towns and cities are controlled by lesser Korumfalsta ("rock-lords" in Drokkoril, the tongue of the Draonoggr). Citizens often broadly used the term "mountain lord" when refering to the ruling classes.

Eschewing most forms of civility, the control over the Archara is on a "might makes right" basis: Archons often physically fight each other or show off their hoards to impress in order to win over the lands. An Archon can be usurped at any time by a rival or ascendingsubordinate, using their wealth and physicall prowess to defeat their opponent.

In Orocathrheim's central dsitrict is an arena where powerful Archons can fight to impress th local posulation and settle disputes in a somewhat civic manner. Overall however, the government is in a near-constant state of flux as all manner of Draonoggr (including the High Archon) compete for superiority over each other.

Territory
The domain is divided into fifteen major provinces, or Archara. Each province is ruled by a single Archon who, in most cases, eithe took the land by force or deposed the previous archon and claimed it for their own. The domain is highly diverse, with central archara favouring urban populations and more frontier archara focus more on growing food and mining materials.

At the heart of each archara there is usually a fortress-city that plays resident ot the local archon who in typical Draonoggr fashion will have the most impressive residence. Their lieutanants and favoured subordinates will each have their own manors in their assigned regions. Because of how large Draonoggr can become, the most powerful archon residences will be on a colossal scale compared to surrounding residences.

Draokorumnoggr favour being close to gems and precious minerals, therefore their cities are almost always underground with a few overground fortresses to keep an eye on the landscape. COnnecting the various cities and towns are a labyrinth of tunnels that vary in size depending on the route, but most are large enough to allow passage for all but the largest-possible Draonoggr.

Society
Among Draokorumnoggr, influence and power is directly influenced by age, stature and the size of one's hoard. Due to the trait they posess allowing them to grow in size throughout their lives, old Draokorumnoggr are frequently colossal with a small mountain of treasure they have gathered through various means inclding trade and removing 'upstart' rivals. It has become public mindset amongst ciitzens and slaves for their leaders to be goliaths among their kind, some citizens may even rise up against a comparatively small or weak archon.

Orocathi society is divided up into four distinct social classes.
 * Mountain Lords are considered the elite. Making up large Draonoggr they have a minset of being able to get their own way. Often they are arrogent and content to spend their days indulging in whatever strikes their fancy. In battle they are frequently generals and warmasters, large enough to take on smalelr settlements singlehandedly - creating a nasty reputation among outsiders.
 * Artisans are the lower-ranking Draonoggr and 'favoured' non-draonoggr citzens. The former comprise the bulk of the Draonoggr population, working as master craftsmen and innovators while the latter are often dragonsworn who have pledged their service to a particular mountain lord and subsequently gained favour enough to live comfortably
 * Commoners are most non-draonoggr citizens in the domain. They are the largest part of the free population, often assimilated into the domain by campaigning mountain lords who were graceful enough to spare their lives. Commoners are expected to work the land and are given more comfortable accomodation than most.
 * Slaves are the lowest rungs of society. Often they are non-Draonoggr who were taken captive by greedy Draokorumnoggr, aspiring dragonsworn or regular soldiers looking to impress their masters. Slaves live in the most base conditions, often they are treated as cattle and are given enough food to sustain their strength as they toil in harsh conditions. Rumours persist amongs the slave caste that increased rations are a sign that the slave is due to become food for a Draonoggor, rather than a sign of recognition.