Planet:Koldenwelt/Old/Old

Koldenwelt is a planet protected by the Source. It is blocked from aliens and is for future Imperios' project, Fantasy Universe.

Geography
The main continent of Koldenwelt extends from the Arctic Circle to the Equator, and thus has features ranging from frozen tundra to thick jungle. The planet has a large ammount of water on it's surface, which makes up a couple of large oceans. These oceans are currently ruled the The Sea Peoples.

Polar Lands
The north of the continent, above and around the Arctic Circle, is frozen for all but a few months of the year. Above the Arctic Circle, there is little life, especially as the summer often brings with it perpetual sunlight and the winter often becomes a seemingly-eternal night.

The Northern Region is home to the Urindalë civilisation.

The Northern Mountains, located in the south of Polar Lands and immediately north of the Western Forests, are home to the Tragnon, dwarves who have massive mines and forts there. The whole southern side of the Northern Mountains belong to them.

Eastern Plains
Towards the east lies a large, semi-arid grassland region, which begins as heathland near the arctic circle, continues into a vast steppe in the temperate regions and ends as savannah where it borders the tropical forests at the south. The grass is watered by rivers, such as the Rin, most of which run from the mountains in the far east towards the sea at the western and southern coasts of the continent. There are large areas, dozens of kilometres away from these rivers, that are actually desert.

Close to the border with the Northern Region lie the Stormlands, so named because of the constant, violent storms that affect the area. Inhabiting it are the Lunsincth, a race of large Dragon-like beings who can fly gracefully through the air without lifting a wing. It is almost impenetrable, and the weather causeed by a mixture of climatic activity and the Lunsincth's magic.

Southeast of the Stormalands, in the two inland seas of Xa'in and Korishimia, there are a few large islands, where a rather secretive race inhabits. They may well be another tribe of Elves, but not even their name is known, and they are quick to defend their territory from any intruders. As no one has ever been known to penetrate their defenses, they may have strong naval forces and a perimeter around the island. The Lunsincth may also have came from this region; if so, there might be a cultural connection between the two races.

West of this is where the Seven Knights Council's homeland is. They are led by Lord Tyrborin and Queen Alibellath, and they only control a enough space to meet their civilization's needs. The villages of the Nand'ieos Clan, a tribal group of creatures that just evolved from their creature stage and also led by Chieftain Menatr'olieos, are around the Seven Knights Council's capital city of Kyroitriteqi.

Further south, the temperate parts of Plains contain the Ar-Klith Mountains, a small group of active and dormant volanoes that are the home of the Klaxxa civilisation.

In the southeastern savannah grasslands are the Vrorekaa Territories.

Western Forests
In the west lies a large forested region, although large areas of it have been cleared by systematic deforestation by native civilisations, and there are long coastlines where the land meets the ocean all along the far western edge of the land. Like the Eastern Plains, the type of forest depends on the latitude, varying from thick conifer forest where it borders the Northern Region, to sparse deciduous woodland, where it eventually opens out into shrubland. This small region is considered to be where the Western Forests end and the Tropical Lands begin.

In the centre of the region lies the city state of Reneath lies, home of the warrior Maern'Ren. On the southwestern border of the Western Forests sits the Everwinter Highlands, home of the Nobi. Members of the Cult of Pilgni can be found scattered across the whole of the Western Forests, with followers from various races. It is possible that members the Cult can be found in every city and village in the Forests, although there is little evidence for this theory. Other races of the Western Forests include the Shaeg and Screeg, and the races of Eierland.

Off the coast of the Western Forests lies the island kingdom of Marmoreal, home of the Dracacituí and the Wartoc.

Tropical Lands
The southern edge of the continent lies a few hundred kilometres north of the Equator. Its primary features include sand-covered beaches, which continue from those along the Western Forests, and tropical rainforests.

Locations within the Tropical Lands include Korodis (home of the Shiarchon) in the Southern Mountains, the Enigmar Rift, and Sprak Island (home of the ) three kilometres from the southern coast. Further south, fifty kilometres into the ocean, lies the Archipelago, although it appears that the Archipelago was part of the mainland many thousands of years ago.

The far western part of the Tropical Lands are home to the, a massive nomadic tribe with an enormous primitive militia including massive battle beasts.

More further to the south, just around the equator is located Lepthakalian island, homeland of. It is mostly covered by rainforests and deserts, and eastern part of it is covered by uninhabited volcanic wasteland Ayredthúr.

Kappas can be found in this region, and watery areas in others.

History
Years in Koldenwelt's history are given in the BNA/NA (Before New Age/New Age) dating system. Koldenwelt's history is divided into five "Ages" - Prehistoric, Orichalcum, Adamantine, Old, and New - each seperated by major events.

Society and Culture
The world of Koldenwelt is not a unified society, being composed of various tribes, cities, and nations. However, it can be roughly divided into two regions based on cultural and trade links. The cultures of the forests and grasslands of the west coast are heavily influenced by Tragnon, Marmoreal and Reneath, while the trade routes of the Klaxxa extend all the way across the Eastern Plains from the Northern Region to the Archipelago.

These areas of cultural influence have also resulted in several languages, the "common tongues", becoming widely-used across the planet. These first of these was the Old Tongue, an ancient Elvish language which fell into disuse circa 20,000 BNA, but is still often used for ceremonial names such as "Arbor Vitae" ("Tree of Life"). In the last 5,000 years BNA, the two spheres of influence resulted in another two common tongues appearing: Kolden, derived from the languages of the Dracacituí and Maen'Ren, and New Common, a pidgin of the major languages of the Klaxxa trade routes. The Nobi of the Highlands, having been apart from the world for so long, still speak in the Old Tongue of the Elves in diplomatic efforts.