Creature Creator



The creature editor has been described as a mix of erector set and clay - creatures have a underlying skeleton and can be sculpted. Functional parts can then be added onto the body, and be reshaped themselves.

The creature editor is very flexible, and is one of the more popular and impressive elements of the game.

{| width="100%" =Interface= It is organized into three portions.

Status Bars
The statusbars in the editor presumably represent a creatures stats, such a speed, strength, et cetera.

Note that the editor statusbars are different from the in-game statusbars.



Your Character
From what was seen in the GDC video, this is where the bulk of the attention will be when the player is at this screen. It was shown that you can see how your creature will move before bringing them into the world, but this may be a feature only included for quickly showing different creatures' movements in the demonstration. You can reshape your creature and its parts here, as well as add new parts and remove old ones.

The creature itself can be manipulated in many different ways. From the first to the second image here, Wright simply plucked off the creatures flippers. From the second to the third image, wright widened the body of his creature and bent it's tail upward.





Part Buttons


Please fill in any information you have about these buttons below.

Mouths
Various mouths. These will have an effect on the creature's diet. (Ie, herbivore, carnivore, omnivore, etc.)



Antennae
This is most likely the tab for antennae and similar sensory organs.



Limbs
Things like legs and arms. You can attach Feet, Graspers, and other Limbs to these. Visible in the screenshot are Single-jointed (that is, jointed only where the limb attaches to the body; lower left), double-jointed (one connection joint, one "elbow" joint; upper left), and triple-jointed ("ankle" joint, "knee" joint, connection join; upper right).



Feet
These are used to move. Fins and flippers may fall under this category. These will likely have attack power. Visible in the screenshot (left to right, from the top) are bird talons, bear-like paws, "dragon" talons, gecko talons, and cloven hooves.



Graspers
These are used to manipulate the environment (e.g. pick up a spear). These have attack power. Visible in the screenshot (left to right, from the top) are hands, tentacles (?), pincers, and "crane" graspers.



(Button Name)
Unknown, if you have information, please edit it in.
 * Armor plates?
 * Fins?
 * Arguably could be Heads, as the icon has a certain resemblance to a monkey's head.



(Button Name)
Unknown, if you have information, please edit it in.
 * Weapons?



Brains
These provide various bonuses. The last brain will make your creature sentient, and it will go on to the Tribal stage.



Clothing
The Spore team is or was debating whether to design a clothing editor. If clothing is included in the game, it will be simple things like hats, shoes, and other accesories (which may or may not be editable) that will be "tacked on" the crature.

=Example Creatures= Here are a few examples of creatures that can be made in the editor, this shows it's incredibly variation. Be sure to check out the 2005 GDC Presentation video to see how these creatures walk.




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=See Also=
 * Creature
 * User Created Content
 * Creature Database

=External Links=
 * Bamzooki - A free downloadable game which is sort of like the creature editor.