Fiction:Jarquvix Federation


 * The Jarquvix Federation is a coalition of Trader, Scientist, Warrior, Shaman, Ecologist, and Knight empires that populate the galactic west. Even though they are very a very small group, they are active members within the Seven Starr Alliance, even though they are not fond of the fact that the alliance contains the Church of Spode, the zealot alliance of the Tigris Galaxy. But other than the fact that they hate zealots, they can be very diplomatic and calculative.

Members

 * Jarquvix Empire
 * Jovar Empire
 * Grix Empire
 * Lomoetrico Empire
 * Tybusen Empire

Government

 * The Federation's government is quite simple, actually, and is easy to understand and take part in. The Federation's government type is a Polyocracy, or 'rule by more than one person.' Here are the main leadership roles that rule this federation together-


 * Grand Representative- This is the postition of diplomacy and military, and the Grand Representative organizes votings when they are held. The current Grand Representative is Admiral Jex of the Jarquvix Empire.
 * Grand Militarist- This is the position of ultimate authority within the military. The Grand Militarist can override all Military judgement of the Grand Representative if necessary. The current Grand Militarist is Omnipotent Captain Jovar of the Jovar Empire.
 * Grand Ambassador- This is the position of ultimate authority in diplomacy. Same thing goes as with the Grand militarist, but with diplomacy. The current Grand Ambassador is Captain Grix of the Grix Empire

Laws of Polyocracy
If you are an Empire that wishes to join this Alliance, you must adhere to these rules;


 * 1) Ignore all Zealots, unless they are willing to become allies with you. They are the scum of this galaxy and should not be given any thought whatsoever.
 * 2) Adhere to the Books of Science, Tablets of Prosperity, Stones of Force, Stones of Life, or the Scrolls of Harmony for guidence when making decisions.
 * 3) Our Federation does not follow the Galactic Code, and as such we will not recognize your empire for breaking or keeping it.
 * 4) You will never submit to rule that is even partially lead by a follower of any spodist alliance.
 * 5) Do not, under any circumstances, attack a Bard empire. They are easy to make friends with, so make them friends.
 * 6) Do not greet empires with hostility, unless they are a zealot empire. If you are a Warrior or Knight empire that wishes to exterminate the race you are greeting, use an alternative. It does not matter which.
 * 7) We are at war with the Grox, but despite what it says in the works mentioned in Article 2, we do not care what your current situation is with them (the Grox). As such, we will ignore distress calls from members informing of Grox attackers (not congregation attackers, though).
 * 8) If you are wishing to cleanse a planet of a tribal or civilized sentient race to make way for colonization, please do so.
 * 9) You are not to ignore eco-disasters.
 * 10) You are to ignore ransom demands.
 * 11) If given tribute, accept it and use it well.
 * 12) We hold the Staff of Life as the most powerful tool available, and so you must treat it with the most utmost respect available.
 * 13) Allied ship fleets can cause trouble with other empires. Use them sparingly.
 * 14) DO NOT CHANGE ARCHETYPES if you are a Zealot to be allowed within the alliance.
 * 15) Please do not lower a planets T-Score if it is at least a T2. T1's usually do not support good colonies, so we really don't care what you do with them.

Military stats
Jarquvix Empire

Jarquvix 1st Explorationist Fleet Jarquvix 2nd Explorationist Fleet Jarquvix 3rd Explorationist Fleet Jarquvix 1st Military Fleet Jarquvix 2nd Military Fleet Jarquvix 3rd Military Fleet Jarquvix 4th Military Fleet Jarquvix 5th Military Fleet Jarquvix 6th Military Fleet Jarquvix Home Fleet 1 Jarquvix Home Fleet 2 Jarquvix Home Fleet 3
 * Location- Tigris Galaxy
 * Status- Active
 * Mission Currently Assigned- Emergency refugee pickup for tribal/civilized races under siege by congregation.
 * No. of ships- 257/300
 * Location- N/A
 * Status- Terminated
 * Mission Currently Assigned- N/A
 * No. of ships- 0/150
 * Location- Universe 66501
 * Status- Passive
 * Mission Currently Assigned- Diplomatic talks with Capricornians; Murphys.
 * No. of ships- 175/175
 * Location- Tigris Galaxy
 * Status- Active
 * Mission Currently Assigned- Escort duty for Jarquvix 1st Explorationist Fleet
 * No. of ships- 578/1500
 * Location- Milky Way Galaxy
 * Status- Passive
 * Mission Currently Assigned- Guard duty for Federation homeworld
 * No. of ships- 150,000/150,000
 * Location- Milky Way Galaxy
 * Status- Active
 * Mission Currently Assigned- Jovar fleet emergency escort ships
 * No. of ships- 56,000/56,000
 * Location- Classified
 * Status- Active
 * Mission Currently Assigned- Classified
 * No. of Ships- Classified
 * Location- Milky Way Galaxy
 * Status- Active
 * Mission Currently assigned- Medical assistance to Grox-attacked races near the core, envoy complimenting 6th Fleet.
 * No. of ships- 12,500/12,500
 * Location- Milky Way Galaxy
 * Status- Active
 * Mission Currently Assigned- Guard duty on Galactic Core.
 * No. of ships- 451,385/600,000
 * Location- Milky Way Galaxy
 * Status- Active
 * Mission Currently Assigned- Jarquvix Sector/Sector 4 defense
 * No. of ships- 130 million/130 million
 * Location- Milky Way Galaxy
 * Status- Active
 * Mission Currently Assigned- Sector G/Sector 3 Defense
 * No. of ships- 80 million/80 million
 * Location- Milky Way Galaxy
 * Status- Active
 * Mission Currently Assigned- Outer Perimeter defense against Grox, Congregation, Xhodocto, etc.
 * No. of ships- 53 trillion/53 trillion

Tybusen Intergalactic Allied Federation

Main Strike Fleet
 * Location- Janus Sector, Bunsen Galaxy
 * Status- On assignment
 * Assignment- Explore new lands, meet new empires, destroy hostile ones.
 * No. of ships- 6/6 ships

Homeworld Defense Fleet 1
 * Location- Tropicana, Gandropsy system
 * Status- Standby
 * Assignment- Defend the Tybusen homeworld from pirates.
 * No. of ships- 500/500 ships

Homeworld Defense Fleet 2
 * Location- Raysong, Kylessa system
 * Status- Standby
 * Assignment- Defend the Metedarl homeworld from pirates and the Grox.
 * No. of ships- 515/525 ships

Grox Resistance Fleet
 * Location- Kawkis, Curana system, and Phirinias, Kaler system
 * Status- On assignment
 * Assignment- Protect planets attacked by the Grox, especially Kawkis and Phirinias.
 * No. of ships- 567/608 ships

Scout Fleet
 * Location- Janus Sector, Bunsen galaxy
 * Status- Standby
 * Assignment- Rid enemy homeworlds of turrets, clear path for Main Strike Fleet.
 * No. of ships- 30/30 ships

TIAF Assault Armada
 * Location- Janus Sector, Bunsen galaxy; currently stationed on Rylov
 * Status- Standby
 * Assignment- Assist Main Strike Fleet in local battles or when help is needed.
 * No. of ships- 20,000/20,000 ships

Hoggiraptor Zealot Conversion Fleet
 * Location- Abbet, Nabellia system
 * Status- Standby
 * Assignment- Conquer planets religiously when conventional weaponry have no effect. Since this situation is rare, the fleet is small and used seldomly.
 * No. of ships- 34/34 ships

"First Contact" Exploration Squad
 * Location- N/A
 * Status- Destroyed
 * Assignment- Seek out new empires to meet and become friends with. Destroyed by a hostile empire, replaced by the Main Strike Fleet.
 * No. of ships- 0/75 ships

Tybusen Empire Spice Carriers
 * Location- Flying between trading empires in the Federation
 * Status- On assignment
 * Assignment- Trade spice between Empires as a means for economic value, and eventually economic takeovers.
 * No. of ships- 300/300 ships

Escort Squad 1
 * Location- Janus Sector, Bunsen Galaxy
 * Status- On assignment
 * Assignment- Travel with and defend the Main Strike Fleet.
 * No. of ships- 200/234 ships

Escort Squad 2
 * Location- Tropicana, Gandropsy system
 * Status- Standby
 * Assignment- Travel with and defend the Main Strike Fleet when Escort Squad 1 is unavailable.
 * No. of ships- 269/269 ships

Grox Negotiations Unit
 * Location- Core Sector, Bunsen Galaxy
 * Status- On assignment
 * Assignment- Keep friendly interaction with the Grox, as to prevent war.
 * No. of ships- 42/42 ships

Emergency Escort Unit
 * Location- Raysong, Kylessa system
 * Status- Standby
 * Assignment- Rescue a group of sentient beings from a Tribal/Civilization planet that is being cleared for colonization.
 * No. of ships- 19/19 ships

Facts

 * The Jarquvix Home Fleet 3 is so large and is spread over such a wide area that it is broken up into at least 25 different factions, each serving different purposes throughout the fleet.
 * Please note that this is purely the Jarquvix Empire's military stats, not those of other member empires such as the Jovar Empire or Tybusen. Also note that this message will be erased once the other member empires put their stats up.