Fiction:Unified Alliance of Enlightenment/Freelancers/Elemental Hunters

"They can run and they can hide, but nowhere is safe."

- Elemental Hunters Motto

One of the many Freelancer companies of the UAE, the Elemental Hunters were created when their captains chose to join in the effort to retrieve the Volver Dr.Que from the. The two was able to gather together a crew of various desperates, mostly failed Ultra Commandos, with nothing to lose and nowhere to go. When Que was retrieved instead disbanding the crew stuck togther with Seerkar and Akanri becoming the Companies Alpha Male and Alpha Female.

As well as typical Freelancer activities, Elemental Hunters often assists the UAE's Koatria teams since Seerkar and Akanri have friends and a daughter that are Koatria and transporting Warrior-Hunters since they have another daughter who is a Warrior-Hunter pilot.

Due their high amount of former Ultra Commandos, they use essence and power weaponry a lot more than other Companies, while also use mechs for fire support at times. They also tend to be more disciplined than most other Companies, any decenters of the establish order are usually "convinced" otherwise by Akanri. The members of the Elemental Hunters are primarily Vanara, Boyk, Aranthrone, Globlings, Wolflings, Kaguran, Cresake, Gish, Antroth, and the two mysterious Zangreal Tazer and Reiath.

Culture
The Hunters are one of the most disciplined of the Freelancer Companies with each individual knowing their place and rank. More Soon

Crewman
Essence Hunter Merc= The main fighters of the Elemental Hunters that prefer to fight at medium range. Their main weapon is shield pierce assault rifle that fires rounds that can easily rip through enemy shields and take them out. When enemies get too close they can take them down with twin Karpver guns they wield. Due to their lack of armor they almost never enter close quarters combat, but instead prefer to stay back strafing their foes.
 * Role - Basic Troops
 * Weapons - Karpver Guns, Shield Pierce Assault Rifle
 * Defenses - Light tech Armor

Hunter= Hunters are the close-ranged stealth users of the Essence Hunters. Cloaking themselves to get at point black range to their chosen target, while charging up their plasma blastgun, once next to them, they uncloak and fire. Due to the sheer power of a fully-charged Plasma Blastgun, this results most of the time instantly killing their foe. However, safe for their cloaking device, they are also equipped with heavy armor plus an extra layer of hardlight tech armor that they can detonate to damage their foes for massive damage.
 * Role - Close-ranged Steatlh Users
 * Weapons - Plasma Blastgun
 * Defenses - Heavy Tech Armor, Cloacking Device

Engineer= The engineers main job is to build and maintain the mechas the Elemental Hunters make use of with the use of their hardlight omnitools. Engineers wield Shield Pierce SMGs that fire multiple shield piercing rounds to rip apart enemy shields and the enemies themselves. They can also be used to take down mechas with a well aimed shot to its joints from their omnitool that generate a powerful nuclear blast.
 * Role - Repairing Mechs
 * Weapons - Shield Pierce SMG, Radioactive Blast
 * Defenses - Light Tech Armor

Operative= Similar to the engineers, operatives are used to repair and maintain mechas, but have the additional job of deploying drones to backup the other Elemental Hunter forces. They are far more elite than them, only second in rank to Commandos. They are armed with shield pierce miniguns to mow down multiple enemies and radioactive blast omnitools to take down mechas. The attack drones they control are armed with shield pierce rounds and medium plasma blasters. To defend themselves, operatives make use of a shield matrix that consists of several hexagon shaped shields that even shield piece rounds can have trouble breaking through, alongside their heavy tech armor, and defense drones that are armed with medium plasma blasters and can generate a single hexagon shaped shields of the operative's greater shield matrix.
 * Role - Repairing Mechs, Deploying Drones
 * Weapons - Shield Pierce Minigun, Radioactive Blast, Combat Drone
 * Defenses - Heavy Tech Armor, Shield Matrix, Defense Drone

Reaver= Reavers are feared, and for a good reason. Armed with a powerful reflex shotgun that is fires Vanara-modified radioactive nails, Reavers often unleash a barrage of essence blasts before telechaging in and finishing the job with their shotgun. Their strategy is a risky one, and Reavers must quickly kill their targets and teleport out of range again, lest they get themselves killed. As such, Reaves are by now way ruthless, and will use cover in their advantage before telecharging.
 * Role - Close-ranged Essence Users
 * Weapons - Shotgun, Essence
 * Defenses - Medium Tech Armor, Barriers

Commando= Commandos are failed Koatria all, put in charge of leading squads of Essence Hunters. Coming in with their own personal weaponry and defences, all are masters of elemtal enegy and use it in various ways therefore, including firing fowerfull elemental blats for offense and deploying essence barriers for defense. Being commanders, they also boost the morale of other Essence Hunters around and give them orders.
 * Role - Commanders
 * Weapons - Varies, Essence
 * Defenses - Varies, Barriers

Mechs
Chicken-Walker Mech= Little more than a metal box on a pair of reverse jointed limbs Chicken Walkers are the main offensive support mechas of the Elemental Hunters. These tall mechs stand well above crewmen allowing them to lay down cover fire for the crew from behind their lines. They use medium power lasers to take out enemies on the front lines and long range missiles to destroy those further back.
 * Role - Offensive Support
 * Weapons - Long Range Missiles, Medium Lasers
 * Defenses - Heavy Tech Armor

Tripod Mech= A metal disc that rotates on top of three spider like legs, Tripod Mechs are used for defense against enemies. The use lasers to take out enemy troops, light ones being used take out far away ones and medium ones being used to pick off those that get close. Missiles are used to annihilate vehicles, and cluster bombs to destroy enemies that find themselves under the mecha.
 * Role - Defense
 * Weapons - Medium Lasers, Light Lasers, Long Range Missiles, Short Range Missiles, Cluster Bombs.
 * Defenses - Medium Tech Armor, Shield Matrix

Quadruped Mech= Four legged mechs used combat on the front lines, Quadrupeds are the fastest of the Elemental Hunter Mechs. They can hit multiple targets at once with a blast from their particle cannon or take down a singular more powerful foe with their short range missiles.
 * Role - Short range Combat
 * Weapons - Particle Cannon, Short Range Missiles
 * Defenses - Light Tech Armor

Titan Mech= The largest and ultimately most powerful of the Elemental Hunter Mechs, Titans are used when the enemy defenses cannot be breached by any other of the Hunters forces. They can take out multiple enemies with one shot using their particle cannons or cut through swaths of them with their machine guns. They can take out singular up close opponents with their medium blaster lasers, and farther away ones with the light powered lasers. To breach defenses, they can bring their short range missile launchers to tear down enemy fortifications.
 * Role - Heavy Assault
 * Weapons - Particle Cannon, Short Range Missiles, Medium Lasers, Light Lasers, Machine Guns
 * Defenses - Heavy Tech Armor

LAM (Land Air Mech)= These mechs get their name from their ability to transform from a land based walker into an aerospace fighter giving them high versatility. They wield machine guns against multiple enemies, medium lasers to take out singular foes, and heavy lasers against the strongest of opponents.
 * Role - Land and Air Support
 * Weapons - Heavy Laser, Medium Laser, Machine Guns
 * Defenses - Light Tech Armor

Ships
Scalawag-class Strikecraft= Scalawags are the main Freelancer strikecraft. They are fast and quick easily able to outmaneuver most other ships, but don't have much armor making them easily destroyed. They are armed dirty missiles and light shields.
 * Name - Scalawag-class
 * Length - 5 meters
 * Armament - Dirty Missiles, Light Shields

Cultivator-class Assassin= Cultivators are used by Freelancers to take out high priory targets from a distance. The are armed with a pinpoint precision homing lasers and a cloaking device, as well as with the standard dirty missiles.
 * Name - Cultivator-class
 * Length - 25 meters
 * Armament - Dirty Missiles, Homing Lasers, Cloaking Device

Savage-class Fighter= Savarges are the main fighter of Freelancer Companies, used to engaged enemy strikecraft and other fighters. The are armed with dirty missiles, drill rocket cannons, and medium shields.
 * Name - Savage-class
 * Length - 50 meters
 * Armament - Dirty Missiles, Drill Rocket Cannons, Medium Shields

Racketeer-class Bomber= Designed to attack larger enemy ships, the Racketeer is the main bomber of the Freelancers. They are armed with dirty missiles, dirty bombs, and medium shields.
 * Name - Racketeer-class
 * Length - 75 meters
 * Armament - Dirty Missiles, Dirty Bombs, Medium Shields

Buccaneer-class Corvette= Buccaneers are used by Freelancers for all around combat as well as boarding ships. They are armed with homing missiles, drill rocket cannons, dirty bombs, railguns, and heavy shields.
 * Name - Buccaneer-class
 * Length - 200 meters
 * Armament - Homing Missiles, Drill Rocket Cannons, Dirty Bombs, Heavy Shields

Picaroon-class Frigate= Picaroons are used as flagships by Freelancer fleets when the Lance-class Cruiser is not available to lead a fleet. They are armed with dirty missiles, drill rocket cannons, dirty bombs, railguns, and heavy shields. However, theit most notable and dangerous weapons are their pierce harpoons, barbed harpoons that can be fired to piecre the hull of enemy ships before dragging them close to the Picaroon and allowing for easy boarding actions.
 * Name - Buccaneer-class
 * Length - 500 meters
 * Armament - Dirty Missiles, Drill Rocket Cannons, Dirty Bombs, Heavy Shields, Pierce Harpoons

Monster Carrier-class Frigate= Monster Carries are used to carry the Warrior-Hunters the EH is often deployed to transport. They are armed with dirty missiles, drill rocket cannons, homing lasers, railguns, and heavy shields. However, theit most notable and dangerous weapons are their pierce harpoons, barbed harpoons that can be fired to piecre the hull of enemy ships before dragging them close to the Picaroon and allowing for easy boarding actions.
 * Name - Buccaneer-class
 * Length - 1,000 meters
 * Armament - Dirty Missiles, Drill Rocket Cannons, Homing Lasers, Heavy Shields, Pierce Harpoons

Cassius= Cassius is the Lancer ship for the Elemental Hunters. It wields homing lasers, pulse pierce cannons which fire a barrage of purple beams to take out shields, masers, slag launchers that fire nuclear waste, dirty missiles to deliver said waste even further, and a ramming end that opens up to reveal Cassius to stage mega weapon that first fires a EMP to disables enemy ships and then a purple and green beam of radioactive plasma to destroy the ships utterly. The Cassius has multiple launch pads for the Elemental Hunters mechas.
 * Name - Cassius(Avine for miracle)
 * Length - 13,000 meters.
 * Armament - Ectoplasma Cannon, Homing Lasers, Pulse Pierce Cannon, Masers, Slag Launchers, Dirty Missiles, Ramming End.

Individuals
Seerkar= The Alpha male for the Elemental hunters, Seerkar is a third stage vanara. Seerkar is a plain spoken, cynical, intelligent Vanara, who says what he means and means whay says. He has silver hair and green eyes. He wields energy blades called maser swords, a flake rifle, Progressive Knife, and can move with nearly blinding speed and reflexes. In his Ryu form he gains energy simply by being near other members of the Six, breaths fire interlaced with lighting bolts, can negate energy attacks, and can take the opposite of the energy negated and hit his opponent with that. He is a capable mechanic and runs a repair shop from the Cassius. He is Akanri's mate.
 * Name -
 * Species - Vanara
 * Role - Alpha Male

Akanri= Akanri is emotianal, head strong, obstinate, and extremely sadistic and murderous. She has red hair and blue eyes. She joined the Vanara air force protecting Daikaiju control ships during the pirate wars. Its was here she became a Keizer and eventually third stage Vanara. Akanri is armed with a rail gun, AIC whip blades(Active Inertia Canceling blades), and Progressive Knife. Akanri can control her body temperature, rising it to an extreme incinerating objects around her, or lower it freezing objects around her and can deploy a two meter long psychokinetic field that can be used to block projectiles and rip enemies apart. In Ryu form she gains tentacles that can drain an opponent of energy, breaths toxic fire, summon parasitic Roselings that restrict the use of energy, and create a spinning vortex of psychic energy. She is Seerkar's mate.
 * Name - Akanri
 * Species - Vanara
 * Role - Alpha Female

Remis=
 * Name - Remis Vulpix
 * Species - Boyk
 * Role - Beta(Second in Command)

Old Scar Eye= Old Scar Eye is the oldest Daikaiju on record. Having first be created at the begging of the war with the Demonica, he as since survived into the present day. He is named due to his age and missing eye. Scar Eye is equipped with a sonic scream that can tear through most materials, energy reflecting scales that redirect energy based attacks back at his opponents, a powerful claw on his tail can crush almost anything, can fly at speeds exceeding Mach 4, and transfer large doses of thermal energy into his opponents via touch. Scar Eye is however comparatively fragile to most Daikaiju, but he more the makes up for this with speed, agility, and experience.
 * Name - Old Scar Eye
 * Species - DaiKaiju
 * Role - Resident Kaiju

[[File:Green face.png]] Business Partners
The hunt begins and we strike together.
 * Justice Without Borders - Always on target.
 * Freddie Mercenaries - Always on target as well, though maybe not always the right one.

[[File:Blue face.png]] Friendly
We enjoy hunting with them.

[[File:Yellow face.png]] Neutral
Feh.
 * Black Locks - They have proven themselves against the Dominatus, that cannot be argued.

[[File:Orange face.png]] Rival Companies
You will not have our prey.
 * Gore Pack - Their hunting lacks finesse.

[[File:Red face.png]] Enemies
Let the hunt begin!

Quotes from Others

 * Add your own!

Themes
(Coming Soon!)

Trivia

 * The Elemental Hunter's idea of using essence and use ex-commandoes again comes from Eclipse from Mass effect, while their use of mechs also is used by the Blue Suns of the same franchise, various mercenaries from BattleTech, and the organization WILLE from the Rebuild of Evangelion films (the latter are not mercenaries though).