Creature:Bygorian

"We are here to study and expand. As long as our homes are un-disturbed, we will have no qurel with any others here."

- Bygorian

The Bygorians are a race of scientists, Warriors, and builders, who inhabit (Insert name here) and are interested in expanding and studing the artifacts of Precursor Races of their galaxy. They are currently divied between 2 empires; The Peacefull Bygorian Imperium and the savage Primal movement.

The Imperium is progressive and favors working with others, as well as a democratic system of management. The Movement, however, believes in tradition, as well as a fervent believe in the Gods, something the Imperium only causally observes.

unification and Space stage
The Bygorian grew on the planet Bygor Major, a swampy world in the Unknown Regions of the Cyrannus Galaxy, where they fought eachother in savage battles that killed millions of their kind. As they advanced and advanced further, more and more Bygorians died in their wars. Finally, one leader united his people under the ideals of logic and science, and paved the way for peace.

Using their extreme intellect, the Bygorians advanced quickly into space, dominating their region of space.

expansion
With their home territories consolidated, the Bygorians expanded further to house their growing population. They became a larger super power of their sector, with advanced weapons and tech, and starships reliant on hit-and-run, or teleportation during battle, which also reflects their ground combat style.

However, they only used this military when they had no other option, and relied more on working with others then conquering them.

Shattering
During this time, however, a growing movement, the Primal movement, favored returning to the age of warriors and conquest. The Brygorian Imperium, weary of a civil war afflicting their allies, closed their territories to deal with the Primal Movement.

They are currently locked in a deadly civil war with the each other.

Culture
Imperium= The Imperium is focused on scientific development and working with others to achieve advancement. They are still focused on traditions, but are very progressive. They are scientifically advanced empire, with many devices replicated from precursor empires, and now used by the Bygorians.
 * Tier - 3
 * Systems - 4,000
 * Government - Democratic.
 * Archetype - Diplomat/Scientist.

Ruled by the Council of Science lords, the Bygorians elect new leaders, including a Chief Science Master, to lead them. This Chief Science master then choses beings who will handle diplomacy and war on his behave.

Religion, while important, is not central to society, and there is a separation of church and state. They worship the Galactic precursors.

Primal Movement= The Movement is the exact opposite. Dedicated to war, honor, and bloodshed, the Primal Movement believes in expanding and indoctrinating others into their culture. They believe in battle, and that to died in war is the highest honor. Unlike the Imperium, they focus their tech on war, and are a little more advanced then the Imperium, military wise.
 * Tier - 3 (traces of 2 at times)
 * Systems - 2,300
 * Government - Monarchy of sorts
 * Archetype - Warrior/Zealot.

Ruled by a single ruler, the ruler is chosen from the 6 most worthy, who battle to the last to see who gets the top spot. In the end, there can be only one, and as such, when the last ruler, called The Koor'goal, dies, or is killed in battle, his 6 generals fight each other for the spot, without army assistance.

Religion is completely important to them, and the Koor'goal must rule with favor from the gods. Unbelievers must be struck down, and their planets burned to slag.

The Primal Movement, having devolved themselves, are more savage and animal-like in appearance, and demeanor at times, and this is also why they are psychically stronger, and have developed the long-lost 4 arms.

Both are divided by various Clans, who control the Movement/Imperium across many worlds, and all answer to their respective ruler. To become Clan leader, another Bygorian must challenge and defeat him in one-on-one combat. Failure to do so can result in death, exile, or torture.

Biology
Bygorians are slim, reptilian beings, who are best adapted for warm, swampy environments. They have 4 arms, and extremely durable skin, which allows them to shrug off bullets, plasma rounds, and, for older ones, explosives.

Their blood is acidic and poisonous, and cuts can often project the blood long distances. They have 2 hearts, and a brain used to provide extra dexterity and control for their extra limbs.

technology
Bygorians are an advanced race, uses recycled precursor tech. They, despite their young age, have used it throughout their history, and are only beginning to unlock their potential.

Religion
The Religion of the Bygorians centers around Precursor Races, and the artifacts they left on their planet. Their main goddess, Verachet, shares many similarities to the Zarbanian Goddess, the Scorner. It's believed they based their Gods off Precursors.

Verachet the Huntress=
 * Role - Goddess of the Hunt, and main Goddess of the Brygorians.

In the ancient times, Chaos ruled the universe, formless and ever-lasting. Yet, from it, bloomed a creation that represented order, strength, and stability. This was Verachet. The Huntress raised the sun, then the moon and created another god, Aongle, and with Aongle, created the other Gods, then the Bygorians, then every other race. For this, the Bygorians now hunt the fields of battle, killing enemies in honor of her. It is said, that now she awaits in hibernation, awaiting the end of times to judge to strong and weak, and purge those unworthy of life.

Orgun the Chronicler=
 * Role - To write all history of the Brygorian race.

Orgun was the 4th God to be created, and chronicles every detail of every Bygorian in existence. He is the god of writers and scribes, and is their inspiration, in books, letters, and music. Those who have lead great lives, of any race, are sent to aid him in chronicling the Bygorians, and important peoples of other cultures.

Korthagis the Warrior and Poison master=
 * Role - God of War, Father of Emperors, and instiller with the poisonous blood of the Brygorian race.

Korthagis is the 3rd God to be created, and the mate of Verachet. Represented a n honor-bound, strong warrior, Korthagis is what all Bygorian strive for. Said to purge the weak in his mates' absence, Korthagis often appears in battle, fighting any he deems a worthy foe.

It is said, that when he and Verachet first mated, their children where the fore-fathers of the first Emperors and empresses. As such, Korthagis is often called the Father of Emperors and leaders.

It is said that with his mighty fangs, he can instill venom into the unborn Bygorian brood, giving them their poisonous, acidic blood, which they can use in battle.

Arkitos the Forger=
 * Role - He showed how to create weapons and armor.

The 5th God created, Arkitos and Korthagis are technically twins, with Arkitos being more muscular and far less lean. Because of this, he rarely leaves hi forge, due to his incredible muscle mass. He and Krothagis came together to give the Bygorians weapons and armor to fight and improve upon, as Arkitors specifically made it so the Bygorians could take their armor and weapons in their own direction.

Arkitor is sometimes worshipped as a God of strength, hard-work, truth, and fire.

Phaarhas the Dream Guardian=
 * Role - To guard Bygorian as they sleep from Nightmares.

Paarhas is the 7th Goddess created, and the guardian of dreams. It is said that a squid-like demon, Atona, devours the dreams of mortals, causing them to have un-ending nightmares, and slowly lose their minds. Paarhas guards mortals' minds while they sleep, protecting them from Atona, and her all-consuming tentacles. Paarhas is a goddess of not only dreams, but of defense and the representation of family and the home.

Aongle the Creator=
 * Role - He who created the psychical forms of the race, and animals.

The second God created, Aongle the Creator's form is a patch-work, as Verachet lacked the fine-tuned ability to create beings. As such, his body cannot contain his energies, and he constantly straps new pieces onto himself. Due to his experience in creation, Aongle created all life, but created the Bygorians first, and then all other life. This does not represent superiority, but the fact they are the first to be judged, and as such, should be more prepared at the end of time.

Eiklosos the Death-king=
 * Role - God of Death, guardian of dead souls.

The 6th God created, Eiklosos is the God of death. Often seen with Korthagis on the field, Eiklosos is not really an evil God, but simply represents how all life ends at some point. Those who have tried to cheat death, often receive horrible punishments in the afterlife. For souls are not evil, nor good, they are to maintain light in suns and moons, thus keeping the cycle of death and rebirth going. They will be reincarnated last. Those who lived good, well-meaning lives and saved others, enjoy a Hedonistic afterlife, and can return to the living thrice. Those who where evil are punished for eternity, and can never return.

Eiklosos is the mate of Tinayyas.

Tinayyas the Gardener=
 * Role - Goddess of Life.

Tinayyas is the Goddess of Life, the 8th, and the mate of the Eiklosos, representing the cycle of death and rebirth. She is the gardener, and, with Aongle, created plant life and flora. She works with Vanish to maintain light in the universe, so life may continue. Tinayyas and Aongle also create new bodies for the reincarnated, so they can enter this world once more.

Kromdes the Wanderer=
 * Role - God of travelers and merchants. Some say a God of Thieves as well.

Kromdes the wanderer is the 10th God created, and the last. The youngest and most impulsive, he once stole a blade from Korthagis, and was exiled because of it. While traveling, he learned mysterious new combat techniques, which he taught to the Bygorian, upon his return, and made them capable of cloaking themselves. Kromdes continues to be the God of Merchants and Travelers, and these ones prey to him for save passage. Due to his tricky abilities to steal, some say he is also a God of thieves.

Vanish the Caretaker=
 * Role - Goddess of the Sun and Moon. Makes each rise and set.

Vanish the Caretaker is the 9th Goddess created, and goddess of both Sun and Moon. Through her powers, she makes both rise and set. Because of this, Vanish is worshipped frequently, to keep the world, and the universe in balance. If driven insane, for any reason, every sun and moon will rise and set in an unnatural path. It is said there where already a Goddess of Sun and a Goddess of Night, and she is merely a Fusion of both.

Skeeni the Demigod=
 * Role - Inspiration to all young warriors, guardian of the City of the Gods.

Skeeni the Demigod is the first son of Verachet and Korthagis, and considered the 11th God. A powerful warrior, leader, and diplomat, it is said he conquered 20 empires by himself, and that was before he gained an army. He was said to be honorable and fair to both friends and foes alike, and stubborn to an extreme. Skeeni is immortalized through the mark of Skeeni. Warriors of both Movement and Imperium receive this mark branded on their chest and shoulder pad armor for Good service and going beyond the call of duty. The Current Korr'Goal, has chosen the name Skeeni

Military
Overall, the militaries of the Movement and the Imperium are very different. Where's the Imperium is more modern in approach, Blasters, pistols, a rare Energy Sword among commanders, the Primal movement uses Energy Whips, and the infamous "Zhaarkan" Throwing blade, which is basically a bladed boomerang. Both militaries exploit each other's weaknesses, leaving many battles in a draw.

Infantry
Infantry are trained to survive, basically. They use evasion, agility, and flexibility to evade enemy fire, while tearing down enemies. 1 Trooper has proven effective enough to wipe out squadrons of other infantry by themselves. The Primal Movement makes use of Mutated versions of themselves, War-Hounds, which are barely sentient.

Imperium
Imperial Trooper=
 * Weapons - Blaster Rifle.
 * Defenses - Basic battle armor.

Imperial Legionary=
 * Weapons - Blaster Array Gun, Energy Dagger
 * Defenses - Heavy Battle Armor

Imperial BattleMaster=
 * Weapons - Energy Swords, other, personalized equipment.
 * Defenses - Heavy battle armor, Energy shields.

Primal
War-Hound=
 * Weapons - Zhaarkan Throwing blade, claws
 * Defenses - some armor, thick flesh

Movement Warrior=
 * Weapons - Zhaarkan Throwing Blade, Energy Whip
 * Defenses - Heavy Battle Armor.

Vehicles
Vehicles are like Infantry; fast and deadly. Usually making use of teleportation abilities, these vehicles are rarely assault walkers, both factions see them as ineffective. Both factions use the same vehicles.

Revager-class Speeder=
 * Weapons - 5 laser canons
 * Defenses - Light shielding and armor
 * Equipment - Teleportation device

Sentinel-class Tank=
 * Weapons - 3 rapid-fire Laser canons, 1 Pulse Canon
 * Defenses - Medium Shielding, heavy armor
 * Equipment - Teleportation Device, Coil Energy Absorbing Canon.

Avenger-class Skylord=
 * Weapons - Energy Gatling Guns
 * Defenses - Light shielding and armor
 * Equipment - Reflective shields.

Space Craft
Space Craft, with the exception of the Judgment-class, have the same purpose, flexibility and moving fast across the battlefield. Their fighters and smaller vessels harass enemies, while the bigger guns move in. Prosecutor-class Fighter=
 * Weapons - Energy Gatling Guns, Plasma Missiles.
 * Defenses - Light Shielding, Armor
 * Equipment - Teleportation Device.

Defender-class Bomber=
 * Weapons - Proton Missiles, Mass Driver.
 * Defenses - Heavy armor, light shielding
 * Equipment - Teleportation device

Armageddon-class Frigate=
 * Weapons - Plasma Canons, Ion Canons, Proton Missiles, Energy projectors.
 * Defenses - Armor, Heavy shielding.
 * Equipment - Reflective shields.

Judgment-class Cruiser=
 * Weapons - Plasma Canons, Ion Canons, Proton Missiles, ion Missiles, Mass Drivers, Energy Projectors.
 * Defenses - Armor, Heavy shielding
 * Equipment - Reflective Shields.

Individuals
Science Emperor Ancrest VI= "These savages must learn respect."


 * Name - Ancrest
 * Role - Imperium leader
 * Age - 540
 * Affiliation - Imperium.

Emperor Ancrest VI is the current elected Emperor of the Bygorian Imperium, and so far, it's most brutal. Growing up in a strict household, where nothing but science and only science could be accepted, Ancrest learned quickly the side-effects of curiosity in anything but biology, chemistry and all things the Bygorian study. Excelling in politics and measurements, he became a fiery, stubborn member of the Science council, before finally being successfully elected toe Science Emperor/Science Lord. He became infamous after proclaiming that the Primal Movement, and those who did not follow the science lords where traitors of the race. This caused the Primal Movement to become more aggressive towards the Imperium, and eventually lead to the Civil War.

Emperor Ancrest is well-meaning, but can be extremely tyrannical, and favors destroying his foes, rather then working with them. However, he is tact and quite intelligent, and has improved the Imperium's infrastructure, and increased job opportunities for all. He deeply cares for his kind, and only wants to see the best come out for them.

Skeeni= "The Gods do not favor weakness."


 * Name - N/A "Skeeni"
 * Role - Primal Movement Leader
 * Age - 43
 * Affiliation - Primal Movement.

Koor'goal Skeeni is the second, and current ruler of the Primal. Growing up in a more liberal household, Skeeni's brother, Arin'dal, joined a group who wanted to assassinate the last Science Lord/Emperor, Xazzos. He demanded that his brother join, but, calmly, Skeeni said no. Later, his brother and 5 friends where found guilty of plotting to kill the Science Lord, and where executed, just as Skeeni finished his University test.

Finding his brother executed, Skeeni vowed to avenge him, but with far more patience. His views where strengthen by the election of the Science Lord, Ancrest, and declared himself a rebel. Disappearing for years, and renaming himself "Skeeni", after a great Demigod in their mythology, Skeeni became the Koar'Goal of the Primal Movement's clans, and vowed to bring an end to the Imperium.

Skeeni is passionate, and totally dedicated towards bringing down the Imperium, and avenging his brother. He is totally dedicated, as well, to serving the people of his race, and values their input on situations. He is a visionary, and ingenious leader, though can be a little too emotional in situations.

Uamos= "For the Great Science kings."


 * Name - Uamos
 * Role - Imperial Supreme Admiral
 * Age - 57
 * Affiliation - Imperium

Uamos is the Admiral placed in charge of leading the Imperium's armies, and defending her colonies from foes. A believer in the Gods, he is none the less, a very restricted leader, and never let's his religion get in the way of thinking. A brilliant commander, he is in charge of the Frigate "The Watcher".

Uamos is cold, and often callous, even when he does not mean to be. He is extremely loyal to the council of the Science Lords, and is willing to sacrifice all number of lives to achieve their goals.

Trivva'Cas= "Things change. Friends don't."


 * Name - Trivva'Cas
 * Role - Ship Captain
 * Age - 130
 * Affiliation - Imperium

Trivva'Cas is a ship captain, of the BRF "Assertor". One of the first female Captains, she is famous for her moderate believes, but is none the less loyal to the Science Lords. Ready to fight any threat, where ever it may appear, Trivva'Cas is as ruthless as she is deadly.

Trivva'Cas is headstrong, loyal, and sometimes arrogant about her natural abilities. She is an athlete by nature, and can constantly be seen moving about, or randomly doing backflips when nothing else is being down. She is experienced in battle, and has a vendetta against the Primal Movement.

Kilaan= "There's only one way. Our way."


 * Name - Kilaan
 * Role - Primal Ship Commander.
 * Age - 102
 * Affiliation - Primal Movement.

Kilaan is the Supreme Leader of the Primal Movement's fleets, right under Skeeni, and acts as one of his Six Commanders. Born on the desert colony of Brakon, Kilaan learned to survive on his wits and savagery, and never let an enemy get away with stealing or insulting him. Once he reached adulthood, Skeeni found him and recruited him to act as a Commander for his forces.

Kilaan is cruel, cold, and ruthless, and just wants to see his foes burn at his feet. He cares little for lives, and simply wants to destroy his enemies. Due to his sociopathic tendencies, Skeeni is constantly watching him, making sure he does not do anything too horrid to soil the name of the Movement.

Kradik= "Crushing and killing is what I do best!"


 * Name - Kradik
 * Role - Zarbanian Powers General
 * Age - Unknown
 * Affiliation - Zarbania Powers.

Kradik is the most famous member of the his race, due to his affiliation with many pirate factions, and most specifically, The Zarbania Powers. A feared warlord, Kradik left his people to journey the galaxy. He disappeared, only to re-appear as a leader of the old Zarbanian Alliance, and was strangely mutated.

After this, Kradik emerged as a leader of the Zarbanian Powers, and is currently a mixed-bag to his people. Some see him as a revolutionary leader, while others, as nothing but a crime-boss.

Kradik is domineering, and downright savage. However, he cares for the Space Pirate Troopers placed under his command, and is a tactical genius, despite his brutish nature. He has designed many of the ships, weapons, and buildings the Powers currently use.

Kul'tallis= {{Quote|Master Kradik will show us the way. Coming soon!
 * Name - Kul'tallis
 * Role - Kradik's servant
 * Age - 22
 * Affiliation - Zarbania Powers

Relations
Imperium Relations=

[[File:Green face.png]] Allies
You are welcome to share your knowledge with us.

[[File:Blue face.png]] likeable
We are intertwined by companionship.


 * New Cyrannian Republic - Democracy, at it's finest.

[[File:Yellow face.png]] neutral
More contact needed.


 * Zarbania Powers - Hmm, Kradik did well for himself.
 * Galactic Empire of Cyrannus - Impressive, but brutal.
 * Cognatus Empire - Too much like the Primal Movement...

[[File:Red face.png]] Enemies
Prepare for death!


 * Primal Movement - Insane savages!
 * Neriada Gigamatrix - Insane machines!

Primal Movement Relations=

[[File:Green face.png]] Allies
The gods are with these empires.

[[File:Yellow face.png]] likeable
Useful, to a point.


 * Zarbania Powers - Kradik's lot.
 * Cognatus Empire - Impressive. The Gods are with this group.

[[File:Orange face.png]] Neutral
What is your business here?


 * Galactic Empire - Cyrannus is ours not yours
 * New Republic - Too much like those blasted Imperium lapdogs.

[[File:Red face.png]] Enemies
May the Gods award you eternal Damnation.


 * Bygorian Imperium - Weak, unable.
 * Neraida Gigamatrix - If you are so perfect, how come you are tossed away time and again?

Quotes from others

 * Add your own!

Trivia

 * Originally, the Bygorians had no galaxy. They have since become natives of Cyrannus
 * They where based off the Byyronians/Reptilicous from Metroid Prime 3.
 * BygorP.png