Fiction:Tybusen Intergalactic Allied Federation

The Tybusen Intergalactic Allied Federation, or TIAF for short, is an alliance consisting of over 30 empires.

Members
Tybusen Empire (co-founder)

Metedarl Empire (co-founder)

Singtoo Empire (co-founder)

Fernikki Empire

Kirgle Empire

Popper Empire

Dubel Empire

Oscae Empire

Quinals Empire

Brawgle Empire

Corgel Empire

Sir Beakenstein Empire

Warzoleski Empire

Jigoku Empire

Hoggiraptor Empire

Wub Empire

Zubzan Empire

Rammoterror Empire

Ayderion Empire

death mouth Empire

Gooplet Empire

Hawraptor Empire

Duostrich Empire

Dalton Empire

Christian Empire

Eugene Empire

Kaprin Empire

Eye CU Empire

Loctorn Empire

Jarquvix Empire

Allies
Jarquvix Federation

The Seven Starr Alliance

Delpha Coalition of Planets

Enemies
The Xhodocto

Zealots

Small Warrior Empires

The Skelewalkers

The Levisala

Neutral
The Grox

The Argexantine Warrior Alliance

Origins
The TIAF was founded by the Tybusen and their two allies, the Metedarl and Singtoo, in an attempt to unite the Janus Sector. The idea worked and the Federation is the largest collection of empires in the Bunsen Galaxy since the Empires Guild. The Federation grew quickly in the beginning due to the friendly nature of the Tybusen.

Bunsen War
The Federation currently is anticipation of a full-scale war against the Skelewalkers and their allies, the Levisala. There are only small skirmishes occuring along the borders right now, but Tybusen Emperor Mohas X predicts that a catastrophic war will come.

Codes of Conduct
These rules are taken directly from The TIAF Members Handbook.

1.Refuse tribute demanding empires. Destroy them later, but let powerful empires join our Federation.

2.Do not declare war on friendly empires, especially ones who do not retaliate, such as Diplomats, Traders, and some Shamans.

3.Do not draw your weapons unless there is a good reason to fight.

4.We are followers of the Galactic Code. If you do not adhere to this rule, you will be punished and have your reputation lowered in TIAF society.

5.Offer hospitality to emerging empires, except for Zealots, which should be destroyed. If the empire shows resistance or violence, feel free to blow them to bits.

6.Zealots and Warriors are the second and third most evil people in the universe, respectively. Destroy them on sight, but allow larger ones to join the Federation.

7.Supply the Main Strike Fleet with allied ships and scout fleets upon request. Scouts may not cost more than $100,000, as that is way more than we know the ships cost.

8.Do not be angry at the Main Strike Fleet captain for losing your allied ships; he tries in all of his ability to protect the ships from destruction. If they are destroyed, there was nothing he could do about it.

9.When you come across the Grox, do not be violent unless you are already at war with them. The Federation leaders are trying to maintain an ambivalent or better relationship with them. If you still declare war, you're on your own.

10.No nuclear weapons whatsoever. They damage ecosystems and limit building capability. This is for your empire's own productivity.

11.When debating to go to war or not, think if there could be a diplomatic solution. If the enemy is a small, non-TIAF, Warrior or Zealot, ignore this rule.

12.Please give cake to our Bard members for their parties and festivals.

13.When clearing planets of a non-spacefaring, sentient species, remember to load a cargo of at least 10 of the sentient species before destroying their villages/cities. Afterwards, load them into a ejection pod and hope for the best.

14.If you don't want to take a chance of them not surviving in the ejection pod, then call the Emergency Escort Unit to safely transfer them.

15.De-terraforming is against TIAF law. Do not damage these delicate ecosystems or there will be serious consequences.

Customs
Any empire is welcome into the Federation. If they demand territorial tribute, they are not allowed in until they redeem themselves to the TIAF leaders. Unidentified spaceships may peacefully roam through TIAF space. If a TIAF empire is hostile to the spaceship's empire, they may open fire on them only when the vessel passes through their territory. The TIAF shows respect for large empires. 4-star, 5-star, and The Grox Empires are strong military powers and should not be messed with. They also make valuable allies and members (except the Grox.). Intergalactic travelers (new radar technology allows colonies to identify intergalactic ships) must identify themselves before entering TIAF territory. Those who continue without contact will be monitored by a 10-ship fleet for suspicious activity until they leave TIAF territory or make contact. After contact, the fleet will leave, the empire and galaxy will be identified, and the captain of the spaceship will be invited into the Federation.