Fiction:Algolurn Popular Republic

"From this day, and for as long as we exist, we shall seek inequalities wherever it is hiding. Injustices are vile trees, which can only bear rotten fruits of oppression. We shall not abide them to exist anywhere and for this therefore, we must burn them to the ground with the Holy fire of the Revolution."

- Comrade Vladimir Tremere, in his speech in Soyuzgrad after the victory of the Kevalve Revolution.

The Algolurn Popular Republic (abriviated APR) is a medium sized communist federation situated in the Milky Way Galaxy, in the Byzan Sector. Renowned as famous (or infamous) across the civilized empires for their unorthodox ways, the APR value Equality above everything else. To promote scientific cooperation, the APR is an active member of The Civilisation.

Government
Because of the way the Algolurn Popular Republic is, the state is of course the main actor in the political life, economy and social affairs. The government of the Popular Republic is at it's core a technocracy even though the Republic's enemies call it a Proletarian Dictatorship, a term which the Comrade Citizens don't necessary reject. The three main body of the State are the Major Assembly, the Assembly of the Executive and the Soviet Supreme.

Major Assembly
The Major Assembly is the short name for the Major Assembly of the Planetary and Systems Governors. This is the less important of the three main organs of the State. This Assembly is where the Comrade Planetary Governors and Comrade Systems Governors (depending of the case) or their representative reunite to submit their request to the Major Assembly and the Soviet Supreme, manage the resources granted to a planetary and systems level and making the point of the state of their territory under their jurisdiction to give other the other organism a clear portrait of the situation of the Republic.

Assembly of the Executive
The Assembly of the Executive is the reunion of the Departments' Comrade Directors or their representatives. The mandate of the Assembly is to coordinate their efforts in each of their tasks to meet the objectives settled by the Soviet Supreme. For example, the Supreme detected they wants to expand in the Marvos system. The Assembly of the Executive assemble. The Department of Foreign Relation will buy the system, the Department of Economy and the Department of Social Affairs have to agreed at the Assembly about where to establish the cities and the Department of Transport establish the spaceports and links between the new colony and the republic.

Soviet Supreme
The Soviet Supreme is the ultimate power in the APR. Directed by the Comrade Chairman, all the members, the Comrades Senators, have to decide the objective of the Republic, their foreign relations, the military decisions and new major decisions within the APR. The senators are chosen amongst the governors, the directors and technicians of a specialist sector. Specialists of a certain things (economy, military etc.) have more decisive power about decisions of their specialty.

Secret Services - Preshtia
The secret services of the Popular Republic is the Preshtia. The word "Preshtia" itself actually stand for "Examinators" in Classical Tovlak. The Preshtia is mandated to search people's background when immigrating in the APR or travelling through it's territory, to check the history of future Comrades Senators, Comrades Governors and Comrades Directors and to prevent any terrorist or foreign interference within the APR. The service also maintain complexes network of spies through potential external threats. Their agents sometimes uses "unconventional interrogation methods" against their enemies and can proceed to assassination if necessary. Several people, because of ideological affinities, outside the APR are willing to collaborate with the service, immensely helping it.

Species
Although the Popular Republic contains many species, all with citizenship, the Algolurns and the Murglbrgs compose more than 85% of the population combined.

Algolurns
The Algolurns are the original creators of the republic. Native from Kevalve in the Chal system, they are specialized in electronics, computer sciences and pharmaceutical researches. They compose around 60% of the republic's population alone. Even though the Algolurns are omnivores, they no longer eat meat, since the republic doesn't provide meats to it's comrades citizens, for ecological and economical efficiency purposes (unless necessary). For a more complete look on the Algolurn specie, click here.

Murglbrgs
The Murglbrg specie was one of the first specie met by the Algolurns. Unfortunately, their home world was forgotten through time. They are of humanoid form, walking on two legs and with two arms. They omnivore by nature, even though the republic's regime doesn't provide them with any meat. The Murglbrgs are the second most populous specie among the republic, with around 25% of the population. The Murglbrgs are strongly adapted to harsher environments and use this ability to pre-colonize systems before being officially integrated within the Popular Republic. This system is the precursor of the Murglbrg Interlocate. The Murglbrgs in the APR are well known for their gunsmithing abilities, being the inventors of the famous Klak gun serie.

Economy
The republic's economy rely on it's pharmaceutical, genetic and biologic industry. The two second most important sectors are the electronics/computer and the manufacturing industries. Being a orthodox communist state, all economic sectors are controlled and managed by their respective ministries, which are all depending of the Department of Economy, meaning everything is highly centralized. The department is one of the most powerful one amongst the Assembly of the Executive.

Biological, Genetic and Pharmaceutical Sector
Being the most important economic activity of the Algolurn Popular Republic, the ministry in charge of it, the Ministry of Biological Researches and Industries, wields a tremendous amount of power among the Department of Economy. Although genetic manipulations on sentient species and cloning them is strictly prohibited, the development of genetically modified creatures (mainly for combat purposes) is allowed. The Algolurn are also leaders in pharmaceutical research, not only for them, but for almost every sentient species in their galaxy and beyond. It is very common to find Algolurn designed medicines in every medics' pack. Even "natural" death itself has been eradicated, like most high tier civilization, it is still possible to die after being shot for example or from some diseases. Therefor, the existence of pharmaceutical sector is still useful, even in the interstellar context.

Vat-Reproduction
Another consequence of the APR's high competences in biology are their infamous Reproduction Vats also known as Vat-Reproduction (the process' name). This sector of activity isn't under the control of the Ministry of Biological Researches and Industries, nor controlled by the Department of Economy. It is the charge of the Department of Social Affairs. Birth control is a matter of the State in the Republic. At their young age, female citizens are operated to remove their ovaries are removed, to send them to labs for analysis. If any of them present genetic damages, they are discarded. It is important to understand labs (or the state) isn't selecting them on eugenic criteria. The viable ones are stocked in until they are require. Then, they are combined with male sperm cells (males too are operate, but at a older age). The feconded cell is then placed in a Vat which, with the help of electronic and computer machinery, take care of all it's needs. Once done, the baby is "given birth" and the child will spent his life in a Education Colony. If, for any reasons, the baby present a problems while growing, a toxic component is injected, killing it instantly. The vat is then purged and the process restart. All sentient species of the republic are "created" this way.



Electronics and Computer Sector
This sector is the third most important economic sector of the APR's economy (although it's the second for exportation). The responsibility of these activities fall to the Ministry of Electronic, which is also a sub-creation of the Department of the Economy. After the formation of the Murgbrgl Interlocate, the Department of Economy wanted to develop a new industry that require very little materials to export (the Algolurns hate exporting more matter than they are importing). The electronic and computing industry was perfect for that. The Republic's programmers and electronic designers are famous for their spy-devices, energy devices and of course, bio-related devices. The backside of this are their poor capacities to create high quality navigation systems, since none of the Republic's sentient species are naturally talented pilots.

Manufacturing sector
The famous Industrial sector, this sector under the direct control of the Department of Economy. Second most important economic activity in the APR, it's place amongst exportation, along with natural resources, is pretty low (11th or 12th rank, depending of the year). Being a communist state, there is no financial sector in the Republic, therefore freeing a lot of workforce that has been redirected mainly to the industry. The concentration of all activities under the rule of one ministry or department also prevent a excessive bureaucracy that comes with a economy driven by several companies and corporations.

Energy
Like all space-faring civilization, energy production is of most importance for the APR. For this purpose, scientists have developed globes, englobing totally a star, and harvesting it's energy.

Weapons Industry
The Murglbrgs population is well known through the Republic for their skills in gun smiting. The Klak rifle serie, the standard weaponry among military ranks, was first designed by Dassil Klak, a Murglbrg. In Classic Tovlak, the main language in the APR, "Klak" even mean "Laser". The Klaks serie is exported to several nations and is a common weapon to find within revolutionary groups, rebels and pirates, even though several professional armies use it too. The Murglbrg' weapons earned a name of reliability and efficiency for itself and the exports of it, both commercially and to support rebels groups, count as a good part of the APR's exportation.

Society and Culture
"This new organization, the Murglbrg Interlocate, will allow the Popular Republic to integrate other species more easily by putting them in contact with it's laws and culture. Equality cannot be reached if sentient beings follow different rules, nor if any specie as special rights over another."

- Comrade Vladimir Tremere, in his speech after the creation of the Murglbrg Interlocate on Allettet in the Aublas system, capital world of the Interlocate.

As stated, it is of utmost important in the eye of the Soviet Supreme to unify every species within the Popular Republic under the same laws and institutions of orders.

APR national anthem.

Laws
It is the duty if the Department of Justice and Order to see that the laws of the Soviet Supreme are respected within the republic, no matter the specie or the rank of the people. Stealing is a very important offence and is strictly punished, sometime with force labour in penal colonies. Responsibilities within the government aren't a good protection for criminals either. In fact, the 4th Comrade Chairman, Kavon Tralyk, was incarcerated for life because of it's brutal repression against the revolt in the penal colonie of Gemonto. Ironically, it was also the penal colony he was sent to.

Education
The education is the responsibility of the Department of the Education. Education isn't only free, it is mandatory. The youth start their education at a young age, although some specie may start latter, depending on their maturation period. During the early years, once the basics as speaking, writing and calculating are learned, the education program focus heavily on mathematical skills and understanding of biological concepts. Then, the young follow a long political, philosophical and ideological class to understand the reason of why the Popular Republic exist. For the Algolurns, the search for a "ideological compromise" such as democracy is unacceptable. It is the duty of every sentient beings to aim for utopia. Then, the youth is directed toward a discipline depending on their skills. Leaderships roles are special. The Comrade Senators and other leadership roles are attributed in functions of competence and the background of the candidates, not because of their relationships or their families.

Family
The concept of family isn't something considered valuable among the republic. Children are born in reproduction vats and live together in the Reproduction Colonies. They are educated there and when done, they are assigned to a world to live in, where they live the vast majority of their life.

Society
Every comrade citizen within the republic are supplied with what they needs. Nobody get more or less than anybody else, not even the government's members. The education program is teaching the values of equality and sharing and for anybody, wanting to get more supply than somebody else would be a blasphemy and a total shame. The use of currency isn't required within the republic. Internal commerce isn't a thing and the supplies are all distributed by the Department of Economy, depending of the needs of the people. Finances are nonexistent. Medical care are totally free of access for everybody and are of exceptional quality, thanks to the advanced knowledge generated in this sector by the economy.

Housing is distributed according to the workplace of the comrade citizen. Each comrade citizen lives in his own dormitory. Vacations are possible. In fact, the republics has established some "vacation-planets" for this purpose. Each comrade citizen can take his vacation when he wants to, be must inform the Department of Economy at least a week before to prevent his post to be vacant.

Working is more than a duty within the republic. It is almost a "sacred duty" and each comrade citizen understand that. Those who can't support the working effort because of their weak physical condition are exempted from work, although most of them want to anyway. Military service isn't required. The republic's army is a professional one.

Unfortunately, depression is endemic within the population and suicides are commons. The government is, however, massively investing to fight this plague.

The main language of the APR is Classic Tovlak, the original of the Algolurns specie. That said, diplomats and citizens willing to can also learn Cyrannian Basic to be able to travel outside the Republic.

Military
The ARP isn't exactly well-known for it's navy's strength but it can still manage to pack a punch.

The Iron Navy
The Iron Navy is the interstellar navy of the APR. It is the first line of defence of the republic and also it's main mean of offence. The Iron Navy's ships design aren't the best in their galaxy, but their destroyer excel at orbital bombarding with a small-medium hypervelocity weapons (lasers most of the time) for quick and tactical shots to support ground units and gigantic artillery (mainly plasma weapons) for base and city bombardment. Iron Navy's ship capacities for close combat and ship-to-ship fights are "modest". The Algolurn prefer to use renewable energy sources, energy shortages happen quite frequently if the enemy manage to shoot down the power space stations while they are moving to enemy positions.

The Department of Military Researches keep investing in the development of new energy storage for their ship. But the problem of loading still remain. The bigger the power storage capacity, the longer it takes to recharge it. All of that contribute to lower the Iron Navy's fighting capacity, either by forcing the ships to leave their positions in enemy systems to go recharge (or to the closet power generating space station) or by making the response time slower. The APR is always in search of potential research partnership with other empires for new military enhancement, offering in exchange their vast knowledge in medicine.

Planetary Forces
Planetary forces for planets invasions are very effective. As mention before, the Algolurn engineers are experts to design spying technology and, using this, they are able to analyses the whole planet infrastructures and it's underground networks with precision, even seeing where are the enemy soldiers from space. An invasion from the APC almost always follows this steps:

1. Infiltrators, supported by orbital spy ships neutralize AA defences, attempt to shut down the power grid and detection systems;

2. Drop ships launch from Carrier ships in space and head down to the planet to pre-selected drop points;

3. Scouts unit aren't needed, thanks to advanced spying technology. Heavy Battle Armours (HBA) are dropped immediately, followed closely by medium tanks which catch them up easily. HBA clear enemy's heavy armours and fortification while medium tanks clears out infantry;

4. Infantry are deployed to secured the territory conquered by the armours. Algolurn infantry transport AA weaponry and therefor needs to be deployed quickly to protect the tanks from the airforce;

5.- Light armours are then deployed. Being able to move quickly, they can easily reinforce flanks that needs it;

Airforce can be deployed, following the needs. Heavy airlifters (Kirov Multi-Purpose Airships) are the most commonly employed craft. They are employed to move back damaged HBA or medium tank and to allow infantry squadrons to catch up to the front lines. This technique has proven effective in most invasions by the APR.

Bio-warfare
The Algolurn's expertise in bio-technologies and genetics allowed them to create a new type of weapon: Monsters! The Algolurn scientists created several genetically modified creatures to deploy them in battle. From flyers to heavy fighter, from small infesting creatures to supporting ones that use acid like artillery, these creatures are "cultivated" in special military laboratories through the republic. These creatures are either used when the Strategos' looses evaluations are too high to allow regular troops to be sent in or when the planet's conditions are very bad, which allow to easily eradicate or recapture the creatures after the invasion. Of course, if the planet's conditions are really too bad (T0), the creatures will not even be able to survive. In such case, the Strategos (high commander) can choose to simply level the enemy's infrastructures to the ground with orbital bombardment.

Weapons
The APR military mainly use energy weapons such as lasers and plasma cannons. The main rifle serie in use is the famous Klak serie with the Klak L. 27 being the standard weapons in the infantry and Klak L. 30 equipping elite troops. Weapons from the APR are spread through the Quadrants and the Murglbrgs are highly specialized in the conception and fabrication of arms.

The Red Crusades
The Red Crusades were two military conflict that opposed the Algolurn Popular Republic and the Murglbrg Interlocate to the power-hunger Holy Klingaling Empire, a zealot theocracy (from there the term "crusades") who also wanted to eradicate or at least weaken and destabilize the atheist republic

The First Red Crusade
The Murglbrg Interlocate is in fact only a organization colonizing worlds before their integration within the Algolurn Popular Republic. The Interlocate control vast quantities of systems and the APR keeps integrating them one-by-one. On the other hand, the Interlocate's territory is also right next to the Holy Klingaling Empire who hunger for rare resources. They started to aggressively appropriate Interlocate's worlds, despite the APR's warnings. After 3 years, having acquire several systems from the Interlocate, the Holy Klingalings Empire demanded the Interlocate to seceded them the Bies-2 sector, a very rich system containing purple and pink spices. The Algolurn Popular Republic, at the demand of the Murglbrg Interlocate, sent a ultimatum that was later known as the First Ultimatum to either abandon their plans of taking Bies-2 or to face the consequences. The High Templar, leader of the Klingalings, refused.

After 5 years of intense "trench-like" battles concentrated, but still very bloody, the Algolurn Popular Republic finally got the upper hand after the First Battle of Bies-2. 3 months later, the Holy Klingaling Empire surrendered, signed the Orange Treaty, abandoned several of their systems to the Murglbrg Interlocate and collapsed after the High Templar resigned. The conflict lasted 5 years and a half, ruined the Klingalings' economy and resulted in a liberal regime known as the Klingaling Republic.

The Second Red Crusade
The Second Red Crusade was way more devastating for all forces than the first one. Unable to put the economy back on track and facing more and more revolts because of their secularist and pluralist policies, the liberal Klingaling Republic collapsed on their 16th birthday and the whole government's officials were hanged on top on the Parliament, with "HERETICS" written on them with hot-iron. A new High Templar arose and restored the Second Holy Klingaling Empire.

The new High Templar allied to minor empires to get access to their resources and sometimes annexed them, silenced the medias, rapidly reformed the military and worked tirelessly to restore the new Holy Empire's prestige. But after 7 years, the High Templar launched Operation Conversion to take revenge against the Murglbrg Interlocate and the Algolurn Popular Republic. The new Crusaders Fleet, the navy of the Holy Klingaling Empire, quickly invaded planet Parmet during the Battle of Brelles system, slaughtering the population. The Iron Navy was sent to support the Interlocate at the Bies-2 system, were it originally vanquished the zealots. The Crusaders Fleet faced them there during the Second Battle of Bries-2, but the Second Holy Klingaling Empire took the victory this time, but at the cost of several ships and the lost of their best admiral, Dilton Mir, a talented and patient man who was replaced by Trama Porvo, a zealot who quickly (too quickly) launched the Crusaders Fleet to the Hanvestars system, where the remains of the Iron Navy fled.

The Battle of Hanvestars was the nail in the Second Holy Klingaling Empire's coffin. Trama Provo sacrificed every of his ships believing in the almighty power Spode invested them with and failed it's fleeing by jumping in hyperspeed into a gas giant. After the Battle of Hanvestar, the Iron Navy started it's advance, liberating worlds captured by the Crusaders Fleet and invading mains Klingalings' systems, triggering several bloody revolts through the Klingaling's Empire. Temple Prime, the High Templar's palace, was sacked by the Algolurns and the High Templar, captured, was forced to sigh the armistice, ending a 8 years long conflict.

The aftermath
Following the armistice, the Second Holy Klingaling Empire fallen into disarray and in a brutal civil war. The Interlocate and the APR retook their original territory. Most of the systems where the combats took places were burned to the ground, either because of collateral damages during the fights and orbital bombardments or by the retreating Klingalings forces. The integration of the Murglbrg Interlocate into the Algolurn Popular Republic is still going on, while many Klingalings refugees, fleeing the combats of the civil war going on in their former empire, the atrocities committed by the religious factions against any atheists, heretics or infidels or the vengeful genocides committed by the many smaller races the Second Holy Klingaling Empire subjugated before the war. An Algolurn task force is still holding the ancient Temple Prime on Khamourus in the Symus system, the former capital world of the Holy Empires. Even though most of the planet lay in ruins, the relative "safety" of this world is viewed as a oasis of peace by the refugees. Although the Soviet Supreme clearly stated their good will to integrate said refugees within the republic, some voices are rising to alert the people about the possible danger of spreading the civil war to the republic by integrating them. For the moment, they are accepted, but only after a complete medical checkup and a search of their past to identified possible war-criminals.

Department of Foreign Relations
As stated before, the republic is always open for allies and partnerships, especially for scientific collaborations. The APR is actively sending supplies to any empires fighting the Grox: weapons, medicines, equipments, vehicles and some ships, if necessary. Any communist nations may also request assistance and the APR will send as much as possible.

Allies
"We shall stand with you to the last man or rocket!."



Good Relationships
"Cooperation for the People is our priority."


 * Waptorian Byzan Web

Non-Aggression Pact
"All relation have to start somewhere..."


 * Eldarisian Empire (Kinda strange since it is a theocracy, but commercial links can do miracles sometime...)

Hostile
"You are an enemy of the People!"

At War
"Feel the wrath of the Iron Navy!"


 * The Grox Empire and all their allies
 * Drenmarr Republic

Special thanks
I want to say thanks to the following people who helped me with this page:

-Wormulon (for correcting some of my noobish mistakes);

Trivia

 * I didn't created the flag picture. It's the American Party for Labor's flag. Here is the link to their website: http://americanpartyoflabor.org/
 * The Soviet March from Red Alert 3 serves as an appropriate theme.