Creator

The editor is one of the biggest features of Spore. It allows the player to modify most, if not everything, that can be interacted with in the game. All editors contain a 3D display of the object that is being edited, several options to add and remove parts from the object, and statusbars that reflect statistics related to the object.

There were seven types of editors shown in the E3 2006 demonstration.

Common tools
Each type of object that can be modified has its own editor, but all the editors are roughly the same in feel and looks. This makes it easier to find the right tools for modifying the object in question while keeping the user interface familiar to the player.

Texture editor
Most, if not all, editors are expected to have a texture editor, where the player can choose a texture for the object being modified (such as the skin of a creature).

Undo/redo
Each editor lets the player undo any changes, as well as redo them.

Creature editor


The creature editor is the first editor the player will be familiarized with. It is available already in the tide pool phase with a few parts for making a 2D cellular creature. As the creature evolves, more sections of the editor will be unlocked, allowing for walking, flying and swimming 3D creatures.

Creature parts
To the left of the Editing screen are the seven palettes (categories) containing the functional parts that can be attached to a creature. Each palette contains up to four columns with eight or nine parts in each. Columns are unlocked by buying more advanced brains.

Building editor
Available palettes in this editor:

Vehicle editor
Available palettes in this editor:

UFO editor
The UFO editor will probably let the player change the looks of the UFO.

Flora editor
The flora editor will let the player design various plantlife such as trees and flowers.

Hut editor
The hut editor is probably a simplified version of the building editor.

Terrain editor
Most, if not all of the terrain modification will be done using the UFO.

At the 2006 E3, Will Wright announced that there will be two ways of making modifications to a planet. Shortly after reaching the Space Phase, terraforming tools will become available, such as using falling comets to create oceans, or causing volcanoes to erupt, both of which contribute to the formation of an atmosphere. Very late in the game, players will gain access to a Planet Editor, allowing complete customization of the terrain, the color and patterns of the land and water, the climate, and so on.

However, the Planet Editor has not been seen in any of the demonstrations, so it is possible that it will not make it into the game's initial release.