Forum:Suggestions

In this page, you can add suggestions for Spore, or rather, ideas for Spore 2, or just fully-fledge your creativity.

Aquatic stage:
You can add gills (default), or add lungs. You can have both and become a lungfish. If you have lungs, you can go on land for a bit. After a short while, you would need to go back to the water. However, you should go to the surface to breathe too. If you spend most of the time in water, you will become aquatic. If you spend most of your time on land, you will become terrestrial. If you spend equal or nearly-equal amounts of time on land and water, you will become Amphibious. Since it is much easier to become aquatic than terrestrial, the terrestrial bar goes faster than the aquatic bar, so in concept, you get more terrestrial points than aquatic points in an equal amount of time, but that is evened out by the fact you are AQUATIC. The terrestrial creatures will have the same parts as the creatures do right now, the aquatics will have things like gills, flippers, fins, bigger mouths, longer necks, etc. Amphibious creatures (amphibian is different from amphibious) will have things like webbed feet, shorter limbs, breathing from their skin, lungs and gills, etc. Who doesn't wanna be an amphibious omnivore?

If you are aquatic, you can build underwater tribes and cities and things. If you are amphibious, you can build underwater and on land.

Beta and alpha parts return
The Beta and Alpha parts must return and become fixed.

True Flying
You should be able to actually fly, instead of just gliding. Who doesn't wanna be an amphibious, flying omnivore?

Adaptions
Some mouths should be adapted to some sorts of food. For example, piscivorous mouths should be adapted to eating fish, like a crocodile. These mouths will include the Crockisser. Some herbivores will be frugivores, and like the current herbivore creatures we have right now, will mostly eat fruit, and have mouths adapted to that. We should also have carnivore mouths that can eat more than meat, but still need meat in the diet. For example, Hypercarnivores will mostly eat meat, but if starving, can eat non-meat material. Mesocarnivores are the same, but can eat non-meat material as long as meat has served at least 50% of the bar. All those types will be adapted to that. 2 more examples are that herbivorous animals with long necks are adapted to eating leaves high up, while herbivorous animals with shorter necks, will adapt to eating things like shrubs and grass.

Molecular Stage
Yay, the tetris-based game is back! This will be optional, but activated as default.

Retractables
Retractables are things that can be retract and extend if need. For example, a turtle-like animal will be able to retract back into its shell, and a lion-like animal would have retractable claws like Wolverine.

Additions
Similar to adaptations, we should have additional additions, such as a sail or a hump on the back of the animal. These can help the creature survive. A sail could be for the purpose of having a aquatic/amphibious lifestyle and/or be used to thermoregulate mostly like a spinosaur and the hump can, you know, store water and fat and things. There should also be additions similar to combinations, and like the Proboscis, can do most of the things both/all the group of additions can do, but aren't as effective or efficient, with some drawbacks, and possibly, another feature. For example, a sail-hump combo-like addition can store energy and be used for underwater things, but cannot thermoregulate, and it is more or less used for display.

Non-grasping arms
These are arms that can not grasp very well if at all, but can do things like holding down branches to eat leaves, self defense, moving objects (not grasping it), and killing prey.

Being things other than animals
You should be able to become plants (watchout for herbivores and omnivorous that don't spread your seeds), and so you will grow in sunlight, have roots to get water and nutrients, and get some air. You can however be an aquatic plant or a semi-aquatic plant. To reproduce, you will either need to have pollen to be spread, have cones or fruits to be used by animals and to diverse, etc. You can evolve too, and if you are low on nutrients, you can even become a carnivorous plant.

You should also be able to become a fungus, or stay as a cell. You will be able to decompose too.

In the cell stage, it really depends on your actions if you will become a plant, animal, fungus, or stay as a cell. To be a plant, you will need chlorophyll, to be a fungus, you should scavenge nutrients and things a lot and since you normally do this as an animal-cell, you also need to have the parts needed to become a fungus, to be an animal, do what you'd normally do as a cell in the current game, and to stay as a cell, simply choose to. You can then go on land as a cell and decompose dead matter.

Scavenging and decomposing
If you are a scavenger, of course you will scavenge a lot. You'd be weak though. You can scavenge if needed. Scavengers will be highly adapted to scavenge, and will have features like mouths adapted to scavenging, stomachs able to withstand the dirtiness of dead matter, etc. You can decompose dead matter if you are a fungus, cell, plant, or a decomposing animal (not a scavenger though, because you will break down matter, not eat what is killed by something other than you or your group.

Renaming the word "Pack"
Instead of pack, if your group is fully herbivorous, it should be called a herd. If your group contains different diets, it should simply be called a group. Fully omnivorous and fully carnivorous groups will be the ones called a pack instead.

Conclusion
These are some of my many ideas for Spore. I hoped you enjoyed it.