Fiction:Mendel Pact

"There is no victory without unity. There is no Empire without Duty, and there is no survival without a grand destiny to lead us. Only together, can we conquer the darkness of the stars. Let the Pact rise once more, my brothers."

- Barda Clett

The Mendel Pact is the unification of the 7 sub-species, the Ugandals themselves, the powerful s, the conservative s, the mysterious Keskorta, the robotic Iscablos Mendel, the biomechanical Glatoros, and the nomadic Fermenrik.

Technically first formed during The Tyranny wars with the Ugandals, Kodalorians, Walgolorian, and Iscablos, the Pact was then a temporary alliance between the 3 and their empires to create a united front against the Tyranny, and combine their military power against the dying Juggernaut. However, after the war, the 3 went their separate ways.

Formed by the believe that all races would be more powerful united, the Pact is dedicated to the removal of the and it's agents, and seeks constant war with the matter-harvesting machines. They are among the most powerful members of the, and the sister state of the.

A highly focused lot, the Pact seeks unification with other subspecies they find, and cooperation with other warrior races. Most members seek to better themselves in the fields of war, spirit, body and family. The Mendel Pact, while a warrior nation, does not always seek war and violence with others. As such, they only enter into armed conflict when they feels their families are threatened, or other races are in need of assistance in their fight. Due to their forgiving, accepting nature, the Pact is open for any race that seeks membership, regardless of origin.

Despite being highly emotional, and, at times, appearing highly territorial, the Pact welcomes outsiders and new ideals, and have the policy taking something new and rolling with it, both in an attempt to better understand their allies, and better understand the universe, as well as becoming one with one of their gods, Horangiir, the God of ruin who demands constant change from his subjects.

While their ideas are well-intended, their actions may have negative affects on others...

Creation
The modern Pact came into being shortly before the Gigaquadrantic Wars, and was designed with the ideal of preventing races such as the and Alpha Cyber Collective from destroying and enslaving empires that could not defend themselves. Created through unification, the Pact was made up of Ugandalorian sub-species with the hope that together, they would be even more powerful. The Pact would join even their former enemies and other allies in a group called the Anti-Dominatus Coalition. Working with various nations, the Pact would lend it's force against the Tyranny in a united attack, attaining glory for their clans and ancestors, and striking their foe from the universe.

The Pact found other members, and began to induct them, such as the Glatoros and Fermenrik. However, they found resistance among the Keskorta, who, while a subrace, refused to give in. As such, the Mendel Pact forced them through the use of warships to join, earning a new, if embittered, member.

Great Xonexi Schism
The Mendel spent much of their time keeping the rival Zarbania Powers and Imperium of War in check, as well as help hunt down rebel Volver who belonged to a Cult of personality dedicated to the late Xizothano Ada. The Mendel Council was shocked to hear news that many Ugandalorians had defected to the worship of the Void God and Terikalinra. However, the 3 Lords of Mendel'kar'a where resolute, and declared any who sided with the Void-worshippers where no better then Dead Watch.

The Mendel, however, where caught by surprise when their galaxy was invaded by the, including the , , and, to their greatest shock, the French, who they once trusted as allies, and went as far as sending them Mendel Auxiliaries, believing them honorable. However, they, and the rest of the Xonexi, in their war with the, had invaded Mirus and seized several inactive foundry worlds. The Mendel wanted few at the time, being content with their level of tech at the time, as they felt they had scavenged enough to replicate. So they left much of their claims to one of their closest allies, the Waptoria, to use as they saw fit. The Xonexi, however, saw no need to even talk, and simply seized all foundries.

Within weeks, the Mirus' empires where in a firestorm of debate. It had set off alarms with all of them. The Zarbanians wanted to keep such powerful extragalactics to minimum, and with permission to settle in the galaxy. While they did not like the French, they had at least earned their colonies by battle, but the other 2 had simply waltzed in and took the foundries like ill-tempered children. The Mendel felt betrayed by the French, who they once considered honorable people. The Waptoria where rightfully upset their foundries where taken without permission or so much as compensation. The Imperium of War were driven into a frenzy as well. They had given much of their colonies to the Drakodomintus Tyranny as a sign of trust, colonies that were now claimed by the Xonexi Allies, while the Imperium had conquered them with their own might alone. Whatever the case, old rivalries where pushed aside, former enemies banding together.

The Zarbanians under sought out all sides, including the UAE, and organized a meeting, stamping out an agreement between the sides that they would work together to push the allies out. The plan was simple; the Waptoria, Hegemony and Mirusian Church would lead the assault on the Draconid Imperium and the Tybunsen, using the element of surprise. The French would then send their fleets to help their Xonexi allies, and the Mendel and the Zarbanians would make use of this to quickly push the French back to their originally planned territories. The French starfleet would be forced to return to French territories, leaving the Draconid and Tybunsen without support from the third nation that was ought to help them out when needed. The Pact and the Zarbanians would then force the French starfleet into surrendering, as the others would surround and deal with the Draconid and Tybunsen. After this, all would surround the DCP's territory as well, and try and work an agreement between the factions.

The Mendel faced many problems. While strong, proud warriors, as where many of the Mirusians, they faced a deadly new threat. . A weapon system that fired missiles via Hyperspace. While the Mirusian Church saw the effectiveness of such a weapon in their holy crusades, the Mendel found such weapons repugnant and dishonorable. When the Mirusians, Church first, finally got the weapons, the Mendel stamped out another agreement with the other races of Mirus; To not use them unless the other side has also fired them. Of course, since the Xonexi where already using them in great numbers, the Mendel, with the assistance of their Multuse Esse creators, began helping the sides develop their own for counter-use.

Desolation of the Bisitar
During the Desolation of the Bisitar, the Pact's allies of the Waptoria Alliance of Species and the Vanara, become embroiled in a war with the Bisitar Domain, who had earlier attacked the species known as the Ermitant. The Mendel, at first, only watched, believing it not their business. However, as the war progressed, the Mendel Pact commissioned one of their commanders,, to invade the galaxy with a fleet and seek out the Accords. Mentrex did so, leading a full invasion force into the galaxy.

Mentrex did so, striking as a Vanara/Waptoria fleet was about to be torn apart by a Bisitar fleet, Mentrex and his forces struck, saving them from destruction and landing on a ship invaded by Bisitar, fighting through the host of shape-shifters and their slaves, and saving the Captain and his first officer from harm, before retreating. With the Mendel's help, the Waptoria managed to get information to the rest of the accords on the weakness of the Bisitar battleships known as the World Eaters. And Mentrex, much to his delight, got a frozen Bisitar as a trophy, to add to his various others.

The Mendel Pact would indeed join the, after much delibration from their allies, and where allowed to set up colonies in Cyrannus with permission from the , who, due to the Mendel's late arrivial to the battle, swore they would protect and help defend the New Republic with all their Cyrannian forces. Due to being the first ship commander in Cyrannus, Mentrex was assigned position of Lord Militant over Cyrannian forces. The Mendel held many hopes in Cyrannus. For the Walgolorians, they hoped to spread the ideas of the Abiding Truth and other Mendel believes of unity among the races of Cyrannus. After all, the galaxy of order and culture surely would understand the ideals behind the Truth, while other members, especially the Ugandalorians, felt that there could be all sorts of new races, awaiting to be brought under the wise rule of the Pact. However, there was another, deeper reason behind it. The Mendel's leaders feared an unavoidable war with the Xonexi allies, and, sought a place to plant their banner elsewhere. If the Pact where somehow defeated, the Mendel could retreat to Cryannus to rebuild, and, one day, return for their prized worlds.

It was unspoken, however. The Mendel people viewed speaking of an incoming war in an ill-manner a bad omen for their warriors, and worthy of betting the wrath of their gods of war.

Culture
Each member maintains their own culture, and, as such, the Mendel Pact has a mixed-bag, cosmopolitan society. Most things that are common are instructing others in their ways, fighting for protection of families and homes, and achieving glory in the name of their ancestors and clan. Clans are highly important to the leading 3 members, the Ugandalorians, the Kodalorians, and the Walgolorians. Clans are highly honored and, when addressing someone with respect, it is common for Ugandals to O' to the beginning of their last name, or for Kodalorians to put Mec at the beginning of their name. Example - O'Clett. The O' and Mec addition to the name seems to suggest military service.

All members embrace the idea of change and progress, and interweaving new ideas into their own. While they support constant change and growth, they seek to strike a counter balance, embracing new ideals, while still holding on to believes of honor, loyalty, honesty and combat prowess. As stated, the Pact seeks peace over war, and will commonly try to get the enemy to stand down, and seek peace, and only march when no other options can be found. However, they hold a different regard towards sneak attacks and those without merit, ruthlessly destroying them in vengeance.

The Pact is big on incorporating new races, and even will allow enemies into their ranks. However, it depends on the population. If the natives prove willing, they will be accepted without difficulty, and merely be sent to reeducation camps. If they prove resilient, a bio-agent will be released, lowering fertility for many generations, and decreasing the populations' ability to wage war and resistance against their new empire. However, most generally frown on such a weapons, feeling biologic warfare for cowards, and instead seek to use acts of charity and form close-bonds with natives in order to gain their trust.

The Mendel live in a classical meritocracy, the ideas that birthplace and citizenship rarely have a place in their society, instead, putting actions and achievements ahead of the former ideas. Mendel place great importance on color, and, unless it is tactically invariable, will color their armor in bright, personal displays and sometimes even put tattoos on themselves, which has popularity in in other planets more then others. Mendel are also expert jewelers, creating some of the most beautiful rings and necklaces from the same forges that build swords and tanks.

As a society, Slavery does not exist within Mendel borders, and such acts are seen as repugnant and anti-productive. Instead, enemies may join the Mendel as members, giving them citizen rights in exchange for service. However, the Mendel show a certain amount of distrust until the being's reeducation and war is up, and these beings who join the Mendel can commonly be found in their military, acting as "border patrol", and spokesmen for others to join them, and run away from their old empire.

Alcohol
Nuta'gal= Nuta'gal or Black Ale, is a popular Mendel alcoholic drink that is popular among it's warriors during fighting and wars, and gained popularity during the Dominatus Wars. The Alcohol was made on Ugandalore, and gained popularity among other races once the Mendel allied with each other in Dominatus Wars. Raptoraneans, however, refuse to drink it, due to how bad sweet things taste to them. The liquor was noted for it's sweet taste and sticky substance. It the preferred alcohol of all inhabitants of the Pact. Nuta'gal is commonly shared among Mendel and their allies after battle. Barda Clett, Ugandalore the Untouchable, was noted for his liking of Nuta'gal.

Kraa'vee= Kraa'vee is the counter-part to Nuta'gal, and is noted for it's stronger, more bitter taste is most commonly used in field application for medical personal to disinfect wounds or relieve a subject's pain. Kraa'vee, as such, is brewed mostly for those who through painful field surgery or who need a pain killer. However, it's bitter taste makes it difficult to put down, and those new to it have trouble with it. However, many Mendel enjoy just as much as Nuta'gal, though reserve it for more special occasions, like when a war is ended, as well as field application. Commodore Mentrex enjoys the taste of Kraa'vee, somewhat to the shock of his crew.

Mendel Wine= Mendel Wine is a popular wine brewed by all members of the Pact. It's unknown where it originated, or which member originally had it, but all members brew it, employing different methods for each colony and species, but all generally the same. The wine is most popular during more formal events and occasions, and often used during diplomatic meetings between the Mendel and others. Mendel Wine is a common export to other nations. Casio Lwerin'ca enjoys Mendel Wine during his private meditations, as do his fellow Mendel High Lords. The few Dragowar in the Pact are also known to drnk it with their meals, using whine to mask the taste of the raw meat they devour, a common Dragowar tradition.

Jiheer Spirit= Jiheer Spirit is a colorless alcoholic spirit notable for it's burning taste and sensation once it enters the mouth and throat. It could be brewed from any fruit, though it's taste and texture changed depending on what fruit was used. Clan Taylor of Ugandalore was famous for it's brewing skills when it came to Jiheer, as where the Kodalorians of Clan Jabrondee. Jiheer Spirit is enjoyed by many of the clone soldiers in the Federation armies, as well as Raptoraneans, who normally shy away from alcoholic beverages. Ugandalorians joked one could use Jiheer to start fires if needed or degrease engine parts.

Kadalian Ale= Kadalian Ale is a powerful drink drunk by Kadalians and brewed by them. The drink is so powerful, that all they, and few species with a strong enough liver, drink it, including Soldarians, and most notably, Karogon. A common misconception was that this was the most preferred drink among Ugandalorians, however, the drink is so powerful, that most avoid it, and say that's more useful as starship fuel and for explosives. Just a few small sips was recorded to have knocked out a grizzled Ugandalorian warrior on a bet. Kadalians, for their part, enjoy it frequently, finding Nuta'gal to soft for them.

Codex
Earlier in the history Ugandalorians history, one of their leaders, Ugandalore the Great, desiring to bring order to his soldiers and men, began writing a set of code of honor and strategy for his soldiers. Seeing the potential for destruction of the Dead Watch, Torscka Nitrocon wrote about a set of rules to keep his soldiers from degenerating into pirates and brutes. So, based on the six tenets of the Mendel; Armor, clan, defense, the pantheon, Language, and the Leader. While keeping the ideals of religion and the lordship of the Ugandalore High-kings as central themes, the Codex imparted the ideals of independent thought and rationality into their forces.
 * Codex

Basically, the biggest fear for the Ugandalorians is either, A) Degenerating into religious zealots. B) To become soulless warriors dedicated to simply following orders and only that. The Codex, as such, is designed to create forces capable of independent thought and action, but not totally dedicated to their lords if it violates the Codex and personal honor code.

The Codex, as such, is taught to Mendel children at a young age to impart honor and thought into them.

Government
Each race manages it's own leaders, and chooses them based off their old system. As such, territories of the Walgolorian Dominion are Governed differently then the territories of the Ugandalorians. When planets are conquered by the Mendel Pact itself, the people are allowed to democratically chose their new leaders, and all members of the pact help manage said colony.
 * Government

Clans appear a common force in government, with Ugandalorian, Kodalorian, and Walgolorian Clans managing their own territories, similar to royal families and houses.

In essence, no single leader holds power, and each member holds the power equally with all others. However, races of Mendel Descent, seem to have a little more influence, due to population. As far as planetary governments go, when colonized by all races, each race will chose a leader to represent their interests, such a Clan member of the Ugandalorians, a Walgolorian Clan's Empyreal, or a Orgaat Shifter. All leaders work together to oversee and manage the colony.

High Lords
The 3 High Lords are the Chosen leaders of the Ugandalorians, Walgolorians and Kodalorians who have been chosen by their people, and, as such, take on the role of leading the Mendel Pact in politics, expansion, and warfare. As each nation choses their own leaders through their own process, each is allowed to remain in position as low as he or she does not rebel against the Pact or go against it's interests.

Government positions
Ruling the sectors of Mendel space in the High Lords' names, are the various Councilors chosen for their expertise and prowess in management and leadership. While most believe the position is attained through combat prowess, Councilors actually require much government skill and intelligence. The day-to-day running of the Sectors is run by Councilor-lords, who have proven themselves worthy of leading, as well as a Walgolorian member of the Empyreal Caste who advises them. While most frown on the prying of the Caste, the caste does give very wise, very sage advice at times to the usually stubborn Councilors. Below them are the Aristocrats who manage the subsectors, the Lords who rule over star systems, and the minor Government Planetary Governors.

Councilor Bersaka Creodai=
 * Core Worlds

Empyreal Vun'Cyyandti Jybres=

Councilor Drogaan Clett=
 * Outer Rim Worlds

Empyreal Vun'Shin'tui Uguantai=

Councilor Karnis Darius=
 * Milky Way Territories

Empyreal Vun'Rosher Cyashu=

Councilor Brutus Imberga=
 * Kraw Territories

Empyreal Jun'Hywen Gwyend=

Councilor Gorgo Mortnoig=
 * Cyrannus Territories

Empyreal Junaki Tyantoi=

Other Rulers
This details the rulers of the various species that make up the Pact, and their standing amongst the other rulers and Councilors. Ord Acaya= "The Empyreal lead for the Abiding Truth"

Ord Acaya is the Walgolorian Supreme Empyreal, a title that makes him second only to Casio Lwerian'ca himself, and gives him great position among his race. After the retirement of former Supreme Empyreal, Atovo'Va Uguntai, the old Empyreal's protégé took over as leader of the caste, and worked to hold his position at the side of the Walgolorian King. It was through his council that Casio Lwerian'ca inducted the Orgaat into the Walgolorian Dominion, and, it was his words that brought his warriors into a holy rage at the Battle of Fardis 5, that allowed them to defeat the rampaging Skordi warbands. Since then, Ord Acaya has remained a member of the ruling council, advising the 3 high lords on various matters, and, when needed, meeting with other rules.
 * Name - Ord Acaya
 * Gender - Male
 * Race - Walgolorian (Empyreal)

Ord is seen as a wise, level-headed ruler with great respect for all races of the Pact, working to resolve matters between different species before they can escalate to war. Ord also works closely with the Prophet Council of the Greater Mirusian Church and the various Councilors that make up the GMSC ruling caste. Ord, however, is also noted for just how secretive and manipulative he can be at times, secretly ordering the construction of the Communion Helms with Casio's knowledge in order to induct the Kamaside people.

Fresdrik Krobb= "Err, whatever you need. I'll punch whatever, or whoever, you want."

- Krobb

Fresdrik Krobb is the current leader of the Kadalians, and one of the highest ranking leaders among the Mendel Pact. Born when the Ugandalorians and Kadalians first meet, Fresdrik's father, Yoryner Krobb, purposed they join the invaders as members, though he was later killed by Kadalian extremists. Placed in charge of the Kadalian people through election, Fresdrik joined the Ugandalorians' highest ranking warriors on many missions, earning their trust and respect, and, through his efforts, allowed his people to wear the traditional Ugandalorian armor. Fresdrik, was, in fact, the first Kadalian to wear the armor.
 * Name - Fresdrik Krobb
 * Gender - Male
 * Race -

Since then. Fresdrik has been an important member among the Mendel Pact's ruling council, and was influential in uniting the militaries of all empires, as well as being the leading figure to demand the Pact assist the, due to what he had read of their people, and being inspired by their intelligence.

Fresdrik is a close confident of Barda Clett's, current Ugandalore High King, and well respected by all leaders among the Pact. He is actually the oldest living member of the Pact's leaders, minus the Empyrean Caste of the Walgolorian people. He is an intelligent, relaxed fellow, with just as much knowledge of combat as he does scholarly pursuits of history.

K'ora= "We need strong leadership, even if I am not the one to do it."

K'ora is the leader of the Orgaat Webs, and leader of the Council of Shifters, as well as a high ranking authority within he Mendel Pact's council. K'ora was born on one of the outer colonies of Orgaat Control, and her family and web where kept safe from the initial Hermicee attacks. However, when a group of Hermicee arrived to sack the capital city, K'ora decided to not be threatened by them an longer. Even though she was told by her caretaker that to do so was suicidal and stupid, K'ora decided to go through with it. Taking a small group of friends with her, they traveled through Orgaat territory, fighting off Hermicee wherever they landed, but soon found little could stop the brutes.
 * Name - K'ora
 * Gender - Female
 * Race - Orgaat

Hearing of the mighty and honorable Mendel species, made up of Ugandalorians, Kodalorians and Walgolorian, and decided to go seek them out. Some of her friends considered it insane to allow outsiders into their war, and left. Those that remained where with her when she contacted the Empyrean caste, then their ruler, Casio Lwerian'ca. Hearing her plight, Casio agreed to send forces to assist the Orgaat in their war, with the 2 other Mendel sending assistance shortly after.

For her actions, K'ora was named Web Matriarch, and would lead her people during the Tyranny Wars, and then to join the Mendel Pact.

K'ora is a loyal follower to Mendel ideals, and a strong leader to her people. While she doesn't feel she deserves the part, K'ora is still honored among her people, and considered among the few figures all Orgaat honor. K'ora is more comfortable, however, in a bar, then talking politics, or being on the field. However, she can do both quite well, even though the Hermicee wars have left a scare on her mind.

Ento'kami'Oros= "My people hold the secrets of the machine."

Ento'kami'Oros is the leader of the Karpine within the Pact, and Lord-Elect of all members. Chosen to represent the Karpine people in the Council, Ento'kami'Oros has worked hard to make himself known, eagerly meeting with other members, and trying to maintain good relations with all. Often, it is Ento'Kami who intercedes and stop arguments from spiraling out of control in the council, and it is he, and Gnotus of the Glatoros, who commission the study of new, alien technologies. Ento'kami is generally well liked by the Council, however, many feels he tries to hard to be liked by others.
 * Name - Ento'Kami'Oros
 * Gender - Male
 * Race - Karpine

Ento is frequently open towards all members of the Pact, and works hard to maintain working relationships with all, and help resolve arguments. He is very level headed, and very logical, trying not to let emotions blind him, especially when considering acts of war. Ento, like many of his kind, and rather confused by the aspect of religion among the Mendel, and he himself actually follows the ideals of the Abiding Truth more then anything.

Alvrodda Groot= "..."

Alvrodda Groot is the leader of the Tribes within the Ugandalorians' ranks, and the Pact by extension. As was tradition with the High Rulers, Alvrodda was raised on equal footing with the rest of her brothers and sisters, and from there, was chosen to lead the Kaguran for displaying the right skills and sense of direction. After being challenged by her brother Togorus, and defeating him, he accepted her rule with complaint, simply wanting to see if she had the chops. After meeting Barda at her coronation ceremony, her rise to power was ensured among the Pact.
 * Name - Alvrodda Groot
 * Gender - Female
 * Race - Kaguran

As is common, Alvrodda still has a heavy rivalry with Fresdrik Krobb, leader of the Kadalians, as their people have for hundreds of years now. She is close friends with the ruler of Cresake, however, Garto Lichin. Ironically, however, Alvrodda supported the joining of the Mou'cyran accords, alongside her rival, Krobb.

Alvrodda is quite often silent and tactful towards others, normally listening to others instead of rushing and bulldozing ahead. As is common with her people, Alvrodda is quite capable in battle, her armor modified so she can use her claws in battle when she needs to. Despite being a ruler now, she still maintains her combat prowess, as she has said one can never know when they will end up in a battle.

Garto Lichin= Garto Lichin is the Current Chieftain of the Cresakt, and one of the Minors Lords in the Ruling Mendel Council. Highly respected, Garto served as a Super Commando in the Ugandalorian armies, and gained an illustrious record. After his service, Garto went into politics with his race, before being named Chieftain after the death of the last leader of the Cresake. Garto would, after much debate among his people, lead them into joining the Mendel Pact as a high ranking member, and, would act as a balance between Alvrodda Groot and Fresdrik Krobb, and keep them from arguing too much.
 * Name - Garto Lichin
 * Gender - Male
 * Race - Cresake

Garto, despite being chieftain to a largely warlike people, also is in charge of helping the Mendel Merchant Council and it's affairs, as well as helping manage military and civilian budgets.

Garto is very much the opposite of most of his kind that come from the homeworld of Cresane. Where's most from there are more tribal and barbarian, Garto carries himself much more like the Cresakt native to other worlds, before their homeworld was hit with an ice age. As such, he is seen as compassionate, self-less and cosmopolitan, though is also considered energetic at times.

K'or S'wta=
 * Name - K'or S'wta
 * Gender - Male
 * Race - Pisakt.

Hastur Lupercal=
 * Name - Hastur Lupercal
 * Gender - Male
 * Race - Ustmen

The Matriarch=
 * Name - Matriarch
 * Gender - Female
 * Race - Kamaside

Karn X97T=
 * Name - Karn X97T
 * Gender - Male
 * Race - Keskorta

Gnotus Vasharian=
 * Name - Gnotus Vasharian
 * Gender - Male
 * Race - Glatoros

Domra Kansani=
 * Name - Domra Kansani
 * Gender - Female
 * Race - Fermendrik

Lancer=
 * Name - Lancer
 * Gender - Male (?)
 * Race - Knight Terror.

Seso'Kartomee=
 * Name - Seso'Kartomee
 * Gender - Male
 * Race - Gardeili

Kendar Wychan'tai=
 * Name - Kendar Wychan'tai
 * Gender - Female
 * Race - Largotz.

Species
The Pact is home to many races, most of which are warrior in nature, due to the attitude taken by the founding members, and, as such, most are involved in the military, either directly or indirectly. Rivalries tend to exist within the Pact, though it is nothing too serious, and mostly reserved a friendly species rivalry. Upon joining the Pact, the leaders take an oath to respect the laws of Pact, their people, and all others and defend those that need it.
 * Species

While the Ugandalorians and their the other sub-races, specially the Walgolorians and Kodalorians, are generally regarded as the leaders of the empire, great respect is given to the subordinate races, and all who prove themselves have a place within the Pact, in whatever position they earn.

Ugandalorians= "We are warriors. We are Ugand'oad."

s are one of the main races of the Mendel Pact, and among it's leaders. Strong, resourceful, prideful, and respectful, the Ugandalorians seek perfection of themselves in all fields. While this cannot be achieved, as when one dedicates their will towards family, spirit, religion or war, they neglect the others, the Ugandals seek to extract a balance.
 * Name - Ugandalorian
 * Homeworld - Ugandalore
 * Leader - Ugandalore the Untouchable

The Ugandalorians had a violent, almost destructive past, and where it not for the mysterious Ugandalore the Reformer, and his tour'de'camp Cadus Clett, the Ugandals would've remained a destructive, brutish race. Ugandals, while warriors, also are accomplished diplomats, ending wars before they start, wine brewers, of which they are famous for, jewelry makers, painters, and musicians. They have an exquisite eye for detail, and are very adaptive. Respectful of their enemies and allies, the Ugandals, despite outward appearances, have a strict martial code, and believe in respect towards all life. In their minds, to protect their family, and a majority of people, a small number of lives must end. They view the wearing of their armor as scared, and those outsiders who are allowed to wear the armor are given much respect and admiration.

Their clans are ruled by one man or woman, named Ugandalore or Sole Ruler/Ruler of Soul, and was a title passed onto the next great warrior who he entrusted or had passed the title onto. In this, they maintained the greatest leaders at all times when troubled by enemies. The Lord Ugandalore is seen as a semi-divine ruler, with favor from the gods. Some even are said to receive prophetic visions from them. Despite doubts, such as only 2 receiving said visions, these 2's visions would prove to 100% correct afterward.

The Ugandals yield control over many elements of nature, like fire, ice, water, and countless others, each centering around their culture which also puts focus on unity, brotherhood, completion of goals and jobs, loyalty and honesty, among other things.

Knight Terrors= "We are the riders on the storm, tremble at our coming and know your blood will stain our blades soon!"

Knight Terrors are a bio-mechanical warrior race native to the mysterious planet of Remkep. A subspecies of the mysterious Surcoids, a race that was enslaved to the will of the Vanara Singularity, the Knight Terrors, and their leader, defected sometime after the battle to join the Mendel Pact, and to a lesser extent, the Federation of Glory, who they felt they where better people to be with.
 * Name - Knight Terror
 * Homeworld - Remkep
 * Leader - Lancer
 * Main article - Here

Knight Terrors, as a people, are incredibly strong warriors, and make for excellent swordsmen. Often, they find work with the Walgolorian Warrior Cadres, fighting up close as the Walgolorian take down foes from afar. The other Mendel, despite the rough start, have, as one could expect from their culture, accepted and forgiven their new battle brothers in total, and have worked hard to protect them from the repercussions of defecting from the Vanara Singularity.

Gardeili= "The Mendel have earned our respect, as they stand with us, we stand with them."

The Gardeili are one of the main species within the Greater Mirusian Church of Spode, and the proud warrior leaders among them, having high standing due to their martial traditions, advanced technology, and abilities to bring in other races through diplomacy, and to ward off violent attackers against Spode-missionaries. After the War with the Ugandalorians and their various allies, the Gardeili, after making peace, began joining the Mendel, forming diasporas within their society and becoming more integrated into their ideology. Being such a well balanced race, the Gardeili serve in many races, including in science, diplomacy, and, in their finest art, war.
 * Name - Gardeili
 * Homeworld - The High Sanctuary.
 * Leader - N/A

Gardeili are still honorable warriors like the other Mendel, however, they look at it very differently. Where's Mendel avoid it, yet prepare for war in case they encounter an aggressor, Gardeili are far more receptive and considered more aggressive and assertive in their believes. A Mendel would approach the situation of combat with a "do-everything-You-can-to-survive", where's a Gardeili would play fair with his target and face them in combat honorably. Despite this, both sides work well together, The Gardeili's strength and knowledge of reverse-engineering greater races' technology extremely handy.

The Gardeili's alien technology is very hard for their comrades to replicate, as even their plasma weapons have different effects, Mendel plasma merely burning the target, while Gardeili and GMCS plasma seems to eat through the target before cooling. Gardeili are fervent in their believe in Spode, yet very accepting towards other's ideals, having changed their views slightly thanks to their allegiance with the Mendel Pact. Gardeili and Ugandalorian Warrior-groups are commonly seen acting together in operations.

Language
The modern Mendel language blends the 3 dialects used by the 3 main subspecies, and turns it into one language spoken by all members. The Language found use during the Desolation of the Bisistar, where Commodore used it to unmask the shapeshfiters of allied nations who did not know it.
 * Main link

Religion
The Mendel Pact have a mix of various from their members, mostly Ugandalorian, Kodalorian, and the Walgolorian's Pantheon/less philosophy of the Abiding Truth. Due to this, the Pact commonly lets people follow whatever religion they want, though have special inquisition Death Squads ready to take down any religious cults that condone blood-sacrifice or other depraved acts. Slander against another religion is not allowed either.
 * Main Link

When the Mendel grow close to an ally, they will include their religion into their own, explaining why certain gods are so similar and add them to their pantheon of gods. So far, Vanara, Volver, and Waptoria gods have been included in their religion, as well as some Christian ideals.

Economy
The Mendel have a strong economy, centered n building armaments for their allies, and is currently experiencing an unprecedented growth in the power of the Middle class, and a new height in birth rates, which the Mendel hope may lead to further expansion beyond the stars.

The Mendel employs strong trade agreements with the Waptoria, Lavantufts, Volver, and the New Cyrannian Republic, and is currently expanding it's influence and trade with hundreds of other races. The Trading Council of Merchants hopes to expand it's trade networks in Cyrannus, hoping to contact other races, while in Mirus, reinforcing it's claims there. The Milky Way is also becoming more and more guarded as the DCP and Xonexi march to war with one another.

Astrology
The Mendel Pact holds many territories in the Mirus Galaxy, their home turf, and also holds domain in the Plazith Rim. They also have small territory in the Kraw Galaxy. The Mendel Pact usually just follows their allies around, colonizing wherever they go, so they can protect them. Generally, they don't care about colonies or imperialism, and even the usually "imperialistic" Walgolorian Dominion has now calmed down the practice.
 * Astrology
 * Milky Way Colonies

However, the Mendel Pact has begun what they refer to as the "Age of Expansion", and are looking to colonize new territory in the Gigaquadrant in order to boost their power among the other races of the Gigaquadrant.

The first galaxy they colonized in the Age of Expansion, was Cyrannus, after their defense of the New Republic world of Ventia and it's people.

Habitat
Due to the natural resistance to all elements the Ugandals have, the Mendel Pact is capable of colonizing almost any world. All members are extremely strong, and most very stubborn, so, naturally, when they set down, the Pact is very resistant towards being moved out, and will fight bitterly to maintain their new homes.

The Mendel Pact lives in everything, from small towns that appear barely space faring, to massive cities run by various androids.

Family and Clan
All members, place importance on heritage and ancestry. To them, to serve one's clan in anyway is the highest honor, and is treated with respect by all involved. As such, in ever moment of their lives, Mendel and their member races seek to honor their Clans and ancestors through whatever means necessary. They, in the rare moment they dishonor their clan, work tirelessly to gain back their honor and place within the Clan. Most members follow similar ideas.

Clans stretch across Mendel space, though having a Clan name among Ugandalorians, Kodalorians, and Walgolorians does not denote blood-relation, merely one could be a direct descendent, or merely a minor clansmen who swore loyalty towards the clan in question, and took their name in honor of them. All Mendel take pride in their ancestry and can trace their blood-line back thousands of years to the first clans ever formed. Most Mendel look upon themselves with shame if they do not know their family history.

Death
"And so death appeared to him in black armor and said "It is time, friend.". The Warrior merely smiled and said, "Brother, what took you so long?""

- Quote from Mendel scared tomes.

While the Pact shies toward death, like any race, they feels that death should not be avoided if one lived a good life. At the end of such a worthy existence, they see death has a final reward, that they are able to pass on and meet with the ancestors of the ancient past.

A funeral is a public event, with friends and family able to come from across the Pact and beyond to say their good-byes. This will go on for days, with the warrior being dressed in traditional clan grab, and given his favored sword to carry with him into the afterlife. After saying their good-byes, the family will burn his body and positions, believing that he is reunited with nature in this way, and able to become a part of his clan, living and dead, once more.

After this, they will meet in the Halls and Meeting Holds, drinking and celebrating, as a way to celebrate the fallen's life and the impact he or she left with them. In this way, they do not drink because the person died, but because he lived.

Children
The Mendel people view the birth of a new child with great celebration. The Mendel Clan will gather to celebrate the new born and give gifts to child and parents both. They have 2 different practices for children. If they have a boy, they will wait till he turns seven before trying to have another, and wait till his training as a soldier is complete. If they have a girl, they will try to have another immediately afterward.

Since Mendel and their subspecies are bio-engineered, their females don't seem to reach a point of infertility in their life-cycles, though, similar to males, it simply slows down after reaching a certain point.

Naming
Mendel names are usually chosen based off their grand-parents and great ancestors. Names are changed based off accomplishments and weapons expertise acquired. For example, those who master the sword in battle gain 'kad at the end of their last name.

The most common name-change is adding O' or Mac at the beginning of their last name to denote military service.

Military
The Mendel Pact uses the militaries of the Ugandalorians, the Kodalorians, and the Walgolorians, blending all their attack patterns together to create one powerful warmachine. During war, each race fills their roles, Kodalorians acting as shock troopers, Ugandalorians handling basic combat and black ops direction, and the Walgolorians bending enemies through long range combat. Commonly, they will ask targets to surrender in order to minimize bloodshed and try and incorporate enemies into their ranks. One of their most common practices is adding tattoos to themselves as practice for war. Every battle they survive, they add new tattoos to their bodies in some pattern or area, usually blue, teal or green. As such, one can tell a hardened veteran from a fresh rookie.

The Mendel usually honor the gods of war, such as Tortanis, Assus, Tahooris, and, most honored of them all, Kadaii Hoorangiir, Lord of Change and ruin among them.

War-Guardianship
"Our forces march to the beat of Kadaii Hoorangiir's mighty fist. With his guidance, we are indomitable."

The Land forces, known as the War-guardianship, is composed of the Ugandalorians, their Crusader legions, the Kodalorian warbans, and Walgolorians' Fire/Ice Caste warriors of the Abiding Truth. Each has expertise in certain fields, causing each to work together to better assist each other. Walgolorians handle long ranged and guerilla warfare, the Ugandalorians are general combat units, and the Kodalorians fight with a mixture of brute force, and force application to the right areas of an enemies' position and supply lines.
 * Main Link
 * Divisions

However, none of them, rarely, act alone, and all work together to fight their enemies, combining their prowess together. Despite this unity, the Ugandalorians tend to be the dominate force on the field.

All forces under the Mendel study the Codex of Honor to understand their place as a warrior and not to cross the line between a true warrior and a bloodthirsty warmonger.

Olympians
"Only in death does duty end."

While Olympians prefer to work for the Alliance of Enlightenment and do not work for one mere nation over others, Olympians who directly trace their lineage back the Ugandalorians commonly can be found in their space, recruiting and training with them, and sometimes, helping them in difficult campaigns. While they are sworn to protect the whole Alliance, the Olympians, being Mendel, have sworn an oath to the High Lord as well, and, as such, must actually respond to their Lord Ugandalore when called upon. However, they can only do this when the Lord Ugandalore's goals do not clash with that of the Greater Alliance as a whole, as they loyalty is to the Alliance first and foremost, and the Mendel second.
 * Olympian


 * Olympians that identify as Mendel in origin.
 * Grey Hunters
 * Black Templars
 * White Questae
 * Red Exorcists
 * Hunter's Peacebringers

Lords Master Guard
"We are the blade, the shield, and hand of the those that lead our great empire."

The Lords Master Guard are the Elite, praetorian-like guards of the various high ranking figures of the Pact. Made up of Ugandalorian Blood Bearers (now called Eran Guard), Walgolorian Empyrean Guards, and Kodalorian Honor Knights, The troops of the Lords Master Guard are very small compared to other races. For example, the Eran Guard use only 2000 troops from across their territory, though field many imitates hoping to join them one day. The Empyreal Guard has largest numbers, but still is quite small compared to other branches of the military. Overall, the Guards are trained from veterans of other campaigns, having fought for at least 5 years on the front, and have received 4 years in Super Commando, or other elite branches of their races' military, training. Normally, friends are not grouped together so that they don't not form a small kin group, instead of getting along with their new comrades. However, if they do work well enough, 2 can be kept together when they display enough combat skill in combat together.

After their training is complete, most guard units are mixed together so as to provide mixed variety in guarding their high ranking figures in dangerous or foreign situations. However, certain, unspoken rules still remain, such as the leaders of the 3 races having body guards exclusively made up of their own race, as well as Walgolorian Empyreans having entirely Walgolorian guards. However, other figures mix together their guard units.

All units where ornate, well-forged armor, made only of the best materials available. A Lords Guard can effectively hold off as many foes as needed until his commander or clan-lord can escape. The armor is decorated with scared seals, angelic symbols etched into the armor, as well as holy writing transcribed into their armor by their holy leaders. Their helmets are even adorned with angelic, small wings on the sides of their heads.

The Lords Master Guard usually are, in the case of high ranking officials, organize in bands of 5, while for their rulers, donate most of the forces to protect them.

Fleet
"We soar through the shadows, carving glory into the stars as we sail to victory, in Zaraturai's name."
 * Warpath

The fleet, called the Warpath, is composed of the ships used by all members, but dominated by the Ugandalorians' fleet. Despite having different functions, like the army, they all work together to achieve victory, each complimenting the other in battle.

Overall, strategy revolves around attacking them enemy through blitzing, destroying their fleet, and doing as much damage as possible, before disappearing. It is only when dealing with central or capital worlds do the Warpath stand their ground and duke it out with space forces for extended periods.

Captains
The Captains of the Mendel Pact, being trained from a young age for battle, are extremely experienced warriors, bale to hold their own in battle easily. Due to their early training, Captains merely receive their rank by impressing an elder warrior, who holds higher rank, and being recommended for the academy to further their combat skills in command.
 * Captain

Separate from the main command staff are the 3 Ugandalorian commanders, the Artiko, the most powerful of the warriors, who gives up command ability in order to personally serve his lord in battle, and the Ugandalore's Supreme Field and Fleet Marshals, designed to rally his forces for war, and help mobilize the pact's military forces.

Artiko Corin Maclon= "Warriors, no matter the loss, we will fight. No matter what..."

Corin Hondo Maclon is the current Artiko of the Pact, and given the rank after becoming a High Ranking Super Commando. Chosen by the Ugandalorian's current Lord of Super Commandos, Corin was brought to the Lord Ugandalore and his council of Clan Lords, shortly before the final battles in the Tyranny war, and offered the position of Artiko of the Pact, effectively making him the extension of the highest ranking lords among the Pact's will.
 * Name - Corin Hondo Maclon
 * Position - The Artiko
 * Species - Ugandalorian
 * Gender - Male

Corin would serve as Artiko throughout the beginning of the Pact, taking out threats to his lords and the Pact itself while it was forming. When the Pact was reformed, Corin rejoined.

As Artiko, Corin seeks to do the best he can, so as to honor his rank. While told he has nothing to prove, and should try to be his own warrior, Corin sees to it that he must honor the men and women who wore the Artiko armor before him. He is deeply loyal to his Clan, and the Ugandalorians, though feels put off by having to command so many other races, like the Orgaat and Kodalorians.

As he wears the old armor of the Artiko, Corin relies more skill, since the armor is more outdated. He normally carries his broad sword into battle, and short-barreled blaster rifle.

Field Marshal Koriga Maclon= "For Lord Ugandalore!"

Koriga Codor Maclon is the Supreme Field Marshall of the Ugandalorians, and in charge of mustering their forces for the Mendel Pact, as well as advising his Ugandalore on who to fight, where and when. Koriga was chosen by Ugandalore the Untouchable to be his mighty second-in-command, and placed him in charge of leading his forces and getting Mendel Pact soldiers ready for war. While, officially, the Supreme Field Marshall of Ugandalore has no rank within the star fleet, he is still allowed to lead armies and sometimes, even fleets, with his Lord's permission.
 * Name - Koriga Maclon
 * Position - Ugandalorian Heir, Military Advisor
 * Species - Ugandalorian
 * Gender - Male

Koriga himself was born on Ugandalore, and spent his life as a bounty hunter, and rival to Barda Clett himself. However, when Barda reaccepted their culture into his life, Koriga, inspired, did the same, and returned to his people, becoming among their most famed warriors, and gained the Title of "Blade Master", a rare honor among the clans of Ugandalore.

Koriga is known for his stoic nature, and complete trust In his men. He studies his officers carefully, so he knows where to deploy them, and against what enemies. Koriga, despite inner passions, such as a hatred towards the Alpha Cyber Collective, keeps his emotions in check, and thinks with his head, not his fists. If he feels he cannot execute a mission without getting emotionally involved, he will have his second-in-command, A Vashari Battle Legionary do so for him.

His Battle Legionary, who he nicked named, Jet, is strangely his closest friend, and programmed to act like Koriga's father.

Fleet Marshal Hokon Weynei= "Do not mince words. We have work to do."

Hokon Weynei is the Current Supreme Fleet Marshall, appointed by Ugandalore the Untouchable to help rally and monitor Mendel fleets and make sure their operating at peek efficiency. Similar to the Field Marshall, Hokon is not allowed to command fleets and armies unless he has permission from his higher ups. Like Koriga Maclon, his main role is advising the leaders of Pact on what path in war to chose.
 * Name - Hokon Weynei
 * Position - Military Advisor
 * Species - Ugandalorian
 * Gender - Male

Hokon is surprisingly old, actually being born before the reign of Ugandalore the Reformer, and was taught by Cadus Clett. However, he was cyrogentically frozen for many years, by unknown forces, and only reawakened just recently. Hokon is dedicated towards finding why he was hidden away, and reawakened now, and for what purpose. Seeing Barda as a descendent of Cadus, he sought to work under him and advise him in honor of his old friend.

Hokon is a man mostly known for his obsession with cleaning. In his mind, he must have no speck of dirt nearby to distract him from his tasks, which he focuses all his energy into. Hokon tends to keep a cold front to any fresh soldiers under his command, though if they gain his trust, he will warm up to them, like he does with his older troops who have served under him for a number of years.

Technology
The Mendel Pact is a fairly advanced race, prone to either research, or taking enemy tech. They really have no problem with either. They make use of fairly advanced technology, from hyperspace and wormholes, to advanced heavy blaster weapons, their plasma weapons being the most unique. They do not need to stop firing to cool down or reload, and can fire constantly. The Mendel yield advanced Armor flight suits, and plated armor more durable then even most powered armors.
 * Tech

While considered still a relatively young race (thanks to being temporally removed from time by unknown forces up until modern days), the Mendel have made huge advancements in their stellar technology, and their advancement leads many to believe it may have something to do with their removal from time, or, perhaps, the Multus Esse altering their minds, allowing them to advance without any seeming difficulty, possibly done to help them rise against the Alpha Cyber Collective faster then before.

The Mendel hold many dark technologies, in fact, and use tech that their allies may not even be aware of it. Whether it is greed, or protecting allies from it is unknown, but they only bring these secret weapons and devices to bear when they feel it needed.

Weapons
"The Bigger the gun, the better the party."

- Proverb.

The Mendel Pact deploys a variety of weapons, most Ugandal in origin, but all members produce certain weapons for their units, while maintaining their own forces. When working together, the weapons they make are designed to be compatible with all units, not just those who yielded the weapon. If a Walgolorian falls, then a Ugandalorian may pick up his Plasma Carbine and use it still.
 * Weapons

The Pact commonly dedicate their weapons to certain gods they favor. Most members prefer fighting up close against enemies, though have no issue with shooting them done.

Intelligence
The Mendel Pact's intelligence organization, Eagle Eye, has 2 different organizations responsible for gathering intelligence, weeding out rebels, and performing various acts of espionage, including infiltration, assassination, and sabotage.

The first branch, Black watch, is designed to protect domestic intelligence and fight foreign spies and invaders. Black Watch, has such, is seen as a shadowy group, watching over society, while mercilessly executing invading agents and infiltrators. Black Watch is a silent observer on military campaigns, watching out for their commanders against enemy spies and assassins.

The second branch, Outrider, is in charge of infiltrating enemy societies, and providing military commanders with details about enemy command structure, control, and direction of enemy movement, while also hacking into computer databases, and gaining top-secrete information. Outrider expertises on multiple cultures and ways of life, and can blend in to any society. Their training includes planning on even making war with allies, just in case something goes wrong.

Empath Organization
While the Pact accepts all religions within it's borders, it also does much work to keep feral blood-cults and demon-worshippers out of it's borders. For this purpose, the Empath Organization was created. Using all resources available, the Empath look for any strange behaviors among it's people, and seek out those who have connections to any cults for questioning, before dispensing any enemies that might prove harmful to religious ideology within Pact borders. Their second objective is to keep religions from coming into conflict with each other, and, as such, go about resolving religious hate-crimes or attitudes towards others and keeping any ultra-conservative religious leaders in check.

One of their biggest investigations was when Phase-Hunter actually added his favorite singer, Freddie Mercury as a religious figure to their listing, fooling many due to their lack of knowledge on human culture. What followed was complete chaos after finding it out they had been worshipping a mortal, and one as a joke. The Inquistion worked hard to finally get everyone calm, and put Phase on some very severe restitution tasks for his little "joke". When he asked if he regretted it, he responded. "All kinds of nope." Empath also is in charge of studying new essence powers as they show up in Mendel society, as the Mendel only have the special Elemental energy that allows them to tap into nature, not the kind used by other races such as the Radeons. As they interact further with such races, the Empath have the duty of studying the effects of this new essence, and seeing what effect it will have on Mendel genetics, mind, and body, as well as previous essence abilities.

Law enforcement and investigation
The Mendel Pact maintains their law via the Order Enforcement squads. The Order Enforcement Squads are made up of 2 groups, one, the organic police forces used to investigate crimes and make arrests, and the androids used to handle physical situations and organic could not handle. The Officers themselves are merely retired forces, or soldiers who have taken a brake from fighting to enforce the law.
 * Order Enforcement

Since crime is so rare, Law Enforcement often has little to worry about. Still, when a crime comes up, Order Enforcement is quick to respond and deal with threats. Organic Order Enforcement is the main percentage of the squads, and commonly face not only criminals, but deadly cults and other renegades, often not knowing what their getting into. Due to prior military training, Order Enforcers can fight alongside soldiers if need be.

In big cities and ecumenopolis, the Order Enforcement squads are mostly made up of Android units called Vashari. These units are designed for certain environments, like the ones on Matrukoris. Armed with stun blasters, and mind-control staffs, the Vashari can stun victims, or control their minds to use against their conspirators.

Taidhleoir
Despite what many would say the Mendel are a savage collection of warriors, dedicated to bloodshed and glory in killing in all corners of the universe. However, many would be surprised to find that the Mendel place more honor in being culture and refined. Writers, especially, are honored above all in their society, including painters and artists. So, the Mendel Diplomatic Corps are one of the highest castes within their society, even more honored then warriors, for while the warriors bring honor to their clans by defending their people. The Diplomatic Corps, after all, prevent bloodshed, and are used to integrate new races into the Pact peacefully, or negotiate the integration of enemies into their alliance under fair terms.

Diplomatic corps are an intelligent group, despite what one would think of their race. Enemies and rivals should be careful when speaking to the Diplomats, as Diplomatic Corp members are very good at twisting words from their source and gleaning any sort of information from the tiniest hints.

The Taidhleoir subsect of the Walgolorian Earth Caste are the leaders of the Diplomatic Corps, and from where they get their name.

Diplomats are also experienced warriors, bringing armaments with them in case they encounter a hostile race, or being escorted by a cadre of armed guards. The killing of a Taidhleoir Diplomat, of any race, is considered an act of war.

Barkka Juvonan= Barkka Juvonan is the Supreme Taidhleoir Diplomat and is responsible for the inclusion of new races into the Pact. Barkka has assisted in the expansion of the empire greatly, as well as helping with the inclusion of the rather odd Kamasid warriors, and the trade revenue increase between the Mendel Pact's allies. Barkka goes onward to be an annoyance to the Zarbania Powers and even the Imperium of War, managing to convince several of their dissident colonies into joining the Pact in exchange for protection and new resources and technology.
 * Known Taidhleoir
 * Name - Barkka Juvonan
 * Titles - Supreme Taidhleoir, The Golden Ambassador
 * Species - Ugandalorian

As the Pact expands, Barkka is in charge of contacting new, important races, including new empires and their economies, and keeping relations and trade smooth between the Pact, it's member states, and it's allies and new contacts. As he is supreme Diplomat of the Pact, Barkka is often in contact with the highest authorities within the Pact, including it's three highlords.

Knight Orders and Chapters
Overtime, the Mendel hosts the rise of many knightly orders dedicated towards assisting their battle-brothers in battle, protecting missionaries, and establishing new holds, called Chapter Houses, on new planets. Knights, when they grow to large for one planet, will establish colonies and recruitment centers on pre-established Mendel colonies. Sometimes, these orders may even ask other empires, amiable towards the Pact, to be allowed to establish a Chapter House on one of their colonies.
 * Orders

Knight Orders commonly name themselves after Warrior-saints, Warrior-monks who, in their service to Lord Ugandalore, displayed honor, integrity and good attitude towards others in life. These individuals, when declared a saint by their Clans and Lord, become leaders of an order of knights whose goals are to assist others and spread their religious believes through peaceful means, while protecting other religious leaders. Strangely, these Knight orders existed among the Kodalorians and Walgolorians as well, in slightly different forms, of course.

Knight orders retain a rigid code of honor and ethics, and watch for any deviation. As with many of their forces, some become corrupted by the Brotherhood of Darklings, or joined the Dead Watch as members.

Individuals
Ugandalore the Untouchable= "Sons and Daughters of Ugandalore, we shall march to a glorious future!"
 * Rulers and figures outside of just the military.

Barda Clett, or Ugandalore the Untouchable, is current leader of the Ugandalorian Clans, and ruler of their interstellar civilization and all communities spread across the galaxy. A famous ruler, Barda is already descended from another famous ruler, Reago Clett, who also held the title of Ugandalore. While a man of a darker past, Barda has since embraced his culture once more, and is honored by his citizens for his commitment to them and the welfare of the Ugandal state.
 * Name -
 * Position - Ugandalorian Leader
 * Species - Ugandalorian
 * Gender - Male

One of the 3 rulers in charge of the pact, Barda holds most power in the matters of logistics and planning. However, as is common with the Ugandalore, Barda also displays expert skill in science, diplomacy, and is extremely well cultured.

Wall'si'ian Comacar O'Kariin= "Let the enemy come. Their dead men anyway."

Comacar O'Kariin is current Wall'si'ian of the Kodalorian people, and their tribes, and head of all Kodalorian Clans. Comacar was born to a minor Clan, O'Kariin, and gained the respect of the last yielder of the title of Wall'si'ian, ruler of the Clans, and was made Protector of Kodaloria. With this, Comacar used his new position to assist in helping the Kodalorians advance further. After the last ruler died, Comacar was named ruler.
 * Name - O'kariin
 * Position - Kodalorian Leader
 * Species - Kodalorian
 * Gender - Male

Vowing to protect his people from the growing Zarbanian threat, and the ever-hungry Alpha Cyber Collective, Comacar, along with Barda helped form the bedrock of what would become the Mendel Pact.

Comacar is dedicated to his people, and is prideful of his culture and traditions, while respectful towards other people's own. he is patient and brilliant military strategist, and held in high regard among the Kodalorian people, and indeed, members of the Mendel Pact. However, Comacar is a bit hot-blooded, and prone to anger and eagerness to fight.

Sovereign Lord Casio Lwerian'Ca= "The greatest victory for the Abiding Truth, is not to kill 1000 enemies, but to save 1 life, at least."

Casio Lwerian'ca is the current Sovereign Lord of the Walgolorian Dominion. Crowned shortly after the Walgolorian first reached space, Casio gained a reputation as a more benevolent ruler then past Sovereign Lords. While still relying on the Advisory of the Empyreal Caste, Casio made a point of educating himself on subjects, and instating laws that forced rulers such as himself to receive higher education before they reached adulthood.
 * Name -
 * Position - Walgolorian Leader
 * Species - Walgolorian
 * Gender - Male

Casio began a project to cut down on the rapid growth of his people, and keep them from incorporating so many new races into their empire. With this slowed down, he began working on individual colonies and their problems, and tasking his most trusted advisors to deal with each task.

When the Mendel Pact was formed, Casio was excited to join, and eagerly offered any assistance to his new empire that he could.

Casio, unlike many of the more conservative members of the Walgolorian Dominion, is quite liberal, and somewhat open to new ideals. While he maintains somewhat of a closed-off look towards this, he generally enjoys reading about new ideas and studying them. Casio, while a strong warrior, prefers peace, and takes charge in most diplomatic negotiations.

However, Casio is no slouch in battle, taking the field with the Emperor-Pattern battle suit, and leading his men with steely determination, advanced weapons, and powerful strategic abilities.

Crown Princess Ghyalza Lwerian'ca= "I am merely a servant of the Abiding Truth."

Ghyalza Lwerian'ca is the first daughter of Casio Lwerian'ca, and next in line for the Walgolorian throne. As she is Casio's only child, his wife dying in childbirth, Casio has showered all his dedication and love into her, giving her the best education available for a Walgolorian. What happened was a warrior-princess with the greatest intellect and combat skill one could afford, making her a formidable opponent towards rival clans of W'alor.
 * Name - Ghyalza Lwerian'ca
 * Position - Walgolorian Heir of the throne.
 * Species - Walgolorian
 * Gender - Female.

Ghyalza displays incredible intelligence, one of her defining aspects. She even impressed a Multus Esse spirit seer with her intellect, which the caused the Spirit-Seer to name here an honorary Spirit-seer herself. Ghyalza, has such, prefers to study new cultures, and acts as one of the Mendel's highest diplomats. However, she is not a pampered princess as so many think. She is extremely skilled in battle and an expert with the Honor Saber yielded by high ranking Clan-members of Walgolorians.

Kodalore Protector Konie Chatel= "For the Gods of Kodalon!"

Konie Chatel is Kodalore Protector of the Clans, and next-in-line to rule the Kodalorians and their member states. Born from the war-like world of Juroos, Konie developed a fierce love for battle, coming up with strategies and attack plans quite well, but his mind seemed incapable of developing skill for math and reading, needing to put it in terms of fighting for him to grasp it best. Konie would help lead Mendel Forces into battle against the Drakodominatus tyranny, before the then-Protector, Burht Goriin, was struck down. For his service, Konie was named next protect by the Wall'aci'sian and Clan Lords.
 * Name - Konie Chatel
 * Position - Next-in-line for Kodalore
 * Species - Kodalorian.
 * Gender - Male

Konie may come across as a simple-minded brute, being slow to thought, but, when in his element, battle and other high-stress situations, one sees an incredibly sharp mind and intelligence that few could see. Konie is highly respectful of his enemies, mastering their language and culture while fighting them.

Phase-Hunter= "For Freddie Mercury! Huzzah!"

Phase-Hunter is a human male adopted by the Clan of Clett during a battle against their enemies, after he came to assist them, even after he was exiled from Ugandalore. This was due to him being adopted by another clan, but betraying their vows, and brutally murdering a whole ship of Grox Followers, after they murdered his wife. Phase traveled about, working with Barda Clett will the Ugandalorian was also a gun-for-hire. Phase lived a debauched life-style, though Barda could see past that and see he was a man in pain.
 * Name -
 * Position - Military Officer
 * Species - Human
 * Gender - Male

Since Phase has joined the Ugandalorians, he has remained at their side, controlling his temper against the Grox Followers, and assisting Barda in battle countless times. He proved his worth during the Tyranny Wars by taking on the Overseer known as the Horsemen of Destiny, while also leading a platoon of Mendel soldiers against seemingly impossible odds, while risking his life for them.

Phase commonly appears psychotic. He apparently suffers from schizophrenia, has little control over his sexual conduct, and is generally abusive. However, deep in his core, is a being who actually cares for those around him. While he has a dirty sense of humor, and a twisted look on reality, he respects his friends' wives, never making a pass at them or saying anything inappropriate to them. He displays extreme passion when it comes to defending those he values, constantly putting his life on the line so as to defend friends, and even those who he doesn't know.

While he has a tendency to be impatient, and appears to think more with his heart then with his head, Phase is a compassionate, if mentally disturbed, human, who genuinely loves his new extended family with the UAE. He is even thankful to them for giving him the Peacebringers, a group of UAE Olympians based on his genetic makeup. Calling them his sons, Phase seems willing to do anything to keep them safe.

Relations
The Mendel Pact, while it prefers to stay away from politics, only fighting if attacked or if their allies are threatened, enjoy some influence with other races, more then they think in fact. Their closest allies are the Lavatuft empire, the Greater Mirusian Church, the Wapotria Alliance, and the Volver Empire. They have also, much to their own surprise, gained the attention of the, who they originally never thought would be an ally.
 * Relations

[[File:Green face.png]] Part of
''Our aid. We shall give it.''


 *  - Count on our aid, honored allies.
 *  - Peace shall be achieved. And if not, then we'll deal with that.
 * Other members
 * Green face.png - We will assist you in anything you need.

[[File:Green face.png]] Allies
We trust your kind in battle and in peace.


 *  - We are honored that you return to lead us.
 *  - We are honored by your presence.
 *  - Our equals and comrades in arms.
 * Lavatuft Empire - Fierce, yet dependable.
 * Church of Spode - Warriors of Spode, we will always be there to assist one another.
 *  - Fine essence users, and finer warriors.
 *  - Among our closest kin among the stars.
 * ' - Sister state.''

[[File:Blue face.png]] Close Relations
Welcome, brothers.


 * Soldarian Empire - Great warriors, though they focus too much on battle.
 * Cathonian Collective - Quite strong in body.
 *  - We need more contact.
 *  - Exelent trade parteners. More contact with them could be unseful.

[[File:Yellow face.png]] Neutral
We welcome you to cross the lines of neutrality to our side.


 *  - We cannot tell what side they are on nowadays.
 * Duthidania - We are unsure what happened to them...
 *  - They have potential, if they could only become more social.
 * Biskin Empire - We now see they are not our enemies. While their leader is distant towards us, we would like further contact, if possible.
 *  - Our trust is hard to regain. Remember that, humans.
 *  - We still do not trust you.

[[File:Orange face.png]] Disliked
You have crossed the wrong side, then.


 *  - The Multus chose us, not you.
 *  - You may be strong, but you lack discipline.
 *  - Loron. Surprised we couldn't smell you from space.
 * New Zua-Zaoi Empire - We will crush you, daemon-pawns.
 * Xonexi Allies - You step on our toes, we step on your throats.
 * French Mirus Colonies - We trusted you. You broke your promises.
 * Tybunsen Federation - ''Bunch of space cowboys.'
 * Draconid Imperium - Look down your nose at us? Good, you'll see the punch coming right to your nostrils.

[[File:Red face.png]] Enemies
May Kadaii Hoorangiir bless us with victory, and your destruction.


 *  - The past, apparently, cannot be forgiven...
 *  - Stay back, savages.
 *  - The Avatars of the abyss seek to consume everything.
 *  - Savage mutate beasts.
 *  - You seek to steal the flesh of our families.
 *  - You seek eternal War? How about we give you just one war. Just one, brief slaughter.
 *  - Suffer fiends, return to shadow.
 * Grox Followers - You have become twisted creatures.
 * Dead Watchers - All of you disgrace our culture.
 *  - You are the worse of their kind.
 *  - Disgusting, destructive, malignant.
 *  - The Forces of Shadow march against us.
 * Domain of the Bisitar - Yes...fools. Run back to shadows, before we hunt you down further.

Quotes from others
"Well, well the unification of all Ugandalorian sub-species as well as quiet a few others, well done, well done indeed."
 * Add your own!

- of the

"Lucklily they don't run into battle naked and with their bodies painted blue. I know there is a Raptoranean clan that does."

- of the

"You think your unity can save you. You are nothing to the superior race I shall create. You will fall before me the GOD of the new world!"

- of the

Themes

 * MAndalorian Theme - A General theme for the Mendel.
 * Beethoven:Ruins of Athens, Dervish Chorus - Fits their God, Kadaii Hoorangiir.