Fiction:Mendel Pact/Relations

"We're generally nice. Some people just aren't though. But there the ones we work to beat over the head with a weapon until they are."

The Mendel Pact, whether or not it wants to, has gained relations with quite a few empires, despite it's attempts to remain isolated unless provoked. However, when fighting alongside it's allies, the Mendel Pact reveals it's true colors, loyal and daring till the end.

This is the break down of their relations with certain empires.

Power evaluation
 * Beyond Comprehension - Ahh, crap.
 * High Power - Such conflict would be stupid and pig headed to follow with.
 * Moderate - This would be somewhat a challenge.
 * Low - These empires might hurt themselves more then anything.
 * Irrelevant - *Snort* Good luck.

Allies= We trust your kind in battle and in peace.

Unified Alliance of Enlightenment
Info - The Unified Alliance of Enlightenment is a democratic alliance of myriad races brought together by relation, or association with, the precursors of the Multus Esse. We are an integral member of this nation, along with many of our closest allies. We are one of the main military providers, and shall honor our allies with our finest service we can muster.
 * Tier - 2
 * Power - High
 * Relations - Members of

Unless otherwise stated, the UAE is not an enemy state, and the Mendel Pact shall be members, and, at the very least, very close allies.

Unified Federation of Glory
Info - The Unified Federation of Glory is an alliance of several races, including ours, brought together by Ughandalore the Great in an attempt to counter off the Zarbania Powers, the Alpha Cyber Collective and the Imperium of War, bound together by tye ideals of unity, duty and destiny. Under our leadersip, they handled themselves well, even after Ughandalore the Great's death. However, during to the Dominatus Wars, our new leader, Ughandalore the Un-Tochable, saw the need to elevate us to a special status, as we were responsible for saving much of the races in the Federation, and they looked for the Ughandalorians and their subspecies for leadership after being attacked by the Skittering Anhilliator type of Overseers. After the Dominatus were dealt with, we were once again re-dissolved into the Greater Federation, however with the Gigaquadrantic Conflicts at the door and the rise of various new separatist groups, Ughandalore the Un-Touchable has stated we need a nation centered around strong leadership rather than an loose confederacy on states than the Federation is.
 * Tier - 2
 * Power - High
 * Relations - Members of

As such, we were once again reformed as the group of races in the Federation elevated above them, and made up of the Ughandalorians, their sub-species and the races that have been completely absorbed into their ideals. Extragalactic colonies of the Federation have already been transferred to our glorious Mender Pact, and new colonies will be solely set up by us as well, with Federation "immigrants". The Federation Clone Troopers' loyalty, being clones of Ughandalore the Un-Touchable, have long been secured and we are currently working in secrete to integrate them into our own armies, while already having dissolved the non-Clone armies with in the Federation's Grabd Legion of Glory. Alas, the Mendel Pact now forms the hard core, with the Federation being the outer layer around it. In time, they will accept the ideals of our leading light, the Ughandalorian sub-species, as much as our non-Ughandalorian member Races did, and then the Federation shall be absorbed into us rather than the other way around.

This of course, must be kept secret, as races such as the Spikron could see it as a violation of Ughandalore the Great's will. However, as we see, it, Ughandalore the Un-Touchable merely continues the pat set out by him into a centralized Mirus.

Vode An! Brothers All!

Multus Esse
Info - The Multus Esse are a Precursor races, and our great creators. Once thought extinct by the actions of the Alpha Cyber Collective, in their mighty rebellion against the Great creators. We thought they where lost, only for them to reappear during our massive battles against the Alpha Cyber Collective.
 * Tier - 2
 * Power - High
 * Relations - Allies

With their massive technology, the Alliance, all members, including us, have received a massive boost in technology and our standard of living as increased radically. This new tech has allowed us to take on new, powerfull threats like the Nyarqaeshu and the Dominatus, and stand thriumphant over their corpses. As such, the Multus Esse are effective military allies, and have proven their position as galactic protectors by fighting powerful enemies alongside us, despite low numbers.

The Mendel Council holds vast respect, and, as such, whenever a Multus Habitat Ship is in peril, all resources must be diverged to help them, for we cannot allow our creators to fall again, at any cost.

Volver Empire
Info - The Volver Empire have long proven as loyal to us as we are to them, and proven honorable and effective warriors, gladly standing against any threat with us, as we would with them. We both are memebrs of the Unified Federation of Glory, and have a history of working together in bothwar and peace, resulting in a close relationship. Strangely, we are similar in many regards, both of us created by advanced Precursor races. In fact, if their creators, the Nyarqaeshu, had gotten their way, we would've been mirror opposites to each other as enemies. Now, they only served as mirror opposites to the Drakodominatus. Their choice to chose their own path is inspiring to any Mendel.
 * Tier - 2.2
 * Power - Moderate
 * Relations - Allies

The Volver are strong, and know when to control their warrior spirit, making them among our best allies, as they are like us in so many ways. They remain one of our closest allies.

The Council deems the Volver a "Brother race", like the Waptoria, and all attempts must be made to help them expand and thrive in our galaxy, and beyond. However, unlike their Drakodominatus brethren, the Volver to seek expansion, and seem to be content with what they have.

Waptoria Alliance of Species
Info - The Waptoria Alliance have been our long time allies, against many of our foes, and have proven effective as trade partners and proven effective to our side. While a little emotional, and tending to be a little too moral to act effectively on the battle field, the Alliance has proven effective, and has given us the very best in terraforming technology. Their wide and varied arsenal of biologically-egineered war-beasts also proves very effective.
 * Tier - 2
 * Power - High
 * Relations - Allies

Despite a rough start, the Waptoria have proven themselves effective allies to our cause, as we are to theirs. The Council holds that if the Waptoria need help, whether requested or not, we will diverge proper forces to assist them and any repairs needed. If they face troubles in diplomacy, Walgolorian diplomats must be diverged to assist them in helping make peace.

Greater Mirusian Church of Spode
Info - The Greater Mirusian Church of Spode, is the unification of 2 of our long time allies, the Unified nations of Spode, and the Brotherhood of Spode. Our relations with both where strong, the Brotherhood being great trade partners and assisting us in many battles. The UNOS, while at first our enemies, where revealed to have been mislead, and have embraced us, as we have them.
 * Tier - 2
 * Power - High
 * Relations - Allies

Both together is beneficial to the Galaxy, and we hope to see their armada in action. They continue to be great allies, in trade, diplomacy, and war. Their loyalty to their allies and fury for their faith, is balanced by calm and rational leadership.

Antroth Empire
Info - The Antroth, through our contact during various wars fought alongside the Volver and Waptoria, have become our close allies. While strong warriors, their best asset is their incredible essence potential, far surpassing our non-Ultra Commandos.
 * Tier - 3
 * Power - Moderate
 * Relations - Allies

While originally an alliance born of nessicity, the Antroth have effectively proven to be effective allies in peace, and have proven valiant and advanced. While we question their females' actions at times, they are a well-meaning, honorable race.

Vanara Empire
Info - Similarly to our alliance with the Antroth, we originally only came into contact with these beings through trade with the Waptoria. And where originally repulsed by them. At first, they seemed too violent, and too sadistic, to be an effective ally, and we questioned whether they could settle into the galactic community peacefully.
 * Tier - 4
 * Power - Moderate
 * Relations - Allies

However, their power has shown to be quite respectable, and they have earned our respect many times over. While their radioactive nature proves dangerous for direct interaction, they have fought alongside us, and deploy some of the most largest creatures in battle we've ever encountered.

Lavantuft Empire
Info - We encountered The Lavantuft during our battles alongside the Volver against the Nebulorians and the Infectants, and found them to be amazing allies, not just in battle, but in peace most of all. The Lavantuft have become some of our closest allies, and their leader, Lord Lavern developed a close relationship with one of our leaders, Barda Clett, current Ugandalore, after teaching how to harness his fire power, and going beyond the Ugandalorians' current boundaries of essence.
 * Tier -
 * Power - Moderate
 * Position - Allies

Unfortunately, Lavern was assassinated by Volver Rebels, and we have found Ugandalorian rebels supporting their actions. Barda Clett has dedicated every resource towards ending the rebels, and swears he will not stop until his sword is at the Rebel leader's neck.

We continue to share close relations, and they remains among our best allies.

Close Relations= Welcome, brothers.

Soldarian Empire
The Soldarian Empire have gained our trust through the various wars and expeditions we have gone through together, and, like the Antroth, we encountered them through contact with the Volver. While we are both members of the Unified Federation of Glory, and we like them as warriors, and feels they have an extreme powerful legion of warriors, they are too aggressive for our standards. We maintain good relations, as we feel such actions could be detrimental to their growth. However, they are very effective enemies against the Imperium of War and the likes.
 * Tier - 4
 * Power - High
 * Relations - Allies

Drodo Empire
The Drodo Empire is a race hailing from the Ka'tasi (Milky Way) Galaxy and have proven to be a tenacious, and expanding empire. While contact has been brief, we respect their power, and the potential they have, and maintain a strong trade relationship with them, carried over from the Ugandalorians' old empire days.
 * Tier - 3.1
 * Power - Moderate
 * Relations - Trade Partners

We wish for further contact with them, as they prove most worthy.

Neutral= We welcome you to cross the lines of neutrality to our side.

Cradosan Empire
The Cradosan Empire where once a violent group of enslavers and savages, violently attacking races and enslaving them so they could concentrate on becoming the new Multus Esse. While our contact with them was brief, due to their bitter rivalry with the Zarbanians, we quickly grew to hate them. However, after the formation of the Federation and Powers, they disappeared from view.
 * Tier - 3
 * Power - Unknown
 * Relations - Former enemies, unknown intent with their motives

Years later, when one of our colonies was besieged by Alpha Cyber Collective forces, and we seemed doomed, they came from seemingly no where and helped fight them off. We don't know why, but at first glance it seems they've changed, though refuse contact with us still.

The Council names the Cradosan an "Unknown Factor" in the galaxy. If they prove aggressive, steps will be taken to "ratify" this problem. However, if they are willing to work with us, then the Cradosan might become the newest member of our empire.

United Lanat Empire
The United Lanat Empire is the current supreme power in Mirus, and a strong race. While seen as barbarians, they have a very philosophical nature, and are very cultured. However, we question many things. One thing is slavery. While the history of enslavement among our empires is spotty, we have since recognized such things as primitive, and have outlawed such things. They maintain it, for Zaraturai knows why.
 * Tier - 2
 * Power - High
 * Relations - High aggression, using enslavement

Their combat tactics are also extremely brutal, and seem too keen to butcher anyone who stands in the way of their path of expansion. We will watch, but we regard them with apathy, and, mild fear.

The Mendel Council has deemed the ULE too extreme to open contact with, and we will simply avoid areas under their control. We are not keen to encounter them, but, if they approach us with dignity, we would not pass up the opportunity to open contact with them. After all, even the fiercest storms can be brought to heel.

France
Info - We once considered France worthy of our honor, and even where willing to send warriors to fight alongside them. But recent actions have caused us to close off relations, and call our auxiliaries back. We will now wait and see if they can regain some honor from us.
 * Tier - 2
 * Power - Moderate
 * Relations - Bitter mistrust

The Council has branded the humans as traitors, and will not seek contact with them until relations with their Mirus Colonies have cooled off.

Disliked= You have crossed the wrong side, then.

Byzantoi Imperium
The Byzantoi Imperium is an empire native to the Milky Way, and, like us, children of the Multus Esse. Unlike us, they where gifted with Multus technology, and seem keen to continue the Multus' ideals, even going as far as protecting our infantile race millennia ago and guiding us. In fact, ancient history shows we where almost made members of theirs, before a revolt almost brought them to their knees. Funny, even as an infant race, we still had bite. For our actions, many of us where spread across the universe, giving rise to the Kodalorians and Walgolorians. We must thank them for that. Their punishment has proven beneficial in widening each ones' views of the world. We thought, they too, had disappeared, but in fact they have returned. And are not happy. They have deemed it time for them to return to the Mirus, their original home, but the Multus Esse's Observer computers deem them to violent and corrupt. Angered that they found us a major member of the UAE, they issued an ultimatum, of either allowing them to rejoin the galaxy at large, or face war.
 * Tier - 3
 * Power - High
 * Relations - Mutual distrust, armed cold war

A cold war has started between us, and we have requested the UAE stay out of this age-old conflict. While more advanced then us, it is time we taught these fools a lesson that they have had coming for millennia now. Once they have been humbled by battle, perhaps then we will be ready to let them in.

Hermicee Legion
The Hermicee Legion is a savage collection of the brutish Hermicee, made up of verious clans. They race of unknown origin, though there is minor evidence they might be creations of the Multus Esse created by them to act as workers and soldiers, before they got out of control after the Multus' supposed extinction. Their largest amount of numbers seem to be close to the territories of the Scimat'akar, the Waptoria and the Centapedus. It is unknown near with border they evolved first, but it is certain that that since then, they have spread all over Mirus like a plague. The underlings and grunts of the Hermicee Legion have extremely low intelligence, makig them capable of believing techically everything, but the charisma of leaders is far larger, and as such the most influential are capable of putting together raiding groups that can easily overrun entire planets. Luckily, such influential leaders are rather rare, as the Herhicee seem to focus as much time on infighting as they seem to focus on attacking other races. Once their leader is dead, it is easy to goad them into vicious in fighting and self-destruction. Due to their numberous population, we encounter them far more than the Mirus Loron, whom they sometimes seem te fight alongside.
 * Tier - 3
 * Power - Various
 * Relations - High aggression

The Council of the Mendel approves the use of any means necessary to keep the Hermicee Loron clans from ever unifying into this massive, if hypothetical legion, for the conequences for the galaxy would be dire, and we would most likely be overrun through sheer numbers. Resorting to scorched earth, or even nuclear weapons to keep them back is approved. Nothing is too extreme when dealing with these brutes.

Mirus Loron
The Mirus Loron are a savage collection of the infamous Loron, a group of creatures known for their brutal power and low intelligence. Kadalian Giants hate them, as do most of us, though they prove largely an annoyance to most of us. While eveidence suggests they have a huge amount of intelligence, they are extremely slow thinkers, and slow to figure things out. Therefore, goading them into traps is the easiest way to deal with these techno-barbarians. It is believed that the Mirus Loron, once you have drawn up an agreement with them, will actually try to honor it, though their short memeory span keeps them from doing so, and thus, making threaties with them is technically meaningless. While mostly focused in Zarbanian territory, some Mirus Loron sometimes filter off into ours, though they are rather rare. Kadalians rather enjoy brawls with these brutes, and we give them every opportunity to fight them.
 * Tier - 3
 * Power - Various
 * Relations - High aggression

The Council deems the Mirus loron a minor threat in the galaxy, though not one to be ignored. It would be recommended to seek out veterans of the other Loron-related conflicts from other galaxies, and seek advice and cross-training from them.

New Zua-Zoai Empire
The New Zua-Zoai Empire is a force of warriors, formed from the fractured among various warbands, but reunited under a single being simply known as Vouinas. Little is known about them, but what we do know is terrifying. They appear to be members of the massive, horrifying Xhodocto Dominion, demon worshippers and demonic warriors seeking to turn this universe into a massive blood pit of suffering and rot, more terrifying then the Brotherhood by any extent. We know little of them, however, and we somewhat wish it to remain that way. However, the universe desires the Dominion to fall, and we must do our part when called upon, no matter how hard.
 * Tier - 1.6
 * Power - High/Beyond Comprehension
 * Relations - Relation to Xhodocto/Demons

The Council advises we remain watchful of these nightmare-spawn, and make careful observation of their technology and what demonic beasts they summon. For, unlike the Brotherhood, they really are demons...

Xonexi Allies
All members have expanded without permission into our galaxy, and, as such, we must move to drive them back.

French Mirusian Colonies
The French Mirus colonies have expanded past their original territories and have seized factories were not even theirs to begin with. Luckily, they have not claimed any factories of the Waptoria that they deemed important, and none of the IoW, as if the latter even matters. As such, we most work to make sure they are pushed back to their territories. While we do not trust the Zarbanians and the Imperium of War, they atleast are honest in assisting us push out these invaders. As such, they will prove helpful and putting the French back in line. Plus, we see potential in their race, as potential followers of Pact, once their territory is reduced.
 * Tier - 2
 * Power - Moderate
 * Relations - Bitter mistrust, overexpansion

The Council advises we make every opportunity to indoctrinate the humans to our side.

Tybunsen Allied Federation
We have little to say about the Tybunsen Intergalactic Allied Federation, or TIAF. At fist glance, we thougt them to be a good nation of honorable warriors and empire-builders, however clearly we were proven wrong. We cannot say relations are that well due to their invasion of our home, and seizing of factories and military installations claimed by the WAoS. However, we hold no other opinion of them. In fact, they could prove useful allies, had they not done this.
 * Tier - 2
 * Power - Moderate
 * Relations - Invasion of galaxy without permission

The Council has ordered that relations be handled by our more cool-headed diplomats, for we see a delicate alliance could come to form in the future, if possible.

Draconid Imperium
This may prove our most difficult foe to put down since the Tyranny. But, victory shall be most glorious when fought hard for. The Draconid Imperium is one of the most powerful, affluent, and cosmopolitan societies today. While somewhat conservative in outlook, and a little to imperialistic, we had no troubles with them. After all, lack of contact helped.
 * Tier - 1.9
 * Power - High
 * Relations - Invasion of galaxy without permission

But this recent invasion is not something to be ignored. Their society, of them on-top, and other, "lesser races" below them, even using slaves to this day of foes they defeated. How quaint and primitive. They also deem themselves superior to all others, having a rather snobbish attitude towards outsiders they deem lower then themselves. Again, a strange habit, considering they are one, though large and important, note in galactic history. But why close ones' mind towards the possibilities of the universe and that you may not actually be the Gods' gift to the galaxy.

They are undoubtedly the most advanced of the 3, and have illegaly claimed more factories from the WaoS and IoW than any other Xonexi faction, with the TIAF slightly behind. However, as is usual, our gods shall guide our hand, and lead us to victory.

We will have to put all our best military skill, tactics, and weapons to work, as well as work all the harder to indoctrinate their forces as Conscripts to our legions. Perhaps the supposed "master race" will learn something of humility through service to our goals.

The Council has advised we put every resource into destroying their fleets, and mastering their ground armies. We cannot let them gain any advantage over us, and, if their members can be put to use as Auxiliaries and aid to us, then it is all the better.

Enemies= Rejoice in the coming slaughter, friends.

The Zarbania Powers
The Zarbania Powers are an expansionist and savage collection of warriors, marauding about the galaxy in a quest to create the perfect "order". Our rivalry began with a misguided attack ordered by Ugandalore the Indomitable. After this, we would enter a dark age, with some Deutzalanian, like the Iron Corps of Zentag and the Ustmen joining us, while some of our kin joined the Zarbanians. They have never given us for the attack, and for good reason...
 * Tier - 2
 * Power - High
 * Relations - Aggression, expansionist policy

While peace could be possible, the Council has ordered we remain on alert for the appearance of any Zarbanian vessels in our territory.

Alpha Cyber Collective
Truly the most dangerous of our foes here in the Milky Way. From the Multus Esse, they may have been born, like us, but they are savage to no end. The Alpha Cyber Collective, while originally a Grox faction, have evolved into a race of scavengers and rapacious machines, hungry to strip planets bear of any matter they can harvest to feed their massive fleets and colonies. Relations, since Cadus Clett first destroyed their scout vessels, have been violent, to say the least.
 * Tier - 2.1
 * Power - High
 * Relations - Aggression, incapable of being negotiated with

The Council dictates that, above all else, resources are to be turned to the conquering and destruction of Cyber Collective ships in our territory. Colonies that suffer from attacks by a "Land Purifier", must be concentrated on to liberate.

Leviathan Hive-mind
Next to the Collective, the Leviathan Hive-mind is the most dangerous of foes we have yet to encounter. Capable of indoctrinating our commanders, assimilating our people, and unleashing mind-controlled slaves on us, the Hive-Mind, while smaller then it's sister-empire the Collective, is slowly making it's presence known.
 * Tier - 3
 * Power - Mderate
 * Relations - Aggression, incapable of being negotiated with, extreme isolationism

The Council dictates that, upon spotting Leviathan vessels, that the system they are in is to remain in a combat-ready phase, with fleets dispatched to deal with the ships, while nearby systems are placed on high alert as well.

Bio-Morphling Horde
Among the Collective's allies, none are as disgusting and repulsive as the Bio-Morphling Horde. Dedicated to absorbing every single race into their hive-mind, the bio-Morphlings are a most disgusting collection. Even a drop of their matter can infect an individual and turn them into a Morphling slave.
 * Tier - 4
 * Power - Moderate/High
 * Relations - Extreme Aggression, parasitic nature

If Hordelings are spotted within our territory, Order Enforcement and Army units are allowed to hunt down those infected creatures, and screen anyone's blood for any trace of infection.

Imperium of War
Honestly, a foe rarely is as comical as it is dangerous. That is what many think of the Imperium of War, though this often leads to the underestimation of the Imperium and a crushing defeat at their hands. Sure, attempts in the to keep them in check have been successful in the past, if somewhat difficult, and defeating their fleets was moderately easy due to their borderline suicidical ramming tactcs. However, their alliance with the Drakodominatus Tyranny and their pledged servitude to the Brotherhood of Darklings changed that. Now, with upgraded weaponry, they are a truly dangerous foe to deal with. The Imperium is furthermore an ally of the Zarbania Powers, and a war-mongering group if ever there was one. Theirs goals are simple, to create "War Eternal" upon the universe, though they claim it is to make the inhabitants of the universe stronger. We don't see the logic behind that. While they lost a recent war with the Troodontid Empire, they have recovered almost unaturally quickly, and with the Gigaqudrantic Conflicts arising so quickly, we fear they may end up gathering their forces together for the great battle to be had...
 * Tier - 2
 * Power - High
 * Relations - Extreme Aggression, incapable of diplomacy

Keeping them from engaging their foes up close is the best way to deal with them on both the ground and in space, and as such the Council of the Mendel dictates the use of snipers and concentrated artillery fire is the best way to deal with their bloodthirsty legions. If we manage to stall them well enough, their forces might well turn on each other as a way to satiate this thirst for bloodshed. While once at war with them, making peace with these brutes in nigh-impossible, individually they are not unreasonable, and would make nice shock troops once we've destroyed them and re-educated them into the Mendel way of life. Otherwise, our Largotz Dragons will enjoy to challenge the Imperium's leading race, the belicose yet manipulative and sophisticated Dragowar.

Vanara Singularity

 * Tier - 4
 * Power - Moderate
 * Relations - Extreme Xenophobia and aggression

Grox Followers

 * Tier - 2
 * Power - Moderate
 * Relations - High Aggression, alliance with former enemies

True Dead Watch

 * Tier - 2
 * Power - Moderate
 * Relations - Violent Rebels/Terrorists, highly immoral actions

Ruins' Hand

 * Tier - 2
 * Power - Moderate
 * Relations - Violent Rebels/Terrorists

The Brotherhood of Darklings

 * Tier - Unknown/Possibly Beyond Comprehension
 * Power - High
 * Relations - Enemies

Defeated Allies= We shall remember them always.

Defeated Enemies= You where the prey, we where the hunters.

Drakodomintus Tyranny

 * Tier - 1
 * Power - High
 * Relations - Extinct enemies

Nyarqaeshu

 * Tier - Unknown/Possibly Beyond Comprehension
 * Power - High
 * Relations - Enemies, leader killed in action, fate of the rest unknown

Nebulorains

 * Tier - Border 2/1
 * Power - High
 * Relations - Extinct Enemies

Infectants

 * Tier - 3
 * Power - Moderate/High
 * Relations - Defeated Enemies, posssibly extinct