Fiction:Grox Empire

'''This is a fictional page, see this for the original page! Also this is for SSA & SporeWiki:Fiction Universe members only (you can become a member, and then contribute).'''

The Grox Empire
The Grox Empire is one of the largest and most powerful empires in the universe. At its height, it had thousands of systems in millions of galaxies. They usually had around 2000-2500 systems, such as the 2400 in the Milky Way galaxy, although in others they had many more - over 5000 in the Girdo Galaxy, and several thousand more in Tigris - while in others they had comparatively few, such as in the Cyrannus Galaxy where they had only 1500 systems to their name.

One reason why the Grox are able to colonise so many planets in a short time is because they live on T0 planets, and the majority of planets in the universe are T0. The Grox tend to head towards the centre of galaxies, in order to tap in and harness the supermassive black hole in the centre. This would place their civilization as a Type III on the Kardashev scale (see here). In addition, the radiation emitted by these black holes makes an even greater percentage of planets T0 than elsewhere in the galaxy.

The Grox are well known for their xenophobia, and ally with few but eradicate many. Their preferred form of fighting is hit and run tactics, coming in quickly and destroying fleets/colonies and then escaping before their victim can send reinforcements. However, if the Grox are really mad (which isn't hard), they will invade an empire properly, with no mercy.

While the Grox are a danger to many empires, they are not the most powerful force in the universe. Many empires such as the Delpha Coalition of Planets (only in the recent Golden Era) and the House of the Krassio are easily more powerful than the Grox, although by the New Grox Wars the Grox had again become a match for them.

The Grox were led by a Grox King in the Milky Way, the only known Grox King, but he was killed by the Xhodocto during the Tigris War. Now, the Grox are led by an Emperor. It is now believed that every galaxy has a Grox King, however, the entire empire is led by a Meta-Emperor, who is possibly transapient, a half AI/Grox, if so, its intelligence must be immense, however, this is only a theory.

Evolution
The Grox are the spacefaring descendants of the Grob, a species of weak, semi-sapient humanoids from the planet Atzerry, around one hundred parsecs from the core of the Ardenta Galaxy, far away from the First Gigaquadrant. Atzerry's native organisms were unique, as even the animal life was highly resistant to gamma radiation from the core and the volatile climactic changes of the planet.

Life on Atzerry was hard for the Grob. They had very little physical strength or speed and relied on their intelligence to escape from their many natural predators. In addition, they were carnivores, which meant that they had to scavenge on the remains of animals hunted by larger creatures without being eaten themselves. Eventually, however, the Grob developed technology, and quickly made their way to the top of the food chain. After this, the Grob's technological capabilities increased exponentially, and they achieved space travel within a few thousand years of first making controlled exothermic reactions (they did not create traditional fire, as Atzerry's atmosphere contained no O2 gas for combustion).

At one point during their early spacefaring history, fluctuations from Ardenta's core resulted in Atzerry being bathed in significantly higher levels of radiation than normal, causing mutations across the Grob species. The Grob, realising how harsh space travel was going to be on their bodies, began to upgrade themselves with cybernetic implants. Many of these cybernetics were to fix some of the harmful mutations incurred by the Grob species as a whole. Most visibly, there was major damage to the structure of the entire right-hand side of their bodies, which is why the Grox have such obvious external cybernetics on that half of the body but comparatively little on the left. After becoming cyborgs, the Grob began to refer to themselves as the "Grox" (due to a feature of the Grob language; it can be considered similar to calling themselves the "Grob-X"), and the new Grox Empire slowly spread across the galaxy.

First Rise and Fall
When they first appeared, 6 billion years ago, the Grox Empire was the only civilisation to have evolved in this universe (there were still a few civilisations from previous universes, however). Because of this, they were unimpeded as they expanded their empire and surrounded Ardenta's core, using the supermassive black hole there as an energy source. They also spread outwards, and colonised the entire central disc of the galaxy. Their colonisation efforts were helped by their species' adaptability, which meant that the only planets they couldn't survive on were those with a significant percentage of oxygen in their atmospheres. In addition, their technology meant that their colonies did not need healthy ecosystems to thrive, so they spent no time on terraforming their new worlds. For the same reason, the Grox felt that Atzerry itself no longer needed an ecosystem either, so (possibly in revenge for making their ancestors' lives so difficult) they eradicated every non-Grox organism on the planet and made it as barren and lifeless as any other world in their empire.

Over the next half a billion years, the Grox continued to expand. Technological developments allowed the Grox to visit other galaxies and colonise there, and eventually the Grox had visited tens of thousands of galaxies and had colonised tens of thousands of systems in each of them.

Then, the Grox joined in with the Taldar Extinction. Their reasons for doing this are unknown - some say that the Grox still felt as though they had been given a rough history, and decided to treat the universe the same way that they had been treated; others believe that the Grox' rapid expansion meant that they were crushing other species before they could even have a chance to exist - but whatever happened, the Taldar decided that the Grox were too much of a threat to universal stability, the Grox considered the Taldar to be a threat to their empire, and a war between the two civilisations began. Although the Grox' weapons technology were far less advanced - their ships were armed only with nuclear missiles and plasma weapons - they were far more numerous, and (along with many other threats from other pre-universe empires and the Xhodocto) the Taldar began to lose. Eventually, the Taldar were forced to leave the universe, covering this up by making it look as if they were extinct. However, the Grox had also suffered severe casualties. Grox colonies only remained in a few dozen galaxies, and in total the Grox Empire had less than a million colonies to its name. The Grox had all been forced into the centre of the galaxy.

Golden Age and Grox Wars
Even with these losses, the Grox were still highly adaptable, and quickly resumed their imperial expansion. Within one hundred million years they had returned to their former glory, and then they continued to expand even further. The Grox Empire entered a golden age, and their technology advanced even further. However, they become complacent and isolationist, their technological development stagnated, and numerous minor empires grew in the arms of their galaxies.

On the other hand, the Grox had little reason to worry. Five Xhodocto "Scourges" caused intergalactic devastation over the course of the next four billion years, and each time a few hundred thousand Grox colonies survived, scattered across the universe, and quickly rebuilt their empire. Even with wars against powerful nations such as the Xynaxes and Krassio, the Grox remained undefeated. As they advanced, they created the Marinox to aid in their expansion and in their battles.

But after the last of the Ancient Scourges 1.48 billion years ago, the Grox changed. Once again, more than a billion years passed with the Grox alone in the universe, but when their solitude was inevitably interrupted, they slowly became xenophobic of the civilisations surrounding them. In their paranoia, they began attacking their neighbouring empires, starting a period of conflict known as the "Grox Wars". These wars originally went well for the Grox, but after a few million years, numerous resistance movements sprung up in various galaxies - the Delpha Coalition of Planets in the Milky Way Galaxy, the Capricorn Sector Alliance in Cyrannus, the Grand Galactic Fleet in Girdo, and thousands more across the universe - and the Grox' golden age ended as their empire crumbled.

Then, when the Xhodocto returned and the Tigris War began, it seemed as though the Grox were to be given a death blow. The Grox King was killed by Xhodocto hands, and the once mighty Grox Empire was reduced to a few thousand systems in a few galaxies across the First Gigaquadrant (the Milky Way, the Quadrant Galaxies, Kcaj, Ko'Sa'Va, Ottzello, and Kraw).

The Crimson Tear


Meanwhile, the main portion of the Grox Imperial Fleet - composed of all of the Grox Empire's remaining battleships, along with various "makeshift" ships built out of spare parts - was fighting the Xhodocto and being pushed ever closer to destruction. Eventually, after an encounter with a DCP Black Light ship followed by an attack by Xhodocto forces, only one ship survived and escaped via interdimensional portal to "Universe 66501". It was the Daman, one of the makeshifts, carrying a total crew of 600.

The Daman landed on the first planet they encountered - a Class K planet - and colonised it. They named it "Atzerry Haena", meaning "reborn homeworld" (after the Grox' original homeworld of Atzerry), and built the town of Tarox of its surface. The Daman's captain, Xoa Arga, became the leader of this town and of the new Grox Empire. The Grox stayed in Tarox, rebuilding their culture and lives, until they discovered the Scoover species living in conditions that were far more hospitable (for normal life) underground. Although the Scoovers were initially hostile to the Grox, negotiations soon took place and the two races chose to share the planet.

Interactions between the two species allowed to Grox to learn about the Scoovers' knowledge, philosophy, and history. At first, the Scoovers had been aggressive predators, and had even wiped out most of the species on their planet. Then, slowly, they began to realise that they would starve to death if they did not stop their mindless killing, so they formed a tribal society and adopted a communist culture. The tribe eventually expanded into a large nation, but this fell to corruption and ended up being ruled by a small oligarchy, with the rest of the species being slaves. This new oligarchy quickly conquered the entire underground world with bribery, but this did not last long. The slaves rebelled, overwhelming the slavedrivers and crushing the oligarchy, and finally returning to their original communism.

From the Scoovers' lessons, as well as their own experience, the Grox realised that every villain, oppressor and criminal will be judged and brought to justice. They vowed to redeem their sins, but there was one problem: the Xhodocto. They had eradicated all life in the old universe, but had never been brought to justice. So, the Grox formed a new alliance against the demons (and any other evils that may appear) - the Crimson Tear.

However, as the Grox population began to expand, they needed more territory to survive. A new "Fleet of the Crimson Tear" began to spread across unexplored space, and also attacked anybody who they believed had ever helped the Xhodocto. Unfortunately for the Crimson Tear, they made the mistake of ambushing a colony of Andrudans of the House of the Krassio, which started a war that lasted two weeks. At the end of the conflict, the Grox had lost half of the territory that they had recently gained, and found themselves begging the Krassio for peace. The Krassio were at the time busy in political affairs, so they accepted a conditional peace. The Grox learnt from this lesson and repented, since they knew that their many powerful rivals would be there to stop them should they cause any more harm.

Over time, the Crimson Tear began to flourish, and they soon met another power in their new galaxy - the Rambo Remnant Coalition of Allies. After a series of negotiations, they formed a powerful (if uneasy) alliance. The Rambo helped the Grox to redeem themselves and to become a major superpower once more. This also opened the doors for smugglers and gangsters from all over the universe to come to the Grox for safety, as the Crimson Tear had decided that they would now give safety to all outcasts, as the Grox themselves once were.



Soon, the Rambo and Grox became good friends, with active trade between their worlds. As allies, the Rambo gave the Grox access to some secret prisons, which contained various strange creatures within. They were members of the old Congregation, followers of the Xhodocto, and a quick look revealed the creatures to be Krudha, Scroungers, Sentinels, Maulers and Vultures. The Rambo had kept them for interrogation, but they had eventually became useless so the Rambo asked the Grox to "utilise" them well.

The Grox, of course, did just that, and offered the creatures freedom if they accepted assimilation into the Grox' group mind. They accepted, and the Grox began modifying them in order to help the Crimson Tear's cause. They changed their biology to make them stronger, changed their minds to make them just and loyal, and even gave sapience to the Sentinels and Maulers, turning them into Ecologist and Shaman empires respectively. They all aligned themselves with the Grox, and the Crimson Tear had grown even stronger.

Return and Revenge
Meanwhile, the Grox in the First Gigaquadrant had not been completely destroyed. Although nobody was quite sure what had happened, those galaxies that just managed to survive continued to remain, and although they had only a few dozen systems, the Grox Empire still existed. For nine years, they expanded once again to several thousand systems, although they had to be careful since they knew that the Xhodocto had not yet gone. The Grox also started a new project to upgrade their fleets and armies, since after their recent near-destruction they realised that their technological stagnation had to end were they to survive.

Eventually, the Crimson Tear and the Grox Empire came into contact with each other. The Tear realised that it would not be able to win a war against the Empire so they instead decided to be assimilated into the main Grox group mind, where they could hopefully spread their ideas across the entire Grox species. Although it seemed for several years that this plan had failed, the Crimson Tear still existed, in a form, in the depths of the Grox Empire's consciousness.

For the next five years, the Grox kept in the shadows, pretending to be fearful as they had been before. They were successful in their hiding attempts, as when the Xhodocto returned in the "March of the Apocalypse" the Grox were completely untouched. There were a few problems during the course of the upgrading project - the most major one being that the Grox in the Kraw Galaxy became separated from the group mind early on, and eventually declared independence from the Grox Empire - but these soon did not matter. A new ally came along, the Tokzhalan Empire, and gave the Grox new technology for their ships and soldiers. The Grox ships were soon armed with superlasers, transphasic missiles, graviton spheres, improved shielding and beaming technology, and much more; the Conqrix soldiers had strong armour, phased plasma torpedoes, high-powered ion autoblasters (nine times as powerful as they originally had), and electrified blades that could kill all but the toughest of creatures without trying; and the Grox were ready to be feared once more.

New Grox Wars
The New Grox Wars began as the Grox decided to take revenge against those that had beaten them in the original Grox Wars. Three galaxies became part of the conflict in the beginning - the Milky Way, which was still weakened by the Imperial Civil War; the Kcaj Galaxy, home of the self-proclaimed Anti-Grox Alliance; and the Ko'Sa'Va Galaxy, in which it was actually not the Grox, but the Fordan Empire, to begin the war. Due to a combination of bad mistakes (in all galaxies), technological disadvantages (in Ko'Sa'Va and Kcaj, after the invention of the "Void Cannon"), and overwhelming enemy forces (in the Milky Way), the Grox were destroyed all all three galaxies (although having caused great damage in return) over the course of a month.

Resurgences
The Grox, however, learned from their mistakes. But before attacking anywhere else, they began to recolonise the Ardenta Galaxy, turning it into a stronghold far away from any of their enemies, as well as possibly other galaxies too. It is possible they were in fact doing a tactical retreat, and may have more strongholds beyond. The Scoovers, Krudha, and other non-Grox members of the old Crimson Tear were moved to Ardenta, along with construction of some of the Grox' new superweapons such as their "Super Star Destroyer" type ships and Conqrix mecha.

The Grox knew that there was still a lot of fear even if it was hidden. They made sure sightings of their Super Star Dreadnoughts were well known, almost like the UFO sightings of various pre-space societies. Their first target was the Kraw Galaxy, where a splinter faction of Neutral Grox existed. The DCP detected the ghosts of the Super Star Destroyer or Super Dreadnought as it was known to them in the presence of the galaxies core. The DCP believed the KGGC were tricking everyone (the KGGC being massively less advanced) and was soon crushed in days. Its effect on the galaxy was huge, as they were holding its history which caused the Kraw to cry in mass hysteria. Eventually the True Grox then tried to re-absorb the KGGC and start in the fresh galaxy, but the DCP realized and then started taking the True Grox head on at the edge of the galaxy. The Dreadnought started firing Spatial Compression waves which destroyed most of this fleet. The DCP regrouped and attacked the Super ship discovering it was hybridised with Shadow technology, again, the Super ship escaped. The True Grox had instilled fear once more, proving their power and managed to colonize a cluster near the galaxy.

Soon the Grox began to reclaim lost territories in lesser known galaxies such as the Triangulum and Bunsen Galaxy. They also decided to cause chaos in the space between Cyrannus and Quadrant galaxies in its new war, counter attacking DCP reinforcements by phasing into a similar field and continuing to block off the Rambo in the first week of the Great Cyrannus conflicts.

Federation of the Dark Dominus
At an unknown time, the Grox allied with Gar' skuther, a renegade evil scientist, and Zarkhator, a being linked with mysterious crystals. The alliance is now known as the Federation of the Dark Dominus. The alliance has not shown any major activity as of yet...

Allies
Very few empires are allied with the Grox, usually only by doing something to impress them such as destroying alien planets or wiping out a civilisation or three.


 * Tokzhalan Empire
 * True DinoMan Empire

Neutral
There are some civilisations that, despite living close to their galaxy's Grox Space, are officially or technically neutral with the Grox Empire.



Enemies
Although the Grox Empire has been enemies of countless civilisations across the universe and throughout history, in most cases either they have been destroyed or they have destroyed the local Grox colonies, so they are essentially neutral. However, some empires are devoted enemies of the Grox.


 * Seven Starr Alliance
 * The Legion of the Deathmarch

Grox Imperial Fleet
The Grox Imperial Fleet is the military force of the Grox Empire, composed of billions of ships and trillions of soldiers.

Grox Singularity brain
Coming soon! Singularity brain's are similar to Stellar Engines, they are machines which collect radiation emitted off the accretion disk that surrounds supermassive black holes in the centre of galaxies, where the gas is heated to over a million degree's. Hawkings radiation is also collected, and the cores are also an excellent source of exotic matter and antimatter. As it is located in the centre of galaxies, hypermass objects such as tiny singularities and cosmic strings, tend to sink to the centre of the galaxy, which are captured in an electromagnetic lattice, which is used to compute information from wavelengths of gamma rays emitted by the black hole. Although the Grox are not the only empire to use black hole brains, very few others do.
 * Creator: Wormulon
 * Task: A giant AI and power source
 * Weapons: Subspace Compression wave
 * Defences: Almost infinite shield power from black hole
 * Propulsion: None
 * Size: Unknown

This gives a singularity brain three main abilities, one is a giant simulator of matter and energy, using the AI, for industrial purposes, next as a power source which is linked via Alderson pathways to stars nearby near the core (similar to the DCP's Interstellar gridways). Finally, it is also like a giant weapon (similar to The Culture's Gridfire), where it pinches a shadow brane in subspace, creating powerful compression waves that travel through space at FTL, a weapon capable of disrupting hyperspace travel and destroying unstable stars.

Grox "Star Destroyer"
Image coming soon!
 * Creator: Ghelae
 * Task: Mobile battle stations
 * Weapons:
 * Superweapons: Spatial Compression Wave, Sun Busters, Planet Busters and Staff of Death cannons
 * Offensive/Defensive weapons: Pseudometal warhead launchers, transphasic antimatter missile launchers, planet-glasser superlasers, ion autoblasters, ion repeater blasters, graviton beam generators
 * Defences: Regenerative ablative armour, regenerative nonphasic deflector shielding, Shadow Bioarmour, graviton spheres, point-defence superlaser turrets
 * Propulsion: Magnetic drive, antimatter engines, artificial wormhole generators, hyperdrive, unknown phase drive
 * Size: Tens of kilometres in length
 * Trivia: Before its official name was known, the DCP named it Super Dreadnought and it appeared in almost UFO-like encounters to cause fear.

Inspired by weapons such as the Apalos-class Mothership of the Tokzhalan Imperial Space Force, these gigantic ships of the "Super Star Destroyer" type are the most recent addition to the Grox Imperial Fleet, only appearing at the start of the New Grox Wars. They were originally being built in the Milky Way Galaxy, but were unfinished when Grox Space was invaded so production was moved elsewhere. It is believed that the Grox had shared some technology with the Shadows earlier in the Imperial Civil War, and has two similar technologies, a layer of bioarmour and the ability to phase in and out of hyperspace easily, a function far greater than a cloak. Its Spatial Compression Wave may have been inspired by Gridfire, and can effect ships in Ghost phase.

Grox Star Destroyers are intended to function as mobile bases, and a single one can overwhelm nearly any enemy fleet. Star Destroyers can have a complement of dozens of Dreadnoughts, hundreds of Warships or thousands of Fighters.

Grox Mothership



 * Creator: Wormulon
 * Task: Mass destruction
 * Weapons: Staff of Death cannons, pseudometal warhead launchers, transphasic antimatter missile launchers, planet-glasser superlasers, graviton beam generators
 * Defences: Regenerative ablative armour, regenerative nonphasic deflector shielding, graviton spheres, point-defence superlaser turrets
 * Propulsion: Magnetic drive, antimatter engines, artificial wormhole generators, hyperdrive
 * Size: 1300 meters in diameter

The Grox Mothership is a terrifying starship, used by the Grox Empire since the beginning of the first Grox Wars. Although they are rare (only a few million exist), if one shows up in a system, any inhabitants there are most likely doomed. It is armed with multiple Staff of Death cannons, which turn all non-Grox life and technology into grey ooze, destroying all ecosystems and ships on the planet it is aimed at, and can even be targeted against specific ships in a space battle.

Motherships are also heavily armoured, and are able to resist anything less than a hit from a Planet Buster. However, any attempt to fire a Planet Buster at a Mothership will likely result in failure, due to the dozens of superlaser turrets constantly ready to shoot down any approaching projectiles. Even worse, attempts to escape a Mothership's wrath will fail for any ships using warp drives or hyperspace, as its graviton spheres will prevent either form of propulsion from working.

Grox Dreadnought



 * Creator: Liquid Ink
 * Task: Heavy assault
 * Weapons: Staff of Death cannons, pseudometal warhead launchers, transphasic antimatter missile launchers, ion autoblasters
 * Defences: Regenerative ablative armour, regenerative nonphasic deflector shielding
 * Propulsion: Antimatter engines, artificial wormhole generators, hyperdrive
 * Size: 1000 metres tall

These Dreadnoughts are very tough, but very slow, warships. They are only used in full-scale attacks, and sometimes' in open space battles. They are also known to circle the Grox colonies in order to defend them.

Grox Warship and Fighter



 * Creator: Maxis
 * Task: Invasion and elimination
 * Weapons: Staff of Death cannon, pseudometal warhead launchers, transphasic antimatter missile launchers, ship-to-ship superlasers, ion repeater blasters, graviton beam generator
 * Defences: Regenerative ablative armour, regenerative nonphasic deflector shielding, cloaking device
 * Propulsion: Antimatter engines, artficial wormhole generators, hyperdrive
 * Size: 615 meters (Warship), 61.5 metres (Fighter)

The Warship is feared by many, and is used as the main assault ship of the Grox. Often they are found escorting Grox Motherships. A smaller variant, the Fighter, is more numerous but weaker and less poweful. Both types, however, are more than a match for the ships of all but the strongest fleets. Grox Fighters are usually unmanned Drone ships, while Warships may have several soldiers on board.

Conqrix Soldier


Creator: Maxis, Ghelae (for "mecha"-type)
 * Task: Any missions that require infantry
 * Weapons: Phased plasma missiles (Dronox commanders only), transphasic missiles (Mecha and Infection Pods only) ion autoblasters (Mecha, Dronox troops and Infection Pods only), lightning strikers, antimatter explosives
 * Defences: Regenerative ablative armour, regenerative nonphasic deflector shielding (Infection Pods only)

The Conqrix are the primary ground forces of the Grox Imperial Fleet. Originally used to purge planets of life, this role has since been taken over by the Staff of Death, so now Conqrix are typically used to crew Grox ships, defend Grox bases and perform various special missions.

The Conqrix were originally non-sapient creatures that were upgraded (much like the Grox) with cybernetics an incorporated into an artificial group mind along with the rest of the Grox Empire.

There are several types of Conqrix, in three categories:
 * Dronox are reptilian humanoids that are the main Conqrix soldiers.
 * Dronox troops are the most common of the Dronox, and make up most of the infantry.
 * Dronox commanders lead squads of Dronox troops.
 * Dronox mecha are supersized Dronox, capable of both dealing and withstanding vast amounts of damage.
 * Insectrox are insectoid creatures.
 * Insectrox mites carry high-yield antimatter explosives in suicide missions to destroy several targets at once.
 * Insectrox commanders direct hundreds of Insectrox mites.
 * Insectrox mecha are much like Dronox mecha, but in the form of spider tanks as opposed to giant humanoids.
 * Vehicular Conqrix are more mechanical than organic, and are used for non-combat purposes.
 * Scavengers collect resources and information from ground level.
 * Scanflies perform aerial reconnaissance.
 * Grox Infection Pods are mobile bases for the Conqrix, but are capable of defending themselves in the air. They are capable of deploying regenerative nonphasic deflector shielding in order to prevent themselves from being destroyed by orbital bombardment.

Grox Drone
Grox Drones are individual Grox, armed with a beam rifle and protected by regenerative ablative armour and regenerative deflector shielding. They are no longer used outside of Grox cities - instead, they've been replaced by Conqrix - since several losses were incurred in the early New Grox Wars due to superior ground forces easily being able to slaughter the relatively weak Grox Drones.

Grox Colony Vehicles

 * Creator: Maxis
 * Task: Mining spice, colony defence
 * Weapons: Phased plasma missiles (ground and sea only), pseudometal warheads (ground and sea only), autocannon (ground and sea only), superlaser (air only)
 * Defences: Heavy armour, navigational deflector shielding

The Grox use three vehicles to collect spice and defend their colonies: The vehicles are all very strong and highly adaptable - for example, the Oceanic Grox can hover above ice and even swim through lava. Their weapons are not as powerful as those found on spaceships, but they have a far greater range than those of the Conqrix (around 300km in the case of missiles).
 * Grox Grumbler (land)
 * Oceanic Grox (sea)
 * Groxoplane (air)

Retired ships
A few Grox ship classes are no longer in use.

Cruel Hand of the Grox
Image coming soon!
 * Creator: Wormulon
 * Task: Fear
 * Weapons: Neutronium mandibles, mechanical claws, tractor beams, laser cutters
 * Defences: Deflector shields, heavy armour
 * Propulsion: Antimatter engines, hyperspace drive
 * Size: 3000 meters long, 1500 meters wide.

The Cruel Hand of the Grox-class ships were designed to inspire fear in the enemies of the Grox Empire, and when the form of a giant Grox skull or skeletal hand (of which a Cruel Hand could be either) emerged from hyperspace, entire fleets would be terrified. These ships were known to latch onto enemy ships' hulls and tear them apart, and sometimes a Cruel Hand would grab two ships using tractor beams and crash them together.

The main disadvantage of a Cruel Hand of the Grox was that it was slow, so the best way to destroy one was to send swarms of fighters and bombers against it to wear down its armour. Only a few million Cruel Hands ever existed, and when they were nearly all destroyed with such tactics during the New Grox Wars, the Grox decided not to build any more.

Grox Annihilator



 * Creator: Xhodocto3546
 * Task: Systematical Annihilation
 * Weapons: Planet-Glassing, Hyperthermal Pulser
 * Defences: Unknown, presumably Energised Plating
 * Propulsion: Slipspace Drive, Antimatter Engine
 * Size: 32 kilometres long

After the alliance of the Grox and Gar'Skuther, new technologies have appeared. The Grox Annihilator is capable of many destructive powers. It has been seen in production but not in use.

Makeshift ships



 * Creator: Imperios
 * Task: Survival of the Grox

During the Tigris War, the Grox had to make ships out of scrap material and the remains of other spaceships. Their size, shape, weapons, defences, and even propulsion systems all varied. Nearly all of these ships were of greatly inferior quality to the traditional designs.

Only one of these ships, the Daman, survived the war. A typical example of one of these ships, it was 890 metres long yet armed primarily with point-defence blasters and railguns, its only offensive armament being an antimatter bomb launcher. It carried a few hundred Grox survivors to Universe 66501, where it ceased to be a part of the Imperial Fleet as the Grox were able to produce Warships, Dreadnoughts and Motherships again.

Quotes from other empires
"The Grox were a mistake that should not have happened."

- An old Taldar writing

"The Grox are a disgrace to reality. We must destroy them!"

- Galot's general opinion

"Hur hur hur dem stoopid geeks shud go ta hell. We battered dem an I remember wen I had a fight wiv a grox I sed no gunz an he ran away cos I broke his gun... wimp."

- Zr'Ahgloth

"We have a long history of war with the Grox, and we hate these tyrants. Now we have overpowered them, they simply exist so we can test our newest weapons on them!"

- Delpha Coalition of Planets

"Mechanicaos cruelis (the Grox)

Colonies:less than 2000 in the Plazith Rim

Apperance:Short, ugly, right eye is robotic, robotic arms and legs

Description:Ugly cybernetic imps! They are very mean to us, but one day, we will completely exterminate them, and their presence shall never infect the universe again!"

- Gablinus-Avis Bestarium description of the Grox

"Insignificant mortal meat, not even worthy of our wrath!"

- Xhodocto

"The KGGC (Kraw Galaxy Groxic Colony) has done a great choice in declaring Independence from these Monsters!"

- Emperor Varkeos of the Kraw Empire

"we are the anti grox alliance and we will destroy you, die!!!!!!!!!!!!!!!"

- anti grox alliance

"Remember us, we're the empire you tried to destroy on Bearth, now it's time for you to die Grox."

- Captain Benjamin XII of the BNSC

"At this note, during my final hours, I plead to you Steve, DESTROY THESE TYRANTS!! The Grox have taken everything away from us Screebles! I demand peace! So hear my words; avenge us! HELP..."

- Dictator Will of the Screebles

"The Grox are a blight on intergalactic purity"

- The Galactic Federation

"The Grox are our greatests allies ever. Destroy all Grox Haters!"

- The True DinoMan Empire

"The Grox are a pathetic race. Similar to our own, with an exception- they're much weaker. They haven't discovered he powers we have... and we shall prove far superior!"

- Kralgon Emperor of the Kralgon Invasion Force

"The Grox are weak, small and stupid. They need some cybernetic hands and legs and eye! If they were intelligent, they will genetically strengthen themselves biologically. They only waste steel now. Grox are not evolved and stupid race, and Terdiatlans hate stupid and weak. Destroy them!!!"

- The Renus XXXV, emperor of The Terdiatlan empire .

"The Grox are a danger to all that live and thrive, for the future of the universe, they must be dealt with or the lives of others will be at stake!"

- The Galactic Alliance

"The Grox are monsters that never think about what they are really doing, we only have a single planet thanks to them, it wasn't one of our enemies, it wasn't the mutated termites, it was them!"

- The Scratchy Empire

"Foul mistakes of nature! The day you are exterminated, we can finally rest in peace!"

- Dracogonarious Empire

"DIE! DIE! DIE! DIE!"

- Marinoxidiz Empire