Fiction:Al-mi'raj Horde

"We will not attack another nation, unless attacked. Will not allow another nation to attack us or are allies, and will not intervene in the conflicts of other nations that are not our allies."

- Coalition Doctrine

The Voranax Coalition is a neutral nation of two species, the Vornax and Zeyk, that was formed after a catalyst that turned their forest valley homeland into a barren dessert causing some of them to regress intro a primitive, savage state(called regressive) while some retained their intelligence(called Conducer). While somewhat barbaric in nature they mostly want to be left alone and only really take an interest in events happening outside their territory that happens to their allies.

The Cataclysm
At first the Voranax and Zeyk lived together in peace in harmony in their forest valley territory of Orvis, having built an advanced civilization. That all changed when a massive celestial body crashed into their territory devastating it. While several Voranax and Zeyk fled below ground deep into a series of caves, where as others were left on the surface. Those left on the surface watched as their homeland was reduced to desert and they themselves reduced to little more than primitive beasts. Eventually those who lived in the caves reemerged and saw what had happened. Horrified they launched a campaign to retake their homeland and reunite the packs of their Regressive cousins. Conquering these packs they found that the regressed were actually a tad bit more intelligent that first glances would tell, even capable of limited speech, referring to their more intelligent cousins as Conducers. The Conducers then began to teach the Regressives as much as they could with limited success.

Contact with the Mendel
10 years after the unification of the Voranax and Zeyk, a pack of Regressive stumbled upon a caravan of a another faction of species called the, the regressive attacked but were called off by their Conducer Leader the Mendel trade party asked to be taken to their leaders to establish trade and diplomatic arrangements. While at first weary of the Mendel, a shared sentiment, the diplomatic party meet with Kraxabru and began a trade agreement. After about month or so(hard to tell due to different calendars) of trade between the two, the leaders of the Tribes meet with the Voranax, and, developed a deep trust in each other, becoming steadfast allies.

Organization
The Coalition is divided into separate packs that wander across their own tribal domain separated from the others by uninhabited areas of dessert. These packs are lead by pack leaders and chiefs who are elected by the all adult members of the pack, while the leader takes care of everyday matters, the chief is in charge of border patrol, maintainment, and other military matters. As long as the leader and chief take care of the people they remain in charge. While the packs mostly remain separate they will unite in times of crisis, or to help one another. There is a supreme pack leader and chief who leads the people in times of crisis, but mostly keeps to their own pack. The packs are run by a hierarchy that is based on fighting skill and leadership ability that determines their standing. Those who are crippled, disabled, or unable to become warriors for some reason are given other jobs of equal honor such as healer, story teller, or other such role.

Culture
The Coalition culture is one based on balance, honor, and integrity. They place special emphasis on the abilities of the individual and how their own special skills can be used to the benefit of the whole pack. Once they reach a certain age new borns are apprenticed to a warrior that specializes in the type of weapon they show skill in. The apprentice's mentor not only teaches them combat skills, but also personal honor, heroism, and integrity. As well as the delicate balance of their home environment and how to maintain it. They also teach them on how to improve on their skills and use them to benefit the pack and themselves. Those who are apprenticed to non warrior(such as healer, story teller, ect.) are taught the same skills but also one pertaining to their specific role. They also teach that one must listen to their own inner voice of harmony and justice.

Their is something of a class division between Voranax and Zeyk, Conducer and Regressive. Voranax tend to take more upfront roles that require more strength and a direct approach. Zeyk on the other had tend to take on roles that require more stealth and subtly. Similarly Conducers take on role requiring more strategy, where as Regressives are used for those that need quite a bit less tact.

For the most part the Coalition maintains a neutral stance, staying out of most conflicts. They are however very defensive of their borders and do not tolerate any violation of them. They will however attack those who threaten them and their allies with an intense level of savagery.

Religion
The Coalition worships a trinity of three gods of creation, a god of thunder, sea and grain, and death. Their religion places emphasis on the relationship between mortals, gods, nature, and the balance between the three. Their are also frequently reoccurring themes of the inner heroism that exists in all mortals. According to them one must listen to their inner voice of harmony and justice. Their are however five gods of destruction that work against the three gods of creation in order to by turning mortals to their destructive influences in order to grow more powerful and destroy all of creation.
 * Link to Religion

Territory
The territory is a desert valley called Orvis somewhere near the south of Koldenwelt. Once it was lush a heavily forested, until a celestial body that crashed into it changed into a complete dessert. Now Orvis is a wind swept land of sand dunes, constantly battered by storms, and populated by many viscous life forms. There are however a few oasis that are shared by the packs of the Coalition in there struggle for survival. Most life here is aggressive and bizarre, becoming so in order to survive in the harsh dessert landscape.

Species
Voranax=  are a larger cousin to the Zeyk, they have features of both reptiles, insects, and mammals. They have both an skeleton and exoskeleton, and their skin is a patch work of scales, carapace, and fur, as well as warm blooded. They are tall and thin, with three clawed feet and four clawed hands. Their heads are rigged and have two sweeping back horns with a mouth that has two sets of mandibles on the side, one smaller pair and the other larger. These jaws deliver a force of 3,700 pounds per square inch, capable of shattering bone. They also have a venomous stinger at the end of their long whip like tails that injects a potent Necrotoxin that causes necrosis in the unfortunate victim, killing most foes in a few minutes. They also produce an intense amount of heat that burns those who touch them without protection. They tend to be aggressive and short temper and also have a sadistic side that comes out when battling an enemy causing them to enjoy causing their foes a painful death, however they have learned to keep this under control in non-combat situations and doing so is something all Voranax are taught at a young age.

Zeyk= Zeyk are the smaller cousin to the Voranax, will features of both reptiles, insects, and mammals. They have both an skeleton and exoskeleton, and their skin is a patch work of scales, carapace, and fur, as well as warm blooded. They are short and stocky, with two clawed feet with the front ones being used as hands. Their heads are rigged with two sets of small mandibles on the sides of their mouth. They also have a venomous stinger at the end of their long whip like tails that injects a potent Neurotoxin that paralyzes what it is injected into. Zeyk are also incredibly heat resistant. They, like the Voranax, are rather aggressive and short tempered, but unlike their bigger cousins are more likely to go off and sulk then blow up if angered. Also they are almost insensibly curious and drive to explore and discover new things, often getting themselves into trouble.

Military
All members of the Coalition are trained in combat and thus virtually every member who is physically able counts as their military. For the most part they only fight in defense of their home territory, but will occasionally invade an particularly strong enemies territory if need be. for the most part they use hit and run tactics using the environment as their cover, but will occasionally go into an direct engagement if it is advantageous or if forced to. they mostly use foot soldiers, but also have cavalry that ride on dessert beasts that they have tamed, the most common steeds being the bipedal Dune Runners, pick hunting Quartz Wolves, and massive Halo Scorpions. There are also several none ridden creatures they use in battle such as the large Bronze Scarabs and two headed Spine Jackals. Most of their weapons are made of bone, claw, tooth, or rock, but really experienced and skilled warriors are given large blades made of a metal that is extremely resisted to corrosion and can cleave through just about anything.
 * Military

Individuals
Kraxabru= "Threaten my people and there won't even be a bloody smear of you left."

Kraxabru is a large powerful Voranax and is the Supreme Pack Cheif of the Coalition. He has green skin and yellow eyes with a large muscular body that is covered in battle scars. He is a calm, collected leader with a dedication to justice. He rules with an even hand and is firm but fair, giving out no favors, nor any disfavor. He hates to see others treat unjustly and with almost go out of his way to rectify such wrongs. His end goal however is the safety of his people and will sometimes go to extremes to ensure this. In battle he wields one of the rare metal swords and smashes through his enemies, crushing them like insects as he cuts them down one by one. He also wields a strange orb like object that fires bright green and purple rings cancel out any magic they touch.
 * Name - Kraxabru
 * Species - Voranax
 * Gender - Male

Shiranak= "Do you want to start another war?! Do you?! If so then prepare to go to hell you bastards!"

A thinly built Voranax warrior with black skin and red eyes, Shiranak wields the power of elemental control over lighting. A loner by nature, Shiran hates conflict and those who cause it or want it to happen often times flying into a rage when it does. He can be somewhat arrogant, but care deeply for his friends and(now long since dead) family and will refuse to let anything hurt them, putting his own life on the line in order to prevent them from getting hurt. This however has led to him being often very overprotective, but has learned to be a bit more lax when it comes to this. For the most part he is very quiet concealing an almost burning rage and hatred toward a seemingly cruel world that has caused nothing but him and those he cares for pain and suffering. He is also prone to angry and violent outbursts and has a short fuse even fore a Voranax. In battle he wields a metal sword as well as two knifes made out of fang, and can generate wings of light. Often he will go berserk and unleashing his elemental lighting in powerful blasts that can take out multiple foes at once, he is working on learning more control though. He has a romantic relationship with fellow Element Coordinator Lunuke having fought beside and saved each other many times with Lunuke being one of the few people who can calm him down.
 * Name -
 * Species - Voranax
 * Gender - Male

Lunuke= "Don't move. Stay down and out. I might let you walk away alive."

A female Voranax warrior with red skin and blues eyes with elemental control over gravity. Lunuke is a spunky, friendly Voranax with a determination to bring peace to her people. Despite her general cheeriness she harbors a deep seated sadness steaming from the lose of her family long ago and the seemingly hopeless state of the world she lives in. However she always tries to see the positive in most situations and keep going no matter what. Lunuke is also known to get frustrated very quickly and can loose her temper in these situations leading to a very violent out burst. Due to the loose of her family Lunuke is determined never to loose a loved one again, this has had a negative effect however as she will refuse to give up unless talked down from it by one of her loved ones and can become almost consolable when she losses a friend. In combat she wield a metal sword as well as twin Chakrams and can generate wings of light. When fighting she becomes almost psychotic, especially when someone she cares for is in danger. Useing her elemental powers Lunuke can increase gravity, decrease gravity, pull objects toward her, push them away from her, and create miniature black holes. Lunuke has a romantic relationship with fellow Element Coordinator Shiranak, both having fought beside and saved each other countless times and each being the only person to see the other cry.
 * Name - Lunuke
 * Species - Voranax
 * Gender - Female

[[File:Green face.png]] Allies
Peace, war it doesn't matter we will stand by you through thick and thin!
 * - Our blades are united, to smite our enemies and keep the peace.

[[File:Blue face.png]] Friends
Hello, how may we help you?

[[File:Yellow face.png]] Neutral
Keep your distance please.

[[File:Orange face.png]] Hostile
Stay out of our territory, less we leave your stripped bones baking in the sand..

[[File:Red face.png]] Enemies
''Oppressors! Violators! You will cease to exist!''

Quotes from others

 * add Your own!

"The Brothers of the desert truly deserve our respect. No matter what, they keep their kind together."

Trivia

 * Theme -
 * Some bases of the Vorox and Zesk from Bionicle.
 * Also based off Old pagan Prussian and Lithuanian Baltic Tribes.
 * Is something akin to the fantasy equivalent of the.
 * Gorzill was inspired to create this after reading the book Wolfbreed.