Board Thread:New on SporeWiki/@comment-79.25.67.8-20170930052809/@comment-28408407-20180106132710

Khirman wrote: Wolf6537 wrote: DiscordTheWolf wrote: Meteor Stage? Hm, sounds interesting. The way I would imagine it is you have to steer your meteor through planets. If you go too close to one, it shows a cutscene of you being pulled in and your starter planet is that one. Maybe the first few planets you go in have barely any bones, tons of epics and hostile creatures, etc. etc. but the further you get, the planets have tons of big bones, lots of rogues to ally with, and maybe even (very rarely) creatures could be blue-face or even green-face with you without socializing! It could replace the part where you choose a planet. that sounds extremely op well unless you mean the harder difficulty the less op planets and the easier there would be more op planets or maybe the player just has to find a habitable planet Easy would be loads of bones, no epics, and almost all non-rogues are blue face. Hard would be no bonus the farther in other than fewer epics. Normal would be a balance. DiscordTheWolf wrote: Maybe depending on the T stage of your planet, creatures could be different? Like creatures of T-1 planets would be more adapted to the poor conditons and barren deserts. Good idea. Maybe you have to go farther in on hard to get T-3 planets, while on easy you get T-3 straight off the bat? And also, we NEED eyes like there was before. Some eyes are terrible at seeing, some have night vision and poor vision in day, some vice versa, some can zoom, ect. Also noses and scent trails, AND HERDS WE NEED HERDS AND PACKS! I don't mean those crummy packs with 3 members not including you or the random weak yet red faced animals that randomly turn up out of nowhere, I mean great herds scattering smaller animals, packs of predators that all have a brain and know when they're in danger and should stop fighting, ect ect.