Fiction:Mithadorn Republic

The Mithadorn Republic is a space faring democracy local to the Andromeda Galaxy, inhabiting the pirate-infested Exterioris Segmentum.

The citizens of the republic, the Mithadorn race are black scaled, humanoid creatures, with males standing an astounding 10" 5' on average, while females stand slightly shorter, at 10" 1' on average. They are usually quite muscular, while retaining a lean form.

The race shows little physical sexual dimorphism, aside from the obvious features on the chest, and the slightly smaller average size of females. Though there are other notable differences in behaviour. An example of this would be that males are notably more attentive, and react more violently to perceived threats, while females generally have a habit of asking questions first, and shooting later. Another notable trait is that females also have slightly smaller heads than males, and shorter, though equally as sharp teeth.

Society
The Mithadorn are a reclusive, defensive race, though not xenophobic, and are welcoming to any aliens that are able to prove themselves to be friendly to the people of the republic. The harsh, lawless lands of the Andromeda's Wild Space has given the republic trouble, and forced them into this distrusting ideology.

The Mithadorn that live outside of the republic's territory are often exploring deeper into Wild Space, as mercenaries and explorers, or into the space of the Pan-Andromedan Ecumene, working at whatever jobs they can get to stay in the more peaceful area of the Galaxy.

Unification
The Mithadorn united with the festival of the Great Harvest, where the Mithadorn would collect their crops. The four standing nations had, coincidentally, been discussing an alliance with each other, and agreed to unity in the interests of their people. They then began their space program to explore and colonise their home system.

Early Exploration
After ten years the Mithadorn finally landed down on a planet other than their own, landing on the planet Saljan, exploring the surface and begin to colonize the planet.

Ninety years after landing on Saljan for the first time, the Mithadorn managed to establish civilisations on every moon and planet in their home system, including a planet wide cityscape covering the entire surface of the desert planet Hakkaeto, which many of the newly-established space-faring species previously thought impossible.

By this time, the republic had also began exploration into the stars beyond their own, however found themselves largely unable to inhabit any worlds they found. The search was long, and hard for the species, though eventually they came across the planet they named Anderthorn, a lush world with an atmosphere they could breathe in.

New Allies
During this period of Mithadorn history, the republic encountered the Teyan of Andromeda, a group of Teyan who had come from the Milkyway Galaxy, their last nation extinct. While they were weak, and would be easy to push aside, the public demanded to give aid to their new neighbours, and the two races became allies, very quickly.

They Teyan spoke of their other allies, the Ankoran, a democratic society like the Mithadorn. Soon this resulted meeting led to prospering trade and close ties with the other species, with a combined military and colonies built within the same systems - some even on the same planets.

Mithadorn-Xilic-Dreacorran War
The war between the Mithadorn, Xilics, and the Draekar Remnants, was known at it's start as the Mithadorn-Xilic Resource War, though later became known as the Mithadorn-Xilic-Dreacorran war, when the battles began to involve the Draekar forces. It began due largely over the resources and territory that, technically, belonged to the Mithadorn Republic, which the Xilics were unaware of when they settled there. The Mithadorn discovered the Xilic ships extracting ore from asteroids and small moons in one of the Mithadorn's outer mining colonies, and quickly reacted with hostility, defending their territory, and resources, with zealous passion.

They soon attacked Dreakar colonies, attempting to use the worlds as staging grounds, and dragging the third race into the war, and only causing added tension to the situation already spiralling out of control..

Ultimately the war ended on peaceful terms, leaving the Mithadorn government to rebuild with the aid of their allies.

Colonisation of Rythe
With the previous conflict over at last, the Mithadorn began efforts to re-colonise lost worlds and expand onto new ones. The republic discovered the star system Rythe, and began colonisation efforts immediately. The system was bountiful, rich with tradeable minerals, plenty of food, and huge masses of land for construction.

Three of the six worlds were quickly built upon, establishing several cities and beginning mining operations. The republic economy boomed in response, and the Rythe system became the economic centre of the republic.

The colonisation efforts marked the start of a new expansion period.

Culture
Culture varies from world to world within the Mithadorn republic, though notable trends often are found spread across hundreds to thousands of the planets and moons under the Republic's banner.

As a carnivorous race, Mithadorn agricultural worlds often farm large supplies of crop which can be fed to their livestock, which ranges from the herbivores brought in by their Ankoran allies such as the Robira Beast and Kaler, two utterly massive herbivores brought when the Ankoran split in two. Additional creatures are also farmed for their luxurious flesh, which the Mithadorn dine on regularly. Beasts are also hunted for sport across the Republic, on authorised worlds reserved for such behaviour. These worlds would typically boast a few space ports, and security to assure hunters have a license.

Many other Mithadorn activities include sports such as Gravitonga, and mounted-racing. Though many other sports are not uncommon, often brought in by travellers witnessing alien activities during long-awaited vacations.

Furthermore, the Mithadorn society is broken down into four loose sects, which determine what types of jobs a Mithadorn may or may not attempt, though moving between a given sect is not particularly difficult, provided that a Mithadorn has received enough education for a given profession, which can range from simple farming to feed livestock, to engineering cutting-edge droids to replace older models in both domestic, and military use.

Religion and the occult
The Mithadorn, generally, are not religious. Over ninety percent of their entire population are atheistic. With most surveys revealing only two percent of the population are actually religious. Of this two percent, most follow the Ankoran religion of Spode-Worship, with estimates suggesting just over half of the very minor religious population follow the Ankoran belief system. The other half of the religious population fall into minor religions from elsewhere in Andromeda, introduced through interstellar tourism. This has also introduced minor and major cults into Mithadorn society... Some more frowned upon than others.

One such example are the cults worshipping the four gods of chaos, that has caused strife within Mithadorn society for the past thousands of years. Where worshippers of are often seen as violent terrorists (for very good reason), others such as the worshippers of  are generally let be because of their seeming complacent behaviour outside of private sermons in worship of the Xhodocto. Worshippers of are quickly swept of the street by peacekeepers, hoping to keep the madmen out of trouble. Lastly there are the worshippers of, whom are often being wrenched out of power or controlling positions for the Republic's safety, and out of heavy distrust of the cults.

It is noted that the rogue War Clan are under the sway of Angazhar, which has led to further distrust and hate of these cults, despite the laws stating prosecution due to following one of these cults is illegal. Despite this many Xhodocto worshipping cultists are still put on trial in court on charges of terrorism and causing major social unrest.

Military
Due to the hostile nature of the surrounding space that the Mithadorn inhabit, a defensive military has existed as long as the Mithadorn have been space-faring. Paid by the taxed citizen, and generally seen by the populace as a necessity, the armed forces are generally seen in a favourable light. Large and expansive, the interstellar nation often celebrates its defenders as heroes.

The armies of the Mithadorn Republic are primarily built up from the several-thousand unique War Clans, each with a unique culture, style of combat, and technologies. The variations between the clans is immense, and though their armours are equally protective and weapons are all equally as lethal, they are all fashioned with their own quirks, ranging from the plasma-based fire-arms of the Iron Wolves, to the incendiary-based flamethrowers and rail-rifles of the Red Devils.

Additionally, the robotic hordes of soldiers fashioned by the Mithadorn Robotics Company, commissioned by the ruling senate, acts as a support for the entire military, controlled by highly-advanced AI, able to make strategic calculations to increase the odds of victory, and capable of making risky assaults without the risk of life, they are inferior as fighters, though capable as support for the living soldiers that control them.

Naval Fleets
The Mithadorn Republic hosts a smaller than average naval fleet for the size of its territory, and population, owning around thirty fleets, which patrol the republic's territory of three thousand, five hundred systems. As such, their navy is spread thin, and they must rely on FTL technologies to respond to invasion, or rebellion.

The fleets are made up of fifty ships each, made up of four major models. Capital Cruisers=

The Mithadorn capital cruisers are large transport vessels, armed with multiple turret defenses, and laser cannons. They are also usually filled with ships for the purpose of dog-fighting in orbit. As such they have to be large - which they are. The ships are three miles in length, and half a mile wide. Much of this space is used for the storage of ground vehicles, drop-ships and dog-fighters.

Support Vessels=

The Mithadorn support ships are smaller than the capital ships they accompany. Sized at two miles by a half. They would often carry extra supplies for the crew and army aboard capital ships, or invasion ships. They're armed with powerful energy cannons, and defensive turrets. They are, quite clearly, designed for combat against larger ships like themselves, using their maneuverability to their advantage.

A-Class Gunship=

Mithadorn A-Class Gunships are even smaller than support vessels, sizing up at one mile by a half, and are designed for the sole purpose of interstellar combat. Armed with turrets and powerful energy cannons to the side. Besides their heavy combat equipment, there is little to their design that suits them to their purpose.

B-Class Gunship=

The B-Class Gunship is about the same size as the A-Class, though is slightly different in design. The B-Class Gunship has lighter, cheaper armor than the A-Class, though has heavier weaponry, and more of it. Like the A-Class, they only serve as as extra guns to support other ships within the fleet during combat.



Allies
- "Friends until the end."
 * - "Some of the greatest allies of the Republic. We will always be here for you."


 * - "Our cultures could not be so different, yet our alliance yet stands the test of time."

On good terms
- "The galaxy needs more like you."
 * None

Neutral
- "Carry on."
 * - "We must admit, you know how to enjoy yourselves."


 * - "Even with a galaxy between us, a relation like ours only proves that distance is no limit - it's whether or not you're willing to travel it."

On poor terms
- "Watch your back."
 * - "We've been at war before. We can be so again."


 * - "Bastards. Sulsua has not forgiven you."

Enemies
- "The might of our people will end you!"
 * None

Notable Mithadorn
There are several Mithadorn who have become notable in the Mithadorn Republic, whether for good reasons or bad. They are listed below, in no particular order.

Captain Vexx'ene: A Mithadorn mercenary captain, who had been vital in the safety of an entire Mithadorn system. He, and his crew are regarded as heroes, despite their rather regular work.

Val'deer A Mithadorn mercenary, and part of Vexx'ene's crew. She is Vexx'ene's sister, and was instrumental in the safety of over twenty thousand Mithadorn, while working to protect a city from a pirate assault, that nearly destroyed Kal'dara City.

Triva

 * The Mithadorn are mostly atheists, and as such, has no recognized religion, despite having the freedom of belief.


 * The Mithadorn have heavy sexual dimorphism, though, aside from a females breasts, it is subtle, and almost impossible to notice to outsiders. It is mostly behaviour differences, or the slight difference in size most notice.


 * The Mithadorn are carnivorous.


 * All Mithadorn are allergic to Oxygen, and cannot inhabit planets with the toxic gas. They, instead, breathe in air heavy with Nitrogen Dioxide.


 * The Mithadorn have never encountered the Grox, in any form, as to date.