TX-5000 Super Weapon

TX-5000 Super Weapon is the Scientist's campaign adventure, and is among the many adventure missions that the player can accept from other space empires.

Summary
The C'servoid are constructing a super weapon under the name of TX-5000 at a secret construction yard, and have enslaved an alien race to build the technological terror. The empire the player has accepted the mission from has already sent a spy down to investigate, and it is up to the player to infiltrate the base and contact the spy before freeing the slaves and destroying the TX-5000.

Guards and vehicles regularly patrol the construction yard and its perimeters, so it is strongly advised that the player beam down with Bladed Knuckles and Plasma Pulsers in order to ensure that any guards that spot the Captain can be dealt with. Sneak is also a necessity, for the patrolling vehicles around the base can deal the player serious damage, should he/she be spotted entering the base.

The player's contact, Bantuii, has apparently been captured and put in with the other slaves. He cannot accompany the player from behind the barbed wire, but instructs the player to locate and deactivate the two reactors linked to the super weapon. These reactors are closely patrolled by C'servoid soldiers and sentries who will attack the captain with deadly Lightning strikers that can severely damage him/her. After the reactors have been rendered inactive, the captain must return to the slaves' quarters and lead Bantuii and his fellows into the C'servoid armory.

Once the slaves have been armed, the official revolt against the C'servoid begins. The slaves begin to attack the soldiers and the TX-5000. During this phase, the player must focus his/her attack on the vulnerable superweapon until it explodes, destroying the C'servoids' work for good.

Trivia

 * When the captain is tasked with disabling the second reactor, he/she can run up a scaffolding on the center-left side of the construction yard. From here, the captain can eliminate the soldiers from a safe distance (assuming the captain is equipped with Plasma Pulsers).
 * If the player has level 4 or 5 glide or a jet pack can fly up the clif to a high spot so they can glide in to the cage with all the captives.
 * It is a good idea to have some sort of sneak ability to complete this mission.