Fiction:United Persan Descendants/Stellar Operations Service

Organization
The Persan are rather unconventional in terms of warfare. Their army is a legion of mech pilots known as Immortals numbers a grand total of a hundred thousand in (no more no less in peace time). These mecha are attended to by their own legion of offensive and defensive support drones that follow the Immortal's and the mech AI's command as well as acting on their own far simpler AIs. Command structure among the Immortals is pretty simple with Adeptus Major Zelator overseeing and commanding a number of their fellow Immortals. An Adeptus Zelator Major Grade A commands ten Immortals, an Adeptus Zelator Major Grade B commanding hundreds of Immortals, an Adeptus Zelator Major Grade Y commanding hundreds of Immortals, the Adeptus Zelator Major Grade G overseeing tens of thousands of immortals, and the Adeprus Zealtor Major Grade D the entirety of the Immortal Legion.

Army
Persan mecha are divided into three classifications of mecha Sparabara, Takabara, and Immortals. Sparabara are heavy mechs armed with powerful kinetic and missile weapons, heavy armor and dense hulls, but limited speed and mobility. Takabara are much light, faster, and more maneuverable mechs but considerably more fragile with lighter armor and hulls, they have strong electronic defenses and shields though, and traditionally armed with energy weapons. Finally there are Immortals, larger, biomechanical mecha that wield strange eldritch weapons and abilities. Immortals have a life of their own and are known to go berserk if their pilot is incapacitated while in combat. While Sparabara and Takabara can be piloted by anyone trained to do so Immortals will only except Persan pilots with only pilots of certain bloodline being accepted by certain Immortals.

To support their mechs the UPD employs a number of different forms of drones. These drones are divided into line drones that operate within the mech's area of perpetration and light drones that operate outside of it. Drones assisting Sparabara and Takabara consist of hovering light drones and walker motivated line drones. The drones that assist Immortals are more biomechabnical creatures consisting of caniform line drones and feliform light drones.

To transport these mecha and drones the UPD employs Cataphracts. These are large transports that carry an onboard nuclear reactor and power-cord to power the mech. They can also deploy battery packs to give the mech power when the cord is unavailable or impractical. Each cataphracts carries one mech and a legion of beasts to assist the mech, both takabara and sparabara. Cataphracts are hovercraft able to drop from orbit to planet side (and make the return trip) as well as navigate any terrain from plains, forests, to mountains, to open waters.

Navy
Persan naval doctrine is based around the use of the Juggernaut. Juggernauts (also known as supercarriers-dreadnaughts) are massive ships measuring tens of thousands of meters in length. They act as mobile cities in space, as well as mobile command centers and air fields able to keep a fleet supplied by themselves for several months. However, Juggernauts can also be armed with powerful ordinances and guns allowing them to act as mobile hyperspacial batteries and engage enemies directly. Persan juggernauts are never truly maned but instead are controlled completely by an AI and several drones. There are four Juggernauts in the Persan navy each measuring about 50,000 meters in length, they are named Ashakhan, Ashikha, Ashokhan, and Ashukhan.

Next are cruisers which make up a big part of the Persan navy. Cruiser generally measure in the thousands of meters in length and are employed for cruising missions such as scouting, raiding, and commerce protection. Persan cruisers are more havily armed and armored then the regular form of cruiser making them something of a highly fast and mobile "pocket battleship", armed with weapons both for realspace and hyperspace engagements. These cruisers are commanded by an AI captain, crewed by at least four persan immortal mecha, and are maintained by several legions of drones. The AI is perfectly capable of controlling all the ships functions completely on its own but enjoys the company of living breathing crew and reduces its stress to have a crew controlling some of its functions.

Frigates are the smallest ships employed by the UPD measuring only in the hundreds of meters in length. Frigates are light and fast warships used to provide fire support and/or act as escorts for Juggernauts and Cruisers. Persan frigates like cruisers are captained by an AI, piloted by a Immortal mecha, and maintained by a legion of drones. Once again the AI can control the ship fine on its own but likes the company and the stress reduction having a living pilot gives. Void Hunters, hyperspacial stealth ships, are classified as a form of frigate by the Persan despite having a different role as both have the same size.

Finally there are Aersospace Fighters. These are multirole, AI controlled aerospace fighters capable of traveling through both hyperspace and real space. Persan fighters are used for a variety of roles from hyperspace bombing run against enemy carriers to dog fighting against enemy fighters. They are traditionally armed with a single, turret mounted railgun and external hard-points upon which can be mount various different real space and hyperspace missiles, bombs, and rockets.

Kinetic
The vast majority of weapons employed by the UPD are kinetic in nature. These guns rely on electromagnetic rails to propel caseless ammunition. They come in a variety of infantry guns (such as pistols, shotguns, and rifles) and artillery guns (such mortars and howitzers), as well as more unconventional forms such a bows using electromagnetic strings to propel heavy arrows. These guns can be armed on small hover drones which can be deployed as part of a Nexus Defense or Nexus Offense System.

Explosive
The UPD employs a number of explosive weapons in the forms of rockets and missiles, non-guided and guided respectively. Ground based versions of these weapons employ conventional explosives while those used in space combat employ nuclear and anti-matter explosives depending on whether they are use for real space or hyperspace combat respectively. Mecha with special gears can carry nuclear and anti-material missiles on external hard-points (only being able to carry conventional explosives internally) but must deploy all of them before transforming into ground mode (if using anti-matter).

Energy
Energy weapons are primarily employed in the form of melee weapons called progressive knives which are technically a cross between kinetic and energy weapon. They are classified as energy weapons because the use high frequency vibrations to greatly increase their cutting power. Plasma weapons also exist employing gauss to propel bolts or beams of plasma to incinerate targets. plasma weapons come with a nearly inexhaustible supply of ammunition (hydrogen gas) but can overheat if fired for too long.

General Programs

 * AI Assistant - The mech comes with an AI that can control the mech while the pilot is outside the cockpit.
 * Chameleon Armor - The mech's outer shell changes color, pattern, and texture to better blend in to the surrounding environ.
 * Duel Piloting - The mech can be piloted by two individuals.
 * Extra Shielding - The mech comes armed with a weak secondary energy shield.
 * Quadmech - The mech has four legs instead of two making it more stable.
 * Turrets - The mech can mounts its auxiliary weapons upon automatic turrets controlled by a simple AI.
 * Extra Arm - The mech comes with a third arm allowing it to wield three auxiliary weapons at once
 * Chaff - The mech can autodeploy chaffs in response to incoming missiles
 * Canopy Shield - The mech's energy shield extends out from its body allowing multiple mechs can take cover in.
 * AP Pods - The mech has shape charges on its legs that automatically explode outward to deal with infantry that get to close.

Flight Systems

 * Jump Jets - The mech has jets to improve its jumping power.
 * VTOL - The mech has a VTOL system that allows it to hover in atmosphere.
 * Aerospace - The mech can act as an aerospace fighter as well as a mech.

Quotes

 * add your own!