Fiction:Zaretian Monarchy

The Zaretian empire is a very large empire of warrior Reptiles, who's goal is to take over the universe by force and stomp anything that gets in it's way. The Zaretians are one of the oldest races in the galaxy and through their hundreds of wars where they destroyed, conquered or enslaved, they are the self most combat savvy empire in the known galaxy. Also another benifiet of being a old empire are their history and growing culture which inculdes their many sports, foods and loyalty system. T he Zaretians enjoy enslaving/opressing smaller and weaker empires and combatting stronger empires as a show of force to the galaxy and to spread fear. But the Zaretians aren't brutal savages that's only goal is to kill and enslave (they're goals too), they have diplomacy for certain empires (such as a empire with a great technology), and economy development. The Zaretian citizens also have a fierce loyalty to their King (the current King is King Breys) and are willing to throw their lives away for them, because without him they will be powerless. But the empire has a few fears that could cause a hardened War Vetren to cave in fear: A lost of empire, the death of the current King or Biological threats such as diseases and mutation.

Age of King Koose
King Koose was the very first true king of the Zaretians. While much of their tribal life is a mystery much of their life before space is well recorded. There were many different nations of Zartar which all wanted one thing in general... the conquest of Zartar. Their were originally 16 nations of Zartar and eventually it came down to 5 nations (Ganbla (Koose's nation), Ackatee'a, Radondo, Nar Delong and Adonblu. After a while the nations of Zartar grown more and more hostile towards each other until the Nation of Ackatee'a launched a brutal offensive on Ganbla, which caused the Nation of Ganbla to launch many counter attacks effectively conquering the nation of Ackatee'a one city at a time. After which the nation of Ganbla became the largest nation of Zartar, thus causing the other nations to target Ganbla, which put them at a disadvantage until all nations declared war on each other and all out war began which lasted for a thousand years until there were only 2 nations left: Ganbla and Adonblu. Adonblu had better weaponry, training and intelligence compared to the nation of Ganbla, but their empire was very small and currently down to 2 cities left, desperate they made a experimental missile launcher which would launch missiles at every Ganbla town; which would of successfully taking over Zartar... at a deadly cost. If those missiles would of launched Zartar would of became a wasteland and the air would of became unbreathable thus extinction would of happened. But thanks to the nation of Ganbla the city where the missile would of been launched from was taken over and the missles were shot into the sun of Zartar, thus the nation of Ganbla was the only nation on Zartar and Koose was crowned the King of Zartar. Then 4 thousand years of peace on Zartar began and during this peace the Zaretians made major changes to their lifestyle and personality going from a republic to a monarchy.

Rise into the void of space
During this four thousand years the Zaretians advanced their technology very much inventing many new things, but this all changed when a spaceship landed on Zartar with a alien inside, thus letting the Zaretians know that they aren't the only ones in the universe. Soon the ship was reverse engineered and the Zaretians successfully made their very own spaceship and went exploring the planets in their system. In another few hundred years they managed to do the very first colonization of a off-world planet which happened to be Tyres. After awhile the Zaretians expanded on Tyres and mined the resources on it. Soon the Zaretians began colonizing many other planets and they wanted to colonize more and more planets until they took over the universe.

Soon the Zaretians lived in peace until they were contacted by a alien called the "Spytrus" who were highly aggressive zealots who destroyed any races that didn't worship their gods, but they usually destroyed weaker empires. Soon they demanded that the Zaretians worship their gods and when the Zaretians refused, they attacked many of their colonies starting a brutal war between the Spytrus and Zaretians. They were evenly matched due to the Zaretians numbers and the Spytrus training, but the Zaretians gained the upper hand when a massive infection broke out in the Spytrus killing 60% the Spytrus. And soon the Zaretians took over their empire one planet at a time until they reached their home world which was destroyed by the infection and their were very little Spytrus remaining and the Spytrus fled their empire allowing the Zaretians to take over their home. With this successful conquest King Koose soon dies after the conquest of old age, and the title of "King of Zartar" was given to his son: Minos.

Age of King Minos
The goals of age of King Minos were rather different from the previous age, Minos wanted to explore the stars and contact many empires. (Will finish this later)

Empire
The Zaretians have a large and mighty empire consisting of thousands of planets under their control and these planets stores, supplies and deploys their many war machines to conquer new planets to expand their empire all over the galaxy.

The Zaretians got many of their planets by launching invasions of smaller, weaker empires that lacked the military might to stop the Zaretian invasion, but every once in a while a empire manages to hold off the Zaretian invasion, when this occurs; Generals have a meeting to determine if the planet is still worth conquering. If decided yes; Heavier units will be deployed planetside. If not the Zaretian army will pull out of the planet(s) but will give a grim warning... if the empire retailate the Zaretian invasion force will return and anniliate them.

Inner Circle
The Inner-Circle is a term given to planets of the Zaretian empire that are either: Planets colonized long ago, planets in proximity to Zartar or planets simplily not in the outer circle. Planets in the Inner-Circle are well developed and most Inner-Circle planets have many cities/large population on them thus making them highly important to the Zaretian empire. Alot of Inner-Circle planets are close to Military planets thus if any invaders manage to attack a Inner-Circle colony a defense fleet can quickly be dispatched to take on the threat.

Outer Circle
The Outer-Circle is a term given to planets of the Zaretian empire that are either: newly colonized or in the borders of the Zaretian empire. Most of these planets are newly colonized due to the constantly expaning nature of the Zaretians but eventually when the Zaretians expand enough Outer-Circle planets will be considered Inner Circle planets. A common issue with Outer-Circle planets is that due to being at war with many empires, Outer-Circle planets are often attacked and even taken over by enemy empires but due to this, the Outer (and inner) Circles are heavily patrolled.

Military Planets
Military planets are planets colonized/Taken over and converted into millitary strongholds, where Military constructions (such as Vehicles, Weapons, Mechs, Ships) are built and stored. On few Military planets soldiers are trained by the best for combat (See Infantry). Military planets aren't usually a target for open invasions due to the heavy military presence on them, but Stealth operations are a common tactic used to take down these planets.

Zartar
The great and mighty Zaretian homeworld, the without a doubt first Zaretian controlled planet. It is the center of all Zaretians and the most important colony and has a %4 probability of attack due to the forces on Planet Grodono will quickly be dispatched and will immediately destroy any and all threats to Zartar with no mercy. 70% of Zartar is covered by the many towns/cities.

Zartar itself is a very large tropical jungle planet with many large bodies of water and a fairly even terrain. Much of the creatures that were naturally on Zartar were removed because they were in the way of expansion of the many Zaretian cities. Zaretians really want to perserve some of the natural beauty of Zartar so they never built roads on it and destroying anymore trees on it is illegal punishable by death. Zartar is also believed to have some healing properties in the Atmosphere because colonists that live off world heal alot slower than those that live of Zartar who can heal a cut off arm in a matter of months opposed to many decades.

Over the years after Zartar has been attacked many times the Zaretian army has installed concealed planetside Anti-Ship weaponry just in case of invasion so invasion ships will be shot down by both the Z.D.F (Zartar Defense Fleet) and the Anti-orbital weaponry. No aliens are allowed on Zartar except the select few that has been given the ability to step on the Homeworld of this great empire.

Today, Zartar is a symbol of the important and only living on Zartar isn't reserved for just any Zaretian only the important Zaretians, approved only by the King/Queen's Royal Advisor can have one of the many high classed houses on Zartar. But any Zaretian colonists can come on Zartar long as they don't disrupt anything.

The Royal Palace
The Royal Palace is the symbol of the ages for all and any Zaretians, it is where the current King/Queen Lives and runs the empire from. The Royal Palace is a building made very long ago during the Age of King Lywo on a island on Zartar, when "having the bigger house" didn't cut it anymore, a massive building was needed for Royalty. The Royal Palace is also a sturdy defensive position if Zartar ever comes under attack, the outer layers of the building is reinforced with 12 (believed to be more) feet of Ihonnodicide-7B (the strongest metal found on Zartar and eventually it was all mined) which makes it hard for any lasers, bullets, missles, explosions, plasma or Quantom weaponry to do any real damage from the outside. The inside of it is not so indestructible as anything interior (I.E. Walls, Ceiling and Floor) can be easily destroyed by explosives, though there are rumors that there is a massive Bunker far under the Palace. Only certain Zaretians are allowed in the Palace (Example: The Generals), meetings on Zartar with other Empire's leaders and/or ambassadors are held in the Meeting room of the Palace, a massive room which many chairs and many sniping positions for the Royal and Elite guards to quickly dispose of anyone that gets a little too unruly.

The Palace is a comfortable building for a King/Queen to live in, it has up to 150 rooms and servants are always there to please the King/Queen by doing any and all commands no matter what it is (they'll even kill another Servant for the King/Queen) and It's pretty annexed so It's fairly easy to get room to room in it.

Planet Grodono
Grodono was once a small inhabitable moon in orbit of Zartar, now that the Zaretians have unlocked Teraforming they teraformed it to a T3 planet. It used to be the Military center of the Zaretian empire until the much larger and better Cetho was colonized and turned into the military stronghold of the empire, now It is a massive shipyard where Military ships are built and held on Grodono and dispatched to the front lines or kept on Grodono as the Z.D.F (Zartar Defense Fleet) ships from Grodono are also sent to screen any ships attempting to enter the Atmosphere of Zartar, if a ship is approved they'll be allowed to touch down on Zartar, If not they will be either sent away or if they're trying to bring anything threatening onto Zartar (bombs, troopers, bio-weapons) they will be shot down.

Tyres
The first Zaretian off world colony since then Tyres has nearly become covered in cities. Tyres is a lush jungle filled with creatures that originated on Zartar but Tyres lacks large bodies of water so every now and then the Zaretian empire drops a supply of water in it. Tyres has a large supply of Green spice that is actively mined to this day.

Cetho
A massive Zaretian military planet where they train 71% of the soldiers(the other 10% is on Zartar,3% on Tyres 6% on Nu Zartar and 13% on Cyres). If the planet was taken it would cause major damnage to the training and production of Zaretian forces because of the high. 65% of the planet are factories/Bases/Colonies while 30% of the planet are the traing sectors used for training mighty Zaretian infantry. Many Zaretian generals live on Cetho. Cethos has a colony where soldiers reside awaiting their deployment into battle. Most of the animals where taken to other colonies that has a need for animals to balance the ecosystem more dangerous creatures were used for combat practic. Cetho is not availliable to the Zaretian public.

Cyres
The first Zaretian colony with a massive amount of purple spice and many other resources. Since the Zaretians started to mine this planet it has grown into a massive colony covered in buildings and Zaretian people. A large sum of the Zaretian people live on Cyres and if Cyres is captured by enemies it may cause damnage to the entire Zaretian colony because most of the fundings come from here.

Nu Zartar
A desert planet with nearly same looks as Zartar except the ground is yellow and theres more bodies of water. Nu Zartar(unlike other important Colonies) didn't get rid of the animals that lives on the colony but instead co exsists with them, except for the Nulala which is a noturnal creature which hunts and kills Zaretian people at night, but the Zaretian people are activly hunting down their nests and razing them. Nu Zartar is very         o help keep colonies cool there's cooling systems in the colonies. But Nu Zartar had a envirnomental disaster recently, the 3 suns in the system merged into one super sun and in the process super heated and anything that was in direct sunlight, disenergrated. This disaster has killed thousands and only one colony that was in a valley suffered little damage/death. After this Nu Zartar became even hotter than usual.

Reploids/The Galactic Order (Exterminated)
The Reploids were one of the Zaretians greatest enemies due to their ability to rally hordes of weaker empires together and their super advanced tech and their intelligence. The Reploids had very ambitious goals of uniting the galaxy as one united empire through diplomacy... those that were aggressive, dangerous and evil were purged from the galaxy through extermination or banishment. The Reploids goal of galactic unity became a alliance of many different empires (The Reploids, the Crimsion Jeckos, the Vo'ora(AntMen), the Syrex, the Nara-ky (long before enslavement), The Vanda (The Roachmen) and the Cryilly) thus forming the Galactic Order a super power. This alliance soon fell apart when the greedy Crimsion Jeckos soon attempted to start a war between the Order and the Zaretian empire in order for the Crimsion Jeckos to recover valueable relics off the Spytrus Homeworld, this plot failed when a Nara-ky General uncovered the conspiracy and the Jeckos were ejected from the Order and had to face the Zaretians wrath alone... After the Jeckos were conquered, many of the empires within the Order began to question the Reploids as they could of saved the Jeckos instead of letting them get crushed by the Zaretians. After more and more actions were questioned by the Syrex and Vo'ora some empires within the Order began running secret Black ops against the Zaretians, soon the Zaretians caught on to this and declared all out war on the Order and the races that were involved in these black ops were ejected from the Order (The Vo'ora, The Syrex and the Cryilly), but this didn't stop the Zaretians wrath, the Zaretians started attacking all races within the order and those that were ejected. Tough times for the Order soon got worse as 4 more hostile empires became to take action against the Order and soon the Order was crushed. Many of the empires that were in the Order are still alive including the Reploids.

Eventually the Reploids became near extinct when they were hit hard by genetic deficiencies and they invented a army of highly advanced machines to protect them from harm and they basically went into isolation, until they got their population back together. Also in secrecy they raised the perfect warrior empire: The Drenons. Who would protect them if their machine army failed to do so.

Soon the Reploids were on the verge of death, their population went from trillions, to millions, then to a few hundred. With the Reploid empire falling to pieces many resorted to going hiding and letting the Drenons have their advanced tech. The ones that remained strong and attempted to convert the Zaretian empire to their cause were exterminated. There are rumors that Reploids are still around in the shadows.

The Grand Nara-ky Imperium
The Nara-ky imperium were a powerful on and off enemy of the Zaretian empire. The Nara-ky were a race of diplomatic small blue reptiles who like many of the Zaretians enemies; had a strong sense of justice and saw the Zaretians as a threat to the goals of galactic peace. A thing that made them especially dangerous was their ability to make allies and then get them to put their lives on the line for them But soon they were enslaved by the Zora-ke empire, for thousands of years until civil war tore them apart and gave the Nara-ky a chance of freedom and freed themselves from eons of enslavement but at a cost... they're now super Xenophobic and gained a deep paranoria for other empires.

(*Age of King Lywo*)

Military
Where the Zaretians excell at, their military-might is feared by many empires in the galaxy. Their main strength is group warfare, their infantry are highly trained to take on threats of any kind and are extremely mech heavy, their mechs can topple entire armies if the right tactics are used. But dispite their powerful infantry and mechs their tanks and other attack vehicles aren't very strong and the Zaretians aren't very good in the field of space combat.



Infantry
Infantry are the most common type of ground force used by the Zaretians, they are armed with the best gear the Zaretian empire has to offer and are also usually well armored.

Basic Infantry
Zaretian infantry are conscripted by the army and trained to show no mercy, get the objective done and obey superiors. Dispite being forced to serve in the Zaretian army, new conscripts can choose which department they want to train in, the departments are: Standerds, Heavy Weapons, Marksmen and Support roles. Basic infantry are split up into squads (see Force Structures)

Standards Standards make up 50% of the basic infantry force and the infantry types that fall under this catagory are: Troopers, Sergeants ,Soldiers and Jump Jet Troopers. Standards are trained to be very percise shots and to mow down enemies no matter what. Standards are also trained to improvise on the field and to provide covering fire for other Zaretian soldiers.

Heavy Weapons Heavy Weapons make up 20% of the basic Zaretian infantry force and infantry types that usually fall under this catagory are: Siegemen, Mech Slayers and Crasher Multi-Gunners. Heavy Gunners go through much physical training to hold their heavy weaponry and to have a body strong enough to withstand the recoil of said weapon. Heavy weapons are usually Anti-Tank infantry (Infantry trained to destroy vehicles and mechs) and Mini-Gunners (Infantry trained to wield Mini-guns and mow down hordes of enemies) But often those that follow the heavy weapons catagory have to get covering fire from Standards and Supports because their weapons take a long time to reload and are at times hard to aim.



Marksmenship The field of Marksmenship isn't the Zaretian army's strong point but they do have quite a few good shots. Infantry types that fall under this catagory are: Riflemen and Snipers. To apply in the field of Marksmenship a recruit must first take a accuracy test to determine if they're good enough to continue training. Marksmen are armed with long ranged high percision weaponry that can take a hostile's head off from almost a mile away but these guns usually have very low clips and can't be fired on-the-move like other Zaretian guns can so they fall flat at close range encounters.

Support The support field is the only field that doesn't involve killing. The support field either trains Medics or Engineers how to go onto the battlefield and fix/heal allied vehicles/troops.

Force Structure
These are the many Zaretian military structures:

Land Forces
Unit- A Single Zaretian soldier, vehicle or mech

Squad- A force of 5-14 Zaretian soldiers and/or 1-2 Vehicles or Mechs.

Battalion- 4-14 Zaretian Squads

Army- 5-20 Zaretian Battalions

Sea Forces
Ship- A Single Zaretian sea vehicles

Navy- 20-100 Zaretian Sea Vehicles

Air Forces
Bird- A Single Zaretian Air Vehicle

Falcon Pack- 2-5 Zaretian air vehicles

Eagle Flock- 5-15 Zaretian Air Vehicles

Raven Flock- 20-50 Zaretian Air Vehicles

Space Forces
Ship- A Single Zaretian Ship

Mini Fleet- 10-30 Zaretian Ships

Fleet- 40-100 Zaretian Ships