Fiction:Grox Empire

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The Grox Empire
The Grox Empire at its height had over 2400 colonies in the Milky Way galaxy and several thousand in the Tigris galaxy. The Grox tend to head towards the center of galaxies, in order to tap in and harness the supermassive black hole in the center. This, would place their civilization Type III on the Kardashev scale.

The Grox are well known for their xenophobia, and ally with few but eradicate many. Their prefered form of fighting is hit and run tactics, coming in quickly and destroying fleets/colonies and then escaping before their victim can send reinforcements. However, if the Grox are really mad (which isn't hard), they will invade an empire properly, leaving no mercy.

While the Grox are a danger to many empires, they are not the most powerful force in the universe. Many empires such as the Delpha Coalition of Planets (only in the recent Golden Era) and The House of The Krassio are easily more powerful than the Grox.

The Grox were led by a Grox king, but he was killed by the Xhodocto during their invasion. Now the Grox are led by an emperor.

One reason why the Grox are able to colonise so many planets in a short time is because they live on T0 planets - the majority of planets are T0.

All is lost
What remained of Grox Empire is escaped by the quickly created, unstable portal. As such, Grox were in great trouble when travelling into the new universe. Exowarp reality between universes, being highly unstable and changing, easily swayed away many of the Grox ships out of reality. This time Grox were almost extinct.

To make things worse, they have been seen by DCP Black Light UFO, which quickly recognized them as enemy and started to attack Grox ships. Black Light was almost invulnerable, and all negotiations failed. Only thing that Grox can do is run, run and run.

As possibly the final damnation on the Grox, they suddenly appeared in the Kuninar Galaxy - the core of Xhodocto power. What remained of the Grox fleet was savagely destroyed by the Deathamrch.

In fact, only one ship, named Daman remained by escaping into core of Ageastillia Galaxy, with only 100-200 Grox on it (and roughly 400 drones). That was what remained of mighty Grox.

Light of Hope
Last remaining Grox settled on the first planet they could see. They called this planet Atzerry Haena (or planet 001001110 in Grox code) - Atzerry was in fact homeworld of the Grox (it is far away, in Ardenta Galaxy) and Haena was Grox's for "Reborn". So, "reborn homeworld".

Fortunately, this world was kinda |K K class, suitable for Grox. They quickly colonized it, building a small town named Tarox (011000). Captain of Daman, Xoa Arga, became ruler of this town. They started to live peacefully, until they found that they were not alone.

They have found small Scoover Empire. They lived underground, which was inhabitable for normal life, unlike the surface of planet. At first they were hostile to Grox, but then they negotiated and allied to live together in this world.

The Crimson Tear
After some time, Scoovers and the Grox started to live together. Both share knowledge and philosophy. Scoovers have, in fact, communistic culture, and the very strange evolution pathways, and Grox quickly learned it.

At first, Scoovers were very agressive predators, hunting and extincting many species in the world. But slowly they started to evolve in mind, they started to learn balance in the world. They suddenly have found that they will starve to death if they will not stop killing things. They have formed tribal society with communistic culture, with all with the same wealth.

However, during civilization times, Scoover Nation fell to corruption. Old rules were crumbled, they were now ruled by a small slavedriver oligarchy, with all others as slaves. This new oligarchy was conquering all others by bribes, corruption and money. Eventually slavedrivers have conquered entire underground world. But slaves rebel and crushed oligarchy, reforming old culture.

From Scoovers' lessons, as well as their own experience, Grox learned that every villian, every opressor, every criminal will be judged. They learned this lesson and vowed to redeem their sins. But still, there were one problem.

The Xhodocto! They exterminated universe many times, and never they were judged! Xhodocto must be brought to justice. As such, Grox have formed a new Alliance, the Crimson Tear, to avenge the Xhodocto.

Terrible Mistakes
As the multiplication of Grox population grew over time, they still needed territory to survive, and many Grox ships started to run over the void of unknown space and attacking every one that had cross passed the Xhodocto, making the terrible mistake of ambushing a sanctuary of the Krassioros Andrudans, though the Andrudans defended against the drones easily, the Grox bombarded the planet into ashes, making the Krassio to take action and reclaim half of the territory gained by the Grox in an invasion that lasted two months.

The Grox begged for peace, the Krassio were bythe time being in political affairs and could not destroy the Grox as their laws forbid it, and so they accepted conditioned peace, leaving the siege, but keeping their conquests, this lesson was a terrible one for the Grox, and this time not only their leaders quickly repented, but the entire population, knowing and fearing that their powerful rivals will such as the Krassio, the Xhodocto, the Church of Spode and the DCP were maybe always there to prevent any vandalism of the Grox.

Rambo Remnant's compassion
The Grox empire was flourishing over time. With growth, they met another power in the Galaxy, the Rambo Remnant Coalition of Allies. They negotiated after some time, which resulted in slighly uneasy, but still powerful alliance. Rambo helped Grox to turn good and regain their power. And as such, Grox became 2nd superpower in Galaxy. This also opened doors for smugglers and gangsters all over the Universe to come to Grox Empire for safe house. This was Grox path, they gave safety to all outcasts.

The New Congregation
Soon, Rambo and Grox became real friends, with active trade and open connection between worlds. As allies, Rambo gave Grox some secrets.

Rambo gave Grox some secret jails, with some strange creatures within. After some look, they revealed to be Krudha, Scroungers, Sentinel, Vultures, and other old Xhodocto allies. They keep them to interrogate, but now they are useless, and so Rambo asked Grox for "utilizing" them well.

Grox, of course, used them well. They said to Xhodocto allies that they will be free and will have powerful patron. If only they accept assimilation. They accepted this, and Grox changed them greatly to fulfill their goals.

They changed their biology, making them stronger, their minds, to make them just and loyal, and even had given sapience to Sentinels and Maulers, turning first into Zealot/Ecologist empire and latter into Shamans. They all aligned themselves with the Grox, and so they have help.

Delpha Coalition of Planets
The DCP has destroyed and conquered a reasonable portion of their space in the Grox Empire (the milky Way), taking the core as theirs and using the Staff of Life on their homeworld! The DCP is far more advanced thanks to their experiences against the Xhodocto, and are now a Universal Empire, Grox could not aspire to reach the Grimbolsaurian adaptability, never.

Cianju Alliance
While the Krassio don't attack them often these days, the empire destroyed most of the Grox colonies in the Tigris galaxy. The Grox, are jealous of the Krassio, now being an equivalent of the Xhodocto themselves, the Krassio represent what Grox could never aspire to reach: Psionic abilities.

Rambo Nation
They have stayed as far as they can from the Grox, being much more peaceful than their other allies. However, they have engaged the Grox on several occasions.

Rambo Remnant of Coalition of Allies
Even though Rambo Nation has the policy of no intervention or dealing with the Grox and staying as far away possible from the them, the Remnant aided the Grox Empire to gain more economic influance and stabalize the Remnant, and which it seemed was a right choice of Princess Aur'Lumniassa. They are probably the whole contrary of the Grox, and they have showed aid and compassion in several occasions, Grox could never reach such a merciful state. The Rambo Remnant also helped grox to turn to the good side, but this, even with help of mentor, was hard.

Church of Spode
Radeon and their allies see Grox as blasmephy and heresy to all universal laws and their religion. They fought during Church's growth. Grox hold a grudge on people of the Church, and see them as madmen as Grox don't understand religion, so as you can see, Grox cannot aspire to reach religion.

Xhodocto
The Xhodocto are far more powerful than all the empires put together on this page except one. When they started to invade the Milky Way, they came in direct confrontation with the Grox. Most (but not all) of the Grox were forced to move to Universe 66501, the Grox king was killed, and the Staff of Death was stolen, the Xhoocto also represent something that its impossible to the Grox to reach: Demonic entity.

Capricorn Sector Alliance
The Capricorn Sector Alliance came into conflict with the Grox when they tried to colonise the Galactic Core, The Great Grox War than began and it lasted for 50 years with losses and wins on both sides. A ceasefire was than called but the Grox still remain enemies and conflict is common near the core.

Defensive System's Bloc
The DSB is in a state of cold war with the Grox. The Bloc are sending diplomats to talk with the Grox, and hopefully forge an alliance. The DSB scientists respect the Grox, seeing them as a source of knowledge. The violent members of the Bloc look down up to the Grox' strength as an empire, and wnat an alliance so they can get the weapons.

Grox Mothership


These are terrifying starships used by both the old and new Grox Empire. Although they are rare, if one unluckily shows up in your system, you know you are doomed. It is armed with the Staff of Death, a weapon that turns all life into grey ooze (although not the Grox), destroying not just entire ecosystems, but planetary terrascores and all starships within a raduis of 1 astronomical unit (92 955 887.6 miles). These motherships are heavily armed and armoured.
 * Creator:Wormulon
 * Task:Mass destruction
 * Offense/defense: 3 Staff of Death charges, antimatter weapons
 * Size:1,300 meters in width

Though now Grox prefer not to use this weapons, because their new allies don't accept this.

Daman
This ship carried the Grox survivors to Universe 66501.
 * Creator:Imperios
 * Task:Survival of the Grox
 * Offense/defense:Point and Defense heavy blasters and railguns, anti-matter bomb
 * Size:890 meters in length

Cruel Hand of the Grox
Image coming soon! Only a few of these ships exist, and are in the shape of either a Grox or a skeletal hand. Its main task is fear, to frighten fleets when they see a gint mechanical hand coming to crush them! These can "mince" even an entire fleet. However, they are slow, and the best thing to do is to send fighters and bombers after it, which will eventually wear down its armour. However, more powerful empires like the DCP and Capricorn, just laugh when they see this coming!
 * Creator:Wormulon
 * Task:Fear
 * Size:3000 meters in length, 1500 meters in width.
 * Offense/Defense:Crushing grip, two giant mandibles composed of neutronium, mechanical claws, tractor beams for tearing apart hulls, laser cutters and very thick armour as well as deflector shields.

These ships have been known to latch onto ship hulls, tearing them apart. Sometimes, the Cruel Hand will grab two ships using tractor beams, and then will crash them together!

Grox Warship
This warship is feared by many, and is used as the main assualt ship of the Grox. Often they are found escorting Grox Motherships. They have unlimited Mega Repair Packs, the ability to cloak, high speed blasters (the mini-gun of the ship) and amazing targetting sensors and navigational abilities. They even come in several variants:
 * Creator:Maxis
 * Task:Invasion and elimination
 * Offense/defense:Heavy blasters, anti-matter weapons, heavy laser, and space mines.
 * Size:615 meters in length
 * Speed:As fast as the player
 * 2,000 to HP (offensive)
 * 2,400 HP (defensive 1)
 * 800 HP (defensive 2)
 * 3,600 HP (ally fleet)
 * 400 HP(escort)

Grox Dreadnaut

 * Creator: Liquid Ink
 * Task: Heavy Assault
 * Offense/Defense: Heavy Blasters, Heavy Missles, Heavy Laser
 * Size: 1 kilometre tall
 * Speed: Slow, but has powerful warp.

These Dreadnauts are very tough ships. They are only used in full scale attacks, and sometimes in open space battles. They are also known to circle the Grox homeworld, in order to defend it.