User:Rebecca1208/New Astronomical Objects

see --> Campaign for new Achievements

See --> Campaign for new Space Tools

New Page, more information shall be added as soon as possible, my apologies

Quick Introduction
''In the Space Stage of Spore, we have a small variety of space objects, including star systems, binary systems, wormholes (black holes in Spore), proto-planetery disks and the Galactic Core, with Steve living there. A group of people in the Electronic Arts Forums have suggested adding new objects, some which would make the Space Stage much more like real life or give more excitement into the stage. And so this page is dedicated into introducing new astronomical objects into Spore!''

please use this layout

Name:(name of object)

Apperance:(what the object looks like)

Rarety: (the rarety of the object)

Size: (the size of the object)

Information:(ifomation about the object, what it does, how it works)

Premade layout so it's easier to edit.

Name:

Apperance:

Rarety:

Size:

Information:

(keep in mind that this list is frequently edited so things will change as time passess)

Contributors
Here are a list of people who helped out with list If you added anything on the list please put your name down.

Thumbsup1: ''thought of page, Square star, blackhole, interacting binarys, early planetry system, stars obiting planets, size shifting planets, discworld, dwarth planet, Gamma ray burst, Dark matter stars. Black dwarf.''

Rebecca1208:  Created Page, "All Star Sizes", Triple Star System, Brown dwarf, Super Nova

Valujet2564:hollow planet, rogue planet, artifical planet

Wormulon: Pulsar/Magnetar, Wolf-Rayet stars, Interactive nebulae, Space cell, White dwarfs, Dyson sphere, Gaia planet, Space Kracken, Living Nebula

OverlordZim: Binary Neutron Star

159.250.29.4:Ringworld

Grissess: Alternate Discworld

HerbisoarEmpire:White Dwarf Star Binary Star System,White Dwarf Star Triary Star System,Black Hole Triary Neutron Star System

Shrooblord: Quasar, Planoidling

Liquid Ink: Interactive comet, Silicon Gremlin

(if you added anything so far or put anything on the list please put your name down)

Square star
Apperance: Much like any other star except square.

Rarety: Very rare, makes square planets look common.

Size: Depends on type of the star.

Information: No differance to gameplay, just a bit of fun like the square planet.

Black hole
Apperance: A black hole with an orange vortex surounding it, everything is distorted in and around it.

Rarety: Very common, not as common as yellow dwarf stars however.

Size: The star is very small, no bigger then a moon, the vortex is the size of a white giant.

Information: Anything passing within the event horizon gets consumed, however, if your the distance from where earth is away from it's sun your safe, meaning there can be planets orbiting it, these would be cold barren worlds. If the player's ship gets to close it gets consumed, be careful while visiting a blackhole.

Black dwarf
Apperance: A burned out cold black star.

Rarety: Very rare, considering it takes a white dwarf longer than the current age of the universe to produce these.

Size: Same size of a rocky planet.

Information: These are the aftermath of a cooled white dwarf, they produce no heat and the gravity in such a system is so weak that a passing star would pull all the planets out the system meaning that most oftenly they have no planets, they only have any if it's in a empty space.

"All Star Sizes"
Appearance: Depending on star size

Rarety: A variety of star sizes would be very common

Size: The smallest stars would be slightly larger than a black hole, while the largest ones would be greater than the type 'O' stars in Spore.

Information: Spore only has a small number of star types, while in reality there are many. And the stars should also be coloured depending on their heat, eg. the hottest stars are blue, while in Spore it's the larger ones that are blue/white.

Pulsar/Magnetar
Appearence: A bright spinning star

Rarety: Rare

Size: Small

Infomation: They give off radio waves detected by the SETI tool, and they spin at high velocity and they are surrounded by a supernova remmnant. Any transmitions from other empires near these stars would be static due to it intiferring with the transmittion.

Additional Notes: (yet to be added)

Wolf-Rayet stars
Appearence: Similar to protostars but larger and with a nebula, and it is rapidly giving of material.

Rarity: Very rare

Size: Very large, twice the size of a type O star.

Infomation: It has no planets, goes supernova with given time.

Neutron Stars
Appearence: Small, rapidly spinning blue star.

Rarity: Fairly rare. About as rare as binary sun systems but hard to spot due to size.

Size: Very small, in reality they have a diameter of about 24km. They should appear about the size of a moon in-game.

Information: Formed from the collapse of a normal star. They rotate extremely quickly. Despite being tiny for a star, they are extremely dense and have more mass than the Sun, so it perfectly possible for planets to orbit them. They emit pulses of radio waves, which may be picked up by the spaceship's SETI.

Dark Matter Stars
Appearence:These would be invisible, a tool of some sort would detect it, the tool may show it's appearance if so it would look like a dark cell like structure forced into a sphearical shape.

Rarity:Very rare, they would only be found in the outer reaches of the galaxy.

Size: Size of a red dwarf star.

Infomation: Planets would orbit it in a very eliptical shape due to the high gravity of the star, it would also give off no heat rendering the planets orbiting it T0's

White dwarfs
Appearence: Small, dim white or blue star, surrounded by a planetary nebula

Rarity: Common, hard to find, but they are in abundance

Size: Planet sized.

Infomation: These stellar corpses could form after the main sequence stars, and they could have cold flurry planets orbiting them.

Quasar
Apperance: Humongous black hole with a massive energy sorce coming out of it.

Rarety: Very rare, like only one. They're not so hard to spot, as they are so massive and radiate a huge source of light.

Size: Very large. About the size the galactic core's light radiates when zoomed out full. It's basicly just another galactic core.

Information: It's a black hole with matter spewing out at both ends with tremendous speeds and sizes. This radiates so much light that it is near to invisible. Why a quasar? Well, it could be the portal to a new galaxy or something secret or so, as it is so very rare and unique.

Interacting Binarys
Apperance: A binary star system that is interacting with each other, EG: A star getting consumed by a black hole. Rarety: Depending on what binary it is it could be quite common to very rare.

Size: Depends on binary.

Information: An interacting binary in a very unstable system, these are to stars more or less destroying each other, if a white dwarf was feeding on a yellow star the white dwarf will go nova and explode as it would gain too much mass to hold it up against gravity and the yellow star would be torn apart, eventually the planets around it would be destroyed.

Early Planetary system
Apperance: Planets orbiting a proto planetary disk, these would be lava worlds with craters as they would be constantly bombarded.

Rarety: fairly common in protoplantary disks.

Size: size of a nomal star system.

Information: An early planet would occur when the dust particals from the disk around the sun gather together so quickly that a planet forms before the star has properly formed. There would be no gas giants in such a system.

Trinary Star System
Apperance: Basically, much like the Binary Star Systems (eg. OO, OE etc.) but with a third star. May result in planets, if any, orbiting further away, more lava planets.

Rarety: Fairy Uncommon - same number as a giant binary star system?

Size: The object size would be fairly large, especially if the system contains three giant stars, and any planets orbiting them.

Information: Planets orbiting this system should be far away, or any closer ones should be lava planets. Could mainly be a single, large star at the centre of the system, with smaller ones orbiting it. Chances of a OOO system would be highley uncommon.

Stars orbiting planets
Apperance: A planets larger than then a type O star sits in the middle while the star orbits it.

Rarety: Extremely rare, 1 in 1000 white super giants is a star obiting a planet.

Size: The system is the same size as a binary star system.

Information: The star obiting the planet system is very rare, the planet can have up to ten coloneys, the eco systems are also much larger to keep it stable, the system is often to only have this giant planet and the sun in the system.

White Dwarf Star Binary System (WDSBS)
Apperance:Two white dwarf stars

Rarety:Not Very Rare, about the same as a Binary System Size:Small-Very Small

White Dwarf Star Triary System (WDSTS)
Apperance:Three white dwarf stars

Rarety:About the Same as a Triary System

Size:Fairly Large-Huge

Black Hole Triary Neutron Star System (BHTNSS)
Apperance: Three Neutron Stars orbiting in a Black Hole

Rarety:Almost None, Only 5 around the rim of the Galactic Core.

Size:The size of a Black Hole-Huge

Information: only two of these systems have planets and cannot have an atmosphere due to "Intense Gravity"

Binary Neutron Stars
Appearence: Two neutron stars orbiting each other, or a neutron star orbiting a normal star.

Rarity: Extremely rare

Size: Two neutron stars, each smaller than a moon. One neutron one normal, about the size of a type B binary system.

Information: When orbiting another star, neutron stars spin far faster and may appear more flattened. They also suck mass away from the star they orbit, which would look cool :) If two neutron stars orbit each other you cannot land on a planet due to "intense gravity".

Size Shifting Planets
Apperance: like any other planet except the size of it fluctuates, it might be big, it might be small, these size changes are unpredictible, and can happen before the players eyes.

Rarety: very rare

Size: deppends, one minute half the size of a moon in spore, next minuite size of a type O star.

Information: Often a very low T1 as when a fluctuation occurs one side would be very far away and the other right next to the sun, it is possible to terreform but verry hard and can only surport one colony as if two colide they get destroyed.

Discworld
Apperance: An earthian floating planetary disc with a golden rim around it

Rarety: Very rare

Size: The approx diameter of Earth

Information: Flat planets are unusual in the fact that they are a Disc, making it possible to fall of of the planets surface, they are very rare and most likely not natural.

Alternate Discworld
Appearance: A rapidly spinning disc-like planet, with an ellipsoid cross section.

Rarity: Considerably rare; see information.

Size: Varying.

Information: My thought was that, this planet spins so fast that it throws its mass out into a disc shape (like a pizza pie). This world would have a very fast time multiplier, and can be visibly seen spinning from system and planet view. The centripetal force generated from the spinning would be so intense that the planet could not hold an atmosphere, and any structure or organism put on the surface would be immediately flung to space, so these would be permanently T0 and un-colonizeable. Is this possible in our universe?

If by very fast time multiplier, you mean the days are short, then that's right. Gravity is not affected by spinning, the centripetal force required to keep something on the surface is. That's what would cause it to fling things into space. And no, this is not possible. 17:19, 22 February 2009 (UTC)

The spore console help command for "setTime" calls it a time multiplier, and that's what I meant anyway. And the centripetal force thing was a typo. Corrected, now, anyway. Grissess 05:57, 23 February 2009 (UTC)


 * But you don't "generate" centripetal force...centripetal force is the amount of force that is required to keep something in orbit... 22:18, 23 February 2009 (UTC)

Having a star do this is possible but it wouldn't be flat just elliptical, I saw it in a book(either Guiness book of world records or an encyclo pedia)the star span so fast it became elongated--Dark Noo Noo 18:24, 26 February 2009 (UTC)

Brown dwarf
Apperance: Looks like a gas giant, except it is tinted dim red or brown

Rarety: Common, slightly less common than yellow stars

Size: One 10th the size of a red dwarf, much larger than Jupiter.

Information: Once classified as stars but now they are intermediate with planets, these are basically stars that never had nuclear fusion take place, or never ignited. Any planet in this system would be a cold dead world. Most planets in such a system would be very small, even the gas giants would be slightly smaller than Uranus. Most Brown dwarfs would have no planet in this system at all.

Ringworld
Apperance: Almost identicle to a Halo ring from the halo series

Rarety: Very rare for prebuilt ones, common for empire built ones

Size: Roughly the same diameter as earth

Information: Created for various purposes, ringworlds are a space megastructure that generally orbit a gas giant, they are used for cleansing a galaxy of a specific life form or religious purposes. they can be built by a player and colonized to give a bonus to the spice production in the star system it orbits.

Dwarf planet
Apperance: looks like a normal planet except very mishapen and small, often more than a normal planet

Rarety: very common, occures in most systems

Size: half the size of a "moon" in spore.

Information: these are planets that are smaller than normal planets, they are too small to have cleared the astroids in there path and often are found in an asteroid belt. They normally have less spice in Spore and are too small to support more than 2 colonys.

Hollow Planet
Appearance: like a normal planet

Rarety: Extremely rare

Size: Normal planet size

Information: Look exactly like normal planets, apart from the fact there will be some kind of opening somewhere on the planet, large enough for the spaceship to enter. Colonies can be placed inside the planet, and gather an expensive spice colour slowly

Rogue Planet
Appearance: A cold, dark planet in permanent night

Rarety: Quite common, but difficult to find so they seem rare

Size: Planet sized or moon sized or occaisonally gas giant

Information: Planets that orbit no star but float free in space. They would be permanent T0s, and may need a special tool to detect. They could in time be captured by a nearby star, and would then function as a normal planet.

Artificial Planet
Appearance: Like the death star

Rarety: N/A

Size: Moon sized

Information: Planets created with a tool. They can sustain colonies, and are free to recharge at. The colonies on this planet gather the spice colour of the planet they orbit veeerrry slowly, and each planet can only have 1 artificial planet orbiting it.

Dyson Sphere
Appearence: Similar to artificial planets, but the size of a star system

Rarety: As rare as Storybook Planets

Size: VERY BIG the size of a star system

Infomation: A star is contained within the sphear, the main purposs of the sphear is to collect as much energy as possible, for the colony or the spacecraft, however any planet outside of the sphear would become a lot colder as most of the energy is going into the sphear not the planets orbiting it. It could contain a whole ecosystem, and rares could be found inside the sphere.

Black-Hole Planet
Appearence: Like a normal planet, but always dark colours.

Rarety: Rare, but not too rare.

Size: Normal sized.

Information: Planets could orbit a Black-Hole. Animals could exist here, but not plant life because of the lack of light. All animals would have to be carnivores, due to the lack of plants.

Super Nova
Appearance: A star exploding

Rarety: Quite Rare

Size: Depending on star size, the supernova could be fairly large, or a massive event

Information: When a supernova is about to occur near your spaceship, eg. 150(pc) then a warning will appear on screen. The player could fly to the event in time to watch the star ignite and explode, although this could destroy the spaceship too.

Additional Notes: It's been suggested that a tool could be used to prevent supernova so that colonies aren't destroyed. Such tool should be available at a higher level, and may require resources, eg. an ancient relic or number of spice.

Gamma ray burst
Appearance: A beam of bright light, in galactic view, in other views the screen would simply go white.

Rarety: Very rare, none of your colonies are likely to see one.

Size: Very large, can out shine a whole galaxy.

Information: A gamma ray burst occures when two black holes collide, a neutron star falls into a black hole, or if two neutron stars collide, however they are extremely radioactive, any life caught within 100 parsecs of the burst would get destroyed and the planet no matter what T score would be uninhabitable. Planets within 200 pc may happen to have some species disappear.

Interactive nebulae
Appearence: Colourful clouds of gas and dust.

Rarety: Common.

Size: Large.

Information: Nebulae and supernovae already exist as decorations, however they cannot be visited. Interactive nebulae could be visited by the players spaceship. They could eventually collapse into protostars.

Interactive comets
Apperance:A ball of ice with gas and dust trailing from it.

Rarety: Common in most systems.

Size: Very small.

Information:Certain minerals could be found here, such as spice, or even water could be harvested here.

Space cell
Appearence: Like a cell from Cell Stage or an amoeba.

Rarety: Very rare.

Size: Size of a spaceship.

Information: A Space cell could chase a spaceship onto a planet or attack colonies, and fire electric charges. It would have the same health as an epic creature.

Gaia planet
Appearence: A living planet, T3, and living landmarks.

Rarety Very rare, rarer still for moons.

Size: Planet sized.

Infomation: If you colonize this system, the Grox will fear it and never attack your colony. It is full of ecologist rares. The sea, land and sky are green and rich with life. If you destroy a living planet all ecologist empires whithin 100 parsecs will actively claim war on you.

Space kracken
Appearence: A giant squid or octopus.

Rarety: Very rare as space life forms should be.

Size: Very large.

Infomation A space kracken can threaten spaceships and colonies.

Living nebula
Appearence: A giant glowing, living cloud of gas and plasma.

Rarety: Very rare.

Size: As big as a normal nebula.

Infomation: A nebula that when passes through star systems causes barren planets to turn into lush T1 worlds.

Planoidling
Appearance: A planet. But only it's alive.

Rarity: Quite rare, but not too rare.

Size: Planet/Moon sized. Depends if it's an Adult or Baby Planoidling.

Information: Planoidlings are actually creatures who once lived among a type of humongously gigantic star called Gigantuli Immensus. They oribited it and remained dormant as long as they got light. When these Gigantuli Immensi died, a Planoidling would awake and wreak havoc upon other star systems. They would come to other planets and start attacking, but the Galaxy has found a way to keep them calm. You can board a Planoidling, although this wouldn't be so fond of you doing so and will follow you with it's trees, which are actually eyes, and try to squash you with any other things that you might find on a normal planet, which are on a Planoidling cleverly disguised weapons of destruction and doom. A Spice Geyser is actually a breathe hole, and also the only weakness of a Planoidling. If you heat one up or cool one down enough, a breat hole would die, thus weakening the Planoidling. If you continue to do this long enough, until all breath holes are gone, the Planoidling would slowly die, leaving a planet as remainder. The Spice Geysers would reopen and the planet would become habitable once more. And, hint hint, for those who beat a Planoidling, a special surprise reward would wait.

[NOTE:] You cannot leave a Planoidling. You must either board it, leave it be, or defeat or be bested when boarded.

Silicon Gremlins
Appearance: Small metallic lizard with a blue glow.

Rarity: Quite rare.

Size: Half the size of your Empires citizens.

Information: Silicon Gremlins are creatures that cause glitches on spaceships. E.g: you try to use a Crop Circle tool on a planet, but you Planet-Buster it. Energy will also drain at triple the normal rate. The only way to remove one is to pass through a Fire Jet, pass through a Fire Storm, or to get it removed for a price by a Scientist Empire. If it is removed by a Scientist Empire, the gremlin will appear in your inventory, and can be sold.