Fiction:Drodo Empire/Imperial Integration System

The Imperial Integration System is a service from the Department of Exploratory and Aboriginal Affairs in the Drodo Empire used as a method of integrating pre or early industrial planets into the nation, especially if the planet in question has valuable resources. This method of integration relies primarily on the consent of the natives and allows them to decide, at their own pace, the speed at which they integrate and what level they wish to. This method of integration was devised in 2805 under the Jivirik Administration to tackle the known issues in current aboriginal affairs, and the more aggressive, speedy colonization tactics once favoured.

While this would never be admitted by the government, the system finds its footing in the similar French "Enclave" system, which proved very successful in integrating interstellar nations.

Premise
The basic premise of the idea is a representative of the Drodo Empire negotiating with the leaders of one or two of the larger, more stable native nations to put in place the program. The program is split into four levels, one through four, each with its own technological benefits and its own concessions to independence.

The chosen nation is encouraged to aggressively expand, which is facilitated through the more advanced weapons technology granted by the Drodo. By expanding and, hopefully, conquering much of the planet, by the time the nation is brought fully into the Drodo fold the government will maintain complete control over the world. The levels are as follow:

Level 1
Level 1 native nations are given a large amount of autonomy over their own affairs, and are granted technology equating roughly to the mid-19th century on Earth. Those nations under the Level 1 of protection have few obligations in turn or restrictions on governance but already make themselves highly dependent on Drodo manufacturing, at least early on.

Military Grants
 * Percussion cap rifle-muskets
 * Horses, if no appropriate mounts exist locally
 * Rifled breechloading cannon
 * Steam battleships, ironclads
 * Corps of Officers to train new regiments in the use of these weapons

Industrial Grants
 * Industrial mining technology
 * Refined goods and textile factories
 * Coal, Steam, and Solar power
 * Electricity
 * Power generators running on solar or coal power.
 * Printing press

Civic Grants
 * Telegraphs
 * Plumbing
 * Modern medicine, along with Drodo doctors and medical staff to administer it
 * Heating
 * Phonographs and other rudimentary audio players
 * One set of modern, interstellar communications equipment for the government (along with maintenance staff) in order to stay in contact with Drodo government

Obligations
 * Recognise protectorate status
 * Stay in regular contact with Drodo Empire
 * Take care of Drodo nationals, and protect them if threatened by locals
 * Put up a minimum of 2% of country's landmass for lease by Drodo companies

Level 2
Level 2 adds extra Civic and industrial technology and slightly improves military technology. In exchange, the state must give up more of its sovereignty. Industrial technology is given a significant boost, with modern power generation and resource extraction being granted, but to prevent a total shock military and especially civic technology progress far less rapidly. The new additions are:

Military Grants
 * Breechloading rifles
 * Limited number of machine guns
 * Corps of officers to train troops in their use.

Industrial Grants
 * Modern solar power technology
 * Modern power generation technology (for converting solar power to electricity)
 * Modern mining technology

Civic Grants
 * Radio
 * Empire-run schools
 * More modern audio equipment
 * Modern plumbing and waste processing systems

Obligations
 * Put up minimum of 5% of nation's landmass for lease by Drodo companies
 * Abide by Sapient Rights Act of 2699

Level 3
At Level 3, Industrial technology is fully-modernized and military technology is brought up to near-modern levels through the sale of surplus equipment to the natives. The quality of life of regular people also improves dramatically as more modern communications technology and computers are introduced in small numbers for use by the public. However it also represents a profound step away from independence as new laws are put in force to regulate these new technologies.

Military Grants
 * Surplus equipment, old firearms, armoured vehicles, and airplanes sold to the state.
 * Corps of officers granted to train army in their use.
 * Small fleet of fifteen battleships may be allowed to be sold to state.

Industrial Grants
 * All industrial and production technology brought to modern levels.

Civic Grants
 * Civilian consumer products put on sale in small numbers
 * Automobiles and other vehicles sold in small numbers
 * Drodo infrastructure and support centres erected to assist in the use of the technology. Driving courses provided.

Obligations
 * Must use Drodo currency
 * Must adopt federal laws concerning use of technology
 * Put up 10% of land for lease by Drodo companies
 * Must allow civilian Drodo companies to set up in urban areas

Level 4
Level four is the last level, and brings the world fully into the Empire. It integrates the world into the empire as part of a Drodo province, and is fully administered by the provincial and federal governments, as opposed to the Ministry of Exploratory and Aboriginal Affairs. At this level negotiations may be made to have the current ruler stay in power until the end of his reign (where he may be replaced by a conventional governor, that or in some circumstances have the native government continue modified to fit the Drodo model), or step down entirely for a new governor.

The infrastructure is fully modernized and all inhabitants become full Imperial citizens, with the same legal rights and access to products as any Drodo would be. The military garrison may or may not be replaced by the Drodo one, but in most cases isn't, and is instead requipped with modern equipment. Drodo settlers may also be slowly trickled in to populate the planet as well.

Level four is the most difficult transition, as the ruler must finally hand over almost all of his nation's sovereignty and leave his people to the Empire's mercy. Despite the relatively careful handling of the situation by the Drodo, this stage almost always causes unrest, even when the transitions take generations, and the people have since climatised to the new technology and new people brought by the Empire.