Tribal Stage

When the player's creatures become sentient, they enter the Tribal Phase. The Tribal Phase occurs when the player's creature has finally achieved sapience and gathers members for surviving, attacking, and defending from other tribes of its own species and other sapient species to become the dominant tribe.

In this phase the player stops controlling one creature and now controls many. New tribe members will be acquired through mating or from other tribes by "buying" them. Each tribe member costs 10 food points. After short childhood phase, a tribe member will be available to play.

The tribe has a village at this stage which may be expanded with additional huts providing more items such as: weapons, entertainment, and culture -themed items (at the cost of food) with which tribe members can interact. Food can be gathered by hunting, fishing (if you're a herbivore you get seaweed instead of fish) and domesticating animals.

Depending on what the player gives his or her creatures and how they play the game they will become diplomatic, scientific, or agressive (there might be others). When a tribe conquers all rival tribes they can advance to the civilization phase (this advance is optional).

There are two ways to deal with other tribes: subdue them culturally or exterminate them. To exterminate a tribe one must destroy its main building.

There are specializations in tribal phase: for example by building different buildings, the player can give its tribe members ability to fish, gather more food, attack from range with spears, burn enemy houses with torches or close attack with axes. To change a tribe members specialization, the player selects him and sends him to the desired house by right-clicking on it. For example to arm fishermen with a spear, you send him to the "Spear" building, which will cause the fisherman to drop his net and grab a spear.

Check out the list of Tribal phase stubs if you're looking to add something.

Consequence abilities
The following table lists the Consequence abilities that can be gained by play in the previous stages for use in the Tribal stage.

The following table lists the consequence abilities given by the different types of victory in the Tribal Stage.

Strategies for Hard Difficulty

 * Your tribal chief never dies (even if he does, oddly), so use him when giving gifts to hostile tribes or for stealing food.


 * Remember that your creatures will sometimes use their natural abilities to fight, so attach the strongest fighting abilities you can when you're about to evolve, and get rid of social abilities--they'll no longer have a use here.


 * Domestic animals will lay eggs, which will appear in a bin next to their pens. This is a really great source of food--both Herbivores and Carnivores can eat eggs, and they will automatically build up without limit while you are doing anything else.


 * Any animals of another species a player has in his or her pack at the time they evolve to the Tribal Stage will automatically start out as domesticated animals. This might save a small amount of time at the start as the player doesn't need to domesticate animals if he takes them from the Creature stage.


 * Remember that setting up certain tools affects whether your creature will be considered "Friendly" or "Aggressive" (although ever-so-slightly), so set some tool huts up if you want to have a certain consequence ability later on.


 * Always leave at least one tribe member behind when leaving to fight or socialize, otherwise wild animals might steal your food.


 * Don't be afraid to run out of food. The worst that could happen is a few members starving after a very long time.


 * If your using a nearby nest of animals as a source of food, attack only the fully grown ones, as babies don't offer as much food. You can kill babies, but make sure you leave two alive so you can continue using these animals as a source of food.


 * Respond to an unexpected attack from another tribe by offer them a gift. They will become "Neutral" with you, stop attack, and won't expect you to attack back.


 * When fighting, if you kill the tribal chief and a small amount of tribe members first, then you won't have to worry about a few "leftovers", so go ahead and attack the hut. The remaining members will run around screaming.


 * Don't forget to steal another tribe's food after killing them off. They won't mind.

Easy

 * Other tribe progression is 2 nests of 6, 2 nests of 9, and 1 nest of 12

Normal

 * Other tribe progression is 1 nest of 6, 3 nests of 9, 1 nest of 12

Hard

 * Other tribe progression is 1 nest of 6, followed by 4 nests of 12

=See Also=
 * Tribal phase images