Fiction:The Divinarium

"Paragon Uriel Ultanos, you do not know what force you have awakened. The Divinarium has survived millenia of conflict, pain and destruction. We have lost our homeworld. Our ancient haven was devastated. Trillions of our kind met death at the hands of our merciless enemies. And yet we - Radeons, Imperions, Telzoc, and others - continue to fight, continue to survive. Let the Crusade of Spode begin, brothers and sisters!"

- during the early stages of Andromeda War

The Divinarium, previously known as the Church of Spode, Masaari Crusade, and, for a short period, as Sanctuarian Masaari Remnant, is a powerful empire of Spode followers and one of the founders of. Guided by mysterious, bringing the word of Spode to many civilisations all across the universe, surviving through many odds and wars, the Divinarium continues to be one of the greatest nations of Gigaquadrant.

The prime species of the Divinarium are s, rodent-like humanoids with powerful psychic abilities. However, other species exist in the Divinarium, like Imperions, Saders or Telzoc. During the times of Church of Spode it was composed of hundreds of various species, but these days are gone; now, the Divinarium is very cautious about what species to induct.

Etymology
Historically, the Divinarium has been known by many names, because of Radessic's somewhat complex phonetics, as well as the fact that some Radessic sounds are rather complex for a non-Radeon to pronounce. The Divinarium's subjects themselves usually use the term "Dei'nar'iim Aechin'ayim Dia'rath'ayim'naa", translated as the Supreme One's Grand Holy Empire. During the War of Ages, the Delpha Coalition of Planets' exonym, which translates as Church of Spode, was used among the Gigaquadrant's politicians, and was even adopted by the Divinarium's own diplomats. After the Annihilation, however, the Draconis term, "Divinarium" (a corruption of Dei'nar'iim), has become more common.

Outside Andromeda, other exonyms, such as Ponticopoi (in Cyrannus) and Radīonkasatchuritáuriárai (in Kicath nations) are used instead when referring to the Divinarium.

Church of Spode
The Divinarium has a long and complex history. Its first origins lay in the end of the world war on Vendespode between the Enaran Empire and Salveronian Republic by the intervention of the followers of Seranai Neradis, the famous unifier of Radeons. Reforming both the decrepit monarchy of the Empire and the corrupt devolved democracy of the Republic, she created a balance between two, making herself a Clericarch Empress of the Church of Spode but at the same time, still keeping the Salveronial Autarchate as the legislative branch of the government, making a counterbalance between two Radeon factions.

Since then, the Church of Spode expanded and incorporated other species into its ranks as protectorates, allowing them to retain their original governments as long as they would submit to the overall ruling body of the Church. Expanding in the Intergalactic Rifts and in other galaxies, it soon became one of the most powerful civilisations in the Gigaquadrant.

The Church of Spode was powerful and survived for many millenia, but in its last 600 years, suffered from a series of major cataclysms. The long war with Imperion Pan Empire resulted in both a major economical recession and the ascension of the general of Dei'Ar armies - Jaharan - to the position of the de-facto ruler of the Church; resulting in the age of brutal dictatorship and constant warmongering. The coup-d-etat and assassination of Jaharan that followed his tyranny resulted in the Church falling to a period of chaos, until a new leader has arisen - a young, charismatic and ambitious Radeon cleric,. A short (in Radeon terms; for humans it would actually be rather long) period of prosperity of Telfar's rule quickly ended, however, as began, and Xhodocto completely annihilated most of the Gigaquadrant. As such, the remaining Church population started its rapid evacuation to the Universe 66501. A habitable planet, which was called Sulphinne, became its new homeworld, and Telfar started the slow restoration of his nation.

Masaari Crusade
In the new universe, Radeons found themselves in a completely alien enviroment, surrounded by empires with varied moralities and cultures. Several civilisations surrounded them, engaging in war with each other and seeking to conquer the newcomers as well. The Church of Spode managed to form a small yet powerful empire in the Universe 66501, and soon fell into a crossfire between five species; Szworanians, Stalkies, Ugg, Wassernati and Aqunore. Furthermore, Imperion freedom fighter nationalist groups arose yet again, using the chaos and confusion to secede from the Church, forming their own empire. Telfar was forced to act, or he would have his species and his nation destroyed. An age of reformation had come, he realised. Telfar sent his ambassadors and military forces across the warring starcluster, led by his two second-in-command - general of Dei'Ar forces, Tadjamad and Iovera, an Exarch that served as his diplomat. Using her skilled talents at diplomacy and her infamous psychic abilities, Iovera managed to persuade the leaders of warring factions to the new nation that Telfar had in planning, and those that Iovera could not turn Tadjamad forced to.
 * Origins

However, Telfar knew full well that the Church of Spode's old regime and old ways could not please the other empires of Universe 66501; as such, he summoned the leaders of Szworanians, Stalkies, Aqunore and Imperions to Sulfinne, where he announced the creaiton of Masaari Crusade, a new regime that would be equal for all. He created the Masaari Senate, a new political structure that largely replaced the old Conclave's roles, that was composed of the leaders of all Masaari species, with Telfar at its head. While keeping the worship of Spode as the state religion, Telfar allowed other faiths to coexst in Masaari Crusade under some conditions. Two species, however, still remained, Ugg and Wassernati, that had not yet submitted to the Masaari Crusade's rule. They remained silent to Telfar's diplomats and they were too powerful to conquer before. However, now that Masaari was more powerful, three factions could go into war. Ugg were the most powerful, and they had a plan. Through careful manipulation and infiltration of other two nations, they ignited a huge war that left both the Masaari and Wassernati weakened, leaving them at the mercy of the heartless Ugg conquerors. It seemed that all was lost, until an improbable turn of events has, strangely, saved the Masaari; the Xhodocto's return.
 * The Midconflict Period

Now an unstoppable tide, the Ayrai'Shikua destroyed most of the Ugg and crushed the remaining two factions; and only by the sacrifice of millions on Sulfinne could the demonic horde be stopped. The furious march for revenge followed immediately, and joining the old allies from Tigris War, the conflict was won as the Xhodocto proposed the truce to the allies. Afterwards, Telfar started the long period of reconstruction and returned to their old colonies in the original universe. The prosperity that followed the end of Ascension War and the rebuilding of Church planets was not for long. In secret, the Xhodocto had been restoring and increasing their might while keeping the facade of hospitality - and when the time was right and the allies were weakened, the horrors of Tigris War returned in the March of the Apocalypse.
 * Fall

Arriving on reconstructed Vendespode, the terrible god of Xhodocto, Iskar'Thalista, unleashed pure energy of chaos upon the shining capital of the Crusade, leaving it in ruins and murdering billions. Soon, the demonic legions of Ayrai'Shikua followed their god, purging countless worlds yet again. The remaining Masaari armies rejoined the allies, led by Tadjamad. Instead of lamenting and protecting the remaining Masaari worlds, Tadjamad had given one order.

Revenge!

As the universe crumbled and shattered due to the primal Xhodocto energies, the remaining warriors of Dei'Ar Order, the last remaining elite of Masaari military, were pursuing and destroying Xhodocto all over the universe. When the absolute Inferno has finally swallowed the remnants of reality, Tadjamad immediately joined the forces of Master Kroc, the only individual in the galaxy who could defeat the dark archgod of Xhodocto, Kamik'Shi.

Even though the battle in Hell seemed successful, Tadjamad's warriors fought with tears on their eyes. For them, there could be no salvation. Their home was destroyed, Clericarch Telfar was killed by the Xhodocto, and even if they won, there was no place for them. As Master Kroc defeated Kamik'Shi with the ancient blade known as Xhodocto Bane, the remaining Dei'Ar soldiers left to wander the rejuvenated Gigaquadrant on huge worldships, fighting for justice as they saw fit.

Sanctuarian Masaari Remnant
Despite many of former Masaari followers joining Tadjamad, many did not want to leave their homes, as some of the Crusade worlds survived the Xhodocto onslaught with relatively minor damage. These worlds, centered around the Milky Way world called Sanctuarium, banded together and under the rule of Iovera, the highest-ranking surviving Conclave member, claimed the title of the Clericarch from Telfar and declared herself the sole ruler of the Masaari Crusade, commanding Tadjamad to comply to her orders.

Enraged, the Dei'Ar Primarch arrived to Sanctuarium and broadcasted a vindictive speech, saying that one who did not endure the horrors of War of Ages was not worthy of ruling the Crusade. The result was Tadjamad declaring the creation of the, a new nation altogether. Without any true military left, Iovera led her people into seclusion, forming multiple religious organisations like the to spread Masaari influence in other ways.

The Masaari Remnant existed as a handful of scattered worlds for a few years, until the Annihilation, when strange forces came to Iovera, inspiring her to rebuild the Church of Spode. The grand journey had begun.

The rise of the Divinarium
All over the universe, Iovera started to find allies and followers that could join the new, rising empire. In the Quadrants, she found many followers who agreed to come to aid thanks to Iovera's advisor, Andorrus Anarath. In the shattering Universe 66501, s who were formerly members of the Masaari Crusade saw the fall of their other allies and agreed to help. Meanwhile, all over the Gigaquadrant, broken Dei'Ar Theocracy's survivors - both Radeons and Saders - felt that Iovera now held the last legacy of their civilisation and led by, joined as well.

Using mysterious "arks" provided by the mysterious allies of the Clericarch and driven by hope, Iovera's followers left the universe securely and then rejoined the last remnants of the destroyed Masaari Crusade in the, that remained relatively intact after the Annihilation. The surviving Church colonists agreed to accept Iovera as their leader in exchange for refuge and technology. On the frozen world Crepusculum, all leaders of the allied factions gathered and the Dei'nar'iim Aechin'ayim Dia'rath'ayim'naa was reestabilished. Iovera had a vision of an orderly and peaceful state that will succeed the old Crusade in technology and influence.

First days of the new nation were met, however, with a new threat and new conflict.

Conflict and expansion
The Divinarium's rapid expansion drew attention of the natives of Segmentum Crepusculum, s, who certainly did not like their ancestral worlds to be desecrated by invaders. The newly formed nation was soon besieged by strange raiders of this species, led by their charismatic chief Thar'nyan. Gathering the newly formed rag-tag military made out of whatever she had, the Divinarium counterattacked, using its technological superiority as a weapon. As the war continued, the Divinarium's scientists started to find evidence of their ancestors, Rades, and utilised their technology to create more advanced weapons. In return, Artharons rallied the Coalition, a group of like-minded species who feared Divinarium dominion over the sector, and allied neutral species such as Ferromash. Evenetually, Crepusculum was besieged and it seemed that the hope was lost. However, during the final battle, the leader of Artharons was killed by Primarch Matheoward, plunging the Coalition into chaos.

This allowed Iovera to sign a truce between to nations, ending the conflict. As such, the war resulted in a draw - while the part of the former Artharon territory that lied close to Crepusculum was now accepted by both factions to belong to the Divinarium, Artharons retained their remaining territory, which was now controlled by the Coalition. Space located near Spoddah was now called a "neutral zone" and both Divinarium's and Coalition's citizen ccould settle there now.

Andromeda War
After the end of Artharon conflict, the Divinarium secluded to estabilish a stable society. Cultures merged and vast black, purple and white spires were erected all over the Segmentum, symbolising the rise of a new era. Ragtag military was refounded and reemerged as the powerful Dei'Ar Order, supported by hordes of machine soldiers. Technology progressed and scarcity was nearly eliminated now. Internally, Radeons and their allies had at last reached the golden age.

Outside, however, it was not so easy. Communications with the strongest modern Andromeda superpower,, quickly collapsed due to the powerful artifacts. A short but bloody period of warfare folllowed, culminating in the Wental attack on both factions, actually orchestrated by, on the planet Taritas. Later, the Divinarium faced a devastating attack due to reemergence of Zazane and their, which were spreading chaos seeking for the artifacts, all under the cunning manipulation of Br'klakkon. They managed to attack at the very heart of the Divinarium - the planet Crepusculum, but luckily, the peace agreement was settled by the factions which ended the conflict for some time.

Multiple conflicts followed later, with TIAF and Khaxvis rebels launching attacks against the Draconid Imperium, forcing the Divinarium to intervene too. This conflict was large, but as war was going on, Mali'Nar presence was sensed more and more in the galaxy, as the Divinarium found them acting more directly, attacking the Galaxy and a strange presence, which could be one of them too, helping  to start its bloody campaign of conquest and warfare.

Finally, the Andromeda War became apocalyptic, the Darkest Hour coming upon the galaxy. Even though Brood of War, Draconis and the Divinarium fought together now as, they could not stop the mighty superweapon of the Grox, the ancient Mechovirus which was turning its victims into mechanical monstrosities. The Divinarium's first stand against the Grox was on As Radan, where a battle for a vital strategic point controlled by Domain of As Radan, began. It was there when the Grox's might was realised. Later, the outbreak of Mechovirus rose on the Brood capital, where the Commonwelath managed to win albeit at the cost of the planet itself.

Seeing as nightmare was not going to end, the AGC leaders started bold attempts to defeat the eldritch foe. In segmentum Umbra, a diplomatic mission together with Jahric's security and crew was sent to find aid to the AGC, while scientists all over the galaxy are searching for a cure to Mechoivrus. However, there were other problems. In Segmentum Crepusculum, the Coalition attacked several worlds, bringing a new conflict.

In the following months, however, the conflict slowly started to change its tide. The Divinarium aided in finally finding the cure to the Mechovirus on Planet Nocturnia, which saved the whole galaxy. In Segmentum Crepusculum, the Divinarium forces managed to conquer many Coalition starsystems but in return, suffered many losses as well; the powers were even. Eventually, during the siege of the Divinarium capital world, two sides managed to sign a truce.

The Divinarium was also present on the battle for Cathemera along with the, , and many other factions where the Grox were defeated and the Mechovirus was destroyed. The battle marked the end of the war, the revelation of the Artifacts' power, and the new age for the Divinarium.

New Dawn
After the war, the Divinarium managed to slowly recover and experience a new era of prosperity. The newfound neutrality with the Coalition and its weakening offered the Conclave an opportunity to increase its control over Segmentum Crepusclum; the Neutral Zone that once permeated the border between the two empires now shifted and moved westward towards Artharon territory. The Divinarium also started expanding its interests in other galaxies: under the jurisdiction of the galactic government, it estabilished an outpost in the called Yatha'niel, thus making the Conclave more aware of the unfolding tensions in the. After a short dicussion in the Conclave, the Judicator Concilium and the Synedrion, Her Holiness declared that the Holy Empire will remain neutral and maintain friendly relationships with both the revived Republica Cyrannica and the Empire for now.

In the distant, at the other hand, the Conclave chose to favour action over inaction. Understanding that the threats that lingered in the galaxy were many and powerful (and thus, potentially dangerous for the Gigaquadrant as whole), the Clericarch dispatched a Dei'Ar fleet, now known as the Purifiers of Zamhareer, led by the (in)famous Navarch to aid the nations of Borealis in their quest to protect their sovereignty and freedom. After the conflict was over, the Purifiers were left in the galaxy and now serve as the vanguard for the Divinarium in Borealis.

Species
The Divinarium is a strong and diverse civilisation, a home to many cultures and civilisations. However, after its estabilishment, it no longer expands and as such, new species are not absorbed, as after many years of conquest and suffering, Radeons have realised that the key to the empire's power is prosperity, not sheer mass. As such, the Divinarium has a relatively small population and incorporates only a few species.

Species of the Divinarium have varied physiology. For example, s are extremely intelligent and have psychic powers but are frail, while Stalkies are large and humungous creatures with massive strength but slow and clumsy. Radeon= "We came through many horrors, but at last our golden age is now. We shall stand for our Eden with our lives! Order, power, faith, prosperity! Order, power, faith, prosperity!"

Radeons are rodent-like species, native to the intergalactic rifts between Milky Way and Andromeda although their true origins date to the latter. Cold, intelligent and iron-willed species, they have great affinity with the elemental energy, and some mastered them to the point they are able to crush thousands with their psychic abilities, as well as predict future. Their numbers are small due to their near extinction during the Holy Shadow War, but in no way they are going to give up.

Radeons are the most prominent species of the Divinarium, and they maintain its law and religious structure through their wisdom and might. Their intelligence also makes them excellent scientists and thinkers, and they designed many advanced technological wonders. They are also skilled at reverse-engineering and advancing others' creations, in particular the relics of Rades which gave the Divinarium its technological might. In military, they are usually present as commanders and elite squads of psychics, being weak physically to participate in direct combat. Radeon's lifespan is extremely long, and as such many of them have massive battlefield experience.

Fyrvrtha= "Alien kin wise. Alien kin allies. Alien kin help Fyrvrtha avenge."

- Autarch Frthroni

Fyrvrtha are strange, silicon-based creatures with octopus-like features, who were the original rulers of the Twilight Sector, fighting for dominance with wild s who eventually won the battle against them, taking most of the sector for themselves. Because of this, two species are sworn enemies and hate each other with passion. Their biology is adapted to high pressures and temperature, to the point such things as water are poisonous to them. In order for Fyrvrtha to become more adaptable, the Divinarium created special thermal suits to make them withstand colder temperatures. Fyrvrtha are very strong, dextrous and resilent, and their ability to solve problems is great, if somewhat limited by the silicon species's lack of imagination. As such, they are found in a multitude of positions within the Divinarium.

Imperions= "My people are generally... extroverted, if you can say so. We favour cooperation to senseless violence... unless our freedom is threatened, of course."

- Supreme Autarch Andorrus

Imperions are amphibians native to Quadrant 82, among the closest allies of Radeons, even though this alliance originated from slavery and conflict. They fought together during the War of Ages, but as Radeons vanished after the March of Apocalypse to form Dei'Ar Theocracy, Imperions were left at their own devices, much like Stalkies. Suffering from heavy losses, they were then reintegrated into Radeon society after tha Annihilation. They are agile and quick to move, unique among the Divinarium species for their metabolism control abilities. They are also great swimmers.

Though many Imperions in Quadrants declared their independence and fell under the Cyrannian Empire's influence, they remain an important species in the Divinarium. They are a peaceful kind favouring art and music, enriching culture of the Divinarium. They are rarely seen in the Divinarium military due to this fact, though Imperion soldiers on the battlefield are not unheard of.

Telzoc= "No respite, no forgiveness, no mercy."

- Zelfron II

The Telzoc, led by Zelfron II, are a militaristic race in the Divinarium, who are zealous in their views. Originating from the (now Ottzello Sector of the ), the Telzoc had incredibly rough lives. During the, they were made nearly extinct by the. The survivers joined the Radeon's Dei'Ar Theocracy, but when that was destroyed, returned to Ottzello in the. However, they then showed their true colours; they were worshippers, not Spode worshippers, and the race were mere puppets who could be controlled by Vyro'Ralza. The Radeon, however, had the Telzoc's DNA samples, and cloned Telzoc would lack the puppet syndrome that gave the Vyro'Ralza control.

The Telzoc serve as one of its strongest military races. They are incredibly tough and strong, and have lived harsh lives of crime in Ottzello, having to adapt to very tough conditions, and having to scrimp and save to survive. For this reason, the Divinarium training teaches many Telzoc-developed techniques for survival, hunting and easy methods of stealth and take-downs, and the Telzoc are seen as one of the Divinarium's most prominent military races.

Sader = "Studying the nature of things is the true ascension, brothers. I pity that you just cannot understand that science is the goal, not a way to achieve it."

- Demiurge A'On

Skilled and crafty brethren of s, Saders are the core of the Divinarium's science community, despite being probably the least advanced Divinarian species before their induction, being originally merely a small Tier 4 empire. Saders are fairly similar to Radeons, but smaller, looking like a caricature of their older siblings. They have strong, resilent bones, stocky stature and high stamina. Saders are agitated and quick, slightly more emotional that their kindred. While small, their body is fairly muscular and stocky, and Saders are actually quite strong.

Culture-wise, Saders devoted to advancement. Saders' pursuit of enlightenment has reflected in their own religion, which was common during the Great War and was later assimilated by Radeons and became one of many Spodist sects. Learning the laws of the universe by scientific approach and experiments is believed to be the divine work, and scientists are often treated as the divine messengers by other Saders. Radeons, while disliking this particular "science religion", tolerate it, both sides agreeing that the "god of laws" worshipped by Saders is one of many facets of Spode.

Stalkies = "You, people, care so much about conflict . We, Stalkies, care not. We do not wish war eternal. We wish peace. Peace and money."

- Commerce Senator Tinzak

Stalkies are arachnid creatures native to. They were allies of Radeons during Ascension War and Cold War, but then, during the March of Apocalypse, the contact between them vanished. They allied again during the Annihilation, when Stalkies were left homeless as Universe 66501 was destroyed. The Divinarium accepted Stalkies as new members, and now they live in Twilight Sector along with other species.

Stalkies are imposing and a bit creepy, as well as quite strong. Despite their appearance though, they are not aggressive, instead favoring diplomacy and trade. As a result, they are mainly seen outside of battle as merchants, administrators and diplomats. However, they are sometimes used in military due to their strength. Tyrekians = "We have returned."

- Ashmaga Kanesh

Divinarium Tyrekians are a rare subspecies of Tyrekians that formed around ~2650 after they were brutally bioengineered and exiled by the Tyrek Empire after showing support for an empire the Tyrekians attempted to conquer. These Tyrekians were exiled to a random point in the multiverse - More specifically, Andromeda. Surviving in horrible coniditons secluded from the outer universe, they eventually managed to find a new ally in the form of the Divinarium. They are led by Kanesh family, and in particular, Ashmaga Kanesh, who also has an important military position in the Divinarium.

Much like all Tyrekians, Kanesh's followers are excellent colonists and logistics, and their organisation genius is now used in their new home, where they are often present near the Coalition front maintaining shifting balance of forces and governing military colonies to prevent from them falling into chaos.

Levenis = "Rhrreat!"

- Random Levenis

Levenis are small reptilian creatures once used by the Stalkies as pets. They are among the smallest creatures of the Divinarium, and aren't very intelligent, being only barely sapient at all. They are, however, very loyal to the Divinarium and to the Isio'Nar, but have a generally bigger respect for the Stalkies. After they joined the empire, part of the Levenis were turned into soldiers, while the rest remained the same.

Levenis have the ability of camouflaging to most, if not all environments. Their small size makes them very agile and hard to hit, but also makes them fragile to heavy damage. Levenis are very adept at assassinating single targets, being capable of hunting their targets for days without the need of feeding or water. When not in battle, however, they are very friendly creatures who spend most of their time playing.

Sacrenar Zazane= "To do harm is to darken our own souls. To be a warrior is a burden, a burden unlike any other."

- Thaekor Kaurath

An offshoot of the diverse species hailing from the Intergalactic Rifts, the Sacrenar ("Knowing") are, although not much different from other members of their kind, have a culture vastly different to that of other Zazane. It is unknown what changed them - was it influence or perhaps something else - but something changed them, changed them completely. Humble and pacifistic, the Sacrenar Zazane are known to believe that any sort of violence is the last resort and one should only use it if one's life is being threatened. This strange pacifism is considered bizzare even by other species of the Divinarium, especially the Radeons, whom they met very early in their history. The two species remain very close since then.

However, while peaceful, the Sacrenar Zazane are not to be trifled with; they are still, after all, Zazane, a species known for their martial prowess, and the Sacrenar still have a full-fledged military force. The path of a warrior is considered to be a burden by them, respected and feared equally; murder is a sin for them, and warriors of the Sacrenar Zazane have to bring this sin upon themselves willingly, for the greater good.

Military
"There are not many of us left in this universe, but those who left are among the finest warriors in the gigaquadrant. Pure of heart, strong of body. Fear us, for Dei'Ar may come for you next."

- Matheoward Alvarie

The Divinarium is still protected by its ancient and powerful army, the Dei'Ar Order. Due to being decimated heavily after the War of Ages and Holy Shadow War, and overall small population of the Divinarium compared to other Andromedan superpowers, remaining, Dei'Ar Order has changed its military doctrine now. Instead of being a sledgehammer, a weapon bringing dread to its enemies by sheer mass and firepower, it now works as a blade, striking quick, decisive strikes to destroy important enemy positions to force an enemy to surrender without destroying most of the enemy forces.

The Dei'Ar Order is closely connected to the Ecclesial Navy of the Divinarium, to the point that these two structures can be considered one. Both the Navy and the Order share a high command, and Dei'Ar Troopers serve their duty on the spaceships of the Navy regularily, protecting them from the external threats. A common way for the Dei'Ar forces to invade is to attack from wormhole gates located on spaceships and worlds, giving them extreme speed and mobility unmatched by most of the other Andromeda superpowers. However, due to its relatively small numbers, it is hard for the Order to fight a conventional and especially defensive war, and the Divinarium needs a constant upperhand in conflict in order to prevail.

Society
In the Divinarium, a single person means nothing - and is nothing - but the society as whole means everything. It is the philosophy of the Divinarium that one should sacrifice his own welfare for the common good. Due to the abundance of resources and energy, the Divinarium has become a post-scarcity society, advanced AIs of the Economics' Overwatch working to maintain equality and stability to every citizen of the Divinarium but encouraging good work as well.

The Divinarium dictates that one's duty before the empire is based on one's skills and talents. Children are watched by the teachers and segregated into the groups having similar talents, recieving special education to become who they are destined to be. The teacher's duty is highly important in the Divinarium due to this, and teachers are honoured greatly - their mission is not only to give children knowledge, but also to educate them morally and to find their hidden talents.

The Divinarium has massive police forces, indoctrinated and incorruptible. According to the Conclave Charter, the Divinarium's primarily constitution and law codex, the criminals - those who oppose the Divinarium's philosophy and goals - are a grave threat to the society and are to be corrected, departed or executed. Due to this, other, more liberal civilisations of the Gigaquadrant have been calling the Divinarium a totalitarian dictatorship. This is partially true, but neverthless, the citizen of the Divinarium have their own rights and freedoms, being able to elect local governors, Autarchs, as well as to send their representatives to the ruling council.
 * Religion

The Divinarium worships as "Messengers of Spode". While its ruling body is a theocracy, the species of the empire are generally not fanatics, in fact. Only Radeons serve the Messengers with zeal, while others just follow the state religion and do what they have to do. Neverthless, all members of the Divinarium are religious - just not zealous.

The state religion is called Viatorism, roughly following classical Spodist teachings of the Radeons, but with few modifications in order to fit the new needs of Isio'Nar. It is enforced and preached by Radeons primarily, though there are other species in the priesthood. The society as whole, however, is also guided by Isio'Nar.

Government
The Divinarium is ruled by the High Council, also known as the Divinarium Conclave, composed of the twenty Exarchs (Radessic: Ilionae), important religious and philosophical figureheads of the Divinarium at the same time. The Conclave's head is the Clericarch (Radessic: Lumivae), an Exarch who was noted by his or her abilities and intelligence by his or her comrades. Sometimes, there is also a Lord-Exarch in the Conclave, a second-in-command to the Clericarch having large influence.

Under the servitude of the Conclave, there are several "overwatches", other governing organisations that compose the executive branch of the Divinarium's rule. Nowadays, artificial intelligences control most of the overwatches' jobs; however, planets and systems are still governed by elected rulers, Autarchs. Autarchs have some authority of their own but are generally subservient to Conclave and its messengers, Chaplain Governors, those are sent to oversee them. Sometimes, such Chaplain may even take the full control of the planet if required, earning a title of Chaplain Autarch, The overall ruler of the all overwatches is the Quenthanae (meaning Grand Judicial and translated as Quaestor, Supreme Autarch or First Minister), an elected title currently held by Andorrus Anarath, the leader of Imperions.

Sometimes, the Conclave may assign a military leader, the Archon General, to assume control of a certain region of the Divinarium worlds, in order to deal with the major conflict in the region. During the, this title was held by Navarch Mieo.

Astrology
The Divinarium controls around three hundred thousands of planets, much less than equally advanced civilisations in the galaxy have. That's because since the creation of zero-point generators and quantum replicators, need for resources diminished heavily, and as such the Conclave does not feel the need to expand anymore. However, there are also hundreds of thousands of AI colonies belonging to the Divinarium, spread among their systems. Such colonies primarily exist for the purpose of protection of state borders, sporting special defense systems that would stop enemy fleets from invading the Divinarium.

The main territory of the Divinarium is located in Andromeda Galaxy, Segmentum Crepusculum. Most of these planets were the former worlds of the Fyrvrtha Empire who were absorbed when Fyrvrtha allied Radeons. In addition to that, Radeons also hold major holdings in Milky Way Galaxy from the times of Church of Spode, as well as some Quadrantia colonies, particularily in the Quadrant 21, where one of the Divinarium's species, Imperions originated. Recently, the Divinarium has expanded into Borealis via the discovery of the lost Borealis Radeons.

The Divinarium's capital is Crepusculum, a cold world filled with magnificient cities and beautiful crystalline flora, as well as volcanic caverns below the earth, caverns that gave life to the Fyrvrtha. However, there are several important worlds as well - particularily the lunar ecumenopolis, Sanctuarium, located in the Milky Way close to Earth and serving as a cultural center of the Divinarium, the frozen wasteland of Borealum that is the capital of the Borealis Radeons, stormy sea world Imalith, a homeworld of the Imperions, and many others.

Technology
The Divinarium prefers psychic and essence-based technology over traditional ones. However, they also use convenient technology - like the construction of nanometal, a living material that has basic sapience. That allowed the Divinarium to build cities and colonise planets for days or even hours, as well as making the constructs durable and strong.

Fleet and vehicles
The Divinarium uses many vehicles in its military as well as for civil purposes. The vehicles are usually antigravitational and utilise plasma weaponry and spacetime engineering.

Weapons
Military and construction technology of the Divinarium is quite powerful, utilising the essence as well. Many of them utilise the minds of the users as weapons, harnessing the inner elemental potential of the user as powerful weapon; while the other weapons use the same potental of the minds of the victims of the weapons against them. They also utilise other, more mundane technology, like electrolasers, singularity catapults and plasma cannons.

Devices
In the civil life, the Divinarium has achieved many technolgoical feats as well. Their notable invention is the creation of "portal network", a wide net of controlled wormholes that unites planets together. This network has generally eliminated the Divinarium's need for spaceships inside their territory as it can transmit objects and information across the stars with little energy cost and at very fast rate. The Divinarium has also constructed highly effective singularity-based computers that are used collectively by population.

Individuals
Government=

Relations
The Divinarium, and Radeon civilisation overall, has a long history that has many allies all over the Gigaquadrant, and many enemies as well. Its predecessors like the Church of Spode or Dei'Ar Theocracy were fairly known for their terrifying holy wars initiated by their leaders that made Radeons fairly disliked by many civilisations all across the universe. Thankfully, the new leader has changed the policy of Radeon civilisation and now, the Divinarium is fairly reclusive, choosing carefully whether to ally or declare war upon a civilisation.

The Conclave has a select few of the civilisations that can be considered truly friendly with the Divinarium. These sister states are the and the. In addition to this, the Divinarium also has other allies that have weaker links like and. Citizen of such empires have additional rights when visiting the Divinarium worlds such as reduced custom duties. A step below this is civilisations that are in good terms with the Divinarium, a mostly unofficial status that implies helping each other in external politics.

The Divinarium generally lacks the need for wars nowadays, having enough resources to maintain its own economy. If the Divinarium, or its allies, are attacked or under a threat of attack, or if something that is extremely required by the Divinarium is being contested, then the Conclave will send military forces to deal with the enemies. Overall, however, war is avoided, as the Divinarium, in fact, controls little worlds and may be easily destroyed by more advanced empires such as.

Allies
"Our path is broad, and we shall walk it side by side."



In good terms
"You are fine."



Neutral
"We shall see if you are worthy of respect or not."



In bad terms
"Unbelievers..."


 * Kraw Federation
 * Kraw Federation

Enemies
"NO MERCY. UNBELIEVERS. MUST. DIE!"


 * remnants
 * remnants

Trivia

 * This is the theme of the Divinarium.