Thread:Wormulon/@comment-4041822-20161227205201/@comment-1073312-20161229212527

Yes, unfortunately it isn't possible to introduce every feature into a game, in fact you may find conflicting elements. I recall reading that there was a shift quite early in Spore's development, in giving the player more creative power. In the end this is something I think Spore did really well at.

As for theories, like I said; we shouldn't include fan-made speculation on main namespace articles, we have forums for that.

I doubt Heat Death has any relevance to Spore, since it doesn't simulate the laws of Thermodynamics. There is certainly no game mechanics around it, and Spore wouldn't suffer Heat Death naturally (unless you consider part of our universe and someone fired a copy into deep space, which will suffer Heat Death a very long time from now unless some other fate happens before then!).

Someone I've been talking to made the point that the Spore timeline stops in the Space Stage, and there could be some reasons why this is the case, namely that the timeline measures the evolution of your creature and society, and by the space stage, you stop evolving and could be in the present. Secondly, you could visit a second saved game in the space stage, where the second game is in creature stage, and then leave the first saved game and play the creature stage for millions of years, while that wouldn't make sense when you visit the planet again from the first save. I like these two possibilities, but unless we are given a confirmation by the developers they are still fan-made theories. SporeWiki tries to be encyclopedic like Wikipedia, something you want to write on it could be right (but citation needed).