Evolution

Evolution
Evolution in spore is assumed to be highly simplified to bypass the complex issues usually associated with the evolution of creatures on earth. Starting off in the Microbial Stage as a single celled organism you gain energy, untill a point in which you can upgrade yourself using the Microbe Editor to add appendages. For example in the tribal stage you have to kill and eat to get evolution points. Once you amass enough you lay an egg and this takes you to the Creature Editor where you can shape your creature and add / remove body parts. As you go own, the view pans out as you enlarge in size. The GDC video lacks footage of the transition between the microbe and the Creature stage, but evidence suggests that there will be a point where you will 'jump' to the next level. That is you will lay an egg, gain access to the editor, and will be able to access new parts that will allow creatures to exist. For example, the "legs" of a microbe may progress into full fledged fins that allow swimming. The cross from Wills aquatic creature to land creature was done in the same way. The editor did not show any signs of complex things such as lungs, but merely the removeal of the fin and additon of legs 'forced' the game to choose a land envrioment. This can be seen becuase the creature can be seen walking from the ocean unto land without any changes made by Will besides superficial additions like legs, and the removal of fins. Although the versions avaiable to us were in an early stage of devlopment, it can be assumed that all issues will be simplified down to the most basic of ideas and theorys and science will be ignored. Although there will be no choice in lungs, there will be a generic atmosphere which may or may not consist of a single type of gas. It will be assumed that the air will not be labed as certin elements, but just be compatable for all species. If there will be differnt types of atmospheres, there will be a limited number of types (such as oxygen based, hydrogen based, etc).

Stuff to deal with later:
 * Survival
 * Natural Selection (Gameplay Survival)
 * Stay alive long enough to mate
 * Avoid Death
 * Find Food (Starvation)
 * Avoid Becoming Food (Predation)
 * Accident (Injury)
 * Health (Illness)
 * Natural Causes (Old Age)
 * Mating / Procreation (Pass along genetics)
 * Divine Intervention (Cheats & Mods)
 * Change
 * Mutation ("Random" System-Generated Change)
 * Intelligent Design ("Customizable Creature Editor")