Spice



Spice is the primary commodity of the Spore Universe. It is used for power, building and consumption. There are many different types of spice which vary in rarity and price. Spice can be collected from your own mining colonies, or bought from other empires for Sporebucks.

There are 6 types of spice (from common to rare): red, yellow, green, blue, pink and purple.

Different star systems will offer different prices for different varieties of spice. Generally, the rarer the spice, the higher a price will be offered for it. However, a system that produces red spice, for example, will still pay a high sum for blue spice even if there is a star system with blue spice in close proximity that the buying empire could easily claim and mine. A planet that buys a particular spice for a high price may continue to buy at a high price in future, but planets that produce the spice will always offer less than those that don't.

The types of spice in a star system are randomly generated at the moment player arrives. Though random, one general rule is followed: the star systems tend to generate spice varieties that mirror the star system's colour. For example, a red star system is more likely to generate red spice, a yellow star system is more likely to generate yellow spice, etc.

The cheapest way to obtain spice is to have spice mining colonies on a planet. The amount of spice storage space available depends on the number of cites on the planet. Each city gives an extra spice storage of 5 units. Placing a Spice Storage doubles the amount. Except for the homeworld of each empire, each planet can hold up to the maximum of 3 colonial cities (one city per T-Score level). Setting up trade routes is a good way to get a variety of spice that may otherwise be hard to obtain. Trade is collected when when visiting your home planet.

Spice was almost certainly inspired by Spice Melange, a rare but valuable resource and drug featured in Frank Herbert's Dune series.