Glitches/Major Glitches

No plants
Little is known about this glitch; just that it removes all randomly spawned plants (Besides your home planet's and SoL's). If you redownload everything it will not fix, making it a game wrecker. The cause for this could be player-made plants. If it was player made plants then it must have been the game loading one, but thinking it was not a real plant, and in the process of isolating it from the game removed every plant from the game. This glitch can also sometimes make the game code scan your planet, since it has no plants, a different planet, thus causing the tutorial to not appear at the start of space stage. So you won’t be able to do anything.

Corrupted Internet Connection
Very rarely your game's internet connection will be corrupted. This glitch is game-wrecking in most cases and can only be fixed by reinstalling with fixed code.

Communication black out
Sometimes after you close the communication's window the screen blacks out being extremely annoying taking 10-15 seconds to recover each time you communicate.

Duplicate Weapons
It is possible that after the game crashes, and if you have the Mega Laser and Mega Proton Missile, you can buy the Laser and Proton Missile. There is no way to solve the problem. This can also happen after cheating.

Weird planet exiting glitch
A very rare glitch, recorded only once, is when on a planet in the first colonization mission, (The person recording was on a lava planet with the geographic plate movement mod) I colonized, then when they had exited, they just kept moving upward, slowly, until the planet was out of sight. The person who was recording the glitch lost all their progress when it happened.

Hidden base glitch
Sometimes, empires will colonize stars with no planets; for example, colonizing a gas giant. This is extremely annoying especially when it's your enemy, as you cannot attack them. To defeat them, have another empire attack them for you.

Quintet Glitch
It is possible to have more than three members in your posse while in the Creature Stage by going to the menu immediately as the creature is added to your posse, as a result it is possible to get an infinitely large pack, very useful for killing an Epic Creature.

Underwater Tribe Glitch
By sheer luck, when visiting a tribal planet in Space, very rarely a tribe will be in a shallow lake. And if you Terraform a tribal planet and rise the water level, you might sink a village or two, although the tribe will swim over it, trying to go down to their tribe.

Uneradicatable Creature Glitch
Sometimes when you keep messing with a supersizer on animals while messing with the eradicator, there will be many epics of that creature and you can't eradicate it! This happened to me (andrink as shown on the wiki) once when I messed with the supersizer and eradicator. I managed to kill a few.

Underwater Nest-Tribe Glitch
Sometimes, after completing or skipping the Cell Stage, your creature's nest will appear in the middle of an ocean, and if you try to swim ashore, the Sea Monster will devour your creature. Since it would make it impossible to ally or extinct, you cannot advance, and your creature cannot eat food, so starvation also occurs. Also, sometimes when skipping stages before the Tribal Stage your tribe will appear in the middle of an ocean, too, but tribesmen can only swim and fight under water and they cannot do anything else!

To fix the creature stage problem you must use mods. Simply download any mod to remove the Sea monster, and you will be able to go onto land. After a few mates, you will migrate on land, probably onto another continent.

Both can also be fixed by exiting to the menu, the game will realize the nest in the water and move it.

Mating Glitch
Very rarely when you mate, you will be stuck outside of the Creature editor. When this happens, you will be unable to move (apart from using your abilities e.g.: Jump) and the bottom part of the GUI will be missing. The glitch also disables the ability to open up the menu via ESC DO NOT press Ctrl+S when this glitch occurs, as you will restart your game stuck outside of the Creature Editor instead, to exit Spore, hold CTRL+ALT+DELETE and click "End Task" with SporeApp.exe selected.

WORKAROUND: This happens if you add a mate to your pack and when it is pleased, clicking on the mate will result in this problem. A better way without losing data is let your creature starve to death. You will be reborn and can mate again without a problem occuring.

Planet Spontaneously Combusts
This is an INCREDIBLY rare glitch. Sometimes, after exiting the colonist outfitter in the Space Stage, you will notice that the camera will be stuck hovering just over the planet's surface. Then, as if a Planet Buster were used, the planet spontaneously explodes, giving you a FANTASTIC view of the explosion! The spaceship will exit the planet like it would when it actually used a Planet Buster. However, you will be stuck hovering over the ball of magma, unable to move to another planet and unable to leave the system (probably because the game thinks you're still in the colony editor). The only thing to do is to exit the game. DO NOT save, however, or the spaceship will be stuck there permanently, forcing you to delete the save you were playing on. A planet has also exploded after a Colony Incredipak has been placed. This glitch is extremely rare, having only occurred twice. As soon as the Colony Incredipak landed, the planet exploded as if a Planet Buster had been used.

Too Much Space
Occasionally, not enough stars will spawn between systems for you to traverse the gap, even with Interstellar Drive 5. However; if another Empire has colonized that system, they will still be able to make the jump, as is always the case with CPU empires. This glitch is a nuisance when another Empire has inhabited the lone system, and near-unbearable when you are at war with that Empire, yet unable to exterminate them. The only known possible remedies is to wait for more stars to spawn to bridge the gap, or allow that empire to acquire more systems, then bribe them out of war if you are at war with them.

Note: This may be false as the universe has a fixed number of star systems and their position. There is a Mod that apparently fixes the gap problem.

Ghost Glitch
If you use the escape key to bypass the death cutscene in the Creature stage too early, you will be stuck with a dead creature that cannot do anything. Saving and restarting will give you back a living creature but you will still be unable to do anything, forcing you to restart. Or the player could just restart without saving, but this would cause a loss of data. You can still move by clicking anywhere on the map, but no one will notice you. You can also try going inside the ocean, but the sea monster won't eat you. If you were migrating to a new nest at the time, you can go there, but not even your own species would see you!

Tribal Twitch Glitch
Sometimes when playing a tribe game your chieftain starts doing a twitching "dance" leaving him unable to attack and leaving you unable to play your instruments to impress other tribes.

Unresponsive Tribe Members
Rarely, tribe members may go unresponsive, there is no fix except to patch, it becomes extremely difficult to play with this glitch. It has also been seen with a flying creature's chieftain using his power while flying may cause him to go unresponsive.

Note: DO NOT SAVE when this happens, the tribe member will not go responsive. EVER.

Sole Tribe Glitch
If, when playing a tribe game, you save and exit before another tribe appears, whenever you load the game may glitch and not spawn any other tribes, making it impossible to continue.

No-spaceship Glitch
When you start the Space Stage, you have to find a crashed spaceship in a planet of your star system. But sometimes, the spaceship simply isn't there, making it impossible to obtain the interstellar drive and progress. The planet may even look exactly like the Earth, Venus, The Moon or it just may be a planet with spice on it.

When this happens, it is recommended to start a new file, but to use the creatures that you used for the file that you were just on, so that you still get the consequence powers.

Rock-Nest Glitch
Sometimes, RARELY, actually, your last migrating nest has one of those random rock landmarks covering it. That sucks because then, your tribe home will have a rock covering it, which will make it incredibly hard to get out and hunt. You can not get food, because the place where you set the food will be covered. <:(

But, if you find this glitch happening to you, do not despair! If you look around enough in creature stage, you will probably find another nest of your species and you will be able to switch nest to that one before advancing.

Gas-giant Colony and White spice
Rarely, another empire's colony may be in a gas giant, and the spice color is white, because the spice is not actually there. Gas-giants can be bought, but not entered or captured. Since white spice is a glitch, if you sell it you will either get enormous sums of money or very little. This glitch was fixed in a recent patch.

"Enter" Gas Giant Glitch
Enter a moon of a gas giant in the space stage. Try to get right under where the gas giant is and zoom out as much as you can without exiting the moon. If done correctly, you are inside the gas giant, though this works for any other planets with a moon as well.

Tribe members walk on air Glitch
If you command a tribal member to walk somewhere while it is about to be abducted be a spacecraft, the spacecraft won't kill it, and the tribal member will walk to its destination while slowly descending back to the ground. This seems to no longer happen after Patch 5.1 is installed, though.

T0 Planets with Spice being mined
If you purchase a T0 planet from another civilization, spice will be mined on the planet even though there are no buildings and the city is a bubble city. This happens often when a colony on a T0 planet is being raided. Since they are being raided, they will have the maximum amount of spice available, although it cannot mine spice. This is incredibly common from planets bought from The Grox, as they have different rules when it comes to these things, and as long as the player does not land on the planet it will continue to produce spice as though it were a T2 or T3 planet.

No Water
Certain T0 planets (usually of the low-atmosphere, low-temperature type) can be found with no water on them. Where water should be, there will be a hole going into the middle of the planet. There are no known downsides or upsides to this glitch. This is a graphics bug, though not due to graphics lag, as pausing the game and waiting will have no effect. Terrasculpting tools such as Lower Terrain will cause the terrain to "sink" and disappear into the holes as if they were water. Terraforming the planet will almost instantly cause it to return to normal.

Using this glitch it may be possible to seemingly make the whole planet disappear by lowering all the terrain on the planet, though please note that the writer of this sentence has not experienced this glitch at all.

Mod Major Mess-Up
This is a game-wrecking glitch. The only way to fix it is to uninstall Spore and re-install it. This glitch will happen rarely when you try to download a Mod or an expansion pack and insert and take it out of the contents folder because you couldn't get it to work or it was no longer desired (and another way to fix it would be to copy the file to where you downloaded). Here is a list of some things that will happen when this glitch occurs:


 * When you open up the Sporepedia, some of the creature's icons will be white and blank. If you click on the button that brings them up and shows their stats, a message reading, "There has been a problem connecting to the Spore server." will be displayed.


 * The game will crash unexpectedly, when triggering some unknown events.


 * When you mouse over a file, it will show you a "?" instead of the creature being used. The game will spawn a random creature. Sometimes the creature will be a carnivore, herbivore or omnivore, even if your creature was something else! However, your creature will still have its original consequence abilities, and you will still unlock mouth from the original trait (this can be beneficial to the player, because the randomly spawned creature may be incredibly strong).


 * Note: if you try to use a building in the Civilization stage whose icon has been blanked out due to the glitch, a white ball will appear whenever you use it in the game. This can be annoying if you are a military nation and are trying to capture a city that has these buildings, because they cannot be destroyed, meaning you must attack religiously or attempt to buy the city. White floating vehicles will also appear for deleted vehicles. You can still get back the stuff you lost to this glitch by re-downloading them from the Sporepedia.

Planet trap
Sometimes the player gets stuck on the planet they are on. None of the ship tools work other than the radar, or auto blaster. This is a nuisance because you cannot save your game, losing badges and other things you might have earned.

Note: This is most likely from using a tool (e.g. Über Turret, Bio Protector) and accidentally clicking an allied ship, thus sending it behind you. Just wait a while and it should work.

This can also happen when you use the Return Ticket and right before you enter the wormhole, you are destroyed. You will get rebuilt on the nearest colony, but you can never leave. It is a nuisance because, again, you will have to restart.

Gigantism
Some landforms, trees, and even bushes may appear slightly larger than normal to possibly 300 times their normal size. This has also happened in Galactic Adventures.

Hilly Tribe Terrain
Sometimes, when entering the Tribal stage, there will be a lot of hills surrounding the player's Tribal hut. Nests and trees with be scattered in valleys or on top of the cliffs (also found to be isolated on an island). It will sometimes trap your Tribal members and starve them. The only known way to fix this glitch is to save and exit, and reenter. Also, it can sometimes appear in the Civilization Stage.

Floating Headed Creature
This glitch can happen when you take a hand part and put it together and have the last part of the limb in two then put a mouth on the limb in-between the arms. Then take the whole arm part and it will make the face float. Note: If you take the arm part and delete it the face will be deleted, too. And if you move the arm part somewhere else it may make the parts on the face scatter around while floating. And sometimes it will not work.

"Cookie Cutter" Planets
Very rarely, a planet (or planets) can have their elevation data corrupted; resulting in the planet looking like a cookie cutter was applied to it. This can even destroy cities. A workaround (that doesn't always work) is to exit the game without or with saving, and then reload the game. Sometimes the corruption will occur to all planets.

Eco disasters on filled trade route planets
When you have a filled out trade route to buy a planet and an eco-disaster starts, there will be no way to stop it other than to buy the system. This is frustrating as the disaster never stops and messages saying that a creature has become extinct will always pop up.

Disaster error
Sometimes an ally or your empire will ask the player to defend them from attack, but when the player gets to the planet, there are no attackers or pirates. Eventually the mission template says ERROR: NO EMPIRE IN &lt;the stars name&gt; SYSTEM. When the error finishes and the player can't defend that planet they will lose points from their relations with that empire. To prevent lost points to relations: Save before getting any missions from other empires.

Eco-Disasters on Saved Games
Occasionally, if you forge an alliance with another one of your own saved games, Eco-Disasters will occur on that saved games' planets, but because you cannot use weapons on their planets, you cannot stop the Eco-Disaster. Loading the affected saved game will play as if there is no eco-disaster in progress, but re-loading the other game will continue the disaster. Planets in question will face biosphere collapse, in all saved games. Your best option for recovery is to let the disaster run its course, then load the affected saved game, and rebuild the ecosystem or use a mod. This glitch has been in-game since 1.02. More often than not, however, the game will make an exception so that players can stop the eco-disaster in progress. Or, you can go to the affected file, Abduct at least one of every animal there, use species Exterminator to manually extinct them (Cities will then show colony bubbles), save out of the planet, run the other file, then IMMEDIATELY save and exit, return to the affected file, refill the ecosystem, and go back to the file that afected the file in question.

RESOLVED - You need pick up the animals with cargo hold and they count as killed.

Limitless badge glitch
When a player starts space stage, all the badges and tools get unlocked, this can be a nuisance because it prevents the player from earning those tools.

Buy one, get one free
This could be seen as a helpful glitch when a player buys a tool such as a colony pack but gets two in one for the same price!

Wildlife sanctuary glitches
Wildlife sanctuaries can suffer from two glitches, each of which has a distinct impact on gameplay.
 * Sometimes if a creature is placed in a wildlife sanctuary and then later deleted (removed from your Sporepedia) whenever you visit the planet your game will crash. You can sit above the planet, but as soon as you descend into the atmosphere the game will crash. A resolve for this problem is unknown. Be aware of this when removing content from your Sporepedia.
 * Occasionally, a Wildlife Sanctuary will somehow advance to the Tribal stage. The species that makes up the planet's tribes is usually a randomly-selected creature (not one placed by the player) with no outfit.
 * This can be prevented by putting a colony on another planet in the system.

Communications screen crash
Sometimes, if the settings are incorrect on the game, the game will crash when the player tries just about any method of communication. Talking in the civilization stage does not always cause a crash, but does often produce odd lines that come off of most vehicles that the player made. The same story goes for empires warning that you are in a militarized zone (warriors, zealots), that the empire is glad to see you (traders, diplomats, bards), or is just offering you money, or asking for it.. While there is no known remedy to this, changing the screen from windowed to full screen reduces the frequency of the issue.

Fading Dark screen
Sometimes when changing the graphics settings, the screen fades into darkness but music and other things stay the same. The best thing to do is to either exit the game or try to activate something like a tool or creature interaction. (Another tactic is to reset all your graphics settings to their defaults.)If the graphics change that you made was in the game settings, and not settings for a graphics card, then this glitch forces you to uninstall and then reinstall Spore to reset the graphics settings. If you are in Civilization stage, you can launch a gadget bomb near where you are.

Homeworld Ocean
I experienced a very strange glitch where very rarely, if you are on your Homeworld after patch four, and press Ctrl, Alt, Delete, your homeworld suddenly becomes totally devoid of life and turns into an ocean. Your screen gets clogged up with messages about the extinction of certain animals and such, usually crashing your game. This happens every time you are in the planet’s atmosphere, and seems to happen every time you play, even after solving the BAD_DATA glitch.

Wanderer Glitch
This glitch can be very common at times. The player's creature (mostly the Chieftain) won't be able to move anymore and will instead just disappear and wander like a ghost. Usually when the player clicks on a tribe member, the member will make a noise saying that he's ready for whatever the player tells him. But instead, if the player click on the tribal member that has become a "wanderer" AKA invisible, then the member won't make any sound saying he's ready for whatever the player tells him what to do. The "wanderer" won't die from an Epic creature, enemy tribe, or a wild creature but the "wanderer" will starve to death.

Blinking Screen Glitch
Sometimes when you have been playing for a long time, the screen starts blinking and you can't do anything. Eventually the screen turns black and you have to exit the game and end it. This is common on computers that run on Vista. This is a nuisance because if you forgot to save, then everything you did will get erased!

''It has been detected that this is not a glitch, it is mainly a display driver explaining that it has stopped responding but recovered, my WorkAround is to SAVE and Exit. Then restart your computer and everything should be fine. To reduce this from being frequent, go into Windowed mode and it will be easier to close the message that tells you about the display driver. This is also very annoying at times to me, because when I am making an adventure, I have to name it and quit quickly (with saving). --DeniedGrox 01:22, January 30, 2011 (UTC)''

Staff Of Life Crash
Sometimes if you use the Staff of Life the game will crash at T2 or T3. If it crashes once, it will always crash when you use it. This glitch usually occurs if you make your own plants. Normal terraforming will still work. To resolve it get the Terrascore to T3 then use the Staff of Life and it will halt in the middle and won't crash.

Stuck dead
Sometimes if a creature kills you and you keep pressing Esc you will stay dead. If you save while you're dead you will have to delete the game.

Home planet glitch
It may appear often if player has two space empires - one near another and they are allies. While playing one of them you may get a message about an ecosystem threat on your ally's home planet. However, you can't kill ill animals there because you can do nothing with other player's home planet. If some species die, it will die in the other save file, too. However, you cannot kill these animals using other save file. Even if all species die, there will be still ecosystem threat, making it impossible to put new species on planet, which will lose all of buildings. Then, sometimes you may get other glitches. You may encounter epic creatures carrying spice instead of vehicles and flying creatures of normal size (even through there are no animals on the planet). The only resolve of it is not to play the save file in which the ecosystem threat message appeared. Another way is to have a mod that lets you have a tool on a saved game.(Note: Using the planet buster while having the mod corrupts the data.)

WorkAround- You can still use the abduct tool to lift the infected creatures up and, if you want drop them, dropping kills and abducting counts as a kill during an ecodisaster, because the infected creature is no longer around to spread the infection.

Useless laser glitch
Sometimes during eco-disasters or battles, the spaceship laser is ineffective when used. This can be very annoying in eco-disasters. This may also happen with other tools as well. Leaving the planet's atmosphere and then quickly returning can solve this problem.

During eco-disasters, you can abduct the creatures. This counts as killing them.

Empire Conversion Glitch
A Glitch that occurs when you do not talk to your empire after you complete the first mission and talk to another empire which will convert your Empire into that Empire that you opened communications with. This might cause a lot of trouble, for example if you delete the game and use another empire to capture the star it will still have the same glitch, but with another empire.

How to "Cook a tribal member" glitch
Sometimes tribal members will do dumb things when they are not being commanded to do anything. One of the dumb things they will do is, they will be talking and a tribal member will push another tribal member and he will fly backwards a few feet, and then he would get up and do the same to the other guy, and then did a jog in place while singing a beat-box/air-guitar song. If one of the tribal members in standing with his back to the Campfire in the middle of the tribe when he is pushed back, he will fall into the campfire! He will get up, but he will be unable to move. You must now simply wait until he dies of starvation, and then replace him with a new baby.

Fading Galaxy


Sometimes when changing graphics settings, star graphics will not load up properly, leading to a starless void which can make navigation difficult. However, this glitch is not permanent, simply quit Spore.

Severe Mod Major Mess-Up
Sometimes, a more severe version of the Mod Major Mess-Up will occur. The same effects as the normal version will occur, however, it cannot be fixed by reinstalling. The only known way to fix it is to reformat your computer's hard drive.

Second Earth
Occasionally, the planet where you are sent to find the crashed spaceship will be a clone of earth (sometimes with alternate coloring) and the spaceship will be absent. Thus, it is impossible to continue in the game. However a cheat allows you to continue.

Big Sign Glitch
Sometimes, after finishing attempting to ally by playing music in the Tribal Stage, when the creature pulls out the sign, it is ten times bigger than normal. This can sometimes be funny.

Incomplete Homeworld Ecosystem glitch
Sometimes players in the space stage find that their homeworld has 2 plants in the T-2 slot, 2 plants in the T-3 slot, and a complete ecosystem only in the T-1 slot. This can be very irritating as almost all of the player's buildings that were placed in the civilization stage are gone. It is possible that this glitch is caused by user created plants.

Alpha Glitch
Sometimes, very rarely, you will find a creature that has the health of an alpha, is called an alpha, but does not give you any new parts when befriended or defeated, and does not have the star in the top left corner. It is however, possible that this problem is caused by people making adventures in galactic adventures and artificially creating a nest with creatures in it but having to make a specific creature named the alpha version of it.

Always Flying Glitch
Sometimes, after progressing from the creature stage to the tribal stage, if you add wings at the final edit, when you command one of your tribal members to walk somewhere. When it performs that action it will bounce up VERY quickly into your planets orbit and fly to that destination while travelling in your planets orbit. Once it's over the destination, it will slowly come back to your planet.

Notes: It can happen to all creatures, and can last the whole game. The only thing to do is re-load from your last part of the creature stage and DON'T add wings.

SOLUTION: Die of starvation

Invisible Creature Glitch
Sometimes, this is very rare, if you put nothing except a mouth on your creature and then save it... and then return back and put parts, the body will turn invisible and all you will see is the spine. The regular body will freeze and the solution to this glitch is to enter the Test Drive Mode and then going back to Build Mode.

Never Ending Mission Glitch
When an empire asks you to defend its planet from eco-disaster and you ignore it, if you were to try to come back to it later and open the mission template, it will be empty just saying the "Save Eco-disaster." If you were to try to go to that planet again, it will no longer have animal life even that the mission template did not disappear. It can last for a very long time. This probably happens because eco-disaster mission fails when type of planet goes lower (for example from T3 to T2). Normally when an eco-disaster occurs it will "take off" plants from planet, the planet will either get colder or hotter, but sometimes game just ignores lacking of plants and this does not occur, making the mission infinitely long.

Workaround: Placing all plants back will complete the mission. Terraforming planet to lower type will fail the mission.

Static screen glitch
Sometimes when the static on a screen is still there, or especially during the first mission with the hostile computers, if using a filter to remove the static the creature will either be invisible, partly formed, or even your own creature. This effect usually stops after the regular time it takes for the static to vanish, but sometimes the effect will remain. Simply exit the screen and re communicate and the creature should be back to normal.

Stuck in the nest glitch


Sometimes when you migrate and come to the new nest you can become stuck in the sand of your nest, the only way to flee this is to starve to death or to get one of your species push you in some kind of way, or just wait for a non-allied creature to get close to you and charge to it (if you can) and clicking away IMMEDIATELY when your creature starts to charge to it. It is also possible to call your mate and click on him/her to mate. Then after a while, though your creature is still stuck, a cutscene of you trying to get near them will occur, then you may press the ESC button to skip the animation, you may edit all you want the come out and you'll be born in the center of the nest.

At war with a file glitch
This glitch happens when you you ally the Grox and you have Space Stage files. They will declare war on you, but you will not be able to capture their systems. The file that declared war on you can still attack your colonies and homeworld with no chance of being fought back. The only way to fix this glitch is with a mod that enables use on planets owned by another file. If you bring fleet members on a warring file's planet, they can provide some defense, but they will not attack the cities. If you make a new file and advance it to space, it will automatically go to war with the file that allied the Grox. If you start a file from space, all files that allied the Grox will crash and will have to be deleted.

I once went to war with another save game, they hadn't allied the Grox, I just went on to one of their colonies and captured it, I went on to capture all their planets except the Homeworld, as I could not use tools in that system, as is normal.

Insane Terrain glitch
I found this glitch while starting Creature stage. The starting cutscene was REALLY glitchy, I couldn't see the water. Then, when I skipped the cutscene, I was in a huge hole. I could go partway in the walls! Outside of the holes, the terrain was completely flat. The holes appeared as giant black spots on the map. Some had water in them. I left the game and deleted it. This glitch only happens once in a blue moon, I only got it to work once.

Swimming out of the water cut-scene glitch


Sometimes this happens after adding legs to your cell creature and when done, your creature swim up, when it's loading creature stage, as fast as you can, press [Esc] very fast, you will miss the cutscene in 1 sec and you will appear in the water like in the cutscene and you will see your nest mates swimming to the new nest. ( You may also hear the cutscene sound too).

Mind Erase Glitch
If a creature was in war with you and you use Soothing Song they will stop their war. Strangely however using mind erase will make the creature declare war again. This probably occurs because they forget the Soothing Song.

Captured Home-planet glitch
This glitch is a very frustrating one. While in Space stage the players home-planet will be under the control of another empires, what this means is the citizens of the planet are that empires, the missions are given to you by the species of that empire. However, you are unable to take back the cities, only destroy them. Why this happens is unknown, it just is incredibly annoying to the player.

Spore Galactic Adventures
While it is new, it is likely to get glitches, which may be addressed by future patches.

"Deep sea diving"


When you make a jump pad very high in the sky the captain (you) that used that jump pad will be flung in to space (max power for jump pad) sometimes, on its way down if the captain lands in the non-shallow water he appears to be far under the sea! It also happens if you raise a teleporter as high as you can in the atmosphere and fall off, you plummet into the ocean but you will not resurface (At least until the objective is complete).

Shutdown Glitch
This is a game wrecking glitch which only happens rarely on certain laptops. The glitch shuts your computer off after about 7 minutes of play. The only way to fix this is to reinstall the game on a desktop.

Detached feet


Sometimes when a creature is placed between ground and an elevated building, its feet will stay on ground level, but the creature and its legs will be lifted up, detached from the creature's feet.

Disguising gameplay objects as Creatures
This is a simple-to-perform beneficial glitch that exists because the programmers forgot to take it out, or failed to notice it. To start, get a gameplay object and click the disguise button to open up the Sporepedia, and select a random building. Instead of clicking select, hit the edit button to go into the editor. Once there, you can open the Sporepedia and view creatures. Hit the edit button on the creature to go into their editor, and click the save and exit button once you are there. Now you can place them in the adventure! The creatures will be completely motionless, but you can stand on it!



Another glitch will happen if you follow the procedure above, but disguise the gameplay object as a cell. When placed on the planet, the cell will be transparent, just like they are supposed to look in the Cell Stage. If there is a building placed behind them, you can look through the cell's body to see though the building! This could be used to create an X-ray screen.

Using this procedure, you can also make your own flora using plant-shaped creatures. If you are to do this, however, remember to tag such creatures with the "gaprop" tag, so that they don't appear in the game.

Lose all Weapons and Change Archetypes
If you are using a captain in quick play mode that you also use on a space stage file, then when you earn all the parts of a certain archetype, all of the player's weapons and everything in the cargo hold will be gone! The only things you will have are the money you had, and the new ability of whatever archetype you unlocked all the parts of. The game still thinks that you have all the weapons so they do not reappear for sale by other empires. You can either delete the file, or earn money to buy other weapons, and live off of those. (If you have already bought all weapons, you will have no way to defend yourself, and the file must be deleted.)

Timeline Scrambler Glitch
Sometimes, after completing a few adventures in the space stage, you will find that most of your empire's timeline will have been scrambled. It seems to be irreversible, so it's extremely irritating for those who like to look back at their creature's history. If you don't want this to happen save your game before playing any adventure so you can go back. There is a bigger chance of this happening if you ally with a creature from the adventure without being part of the goals.

Zombie Glitch
If you place creatures with captain parts into an adventure and deplete their health so that they die right away, start the test drive and walk near them. If the glitch happens, the creature will miraculously come back to life and attack you! If you get far away enough from it, it will quickly fall back onto the ground like it died again. It will continue to get back up and attack you if you get near it and it will keep dying again if you walk away. It can't be killed or even interacted with because the game still think it's dead!

It has been discovered that this glitch only happens with captains with Zealot parts on them, because the Zealot parts are meant to "protect" their life points from draining. A way to get around this glitch is to give the creature the Mindless, Neutral or Peaceful behavior so they won't get up and attack you. This glitch only occurs when the Danger Reducer or Power Shield accessories are put onto a creature.

This could be a beneficial glitch, if used correctly, for example: a village where everyone has died, but the villagers will pop up as zombies when you get too close!

View screen glitch
Usually when placing objects in an adventure with hardly any complexity points, the view screen will fly uncontrollably around the planet. This can be fixed by entering the test drive mode or the planet editor. This is a nuisance because you'll have to drop whatever you were currently placing, enter another mode, and then go back to delete the object. This can also be stopped by pressing quickly all the directional arrow and left click (spamming them, actually) You can also stop it by pressing the arrow keys up or down, then pressing the button to spin the planet the opposite way, making a "U" turn. This will usually stop the planet, if it doesn't try again.

EDIT: This only happens when placing an object in the adventure while moving and the player is dragging the object in the same direction. Another way to stop it is to drop the object, and try to go the same direction as you already are, then stop after a few seconds.

Common glitches
Clipping can occur, as well as texture glitches. Sometimes when editing an adventure, the screen with the stars and planets somehow gets mixed with the editor, this can be fixed by exiting the adventure, and then restarting.

Intangibility
Occasionally, and if aimed properly, your Captain, upon activating their Hover Pack, will float through a building and out the other end. (If this happens, do not slow down and do not do a hover burst when right before passing through the second wall, as this action resets the "solidity" data, and you will have this happen.

Jet Pack Hover Glitch
If you activate the jet pack as you are sliding down a steep cliff, the jet pack will blast you in a horizontal direction instead of vertically.

Captain Swims in the Air
If you have a hollow building and face it upward so you can fall down the hollow part, place your captain between the walls so that one side of his body is over the hollow part of the building, and the other half is outside. If done correctly, start the test drive mode and your captain will be stuck in between the building wall and he will be doing the swim animation, as if he were in water. But sometimes the captain can get stuck, and the best thing to do is either to try to jump out the way of the obstacle or quit the mission.

Captain and Colonist Outfitter/Clothing Glitch
Sometimes your colonists will suddenly start wearing the same stuff that your captain wears. With this glitch, if you go into the colonist editor, you cannot take off or even adjust/choose the captain parts. The colonist species name will be the name of your captain in the editor, but your empire name will not change. This occurs when the hologram scout is used. If you play an adventure where you can beam down with your crew, when you use one of your own species as a crew member (which will have the same outfit as your captain), the colonists in your colonies switch to your captain's clothes. The only way to revert this would be to go into the captain outfitter, remove all 'captain' parts, and go into an adventure using members of your own species as crew. Then, go into the outfit planner of your empire's colonists and outfit your colonists the way you like. Repeat this process if the glitch happens again.

Get Stuck In Buildings
Sometimes when playing an adventure, if you fall from a height and hit a building you are likely to get stuck inside it. Usually, you can move about inside the building, but only to the borders of it, which not only are supposed to keep you out, but also keep you in. If one takes a fast enough run, he or she may be able to break out of the building in the same way that he or she got stuck inside it. However, this only occurs in buildings in which there is enough space to do such an action, and only with fast enough captains. Sometimes you will not be able to move, and the only thing you can try doing is to destroy the building, but if it has infinite health there is no way to free yourself and you must restart the adventure. This has a "stuck in wall" variation, where your captain will not get stuck all the way in the building, but will lodge in the wall, preventing all movement or tool activation, forcing you to replay the adventure.

Hologram Scout Glitch
If you've outfitted your captain at all during the Space Stage with Galactic Adventures, using the Hologram Scout on a planet will change the Colonist's outfit to match yours, weapons and all. The "______ Colonist" name that all colonists are given in the colony outfitter are renamed to your captain's name, and this cannot be changed. Reloading a saved game from before the Hologram Scout was used will fix the glitch. You can also remove all your captain's parts, then use a crop circle in front of one of your own colonies so the colonists come out and then beam down among them, and then go to the colonist editor and give them the clothes you want them to have.

Liquid land glitch
Sometimes when editing an adventure, the solid landmass appears bumpy and moves like magma, this can be solved by changing the graphics settings, or exiting the adventure.

Similarly, sometimes when you scale up a building or scale down your captain during construction, it will appear that the actual surface of the building is a hologram, and that there is a "real floor" a few inches below it. This is primarily an aesthetic bug, but, occasionally, your captain will begin to "break through" the building's solid wall and into the structure.

And, you can get stuck in vehicles. Sometimes, if you get stuck close to the bottom, you will take damage and/or die because Spore thinks you are getting run over.

Black View of Death
Sometimes when switching between edit and test mode multiple times very fast, the edit view camera will turn upside down.

This will cause the screen to appear completely black. If you try to place objects, they will appear as invalid. By turning the camera the right way, you may be able to come out of the ground; however, everything will be upside down. The only way to fix this is to exit without saving. If you save, you will have to delete the adventure. Or you can prevent this from happening by saving the adventure several times, and then re-editing one of the previous saved adventures. This glitch can also be caused while you're dragging an item that can be picked up by your captain and the item you’re dragging will stop moving and flip your screen into the ground. To fix this you can right click an object other than the one you were dragging on the pallet on the left side of the screen, and then delete the item you were dragging.

Fall through the floor glitch
Sometimes when making interiors in the air, such as a space station, all the creatures including the player, fall through the floor. This causes problems with interiors and is extremely annoying to the player as it can ruin adventures. However, this bug can be fixed either by moving the creatures or by placing them on separate flooring.

Ambiance in Editor
When the player places an ambiance into an adventure, and goes into an editor to make something for the adventure, the ambiance will appear in that editor.

Same Music Glitch
Sometimes, when you change the music of an adventure, the old music will play. To fix this, get out of test drive and go into test drive again.

Editing Civilized Creatures in the Creature Editor
If the player opens up an Adventure in the Adventure Editor, clicks the Sporepedia and displays on Creatures, they will be able to edit any Tribal, Civilization, Space and Captain Creatures in the Creature Editor. However, any clothing accessories must be removed, or the Creature cannot be saved. The player can use a mod that forces the game to save the creature, allowing a fully clothed creature or captain to be saved as an "Animal".

Bumpy Ride of Death Glitch
If you are riding on a land vehicle that is driving over small steep protrusions in the ground, sometimes the vehicle will ride up the small hill completely vertical, fall over on its side, and then continue driving. If you are on the vehicle when this happens, you will lose a lot of health and possibly die, because the game thinks the vehicle drove over you.

Sinking Glitch
When you touch Lava, your Captain will die. However, if your Captain isn't completely submerged in the Lava, and is still standing on land, then your Captain will start sinking into the ground instead of the Lava. This Glitch is also rather humorous, as they will also appear to be "pulled" into the Lava, and the Captain's eyes will bulge out as its body is stretched.

Far Out in Space Glitch
When placing a Teleporter in an Adventure, it is possible to make the destination teleporter as high as you can by holding the Left Mouse Button, CTRL, and moving the mouse upwards, which is most likely a bug in the game. If you position the camera at an angle, you will be able to make the destination teleporter extremely far out into space. If you make it as far as you can, and your Captain walks onto the Teleporter, they will be sent out thousands of miles away from the Planet, and the sun will appear as a small dot. Your Creature will also have difficulties walking off the Teleporter, due to the fact that it has been placed near the edge of an invisible wall.

If you manage to walk off the Teleporter, it will take a very long time to reach your planet.

One technique the player can do to prevent this is to make the teleporter pad invisible, then the player will fall through it and fall, with no invisible wall problem.

Walking Under Water Glitch
If you follow the steps for the Far Out in Space Glitch, but don't make the teleporter as high, and have your Captain jump off the pad into a large body of water, they will get stuck underneath, and cannot get out. However, you can resolve this by minimizing Spore and then maximizing it, which should set the water back to default.

Captains Playable in Main Game Glitch
If a Captain is opened up in the Creature Editor using the Editing Civilized Creatures in the Creature Editor glitch, and then saved via a mod, they will be usable in Creature, Tribal, Civilization and Space Stage as the player's race by using the evoadvantage cheat. However, there are many side effects to this glitch such as:


 * In Creature Stage, all of your weapons and socializing accessories you equipped in the Captain Outfitter will be unavailable, but you can still use them by clicking on a creature with the appropriate stance selected.


 * Abilities such as the Jump Jet will be totally unusable, even if you press the appropriate shortcut key.


 * Eventually you will be unable to attack or socialize using your accessories as the energy is drained from them. The only way to return to full energy is to kill yourself.


 * Any Creatures you encounter whilst playing will permanently have their emoticon displayed on their Sporepedia Card, even when not playing that particular save.


 * You will be able to slay Epic Creatures much easier. However, they can still kill you by using the stomp attack


 * If you mate, enter the Creature Editor and then click "Ok" or "Cancel", the Sporepedia card for your Captain/Creature will be permanently stuck in the Sporepedia. It can be removed, however, by using the arrow keys on the keyboard to highlight it and then click "Delete".

Grass un-earthed glitch
Sometimes, if the player puts the lamppost gameplay object on a building, and then drags the object into the air, a 2 dimensional piece of the ground will stick to the bottom of the lamppost. It will have a strange moving effect and will change its color, according to how the planet is colored.

Reverted goals glitch
This glitch is not caused by the player creating a bug in the adventure creator. Instead, the player writes the goals as normal, however, sometimes goals are skipped to a later act, which can of course, destroy the adventure. The best way to stop this glitch is to swap the goals around. Sometimes it appears and sometimes it doesn't.

Galactic Adventures Screen Glitch
This bug appears when the user presses ESC or watches the starting movie (when GA is launched). If your version of Spore is in a language that is not supported by GA, this will happen. The only way of fixing it is by launching the game with the -locale:en-us mode. Mods might be able to change this.

Long Stride Glitch
It is possible to make one joint of a creature’s legs go up as high as possible. Grab the creature's body and bring it up as high as it will go. Then grab the joint of the leg next to the high one, and drag it down. Your creature will have long strides.

Deleted Saved Game Crash
If you delete a saved game and attempt to access the home planet from that game while playing on another file, the game may lock up and crash while trying to load the planet.

Locked Adventures and Captains
Although rare, if you launch the original Spore, make (or let) it crash while updating the database, and then launch GA, all adventures, captains with GA parts or creatures with the GA paint will either be locked or banned, and this can be extremely annoying when playing Quick Play, because you can't play any adventures (even some of the Maxis ones!) Most of the time, launching the original Spore and then GA again fixes this, but other times, it will be permanent. But any adventures, captains with GA parts or creatures with the GA paint that you make/upload after this glitch occurs will be normal, and not locked/banned.

Unresponsive cast
Sometimes in the adventure creator, creatures will not respond or not update their new tasks in each act. For instance, the player might command the creature in act 3 to stop respawning or stop attacking; however, sometimes the creature will not always complete the action properly. Sometimes if there are lots of creatures, they will not move and will freeze, according to MaxisCactus in one of the interviews, Maxis tried to fix this but couldn't do much about it.

Invincible to self
This happens when you have the captain facing an exact clone of himself. Even if set to aggressive, the clone won't attack unless you attack them, and they can't hurt you.

Lava doesn't hurt
In test mode, if your hero has 2 health, Lava won't hurt you. This hurts all other creatures that have 2 health, though.

EDIT: This may happen to all creatures, being amusing, or a nusience.

Multiple attachments glitch
If you place captain parts end-on-end, any animation (including breathing) makes your creature swing side to side!

Flipped Camera Glitch
If the captain goes into a teleporter while the "freecam" cheat is active, the camera may flip by varying degrees. The glitch is ended when another cast member is clicked on.

Sprint through Gates
This can be a very handy glitch if the player needs to pass through a gate but can't find a key. Fairly self explanatory, all the player needs to do is sprint at a gate and they will pass through it. It may take a few tries, however.

Random White/Blank Creatures
Like the Mod Major Mess-up glitch, sometimes, rarely, even if you didn't mod or cheat, if you go to your Sporepedia, you will see some or most of your creatures are white or blank, will say 0 stats on everything (attack, defense, ect.), yet it'll still say it's name. If this happens, simply try re-downloading your creations from the online Sporepedia. If that doesn't work, your out of luck. :(

Migration Mayhem
Sometimes, but rarely, after the migration cutscene plays and you click the checkmark, the game will be stuck on that cutscene and you will be unable to quit without turning off your compute or using Task Manager. It is important to save before migrating.

Shield! I win!
Sometimes, rarely, a creature will randomly run off to an empty nest with about 8 cocoons on it, and will transform into one. They cannot be attacked, which is a nuisance if you are trying to extinct their species.