Fiction:Tybusen Intergalactic Allied Federation

'''Greetings, Earthling! It may be in your best interest to preemptively surrender.'''

"One federation, for the peace and unity of the galaxy!"

- TIAF Motto

The Tybusen Intergalactic Allied Federation (more commonly called the TIAF or simply Tybusen Federation), is an alliance native to the Bunsen Galaxy consisting of over 50 member nations and over 30,000 systems. They are very diplomatic and friendly, and are always accepting new members. However, they are also fierce conquerors, destroying anyone who stands in the nation's interests. Because of their mainly friendly nature, the TIAF has many strong allies and member empires.

Members
You can find a more detailed description of each member on the Members page.

The number in parenthesis is how many known systems they control.
 * Tybusen Empire (co-founder) (100+) - The greatest and largest TIAF empire, they have the main power in TIAF governing. They used to be weak, but later gained power. They are diplomatic, but tend to be violent to those who do not cooperate.
 * Metedarl Republic (co-founder) (51) - The second largest TIAF member, they used to have the most influence in TIAF society. They are diplomatic and don't like using violence. They are currently at war with the Grox.
 * Singtoo Empire (co-founder) (10) - The last founding member. They, too, do not use violence unless provoked. They used to be larger, but were weakened greatly by territorial wars between them, the Kirgle, Popper, and Dubel. They lately have made a comeback and have regained some of their power.
 * Fernikki Kingdom (28) - One of the Original Five, they have been loyal members of the Federation from the start. Though they are not a founding member, they still have a high status in TIAF society, for helping the Tybusen in their expansion and ridding the Kylessan Star Cluster of the fanatic Intimadando Empire.
 * Wub Federation (26) - The last of the Original Five, the Wubs have been there from the start. They contributed greatly to the early expansion of the Federation, working with the Metedarl to win over the Kylessan Cluster empires.
 * Kirgle Empire (9) - One of the oldest members of the Federation. Two other members are older, but the Kirgles have definitely seen a lot, and experienced a lot. They are skilled fighters and have been quite valuable to the military.
 * Popper Empire (9) - The Popper Empire is the Kirgle Empire's hotly contested rival. Though they were not too fond of the Tybusen during the Genesis Era, they eventually warmed up to the Federation.
 * Dubel Empire (17) - One of the youngest members of the Federation. They are large rivals of both the Poppers and Kirgles, but their superior military skill have allowed them to become dominant over the other two.
 * Oscae Trade Federation (30) - A powerful Trader empire that are some of the best economists in the Federation. They have helped pull the TIAF out of the depression immediately following the TIAF Civil War, allowing the Reconstruction to go smoothly.
 * Quinals Empire (25) - An extremely friendly empire that enjoys making friends. They also party a lot, and very few empires hate them. However, their partying tendencies make them the laziest members of the Federation, contributing to almost 0% of the Federation's industrial and commercial output.
 * Brawgle Kingdom (20) - The second oldest member of the Federation. They are almost as old as the Corgel. They are friendly rivals with the Kirgle Empire, dating back to the Kirgles' rise to space.
 * Corgel Republic (12) - The oldest surviving member of the Federation. Their history dates all the way back to the days while the Tybusen were but mere animals. They dominated most of the Kylessan Star Cluster, but were happy to make room for the newer empires in the region. They are quite generous and also one of the Federation's wealthiest members.
 * Lustergan Republic (7) - The wealthiest member of the Federation. They were important to the TIAF cause during the Civil War, establishing TIAF strongholds in hostile territory.
 * Sir Beakenstein Trade Federation (24) - A powerful trading empire that has often come into conflict with the Fernikki in the past. They have been attacked again recently by the Fernikki after the War of Redemption.
 * Warzoleski Confederacy (14) - One of the most technologically advanced empires in the Federation. Their contributions to TIAF research have been invaluable.
 * Jigoku Confederacy (20) - A cold, calculating species that work closely with the Warzoleski. Though relatively unfriendly, they were open enough to join the Federation.
 * Hoggiraptor Church (12) - Currently only one of two Zealot members in the Federation. However, they reformed their beliefs in the Spodist Reformation, and have become more of a Missionary empire. They have even offered to care for one of their former enemies.
 * Zubzan Republic (29)
 * Rammoterror Republic (12)
 * Ayderion Trade Federation (9)
 * Death mouth Khereg (27)
 * Gooplet Republic (17)
 * Hawraptor Trade Federation (3) - An AWA member who also joined us.
 * Duostrich Federation (8)
 * Kaprin Empire (3) - A weak empire near AWA space that originally resided in the Alpha Sector. They were relocated after a strange disaster on Remett-7.
 * Dragoozie Church (19) - One of the only two Zealots in the TIAF. They didn't join until the Civil War, and before that they were on the brink of war with the Federation. The alliance was made secret, and they have stayed behind in the Bunsen Galaxy to spy on the VFP. The VFP does not suspect the Dragoozie at all.
 * Loctorn Federation (23) - A wealthy, greedy nation that only joined the TIAF very recently. Seeking protection from the VFP's wrath, they followed us on our exodus from the galaxy.
 * Zanurily Empire (0) - An empire that was unfortunately destroyed by the vicious Hoggiraptor Church in the Genesis Era. However, after the Spodist Reformation movement, the Hoggiraptors offered to take in the remnants and nurse them back to power.
 * Coleph Alliance - An Omega Arm subsidiary of the TIAF. They are in charge of maintaining the TIAF's control of the Alpha Sector and Sol System.
 * Coleph Republic (47) - The head of the Omega Arm operations.
 * Dandroa Republic (54) - The head of Omega Arm research.
 * Zentroyal Kingdom (17) - The head of Omega Arm funding and economy.
 * Vegana Republic (19) - The diplomatic specialist of the alliance.
 * Kaprin Federation (74) - The remnants of the original Kaprin Empire, who were forced to move to Chevast after a disaster on their homeplanet Remett-7.


 * Bananaz Commonwealth - They agreed to join the Federation as a commonwealth. We are raising them to become a powerful empire.
 * Entarite Commonwealth - They are the second to join as a Commonwealth. They are good bio-mechanics, which makes them invaluable to the TIAF's biotechnology research.
 * Portea Commonwealth - A Commonwealth state in the Portea Galaxy. They are the ones in charge of our Portea Galaxy operations and defense.
 * Eye CU Empire (50) - The leaders of the Portea Commonwealth.
 * Bowser Kingdom (53) - A rich trading empire vital to Portean trade.
 * Jafleps Republic (95) - A peaceful, but powerful member of the Commonwealth.
 * Spiketu2 Dictatorship (77) - A harsh militaristic society that contributes a lot to Portean industry.
 * Metedarl Confederacy (68) - A military nation with some of the best-equipped soldiers in the Commonwealth.
 * Zimazi Federation (47) - A smart, scientific nation that is the most technologically advanced.


 * Republic of Tybusenia - Our first inter-universal colony. We discovered our fellow SSA members colonizing the new universe, so we placed a small colony there. We hope it will grow into a large territory for operations in Universe NS.

Allies

 * The Seven Starr Alliance- We still haven't heard back from the SSA's administrators, we fear the Alliance may be dying again.


 * Delpha Coalition of Planets- Some of their actions are...questionable, at best, but we will stay true to this great ally for all eternity.


 * United Republic of Cyrannus- We will be faithful to our grand allies in Cyrannus.


 * United Veatrex Federation - We have lost contact with them, but they are still recognized as allies.


 * Joran Planet Alliance- We were close to war at one point, but we managed to resolve it and became close allies.


 * Rambo Nation- We do not know a lot about them, other than the fact that we think alike and that they are best friends with the URC.


 * Grand Spodist Church (2,355)- The first major galactic power who allied us, they have proven to be useful to our interests.


 * Argexantean Warrior Alliance (3,560) - They were the second galactic power to ally, but we have always maintained a great relationship since we first met.


 * Girdo Empire - A recent addition to our long list of allies, they cannot fully recognize an alliance with us, due to their way of thought, but we regard them as our allies.


 * Sporemaster Alliance - We have lost contact with them, we assume that they are missing, especially considering that Sana and Forma are colliding.


 * Bunsen Grox Republic (2,500) - A group of Grox who were exiled from the Grox Meta-empire for having beliefs deemed as "too diplomatically-inclined". We had very little pity for them before, especially after they joined the Levisala in the Bunsen War, but we warmed up to them after they split from the main Grox, showing us that they were different.


 * Allied Bunsen Galaxy- We co-founded it with the GSC and AWA, and we hope that it can bring peace to our once-divided galaxy at last.

Enemies

 * The Xhodocto- Our galaxy was once almost destroyed by the Xhodocto, but we actually survived. And the Xhodocto don't appear to be coming back soon.


 * Vespan Federation of Planets- Rebels! A rebel is an enemy to us, a group of rebels even more so!


 * Grox- Impressive, but it'll take more to completely conquer our galaxy!


 * Levisala Confederacy (1,205)- Our mortal enemies, they once tried to fool us by pretending to be our allies after the War of Redemption. Now they will burn!


 * Wentals- A feisty, hostile nation that we once tried to avoid war with, but upon their recent transformation from their once peaceful republic to a militant dictatorship, we have changed our minds and accept war.

Neutral

 * Tokzhalan Empire- They appear to be dealing with both sides, first giving us technology then turning around and giving it to the VFP. We are unsure of them.


 * Confederacy of Allied Systems- An anti-CAS mood is growing in the Bunsen Galaxy, and our own distrust of them grows as well.


 * Human Republic- It is believed that two of the TIAF's founders were created by the humans. We are on friendly terms, despite having never met.


 * Jovar Socialist Republic- Like the CAS, the JSR is not well-liked by the TIAF public, though the bitterness towards the JSR is far stronger than that towards the CAS.

Previous Enemies
They were conquered, begged for peace, or became allies. These were any empires that have previously fallen into the "Enemies" category. A (C) means they were conquered, and (T) means that the TIAF defeated them in war, but are still around.


 * Intimadando Church (15) (C)- An aggressive Zealot empire that threatened the stability of the Tyrus-Kylessa Territory, though ironically caused the Tybusen Comeback, an event that saved the Federation from early collapse. With help from the Fernikki Kingdom, the Tybusen managed to exterminate these fanatics and reboot their industry and economy.


 * Jarquivx Federation- Though allies before, their anti-Spode regimen eventually brewed war between the once-close allies. Eventually, the TIAF cut the cord with the Jarquvix, a move which many say granted the TIAF the freedom to come to where it is today. However, relations have improved after the Jarquvix renounced their anti-Spode campaign.


 * Skelewalker Empire (175) (C)- A previous resident of the galaxy. They were reawakened in the Bunsen War, but with help from our allies, we managed to destroy them once more. They are said to have descended from the Xhodocto, but lost most of their demonic abilities when they gained mortality. They can still control demonic energy like their ancestors, however.


 * Jovar Empire- We were brought perilously close to war with them, though our diplomats and Grand Leader managed to resolve the conflict.


 * Erion Collective (78) (C)- Many of the non-TIAF Erion Territory empires banded together after the Tybusen devastated the Raboon Kingdom, a longtime enemy of the Zubzan. They were defeated in the Erion Wars, but were revived during the Civil War. They are members of the VFP now.


 * Core Federation- We were locked in a cold war with them for quite some time, though eventually, we decided to abort all hostilities with them.


 * Darkstar Alliance (T)- A rebel faction of the Sporemaster Alliance. We defeated them in the Sporemaster Civil War, though the Treaty of New Tyrus allowed them to stay independent.

Laws and Policies
The TIAF has enacted many laws to maintain stability and harmony within the Federation.

Visitor Customs
Any empire is welcome into the Federation. If they demand territorial tribute, they are not allowed in until they redeem themselves to the TIAF leaders. Unidentified spaceships may peacefully roam through TIAF space. If a TIAF empire is hostile to the spaceship's empire, they may open fire on them only when the vessel passes through their territory. The TIAF shows respect for large empires. 4-star, 5-star, and The Grox Empires are strong military powers and should not be messed with. They also make valuable allies and members (except the Grox.). Intergalactic travelers (new radar technology allows colonies to identify intergalactic ships) must identify themselves before entering TIAF territory. Those who continue without contact will be monitored by a 10-ship fleet for suspicious activity until they leave TIAF territory or make contact. After contact, the fleet will leave, the empire and galaxy will be identified, and the captain of the spaceship will be invited into the Federation.

Basic Member Rights
All member empires have the right to vote for the officials of the governing body known as The Board of Representatives. All members are allowed to war with each other, but if the TIAF is dealing with a major power, warring empires are ordered to stop as to keep the entire army focused on battling a major enemy rather than territorial skirmishes. Members and citizens have a basic right of speech, much like the USA, as long as it is not in defiance or rebellion of the TIAF, its leaders, or its allies. Some members who have done some recognizable act for the TIAF is upgraded to "Premium" Member status. Premium Members are given the ability to send their representatives to the High Council, a council that decides on interaction with other major intergalactic powers. Plus, they have more influence in the voting for the Board members. The top rank belongs only to the three founding members of the Federation, the Tybusen, Metedarl, and Singtoo. They have the ability of interaction with the other major empires and are in charge of declaring wars, enacting alliances and trade routes, and communications with other empires.

Size, Territory, and Influence


The TIAF is an ever-expanding empire that already controls nearly 60,000 systems. They have already claimed 3 sectors of the Bunsen Galaxy and have settled territories in the nearby Milky Way and Portea Galaxies. They have connected local Xonexi Cluster galaxies by star bridges and Hyperspace Bridges, most notably the Milky Way (via Star Bridge of Delpha) and the Portea Galaxy (via Portea Hyperspace Bridge).

The TIAF is an intergalactic nation. The following is a list of galaxies that the TIAF has colonized:
 * Portea Galaxy
 * Milky Way Galaxy
 * Ottzello Galaxy (Destroyed in the Annihilation)
 * Sana and Forma Galaxies (Whirlpool Galaxy) (Destroyed in the Annihilation)
 * Campfree Galaxy (Destroyed in the Annihilation)
 * Cyrannus Galaxy
 * Kraw Galaxy
 * Wental Galaxy (Destroyed in the Annihilation)
 * Quadrant Galaxies
 * Xanthrus Spiral (Condition unknown)

Military
The TIAF has a huge military, fueled by an seemingly unending supply of eager recruits willing to fight for their nation. The military's presence can be felt across the entire Federation, and there is still enough available soldiers to move troops into areas where no TIAF presence is. The military is, luckily, benevolent and does not abuse its vast power, keeping to its own affairs while the citizens and politicians keep to theirs.

Quotes
What does your empire think of the TIAF?

"These... creatures are among the worst we have ever met, only the ever cursed Iteok are worse."

- Masuri

"I'LL KILL YOU ALL! YOU'LL REGRET THE DAY YOU KILLED THE WORLDFOREST AND MY FATHER! YOU WILL FOREVER REGRET IT!"

- Metamind Dylan

"A noble empire, their exploits and history are well known across Cyrannus"

- Senator Naberrie

Trivia

 * Originally, the TIAF would have been led by the Metedarl, but CaptainTybusen then decided that "Tybusen Intergalactic Allied Federation" sounded better than "Metedarl Intergalactic Allied Federation".
 * The TIAF is mainly inspired by the United States, though other users have pointed out similarities to a variety of other fictions.