Fiction:Mendel Pact/Species

The Mendel Pact is composed of many cultures, most warrior races, and focused on containing such threats as the Zarbania Powers, and the Alpha Cyber Collective. As such, they commonly, in their travels, come across many races in need, or they simply take a liking to. This gives the Pact a diverse, varied culture, with each new member adding to it.

Members of Protectorates are considered non-members, though, after 5 years in Protectorate status, can become full members. If the Pact finds them to be a good example of a species, they are accepted in.

Ugandalorians
"We are warriors. We are Ugand'oad."

s are one of the main races of the Mendel Pact, and among it's leaders. Strong, resourceful, prideful, and respectful, the Ugandalorians seek perfection of themselves in all fields. While this cannot be achieved, as when one dedicates their will towards family, spirit, religion or war, they neglect the others, the Ugandals seek to extract a balance.

The Ugandalorians had a violent, almost destructive past, and where it not for the mysterious Ugandalore the Reformer, and his tour'de'camp Cadus Clett, the Ugandals would've remained a destructive, brutish race.

Ugandals, while warriors, also are accomplished diplomats, ending wars before they start, wine brewers, of which they are famous for, jewelry makers, painters, and musicians. They have an exquisite eye for detail, and are very adaptive.

Respectful of their enemies and allies, the Ugandals, despite outward appearances, have a strict martial code, and believe in respect towards all life. In their minds, to protect their family, and a majority of people, a small number of lives must end.

Their clans are ruled by one man or woman, named Ugandalore or Sole Ruler/Ruler of Soul, and was a title passed onto the next great warrior who he entrusted or had passed the title onto. In this, they maintained the greatest leaders at all times when troubled by enemies.

The Ugandals yield control over many elements of nature, like fire, ice, water, and countless others, each centering around their culture which also puts focus on unity, brotherhood, completion of goals and jobs, loyalty and honesty, among other things.

Kodalorians
"Men and women of Kodalore, to glory!"

Kodalorians are larger, more powerful, and slightly, just slightly, more intelligent cousins of the Ugandalorians. Growing on a world with higher gravity, the Kodalorians developed a similar culture of martial pride and honor, but became noticeably more secretive and closed off as a society. Despite, they are still welcoming to friends and even former foes alike when peace comes.

Kodalorians, in their history, rarely had as destructive tendencies or decadence as the Ugandalorians, and being generally more peaceful, though still prone to inter-clan warfare. However, they where notably distant from each other, some not trusting the other for whatever reasons. Finally however, one ruler would unite the Clans, and reach space.

The Kodalorians, while more closed off, have a enact for painting and music, like their cousins, and have a similar system of rulers, called Wall'aci'sian. The Wall'aci'sian passes his title onto his successor, the most capable member of his clan, or another if he so chooses.

The Kodalorian combat doctrine focuses on power, and applying it to the right areas to break their enemies, similar to how they would fight wild animals on their home world. While more superstitious then Ugandals, they are fiercely loyal to their allies in battle.

Walgolorians
"The Abiding Truth makes us strong."

Walgolorians are another Ugandal race, born on the low gravity world of Codan 12. Since they grew much weaker then the other two Mendel species, the Walgolorians developed a combat doctrine of long ranged combat, and distaste towards close range. They developed a policy called the Abiding Truth, an ideal centered around species unity, and all working towards a common goal, no matter the back ground. This, combined with their increased imperialism, caused the other Mendel species to distrust them, and believe them traitors to more important ideals, such as family and friendship. The Walgolorians, for their part, thought the other 2 where living in the past, and not changing with the times.

However, when relations warmed between them, they all found they where right. The Walgolorians accepted they had to relax their imperialistic policies so as not to trample other races like they had in the past, and the Kodalorians and Ugandalorians grew to accept more modern ways of thinking, especially the former.

Their society differs much from the Ugandal/Kodalores, and not just for the above reasons, but for their system of rulers. Why they all share Clans, which, like the other Mendel races, are more of Kin groups then families, the leading Clan-dynasty has been the Lwerian'Ca Dynasty for the last few centuries. Passing the crown from father onto son, mother onto daughter, and so on, they do not pass it onto most competent among their clans, but instead train their heir to be competent in all fields. They feels a good ruler has to be made, for the safety of the people, is their number one objective.

The Walgolorians are lovers of dance and music, and put almost as much emphasis on it as they do the Abiding Truth. The Walgolorians are noted for their extreme long-ranged combat, being able to out-distance most enemies before they can get close.

Karpine
"We are a literal people. We are literally the best builders around."

The Karpine are a race of insectiods, and close allies of the Ugandalorians. While at first rather Hive-minded, an solar flare induced electric storm caused their drones to have more freedom. This event, called the Quickening, also caused an explosion in population growth, and pushed the Karpine to reach space, as they where creating more drones then their planet could hold.

Settling on asteroids and other mineral rich worlds, the Karpine became builders and miners, building machines and weapons for other societies and becoming rather rich. When the Ugandals encountered them, 2 years after the events of the Quickening, they where at first unimpressed with the fragile Karpine. However, they displayed infiltration and building abilities that endured the insects to the Crusaders. Since the Karpine where not warriors, the Ugandals merely accepted they where embracing perfection in other fields.

The Karpine built many guns and ships for the Ugandalorians, and later, the Mendel Pact. They also became famous spies and, found they also had a great talent as snipers.

The Karpine seem by many aloof, and snobby, and sometimes arrogant over their abilities, but are a well-meaning race. It's believed during the Quickening, a Grox ship visited their world, and destroyed one of their hive Queens. This caused their society to develop a great sense of love for life. While Hive-Queens give birth to new members, the Karpine's society is ruled by a holy council, who work with the Clan council of the Ugandalorians to govern territory.

Cresake
"Enough talk, let's hunt!"

The Cresake are a somewhat tribal race, native to a planet that was once a prosperous world, filled with wild life and beautiful cities. The Cresake where a rich, trader society, seemingly allies with everyone. Until, their empire mysteriously disappeared. No one knew what happened. The Zarbanians where too scared to ventured forth, still needing to consolidate their territory, and the others where recovering from war and bloodshed. Only the Ugandals went forth, and found what had happened.

Their homeworld had been hit with an ice age. The once peaceful wild life became increasingly violent, and their people of the homeworld had reduced themselves to tribal savagery. The Ugandals found the rest of the empire had fractured, due to the leader of their empire dying on planet, and leaving them leaderless. The Cresake remnants fought each other for power, until the Ugandals forcibly united them all by killing all rulers who did not submit, and putting the last Leader's daughter in charge.

They then went to the homeworld and uplifted it once more. Now restored, the Cresake allowed themselves to become part of the Ugandal empire. They where welcomed as traders, merchants, and warriors.

As stated above, the Cresake form a money-making, money-managing part of their empire, and often appear a posh race. However, when not managing others money, and helping them save, they are fierce, savage warriors on the battlefield. Often seeming impatient at times, the Cresake, despite having a value of money, place lives and their allies as more important, and bankers are closely monitored to make sure all their decisions are morally acceptable.

Pisakt
"We will fight. We will endure."

The Pisakt are a race of avian beings once native to Ugandalore. When the, creators of the Ugandalorians where transplanted the pure strain onto the planet, they overlooked the natives already there. The Pisakt, had reached Tribal stage, and the Ugandals, due to their nature, automatically where tribal. The 2 races immediately began a massive turf war that ended with the Pisakt's enslavement.

When the Ugandals reached space, they took the Pisakt with them, and began using them as servants. However, as messages of mutual brotherhood became deeper and deeper among Ugandals, guilt racked many of them. Why not practice what they preached? In many worlds, the Pisakt where freed, though is was not official in the Ugandal's central territory and homeworld until the Age of Ugandalore the Reformer. The Pisakt where thus allowed the develop their own identity.

Despite the past, the Pisakt embrace Ugandal identity, and, both have shaped each other, with the Pisakt being one of the main causes as to why the Ugandalorians do not wipe out races as much now, or enslave them. The Pisakt themselves tend to be more in control of their emotions then their allies, though hate slaver empires. In their mind, it does not matter if a beings' rights are respected. If they are owned, that is the ultimate insult to their rights.

As such, the Pisakt are commonly responsible for helping enslaved races fight back, and leading them to battle.

Orgaat
"Such exquisite DNA you have..."

The Orgaat are a race of reptilian creatures, with some avian features, that have the strange ability to absorb DNA by biting, stabbing with their claws, and eating. How they gained such traits is unknown, but the Orgaat have developed into a strong, brutally powerful race. Living near the Walgolorian Dominion, they joined, becoming useful in close combat, something their allies lacked in ability in.

When the Mendel Pact was formed, the Orgaat joined, eager to put their skills to use for the Pact.

The Orgaat begin life as a liquid substance, before an unknown DNA sample is feed to them. It is unknown what this is, though it is extremely important to the Orgaat, and known as the Raw Substance, which they say gave them sentience. Once this happens, the Orgaat take on a squid like form. This Form is extremely vulnerable, not only for being soft and squishy, but for the fact the Orgaat cannot breath in this state. It's skin must harden quickly, or it will die. After this, they take on their reptilian features.

Orgaat live in Clan groups similar to the Ugandals, called Webs, which work more like tribes. Each one is ruled by a Web-Controller, who directs the Web. Beneath her are Shifters, those who decide what certain members need for DNA based off combat and environmental conditions.

It should be noted that Orgaat have no genders. They find the concept intriguing, but reproduce Asexually. However, they can develop gender personalities, based off DNA they consume. Absorbing male donors causing them to develop male personalities, while those who consume female develop female-centered personalities.

Orgaat generally are race focused on knowledge, and gathering it from their hosts. They prefer to peacefully extract DNA, from willing targets, but when in battle, they feel, as victors of a fight, that they have full right to extract DNA from their recently dead hosts so as keep their legacy and memories alive. All Orgaat donate others memories into a massive computer, which stores everything about the deceased.

Kamasid
"For the Swarm and all that stuff! HAAHAHA!"

The Kamasid are a hive of mantis-like warriors, notable for a strange quirk in their hive-mind. While hive-minded, like all insects, their ruling monarchs, who guided their personalities, where struck with illness. When they returned to activity, they had developed less controlled personalities. As such, the Hive became a more wild place, and less restricted. Gaining a fierce, protective nature of their kin, however, the Kamasid joined the Walgolorians in their quest to unite races under the Abiding Truth.

When the Dominion joined the Mendel Pact, the Kamaside joined as well.

While fierce warriors, and bale to sense each other and the like through their hive-mind, the Kamasid are notable for their fun-loving, adventurous nature, actively exploring new worlds for their allies, while at times fighting in the skies to assist the other servants of the Abiding Truth. Kamasid, as such, also seem active in running brothels, taverns, and other sources of entertainment and fun, and, as such, Kodalorians and Ugandalorians get along well with them.

Kamasid commonly appear insane and twisted, though this is just their strange hive-mind causing them to act out in wild manners.

Keskorta
"Maintaining machinery.."

The Keskorta are one of the Mendel Subspecies, and a mysterious one at that. Designed by the Multus Esse to maintain their machinery and wild life, the Keskorta developed bio-mechanical suits to survive anywhere, so they may take care of equipment, while also branching off into 2 groups, with one being locked in a pocket dimension in another (to be announced) galaxy. These Keskorta became fierce warriors and conquers.

The Keskorta are divided into 2 subraces, the scientist, aloof, and somewhat anti-social Purple armored ones, and the fierce and loyal red. Despite this, both are effective warriors, despite being a tad shorter then a standard Ugandal.

When the Mendel Pact was formed, the Keskorta where asked to join. When they refused, the Walgolorians, with little knowledge of the others, forced them to join by threatening the main structure that housed the Keskorta and acted as their home. The other members where unaware, and the Keskorta, refused to talk about the bruise their pride. All the Ugandals and Kodalorians know is that the Waloglorians twisted their arm a bit.

Keskorta are experts at Multus Esse equipment, being designed by the Precursors to maintain it, and also are effective warriors when called upon. They mostly maintain current equipment, help scientists, and help study Precursors' technology.

Glatoros
"What do you need built. I will build anything, really."

Glatoros, otherwise called Tech-Gandals, are a race of Ugandal-like beings, with an obsession with technology, similar to the Iscablos. Despite this, they are just effective as warriors, and can take metal and a power source, and build ram shackle drones to fight enemies, turrets to defend territory, or Health and healing posts to help allies.

Other then this, the Glatoros have an obsession with personal combat and excellence in one-on-one fighting. As such, boxing and wrestling are common sports among them. While working well alone, the Glatoros have trouble in groups, and prefer to be alone.

Glatoros are honest and helpful beings, always glad to assist someone in need. If a friend is in desperate need of a vehicle fixed, they will do so, on the fly, asking them to pay for it when they can.

Iscablos
"We will work with these imperfects. Their good enough."

The Iscablos are a race of Ugandalorians, but merged with cybernetics and turned into robotic beings. While at first destructive and one of many bent on a path of violence, their creation leading to the insanity of, they where defeated, and retreated from the public eye.

Years later, they would reappear and join the Mendel Pact in an attempt to atone for the past.

Despite being nicer, the Iscablos are still aloof, arrogant and posh, and tend to come off as rude. While they see themselves as perfection, the Iscablos have accepted that the imperfect cannot be forced to accept something they don't want, and will only assimilate those willing.

While all are capable of feeling each others' emotions, they respect individuality and do not change peoples' personalities. All together, the Iscablos, despite spouting rants of being perfection, are the most "friendly" of cybernetic races now adays.

While they are effective soldiers, the most powerful plasma bolts only stunning them, the Iscablos rely on building weapons and repairing machinery for their allies more then anything. The Iscablos are ruled by a High Council, chosen via "Hive-voting". They worship an entity on their world called the Sleeping Dragon of Steel, a metal-machine dragon that sleeps below their planet, who they appease by maintaining the conditions on their planet, so he will not destroy them.

Fermenrik
The mysterious and nomadic Fermenrik are a group almost identical to the Ugandalorians in almost everyway biologically, except for 2 differences. They have strange, pure blue eyes, and pale skin. Developing on a desert world, the Fermenrik gained prophetic abilities, though their effectiveness is effected by their essence abilities.

They gain this through a special liquid on their world called the Life-Giving. The liquid gives them their prophetic senses, essence, and their ability to share thoughts and memories. The Liquid itself appears sentient, and when the Fermenrik travel, they take a bit with them, and when they land on deserts for colonization, they create a well to hold the liquid, which grows to support the population. The Life-giving, when given to aliens, allow them similar abilities, and ambassadors to the Fermenrik gain similar abilities.

The Fermenrik made contact with the Ugandals, and began an alliance, slowly being integrated into the Mendel Pact.

The Fermenrik are a deeply religious, spiritual race. The Fermenrik also help maintain the ecology of worlds and help keep the nature of planets balanced. A silent, observant race, the Fermenrik are excellent warriors and diplomats, welcoming and accepting to new races. Those who join their tribes must drink the Life-giving.

The Fermenrik are lead by a Tribe Matriarch, called a Life-Mother, who has the strongest bond to the Life-Giving.

Largotz Dragon
"Blessed are the Creators."

Largotz Dragons are a race of dragon-like beasts, native to an half-ecumenopolis, built of various cities, interconnected by various tube stations, which allow near instant travel between them. The Ugandalorians found them, and enslaved. Their race de-evolved into savagery and became wild monsters. The Ugandals used them to ride into battle as elite warriors.

Largotz however, where found to still have some intelligence, and the Ugandals allowed them to fully develop their intelligence, making them full members. The Largotz, as such, became engineers and warriors, allowing the Ugandals to keep using them as battle mounts.

The Largotz that fight with the Ugandalorian Knights develop a hive-mind with them, and as such, when they get closer, fight and heal better. The Largotz are capable of great engineering, despite their brutal power. While powerful warriors, they are very intelligent, and form a diplomatic block within the Pact. However, their species favors war, wanting to appease the Ugandals, who they see as gods, through fighting with them. The Ugandals and other members, however, are encouraging them to take more a diplomatic tide.

While the Largotz are extremely loyal to the Ugandalorians, believing them gods. The Ugandals do not support the idea of the Largotz worshipping them, and try to shun the idea.

Kadalian Giant
"Hahaha! Welcome friends, what would you like first? To spare or to drink?"

Kadalian Giants are a race of gigantic warriors, with phenomenal strength and durability. Discovered by the Ugandalorians long ago, the Giants earned their respect for surviving an assault on their world with little difficulty. The Ugandals, impressed as ever, absorbed them into their empire, and the remain strong members of the Mendel Pact.

Kadalian Giants are native to Kadal, a savage world of violent, gigantic beasts, dangerous planets, and flesh eating diseases. Even the Ugandals, usually stubborn about colonizing planets, where weary of this world after only a few days. The Kadalians, obliviously, proved strong enough to survive and build a civilization from the planet.

Kadalians welcome other warriors, and often love to spare with strong races like themselves one on one, always enjoying a challenge, and respecting their foes who can survive with them. Kadalians are generally, gentle giants, however, building great statues that are the craze of the empire, and one of their main exports. Kadalians consider their strength a responsibility, and never go full force on weaker races, though can still extract great damage on them. They can consider other races that over power other beings unworthy of their strength, and take care to hurt said races as much as possible for being "bullies" in their eyes.

Kadalians also serve as police in many Mendel planets, their sheer size used to discourage criminals.