Adventure:Deatharot's Demise

Deatharot's demise depicts the fall of the StoneClaw Hermicee capital.

Storyline
After countless attacks on the Jeckle's home planet, Elke, the StoneClaw Hermicee clan has been deemed a high-priority threat by the Centapedus empire. In the adventure, your goal is to destroy the StoneClaw's stronghold by escorting a bomb caravan. While you do not battle alongside the Caravan, they follow you in a canyon below, fighting their own battles versus StoneClaw Hermicee forces.

Gameplay
This is a mainly talk and attack adventure, mostly revolving around combat. The player has a large squad along with him/her, meaning that the enemies are also quite large in number.

Features
Main Characters: Gameplay Objects: Allies: Enemies:
 * Centapedus Commander Jargin
 * Crystalpedus Lieutenant Irt
 * StoneClaw Lord Deatharot
 * StoneClaw General Granite
 * Unnamed Centapedus Combat Drone
 * Health Packs
 * Energy Packs
 * Emergence Holes - Hermicee forces pour out of them
 * Centapedus Soldiers
 * Centapedus Soldiers w/ Rocket Launchers
 * Firepedus Soldiers
 * Centapedus War Bots
 * Centapedus Tanks
 * Hermicee Drones w/ Axes - Does Minor damage with melee attack
 * Hermicee Drones w/ Plasma Guns - Fires bolts of minor-damaging plasma
 * Big Drones w/ Ishlangu Shields and Electric-Tipped Spears - Shield gives extra protection from damage and spears stun on attack
 * Big Drones w/ Rocket Launchers - Deals moderate explosive damage
 * Crackrinas w/ Plasma Guns - Deals moderate pulse damage
 * Lazies w/ Rocket Launchers - Very tough damage sponge that fires high-damaging rockets
 * Rasberry Flamers - Large, tough Hermicees that can absorb lots of damage, they are unarmed
 * Honor Guards w/ Electical Staffs - Tough enemy, deals high damage with electrical staff
 * Strawberry Giants - Mini-boss enemies that can absorb a massive 720 damage, they deal high damage and are fast
 * Sand Carps - Shakes ground, blocks movement of vehicles, and produces Sky Minnos
 * Sky Minnos - Airborne fish that shoot weak plasma bolts, constantly flying around
 * Hermicee Artillery - Standard Hermicee tanks that shoot missiles
 * Hermicee Shredder - Fast-moving vehicles that run over enemies

Act 1
In Act one, your primary objective is to speak with Lieutenant Irt, he will give a brief overview of the mission objective.

Act 2
After speaking with Irt you jump straight into the action, with a checkpoint just ahead, there are plenty of Hermicee forces awaiting you between your position and the checkpoint. You have an entire squad with you, including a Tank and Irt himself. Many of these Hermicees are armed only with axes, ishlangus, and electric spears. There is, however, one Lazy armed with a rocket launcher.

Act 3 - Boss, Shredder
After reaching the checkpoint, you encounter another squad being attacked by a StoneClaw Shredder, the Shredder is a highly maneuverable Hermicee vehicle that will tear apart anybody foolish enough to stand in front of it. Thankfully, it cannot fire missiles. After defeating the shredder you enter a small valley filled with flipped over Centapedus vehicles. This is where you fight the deadly force of Rasberry Flamers, along with two Strawberry Giants. Proceed to the next checkpoint.

Act 4 - Boss, Sand Carp
Moving past the checkpoint, you enter an even large firefight. With Sky Minnos flying the skies, it is dangerous to head into battle, as they fire weak pulse blasts. During this part, you must kill the Sand Carp, who is constantly producing hordes of Sky Minnos into the fight. If you manage to kill the Sand Carp quickly enough, the remnants of the other squad will join you.

Act 5 - Boss, Two Shredders
Similar to the first Shredder encounter, you must dodge and attack these lumbering vehicles. Unfortunately, there are now two of these monsters, so careful dodging is advised. To make matters worse, they may also run over your entire squad if you do not kill them quickly enough.

Act 6
After killing the two Shredders, you move deeper into the canyon, to meet a stranded Squad lead by a Centapedus War Bot. After speaking to the Bot, it informs you that Centapedus Commander Jargin's force is just ahead. While moving to Jargin's caravan, you will encounter a group of Rasberry Flamers as well as a single StrawBerry Giant. Falling down a cliff, you meet up with Jargin and the Great StoneClaw Lord Deatharot himself staring each other down. Jargin tells you that the bomb has already been planted and should be detonating soonAfter speaking with both of them, Deatharot and his lackey both jump out of the area, it is unknown where they land.

Act 7 - Survival, 3 Minutes
While Deatharot and Granite jump away, you and Jargin's caravan are forced to battle a large group of Hermicee forces, comprising of Drones, Lazies, Rasberry Flamers, Strawberry Giants, and Honor Guards. They will all climb out of large Emergence Holes in the ground. After surviving for a full 3 minutes, the act ends with a huge explosion.

Act 8
Speak to Commander Jargin, he will congratulate you on your success on such a difficult mission.