User:CaptainCape/Cape's Guide to Adventures

Welcome! This is CaptainCape's Guide to Adventures.

Let's take this as a 'Bad Example': You are dropped on a blank planet, have to kill XX 'qwertyuiop'-monsters that totally don't fit and are badly made.

Our 'Good Example': You are dropped on a cold planet called Examplius, with blizzards and storms everywhere, snowy flora, peaceful animals fitting the snow, crystal-like rocks and some vehicles trying to save the world. A captain called Exa Ample explains the planet is plagued by hostile 'Frostfang'-monsters. Next, the player has to kill XX Frostfangs, while some allies of Exa Ample help the player.

Step 1: The environment
Good adventures have two things; the environment and the plot. The environment is all the little 'useless' details: flora, peaceful creatures, rocks, effects, and sometimes vehicles and buildings.