Spaceship

The spaceship is the pinnacle of the player's civilization growth, far and away the most powerful vehicle which the player creates in the Civilization stage. The construction of the spaceship sparks the beginning of the Space stage, and once the player has made one, he or she can quickly remove any opposition on their home planet and move on to the star system.

Basics
Like everything else in Spore, or at least all the things that have been shown so far, the spaceship is a highly modifiable object that is built in the spaceship editor. Although the game will automatically present the player with a selection of spaceship’s to choose from, varied by the player's playing style (once again like most other aspects) it is possible to create custom crafts.

Once completed, the spaceship takes off from the city in a small workshop, with the cheering city below.

The spaceship has a number of uses, including, but not necessarily limited to:
 * Relocation of creatures, including own
 * Scanning of creatures
 * Allowing the player to traverse worlds
 * Allowing the player to destroy worlds
 * Both military and diplomatic missions
 * Creating/Tweaking new creatures

And also comes equipped with various tools, of which the ones demonstrated have been listed below.

The various tools available to the spaceship are made available by earning badges in the Space stage. These tools can then be bought by a star system. Whilst in the atmosphere of a planet, the spaceship is seen to project bubbles or rings to illustrate its source of movement or propulsion.

First contact
NOTE: This was before Spore was released this is no longer in game.

Once the player's spaceship leaves the planet, and then the star system, the player will find themselves in the very large void of space, although the player is not all alone. Using the spaceship’s tools (namely the SETI tool, see below) it is possible to find other inhabited star systems with planets at various stages of evolution. The player can travel to these star systems and planets to make contact with the inhabitants.

First contact was described by Will Wright as “this little ‘Close encounters’ musical game with them to try to establish a language.” They may or may not respond well. Game play has shown that there are three possible outcomes so far being:


 * Acceptance – Where the player will be free to continue to influence their opinions of themselves using diplomatic tools. (see below)
 * Worship – Where the player has impressed the species enough that they are worshipped.
 * Rejection – The species attacks the player by firing upon their spaceship.

It seems possible that the player can anger the species as a whole, not just those from the one planet, sparking a kind of intergalactic war. Not much else is known about this.

Once the player has gained acceptance, or if they are worshipped, it has been shown to be easy to promote rejection (for obvious means, see the “Military Tools” section or “Tractor Beam”). It has not yet been shown how you can positively influence a species' reactions to the player whilst they are being attacked, although it is more than likely to be possible to gain, or regain, a species' trust once the game is fully developed.

Spaceship Tools
The spaceship comes with a large variety of tools which let the player do things from firing fireworks to blowing up planets. When the player first unlocks it, they will be allowed to zoom out and view the star system. Once they have developed the interstellar drive, they can zoom out further and view the part of the Milky Way they are currently in, or even the entire galaxy.

Other
Spaceships can also be crashed at the Creature stage and Civilization stage.