Fiction:United Persan Descendants/Terran Armed Service

"I am afraid, but I must not let my fear rule me. To be ruled by fear is die a little on the inside. To die inside will not only bring death to me, but also to my comrades. I will face my fear and rip its source asunder. REPENT MOTHERFUCKERS!!"

- Persan Soldiers Mantra

Training
UPD military is training begins at an early age. By the time a citizen as come of age they are put into military training as part of their general education. It is during this time they are put through a number of tests and exercises to determine their aptitude for certain military fields and are slowly worked into said field with their skills being fostered in that area. However the UPD makes sure not to neglect skills that are not part of their decided military role so has to create as well rounded solider as possible. Things all soldiers are trained in are things such as marksmanship, hand to hand combat, strategy, wilderness survival in multiple environments, field medicine, equipment maintaining and repair, etc.

Considered one of the toughest forms of military training in the UAE it ensures the UPD has an army of highly trained, well rounded soldiers, and a dedicate force of citizens willing and capable of defending themselves from invading forces. They are further augmented with genetic and cybernetic upgrades that gives their bodies a form of auto-repair, bones snap back together and wounds regenerate. It allows gives them higher wound and trauma tolerance.

Intensive mental conditioning is also utilized to create soldiers that are extremely difficult to demoralize or give into questioning and torture from their enemies. The end result has been noted to be soldiers that enter a battle trance when confronted with demoralizing situations or experiencing intense pain. This also results in highly ruthless soldiers that are noted for having little to no mercy for foes that are unwilling to show them mercy as well.

Augments

 * Polymer Skin - Polymers weaved into the skin increasing it's strength and flexibility.
 * Muscle Boosters - Increases muscle density and power, as well as the number of fast and slow twitch nerve fibers. This gives them better reflexes, increased endurance, and makes then much stronger.
 * Skeletal Engineering - Weaves nanobot wires into the skeleton increasing it's strength. These wires can also repair damaged bones.
 * Power Implants - Further cybernetic implants that fuse to both the skeleton and muscles giving Persan soldiers better strength and speed.
 * Smart Blood - Nanobots in the blood stream that repair and help damaged tissues regenerate.
 * Strength Boosters - Genetic upgrades that further increase a soldier's strength.
 * Booster Serum - A non-addictive serum that triggers chemical reactions in the body boosting speed, natural regeneration, and strength.
 * Sensory Implants - Cybernetic implants that boost the senses. Also allow the soldiers to call up a targeting reticle in their vision, gives them a zoom function, night vision, and sensory heads ups on incoming targets.
 * Neuro Implants - These are implants put directly into the brain that allow the users to control their neural functions such as pain sensitivity, adrenaline levels, etc. It also allows them to enter a state of hibernation if the situation calls for it.

Tactics
Generally the UPD uses well rounded units in both defensive and offensive abilities. Though generally boosting a smaller force they make up for this by having their soldiers well trained and well equipped to take on the enemy and come out victorious. Troops are given a wde variety of genetic and cybernetic aguments as well as adative, powered armor to boost their capabilities well beyong normal. Highly flexible and adaptable they prefer to outmaneuver their foes instead of just charging in. Their usual fighting strategy is often referred to as bushwacking and involves attacking from the rear and other weak points, maneuvering out of direct engagement, keeping out of sight to catch their foes off guard, and using decoys. They are perfectly capable at direct, head on conflict, but usually use a head on attacking force to divert the enemies attention from the real attack coming in.

The UPD makes heavy use aircraft as well which they use to seize control of air space and then repeatedly devastated their enemies fom above. They also make noticeable use of water based craft allowing them to more effectively conquer and control water ways, coasts, and regions of open ocean. Troops and Synth-Beasts are generally used to harass the enemy to weaken and cripple the enemy before Mechs are sent in with tanks and artillery backing them up to crush the enemy utterly.

The UPD tends to slash enemy supply lines as their highly self-sufficient forces can go for far longer without supplies meaning they will also deploy attrition warfare if they find it would bring greater benefit. The UPD will also focus on taking out the enemy's command structure and that means any form of command whether they be military officers, logistics officers, or politicians. While the UPD does have a series of rules they fallow in combat they are often seen a viciously pragmatic and even ruthless at times with a blood lust and love of slaughtering their foes that can disturb many.

Ranks and Organization
General Forces=
 * Region - Entire Galactic Force - Marshal
 * Army Group - Entire Planetary Force - General

Ground Forces=
 * Corps - 30,000 to 65,000 Troops - Lieutenant General
 * Division - 10,000 to 15,000 Troops - Major General
 * Regiment - 2,000 to 4,000 Troops - Colonel
 * Battalion - 300 to 800 Troops - Lieutenant Colonel
 * Company - 80 to 150 Troops - Major
 * Platoon - 15 to 30 Troops - Lieutenant
 * Squad - 8 or more Troops - Sergeant
 * Fireteam - 3 or 4 Troops - Corporal

Air Forces=
 * Command - Personal No. Varies - Aircraft No. Varies - Air Marshal
 * Air Division - Personal No. Varies - Aircraft No. Varies - Air Vice Marshal
 * Wing - 1,000 to 5,000 Personal - 48 to 100 Aircraft - Wing Captain
 * Group - 300 to 1,000 - 17 to 48 Aircraft - Group Commander
 * Squadron - 100 to 300 Personal - 7 to 16 Aircraft - Squadron Leader
 * Flight - 20 to 100 Personal - 4 to 6 Aircraft - Flight Lieutenant
 * Element - 5 to 20 Personal - N/A - Senior Officer
 * Detail - 2 to 4 Personal - N/A - Junior Officer

Divisions

 * Fiction:United Persan Descendants/Army/Divisions

Battle Preperation
When preparing to go into battle their is very little fanfare if any at all. Instead Persan battle preparations are designed to serve a purely practical purpose, nothing more nothing less. Soldiers are required to run diagnostics and clean their equipment as well as run an inventory of equipment check to make sure that they are properly prepared and that everything is in perfect working order. Gear and machines are oiled, refueled, and needed repairs are made to make sure that everything runs at peak operating capacity. Speeches by those in charge are rarely made though the Persan Solider's mantra is frequently chanted as a unit before entering into the field of battle where soldier are trained be as quiet as possible.

In Victory
When victorious the Persan quickly move to secure the area and round up the survivors to be taken as prisoners for hostage exchange. After that all soldiers are sent to get a medical check up and the dead are tallied and identified. Once that is done then the soldiers are allowed to harvest trophies, equipment, and meat from the dead. Often times the bodies of slayen commanders will impaled on stakes or hung from vehicles as a declaration of victory. Afterwards a silent meal will be had feasting on the meat of their fallen foes and comrades. Often times a songstress or songster will be hired to sing music that is composed of sad song slowly building into more upbeat melodies representing that they are mourning their dead comrades, but slowly cutting them loose and looking to the future.

In Defeat
When defeated the Persan will retreat quickly and as organized as possible in order to minimize the losses they have already suffered, while continuing to lay down fire. If they can they will take prisoners, but if not then they will ruthlessly destroy any enemies that present a threat. Once they are safe all soldiers will be sent to seek medical attention, a personal count will be made, equipment and inventory will be checked and repaired or restocked, and the soldiers fed. Once again a songster or songstress maybe hired to seek fearsome, vengeful songs to remind the soldiers of their lose and how they must pay back their enemies ten fold for this affront.

Promotion and Demotion
The Persan promote soldiers based purely on their competence in the field and demoted them based on incompetence. In general soldiers will remain in their position until either the next higher either dies, gets promoted, or gets demoted. When either one of these happens those under the one who originally occupied the position with the best record will be given the position. When a promotion is given then the one given the promotion is brought before a crowd where their old rank arm band is removed and burn before they are given a brand new one showing their new, higher rank. When demotions are much the same, but done privately and with no ceremonial burning, rather the old arm band is simply shredded.

Trophies and Markings
Due to the fact that Persan soldiers are not supposed to show any part their flesh when on active duty they tend to personalize their armor rather than using tattoos or scars on their own flesh to show of their battle record. As a matter of fact returning from battle relatively unscathed is seen as good omen. All Persan warrior paint twisted, disturbing faces on the visors of their helmets, frequently being faces of the rather demented stuff animals they were give as children. They also collect trophies from those they have slayen in battle. Often times these are the skins, bones, skulls, shrunken heads, etc of noteworthy foes which they wear on their armor.

Commander Troop Relations
UPD commanders fallow what would be considered a firm, but fair policy. Persan commanders tend to keep a certain level of distance and professionalism with their underlings. Still they most care very much for those under their command, but will not let that keep them from dolling out the appropriate punishment should one be needed. Insubordination is to never be tolerate no matter the circumstances and commanders are expected to act accordingly. Still most Persan troops do not mind as they know their commanders care fore them, but are expected to live up to a professional standard and tend to show that they care through actions rather than words.

Koda(Code) of Conduct

 * See Here

Roles

 * Naiyu Vanara - General all a round fighters.
 * Boyk - Mechanized infantry and vehicle crews and pilots.
 * Verasien - Aircraft pilots and crews, very rarely found on the ground.
 * Aranthrone - Stealth, snipers, and support roles.
 * Demonica- Heavy infantry for direct assaults.
 * Chaos Head Sucroids - Varies depending on the type.
 * Precore Dragons - Varies from caste to caste, but generally used for air born and anti-vehicle combat.
 * Taron - Line and light soldiers used for general combat.
 * Doroth - Stealth roles, generally spying, sabotage, and assassination.
 * Axengelion - Heavy weapons support and air born combat.

WarArmor is the basic form of armor that all UPD infantry wield in battle. A bio-mechanical, neuro-synchronous form of adaptive powered armor, constructed from ferro-fibers and endosteel, that acts almost like a miniature WarMech around the user, boosting their already augmented abilities. WarArmor posses it's own AI that fuses it's mind with that of the users allowing to experience what the armor experiences and vice versa. If the armor is destroyed then the AI is stored inside Accel Space until a replacement is constructed it can be transferred into. WarArmor possesses a few hard points for weapons, as well as powerful jump jets, grav reduction system providing greater flexibility of movement, and is well insulated against disabling measures such as EMPs. Those who achieve the rank of Commissioned Officer are given upgrades to their armor that allow them full flight capabilities.

Close Quarters Combat
Ddraig Armor= The rarest of WarArmor models, Ddraig Armor can only be wielded by the warriors who demonstrate the most skill in their training. Ddraig Armor is the most advanced WarArmor that the UPD can deploy and by far the most expensive, counting for it's rarity. Ddraig Armor was first developed from the Albion Armor. It was redesigned to be used for close combat warfare, but was made so that it kept it's capacity for all around combat, capable of operating effectively outside of it's standard battle range. It is much heavier then the Albion as well allowing it to take more damage. However this was not done at the cost of the Ddraig Armors speed and maneuverability allowing the Ddraig to hold itself well above other WarArmors.
 * Weight - 90 kg
 * Weapons - Twin Beam Projection Blades, Twin Progressive Blades, Electron Blaster
 * Defenses - Fold out Armor, Defense Drones

Dragon Armor= Dragon WarArmor was developed as the first attempt to create WarArmor optimized for close quarters combat against enemy forces. Pilots for Dragon type WarArmor are selected from those who show high proficiency at intensive melee combat. It has some fairly heavy armor that allows it to take a beating and heavy weaponry to dish out one of equal perportion, but not at the cost og agility and speed, which would greatly disadvantage the WarArmor in close quarters battle.
 * Weight - 70 kg
 * Weapons - Dual Progressive Blades, Twin Vector Cannons
 * Defenses - Fold out Armor

Long Range Combat
Banshee Armor= Banshee WarArmor was desgined to be the UPD's only Long Ranged Combat Armor, designed as a sniper. The basic concept behind the design was the idea that a pilot would be able to snipe out several enemies at once using it's electron rifle and twin fusion missile launchers. Also it was the first to be designed with deployable drones that both serve to defend, but also to give the user a wider range of detection. Banshee Armor is fairly light, concentrating more on fire power, but is still a decently durable unit.
 * Weight - 60 kg
 * Weapons - Proton Sniper Rifle, Twin Fusion Missile Launchers
 * Defenses - Fold out Armor, Defense Drones

Variable Range Combat
Albion Armor= The Albion has quite an impressive history as one of the most advanced designs considered for combat WarArmor. The basic prototype for WarArmor utilizing more advanced forms of technology, it was afflicted by several set backs though that made it useless for production. However an independent scientist took the design and dedicated herself towards fixing the bugs and improving the Albion. Eventually successful the Albion was deployed in combat where the information gathered in battle against the Imperium of War allowed the UPD to develop the Ddraig WarArmor.
 * Weight - 80 kg
 * Weapons - Neutron Caster, Beam Blade, Progressive Blade
 * Defenses - Fold out Armor, AEC

Phantom Armor= Phantom WarArmors were first developed around the concept of mid to close range combat using stealth. However they are fairly capable at long range even when their stealth advantage, as they are still able to nail enemies from a fair distance as well as being very swift allowing them to dodge most enemy attacks. They are also the only WarArmor to wield a cloaking device to better suit their role in stealth based combat. Phantoms are often deployed in combat situations that require the user to enter structures where their relative compactness and ability to turn on a dime is of great use.
 * Weight - 70 kg
 * Weapons - Vector Rifle, Progressive Blade
 * Defenses - Fold out Armor, Cloaking Device

Assault Armor= Assualt WarArmor is tried and true design made for close to long range combat, and often deployed in heavy assaults against enemy forces. The Assault was actually modified from the basic WarArmors used by soldiers in training for the military. Unlike other WarArmors this one designed by a fairly wealthy Demonica family rather then one of the UPDs various production companies and has received heavy use ever since.
 * Weight - 60 kg
 * Weapons - Progressive Blade, Twin Proton Cannons, Fusion Missile Launcher
 * Defenses - Fold out Armor

All Rounder
Vortex Armor= One of the most basic and oldest WarArmors that the UPD can deploy, the Vortex lacks the highly advanced equipment that other WarArmors are usually armed with, rather the Vortex makes up for it with a wide range of more conventional weaponry. Originally a failed design proposed by Defiance Industrial, it was brought back into production and upgraded significantly to carry a higher weapons load and better armor. It also had it's propulsion system upgraded to give them better speed and maneuverability.
 * Weight - 50 kg
 * Weapons - Twin Vector Rifles, Twin Vector Carbines, Progressive Blade, Pile Bunker
 * Defenses - Fold Out Armor

Ragnarok Armor= The Ragnarok was based around the UPD's AEC(Active Energy Canceler) shields that negates the energy of what ever attack strikes them. It is mostly desgined around close quarters melee fighting with it's beam blades to attack and grappling cable to disable the attacker. However it's Helical Rail gun and well balance engines for a wide variety of combat situation making it a powerful, heavy all rounder.
 * Weight - 70 kg
 * Weapons - Helical Railgun, Twin Beam Blades, Grappling Cables
 * Defenses - Fold out Armor, AEC

Terrestrial
Werdroid= The Werdroid was a created using the genetic information extracted from various Boyk Kyras. The Werdroid's genetic template was constructed specifically from the stem cells extracted from dead embryos left behind by the traitorous Clan Smog Panther. Wanting to give these warriors a new chance to serve their nation UPD scientists used each recovered embryo to created a Werdroid and then combined the remaining to form the base genetic template. Werdroids show a noticable hatred for the Darklings and their servants, far beyond the usual animalistic savagery of a Synth-Beast, encountering Smog Panther drives them into an especially blood thirsty state.
 * Height - 5 Meters
 * Weapons - 2 Electron Beam Cannon
 * Defenses - Fold out Armor

Amphibious
Hydroid= Intended to be used as a medium combat Synth-Beast, the Hydroid was created from a genetic template harvested from the parasitic Hydrus serpents native Worldship Leviathan. They have decent armor and weapons, but are considered a bit slow due to the need to shrink the engine and remove a few jump jets. Despite these limitations the Hydroid turned out as a useful all around figter.
 * Height - 6 Meters
 * Weapons - 1 Fusion Missile Launcher, 1 Electron Beam Cannon
 * Defenses - Fold Out Armor

Gordroid= The Gordroid was created from a genetic template harvested from Gorgoids for heavy fire support. The Gordroid has some of the heaviest armor of any Synth-Beast. They wield a massive fusion missile launcher as their main weapon. This missile launcher is hand held, but attached to a hard point on the arm to keep it attached if the Synth-Beast lets go. The other weapon is an electron beam cannon attached to a back mounted turret.
 * Height - 8 Meters
 * Weapons - 1 Fusion Missile Launcher, 1 Electron Beam Cannon
 * Defenses - Fold out Armor

Codroid= The Codroid was created from a genetic template harvested from the Festival Serpents of planet Festival. Codriods are designed for hit and run attacks. Their speed and high powered electron beam cannon in their mouth allows them to quickly devastate foes in sudden unexpected strikes. The armor is considerably lighter meaning that Codroids have to rely on their ability to avoid getting hit rather than take a shot.
 * Height - 3 Meters
 * Weapons - 1 Electron Beam Cannon
 * Defenses - Fold out Armor

Basidroid= The Basidroid's genetic template was not created from one species, but rather several very venomous creatures. Basidroids are rather slow though when compared to other Synth-Beasts. However they have great endurance and can keep going for weeks on end with out need for rest rather then days like most. It also has heavier armor which affords them better protection against enemy fire power.
 * Height - 7 Meters
 * Weapons - 1 Electron Beam Cannon
 * Defenses - Fold out Armor

Aero
Rudroid= Rudroids were the first Sero Synth-Beast created from the DNA of several forms of avid creatures. Thanks to experience with the other forms of Synth-Beast the Rudroids were given a better balance between armor, speed, and weaponry. They are heavily used along side UPD aircraft as an escort. They are typically used alongside Aero Turquoids as well as StrikeOut Bombers.
 * Height - 7 Meters
 * Weapons - 1 Electron Beam Cannon
 * Defenses - Fold out Armor

Grydroid= The Grydroid was developed after the Second War of Mirusian Coalition from the DNA of the Kulkhan beasts of Worldship Ziz. The Grydroid was created to help suppress the Imperium of War as a form of heavy drop troop. They were designed as light support for ground troops from on high. Grydroids are highly mobile allowing them to move into position quickly and stealthily.
 * Height - 8 Meters
 * Weapons - 2 Fusion Missile Launcher
 * Defenses - Fold out Armor

Aero-Amphibious
Deldroid= Created from the genetic template of every UPD race, the Deldroid is the pinnacle of Synth-Beasts. The Deldroid while wielding heavy armor, the heaviest available as a matter of fact. The electron beam cannon it is armed with is not only powerful, able to burn through heavy tank armor with ease, but also accurate and with very long range. Furthering their defensive abilities is the addition of an double layer AEC. Also Deldroids are not compromised in speed thanks to a massive engine and several jump jets. They are also very agile and light on their feet making them just as good at avoiding as they are at tanking shots.
 * Height - 9 Meters
 * Weapons - 1 Electron Beam Cannon
 * Defenses - Fold out Armor, AEC

Soldiers
Flesh Soldiers=
 * Colors - Red Scales, White Bones, Blue Core
 * Weapons - Dual Plasma Cannon
 * Adaptations - Extremely Sharpe Claws

Skull Soldiers=
 * Colors - Green Scales, Tan Bones, Red Core
 * Weapons - Mono Plasma Cannon
 * Adaptations - Extremely Powerful Jaws

Iron Soldiers=
 * Colors - Blue Scales, Black Bones, Green Core
 * Weapons - Dual Plasma Cannons
 * Adaptations - Blends Into Shadows

Commanders
Blade Commanders=
 * Colors - Orange Scales, Gold Bones, Black Core
 * Weapons - 2 Mono Plasma Cannons
 * Adaptations - Bladed Wings

Ice Commanders=
 * Colors - White Scales, Blue Bones, Green Core
 * Weapons - 2 Pulsar Autocannons
 * Adaptations - Ice Cold Skin

Dead Commanders=
 * Colors - Tan Scales, Blue Bones, Green Core
 * Weapons - 2 Anti-Vehicle Cluster Missile Launchers
 * Adaptations - Enhanced Senses, Blind

Blood Commanders=
 * Colors - Green Scales, Brown Bones, Red Core
 * Weapons - 2 Seismic Torpedo Launchers
 * Adaptations - Blends Into Foliage

Immortals
Claw Immortals=
 * Colors - Brown Scales, Tan Bones, Blue Core
 * Weapons - EMP Cannon, 2 Heavy Dual Plasma Cannons
 * Adaptations - Extremely Sharpe Claws and Teeth

Black Immortals=
 * Colors - Black Scales, White Bones, Red Core
 * Weapons - Ender Plasma Cannon, 2 Plasma Gatling Cannons
 * Adaptations - Increased Muscle Mass

Torch Immortals=
 * Colors - Red Scales, Black Bones, Blue Core
 * Weapons - Hyper Blast Cannon, 2 Heavy Dual Plasma Cannons
 * Adaptations - Burning Hot Skin

Spike Immortals=
 * Colors - Blue Scales, Silver Bones, Red Core
 * Weapons - Pulse Pierce Cannon, 2 Plasma Gatling Cannons
 * Adaptations - Extremely Sharp Tail Spikes

Apex
Apex=
 * Colors - Scale Color Varies, Black Color Varies, Gold Core
 * Weapons - 2 Black Hole Missile Launchers, 2 Dual Neutrino Blasters
 * Adaptations - Anti-Material Blasts From Maw

CombatTanks
Aias= The Aias Heavy Tank is a heavy combat vehicle useful for spear heading armored assults. The Aias while powerful is slow. Since it cannot rely on it's speed it is equipped with heavy armor that can tank several shots. This armor requires the use of powerful engines that propel the Aias across the battle field.
 * Role - Heavy Tank
 * Maximum Speed - 74 km/h
 * Weapons - 1 Neutron Wave Cannons, 1 Helical Railguns, 2 Electron Beam Cannons, 1 Fusion Missile Launchers
 * Defenses - Vehicle Fold Out Armor, AEC, ECM

Martin= Designed at the formation of the UPD designed for reconnaissance and skirmishing, the Martin is popular for it's ease of production and cost effectiveness. While only lightly armored they are incredibly swift and agile with high mobility as their primary defense in combat.
 * Role - Light Tank
 * Maximum Speed - 95 km/h
 * Weapons - 1 Neutron Wave Cannon
 * Defenses - Vehicle Fold Out Armor

Orcus= The Orcus is a medium tank that balances out speed, armor, and fire power with a higher emphasis on speed and armor. Orcus tanks are armed with a single Electron Beam and single Vector Cannon. The Orcus was designed by Defiance industrial after the formation of the United Persan Descendants. The Orcus however was based of a simple transport and mining vehicle that was in use well before the UPD formed.
 * Role - Medium Tank
 * Maximum Speed - 82 km/h
 * Weapons - 1 Electron Beam Cannon, 1 Vector Cannon
 * Defenses - Vehicle Fold Out Armor, AEC

Apollyon= The Apollyon is super heavy tank that is used as a command vehicle for coordinating combat. Though it was created for command purposes it is fully capable of going into combat. Like all tanks the Apollyon as designed and manufactured by Defiance Industrial, but with help from several other engineering companies. They are armed with surprisingly few weapons as most of the tank is taken up by advanced communication arrays and other equipment.
 * Role - Super-Heavy Tank
 * Maximum Speed - 68 km/h
 * Weapons - 1 Helical Railguns, 3 Vector Cannons
 * Defenses - Vehicle Fold Out Armor, AEC, ECM, Cloaking Device

Panther= More powerful than it's fellow medium tank the Panther(though slightly less common), the Panther is designed more for speed and fire power rather than armor. Wielding a powerful engine that propels the tank at high speeds and high maneuverability. It's lighter armor further arguments the speed and maneuvering capabilities.
 * Role - Medium Tank
 * Maximum Speed - 84 km/h
 * Weapons - 1 Helical Railguns, 1 Nuclear Fusion Missile Launchers, 3 Vector Cannons
 * Defenses - Vehicle Fold Out Armor, Cloaking Device

WarMechs
Angrus= Designed as a multi-purpose combat mech primary produced by Defiance Industrial with Bodavic Productions backing the production. However the project suffered from set backs with the design until Unit Manufacturing threw in their backing. The Angrus was built and high powered nuclear reactor and plasma engine set in a light weight Biomechanical chassis. It is then protected by light weight Fold Out Armor giving it better speed though less durability. They fitted with highly tuned sensors systems that can peck up on even cloaked enemies in order to counter attempts at a stealth attack, as well as their own cloaking device with which to hide.
 * Height - 16 Meters
 * Maximum Speed - 90 km/h
 * Weapons - 1 Helical Railgun, 1 Vector Cannon, 1 Fusion Missile Launcher, 2 Electron Beam Cannons
 * Defenses - Vehicle Fold Out Armor, AEC, Cloaking Device

BushHunter= Originally designed to be a fast agile mech to dodge enemy attacks, the BushHunter was initially considered a failure, not even getting past the prototype stage. It simply proved to lightly armored to stand up to any form of sustained enemy attack and had multiple interface system malfunctions. However the project was revived during the Second War of the Mirusian Coalition after old Boyk Mech designs were brought back to the drawing board to see how they would perform with new UPD technology installed. While it was found that the old Boyk designs were incompatible with the new weapons systems, the experiment did give critical information into fixing the BushHunter's design flaws. Now armed with Fold Out Armor able to take a heavy beating and still keeping it's impressive maneuverability has made the BushHunter a favorite of the UPD.
 * Height - 20 Meters
 * Maximum Speed - 90 km/h
 * Weapons - 1 Helical Railgun, 2 Fusion Missile Launchers, 1 Electron Beam Cannon, 2 Vector Cannons
 * Defenses - Vehicle Fold Out Armor, Cloaking Device

TriHunter= As part of the UPD's reforms from the Vanara Empire a new form of Mech known as the TriHunter was commissioned to be developed from a previously failed Mech desgin called the Hunter. The TriHunter was built for long range attack, eliminating the enemy before they can get in close. To make this a possiblity the TriHunter was built around a high powered fusion reactor with most of the energy being directed towards the weapons systems. It was also built around a lightweight Biomechanical Chassis to keep it's mobility and speed. It also has relatively light armor, though bears more protection around it's weapons systems. The reletive lightness of the armor has led to critisim, but as long as TriHunter has other, closer range units, to back it they are a force to be reckoned with. The intense heat generated by it's weapons has led to emphasis on heat Resistance in it's armor and heat dispersion systems, this has had the added bonus of making highly resilient against high temperature attacks and conditions.
 * Height - 21 Meters
 * Maximum Speed - 90 km/h
 * Weapons - 2 Helical Railguns, 2 Proton Pulse Cannons, 2 Electron Beam Cannons
 * Defenses - Vehicle Fold Out Armor, AEC, ECM

BlackRain= Plans for the BlackRain were first sketched out by Bodavic Productions after the short UPD war with Rachnids, when it became obvious a more heavily armored form of Mech would be necessary. The BlackRain officially came into development during the Second War of Mirusian Coalition, however their were several set backs, especially with the former Tyranny Factories the UPD had gained coming under threat meaning their full capacity couldn't be put fourth. However nearing the end of the War the first BlackRain models were finally rolled off the assembly line and put into action in time to help further resist the on coming Imperium of War.
 * Height - 24 Meters
 * Maximum Speed - 64 km/h
 * Weapons - 2 Neutron Wave Cannons, 3 Electron Beam Cannons, 1 Proton Pulse Cannons
 * Defenses - Vehicle Fold Out Armor, AEC, ECM, Cloaking Device

Reaper= Reaper was the entry project of the newly up and coming Unit Manufacturing, designed to be the fastest and most maneuverable of all UPD Mechs. The Reaper was built with an extremely lightweight biomechanical frame and fully omnidirectional engine allowing to reach a top speed of 126 km/h and can turn on a dime(literally). However it is still well armored enough to take beating and survive attacks from medium and light weapons, while able to dodge the heavy ones. Still the armor is much thinner then most Mechs and so the Reaper must rely on it's speed and maneuverability over it's ability to tank shots.
 * Height - 17 Meters
 * Maximum Speed - 126 km/h
 * Weapons - 3 Fusion Missile Launchers, 2 Vector Cannons, 4 Electron Cannons
 * Defenses - Vehicle Fold Out Armor

ShieldMaiden= The ShieldMaiden has a strange history, originally planned as a small Mech for the UAE Project Warrior Hunter, however with Third Gen Hunters being put in production the ShieldMaiden was abandoned. However some had already been produced, but never came into use with Vanara Empire being the only one who would take them, but never quiet found a use for and most were put in storage. Then the Imperium of War attacked after the War of the Mirusian Coalition and the need for forces caused the ShieldMaidens to be brought out of storage, upgraded, and put on the battle field. Further embroilment in conflict and the ShieldMaiden's surprising effectiveness cause the once abandoned Mach to be further upgraded and put into full production. Now it is one of the best Mechs the UPD can put on the field, used for pursuing and running down enemy forces the ShieldMaiden has gained a reputation for tenacity. As one Imperium of War centurion put it to his legionaires; "When facing a ShieldMaiden, there are two options: Either you take it out, or it pursues you until it takes you out. Retreat, however promising, is no option."
 * Height - 13 Meters
 * Maximum Speed - 90 km/h
 * Weapons - 1 Fusion Missile Launcher, 1 Electron Beam Cannon
 * Defenses - Vehicle Fold Out Armor

WarWolf= Used for wilderness combat, the WarWolf is one of the most durable and dependable Mechs the UPD can deploy. Developed after the surprising success of the ShieldMaiden, the WarWolf was designed and put into action not to directly engage and the chase down a retreating force like the ShieldMaiden, but rather to intercept smaller, incoming forces and the pursue and destroy. In the end it came out as a light, maneuverable mech capable of outstripping most other, but not at the cost of to much in the way of armor. It also came at a low production and maintenance cost making it a favorite of frontier worlds.
 * Height - 18 Meters
 * Maximum Speed - 99 km/h
 * Weapons - 5 Electron Beam Cannons
 * Defenses - Vehicle Fold Out Armor

Imported
Kal'Ryana Battlesuit= Originally built by the Mandel Pact and given to the Persan as part of the Mirusian Triumvirate, the Kal'Ryana Battlesuit has been in construction since the beginnings of the First War of Mirusian Coalition, on the grim world of Kai'Shes. When originally put to construction, the Battlesuits proved too expensive to at first create, needing too many resources to build effectively. The disgruntled engineer of the Suits, Kartara Melkore, demanded from the Council more resources to complete her project, believing they could turn the tide of future wars in the Mendel's favor all the faster. However, she was ignored, as the Primarch-class battlesuit began to show promising results in field tests in Cyrannus, and the Council wished to focus on these, and more advanced stealth suit designs.
 * Height - 40 ft.
 * Max Speed - 50 Km/h (Walking)
 * Weapons - 2 Proton Cannons
 * Defenses - Vehicle Fold Armor

Kai'shes, as such reserved direction to build more advanced stealth units, but their engineers in secret, continued production of the Kal'Ryana, having developed a stubborn, downright churlish nature due to the constant sieges their world found itself in. By time of the Second War, a Bio-Morphling ship, in the chaos of the war, landed on Kai'shes, and sought to enslave the planet. Kartara, directing her 3 completed battle suits, one still considered a prototype, from the command post, and both she and the forces of Kai'shes watched in awe as the 3 suits laid to waste the entire bio-engineered horde, including the Death-Lord leading the hive.

Since then the Council has re-evaluated the use of such a suit, putting production ahead of schedule, and asking Kartara to continue improving designs on it, even after the loss of the war, and production stayed on planet, mostly due to Kai'shes' isolation, and the fact they are acutely xenophobic. Due to this, and the evidence of the Kal'Ryana being used against Bio-Morphlings, the Council has continued to production, using the Morphling infestation as evidence to support the building of the suit. With the alliance with the Persan, and Zarbania, the Mendel sent modified designs to them to improve their own armies.

The Kal'ryana is a heavy assault monster, able to lay down punishing round after round of plasma fire tearing the heaviest armors to pieces once lined up. Despite it's limited weapons options, the Kal'Ryana is often outfitted with the weapons needed to put any foe to rest, no matter who he is. Be it the berserking legions of Dragowar or the slithering hordes of Bio-Morphlings, few can withstand the concentrated power of a Kal'Ryana.

The Persan it could be said fell in love with the battle suit upon seeing it. The Kal'ryana's smaller size makes it more maneuverable and it was put to good use on their more hostile worlds. Much as with the Mendel's version track record against Bio-Morphlings, the persan have put this suit to good use demolishing Scelus Invasions.

OmniMech
PhoenixDragon= The PheonixDragon is as of currently the only OmniMech design in the UPD service. A triple effort between Bodevic Productions, Defiance Industrial, and Unit Manufacturing to create a mech capable of traveling through the air and sea as well as across the land. The resulting mech was one of the versatile and expensive inventions ever. However the expense and complex design has made production of these rather impressive craft limited. Still these mechs are some of the most powerful and versatile ever built, good for a wide variety of roles and able to easily adapt to the situation.
 * Height - 15 Meters
 * Max Speed - 87 Km/h (grounded)/Mach 9 (flying)
 * Weapons - 3 Electron Beam Cannons, 2 Vector Cannons, Beam Claws, Progressive Fangs
 * Defenses - Vehicle Fold Armor, AEC, Cloaking Device

Artillery
The UPD as a whole is not the biggest on artillery, still they recognize it's usefulness a use it when it's needed on the battle field. All UPD artillery is self-propelled. They can either be fired via computer mechanism or by hand. Archer System= The Archer system is a missile based artillery system that fires long range armor piercing fusion missiles used to destroy incoming aircraft. The Arrow System was introduced during the Wars of the Mirusian Coalition by Bodevic Productions. After the fall of the Mirusian Coalition the Arrow System fell out of use until the time of the Berserker Onslaught in which it would be used to suppress the Imperium of War's air power and grant the UPD air supremacy in many key battles.

Thompson= The largest artillery weapon used by the UPD, the Thompson uses helical magnetic rails to propel fusion explosives shells that generate an EMP to destroy and disable enemies. It was created by Defiance Industrial to act as an anti-tank weapon to be used against the Imperium of War's armored advances.

Striker= A shrunk down version of the Thompson created by Unit Manufacturing to further the anti-War Imperial front. While much lighter and carrying less powerful shells it has a much longer range. Due to the fact that it was easier to produce and could hit enemies from farther away made it more ideal when used against the more melee oriented Imperium. When mounted on a self propelled system gives them great speed and maneuvering making it even more effective. The Striker is small enough that WarMechs with arms have carried them as extra guns.

Thunder= The Thunder was created as even further shrunk down version of the Thompson and Strikers. Created by Unit Manufacturing as a mass production artillery piece after the conclusion of the Berserker Onslaught. It is frequently used on frontier worlds as both a defensive fortification and an extra gun for Mechs like the WarWolf to carry.

Transportation/Logistics
Drop Pod= The Droppod was designed to deploy troops, supplies, vehicles from orbit, and even attack as a base for invasions. Originally designed by Bodavic Productions, the Droppod was improved upon and perfect with help from foreign companies of the Mendel and Waptoria who put their backing into the project.
 * Use - Deploying Troops, Equipment, Supplies, and Vehicles from orbit to planet, Deployable Base
 * Weapons - 4 Positron Cannons, 10 Electron Beam
 * Defenses - Vehicle Fold Out Armor, AEC, ECM, Cloaking Device

Turqoid= The Turqoid is a large ground, hover vehicle designed to act as a transport for troops, equipment, and supplies. Created during the end of the First War of the Mirusian Coalition, Defiance Industrial created a hybrid of various military and civilian vehicles to created a more efficient means of transporting vital resources and preventing them from being taken or destroyed.
 * Use - Transportation of Troops, Equipment, and Supplies
 * Maximum Speed - 119 km/h
 * Weapons - Nuclear Fusion Missile Launcher, 2 Helical Railguns
 * Defenses - Vehicle Fold Out Armor, AEC, ECM, Cloaking Device

Aero Turqoid= The Aero Turqoid is a production of Bodavic Productions based Defiance Industrial's ground Turqoid, who wished to create an aerial version of the transport craft after seeing it's record for efficiency. The craft, like it's ground based counter part was designed for transport of troops, equipment, and supplies.
 * Use - Arial Transportation of Troops, Equipment, and Supplies
 * Maximum Speed - Mach 20
 * Weapons - 5 Railguns, 4 Vector Cannons
 * Defenses - Vehicle Fold Out Armor, AEC, ECM, Cloaking Device

Naval Turqoid=
 * Use - Naval Transportation of Troops, Equipment, and Supplies
 * Maximum Speed - 54 km/h
 * Weapons - 1 Helical Railgun, 1 Fusion Missile Launcher, 5 Vector Cannons
 * Defenses - Vehicle Fold Out Armor, AEC, ECM, Cloaking Device

CombatOrnithropters
NightShade= While one of the smaller manufactures, Unit Manufacturing is well known for its more conventional contributions to the somewhat unconventional UPD forces. NightShades are cheap to produce and fairly durable being made for wilderness based combat. NightShades are easy to ready for combat and can be quickly deployed making them popular on worlds that don't posses easy accesses to such materials.
 * Role - Attack Craft
 * Maximum Speed - Mach 9
 * Weapons - 3 Fusion Missile Launchers
 * Defenses - Vehicle Fold Out Armor, AEC

Roy= Working in parallel with Defiance Industrial, Bodevic Productions set to work on producing a ornithropter built around the use of the Bodevic's newly developed weapon the Helical Railgun. After the UPD formed the design was quickly pushed into production in order to meet demand for units to help fight back against the traitorous Imperium of War. The Roy was one of earliest units built with the Helical Railgun and its effectiveness pushed the weapon into widespread use throughout the UPD's armed forces.
 * Role - Attack Craft
 * Maximum Speed - Mach 8
 * Weapons - 1 Helical Railgun, 4 Fusion Missile Launchers
 * Defenses - Vehicle Fold Out Armor, AEC, ECM

Retribution= Designed and built after the formation of the Covenant of Mirus to meet the demand of cheaper to produce aircraft. Created by Unit Manufacturing and Bodevic Productions this craft was built around the Electron Beam Cannon. Being a somewhat new weapon the Retribution required an, at the time, unique chassis to house it. Retributions can carry a very large payload of on board bombs to take out ground targets as well. It served the UPD well throughout their wars with a Imperium of War. Still in service it, like all conventional ornithropters, has taken a back seat to WarAircraft, but still finds frequent use, especially in low altitude combat.
 * Role - Fighter
 * Maximum Speed - Mach 8
 * Weapons - 4 Electron Beam Cannons
 * Defenses - Vehicle Fold Out Armor

Chorus= The Chorus was conceived during the era of the Vanara Empire after their battle against the on coming Scelus Horde, during which a truly horrific number of losses, which the Chorus was purposed to replace. The compact and sleek design of the Chorus was off great appeal to the reforming UPD as it allowed it to battle high in the upper atmoshpere, outperforming many other air superiority craft. It has powerful defenses with heavy fold out armor and potent AEC(Active Energy Canceler) projector, as well as a powerful nuclear fusion reactor generating more than enough energy. This powerful reactor allows the Chorus to power it's massive 6 thrusters and Electromagnetic Booster allows the Chorus to accelerate into high hypersonic speeds, nearing atmospheric escape velocity.
 * Role - Air Superiority Fighter
 * Maximum Speed - Mach 24
 * Weapons - 8 Electron Beam Cannons
 * Defenses - Vehicle Fold Out Armor, AEC

Scimitar= Created for the Planetary Armed Service of the UPD by Bodavic Productions via their headquarters on the planet Illuyanka, the Scimitar entered service after the Second War of the Mirusian Coalition, around the time of the foundation of the Covenant of Mirus. Created by Bodavic Productions after they became concerned about losing the former Drakodominatus Tyranny factories they had gained the production rights to, which they did, and wanted to create something to potentially counter Xonexi craft. Made privy to the formation of the Mirusian Triumvirate, the vengeful Bodavics gleefully gave their design to be shared with the rest of the Triumvirate.
 * Role - Interceptor
 * Maximum Speed - Mach 24
 * Weapons - 1 Neutron Wave Cannon, 5 Electron Beam Cannons
 * Defenses - Vehicle Fold Out Armor, ECM

KnifeEdge= Further needing to modernize their airforces after the Scelus Invasion and First War of the Mirusian Coalition, the KnifeEdge is the first UPD fighter design. The UPD began their modernization when they will still the Vanara Empire after the terrible losses the suffered during the Scelus Invasion, with Bodavic Productions purposing the design of this light fighter. However this proved far more complicated then they had expected and was only available at the start of the Second War of the Mirusian Coalition, though it immediately impressed the UPD Planetary Armed Service. The KnifeEdge was highly effective throughout the course the Second War of the Mirusian Coalition, proving quiet effective against the forces of the Imperium War.
 * Role - Light Fighter
 * Maximum Speed - Mach 24
 * Weapons - 1 Helical Railgun, 4 Electron Beam Cannons
 * Defenses - Vehicle Fold Out Armor

RoundOff= Brought into service by Bodavic Productions two years before the wars between the Sovergin Mirusian Coalition and the Xonexi Allies, the RoundOff was the heavy fighter workhorse of the UPD air forces, though it did not it was not produced in particularly large numbers. Though initially the RoundOff lacked the heavy weapons of the other UPD aircraft and was used mostly by other colonies and their militia, a large order and call for updating it's weapons by the UPD military brought the RoundOff into full use, greater number, and fame among the UPD for it's versatility and efficiency.
 * Role - Heavy Fighter
 * Maximum Speed - Mach 24
 * Weapons - 1 Helical Railguns, 6 Electron Beam Cannons
 * Defenses - Vehicle Fold Out Armor, AEC

SwiftHawk= The SwiftHawk was built and released after the First War of the Mirusian Coalition as a swift, light escort for more sizable and heavier aircraft(StrikeOut Bombers, Aerial Turqoids, etc.). However it's powerful thrusters and Electromagnetic Booster giving it great speed and maneuverability make it a superb craft for fast attack and harassment. Even more suprising to those who encounter the SwiftHawk in battle is that it has the built in ability to eject damaged armor, weapons, and other parts that are acting as a dangerous hindrance in battle. Even better is it's communication system that is considered one of the most effective the UPD can offer, a necessity since SwiftHawk squadrons often need to be in constant contact.
 * Role - Escort Fighter
 * Maximum Speed - Mach 24
 * Weapons - 4 Electron Beam Cannons
 * Defenses - Vehicle Fold Out Armor

StarWind= The StarWind was first conceived not by a military production company, but rather by the University of Alastor as a test bed for new form of shrunken down stealth technology. Quickly understanding the advantage that and aircraft capable of truly cloaking itself to carry out stealth bombing runs against enemy forces would have in battle, Bodavic Productions contacted the UoA to get their hands on the technology and put it into practice on a working aircraft. The production of this craft made the miniaturized cloaking device the StarWind deployed common knowledge and was sold to several other military production companies for their own projects.
 * Role - Stealth Bomber
 * Maximum Speed - Mach 24
 * Weapons - 1 Helical Railguns, 5 Electron Beam Cannons
 * Defenses - Vehicle Fold Out Armor, Cloaking Device

StrikeOut= The StrikeOut was first conceived by Bodavic Productions for aerial missions lasting more than a day, an ambitious proposition, but the Bodavics managed to pull it off. Though considered to be outgunned when compared to most fighter craft the StrikeOut was designed as a bomber and is more heavily armored as well as surprisingly maneuverable. Frequently deployed by PAS for bombing missions on enemy bases and cities the StrikeOut has proven a deadly thorn in the sides of their enemies who are frequently frustrated by it out flying and maneuvering their fighters..
 * Role - Bomber
 * Maximum Speed - Mach 24
 * Weapons - 7 Electron Beam Cannons, 2 Fusion Missile Launchers
 * Defenses - Vehicle Fold Out Armor, AEC, ECM

StormWing= Interestingly the StormWing did not start out as an aircraft developed by any UPD company, but rather as one created by the Burrok Theocracy. During the Persan Burrok war the UPD's soldier noted the surprising effectiveness of these craft at devastating supply lines making the a decent threat and plague on the Descendant forces. Stealing the design the PAS handed it over to Bodavic Productions who replicated it with advanced Persan technology. Turing it against its own creators the Persan StormWings proved pivotal to winning the war.
 * Role - Attack Aircraft
 * Maximum Speed - Mach 24
 * Weapons - 1 Fusion Missile Launcher, 4 Electron Beam Cannons, 2 Proton Pulse Cannons
 * Defenses - Vehicle Fold Out Armor, AEC, Cloaking Device

OmniFighters
Aiwass OmniFighter=
 * Wingspan - 10 Meters
 * Max Speed - Mach 25
 * Weapons - Beam Claws, Progressive Teeth, 4 Positron Beam Cannons, 2 Helical Railguns
 * Defenses - Vehicle Fold Armor, AEC, Cloaking Device

The Aiwass was originally unveiled not long after the Second War of Mirusian Coalition, having been the one thing that they had managed to squeeze out of the Tyranny Factories.

The Aiwass was developed as a joint venture between Defiance Industrial and Badavic Productions. It was designed around the abandoned concept of aircraft capable of engaging in melee as well as being put together with the idea of an aircraft capable of fighting in both atmosphere and space, coined an OmniFighter. A viscous array of long range weapons mounted on seven hard points was built to complement the dragon-like craft's savage melee armament. Trial flights proved highly successful though more armor and bigger engines had to be added to maintain aerospace capabilities and survive high speed impacts.

The Aiwass was also designed as an ornithropter jet hybrid, using it's wingbeats and fusion engine to power it's high speed flights capable of reaching atmospheric escape velocity. This initially caused balanced problems which result in the desgin having to go through several renovations until twenty workable models were successfully created.

Though the many of the Tyranny factories were lost due to being ceded to the Xonexi after the Mirusian defeat after the second war set production back, the Aiwass's production would eventually pick back up and have it put on the front lines against the Imperium of War.

CombatHydrofoils
Surfer= Surfers were designed with one mission in mind: patrol sea boards and intercept incoming enemies. The use of water craft is something that few make use of in the days of hovercraft and other air born means of transport, making the Persan somewhat unusual. This has been ridiculed by other due to extra cost, though the Persan have pointed out that sea based craft due tend to be more reliable then hovercraft when traveling over large bodies of water(especially during stormy weather) and can be more heavily armored then. The Surfer came into use when members of a wealthy yacht club were sent to serve their military tenure. Not terribly interested in dying on the ground or up in the air they used their wealth to create a new breed of hydrofoil for them to crew. While skeptical PAS let them do it if only to keep them out of the way. However the Surfer quickly proved its worth at intercepting insurgents and other foes and so was put into mass production and distribution as a mainstay of the UPD naval might.
 * Role - Littoral Combat
 * Maximum Speed - 194 km/h
 * Weapons - 1 Fusion Missile Launcher, 3 Vector Cannons
 * Defenses - Vehicle Fold Out Armor

HumpBack= The HumpBack was created as a escort built from the older design of the SilverFish. The CombatHydrofoil was created to guard transport watercraft like the Naval Turqoid. HumpBacks are valued thanks to their speed that allows them to intercept incoming enemy craft, but also for their ECM which boosts the Turqoid's defense against missiles. They are often times pared with OmniCruisers as well to act as support.
 * Role - Naval Escort
 * Maximum Speed - 129 km/h
 * Weapons - 3 Vector Cannons
 * Defenses - Vehicle Fold Out Armor, ECM

SilverFish= The SilverFish was originally conceived as a law enforcement patrol vessel rather than anything intended for naval combat. However when the company who made them, Hydrus, was facing bankruptcy they made a daring move that put the SilverFish in the combat game. Partnering with Bodevic Productions they set to work creating a variant of the craft made for combat. The better armored and better armed craft was quickly submitted to PAS, who after a few test runs, approved it for combat and ordered several kicking the design into mass production.
 * Role - Coastal Patrol
 * Maximum Speed - 129 km/h
 * Weapons - 1 Vector Cannon, 2 Fusion Missile Launchers
 * Defenses - Vehicle Fold Out Armor, AEC

CombatSubmarines
Odyssey= The need to be able to deploy aircraft in the open ocean as well giving said aircraft a place to set down after missions, resupply and refuel was a must for the UPD. To answer the call Bodevic Productions created a submersible aircraft carrier known as the Odyssey. While also acting as a carrier the Odyssey can provide fire support for the aircraft it launches.
 * Role - Submersible Aircraft Carrier
 * Maximum Speed - 54 km/h
 * Weapons - 10 Fusion Missile Launchers, 16 Electron Beam Cannons, 6 Thompson Artillery Cannons
 * Defenses - Vehicle Fold Out Armor, Cloaking Device, AEC, ECM

DevilFish= The DevilFish is a quick and light attack submarine used for hit and run attacks against enemy forces from the water. The design got its start on Worldship Leviathan helping fend off hostile sea life and was put to use in PAS as a means to augment the abilities of the SeaSerpent heavy attack submarine, harassing enemies until the SeaSerpent comes in to finish them off.
 * Role - Fast Attack Submarine
 * Maximum Speed - 71 km/h
 * Weapons - 1 Electron Beam Cannon, 1 Fusion Missile Launcher
 * Defenses - Vehicle Fold Out Armor, Cloaking Device

SeaSerpent= The sea Serpent Heavy Attack Submarine was another submersible that got its start as a designed to repel hostile sea life on worldship leviathan. Significantly more powerful, but slower, the SeaSerpent was created to work with the DevilFish as a team, completely destroying the enemies that the lighter attack submarines cash towards them with their strafing attacks.
 * Role - Heavy Attack Submarine
 * Maximum Speed - 65 km/h
 * Weapons - 4 Fusion Missile Launchers, 2 Electron Beam Cannons
 * Defenses - Vehicle Fold Out Armor, AEC, Cloaking Device

Triton= The Triton was the first CombatSubmarine created specifically for the use of PAS rather than being a design they adopted. It was created for the purpose of giving PAS a command post they could hide in the seas of enemy worlds as well as their own to carry out attacks. The Triton proved to be success in this regard during the Berserker Onslaught as it allowed them to evade detection and continue to carry out attacks on Imperium worlds even if the main UPD invasion had been repelled. After the end of the Onslaught the Triton was put into mass production and has served the UPD well ever since.
 * Role - Main Battle Submarine
 * Maximum Speed - 54 km/h
 * Weapons - 3 Fusion Missile Launchers, 1 Electron Beam Cannons
 * Defenses - Vehicle Fold Out Armor, AEC, ECM, Cloaking Device

Longinus= The Longinus was originally a craft of Demonica design creating during the acient war with the Vanara generations ago. Defiance Industrial wanting to cash in on the rise in the UPD's rise in the use of naval warfare pulled the design from old archives and updated it. Creating it to carry out heavy, undersea fire support they armed it with six Archer System Artillery Cannons. It was also equipped with a highly complex sensor and communication system.
 * Role - Heavy Fire Support
 * Maximum Speed - 33 km/h
 * Weapons - 6 Archer System Artillery, 6 Fusion Missile Launchers
 * Defenses - Vehicle Fold Out Armor, Cloaking Device, AEC

OmniCruiser
Rahab= The Rahab was created after the success of the Aiwass Omnifighter. Rahabs were the brain child of the same yacht manufactures who had created the Surfer and want to try out the success at creating a naval vessel designed for melee and ranged combat. Due to the surprise success of both the Surfer and the Aiwass PAS through their backing whole heartily into the design. These ships proved highly effective when the Scelus attacked, ripping through Scelus naval beasts in mass.
 * Role - Battleship
 * Maximum Speed - 98 km/h
 * Weapons - Progressive Teeth, Beam Fin Blades, 6 Thompson Artillery Guns, 4 Proton Pulse Cannons, 2 Helical Railguns, 10 Fusion Missile Launchers
 * Defenses - Vehicle Fold Out Armor, AEC, ECM

Equipment
See Here

Quotes From Others

 * add your own!

"Their soldiers are like ash, so easily blown over and manipulated. If only they would stop being arrogant and realize our true intentions, then maybe we wouldn't need to continuously beat their heads in with our swords."

- General Golk

"Pffft. I'm still the greatest war machine ever devised."

- X-1

"The Persan are not like other warriors. Their power comes not from numbers or strength, but from a cunning fostered by generations of bloodshed and struggle. While certainly not an instrument designed for aggressive destruction like ours, theirs is more like a knife, inserted into the enemy's spine and crippling them before they become a threat."

Trivia

 * Victory Theme - Davion Theme
 * Defeat Theme - Tsukai Akari
 * PAS was based of the armies of the Federated Suns from BattleTech and the WarArmor was based of the IS Units from Infinite Stratos.