Thread:Ecoraptor3339/@comment-25890179-20170121042525/@comment-25890179-20170125231417

Shiver dies elsewhere. She will not be a part of this story.

Basic Ideas from my end (You plan the Ne side):


 * The NE show up by sneaking underneath the Veil and hiding on the far side of it. The Brotherhood leaves them be for a bit, but the NE sends scouts into the Blacksmear. The Bonerider catches them, plucks out their eyes, stuffs them down their throats, then sends their bodies floating back to NE territory.


 * This pisses them off royally and they start prepping to attack. Arryg Wainrider takes a vanguard to the Black Channel and launches raids against them while the rest of the Brotherhood unites to fight them off. Finally, the NE army advances in and fights Wainrider's van. Wainrider gets killed by a NE member of your choosing.


 * Arryg's death puts the Brotherhood in two camps; those expressing caution, and those wishing to avenge Arryg's death. Reyner Vermilion, his brother by law, moves his entire army into position to invade NE territory. At the same time, the Bonerider and Grenka the Flathead move their men into position in the Blacksmear.


 * So Reyner's men start attacking the NE everywhere they can, despite orders not to, to draw them into a trap. But Reyner does not listen and presses his attack. This pulls other Brotherhood generals into the conflict prematurely. Eventually, Reyner himself is assassinated, once again by someone of your choosing, but his army remains intact.


 * Fenric Vermillion, the new leader of the Suicide Watch, is enraged by this. He gathers up Reyner's entire army and swears revenge. But the other Brotherhood leaders convince him to wait.


 * The biggest problem for the Brotherhood is Pollimer Gurkha, leader of the Carpathian Khanate. He is terribly inexperienced in war but is bound and determined to attack Matrukoris. Finally, he does, launching a premature strike that is very effective at first. This forces the hand of the rest of the Brotherhood, starting a huge battle on Matrukoris. The Brotherhood wins.


 * The NE regroups on an ice world. Fenric Vermillion attacks them there, landing all of his troops, alongside the Bonerider, Grenka the Flathead, the Zek, and the forces of the Kingdom of Hyrax and the Varakian Feudalry. This huge force at first pushes the NE back severely, all the way back to their fortress, though Hadrian Kardvark dies taking an important bridge. But a huge snowstorm comes in, killing lots of Fenric's food creatures and mounts and destroying his equipment.


 * Bogged down almost completely, lots of his men desert; all of the mercenaries and some of the Tribals. Later, the NE sends out a mounted strikeforce to decimate Fenric's forces. During the attack, their munitions, artillery, and food are destroyed and Grenka the Flathead is decapitated, though the Bonerider kills the leader of the strikeforce (an important character, you decide who). Despite large casualties and almost no supplies left, Fenric is determined to press onward. He sends King Kallinax and some of the Hyrax forces to get Brotherhood reinforcements.


 * Come morning, most of Fenric's forces have gone. Only the Ferquievys, Scythiags, and some of his Mendel defectors remain. Fenric waits and waits for the Hyrax to return with more men, but they do not and his own men continue to sneak away. He orders his remaining forces to march on the fortress.


 * Before they can reach the fortress, Mendel forces under the command of Kirta Clett ride out to meet him in battle. Vastly outnumbered and with a starving, cold, demoralized army, Fenric throws down his rifle, draws his sword, and charges. His men are devastated; they all end up dead or running for their lives. Fenric, terribly wounded, is confronted by Kirta Clett, who knows Fenric helped the Hand of Retribution kill Barda. He admits to doing so, and Kirta prepares to kill him, but Fenric dies of his injuries before she swings the killing blow.


 * Meanwhile, the Hyrax are unable to contact Brotherhood Command, and are stuck with the rest of the defectors, who they have gathered up. They also pick up the fleeing stragglers from the battle. They are stuck on the planet due to both the snowstorm and the electromagnetic storm keeping their ships from taking off or their communicators from working. They decide that they have to defeat the NE themselves or die.


 * Knowing they cannot get resources, they realize that they must pull an enemy-of-my-enemy. Some of the NE members despise each other, so they slip messages to the fortress and convince some splinter factions of the NE (we must figure out who they are) to betray them. After that, they decide to march on the fortress and meet the NE in open battle.


 * The NE traitors start sabotaging stuff, which scares the NE leaders into meeting the Brotherhood in open battle. They head out to do so, and begin a huge attack on the outnumbered Brotherhood. Despite being helped by the sudden attack by the NE turncoats, the battle seems lost.


 * Then, forces led by the main Brotherhood arrive and beat the NE back. They all chase them to the fortress and break in, slaughtering all in their path. Finally, the NE has no choice but to flee the planet. They decide that they need to retake Matrukoris and get the hell out of Dodge.


 * Pulling a Mass Effect-stunt, the fight their way past a Brotherhood brigade led by Bunyip Deadbeat on a desert planet to reach a teleport that brings them to the interior of Matrukoris. There, they engage in a huge battle with the Brotherhood, during which main characters on both sides get killed left and right. Finally, the NE reaches the control panel and jettisons parts of Matrukoris into a teleport, killing lots of Brotherhood troops and sending Glacier to another galaxy, alive.


 * The Brotherhood decides to fuck off, so they start retreating. Pollimer has to be dragged screaming from the battlefield by his advisers because he does not want to run away. The NE leaves with Matrukoris terribly damaged and a huge number of their men dead, but the Brotherhood has lost a giant amount of troops and leaders as well, and reorganizes itself. Very few original members remain, and they rename themselves into something I have yet to think of.

Story so far.