Fiction:Aeba Shuka/Military

The military of the Blood Brotherhood focuses on might, lots of soldiers, and very powerful weapons. It is very highly organized, and uses several devastating weapons. The Brotherhood's might comes from extremely flexible weapons and strategies. They have weapons and troops for almost any occasion and situation, meaning they can adapt to multiple fighting circumstances in an instant. They have no qualms about using any form of weapon. Though they prefer open warfare, they're not above nuking a planet from orbit if it gives them a tactical advantage to do so. Chemical weapons, acidic or oxidizing gasses and clouds of body-malfunctioning nanomachines aren't above them at all, either.

Main Units
 Patroller =
 * Role - Basic Combat Infantry
 * Weapons - Laser SMG
 * Defenses - Combat Armor

Patrollers are the most basic infantry of Aeba Shuka. They are Raptoranean soldiers armed with accurate, rapid-fire laser SMGs. While Raptoraneans focus on emotions and pleasure, most Dark Raptoraneans of Aeba Shuka had nothing left to fight for after the schism. So they had their brains implanted with probes that caused their brains to release massive amounts of pleasure chemicals when they are fighting and killing. Essentially DIY psychopaths, they are the primary soldiers of Aeba Shuka. Mostly effective in large numbers, they use programmed tactics to overwhelm the enemy. They also wear light combat armor resistant enough to block small arms fire. Their laser SMGs are accurate and damaging, and concentrated fire from a squad of Patrollers can bring down most standard infantry. They are also skilled melee fighters, quite capable of finishing their foes off with a weapon bash to the face. Blood Knight =
 * Use - Basic Combat unit
 * Weapons - Sword
 * Defenses - Battle Armor, Shield

Considered elite basic infantry, these rebel Volver usually operate on their own in hitsquads or leading squads of lesser units. Skilled with blades, they often charge ahead of their gun-wielding compatriots to cleave through their enemies. These versatile soldiers have many different functions for battle roles. Their natural flight ability and adaptation to most climates make them one of the brunts of an Aeba Shuka assault. There are many variations of the standard Knight.

Blood Knight Errant =
 * Use - Basic Combat Unit
 * Weapons - Sword, Blaster
 * Defenses - Light Armor

Errants use blasters alongside their swords, an act considered dishonorable by the former Knights. Aeba Shuka cares little for such acts, so the Errants are used as ranged support for their allies in battle. They tend to lay down covering fire for the sword-only Blood Knights. Unlike Patrollers, Errants need not work in large numbers, being quite effective on their own. They are also used to escort convoys and important squadmates. They also carry swords for close-range defense.



Field Officers
 Blood Knight Captain =
 * Use - Squad Leaders
 * Weapons - Lightning Sword
 * Defenses - Heavy Armor, Shield

The Blood Knight squads are often led by a captain, experienced Knights who now wield improved weapons and armor. Usually commanding squads of Blood Knights into battle, Captains focus on killing the enemy as much as they do leading their men. They would rather die than stay back and command their troops from a safe distance. Cutting their foes down with electrical blades and defending themselves with powerful shields, captains are very effective commanders.

Blood Knight Champion =
 * Use - Leaders
 * Weapons - Greatsword, Bloodclott Shotgun
 * Defenses - Heavy Armor, Shield

Leaders of Volver Captains, Champions come into battle armored to kill everything in their path. Equipped with heavy broadswords and extremely powerful shotguns, they can slam through most opposition without effort. Their arms are equipped with personal energy shields that they can quickly angle to block incoming fire or sword strikes. Becoming both skilled with such shields and the art of extremely fast movement while wearing heavy armor are the requirements of joining such elite units. 

Heavy Units
 Blood Knight Goreshield =
 * Use - Charge Breakers
 * Weapons - Sword
 * Defenses - Battle Armor, Spiked Shield

Goreshields are the heavy units of the Blood knights. Though Gorehsields wear the same sword as a normal Blood Knight, they also carry a wide shield that is able to cover the whole Goreshield's body from frontal damage. So heavy is this slab-like shield that tGoreshields actually wear power armor on their shield arms, opposed to the regular armor they wear on the rest of their bodies. These shields are adorned with straight spikes, wich they use to gore charging foes upon. Goreshields even often leave their impaled foes here, a habit the leader of the Blood Knights, Iyoka Quista, supports heavily, as he is not nicknamed "the Impaler" without any reason. Blood Knight Ravager =
 * Use - Heavy Unit
 * Weapons - Bloodboil Burst-Cannon
 * Defenses - Battle Armor

Ravagers are former members of the Crimson Splinter, now serving the Brothers without question. Ravagers are armed with a Bloodboil Burst Cannon, a weapon that is so large it has to be worn over the shoulder, and has a targeting scope that is designed to automatically fits over a Volver’s eye should be wear the heavy weapon right. So heavy is the cannon that the arm plates of the Ravager’s otherwise medicare armor are powered like power armor. The Bloodboil Burst-Cannon itself fires three shots of boiling-hot plasma in quick succession. These blasts are capable of destroying vehicles and whole swaths of infantry alike. Ravagers often occupy abandoned high buildings, positioning themselves on ballustrades and on top of rooftops, providing covering fire for advancing Skirmisher squads. As such, Ravagers are often referred to by enemies as artillery-grade snipers. Until they reach a good spot to set up, Ravagers are escorted by a squad of Skirmishers, or now Patrollers in the Blood Brotherhood, who will continue to patrol the building the Ravager is in and clear it of any invading troops, allowing the ravager to fully focus on firing crippling burst after crippling burst into the battlefield below. Cyclops =
 * Use - War beast
 * Weapons - Catapaults, flails, antimatter artillery
 * Defenses - Vehicle armor, thick bones and skin

Cyclopses are gigantic Volver selectively bred by Iyoka Quista's clan. His clan bred Volver with dispositions for unnaturally large size. The Volvers' quick breeding made the project successful, but the limited gene pool caused these Juggernauts, as they are known to the Iyoka Clan, to be deformed and mentally retarded. This mattered little to their breeders, and they are used as living artillery, with catapaults and antimatter weaponry attached to them. None of these weapons are controlled by them: rather, pilots riding on the backs of these monstrous creatures both steer the beasts and fire their weaponry. Their appearance on the battlefield indicates a huge assault by the forces of the Brotherhood. 

Special Units
 Blood Knight Bloodblade =
 * Use - Frenzied Offense
 * Weapons - Dual Swords
 * Defenses - Battle Armor

Bloodblades are Volver trained to do one thing: rip apart enemies without any thought towards their injuries or any form of pain or attempt to stop them. In batle, they are a whirlwind of death with their blades, turning their enemies into quivering piles of flesh. Unlike berserkers like Dragowar or Scimit'akar, Bloodblades are not a danger to other allied troops, due to them retaining some of their intelligence. Their bodies are heavily conditioned for the release of adrenaline and other hormones, and their muscles are very large due to the constant release of chemicals. They have one downside, however. The sudden release of adrenaline leaves them very tired and drained after combat, so tired that it may take them a day or more to recover. As such, Bloodblades are reserve troops, saved only for dire circumstances.

Blood Knight Duellist = 
 * Use - Duelling
 * Weapons - Greatsword
 * Defenses - Battle Armor, Shield

Elite Units
 Patroller Elite =
 * Use - Spec-ops units, commanders
 * Weapons - Munitions rifle with Ele-Pusle Launcher
 * Defenses - Heavy combat armor, shield unit, shield recycler

Elites are the best of the best when it comes to the Raptorian Patrollers. Heavy units capable of defeating even Unitech Incubi, they are the most feared of the Brothers’ cloned Raptorians. Their appearance on a conquered world is a signal for all civilians to take cover. Their weapons are explosive-based, and capable of cracking even the toughest enemy armor. The primary fire is a long-range miniature missile. This missile is capable of tracking targets and is very effective against armored enemies. The secondary fire is an energy blast that is capable of scrambling enemy equipment and shock and poison organic enemies to death.

Blood Knight Stormknight =
 * Use - Chargers
 * Weapons - Greatsword
 * Defenses - Battle Armor, Sprint Pack

Stormknights form the fast attack units of the Blood Knights, often performing counter-charges and the like. When they enter the battlefield, they do so slowly and systematically, only charging forwards with their greatswords rised when the commend is given. As such, their bodies are conditioned to release short bursts of adrenaline, short enough so they will not tire out after combat. So short is this burst, that Stormknights are equipped with a sprint pack on their back, wich allows them to keep their momentum even after their adrenaline has subsided. As the enemy breaks, the Stormknights press on, not in a berserker fury, with but systemated cleaves of their swords, advancing until the order of retreat is given.

Blood Knight Dragoon =
 * Use -
 * Weapons - Longsword,
 * Defenses - Heavy Armor

Blood Blood Guard = Suicide Watch Praetorian =
 * Use - Guarding
 * Weapons - Longsword, Reapeater Blaster
 * Defenses - Heavy Armor
 * Use - Elite commanders
 * Weapons - Wrist rockets, arm blades, rapid blaster pistol, flamethrower.
 * Defenses - Heavy armor and shielding, jetpack.

Praetorians are the most elite of all Suicide Watchers. Veteran Watchers who have fought in many battles, they act as lietuenants, relaying their Overwatcher's orders to their minions. Still, they often do take part in battle directly, if only for their warrior pride. They rain missiles and fireballs down on their target before landing to finish them off face to face. Simmilarly to how Goreshields decorate thgeir shields with sharp spikes, Praetorians also decorate their helmets with long, curving spikes that stick straight up. They can use these as a weapon in a goring charge.



 Darkling Convent =

Darkling Sustainer =

Darkling Animated =

Darkling Possessed =

Darkling Imitator =



Volver Units
Volver units in the Blood Brotherhood universally come from the Blood Knights. As such, the Volver units within the Blood Brotherhood focus on the direct assaults, one-on-one duells and martial prowess of the Blood Knights, seeing the deep strikes, sabotage, and terrorist attacks of the Crimson Splinter as ways unfitting for a superior race like the Volver. Their versatility in their own areas of expertise makesvery formidable and flexible warriors for their new masters. Moreover, they and their servants are the most numerous truly sentient units used by the Blood Brotherhood, giving them a very high standing.

 Voidblooded =

Living Blood Red Pawn =

Living Blood Red Rook =

Living Blood Red Knight =

Living Blood Red Bishop =

Living Blood Red Queen =

Living Blood Red King =

Soul-Splitter =

Volverakai =



Bio-Morphling Units
Bio-Morphlings are repulsive zombie-like creatures generated by a device called a marker. They are used very commonly by the forces of the Brotherhood, swarming the battlefield and killing or infecting every enemy in sight. Barely killable, and highly infectious, they are often the brunt of a Brotherhood assault.

 Infector =

Injector =

Drone =

Spitter =

Spewer =

Puker =

Defiler =

Tank =

Scout =

Swarmer =

Titan =

Sentry =

Charger =

Revenger =

Flyer =

Slasher =

Praetorian =

Titan =

Queen =

Empress =



Synth Units
The Unitech Citadel made use of synthetic creatures called synths. They were mostly replaced by mutant slaves and Raptoranean warriors. Still, some synths remained in use, especially by Glacier's forces. Once the Blood Brotherhood formed, synths began to be mass-produced once again, as cheap, reliable additions in place of the rare Raptoranean warriors.

 Hunter =

Gorgon =

Strider =

Creaper =

Mud Carp/Sand Carp =

Life Leech =

Crab Synth =

Bane Beetle =

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