Fiction:Great Cyrannus War/Year One

Introduction
The Great Cyrannus War is the largest in the history of the Cyrannus Galaxy, a gigantic battle for the dominance of one of the greatest galaxies in the First Gigaquadrant. The United Republic of Cyrannus, a long time figure of peace and justice, against the rising superpower, the Confederacy of Allied Systems. Who knows how this grizzly battle for control with end? Who will rise, who will fall, and who will achieve total galactic domination.

Participants

 * --LibertusBoy.png Um2k9  - Fight the Future...  21:13, January 18, 2011 (UTC)
 * --Wormul.png Wormulon  Talk to me 
 * Lucario of the Gods
 * --MatthewMosley
 * --KrawPic.png Irskaad - Talk to me - Respect the Kraw and their Galaxy! - Date and Time: 21:20, January 19, 2011 (UTC)
 * Hi, it's me MasterMachine Commune with me, if you dare Be a friend, save a life. 12:33, January 20, 2011 (UTC) (Nobi)
 * Gjigantrox.png Max ( i )
 * Captian Char117

The Bombing of Orbispira
Orbispira is the life and center of the Cyrannus Galaxy, and the capital of the United Republic of Cyrannus. The planet is an impenetrable fortress, surrounded by a fleet of thousands of Republic Cruisers. On the ground, thousands of troopers and walkers patrol important streets and skylanes. However, an unknown figure, probably an advanced member of the hierarchy that is the Galactic Government, allowed entry to several bounty hunters for a gruesome task... ignite a war between the Confederacy of Allied Systems and the Republic of the Cyrannus Galaxy!

The notorious bounty hunter, Éaltar Gauisa was sent to preform the task of bombing the Great Senate Hall, the meeting place of the Cyrannus Senate, the plan was to cause the senate to declare war on the only liable suspect, the Confederacy! Gauisa landed on Orbispira barely a mile from the Senate and met light resistance from both the locals and the troopers there. The unknown figure knew that this route to the senate is quiet and opposition with be light. Gauisa destroyed all those who got in his way and met with a spy in the city, who gave him details on which lies ahead. In order to be certain that nobody knew of the bounty hunters involvement, he killed the spy and hid his body, before nearing the Senate.

While he neared the main promenade leading to the senate, he encountered the small Senator Adoy, who defiantly stood in the bounty hunters way. Without a hesitation, Gauisa killed the small senator and the troopers and mechs that guarded him. Gauisa walked up to the senate and covertly planted the bomb, which would explode after twenty sectons. Gauisa was quickly collected by his cloaked transport and whiked into orbit, and jumped into hyperspace while below him huge sections of the city lay without power and several destroyed buildings.

Soon, the Republic found evidence of Mortalitas technology on the scene, bearing the insignia of the Confederacy, soon the senate declared war, and the two nations began preparing for the coming storm...

Other Stories

 * Fiction:Great Cyrannus War/Year One/Nobi Involvement
 * Fiction:Great Cyrannus War/Year One/A Night Out On the Town
 * Fiction:Great Cyrannus War/Year One/Minor Battles

Battle of the Jorba Asteroid Field
Almost immediately after the Bombing of Orbispira and the declaration of war between the Confederacy and the Republic, the CAS began setting up listening posts in asteroid fields across Republic space, used as staging grounds for future surprise attacks. However, the Republic Navy was quick to catch on to this, and sent a task force of three Star Destroyers to attack and destroy the Confederate listening post in the Jorba Asteroid Field in the Inner Rim, close to the Core Worlds.

The battle was short, the three Star Destroyers, the Triumph, Brotherhood and Tyrannic set up a parameter around the largest asteroid, home to several hundred founderys used to create Confederate tanks. The tanks and the Mortalitas astro-troopers put up a fight against the much larger ships however, the sheer firepower of the cruisers soon ended the battle. It was a clear sign to the Confederacy not to underestimate the Republic.

Blockade of Yadumarth
The Confederate leader, Calidusa new very well that Rambo Nation probably was informed by now by there own intelligence of the bombing of Orbispira, the URC attack at the Jorba Asteroid Field and that the URC and Confederacy were at war. This meant, like in the past, that Rambo Nation would come and aid the URC, something Calidusa couldn't use in the early stages of the war. For that reason, he ordered a small fleet to blockade Yadumarth, a small and poor planet which was the last planet leading to the Quadrant-Cyrannus Wormhole. Holding this planet meant you had control over the wormhole and the hyperlane, effectively cutting the URC off from Rambo Nation aid.

3 hours after the Battle of the Jorba Asteroid Field the CAS ships arrived at Yadumarth and began blockading and invading the planet. Targeting the Yudimaran Capital City of Yudumarth City the Confederate tanks and Mortalitas Troopers easily managed to overwhelm the Yudimaran forces. There leader, Geldrim was forced to surrender though the leading Confederate Captain ordered to let all Rambo Nation citizens whom were at the spaceport to leave, except a young girl by the name of Uruviel, he wanted her as his slave and servant. The captain decided to let all citizens of Rambo Nation go because by that way the Confederate could not be acussed of war acts, and for that reason Rambo Nation and the Confederacy were offically not at war!

Though the real challenge just began for the Confederate captain, taking over Yudumarth City was easy, to go inland and taking over the rest of the planet was going to be a challenge!

DCP countered
The Delpha Coalition of Planets had been wary of the Confederacy for some time, monitoring their activities in DCP space. As soon as they launched an attack on the URC, who only had recovered from the Intergalactic War, the DCP was justified enough to attack. The blockade of Yadumarth was a trick well known to the Coalition, however, to the DCP's drive systems, wormholes were not needed to in distances the length between the Quadrants and Cyrannus galaxy. The DCP tried to send forces to aid the Rambo and support their ships in the new war, using their drives to transport them.

But unknown to the DCP their old enemy lurked, the Grox. The DCP forces never reached the Quadrants, the DCP believed in Shift they were untouchable but the Grox had now foiled their technology by phasing into a similar energy state and surprise attacked the DCP forces in intergalactic space. With the DCP already fighting the Vartekians and MSP in the Milky Way, and Grox in the Kraw, recently the Quantumhorde and several minor fronts so it looked as if more reinforcements would have to wait from the central space of the DCP. The Trucinex too, was being a nuisense before this war, making the possibility that it had been well planned...

Battle of Coan
In the earliest weeks of the war, the Confederacy began to scare potential allies to the Republic out of the war, in a swift and clean attack, a small Confederate fleet attacked the neutral world of Coan, under the control of Corai, a fiercely neutral planet that is a member of the URC through necessity, not choice. Corai, still did not want to be involved in the war, but soon the Confederacy gave them no choice.

A Providence-class Dreadnought excited hyperspace a mere 120,000 kilometers from two orbiting Coraian Starships and as soon as it was in range, opened fire, completely destroying one ship within moments and causing another to retreat. Then the gigantic ship sent down an occupation force to the surface.

The GIE Enters the Fray
The Gjigantrox Interstellar Empire was slow to react to the outbreak of war between the URC and the Confederacy. Emperor Karadril favored staying out of the conflict, but his cousin, Chief Ambassador Carillion, insisted on aiding the URC, and finally he convinced the Emperor to do so. The GIE prepared it's fleets for war, and they set out with Carillion at their head.

Carillion's strategy for attacking the CAS was based off of the fact that the DCP-, Rambo-, and of course URC-controlled areas of the Cyrannus Galaxy were to the east of the CAS. This meant that those nations would likely strike the CAS from the east. Thus, Carillion set out a plan to attack from the west and press eastward, eventually reaching friendly space.

The first blow against the CAS in what came to be known as Operation Hawkstrike fell on the Orrusk system, located at the edge of one of the Cyrannus Galaxy's arms, far to the west. The battle was brief and one-sided. The Gjigantrox had the numerical advantage and the element of surprise, as the CAS had been expecting most assaults to come from the east, and had thus not put positioned many forces in the western areas of the Cyrannus Galaxy. The Gjigantrox were able to take the system with relaative ease, but Carillion was no fool- he knew that there were far greater challenges ahead.

Invasion of Tuz
Tuz was a small Doriaca farming colony in the Cyrannus galaxy. The colony itself had little to no strategic value and was lightly defended. The Confederacy seen Tuz as the perfect opportunity to intermediate the Doriaca Kingdom out of the war. There was no space defense for the colony so the CAS was able to quickly land their invasion force on the colony. Tuz's ground battle proved to be more of a challenge for the Confederacy as a number of the local farmers took up arms against them, still the battle was hopeless for the Doriaca. Within two hours most of the Doriaca population of Tuz was killed and what remained was bottled up in the main town of Uark. Before the CAS killed off the last of the Doriaca on Tuz they offered them a chance to retreat if they promised to not aid the URC in the war, the Doriaca refused and was promptly eliminated by CAS forces. After the last of the Doriaca was killed on Tuz the Confederacy burnt bombarded the planet until it was devoid of any life.

DCP Spinward sector
The CAS forces soon built up and felt ready to attack the Coalition in the galaxy, there was only a few thousand systems in Cyrannus, compared to the huge size of the CAS compared in the galaxy. The CAS rounded up with a Grox fleet and attacked the Spinward sector (direction of galactic spin). The CAS sent a lot of forces, an overwhelming amount as they knew they would find resistence from the DCP's strong and often unusual defenses packed into every light hour of their space. First the CAS forces had to cut through the Droves of DCP Hunter probes and Torpedo Spheres, unfortunatly for the CAS they made the mistake of mostly sending their Munificus Class Frigates, large in numbers, these would be good to send. At first they destroyed the mind controlled Hunters with apparent ease however, when a Hunter Probe is destroyed it is recreated on a facility nearby with the resources of entire worldlets, and within 2 hours the CAS invasion force was heavily cut down by massive numbers of drones.

This left the smaller fleet of Rescure and Providence warships and the Grox fleet which didn't bail straight into oblivion. Tracing the border of DCP space several more ships were lossed to Hyperspace Missiles so the Grox phased into hyperspace taking the CAS with them. They now planned to phase directly into atmospheres of DCP worlds and crush anything that emitted an energy signiture.

After a battleplan was developed, the CAS and Grox forces made their move (using Grox/Shadow phase technology). The Sector was on high alert, its planetary and city shields raised, military forces primed, graviton spheres and ghost fields charged, very few civilizations, as high as the DCP could invade their space easily from the outside, however, there is always gaps, in this case, the inside. Suddenly the CAS started appearing right above cities, and using their powerful turbolasers made short work of the cities on at least 25 worlds. However, within days the DCP adapted, and began to trap CAS ships on the inside and pin them down. But now with their forces distracted, a huge Grox fleet invaded the sector and took out their Drove Hunter facilities in a few bombing raids. The Grox ships were pretty uneffected by the Graviton Spheres, and decided to make an attack on the DCP's only Hyperspace outpost in Cyrannus.

Hyperspace Wars
The Hyperspace Station was an outpost in hyperspace as its name so obviously suggests. Its purpose was for both science and defence, and it could generate the DCP's subspace weaponry such as Graviton Spheres and fire Hyperspace missiles into realspace. The CAS couldn't penetrate the Graviton spheres due to their hyperdrives, but the Grox could now phase, so by taking down the Station, they could "clear the fog". The Grox fleet was small, it had to be, too many ships clustered together and a single rupture in hyperspace would destroy them all. The Grox couldn't use many weapons such as directed energy weapons, because space was so twisted by inclines and knots in twisted spacetime such weapons could hit friends. The crews were one man fighters.

The ships hid behind walls of spacetime and mists of condensed energy. One Grox ship fell into a fluctuation and was stretched apart, being in several distances at the same time. But they continued approaching and fired several isolytic burts which was enough to take down its shield. The Station fired hyperspace missiles, but now its tracking system was gone and the Grox escaped. With an unshielded station in this mayhem, it wouldn't last long... With several of its defenses taken out, DCP Cyrannus Space was exposed. But it was far from victory, nearly a million ships, with reinforcements on the way, and the battlecry of billions of warriors spread throughout the entire sector, the conflict was far from over. But with the DCP's forces spent on protecting their space, and fleet movements in other galaxies engaging other foes, it would be time before the DCP could strike back, but they did have a plan.

Probing
The DCP distaptched several probes which followed a CAS ship back to Confederate space. It didn't matter what world, the DCP simply needed the template of several CAS members. Soon several individuals, each a different member, experienced abduction by an odd probe, that scanned their neurological systems. The UFO simply was never seen from again and quickly forgotten.

But now the DCP could analize their brain patterns. With this template, who knows what they could do with it...

Skirmishes
General Zillum, the most experienced and feared captain in the Confederate Navy, a feared adversary that has survived both the Second Galactic War and the Intergalactic War, and the many dangerous conflicts in between. However, during both these conflicts, he was thwarted by both Apollo and his father, Admiral Cretacea and vowed revenge on those whos name they shared.

Officially, he was sent to invade the important Cyrandia colony of Cyranduas, however unofficially, he went to kill Cretacea's uncle who lived in a city on the planet. In a daring fit of rage, Zillum destroyed Cretacea's uncle and burned his house, just as his flagship began engaging the allies over the planet... the Cyrandia were not going down without a fight...

Recapture of Cyranduas
Shortly after, Admiral Adraci arrived at the besieged Cyranduas with his flagship, the Victory-class, Tyrannic. To his total surprise, General Zillum left the system with the majority of the Confederate Fleet, leaving only a small taskforce of Munificent-class Frigates to defend the seemingly important planet.

The Tyrannic quickly destroyed the Confederate Fleet and landed troops on the planet. The troopers, using Panther-class Mechs quickly destroyed the limited Confederate Forces on the planet. The battle was won and Cyranduas was liberated!

DCP: Destroying the system


The Grox declared while they will still help the CAS, and supply them with high grade weapons, they will regroup and draw battleplans in their stronhold galaxies. After the re-announcement of the Marinoxinidz, who might know tactical information, the Grox were now looking at a new enemy. But the together the Grox and CAS neutralized much of the DCP's high tech defenses before the main attack. Now came the harder part, destroying the industrial system would knock out the DCP's resources. But the DCP does not have simple infrastructure, this would prove more difficult that simply attacking planets and colonies.

The Spinward Sector was subdivided into 15 sector blocks, powered by 3 Stellar Grids, mini-Dyson Bubbles which channelled plasma into Krasnikov tubes distributed throughout DCP like a powergrid. Wavelengths of light were reflected into the DCP's massive Matrioshaka worldstructures, for incredible computation power. These grids in turn not only supplied energy to colonies and space structures, but also powered the DCP's most advanced technology, from Exotic matter manufacture which leads to constructing black holes and transversing wormholes, to monopole production, allowing for the DCP to create supersense Monopole matter.

Lights out
The leaders of the CAS planned to destroy and steal this technology off the Coalition. But such war-prizes were immensely defended. The CAS knew they would take heavy losses fighting their way to the star engines, so instead planned a very fast assualt with as much punch as they could muster. The Mortalitas always wanted to test the DCP's technology, now they seized their chance. Thousands of CAS Warships, stronger ones this time attacked the Douraos system. They met instant resistence, as if the DCP has known of their coming. The Mortalitas captain Vraaa was in charge and had two main targets, the Grid portal and the Dyson Bubble, he decided that the DCP could quickly rebuild the portal, but the bubble would take longer to repair. The bubble itself consisted of mirrored transfer satellites in orbit of an O-type star.

The CAS lossed more than two-thirds of their ships, so Vraaa ordered the ships to instigate a hyperspace manovouver which brought the ships within range (the graviton spheres in hyperspace had been disabled by the Grox). His forces fired on the satellites, but found they has shields generated from the star itself as soon as locked onto. But Vraaa was clever, he ordered his crew to quickly lay mines in front of the satellites. This miraculously worked, but Vraaa payed with death, as his ship's sensors scrambled by a DCP warship fell into the reflection beam of one of the satellites, pure light and superheated plasma gushing into his ship. But now one of the grids was temporarily disabled!

Grox interviene
While the CAS tackled the Grid, the Grox also lent another hand. The main industrial sector the Grox wanted to take out was the Q-ball forges, which the DCP used to ensnare kernels of Q-balls and generate massive amounts of antimatter. The Gox feared that their colonies would be targetted by star killing hyperspace missiles if found. In orbit around a black hole CYRAN>Spinward.BH - 8 (the eighth black hole in the sector) was several Q-ball forges. There they engaged DCP forces in gravitational warefare. The Grox only managed to take out one, but fell to the new Bowship.

Sieges continue
With the temporary loss of a Grid and the destruction of a Q-ball forge, the DCP had yet again lossed twice. The CAS could now engage the DCP in that zone. Several colonies were vitrified, but the DCP began to gain control. The DCP knew their own space well, and were attacking at every corner they could. But good news came, from the nearby DCP sector, where Bo Ramik once governed, came legions of Sky Troopers, easily able to board CAS ships. They brough hyperspae beacons, smaller probes capable of making reduced graviton spheres, the DCP's situation was looking better.

Odds and evens
 * Within three DCP Standard Days the CAS were pushed out. By now, both the DCP and CAS forces were wise to each other and battles became far more even when the graviton spheres switched back on and when Bo Ramik's legion boarded ships in several key battles.  The ship count dropped in battles, the CAS sent flotillas of only their finest ships, proudly showing them off, while the DCP (blocked off from other galaxies) decided to conserve what ships they had.  Because the DCP was fighting several other wars in more important galaxies, Cyrannus space didn't have a great deal of Subjugator's or other superships (no more than 200 or so).  Its fleet was comprised mainly of DCP Star Destroyers and Ion fighters, which while had more frontal power than many CAS designs, was slow and fell to fighters (it wasn't equipped to fight the amount CAS would throw at them).  The much older Ion fighters were literally relics by the DCP standards, but they could be diversly modiefied.  6 Ion fighters all armed differently could confuse the smaller CAS ships and chase down fighters.  The DCP did have a whole fleet of Dreadnoughts however.  The CAS in return had huge Blockade cruisers, strong enough to take on both Star Destroyers and Ion fighters.  The sieges were turning even.

1000 light year run


 * The DCP sector was now a battleground, and while fighting was dealing the URC losses, its space was a lot bigger. Unfortunately the war struck before various citizens, tourists, emissaries, diplomats and others of the URC could leave DCP space.  Over 5000 were trapped in DCP sectors, and in time of war, the last the DCP wanted was to look after non-DCP individuals.  Using the DCP's communication, the URC was able to plan a rescue mission with the DCP.  The DCP could send one of their massive colony ships, alone to a 500 light year checkpoint where it would be met by URC escorts, but it would go a long distance around the Spinward Sector.  Tachyon Shift was not used, nor was wormhole, due to possible Grox interception, just bog standed hyperspace.  The whole trip was 1000 light years to URC the long way around.


 * Captain Klor was in command, a Corgel, he was more prone to stress fatigue than the Grimbolsaurians, but he made a quiet prair to Spode (a religion that was permitted by the DCP) and his faith guided him on. At the 350 Light year mark, it looked as if the ship would make it.  But just as 2 light years passed by quickly, long range sensors detected 4 hyperspace disturbances, and they weren't in fixed positions.  He made the decision to fire on the incoming ships, no matter the costs, he hoped the URC ships wouldn't move closer.  Three hyperspace missiles streamed through and struck the first ship head on, obliterating it, creating tiny gravitational waves in the realspace.  Ordering his crew to target the other two, another spread of missiles was fired, but due to the unfortunate quantum interference in hyperspace they missed their targets.


 * He called for a dead stop. By now the passengers inside had noticed something was up, as security prepared the escape pods.  Some of the passengers cried, other remained silent, either in hope of being in safe hands or accepting their end.  But Captain Klor was versatile, he quickly scanned for the nearest star, at another 5 light years, a yellow dwarf.  He brought his ship to warp, it would take 12 minuites, he was planning to mask his presence in its gravitational field.  The ships following were not warp capable.  The ships were closing in, they were Rescure Class Light Destroyers.


 * The star loomed into view, instinctively Klor covered his eyes and then realized it could not blind him due to the shielding. But then he heard the words "We are still being intercepted" from his science officer Trom.  The taste of defeat was imminent.  The ships must have predicted his move.  Redirecting all power to shields he plummeted the ship into the star's corona.  The ship reverberated, buffered by plasma storms, the instense energy literally blowing off the ships shields like glowing trails.  "This is madness, we must turn around and fight!" said a security officer, but Klor continued to navigate around solar storms.  Another jualt, and he realized the Rescure ships were hot on his trail, firing Ion burts, speeding up shield depletion.   Klor now was in a "so be it" attitude.  He revved up his massive SSF Drive, blasting one of the ships, depleting its shields.  But out of the blue, 5 more small ships appeared on screen, coming behind a magnetic loop, it was a squadron of DCP Flying Fortress's.  The Rescure ships shields were concentrating power on navigational shields to protect them from intense heat and radiation, not from weapons fire.  The Squadron released a barrage of fire destroying the ship Klor "burned" with his SSF drive almost straight away.  Immediatly Klor dragged the ship out of harms way as the Fortress's knocked out the last two destroyers, the last one finished off by a solar stream.


 * There was no casualties on the DCP's side. The Fortress's escorted the Colony Ship to the checkpoint where the URC was.  It reached URC space safely without incident.

"Trench" warfare The DCP began to push the CAS forces out of the sector eventually, but the CAS was stubborn to leave and eventually near the border, the two the civilizations ended up fighting in "trenches", hiding behind gravitational disturbances and striking back. However, the DCP decided to test their mind control. Bo Ramik's Sky Warriors some more CAS ships, and using their Technological enabled telepathy took command and then sent the CAS ships back.

After two more standard days, inward fight from these sabotaged ships weakened the CAS lines and the DCP pushed them out of the sector, at least for now...

Month Two
As the first month of the Great Cyrannus War ended, a stalemate occurred across the galaxy. General Zillum began his hunt for Cretacea and a daring attack on a Rambo Prison begun. Meanwhile, the DCP, the URC and the CAS began a race to expand into the CoreFed's abandoned commonwealth...

DCP: Race to the Commonwealth's - Cyrania Part 1
Only weeks before the war began, it was announced that the Core Federation had completely abandoned their space in the Xanthrus cluster and Commonwealth Realms. But due to recent wars, most civilizations had not considered taking the space for theirs so quickly. The DCP was, and they knew there would be a quick scramble to colonize. But the DCP was at war with the Vartekians, MSP and Grox, soon perhaps the Marinoxinidz as well in other galaxies. This meant reinforcements to Cyrannus were low. Yet mere light years away was the abandoned Commonwealth. The DCP made thir move. In the Milky Way the Commonwealth of Delpha was absorbed very quickly. But there was a very strategic position ripe for picking in a galaxy not so far away...

Even before the Treaty of Galayru, the DCP were preparing for colonization. As soon as it was ratified, the DCP sent a fresh fleet of Automated colonisers, colony ships and escorts from the Black Eye galaxy. When it arrived it didn't stop in DCP space, it travelled straight to the Commonwealth, which contained 3,500 systems. The CoreFed rivalled the DCP technologically, however the Raven'Rii had taken most of their devices with them, and ships. But they had left their cities as they were. Most colonies were defenseless now, but on some there were still defense stations in orbit, the DCP took them out with relative ease.

The DCP didn't need to send many workers, insttead automated network technology was building new colonies almost immediatly, using massive AI Mechs, nanotechnology and quantum replicators. This would be the "safe zone" to aid the Spinward sector and United Republic of Cyrannus by building a large new fleet. Dreadnought refits, Subjugators and Bowships were the prime constructs. But what the new sector lacked was ground forces, the DCP didn't send many troops or colonists during this rough time, but did send a regiment of clone troopers known as the Juggernauts, who will also be cloned in this new sector of the Coalition. It was also a strategic position for the DCP, because it was closest to the Xanthrus Spiral, although the DCP had colonies there, it wasn't many and the construction of a mighty Gargantuan class began, but not for this galaxy, but for the DCP's new expansion, being more advanced than other empires currently in Xanthrus, they would expand there very quickly.

Due to their advanced industral techniques, within a few days nearly 15 ships had been constructed already, soon far more as the DCP set up. But it wouldn't be long before they recieved competition. A CAS scouting party stumbled across the new colonies. The next day the CAS sent a considerable force, which clashed with some of the new ships. However, the DCP was at a disadvantage - from the ground.

Blockade of Cybele
The CAS have commanded the Cosmic Republic to perform a daring task; to blockade the Core World of Cybele. Questions arose after this order was issued, as the CR do not usually blockade their enemies. However, after a meeting with Calidusa, the CR are going to be assisted by Captain Mornauo, a Mortalitas. With the aid of the CR's largest Quantum Gate, known as the Jump Star, CR and CAS ships are sent to Cybele's system, Natalai. There, the ships surrounded Cybele.

A fleet of 50 CAS and CR ships were in the Natalai System. Using a smaller Quantum Gate, a CR Armoured Command Unit was sent to Cybele's surface. Within minutes, several land and air factories were built by the ACU. Several of Cybele's major cities were then raided and bombarded by CR military vehicles. Then, after the vehicles raided the ciies, Mortalitas and Polemististis troops were deployed to kill those who survived.

Within two hours, a quarter of one of the continents was claimed by the CAS and CR. However, news has spread to a nearby URC fleet. The fleet turned towards Cybele and blows were exchanged between the CAS/CR and the URC. Mornauo, who was on board the Providence-Class ship called the Prosperous, wiped out a quarter of the URC fleet with help from the CR. Meanwhile, on the surface of Cybele, survivors were being rounded up and three would be killed every hour. The blockade of Cybele has begun.

The Admiral's Arrival
Upon hearing about the Blockade of Cybele, the Republic High Command sent their most senior officer, Supreme Admiral Nagala and her flagship, the Pride of the Core to break the blockade and restore peace and prosperity to the peaceful world. Nagala was not alone, together with a fleet of over ten Republic cruisers, the fleet could pack a mighty punch.

A large Confederate/Cosmic Republic defense fleet protected Cybele from an invasion, but they did not anticipate the arrival of the Republic's most important flagship. Upon arriving in the system, the Pride of the Core fired its mighty canons on the unexpected Confederate/CR Fleet. Captain Mornauó of the Prosperious was not one to risk the lifes of his men and woman and immediately began to evacuate his ground forces, while the frigates created a diversion. When all his personnel were rescued, he immediately entered hyperspace. The Cosmic Republic, unfamilar with Republic technology immediately engaged the URC, but were out gunned by the eight kilometer behemoth bearing down on them. The CR managed to cripple a lone Republic Cruiser, but was forced to evacuate.

Pleased, Nagala took a shuttle to the capital of Cybele to meet with Queen Myscala and begin the reconstruction of the planet.

Incident on Ramghatulkia
Ramghatulkia, the most important prison facility in the Cyrannia Cluster was the home of many former Imperial Alliance and Cognatus officers, captured during the Galactic Conflicts. The Confederacy knew of its existence, and yet the planets coordinates were keep a secret from all, even the other members of the Cyrandia Alliance. However, the CAS knew where to get the information...

After the Mortalitas Admiral, Moravilon arrived at the coordinates received from the unknown source, he beamed down, while the two fleets in orbit waited for the next move. Both factions did not want to engage in an open war just yet, and the CAS was blocking all communication from the planet. While on the ground, Maravilon located the dreaded Imperial captain, Lizaconda, the mysterious Cognati Captain, former resistance leader Ramgaro and the famous Rambulan captain and rescued them. All of these figures will help the CAS in a different way, but how will the Rambo react?

The Rambo's reaction was simple and shocked, they posted a wanted bill at the intergalactic News page and started to hunt them down, though officially did not yet declare war on the Confederacy, as they still had troubles with Javan and Yadumarth was still blocked they were hesitant to react or even invade or attack the blockade at Yadumarth, as it wasn't there colony.

Race to the Commonwealth's - Cyrania Part 2
The DCP intercepted transmissions from the URC, it was annouced they want a share of the sector too, and the DCP and URC became a joint force. By now, the DCP had set up hundreds of colonies using Von-Nuemann probes and huge colony ships. Most of the DCP colonies were automated, AI driven fleet builders, and military outposts here and there. The outposts were strengthened by the new ships, yet there was still no more than a few hundred thousand workers and soldiers. The ships were commanded by skeleton crews.

After the the Confederacy discovered the DCP had established a foothold, they realized that if a large fleet came from this position it would be a thorn in their side. The DCP's industrial output is tremendously fast too. They needed to strike quickly. All CAS forces retreated from the Spinward and Ramik sectors. But already, it was estimated there was many ships already fresh from the production line.

Ungaurded colonies
The CAS was far more careful this time, sending only small flotilla's. They were dozens of scattered colonies everywhere, the CAS discovered many were uninhabiated and whole new fleets left undefended. The CAS moved in carrefully, wise of the DCP's advanced trickery, such as holography. But the colonies to their surprise were genuine. But as soon as the CAS made their move, the colonies self-destructed, and the DCP ships kicked into action. The CAS once again were drummed out. Drummed out, but not defeated...

New advantage
The CAS at least did discover the lack of troops stationed. More soldiers will be cloned by the DCP, but such a task takes over a month. The clones weren't clones per see, they were synthetic versions of the DCP member races, with knowledge of previous troops and war heroes downloaded into their brains digitally. They were stronger than previous soldiers and trained to survive harsh conditions and never turn their backs to the enemy.

The CAS decided to take out the DCP Automated colonies from the ground, using smaller ships harder to detect. The next day the CAS went back into action, and surprisingly proved a success, using artillary to destroy the AI and time delay weapons to sever space elevators to assembler platforms in orbit. But the AI colonies were intelligent, and soon learned to detect any CAS ship, no matter how small. But now, the Grox had lent their hand, supplying the CAS with new technology to scramble the AI's sensors. The DCP was quick to sweep the new sector with ships, attacking any CAS ship encounted, but the Grox decided to jump on the DCP too, distracting them from the ground. The DCP rallied in all its soldiers and distributed them along even automated colonies.

New battles began, but this time between CAS and DCP ground forces. The DCP didn't have many, but its ground forces were as dangerous as its space ones, and the battles were fairly evened out between number and power. The DCP needed to hold on long enough to protect the cloning facilities. But the CAS realized to attack on where most of the forces were concentrated on, and there was 5 facilities in all...

Battles of the Epsilon facility
The first 3000 Synthetroops were still in the foetes stage of development in the Epsilon facility, but their development speed was proframmed to rise expotentially. Within a month the sector will have over 10,000 Elite supersoliers trained to cause carnage. This facility was gauded by 50 DCP battlecruisers, over the course of 4 days the CAS sent 38 ships to take out the colony, in a series of fast-paced battles. The DCP was ultimately victorious over this facility, however, at the expense of two others due to a terrible mistake made by its commander. The CAS were attempting to fustrate and annoy the DCP enough for them to make the wrong move.

In the last battle of Epsilon, the CAS retreated its forces far away from the clone facility. A quarter of the DCP ships followed, to destroy the source of the CAS ships. This was a trick, and disturbed the DCP's shield. The Grox plundered the Delta and Gamma facilities, destroying both in a day. The CAS moved in also, taking out more AI colonies, and establishing a few of their own. Competition for the Cyrania sector was now hot!

Skirmish near Vionma
The infamous General Zillum decided to pick his next target, the Redeemer, a Republic Cruiser often makes regulary visits to the Core World of Vionma, carrying important officers and supples to the world. It was also the perfect opportunity to test the Benevolents new weapon and shield placements.

The Benevolent sensors quickly located the Redeemer and waited for it to attack it! As expected by Zillum, the Redeemer launched an attack on the enemy ship. The cruisers turbolasers opened fire at maximum fire power at the Benevolent, but to no avail, they impacted the almighty shields of the Dreadnought. Zillum laughed as the Benevolent opened fire, tearing the massive Star Destroyer in half. A successful test..., Zillum said as the Benevolent entered light speed.

A Cognati Trail
The Unknown Cognati Captain whom escaped the Ramghatulkiaga Orbital Prison with aid of the Confederacy agreed to serve with them. He took the Mortalitas Dreadnough Burning Heretic as his personal ship and went his own way. He had no intention of serving with the Confederacy and tried to find a way home. He attacked the Rambo Prime Space Station and hired a bounty hunter Zevrancence to board that station. Encountering Senator Creckbo there he forced him to tell the location of a strong satellite or sensor array to contact his own species.

After the revelation the Cognati Captain went to Ivaleä, as a sensor array was close to that planet, however the USS Dallas arrived to and Captain Ramcard attacked the Burning Heretic, as Zavrenence had betrayed the Cognati Captain to claim his the bounty on the cognati captains head.

Capture of the Liberty II
Admiral Lizaconda, a famed and dreaded Lizardian captain was freed by the Confederacy and joined their cause, taking the Mortalitas Dreadnought Lizardian Pride as his flagship. However, in secret he secretly wanted command of a Star Destroyer once more. He found his perfect target, the Venator-class Star Destroyer, the Opel. Taking two Mortalitas Frigates with him, the feared captain launched an attack and disabled the ship. He and a company of elite Mortalitas Troopers infiltrated the ship and killed all on it, including the captain.

In triumph, he renamed the ship, the Liberty II and sent it to the nearest Confederate Shipyard for a refit and repaint. When it was completed, the Liberty II was stale grey in color, and he began his search for revenge...

Commonwealth of Cyrania part 3 - Siege of the Beta facility
The DCP now had only three cloning facilities left. They desperatly needed more soldiers, but the CAS were now taking on the DCP's automated colonies, the new ships being built still in production, although one's completed contributing in saving over 10 of the automated shipyard facilities.

To stop the CAS from colonizing the Commonwealth, the DCP made a decision to sent its fleet of new ships to destroy their new colonies. Unlike the DCP's, they were slower to build. But the cost was that the Coloning facilities were now more exposed. However, much of the groundforces went there. The new fleet was successful in destroying the CAS colonies, there was only a few. But the CAS adopted ground forces as well, and instead of retreating made a run for the facilities. The DCP fleet gave chase, but was caught by the Grox, holding them back. It was up to the army now.

The CAS attacked the Beta facility for three days, and claimed two command bases, but the DCP used methods of their new 3D optical mirrages and teleportaion mines to displace the CAS soldiers right where the DCP wanted them. The Mortalitas faired the best in melee combat against the Grimbolsaurians, and in one battle that was reduced to a knife fight, it was pretty even until the DCP Elites arrived, powered by mechs, which came up from underground.

Elsewhere on Beta, the battle turned into trench warfare, but the overwhelming CAS forces were difficult to hold back while the DCP waited for the new fleet to arrive. But hold came, not from DCP reinforcements, but from the United Republic of Cyrannus, who turned the tide of the battle in the allies favour. Meanwhile, in space, the Grox forces were also driven back by the fresh DCP fleet.

Yet more victories
In spite of this, the CAS and Grox continued to compete with the DCP and URC over the sector, in the battle of Colony 10 the URC colony was reduced to molten slag, and on Ruthara-4, the DCP lost an entire Colony ship. As long as the DCP could hold out with its few doozen colonies for long enough, soon the sector will be enriched by thousands of Synthetroops, new ships and a Gargantuan, to explore Xanthus. The new ships will support the DCP colonies in Cyrannus so other fleets can help wars in other galaxies the DCP is in. But the CAS planned another big assualt, to wipe out the lot...

The Tralor are coming!
The United Lanat Empire and United Republic of Cyrannus have been at odds for a few years and with the URC's resent involvement in the civil war the ULE had good reason to wage war against the Republic. The United Lanat Empire used the current war between URC and their allies, the CAS as a reason to go to war against the (as they see it) disorderly and dishonorable Republic. The ULE sent a large warfleet to the Cyrannus galaxy consisting of most of the 41st Invasion Fleet (10,321 ships) and at their lead the new flagship of the ULE, the Iron Maiden! The Maiden was a mighty machine of war, but what is a machine without an operator? This was the question that the United Lanat council asked when the Iron Maiden was complete. The answer was: Master Admiral Tul. Tul was the greatest military mind in the history of Tralor kind, and as such it was natural that he would be chosen to not only command the United Lanat's flagship but to also act as the leading commander in the ULE's campaign against the Republic and their allies. The first soldiers send to the Cyrannus knew that this war was going to be long and bloody and that they, being the first wave of troops would be the first to die. The Tralor sang war song all the way from Mirus galaxy to the Cyrannus galaxy, they was ready to fight and die for the empire...they was ready for the glories war.

Master Admiral Tul quickly ordered a good number of ships and ground troops to assist the Confederacy at the Commonwealth of Cyrania.

Return of Lizaconda!
Admiral Lizaconda, wanted by Rambo Nation and former prisoner of Ramghatulk, arrived at the Metruia Nebula to trap Vice-Admiral Ramcard, which Lizaconda better knew as just Captain Ramcard. He hid in the Metruia Nebula and awaited Ramcard's arrival, as he had just returned from capturing the Unknown Cognati Captain. Upon seeing Ramcard he immediatly attacked the USS Dallas and severely damaged her, forcing Ramcard to retreat. Lizaconda just smiled, he alarmed Rambo Nation of his return and he then returned to Confederate space to await further orders.

First Battle of Yadumarth
As the Third Month of the Quadrantia Disorder started, the Rambo Senate was in debate of whether or not they should declare war on the Confederacy, Senator Chuinaylia managed to delay the vote but her efforts where in vain when Empress Ramashe (Dhazhrak) ordered to attack Yadumarth, this meant the vote went through and the Senate agreed to declare war on the Confederacy.

Meanwhile, a lone Caradhras Class managed to infriltrate Yadumarth unnoticed and landed various troops on the surface of the planet. But it was a trap and various Confederate troops attacked and ambushed the Rambo Forces. Somehow they managed to turn the tide and the Rambo forces advanced and took over a small city and cleared a way for further invading forces.

Though the first battle of Yadumarth seems a Rambo success, the Confederacy destroyed most of the SMTT and wounded many Rambo soldiers. Reinforcements would have to arrive soon, otherwise the first attack was in vain as another attack the Rambo would not hold there position nor there cleared area! Miles away, a large Confederate troop regiment was on the move to close in the Rambo forces!

Month Three
The war in Cyrannus continues to even out with more empires arriving on either side. The Rise of Lizaconda and the Battle of Yadumarth also continued into this month, and yet a huge battle was also about the rise...

Early Stages
The Shipyards of Cyroenia are the most important shipyards in the URC, a gigantic ring-world surrounds one of the most important planets in the Republic, every month hundreds of ships, both large and small are constructed at this vast construct. However, the Confederacy decided to that this opportunity to deal a crippling blow to the URC's shipbuilding capabilities, giving the war a swift and decisive end in the favor of the Confederacy. Still, the planet has a gigantic fleet under the command of Fleet Admiral Neveu of the Mandator-class Dreadnought, Alliance and many other captains, such as Captain Janeaó of the Victory-class, Kathleen. This would be a difficult battle to win, and yet Confederate Fleet Command decided that it was a risk worth taking.



A large fleet of Confederate ships entered the system, under the command of the famed Mortalitas General, Zillum of the Benevolent. The fleet attacked the two sides of the planet with a decoy fleet keeping the Alliance busy, while the Benevolent and the main attack force battled the Republic Fleet under command of Captain Janeaó, however, the situation was not looking good for the Kathleen. General Zillum decided to cut off the fleets commander to the battle, Janeaó and so he unleashed the Benevolent's mighty cannons and riped a hole in the Kathleen's hull, destroying it will all hands. However, a very famous admiral was about to show himself...

The Avenger's Arrival
Fleet Admiral Cretacea, the URC's most prominent captain was sent to Cyreonia in order to aid the allied forces against General Zillum, his arch nemesis, he arrived with a fleet of five star destroyers and six escort frigates, hoping to break the blockade. General Zillum laughed at Cretacea's attempt to break his impenetrable fleet! However, Cretacea had no intention of breaking the blockade by himself....

The Avenger raised full forward shields and opened a volley of turbolaser fire at the massive Mortalitas Dreadnought, he was not going to make the same mistake the Kathleen did. However, the Benevolent was more powerful then Admiral Cretacea's flagship and open fire on its bridge, Zillum was determined to finish off Cretacea once and for all. Then all of a sudden, warp signatures were detected. Impossible! Yelled Zillum as Rambo ships engaged the Confederacy, under the command of Vice Admiral Rambas II... Cretacea's trap was sprung!

Vice Admiral Rambas II led the nearly refurbished Rambo Task Force of the Fleet of Retribution, it was now made up with several regular Rambo ships followed up by special Krakana-class Refits, a truly powerful force. However, Zillum is a very intelligent officer and as soon as he saw the Rambo Fleet he called for reinforcements from an old friend. This battle was far from over.

Confederacy Retreat
Vice-Admiral Rambas II of Rambo Nation was pleased, his timely arrival and Cretacea's plan worked, cornering the Confederacy and intercepting the Benevolent, Confederate General Zillum was soon to be captured. Within 3 hours the combined fleet of URC and Rambo ships pushed back the Confederacy and secured the massive ring around the world. Rambas and Cretacea contacted eachother, to discuss further plans when more Confederate ships arrived.

Under command of the Admiral Lizaconda onboard the Liberty II the reinforcements jumped in between Zillum and Cretacea/Rambas II forces. Taken by surprise, the USS Caprica took heavy damage and a nearby Kelvin Class was destroyed in an instance. Meanwhile the Avanger pushed through the Confederate reinforcements, to catch the Benevolent, but that seemed in vain as the Benevolent was turning around and opened fire at the Avenger herself, lightly damaging her. Rambas looked at his tactical screen and was displeased, the tide of battle was in favor of the Cyrandia forces, but now taken by surprise Lizaconda managed to turn the tide. However, the Cyrandia forces now had a stand off. Lizconda, onboard the Liberty II looked grim, Zillum had wasted his oppertunity to destroy the shipyards, instead he awaited the arrival of Cretacea and is plan failed. Lizaconda nodded towards his crew, and the Liberty II and escorting ships advanced toward the massive ring and re-opened fire. Seemingly an attack, Lizaconda used this attack to retreat from Cyroenia, the battle was lost but Lizaconda and Zillum would not give up without saying goodbye!

Advancing towards the Cyrandia fleet the USS Caprica targeted the Liberty II and the Avenger the Benevolent, the battle was intense, with both sides taking heavy casualties (the Cyrandia lost over 65% of there ships, the Confederacy only 45%) and the shipyards were damaged too. As of sudden, the Confederacy left Cyroenia and the remaining Cyrandia forces celebrated. Yet, both Cretacea and Rambas could only wondered why the Confederacy had left, perhaps conquering was not there plan and the battle was just a diversion?

Commonwealth of Cyrania part 4


As the the CAS planned its strike on the URC's shipyards, some generals realized that soon the DCP will be successful in taking the Commonwealth and building huge new fleets. Once that would happend, the DCP would aid their allies, but the CAS had a huge expendiure in sending many of their ships possibly to destruction, so the CAS called on their new allies, the fearsome Tralor and the Grox.

Things until now had been relatively quiet, and the Synthetroops were almost ready in the three remaining facilities. The two DCP sectors were also doing well. Soon with the new ships the DCP in Cyrannus will no longer be cut off, as DCP forces in other galaxies battle other foes. But soon a huge fleet was detected approaching the Commonwealth. The DCP split its fleet in two, the older fleet to meet this approach and new fresh ships to orbit the facilities. But as the DCP engaged the Tralor, the Grox appeared once more from the inside while the CAS attacked from behind.

Outnumbered, outgunned
The battle now raged across the Commonwealth, but massive enemy numbers was overwhleming the DCP defense grid. The ULE space forces were taking the heaviest casualties falling to the DCP's more advanced weaponry, one Dreadnought could smite 5 ULE warships in minuites, but on the ground battles, the Tralor seemed surprisingly more on the DCP's level both technologically and tactically, possibly from years of war against the similary sized Rambo and Libertus forces. With the Grox and CAS, they also provided valuable support. As the enemy approached the inner sector, where the facilities and big shipyards are based, the DCP decided on a new plan. They would let the Tralor and CAS destroy the facilities, but beam up the Synthetroops and hide them in a secret location.

False retreat
Two days later, the CAS were victorious over the Commonwealth except a few URC colonies, or so they thought... On the planet Dragar 4, the crust began to crack and upheave, as the massive bulk of the Gargantuan lifted from the ground. The CAS (now with the Grox gone again) and Tralor descended upon the Gargantuan. But the Gargantuan dropped a planet buster, taking out everyone in the battle, by which time it had ghost phased. As it did, the new facility with thousands of new Synthetroops devised an attack. They were stronger, well trained and taught to never turn their backs. But the Tralor had their last laugh. In the battle of Deep Space Cyrannia, the Tralor took out a major weapons supply station, so the Synthetroops would still be outgunned. The Tralor and the Synthetroops ended up in melee combat, but the Tralor were surprised how the Synthetroops would fight as they were dying. But the death nail came from the Gargantuan, which was carrying the entire new fleet, and distributed 3 to 5 ships per system occupied by Tralor or CAS, who had been caught offguard. The DCP soon toppled any resistence left.

Next plan of action
But the Gargantuan was not staying in the Cyrannus galaxy. Not longer after, another fleet of 50 Subjugator Dreadnoughts travelled into the new DCP territories, commanded by none other than Warlord Kilnok. The fact of the matter was that colonization of the Cyrania commonwealth was actually part of a greater scheme of the DCP, URC and Rambo. It was the closest region to the Xanthus cluster, who's riches were yet to come to surface. After meeting with Captain Rambas II and Admiral Cretacea, the colonization of Xanthrus (to establish yet more fleet strongholds) and Voyages of the Avenger was about to begin. It is unknown what actions might take place next on either fronts. The DCP's military presence was now more independant and its defenses in the other sectors were online. They might aid the URC, or maybe, the enemy front will strike again soon...

Capture of Senator Mirea
Senator Mirea is a loyal and peaceful member of the Cyrannus Senate, however the Confederacy decided that she has spoken against them for far too long. Hiring the Bounty Hunter, Éaltar Gauisa, they decided that they would hold her hostage and make demands to the Republic. Quickly attacking Mirea's luxury vessel, he boarded the ship, and beamed out with his influential captive, awaiting the Republic's reply...

Second Battle of Yadumarth
As Rambo Nation did want to await a response of the Confederacy, Rambo Nation invaded Yadumarth and conquered her. Driving the remaining Confederate forces away from the planet. The invasion fleet was led by the Suiliagothrond Battlestation, under command of Fleet Captain Ramdleton and supervised by the Empress herself. Within hours the complete northern hemisphere was under control of Rambo Nation and the city of Yurrus, the third city of Yadumarth, was destroyed by the prow-mounted phaser cannon (with only at 15%), and all 28.000 citizens of that city died in the process. Later on the Empress left the station and returned to the capital.

This was the perfect chance for Geldrim, the current ruler of Yadumarth to openly rennounce Rambo Nation and his people joined him in this. After giving a speech it turned out Geldrim and Tukio Nutria were in league and there ships attacked a Rambo Nation Orodreth Wing, which was jamming signals of the Yudimarans. Within minutes and taken by surprise the wing was destroyed and the station had to withdraw to the Northern hemisphere. As the Confederacy contacted Yadumarth to offer assistance, both Rambo Nation and her foes prepare for battle. With there prize, the Suiliagothrond Battlestation!

This event concluded the third month of the year 04 AQF of Rambo Nation.

Destruction of the Annihilator
In the aftermath of Senator Mirea’s kidnapping, the senate on Coruannia was in chaos. The Confederacy on the other hand demanded that the Republic surrender out of the war and give up the Core Worlds to the supposed rightful government or Mirea would be thrown out an airlock.

The president however, urged the senate to remain just and brave in this dreadful situation, and so they agreed to send their most celebrated admiral, Cretacea to rescue the senator and bring those who kidnapped her to justice. Cretacea was sent to the rendezvous point with a fleet of three star destroyers, including his flagship, the Resolute, under the guise of a peaceful convoy to surrender to the Confederacy. However, as soon as the fleet was in attack range of the Mortalitas Dreadnought, the Annihilator they opened fire, while Cretacea boarded the ship with a URC Raptor, killing the guards and making his way to the command centre, where the senator would surely be. Open arriving; he was shocked to learn that his former friend, Admiral Cainoá was in command of the vessel.

Cretacea tried to convince his friend to come quietly, but Cainoá believed that Cretacea and the Republic was evil, and he would rather die then serve it again. Saddened, Cretacea moved quickly, he took hold of the senator and the two beamed up before the troopers on the bridge could react. The two arrived on the Resolute’s bridge, only to watch in awe as a heavy turbolaser volley spelled the end for the Annihilator and her captain. Saddened, Cretacea returned Senator Mirea to the Coruannia Senate, his mission completed.

Massacre near Monai Tvá
General Zillum was troubled, his recent defeat at the hands of the Cyrandia nations angered him deeply. He wanted revenge. Near the planet Monai Tvá, Zillum brought a small Confederate fleet to surprise attack a Cyrandia convoy, of URC Venator-class and Victory-class and Rambo Galaxy-class and Phoenix-class. At first, some Munificus-class Frigates buckled and vanished in a cloud of fire and debris, but with the Benevolents arrival, things began to change, the gigantic ship cut through enemy ships like a warm knife through butter.

Meanwhile, Zillum erected an interdictor field across the battle, preventing the ships going to Warp or Hyperspace. This was a battle to the death.

Within two hours, the allied fleet was in ruins, countless Cyrandia bodies floated in the void of space, as Zillum smiled, sat on his chair and ordered the ship to plot an FTL jump to the Confederate Capital...

Month Four
Month Three saw huge battles affecting all factions in the war, the month begins with General Zillum returning to the Confederate Capital to receive further orders, while Cretacea journeys to the Senate on Corunnia to get permission for a hunt for the fiendish general...

Meanwhile, Admiral Moravillion prepares to blockade an innocent world, with two new members of the Confederacy...