Fiction:Aeoneonatrix

"Kandeo ati gual gabyk gual gnan gatal ati awesh garok. (As it shall turn out, there was hope all along.)"

- The motto of the Aeoneonatrix

Early History
The Aeoneonatrix reached spacefaring status in 2760. A Starship called The Starstreamer, was sent out with Lingur as captain with the mission to establish the best relationships possible with nearby civilizations. It found a nearby empire, who called themselves "the Protectors" which controlled about 475 systems. The Aeoneonatrix Empire developed an extremely good relationship with the Protectors. For 10 years, they let the Aeoneonatrix barrow their technology, on the condition they did not reverse-engineer it, and suffered great loss protecting the Aeoneonatrix's homeworld and 3 colonies from the nearby Spodists who would have otherwise exterminated them. However, one day, after not hearing from them for an unusually long time, Lingur took the Starstreamer, then heavily augmented with Protector technology, out to their home-planet to find that all of the cities there had been destroyed by another empire called the Mardor Empire. The Protector's Leader, Glinkshore’s dying words were permission to reverse-engineer Protector Technology, and take control of all of their colonies. As he died Lingur swore he'd use these gifts to ensure nothing like this ever happened again. The Aeoneonatrix empire faced no opposition in taking control of the colonies, as most of the nearby empires respected the protectors enough to avoid colonization, and force those few who otherwise would have colonized not to.

Afterwards, Lingur gained enough political connections to institute his ideas and establish the protection relationship.

The Great Deceiver
The Aeoneonatrix were later tricked into believing the Troodontids had attacked several client worlds. The attack on Troodontid territory that resulted was a dismal failure, and once the rouse was discovered, the relations were healed. The Aeoneonatrix went on to help rally several empires for a united attack on the Drakodominatus Tyranny, which succeeded because the more powerful force that had been planned to trap them was distracted by the Dominatus Slave revolt.

President
The president of the Aeoneonatrix Empire is elected approximately every 31.5 years. He has a large amount of power, including the power to draft laws. The president also functions as the final commander of the Empire’s military. The president may be of any species, so long as they have reached full psychological maturity and possess full citizenship in the Aeoneonatrix Empire. The president may veto a decision by the council to pass a law that he did not propose unless there is a super-majority behind that decision.

The Council of Species
The Council of Species is the body responsible for evaluating and passing Empire-wide laws in the Aeoneonatrix Empire. It also has the power to propose new legislation. It is composed of 4 representatives from each species, two male and two female. All members must have reached full psychological maturity.

The Protection Relationship
The Aeoneonatrix are currently in the same relationship with several other species that the Protectors were in with them. The relationship is offered to any empire they encounter with a tier level under 4.65. Though they do not demand anything except that the citizens of species in this relationship take and follow The Oath of Aeoneonatrix, and set aside space for Aeoneonatrix soldiers and other forces to live and their supplies and ships to be stored, they are often given, and do accept, additional monetary gifts from their client races. Species in the protection relationship are allowed to govern themselves so long as the Oath of Aeoneonatrix is adhered to.

Civilizations or species in this relationship will have Aeoneonatrix troops and ships sent to their planet which will be on call to aid in defensive operations at any time. The mere presence of this force is usually enough to deter any attack. As a result, these units rarely see battle. However, experience has shown that attack by external forces often soon follows their departure.

The Aeoneonatrix supply food, water, clothing, and easily assembled shelters for their soldiers and pilots, and mechanics.

Culture
Aeoneonatrix culture is highly individualist. They do not consider what groups one belongs to, especially involuntarily, to be an extremely important part of their identity. Because of this strong sense of individuality, Aeoneonatrix are almost always addressed by their first names, even in the military and in highly formal affairs. This also means that they consider the ideas of corruption of blood and inherited punishments to be completely abhorrent and utterly alien.

Ideas of absolute good and evil are virtually omnipresent in Aeoneonatrix culture. They regard moral propositions as making statements of fact, and regard many of these as true, regardless of their acceptance by any given party. They tend to consider the idea of moral relativism an excuse for immoral behavior. This idea is so omnipresent that even the most pragmatic of Aeoneonatrix, such as Cabar Starsmoke, do not actually concede the subjectivity of morals, instead simply asserting that the objective moral code demands that concessions be made for the greater good.

This is not to say that Aeoneonatrix as a whole believe that moral questions are always simple. The general consensus is that the objective moral code consists not of absolutes such as “You must never kill anything ever” but general rules with exceptions, though the existence of these exceptions is deemed equally objective.

Among storytelling mediums, they prefer movies and video games to books, but still consider books to be of some worth. This preference is due to the fact that Aeoneonatrix often have shorter attention spans and are less willing to engage in a cerebral act like reading then a more experience saturated one like a movie.

Religion
Aeoneonatrix and other persons within the empire are almost always devoutly religious. They put their god, the Cleanser, at the center of their lives and identify first and foremost as his servants. They dedicate time every day to daily prayer and usually can count on a response, to which they will usually respond. The resulting act is normally termed a “worshipful conversation.” Because of these acts, the Aeoneonatrix typically consider the Cleanser a personal friend.

They are somewhat suspicious of any person who has knowingly chosen not to become a follower of the Cleanser. In their conception, the Cleanser is a force for good in the universe, and they cannot comprehend why a good person wouldn’t want to assist the Cleanser. As a result there is a tendency to assume that any person who has refused the rite of dedication has done so out of a selfish desire to live an immoral life. This situation is not made better by the fact that, due to the fact that the Cleanser invariably cleanses any of his own followers if they step too far out of line, it is virtually impossible for any Aeoneonatrix to become a dictator or to commit an act of mass genocide unless they are undedicated.

Aeoneonatrix who decide to remain undedicated get the worst treatment. They are socially shunned and mocked if they are ever discovered. Though discrimination against them is illegal, it happens regardless and they have a harder time finding jobs, friends, houses, and romantic partners. To admit to being undedicated, for a politician in the empire, is political suicide and many careers have been ruined even by false rumors that a person was undedicated.

Naming Convention
When Aeoneonatrix are born they receive a temporary designation. This designation is meaningless gibberish in the Aeoneonatrix language and is used as a title for the child until they receive an adult name. They can receive an adult name at any point in their childhood and must be given one by their parents by whatever the age of maturity is for the member race they belong to, or else they will have to select a name on the relevant birthday and no later. The purpose for this is to ensure that the meaning of their eventual name is representative of their actual traits.

Aeoneonatrix have names which are common use words in the Aeoneonatrix language. Contrasting with other cultures in which most or all names have a meaning Aeoneonatrix names are the same words which would be used for their meaning in everyday language. This means that when Aeoneonatrix converse they hear others calling them “adventure,” “speech,” “treasure,” or some other such word.

Aeoneonatrix surnames are two words put together. They are formatted like one word when written in the Aeoneonatrix language and thus in all translations. By historical happenstance, it came about that first names are generally transliterated but last names are generally translated. The result is that, when looking at a properly done translation of an Aeoneonatrix name the foreigner sees something like “Lingur Wildlight.” However, because of the fact that Aeoneonatrix names are common use words, many universal translators do not do this properly and give mistranslations, such as simply translating it “adventure wild light.”

Proverbs
"Kandeo ati gual gabyk gual gnan gatal ati awesh garok." (Traditional Translation: "As it shall turn out there was hope all along.") (Literal Translation: "[In] the way of being which shall be the result there will have been hope the entire time.")



Description
The Aeoneonatrix language is remarkably simple and easy to learn. Each sound has one and only one letter corresponding to it, and each letter entails one and only one sound. Words never contain silent letters and there are no contractions, abbreviations, or homophones and there are no prefixes or suffixes. Punctuation is limited to one mark, which looks like a period, only in the middle of the line rather than the bottom, and is placed on either side of each sentence.

In no case are there multiple forms of a word, rather, in any case where there would be in other languages, there is another, qualifying word to use instead. For example, rather than having any tenses, there exist four adverbs to describe the past, present, and future tense. “Gnan” is their word for the past tense, “gual,” for the future tense, and “gatal,” for the perfect tense, or else the same word might simply have multiple definitions. This being said, words with related meanings often sound similar, such as all of the previous beginning with a “g” sound.

Its simplicity is not always a good thing. Sometimes the language sacrifices clarity because it does not have tools like commas, is easier to misunderstand because it has no tools like question marks, or must be long winded because it lacks contractions and abbreviations. Its simplicity does have one major advantage however. It is easier to learn and, if one is not confused by ambiguity, easier to translate. These advantages are especially helpful to the Aeoneonatrix in particular, because they regularly take in refugees. The ease of translation means that it will be easier to translate important information, such as legal documents or street signs, for them, and the ease of learning means that they will be able to develop fluency quickly. All refugees, and conquered peoples according to policy, though the Aeoneonatrix Empire has never conquered and absorbed another, are required to take the free language classes that the empire provides.

Known Words
Ati: Verb meaning “to be.”

Gnan: Noun meaning “the past,” Adverb indicating past tense, modifying “gatal” to have it indicate past perfect tense, or meaning “previously,” preposition meaning, “before."

Gual: Noun meaning “the future,” Adverb indicating future tense, modifying “gatal” to have it indicate future perfect tense or meaning “later,” Preposition meaning, “after.”

Gatal: Adverb indicating perfect tense or meaning “complete.”

Garok: Noun meaning "The entire time," Adjective meaning "eternal."

Kandeo: Noun meaning “a way of being” or “the way a thing is.”

Gabyk: Noun meaning “result,” or “outcome,” Verb meaning “to result.”

Awesh: Noun meaning “hope,” Verb meaning “to hope.”

Lingur: Noun meaning "adventure."

Callanni: Noun meaning "value," or "valuable item."

Frozic: Noun meaning “coldness” Adjective meaning “cold.”

Byssi: Verb meaning “to have,” preposition meaning “with.”

Bycca: Noun meaning “resemblance,” Verb meaning “to resemble,” Preposition meaning “in a manner resembling.”

Atia: Noun meaning "one who does," verb meaning "to do."

Quurb: Verb meaning “to give.”

Military
The Aeoneonatrix military is designed primarily to be as effective as possible at protecting client races.

Infantry
Aeoneonatrix soldiers are trained some in offense but much more in defense. However good one is at killing you, they’re at least five times as good at keeping you from killing someone else.
 * Standard Infantry: Aeoneonatrix infantry are armored somewhat lightly to increase mobility. This is because they are less concerned with protecting themselves as they are with protecting their clients, who they need to get to.




 * Defenders: Aeroneonatrix Defenders are heavily augmented supersoldiers. They must volunteer, or be volunteered by their parents, by age eight and are trained from childhood to be both important soldiers, and important symbols of hope for planets plagued by frequent attacks. Both the defender’s training and augmentations prioritize speed, agility, and protection over offense and strength.



Navy
There are 4 basic units in the Aeoneonatrix navy. Note: Though it often participates in battle, The Vengeance is technically a flagship, and thus not considered a naval vessel.
 * Hounds: Hounds are the basic Aeoneonatrix battleships.  They are armed with two large cannons in front that can be loaded with a wide variety of ammunition from Proton missiles and antimatter missiles.
 * Predators: Predators are bombers used to devastate enemy planets not only by dropping bombs, but also firing lasers, and, in theory, dropping planet busters. Because the Aeoneonatrix rarely attack except to take back conquered planets, Bombers are the least used unit in the Aeoneonatrix navy.
 * Shepherds: Shepherds are the outer space equivalent of aircraft carriers, and that’s one of their major functions. They also house Admirals and drop-ships.
 * Guardians: Guardians, though they have spacefaring capabilities, functionally have more in common with space stations. A grid of them typically takes orbit around a planet, and fires at any approaching aggressor.

Clients
Aeoneonatrix clients are allowed to have their own Military and the Aeoneonatrix Empire does not assist in all military operations. However, there are few operations the Aeoneonatrix Empire will not agree to help with that will not cause them to disconnect the client race entirely. As a result a client race’s military almost always work with the Aeoneonatrix military unless the client race specifically requests not to be assisted.

Invasion Protocol
On the rare occasion that it is deemed necessary to conquer and/or occupy a planet, the Aeoneonatrix will usually begin by destroying or capturing any orbital defenses that that world might have, and ensuring that they can repel any reinforcements that arrive.

Once they have completed the above, or, if it is taking too much time, are reasonably certain they will complete the above, they will begin deploying ground forces to begin taking important cities. As this process is occurring, the leader or leaders of the planet will be offered surrender repeatedly. If they refuse, combat will continue until the planet is under Aeoneonatrix control and the leader has been captured or killed. If they accept, they are expected to not resist full domination of the planet by the Aeoneonatrix and usually, the capturing of its leader. If the Aeoneonatrix are seeking to conquer the whole of a larger empire, they will perform this process on the required planets until the entire empire is subdued and its primary leader captured.

Occupation Protocol
After a territory is under Aeoneonatrix control the further actions will vary. If applicable the Aeoneonatrix may seek diplomatic conference with the captured leader to resolve the issues that brought about the invasion. If the problems can be resolved then the Aeoneonatrix will usually leave and restore full control of the territory to the original parties.

If it is decided that the territory cannot acceptably be returned to the full control of the original owners, the Aeoneonatrix will usually force it to accept a simi-sovereign status. In such cases, the planets are usually allowed to keep most their own laws and even leaders, but the Aeoneonatrix now have the power to remove or alter a law as they choose and ultimately force the nation to comply with the Aeoneonatrix’s will.

Forced Assimilation Protocol
If the conquered parties continue to be a problem in such a case, such as by resisting Aeoneonatrix control, the Aeoneonatrix may deem it necessary to remove what sovereignty the nation has left and force it to become a fully incorporated territory of the Aeoneonatrix Empire. If this occurs, the territory’s residents will become full citizens of the empire and gain all rights and responsibilities corresponding to this, including the obligation to follow the Empire’s laws.

If the citizenry becomes unmanageable in response to this occurrence, the empire may deem it necessary to begin restricting their rights. This will only occur if the citizenry is violently resisting the government or otherwise violating its laws and never in response to legal public protests such as large gatherings of individuals near government structures. Individuals who are accepting of their new rulers will be excluded from these restrictions of rights if they can be identified. First, the citizenry will be given a curfew, new policies will be applied to prevent the offending actions and penalties for the offensive actions will be increased. This will last until either it is deemed insufficient or is deemed to have solved the problem.

If it is deemed insufficient, further restrictions will be levied. This will continue until the lowest possible point it reached, confinement in internment camps. This point can only be reached if all but a negligible segment of the population has continuously refused to avoid very harmful and usually violent resistance to the Aeoneonatrix. As consequence, these internment camps have never actually manifested in reality.

Regardless, once this point has been reached, the persons will not be allowed to leave their camps unless allowed to do so by a government official such as a camp manager. These camps have relatively comfortable conditions and there is usually plenty to do to pass one’s time, not the least of these activities is work which the residents may do for the government. This work is optional, but results in significant benefits. This situation will continue until the problem is deemed solved.

The situation progressing to this point almost requires that the problem be either biologically inherent to the species in question or some cultural problem inherent to the species’ current culture. If the former is the case, the species will remain in their state until it is possible to alter their biology to remove the problem. If the latter is the case the Aeoneonatrix will restrict the parent’s ability to pass on the relevant elements of the culture by controlling what they are allowed to do and say around their children and indoctrinating the children to behave according to Aeoneonatrix standards of morality. Once either of these results in the elimination of the problem, the residents will be granted the full rights of normal citizens.

The long term goal in all of these situations is for the persons in question to be granted full rights and be allowed to function in society as normal citizens. The only reason their rights are restricted is because this has become impossible. This decision would normally be made because the citizenry are, on a mass scale that cannot by any other means be combated, attacking government officials and facilities or lynching citizens who have moved onto the relevant planet. A mere select few terrorists is not enough, the population at large must be behaving like this in order to have their rights restricted.

Because of the individualistic nature of Aeoneonatrix culture, persons will not be included in the restrictions simply due to their belonging to the same species as the persons who are making themselves a problem. Rather, if an entire population does have its rights restricted, it is because all of the members of the population, with the obvious exception of children, are considered to be a danger and it is thought impossible to isolate the individuals who would actually cause problems if allowed the rights of a normal citizen.

Technology
Due to the peaceful practices of the Protectors, whose empire grew slowly due to their lack of conquest, the Aeoneonatrix Empire, who inherited both its technology and colonies, is unusually advanced for its size. Its tier is 3.9.

Weapons
The Aeoneonatrix primarily use plasma based weaponry for the military, though bullet using guns are not unheard of, and used by the populace more commonly than plasma weapons.

Augmentations
The Defenders are augmented by chemical serums. These augmentations are not permanent, and defenders must regularly go back under the needle to maintain their unusual strength and speed.

Common Technology
Despite the high technological capabilities of the Aeoneonatrix empire, most of this technology has not had time to integrate into the lives of commoners. Later established colonies tend to be more advanced, but no colony can be considered representative of the Empires true power from the perspective of civilians. The true power of the empire is currently used mostly by the military.

Member Races
The Aeoneonatrix = The Aeoneonatrix are the founders of the Empire The Dorgitassi = The Dorgitassi are an avian race which has lived with the Aeoneonatrix since the end of 2791. Formerly a dominatus slave race, a population of five million of them escaped the spa planet they were serving on by stealing several yachts. Once they arrived, the Aeoneonatrix harbored them and eventually decided to accept them as a full member race.

Biologically, the Dorgitassi share many similarities with birds. They can fly naturally, though most of them have underdeveloped wings due to the lack of flying during their time as tyranny slaves. Once they overcome this through muscular stimulation therapy followed by physical therapy, they are known to fly around in massive, well-coordinated flocks in a manner similar to avian creatures on earth.

Currently, they are legally equal citizens of the Aeoneonatrix Empire, and discrimination against them is illegal. It still happens on occasion regardless. In particular, Aeoneonatrix employers of time nearer to their joining the empire were known to overwork Dorgitassi employees, taking advantage of their lack of experience as free workers by deceiving them on the extent of their newfound rights. As time has gone on, this has declined as Dorgitassi have become more aware of their rights.

The Necroxi = Necroxi The Urikaw = Urikaw are a species all but destroyed by the NCKU. What's left of them live in the Aeoneonatrix Empire. The Condalla = A race partially saved from Tyranny conquest while still tier 6.

Important Persons
Lingur Wildlight = Lingur Callanni Candleflame = Callanni is the chief science officer on The Vengeance. Prior to the Aeoneonatrix reaching spacefaring status, she was already a well-known and well respected Biologist and Astronomer. She has intentionally worked with Lingur on any mission she could. Awesh Wonderspark = Awesh is the pilot on The Vengeance. Before the Aeoneonatrix becoming spacefaring, Awesh was a pilot who had served on a wide variety of missions. Ameius Wildlight = Ameius is a Dominatus, kidnapped by Lingur as an egg, and raised by the Aeoneonatrix. He was taught Aeoneonatrix values. Owler Stellnight = Owler Steelnight is an admiral in the Aeoneonatrix empire. Secretly, however, he is also the leader of "Chilled Affairs," the division of the Aeoneonatrix government responsible for secret operations, which are often shadowy and unsavory affairs.

[[File:Green face.png]] Gods
"Our Masters"


 * The League of Patrons - "The Organization to which our God belongs."

[[File:Green face.png]] Allies
"Allies in our constant fight against Evil."


 * Katar Sector Alliance - We are proud to be members of this alliance.
 * Miperiors Empire - We are thankful for your technology.
 * United Federation of Species - Thank you for saving us.
 * Mardor Empire (Mandate) - Now that the KSA has conquered you, we are technically your allies. We once endorsed that you be made powerless captives, and that is not unlike what has happened.


 * Waptoria Alliance of Species - We have similar goals.


 * Imperial Confederacy of Independent Systems - They seem nice.

Sword&Shield.png Clients
Those empires we protect with our very lives.

[[File:Blue face.png]] Friends
Not formal allies, but they fight for good, and that's what counts.


 * The Troodontid Empire - There was a misunderstanding once, but we're cool now.

[[File:Yellow face.png]] Neutral
We have not determined which side these persons fight on

[[File:Orange face.png]] Disliked
We do not like you...

[[File:Red face.png]] Enemies
We will always act to prevent these persons from achieving their destructive goals.


 * Imperium of War - Absolutely Evil to the Core. No good comes from eternal war.


 * The Greater Zarni Empire - A force for Evil that must be stopped.


 * The Gargator Empire - Pathetic as they seem, they'll destroy millions if left unchecked.

Crossed Swords.png At war with
We are currently Engaging in direct conflict with these forces for Evil, As always, Good will Triumph.


 * The Drakodominatus Tyranny - Slavers, conquerors and murderers. They must be eradicated.


 * New Corporate Krickan Union - "Maniacs."

Quotes from Others (Add Here)
"An ally of the Waptoria are allies of us. We will help you in anyway possible. Just give us a call."

- King Glynn of the Volver Empire

"Mess with us, and you are dead."

"Not all followers of Spode are aggressive. We, for example, are allies of the Waptoria Alliance of Species, and would be more then happy to fight alongside you as brothers."

- The Holy Prophet of Truth of the Brotherhood of Spode

"They deserve our respect."

- Steel Vankalian, Great General of the USF

"Believing that only your ethics are good narrows your mind greatly and in the worst case it will cause you to fall."

- Praetor of the

"Does not register as a threat. Once we are done with the slaves they will know nothing only pain and at our behest, oblivion"

- Drakodominatus Tyranny Military Evaluation

"Hilarious kind..."

- The Observer

"Your ideas of 'diplomatic' discussion are intriguing, to say the least."

- Ambassador Saref

Trivia

 * Here's an anthem: http://www.youtube.com/watch?v=vbttZVTSJRU