Fiction:Grox Grand Dominion/Military Forces

"They are coming. I can feel their soulless eyes staring at me at night. I can feel the ground groan as their drones march. I can smell the rotting flesh of their undead and assimilated. Our Defender and Super Command squadrons have been wiped out. Our leading Marshals have committed suicide. Yet, they don't stop. They will destroy everything. Everything! By the gods, they have begun their advance! *Transmission cuts out, all that can be heard is wretched screaming*"

- Last transmission from 14th Ugandalorian Assault regiment to command. Unknowingly at the time, the first encounter with a Alpha Grox battle legion

The Battle Legions consist of many units, ready to fight and die to destroy their enemies. This the break down ofr the diffrent ground troops they use.

Overview and tactics
"I may only wait here, as the enemy rots in their little metal boxes."

- Alpha Cyber Collective Underseer Rinjarios of the 12th Excavation fleet.

The Alpha are focused on organzation, rather then swarming, unlike most Grox. When you slam into their conqrix, you slam into a solid, well trained force of pure skill and ferocity. Since Alpha are constantly fighting someone, it's very hard to find units who haven't fought a couple of battles. Their main strategy is to wait out the enemy, and cut them off from most supplies, as they know organics still have to tend to their health. Then, they merely wait.

When in battle, they usually send out mites to weaken the enemy, then assmilated races, or in case of the Meeno, Husks. If the enemy has yet to fall, they then will send all forces, vehicles, ground Troops, and assimialted, rushing into battle. If their Conqrix are pushed back, then Volcantros, gigantic brutes used by both Zeta and Meeno, are sent in. Marinox, Followers, high-ranking Necrox, Meeno Infectors and enhanced Grox usually lead their forces. Gigantic Mecha Marinox are used on urban assaults usually.

If the enemy has yet to surrender, Kassinrox and Dronox supplementary forces are sent in to totally eradicate a race, while they gather DNA for cloning new drones. All races, after all, have to be made perfect. In Life, or death.

Kashriinox, in most Grox factions, usually have the same status as Followers and Marinox, but, since the Cyber Collective views them with disdain, they usually have more of a background role, like gathering DNA or building ships for the Collective. Commanders, however, are often nulled from this, as they are the clones of the Alpha Creator's friends. Only the Meeno and Meta remnants show the Kashriinrox Drones equal respect to Followers and Marinox in the Collective.

Tactics
The Collective relies on massive assault walkers to crush any sentients that do not bow to their will, while using infantry units to help assist and guard their walkers. Their vehicles often deploy the infantry and smaller vehicles straight into combat, allowing them to constantly pump out units in battle. However, their units tend to be slower, more resilient, but rely on full force of all units standing together, rather then small squads of infantry in different areas. Essentially, they focus their forces on one point at a time, destroying their enemies, and causing them to fall back, until they have no where else to hide.

Instead of Conqrix pods, the fleets deploy an Origin Core Matrix, their main base of operations, and where the commanding officers of a invasion fleet land to spread out into new territories. These Cores can create an layer of metallic rock around the Cyber Collective troops, cloaking it and shooting it high into into the planet's atmosphere. Once at it's highest point, the rock will uncloak and catch fire, plummeting down right at enemy platoons, combusting and releasing their deadly cargo while also having a chance to burn or crushing the platoon it dropped into.

They do not de-terraform a planet, as Alpha Grox can survive anywhere now, and merely construct different Cores to make different operations, such as military cloning, mining, or scientific research.

Assilmilated Drone
"Opposition is Irrelavant."
 * Weapons - Stun blaster, Bladed Knuckle
 * Defences - N/A

Assimilated Drones are various races that have been assimilated into the Alpha's horde of Mindless drones. Used to support Conqrix, To do heavy labor and contruction on planets, and to "Negotiate" with races, the Drones are the most common troops, but are among the weakest ones, being used as canon fodder. They often come in swarms, whether or not accompanied by Husks and Dronox.

Their main ranged weapon is a stun blaster. While it does indeed stun a target, enough shootings with it can potentially kill you. Beings assimilated by the Meeno have an Grenade Launcher instead of an Blaster, but this has the same effects. Their melee weapon is a Single Bladed Knuckle, used to slash targets that get to close. This weapon has 2 settings, First setting is Energy Slash, used to cut away targets, the second being Assimilator, used to, well, assimilate targets by injecting them with the Mechovirus and Grox NanoNites.

Victims of this have their skin turn the Black-Grey of the Alpha, or get lava pattern of the Meeno, and are turned basically into zombies. They will move about, and kill any who come near with their bare hands. Unlike other drones, they can go and grab other weapons to defend themselves with.

All assimilated are aware of their use as Canon-Fodder, and see no problem with it.

Alpha Shock Trooper/Battlesuit
"We will remove creed, we will remove race, we will remove Age, and you shall become Alpha"
 * Weapons - Energy Sword, Wrist Blaster, Tri-shot, and Wrist Launcher
 * Defences - Heavy Armor

Alpha Battle Suits, otherwise called Cyber Suits, are a stronger variation of the Assimilated, used mostly for guarding captives, key research points, keeping order in colonies, and acting as Shock Troopers in battlefields.

Alpha Battle Suits are extremely durable, being able to take bombing, bullets, and missiles and be, mostly, unaffected. They will usually wait for enemies to waste rounds on them, then as their reloading, move in and attack. They prefer long range attacks, but, if an enemy has better fire power then they do, they will move in, and attack with their electrified plasma Blades.

Cyber Suits are made when a Subject's brain and central nervous system is removed, and placed in a suit of armor. These make them loyal, cybernetic shock troopers. They guard many key points for the Alpha, and often are chosen to guard the kings, as their durability allows them to keep an enemy busy as a King Gets into his battle suit.

They are often sent covertly into cities to begin turning the population into Cyber suits and assimilated as well, being supervised by a Marinox usually.

Cyberzombies
Cyberzombies, like assimilated, serve as basic cannon fodder for the Cyber Collective Forces. While Assimmilated often come from those vessels that are unlucky enough to enter Cyber Collective space, Cyberzombies are created en masse during military campaigns of the Collective. Impaling the dead bodies they leave in their wake in special spike-like devices, these corpses are turned partially cybernetic, and used as expendable cannon fodder in front of all other Cyber Collective Forces. Others are simply left of the stakes, waiting for enemies to wander close, before they will suddenly activate and kill their starteled victims.

Husk
"...Die..."
 * Weapons - Claws, Teeth
 * Defences - N/A

Husks are the most basic form of Cyberzombie. They are the bodies of the dead, assimilated by the Mechovirus, to serve the Collective. They are similar to Cyberzombies, albeit less strong.

Though they do not equip any weapon like Assimilated, their bones and eyes are replaced by their cybernetic counterparts, while their nervous system, veins and guts are replaced by wires and tubes, respectively. All of this makes Husks stronger than their skeletal appearance would suggest. Their main way of attacking is to sprint at an enemy and slash them with their bladed knuckle-like claws until the enemy is dead. Like Assimilated, they are weak individually, and used as cannon folder.

Like said before, they are assimilated through the Mechovirus. This is done by exposing the to-be assimilated corpse by a Mechovirus cloud. As this assimilation process is somewhat slow, the Meeno have created the so-called Assimilation Spikes, on with the corpse in impaled. The Mechovirus enters the body directly trough the spike, with fastens the process, thus turning a corpse into a fully-functioning Husk in less than a minute.

Grox-Controlled Husks are capable of unleashing a strong blast of electricity from their cybernetics that is able to completely disable the shielding of their foes in one hit. When a Controlled Husk falls, it will also generate a much smaller, post-mortem electrical burst.

Eruptor
"We come..."
 * Weapons - Same as Cyberzombies
 * Defences - Post-mortem explosion

Eruptors are variations of a normal Husk, created by the Meeno Grox. They do not differ from normal Cyberzombies at all, except that their cybernetics are colored red instead of purple, and their skin is charred black. When spotting a foe, Eruptors, like Husks, will charge up to them. However, when they do so, their cybernetics will start to glow in extreme heat, as flames will start to leap off from them. Eventually, when close enough to their tarhets, Eruptors will explode in a blast of fire, wich can melt trough amor fairly easily. Like Dynamites, they also do explode when naturally killed by a foe, unless their heads are shot off.

Like Husks, Eruptors can be controlled by a Grox. In this case, much more flames will leap of their cybernetics, and their bodies will become engulfed in fire and heat once they start charging at their foes. The explosion of a Controlled Eruptor has a far wider blast radius than that of a regular Exploder, and is much more dangerous, being extremely effective against armor, being able to deplete much of a foe's shielding, and is certain to kill any unarmored target that is caught up in it.

Eruptors are rarely seen together, often simply accompanying a groups of Husks, or being found at the center of a swarm of Dynamites.

Infector
"You...will...join...us!"
 * Weapons - Power claws, Arm-cannon
 * Defences - Heavy armor, Plastoid Battle Armor, Mechovirus Aura

Infectors, like Eruptors, are variations of normal Cyberzombies, created by the Meeno Grox. They are the Meeno's most elite units, used to lead their troops alongside the Meeno Dronox Immortals. Infectors have their entire right arm mutated into an arm-cannon. Their fingers still remain, though they have been mutated into Power Claws, with are tipped with the Mechovirus. On their backs,they have sacks filled with the Mechovirus. These sacs are transparent, revealing the magma-like liquid inside in with the Mechovirus resides. Their lowest part of their back has two tubes, each on one side of their spine, leading to their right arm. These pump the Mechovirus from their backs to their Arm-cannon.

Infectors, when they enter a battle, will fire a blast of the Mechovirus, with once collided with a target, creates a Mechovirus-filled forcefield with will weaken and distort the sight of any enemy in near it. Then, they will fire blasts of Dark Matter with can set foes on fire if they are hit.

For defense, Infectors have plastoid armor and, more importantly, an aura of the Mechovirus, with turn any dead body it comes in contact with into a Cyberzombie. While Infectors are rare, facing them is to face your own death, as there is a high chance you will die, only to be resurrected as a Cyberzombie afterwards.

Morphling-Husk

 * Weapons - Depends
 * Defenses - Natural and Synthetic armor.

...All...is dust...

Morphling-Husks are a joint project, between Bio-Morphlings, and Alpha Collective scientists. Assimilated by the Bio-Morphlings, and upgraded with Cybernetics. Still able to morph parts of their bodies into vicous spikes, tentacles, and jaws, yet protected by extremely powerful armor, and able to regenerate without the use of absorbing new flesh.

Morphling-Husks can also infect beings the same as before, with biting, clawing, and drawing blood. When their DNA or blood gets into their foes' bodies, they can slowly assimilate them. However, these just turn into normal Bio-Morphlings, or normal Alpha Drones.

Conqrix
Conqrix are the main mode of Conquest by all Grox factions. Used as their main battle units, Conqrix are come from the Andromeda Galaxy, near or on the Grox homeworld, and have since spread across the universe on a warpath of conquest.

Dronox Trooper
Clean it all...It must be cleaned.
 * Weapons - Lightning Strikers, Plasma Pulsers, Reflex Shotguns
 * Defenses - Shield Generator, Battle Armor.

The Dronox is the common back-bone unit deployed by the Grox in their mining and excavation operations. Genetically modified from their original kin in the Grox Empire and beyond, these Dronox are horrifying combinations of Flesh and metal, their cybernetics and armor stitched into their bodies and neural structure with short, tentacle-like probes. Powerful as ever, Dronox often, when forced into melee combat, will bash apart their enemies with their Electro Bayonets, sending foes flying, or simply slashing them to ribbons. While not graceful, the Drono'x strength has lead to the destruction of several enemy cultures and victim empires, and many can be observed sending even Ugandalorian warriors flying into the air. However, what they excel at, is ranged combat.

Deploying in large squads, Dronox will shower their foes with Plasma Pulsers, raining down ionized radiation rounds at a target, and, have been observed cooking organic foes to nothing but bare skeletons. The larger ones, are engineered specifically with Reflex Shotguns, powerful Plasma weapons that fire 5, radioactive shots at a target, as they slowly advance, rupturing organs with each shot, or blasting open vehicles. Dronox seem to enjoy battle, and while they make little noise when they join the battle, they can commonly be heard chuckling under their breath as they unleash their fire power upon weaker foes.

Dronox wear heavy battle armor, equipped with rebreathers, sight modifiers, sensors and life-support units built in to further increase a Dronox's survivability, and give them a slight chance of rising once more to fight if driven down. Dronox themselves, despite being quite powerful, are often sent into suicide missions and ordered to fight to the last man when needed. In battle, Dronox also guard important figures and back-up attacks by assimilated, who are comparatively weaker then other Collective units. Dronox are breed to obey all orders, from even the lowest Grox, and while many resent it, only one having the bravery to tell his Commander as such, most keep silent about their hard work.

Dronox Commander

 * Weapons - Lightning Strikers, Plasma Pulsers, Missile Launchers
 * Defences - Shield Generator, Regenerative Battle Armor.

''Units, forward into battle! For the Collective!!''

The Commander Variation of the Dronox is built to command, and as such, their limited personalities display arrogance, charisma, and Command ability. They often lead Dronox Trooper Attacks, alongside Marinox and Grox Followers, and are extremely adaptable in battle, though some are noted to form squads of their own to counter elite teams of enemy warriors, though even their skill is little match for the likes of Super-Commandos.

Commanders often have more advanced technology compared to their Trooper Cousins. Their Plasma Pulsers are stronger, and their Missile Launcher, grafted to their skull, is more powerful, but also uses more energy than the Troop variant. Their Electro Bayonets have been upgraded to Lightning Swords, Blades made out of pure Electrical Energy and can cut through most armor. All these weapons are yielded with incredible skill, Commanders being effective marksmen, and noted for their skill with a blade, believed to have been copied from assimilated enemy warriors.

Their armor and personal shields are the same as Troopers, albeit more durable, but with 1 difference; they have regenerative Battle armor, which can heal itself after it is damaged. This can mean a Commander can get up even after shot with a missile, and, given time, heal itself.

They can cover the shoulders, chest and right face of Dronox in maroonish armor with a red disk in the middle. The armor is attached to the Dronox by short, flesh-like tentacles. Dronox commanders can also be covered by the same armor on the same areas as regular Dronox by other commanders, but cannot armor themselves. If the Commander gets controlled, the armor will melt.

Commanders are important for ground and space assaults, but, due to their possibility of dying, Troopers are now upgraded to have "Sleeper Commander Protocols" built into them, so they can replace a fallen commander. Like all Conqrix, they can be controlled by an Alpha Grox.

Commanders often serve as advisors and body guards for the Kings, like in Meta society.

Dronox Centriuon

 * Weapons - Lightning Striker, Plasma Rifle, Missile launcher
 * defenses - Power Shields, Plasma Guardian Armor, Regenerative Battle Armor.

By your command.

Insectrox
*Loud Shrieking*
 * Weapons - Blade-like Hands, Grenade Launchers
 * Defenses - Shield Generator, Battle Armor

The Insectrox are a race of barbaric insectiods used by the Conqrix ground forces for brute force and ground assaults. They are powerful in battle, and out-fitted with Grenade Launchers. These are long distance weapons, able to damage targets from farther away and with more explosive force then most, though their grenades cannot follow a target. These grenades are not as strong as the Plasma weapons used by the Dronox, instead, used to stun and stop a target, and keep them still so the Dronox can get a clear shot, or the Insectrox can close and engage with their bladed hands. These claws are designed specifically to cut through steel, and, if the target in question has tough armor, Insectrox are commonly sent to the processors to be recycled with sharper, cleaner-cutting blades.

Their armor systems are stronger then Dronox, as they often charge into enemies, using their Blade-like hands to slice apart enemies. The armor is designed to harden as they charge, so they can shrug off damage easier. If their armor happens to crack or become breached, they will activate a Mass Shield Array to block all incoming damage, allowing the Insectrox to keep fighting even with damage to it's armor. The armor, like that of Dronox is modified with rebreathers, life support systems, and sensors built into it.

They are breed to have a reaction to loosing their legs, as a common strategy developed among Zarbanian and Federation troops to fire at their legs to take them down. As such, if they lose a limb, Insectrox will be absolutely rapid, throwing themselves at their foes and tearing apart as many as they can, at the same time demonstrating 100% muscle power, allowing them more strength, at the cost of their body. After 30 minutes, the Insectrox will die, it's systems giving out.

Insectrox, while not as smart, do receive Commander Protcols, so they can act without a Dronox Commander to guide them, though their abilities are basic at best, most Insectrox barely more intelligent then an animal. Like all Conqrix, they can be controlled by an Alpha Grox.

DynaMite

 * Weapons - Grox NanoNite Shooters, Bomb
 * Defences - Post-Mortem Explosion

...

DynaMites are small, scuttling creatures, used as canon fodder. They simply charge upon foes, holding a bomb, and then explode violently, spraying sharpnel and poison in all directions. Also, they will still explode post-mortem, no matter in with way they are killed. The only way to prevent this is to separate their arm from their bodies. However, they have been upgraded from their other counterparts. They now demonstrate the ability to shot Grox Nanonites at targets. Originally, these machines simply where used to flood an enemy's bloodstream, and turn them into an Alpha Drone. Now, however, these natites fly through the Air, and bite into an enemy targets' flesh.

Mites are also used to spy on enemies. They can squeeze into small places, and record tactical data on other races for their masters, beaming the information directly to field officers and Space Command.

While infiltrating, they can send one Nano-Nite to break a target's flesh, then replicate itself, assimilating the target without any knowing.

Alpha Goorkiens

 * Weapons - Modified Claws.
 * Defenses - thick armored hide

''Smash it all! That is the directive!!''

Alpha Goorkiens where assimilated in a campaign lead by the Alpha Marinox, and where adopted in large numbers across multiple colony worlds and systems. The purpose was not for resources, but rather to gain new forces to supplement their own. The idea behind the Alpha Goorkiens was to further improve the combat abilities of the Conqrix in battle and offer them a unit of shock troopers that can be deployed to run down and destroy any force that oppose them, and tear through vehicles and tanks.

Rather then the ape-like appearance they had before, Goorkiens when captured by the Collective, had their hair torn out, and their bodies modified to be larger and more powerful then before. An uptake in muscle and bone growth was experienced, and many died of shock. The remaining few where further mutated by DNA injections of Groxic DNA and other races, causing them to not only take on a more reptilian appearance, but also be able to survive in the worst environments, especially radioactive ones, where the Alpha Cyber Collective thrive. Such mutations also allowed the Alpha Goorkiens a rapid healing factor during battle, with small arms fire and large caliber bullets often having little effect on their toughened hide and rapid healing factor. Because of this, they lack armor.

Alpha Goorkiens are deployed in heavily defended areas, where Dronox have difficulty breaking through. As such, Alpha Goorkiens often deploy alongside allied forces and act as rapid-deploying assault forces. These warriors show the ability to tear apart any thing that gets within reach, using their muscle and claws to rip apart enemies. They will often crush defensive turrets, cave-in bunkers, and take the worst punishment as their allies advance. Unlike Insectrox, they have no ranged weapons, instead leaping into battle with enhanced leg muscles that can not only carry them far, but also allow them to crush anything below them.

Alpha Goorkiens have also been further modified to have simpler DNA matrixes, allowing for their masters to clone them faster and get them out into battle. They are a rare sight in Conqrix invasions, often seen in the early phases to bring down buildings, or more commonly, in the later stages to break through the last enemy redoubts when the planet is ready to be colonized and harvested for resources.

Alpha Marinox Trooper

 * Weapons - Bladed Knuckles, Plasma Pulser with sniper mode.
 * Defenses - Shield Generator, Plastoid battle armor, flexibility

Your destruction is our growth, we feed on your death.

Alpha Marinox are the leaders and commanders of the Conqrix Hordes, and deployed to give the Grox some strength and intelligence support in battle. Given the most personality out of all their servants, the Marinox are the most trusted of the Alpha' servants, and the most deliberate in their acts of violence.

Being extremely flexible, Alpha Marinox can dodge most attacks, however, they rely mostly on brute strength mixed with strategic thinking to out-do most foes. Their most commonly used weapon are a pair of power claws used to slice through their foes with maximum cutting power. The Marinox also make use of focus-guided Plasma blasters capable of long range to mid range combat.

Their armor is capable of erecting a massive shield that can reflect most energy-based attacks and projectiles.

It should be noted that these Marinox are a fresh creation, not related to the original used by the Meta-Empire, Nations of Ottzelo, or Neriada Gigamatrix.

Enhanced Alpha Marinox

 * Weapons - Bladed Knuckles, Plasma Pulsers, Missile Canon
 * Defences - Shield Generator, Energy absorbtion, Plastoid Battle Armor

We are much more than demons!

Enhanced Alpha Marinox, or Mecha Marinox, are super-massive Marinox, Super-Charged with Energy in order to fight as living weapon Batteries.

Enhanced Marinox where used by the Andromedan Grox Empire during the Andromeda War. They are now possibly within the Kraw Groxic Empire. The Alpha, analyzing the tactical data, and organics' reaction to them, chose their strongest, and infused them with unstable Space radiation.

They now are much stronger, and have a generator with this radiation in it. They can release more of this radiation, entering Hyper-Mode, to do more damage, increase their speed, and healing themselves.

If they keep this Generator on too long, they will enter a state of "Critical Mass", making them damage-inflicting brutes, their skin filled with plasma-like yellow scars, and most of their body glowing with radiation. They will take increased damage, and after a while, if they take too much, will melt, which covers an entire area in radiation. If they run out of energy, the Marinox will return to normal, after taking internal injuries.

Only freezing the Marinox will stop this CM mode.

Meeno Dronox

 * Weapons - Incendiary bullets, Smoke grenades
 * Defences - Battle Armor, Jetpack.

Extermination to our enemies.

The Dronox is the base-line unit of the Meeno Grox, and it's most important troop. They, alongside Cyberzombies, Husks and Eruptors, are the first units sent into a fight, be it ground or space. They can survive in any environment.

Dronox Troopers usually come in squads of 9-12 Troopers. Similar to their Alpha version, Dronox have the ability to establish 1 Troopers as Squad Captain, until he falls, or if a new Commander is put in charge. They can also be controlled by a Meeno Grox. In this stage, they become much stronger, their skin becomes charred and cracks open, with lava flowing out of it. Their eyes will also glow intensely, and their bodies will become surrounded with fire.

Meeno Dronox use Incendiary ammo, with will burn their foe's armor away. They can also trow smoke grenades. When the Dronox gets controlled, it's Smoke Grenades turn into Inferno Grenades, with will unleash a wave of fire if they explode. Meeno Dronox use jetpacks for to get on higher ground, but cannot use it to fly. Commanders can cover their shoulders, chest and right face in maroonish armor with a glowing red disk in the middle. The armor is attached to the Dronox by short, flesh-like tentacles, and protects the said parts of the Dronox from gunfire. The only known way to undo this is by using heavy weapons or armor-piercing bullets. If the Dronox gets controlled, the armor will melt. Although not as strong as their Alpha Cousins, these Dronox are still stronger then their Meta ones. However, they move very slowly, and often use a wave of various kinds of Cyberzombies to cover their advance.

Meeno Dronox Pyro

 * Weapons - Flamethrowers, Melters
 * Defences - Battle Armor, Jetpack.

Burn.

The Dronox Pyro is a base-line unit of the Meeno Grox, used to take down strongly armored foes and for crowd control. They can survive in any environment.

There are often 2-3 Pyros in a squad of Dronox. They are often paired with Rocketeers in order to protect the latter while they are reloading their missile launchers. Like the Trooper, Pyros can be controlled by a Meeno Grox.

They use powerful flamethrowers, with deadly at close range and against armored foes. If they become controlled, they will intead fire a beam of super-heated, burning gas ejected at great speed, giving the Controlled Dronox significantely longer range. Commanders can cover their shoulders, chest and right face in maroonish armor with a glowing red disk in the middle. The armor is attached to the Dronox by short, flesh-like tentacles, and protects the said parts of the Dronox from gunfire. The only known way to undo this is by using heavy weapons or armor-piercing bullets. If the Dronox gets controlled, the armor will melt.

Meeno Dronox Rocketeer

 * Weapons - Missile Launchers, Missile Disruptors
 * Defences - Battle Armor, Jetpack.

Ash is what you will become.

The Dronox Rocketeer is a base-line unit of the Meeno Grox, used to take down strongly shielded foes. They can survive in any environment.

There are often 2 Rocketeers in a squad of Dronox. Since their Missile Launchers have a long cooldown after each shot, they are often paired with Pyros who protect them as the Rocketeers reload. Like the Trooper, Rocketeers can be controlled by a Meeno Grox.

Their Missiles explode violently, and turn their foes' armor and flesh into ash. They are also more powerful than most, but their launchers use more energy and need a long cooldown after each shot. They also use Missile disruptors. When controlled, they can shoot three missiles in a row before cooldown is triggered. Commanders can cover their shoulders, chest and right face in maroonish armor with a glowing red disk in the middle. The armor is attached to the Dronox by short, flesh-like tentacles, and protects the said parts of the Dronox from gunfire. The only known way to undo this is by using heavy weapons or armor-piercing bullets. If the Dronox gets controlled, the armor will melt.

Meeno Dronox Shatterer

 * Weapons - Energy Claws, Vulcan Shotguns
 * Defenses - Battle Armor, Heavy Jetpack.

Destroy obstacles.

The Dronox Shatterer are an rarer version of Meeno Dronox, and one whose jetpacks have been upgraded to blast off with such force that organic would break their bones when landing. Dronox, being cyborgs, do not suffer from this, and the impact of these Dronox landing causes an shockwave with shatters open the ground in heat and sends enemies flying. Dronox Shatterers can survive in any environment.

Shatterers prefer to come in squads of their own, often in 3, and lead by an Dronox Commander. Like the Troopers, Shatterers can be controlled by a Meeno Grox.

Shatters come in with super-heated energy claws that can easily rend through shielding and armor alike. Their most feared weapon, however, are their vulcan shotguns, with fires an blast of super-heated plasma, literally cooking off their foes' flesh. As such, these Dronox often leave a trail of half-melted skeletons in their wake. When controlled, their weapons are not upgraded, but instead, the explosion thet cause when landing gets far more powerfull, and not only breaks open the ground around them, but also causes the arena around them to be breifly covered in lava, almost as if an volcano was erupting under them. Commanders can cover their shoulders, chest and right face in maroonish armor with a glowing red disk in the middle. The armor is attached to the Dronox by short, flesh-like tentacles, and protects the said parts of the Dronox from gunfire. The only known way to undo this is by using heavy weapons or armor-piercing bullets. If the Dronox gets controlled, the armor will melt.

Meeno Dronox Commander

 * Weapons - Missile Launchers, Flametrowers
 * Defences - Shield Generator, Regenerative Battle Armor, Jetpack

Exterminate them!

The Commander variation of the Dronox is specifically built to command. They often lead Dronox attacks, and are extremely adpatable in battle.

Commanders often have more advanced technology compared to their Trooper Cousins. Instead of Power Claws, they have highly effective flamethrowers with are of the same design as those of Dronox Pyro's, and also have a Missile Launcher grafted into their skull. Like their lower-ranking Dronox cousins, Commanders use jetpacks for to get on higher ground, and can jump up to great height and length using them.

Their armor and personal shields are the same as Troopers, albeit more durable, but with one diffrence; they have regenerative Battle armor, which heals itself after being burned with fire, plasma, or acid, or being damaged from Explosives.

They can cover the shoulders, chest and right face of Dronox in maroonish armor with a glowing red disk in the middle. The armor is attached to the Dronox by short, flesh-like tentacles. Dronox commanders can also be covered by the same armor on the same areas as regular Dronox by other commanders, but cannot armor themselves. If the Commander gets controlled, the armor will melt.

Commanders are important for ground and space assaults, but, due to their possiblity of dieing, Troopers are now upgraded to have "Sleeper Commander Protocols" built into them, so they can replace a fallen commander. Like all Conqrix, they can be controlled by a Meeno Grox.

Meeno Dronox Immortal

 * Weapons - Black Hole Launchers, Lavatrowers, Combustion device
 * Defences - Shield Generator, Regen-Explosive Battle Armor, Jetpack, Post-Mortem explosion

Death awaits you all!

The Immortal variation of the Dronox is specifically built to lead large amies of Meeno Grox units. Due to their durability, ability to survive losing a limb or even their head, and their toughness in battle, they have gained the moniker of "Immortal". The only way to deal with them is to cut of their head and all their limbs. When the Dronox Immortal loses a limbs or it's head, magma will briefly spout out of the wound. This, coupled with the Immortal's extreme battle skills, makes it difficult to approach an Immortal without injuries. Luckily, however, Immortals are extremely rare.

Their Flamethrowers have been upgraded into Lavathrowers, with are much more effective in burning enemies and covering them in superheated lava. Their skull-mounted Missile Launcher has been replaced with an Black Hole Launcher, with fires an red-hot black hole followed by a trail of heated red smoke. The Black Hole travels in a straight line, attaching to whatever structure it touches, pulling everything inside it's visible accretion bubble, after some seconds, exploding in an blast of red-hot energy, before imploding into nothingness and sucking in anything in it's explosion radius. As an downturn, the Launcher need to charge up, and ofter overheads after one shot, also needing a fairly long cooldown.

Their armor and personal shields are the same as Commanders, with the same abilities. However, their armor sets off an explosion if hit with blunt melee strikes, with sends the aggressor flying back. Like those of Commander, their shielding and armor can heal itself after being burned with fire, plasma, or acid. If it is being damaged from explosives, it will set off an explosion itself.

Unlike other Dronox types, but like Centurions, their shoulders, chest and right face of of the Immortal is always covered in maroonish armor with a glowing red disk in the middle. The armor is attached to the Dronox by short, flesh-like tentacles.

Immortals often serve as advisors and body guards for the Kings, like in Meta society. The most famous of them all is Mortox' bodyguard, Olumox.

Meeno Insectrox

 * Weapons - Blade-like Hands, Grenade Launchers
 * Defences - Shield Generator, Battle Armor

Death to all enemies!

The Inesctrox are a race of barbaric insectiods used by the Conqrix ground forces for brute force and ground assaults. They are powerfull in battle, and out-fitted with Grenade Launchers. These are long distance weapons, able to damage targets from farther away and with more explosive force then most, though their grenades cannot follow a target.

Their armor systems are stronger then Dronox, as they often charge into enemies, using their Blade-like hands to slice apart enemies.

Insectrox, while not as smart, do recieve Commander Protcols, so they can act without a Dronox Commander to guide them. Like all Conqrix, they can be controlled by a Meeno Grox.

Meeno DynaMite

 * Weapons - Grox NanoNite Shooters, Bomb
 * Defences - Post-Mortem Explosion

...

DynaMites are small, scuttling creatures, used as canon fodder. They simply charge upon foes, holding a bomb, and then explode violently, spraying sharpnel and poison in all directions. Also, they will still explode post-mortem, no matter in with way they are killed. The only way to prevent this is to separate their arm from their bodies. However, they have been upgraded from their other counter-parts. They now demonstrate the ability to shot Grox Nanonites at targets. Originally, these machines simply where used to flood an enemy's bloodstream, and turn them into an Meeno Husk or, more rarely, an Eruptor. Now, however, these natites are able to fly through the air, and bite into an enemy targets' flesh.

Meeno Volcantros

 * Weapons - Claws, Strength, Fire Breath, control of Fire.
 * Defences - Battle Armor

We crush all opposition!

The Volcantros are a race of gaints used as guardians by the Meeno for important areas. Large, strong, and powerfull, the Volcantros could survive in harsh environments, and where taken by the Meeno, and enhanced with Cybernetics.

The Volcantros use only their strength and power. Also, they can breath fire, and have strong control over the element Fire as well. Their main useage is to guard Conqrix Pods, crushing small resistance. When the Conqrix swarms begin to break, Volcantros will go on the attack, attacking building, vehicles, and devouring their enemies. A structure in their stomach allows them to turn eaten foes into Cyberzombies, and then their belly opens up to send them into battle.

Dronox Trooper

 * Weapons - Lightning Strikers, Plasma Pulsers
 * Defences - Heavy plastiod regenerative Absorbing armor.

By the Computer's Will.

Zeta Dronox are simaler to their Alpha Cousins, except their Damage-taking tanks. They basically cahrge forward, absorbing damage with their complex, powered armor, not caring how much they are hit. This makes them far more durable then most others.

Their 2 main weapons are Lightning Strikers of mid-power, and their ranged weapons are 2 Plasma Pulsers.

Zeta Dronox depend on swarming tactics, mindlessly swarming their foes with never-ending amounts of soldiers.

Insectrox

 * Weapons - Missle Launchers, blade-like Hands
 * Defences - Heavy plastiod regenerative Absorbing armor.

The cattle shall be slaughtered!

Insectrox use the armor as their Zeta Cousins, being able tot take much more abuse then other Insectrox, at the loss of Speed and Energy. Insectrox can often be seen ripping foes apart with their Blade-Like limbs. When confronted by enemies with superior range, they have Gernade Launchers for ranged combat.

Insectrox depend on the same swarming tactics as their Dronox Counter parts, using superior numbers against their foes.

Zeta Tactical Annihilator

 * weapons - Lightning Strikers, Plasma Missles, Energy Slashers, Plasma Shotgun.
 * Defences - Battle Armor, Regenrative Albative Armor, able to regenerate Flesh

Where are the Suicidal targets?

Zeta Tactical Annihilators are The Zeta's most Powerfull units. Deployed for heavy assaults, ZTAs attack ruthlessly, ripping through enemies without hiesatation. They are mutated, Cybernetically enhanced Ugandalorians, built to do as much as damge as possible, and demoralize their foes.

ZTA's use a Plasma Missle, which, will conect with Enemies' flesh, cause a tiny explosion, and creat a goey radiation that sticks to the target. The radiation mutates the foe into a mutated beast, or, as they are allies now, into a Meeno Grox un-dead. Their main ranged weapon is a Plasma Shotgun, which uses the same sticky radiation, to burn into targets, as well as shred their flesh.

In Melee combat, they use either a Slasher weapon to tear way foes, or their duel lightning blades. These weapons are made so they don't kill quickly, demoralizing, scaring, and hurting the foe as needlessly as possible.

Their armor and flesh have become one, and both can regenerate.

ZTAs are aggorgnant and nasty in battle, and display un-usuall cunning, malice, and sadism among ACC Drones.

Zeta Volcantros

 * Weapons - Claws, Strength, Zeta Enhancements, control of Fire.
 * Defences - Battle Armor, can use the Light from Projectiles to form a Energy Shield around their body

We are your doom!

The Volcantros are a race of gaints used as guardians by the Zeta for important areas. Large, strong, and powerfull, the Volcantros could survive in harsh environments, and where taken by the Zeta, and ehanced with Cybernetics.

The Volcantros use only their strength and power, as well as mild control over fire. Their main useage is to guard Conqrix Pods, crushing small resistance. When the Conqrix swarms begin to break, Volcantros will go on the attack, attacking building, vehicles, and devouring their enemies. A structure in their stomach allows them to turn eaten foes into Assimilated, and then their belly opens up to send them into battle.

It should be noted that the Meeno gained a huge amount of Volcantros, around the same time as the Zeta did.

Episolon Grox Drone

 * Weapons - Power Blade, Plasma Guns
 * Defences - Natural and Synthetic Battle Armors.

For the Queen.

Episolon Grox Drones are the basic units of Episolon military, and relativly weak by themselfs. They can still lift heavy objects abvoe their head, and are durable.Shots to the head, heart, and other major organs will not kill them, and they will keep fighting no matter what.

Episolon Drones attack swarms, simaler to Zeta Military. There is no clear command structure, on the ground. In space, a Commander will dictate orders to them via hive-mind, telling them where to strike and who to attack.

Their Power Blade is their main weapon. While the stab itself is weak, it sends a jolt through enemies' temporaliely shuting down organcs and the brain. Their Plasma Guns, attached to their Blade, are used topush targets back. While the blast does damage, it is made to push enemies away, out of range, which is usefull, considering their blaster has fantasic range.

Episolon Marinox

 * Weapons - Energy Knuckles, Plasma Guns
 * Defences - Natural and Synthetic Battle Armors.

For the Great Peace!

Episolon Marinox are insectiod in look, and look almost nothing like other Marinox. Indeed, while looking frail, they too are immune to head shots, and can push boulders out of the way.

Episolon Marinox are simply used to booster numbers, and cannot, except for Commandant T-Scari, command other drones.

Their Plasma Guns have the same effect as other Episolon drones, except they deal more actuall damage, and push the enemy a little less.

Necrox Drone

 * Weapons - Energy Sickle, Incendiary Blaster
 * Defenses - Battle Armor, Smoke Grenades

Death awaits you all.

Skulltaker

 * Weapons - Energy Scythe, Bladed Knuckles
 * Defenses - Regenerative Battle Armor, Skull Bombs

You flesh and skulls are mine!

Spinebreaker

 * Weapons - Blazing Maul, Magma Cannon
 * Defenses - Battle Armor, Shield Generator, Inferno Grenades

CULL.

Deathmark

 * Weapons - Incendiary Sniper Rifle
 * Defenses - Regenerative Battle Armor, Cloak, Smoke Grenades

''You are marked with death. Fall. Now.''

Shade

 * Weapons - Dagger Knuckles
 * Defenses - Regenerative Battle Armor, Cloak, Able to regenerate it's body

We will take you...to the afterlife.

Necromancer

 * Weapons - Necro Glaive, Singularity Sling
 * Defenses - Regenerative Battle Armor, Shield generator, Able to regenerate it's body

The dead shall rise!

Deathless

 * Weapons - Dual-bladed Energy Scythe, Combustion whip, Black Hole Launcher
 * Defenses - Regenerative Battle Armor, Shield generator, Able to regenerate it's body

Death bows to us, for we are death.

Kashriinox Drone

 * Weapons - Energy Knuckles, Plasma Pulser
 * Defenses - Shield Generator

Your attacks are primitive.

Kashriinox Commander

 * Weapons - Energy Swords, Grenade Launcher
 * Defenses - Shield Generator, Armor

We are the Harbingers of your Ascension!

Grox follower Trooper

 * weapons - Energy Claws, Plasma Pulsers
 * Defenses - Battle Armor.

Prepare for battle.

Grox Follower Troopers are the rank and file Grox Follower Soldiers of the Collective, and most Grox Groups. They are basic cohorts, leading Assimilated into battle, without care or pride in their task. It's believed the Evermind's influences have reduced them to mere husks of the pride-filled warriors they once where.

Troopers are armed with Plasma Pulsers on their Shoulders, to keep their hands free to handle grenades and technical issues. Mounted on their wrists, are Power Claws, Pure Energy Versions of Bladed Knuckles used to hack through foes. The Claws phase out of reality briefly, in order to go through armor, and hack into the less protected parts of an enemy.

Troopers are living walls of metal, marching forward, those charging at them will be meet with a wall of strong-armed warriors, ready to enforce their masters will to the letter. Troopers are promoted based off how many they capture.

Grox follower Death Commando

 * Weapons - Energy Sword, Missile Launchers.
 * Defenses - Battle Armor, Power Shields.

Death Commandos are the elite fighting force of the Grox Followers, made to lead squads of troopers into battle. They are when Troopers capture about 9-10 enemies in battle, and are then promoted to the Death Commando Corps.

Death Commandos are more powerful in battle then Troopers, and are armed with Energy Swords/Saw-blades, used to hack through their foes as gruesomely as possible. For range combat, they come armed with missile launchers, to blast away charging foes, and destroy vehicles.

Like Troopers they are promoted based off how many they capture, and also lack any pride or honor left in their hearts.

Alpha Trooper

 * weapons - Blaster Rifle, Blaster Pistol, Varies.
 * Defenses - Battle armor

Not assimilated, but not totally free, Alpha Troopers are slaves to the all-mighty Sporebuck, and are hired by Overseers and other High Ranking members to keep order on conquered worlds, or support troops. Their main role is garrison duties, or fighting on planets when the Elite Shock Trooper-Dronox is not available.

Totally obedient to The Grox' cause, they often use Blaster Rifles in battle, and officers are known to use a type of pistol that fires a concentrated Sonic Beam. They usually operate in squads of 9, and on planet, deploy in companies of 18. Often used for Spec Ops missions and others that require great stealth and care, to which a normal drone can't accomplish, they also assist in capture, or freeing captured Cyber Collective commanders.

The leader of the Troopers is a Clett-Clone name Nylon. Most Troopers are the Clett-clones of the Federation, hired by the Collective.

It is known Meeno, Gamma and Delta Grox do not trust them, and see them as worthless. Especially Gamma will sometimes exterminate a hired Trooper "by accident".

Detrucer Tripod

 * Weapons - Beam Weapon, Radiation spewing device.
 * Defenses - Armor.

We come.

The Detrucer is the most commonly used weapon of the Alpha Cyber Collective. A biomechanical abomination of techno-organic features, the Detrucer ranges from 15 to 100 meters tall. It's unknown how the Alpha produce the organic compounds, and many do not want to know. The creature can, when in the 50 meter range, fire off clones of units into battle, acting like a moving Conqrix Pod.

It's weaponry is based off a powerful Plasma Beam, used to burn targets to ash, and spread radiation all about. Not only this, but it can, with the cost of it's beam, dump out gallons and gallons of radiation, poisoning the land and air, and healing their allies, while de-terraforming the planet, adding to it's living Conqrix pod nature. It can also pull in targets using it's organic tentacles, processing them for materials for repair, or for assimilation.

It's armor, even in the larger variations, is weak compared to most vehicles, and depends on it's numbers to punish foes. The walker is identified by it's lone red eye, and spiked armor.

The Tri-pod is seen as an equivalent to the Conqrix Scavenger.

Phase Tank
Suffer our wrath as we ride. The Phase Tank is a support weapon used by the Alpha to collect spice and attack ground-based targets. A fast, moving, evasive vehicle, the Tank is not only dangerous in large numbers, but can "Phase-Out", allowing it to become ghostly and intangible to targets, and can actually go through solid objects. The Phase Tank is often used to scout out areas, harass targets, and damage vulnerable resources and supply routes. Burning down barracks, destroying depots and probing enemy defenses are just a few of the things Phase Tanks will work towards. When the main assault comes, the Phase Tank then acts to support the rest of the forces as they move into battle.
 * Weapons - Plasma Canon
 * Defenses - Armor, able to "phase-out"

Their plasma canon fires radioactive plasma at a target, which is capable of burning through most armor and shielding. It fires quickly, and delivers fierce punishment to those that fall under it's soulless gaze. Due to advanced programming and targeting matrixes, once a Phase-Tank gets you in it's sights, it will, most likely, hit you, sooner or later.

It's armor is of better quality then the Detrucer, and is used for recon missions, for even when it's seen, there's little that can be done about it, as one cannot attack it while Phased-out.

The tank has a techno-organic build, like the Detrucer, and has insectiod red eyes.

It is the Alpha equivalent to a Grox Grumbler.

Saucer

 * Weapons - Plasma Spheres
 * Defenses - Basic Armor.

Defensive Turrets
Defensive Turrets are deployed from Orbital Supply ships to protect Command Centers and Core Matrixes. They utilize 3 main turrets when in combat.

Desolator Turrets
Desolators are ground-based turrets, which, can spit out a cloud of radiation at their targets, either leaving behind a poisonous cloud of radiation, or splattering a liquid form of it onto their foes. Some receive a Mutagen core, allowing them to project a radiation cloud, healing their own troops, corrupting AI targeting systems, and mutating enemy units.

Magnetic Turret
Magnetic Turrets are anti-air craft turrets, which, by manipulating the force of gravity, can fire a focused, crushing beam to smash aircraft that come near. The turret is dangerous for one fact, and that it often crushes troop transports, leaving few survivors. When upgraded into an "Overseer Turret", it gains the ability to drag air units and lock them into the ground, while crushing them, and allowing infantry a decent shot at them.

Basic Core Defense
Deployed on certain Matrix Cores, the Basic Defense Turret enables the defending Dronox to fire 3-5 plasma rounds at targets, both air born and ground-based. When not in combat with invading forces, the Core Defense deploys a network of smaller turrets that fire upon incoming troop transports, allowing them to damage enemies when they come in.

Endless

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