Fiction:Vogrik Directorate


 * Still under construction

The Vogrik Directorate is an advanced nation of amphibian scavengers and tinkerers originating from the watery planet 76 Acaphre c in the Mirus Galaxy. The Directorate is characterized by the overarching desire for more knowledge - with the Directorate’s fast technology growth being attributed to the constant search and reverse engineering of advanced technology. The Directorate is also willing to part with knowledge that they have gathered - although those that wish to share just typically pay rather hefty fees as well. Directorate’s culture is centered around the development of creating the perfect melding of flesh and machine, with those in the Directorate believing that once a perfect meld between the two is achieved, the door is opened to an enormous universe of possibilities that would otherwise not be possible. The Directorate is led by a Director, who oversees the entire Directorate. The Directorate is assisted by 4 Executives, who all also hold a position of power second only to the Director themselves. The current director is Shlan’ak Phur’an,having inherited the position from his father - who was killed during an incident involving the Grox in 2768.

The Directorate’s main territories are held within the Mirus Galaxy, with their capital 76 Acaphre b (often shortened to Acaphre) at the center of it. Their holdings stretch out across multiple star systems, with the Vogrik reproduction and desires constantly demanding that new planets be colonized for the future generations. Despite this, the Vogrik are known for having various highly developed planets - the highly concentrated populace forced to build new homes and buildings quickly to support themselves. Notably, however, the Directorate’s rate of expansion has been slowly slowing down as time goes on. While it is unknown as to why, it is possible that the Director and the Executives have introduced a way to control the populace more efficiently. The Directorate owes its existence to the Multus Esse. While the Vogrik would not have been spacefaring otherwise, fallen pieces of working Multus Esse technology began to appear across the surface of Acaphre, of which the naturally curious Vogrik race began to take and experiment with. Eventually, the Vogrik entered a golden age with this technology - learning how to produce it themselves, which quickly ended with an exponentially increasing rate of advancement with technology and quickly civilizing the Vogrik.

The Directorate is, notably, a rather aggressive nation. Although by no means as aggressive as other races associated with aggression, the aggression that the Directorate shows is still notable. The Directorate themselves attribute and excuse their aggressiveness for the reason that otherwise, they would’ve been attacked various times and the easiest way to avoid it is to show that “we’re not afraid to press the button before you”. Despite this, those that show the Directorate respect find that the Vogrik will find that they are extremely friendly to those that earn their trust, and should they find an alliance with the Directorate, will find a nation of tech-enhanced warriors willing to defend and help their allies, even against a force of far greater proportions than they could hope to defend against.

History
The early history of the Directorate isn’t well recorded, and thus the beginning is short. The beginnings of the Vogik Directorate lie in the vast underwater and surface dwelling communities of the amphibian Vogik race. The Vogik were all naturally curious, so when the first Multus Esse derelicts came crashing down into the vast oceans of their swamp planet in 1967, the sea dwelling Vogik would all swarm around it. While other wildlife of Acaphre simply swam away in fright, the Vogik actively interacted with it, and it was from this interaction that the Vogik would start to ascend to space. After several years, the Vogik finally cracked the technology, and began to learn how to build their own, more organized communities. As the Vogik began to create civilization, more Multus Esse remnants would crash onto the planet, and cause a higher growth rate.

However, the Vogik would eventually begin to start competing with each other. As the technological development of the Vogik began to become near-spacefaring levels, the various Vogik communities began to compete and turn hostile to each other. Jealousy and superiority began to dominate the Vogik community, and on the verge of the discovery of FTL drives, it reached a breaking point and sparked a large war across Acaphre, with each side vying against each other to reach spacefaring first. The war began in 2533, and despite the large scale of the war, lasted only 7 years - when one Vogik community developing nuclear weaponry while the rest tried to develop FTL drives. This community used said weapons only 4 times, but the effects were notable - with the deaths of several million Vogik, both adults and juveniles. Afterwards, this community managed to successfully band the Vogik into oneby foce, and the first FTL drive was quickly developed.

Around this time, the new leader of the Vogik decreed that from this point on, every single event that would happen would be archived, making post-Acaphre history much more understood. Terraforming technology was already in production by the time the FTL drive was developed, taken from a derelict Multus Esse ship that was in orbit. Because of this, the Vogik immediately began to spread across other systems, and form the Vogik civilization. Around this point, the idea for the new government becoming a form of directorate was passed around. Once the government change became widely supported across the Vogik, the civilization became known as the Vogik Directorate. The Vogik Directorate quickly reached a rather considerable size for their age. Their first contact of alien life came in 2619, when the Directorate picked up alien signals emanating from an unknown point several hundred lightyears away from the Directorate. Almost immediately, the Directorate took an isolationist stance - making sure to keep away from Gigaquadrantic affairs out of fear of other alien empires.

This only extended to other, spacefaring empire however. In 2650, the Directorate began to actively observe and study sentient, pre-space species on their homeworld. As they did so, they also began to research the development of intelligence and society among younger races. Using Multus Esse-derived generators and labs, they eventually and easily developed the technology to successfully augment a species' intelligence to spacefaring levels - creating a biological agent that enhances brain power through altering a specific genetic sequence in a species. Later, one species that the Vogrik had been paying close attention to was chosen for the initial experiment - the Naraktha race on planet Brara V0C. Using specialized atmospheric craft, the Vogrik had spread the agent across their planet during their time as a tribe. Due to this agent, the Naraktha had experienced incredibly rapid growth in technology - and were assisted by the invisible hand of the Vogrik, who continued to watch over their development. Likewise, when the Naraktha ascended to space in 2791, the Vogrik and the Naraktha had an incredibly close relationship.

Directorate would continue unabated for several centuries, but in the 2700s, the Directorate would find itself ripped out from its comfortable safe-zone, and hurled screeching into Gigaquadrantic affairs. While attempting to stay away from the Gigaquadrant for as long as it possibly could, it became too taxing to hide, and in 2820, Director Shlan’ak Phur’an announced the existence of the Directorate to the Gigaquadrant through the Universal Discussion Board.

Culture
First of all, and most notably, the Vogrik have a rather strange sense of family. Their reproductive behavior demands that while couples do not stay together, a mother stays with her eggs until they hatch, and actively helps them reach adolescent. After adolescence, the oldest sibling in a clutch becomes their “leader”, with the mother leaving her young to fend for themselves. The clutch stays together, even until death. Because of this sense of family, there is a lack of romance and lust within the Directorate - and because of this, outsiders can tell that Directorate cities seem supernaturally colder or more bleak. However, Director Phur’an does know the feeling of “love” (as it can be experienced by a Vogrik) and companionship - but in an even more alien sense due to sharing his body with another consciousness.

Vogrik culture, from the outside, is rather enigmatic. What is known is that the Vogrik are rather pushy, particularly to acquire something they want. At the same time, they are certainly not the shy and retiring types when it comes to war - typically violently retaliating against attempts to extort them and threats against them. While this has proven to be equally disastrous and beneficial to the Vogrik, they have little intention of changing their foreign policy. From someone that lives in the Directorate, Vogrik society is rather peaceful - although when violence does occur, it tends to be very violent than what it would be. It is unknown as to why this happens, although some believe that the numerous cybernetics that individual Vogrik have allows for a future criminal to be extra capable of committing larceny, murder, or any other crime. Not to mention that more military-grade augmentations for a policeman allow a criminal and an officer to cause more violence around them during a confrontation.

Politics within the Directorate, unlike many other nations, are rather calm. The majority of the Directorate belong to the left, and thus the nation is rather egalitarian. Despite this, the Vogrik commonly practice speciesism, and while many species do not find themselves victim to speciesist Vogrik, they are capable of spewing hate like a weapon. Xenophobia is also rife within the Directorate, resulting from 300 years of avoiding contact with other races.

Military
The Vogrik military is, compared to their size, sprawling. The construction behind their fleet is fueled by a large number of advanced and efficient shipyards which are constantly a ship at a time - which is even faster during a war, where for every ship destroyed, 3 more are being built to replace that ship at any given shipyard. Vogrik handheld weapons are extraordinarily advanced and easy to use, with their ranged weapons using advanced batteries to fuel their plasma ammunition. Vogrik armor is extremely sleek and advanced, along with impressive and futuristic aesthetic. Their armor is extraordinarily tough against weapons that use plasma-based ammunition, with the signature ability of Vogrik armor being capable of easily redirecting heat across and away from the point of impact. However, they are average against weapons that use solid rounds.

Vogrik security are also almost always armed with non-lethal weapons and one lethal weapon. Shock grenades, stun grenades, and the endless plethora of Vogrik electrical weapons all allow for a swift and nonlethal solution to a conflict. However, not all weapons carried by security are nonlethal. The standard issue sidearm is a typical fusion pistol - which fires a concentrated, extremely hot, heat ray at a target which can kill, if not outright cripple, the unfortunate victim that finds themselves at the end of the heat ray. The Director’s bodyguard also has these weapons as well, and displays a notable affinity for using them.

 Scouts=

Tanks=

Artillery=

Other=



 Pistols=

Plasma blasters=

Plasma snipers=

Shotguns=

SMGs=

Explosive ordnance=

Handheld explosives=

Utility=

Other=



 Fighters=




 * SF-776




 * SF-332




 * SF-600




 * SF-328

Bombers=




 * B-101.png




 * B-67




 * B-342




 * B-X980

Interceptors=




 * I-10




 * I-57

Cargo ships=




 * Kra'uk Class




 * Se'Kitu Class




 * Thraekan Class

Research probes=




 * PEGASI




 * ANDROMEDA




 * ARES

Frigates=




 * Thaeraedi Class




 * Vanisaka Class




 * Thar'in Class

Cruisers=




 * Sigatran Class




 * Dextriaeus Class




 * Hedaeo Class

Destroyers=




 * Thin'kol Class




 * Aretnada Class




 * Ampkadana Class

Battleships=




 * Miraanr Class




 * Desanmak Class




 * Elwoskam Class

Capital Ships=




 * Forbidden Class




 * Starsplitter Class

Other=




 * Imparan Class




 * V-332




 * Insaekan



Notable Planets
 76 Acaphre c=

 The homeworld of the Vogrik, as well as the center of the Vogrik Directorate, Acaphre has served as a seat of power for several centuries. Acaphre is an extremely moist and humid planet, with over 80% of the planet covered by ocean, and what land there is are muddy swamps. Both atmosphere and water pressure are much higher than Earth's, and the Vogrik leverage the planet's natural defenses by constructing all of their vast cities underwater, where invading would be much more difficult to do. Even the most important government buildings lie in the deepest recesses of the ocean, where nobody but a Vogrik could get to.

43 Perseus a=



 One of the many "lab worlds" dominated by the hand of the Vogrik, Perseus was one of many worlds selected for future testing and development on. Perseus had used to belong to a sentient race in their pre-space, post-tribe stage - an equivalent of the modern era. However, this race would eventually acquire some Vogrik terraforming technology, left behind for no clear reason, and would accidentally activate it and slowly transform their planet into a barren, lifeless, wasteland. While the Vogrik could not save the population of the planet, they had re-terraformed the planet back to life while lacking sentient species, although the planet began to serve as a massive weapon development facility under Shina'vi's rule. Phur'an has had no intention of changing this, either.

34 Confectus c=



 Confectus - while not technically under the Directorate's jurisdiction - holds a rather large Vogrik presence. The planet was extraordinarily odd, and the discovery of the planet naturally lead to Vogrik swarming over it like ants. While the planet has given some extraordinarily important breakthroughs in science, it has also caused a rather large political schism over the native sentient races of the planet. Likewise, in response to this, research began to focus on the native gingerbread men of Confecfus, and after fhe discovery that they were, in fact, as sentient as the rest of us, Phur'an allowed the gingerbread men citizenship within the Directorate and recognized them as an official sentient species.

Brara V0C=

 Brara is not under the Vogrik's rule and is not part of their territory, but they have a small presence on the planet. The planet is known for being the homeworld of the Naraktha, one of the Vogrik's many creations - as well as being among the more advanced.



Species
 Vogrik=



The Vogrik are the first species to enter the Directorate, and coinciding with their position as the first species and the creators of the Directorate, are the single largest majority - as of 2820, the Vogrik are the only species living in the Directorate. They are a highly scientific race of humanoid amphibians, who hail from the Directorate's capital of 76 Acaphre c. They are known for their scientific advances and their highly augmented bodies, and are infamous for their xenophobia shown towards races that are not Vogrik, or anything not coming from the Directorate - a result of centuries of isolation.

Allied
"Upon the involvement of our people within the Gigaquadrant, we will seek to ally many empires, and as the Vogrik, we will honor our alliances with the grace, strength, and kindness we pride ourselves on."

- Director Phur'an, addressing the Executives, 2817


 * None yet

Pacts
"On the subject of trade routes, establishing of embassies, collaborations, and anything else I did not mention, we will be more than willing to make these pacts with any that desire it."

- Director Phur'an, addressing the Executives, 2817


 * None yet

On Good Terms
"The old communities of the past did not just acknowledge each other, they actively worked together to achieve their goals, and a few even joined one another. Perhaps this concept will still apply upon our involvement with the Gigaquadrant?"

- Director Phur'an, pondering about the other races beyond the Frontier, 2815


 * Green face.png Naraktha (extraordinary pride, uplifted species, long studied species) - Our children.

Neutral
"Acknowleged."

- A common Vogrik greeting, which expresses a neutral relationship with the recipient


 * Blue face.png Stellar Outreach Society (trade route, friendly attitude, desire for better relations)


 * Blue face.png Mendel Pact (friendly attitude, desire for better relations)

On Poor Terms
"As I say, we are a forgiving community - and I foresee us all being forgiving in the future. However, do not be mistaken for our mercy - we are capable of waging a kind of war that will envelop your entire populace, so do not make us angry."

- An ancient leader of a community, threatening another community they were on poor terms with


 * Red face.png Duellum Warbands (latent xenophobia, raids spotted on frontier colonies)

At War
"A toast, to their last days of life. To their destruction."

- A common toast made among military leaders during a celebration of a victory


 * Crossed Swords.png Storm Combine (raids on cargo ships, active xenophobia, association with pirates) - Bow.

Quotes

 * Free to add some

Trivia
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