Adventure:The Frozen Fortress

The information General Domina and Research Team Darius have recovered has led to the discovery of another planet with cores of the ancient Canari civilization.

This is the first adventure in a planned 4-part series for Spore: Galactic Adventures. This small series details the Draconians discovering ancient ruins of the so-called Canari species, as well as the discovery of the crystalline cores within these ruins that radiate a similar energy as Draconian cores. Throughout the series you will encounter and aid the three Draconian species on four differently themed planets, Desert, Ice, Lava, and Forest. This adventure takes place on a snowy, ice-covered world.

Currently this series is under construction, two adventures have been made, but are currently being beta tested for bugs and balanced for difficulty. Your patience is appreciated and hope that you'll enjoy these adventures once they are completed.

Mission I: Frightful Weather
The player has been contracted by the Draconian Empire to assist the research team stationed on this planet with their mission; the player starts out in the landing area of Research Base Friesos, and from here the player needs to ask the local Highland Draconian Researchers about the current situation.

The entrance to the base is protected by a white gate, perhaps a guard might have the key.

Goals:

Talk to Highland Draconian Guard

Mission II: Frightful Weather II
The access gate guard drops a white access card as he expires from the cold. The player can use this to gain access to the base and see first hand how the harsh winter is taking its toll on the station.

Tip: The head of this organization is General Deneris, the metallic wings attached to the back of his armor makes him easy to spot.

Goals:

1: Talk to General Deneris

2: Examine Generator Power Box

Mission III: Frightful Weather III
It would appear that the player is commonly mistaken as the local repair man, but the general is easily convinced that the player is not and refuses to help until power has been restored to the main base. The main generator has long since been out of service and the regular supply ships have not arrive for some time. Being a cold-blooded species, it would appear that the Draconians are in major trouble.

Perhaps the player can offer help to the general and his team?

Goals:

Talk to General Deneris

Mission IV: Power Up!
General Deneris agrees to the player's assistance and strikes a deal: in return for full cooperation, the player will restore full power to the research station. The player must grab the white access card from one of the guards and make their way across the frozen wastelands to the crash site.

Tip: The player may need to insist a bit of pushyness to get the guard to surrender his access card.

Tip: There are a lot of supplies scattered around the crash site, including numerous health and energy packs.

Advice: Good combat skills are recommended in the snowy wastes, the harsh climate has left the native fauna quite powerful.

Goals:

1: Examine Draconian Cargo Transport

2: Collect 6 Crystal Formation

Mission V: Power Up! II
The crash site seems to be fresh, the engines are still smoldering and the equipment is still in working order. But that doesn't matter right now, the player has collected the power crystals and must insert them into the generator core, the Draconians are counting on you!

Goals:

1: Examine Generator Power Box

Mission VI: Missionista
With the Thermostatic Stabilizers online and active, all systems of the base are at 100%. The player has fulfilled their part of the deal, let's hope General Deneris keeps his.

Goals:

1: Talk to General Deneris

2: Examine Draconian Holo-Projector

Mission VII: Missionista II
The Holo-Projector spore of Draconian captives and hostile bio-forms, it would seem that the General's much anticipated hot shower can wait. The player must venture further into the ice plains, across a frozen lake and snow covered ruins to find the source of these warnings.

The player eventually stumbles across a prison complex guarded by the Sharkiped. whom mistake you as another "steenking leezard who wants to plunder Sharkiped treasure."

Tip: The Sharkiped door guard holds the  blue access card  to the entrance to the complex, you'll have to kill him to get it.

Warning: The Sharkiped are no pushovers, make sure your captain is properly outfitted to handle their masses!

Goals:

1: Talk to Sharkiped

2: Kill 7 Sharkiped

3: Talk to Draconian Captive

Mission VIII: Protect and Serve
The player will come across a hidden  yellow access card  within the complex, this opens the  yellow gate  that seals the cell block. The player finds a lone Lowland Draconian Captive clutching a cluster of blue gemstones. The captive explains that he and his crew were ambushed by the Sharkiped after the blizzards froze over their engines and crashed. The captive also explains how he found these fragile cores, and asked to be escorted back to the base.

Advice: The Draconian Captive cannot fight, the player must defend him.

''Warning: Should the captive be killed, he'll drop the cores. The cores have become brittle from the cold and will shatter if dropped!''

Goals:

1: Defend 1 Draconian Captive

2: Bring Draconian Captive to General Deneris

3: Talk to General Deneris

End Mission
General Deneris is quite overjoyed to have received the cores, as well as his missing cargo shipments. In fact, the general is so pleased that he offers the player to return to his base any time they choose to do so, and may again be contacted when more is learned from the cores.

To be continued in Adventure III...