Philosophy

Philosophy in Spore is the attribute given to your species in the Space Phase. There are 10 kinds of philosophy in Spore, nine that can be gained by playing from Cell to Space, and the default of Wanderer that is given to any species starting in any phase other than cell.

The Philosophy given to your species depends on the number of green, blue or red cards your species gained as it evolved. Each card is determined by play style and the card you're heading for and those achieved can be seen at anytime using the history time line of your species.

The 10 Philosophies
Each philosophy gives you a short analogy of your play style so far through the stages and a special ability that’s unique to your philosophy.

Bard
"Bards are the social, outgoing entertainers of the cosmos. The galaxy is their personal playground." Bards receive the Soothing Song ability which, upon activation, boosts your relation with the species that own that planet. The ability sets the relationship to 0 and lasts for 2 minutes.

The Bard philosophy can be reached by having 1 green card, 2 blue cards, and 1 red card.

Diplomat
"Diplomats are negotiators and problem solvers. Peace will come to the galaxy only through open communication between species." Diplomats receive the Static Cling ability which, upon activation, immobilizes all enemy ships and turrets on the planet.

The Diplomat philosophy can be reached by having 2 green cards and 2 blue cards.

Ecologist
"Ecologists are the protectors of nature. Species that attempt to exploit and corrupt the galaxy must be exterminated." Ecologists receive the Safari Vacuum ability which, upon activation, instantly abducts 2 members of each species from the planet.

The Ecologist philosophy can be reached by having 2 green cards, 1 blue card, and 1 red card.

Knight
"Knights are noble warriors that fight for right, not for personal gain. Peace will come to the galaxy only when evil has been vanquished" Knights receive the Summon Mini-U ability which, upon activation, summons a miniature clone of your spaceship to assist you.

The Knight philosophy can be reached by having 1 green card, 1 blue card, and 2 red cards.

Scientist
"Scientists are logical and calculating. The galaxy exists to be studied and understood." Scientists receive the Graviton Wave ability which, upon use, will destroy every city and tribe on a planet.

The Scientist philosophy can be reached by having 2 blue cards and 2 red cards.

Shaman
"Shamans understand that all life shares a common bond. The entire galaxy exists within us all." Shamans receive the Return Ticket ability, which, upon activation, will return your ship to your home system.

The Shaman philosophy can be reached by having 3 or 4 green cards. The remaining card can be of any colour.

Trader
"Traders are in it for the profit. Their only allegiance is to the almighty Sporebuck." Traders receive the Cash Infusion ability that, upon use, will instantly fill the financial takeover meter for the solar system the planet is in.

The Trader philosophy can be reached by having 3 or 4 blue cards. The remaining card can be of any colour.

Wanderer
"Wanderers want to sample a little bit of everything. The galaxy is vast and they want to experience it all" Wanderers receive no unique ability. It is rumored there are missions that allow you to change philosophy, but so far they haven't been found.

The Wanderer philosophy cannot be reached by playing from cell stage and collecting cards. It is only given to races starting in more advance phases.

Warrior
"Warriors take what they want and never ask for permission. The galaxy is a prize to be claimed by the strongest." Warriors receive the Raider Rally ability which, upon use, opens a pirate portal on the planet.

The Warrior philosophy can be reached by having 3 or 4 red cards. The remaining card can be of any colour..

Zealot
"Zealots are certain that their beliefs are the only truth that matters. Those who do not feel the same way are not worthy to exist in this galaxy." Zealots receive the Fanatical Frenzy ability which, upon use, converts the system to your empire.

The Zealot philosophy can be reached by having 2 green cards and 2 red cards.

Behavior Advantages For Space Stage
{| class="wikitable" ! Behavior in Cell phase ! Advantage {| class="wikitable" ! Behavior in Creature Stage ! Advantage {| class="wikitable" ! Behavior in Tribal Stage ! Advantage {| class="wikitable" ! Behavior in Civilization Stage ! Advantage
 * bgcolor="#98FB98"| Herbivore
 * bgcolor="#98FB98"| Cheaper socializing tools
 * bgcolor="#B0E0E6"| Omnivore
 * bgcolor="#B0E0E6"| Cheaper passive abilities upgraded
 * bgcolor="#F08080"| Carnivore
 * bgcolor="#F08080"| Space ship has more energy capacity
 * bgcolor="#F08080"| Carnivore
 * bgcolor="#F08080"| Space ship has more energy capacity
 * bgcolor="#F08080"| Space ship has more energy capacity
 * bgcolor="#98FB98"| Social
 * bgcolor="#98FB98"| Alliances don't break down as fast
 * bgcolor="#B0E0E6"| Adaptable
 * bgcolor="#B0E0E6"| Space ship can travel faster
 * bgcolor="#F08080"| Predator
 * bgcolor="#F08080"| Space ship has more health
 * bgcolor="#F08080"| Predator
 * bgcolor="#F08080"| Space ship has more health
 * bgcolor="#F08080"| Space ship has more health
 * bgcolor="#98FB98"| Friendly
 * bgcolor="#98FB98"| Boost to interacting with other species
 * bgcolor="#B0E0E6"| Industrious
 * bgcolor="#B0E0E6"| Cheaper to colonize
 * bgcolor="#F08080"| Aggressive
 * bgcolor="#F08080"| Weapons are cheaper
 * bgcolor="#F08080"| Aggressive
 * bgcolor="#F08080"| Weapons are cheaper
 * bgcolor="#F08080"| Weapons are cheaper
 * bgcolor="#98FB98"| Economic
 * bgcolor="#98FB98"| More spice production on planets
 * bgcolor="#B0E0E6"| Religious
 * bgcolor="#B0E0E6"| Less bio-disasters
 * bgcolor="#F08080"| Military
 * bgcolor="#F08080"| Less pirate raids
 * bgcolor="#F08080"| Military
 * bgcolor="#F08080"| Less pirate raids
 * bgcolor="#F08080"| Less pirate raids

Path To Each Philosophy
There are many ways to obtain each philosophy depending upon your species behavior in each phase of its evolution.

The table below shows how to get each philosophy. The table is ordered by phases gone through. Visiting each philosophy's page will display a smaller table showing only the paths for that philosophy.