Board Thread:Wiki Discussion/@comment-37351627-20181030190938/@comment-24941009-20181031200319

Interesting, but I see many flaws with your theory:


 * The Grox becoming a spacefaring empire before the player's creature isn't by any chance weird. Not every empire has to rise at the exact same time. In fact, if you reach space stage in one gameplay and then start another one, wouldn't the second take longer to reach space stage than the first?
 * I doubt camouflage would help a scavenger creature at all; in fact, camouflage and stealth are way more common in predators, such as chameleons and tigers, which benefit from it much more by sneaking up on unsuspecting prey that would be much harder to hunt if they couldn't get close to them unnoticed.
 * The "wait five days to eat" rule isn't too "special" either: many animals don't require to eat several times a day, unlike humans.
 * It probably is hard to beat the creature stage by allying just early creatures and sending them to fight more advanced creatures. In fact, I think the Grox's backstory would be unrelated to Spore gameplay, as it's quite hard (although not impossible) for a creature to win the stage with such a simple appearance. Also, the only way they could get said cyborg implants gameplay-wise is by earning them in Creature Stage, which is highly unlikely and unrealistic.
 * There's no proof that the Grox behaved in such a way during those "stages", and the scale doesn't look too objective to me as such.
 * Cyborg parts restricted for important members of society aren't implausible, but that makes me wonder what purpose do they serve, then. If they do enhance their abilities (they likely don't), they should be exclusive to soldiers, since they would be helpful. The only plausible way for "important members" to be the only ones with the implants, in my opinion, is if they somehow show their power or high social rank, similarily to the differently-coloured robes in the Roman Empire.