SporeWiki:Fiction Universe/Civilisations And Statistics

This list of Civilisations And Statistics is an extension of "" designed to give reasonably reliable statistics on the various Gigaquadrantic powers and their comparative values in order as well as serve as a convenient location to list empire statistics for quick reference.

Every empire has its statistics divided into four categories: Domestic, economic, military and political information.

Understanding Parameters
The values of some displayed values may not be immediately apparent. The purpuse of this section is to give explaination as to what the figures mean, which should prove useful when filling the table out.

DOMESTIC
 * Government type: The form of government used by the administration
 * Voting restrictions?: Should a government allow elections or collective vote of any kind, its possible that not every inhabitant posesses the right to vote. This section details who cannot vote in a particular empire.
 * Population: While listed in the billions at least, listings are as though the first nine 0s of a number are omitted due to typically large population numbers. E.g. Five trillion would be listed as 5,000 (000,000,000 - these are omitted).
 * Murder rate: How many citizens are killed per 100,000 people. This figure does not include deaths sanctioned by the government such as public execution or state-sponsored genocide.

ECONOMY
 * Economy type: Details the type of economic system used and can be used to explain what kind of post-scarcity system is used.
 * Post-Scarcity?: A nation has reached the point where it holds such an expansive or highly automated industrial base that materials no longer require intrinsic value. Note that some things such as a particular location or theatre and concert tickets will always have rarity, and as such "Post scarcity" primarily refers to the negated rarity of produced or gathered materials.
 * Industry: Outlines the distribution of the employed workforce in the form of primary, secondary and tertiary industry. Theoretically as a society advances, the number of peopel employed in its primary sector will shrink until almost nothing, followed more gradually by secondary sectors due to the introduction of more automated machinery and processes.
 * Primary indsutry involves resource gathering activities such as farming, logging, mining and fishing.
 * Secondary industry invovles refining materials gathered by primary industry. Activities in this sector include refining, manufacturing and construction.
 * Tertiary industry relates to the provision of goods and services, and includes activities such as shop ownership, banking, public services and scientific research.
 * Minimum and Average wage: As nations develop more organised industries, it becomes common to introduce a legal minimum amount for an individual to be paid for time working. Due to the countless currencies across the gigaquadrant and the equally broad differewnces in the value between each one, the values of these ccategories are in a nation's stated currency.
 * Most Common Trade Language(s): While universal translators render moot the need for interpreters, this category defines the languages most-used by the nation for international communication. Determining which languages fall int othis catergory relate's to a nation's closest trading partners and the languages they speak. Superpowers and nations with extensive trade networks can more easily get away with spreading their own language for exhange purposes.

MILITARY
 * The number of personnel drawn from a nation's domestic population (statistics do not include battle droids or built-for-battle androids)
 * Active: Full-time soldiers by the state.
 * Reserve: Registered as soldiers, but maintain civilian lifestyle in peacetime. In the event of full-scale war, these people will be expected to take up arms.
 * Civilian equipment access: Some nations may consider it legal to sell weapons, gear and military protection to non-military individuals such as PMCs or homeowners. But not everything used by a nation's military might be for sale.
 * International deployment: How much of a nation's active armed forces are deployed beyond its borders.
 * Military partnerships: Nations listed in this category have agreed with the nation listed for military personnel to train, patrol or perform joint military operations in each others' territorial space.

POLITICS
 * Governor selection: Details how a nation's administrators are selected. This category applies to all levels from planetary governors to the nation's house of government.
 * International Policy: Describes how open a naion is to foreign negotiators and international agreements.
 * Border access: What is required of foreign visitors in order to enter the nation (if at all).
 * Tourism attitude: Being from outside the nation, visting tourists may not be fully aware of nation's culture or values. Some nations may be more lenient to tourists acting offensive so as to encourage more to visit and boost their economy.
 * Diplomatic immunity: Does the nation respect the right for foreign dignitaries to be protected from punishment or persecution within their space?

'''PLEASE NOTE: In the interest of consise information, users are encouraged to provide as much information as they can. If a cell does not apply to a certain faction, please insert either "N/A" "unapliccable" or a possible reason why. do NOT leave the cell blank, thank you.'''

'''Preferebly, information labelled "classified" is to be kept to a minimum. This page serves as a reference between fictions in the first gigaquadrant and identifying a value as "classified" can be a detriment to the reliability of information.'''