User:Tazzquaza

Ideas For: All in all, so that playiers DO NOT have to CHEAT!!! 4 words Maxis: Expansion Pack OR Patch!!! Like in current Creature Stage, everything is shared content.

Molecular stage (Not avalable) Following the theory that electrical charges in ocean waters, along with the atmospheric conditions of early Earth, caused certain types of essential proteins for life to be created. These proteins are said to have then joined to create the first cells. The player would have tried to fit these molecules together in a Tetris-like game to create their cell. One route they could have taken to solve this would have been to make the cards Alkaline, Acidic, and Neutral, though this stage was removed long before trait cards were added to the game. Another route could include alternative biochemistries, or even a non-DNA make up. I post: The alternative biochemistries & the non-DNA; Could be RNA makeup, and vairous toxins that can be used as vairous venom & poisons by vairous animal and plant species. Could also be used as biochemical abilities, Example: I the TV Seiries Godzilla, Is the biometric-Fire that Godzilla uses to defests his opponents. Tazzquaza 22:30, February 20, 2010 (UTC) Tazzquaza 21:26, September 1, 2009 (UTC) My Content: Like in current Creature Stage, everything is shared. Cell stage Don't have the Hidden parts hidden , and shared content like in current Creature Stage. Aquatic stage It allready looks like it will be allot like the current Creature Stage, Should also have shared content.

Creature stage Have Early Creature Creator avalibale to create and share content, OR silply add the cell stage parts to the normal Creature Creator(, could be a new tab called "cell" or "cell Parts').	I also have some ideas for new parts in the Creature Creator, and a more Advanced Creature Creator such as editing creatures skeleton, muscles, orgains, among other things, and paint brush mode able to more pisificly Paint the creature that the current Painter does not have. also be able to add layer(s) of scales, fur, or-and feathers, and any combination thare-of would likely be in the 'coat layer'.	Currently we only have animals that only slug or walk on the ground, have limited flight called gliding, and can only be in shallow water before becoming the Sea Monster's snack. I would like to Fix that by suggesting these Ideas. ~	Be able to dig into the ground and/or live in underground caves/caverns. ~	True Flying creatures which flight is there main mode of tranportation and walking /sluging /hopping is there 2nd mode of tranportation. ~	This part could be fixed by haveing the Aquatic stage avaliable. ~	Climbing creatures; be able to climbe trees and tall rocks, gripping feet could be useful, landing in trees and on tall rocks will be VERY useful for gliding/flying creatures. Like Flying, the climbing ability could be the main mode of tranportation just like walking and hopping.

Tribal stage I see no need for changes here, the only thing is when You complete Tribal stage you will be able to create different kinds of huts for vairous tools that are minchened in the game. How the Tribe looks and it environment may vairy with what kind of creature you have, as minchined above.

City stage The only place with this might be if your creature is a underground dweller, unless there is an alternitive light source. Other than that, the settings may be diffrint with what kind of creatur that you have.

Civilization stage Thare is not anything to change here. Except to be a citizen of one of your citys for a while or have a michure/less kitty virsion of the Spore Creature Keeper game. Space stage The player may use a blackhole for "wormhole-travel" which allows the player to travel distances the UFO would require hours to cover in seconds. This is simular to the StarGate-1 Episodes on SciFi, the only diffrence is that they create a momentary wormhole to travil to other planets and is controlled by 'dailing the StarGate Address'. Flora Editor Saving your own plants using the force save hack will mess up your game. It has been said in an interview with the spore team after Spore was released that a flora editor was planned in one of many expansion packs planned. Tazzquaza 22:30, February 20, 2010 (UTC)