Creature:Verinobi

=Verinobi= Verinobi were created by the Veridini to become a powerful new military force. They are a hybrid species of Nobi-Veridini creatures, created from the forced impregnation of Nobi females. They are capable of breeding among themselves, and of breeding with Nobi. It is unknown if they can also breed with Veridini, as the Veridini are extinct.

Appearance
Verinobi look like giant humans, with more hair then Nobi, and they can walk on all fours easier then Humans or Nobi can. They also have spines along their arms and a single, long tail, with a large clump of fur at the end, like a lions tail. Hidden inside that fur is a single barbed spine for ripping and tearing enemies apart. They have the same kind of eyes as Nobi, but somewhat smaller and more rat-like. Verinobi tend to be quiet, gentle beings, and remember their creation well.

Verinobi have deeper voices then Nobi, and aren't as good at singing. They are just as graceful as Nobi, and are far stronger. Their arms and legs are covered in thin fur, all the way up to the joints, which are furless. No one have ever said a Verinobi was beautiful, but they do have an animalistic kind of lure to them. WIth strong grace and forceful voices, the Verinobi can make themselves noticed when they need to.

Reproduction
Verinobi reproduce by coupling and... well... if you don't know then your to young to know. Leave it at that. Once pregnant, a female Verinobi will become more aggressive, and will let only her mate or sisters come near her. She will also start to shed fur and make a nest out of it. Then, after 12 long months, she will give birth to 2-4 cubs, as the Verinobi call them. Those cubs are blind, deaf, and unable to smell yet. Instinctively, they will snuggle against the mother and start to suckle, though how they know where to go is still unknown. After a few days, their ears, eyes, and noses will open up and they will be able to sense the world around the. They will not leave their mothers side until they are 8 months old, and even then only rarely. The Verinobi don't have children often, and hold them very close to their hearts. If you threaten even one of their children, all the nearby Verinobi will promptly drop what their doing and rip you limb from limb, and then piss on your body and grave. They are very forceful about this, so don't do anything stupid.

After the cubs have reach their 9th month, their mother will leave them with a friend or family member. This is usually a traumatic experience for them, as the mother doesn't come to pick them up for several weeks, and all the Verinobi involved act as though the mother won't be coming back. Once she does come back, the children are returned to her and she continues to care for them, but never again are they completely dependent on the mother. During this time they form powerful bonds with each other, and are inseparable until the age of 3. They are allowed out of the house when they turn 1 year old, and by the age of 3 usually have their own friends and hierarchy set up among the others of their generation. After that, they are accepted as full blown members of the species, but do not become adults until their 20th birthday.

Verinobi males become sexually mature at the age or 13-16 and Verinobi females become sexually mature at the age or 15-19. Males remain fertile until the age of 200-220. Females remain fertile until the age of 220-240. They are at their highest fertility between the ages of 30 and 150, for both genders.

Hierarchy System
The Verinobi have a powerful and complex hierarchy system. It is set up when they are young, and rearranges itself as they age.

Children's Hierarchy
The children's hierarchy is cruel and harsh, but at the same time it is necessary to prepare them for the real world. Each generation covers a 5 year piece of time. Anything more then that, and it doesn't make the Palds look strong when they bully anyone.
 * Palds- The Palds are the one group of siblings who are on top. They get the best spots to sit, the best food at lunch, and the right to tease whomever they want. They are also usually the oldest of their generation.
 * Cronies- The cronies follow the Palds in whatever they do. Bullying a different child, stealing from others, anything. The Cronies just want to fit in and get scraps from the Palds. They tend to be strong and stupid, but some of them are caring, and will evolve into Befrienders or Outcasts, depending on their nature.
 * Sarts-The Sarts are the ones that don't care about what the Palds or the Cronies think. They have their own rules and they don't listen to the Palds. In fact, they tend to scare the Palds away, and often become Palds themselves.
 * Others- The Others just blend into the crowd. They don't actively help the Palds or Cronies, but they don't go out looking for trouble like the Sarts. They passively accept whoever's ruling them at the time. Their the normal people who don't really care either way who's on top, so long as they don't get hurt.
 * Outcasts-Outcasts are the ones that neither the Palds nor the Sarts like. They tend to be idealistic and are often bullied. Outcasts are like that quiet kid in class you always tease, or that boy who just doesn't pay attention to the rest of the class. They are usually alone in the world, and become quieter and stronger over time, until they start speaking up for the younger individuals.
 * Befrienders-Befrienders are the ones who find those who have been bullied and tormented by the other children and befriend them. They aren't afraid to speak up against the Palds or the Cronies, and usually get in trouble with them because of it. These are like that one kid in class who always sticks up for the quiet ones. They aren't scared to fight, aren't scared of being alone. They are the strongest, and usually do the best as adults.

Adults Hierarchy
Among the adults there is a very different hierarchy system. No more immature Palds or Cronies, those break up when they enter adulthood. Here, the strong aren't always on top. Its usually the ones that can understand other best, like the Befrienders and the Others that do best here. The Adults set it up by skill within their class or profession, and don't often compare professions.

Within each profession is a hierarchy, usually by experience in the job, but also by skill at it.
 * The Managers- Managers tell the bosses how to do it. They have been in the job for decades, possibly even centuries, they know what their talking about.
 * Bosses- Bosses are the guys who organize the rest of them. They have usually been working at the job for 150 or 160 years before they can get here. Another 50 or 60 years and they could be a manager. They have been on the job and know what needs doing and how, so they help the lesser workers to get the job done faster.
 * Skilled Workers- Skilled Workers are the guys everyone goes to when there isn't a boss nearby. They help organize the rest of the workers, and teach the less skilled ones at what they do.
 * Other Workers- These are the workers who aren't super good, but aren't all that bad either. They help the other workers out sometimes, but usually just listen to orders from a boss or Skilled Worker.
 * Unskilled Workers- Unskilled Workers are the ones still learning to do the job right. Skilled Workers will often teach and aid Unskilled Workers so that everyone can get the job done faster. Most people don't stay here long.
 * New Additions- These are the youngest and most inexperienced of the workers. They are often apprenticed to a Skilled worker or just a normal worker to learn how to do the job, then they become Unskilled Workers.

Depending on the job there may be more or less classes and levels. With doctors and nurses, there are only a few levels, but with, say, pilots, there are dozens of levels and even sub-classes (military, commercial, ext...).

Verinobi Powers
The Verinobi have certain... powers. They can heal and hurt, with great ease. They are also capable of telekinetically linking themselves to create a larger, more efficient organism.

Healing Powers
The Verinobi have the power to heal injuries, anything short of death. Their strength in this power varies, but they all have it at some level. It is a strange power, which they do not beleive to be descendant from the Old Gods powers, the Kaka. They beleive it to come from the mixing of the Kaka with the Veridini powers, which remain shrouded in mystery. They can use this power to cause cells to regenerate, to rebuild the broken bone and scraped knee. They can completely rebuild a living body from only a few cells, though that takes great power to do. They can even go so far as to revive the near-dead, those who's bodies have died, but a few cells remain, as well as their spirit. But as they can heal, they can harm...

Powers of Pain
The Powers of Pain, as the Verinobi call it, are the opposite of their healing powers. They can cause bones to degrade, skin to break, cells to die. They can easily create a blood clot in someones brain, killing them, or just go outright and destroy the cells of their body. It takes as much energy to kill as it does to heal, but they are masters of assassinations and low-power killing. They do not use this power unless they have no other option, it is considered dishonorable and, in their minds, brings shame to the one who uses it, since it means they couldn't kill their enemy without "cheating".

Telekinetic Links
The Verinobi have the ability to create Telekinetic Links between individuals, much like the Green Priests. There is no limit to the size or distance such a link can spread, but it does have a few weaknesses: What one feels, they all feel. There are no boundaries in the link, no secrets. And third, if one of the individuals is insane, that insanity will spread to the rest of them. It is risky to form a link, but the benefits are equally worth it. Linked warriors can work in union without any flaws or time delay, across entire galaxies. Worker forces can work together beyond that of any other force, even machines. And of course, communications are immediate and complete.