Space Stage



Once the player leaves the Civilization stage, he/she enters the Space stage. In this stage, the player has built a vehicle (UFO) capable of travelling throughout their local star system in order to visit other planets within the system and ultimately to other star systems in the galaxy. When they do, the player's UFO will be able to explore and meet up with other civilizations on distant worlds. These civilizations are copies of other players' worlds, or some of the pre-generated worlds that will come with the game. This mode is generally referred to as a giant sandbox, as the player has near complete control of anything and everything. Many commonly touted features, such as terraforming planets outside your solar system, planetary zoos, alliances with other races, and interstellar warfare exist in game. One interesting feature that many people look forward to is the possibility of altering space-time to create black holes and other cosmic things such as stars and planets through the possible inclusion of the Galactic editor.

Overall, this phase is heavily based on sci-fi histories and various celestial phenomena that are visible from Earth, like black holes and supernovas. Players gain UFO upgrades by completing different game objectives (see badges). But even after gaining access to upgrades the player still has to spend sporebucks to buy it. Sporebucks are gained by trading spice between planets or civilizations, gathering and selling ancient items or completing quests that are given by their own or different civilizations.

Planets
During your exploration of space, you'll come across many planets. There are three main caegories for planets, and three subcategories, listed below.

Barren Planets/Dead Planets
 * Ice Planets
 * Lava Planets
 * Rocky Planets
 * Gas Giants

Habitable Planets
 * Homeworld
 * Category-1 Planets
 * Category-2 Planets
 * Category-3 Planets

Other Types
 * Fairy-Tale Planets
 * Terraformed Planets
 * Ruined Planet
 * Sol system
 * Saved Games

Rare Galactic Formations
In the galaxy,there are many rare galactic formations.You can earn extra-points for finding one. Each of the two letters in the binary systems represents a different type of star, I.E. Main Sequence star, Red Dwarf, Etc. The galactic formations or rares are randomly placed in the galaxy.There are ten main galactic formations and a few rarer ones.

Galactic Formations
 * Blackholes/Wormholes (The game regards both as the same)
 * Binary system OO
 * Binary system OM
 * Binary System MM
 * Binary system OG
 * Binary system GG
 * Binary system GM
 * The Galactic Core
 * Proto-Planetary Disk
 * Nebula
 * Talked to Steve
 * Gravity wells (near the galactic core)
 * Star clusters (near the galactic core)
 * Supernova remnants
 * Supergiants
 * pulsars ?

My Collections
See Rares page.

Badges
See Badges page.

Galactic Promotions
By accumulating badge levels, you wil receive the Promotions below. They are tracked through the progress bar in Space stage. As you earn greater promotions, your Command Control and neighbouring Empires will call you according to those titles.


 * Captain - Granted when you accomplish the spaceflight tutorial and receive the Captain's Badge.
 * Commander - Granted when you reach 5 total badge levels.
 * Commodore - 15 total badge levels.
 * Admiral - 30 total badge levels.
 * The Celebrated - 50 total badge levels.
 * The Renowned - 75 total badge levels.
 * The Great - 105 total badge levels.
 * The Legendary - 140 total badge levels.
 * All-Powerful - 180 total badge levels.
 * Ultimate Being - 225 total badge levels.
 * Omnipotent - 275 total badge levels.

Other Alien Species
See Relation Bonus page.

Known Powers in Space Phase

 * The player may terraform and colonize uninhabitable planets with special tools that are purchased with spore bucks (water tool, volcano tool, etc.) The ultimate power in that area would be a technology which is called the Staff of Life, which has the ability to transform a dead world into a planet capable of sustaining life in a matter of minutes, but can only be used 42 times. Players may colonize hostile worlds, but may not build structures there until the planet is at least semi-habitable.
 * During the 2007 TED conference, Wright showed off the planetary effects the UFO can have, such as pumping carbon dioxide into the atmosphere to increase the amount of greenhouse gas/gases, which over time caused the oceans to rise and flood coastal cities, and eventually evaporate and transform the world into an arid desert planet then a molten rock in space similar to Venus. Wright semi-jokingly called it "a sequel to An Inconvenient Truth."
 * The player may travel between star systems and make contact with other civilizations on distant worlds, most of which are created by other players. Interactions revealed so far include impressing civilizations with fireworks, attacking them with weapons, or trying to establish a language with the civilization. These civilizations may react violently to the player or worship them, depending on that civilization's behavior and the race's personality.
 * The player can try to conquer the galaxy by different means: beginning an interstellar war, diplomatically creating an interstellar union, etc.
 * The player can run the mouse over other star systems and their individual planets to try to pick up radio static or noise that can indicate intelligent life.
 * The player may abduct creatures (familiar or unfamiliar) and transport them to other planets. Players can do this to test a planet's inhabitants to see if they are friendly or not, or to merely test a planet's habitability. The abduction tool can also be used to throw creatures into orbit.
 * The player may interbreed different species genetically.
 * The player may cause icy comets to crash into a planet to create water.
 * The player may place a "monolith" (à la 2001: A Space Odyssey) on a planet, triggering evolution of intelligent life, then come back later to see what has evolved.
 * The player may also be able to find the Sol system.
 * The player may possibly achieve Galactic editor.
 * The player may use a blackhole for "wormhole-travel" which allows the player to travel distances the UFO would require hours to cover in seconds.
 * The player may use a weapon to completely destroy a planet (similar to the capabilities of the Death Star from the Star Wars saga).
 * The player may scan content and add the information to a database designed like a card game called the Sporepedia.
 * The player may also find strange objects with unknown purposes to be used later on, possibly adding tools for the UFO.

Philosophy
Philosophy in Spore is the attribute given to your species in the Space Phase. There are 10 kinds of philosophy in Spore. archetypes are determined based on the number of each "color" (green/social, blue/balanced, red/aggressive) you went through evolving. Some Philosophies (Knight, Bard, Ecologist) can only be gained if you started at the Cell or Creature stage.

If you start from the creature stage and complete each stage with a different colour then you will start the space stage as either Shaman, Warrior or Trader depending on how the civilization stage was completed ( green ,  red  or  blue  respectively).

Space Stage Achievements

 * Super Pilot - Spend at least 40 hours piloting your spaceship.


 * Civil Engineer - Promote 20 alien tribes to civilizations.


 * Conquistador - Capture 15 star systems.


 * Zoo Keeper - Make 15 zoo planets.


 * Bio Engineer - Edit 25 creatures with the Creature Tweaker.


 * Palm Greaser - Pay 50 bribes in the Space stage.


 * Maxis Scout - Earn 100 badges in the Space stage.


 * Empire Builder - Maximize colonies on 10 planets.


 * Quietus Star - Destroy 20 planets.


 * Quest Master - Complete 150 missions in the Space stage.


 * Gunner - Destroy at least 500 other spaceships.


 * Identity Crisis - Forge an alliance between two space faring races of your own creation.


 * Thief - Steal 50 crates of spice in the Space stage.


 * 42 - Find the Center of the Galaxy.


 * Manifest Destiny - Find Earth.


 * Careless Parent - Lose 5 planets.


 * Alter Ego - Played Space as all 10 archetypes.


 * Alter Ego's Alter Ego - Achieve Master Badge Level 10 as all archetypes.


 * Zealot Passion - Play as Zealot.


 * Warrior Passion - Play as Warrior.


 * Bard Passion - Play as Bard.


 * Knight Passion - Play as Knight.


 * Wanderer Passion - Play as Wanderer.


 * Trader Passion - Play as Trader.


 * Shaman Passion - Play as Shaman.


 * Scientist Passion - Play as Scientist.


 * Diplomat Passion - Play as Diplomat.


 * Ecologist Passion - Play as Ecologist.


 * Zealot Hero - Achieved Master Badge Level 10 as Zealot.


 * Warrior Hero - Achieved Master Badge Level 10 as Warrior.


 * Bard Hero - Achieved Master Badge Level 10 as Bard.


 * Knight Hero - Achieved Master Badge Level 10 as Knight.


 * Wanderer Hero - Achieved Master Badge Level 10 as Wanderer.


 * Trader Hero - Achieved Master Badge Level 10 as Trader.


 * Shaman Hero - Achieved Master Badge Level 10 as Shaman.


 * Scientist Hero - Achieved Master Badge Level 10 as Scientist.


 * Diplomat Hero - Achieved Master Badge Level 10 as Diplomat.


 * Ecologist Hero - Achieved Master Badge Level 10 as Ecologist.


 * Split Personality - Complete a "Change Archetype" mission.


 * Oh the Humanity! - Destroy Earth.

Starship Tools

 * Most tools are enabled through gaining Badges and bought from your own Empire or other neighbouring Empires.
 * Some of those tools are bought once and they spend your starship's energy bar when you use them. Others work as a one-shot tool and should be bought as many times as you want to use them.
 * Planet Sculpting Tools past Terra Lava Flow and all Planet Coloring Tools are gained by finding them on planets randomly. Radar signs from planets in the solar system view may alert you that they contain any of those tools.

Superstructures

 * It is "confirmed" in this thread that Dyson Spheres, RingWorlds, other superstructures, and space stations will not be in the initial version of Spore; however, some people doubt the authenticity of the emails. They were not included in the initial release of the game.

Single-Player

 * Like other content in Spore, a player who chooses to opt-out of downloading material from the Internet (or has no Internet connection) will have worlds populated with both sapient and nonsapient creatures straight from the disc provided to them, much like those provided to populate the ecosystem of the player's home planet.

Multiplayer

 * Spore has been called a Massively Single Player game as, unlike traditional massively multi player games Spore is very much a single player game - It can be played with no network connection at all. The massive "multiplayer" nature of spore comes from its concept of pollinated content. All creations - creatures, buildings and vehicles - are automatically shared with the online Sporepedia. When Spore needs to pollinate a game with content, e.g. to populate a planet with with creatures or even tribes or civilizations, it will use its settings to download content: Preference is given to subscribed Sporecasts, content created by Buddies and so on.

Spice FAQ

 * Please see the spice page for more details.


 * Does the change of prices of spice follow any rules?

If a colony produces spice of certain color, the price of that particular spice is always lower there. Other than this, apparently prices of each colonies are random and change slowly with time, unrelated to whether you sell or buy spices there. However, each type of spice has a possible maximum price:

Yes, the buying price is ALWAYS lower than the maximum possible selling price. Just make sure you keep the spice until you find a colony that will buy the spice for a price close to the maximum.
 * Do I always get profit from buying spice from computer's colonies and selling it later?

Apparently all the prices are purely random and independent of your location in the galaxy. You cannot trade with Grox even if you ally with them.
 * Does spice price change according to your location in the galaxy? Do the Grox follow the same prices?

Difficulty Level

 * Made Empires in Easy and Normal modes demand reasonable amounts of money in exchange for peace and adjust the level of punishment if the player doesn't pay
 * Made disasters less likely to occur in Easy and Normal modes and increased the time between each attack from the enemy empire when the player is at war.

If you have Predator Consequence in Creature stage (Prime Specimen) your spaceship's health will increase

Easy

 * Spaceship base health is 1500

Normal

 * Spaceship base health is 1000

Hard

 * Spaceship base health is 300
 * Increased pirate attack frequency.
 * Increased attack frequency when at war.
 * Warrior and Zealot nations demand more unreasonable quantities of money in exchange for peace.

Space Stage Strategies

 * Before advancing to Space Stage, make sure all your cities have an optimal building layout and all their Turrets. This way, you don't have to spend money later on building them, and since you start with 100k Sporebucks in the Space Stage no matter what, well, it speaks for itself. It may be worth building nothing but Houses since these are the most expensive and you can make money from replacing them with Factories or Entertainment.


 * During the first space mission that sends you to a neighboring star system, your ship's energy will NOT drain. Use this to your advantage to click between this system and your home system very quickly to get your Frequent Flyer badges without having to reload on a planet.  You don't even have to fly all the way to one star system before clicking on the one you were just on, so this is only limited by how quickly you can alternatively click the two systems.


 * When going to war or allying with other Empires, consider their star rank, which can be seen by mousing over one of their star systems. A 1 or 2-star Empire will be very easy to conquer, with low health ships and few systems, while a 5-star Empire will be very hard to conquer, but can lend you very powerful allying ships.


 * Ally ships of small Empires will die too quickly and are barely worth recruiting into your fleet. If you find your ally ships die too often, try to get ships from 4 or 5-star Empires.


 * If there is room, edge backwards with the down arrow key whilst firing missiles at enemy UFOs to stay out of their range. Alternately, circling by holding both up and left/right key also causes most of their missiles to miss.


 * When approaching colonies that possess Turrets, stay low to increase the range of your weapons and edge closer to take out one Turret at a time. The Laser works best for this.


 * The Pulse weapon can also work very effectively on Turrets but may have a shorter range. Therefore using it with a Shield is ideal.


 * When the Shield is active, time is of the essence so rather than shoot another Pulse to finish off a little bit of a Turret's health, it may be worth quickly switching to the Laser.


 * After all, if all you want is capturing/destroying the colonies ASAP, you do not need to bother about the Turrets. Just lower your ship and bomb the colony. If done correctly, you should have it down within 5 seconds. Keep circling above the colony during the process can make most of the enemy ships' missiles miss you.


 * In fast paced combat, pausing can be an invaluable tool for locating targets or switching weapons.


 * When attacking an enemy homeworld, you can terraform their planet to reduce the number of cities you'll have to fight. Swoop in, fly to a spot as far away from their ships as you can get, and fire a few teraforming tools, like the Ice Storm or Asteroid Call, for example. Fly away, attend to some business, and go back later. You should find that the planet's T-Score has dropped to Zero, and thus only one city will remain.


 * Take out weak star systems on the outskirts of enemy territory to establish a base to respawn from and get back to the battlefield swiftly.


 * Avoid breaking the Galactic Code in densely populated areas of the Galaxy or particularly areas within 10pc from your homeworld.