Category:Editor

The concept of Editors is one of the biggest features of Spore. Allowing you to completly transform many different types of things into whatever you want. All editors contain a moveable display of the object you are editing, several options to add and remove things from your object, and Statusbars that reflect numerical or other information about your creature that isn't clear from simply looking at the object.

Can you make a species of creature sapient without leaving the water?

 * Yes and you can have Underwater Cities. In addition you can make Domed Colonies full of water on planets that don't have water just like you can have domed cities with air on planets without a breathable atmosphere or underwater cities for your land creatures.

Can you create a vegetarian creature?

 * Yes, in fact you can make your creature follow one of three paths, Carnivore, Herbivore or Omnivore.

Can my creature fly?

 * According to an interview in 2005, you can make Flying Creatures but their cities are ground based. However, there have been no other references to flying creatures, so there may not be any in the final version (or at least, not in the initial release).

Can you create a [insert other wacky idea for creature]?

 * The creature creator is apparently extremely dynamic and versatile, with a simple interface similar to the creation software in The Sims 2 but allowing for much, much greater variety in design. Beings ranging from the reptilian, tail-handed tripod created by Will Wright, to the infamous Carebear where seen during the demonstration. Depending on how wacky your idea is, it seems likely that you'll be able to create something at least approximating it.

Does each species have a different "personality"? How will this be determined?

 * Civilizations definitely have separate emotional characteristics even within the same species. In the demonstration Will Wright mentioned that different cultures could be trained to be more 'emotional or logical' during the tribal phase, as made evident by the varying differences in the architecture of the two cities shown during the 'civilization' phase of the game. The one other species seen in the demo (during the interstellar phase) also appeared to have a distinct "philosophy" - it responded violently to the UFO, firing missiles at it. The demonstration seemed to imply that the personality of the creatures was influenced by the various items given to them in the tribal phase such as spears and musical instruments, rather than a more concrete 'point' system such as that used in The Sims games.

Can you design clothing for your creatures once they reach the Tribal stage?

 * Although Will Wright has said this is something he would like to do, he has not committed to it. He has suggested that "hard clothing," like hats or bracelets, might be implemented, but not "soft clothing" like fabrics.

Can you customize the tools at the Tribal stage?

 * At this point, customizable tools are only a rumor.

at the e3 2006 demo will wright scrolls over a tool editor.

Can you customize plants?

 * Yes you can. This option becomes available late in the game, when you research the "genetic engineering" ability.

Can the UFO be customized?

 * Although UFO customization was not shown at the demo, it is made in the Vehicle Editor so it seems likely that this will be a feature. The design of the demo UFO seemed to be similar to that of the city that produced it; implying that it was custom designed just as the city architecture was.

In the video, Wright says that he'll just take a "stock" UFO, and says that the UFOs CAN be edited.

In the video, Wright also said you can rough this in the vehicle editor.

There is also a "UFO Editor" on the E3 demo menu, which Will quickly scrolls over.

Can planets be customized?

 * At the 2006 E3, Will Wright announced that, late in the game, players will be able to design their own planets. Not only the topology, but features like the colors and patterns of the land and water will be customizable.

How many different kinds of vehicles will we be able to design? Also, will we be stuck with one *design per vehicle class?
Land, Sea and Air vehicles have been confirmed including submarines. It is possible that one design specifies an entire vehicle class, just as one design specifies your entire species.

Can my creature have fur, feathers or other types of skin coverings?

 * Fur, feathers, scales,flowers, leaves, fins, spikes, and furless have been confirmed.

Is it possible to make flying creatures that can live on land and in the ocean as they please?
It could be possible. The only thing that would prevent such a creature (other than design) would be if underwater creatures are not allowed to breath out of the water, or vice versa.

Although when asked about Will's creature in the Gaming steve interview, this was said:

Gaming Steve: So can you fly? Will Wright: Yes. You can build a flying creature but have to have… GS: But can you have a flying society? WW: Yes. GS: Could you? Could you have cities in the sky? WW: No, the cities … flying creatures still build on the ground. They just fly to move around.

So it would seem that flying creatures will be just like water or land creatures, in that they can only have cities/tribes in water OR on land, not both.

Check out the list of Editor stubs if you're looking to add something.