User:Dromlexer/Scrapbook

Nomatarian Romance

 * A common signage of affection or romance is increased interest of snuggling and attraction to their partner when desiring comfort.
 * Distaste of other activities than affection and enjoyment when spending time together.
 * Hysterical/excited tail movement when in private space, a common sign of interest for sexual interests. For zoophilic (cross-species, where the partner is not of the same race as the Nomatari) relations, it means an interest to sleep closely together without sexual activity due to incompatibility.
 * Prefered choice of clothing is thick pieces for extra convenience. Nomatarians wrapped in several quilts during relationship are a natural occurrence.

Sovereignty History

 * After a long time of expansion and xenology study on other inferior civilizations. They finally make contact with other intelligent and strong civilizations whose technology is about sur par with their own.
 * the NS becomes enemies with a technologically parallel empire and an era of war breaks out
 * The NS continues to expand as the long war grows becomes more violent.
 * The NS loses control of their own home sector, homeworld is destroyed.
 * NS creates an era best known as "The Purging", destroying and brutally eradicating the enemy off the face of existence, during the war as they take the enemy's failing infrastructure, morale downspiral and failing authority to their advantage.
 * NS officially becomes a cross-species empire as many are declared as official citizens and given their civil rights.
 * Imperialism consumes NS from inside and begins to assimilate the whole home galaxy.
 * NS bends the limits by travelling between superclusters, thus the journey to Andromeda.
 * the new NS beings a new line of its' own history and settles in Andromeda.
 * Despite culture and technology, NS barely expanses.
 * Forward to 1000 AC have reached few thousand star systems and puts efforts to conceal their presence from other locals.
 * NS beings spying on other intelligence and adaption to the new "neighborhood"
 * NS abducts several lifeforms and their technology during a war drawing their attention. Aiding the both sides and transforms the situation to an instable powder keg.
 * Somewhere in 2800, NS goes in the spotlight and attempts to make contacts with Andromedan powers.

Sovereignty Sentient Races
Pre-2800


 * Nomatari - Key race
 * Ickeorg - Key race, android race
 * Kuqualit - official race, non-GQ origins
 * Bqa (Bkua) - official race, non-GQ origins
 * Joolings - assimilated Andromedan race

Post-2800 additions


 * Numerous races dominant in Andromeda (e.g.)
 * Draconis
 * Kicath
 * Radeon
 * Human
 * etc. (anyone are free to add their race as racial minority.)
 * As well other local races

Realm
Be it a part of the western land mass of Koldenwelt. Will do write more about as I integrate it into Koldenwelt if this receives positive expectations.

Realm: "Ourgralbul" -> "The Southern Dead End"
 * Týr - Human town
 * Spang - Human town
 * Woodhearten - Human town
 * Pathchain - Human village
 * Mudbrocket - Human village
 * Backtrench - Human camp
 * Audenboven - Elven town
 * Illvar - Elven retreat
 * Bronzehammer - Dwarven fortress
 * Tyragoylö - Necromancer tower
 * Ravenvalley - Abandoned human town, inhabited by undead
 * Kafivacoglör - Ruins
 * Trymgi - Ruins
 * Garlagklakul - Goblin fortress

A wonderful woodland surrounded by less forested grasslands slowly blending into unforgiving foggy marshes before the frightful swamps dominating most of the only coastline marking the landmass' boundaries for the life-bearing soil. Despite the pleasing conditions. This area is poisoned by untamed wilderness, savagery and the pesterous thieving troublemakers, the Goblins. Several sites of human, elven and the dwarven minority have managed to set up and run settlements across the troublesome land. The only worst terror they can only think of is the local culprit of Ravenvalley, a ghost town which was before a flowering human settlement, a tower occupied by a necromancer who overseer the area down below the hill where it stands at the darkest corner of Ourgralbul. Thanks to the traits of the stupidenous undead and the dangerous wildlife. The evil reanimating influence is kept suppressed back in place. Preventing it to spread through the mainland. Leaving only the wildlife a little concern to be acknowledge about.