Fiction:The Nobi Nations of Wental/Tech and Military

War Tech

 * Thermonuclear Bomb- SImple but destructive, it can level cities and even nations, if we get our hands on enough of them.
 * Planet Buster- We have access to them, and we are not afraid to use them against you. We control the galactic code, you are not the lawmakers here.
 * Meteor Strike- We are masters at aiming asteroids and comets at planets to destroy cities and alter their T-score, making them easier to conquer now that they are in chaos from the damages and changing environment. We then stabilize the T-score and fix the damages.
 * Suicide Bombers- Basically, because of Ekit's combustibility, an Ekti carrying spaceship can careen into an enemy spacecraft to cause damage and confusion as a ball of white-blue fire engulfs the ship for a brief moment, occasional blinding more sensitive individuals.
 * Extractor- Experimental weapon designed to take a neutron star and dump it into anything we want to. A planet, a star, a gas giant, anything. It is still top secret, and was being worked on in the Erip system, until its Nova.

Space Tech

 * Transgates- Transgates are basically gateways of various size that open from one place to another, spanning galaxies and planets in the process. They need large amounts of energy though, so most people still use space ships. The Great Gate, at Council Station, its approximately the size of a small planet, and is powered by the energy spewing from the black hole at the center of Drenol.
 * Space Ships- Your basic Ekti powered spaceship, with FTLT, all the necessities, and the painted markings of your nation. Simple and to the point.
 * Generation Ships- Are massive, slow-moving ships that cannot achieve FTLT. When we were a younger species, before we achieved FTLT, we sent out 300 of these ships, and we have since only found 284 of them. The other 16 are still out there, somewhere, or have been destroyed. We hope to find them someday. They are obsolete now.

Ekti Space Drive
Ekti powers a reaction in the ekti drive that allows Nobi ships to "tear though space" by breaking the laws of physics (nothing within this universe can more faster then the speed of light). It does this by pulling at the fabric of space, warping it slightly around the ship, and the warp itself can move faster then light, bringing anything within it with it. The Warp can be bigger or smaller depending on the size of the ships engines, but it does need to be in the center of the ship to ensure that the warp covers the entire thing. If something hits a ship while its in the warp, by by ship, even a single atom can flatten a ship moving within the warp. Thats why the ships use gravitated shields to deflect such things before they reach the warp.

Peaceful Tech

 * Skymine- Skymines are found in gas giants. They are not capable of battle or warfare, they simply take hydrogen and make it into Ekti.
 * Nebula Skimmer- Nebula Skimmers take hydrogen out of nebulas. Not as efficient as skymining, they are backup in case something ever goes wrong with the Gas giants.
 * Nanotech Healing- using nanotech we can completely rebuild everything but the brain, which allows us to live for up to 350 years, which is far longer then if we just lived without nanotech we would only live for 50 to 60 years.
 * Femtech- Femtech is a form of nanotech that is used to create entirely new ships and structures. You tell the nanites what you want, and then provide the raw materials. They do the rest for you.

Energy Tech

 * Ark Reactor- Ark reactors can convert gravitational energy into usable forms of energy. We place them around black holes to convert that massive energy into something we can use. Because it takes gravitational energy from an object, that object will degrade over time, so we only use ark reactors on objects with vast gravitational powers. We do not have one placed around the suppressive black hole in the center, we do not want it to degrade over time. Not yet, anyway.
 * Solar Power- Yea, its old fashioned, but why fix something that works, eh? Just make it more efficient and your good to go.
 * Ekti- Ekti is made by rarefying hydrogen. It powers the majority of our ships, and allows for FTLT. Not to complex, but it works fine and is efficient. We gather hydrogen from gas giants for the most part.

Military
This is all about the Military of the Nobi Nations of Drenol.

Verinobi Warriors
Verinobi are very strong. 9ft tall, capable of ripping through a 1ft thick solid titanium wall, and able to use most weapons that any other Nobi can use, they are the only ones we equipped with Energy Swords. They are the ultimate shock troops, sent in during the key moments of battle, or if we're feeling vengeful or just want it done with fast, we can send them in first, and let them have their fun. They will not hesitate to eat those they kill, unless that individual has killed one of them, in which case they will cremate them respectfully, acknowledging that the warrior was a strong one, and deserves respect.

The Normal Guys

 * Blademasters- Blademasters are masters of all forms of the blade. From throwing knives to carving knives, from Cleavers to chisels(stone cutting tools), they can use them all. They always get first choice of weapons, and usually stick with one weapon for their entire lives. They can be Verinobi, normal Nobi, or even Green Priests, it all depends on if they have the right stuff for the job.
 * Assassins- Use poisons and short knives to kill off enemy generals and leaders. Skilled at hiding from any opponent, they can even fake death to get past a guard. They are the only known people to be able to sneak up on a Verinobi.
 * Snipers- Using long range weapons, from throwing knives to longbows to powerful guns, they can hit a birds eye from the maximum range of the weapon they are using. Or so they say, and they can usually back it up, and are all to willing to do so.
 * Shock Troopers- Powerful warriors, they can go into a beserker rage and destroy enemies by the dozens before finally dying of sheer wounds and blood loss. They carry basic proton missiles, grenades, and other weapons, as well as projectile weapons, lasers, and of course their handy titanium longknives.
 * Troopers- More advanced then the Soldiers, they carry a Laser, a powerful
 * Soldiers- The basic soldier, with a projectile weapon, a Laser, and a basic armor set. They carry 1 titanium longknife.
 * Shi Nobi- The Shi Nobi are powerful warriors that can manipulate the elemental energies and forces of the universe. They are descendants of Old Gods (see our culture/religion page) and are among the best of the warriors we have. With their elemental power that can demolish cities, wipe out armies, and even destroy small planets and moons. They are the most powerful of our people, but are very rare. Sadly, most of them have died in war and battle, without children, so the old bloodlines are dying out. We only use them when we need to.
 * Medics- Usually Verinobi, they can also be from other nations, depending on their strength with healing and the "Life Force".

Cloud Fighters
Also called "Clouders" by many, they are trained in areal combat, and carry weapons capable of taking out a space ship, easy. They do not have wings, but do have fold-out wing like devices that, when combined with their Wind Powers allows them to fly for weeks without landing. They carry enough food and water to last them a solid week and a half, and then they also carry a water-cndenser, which takes water vapor out of clouds and turns it into safe, drinkable water. Their main weapons are kuini, which are basically darts or balanced knives that can take out an enemy from high in the sky. Its damned impossible to shoot them out of the sky, but it has happened.

Hand held/thrown Weapons

 * Energy Swords- The equivalent of Light Sabers from star wars, they can cut through almost anything. Steel, Titanium, Diamond, and most other substances. They look like normal swords, but they glow with a certain color, unique to the individual using them. You can get them in Single, Broadsword, Twin Blades, Cleaver, Rapier, Knives, and even Throwing Knives(unreliable).
 * Titanium Longknives- The name describes them well. They are basically foot long knives made of titanium and used by various members of he military.
 * Laser Weaponry-
 * Projectile Weaponry-
 * Machine-gun Kuini- Kuini are balanced knives that, when thrown for dropped from a Cloud Fighter, will not vary in their path of flight. When shot from a Machine Gun, they can kill Soldiers and Troopers from a distance without endangering the Clouders at all. Very useful for in-and-out battle, or hit and run tactics.
 * Proton Missles-
 * Grenades-
 * ASNW- Auto Selecting Nuclear Warheads. They automatically select the largest or most important enemy fortifications and wipe them out. Simple. No aiming required, they are often launched by Shock Troopers before they go into battle, or when they are defeated in battle. Will detonate without launching if you tell them too, for kamikaze attackers.

Battlestations

 * Rendezvous- While the Roamers claim its unable to defend itself, Rendezvous does have weapons hidden all across its structure, made to look invisible or natural or as if they have been abandoned. It is probably capable of destroying most ships that oppose it, but cannot move by itself, it has no engines.
 * Shipwreck Cove- Is supposedly a small planet/moon in size, but that is unconfirmed. It is known to be capable of defeating a Battleship with relative ease, and has its own shipyards, environment domes, and all the other stuff a city in space needs.
 * Council Station- Not designed for war, it is capable of defending itself from all known threats, even battleships and other battlestations. It is a vast city of domes, buildings, and even a large ocean of water in the middle to help stabilize it. A self contained planet, spread out across an entire AU of space. Amazing engineering, even by the Uzuma Nation standards.

Battleships

 * Titanic- Owned by the Falorn Nation, it is a simple effective ship. Thats about all that can be said about it.
 * Gargantua- Owned by the Uzuma Nation, they built it for efficiency and effectiveness, not looks. To be frank, it looks like someone took peices of other ships and just shoved them together in a frankenstein creation of chaos. But, on the inside, its clean, simple, and easy to get around. They didn't put their efforts into building a pretty ship, pretty gets killed easily, they went with ugly but strong.
 * Stardust- Owned by the Kibino Nation, and decorated greatly. Makes it a nice target. It is somewhat powerful though, but usually used to look big and scary without actually being there. Ha, the Kibino Nation doesn't need a fleet, its wealth alone can be used to destroy other nations.
 * Wanderer- The only known Roamer Battleship. It looks like a collection of asteroids, domes, and connecting hallways and rooms. In the vacuum of space, shape is unimportant, there is no air resistance, nothing to crash into. And even if there was, its shielded well enough to survive a collision with anything smaller then it, and each portion is capable of fighting and traveling on its own. It has only ever been seen once as a single ship. Usually its made up of dozens of smaller ships, each one about a mile around, and each one a self contained warship in its own right. Very effective for shock and awe methods. It comes at you in one piece, you prepare for a single massive ship, when suddenly it breaks apart into hundreds of small, powerful ships that devastate you before you can react to it. Effective and scary at the same time.
 * Starmaster- The only known Pirate Battleship. It looks like a wreck, literally, because that way it can hide from other ships by just shutting down. It is almost a space station in design, with its own shipyards, food centers, and even an environment dome hidden in the center. It is the center of the the Pirate Clans, owned by no one clan or faction. It is a self mobile center of government, and as such is well defended with fleets of Pirate junkers and juggernaughts and galleons and other scrapbook ships that they manage to make.
 * Deathship- Created in a joint effort between the Gord nation and the Siaino Nation. Both own it and use it jointly, because they both have the wish to use it. The Siaino want to use it to forcibly spread their religion, the Gord just want to fight. As yet details on it are hard to find. It is 3 miles long, 1 miles wide, and made with religious and war based symbols all over it.

The Valader
The Valader is a mighty ship, the largest we've ever constructed. It is owned and run by Uno, and is capable of wiping out moons. With time, its sheer firepower can wipe out even planets, with sheer bombardment it can break the surface apart and render them lifeless. It is a self-sufficiant city-ship that doesn't need planets for food or water, just ekti. The Valader was destroyed by terrorists against the Verinobi.

Weapons

 * Gamma Cannon- A single, massive cannon that shoots high energy gamma rays at a target. Gamma Rays are deadly to carbon based life, and can destroy ozone. Besides that, it also causes firestorms and can melt metals due to the sheer heat given off.
 * Proton Cannons- Basically like Proton Missiles, but in cannon form. Can take out medium sized ships.
 * Pulse- a large number of super-powered pulses are placed strategically over the entire ship, preventing anyone from placing landers on it. Can take out small and medium sized ships.
 * Projectile Weapons- Simple, but effective. They usually catch others by surprise, seeing as there are so many "better" weapons out there, but they get the job done. Most ships these days don't bother to shield themselves from such "simple" weaponry, but that just makes them vulnerable...

Private Fleet
These are the ships that the Valader keeps within its hangars.
 * 1500 fighters
 * 500 gunships
 * 100 minerunners
 * 50 Weapons Barges

The Valader is usually accompanied by a fleet of 5 starships as well.

Crew

 * Kitchen Crew- The kitchen crew is possibly the most important crew in the ship, besides the farm crews. They make the food that everyone else eats.
 * Weapons Crew- The Weapons Crew aims and shoots the many weapons that the Valader uses. They also keep those weapons clean and in working conditions.
 * Fleet Crew- The Fleet Crew is the crew that actually flys and cares for the fleet that the Valader contains. They are the guys who do all the smaller fighting while the Valader itself takes out the enemies larger ships and battlestations.
 * Mechanical Crew- The Mechanical Crew works on all the plumbing, electrical, and other structural systems of the ship.
 * Captains Crew- The Captains Crew is made up of all the commanding officers and generals and admirals for the fleet, as well as the heads of each of the various Crews. They decide how the ship is run, and manage all the materials and supply lines.
 * Janitorial Crew- The Janitorial Crew clean up the ship and keep in nice and sparkly clean.
 * Farm Crew- The Farm Crews take care of growing all the food that supplies the ship. Because of them, the Valader doesn't need to get planetside food shipments, in fact it can even support all 5 starships that escort it everywhere, and still have excess food left over to sell.
 * Navigation and Radio Crew- These guys make sure the ship doesn't crash into anything while its moving at FTL speeds (which would flatten the entire ship) as well as manage the radio (for lack of a better name) systems.
 * Technician Crew- They fix everything thats broken, and they also take care of the day/night cycle, and all other computer systems of the ship. 1200 people strong.

Fleet
Each nation has its own ways of building and running their ships. Roamer ships often look like they have been made of other ships, Pirate ships look like old wrecks come back to life, and Kibino ships are gilded with gold plating and pretty lights that do nothing for the ship itself but slow it down. Depending on the nation that made/owns the ship, it can look like a ruin or a shiny new ship fresh off the production lines. Because of this, any multi nation fleet will look like a hodgepodge of random ships, but do not underestimate them. They are not afraid to kamikaze into enemies to destroy them, and with their Ekti fuel tanks they can do a hell of a lot of damage, or, if they fail at that, at least stun or confuse an enemy ship, allowing others to destroy it while its defenses are compromised. Nobi learned long ago that war has casualties, and that the best plan is the one that end the battle quickest, no matter how that happens.
 * Battleships- Starships are the largest and most powerful of our ships, not including the Valader. Very few of them are ever constructed, because of how much they cost to make. Only the wealthiest of the Nations and Clans can afford them. They are immensely strong, and each one is unique, a creation of its owners that can change and adapt and be upgraded with time. Only 6 have ever been recorded, but it is believed hat the Roamers have 3 or 4 others hidden among their many astroid settlements.
 * Starships- Starships are between 600 ft and 1 mile long. They have very good firepower, can move at speed while, but they are not agile. They are equal in firepower to a Dreadnought among most other empires/species.
 * Fighters- Fighters are fast and strong, but do not do well against planetside defenses or against Battleships or equal class ships. They are best used in battle with other Fighter Class ships, and are not designed to take out any planetside structures or buildings. They can shoot and hit just about any target or equal size as themselves, and have been known to go kamikaze in order to do great damage to enemy ships.
 * Gunships- Gunships are capable of completely wiping out cities and Battleship Class ships, but aren't too good at self defense. They are slow, with weak short range weapons, but with some of the best long range weapons available to the Nobi. They are the siege engines of the Nobi Nations, and can be hidden or camouflaged to surprise enemies, in which case they usually win.
 * Tugs- tugs have little to no self defensive abilities, but can pull other ships and barges into and out of battle. They are often defended by those barges or ships in order to escape successfully. They can also kamikaze into enemy ships, using the large amounts of Ekti (explosive and highly volatile when heated) to demolish entire battlestations, if necessary.
 * Mine Runners- Mine Runners are ships that carry mines. They often make dangerous and skilled runs in between battling ships to lay out mines, which then tune in on enemy ships, destroying them.
 * Weapons Barges- A barge with a large number of powerful weapons, used as defensive ships. They are not capable of moving themselves, and need at least 1 tug to pull them. Can be pulled by other ships, but tugs do the best job.

Weapons

 * Antimatter Weaponry- basic antimatter weapons.
 * Antimatter Bombs/mines- antimatter bombs and mines can take out enemy ships and cities without any major risk to the ship(s) dropping/using them.
 * Gamma Cannon- A cannon that shoots high energy gamma rays at a target. Gamma Rays are deadly to carbon based life, and can destroy ozone. Besides that, it also causes firestorms and can melt metals due to the sheer heat given off. Only found on larger ships.
 * Proton Cannons- Basically like Proton Missiles, but in cannon form. Can take out medium sized ships.
 * Pulse- a large number of super-powered pulses are placed strategically over the entire ship, preventing anyone from placing landers on it. Can take out small and medium sized ships.
 * Projectile Weapons- Simple, but effective. They usually catch others by surprise, seeing as there are so many "better" weapons out there, but they get the job done. Most ships these days don't bother to shield themselves from such "simple" weaponry, but that just makes them vulnerable...

Fleets and other battle groups

 * One Superfleet Cohort- Is made up of 13 Cohorts, but without the battleships.
 * One Cohort- Made up of 13 Battalions and a Battleship.
 * One Battalion- Made up of 13 battlefleets and a Starship.
 * One Battlefleet- Made up of 13 fleets and a Weapons Barge.
 * One Fleet- made up of 13 advance fleets and a Mine Runner.
 * One Advance Fleet- Made up of 13 Fighters.
 * Exploration Fleet- 3 Fighters, 1 for going ahead, 1 for watching behind, and 1 to flee if necessary.
 * Clonization Fleet- One Battalion and 2 colony ships.