Vehicle:Vorpal Rabbit-class Titan

Overview
A massive 88,000 meters long, the Spring Day is the largest and most well armed ship in the entire United Persan Descendants Military. A bright red it is the Trinity Councilor's personal transport ship and under the command of the Trinity Guardian. It is the Trinity Guardian's own personal ship as well when carrying out the Descendant's will. It combines the technology of all the races within the Descendants to make a ship fully optimized for bringing the UPD's fury down upon their foes.

Though it's heavily armed and heavily defended, it acts not only as a warship, it also acts almost as mobile city for it's rather surprisingly small crew. However this is not problem as thanks to the ships multipurpose drones, three AI intelligence, self automated, and self regulating systems.

Weapons

 * 88 Flak Cannons - Guns that fire electromagnetically accelerated, explosive shells that erupts into a cloud of energized sharpnel that causes damage over a wide area.
 * Rail Guns - Guns that fire energized, explosive shells via twin electromagnetic rails.
 * 306 Rail Guns
 * 204 Heavy Rail Guns
 * 102 Ultra Heavy Rail Guns
 * Lasers - Fires a beam of photons that can either be fire as a pulse laser or coherent beam laser.
 * 215 Light Lasers
 * 143 Medium Lasers
 * 72 Heavy Lasers
 * 34 Nuclear Missile Launchers - Launches missiles that use a nuclear explosive to destroy their targets.
 * Particle Beam Cannons - Fires a concentrated stream of particles, can be switched between firing electrons, neutrons, or protons in order to adapt to the situation.
 * 111 Particle Beam Cannons
 * 56 Heavy Particle Beam Cannons
 * 40 Disintegration Beam Cannons - Fire a beam that severs the bonds between atoms causing the affected portion of the target to break apart.
 * Photonic Missile - Missiles that use an anti-matter explosive to destroy their targets and wield a photon field around the propels them at just under luminal speeds. Annihilation Missiles are a much more powerful version that can be used to render large tracts of land useless.
 * 30 Photonic Missile Launchers
 * 12 Annihilation Missile Launchers
 * 30 Plasma Beam Cannons - Fires a concentrated beam of plasma generating an intense level of heat and radiation to melt it's way through ship hulls.
 * 20 Invader Beams - Beams of directed data that hacks into a ship's or other structure's and vehicle's systems and uploads a computer virus that rapidly causes the systems to go haywire.
 * Positron Cannons - Unleashes a bright crimson beam of positrons that causes the annihilation of electrons causing the affected target area to break apart on a molecular level and generating an intense burst of gamma radiation in the process.
 * 19 Positron Cannons
 * 12 Heavy Positron Cannons
 * Nightmare Torpedoes - A terrifying example of UPD technology that fires a missile that generates an energy wave that coverts a large portion of the target's own mass into anti-matter causing the target to rip itself apart. Named for the pysche twisting effects the energy wave has on the crew before they die. Night-Terror Torpedoes are a much more powerful form that can be used to glass large areas of a planet.
 * 25 Nightmare Torpedo Launchers
 * 12 Night-Terror Torpedo Launchers
 * Accel Space Weapons - Weapons that use Accel Space to travel faster then light to hit targets several lightyears away.
 * 116 Accel Pulse Guns
 * 26 Accel Beam Cannons
 * 58 Accel Wave Cannons
 * 29 Accel Cannons
 * 20 Accel Missile Launchers
 * Aurora Cannon - A massive cannon that stretches the length of the ship, it fires a blazing golden beam of Accel Space energy capable of potentially one shoting enemy ships of equal size. It is somewhat cumbersome to aim and has a long cool down time.

Defenses

 * Energized Ship Fold Out Armor - Standard to all UPD craft, this bio-mechanical, nano bot infused armor can restructure itself to adapt to whatever situation the ship find itself in, granted the correct organic program has been installed. The Spring Day's are enegized giving them a shield like quality.
 * AEC Projectors - Deployed via several projector nods positioned throughout the ship, the Active Energy Canceler is a generated energy field that cancel out the energy(kinetic or otherwise) of whatever weapon is used against it by generation it's own opposing force.
 * Canopy AEC - Just like any other AEC, however this one extends beyond the ships and allows other ships with an AEC to pass through and hide in it.
 * Cloaking Device - The UPD is well known for their highly effective cloaking devices. These devices cover the ship a gas made of particles that function like miniature prisms, held in place y a magnetic field, that bend different forms of energy rendering the ship undetectable by both visual and electronic means. The cloak will be dropped however if the ship fires it's weapons. The magnetic field can be released causing the particles to disperse interfering with sensors and missile guidance.
 * EC - Electromagnetic Counter, these devices interfere with targeting systems and missile guidance via directed Electromagnetic waves.
 * Point Defense Lasers - Designed to intercept incoming missiles by destroying them with a low power laser.
 * Drones - The Akusubraki can deploy both Interceptor Drones and Guard Drones for defense. Interceptor Drones and Guard Drones form a defensive net with the Interceptors attacking incoming ships and the Guard Drones attack ships that have gotten pasted the Interceptors.

Special

 * Micro-Accel Jumps - The Spring Day can do small Accel Space jumps for a short distance in a planetary gravity well.
 * Weapons and Armor Overcharge - Can redirect more energy into it's weapons and armor giving it a better armor and defense at the cost of speed from it's engines.
 * Stabilize Accel Space - The Spring Day can stabilize Accel Space allowing in coming ships to come in faster.
 * Devourer Nanos - Nanobots that are projected from the ship and drain the materials used to make up the enemy ships.
 * Repair Projection Nanos - Works with the Devourer Nanos, these nanobots take the devoured materials and use them to repair allied ships.
 * Grav Sink - Generates a pulse of gravity that slows enemy ships significantly.

Propulsion

 * Accel Drive - Accel drives is the FTL of the ship that works by using a form of the element Stellarite called Accel Stellarite to enter Accel Space taking a bubble of Real Space with the ship allowing it to travel well past the speed of light, matching most Hyper Space based drive systems with relative ease.
 * Field Accelerators - Use for sub-light travel over long distances. Generates a field that causes the ship to accelerate to even faster speeds when it's plasma engines are active.
 * Plasma Engines - Engines that propel the ship by releasing a concentrated blast of plasma, used for combat maneuvers and directing the Field Accelerators.
 * Stardust Harvesters - These devices are used to harvest hydrogen from the outer environment and the infecting as plasma into the other sub-light propulsion systems giving them an extra source of energy and a speed boost.

Deployment

 * 4 Strikecraft Bays, 6 Strikecraft each
 * 1 Dropship Bay, 8 Dropships
 * 2 Escape Shuttle Bays, 75 Escape Shuttles each(15 per Shuttle)
 * 3 Warrior-Hunter Deployment Bays, 1 Warrior-Hunter each

Internal

 * Command Bridge
 * Living Quarters
 * Mess Hall
 * Automated and Staffed Medical Bay
 * Aeroponic Farm
 * Storage Bays
 * Waste Resequencer
 * Transportation System
 * Access Tunnels
 * Anti-Matter Reactor
 * Automated Internal Factory
 * Fully Automated Systems
 * Nanobot Regulation and Repair Systems
 * 3 Norn AI Computers

Crew

 * 195 Officers
 * 764 Crewmen
 * 211 Security Detail
 * 225 Marines
 * 600 Bay Crew
 * 8,000 Multi-purpose Drones

Quotes From Others

 * Add You Own