Cell Stage



The first stage in Spore is the Cell stage. In this stage, the player guides a cell of their new species through a 2-D primordial ooze consisting of other organisms, bubbles, debris, and leftover bits of food. The player's microbe can eat smaller microbes (if he is carnivorous or omnivorous) or leftover bits of food in order to evolve to a being of higher understanding. The player's organism can be attacked and eaten by organisms of larger or similar size (even smaller ones can damage and kill you). The main goal of this stage is to become large enough and strong enough to move onto land and begin the Creature stage.

The Cell stage also serves as a sort of tutorial for the later stages, introducing the basic tools of the fixed camera mode where game play mainly consists of eating and evolving by adding parts to the cell. The view becomes largely compressed if the cell does not have any sight.

Gameplay
The game begins with a cinematic of a comet falling towards a planet, shattering, and landing in the ocean. A fragment of the comet breaks open, and a small cell emerges into the ocean.

Before the stage starts, players can decide if their microbe will be a Carnivore or an Herbivore, though the choice is not final. Herbivore microbes eat little green plankton dots and then seaweed in later stages. Even carnivorous microbes don't have to kill other microbes to eat; they can eat little red meat dots, leftovers from larger predator feasts. Microbes become bigger in the process of consuming food.

As you progress and get bigger and less transparent, larger creatures from the background will enter the playing field and try to eat you. There is a bar at the bottom of the screen that represents the microbe's development. When the bar is full, you have the choice to evolve your microbe into a land-going form, using a hybrid of the cell and creature editors (ostensibly called the "Early Creature Editor").

The Cell stage ends with a short cut scene of a flock of your creatures emerging from the sea onto the land and scattering. This marks the beginning of the Creature stage. Your creature's starting appearance is based on what you created in the Early Creature Creator, although it may be changed during the Creature stage.

Levels


Cell stage has 5 levels, each with a half-level at which your cell experiences a growth spurt.


 * Level 1 begins with your cell crawling out of the meteorite. Your job here is to eat 5 meat or plant food particles, depending on wether you started out as a carnivore or an herbivore, respectively. There is also a small herbivorous cell called that can be attacked by carnivores, as well as a carnivorous cell called   that may attempt to attack you.


 * Level 2 is your first chance to encounter members of your own species. They can't hurt you and you can't hurt them, so ignore them (unless you want to mate with them to insert new parts). You also encounter large green plants for the first time. Soon after entering this stage, a  will be killed by a Chomper, making your first collectible part appear, the spike. Swim over it to collect it. Kill a  during this level to get the Jet part. At 2.5 you can challenge a  for the Poison part (or search for a meteor bit).


 * Level 3 is when Cilia become available. Kill a or  to get one. Kill a  for the Proboscis.




 * Level 4 is when the last body part becomes available: the Electric part. Kill a cell for it.




 * Level 5 brings you close to the beach, where some cells are laying eggs. They're a good food source if you manage to eat them before they hatch.



Reproduction
Reproduction is possible after collecting any cell part. However you may use the backspace shortcut to call a mate earlier than the tutorial tells you (which first happens at 15 DNA). The player's creature may call for a mate and then lay an egg, whereupon the player is taken to the Cell Editor. This is the most fundamental portion of this stage, which is used to evolve your microbe.

Missions
Missions are optional and appear throughout Cell stage. You'll find your instructions in the top-left corner of your screen.

The eat mission is simple. Just eat five pieces of food as soon as you exit the meteor. The collect mission is a little harder, and will take you a while longer. Collect all of the unlockable parts. Doing this will get you the Completist achivement

Damage and Health
All cells have 6 Health Points. Various cells do different amounts of damage, however. The following charts show the damage that the different cells and parts can do. An Epic cell is one that is huge and has a secret weakness you must exploit to beat it. Predator cells are also bigger than you, but don't take up the whole screen by themselves. Peer cells are those that are close to the same size as you, and prey cells are much smaller. These are written on a Carnivorous Cell's Perspective.

The 4 different sizes of are:


 * Prey Cells which are much smaller than your cell.They can be eaten in one bite.  They generally pose no threat, but ones armed with weapons can sometimes nip you.


 * Peer Cells at about the same size as your cell so you must attack them for meat. They may pose a slight threat but you can easily defend your cell.


 * Predator Cells that are much larger than your cell. They can be killed for a lot of meat, but they can easily kill you if you aren't careful.


 * Epic Cells that are much, much, bigger than your cell. They are nearly imposible to kill, and this feat can only be achieved by exploiting their secret weakness. They can kill you in one hit and so are very dangerous.

Your cell does different amounts of damage according to which parts you have and how big the enemy is. Keep in mind that Poison and Electric parts do nothing to other cells with the same part. Epic cells aren't listed because they each have different weaknesses.

Interactive Objects

 * Small Green Plant Matter is encountered from level 1 on. The Filter Mouth or Proboscis can eat it to obtain DNA points and restore small amounts of health.


 * Large Green Plant Flakes are first found in level 2.5, and disappear at 4. They're ideal feeding areas for cells of all mouth types since it's a lot of food for herbivores and omnivores and an excellent place for carnivores to ambush prey. For herbivores and omnivores it's a good idea to stay nearby if you're about to grow in size, since after growth the large green plants are edible as small green plant matter. Good source of quick food.


 * Seaweed is first found in 4, through 5. They're similar to Plant Flakes, but they have obstacles, so carnivores will have trouble attacking other cells.  Also a great source of food.  they'll become smaller but still be large enough at 5 for ideal mealmaking.


 * Meat Chunks are only edible with jaws since the proboscis can't eat dead meat. They can be found from the first level on. When a cell is defeated by your cell or another predator cell it explodes into 1 to 4 meat chunks. The size of the meat chunks increases as you increase in level, with most you encounter being small enough to eat. However, sometimes you'll come across meat that's too big and needs to be cut down to size using your spikes or jaws.


 * Large and Small Eggs are first encountered at level 5 and hatch into "junior" cells. Any mouth part can eat small eggs. Large eggs can't be eaten, but eggshells can be eaten by the proboscis. "Maa" cells leave eggs behind if defeated.


 * Crystals, Debris, and Shells are unbreakable floating barriers. You can swim around or knock them out of the way.


 * Air Bubbles float around in various sizes and can be popped. Very large bubbles sometimes cannot be popped.


 * Flow Fields are marked by ripples in the water current. They're hard to see and randomly scattered. Going with the flow speeds you up, while going against them slows you down.


 * Poison Clouds are seen near cells with the Poison part. They will keep making your cell take damage until you steer out the the poisonous water. If you have the part you will not take damage.


 * Sparks are seen surrounding cells with the Electric part. They will daze your cell and you will take damage.  Again, if you have the part you will not take damage.


 * Meteor Shards contain Cell Body Parts. You can break them open and claim the part. It doesn't require any spikes or weapons.[[Image:Spore_2009-01-26_17-38-19.png|thumb|272px|A user's cell comes across a meteor bit which contains useful cell parts.]]

Parts/Abilities
Sometimes microbes find yellow shields which give the player more microbe parts, and consequently more abilities. These can be added and adjusted in the Cell Editor. Parts cost DNA. Your cell gets about one DNA point for every unit of food it consumes, to a maximum of 65. (In the first level, you get about 1.75 DNA points per food, 1.25 in the second, 1 in the third, .75 in the fourth, etc.)The maximum total DNA points a player can earn including starting DNA and DNA earned during the stage, is 100 (you start with 35). Jaw, Filter Mouth, and Flagella are available immediately after game start. Other abilities are unlocked through finding rare meteor shards, or killing enemies with the desired parts. The Cell stage is the only stage in which parts are stackable.

Mouths:


 * Jaw gives the microbe the ability to eat meat. Also does damage when used against living microbes. It can also eat eggs. Costs 15 DNA. Available at the beginning of the game.


 * Filter Mouth gives the microbe the ability to be herbivorous (eats green plants and eggs). Costs 15 DNA. Availiable at the beginning of the game.


 * Proboscis gives the microbe the ability to be omnivorous (eats green plants, eggs and other cells). Can be used to impale enemies and eat them alive, but can't be used to eat meat chunks or dead cells. Costs 25 DNA and is first located during the third level. Unlocked level 3.0. Harvest from Nosey or Bloato.

Sight:


 * Beady Eye Expands your cell's field of vision. Without eyes, your vision is reduced to a small area around you, so eyes are recommended. Costs 5 DNA points. Available at the beginning of the game.


 * Stalk Eye Expands your cell's field of vision. Without eyes, your vision is reduced to a small area around you, so eyes are recommended. Costs 5 DNA points. Available at the beginning of the game.


 * Button Eye Expands your cell's field of vision. Without eyes, your vision is reduced to a small area around you, so eyes are recommended. Costs 5 DNA points. Available at the beginning of the game.

Movement:


 * Flagella Flagella cost 15 DNA points. These are cheap options compared to Jets. Jets are twice as fast as Flagella, though. Flagella offer smooth movement. Available at the beginning of the game.


 * Jet Jets cost 25 DNA points. These are twice as fast as Flagella or Cilia. Speed is not as smooth as the Flagella. Unlock at level 2.0. Harvest from Booster, Nosey, Jetster, Paa, or Snorf.


 * Cilia Cilia cost 15 DNA points. They move at about the same speed as Flagella, but with these, you can turn on a dime. It is recommenced that you sell all of the Flagella and replace them with these. Unlocked at level 3.0. Harvest from Punky, Pinky, and Bloato.

Weapons:


 * Spike gives the microbe the ability to directly attack by ramming. They are also useful for repelling attacks. When opposing spikes collide, neither inflicts damage. When spikes collide with jaws, the spike deals damage, and the jaw deals none.  A good idea is to attach 2 in the front for ramming, and others on the sides and rear to prevent attack. Costs 10 DNA and is first located during level 1.5. Harvest from Pokey, Spiked Shyster, Stabber, Stabella, Jawhead, Needle Buzzy, Squiggly, Puffish, and Megamouth.


 * Poison allows microbes to leave poisonous trails as they move, devastating enemies caught inside it. The more poison sacs you have, the longer the trail becomes. Cells equipped with Poison can't be harmed by other cells also equipped with it. Costs 15 DNA and is first located during level 2.5. Harvest from Squirty and Puffish.


 * Electric periodically electrocutes all nearby enemies. There is a 5-10 recharge rate, depending on how many Electric Sacs you have. Grants immunity to other electrical attacks. Costs 25 DNA and isn't encountered until the fourth level. Harvest from Buzzy or Needle Buzzy.

Hidden parts
As you play through the cell stage, you may notice that some creatures have parts that cannot be unlocked, however, it is possible to unlocked 4 MORE pages of extra parts to use! Unlike the Flora editor, it is possible to use these creatures in your game without it crashing or freezing!

this video explains how:

http://www.youtube.com/watch?v=0ZcrM2bFDe0&feature=related

Consequence Abilities
After completing the cell stage you are awarded one of three sets of consequence abilities for the future stages. Which set you are awarded depends on how you played the stage. The three are herbivore, carnivore, and omnivore.

Strategies for Hard Difficulty

 * Always start out as a HERBIVORE with two sets of eyes. You can then sell the extra eye for 5 DNA, saving you several pieces of food you have to hunt.


 * When using a proboscis, you cannot eat the meat chunk chunks, but you can suck the life out of most creatures, and swallow seaweed chunks.


 * When eating moving plants, try swimming to where the plant is going to go.


 * Once you have the Proboscis (omnivore mouth), place it in the front and use some jets in the rear as the Nosey does. Once you choose a direction there will be no stopping you.


 * Attach Spikes on the front of your cell for ramming, and others on the side or rear to prevent attack.


 * A Spike going straight forward with mouths to either side of the Spikes can make it easier to stab other cells without making it much harder to eat.


 * The size of your Spikes matter. Use the mouse scroll wheel to make them small so you can place them as close to where you want them as you do, then scroll them to the largest size possible. A max-sized Spike on your tail will make it almost impossible for anything chasing you to get a bite in.


 * When being followed by a larger cell, try swimming between objects or around other cells.


 * If you're followed by a much larger creature that won't leave you alone, allow yourself to get bitten. It'll propel you forward so you can get away.


 * Either, when being followed by a persistent cell, you may use your Mating call and head at it's direction. Once there you'll be safe.


 * Getting the Poison feature from the cell can be made easier if your cell has large Spikes. Of course, you could just search for a meteor bit.


 * Poison and Electric abilities are more of a nuisance than anything -- just use a whole lot of Spikes. When you're ready to evolve, put the Poison and Electric parts on so you'll be able to unlock more parts in that category later.


 * Remember: When you are about to evolve to Creature stage, it does not matter what mouth you choose in the Early Creature Editor, because you will not be that creature forever. Instead it depends what card that you got earlier.


 * You can stack parts on top of each other. If you want to be an omnivore you can simply place the carnivore and herbivore mouth on the front of the cell. Being an omnivore will increase the rate at which you evolve because you eat twice as much food as you would as a carnivore or herbivore.


 * Carnivores begin with a mouth that does damage. This gives them a weapon at the beginning of the stage.


 * Electricity and Poison are good in killing Juniors at the end of the stage, which is useful for carnivores.

Cell Behavior in Difficulty Levels
Easy: Omnivores are peaceful. Carnivore attacks happen very rarely. Predatory cells are rare. Cells swim slower than usual. Pokey is automatically killed by a Chomper, unlocking the Spike part.

Medium: Omnivores are rowdy. Carnivore attacks happen at a normal pace. Predatory cells are just as common as other cells. Cells swim normally. Pokey automatically is killed by a Chomper, unlocking the Spike part.

Hard: Omnivores are aggressive. Carnivore attacks happen very quickly. Predatory cells are more aggressive and are more common. Cells swim normally. Pokey isn't automatically killed by a Chomper. Goldies are found in Level 1.0

Developmental Commentaries

 * According to a 15 minute developer demo, "It basically trains you that the game is about creativity, about making your own stuff and getting used to the controls."


 * According to a GamingSteve thread, the cellular world is connected to the macroscopic world "in terms of changing your starting point when you enter the macroscopic evolution game".

Trivia

 * The Cell stage is similar to one of Will Wright's favorite games, Pac-Man (In an analog, fluid sort of way.)


 * It is also very similar to another game called flOw.


 * It can be compared to the Precambrian/Archean time in the real Earth.


 * There are two cells called Maa and Paa. The Maa cell releases eggs, which hatch into Junior cells. These cells resemble a "fusion" between Maa and Paa. This happens because Paa is the father and Maa is the mother.


 * If both carnivore and omnivore mouth parts are equipped, the cell has the widest choice of food. (Omnivores with a proboscis, but no jaw, cannot actually eat a cell, it justs feeds in a parasitic way off of them. Omnivores with a jaw, but no proboscis, cannot feed parasitically off other cells. Omnivores with both can feed in a parasitic way off other cells, then eat the cells themselves, for maximum food per cell.)


 * Although the Cell Stage is the shortest stage, this stage takes up to billions of years to complete in game time, as it would in reality.


 * Herbivores can only eat plants. However, they can eat the eggs of other cells.


 * If you bump into a fellow Herbivore, they will mumble and glare at you.


 * There are certain pre-made Herbivore cells that has an extra eye you can sell for more DNA Points.


 * Every time your cell evolves years are added in the history section.


 * If you evolve your cell with a jaw and two filter mouths your cell becomes an Omnivore and the cell does not have to live Parasiticly