Fiction:Brotherhood of Darklings/Military/Warbands

Brotherhood Shadow Legions are forces of mortal warriors that answer to a certain Darkling. Each of the hundreds of the Darklings have their own personal forces, corrupted or tricked into believing the Darklings. Lead by the Darklings themselves, each legion specializes in it's type of combat and often are tasked by Terikalinra to perform various tasks for his master plan.

Heretics
Cultist= The rank and file of any Cult, and by extrension Warband, Cultists fight with nothing but hysterical and fanatical wrath. Tricked and corrupted into believing the Brotherhood to be gods of some sort, Cultist commonly shout hysterical hymns of glory to their "gods". Most, however do not seek out-right war, but rather, to take root in societies.
 * Weapons - Sword, Molotov Cocktail
 * Defenses - Light armor

Hundreds of these deranged cults can found from feral planets, to city worlds, some seeking blood sacrifice, others, to gain a voice in government and corrupt in from within. Overall, however, they lack discipline, and after growing large, they cannot maintain secrecy any longer.

Heretics, when forced to fight, use a corrupted sword, charging at their foes in huge masses headless of danger, and throwing molotov cocktails about. More skilled Cultists are gifted with SMG's and grenade launchers by their masters. Some will charge in a blood lust at their foes, while their comrades fire at enemies from range. A few resort to terrorist-like strategies, detonating themselves to invoke fear and malice in their enemies.

Cultists wear light armor, which hooded robes worn above them. Some fight without even armor, and are used to simply draw enemy fire for more important units, a task they rechoice in.

Dark Soldier= Dark Soldiers are soldiers of various nations corrupted by the Darklings to serve as their warriors in battle. Like regular Cultists, they are religiously loyal to the Darklings, and believe them gods. Unlike Cultists, Dark Soldiers still retain their training and discipline in battle, using tactics and skill combined with their incredible zeal and fantasism.
 * Weapons - Rifle, varies
 * Defenses - Varies

Dark Soldiers, when they betray their rulers, not only bring their armor, weapons and equipment to their new masters, but also their tanks, walkers, and sometimes even space craft.

However, Dark Soldiers are not always corrupted. Many are tricked into thinking they are still fighting for their former masters, while others are drawn from the more lucid and sane members of the Cultists corps. Said low-ranking Heretics are often used as meat shields for the more experienced and tactical Dark Soldiers.

Cult Enforcer= Cult Enforcers are charged by the Darklings to maintain discipline in their warbands, and, often, can be seen "sacrificing" the "disloyal". Enforcers command their forces in battle, yielding the best weapons available to them, and wearing intimidating, fanged, skull-like helmets.
 * Weapons - Electified Rod, Blaster Pistol, other weapons
 * Defenses - Heavy armor

Enforcers wield black, electrified rods, used to force Heretics into battle and channel their minor Dark powers. These weapons are symbols of the power they yield. Furthermore, they carry blaster pistols that are used to kill their enemies in battle and execute those who turn away from the faith of darkness.

Enforcers get the heaviest armors in their service to the Dark Gods, being able to take much more punishment then other, lower servants. Enforcers serve as the bodyguards of Cult Leaders in battle, and make sure other, more insane heretics do exactly as the Darkling Gods wish.

Cult Leaders= Cult Leaders, also called Arch-Heretics, are those with abnormally high telepathic abilities, captured by the Brotherhood for use as support units. Charismatic, with their insane abilities, and being driven insane themselves by the visions they recive from the Darklings they worship, Cult Leaders are both feared and respected by their comrades, and are looked to as priests of their dark warbands.
 * Weapons - Shadow Staff
 * Defenses - Light armor

Cult Leaders often carry a shadow staff to channel their powers, and use their abilities to fire energy blasts, corrupt other enemies, and summon Rakar, Shifters and Void Vortexes.

Their armor, which looks eerily similar to priestly robes, is light, and gives almost no protection. As such, Cult Leaders prefer to use their abilities and faith to shield themselves. Cult Leaders can detonate themselves, like Cultists, and use it to corrupt more members into their ranks. They commonly accompany Cultists and Enforcers into battle, and act as messengers for the Dark "gods".

Shadow Koatria
Shadow Koatria= Shadow Koatria are the result of the Dark Lord's most feared foes, Koatria, Element users often found in bands of six, being corrupted by an overload of Dark Energy. Much more intelligent and powerful, Shadow Koatria are twisted reflections of themselves, using their dark elemental powers to destroy their foes in gruesome ways.
 * Role - Elite forces
 * Weapons - Varies
 * Defenses - Various advanced armor-types

Shadow Koatria, unlike their light brethren, work alone, and are often seen as "champions" by lower possessed. Since it is harder to create these beings, the title fits well. Often, the Darklings will choose certain Koatria to act as their guards and warriors. Koatria, as well, act leaders in the name of the Darklings, since the Darklings are rare, and cannot command all fronts.

Dark had a team, before they turned against him, and thus caused the Darklings to rely on full corruption, rather then simple trust, and Tibrix also had 1, a Psionic warrior named Vatari, who was captured by Shadow Hunters and put in a cryo-tube for showing off.

Shadow Koatria are all aggressive and savage, and will kill anything that dares look upon them, attacking allies at times as well. Shadow Koatria are the only known beings that come close to the level of the Shadows of Change.

Once corrupted, Ultra Commandos take on a more bat-like appearance, some growing vestigial wings, and gaining a darker coloration, and more feral attitude, as well as fangs. While lower then Shadows of Change, in terms of overall power and ability, they are more common as frontal commanders, and more favored, due to the instability of Shadows of Change.

EXO Combat Suit= EXO Combat Suits are massive soldiers used by the Brotherhood to offer heavy support fire to Shadow Koatria and Corrupt Olympians in combat. Massive, powerful, but slow and not capable of complex thought, EXO combat suits do not work well be themselves, and depend on more agile Shadow Koatria to help them fight. However, in battle, they are fearsome foes, especially when under Darkling direction.
 * Role - Large assault force
 * Weapons - Arm Canon, Blade clawed hand
 * Defenses - Heavy combat armor

Combat suits can be worn by some races, however, they have an internal AI. To fight, they have an arm-mounted Electro Canon mounted on their right armor, and their left arm ends in a massive, shredding claw weapon. When fighting enemies, they can deploy a field to disable Koatria's elemental power, or other essence powers.

Their armor is heavy and durable, but makes the EXO unit very slow. However, they can take much punishment, making them living barricades for other combat units to hide behind.

Some servants of the Brotherhood know to wait for an EXO to break down, and then fall upon the remains for scrap for their armor and weapons.

Dark Spawn= In a Darkling servant's quest to become a Darkling prince, there is another, far less savoring possibility in their future. To become, a Dark Spawn. As their masters bless them with gifts of mutation and change in their bodies, a Darkling servants must have strong mental command to keep his genetic/essence mutations under his command, least he begin to degenerate as he mutates. The Dark Spawn is quite the opposite of a Darkling Prince, and while both are considered demons by their lowly servants, a Dark Spawn is awarded to someone who no longer serves the Dark gods at full capacity, or who fails in an extremely embarrassing way.
 * Role - Varies
 * Weapons - Claws, teeth, some essence.
 * Defenses - Thick natural armor.

Their bodies degenerate into a helpless mass of flesh and maws, moving in a twisted parody of life. Their minds are so weakened by the transformation, that they retain only 2 instincts. To serve those with large amounts of Dark energy, and to feed. Some, who may have failed to keep their mutations in check, are simply turned into these, and become "mascots" for a Brotherhood Warband. Others are marched alongside more common forces, like Dark Troopers and Cultists, into battle.

A Dark Spawn is never spoken about by other forces of the Brotherhood, as some rumors abound that simply saying the name of these beings may cause one to transform into a Dark Spawn.

Darkling Prince= Coming soon!

Corrupted Bio-Soldiers
Waptoria Bio-Soldiers are known to be notoriously difficult to corrupt. Intrigued by how this was, the Darklings captured a few, and had them dissected. Finding out that their incorruptibleness was due to the groupminded mind-structure of the Waptoria Bio-Soldiers, the darklings, instead of trying to corrupt them, instead descided to work a way around it. Taking their DNA, they altered it until they were capable of growing twisted Bio-Soldiers loyal to their will. While having the same quircks as regular Bio-Soldiers, these put it to a different use. Instead up being chattery and joyful, these beings possessed an insane genius, and where extremely alert, ready to flee at the fainest of danger, However, they proved to be still more than willing to take to battle in large hordes, as each one belives their comrades-in-arms would die before herself, thus giving her time to flee. Each also posessed the same atributes as other followers of the Brotherhood, feinting loyalty and submission until the time was ready, but always vying and sheming for greater power.

After a while, a group of these Corrupted Bio-Soldiers started to bathe themselves in stinking fumes and rotting carrion. Now wearing robes of pure filth, many of this newly-named "Convent of Filth" fight in Bloran's armies with nothing but pure fanatism, rushing ever forwards even when the others of their kind flee. The others, however, continue to fight for the armies of various Darklings, each with the same horde-horn bravery and quick-footed mass-fleeing behavior. They never reach the same favor as the Convent of Filth does in the armies of Bloran, and many other Darkling servants actively distrust them, seeing them as inner-traitors of the worst kind. They are not entirely wrong.

Thorn-Ranger=
 * Weapons - Combat Spear
 * Defenses - Light Armor

Thorn-Sniper=
 * Weapons - Dark-Thorn Jezail
 * Defenses - Light armor

Storm-Soldier=
 * Weapons - Combat Glaive
 * Defenses - Medium armor

Monks of Rot=
 * Weapons - Rusted Knife, Rot Staff
 * Defenses - None

Pest-Censer Bearer=
 * Weapons - Censer of Corruption
 * Defenses - None

Rot-Seer=
 * Weapons - Rot Staff, Globe of Pestilience
 * Defenses - None

Toxic Wind Globadiers=
 * Weapons - Toxic Wind Globes
 * Defenses - None

Toxic Wind Mortar Team=
 * Weapons - Toxic Wind Mortar
 * Defenses - None

Shadow-Grinder Team=
 * Weapons - Shadow-Grinder Drill
 * Defenses - None

Barkflayer Team=
 * Weapons - Barkflayer
 * Defenses - None

Flayerwheel Team=
 * Weapons - Flayers, Dark Energy Lightning Rods
 * Defenses - None

Dark-Lightning Cannon=
 * Weapons - Dark Energy Lightning Rod
 * Defenses - Heavy Plating

Filth-Catapult=
 * Weapons - Anything filthy and flingable
 * Defenses - Heavy Plating

Skordi
Skordi Warrior= Savage and bloodthirsty, Skordi Warriors are members of the Nektar Tribe, a warband of Skordi turned to Dark's side for the promise of survival. They are an aggressive, powerful group, bio-engineered to be perfect soldiers. Strong, fast, and moderately intelligent, Skordi are not to trifled with.
 * Weapons - Shredder, Battle Axe, heat/laser vision
 * Defenses - Combat armor

These young warriors carry a Shredder Rifle, which fires rounds that are designed not for quick execution, but destruction to the body. For close ranged fighting, they carry a savage battle axe, used to hack and cut their foes to pieces. One of their natural abilities is to fire heat and energy from their eyes when no other option can be had.

Skordi often build their armor from what they can find, then adding generators to it to power it up for mock-power armor. Despite this primitive method, their armor is very effective at blocking injuries.

Skordi Warriors are often the youngest of their Warband, and eager to prove themselves worthy of position and power. Often charging headlong at foes, Skordi know little fear. They are just as proud as they are brutal.

Skordi Butcher= Older and more experienced, Skordi Butchers are the result of a Skordi surviving 100 battles and living to tell about it. This results in the body growing to more powerful levels then before, and allowing the Skordi greater strength and durability. These warriors often act as commanders, leading their warriors in combat for the Brotherhood.
 * Weapons - Chopper, Chainaxe, heat/laser vision
 * Defenses - Battle Armor

Skordi Butchers are armed with a chopper, a weapon that fires dangerous slug rounds and rips trough the body of foes. Like the Shredder, it's designed for pain, not quick killing. They also carry their trademark chainaxe into combat. This chainaxe is a mix between an chainsaw and an battle axe, and is able to brutally dismember foes, leaving them to squirm in their own blood.

Skordi Butchers receive more material to build their armor with, and theirs is much stronger and more resilient then warriors.

Skordi Butchers are much smarter then the warriors, and know when not to rush into battle. A violent, and destructive group, none the less, these Skordi are to be feared above all else.

Skordi Berserker= The pinnacle of the Skordi's evolution, the Berserker is the strongest, largest, most intelligent of the Skordi. Capable of ripping apart most foes, Berserkers are feared by even their comrades, and for good reason. They often care little about the survival of the "little ones" and just seek to rule through fear.
 * Weapons - Concussor, Chainaxe, Blades, Heat-laser vision
 * Defenses - Battle armor

Berserkers are armed with a concussor, an handgun that fires one single bullet which tears apart the enemy on impact, often completely shattering weaker, smaller targets, and hitting anything behind it. Since it only had one, but extremely destructive bullet, Skordi Berserkers often fire their consussors while charging. Now, not only does the Skordi use the trademark chainaxe, but also chooses other weapons such as spears or swords to chop through his or her foes.

Bereskers are feared also for the fact they have much more powerful armor, often lacing their pre-existing armor with Darkling tech, making them almost impossible to take down.

Skordi Berserkers are often tasked to lead assaults thanks to their power and intellect, and are fierce foes when faced. Females are especially feared, as they are stronger then males at most cases, and a female could easily challenge the likes of a Loron to a fist fight.

Skallin
Skallin Warrior= Native to a forgotten planet, and aggressive as their desert homeworld, Skallin Warriors are a fierce and fiercely loyal race, swearing their allegiance to the Darklings for unknown means. Some believe the Skallin where once attacked by the Ugandalorians, and never forgot the insult. Whatever reason, these beings are now loyal to the Darklings.
 * Weapons - Energy Sword, Blaster
 * Defenses - Shield

Strong and skilled with a blade, a Skallin must kill at least one enemy before the battle ends, or face dishonor. For those that kill more then required, the Skallin can earn even higher rank, and potentially gain an "honored name", in which they can change their name to suite their personality and position.

Skallin warriors use an Energy Sword with a blaster at the end of the hilt, which fires powerful, explosive rounds at targets. The sword is a powerful tool, being upgraded with Darkling tech, and being among their most feared weapons. Skallin carry a shield as well, allowing them to give themselves cover in a fight, while charging at their foes.

Skallin have natural armor, and are hard to take down, as they more pain they are put through, the harder their armor gets.

Skallin Elite= Skallin Elites are the special breeds of the Skallin people. Born with more muscle, brain, and armor then other Warriors, Elites usually are named right after their first battle, and are feared for their power in battle. Skallin Elites know no fear, and are all loyal to the Darklings.
 * Weapons - Gravity Mace, Blaster
 * Defenses - Heavy armor

They often carry the same explosive blaster as their warrior cousins, but also carry a Gravity Mace. This club-like weapon is used by the Skallin to bash their way through crowds of enemies, and leave no survivors.

Their armor is much more resilient then other Skallin, to the point they need no shield. Their natural armor is incredibly powerful, and can be used as weapon thanks to the natural spike growing out of it.

Skallin Elites are un par with Skordi Butchers in terms of power and intellect, and are just as feared. Used mostly as commanders for their forces, Skallin Elites no few equals on the field.

Skallin Champion= Skallin Champions are elder warriors, who, having increased their power and strength, have reached unprecedented levels of strength, and, as such, have forgone any other weapons or a shield, and instead opt out for a simple two-handed sword. This blade is used by the Skallin to claim more heads, as they believe collecting heads gives them the strength of their foe.
 * Weapons - Two-handed sword
 * Defenses - Armor

The blade is powerful, and can easily slash through most armors with ease.

Despite their strength, Champions usually don't command other units. They prefer to just go out and kill, rather then deal with commanding units and tactics. Despite this, they feared by most foes, and considered one-man-armies for their durability and strength.

Skallin Priestess= Skallin Priestesses are female Skallin, who, while not as strong as the males, demonstrate extreme psychic ability. Very agile, and very powerful, Priestesses are feared by their male comrades, who avoid them on the battle, as they go into a silent fury, destroying anything they see, even mistakenly killing allies at times.
 * Weapons - Staff, Telepathic powers
 * Defenses - Light armor

Skallin Priestesses fire telepathic blasts of energy, which, on the ground, can incinerate and push back targets, or knock them off their feet. When attacking air targets, they can fire sonic beams which shatter them, and send their pieces falling to sky. They can send out a pulse to push everything away from them, or use their powers to feed on a being's mental will, killing him and make him or her a mindless zombie to their will.

Skallin focus their powers through a staff, but otherwise have no defenses. They wear only light armor, not restricting them when it comes time to move.

Dark Raptoraneans
Kabalite=
 * Weapons - Shatter Rifle
 * Defenses - Combat armor

Wytch=
 * Weapons - Dual Electro-Whips
 * Defenses - Light armor

Pursuer=
 * Weapons - Net Launcher, Posioned Machete
 * Defenses - Light Armor

Raptor=
 * Weapons - Lightning Claws, Razor-sharp bio-egineered wings
 * Defenses - Combat Armor

Hag=
 * Weapons - Various mutations
 * Defenses - Various mutations

Haemonculus=
 * Weapons - Synthetic-Organic Tendrils, Knives
 * Defenses - Corrosion Spewers, Cloaking

Incubus=
 * Weapons - One posioned Blade, the rest varies depending on mood
 * Defenses - Heavy Armor

Succubus=
 * Weapons - One Electro-Lash, the rest varies depending on mood
 * Defenses - Light Armor

Dark Matriarch=
 * Weapons - Varies depending on personal taste
 * Defenses - Varies depending on personal taste

Fallen Vahallans
Sister of Shadows= Coming soon!

Harpy= Coming soon!

Banshee= Coming soon!

Repentia= Coming soon!

Luxuria= Coming soon!

Infernia= Coming soon!

Glacia= Coming soon!

Dark Priestress= Coming soon!

Fallen Angel= Coming soon!

Fallen Olympians
Indepenantly from the Alpha Cyber Collective and the Leviathan Hive-Mind, the Brotherhood of Darklings also started to influence and corrupt their own numbers of Olympains. Since they did not have the absolute prefernce for those who used cybernetics, they could corrupt from a far wider bath than the cybernetic overlords. As a downturn, however, they did not manage to corrupt entire Creeds, though the numbers of whom within them were corrupted and who weren't differed from Creed to Creed. For exemple, almost the whole Skin Flayer Creed were swayed to the forces of darkness, becoming the Night Hunters, while only half of the Dawn Heralds, Pague Senitels and Angels of Ecstasy were swayed as well. These halves would become the Dusk Bearers, Smothering Hands and the Exquisite Sons, respectively, while the other halves and their founding Ahrats stayed loyal and these loyalist helves kept their original names.

However, soon enough their numbers already started to deplete, since the Brotherhood-loyal Olympians were not able extract the gene-seed from their own Olympians like the Alpha or Leviathan Hive-Mind could, as it had become too corrupt and mutated for further use. However, the Brotherhood did succeed in capturing a good many of loyalist Olympians. Using scientists like Bloran and Zorax to rip the gene-seed from their bodies, killing them in the process, the Darklings managed to create their own, Dark Energy-laced gene-seed, and then started to implant it in their most promising cultists, allowing them to keep the numbers of their own Olympains up.

Fallen Olympians, while not as disciplined as their loyalist brethren, are often gifted with horrific mutations by their masters, who are actually overly-eager scientists, seeking to use their most powerful servants as test-monkeys. If they survive, then they are considered to be high in favor. Also, due to Darklings being so advanced, Fallen Olympians actually yield better weapons and armor then their brothers loyal to the light.

In the end, all seek one thing above all else, to attain the favor of their masters so they may finally become a Darkling Prince, a mortal follower who curried favor with his fickle masters, and was made a Darkling as reward. Some famous Darkling Princes include Trodaka the First-Umbraged, and Rubrical the Cursed. Khain the First-Born, leader of the Dark Legion, is currently close to archieving this state as well.

Traitor Trooper= Traitor Troopers are the rank and file of any Warband's Olympian squads, being the most seen, and, the equivalent to Loyalist Power Troopers. Drawn from corrupted Olympians, genetically modified slave-stock, and other sources, Traitor Troopers are still very tactically adaptable to any situation, though far less disciplined.
 * Role - Basic Troopers
 * Weapons - Dark Bolter, Hellflamer, Hellmelter, Chainswords, various
 * Defenses - Powered Armor

Traitor Troopers are the most powerful foot-soldiers of the Brotherhood, but are rarely driven by loyalty. Power, wealth, pleasure, and ambition guide their goals, similar to their Dark gods. It is the personal goal of every Renegade to usurp his superior for power when the time is right. The lowest ranking ones merely wish to gain the honor of their gods, and gain their mutating gifts, and, one day, hope to ascend to become a mighty Darkling Prince.

Traitor Troopers come to the field armed with Dark-energy laced Bolters, taken and modified from loyalists, either willingly, or in death. Others use Hellflamers, hand-held flamethrowers that not only spit out a wide stream of fire that tracks it's targets and stricks to them, but also belches out a thick, black, intoxicating fumes of dark matter alongside it. Yet others use Hellmelters, guns whose beam of heat also has an extremely mutating effect of foes of the fallen Olympians, much to the delight of their Darkling masters. These guns, while more unstable, have far more killing power than the weapons used by their loyalist brethren. Traitor Troopers are notably better in close ranged combat than most of their loyalist brethren, and as such, also commonly carry Chainswords into battle as well.

A Traitor Trooper is dressed in horrid armor, twisted into a grim, dark parody of that of a loyalist. This armor is of far better quality then their loyalist brethren, due to the brotherhood's technology. It is covered in dark iconography, grisly trophies of their enemies, and spikes and demonic horns. While seen as somewhat over the top, this is done by Traitors to honor their gods further.

Havoc Trooper= Havoc Troopers are the equivalent to Devastator or Destroyer Troopers, designed to destroy infantry and vehicles alike at range. Havocs are notably arrogant of their position, believing themselves gods of the battlefield, wiping clean vermin with every twitch of their fingers.
 * Role - Heavy weapons teams
 * Weapons - Heavy Dark Bolters, Heavy Hellflamers, Heavy Hellmelters, various
 * Defenses - Powered Armor

Havocs carry the most devastating weapons needed to bring down their foes in large numbers. The greater the amount of enemies that fall, the greater their pride is bolstered. After all, Havocs commonly believe themselves to be untouchable, and in their boundless egos, will mow down as much enemies as possible in a display of power to show it. They have been known to kill their own comrades in a rush of arrogance and rage.

Havocs carry Heavy Dark Bolters, used to pierce armor and mow down enemy forces when engaged. They also commonly carry Heavy Hellflmares and Heavy Hellmelters, guns that are the larger and stronger versions of hand-held Hellflamers and Hellmelters. Yet others sometimes deploy with special grenade and rocket launchers that explode in a blast of hellfire upon hitting a target. Once a Havoc sets up, he becomes a living embodiment of pain and bloodshed, very little being able to withstand him, and even few able to damage them and their horrid, twisted armor.

Scourge Trooper= Raptors/Warp Talon thingies meh.

Rubric Trooper= In the Traitor Legions, there exists a number of Olympians who seem almost asleep at times. Lying inert within the raiding ships used by the Brotherhood, there exist the Rubric Troopers. A group of Troopers once strong in body and mind, they sought the finest honor; to gain a body like a Darkling, to be a soul of energy and power held within a mighty suit of armor that could project great strength and body-crushing power. The leader of this large, rogue warband of traitor Progidial Phrophets, named Rubrical, was a Shadow Sorcerer, who sought out the Shadow of Change named Ixx'jal'kathil, a fickle servant of Terikalinra. Ixx'jal'kathil traded them a text of incredible power. Accepting the text, Rubrical read from it before his comrades could stop him, transforming the entire warband, except it's strongest telepaths and Sorcerers into Rubric Troopers. Their armor closed upon itself, sealing their souls within it.
 * Usage - Heavy assault, ranged combat
 * Weapons - Hellfire Bolters
 * Defenses - Heavy Powered Armor

While they had been enhanced and given their strength, they where left with little will left, as punishment by the Darklings for trying to take power that did not belong to them. The Sorcerers where cursed to lead their brothers eternally, and, while blessed with greater telepathic power, could not leave to pursue their own goals. However, Rubrical was rewarded for his treasonous actions, being ascended into a Darkling Prince, so he may command his legions for eternity. While most would've considered it an honor, he now had an army with no pride or honor, and merely existed to serve his will. Without any purpose of their own, Rubrical began sending his forces to fight for other Brotherhood Warbands, in hopes of reversing the curse set upon his brothers.

Rubric Troopers are armed with Hellfire Bolters, hugely destructive Darkling weapons that are said to burn the souls of those they strike. Because of this, Rubrics are commonly deployed to assist in ranged combat, though, have no problem with melee. While they may seem slow and stiff outside of battle, in battle they move with the unnatural grace and balance of their masters.

Their armor, now that it seals their tormented souls within, is extremely powerful, allowing them to take all sorts of damage before finally falling in battle to the enemy. However, even in death, their armor can still be repaired, and, their soul rebound, rejoining their armor and taking on their eternal duty once more.

Most Darkling servants, with the exception of the Rampager Troopers, honor the Rubric Troopers for coming so close to the Darkling Lords' level of power, and ascending past flesh. Darklings give them mocking praise for their attempts, and Rubrical is mocked for his eternally loyal legions of soldiers, without any ambition of their own.

Rampager Trooper= Dedicated to Tibrix, Rampager Troopers are traitor Marauder Troopers wrapped into terrible barbarians, seeking nothing more then to butcher their foes in a blood-craze. So blood-crazed at times, Rampagers commonly leave their warband to join others, assisting them in butchering foes for their master.
 * Role - Heavy melee units
 * Weapons - Chainswords, Chainaxes, melee weapons
 * Defenses - Powered Armor

The Rampagers fight with powerful chainswords or chainaxes, commonly yielding 2 of them, as they disdain ranged combat. Charging in a blood-lust at their foes, Rampagers are commonly kept in their own sectors on Warband ships so they do not harm comrades in their insane hysterics. Rampagers have a deep hatred for those that fight at range, and those who use essence and telepathy, feeling it dishonorable and cowardly. They also have a great, perhaps even greater, hatred for Noise Troopers, believing them too focused on pleasure and idealness, and not on martial honor and spartan living.

Rampagers are hard to command, and they often leave a warband after killing their enemies in total, leaving to find other sources of combat and blood. Rampagers have the best armor given to them by Lord Tibrix, so they may charge at full speed, even when under fire. They commonly honor Lord Tibrix by collecting the skulls of their enemies for him to add to his trophy room.

Scar Trooper= Coming soon!

Screamer Trooper= Coming soon!

Rot Trooper= Rot Troopers are either corrupted by Darkling Bloran and a few other Darklings for their legions, or are corrupted Attrition Troopers of the loyalist Olympians. Darkling Bloran, always eager to test out his new viruses and plagues, took to several of his soldiers, and added these gruesome upgrades to their bodies. The result are mutilated, bloated, corpse-like beings, immune to pain, and spreading an aura of decay and rot around them. When they gather in large number, these beings can kill everything around them.
 * Usage - Heavy assault, morale damage.
 * Weapons - Plague Bolters, Phlegm Launchers, Rust Knives
 * Defenses - Natural durability, Powered Armor

Due to their almost unnnatural durability, Rot Troopers are used for heavy, grinding assaults that most could not handle. True to their name, they diseased beings commonly carry Plague Bolters into battle, corrupted versions of UAE Bolters that carry pathogens and plagues within each shot. In melee combat, they yield 2 Rust Knives, which trickle with infections and rot, and are said to strip decades off victims' lives with every slash. Some, serving a role akin to Havocs, are send in with Phlegm Launchers, that fire blobs of virus-breeding mucus with explosive force.

Rot Troopers' armor is often stripped and torn, leaving many of their organs and body parts barren and swollen with extra layers of fat. Tubes run into their jaws, supplying their fetid lungs with air. Rot Troopers are most commonly seen in Bloran's warband, the Smothering Hands, and while many normal troopers dedicate themselves to Bloran and those Darklings that follow pestilence and decay, few can achieve the rank of Rot Trooper. Ultimately, Rot Troopers seek to rot their bodies away until their souls may be bound to metal, where they can finally become Darkling Princes for their master.

Even in death, Rot Troopers can be dangerous, exploding in a spray of organs and bone that releases their plagues on nearby units, healing their allies, while poisoning their enemies.

Mutilator= Coming soon!

Nightbrute= Coming soon!

Shadowsmith= Coming soon!

Decay Champion= Coming soon!

Shadow Sorcerer= Coming soon!

Dark Apostle= Coming soon!

Champion of Darkness= Coming soon!

Warshrines
Battleshrine of Gieran=
 * Weapons - Doombell, Hellfire Cannons, Spikes
 * Defenses - Heavy Plating, Spikes

War-Temple of Tribrix=
 * Weapons - Bowl of Boiling Blood, Skull Catapults, Blades
 * Defenses - Heavy Plating, Caspet of Skulls, Blades

Palaquin of Trotodrake=
 * Weapons - N/A
 * Defenses - Heavy Plating, Swarms of Drakeflies

Shattershrine of Torackix=
 * Weapons - Spititscreamers, Deathmirror
 * Defenses - Heavy Plating, Shatterprisms

Twisting Stairshrine of Zorax=
 * Weapons - N/A
 * Defenses - Heavy Plating, Dark-Lighting Coat-Rods, Beacon of Confusion

Corrupting Furnace of Bloran=
 * Weapons - Giant Corruption Censer
 * Defenses - Heavy Plating

The Dark Legion
"Whose name do we nor speak? The Dark One. Who do we serve in faith? The Dark One. And who shall lead us to victory? The Dark One."
 * Expertise - Large numbers, discipline
 * Darkling Lord -
 * Alligned Coven - Coven of the Unwavering Darkness
 * Shadow Lord - Khain the First-born
 * Koatria Attendant - Unknown

The Dark Legion is the personal warhost of Darkling Terikalinra, and his finest soldiers. Rare among Warbands, the Dark Legion displays discipline and strength, whereas the Olympians of most Warbands merely exist to seek power, and will betray, back-stab and manipulate their superiors in an attempt to gain it. The Dark Legion, however, does not, and each member understands his place, and when his time will finally come to rise in rank. As such, treachery is not accepted within their rank as much as other Warbands, and is punished severely. In pointing out treachery, rather then partaking, is known to actually be far more rewarding.

The Dark Legion is the first Dark Olympian Creed corrupted by the Darklings, originally made up of half of the Lunar Wolves that fell to the Brotherhood when Terikalinra showed the Lunar Wolves' second-in-command, Khain, a vision of the future in with the Lunar Wolves lay seperated into various descendant Chapters in the near future. Disgusted that his Ahrat, Canis Lupercal, would allow such a thing, Khain swore alligance to Terikalinra to perserve the cohesion within his Creed. Ironically, it would be this very treason that would cause Canis and the other Olypian Ahrats to break up their Creeds into smaller ones, so to reduce the chances of Olympians becoming corrupted by the Brotherhood or other forces in too great numbers at once.

The Dark Legion, and it's servants, never retreat unless ordered. As such, they are also responsible for keeping the other warbands in line, so they do not betray the Dark One and the Brotherhood, and partaking in the most important battles for their master. The Dark Legion prefers Brotherhood servants, such as Rakar, Mankas, and Mutran spiders, and does not rely heavily upon such others as void servants or War-Imperial Fiends. They do not trust these "inferior" demons compared to the might that is Terikalinra's own creations, like themselves.

The Dark Legion is lead by Khain the First-born, the former second-in-command of the Lunar Wolves. An actual Clett-born clone that was rewarded by Canis with Lunar Wolves gene-seed for his bravery in battle, and one of the few Clone Troopers ever to recieve gene-seed for that matter, Khain has since become a devout follower of Terikalinra, having been mutated by his master to the point he is an near-Darkling Prince. Khain is extremely dedicated to have the Lunar Wolves and their descendant Chapters eredicated, ultimately wishing to slay Canis himself, and having already slain Canis' fellow second-in-command, Abelate. As such, the Dark Warmaster has launched various Dark Crusades on the Lunar Wolves, their descendant chapters, and territory owned by the UAE in general. On one of the most recent, he teamed up with the Sorcerer Rubrical to invade the homworld of the Ice Wolves, genetic descendants of the Lunar Wolves. Laying waste to them, he nearly suceed in conquering the planet, before the Ice Wolves' Archon, Snorri Wolvesteeth, defeated Rubrical in combat and banished him, forcing Khain and his Dark Legion to retreat as well.

Khain has several Koatria Aides, though the main one is unknown.

The Dusk Bearers
"Unbelievers, bask upon the might of the Darkling Lords or serve as their glorious sacrifices!"
 * Expertise - Close ranged combat, Conversion, High use cultists
 * Darkling Lord -
 * Alligned Coven - Coven of the Unholy Pyre
 * Shadow Lord - Oubourus the Black Cardinal
 * Shadow Koatria Attendant - Unknown

The Dusk Bearers are the servants of Darklings Gieran, Terikalinra's second-in-command, and one of his most capable warriors. As such, Gieran was gifted with one of the first Dark Olympians as a reward for his dedication, from those members of the Dawn Heralds that had fallen to the Darkling's "faith". Chosing his warriors to be dressed in the best armor, ardorned with blasphermous scripture engraved into it, he forged their plates into red and black, like his own, and taught them the best melee combat they could master.

However, Gieran, and his new Commander of his legions, Oubourus, nicknamed the Black Cardinal, the equivalent of Archon to Gieran now, sought to convert more to Terikalinra's will then others had before. Thus, the Dusk Bearers began training more Apostles of Shadow, the equivalent of Light Olympian Chaplains, to convert more masses to their side. With this done, Gieran swore he would bring the highest amounts of servants his legion for the dark lord.

Gieran's troops place emphasis on close combat, but that is not to say they are completely defenseless at range. Their main strategy is to somehow remove the use of their enemies' ranged weapons, and force them to fight in close. With their Apostles of Shadow, the Dusk Bearers always have large amounts of Cultists to use on their foes as canon fodder for enemies to waste their ammo upon.

Since the Dusk Bearers worship Gieran, Terikalinra's trusted second-in-command, they are often trusted with important battles and operations, when the Dark One can regulate a splinter fleet of his Dark Legion in battle. Due to this, Dusk Bearers are very careful about their operations, not wanting to fail Gieran or Terikalinra in battle or worship.

Gieran's legion is command by Oubourus the Black Cardinal, former second-in-command of the Dawn Heralds' Ahrat, Lorgas Aureoran. Since his Archon stayed loyal to the false faith of the UAE even if the Darklings showed the entire Chapter the truth that enlightened Oubourus, he actively wishes to convert the remaining loyal Dawn Heralds and their descendant Chapters to the true path of faith, or see them all burn if they keep believing in lies and do not manage to see trough them. He has a Dark Koatria aide, though his name is unknown.

The Skulltakers
"SKULLS FOR TIBRIX'S SKULL THRONE!"
 * Expertise - Large number of Rampager Troopers, close combat, crushing blows
 * Darkling Lord -
 * Alligned Coven - Coven of the Bleeding Heart
 * Shadow lord - Karnagus the Betrayer
 * Koatria Attendant - Unknown

The Skulltakers are the Olympian Warband given to Tibrix for command. Always loving the rush of close combat and the brutality of warfare, Tibrix trained his corrupted warriors in killing in the most violent, morale-damaging ways possible. While most painted their armor red, black, and brass, like Tibrix himself, some are simply so focused on bloodshed, that, when corrupted, they merely become covered in the dry blood of their foes. These terrifying warriors soon became the finest melee combatants of any Warband, having far more strength and brutality then any other.

The Skulltakers are noted for their penchant of taking enemy skulls for their master, who has an entire trophy hall, covered in skulls, and a massive throne made of them. His followers, in gratitude for giving them the strength and power to kill, commonly give him the skulls of defeated foes after victory, hoping to curry his favor. For his most beloved of servants, or simply those who have killed enough enemies, may keep some of the skulls of their toughest foes. Due to their culture, the Skulltakers have an extremely violent relationship with the Rad-Eaters of Loyalist Olympian fame. The Skulltakers see them as weakling who honor a false dragon god, and a weak royal, while the Vanara see them as honorless curs and blind followers of their own rage.

Skulltakers have a large number of Rampager Troopers, their legion almost made up entirely of them. As such, the remaining 2% of Dark Olympians, Cultists, and other, must perform ranged combat for the Skulltakers, but are seen as honorless and gutless, and receive much disrespect from their comrades. Strangely however, even lowly cultists who prove their worth in melee combat, are honored by the Rampagers, as they are seen as being in high favor with Lord Tibrix. They have a heated rivalry with the cursed legions of Darkling Rubrical, though the 2, when they set aside their differences, actually make quite a lethal force. However, they have an extreme hatred for Noise Troopers, and will go as far as killing them when not in battle, even if they are allies.

The Skulltakers, following Tibrix's example, have no Sorcerers, disdaining essence and telepathy.

The Skulltakers commonly lend others of their warband to others for combat, seeking out new battlefields to fight in and leaving soon after to find new enemies to butcher in their quest for more skulls and death. They also commonly fight alongside the legions of the Imperium of War, as both share the same combat doctrine, and both fight for the same master.

The Night Hunters
"Ave Dominus Nox. Hail the Lord of Night. We have cometh for you."
 * Expertise - Large number of Scourge Troopers, Sky-based assaults, hunting down foes
 * Darkling Lord -
 * Alligned Coven - Coven of the Night's Mantle
 * Shadow Lord - Kreethe Crze
 * Koatria Attendant - Unknown

The Night Hunters where once the Olympian Creed of the Skin Flayers. The Voracha of this chapter where once justice-seeking warriors, using their bat-like appearance, and Jump Troopers to ambush and taking their victims by surprise. The Skin Flayers would kill the target, mutilate them, and display their corpse on their vehicles and armor. While originally seeking justice in all pursuits, they began to drift towards a darker and darker path. Their ideals became clouded with just mere thoughts of causing fear and horror. Their strategic ways and revelling in the terror they caused in their foes lead them to Vaprax, their Darkling lord. He shared similar doctrines in battle with them.

Slowly, like his combat doctrine, Vaprax began to twist the Skin Flayers into more fear, more terror, and more horror. Monitoring the thoughts of the Skin Flayers from a far, Vaprax would telepatically infiltrate the minds of their psychic troops, causing them to dabble with the power of the night they hunted in and hunted down, silently urging them to make this power their own. As soon as their minds had been consumed by night and darkness, Vaprax began to speak in the mind of their leader, Kreethe Sthke, and his honor guard, and convinced them the alliance was just as criminal as it's enemies, and needed to be stopped. While he resisted with all his power, soon, Vaprax began to manipulate evidence towards the alliance. The Ugandalorian's bombings of Zarbania, the Greater Mirusian Church of Spode's genocidal campaigns in the past, and many others. Finally, Sthke succumbed to Vaprax's power, and was reborn as Kreethe Curze, and his legion, became the Night Hunters, slaughtering those of their kin on their chapter homeworld who did not join their corruption. They would only leave smoking ruins, rotting corpses, and a planet chocked in a thick carpet of eternal night behind for the handfull of still-loyal Skin Flayers who happed to be on the hunt to find. When they realized what their brothers had done, and ha allerted the Alliance, the Kreethe and the Night Hunters were already far too gone, slipping into the vast darkness of space without any warm trail to be left.

Due to their vampire bat-like mutations, such as bat-like wings, most members of the Night Hunters prefer jump assaults and ambushes, and, as such, deploy large numbers of Scourge Troopers into battle against their foes. All their assaults focus on going for overhead, flying assaults against their enemies, landing, and doing as much damage as possible before retreating, slowly sowing terror and horror among their enemies. Even when they complete a hunt, they do not stop, hunting down any foes who tried to escape into the country side and killing them in the most terrifying possible in the name of their Dark Arhat and Darkling god.

The Night Hunters are seen as the darkest turn for an Olympian, for they not only betrayed their brothers and abandonned their serfs to starve, but did so in massive numbers, more than three quarters of the Creed turning to the wicked Darklings, and the remaining loyalist elements to flee, causing all Olympians to shutter in fear at the Brotherhood's power of corruption.

The Bone Lictors
"Abandon hope. Shadows draw near, and we have no choice but to abide by their law."
 * Expertise - Ambush, Invisibility
 * Darkling Lord -
 * Alligned Coven - Coven of the Merciful Despair
 * Shadow Lord - Ockaam the Dishonored
 * Koatria Attendant - None

The Bone Lictors are a Warband that has sworn their allegiance to Darkling Krianus, and have become his personal assault force. Much like their commander, the Bone Lictors and their armor gained the ability to phase-out, like ghosts, and reappear, sucking all energy and heat into their bodies and stunning enemies. As such, their main strategy is to phase-out and hide within swamps, trees, and buildings, move out of these objects, and then, move upon their prey. Their combat doctrine is similar, commonly infiltrating Alliance holdings and setting up small cults to grow in number, before finally striking a brutal and terrifying blow. In fact, low-ranking Bone Lictors will even dress in the armor of their enemies so as to fool them further, before they reveal their deception. The Bone Lictors prefer to prey upon the Ultraknights and their descendant chapters, such as the Valara'a Sinthe, the Genesis Brotherhood, the Omega Olympians, but most notably the Alpha Chapter, who have an simmilar doctrine of infiltration and flanking before striking a crushing blow from all sides they can strike from.

The Bone Lictors' armor is corrupted and twisted, with several spines coming from their wrists, elbows, and shoulder pads. Soon, the armor becomes more boney in appearance, and, if service is given long enough, will lead to the Olympian becoming one with his armor. They see this as the highest honor, as Krianus has finally released from the weakness of flesh.

The Bone Lictors are notably the most "nice" of the Dark Olympians, often offering enemies the chance to surrender and survive as servants of the Warband. They also, strangely, are the only ones that honor their Nightbrutes instead of shunning them like most Dark Olympians. This due to the strange fact that most Lictor Nightbrutes do not lose their minds like those of other warbands. The members of their allied Coven, the Merciful Despair, are actually considered of equal value in Krianus' eyes, similar to how Bloran treats all of his servants.

The Bone Lictors fight in complete silence, and are usually made up of members of the military and society who have lost hope and give into the temptations of Krianus. They are lead by Shadow Lord Ockaam the Dishonored, the first of Krianus' Dark Olympians. Ockaam, a Volver, was once an Captain of the Olympian Creed of Ultraknights, who, after being abandoned for death on a planet, soon came to hate the UAE during his isolation, feeling all the bloodshed and violence was for nothing. Krianus came to him, promising to relieve him of his suffering and give him the ability to get his revenge. Ockaam, seeing Krianus as his savior, accepted, becoming leader of the Warband.

Krianus has no known shadow Koatira under his command.

The Shadowed Claws
"We are here. That is a simple fact. As simple as what is to follow: the grand plan that is to be executed."
 * Expertise - Large Number of Rubric Troopers, Teleportation, Dark Energy use
 * Darkling Lord -
 * Alligned Coven - Coven of the Shadowed Shroud
 * Shadow Lord - Igniseth
 * Koatria Attendant - Unknown

The Shadow Claws are the Legion assigned to Darkling Zorax. While quite a strong combat-centered legion, the Shadowed Claws focus much more on sorcerous powers and dark energy abilities, meaning they have many more Dark Sorcerers in their ranks than most other warbands, and have a large number of Rubric Troopers, sent by Darkling Rubrical to assist them, as Rubrical was once a champion of Zorax, before his ascension. The Shadowed Claws themselves, likewise, are a mysterious organization, with very few, other then Bloran's legion, knowing their full goals and numbers.

When designing his forces, Zorax originally put little care into their weapons designs, merely wanting them to hold the line and fight the enemies of himself and the Brotherhood. However, after the Shadow Lord assigned to him, Igniseth, observed his favored tactics in battle, he began to implement them into Legion combat doctrine. The Shadow Claws began to focus more on gaining great powers of Dark Energy then other legions, and using teleportation to throw off their adversaries and surprise them. Their combat doctrine stresses using their sorcerous powers to project illusions and fool enemies, including bolstering their numbers with illusionary forces. This makes it difficult to judge their numbers.

Due to Darkling Rubrical's connection to Zorax as one of his champions, Rubric Troopers are common sites in their battle formations, commonly sent to appease Zorax, who holds both Rubrical and his men in mixed regard, though generally treats them well. Also, due to the close relationship of Zorax and Bloran, the 2 commonly help each other, with Plague Troopers commonly sent to help "Uncle Zorax", and various Shadowed Claw Troopers sent to assist allied lord Bloran.

Their leader in Zorax's stead, Igniseth, is a mysterious being. Most have named him an enigma, and few can guess his true personality. At times, he appears meek and helpless, generous and caring, and, in battle, murderous and sadistic. Many believe almost completely insane, if not truly insane, though Zorax knows that behind his prized servant's mask of brutality and ever-shifting personality, is a methodical, manipulative being, and Zorax trusts his servant with many dark secrets that other Darklings would not. Igniseth is not usually trusted by other Shadow Lords, but he and Tumorak Bilium, Shadow Lord of the Smothering Hands, share a very close bond.

The Vile Host
"Malice is our trade, Misery is our tool, Pain is our weapon."
 * Expertise - Large number of Scar Troopers, Time-Altering weapons
 * Darkling Lord -
 * Alligned Coven - Coven of the Black Heart
 * Shadow Lord - Eleacur the Vile
 * Koatria Attendant - None

The Vile Host is the main legion of Trotodrake, coming from the Tartarian Arbiters, who were known to absorb the conscious of their fallen foes to torture them for all eternity. Trotodrake, deeply liking this behavior, managed to corrupt the Indominus class, a quarter of the Raptor class Demonica, and half of the Servus class Demonica. Due to Verasien not needing to eat, he found them boring, and descided to forego them. Trotodrake did not order the corrupted the corrupted Demonica lodge to attack the rest of the Arbiters right away, urging them to stay with their brothers until he was done with the preparation of his little "surprise", ordering them to slake their thirst on some more souls, slowly causing them to absorb and torment more and more souls of people that were actually innocent, as Trotodrake himself prepared for his "Grand Feast". Finally, when betrayal was in full swing, and the other Darklings had already created their Warbands, the Tartarian Arbiters met together to discuss what was to be done. When they were all massed together, Trotodrake finally gave the signal, and allowed his corrupted Demonica to fall upon the other loyal Demonica of the Creed, and all the Verasien, as both sides butchered and tormented each other in a battle that waged for hours. Finally getting bored, Trotodrake simply teleported his Warbands out of the corpse-strained meeting ground, feeling that the "best part of the party", as he put it, had already passed. For betraying their brothers to suddenly and with overwhelming force, the Tartarian Arbiters named their traitorous brethren "a most vile host", a name which the Warband since then wears as a token of recognition and with perverse glee. Soon after, in their quest for more innocent souls to devour, the Vile Host would fall upon an UAE wold known as Belias 5, killing 56% of the population. Liking the number, Trotodrake had the Vile Host brand themselves with not only his symbol, but 56 to remind enemies of the massacre of Belias 5.

The Vile Host has made extensive use of Scar Troopers, due to their love of causing pain, making the lives of their foes as miserable as possible and tormenting the souls of those foes they devour. Many members of their members are extremely gluttonous. The Demonica of the Vile Host constantly devour as many innocent souls as possible, while the cultist that follow them constantly stuff themsemves and whatever they can find, at times even until they die. The Demonica of the Vile Host actually purposefully starve their own cultists, so their ravenous hunger is all the greater, and they will even attempt to devour live foes in battle. Trotodrake's blessings to caused the goul-like look of the former Tartarian Arbiters to give way for one that is far more corpulent. Many of the Vile Host add piercings to the exposed their skin, as their faces are completely covered in welts, making them look even more disgusting. Many have scars in the form of Trotodrake's symbols on their arms and legs, while their torsos commonly have scars coming from cutting away flaps of of their skin and fat, caused by rapid and continuous gain and loss of weight, their skin partially stiched together and partically held together by metal rings. Many in the Vile Host

Aside from painting over the flames of their armor with hornet-like yellow and black stripes, akin to Trotodrake's exoskeleton, the Vile Host does not even bother to check the state off their armor, instead keeping it together by adding rows of stubbs to those parts of their armor not engraved with hellish torture scenes. One of their most famous features is the number of the highly unstable time-altering weapons they carry into battle, using it to send chunks of their foes to other spaces of time, teleporting enemies to the future or past, and slowing and speeding up time. Often, it seems as though they themselves don't quite understand their weapons, simply using them to kill their enemies in the most cruel and satisfying ways possible.

The Exquisite Sons
"Let us have more of bliss of pleasure-born murder! Our mistress wills it! More! MORE! EVER MORE!"
 * Expertise - Large number of Screamer Troopers, Use of Combat Drugs
 * Darkling Lord -
 * Alligned Coven - Coven of the Lamian Daugthers
 * Alligned Cults - Cults of the Acid Falls
 * Shadow Lord - Vopu'sivr
 * Koatria Attendant - Unknown

The Exquisite Sons are the main warband devoted to Torackix, formed from certain elements of the Queen's Children, a Creed that was known for it's extreme capabilities and martial perfection. Their teachings, however, tought them to be humble even in front of lesser-skilled beings, which left many male reqruits from the Raptoranean Matriarchy's noble families extremely frustrated. What was even worse to their eyes was that the Creed even recruited from anyone who simply wished to join them, as they saw these "plebians" uworthy of becoming Olympians. Once becoming full Olympians, these initaites would go on to form a group cult of persinality formed around the Creed's most skilled swordsman, the skilled vainglorious Lucain'avr. They trained the hardest of all their brothers, but this only caused them to turn even more prideful, even more frustrated when they could not prove themselves, and even more distanced from the rest of the Creed. So pridefull in their skills became they that they would cease to see the regular citizens of the UAE as beings who they were meant to protect, as they instead began to see them as lower beings not even being worthy of being noticed. They would come to see war as an art, battlefields as large-scale painings in the making, pained by their own blades, and foes as mere annoyances to be squatted. Many of these Olympians would go on to wear muscle cuirasses made from the most valuable metals, and even wear reflective shields, so they, in their vanity, could always gaze in the reflection of their own perfect appearnces and skills. In such a state, they were vurnable from Darkling manipulation. However, it did not come directly, for Torackix despised males.

Instead, the Darkling warioress focussed on corupting the female elements of the Queen's Children, their Vahallans, knowing they would do the rest for her. Raptoranean society is matriarchal and matrilineal, with females technically leading the various clans, tribes, and families, and having the highest positions. Once married, however, any Raptoranean would develop an unshackable sense of equality with er of his partner, making both genders technically equal. However, some Vahallans in the Queen's Children would stay chaste, never marrying so to beig able to devote themselves fully to archieving perfection. Due to Raptoraneans easily falling in love, and staying with their loved ones for the rest of their lives, not many proved to be able to uphold this. And yet, in face of all odds, some did, often violently supressing their feelings of love, and scornfully looking down upon those sisters who, in their eyes, failed horribly. It were those Vahallans of the Queen's that Torackix wanted to claim as her own. She whispered into their minds, further stoking their sense of superiority, until they formed an hidden sect in the heart of one of the most UAE-loyal Creeds. This Coven of the Lamian Daugthers, as they called themselves, would search out the Exquisite Sons, as Lucain'avr's cult of personality called themselves, and unite themselves with them. Torackix would gift her corrupted Vahallans with the ability to excrete combat drugs, which they would then feed to Lucain'avr's Olympians, who, with their pride-numbed minds, did not see that these excretions would not only make them feel the most rapturous pleasures, but put them in a constant pleasure-trance, and make them nothing but thralls for the Lamian Daughters and their vile godess. Now the hidden tumor had become two, both extremely small compared to the corrupted elements in the other Creeds, but far more skilled, and far more potent.

When the corrupted elements of the other Crreds joined the Darkling Brotherhood, the Coven of the Lamian Daughters had the the Exquisite Sons be send on a recon mission to scout out the traitors, and went along themseves as a guarantee they, in their boundless pride, would not do anything stupid. Instead, they took the Exquisite Sons to the other traitor Olympians and Vahallans. When the main Queen's Childre force arrived to destroy the traitors in force the Lamian Daughters and the Exquisite Sons fell upon them in an orgy of slaughter and gore. Since then, the Coven of the Lamian Daughters has used the Exquisite Sons to cover up their own aganda to advance the cause of their mistress, as they themselves spun a web of secuction and lies around themselves. The Exquisite Sons, meanwhile, have become far too combat-addicted to even realize their betrayal, and have also finally embraced the full worship of Torackix.

High-Ranking Exquisite Sons mainly use the combination of vibroblade and mirror-shield. Many have had their armor mutated into having maddening lamprey mouths, each one with a writhing tongue that licks it's lips in anticipation of blood-splattering of close combat. Hovever, the mainstray of the Exquisite Sons have since degraded even further, and do no longer even participate in the honor duels they once took so much pride in, but in massacres on a far more megalomanic scale. They long for nothing more but to participate in the most explosive of battles, having become Screamer Troopers, addicted to hearing the screams of those they kill. Meanwhile, the Lamian Daughters serve as the priestresses and direct links to Torackix, many gaining a second pair of arms and having had their legs fused together in a serpent's tail, while their skin sweathes combat drugs. All are known to use so much of this acidic substance that it literally leaks trough the cracks and joins in their armor in great amounts.

The Smothering Hands
"We are bacteria whriting the the corpse of enlightenment, gnawing, eating away at it. Rejoice in our task, or be eaten away as well."
 * Expertise - Large number of Rot Troopers, Unique command structure
 * Darkling Lord -
 * Alligned Coven - Coven of the Purged Realm
 * Shadow Lord - Tumorak Bilios
 * Koatria Attendant - Unknown

The Smothering Hands are those who swore their allegiance to Master Bloran, or as they call him, Papa Bloran, due to his loving nature, and paternal care given to his soldiers, despite their horrific looks. They are led by Tumorak Bilios, the former Medic Commander of the Plague Guardians. Tumorak's thoughts became corrupted to Bloran since long, though he saw him as a kindred spirit instead of an enemy, and continued to fight for the UAE the same way as he had before. As the Plague Guardians, led by their Ahrat, were fighting against a combined force of Iron Skulls and Bio-Morphlings, Tumorak was send by him to get reinforcements. Reaching for their ships with half of the Plague Guardians, Tumorak went against his orders for once and did not leave, as persistence was the Plague Guardians' greatest virtue. Insead, using a decayed artefact in the hanger bay of his ship, he summoned forth ravenous hordes of Dark-Morphlings to push back the Bio-Morphlings, as a putrid mist envelopped him and the Olympians with him, transforming them into the first Rot Troopers, as they returned to bring death to the Iron Skulls. To their surprise, the Plague Guardians opened fire on their disease-ridden brothers, as they had become the very embodyments of the plagues they themselves fought so tirelessy against. Embittered, Tumorak and the tainted half of the Guardians fled to their ships, renaming themselves the Smothering Hands. As such, they prefer to fight them above all others, even having been known to temporally side with the Iron Skulls to archieve victory over them. That said, the Smothering Hands fight as much against the Iron Skulls as they fight alongside them, if not more so.

Tumorak, due to his training as a Medic Trooper, has always been extremey fascinated with disease, always catalogizing ever strain he finds. Formerly doing so he could counter it in the best way possible, now, he instead does so to spead it. Tumorak is also known to be extremely loyal to whoever his master is, having only once having defied the orders of his Ahrat, this leading to his downfall and corruption, and now serving Bloran in the same manner. Tumorak holds a soft spot for lesser beings, always searching for the best way possible to aid them.

The Smothering Hands have loaned out their Rot Troopers to other warbands to assist them, being useful in heavy sieges, due to their immunity to small arms fire. Rot Troopers are immune to pain, and will fight through any condition for their master. They believe that by fighting in the worst conditions, that they gain Bloran's favor further. Most of the Smothering Hands are now diseased creatures, rotting away as they walk, and leaving behind a trail of decay behind them.

The Smothering Hands are notably close to each other, making them entire legion one massive family. Every bio-engineered servant, Trooper, and cultist is close to each other, and greatly care for one another. The death of one lowly cultist has been shown to throw Rot Troopers into a battle rage. Similarly, the Coven of the Purged Realm is considered equal to their Olympian brothers, unlike most others. The Troopers are known to even form families when outside of battle. Bloran, of course, supports this, enjoying family and always supporting it.

The Smothering Hands, similar to Bloran and Zorax's relationship, are close to Shadowed Claws, and even honor Lord Zorax, referring to him as "Uncle Zorax". As such, troopers are often sent to assist their brothers in the opposite Warband when needed.