Fiction:Draconid Imperium/Society

Enertainment
In many cases the various protectorates have their own forms of entertainment ranging from visual to sports and performing arts. the have, in many cases, introduced their own forms to the protectorates and will sometimes adopt what other aliens have. Public entertainment is open to participation by all member species and anyone may watch if they can afford the booking.

Arenas
Honourable combat has been a tradition that had existed before the foundation of Minos'Drakon. While early combat practices were simply scraps the ruling classes of the Vormothan Empire (which emerged within Alcanti's northern continent of Miminas) turned it into a genteman's pursuit, adding rules that made it less bloody and more organised. The joy of watching honoured combat made it a keen spectator sport and arenas, both official and unofficial, sprang up accross the Imperium. Because of the violent nature champions can frequently be expected to be hired as soldiers, mercenaries or bodygaurds by counless groups who will use the arena spectacles as a recruitment ground.

True honoured combat is highly ceremonial; combatants are to draw their weapons and bow in respect to their opponents before readying for their opponent's first attack. All the while making sure to remain respectful and dignified at all times. When one is defeated the other msut position themselves to stop the first from getting up. When the match is over the victor is declared who must then help their opponent back onto their feet. These practices are not commonly used against aliens or when one challenges honoured combat in the field. During these situations the combatants will restrict themselves to not using underhanded moves and will only draw their balde defensively.

The fight pits are much less organised and the general rule is "please the audience". Unlike in the arenas, death is likely and underhanded moves are often enjoyed rather than met with disgust. The only rule is that the audience decides if the loser can die. The pits are pursued by the more hardcore arena fighters who may feel the fight is only worth it if death is a possibility.

Holosuites
Holosuites generate lifelike simuations of environments and situations for the enjoyment of the user. Users can immerse themselves in whatever fantasy they wish for an alloted time. More dedicated holosuite users will ahve the option to rent out suites to use on a regular basis and are given a special key-card.

To prevent serious injury the user's life-signs are constantly monitored and if they become dangerously exhausted or are at risk of serious injury the simulation will alter itself to either prevent death or allow the user to recover. Because the suites use the same technology as holofields the objects scattered about feel lifelike. Every section of the room is coated with a layer of energy identical to a phasic shield, even walking will cause this field to move, giving the illusion of going somewhere. When more than one user is present field walls and projections can be generated to simulate distance.

Opera
The primary form of performing arts for the Draconis is the perforamnce of various operas and sagas. While not to everyone's tastes they are a haven for the upper-class and the cultured. Due to their low rate of ageing, Draconis perceive time differently and Operas composed by them are frequently several hours long with intervals every one-and-a-half or two hours depending on the performance. The content is extremey varied from dark stories of despair to characters' lifelong pursuits of love. Key events of imperial history - such as the 's revolt against the Khaxvis - are also performed.

Racing
Races are an ancient passion that emerged from the Draconis but gained immense popularity from other protectorates such as the Speeder and the Sankana. It is believed these events were originally a way for the Draconis to keep their predatory reflexes and awareness in top condition but have now become a commonly enjoyed spectacle taken up by thrillseekers from all corners of the Imperium. There are a few varieties that emerged with technologies and even the oldest forms still have some measure of popularity.
 * Mount racing is the oldest form, while originally the racers would ride Udulovs (a typical riding animal native to Alcanti) this form has branched out to use all kinds of riding animal. To keep races fair each variety of riding animal has it's own racing schedule.
 * Cycle racing is one of the more intense forms of racing. It is comparable to motorcycle racing and involves both angled bends, high speeds and dangerous G-forces. Drivers have to prepare their bodies to resist the g-forces and train their minds to remain focused on the track ahead. Like with skimmer racing anticipation and knowing the track is key to winning.
 * Skimmer racing emerged with the commercialisation of monopoles. It differs from cycle racing in the fact the vehicle is suspended above the ground. Without friction from the ground skimmers can reach even higher velocities than motorcycles. The demanding nature of skimmer racing makes it reserved for only the most focused and determined of racers. Unsurprisingly this is also the most dangerous variety of racing and champions often end up as single-minded obsessives.