Creature:Introi

Description
The Introi are a sapient race of reptiles native to the Introa system. They are three meteres long with a snake like body and a bone spike at the end of their tails. They have an extremley powerful sense of hearing, being able to hear the faintest ultrasonic frequency at 300 feet. They possses two massive eyes which allow light from the human spectrum through ultraviolet rays to be detected with ease (Introi are not born with eyes, they are implanted at birth), there is a ridge above each eye. The Introis' original way of seeing, which they use oftenly, is electro magnetic detectoion: the exceedingly long tongue can split into four miny toungs about halfway up its length, these toungs have powerful elctro sensors alowing them to see any electro-magnetic activity. They have two legs and arms, each having four digits: the fourth digit on their hand faces directly opposite of the middle finger while the fourth on there feet (in the same position as the one on there hands) acts as a stabilizer. They posses a third set of limbs, claw limbs; these are tipped by two massive scythe like claws. Claw limbs are an Introi's emergency defence mechanism, though they will extend if a loved one is threatened severly, or killed, as they are very useful for vengance as well as defense. Claw limbs are normall kept inside of the ribs, but in an emergency they will slip through a crack in the scales, which will increase in diamter to let the limbs out and then shrink to protect the internal organs. Claw limbs can not be retracted. Their nostrils (2), eyes (2), ears (2 internal), and mouth (1 but with 4 tongues) are all located on the're head. Their brain is actually in the spine. They also have two Insect like wings which alow them to fly and which clasp together to form the womb (though in Spore It will proaboably be where the egg forms). The males will mate by superheating blood into steam,via a chemical combustion, and then exhaling, their partner will breathe that in, where it will reach a seires of DNA receptors that will send the blood to the womb (wings) where it will begin forming the baby. They have ultra effective digestion, which will break down all organic, and most inorganic matter. Their life span is about 200 earth years. They will mate for life and will not divorce, if one spouse dies then the other will never re-marry.

Personality
The females have a kind, if not secluded nature, and are known as the best research scientists. They are extremly protective of and loving to their children to the ponit where earth scientists would deem them insane (not overprotective while alive:"You can't go outside, there's germs out there!") But vengeful to the point of killing themselves just to rid the universe of what was intending to or had already, kill(ed) or harm(ed) their child. Male Introi are more social, having close circles of freinds, altough they share their wives devotion to the children. They are formal with any outsider, but are extremly prejudiced against those of a group that they would classify as "enemy", and seem to almost always fuufill those prejudices.

Evolution
The Introi evolved from creatures into intelligent beings later on in their evolution than most due to their complex bodies. The ancestors of modern Introi moved down from the ooze filled chasms and onto the plains of Erido, where they started their expansion accros the Introan islands. However, about half of the Introa based population still live in cities built in the chasms. During the creature phase the Introi lived in packs of twelve to twenty four members, if a pack exceeded twenty four then it would divide into two smaller twelve member packs. If a pack had less then twelve members then it would merge with another, smaller pack. The male Introi would hunt with their wives unless they had a child: Should the female become pregnant she would devote all of her time attending to the young. The children were raised together so that they would form bonds, and so that everyones' mother would be protecting the entire pack's babys. If an Introi was orphaned then the dominant pair, in charge of the pack, would take them in.

Architecture
Pyramid house. Any building larger than a house is more hershey kiss shaped, exept for they're massive six sided pyramidal capital buildigs.

Fears
The two things they fear more than anything in the universe are asphixiation and starvation. Starving is particularly horrible to the Introi as they have very high metabolisms, and drowning is considered the most horrible way to go.

Religion
They have a simple religion where they service the Creator by obeing his laws and spreading life and civilization throughout existence.

Culture
The Introi holidays represent the celebration of something. Those who don't have acces to whatever the celebration is about (the extremly poor, etc.) will not celebrate. Theese holidays are:

Origin Day: Always celebrated on the first day of the year, origin day celebrates the family and one's roots. It is like christmas, as it is a gift giving day.

Gluttony Day: One of the most loved holidays, gluttony day is all about stuffing yourself with as much food (prefeably meat) as possible. It celebrates prosperity, and is celebrated on the first day of the fourth month.

Memorial Day: A very solemn day dedicated to those who have died. Despite the sad mood, the last hour of the day is devoted to a wild party celebrating the afterlife, and how their loved ones are now existing painlessly in heaven. Always celebrated on the last day of the year.

Conception Day: Much like your birthday, but much more important to the Introi, as they belive life starts at conception. Gift giving is standard, as well as only inviting your closest relatives. It is considered the real date when you grow a year older, and to be invited to a friend's is an incredible honor.

Naming Day: Celebrates the day you were named (almost always your birthday). Much more open then your Conception day, strangers off the street can be invited...if they can bring presents.

The most common forms of art is music, altough paintings and sculptures are highly prised; they are rare because almost no one knows how to make them. Movies and pictures are also considered art forms. Almost any project can be considered art, a computer program could be considered artistic.

The Introi take lying very seiriously. The only way it would be conceivable for an Introi to lie to a family meber or trusted freind would be if someone's well being was at stake. To lie out of these circumstances would bring on an intense wave of guilt that would overpower the Introi until they told the truth.

Timekeeping
The only difference between Introi timekeeping and earthly timekeeping is the day, which is only 16 hours long. It is divided into three sections, which are further divided into five hours. Thus 2:4 would be four in the afternoon. There are 20 minutes between day-thirds, which are not named as they are almost always they time between shifts.

Genetic Egineering
This is a very common career choice among the Introi, as they take enourmous pleasure in enhancing other creatures genomes. It is a practice that has been going on for centuries, and has greatly improved the Introi lifestlye. Genetics kits are extremly common presents for Introi who are coming of age (around twenty). It is illegal to creat sapient life without express written permission from the Natrian High council. They would also have to find a parent for the child, as well as make other's of the new species.

Technology
The Introi are masters of manipulation, and have the tech to back it up. They have developed the feared Q.U.AS.O.R. beam weapons: The Quantum Usage ASychronous Offensive Redbeam. Quasors generate continous green beams of radiation that deciamate their targets, causing heat and a nuclear holocaust afterwards, making heavy Quasors the perfect orbital bombardment weapon. They also have acess to antimatter and all of it's destructive uses: A single mid-sized antimatter bomb can reduce the surface of a planet to glass, and snap-evaporate oceans. Not all of their tecnology is destructive, however: They have developed learning pads, the Introis' answer to educational needs. It is a long flexible plate that covers the learning Introi's spine. Since almost all Introi have a full database of knowledge implanted at birth, the pads simply stimulate the Introi's brain. most Introi mothers choose to have their babies recieve gene-therapy at conception: a simple procedure which removes all potentialy harmful genes from a embryo's body. They are masters at terraforming, and almost every world they encounter becomes a lush, ecosystem sustaining world within days.

Space acheivments
They are the founding species of the Natrian Empire. They have been known to be rather harsh with potential allies:"No matter how many fleets you have, we still take enslavment as a personal insult...and you don't want to get on our bad side."-An ultaminum given by an Introi leader, challenging a very powerful alein civilization.

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