Creator

The editor is one of the biggest features of Spore. It allows the player to modify most, if not everything, that can be interacted with in the game. All editors contain a 3D display of the object that is being edited, several options to add and remove parts from the object, and statusbars that reflect statistics related to the object.

There were seven types of editors shown in the E3 2006 demonstration.

Common tools
Each type of object that can be modified has its own editor, but all the editors are roughly the same in feel and looks. This makes it easier to find the right tools for modifying the object in question while keeping the user interface familiar to the player.

Texture editor
Most, if not all, editors were originally expected to have a texture editor, where the player can choose a texture for the object being modified (such as the skin of a creature). This appears to have been replaced with Paint Mode, wherein players choose the color and texture appearance of their creature. They can choose either pre-created Complete Styles or make their own from a variety of [[media:Cc-paint-mode-partial-styles.jpg|Partial Style]] options. Partial Styles in the Creature Creator allow selection of base, coat, and detail painting.

Undo/redo
Each editor lets the player undo any changes, as well as redo them.

Test Drive
In the creature editor, there is an option to test how the player's creature acts before it is used in the game. Whether or not this is a function in the other editors is unknown.

Creature editor


The creature editor is the first editor the player will be familiarized with. It is available already in the tide pool phase with a few parts for making a 2D cellular creature. As the creature evolves, more sections of the editor will be unlocked, allowing for walking, flying and swimming 3D creatures.

Creature parts
To the left of the editing screen are the seven palettes (categories) containing the functional parts that can be attached to a creature. When you add a body part which moves, it is apparent that it is demonstrated what happens when you creature moves, i.e. when the mouth is put on it communicates, when the eyes are put on, they blink, this is apparent from the 2006 demonstration. Each palette contains up to four columns with eight or nine parts in each. Columns are unlocked by upgrading the creature's brain to a higher level.

Unanswered Questions
--the creature creator indicates not --Yes, they will use tools with their mouths Maxis has notified that a creature must have at least eyes and a mouth. -A creature does not require eyes, but a mouth is needed. No. No. Hands and feet cannot be placed on the torso, although weapons may. --the spine does not branch, but you can achieve similar effects using limbs
 * 1) Will hands and/or weapons act like feet if placed on legs?
 * 1) If a creature has no hands, will they still be able to become sentient?
 * 1) Will a creature without any kind of sensory organs still be able to move around?
 * 1) Can a creature still move with legs even if they have no feet?
 * 1) If a creature has no feet but just wings, will they stay in the air by continuously flapping their wings?
 * 1) Will feet, hands, or weapons placed directly on the torso be functional?
 * 1) Can a creature slither like a snake? (GodComplex: this footage from a recent demo may help answer the question: http://www.youtube.com/watch?v=d75qNOlFjaY)
 * 2) Can a creature have multiple/branching spines (ie, multiple heads and tails)?

ansvered question



 * Will the creation of a humanoid creature be possible?

the answer is yes. a humanoid is a creature with body, head, 2 arms and 2 legs, like humans and monkeys. the Greevil is an example and in youtube it can be seen a number of humanoids has already been made. however, it has been seen since GDC demonstration 2005, and an greevil is a humanoid.


 * Can a creature with no mouth be made?

no. a creature need a mouth to eat and survive, or else they are doomed. in the creature creator, it had to have a mounth and a name to be confirmed to saved

Building parts
Note, the following information is out of date,

To the left of the Editing screen are the eight palettes (categories) containing the functional parts that can be attached to a building. Each palette contains up to four columns with eight or nine parts in each. Columns are unlocked by...

Vehicle parts
Note, the following information is out of date,

To the left of the Editing screen are the eight palettes (categories) containing the functional parts that can be attached to a building. Each palette contains up to four columns with eight or nine parts in each. Columns are unlocked by...

UFO editor
The UFO editor will probably let the player change the looks of the UFO.

Flora editor
Note, the following information is out of date,

The Flora editor is not included in the Release version of spore.

The flora editor will let the player design various plant life such as trees and flowers.

Flora parts
To the left of the editing screen are the five palettes (categories) containing the functional parts that can be attached to a plant. Each palette contains up to four columns with eight or nine parts in each. Columns are unlocked by...

Hut editor
The hut editor is probably a simplified version of the building editor.

Hut parts
To the left of the Editing screen are the three palettes (categories) containing the functional parts that can be attached to a hut. Each palette contains up to four columns with eight or nine parts in each. Columns are unlocked by...

Terrain editor
Most, if not all of the terrain modification will be done using the UFO.

At the 2006 E3, Will Wright announced that there will be two ways of making modifications to a planet. Shortly after reaching the Space phase, terraforming tools will become available, such as using falling comets to create oceans, or causing volcanoes to erupt, both of which contribute to the formation of an atmosphere.