Fiction:Wentals/Military/Ships/Old Fleet

The Old Wental Fleet was crippled in the 2nd Bunsen War and finally destroyed when the Wentals underwent the Conversion. There were no survivors on the Old Wental Fleet, so the ships can be found drifting through space filled with semi-mechanical bodies and fully mechanical bacteria and viruses and scavengers that evolved on the ships after they became relics. Each ship is, effectively, a self contained environment that sustains itself off the energy that the still idling engines produce. If one was to dock and enter one of these vessels, they would find, essentially, a mechanical jungle with a completely self sustaining ecosystem. Be careful though, as these people found out, not all the ships are safe for outsiders to enter...

Battle Stations
Battlestations are massive space stations capable of doing great damage to other ships. They are moving fortresses, but they need tugs to move them.

The Valader
The Valader is a mighty ship, the largest we've ever constructed. It is owned and run by Uno, and is capable of wiping out moons. With time, its sheer firepower can wipe out even planets, with sheer bombardment it can break the surface apart and render them lifeless. It is a self-sufficiant city-ship that doesn't need planets for food or water, just ekti. The Valader was destroyed by terrorists against the Verinobi.

Weapons

 * Gamma Cannon- A single, massive cannon that shoots high energy gamma rays at a target. Gamma Rays are deadly to carbon based life, and can destroy ozone. Besides that, it also causes firestorms and can melt metals due to the sheer heat given off.
 * Proton Cannons- Basically like Proton Missiles, but in cannon form. Can take out medium sized ships.
 * Pulse- a large number of super-powered pulses are placed strategically over the entire ship, preventing anyone from placing landers on it. Can take out small and medium sized ships.
 * Projectile Weapons- Simple, but effective. They usually catch others by surprise, seeing as there are so many "better" weapons out there, but they get the job done. Most ships these days don't bother to shield themselves from such "simple" weaponry, but that just makes them vulnerable...

Private Fleet
These are the ships that the Valader keeps within its hangars.
 * 1500 fighters
 * 500 gunships
 * 100 minerunners
 * 50 Weapons Barges

The Valader is usually accompanied by a fleet of 5 starships as well.

Crew

 * Kitchen Crew- The kitchen crew is possibly the most important crew in the ship, besides the farm crews. They make the food that everyone else eats.
 * Weapons Crew- The Weapons Crew aims and shoots the many weapons that the Valader uses. They also keep those weapons clean and in working conditions.
 * Fleet Crew- The Fleet Crew is the crew that actually flys and cares for the fleet that the Valader contains. They are the guys who do all the smaller fighting while the Valader itself takes out the enemies larger ships and battlestations.
 * Mechanical Crew- The Mechanical Crew works on all the plumbing, electrical, and other structural systems of the ship.
 * Captains Crew- The Captains Crew is made up of all the commanding officers and generals and admirals for the fleet, as well as the heads of each of the various Crews. They decide how the ship is run, and manage all the materials and supply lines.
 * Janitorial Crew- The Janitorial Crew clean up the ship and keep in nice and sparkly clean.
 * Farm Crew- The Farm Crews take care of growing all the food that supplies the ship. Because of them, the Valader doesn't need to get planetside food shipments, in fact it can even support all 5 starships that escort it everywhere, and still have excess food left over to sell.
 * Navigation and Radio Crew- These guys make sure the ship doesn't crash into anything while its moving at FTL speeds (which would flatten the entire ship) as well as manage the radio (for lack of a better name) systems.
 * Technician Crew- They fix everything thats broken, and they also take care of the day/night cycle, and all other computer systems of the ship. 1200 people strong.

Battleships
Battleships are the largest ships in the fleet. They are like Battlestations, only capable of movement, and slightly smaller. They can do great damage to other ships, but are not to good against smaller vessels (Fighters and stuff) They are also good at bombardment of planets, but are very expensive.
 * DNAwesome- The most massive and powerful vessel in the DNA, this spacecraft cannot enter an atmosphere at full speed, and cannot withstand planetary landings due to gravitational stresses. Capable of destroying most any other ships it meets.

Nobi Battleships

 * Titanic- Owned by the Falorn Nation, it is a simple effective ship. Thats about all that can be said about it.
 * Gargantua- Owned by the Uzuma Nation, they built it for efficiency and effectiveness, not looks. To be frank, it looks like someone took peices of other ships and just shoved them together in a frankenstein creation of chaos. But, on the inside, its clean, simple, and easy to get around. They didn't put their efforts into building a pretty ship, pretty gets killed easily, they went with ugly but strong.
 * Stardust- Owned by the Kibino Nation, and decorated greatly. Makes it a nice target. It is somewhat powerful though, but usually used to look big and scary without actually being there. Ha, the Kibino Nation doesn't need a fleet, its wealth alone can be used to destroy other nations.
 * Wanderer- The only known Roamer Battleship. It looks like a collection of asteroids, domes, and connecting hallways and rooms. In the vacuum of space, shape is unimportant, there is no air resistance, nothing to crash into. And even if there was, its shielded well enough to survive a collision with anything smaller then it, and each portion is capable of fighting and traveling on its own. It has only ever been seen once as a single ship. Usually its made up of dozens of smaller ships, each one about a mile around, and each one a self contained warship in its own right. Very effective for shock and awe methods. It comes at you in one piece, you prepare for a single massive ship, when suddenly it breaks apart into hundreds of small, powerful ships that devastate you before you can react to it. Effective and scary at the same time.
 * Starmaster- The only known Pirate Battleship. It looks like a wreck, literally, because that way it can hide from other ships by just shutting down. It is almost a space station in design, with its own shipyards, food centers, and even an environment dome hidden in the center. It is the center of the the Pirate Clans, owned by no one clan or faction. It is a self mobile center of government, and as such is well defended with fleets of Pirate junkers and juggernaughts and galleons and other scrapbook ships that they manage to make.
 * Deathship- Created in a joint effort between the Gord nation and the Siaino Nation. Both own it and use it jointly, because they both have the wish to use it. The Siaino want to use it to forcibly spread their religion, the Gord just want to fight. As yet details on it are hard to find. It is 3 miles long, 1 miles wide, and made with religious and war based symbols all over it.

Destroyers

 * DNAfebrile- The Aferbrile is similar to the Agrize, but larger and more powerful with a ram on the front for destroying enemy ships in head on collisions.
 * DNAvenger- The Avenger is a solid block of ship, powerful, fast, and straitforward. Heavy weapons like Gamma Cannons and Projectile weapons are this ships main tool, as well as sheer size and endurance.

Warships

 * DNAgrize- The Agrize is a powerful ship with all sorts of strange... projections. Those are used to sap energy from the surrounding space, as well as surrounding spacecraft.

Cylone Commandship
The Command Ship is almost 800ft around. The central ring, being so well defended, is the command center for the ship. Passing between them and the other rings are an endless supply of smaller "bubble ships" which are basically portions of the rings that flow off and form temporary ships to transport personnel and captive to and from other rings.

Starships
Starships are between 600 ft and 1 mile long. They have very good firepower, can move at speed while, but they are not agile. They are equal in firepower to a Dreadnought among most other empires/species.


 * DNAngler- A powerful, but slow, vessel used to ambush enemies. Has a very frightening appearance, as though it is made of mystical energies. It isn't but it's designed to look as though it is, down to the weapons, which are all energy weapons.

Deaths Mistress
This is an Order of Imperialism made and manned ship, as few others will even go near such terrifying vessels. Their ships are simply terrifying. They use their craftsmen to shape horrifyingly twisted images of their enemies being tormented by the evil they deserve to suffer through. The ships are used as weapons, and carry many. They can crash into their enemies with ease, using the strong buckyball fibers to rip enemy ships apart. The ships look like they are covered in fur, barbed fur that rips and tears everything it touches. Black as night, shining from the "blood" (a very thin red translucent paint over the barbs) they look like something from a horror story, many can be defeated simply by looking at them. Each barbed fur is controlled and flexible, so they writhe like snakes or angry arms to pull apart people and ships. It is truly a horrifying site, the ships of the Order, pulsing with the wildly flying and grasping arms of the barbs and glistening with blood, and evil red glow coming from their depths and a sickening purple color where the engines and weapons ports are. Yes, truly horrifying and devastatingly destructive and close combat weapons. From the largest to the smallest, these ships are all the same in that regard.

On the most advanced models, the hairs can be shot out in the case of a ship loss, which sends millions of tiny hairs, each about 12ft long, into space. They latch onto enemy ships and start to tear through them, and the ship they fired them off shows it's sickly blood red glow that comes from the entire surface of the ship. There is no way to describe the evil that these ships embody, evil so terrifying it can win the battle all on it's own. These ships are called "Death's Mistress" for obvious reasons.

Collision Course
Used for ramming enemy ships, the front is superreinforced and has a number of "punchers" that will smack down and crush an enemy ship in a ring around the center.

Head Ache
Uses bright, clashing colors and a swarm to confuse enemies and give eye based enemies terrible head aches. This can disable entire enemy fleets if used correctly.

Hunter Seeker
An automated ship that is basically a guided bomb with powerful engines and a good cloaking device. Will hunt it's target until it terminates the target, theoritically hunting forever if target is killed before the Hunter-Seeker finds it. There are probably dozens of Hunter Seekers searching through systems for their targets. With self repair and energy restoration, they can effectivly funtion for an indefinit period of time.

Frigates

 * DNAndroid- The Android is an all-pourpose military ship. Fast, somewhat agile, and with a powerful set of weapons, this vessel can destroy most other ships it meets, and can outrun most it can't destroy.
 * DNAstro- A fast, graceful ship with powerful weapons of many types. Can be used as a Space station and a city ship. They are the cruise ships of the DNA.

Toxic Groxic
"Toxic Groxic", a larger pyramid shaped ship with a large amount of firepower and planet-side landing abilities. They can fly in any direction, they have no "front" so to speak, and are almost impossible to hit due to their sudden twists and turns in combat. That, coupled with their not having a front, makes them almost impossible to predict as well.

Juggernaught
The mighty Juggernaught, with it's advanced weaponry, massive size, and large escort fleets. A juggernaught and it's escort fleet can easily take out a few thousand ships all on its own. Juggernaughts tend to be about 500ft around, the same size as Transports. The difference: Juggernaughts have weapons. Juggernaughts are used by Commanders when the Command Ship isn't available, or isn't needed.

Sloops

 * DNAkemi- A small, fast, and non-military vessel. Used by citizens for most travel, and can come in varying sizes. Can also be upgraded with ion weapons and several other energy weapons.

Boarders
Boarders are ships with harpoons along with their ordinary weapons. They also have large flat areas where the harpoons reel captured ships up to. These flat areas open up like water flowing, leaving no space between the enemy ship and the Boarder itself. Then the Boarder can send in Soldier Stacks to attack and enslave all the creatures on the enemy ship.

Gunships
A gunship is built to take out Battleships and Starships with ease, but don't do well against smaller ships like Fighters or Landers.

Scouts

 * DNAngel- The smallest and fasted vessel in the DNA, the Angel is known for it's agility and use in racing.

Raptors
Raptors are small, fast ships with a set of 'wings' that are shaped like an eagles wings sticking out the back and going up above the ships main body. These wings shelter and protect the engines, which are nestled inside the curve. They have basic weapons and cannot board enemy ships. They are also the only ones that don't look like giant ring sets.

Fighters
Fast and agile, they are the main ship in the fleets. They do not have weaponry built to take out cities or battlestations or Battleships, but they can take out Starship size or smaller.

Iron Giants
The Iron Giants are massive machines, humanoid in form, but capable of changing that form to become weapons of mass destruction. They are controlled and created by the Balu. The Balu, Jin, and Oit created them as a means of safety, and do not like to leave them. An Iron Giant can be between 40 and 80 ft tall, though some are larger or smaller. The Iron Giants can be made out of various metals and substances, but the name "Iron" stuck. Iron Giants are suits of armor in which the Balu, Jin, and Oit live, hiding their frail forms from harm with the suit. The giants contain Life Support, Compact Farms, as well as energy generators. They are self contained systems, able to be alone for many years without any damage done to the structure. ===Guardians Ship===

Phreonics Ship
The ship has a single large wing on one side, with a smaller, but thicker, sort of sphere on the other. The sphere is where they fly from, the wing for show and for air-flight. If they are shot from the sky or lose power they whirl down to the planet like oak tree seeds. These comes in 7 sizes. Tiny, Small, Medium, Large, Extra Large, "Damn!", and "Oh Hell No!". Tiny ones hold 1 person, smalls can hold up to 4, Mediums can hold 50 max, Large can hold 150 max, Extra Large can hold 500 max, "Damn!" can hold 2 thousand max, and "Oh Hell No!" can hold up to 10 thousand. "Oh Hell No" is an old joke referring to the 7 levels of fat (Gabriel Iglesias), same as "Damn!". They are all heavily armed, but built for speed and agility more then fighting power. There aren't a lot of these left, and all of them can be piloted by one individual, with a computer to do the rest of the work.

Transport
Transports are the weakest ships in the fleet, having no defenses whatsoever. They are used to move large numbers of slaves, stacks, or supplies from point A to point B and such. Transports are about 500ft around, with powerful engines and hard to break shields.

Tugs
Tugs are defenseless ships that simply move larger or damaged ships around. They also move battlestations from place to place.

Bombarder
A Bombarder is the Verinobi siege engine. They target cities and battlestations using the best long-range weapons the Verinobi can get their hands on.

Species Specific
Some ships have remained specific to the species, either because they refused to tell how to make them or simply wished to have their own separate fleets. Either way, they are often more powerful and specific then the main empire fleets, the elite of the Wentals.

Nikkin Fleet
The ships of the Nikkin Confederacy have a class system, which gives some general idea of the power level of the ship. Class 1 ships are the most powerful capable of destroying entire planets. Class 2 ships are less powerful, but able to destroy cities and even smaller moons with ease. Class 3 ships are powerful enough to destroy most other ships in the fleet and have antimatter weapons. Class 4 ships are still powerful but put emphasis on speed rather then destructive power. They are strong enough to take out Class 5 and ships, but Class 1, 2, and 3 ships are to much for them. Class 5 ships are faster and less powerful then Class 4 ships, not able to take out anything more dangerous then Class 6 ships. Class 6 ships are scouts, with minimal weapons and exceptional speed. Class 0 ships are either in development, untested by battle, or not classifiable by the normal class system. In total there are 7 classes, from Class 0 to class 6.

All ships in the Nikkin Confederacy Navy are built with a 3 hull system. The central hull is where most of the weapons are kept, with the two "pontoons" containing the engines. The central hull is usually above the pontoons, but in the minelayer and nova ships they are located "below the waterline" so to speak. Much of the firepower of the Nikkin fleet is stored in the front of the ship, with a light broadside and a weak to non-existant rear weaponry system. They prefer to wipe out there enemies from the front, and then pop a U-turn while the ships behind them take their frontal shots. This is called "The Nikkin Whirlpool Attack" when done 'en-masse'. For the most part, Nikkin Ships use anti-matter for fuel and weapons, but they can use any form of fuel as an energy source.

Speed is measured by average battle speed, not hyperspace speed. Accuracy of Fire may vary, but is average number of time the ship will hit it's target. Maneuverability is average ability to dodge other weapons fire, measured on a scale of 1-10, with 1 being poor and 10 being great. Age is how old the design is, in earth years. Endurance is how much damage it can take, 1-10, with 1 being little and 10 being a ton. Firepower is how much damage it can deal in a single volley of all it's weapons, measured 1-10 with 10 being great and 1 being poor.

Name: Nova |Size- Length: 300ft |Width: 150ft |Height: 50ft |Age: 300 |Class: 1 |Active Vessels: 2 |Inactive Vessels: 4 |Total Vessels: 6 |Speed: 20mph |Maneuverability: 1|Accuracy of Fire: 6 |Firepower: 10 |Endurance: 10

Name: Ice Fist |Size- Length: 300ft |Width: 150ft |Height: 100ft |Age: 1430 |Class: 1 |Active Vessels: 2 |Inactive Vessels: 8 |Total Vessels: 10 |Speed: 80mph |Maneuverability: 2 |Accuracy of Fire: 6 |Firepower: 8 |Endurance: 9

Name: Man-O-War |Size- Length: 300ft |Width: 100ft |Height: 200ft |Age: 40 |Class: 1 |Active Vessels: 5 |Inactive Vessels: 5 |Total Vessels: 10 |Speed: 15mph |Maneuverability: 3 |Accuracy of Fire: 5 |Firepower: 9 |Endurance: 9

Name: Dreadnought |Size- Length: 200ft |Width: 70ft |Height: 60ft |Age: 120 |Class: 2 |Active Vessels: 10 |Inactive Vessels: 20 |Total Vessels: 30 |Speed: 20mph |Maneuverability: 5 |Accuracy of Fire: 5 |Firepower: 7 |Endurance: 7

Name: Unnoticeable |Size- Length: 30ft |Width: 10ft |Height: 1ft |Age: 2 |Class: 0 |Active Vessels: 5 |Inactive Vessels: 1 |Total Vessels: 6 |Speed: 20mph |Maneuverability: 9 |Accuracy of Fire: 9 |Firepower: 7 |Endurance: 4

Name: Gunboat |Size- Length: 60ft |Width: 60ft |Height: 30ft |Age: 1430 |Class: 3 |Active Vessels: 5 |Inactive Vessels: 9 |Total Vessels: 14 |Speed: 40mph |Maneuverability: 9 |Accuracy of Fire: 10 |Firepower: 7 |Endurance: 1

''Name: Weapons Barge |Size- Length: 150ft |Width: 100ft |Height: 40ft |Age: really, really old... |Class: 1 |Active Vessels: 3 |Inactive Vessels: 3 |Total Vessels: 6 |Speed: N/A (needs to be towed) |Maneuverability: N/A |Accuracy of Fire: 10 |Firepower: 10 |Endurance: 7''

''Name: Tug |Size- Length: 40ft |Width: 20ft |Height: 20ft |Age: older then barges... |Class: 0 |Active Vessels: 5 |Inactive Vessels: 5 |Total Vessels: 10 |Speed: 60mph |Maneuverability: 8 |Accuracy of Fire: 3 |Firepower: 2 |Endurance: 5''

Name: Fast Attack |Size- Length: 150ft |Width: 60ft |Height: 50ft |Age: 90 |Class: 4 |Active Vessels: 40 |Inactive Vessels: 60 |Total Vessels: 100 |Speed: 30mph |Maneuverability: 5 |Accuracy of Fire: 5 |Firepower: 5 |Endurance: 4

Name: Carrach |Size- Length: 60ft |Width: 30ft |Height: 20ft |Age: 500 |Class: 3 |Active Vessels: 56 |Inactive Vessels: 44 |Total Vessels: 100 |Speed: 20mph |Maneuverability: 6 |Accuracy of Fire: 4 |Firepower: 4 |Endurance: 6

Name: Barque |Size- Length: 100ft |Width: 80ft |Height: 20ft |Age: 1430 |Class: 3 |Active Vessels: 90 |Inactive Vessels: 410 |Total Vessels: 500 |Speed: 15mph |Maneuverability: 4 |Accuracy of Fire: 5 |Firepower: 6 |Endurance: 7

Name: Schooner |Size- Length: 70ft |Width: 40ft |Height: 20ft |Age: 200 |Class: 4 |Active Vessels: 45 |Inactive Vessels: 45 |Total Vessels: 90 |Speed: 35mph |Maneuverability: 5 |Accuracy of Fire: 5 |Firepower: 5 |Endurance: 3

Name: Sloop |Size- Length: 40ft |Width: 30ft |Height: 20ft |Age: 1430 |Class: 6 |Active Vessels: 800000 |Inactive Vessels: 1200000 |Total Vessels: 2000000 |Speed: 40mph |Maneuverability: 6 |Accuracy of Fire: 5 |Firepower: 4 |Endurance: 3

Name: Cutter |Size- Length: 50ft |Width: 30ft |Height: 20ft |Age: 700 |Class: 5 |Active Vessels: 120 |Inactive Vessels: 180 |Total Vessels: 300 |Speed: 35mph |Maneuverability: 7 |Accuracy of Fire: 5 |Firepower: 6 |Endurance: 2

Name: Minelayer |Size- Length: 300ft |Width: 200ft |Height: 150ft |Age: 1200 |Class: 0 |Active Vessels: 5 |Inactive Vessels: 15 |Total Vessels: 20 |Speed: 20mph |Maneuverability: 3 |Accuracy of Fire: N/A |Firepower: 10 |Endurance: 5

Name: Tender |Size- Length: 300ft |Width: 200ft |Height: 150ft |Age: 1430 |Class: 0 |Active Vessels: 50 |Inactive Vessels: 50 |Total Vessels: 100 |Speed: 25mph |Maneuverability: 3 |Accuracy of Fire: 2 |Firepower: 3 |Endurance: 5

Zardalu Fleet

 * Faitei(Hammer)- A large ramming ship, the Hammer usually just goes in a strait line and crushes everything in it's path. Basically, it's a large, hammer head shark shaped ship. The Hammer Head is about 10ft tall at the back, 5ft tall in the front, 25ft wide and 75ft long. The ship's main body is about 150ft long. It looks like this: ===(], approximately. THe engines are on the back of the Hammer, with the bridge being at the very end of the ship. There are also engines on each end of the Hammer, which allows it to, by jetting off one side or the other, swing back and forth, effectively crippling anything that it hits. The very front of the Hammer is super-reinforced buckyball fibers, capable of withstanding a collision with a ship ten times it's size, and designed to crunch into ships, or to break them in half. The ship can spin on it's main body, which allows the Hammer to hit a ship at any angle. ( |, \, --, /) which, of course, makes it a devastating first punch. Once it had hit a ship, the Hammer usually continues to go forward, as it has few defenses for the main body of the ship, and the shields are only so strong. The Hammer has no ranged weapons except a single laser port underneath the ship, which has 360º of rotational range, and 180º of range under the ship. Ship is completely vulnerable to an attack from above.
 * Faitoi(Kludgier)- The Kludgier is, essentially, a more powerful form of the Hammer. It has a hammer-like structure on each end of the ship, making it look like this: (]===[). The ends are blades made of buckyball fibers. They are designed to slice through enemy ships with ease, and do so. Kludgiers don't have a control center or cockpit, they have an entirely separate ship to control them. This ship simply follows their Kludgier as it blows through the battlefield. The Kludgier itself is spinning at very high speeds, so fast in fact, that it's impossible for a carbon based eye to even see the blades. The shaft of the ship is made of super-strong Nanotubes, which can withstand the vast centrifuge force created by the spin. Such a ship flying through a battlefield can easily devastate an enemy fleet, slicing ships apart and sending the chunks that get stuck on the ends of the blade parts flying out an away from the ship. They can be attack from above or below, and if you break them in half all you have to do is not get hit by the two halves, which will just fly away through space forever, to fast for most vessels to catch. They carry no weapons and are completely unmanned, but still very destructive a ship.
 * DaigWeit (Battleship)- Battleships are heavily armed vessels with powerful engines. They look like this (from the side): ªºªºª©([}) and have engines underneath of the main body of the ship. They are heavily armed and heavily defended, carry hundreds of Zardalu warriors, and even have parks and water tanks for the crew and warriors to enjoy while they travel.
 * BlungWeit (Scout Ship)- Scout ships are lightly armed and lightly defended. They make up for their lack of strength by being very, very fast. A scout ship can jump into hyperspace before the Zardalu inside even realizes an enemy attacked, using an automatic jump system. For the most part though, the cloaking devices and in-space speed are enough, as well as the very advanced radar systems to give lots of notice before another ship shows up. Because Zardalu cannot bear to be completely alone, scouts travel in schools of at least 3, usually 5 or 6.
 * HeilleitWeit (Kamikaze Ship)- The Kamikaze, suicide bombers. Kamikaze ships are packed full of explosives and fuel. They are usually junkers that no one wants anymore, with upgraded engines and shields, to allow them to reach their target. Rarely unmanned, they need to be able to aim at their target, and the Zardalu trust themselves more then a machine.
 * NaitChaitair (Star Destroyer)- Star Destroyers are powerful vessels, far stronger then a simple Battleship. They can bombard planets and battlestations and enemy fleets, they are by far the largest of the vessels in the Zardalu Fleet. They are also the slowest, their top speed determines how fast a fleet can move, when not at FTL speeds. When in battle these ships are devastating with massive firepower, using lasers, projectiles, railguns, and anti-matter weapons. These ships are the only ships with Anti-matter weaponry.