Fiction:Ruins Hand

"We are the Ruins Hand! We are grander then any Grox-thrall!"

- Lorka Gredyc

The Ruins Hand is one of 2 Dead Watch splinter factions, caused by the rebellion of Overmaster against his  masters. Leading 3/4's, maybe more, of the original Dead Watch, who had become Grox servants, away from them and into service of the, the Ruins Hand remains a danger to aliens, the , and the True Dead Watch, those that remained loyal to the Grox.

Since splitting, the Ruins Hand has organized themselves better, effectively becoming a military power that rivals the race they split from, the s, instead of being savage pirates and slavers.

Creation
The Ruins Hand began in the later stages of the, when Overmaster , leader of the Dead Watch movement, was confronted by , and, freed from his enslavement to and the. Happy to have free will and life again, Lorka swore his forces to the Proditkar Movement's own, and effectively rerouted his troops, weakening the Grox forces stationed on his homeworld of Ugandalore.

After the war, Lorka would take time to effectively rework and re-manage his empire and military, making a more stream-lined, more organized command system, making his forces no longer the savage shadow of the Ugandals, but a vicious, organized force, based off manipulation and guerilla warfare.

With this, the Proditkar happily began using their elite new warriors in battle.

Culture
The Dead Watch, at first, where a savage collection of misfits and deviants, seeking to murder, and exploit their own desires, much like the old empire, before the Ugandalorians reformed. Now, the Ruins Hand is more organized, it's units more controlled, and it's forces far more deadly then before. The Ruins Hand believes in combat as a scared calling, and seek it out in all forms. As such, Ruins Hand raiding parties will commonly find planets to raid, and pillage, rape, and kidnap the population for slaves. These slaves, face 2 fates. To become a warrior-servant of one of the Clan Cabals, or to become a permanent slave, bound forever to their masters' dark desires.

Still reliant on guerilla warfare tactics, the Dead Watch are an effective military force, and use the same weapons and equipment as their True Ugandal rivals, but not held back by Honor Codes.

The Ruins Hand is ruled by the Cano Clan, who currently act through Overmaster Lorka Gredyc.

Crime almost does not exist within the Ruins Hand. Despite being a culture focused on slavery and pleasure, they are very keen to punish those stupid enough to get caught, or who assault a female. While they are not at the honorable knights their loyal kin are, they still respect the rights of the female, even above aliens who have joined them.

While they practice slavery, they do hold some honor in it. The slaves must only work as long as the Ruins Hand wills it, though this is usually very long. They can raise their children, so long as they do not raise within them ideals of freedom. After working, and, if their Cabal masters so chose, can join them on slave hunts and become full members of the Cabal. In fact, if a race impresses them with their savagery and combat prowess, the Cabal will actually allow the new race to join them.

Government
The Ruins Hand is run by the Cano Clan, just as much a family as it is a Kin group. The all together leader of entire Dead Watch Operations is the Overmaster. Whether he is part of the Clan or not does not seem important, only that he bee the finest military man of the empire. The other clans commonly hold their own operations, fighting others, appearing to enslave and raid enemies, and otherwise cause trouble. However, similar to the position of Lord Ugandalore, the Overmaster can rally the Clans in support of war.

Religion
The Ruins Hand does not follow the other Ugandalorian Gods like their loyal brethren, but rather, Kadaii Hooragniir, the Ruinous God who forces evolution upon his prized subjects so they will not become weak like others, and fall to the stagnation god, Arootsuum. These 2, and, at times, Ciecogoarch, the Laughing God of mischief among the Mendel, are the only ones referenced at all in Ruins Hand mythology, as they feels the other gods are unworthy of worship. Hoorangiir the Warrior= Hoorangiir the Warrior is the aspect of Hoorangiir as the protector of Mendel ideals and the most powerful warrior in the galaxy. After he took on his personification of Creator, Hoorangiir became Hoorangiir the Warrior, so he could protect his creations and preserve the universe. It is in this aspect that Hoorangiir protects the universe's strongest, and maintains the pecking order of the universe, with his children being his greatest, and all others being forced to accept their ideals, or face his wrath.

As he is now the Warrior, Hoorangiir is seen as the patron of Swordsmen and protector of the Mendel people.

Hoorangiir the Destroyer=

Hoorangiir the Creator=

Ceicogoarch=

Arootsum=

Species
Despite being more violent and xenophobic then their main-stream counterparts, the Ruins Hand has a large assortment of warriors fighting alongside them, who differ from the Ugandalorians themselves in a variety of ways. Much like their loyalist counterparts, the Ruins Hand accepts only those who may be of use to them, and, as such, only the strongest races may stand with them. Ugandalorian= "The infinite pleasures and power the universe has to offer are ours for the taking. It is our birth right, and you lower creatures must see it."

The Ugandalorians of the Ruins Hand are the twisted reflections of their mainstream counterparts. Where's the others sought to put aside their violent past and disgusting life-style with martial honor and integrity to be encoded into the Super Commando Codex. However, the Ugandalore that sought to enforce this, was opposed by the leader of the Dead Watch, named Tox Cano, who lead a violent and bloody coup. This caused a split, with the Dead Watch being sent away in exile for their defeat. Years pasted, and power and loyalty changed hands as the Dead Watch changed further.
 * Name - Ugandalorian
 * Homeworld - The Death City
 * Leader - Overmaster Lorka Gredyc.

After leaving the service of the Grox, who most Dead Watch hated serving anyway, the Ruins Hand ironically took on many features reminiscent of their loyalist counterparts, such as accepting other races, albeit a little more bloodily, and taking more prisoners. However, what sets them apart, is their excess. A Ugandalorian in the Ruins Hand, not only seeks glory in bloodshed and pain, but pleasures to be found outside of battle. Some of these go to far, even for their standards, and these pleasure cults become deviants who are sent into battle with the most destructive and deadly weapons.

The Ruins Hand are more far flown then any other Ugandalorian faction, though only reside in a secrete base they have constructed with the help of the Unitech and Proditkar, called Death City. A world of pleasures and death in equal measure, It is world where only the strongest may survive, and the stronger take what they wish through manipulation, backstabbing and force.

Kordian= "Ripe and tear!"

Kordians are a race of Gorilla-like beasts, uplifted by the Dead Watch from their temperate homeworld. Quickly spreading out from their center of operations, Auxiliaries of Kordians can be found in all Dead Watch raiding parties, being respected for their power and brutality. A Kordian Warrior can tear apart even the most experienced soldier with his bare hands, and becomes feared in the gladiator pits in Death City when enraged.
 * Name - Kordian
 * Homeworld - Kordia 4
 * Leader - Unknown

Why the Dead Watch took in these beasts so early in their history is unknown. Some say they saw the advantages to keeping such powerful monsters under their command. Others, that, when faced with the monstrous brutality of the Kadalian Giants rallied by their rivals, the Kordians served as the perfect counter to the more gentle brutes in service to their rivals. Many say the Watchers say a kindred spirit in these brutes, and sought them out.

Whatever the case, Kordians, despite their inherent brutality, are also surprisingly cunning and manipulative, always going after the more brightly colored enemies, for they have come to associate bright color for high rank thanks to their ways with the Mendel. Kordians commonly seek to have the most, and will kill anything that either has more then they do, or kill a potential rival to keep their harem of mates under their control. As such, they are the perfect inhabitants for Death City.

Med'isa= "You shall serve the Ruin, willingly or not!"

Of all the strange and fascinating life forms of the universe, none are as feared as the Med'isa. Found inhabiting a series of asteroids, a Med'isa is a strange creature. Forcing another race, simply called the Wracked, to be their avatars, the Med'isa start life as nothing more then a mound of flesh with no true form. As such, the Wracked act as their main means of survival and reproduction, using their males and some females as avatars for their will, while selecting most of their females to serve as unwilling brood-mothers for their children. Med'isa where found by the Ruins Hand, and after soundly defeating their forces, and almost destroying the Wracked, their leader, Keel'haash the Enigma, desired peace. Impressed by their resolve and viciousness, the Ruins Hand allowed them to join them.
 * Name - Med'isa
 * Homeworld - Unknown
 * Leader - Keel'haash the Enigma

Med'isa, in battle, commonly attach themselves to the heads of their enemies, and take control of their bodies, living or dead. If any limbs or organs are missing, the Med'isa will trigger growth to cause their limbs to regrow, but become twisted and destructive, causing the victim great pain as it regrows. These victims become important to the Ruins Hand, as they have access to memories and knowledge now that the Med'isa can access on a whim.

Med'isa are disdainful towards all other creatures but others in service to the Ruins Hand. They commonly care little for them, though, and are totally dedicated to the Ugandalorians. The Ugandalorians, as such, favor them, and commonly keep them as advisors, due to trusting them, and their natural intelligence and wisdom.

Ssart'kar= "War without end!"

A nomadic race of warriors from the desert world of Ssaromorag, the Ssart'kar are serpentine like beasts who dedicate themselves to a life of excess and pleasure, as well as performing in battle to the best of their ability, not being above combat drugs and alterations. The Ssart'kar, in their crusade to seek out the finest foods and pleasures of this galaxy, and beyond, joined the dastardly Dead Watch shortly after it's formation, going from simple mercenaries, to full members in just a matter of years. The Ssart'kar found employ as guards for the Clan Archons, who could rarely trust members of their own kind to guard them.
 * Name - Ssart'kar
 * Homeworld - Ssaromorag
 * Leader - Primarch Mandiindis

Ssart'kar are famous warriors, moving quickly through the battle, using their four, powerful arms to rip enemies apart bare handed, slash through them with swords and blades, or unleash hell while holding 4 Snahence Crystal Rifles with each of their hands. Ssart'kar are almost without fear, enjoying the rush of battle, and not fearing death at all. It's believed that, early in their history, so they could experience the finest pleasures, they engineered their minds so as not to feel fear at all.

lead by Primarch Mandiindis, a close advisor to Lorka, the Ssart'kar are notable as expert gladiators and swordsmen, being among the finest in the galaxy, and a match for even the mighty Ugandalorians themselves. Since they can only live in excess at a certain point, Ssart'kar cannot be obese, least of all a younger Ssart'kar kills them for position. As such, this has lead to a strange, and disturbing fetish of their to capture humanoid females, and fatten them up for the serpentines' own pleasure. While most Ugandalorians frown upon this, the Dead Watch have turned a blind eye to it, as the Ssart'kar have proven extremely useful thus far, despite their love for the larger.

Zullarmis= "We shall hunt. Hunt everything! Hunt everything that opposes the masters!"

From parts unknown, the Zullarmis are a race of nearly blind, but highly destructive dracnoid creatures who have taken up residence in Death City. While the Clan Cabals wanted them killed and hunted for sport, Overmaster Lorka met with the leader, Mesarch the Bloody-handed, and arranged a peace between the 2 groups. The Zullarmis would join the Ruins' Hand as servants and members, and help them in their battles against the Mendel. The Zullarmis are a mysterious group. No one knows where they came from, but these disturbing creatures seem to, in fact, being growing larger and larger, despite their love for battle. As such, Zullarmis are commonly sent into battle as a form of population control.
 * Name - Zullarmis
 * Homeworld - Golliarch
 * Leader - Mesarch the Bloody-handed

Zullarmis, despite appearing insane and erratic, are expert combatants, fighting bare clawed and killing all sorts of enemies with little effort. They have gained the apathy of the Mendel-loyal Largotz Dragons, the 2 clashing violently at times, and fighting until both are dead. Zullarmis enjoy hunting down escaped slaves and prisoners, and either killing them, or bringing them back to their employer for punishment.

Zullarmis are common gladiator fighters, due to their skill with unarmed combat, and have become fear rivals of the Kordians. The 2 often send out their best in competitions, always killing each other in bloody and violent displays, all for the enjoyment of the crowds they feature. The Zullarmis appear capable of telepathic communication and use, and appear visually similar to the Kigen of the Zarbania Powers. For unknown reasons, the appearance of Zullarmis in Ruin raiding parties sets the Kigen into a battle rage.

Land Forces
The Ruins Hand, more so then the Dead Watch faction before it, is focused on generally the same tactics as the Ugandalorians, but adapted for use for a smaller military. Despite this, the Ruins Hand as become efficient, and even more deadly then the Ugandalorians, making use of savage tactics, and not held back by honor codes. With Barda Clett becoming the source of massive clone legions, the Ruins Hand took to creating clones of their own from vats, known as Half-born, while those born from a Ugandal women's womb became called True-blood, and given higher status and better weapons and armor. As such, this allows the Ruins Hand to more effectively oppose their loyal brethren. Warrior= Warriors are the rank and file soldiers of any Dead Watch army. Raised among the dark clans of the Dead Watch, only a natural killer could have any chance of survival among these monsters. Gaining reputation by joining other Clans in their raids, once a Trooper earns respect from his clan, he may join them on raiding parties, or even in full-out war.
 * Main Link
 * Use - Basic Combat unit.
 * Weapons - Snahence Crystal Rifle, various other weapons.
 * Defenses - Battle armor.

Warriors commonly subject themselves to pre-battlefield self-inflicted wounds, so as to focus their minds and bodies to the highest extent for war. Said to be inflicted with Korhosh's Wrath, Troopers of the Ruins Hand commonly fight with much more fury and anger then the cool-headed approach to normal, Loyalists troopers. Warriors can remain Warriors, or join the Defenders once he proves his place, or join one of the War-Shrines of the Ghosts, Wraiths, or Shades.

Warriors commonly come to the field armed with a Snahence Crystal Rifle. Instead of firing plasma rounds at targets, the Crystal rifle fires destructive, pain-inflicting rounds at a target. Troopers carry a variety of other weapons, more designed for causing pain that can rarely be healed, rather then quick execution.

Warriors are usually lead by a Libertine, a Ruins Hand equivalent of a Rally-master. Libertines are feared by their squadron, though also respected for their ability to lead their men where the fighting is best.

Libertine= Libertines are officers placed in charge of Warrior Squads and the equivalent to Rally-masters. Due to the nature of the Ruins Hand, officers are chosen from the most blood-thirsty and murderous of their number, and, as such, Libertines commonly are found dead due to Crystal fire from an unknown source, with the next one chosen when a Warrior brings forth "evidence" that he was next in line. As such, Libertines must make sure at constant times they are no vulnerable to their younger or lesser brethren. If they believe a Warrior is after them, they can challenge the Warrior, and take his head, without any fuss raised over it.
 * Use - Officer
 * Weapons - Modiure Crystal Pistol.
 * Defenses - Battle Armor.

Libertines commonly come to the field armed with a Modiure Crystal Pistol, which is just a smaller version of the Snahence Crystal Rifle. Their duty is to keep their charges in line via a mix fear, respect and superior fighting skills. They also carry a sword with them, so they may close in, and take as many heads from their enemies in open battle as possible. The more heads A libertine takes for his Clan, the higher he goes in position. A Libertine often charges a younger warrior learning from him to collect the heads or have a slave do it.

Libertines are vicious and respected figures, not above executing their own kin to hold the line. However, they also have recently, for unknown reasons, started to take on a more paternal role with their soldiers, training young warriors and advising them before they go to battle so they may survive and continue to support their Clan-Cabal. In this way, Libertines not only keep their current generation sharp, but also help the next generation stay alive.

Defender= Defenders are the elite close-combat orientated units deployed by the Dead Watch. More elite then any Trooper or Libertine, the Defender is trusted by their Clan Archon to protect him from harm as he leads raids and pillages, Due to their mindset. Defenders care little for the hierarchy of the Clan-Kabala. They simply dedicate themselves to being as effective warriors as possible, perfecting their ability to make the killing strike.
 * use - Elite combat units
 * Weapons - Various melee and heavy ranged weapon systems.
 * Defenses - Heavy armor.

Defenders often come to the battlefield with their modified Claymore, rechristened a Gwaywffon, or Pain-Lance. Where's True Defenders prefer the power of Power hammer and combat shield, Ruin Defenders prefer the feel of their cleaving swords in battles, slicing apart enemies with equal speed and sadism.

Defenders commonly carry a heavy gunner weapon called a Shadows Spear, or "Werda Sleagea". Basically, the Shadow Spear fires an incredibly power beam of focused Dark energy, blazing through most armors in battle. This weapon is equally effective against infantry as it is vehicles.

Defenders wear brown and green armor.

Wraith= Wraiths are the Ruins Hand corruption of the Ugandalorian Marauder, masters of the blade who would take it upon themselves to kill important leaders and execute enemy commanders in mid-battle, then disappear. They where considered elite, due to the careful attention to detail in their combat and training. When the Dead Watch split, they created their own destructive version of the Marauder. The Wraith Kin, where born.
 * Use - Close-combat assassination troops
 * Weapons - Genetically Engineered claws, blades.
 * Defenses - Invisibility armor, natural body armor.

Usually female, Wraiths would genetically alter their nails into claws, as a joke mocking female outsiders of the attention they put in taking care of their nails. These claws, however, where further reinforced with cybernetics and could cut through even loyalist combat armor. With them, they carry a variety of swords and daggers to deliver a painful, and quick, end to their foe.

Wraiths' armor is capable of blending in with the area around them, reducing noise made by them, and allows for both effective protection and quick movement. Wraiths are respected and feared by their comrades, though most warriors shone a newly initiated Wraith until he or she proves his place. Elder Wraiths encourage this so that their younger kin will grow stronger.

Loyal Marauders hate and revile Wraiths, seeing them as putrid mirror to their honor. Wraiths come to the field in sliver armor.

Ghost= Ghosts are the mostly unseen warrior of the Clan raiding forces. More secretive then Warriors, and often weaker, Ghosts are those who survived in their dark cities, not through strength, but by manipulation and back-stabbing. As such, Warriors do not trust Ghosts, and Ghosts despise Warriors. However, with Lorka's reforms, the 2 work together more, Warriors and Ghost starting to develop respect with each other. Ghosts themselves are mysterious and feared sect, commonly responsible for killing dangerous rebels among the clans, or loyalists, or destroying enemies from afar. Current Ghosts are can only be children of past Ghosts, or, in the rare case, when Warrior proves his worth to them.
 * Use - Long range combat.
 * Weapons - Spear Rifle, long ranged weapons.
 * Defenses - Armor.

Ghosts are armed with a Spear Rifle, which fires a 4 inch long needle-like weapon at a target. If it does not hit the target's head, as most Ghosts prefer to avoid such a target so small, then it will stab into the victim and inflict further pain. Ghosts will deploy other, modified long ranged weapons, and often use the modified versions of enemy sniper weapons so as to discourage and demoralize them.

Ghosts, as part of their training, are frequently attacked when they least expect it from any number of sources. This teaches the young warriors to be prepared for any enemy, no matter who they are. To finally become a Ghost Sybarite, an initiate must defeat his closest friend among the ghosts. If he has none, then he automatically becomes a Ghost, as he or she displayed the wisdom not to form a potentially dangerous bond that could weaken them. This secrete is never told to initiates.

Ghosts, due to their vow of never forming close bonds, will instead, choose a female to mate with, who will produce a Ghost-spawn. Most Dead Watch see this as a high honor, though a Ghost will simply go to the next when he wishes for another child, observing each he has sired from afar. Female Ghosts do roughly the same, seducing another warrior, then giving the child to adobtion. This Ghost-Spawn will be taken and raised by his father's shrine, and the father will only claim him once he becomes a full-fledged Ghost, usually after killing a close friend.

Ghosts wear black armor.

Necromancer=

Blood-guard= From the most elite and blood-thirsty of the traitor clans, comes a group of warriors who have further perfected the art of killing, being put above even Defenders. kept aside unless for important missions commissioned by the Overlord of Cabals himself, Blood-Guard never intervene in Ruins Hand battles, instead fighting as mercenaries and seal-swords, usually to other insurrections against a ruling family from a rival one. However, when commanded by the Overlord, also known as Marshal of the Blood-Guard, the Blood-warriors will silently join the battle, killing anything that opposes the Overlord and the Clan Archon.
 * Use - Elite Body guards
 * Weapons - Advanced blaster rifles, Swords, other weapons.
 * Defenses - Advanced battle armor.

Blood-Guards are recruited from the children sired by either Ghosts and Wraiths, which is forbidden by their shrines, and will result in exile, or from Warriors and Libertines who earn the respect of their group. All Clans, at some point or another, are required to select from their corps of warriors, the best to enter into Blood-Guard Concentration Academies. Here, they will go through the most painful training possible, learning everything from a Marshal's Hand, a senior Blood-Guard who teaches his young, manipulative charges. The training is difficult, and even the venerated Defenders cannot usually survive it. Those who die, are taken to a shrine to Kadaii Hoorangiir, where they are brunt as offerings to him.

Once completed, a Blood-Guard is silent, destructive force of the Overlord, turning everything that opposes his dark master to dust with his Advanced Talon Rifle, and other, various, nasty weapons at his disposal. Blood-Guard care little for the spoils of war, or the result of the battle. As long as they are alive to gain trophies for their Clan Cabals and Blood-Shrine, they still celebrate.

Their armor is painted red and black, with the black looking as though it was blood, seeping onto their armor, and designed to convey fear and dread in enemies, as well as the worship of their god, Horrangiir, in his form as the Destroyer. Blood-Guard are finally accepted by their peers once they kill a Ugandalorian Super Commando.

Shades= Shades are the equivalent of Shock Troopers, commonly deploying with Warriors in battle, and support them via heavy weapons and heavy assaults. being much stronger, and more elite then Warriors, Shades are actually from experienced Shock Troopers and loyalist Troopers who defected to the Great Clan Rebellion. With this, began the Shades, who gained their name from an enraged Ugandalore the Great, Torscka Nitrocon, who called them "Shades of the Shock Warriors". From henceforth, the name stuck, a laughing mockery towards the loyalists, and a badge of pride among them.
 * Use - Shock Troops, elite warriors.
 * Weapons - Splinter Rifle, other weapons.
 * Defenses - Heavy armor.

Shades commonly are not considered a definitive shrine of war like Wraiths, Ghosts, and Blood-Guards, but are treated with the same respect, due to having fighting expertise and combat prowess above an average Warrior.

Shades handle anti-armor and heavy weapons for their kin, destroying vehicles an larger foes for Warriors, before Ghosts and Wraiths move in. Most Shades, however, carry a more powerful version of the Snahence Crystal Rifle, rechristened, the Splinter Rifle, which fires the same type of crystals, that explode on impact with an enemy. More elite Shades carry the heavy weapons that safe-guard Warriors.

Shades commonly follow Kadaii Hoorangiir in his aspect of the God of Death, and personify this with black and green armor, and skull designs on their shoulder and knee pads.

Warrior Servant= Taken from their thousands of slaves and servant captured during their raids and battles, Warrior Servants are the grunts and lowly battlefield fodder used by the Ruins Hand in place of the Conscripts. These warriors, wishing to be free of the slave pits, and wanting a better life, ask visiting military leaders if they may join their forces on a raid. Amused, or seeing their merit, the highest Libertines may accept these soldiers in droves.
 * Use - Canon Fodder
 * Weapons - Laser "pointer" rifle.
 * Defenses - light armor.

A Warrior Servant, unlike Conscripts, does not fill the light infantry niche that their Mendel-loyal kin enjoy. Instead, they are used simply to give the Ruins Hand the advantage in numbers. They are given very weak weapons that work only when used in massive numbers, and their only real hope is to assist Warrior squads in battle. These guns, called Laser Rifles, and called Laser Pointers by the Ruins Hand, can easily pierce most armors, but, unfortunately, don't do any lasting damage to their enemies.

Their armor is light and commonly, can offer little defense. Unlike Conscripts, who are supposed to move fast and light across the terrain, Warrior Servants merely are used as cheap, easy weapons for the Cabals. However, should they survive, a Warrior servant will be allowed to join them, and wear Ruins Hand Armor and yield their weapons. They can also join them by killing a Libertine or even a Warrior. This gets them extra credit with other Warriors, as they find it impressive when a lowly slave can strike back against his or her master.

Since Conscripts have proven tougher to fight then thought before by the Clan Cabals, further efforts have been made to train the rabble of Warrior-Servants so they may actually prove useful.

Fleet
The Ruinous Fleet is the Ruins Hand's battle fleet, which uses similar vessels to the Ugandalorians, but with more illegal weapons and other bits of technology they've found and repurposed.

Commanders

 * Captains

[[File:Green face.png]] Allies
Count upon our intervention in battle.


 * - Our Waptoria Kin grow strong.
 * The Crimson Sons - Fret not brothers, your kin shall accept your vision.
 * - We serve the true masters of the universe.

[[File:Yellow face.png]] Neutral
May the gods favors you.


 * - They may prove useful...

[[File:Orange face.png]] Disliked
Do not trifle with us, worms.


 * Anthil's Servants - Do not dare betray us.
 * Xonexi - We do not like our loyal kin, but we hate invaders.

[[File:Red face.png]] Enemies
''Your pain is our wine, your terror our food. Your blood, is the life force for our empire.''


 * - The pieces shall shatter.
 * - Death to the False Ugandalore!
 * - Cowards, fools!
 * - Crimson was right. You are weak.
 * - Sadistic Therapsids.
 * - We will not bow to you any longer.
 * Meeno Grox - You will break under our talons!
 * - Disgrace! Dishonor! Bowing to the grox?! That is not our purpose!

Quotes from others
"Ruins Hand? How 'bout we ruin you."
 * Add your own!

- of the