Thread:Charles Murray/@comment-5496489-20170217044327

Okay so it's been brought up that Accel Space messes with your original intention for creating Hyperspacial missiles, and while I do agree with your intentions there has been a point of contention with me regarding combat over lightyears away. That being that I prefer close quarters naval battles inspired by some of my favorite franchises such as Gundam, I actually only adopted missiles able to hit targets lightyears away was to not fall behind, not because I legitimately wanted too.

So I have come up with several ideas to justify close quarters naval battles. One is that missiles small enough to be stored on a ship for combat are simply to small to house the systems needed to protect themselves from the destructive forces of Accel Space. Two I have invented something called the weapons Blot System that renders missile tracking and targeting useless, for both the Persan and their enemies.

This can be mitigated via insulation, but said insulation is two bulky to fit on missiles that can be stored on a ship for combat and even with insulation targeting systems will only ever be accurate enough to tell you where a ships is and not hit individual ones.

Now I do have something in the way of a compromise since obviously you don't want to give up on your preferred combat style and I don't want to give up on mine. Basically it has been established that interdiction can be used to interfere with Accel Space travel and force ships from it. In essence my idea is that long range interdiction cannons (or something of the sort) can be used by Hyperspace and Accel Space using powers can be used to drop each other from their respective FTL spaces from lightyears away and then get in close to attack each other.

I know this is not a perfect compromise, but its the best I got. If it doesn't work then please suggest alternatives for how we can both create our preferred combats styles, or ways in which this one can be modified. I also hope I've been making sense 