Fiction:Koatria

"We may die out, we may fade out. We may suffer, we may be tortured. Our shadows may consume us. But, we will never disappear. For we are all that stands between the alliance, our leaders, our planets, our friends and families, from death. So stand before us, but know what we fight for, unity, duty, destiny, these things never disappear, and neither do we."

- Unknown

The Koatria Ultra Commando teams are special forces units, usually composed of Six elemental users, used by first the Unified Federation, then the to act as the Alliance's guardians and protectors.

Early history
Ultra Commandos, based upon the ancient protectors of the Light Goddess of the old Ugandal Empire, are teams of Elementalists, usually divided into teams of 6. While alone, each are powerful, only together can they work effectively. They have control over 1 element, based on their Destiny. Elements cannot be altered. The Element they control, often reflects their personality.

The Ultra Commandos began with over 400,000 members, large for any Ugandalorian military group. However, through various acts of war and battle, the numbers became far less.

Finally, with the Enlightenment War over, the Ultra Commandos where drown down to 20,000 numbers, though most of their numbers where replenished by new recruits, many of other races, which lead to 200,000.

Now the Alliance of Enlightenment uses the Koatira as their protectors from the dark threat of the Brotherhood of Darklings, but hope...is fragile.

It was revealed later by Zaraturai that Koatria where actually her order of protectors, and after their universe died, the last of them came and gave the Ugandals elemental potential and other Koatira traditions, before dying out. Zaraturai then awakened most of the potential the Ugandals held.

After this, the Ultra Commandos renamed themselves the Koatira in honor of them.

Background
Ugandals and Togunda have natural elemental energy in their bodies, and being around them can grant you elemental energy as well. However, if your around, Ice user, for example, a lot, it won't make you an Ice user, unless it's your destiny. Skordi also had this energy, but unlike Ugandalorians, could not access energy alone, and need a second of their kind, when fused together briefly, to use said elements.

Certain elements usually correspond to different genders. Females usually control Water, Lightning, and Psionic, while males usually have Fire, Ice, or Iron. Certain personalities also correspond to different elements.

Waptoria have natural Mystic energy inside them, possibly due to their hivemind. They find this translated as power over Plant-life. However they can also unlock a second element, with is usually weaker than the Plant-life control. Waptorian Element control does not seem to be matched to gender, but Elemental control usually reflects certain personalities.

When drained of moral light, usually by Torackix's mutations or Yitrix's secondary power, will have their first power's abilities annulled. IE, one with fire would lose resistance to heat.

Ultra Commandos possess the ability the to take the Element and powers of others by decapitation. By doing so, they, through a osmosis-like fashion, absorb the being's essence potential and powers, and gain 2 elements, or as many as they get from decapitations. Only 1, Zontross is known to exercise this action.

Usage
Koatria are usually seen working in their close knit groups of friends, usually six of different elements, and usually fire, ice, water, stone, earth and air. They usually are quite about their work, and are used on covert operations, army leadership, and are expected to abide by the laws of the territory they visit so long as it is within their mission parabolas.

Leadership
Usually, the Team appoint their own leader, usually being an elemental of fire, though others are not unheard of. All together, the teams must answer to one Koatria-Sovereign, currently Order of Zaraturai member, Hydarax, who is also responsible for training some new teams.

Hydarax is skilled, being able to take out entire teams without any special abilities of his own.

Training
"I will teach you dumbasses how to hold the line and fight when other weaklings have chosen to do the easy thing and die! You will fight until even your blood runs cold, and we have to scrap your useless body off the ground! Re-choice in your duty to the Alliance, you idiots!"

- Hydarax

To be a Koatria is a most high honor in the Ugandalorian society, but it is difficult. Training their bodies, minds, and powers for war, the Koatria are taught to resist temptations of the mind, to fight longer then others, and to master and become one with their element of power. Training is handled by Hydarax and elder Koatria, and all, especially, expect the best from their teams. Training can go on from 3-4 years in the feral worlds, while Maturkoris' sector Ce and the Kotria temple are used to finish off with more fine-tuned training of senses and the like.

All train to find what weapons suit them best, their role in the team, whether it be technical, sniper, basic combat, explosives, or others.

Altogether, the Koatria, when not in war, are expected not to kill, and, unless it can't be avoided, Koatria will normally not kill enemies in battle.

Overall, due to their precision training, Koatria are usually seen as the main special defensive force guarding Alliance colonies, and can commonly, with their team work and prowess, hold off armies with little to no help.

However, when it comes to holding off incursions of Rakar and the like, Koatria often play a more offensive role. When combatting these incursions, they often fight along the equally elite Grey Hunter Chapter of Olympians. Indeed it is said that the Koatria are closer to them than all other braches of the UAE and even many other non-Primary Olympian Chapters, who often only come into contact with the Grey Hunter's descendant Chapters. Though this is unconfirmed, it is whispered that the Grey Hunters in fact recruit from the most promising of Koatria Cadets. If this is true, then it does explain why the Grey Hunters are so few in number even compared to other Olympian Chapters.

Koatria in training, who display irresponsibility, or who give into darker desires, are usually kicked out of their academies permeantly, but this is risky, as they become increasingly open to corruption via the Brotherhood.

As such, Shadow Koatria are feared indeed, for their abilities and lack of morals allow them to take on whole teams alone.

The 6 Major Elements
Fire =
 * Gender - Generally Male
 * Personality - Bold, brave, head-strong.
 * Associated Colors - Red, orange, Yellow, Black


 * Powers
 * Create Fire/Heat
 * Control Fire/Heat
 * Absorb Fire/Heat
 * Resistance to heat
 * Detecting Heat


 * Weaknesses
 * Vulnerable to intense cold.


 * Combinations
 * Fire/Air - Tornado of flame.
 * Fire/Ice - Water(uncontrollable), instant seal.
 * Fire/Rock or Earth - Lava
 * Fire/Water - Steam

Ice=
 * Gender - Generally Male
 * Personality - Anti-social, silent.
 * Associated Colors - White, light grey, light blue


 * Powers
 * Creating Ice/Snow
 * Controlling Ice/Snow
 * Absorb Ice/Snow
 * Resistance to cold
 * Freeze Anything


 * Weaknesses
 * Vulnerable to intense heat.


 * Combinations
 * Ice/Fire - Water(uncontrollable), instant seal.

Water=
 * Gender- Generally Female -
 * Personality - Gentle, Wise.
 * Associated Colors - Blue, differing shades of blue.


 * Powers
 * Create Water
 * Controlling Water
 * Absorbing Water
 * Increased lung capacity
 * Resistance to deep depths.

Stone=
 * Gender - Generally Male
 * Personality - Truthful, Cheerful.
 * Associated Colors - Brown, yellow, tan, black, golden brown, orange-brown, dull orange


 * Powers
 * Create Stone
 * Controlling Stone
 * Absorbing Stone
 * Increased Strength
 * Increased leg power

Earth=
 * Gender - Generally Male
 * Personality - Silent, inquisitive.
 * Associated Colors - Black, Dark grey, Purple, Tan, Orange.


 * Powers
 * Create Earth
 * Controlling Earth
 * Absorbing Earth
 * Generate Earthquakes
 * Increased night vision


 * Weaknesses
 * Increased sensitivity to light

Air=
 * Gender - Generally - Male
 * Personality - Talkative, energetic.
 * Associated Colors - Green, Different shades of green, Turquoise.


 * Powers
 * Create Air
 * Controlling Air
 * Absorbing Air
 * Increased Agility
 * Increased climbing ability


 * Weaknesses
 * Decreased balance on ground.

Minor Elements
Shadow=
 * Gender - All
 * Personality - Angry, violent, manipulative.
 * Associated Colors - Black, Varies.


 * Powers
 * Create Shadows
 * Control Shadows
 * Absorb Shadows
 * Drain moral light
 * Shadow Cloak

Light=
 * Gender - All(It's believed)
 * Personality - Unknown.
 * Associated Colors - Gold, White, Variable.


 * Powers
 * Create Light
 * Control Light
 * Absorb Light
 * Travel at the speed of light
 * Able to change color.

Sonics=
 * Gender - Generally Male
 * Personality - Talkative, stubborn, charismatic.
 * Associated Colors - Grey, Black


 * Powers
 * Create Sound Waves
 * Control Sound Waves
 * Absorb Sound Waves
 * Sonar
 * Increased hearing

Gravity=
 * Gender - Generally Male
 * Personality - Sarcastic, Up-Beat.
 * Associated Colors - Purple, Black.


 * Powers
 * Increases Gravity
 * Decreases Gravity
 * Resistance to heavy gravity
 * Able to jump and fall faster
 * Create Black Holes

Lightning=
 * Gender - Generally Female
 * Personality - Sociable, risk-taking.
 * Associated Colors - Blue, White.


 * Powers
 * Create Electricity
 * Control Electricity
 * Absorb Electricity
 * Call down lighting strikes.
 * Resistance to electricity

Plasma=
 * Gender - Generally Male
 * Personality - Perfectionist, intelligent.
 * Associated Colors - Orange, White.


 * Powers
 * Create Plasma
 * Control Plasma
 * Absorb Plasma
 * Melt/Disintegrate Objects
 * Resistance to high light

Magnetism=
 * Gender - Generally Male
 * Personality - Wise, courageous, helpful.
 * Associated Colors - Gunmetal Grey, Black.


 * Powers
 * Increase Magnetism
 * Decrease Magnetism
 * Generate Magnetic Fields
 * Minor control of metal
 * Natural sense of direction

Iron=
 * Gender - Generally Male
 * Personality - Up-beat, positive, helpful.
 * Associated Colors - Metallic Grey, Brunt Orange.


 * Powers
 * Create Metal
 * Control Metal
 * Absorb Metal
 * Minor control over magnetism.
 * Increased endurance

Psionic=
 * Gender - Generally Female (There is 1 Male)
 * Personality - Calm, wise, reserved.
 * Associated Colors - Blue, Gold.


 * Powers
 * Create Illusions
 * Move objects with the mind
 * Read Minds
 * Attack others with the mind
 * Mental shielding

Plant-life=
 * Gender - Generally Female
 * Personality - Silent, caring, pacifistic.
 * Associated Colors - Blue, Green


 * Powers
 * Creating plant life.
 * Changing the form of plants.
 * Controlling plant life.
 * Absorbing plant life.
 * Natural farming abilities

Poison=
 * Gender - Generally Female
 * Personality - Sarcastic, sociable.
 * Associated Colors - Green, Yellow


 * Powers
 * Create Poison
 * Control Poison
 * Absorb Poison
 * Control poisonous life forms.
 * Resistance to toxins

Radiation=
 * Gender - Unknown(Only one has appeared so far.
 * Personality - Unknown.
 * Associated Colors - Purple, Green, Bluish Green, Silver.


 * Powers(demonstrated thus far)
 * Create Radiation
 * Control Radiation
 * Absorb Radiation
 * Resistance to radiation
 * Control Nuclear Explosions


 * Weaknesses
 * Unstable, hard to control.


 * Combinations
 * Radiation/Magnetism or Lightning - Generate EMP's
 * Radiation/Planet-Life - Mutated Planet-Life
 * Radiation/Poison - Cancer
 * Radiation/Iron - Control Radioactive Metals

Races
At first, all Ultra Commandos where Ugandalorians. However, when team Olda came to be, many more races within the Federation started to display similar Elemental abilities. As such, attempts have been made to integrate them further in.

As of the formation of the Alliance, many more races, from the various empires, are starting to displays elemental prowess. Because of this, the Ultra Commando Corps are now expanding and diversifying the amount of races in their ranks, though Ugandalorians remain the majority.

However, considering how vast the Alliance is, at times, unregistered Commandos exist. These beings have the potential, but are often kidnapped by Darkling agents once it activates. As such, many theories exist as to why they do this. Some say it's for sacrifice, others that they feed off the power so they can strengthen themselves against the elements that could destroy them, and others, that they are trying to create dark Koatria. However, for some reason, Ultra Commandos who turn to the Darklings, instead of being abducted, seem more powerful.

Types
Squad Lead= Squad Leads are those who, through action, merit, and personality, are elected leaders of their squad of Koatria. While mostly yielders of fire, some others do gain control of leadership, just as plamsa or electricity. Fire users, however, just happen to have the best personality for leadership.

Squad Leads are the strongest of their team, knowing the strengths and weaknesses of their teammates, and what tasks best to place them in. They often act as general purpose fighters, being able to fill any role themselves in case a teammate is incapisatied.

Tactical Officer= Tactical Officers are the second-in-commands of their teams. Their job is to be the most tactically proficient with advising their Leads on what action to take. Due to this, Tactical Officers often act in their leaders' steed if they are cut off somehow, and are often the closest to their leader.

Tactical Officers, like Squad leads, have the most proficiency with all weapons and equipment, being general purpose. Tactical officers while often risk themselves to protect the leader.

Skirmisher= Skirmishers are Ultra Commandos whose fighting skill mostly revolves around rifles, blasters, and other fire arms of the like, as well as blades. As such, Skirmishers do most of the fighting when it comes to taking out enemy forces and taking the most punishment. However, as their name indicates, they are not front-line combatants, and simply fight the enemy until Vindicares and Evesors are in position, and then retreat to bring foes into their lines of fire.

Skirmishers commonly are in charge of escorting Vindicares and assisting Tempestors. Preferred weapons also include shotguns and SMG's, though they can also take the role of sniper if need be.

Vindicare= Vindicares are commandos who demonstrate high-degrees of skill with sniper rifles and long range weapons. Vindicares commonly wear lighter armor, commonly have a telescopic eye lens over the right eye, which helps them in zooming in on a target. They are mostly ice users, followed up by water and plantlife users.

Vindicares are charged with taking out commanders or dangerous foes before they can harm squad members. They also act in light support roles to Skirmishers, and often carry important intel.

Tempestor= Tempestor are Ultra Commandos who, either naturally or via their element, or a combination of both, have high degrees of durability and strength. Tempestors commonly handle heavy weapons and explosives, and commonly have the goal of taking out the biggest threat, or the biggest group of foes. They are mostly earth, stone, and iron users, though users of magnetism are not uncommon too.

Tempestors, essentially, are heavier Skirmishers, but also capable of using high-yield rocket, grenade launchers, and other dangerous weapons. Evesors also handle breach charges and handle most new equipment a squad gets.

Venemor= Venemors are those Ultra Commandos who act as close-range assassins, taking out their foes with poisoned knives and pistols that fire acidic crystals. They are mostly poison users, since they naturally have an increased restistance to them, thus saving them from the risk of being harmed accidentally with the toxidity of their own weapons.

While the most preferred weapons are poisoned knives, some prefer other weapons, such as poison-tipped darts, sticky grenades, whip-blades.

Sky-Strikers= Sky-Strikers, made up mostly of Air users, and some Magnetism users, are those that fly high into battle via anti-grav packs, and their own powers over air. Sky-Strikers often fly over the battlefield, taking out targets from the clouds and dropping bombs on them, before landing and using their melee skills in battle.

Sky-Strikers are used to scout areas and report to their leaders, as well as helping take out a few foes covertly before a battle starts. Sky-Strikers commonly also take out other flying units and even atmosphere-bound fighters.

Regen-Walker= Due to their strong links with the Grey Hunter Chapter of Olympians, the Ultra Commandos received a new weapon; Regen-Walkers. Available for all Ultra Commandos, the Regen-Walker is for any Commando who falls in battle and is rendered comatose or near-dead. As such, these engines of war are deployed as heavy Tempestors, using their massive strength and advanced flesh-stripping weapons to assist their squad.

Since Commandos all have natural regenerative abilities, due to their connection with essence and other neural upgrades, their time in Regen-Walker are often not long, before they are fighting again. However, due to how rarely they are used, they are not maintained as much as the Grey Hunter's Aegtor Walkers they were based upon, and as such, are less powerful and advanced, though they, like most walkers, can still pack a punch if used right.

Regen-Walkers are made of a special alloy that is also used by the Grey Hunter's Aegtor Battle-Walkers, and most others do not allow an Ultra Commando to channel his/her essence power. This is the same reason Commandos use stem cells more then cybernetic limbs.

Team Olda
Arkaalin=
 * name - Arkaalin Kortas
 * role - Squad leader
 * Race - Ugandalorian
 * weapons - Energy Sword can channel heat energies, various missle launchers and blasters.
 * Defences - Besakar'gem armor, and a shield generator
 * element - Fire

''When Wisdom and Valor fail, you need faith. It conquers all.''

Arkaalin is the Leader of the Olda Ultra Commando unit, and a fiery warrior. When he was first made squad leader, Arkaalin was more concerned with being a warrior rather then leading. However, after losing so many comrades, he learned that it was more important to lead then to be a warrior.

Arkaalin Possess control over fire and heat, and his jet pack runs on no energy, he instead using his abilities to control it. He can fire blasts of fire and lava out of the tip of his blade, and his skin is resilisent to heat related injury. Arkaalin also carries a standard Snahence Combat rifle, a standard for Ugandalorian warriors. He also has light wieght, but extremely resilient armour, and his Beskar'gem armour is some of the best in the galaxy.

Arkaalin was once a hot-head and always willing to jump forward into a fight without second thought. But after years of trial and error, he has learned to be less of a warrior, and be more of a leader, judging situations and battles better, and not butting heads with Tilaos as much. He can be impatient, but cares deeply for his comrades and allies, and can often be selfless and willing to sacrifice himself.

Tilaos=
 * Real Name - Tilaos Chitor
 * Role - Sniper, Thinker, Second-Command.
 * race - Spikey
 * Weapons - Sniper Rifle, Energy knuckles, Blaster Pistols.
 * Defences - Armour, Shield.
 * Element - Ice.

Not luck, it's what you do that makes you a hero.

Tilaos is a Spikey, who was born on Ugandalore and raised by a Ugandalorian. He was trained to be a hunter, and took these skills with him when he became a super commando. He moved through the ranks quickly, gaining respect from his fellow Ugandal Warriors.

For his skills as a assassin, he was brought into the Ultra Commando unit. At first, he wanted to be leader, but after Arkaalin was promoted to leader, he was forced into second in command, and silent sniper. He is also a guard of King Pixel Spike of the Spikey.

Cold and private, Tilaos prefers to keep to himself. However, althougth he wants to be a loner, he realizes he needs to work with his friends in order to win. Despite being cold, he cares deeply for his fellow Ultra Commandos, as well any who gain his trust.

Galiet=
 * name - Galiet Galish
 * Role - The thinker, level-headed one.
 * Race - Mucka
 * Weapons - Rifle, Power Axes.
 * Defences - Armour, flexability, Danger Reductor.
 * Element - Water

The finest weapon one has is their mind.

Galiet is a Mucka, who's parents where that immagrated to the ugandal's ways of life.

Her main weapons are her Power Axes, used to channel her powers and abilities over water and moisture. For long ranged engagements, Galiet makes use of a special-built Plasma rifle that can be used for both land and water engagements. Her armor, a loose chain-mail mesh, is light-weight, and helps protect her, however, her main defense is her incredible agility and flexibility.

Galiet is the calmest and wisest of her "brothers", but actually cares a lot for them. She is restrictive of her water-based powers, and prefers to use them only in emergency situations or in battle. She does have a fierce temper, and can be extremely fierce when fully enraged. However, most of the time she is out-going and social, even in battle. {clr}} Trogov=
 * Real Name - Trogov
 * Role - Close combat, Melee, speed
 * Race - Trugg
 * Weapons - Powerfull Kicks, Bladed Knuckles, Plasma guns, mild beskar'gem armor
 * element - Stone

''Our technique? Laugh in the face of danger. Unfortunately, danger never seems to get the joke.''

Trogov is a trugg, who taking a liking to the Ugandals' ways of life, joined thier kightly orders. He rarely will admit defeat, and will fight hard. Ugandalore the Great liked this so much, he made Trogov an Ultra Commando. While his team-mates disliked that he never had to work for his position, he earned their trust, and TIlaos is epsically trusting of him.

Trogov and Pervartos are commonly seen working together, Fighting alongside with their powers of stone and Earth.

His favored weapons are a pair of bladed knuckles, used for slicing with clean-cuts. His legs, while short and close to the ground, are able to produce powerfull strikes. He can send cinder-blocks across a room with his kicks.

Trogov is honest, truthfull, and caring toward his friends. He will take insults to his person very seriously, and is not above giving his foes a strong kick to the face. He can be stubborn and bold, and is known for his sarcastic attitude, but does nothing to hurt people. His sarcasm is mostly to defuse the situation and help friends relax.

Pervartos=
 * real Name - Pervartos
 * Role - Strength, wisdom
 * Race - Cradosan
 * Weapons - Energy Sword, ASP Cradosan Weapons, Extreme power, Powers over earth.
 * element - Earth

Patience is the greatest guide in life.

Pervartos migrated to Ugandalore at the Same time as Trogov, and the 2 are the closest of friends. Pervartos is known for his strength, outdoing the Cradosan Emperor and Tradossk. He's worked hard, and is calm and wise compared to the others, if a little shy at times.

Pervartos is good friends with Trogov, the 2 often combining their powers over earth and stone against their foes.

Pervartos uses mostly a pair of Energy Swords, and His very fists to pummel his foes into submission, as he is the strongest of the Cradosans. He, however, thinks before charging, and is very dangerous. His sword is used to focus and channel his powers over earth, and he can use it to cause seismic charges.

Pervartos is the wisest of the team, and known for being the second most silent of the team, other then Tilaos. He is the most patient of his team, and one of the problem solvers of the team. He rarely speaks, unless he sees worth in it, and even when his team are making mistakes, is willing to let them keep going, in order for them to learn from their mistakes.

Corhufu=
 * Real Name - Corhufu 
 * Role - Air support
 * Race - 
 * Weapons - Energy katanas, Plasma Pulser, wings, Grox nanometals.
 * Defenses - Battle Armor.
 * Element - Air.

I'll clear out those jerks in 5 seconds.

Corhufu is an Alpha Marinox, who, while originally a servant of the Alpha, decapitated a Ugandalorian. With the resulting energy maelstrom, he gained his memories and power over air, as well as a personality. He thus joined the Ultra Commandos after seeing the error of his ways. He is an excelllent flyer, using his powers over wind to guide himself, and has the ability to summon torandos and wind storms. His main weapons are twin shoulder-mounted Plasma blasters, enhanced with his essence abilities, and his twin air katana used to harness and guide his powers.

He is light hearted, confident, and hyper-active, doing hand-stands and other activities when he is bored. While he has a stendancy to brag, he is loyal and caring, and will never abandon a friend in need.

Due to him being a former Alpha Grox/Meeno Grox servant, Corhufu, as is common with Rebel grox, has a dark side to him, and gets angry, enraged, and even berserk when Meeno Grox are refrenced. He was once re-assimilated into the Alpha Grox Hive-mind, but was saved by Prevartos. He was also corrupted by the Dark one, without himself knowing who he was serving. His natural ability to breath in any liquid or atmosphere was disabled disabled during during this time, meaning he almost drowned. While it was restored later on, he still has a hatred for water, something some of his Alpha Marinox kin frown upon.

Team Mognos
Team Mognos is in charge of the protection of the capital, Matrukoris, and rally it's Shock Troopers in war. The team has suffered many divisions, and at least one member left for the shadow Hunters, while another went rogue. Lirun= I'm to old for this.
 * Name - Lirun Clett
 * Role - Leader
 * Race - Ugandalorian
 * Weapons - Twin Blade cutters, plasma Rifle, Powers of fire.
 * Defenses - Armor
 * Element - Fire

Lirun is one of the oldest serving Ultra Commandos, and leader of the Mognos team. While a member of Clan Clett, he is not directly related to either Barda or any of his immediate family. It's unknown how he joined the Ultra Commandos, or even who is instructor is, though it's believe Doume, the Administrator of the Mirus colonies had a hand in his gaining elemental power.

Lirun is armed twin blade cutters, used to channel his powers of fire, and can slice through most materials with ease. He tends to use a plasma rifle for most engagements, which does more damage then most Ugandal rifles, at the cost of less ammo capacity.

Lirun is one of the oldest serving, and tends to complain about retirement often, though never does anything about it, loving his job of protecting others too much. Lirun is loving towards his remaining comrades, as he has lost too many to war and betrayal, and seeks to protect those he still has. Lirun seeks to try and get his traitor-team mates back, through any means necessary.

Nahas=
 * Name - Nahas Cantour
 * Role - Second in Command
 * Race - Ugandalorian
 * Weapons - Trident, twin laser pistols
 * Defenses - Battle armor.
 * Element - Water

...Right...

Nahas is an Ultra Commando of Water, one of the remaining Ultra Commandos, and a strong warrior, despite her shy exterior. Recruited by Lirun to protect the teams of workers sent to get Matrukoris back on line, the 2 grew to respect and care for each other deeply. During one battle, it was thought Nahas died, though she was saved, at the cost of her right arm and right eye.

Nahas carries a powerful trident weapon used to harness her elemental power of water, as well as to strike down enemies that get to close. She carries twin blaster pistols, and often can be seen using them in combat, preferring them over her trident.

Nahas appears to be a shine, silent figure, rarely talking unless asked. She is among the more private of the Ultra Commandos, though make no mistake, she is a powerful, experienced soldier, with no room in her mind for anything but success for her comrades. When pushed to her limits, she can become just as violent and nasty as Arkaalin or Lirun.

Kevrin=
 * Name - Kevrin Mandrik
 * Role - Sniper
 * Race - Trugg
 * Weapons - Crystal Daggers, sniper rifle.
 * Defenses - Light combat armor, agility
 * Element - Ice

Silence is golden, and you'll be silent forever.

Kevrin is one of the Ultra Commandos of Ice, and the team's sniper. A veteran of past conflicts on behave of his own race and the Ugandalorians, Kevrin was trained with how to handle his new powers, and left his mercenary band for a permanent spot within the Ultra Commandos. He later joined Lirun's team.

Kevrin mostly uses his sniper rifle in battle, being extremely good at taking out foes when required. Kevrin's rifle is designed to cause as much damage as possible when passing through the target. For melee combat, he carries 2 crystal daggers, large kukri knifes used to slice through enemies, and channel his powers.

Kevrin often appears like most Koatria of ice, silent, reserved, and rarely speaking even when spoken to. While he comes across as dark and nasty towards others, he does everything in his power to protect his team mates, and would sacrifice himself for them if need be. He is much more hesitant about using his powers, seeing it as "witchcraft"

Utosk=
 * Name - Utosk
 * Role - Machinery sabotage
 * Race - Duetzalanian
 * Weapons - Time Bomb, twin Ice blades, shoulder caster
 * Defenses - Power armor, stealth field
 * Element - Ice

Yeah, yeah, just let me blow something up.

Utosk is a Duetzalanian soldier, turned rogue, before joining the Ultra Commandos. Utosk was part of a super soldier program, to create soldiers for the Zarbania Powers who could manipulate nature just like their enemies. However, Utosk felt the Powers where to extreme in their quest for power, and found refuge with Lirun's team after fleeing their territory.

Utosk carries Twin ice blades, used for precise strikes, but cannot clash with another beings' blade or else they will dull. Since both hands carry a Ice Blade, he has a shoulder mounted blaster canon for combat, allowing him to blast away most foes with 1 to 2 shots. Since his role is sabotage, he often carries a variety of bombs to undermine enemy positions and vehicles.

Utosk, unlike most Koatria of ice, is not as quite, and tends to come off as energetic and talkative. However, when the situation demands it, he is more then capable of doing things most other doubt of him, and is an effective, powerful warrior. Utosk still feels some loyalty to his old empire and seeks to give them a more peaceful leadership.

Bargon Bornell=
 * Name - Bargon
 * Role - Combat support
 * Race - Ugandalorian
 * Weapons - Blaster rifle, Blaster Pistols, Power Claws
 * Defenses - Heavy armor.
 * Element - Ice

Can we kill something already?

Bargon Bornell is another Koatria of Ice, and the last surviving member of his team. After serving for many tours of duty on behalf of the Ugandalorians, Bargon was recruited into the Super Commandos, then into the Ultra Commandos for his experience. After fighting alongside his team, they where tasked with destroying a Zarbanian base, but all where killed in the operation except him. He became a recluse, until Lirun recruited him for the Team, and he joined.

Bargon is experienced with his blaster rifle and pistols, and is used by the team for most engagements, fighting man-to-man, and guarding the team's sniper and long ranged fighters. To channel his powers of ice, he uses a pair of Power Claws similar to Tilaos' own.

He wears traditional Ugandal plated armor, fashioned from his comrades' armor and coming across as "colorful", even by Ugandalorian standards.

Bargon suffers from survivor's guilt to a lesser extent, and tends to come across as pessimistic. However, he is also vengeful, and seeks to destroy the Powers through any means necessary, though hides this, as it could result in ex-communication from the Ugandalorians' ranks. He tends to be silent, and when he does speak, it's usually because it's taking to long for the action to happen. While at first not trusting of Utosk, he has grown to respect and trust him.

Falnori=
 * Name - Falnori
 * Role - Infiltrator
 * Race - Changeling
 * Weapons - Claws, Powers of ice
 * Defenses - Natural and synthetic armor.
 * Element - Ice

I never really was on their side.

Falnori is a Changeling infiltrator turned Ultra Commando. Falnori was born within the Changeling hive, and grew to become a top infiltrator, spying on thousands of empires, and leading to their destruction many times. However, he grew to question the cost of such things, and defected upon being tasked to infiltrate the federation. After demonstrating enough power with the elements, he was put within Lirun's team.

Falnori uses no weapons, his teeth and claws being effective enough weapons. However, he tends to not fight as animalisticly as most others of his kin, as it is against the Koatria code to kill unless absolutely necessary. Despite using no weapons, he can still channel his powers of ice as well as any other Koatria. He has actually a larger control of ice than most, and uses this to great effectiveness.

Falnori is deceptive and manipulative, like most Changelings, and an effective liar. However, he cares deeply for his comrades, and would never dream of hurting them. Despite this, he still feels he is distrusted by his allies, and constantly works to gain their trust. Falnori, like all Changelings, can detect Shape-shifters through the "buzz".

Vestari=
 * Name - Vestari Malcol
 * Role - Flight support
 * Race - Spikron
 * Weapons - Combat Axe, blaster rifle.
 * Defenses - Battle armor, flight.
 * Element - Air

''Can't put a saddle on me, I'm like a wild stallion! Completely un-tamable.''

Vestari is a Spikron special forces soldier, who was recruited into Lirun's team for his time of service. Vestari served as a special forces assassin, infamous for using a HALO jump to reach his perch, and wait for hours for his target. Outside of this, however, he was known for being jumpy and erratic in behavior, never being able to hold still. When his elemental power presented itself with the forming of the Federation, Vestari was asked to join Lirun's team.

After years of service, Vestari remains a loyal ultra commando.

Vestari, in combat, relies upon his old service rifle, which he uses to great effect against enemies of the Federation. To channel his powers of air, Vestari uses an Axe, which, like a bird through the winds, can slice through enemies as though they are not there. His projectiles from his rifle have a similar effect.

Vestari is identified by his need to move at a constant state, never stopping. He can always be seen flipping and jumping about. However, on a hunt, he is silent, motionless, and never moves. Vestari is loyal to his comrades, though is known for his sarcastic and biting humor, and bad puns on situations.

He is loyal to the Federation, and called "Inquisitor" for his zealous view on the Federation's goals.

Khotorrk=
 * Name - Khotorrk
 * Role - Combat
 * Race - Cradosan
 * Weapons - Plasma Blade, Blaster pistols
 * Defenses - Chain mail armor.
 * Element - Plasma

Let usss begin our hunt.

Khotorrk is a rogue Cradosan mercenary, who became an Ultra Commando after having accidently caused the death of a superior officer during a battle. Not having much choice, he joined the Koatria, and developed his power of the Element of Plamsa, becoming a most respected warrior, while also growing to respect his new allies.

Khotorrk's main role is fighting, allowing his sniper and long range comrades to keep their distance as he and other fight them. His twin Uzi-like pistols pump out ammo at a constant rate, sacrificing kick and power for lots of fire. To focus his powers, he has a blade of plasma energy, used to slice through enemies, fire blasts of plasma, or absorb his enemies' energy-based attacks and re-direct them.

Since Cradosan are normally seen wearing loose chain mail instead of plated armor, Khotorrk is among the rare number of Ultra Commandos who do not wear Ugandal plate armor.

Khotorrk is hard-nosed and arrogant, but equally caring for his friends, going to great lenths to avenge them should that ever be needed. However, he can be fierce and extremely deadly in combat, rarely leaving any enemies left standing in his wake. He is loyal to his allies, though is hesitant about serving the Federation, hence his past.

Anidale=
 * Name - Anidale Farhinak
 * Role - Long range combat
 * Race - Zackan
 * Weapons - Blaster rifle, Blaster pistols, Combat mace.
 * Defenses - Light armor, shield generator.
 * Element - Fire

The time is now.

Anidale Farhinak is a Koatria of Fire, and third-in-command of the whole team. Trained from the Academies near Zackan territory, Anidale was born with elemental power, making silently stronger then his teammates. Graduating from the academy, Anidale, proved quite effective at long range combat. As such, he commonly assists directing the team by picking off enemies at range.

Anidale has his favorite blaster rifle, and twin pistols, for most combat engagements, while using a combat mace in close quarters. His armor is not very effective, and he relies on a shield generator built in, and his superior flexibility.

Anidale, like most Koatria of Fire, appears confident and boastful, however, he secretly believes he's failure at a Koatria, and envies the charisma and abilities that Lirun has in both battle and outside of it.

Team Hangrah
Team Hangrah is composed of six, former Brotherhood agents, who defected to the Federation, and the Alliance. Considered the most elite, they where given special armor, shields, and shock spears used to channel their powers. They considered the most elite, and second only the Team Olda.

There are multiple Koatria Hangrah teams, however, only these 6, and other, escaped. The rest where corrupted into Shadow Koatria. Norin= "With power, should come wisdom and responsibility."

Commander Norin is Hangrah Squad leader, and Koatria of Fire. Selected by Dark One to serve as his agent, Norin remained one of his top guardians, and dealt with threats to Terikalinra, believing all along he was doing what was right. However, upon being sent to kill fellow Koatria, Norin at once defected back to the Federation, and became a the elite of the elite among Ultra Commandos.
 * name - Norin
 * role - Squad leader
 * Race - Ugandalorian
 * weapons - Fire Spear, Energy Rifle.
 * Defenses - Power shield, advanced armor.
 * element - Fire

Norin is not one to teach his comrades by talk and bluster, and prefers to be on the front, inspiring his comrades. Norin deeply hates Terikalinra for following him for so long, and wishes to end him for tricking his team.

Kualok= "Our vengeance shall burn brighter still!"

Kualok is an Elite Ultra Commando of Ice, and Tactical advisor to Norin. Selected by Terikalinra for his skill, Kualok was long tricked, like his team, into believing Dark One's actions benefitted the universe. When the truth was lifted from their eyes, Kualok helped secure safe passage to the Federation.
 * Name - Kualok
 * Role - Tactical adviser
 * Race - Ugandalorian
 * Weapons - Blizzard Spear, Energy Rifle
 * Defenses - Power shield, advanced armor.
 * Element - Ice

Kualok is highly determined to deal with Terikalinra, and is disgusted at his service to him. Kaulok is extremely intelligent as well, showing knowledge in ancient languages long thought forgotten. Kanhki= "Any disaster can be put to use as an opportunity."


 * Name - Kanhki
 * Role - Sniper
 * Race - Ugandalorian
 * Weapons - Typhoon Spear, Sniper rifle, Duel Pistols
 * Defenses - Power shield, advanced armor.
 * Element - Water

Poruk= "Sometimes the based way to defeat our foes is to knock their feet out from under them."


 * Name - Poruk
 * Role - Strength, scouting
 * Race - Ugandalorian
 * Weapons - Shock-wave Spear, Repeater.
 * Defenses - Power Shield, Power armor
 * Element - Stone.

Buronga= "Silence is the most powerful weapon in my arsenal."


 * Name - Buronga
 * Role - Covert Incursion, Second-in-Command.
 * Race - Ugandalorian
 * Weapons - Seismic Spear, Silencer Rifle
 * Defenses - Power Shield, Advanced Power armor.
 * Element - Earth

Iridui= "Freedom. It is one of the most important things I have, and I will not let anything keep it from me."


 * Name - Iridui
 * Role - Air support.
 * Race - Ugandalorian
 * Weapons - Cyclone Spear, Twin Pulse Pistols
 * Defenses - Power Shield, Advanced Power armor.
 * Element - Air

{{clr}

Team Lensok
Lensok is in charge of the protection of Milky Way colonies. They are lead, strangely enough, not by a Koatria of Fire, but by one of air. Lensorin= "Peace is one of those things few can achieve."

Lensorin Bornell is the leader of Team Lensok, and was one of the first active Koatria. Much of his past is unknown, and he prefers it that way, though has gained an incredible reputation for defending his home planet from harm, including from a marauding group of Skordi. For his abilities, Lensorin was assigned to the Plazith Rim colonies to defend them and it's inhabitants from harm.
 * Name - Lensorin Bornell
 * Role - Leader
 * Race - Ugandalorian
 * Weapons - Katanna, repeating blaster
 * Defenses - Powered armor.
 * Element - Air

Lensorin is armed with a Katanna, an odd weapon, considering most Ugandals prefer broad swords, though yields it well, slashing through enemies with little effort, as well as using a repeating blaster which fires 6 projectiles rapid fire, which then explode on impact. He also has powers of air, allowing to control it, absorb it, and direct it at his will.

Lensorin is a born leader, and takes little guff from his team or lower ranking soldiers. He is very serious, and a go-getter, never believing in hiding from troubles, and going out and dealing with them. Lensorin respects all his teammates, though expects them to follow his commands in battle.

Nitakia= "Bashing heads together? Sounds fun!"

Nitakia Bornell is the second in command of the team, and it's main tactician. Born on the same colony as Lensorin, and to the same Clan, the 2 became fast friends, and very close. When the 2 finally where accepted into the Ultra Commando Corps, Nitakia quickly became Lensorin's right-hand in dealing with matters of politics and inner-team squabbles.
 * Name - Nitakia Bornell
 * Role - Tactician
 * Species - Ugandalorian
 * Weapons - Electric spear
 * Defenses - Combat armor
 * Element - Lightning

Nitakia yields an Electric Spear, which, in combat, can used like most spears, or used to channel her powers of lightning. The Koatria also has a tact for setting traps and preparing defenses rather well.

Nitakia is a bit head strong in her believes, and often comes across as arrogant in her believe that "koatria always win". However, she is also charismatic, and knows how to talk with some people, and act with them. She's very charming, and good at speaking with others, often acting as diplomat for the team. She is also a very strong tactician, and a good long-term planner.

Korbal= "Commander Korbal, reporting for duty!"

Korbal Onikos is one of the members of Team Lensok, and the one of the more powerful and members, due to his durability, strength, and endurance. Korbal may not be the strongest Ultra Commando, but he is noted for being able to take a monstrous beating before going down. Korbal demonstrates this during training, as Ultra Commandos of Earth and stone, despite their massive strength, could do little to harm him. As such, he gained the name, "Iron Titan". When Korbal graduated, he was transferred to Lensorin's team. He was almost killed by a Brotherhood agent when he was off duty, and, while not allowed to kill the insane agent, ended the threat with a squeeze around the cultist's spine.
 * Name - Korbal Onikos
 * Role - Strength
 * Species - Trugg
 * Weapons - Flail, blaster rifle
 * Defenses - Heavy armor
 * Element - Iron

Korbal has the most strength of any of his team, with the main exception of Hardaro. Korbal, however, relies more letting his enemies tire themselves out with attacking him, as he is extremely durable, as on a bet, he had someone shot a missile at his chest, only creating a dent, which he likes to show off to people when he first meets them. In combat, Korbal uses a special energy flail to bash through his enemies, which, due to their structure, are more like nunchuks, and a blaster rifle in combat. He also controls the element of Iron, allowing him to twist metals to his needs.

Korbal is a good natured, friendly fellow. While he seems to suffer from an unknown past event, Korbal maintains a happy-go-lucky personality. It's believed he lost his father at a young age, which affected him deeply, and makes him very protective of his own team. Korbal has a very strong loyalty to physical activity and believes in embracing the "strenuous lifestyle".

Urentia= "Urentia awaits the chance to hack their puny software."

Urentia Volbell is the Ultra Commando of water of Team Lensok, and assigned after loosing her original team to Zarbanian Warrior-Beasts. At first, Urentia was too angry to speak with anyone, instead, going from mission to mission, and viciously killing anything that got in her way. Finally, she responded, and connected with her team, enabling her to befriend them better. However, they still secretly fear what may happen if she looses her temper again.
 * Name - Urentia Volbell
 * Role - Network slicer
 * Species - Mucka
 * Weapons - twin energy daggers, twin blaster pistols
 * Defenses - Light combat armor.
 * Element - Water

Urentia, while not the most powerful or fastest Commando, compensates with technical skill and ability. She has a proclivity with building weapons and machines from scraps, and often uses these to assist the team in battle, or reprograms security units to assist her team. Urantia also carries twin energy daggers, which she uses to deal with targets covertly, as well as her twin blaster pistols, designed for high yield damage, at the cost of slower firing rate. Urentia wears light combat armor.

Urentia has a very strong sense of personal honor and loyalty. Growing up timid, she often had a sense of staying away from conflict and keeping of herself. She displays a strong believe that is of little use to the team, despite her many talents of espionage and hacking. Urentia has a tendency to speak in third person, and when hacking or slicing into software, displays an arrogant, clam side that few get to see.

Cardon Nitrocon=
 * Name - Cardon Nitrocon
 * Role - Fighter
 * Species - Ugandalorian
 * Weapons - Blaster rifle, twin spin blades
 * Defenses - Armor, shield generator
 * Element - Fire

Kutoi=
 * Name - Kutoi Us'brok
 * Role - Fighter
 * Species - Carelish
 * Weapons - Power staff, Energy rifle
 * Defenses - Powered armor
 * Element - Sonics

Hardaro=
 * Name - Hardaro
 * Role - Brute force
 * Species - Unknown
 * Weapons - Gravity Hammer, grenade launcher
 * Defenses - Heavy armor
 * Element - Stone

Comdaro=
 * Name - Comdaro Talsik
 * Role - Sniper
 * Species - Duetzalanian
 * Weapons - Sniper Rifle, twin pistols
 * Defenses - Light battle armor, shield generator
 * Element - Gravity

Commandos in Training
These are descriptions taken from the assistant droid and Hydarax, describing each Commando and their potential and personality traits. Niyra= "BANG! BANG! Your dead."

Niyra Drago Yeager is a unique Vanara, to say the least. She commands a new element, blessed to her by Zaraturai. Displaying acute skill already, Niyra, despite being headstrong, stubborn, and sometimes irritating, displays extreme loyalty and determination. With honing, her power could make her a great leader among her team, and could prove valuable to the Alliance. The Order is extremely interested in her powers, wishing to see if more Vanara display similar Radiation powers. Trainder Hydarax is deeply impressed with her skills with a knife, and wishes to foster such skills.
 * Name -
 * Species - Vanara
 * Gender - Female
 * Element - Radiation.

Ahred= "Wow. This place is crazy! Like, really!"

Ahred is one of our many Mudwort Earth-users, and quite a capable of craftsmen on top of that. Because of this, his studies in art and culture are quite well, and near the top tier. He displays great energy, and is also quite strong. Clearly, he would work well in a team, keeping his teams' spirits up in grueling situations. Ahred also displays great skill with heavy weapons and short ranged weapons as well.
 * Name - Ahred
 * Species - Mudwort
 * Gender - Male
 * Element - Earth/Water

G-Sker= "..."

G-sker is a potential student of Magnetism, and a very potent swordsmen. While he displays great tactical skill, G-sker shows no ambition, preferring to let others lead, while simply assisting them in battle. G-Sker also displays incredible hacking and network slicing skills, beating most academy records in amount of time it takes to slice the network. His lack of ambition is troubling though, as he could achieve much if he put more effort into his leadership skills.
 * Name - G-sker
 * Species - Scizok
 * Gender - Male
 * Element - Magnetism

Wereney= "I don't just control air, I am air. Well half air anyway."

Wereney is member of the half element, half animal species called Aranthrone. She shows incredible control over air(being that she's part air) and proficiency with ranged weapons. She has a motherly and supportive personality and could prove to be critical moral support for her team.Zilla anything else you would like to add.
 * Name - Wereney
 * Species - Aranthrone
 * Gender - Female
 * Element - Air

Gagenell= "Weapons, I don't need weapons, my fist are iron!"

An Aranthrone like his sister Wereney, Gagnell instead controls iron. He uses no weapons, instead relying on pure raw strength bolstered by his elemental powers and the fact that a large portion of him is made of iron. While he usually acts very gruff and unfriendly, but to those close to him desplays a softer more friendly and caring side. Zilla anything else you would like to add.
 * Name - Gagenell
 * Species - Aranthrone
 * Gender - Male
 * Element - Iron

Fenric= "Lets see... should I burn you or should I freeze you. I know! How about both!"

The only Boyk to wield elemental powers, Fenric controls the opposites of fire and ice. He wields a staff with a blade at the end that he uses to channel his elemental powers. He prefers to rely on his elemental powers in combat. He tends to be a very laid back person, but becomes an intense almost crazy person when in combat. Zilla anything else you would like to add
 * Name - Fenric
 * Species - Boyk
 * Gender - Male
 * Element - Fire and Ice

Asper= "My friend here doesn't talk"

- Niyra

A Changeling controller of sonics who has joined the UAE. It is unknown why he abandoned his hive fleet, but it might have something to do with some defect that made him the target of abuse. Asper doesn't talk like most do, rather he communicates with a variety of clicks, whistles, other sounds. Asper has a bad habit of day dreaming and gets distracted very easily, he has often been yelled at by his teachers for concentrating on anything but his lessons. However when in combat he many seem distracted, but is actually fairly lethal decapitating most simulations that get too close to his vibro blade. Zilla anything else you would like to add
 * Name - Asper
 * Species - Changeling
 * Gender - Male
 * Element - Sonic

Jallas= "I can't belive I've been dragged into this."

 (Last name unknown) is former commander of the Ugandalore's personal guard, and now an Ultra Commando in training. A tough, gritty individual, Jallas, while young, as seen a lot of fighting, and feels degraded having to train once more, being now a cadet, feeling it an insult to his years of service as Captain of the Blood-bearers royal guard. Jallas is currently being trained to handle his powers of fire, and studies show he may prove effective as a team leader, if he was not so aggressive. Jallas appears to have feelings for fellow student Halha. This has lead to a distancing of relationships between he and Student Timaal.
 * Name -
 * Species - Ugandalorian
 * Gender - Male
 * Element - Fire

Makoro= "I can't believe I'm here."

Makoro is an Ultra Commando in training for Ice, and was once son of a scholar. As such, the young Spikron grew up rather feeble, and more interested in learning then in other activities. While often the subject of bullying, Makoro gained fast friendships with Jallas, and currently, is a friend of other Commando-in-training, Niyra. Makoro seems pensive and unbelieving in his potential. However, he does display skill as a sniper, translator of ancient languages, and handler of artifacts.
 * Name -
 * Species - Spikron
 * Gender - Male
 * Element - Ice

Makoro was involved in the Mission to stop the kidnappings of Ultra Commandos. While it was a success, the Rogue Koatria now called the Kumikurii being trapped and many of his giant servants killed, Makoro suffered a nervous breakdown shortly thereafter after it was revealed he had killed his fellow students while fighting the beasts, along with Halha and Kogro. He was the first of the 3 to recover.

Since then, he has become darker, and far more serious, as well as far more deadly in his training simulations. Makoro has shown a willingness to kill even in simulations where it is not needed.

Halha= "The sea apparently answers to me now. Jeez."

Halha is a potential Ultra Commando of Water, and already rather famous for managing to tick off Trainer Hydarax. A great speaker, if she was so terribly shy, Halha could lead armies if given the right training, and could be one of the most powerful commandos trained yet. Halha, despie her shyness, also displays a sensitivity to nature and animals, and seems to have a close relationship to both Jallas and Timaal, though it is unnown if she has romantic feelings to any of them. Halha seems to have skill in basic combat and hand-to-hand combat.
 * Name -
 * Species - Ugandalorian
 * Gender - Female
 * Element - Water

Halha was involved in the Mission to stop the kidnappings of Ultra Commandos. While it was a success, the Rogue Koatria now called the Kumikurii being trapped and many of his giant servants killed, Halha suffered a nervous breakdown shortly thereafter after it was revealed she had killed her fellow students while fighting the beasts, along with Makoro and Kogro. She was the first to recover. She appears to have hidden it's effects on her mind with a veil of cheerfulness, unknown even to her.

Kogro= "This some fun stuff we got going."

Kogro is another cadet, with potential for air. He is from the same city as Shraken, but seems more relaxed then Shraken. Despite, he seems to suffer from the fact a past friend did not make it to adulthood, a common thing on Truxn. As such, he commonly shows an upbeat, eccentric nature, covering for a potential for nervous breakdowns. Kogro is believed to have served on the Blood Bearers as captain of the Truxn Regimental guard, before being caste into the Corp.
 * Name -
 * Species - Ugandalorian (Truxn)
 * Gender - Male
 * Element Air

Kogro displays expertise with heavy weapons and long range weapons in battle.

Kogro was involved in the Mission to stop the kidnappings of Ultra Commandos, and find his old friend Shraken. While it was a success, the Rogue Koatria now called the Kumikurii being trapped and many of his giant servants killed, Kogro suffered a nervous breakdown shortly thereafter after it was revealed he had killed his fellow students while fighting the beasts, along with Halha and Makoro. He was the last of the 3 to recover.

Hewpu= "..."

Hewpu is a Commando of Stone in training. A famed athlete in the academies of higher learning within the Alliance, Hewpu displays skill in athletics, and has a tendency to play a bit to fair, which may trouble his career in black Ops. Despite this, he is careful, and displays good skill with explosives, as well as pin-pointing weaknesses in enemies. Hewpu may have a career in strategy if, and that's a big if, he washes out.
 * Name -
 * Species - Kodalorian
 * Gender - Male
 * Element - Stone

While Hewpu was involved in the mission against the Kumikurii, he did not suffer a nervous breakdown. However, it's believed he suffers now from a depression brought on by the fact he killed many of his fellow students without knowing it. He is still being monitored.

Nukoru= "Give me metal, I shall give you weapons."

Nukoru is a Cradosan who was orphaned during the Enlightenment War, and despite this, has impressive skill in engineering, as he was actually responcible for designing and building the Order Enforcement squads on Matrukoris, and the Vashari Battle Legionaries of the Ugandalorian armies. In fact, he once even built a complex battlesuit in a cave, with a box of scraps. When Nukoru as shown to have elemental ability, he immediately joined the training corps, clearly wanting to avenge his parents' death.
 * Name -
 * Species - Cradosan
 * Gender - Male
 * Element - Earth.

Nukoru displays unrivalled intellect in the fields of building and strategy, and has impressive physical strength to bout. He seems just as comfortable with machinery to tinker with, as he does with material to learn, and sees the Ultra Commando Corps as an opportunity to learn how to avenge his parents, and to get a chance to learn from other cultures.

Shraken= "You think you got it tough? Live on Truxn for your life."

Shraken Nitrocon is a native to Truxn, and a hardy commando. Despite, he displays unparalleled aggression, even among his people and natives of Truxn. Shraken continually displays apathy towards other cadets, and seems to have a superiority complex, derived from surviving to his teens on Truxn, a rare achievement. Shraken also seemed to enjoy belittling his peers, though displays a strange amount of loyalty towards others of his homeworld, and is willing to take punishment for pranks his friends have pulled. Shraken, as is common with Truxnians, displays skill in sniping and urban warfare.
 * Name - Shraken
 * Species - Ugandalorian (Truxn)
 * Gender - Male
 * Element - Air

Shraken has recently disappeared without a trace, the first of many. Niyra and many of the listed rookies have been tasked with finding him, and uncovering what is going on. It was later discovered the Commandos in training where being kidnapped for use in a private army, being mutated into gigantic beasts called Jutenruse, and used by a traitor Koatria to take down Dark One, and Zaraturai, at a cost of the trainees. Most of the Jutenrurse where killed, and Shraken was left as one of them, before being brought to our science outposts. After much work, he was restored to his proper form, though questions remain on whether he can still access that form, and what impact it may have...

Shraken has since matured greatly, putting aside his rivalry with Niyra, and finally becoming a more open, and compassionate Commando.

Blaize= "Glynn Quote here."

Blaize, grandson of legendary King Lavern, and Son of Magmos. While he naturally has powers over fire and stone, records show he also seems a master of earth, something unique in his race. He displays normal aggression for his race, though is actually a very welcoming fellow. He has potential as a great leader, for he displays the proper tactical abilities, like his father and grandfather, that is only equaled by his brute strength. If he does not make it for squad leader, he at least has potential as a tactical advisor.
 * Name - Blaize
 * Species - Lavantuft
 * Gender - Male
 * Element - Fire/Stone/Earth

Dione= "Glynn edit here"

Dione Ardal is one of our first Soldarian recruits, and displays control of the element of lightning. She displays an eager personality, and is a very obedient student. However, like most Soldarians, she seems eager to fight, and more over, prove herself. However, she has ambition, and great fighting skill, something that will make her an effective squad lead.
 * Name - Dione
 * Species - Soldarian
 * Gender - Female
 * Element - Lightning

Timaal= Timaal Gyssealus is one of our Tyris Major recruits, along with Dione, and others. Strangely, he displays elemental control of water, something at first only seen in females. He can't explain this, and we are seeking for an explanation to this. Otherwise, he fits in well with our Ugandal recruits. He's a passionate member of his race, and eager to put his skills to work.
 * Name - Timaal Gyssealus
 * Species - Volver
 * Gender - Male
 * Element - Water

Like Jallas, Timaal appears to have feelings for Halha, possible to an even greater extent than Jallas.

Nu'iva= Nu'iva Shal is one of our Antroth recruits, our first in fact, and transferred from their usually all-female academies. While she doesn't seem to have any element, she does, like most of her race, possess race telepathic and essence abilities. As such, we are cross-training her in our psionic abilities, so as to combine the best of both the Antroth and our Psionic Commandos.
 * Name - Nu'iva Shal
 * Species - Antroth
 * Gender - Female
 * Element - Psionic

Nu'iva is a strong commando cadet, and has great potential. She has yet to let her male counterparts disrupt her studies, a common problem we have with most students, and displays potent tactical abilities.

Vonnes= Vonnes Orala'shim is one of our first Biskin recruits, and a potential commando for the element of Darkness. How he avoided Darkling detection is beyond anyone, but his powers are benign. He is a capable of fighter, coming from his Biskin lineage, and displays impressive skill with most weapons. Vonnes suffers from a lack of connection with his comrades. This is dangerous, as Unity is the cornerstone of any Ultra Commando team. If he does not learn this, he could get him or his comrades killed. However, he has since warmed up.
 * Name - Vonnes Orala'shim.
 * Species - Biskin
 * Gender - Male
 * Element - ???

Ahokmu= "I am here for far better reasons then you others..."

Ahokmu Arkos is a cadet from one of the border regions, and comes from the planet Marshapa, where Darkling attacks are common. Moving to Matrukoris later in life, his family was killed when the city was sucked into Xizothano Ada's realm, and the city was shattered. Ahokmu then moved to family residence on Kirto District of Ugandalore, before signing up for Ultra Commando training.
 * Name - Ahokmu Arkos
 * Species - Ugandalorian
 * Gender - Male
 * Element - Stone

Ahokmu displays expertise in marksmen ship and quick draws, able to fire faster and strike quicker then other Cadets. He is cunning and crafty, and displays a certain egotism. However, nothing to terrible registers with him. Yet.

Gartla= "Keep away. We all hide secretes. Mine are the worst."

Cadet Gartla comes from a broken home, with 2 abusive aunts. When informed of their family member's abilities, the 2 made a bet over when she would die, either during training or on the field. Gartla, however, does not seem the type to let that happen. She was once raised by her grandfather, who trained her in martial arts, and she displays keen combat skills.
 * Name - Gartla
 * Species - Ugandalorian
 * Gender - Female
 * Element - Water

While an expert personal fighter, she also has skill in basic combat weapons and infiltration. However, she commonly has few friends, and seems more like a Koatria of Ice, being rather posh and snobby towards others. A lone wolf in a game that can get you killed.

Kitrop= "..."

Kitrop is a Cadet of Earth who comes from the mining colony of Kitros, in the same system as Cicolious. While originally trained to join the Shock Troops, Kitrop was transferred here discreetly, after his alcoholic father refused to allow him to join the Koatria, it's believed because he hoped his son, a bastard from a one night stand, would die there.
 * Name - Kitrop
 * Species - Ugandalorian
 * Gender - Male
 * Element - Earth

Kitrop harnesses his past as a source of strength in his fights, and his fighting style reminds one of an aggressive or cornered animal. However, he is also known for acting as a big brother towards other cadets, and often can be seen helping the less able in exercise.

Raniek= "I am a warrior, or at least I wish to be. Such requires courage that I lack."

Raniek is a mysterious new recruit of the Ultra Commando and a native to Cath. Not much is known about him, other then his life really was nothing to special. In his old schools, he never stood out as anything special.
 * Name - Raniek
 * Species - Ugandalorian
 * Gender - Male
 * Element - Fire

Raniek himself has great potential, however, his lack of confidence and lack of intuitive negates much of his potential. Still, in battle, he displays fine tuned skill with his element and blades.

Vulkran= "I wish to kill. Give me enemies to kill."

Vulkran is another recruit from Truxn's moon of Farcioula. Just as dangerous as Truxn, the few inhabitants are noted for always being a little crazier then usual. Vulkran fits this mold well, commonly choosing the most deadly weapons to use in battle. Despite his insanity, Vulkran is logical, calculating, and always planning something, though has a fear of someone from his past named Makaza. Inquisitions into this figure have turned up nothing, and Vulkran himself remains a top student, despite his questionable sanity.
 * Name - Vulkran
 * Species - Ugandalorian
 * Gender - Male
 * Element - Fire.

Viicrax= "I crave the rush of battle, the whirl of adventure. I crave Koatria life."

Viicrax is an Spikron student of Air, who has a great proclivity for fire arms and bladed weapons, specifically power claws. Viicrax, while a great combatant in both air and land, also displays a strange resistance to pain, despite his small size and Spikron's general frailty. Even for an Ultra Commando Adept, he still has considered unnatural durability when resisting injury.
 * Name - Viicrax
 * Species - Spikron
 * Gender - Male
 * Element - Air.

Viicrax has natural Koatria of air attributes, being highly adventurous and having great skill in hand eye coordination. He seems to have a phobia of leaving his body unguarded, and wears armor at all times. Viicrax craves to become a full Ultra Commando, and has thrown his whole will into it.

Ex-commandos
Vidhikki= "Do not make it worse! Do not make me fear myself even more!"

Vidhikki was once a member of Lirun's team, and an Ultra Commando of Air. While he predates Corhufu, his lust for fame grew, and his jealous for the more famous Corhufu did as well. It came to a head when offered the chance to join the Shadow Hunters and rule Matrukoris. However, Lirun and an army of Ultra Commandos where aware of this, and trapped Vidhkki's army in a canyon, forcing them to surrender, and take Vidhikki with them. Vidhkki, a year later, plotted against Dark One, the leader of the Shadow Hunters, and tried to take over the organization, but was tricked and mutated by Trodaka. Vidhikki was mutated into what he feared most; an insectiod creature, and lost his elemental power.
 * Name - Vidhikki
 * Species - Alpha Marinox
 * Element - Air

Vidhikki, while lustful for position, power and fame, has had all of this taken from him, and is now an empty vessel of rage. He notably hates Dark One and Trodaka and desires to betray them. He regrets his actions in the past, and deeply wants a second chance to prove himself a hero.

Loudrak= "It's morning! UP AND READY, CADETS!"


 * Name - Loudrak
 * Species - Unknown
 * Element - Sonic

Loudrak is an retired Ultra Commando, and before that, an explorer and pathfinder. He talkative and is full of energy, and now he is retired, does jobs for the Koatria Training academies, as being retired is, in his words, "BORING!" Like most of his species, Loudrak has an extremely loud voice and displays control over Sonic. He is known to have mood swings to some extent, being supportive, trigger-happy but also getting angry when cadets do not get out of bed when he tells them to. Overall, our cadets like him, however.

It is unknown whitch species he actually is, and all we know is that he comes from the Quadrant Galaxies. It seems that he doesn't tell us witch species he is simply because he likes us to keep guessing.

Kincaid'scr= "Rule number one: No running in the halways!"


 * Name - Kincaid'scr
 * Species - Raptoranean
 * Element - Plamsa

Like Loudrak, Kincaid'scr is an retired Ultra Commando, one of plasma in his case. With a liking of perfume like many of his species, he differs from them in that he is extremely strict. He is much laxer with his own class, however, encourages them to get good marks. He also actively seeks the thrust with those cadets other classes that get good results, and commonly comes up to their defense. Deep down, he is as compassionate and caring as the rest of his species, or at least, so it seems.

While Kincaid'scr should be able to control plamsa, in recent years, he has never shown to use it. He states this is simply because he doesn't need it anymore because he is a teacher now, and not a warrior. Like most of his element, however, he is very intelligent, working with the most bright of cadets work on projects even beyond our knowing of what exactly they are in his personal test-lab in the lowest basement of our prime academy.

Kan Helios= "Face me in battle!"

Spin-Blade, born Kan Helios, is a mutated Ugandalorian, whose armor has bonded to his flesh, and now acts as his real skin. Originally a Koatria Ultra Commando, Kan's team was fighting a group of mutated Rakar, when his entire team was butchered, all except him. After killing the last one, he fell unconscious, and nearly died, until Shadow Hunter agents found him and brought him back to life.
 * Name - Kan Helios
 * Species - Ugandalorian
 * Element - Air

Kan's armor was upgraded, and he received new weapons and powers to help the organization, which he know served. Kan's mind was altered to make totally loyal to the Hunters, and his body was enhanced to abnormal levels.

His powers over air where somewhat weakened, but he gained the ability to make the air toxic around him when he pleased, and for his main weapons, gained 2 spears that could also act as blades when spun quick enough.

Spin-Blade is a methodical, up-beat warrior. He has a love of battle, and cares deeply for his comrades, especially other Koatria. Kan loves showing off to others, and is mostly concerned with gathering the proper image of a "hero" amongst the populace under Shadow hunter Control.

Savage= "GODTHEPAIN!"

Savage was formerly a Ultra Commando who's team was in battle with the Mutran Spider Hordes. He was captured and mutated into a savage, half-animal beast, and escaped, returning to his comrades. When they did not recognize him, and attacked him, he was stunned, and ran away in a fury, destroying parts of the city as he went.
 * Name - Lost to history
 * Species - Ugandalorian Kordikka
 * Element - Earth

However, Terikalinra and Sentry stopped him, and, upon subduing him, convinced him that his team betrayed him out of jealousy and allowed him to be captured. In his rattled state of mind, he was willing to believe in anything.

Savage has become infamous for his rages, and can only work with Spin-Blade, who he considers a kindred spirit. His earth powers have weakened greatly, but he has attuned hearing and sight. His main weapon has mutated into a wrist-mounted tri-blade capable of disintegrating most metals, and has a paralysis missile launcher for ranged combat.

Savage is totally mad and insane, due to the Mutran venom, and in a constant state of mental pain. He is known to enter into unexplainable rages at the drop of a hat, and hates the Mutran Spiders with a passion.

Shiro= "You fools should seek true order. Not keep with the failed system of democracy."

Shiro is an Ultra Commando of Water, and formerly part of Lirun's team. While her loyalty seemed in doubt, she maintained loyalty to the Alliance and Lirun for some time, until she stole an artifact from the Shadow Hunters. After the shadow Hunter murdered several citizens, in demand for the stone she stole, Lirun and Vidhikki realized her betrayal of alliance principles, and sought her out for arrest. When she refused, a battle ensued, and, almost loosing, Shiro integrated the stone into her armor, revealing it to be a Koatria Stone, a rare artifact that could radically boost an essence user's powers. While she almost destroyed Lirun, Vidhikki knocked her out by taking away all the air around her. However, after being arrested, she disappeared, leaving a note on her hospital bed, saying
 * Name - Shiro
 * Species - Ugandalorian
 * Element - Water

This is the time you almost caught the Master Koatria.

Shiro displays a cruel and cunning side, hidden by a seeming innocence and naivety. She seems obsessed with creating order, and making herself Empress of the Alliance, and destroy all threats to the Alliance before they can arise. However, due to her views, personal freedom would've suffered considerably. Shiro is altogether a plotting being, who should not be trusted.

Due to stealing from Dark One, they are unlikely to be allies, despite similar views.

Quotes
"Powerful. We are proud to fight besides them so many times!"

- The Vanara Six

"Well, yeah. They Koatria are good, for sure. Like, really good. A true force of justice indeed, with goals to be admired."

- W'tze of the Waptoria Alliance of Species

"Koatria. Weak, limited. You dely my life-time's journey to conquer this universe. Only yours, will. be. Brief."

Trivia

 * All of their elemental powers where inspired by Toa from Bionicle.
 * Arkaalin was absed off Tahu, Tialos-Kopaka, Uriet-gali, Trogov-Pohatu, Pervarte-Onua,and Corhufu-Lewa.
 * Themes -
 * Bionicle 2 end credits - I hope your body is ready.
 * Attack on Titan Theme - Cause reasons.