Fiction:Galian Alliance

The Galian Alliance is a multiple species alliance which controls a sizable portion of their galactic arm. The alliance is a democracy in which the majority vote holds sway, however some checks and balances allow for smaller groups to wield influence. The Alliance capital is the home world of the Giliani.



Origin
The origins of the Alliance lies in the first inter-stellar war that the Ziths participated in. The Zith-Niun war had been tearing the sector apart, as both sides proved stubborn in the conflict, both used total war tactics, and both had no idea of the others ways and traditions and so great offenses were made on both sides. The war came to a swift end, when the Werewolves joined the war when the Niun began encroaching on their territory to gain more resources. The Niun surrendered soon after, but many feared that the Ziths might take revenge on the Niun for their actions. The Giliani then steeped in, and asked for those involved in the war to take it upon themselves to make peace. The talks went well, and soon all war depts were forgiven, and lands were restored to their rightful owners. The successes of the meeting prompted the Giliani Senate to offer a solution to prevent wars, and preserve stability in the sector, a massive Alliance which they envisioned to one day stretch form one end of there arm of the galaxy to the other. The Alliance would be a democracy, in which every member had an equal vote. The Chat Chine, a peaceful trader/bard race, with the most intricate trading network in the sector, offered their vast wealth to jump start the Alliance, in exchange for protection. They were accepted, and soon the Alliance was founded on Galian, by the five founding species, the Zith, the Werewolves, the Chat Chine, the Niun, and the Giliani.

Organization
The ruling body of the Alliance is the Senate which is made of all the rulers of the member races. This senate meets on Galian when an important incident calls their attention or when a member species calls a meeting. Each empire counts as one vote, and once all votes are taken anonymously the results are announced. Bellow the senate are the judicial branch, the treasury branch, and the military branch, all of which are in direct contact with the Senate, and have the power to veto orders that they feel are unfair. All these branches must undergo extensive screening before being admitted, to be discovered as corrupt in these positions would result in immediate expulsion from office, and imprisonment for a length of time in accordance to the severity of the crime. The Judicial Branch deals with legal issues between member races that cannot be decided in the internal courts, all the member races pledge to abide by the judgment of the Alliance, to keep conflicts under control. The Judicial Branch is made up of judges of member races, who must have some experience in judge. The Treasury Branch is responsible for the balance of trade and wealth between member races, and make certain that no one race out produces or out competes another. The treasury branch is filled with economics form all the member races, which must monitor all the flows and changes in the markets. The military branch, as the name suggests, is charged with the organization and deployment of militarizes of member races in the case of full war for the entire Alliance. The military branch dose not really have authority in peacetime, but when war comes the leaders of all member races meet on Galian to discus tactics and war strategies. All of these organizations are based on the capital of the Alliance, Galian, however each branch in one form or another has a base of operations on each member races home-worlds.

Races
Zith

Giliani

Werewolf

Antic

Chat Chine

Niun

Heroic

Ideology
The Alliance ideology is very live and let live, as member races and neighbors can have virtual any form of culture, government, and religion, as long as it dose not harm other member races, or the Alliance as a whole. For example, a society who practices ritual sacrifice would be allowed into the Alliance (although not warmly) but a society who has legal slavery is not, because it brings harm to other races who's citizens are kidnapped, and therefor agents the laws of the Alliance. Wars are generally not allowed between member species, however if a member species is removed form the Alliance they are no longer under it's protection, and open to invasion.

Religion
The Galian Alliance is officially holds a free religion, in which anyone can worship and believe in what they want so long as it dose not cause any harm. One major religion is the religion of spode, which is mostly lead by the Heroics.

Laws
The Alliance may not be strict on how member races should act, but like any functioning alliance it has rules which all must obey by.

1. No living being may harm another living being save for in self defense or in war-time.

2. No living being may cause harm to another living being under any circumstances.

3. No sentient being may cause damage to the items of another sentient being.

4. No sentient being may wrongfully rule over another living being.

5. No member species can ally themselves with the Grox, doing so puts said member nation at odds with the beliefs of the Alliance and will be immediately removed.

6. Observe the rules of the Galactic Code, breaking the Galactic Code is punishable by emitted expulsion from the Alliance.

Language
The language of the Alliance is basic Galiani, a simplified version of Galiani.

Technology
The Galian Alliance has multiple races with excellent technological progress, but the Alliance dose not require for one member race to share there technology with another race, unless to save lives or property.

Military
The Galian Alliance dose not officially have a military, every member race is responsible for their own military and protection, however all the members of the alliance swear to support one another in wars if it is considered treating to the continued existence of the member or the alliance overall. Should the alliance be pulled into full war, its military strategists have long devised plans, supply lines, and preset orders in case of a conflict. The military leaders selected which member species should specialize and lead certain military operations. The over all Alliance military is decently armed and trained, and the membership of technologically advanced species makes the Alliance a powerful opponent in war time. Although the Alliance dose not have the power to defeat the Grox, they hope to one day drive a wedge all the way to the core of the Grox Empire.

Antics: Assigned with the mass production and distribution of supplies. The antic mass worker factories with limited automated equipment, can out produce the factories of all other races easily. There massive worker population and freighter fleet means that the empire can move that massive out put of goods quickly.

Werewolves: The werewolves were assigned the specialization of space ship organization and combat. The werewolves have hands down the best warships in the Galian Alliance, being the most advanced and powerful.

Species listed by Military Power
1. Zith/Werewolf: The zith and werewolves are tied at the most powerful forces in the Galian alliance. The werewolves advanced weaponry and there skilled solders, marks them for the top. And the ziths natural hardiness and unwavering policy of unrelenting total war make them near impossible to stop, and near impossible to drive out of a location once they are set on staying there.

2. Niun/Heroics: The niun are both advanced and have fast and fierce warriors, but it is there cunning that is there greatest strength. The heroics have the natural advantage of flight, and there structure of warrior casts makes for dedicated full time solders.

3. Chat Chine: The chat chine are not natural warriors, but they have some of the best air forces in the sector, and there natural speed, senses, and agility makes them versatile and swift.

4. Antics: The antics are one of the least advance races in the sector, and the quality of there equipment is not to be envied. However, the antics strength lies not in technology or quality, it is quantity. The antics have the largest military in the alliance, and out number the niun ten to one.

5. Giliani: The giliani are the founders and defacto rulers of the alliance, but as far as military is concerned they are lacking. They are very advance, and have very good manufacturing capacity, but they completely lack any seance of combat, and have no advantages to use at there disposal. There main strength is the ability to call friends in to protect them and win the battle.