User talk:Technobliterator

Here
[21:48]  Hey Wormy, I'm thinking of making a species which is the ultimate weapons developer race

[21:48]  weapon merchants

[21:48]  As they'd need to do testing and work with dangerous materials, I figured they'd need some defense agains chemicals and the like. How would a species develop some sort of defense to that, or to damage from weapons?

[21:49]  and yeah they're a member of the Indoctrinate Collective and UNO

[21:50]  forms of nanotechnology, specially engineered microrganisms, teleportation locks, containment, defensive shielding, incineration are all ways to get rid of dangerous after affects

[21:53]  ahh, that could be possible.

[21:53]  any 'natural' defenses?

[21:54]  like biological immunity I'm guessing

[21:54]  also, do you know what they'd look like?

[21:54]  that's it.

[21:54]  No idea

[21:54]  Its quite concievable they could build immunity

[21:55]  Theres a family in Indonesia who het some of the most poisonous snakes in the world to bite and inject venom, and slowely build immunity

[21:55]  *get

[21:55]  Hmmm

[21:55]  Would their body shape not be very different?

[21:56] <Wormy> i dunno, its more internal isn't it

[21:56] <Technobliterator> For immunity, yes

[21:56] <Technobliterator> But for weapons testing and experimening?

[21:57] <Wormy> I don't know

[21:58] <Technobliterator> hmm

-- Wormulon  Talk to me  21:41, October 26, 2011 (UTC)

Telzoc
When did you give the Telzoc to Impy :S? 15:15, October 30, 2011 (UTC)
 * No, Y U so uniformative and not telling news 15:20, October 30, 2011 (UTC)

Msg Box
I have tried time and time again to create my own message box, but I simply can't. Would you be willing to create one for me please? Bio21 -  Comms  Channel   17:58, October 30, 2011 (UTC)
 * Thanks for showing me that![[Image:Kkrotids.jpg|25px]] Bio21 -  Comms  Channel   01:10, November 3, 2011 (UTC)

Need Help
Hi. I just created a fiction and I need help with making a message box. PonchoLeroy 23:02, November 1, 2011 (UTC)

I has the Badge Outta Heck.
Thanks for the welcome message, even if it was automatic...

It took me a couple of years to eradicate the Grox, but I hadn't realised that when I started a new planet after that, the new galaxy would be the old one all over again. I just hope my old empire doesn't turn against me, as it was fairly huge. They are useful to trade with, as they produce vast amounts of spice. I suspect I will want to reset the galaxy to its original state at some point, though. Hints? The Real Walrus 18:50, November 9, 2011 (UTC)

Layout
The sections you made to the Loron pages seem fine to me. To Individuals, you could try doing something like this? Also GET ON STEEM MAN I WANNA PLAY RETRIBUSHION WIV YAS  OluapPlayer  -  Fear me, cowards!  11:35, November 12, 2011 (UTC)
 * YOO DIDNT BUY YET? OH MA DAYZ HOW DUM YOO IS I SWER MiniShuulathoi2.png OluapPlayer  -  Fear me, cowards!  11:41, November 12, 2011 (UTC)

RE: Koldenwelt layout
Adding an "inhabitants" (or "factions", or "civilisations", or something to that effect) would be a good place to start. Perhaps having "Geography" lower down the page might help, too. 11:57, November 12, 2011 (UTC)

RE: Taldar ships technology
The weapons would basically be vortex torpedoes and beams of Gyronic. If you wanted to go into more detail, the torpedoes could perhaps be made containing different topological defects in addition to black holes, and you could explain that the Gyronic in the beams would be able to conduct further spacetime manipulation upon reaching its target.

Defences and propulsion would basically be different configurations of warped spacetime. Defences listed on SporeWiki tech pages include "warp shields" and "graviton spheres", but really, the ships would be able to create a variety of different effects rather than just being limited to single functions. Spacetime propulsion includes warp drives and hyperspace travel; the ships could also use the non-hyperspatial hyperdrive/"jump drive". 14:12, November 18, 2011 (UTC)

First of all, I'll quote what I put on my tech page:

''Monopoles can catalyse the decay of protons and neutrons. The important products of this catalysis may include more monopoles, which leads to a chain reaction, and positrons, which can annihilate with nearby electrons. Monopoles are therefore primarily used to enhance nuclear fusion, and sufficient monopole-enhanced fusion weapons can even be used to destroy an entire star. Via a similar process, monopoles outside of fusion weapons can dissipate any deflector shields that they come into contact with.''

Basically, in space combat, they'd be useful for quickly destroying deflector shields. When used to increase the rate of nuclear fusion, they can make for incredibly powerful fusion or plasma weapons, or alternatively, sufficient monopoles injected deep into a star (perhaps fired by missiles) can even cause it to essentially complete its life cycle at high speed, either dying into a white dwarf or going supernova. 18:18, November 18, 2011 (UTC)

For the Vyronicia weapons, just think of them as temporary and relatively small spacetime defects, simply tearing apart anything they come into contact with by intense gravitational distortions until they (the strings) decay. For not being overpowered, that's where the "temporary and relatively small" comes in - any more than a few kilometres in size and seconds in duration (or other units of your choice), and the amounts of Gyronic fired would not be sufficient to control them effectviely. 16:39, November 24, 2011 (UTC)

Re:Ravenrii Ideas
That actually seems pretty tasty to me, separating the Ravens from another race to handle their worldly affairs. It fits in with the idea that they should start becoming more and more reclusive as their power increases, not to mention more unwordly. Just make sure to make clear their astonishment at the Xhoddies' not being around anymore-shocking them back into their usual existence would be a good way to explain the change. The one thing I'd recommend you change would just be the name of the subservient race-Ravenlii could be too similar and this confusing, I think. if you need me to make a notehr creation for the new race I'd be happy to, just say so. On the Onuris thing, I might get to go on the chat sometime soon, hopefully, and maybe we'll be able to discuss it there. And once again, thanks for taking charge of the fic, it's let me focus on the fantasy universe whenever I can. Thx :) -- The  Mushrum King  04:49, November 20, 2011 (UTC)

Taldar ship


I made some minor structural changes. However, you can either go to your original creation and open the paint editor, click "paint like" at the bottom, and find this download. Or, you could use this creation, maybe change it as you like. Wormulon  Talk to me  23:31, November 24, 2011 (UTC)

categories
ok ill stop. as for process. im just adding categories to pages by opening them in separate tabs, categorizing, and going to the next one. theres nothing to it.

Twink --  I can get confusing   real fast.  17:05, November 28, 2011 (UTC)

yes exactly the same page.

Twink --  I can get confusing   real fast.  17:12, November 28, 2011 (UTC)

OI MAN
WHAI ENT YOO ON STEEM MAN WE CAN FINISH DA ORK CAMPAIGN TODAY  OluapPlayer  -  Fear me, cowards!  11:37, December 3, 2011 (UTC)