Fiction:Jarquvix Federation

The Jarquvix Federation is a coalition of trader, scientist, warrior, shaman, ecologist, and knight empires that populate the galactic west. Even thouhg they are very a very small group, they are active members within the Seven Starr Alliance, even though they are not fond of the fact that the alliance contains the Church of Spode, the zealot alliance of the Tigris Galaxy. But other than the fact that they hate spodists, they can be very diplomatic and calculative.

Members
Jarquvix Empire

14 Laws of Confederation
If you are an Empire that wishes to join this Alliance, you must adhere to these rules;

1. Ignore all zealots. There are the scum of this galaxy and should not be given any thought whatsoever. 2. Adhere to the Books of Science, Tablets of Prosperity, Stones of Force, Stones of Life, or the Scrolls of Harmony for guidence when making decisions. 3. Our Federation does not follow the Galactic Code, and as such we will not recognize your empire for breaking or keeping it. 4. You will never submit to rule that is even partially lead by a follower of any spodist alliance. 5. Do not, under any circumstances, attack a bard empire. They are easy to make friends with, so make them friends. 6. Do not greet empires with hostility, unless they are a zealot empire. If you are a Warrior or Knight empire that wishes to exterminate the race you are greeting, use an alternative. It does not matter which. 7. We are neither allied or at war with the Grox, and we do not care what your current situation is with them. As such, we will ignore distress calls from members informing of Grox attackers. 8. If you are wishing to cleanse a planet of a tribal or civilized sentient race to make way for colonization, please do so. 9. You are not to ignore eco- disasters. 10. You are to ignore ransom demands. 11. If given tribute, accept it and use it well. 12. We hold the Staff of Life as the most powerful tool available, and so you must treat it with the most utmost respect available. 13. Allied ship fleets can cause trouble with other empires. Use them sparingly. 14. DO NOT CHANGE ARCHETYPES to be allowed within the alliance.