Fiction:Delpha Coalition of Planets/Technology



The Delpha Coalition of Planets are one of the most advanced and powerful civilizations in the universe (Type IV on the Kardeshev Scale). Recently, the DCP has aquired the ability to manipulate spacetime, and the fabric of existence. Although the DCP is only a few hundred years old, due to the expansion of their domain over many species (and the discovery of generating exotic matter earlier than most other civilizations) has influenced their technological advancement greatly.

Notable technologies
Here is a description of their technology. As said before, most of the DCP's recent technology is exotic matter-based, an incredibly strange and exotic material, capable of manipulating the laws of reality.

Tachyonic Shift Drive
See the main image on the top right of the page

This method of Faster Than Light travel is slightly different to warp, hyperspace or wormhole drives. Warp works by generating a "bubble" of spacetime that surrounds the starship (spacetime itself can go much faster than light). The starship never moves, but the "bubbble" does. Hyperspace involves flying a starship into a different dimension, and "skipping" the vast distances in normal space, while wormholes create a "short-cut", by bending regions of space together.

But this is not how a tachyonic shift drive works. Instead, it displaces the starship into a bubble of imaginary mass, which pushes it slightly out of sync with the universe. The ship turns becomes something like a tachyonic particle (a faster than light particle which gathers mass over time), however, like a tachyon, the more mass the ship aquires, the faster it moves, much unlike normal objects! This drive has allowed for intergalactic travel. If one was to watch one of these ships approaching, they wouldn't see it until it past by, in which they would see two images of the craft, one departing, the other appearing in opposite directions. The image behind would be doplar shifted.

Extra-dimensional portals


These are portals created by twisting superstrings into a higher-dimensional brane. This creates a wormhole-like region for transporting starships into different universes, such as Universe 66501. Another, easier way to create these portals is by firing many lasers onto a single point, such as an energy crystal. The crystal instantly vaporizes, however, the heat becomes so intense that hole is literally created out of the spacetime fabric. Then a large wormhole is blown up through microscopic quantum foam (mini-wormholes), generating a passage to the new universe or dimension. The energy to burn spactime, is of course, immense. However, a Dyson Swarm collects a stars solar output, and streams all the energy into the lasers.

When the Nanohorde threatend the Grimbolsaurian Homeworld Mirenton, by creating a Dyson Sphere around its star Chilius, blocking out the light, The DCP moved Mirenton to the Lucara system using this technology. Of course, this is only temporary, once the Dyson Sphere is consumed by an artificial black hole, Mirenton will be moved back.

Black Light and the Chains of Light craft
These are strange ships that are partly composed of spacetime and exotic matter. Almost indestructable, these craft exist inside the Extra-dimensional portals, holding open the portal. Many of these ships are disconnected, but are held together by strong electromagnetic fields using superconductors.

Terraforming, megastructures, planetary and stellar engineering
The DCP has created various ways of quickly terraforming planets. They also have created space elevators, and other megastructures on the scale of planets. Another example is that the DCP have the power to move planets and colonies if they get in danger, such as when Mirenton was temporarily moved to the Lucara system, to save it from the Nanohorde's dyson sphere. It has now been moved back, when the Dyson Sphere was consumed by an artificial black hole - this was perhaps the biggest achievement of the DCP.

The second biggest structure created by the DCP is World Star, the size of a small planet, at 5000 miles in length. It was created by excavating a planets core, pumping out its magma, and then "peeling" off the surface like an orange skin. It is a Globus Cassus. World Star lies inbetween the intergalactic voids of the Local Group of galaxies and is mostly used as a highway between the galaxies. Everyone who checks in, must be scanned for trans-galactic diseases they might be carrying.

But that is nothing compared to the Stellar engine. It is a collection of stars 5 AU in diameter (thats 464 779 438 miles) about the distance between Jupiter and the sun! It creates a tremendous web of energy, capable of folding, tearing and altering the fabric of spacetime. It is also a giant starship capable of harnessing the power of the stars to create a giant wormhole. This is also the DCP's greatest weapon, for if this ship is detonated, it could create unimaginable destruction. It was constructed by gathering a cluster of stars gravitationally. Then, dyson bubbles were used to collect the energy and project it into generators and vast beams of pure energy. It is one of the biggest known artificial structures known in existence.

Power sources
The DCP would never has achieved its technology and power if not for its incredible power sources.
 * Fusion, Solar and Anti-matter are used for powering colonies and ships, however, they lack the power nessecary for the spacetime manipulation.
 * Zero-Point energy - is energy from the vacuum, and powers devices that have almost unlimited energy.
 * For generating extra-dimensional technologies, the DCP need something with a little more punch that the latter mentioned. These include the use of artificial black holes.
 * Solar energy from a Dyson shell - A swarm of energy collecting satellies that absorb a stars stellar output for immense energy usage, such as extra-dimensional travel.

Weapons and defenses
Many of the The DCP's members are warriors, and although the DCP are usually peaceful, but against greater threats like the Xhodocto and the Grox, the DCP will utilise its weapons capable of extreme destruction. The DCP have been working on weapons that can destroy entire systems without the need of being there. These include the Entanglement manipulator and the hyperspace missile. However, the DCP won't use these options often, they are not honourable devices, and the DCP like to fight! However, these weapons could be launched from weaker colonies, which will strengthen them greatly.

Stellar manipulation, Star killers and black hole-generators
An option only available to higher mass stars, star killer's de-stabalise a stars core by adding unstable and exotic, sub-atmomic particles that introduce enough mass to collapse a star's core into a singularity, effectively causing a supernova, which destroy's the entire system!
 * A new kind of stellar manipulation involves increasing the stength of the weak nuclear force in the stars interior. The fusion cycle speeds up, and the entire star dies very quickly, as it "fizzes" away!  How is this done?  The DCP speeds up the process by causing the string wavelengths of the weak nuclear force (W and Z Bosons) to increase, which are responsible for nuclear fusion in stars.

Dimensional erasers or quantum evaporaters
Such weapons can erase a colony from existence, by creaing a false vacuum bubble by exposing a superstring to a brane (in simple terms, creating an expanding bubble of spacetime with different physical laws, expanding at the speed of light, the enemy won't see it coming. To stop the bubble from potentially destroying the entire universe in millenia, the DCP use a Domain Wall, a kind of 2 dimensional topological spacetime defect that can create barriers, often between universes, as normal defelector shields are ineffective.).

http://www.youtube.com/watch?v=9paGqhEgxHk

Planet Buster
Destroys an entire planet!

Nano-burst
A cloud of microscopic, self-replicating machines that devour all life on a planets surface, turning it into black ooze. Other purposes include terraforming planets to make them more habitable, cleaning waste and recycling materials for industry. They unfortunately evolved into the The Nanohorde.

Entanglement manipulator
One of the greatest DCP technologies. The weapon relies on a real-life phenomenon known as Quantum Entanglement. Basically, at the quantum level every particle in the universe, no matter how far away can interact with each other. Either infomation is travelling infinitly fast, or everything is still touching since the Big Bang, and our view of seperation is really an illusion on the macro-level! Anyway, back to the DCP:The DCP have recently learned how to manipulate atoms on a large scale (we humans in real-life have created minor teleportation using particles) but the DCP's energy sources mean they can do a lot more. They can influence the movements of astronomical bodies and interfere with gravity light years away. The only draw back is that scouts must observe and chart where everything is (but using nanoscouts), and quantum computers must then calculate and predict the future movements of systems first.

Time Dilation fields
The DCP have recently developed and successfully tested, the weapon on the Cognatus, when they attacked planet Ekravanus. The weapon was secretly being created there. What it does is amazing even for the DCP. It makes a bubble of spacetime, where time flows much more slowly. It doesn't kill the target, but allows time for reinforcements to arrive, surround and then kill the target.

Anti-matter weapons
A 100% efficient weapon that using anti-matter, obliterates any normal matter which comes in contact.

Cloaked star systems and cloaking bubbles
The DCP has created a space-nullifying defenses system that creates and invisible region of space and can be placed around an entire starsystem (or planet or colony). This opaque region of space works in the long run, After a year, its light shadow would take one lightyear and so on. This does not stop and invasion, but instead confuses a starship's navigational charts, and the DCP ships will then pounce on the confused enemy like a pack of wolves.
 * A cloaking bubble is much better than a normal cloaking device. Instead of cloaking objects, it can cloak the air too.  This renders entire bases or armies invisible.  However, the downside is that cloaking bubbles use up a lot of energy, much more than normal cloaks, so a cloaking bubble cannot be sustained for more than 30 minutes at a time, with a recharge time of 3 hours.

Ghost phasing
A tactic the DCP use is called ghosting. It involves bringing the ship slightly out of sinc with spacetime, and thus, any weapons will just travel straight through without impact. The only downside, is that the DCP ships can't fire back, as their weapons would be out of sinc too. However, the advantage is that the ghost ships can get very close to the enemies critical systems, in which the DCP then de-ghost, and use extreme firepower to overwhelm the enemy.

Holographic engineering
The DCP can generate life-like holograms such as fleets to trick the enemy. This was famously used when the DCP attacked the Loron. They first sent a fleet of holographic ships, the Loron sent all their might to show off. However, the real fleet then massacred their planets until the Loron finally figured it out (and that was Da Loron Chikz).

This technique was first deployed in the Grox Resistance Era - the Grox invaded the then much smaller DCP and almost destroyed it, however, the DCP distracted them using holograms.

Ship-to-ship weapons
The DCP are known for their formidible ship-to-ship weapons.
 * Quad Blaster cannons - These cannons can fire 100 gigatons at maximum energy a second for an hour...Each. They are good for pounding ships into oblivion.  The ships usually require 3 anti-matter reactors.
 * Particle Beams - Particle Beams are much more powerful than lasers, and can deal great damage.
 * Planet Glassers - These are upscaled blaster cannons, capable of glassing planets.
 * Railguns - Even though the DCP use directed energy and spacetime weapons, they also use railguns as point and defense (but not the only). These are extremely powerful projectiles powered by electrical currents and magnetic fields.  The biggest, if it was to hit a colony on a barren planet, would have as much power as a nuclear weapon.
 * Anti-matter missiles - Developed during the Grox Resistence era, these efficient weapons cause highly explosive energy.
 * Proton missiles - Heavy nuclear warheads, 100 megatonnes each.
 * Tractor Beams - These can grab ships and crush them, or draw them in.
 * Halberds - These are spear-like weapons that don't detatch from the ship, instead, they punch enemy ships dealing a lot of kinetic energy. Despite deflector shields, the solid impact is enough to cause shock waves that rupture armour, and rip the ship apart.  The Halberds are composed of Neutronium, and the energy is absorbed into generators, so the halberds don't disintergrate.  The Warlord Titanozor is notable for using them on his Halberd Class warships.

Hyperspace missiles and Torpedo platforms

 * The DCP's unmanned spherical Torpedo platforms use replicators to create salvos of proton missiles for over 10 minutes to fire in all directions.
 * Hyperspace missiles - Missiles that are fired directly out of hyperspace to target cities. The enemy won't know where they will be hit next, and there is no defense from deflector shields, because the missiles materialise right inside the cities.

Other technologies

 * Monolith - Due to the expansive gap of knowledge, these are the only way to communicare with less advanced civilizations (civ and very early space stage).
 * Space elevators - Starships are assembled in space, and the materials are dragged up in a cost effective way using climbers on a carbon-nanofiber composite.
 * Quantum computers - Use the power of Superposition in quantum mechanics (where atoms can be in many states and places at once). It means that the computer can peform unimaginable calculations.
 * Superconductors - These allow levitation on vehicles, buildings and other devices.
 * Cybernetics and genetic modification - For use in medicine or war, or to create Postgrimbolsaurians.
 * Aqualung - Converts water to air, so Aqua troopers and divers are not hinded by air tanks.
 * Replicators and teleporters - Replicators create matter and teleporters do the obvious using quantum entanglement.
 * Smart technology - Imagine battlearmour thats heels you, smart dust is always handy, giving you info about directions or almost anything as it recorgnises you in cities or ships. Smart foods that create the perfect taste that you could ever imagine, and tastes different for everyone.
 * Artificial Intelligence - The DCP as very smart robots and androids, but they all have inhibitors so they don't rebel. The DCP actually find more use for lots of kinds of robots that do simple tasks that work together.
 * Nanotechnology can also be used to self-repair hull breaches on starships.

Traded technology
These are technologies given to the DCP by allies.

A-48X7 Satellite Beam Cannon
This was created by the Xhodocto!

After the DCP-Xhodocto truce, the two powerful empires began to trade technologies. The Xhodocto have entered "The Year of The Rising Sun", and have become more peaceful. It is a satellite weapon, which has a cloaking device and powerful deflector shield. The blast radius of its beam weapon is 23ft. The beam travels at 40km a second, and can hit targets in less than 5 seconds. A maxiumum of 7 can orbit a planet (but any more would disrupt each others computer systems.) It orbits a planet 200km above its surface, so it is still within its atmosphere.

The Xhodocto have also given three upgraded cannons for free, however future ones must be bought.

Chemical Nuclear Fusion
Chemical Nuclear Fusion was invented by the Galot Republic!

The DCP showed the Galot how to travel into the extra dimsions. In return, the Galot gave its Chemical Nuclear Fusion to the DCP. It is weapon capable of destroying an entire galactic quadrant (but the Galot are extremely friendly, and will only use it has a last resort, however, the DCP will not be afraid to use this weapon, and is already picking who they will next target it with)!

Staff of Life
Created by Steve!

The Staff of Life was given to the DCP by Steve when Admiral Kilnok reached the Galactic Core. So far, the DCP has only used it 20 times (and only on special planets, or for very special reasons). The staff instantly breathes life into barren, dead planets.