Fiction:Mendel Pact/War-Guardianship

"Rule 12, No plan survives contact with the enemy."

- Ugandalorian proverb.

The War-Guardianship is the land military of the Mendel Pact.

Composed of the many warrior-nations that joined them, the Mendel Pact is headed by the Ugandalorians, followed by their Walgolorian and Kodalorian allies. However, they also make use of many other beings in their fights, from the feared Largotz War Dragons, the insane Kamasid, and the odd Orgaat, the War-Guardianship is meant to fight enemies on land, as well as assist in ship boarding and infiltration.

Most members of the Mendel Pact shun cybernetic and biologic upgrades, due to how "unnecessary" it is to them. For them, no amount of Cybernetics can replace good training and dedication to your craft. It is, in their minds, somewhat dishonorable to go to cybernetics right off to enhance oneself, instead of training through and strengthen your body the natural way. However, they do support cybernetics on some level, as some forms of it are seen as badges of honor, showing how long a warrior has fought in battle.

The War-Guardians rely mostly on skill in arms and quality of armor to carry them through. Even a Walgolorian Militia Trooper has fine armor, despite being the most fragile unit of the Mendel Pact. The Mendel Pact, when acting defensively, rely on knowledge of the terrain, and using traps to weaken their foes. Mendel Pact members, especially Ugandals, prefer straight infantry on infantry fights, and will use their traps to weaken their foes' infantry, and trap and destroy vehicles.

When on offensive, the Pact changes, deploying vehicles, some battle suits, and walkers to match the enemy head on, while elite black ops forces take out important targets. It should be noted that Ugandalorian Super Commandos and the like receive no enhancements. They are simply, extremely highly trained warriors, who compensate their lack of cybernetics and other fancy upgrades with iron will, and ruthless dedication to the cause.


 * Military Overviews


 * Ugandalorian - Highly trained, all rounders and most abundant race. Highly trained, and highly powerful warriors, with training beginning the moment they are born. Highly powered plated armor capable of absorbing most damage, and ability to serve multiple roles in war.


 * Kodalorian - Ugandal sub-species with high stamina, and high physical power. Make use of shock troopers, and application of force to certain areas. Make use of vehicles more then the other factions as well.


 * Walgolorians - Highly accurate at range, Walgolorians fight at just beyond the visual spectrum of most enemies, allowing them to out distance them. Also make use of advanced, long range combat suits and highly dangerous auxilias. Walgolorian Auxilias do most of the close-range/melee fighting in their army.

Each faction has their own Divisions, designed for certain battles.

Tactics
The War-guardian ship focuses on infantry-to-infantry warfare, specializing in personal and 1-on-many fighting. Many of their members, from the Ugandalorians, Kadalians, and Orgaat, are experts on melee combat and martial arts. As such, these race often handle standard combat and melee. To support them at range, are the Walgolorians, who use advanced plasma weapons to attack at extremely long range.

The Pact changes in it's combat style based on what planet it is on, though in most assaults, it goes right for the kill, and attempts to take any major cities that it can so that the pact can end the battles there far quicker.

Weapons and Equipment

 * Weapons
 * Armor

Frontline Infantry
Trooper= Ugandalorian Troopers are the basic ground forces of the Ugandalorians, though highly trained compared to most others. While most share some of the same equipment, many troopers are allowed to personalize their equipment based off personal preference.
 * Use - Main Combat.
 * Weapons - Combat Rifle.
 * Defenses - standard plate armor
 * Species - Ugandalorian, Kadalian, Kaguran

Troopers are mostly made up of the various races within the Ugandalorian ranks, from young to older. Traditionally, Troopers have either blue or green armor. They mainly use Snahence Battle Rifles, though some carry a Caninver sniper rifle. Most also have duel yielded Modiure pistols.

Troopers also have wrist gauntlets that house an assortment of flamethrowers, wrist rockets, and other dangerous weapons. Troopers, while only basic ground troops, personify the Ugandalorian ideal of never letting rank designate threat level.

Troopers deploy in squads of 5, and are lead by 1 Rally-master.

Rally-master= Rally-Masters are the closest thing Ugandalorians have to officers, and often lead squads when Defenders are else where. Rally-Masters where implemented alongside Super Commandos and Shock Troopers by Cadus Clett, and so became an important member among the Ugandalorian Corps. Armed with usually the same equipment as their trooper cousins, Rally-master traditionally wear red armor to identify themselves, though a helmet scan still shows what class a Ugandal is.
 * Use - Officier
 * Weapons - Combat Rifles, Armor piercing weapons.
 * Defenses - Standard Plate Armor.
 * Species - Ugandalorian, Kadalian, Kaguran.

Rally-Masters are made to lead the thousands of various races that joined the Ugandalorian Empire, and be able to work with them no matter what. Rally-masters often outfit their armor with invisibility and active camouflage to take out target covertly before their squadmates move in.

Rally-Masters get the rank by not only impressing a Marshall, but by also being able to work with other races with ease.

Militia= Militia are younger soldiers seeking to join the older Trooper corps. Commonly in their teens, they have survived going into battle with their father, mother or caretaker, and, as such, are considered fit for service to their Lord Ugandalore. However, they are considered too young for full combat duty, and as such, hold positions in guarding planets, maintaining order on newly conquered worlds, and supporting real troopers when called upon.
 * Use - Frontal Assault forces, Defensive force.
 * Weapons - Assault Rifle, personal equipment.
 * Defenses - Plate armor.

Militia carry an advanced Type 12 Snahence Rifle, which fires multiple plasma rounds at high speed, ripping through enemies easily. However, this weapon is a little more out-dated then other models used by Troopers.

Once a Ugandal Militiamen proves his worth, he is allowed join the Trooper corps, or may even become a rally-master. Some even become marshals. Sons of Rally-masters, or Militia who show particular proclivity with command are promoted to Mustering-Lords.

Militia fight in squads of 6, and are lead by 1 Mustering-Lord.

Militia Mustering-Lord= Militia Mustering-Lords are Rally-Masters placed in charge of leading Militia forces. Much more aggressive, and much more destructive in battle, Mustering-lords are used to keep militia in line, through any means necessary.
 * Use - Militia Commander.
 * Weapons - Assault Rifle, Saber, Pistol
 * Defenses - Plate Armor.

Known for deploying fear and force to keep their troops in line, Muster-Lord commonly carry the same equipment, or usually carry a sword, so their troops can identify them near-instantly. They commonly can also be seen in a cape of sorts and brown armor.

Mustering-Lords are much more aggressive and less welcoming compared to Rally-Master, thanks to their tougher duties and all-together rougher acts on the front-lines.

Vashari Centurion= Vashari Centurions are the Ugandalorians who lead squads of Vashari Battle Legionaries into battle, whom they care deeply for. They are encased in durable suits of maroon armor styled like Vashari armor and are sometimes mistaken by enemies as just more effective Vasharis.
 * Use - Vashari Commanders
 * Weapons - Twin Pistols, Rifles, Neuro-toxin, claw weapon, explosives
 * Defenses - battlesuit.

Into battle, Centurions wield the same dual Modiure Pistols and Snahence Rifles as the Vashari they command, and come equipped with a more powerful version of their neuro-toxin.

Other than this, flamethrowers, rocket launchers and fuel rod guns are often build into their amore, as well as any other useful weapon they can find. One notable feature is that they often have an mechanical arm attached on the back of theirs battlesuits with they use to grab enemies before shooting them to pulp.

Orgaat Carnivore= Orgaat Carnivores are Orgaat auxilias recruited by the Walgolorian to help them in battle. Strong in melee, the Carnivore squads are brutish in close combat, and helpful to their Walgolorian allies. It's unknown why, but the Orgaat are extremely loyal to their allies, not fighting just for the sake of absorbing DNA, but out of genuine loyalty to the Walogolorian.
 * Use - General Combat.
 * Weapons - Claws, genetic absorbing, pole arm.
 * Defenses - Some armor, thick armored hide.

These Carnivores are used for general combat, being highly adaptable, using their DNA absorbing abilities to adapt to each situation their commanders ask them to assist them in. If air support is needed, Orgaat will consume winged creatures. Otherwise, they use their claws, teeth, and pole arm weapons to crush their foes. They are extremely powerful, being able to lift enemies up with one hand, usually.

Their pole arm weapons, are long, scythe-like weapons, designed to slash through enemies that get close, using their incredible strength to splinter enemies with their swings.

Orgaat fight in packs of 4, and are lead by 1 Shifter

Kamasid Deathwing= Kamasid Deathwings are flying creatures used to support their allies in their air, and, now in the Mendel Pact, commonly fight alongside Ugandalorian jet pack warriors. Deathwings are the swarm units of the Kamasid hive, the mantis-like creatures cackling insanely as they dive at foes, their Fleshborer guns blazing as enemies scream in terror before the end. Due to the insanity that is common among the Kamasid, no enemy can truly predict what these creatures will do next in battle.
 * use - flight combat
 * Weapons - Poison borers.
 * Defenses - Some armor, flight, agility.

Kamasid warriors carry Poison Borers, specialized blasters that fire biologic shots at targets. These poisonous darts are heated, so they can pierce armor. The Poison Borer then borers into the enemies' flesh, and burns them briefly. This also seems to weaken target's armor systems, and make them more vulnerable to future attacks, as all as the Flesh Borers remain attached.

Kamasid wear some armor, though this is not their only protection, as they have naturally hard exoskeletons. They also, like many others, rely on speed and agility to out flank their enemies, while using their flight to close in on enemies. Kamasid Deathwings will often wait behind Walgolorian Cadres, before flying above them to attack charging enemies.

Kamasid Deathwings fight in swarms of 6.

Support Infantry
Conscript= From the various races annexed to the Pact, or from their allies living in their territory, there are the Conscript Corps. Made up of former enemy soldiers and their descendants, Conscripts are actually mostly volunteers, and fill a light infantry role with the Mendel. Coming from all walks of life, Conscripts join mostly because a person is not recognized as a citizen of the Pact, usually, until some form of military service is given. Considering certain Walgolorian castes, and Karpine, however, this could include building military weapons. However, these beings who are capable of service are given the task of supporting Mendel forces.
 * Use - Light Infantry
 * Weapons - Blaster Rifle, grenades
 * Defenses - Light armor.

Conscripts are given special Mark AH-17 Rifle, designed for most forms of combat, and could be set to fire charged shots at an enemy. Conscripts also carry grenades for vehicles and tight masses of enemies. They usually carry little armor, similar to armor worn by soldiers in the 21st century, but much more durable. Thus, they can take much more damage then expected, and still move quickly. Of course, the armor look usually changes, and is designed to look like hybrid designs between the armor worn by their old empire's militia, and their new empire.

When Conscripts show enough skill and dedication to their cause, they may receive the full armor and rank of the race that absorbed them. As such, alien Mendel Troopers and Walgolorian Warriors commonly have mixed races with them, including those they conquered. This is used to keep their enemies on their toes, and to allow occupation forces some opportunity to work with and achieve high relations with occupied aliens. Conscripts, after service is given, are, allow with their families, given full citizenship. However, they must know Mendel Language and culture, and must have knowledge of the Mendel Gods and the Abiding Truth. While they can keep their own religion, it must not conflict with Mendel ideals, and cannot involve sentient sacrifice.

Conscripts range from defectors, to those left behind by either logistics or tactical error, or as prisoners of war. Some are brainwashed, others, monitored closely by their Rally-masters and other commanders for betrayal. If Rally-masters believe they are about to betray their group, they are to shot the betraying Conscript before others join him.

A special division of Conscripts is made up of Mendel allies who wish to become citizens in their allies' empire.

Races that are Conscripts include
 * Raptoranean
 * Cathonian
 * Soldarian
 * Volver
 * Mudwort
 * Moorah
 * Deutzalanian
 * Scimat'akar
 * Grux
 * Dragowar (some)
 * More possibly coming due to Xonexi Conflict.

Rhyelezolor Warrior= Rhyelezolor Warriors are the main units of the Walgolorian dominion's forces. Trained from birth by their uncles, cousins, or brothers, a Warrior is never trained by his father until he enters the military academies to learn combat doctrine. Basic fighting, aiming, and hand-to-hand combat are taught by distant male members, or female if the recipient is a daughter. Rhyelezolor Warriors are numerically smaller then other forces of the Pact, but, due to their effectiveness at long range, make up for it in a support role.
 * use - Standard Combat
 * Weapons - Pulse Carbine
 * Defenses - Moderate plated armor.

Armed with a fanatical belief in the Abiding Truth, the Rhyelezolor fight in a cadre together, forming close bonds with their fellow members as they fight together. Their trust in the Abiding Truth is what makes them effective, and Rhyelezolor will never back down unless ordered.

Their standard weapon is a Pulse Carbine, a super-long ranged rifle, used by Rhyelezolor cadres to help their Mendel allies in battle by striking enemies from afar, as other warriors strike down their foes.

Warriors fight in squads of 5, and can be lead by 1 Sergeant.

Gvanta Warriors= Gvanta Warriors are scout forces and the support for Walgolorian assaults. Having lighter armor, but moving faster, Gvanta are used to attack enemy supplies and their supply lanes on planet, while supporting the army in actual combat. Their armor is not very effective compared to their comrades, and is built for speed, not strength. The Gvanta make use of hit-and-run tactics, having developed them extremely well when working with other Mendels in battles against the Alpha Cyber Collective Hulk of a war legion.
 * Use - Combat support, scouting
 * Weapons - Plasma Carbine, Long Sword
 * Defenses - light armor

Gvanta are armed with a Plasma Carbine, a short-barreled rifle used to pick off enemies, or help drown enemies in blaster fire. They usually carry a thin, but sharp, long sword, used to pierce enemy armor easiely. However, like all Walgolorians, they depend on hit and run tactics over brawn fighting.

Gvanta traditionally come from a tribe of Walgolorian raiders, who joined the main empire in their unification.

Gvanta usually fight in squads of 3.

Fermendrik Warrior= Fermendrik Warriors are the majority of Fermendrik fighting for the Pact. Coming from desert lands and other harsh territories, Fermendrik fight with long range rifles and their scared scimitar when needed. Fermendrik, while a strong race, are more prone to long range combat, similar to the Walgolorian. Fermendrik themselves are trained in both long range and melee combat, though commonly deploy as scouts, fighting the enemy before they know the Pact as arrived. Fermendrik are cold warriors, striking with ruthless efficiency, and being able to hide in the most brutal conditions.
 * Use - Sniper
 * Weapons - Bolt Rifles, Twin Scimitar.
 * Defenses - Light armor.

Fermendrik Warriors are armed with a special rifle, called the Bolt Gun. The Bolt Gun is a bolt-action slug launcher, the projectiles fired from it being called "bolts". The small, bullet-like projectiles move at an extremely high speed, allowing them to hit the enemy faster then they can dodge. The Bolt Rifle hits with incredible force, launching targets back slightly as they hit, and often penetrating enemies.

Similar to Ugandalorians and Kodalorians, Fermendrik place great credence on their twin Scimitar, which, as a right of passage, they had to forge, and defeat a wild beast to earn rank within their clan or tribe. As such, they place great credence on these weapons, never leaving them, and even sleeping with them, sheaved at their hip. They do not waste their blades on any target they do not deem worthy, and only the strongest may die by these savage weapons. The blades are extremely curved, causing much pain upon each strike.

Fermendrik wear light armor, underneath their robes, which are decorated with clan symbols and other designs. Their robes tend to be blue and green, though the designs and patterns vary from each member and their personal tastes and what things are important to them, similar to Ugandal armor.

Fermendrik prefer to fight alone, or in small groups, and, as such, often go ahead of the main army to perform sabotage and take out as many enemies as possible. They place great importance on nature and it's use, and commonly use traps with rocks and other items of nature to kill their foes. They have a strange believe in not fighting at rivers, for they believe blood split there is an insult to the river spirits. They mostly deploy in deserts and cold planets.

Fermendrik fight in squads of 5.

Cresake Pathfinder= Cresake Pathfinders are special units, deployed to assist the main army via assassination and sabotage, their presence being a boon to allied units held down by enemy fire. Cresake are trained from birth in the art of long range combat, and they excel in the art. Their main purpose is simply to end enemies with a single sniper shot, ending foes before they can make a serious move against the allies.
 * Weapons - Sniper Rifle, silencer weapons.
 * Defenses - Special Armor
 * Equipment - Sensor jammers, radio frequency hacker.

Since Cresake are masters of hunting, they already can own the field and take down most other units in their recon and assist missions. They excel at this, in fact, being armed with the Cresake Carbine, a dangerous sniper weapon designed to fire micro bursts of energy at targets, which, when they hit or reach a certain range, expand and explode. This can be used to painfully kill a target, or injure several enemies. They carry a variety of other silencer weapons, allowing them to covertly remove enemy commanders.

Cresake carry with them Sensor Jammers on their armor. This means that droids gain blind spots when fighting them, and other units who are dedicated to finding infiltrators from metal detection and other methods are now blind to them. They also carry radio frequency hacking devices. These small devices allow them to hack into enemy communication devices so they may know their every move. This allows them to follow their enemies much better.

When they are not taking out targets at range, the Cresake Pathfinders use highly focused, highly visible light beams that may only be seen by the HUD of allied units. This means they have flagged the target as the most dangerous, and snipers and Walgolorians must target this one. Pathfinders are particularly effective allies of the Walgolorian Warrior Caste.

Droids
Vashari Battle Legionary= Vashari Battle Legionaries are a group of androids constructed by the Ugandalorians to bolster their armed forces, specially infantry and mercenary jobs. Originally, Ugandalorians held contempt and disdain for android armies, and, unless they where absolutely needed, thought races should never use such lowly tactics. However, has combat began to take it's toll on the warrior-nation, the Ugandalorians turned to churning out support legionaries. Built originally as canon fodder, Ugandalorians developed a respect for their droids as they developed personality, and began to outfit them with better weapons, and better programming.
 * Use - Frontal assault, multi purpose.
 * Weapons - Battle Rifle, twin pistols, Neuro-toxin, Blast Box.
 * Defenses - Basic Armor

All legionaries are equipped with a basic Snahence Rifle and twin Modiure pistols. Some also can receive neuron-toxin launchers to attack a target's central nervous system. The droids are programmed to be able to make the best of their weapons and ambient surroundings. They are obedient and care deeply for their masters, and high-ranking Rally-masters and Marshalls often have a Droid to act as their personal confidant and advisor.

Some Vashari are outfitted with heavier armor and wrist mounted assault blasters, used for anti-vehicle attacks. The most elite and trusted of these heavy hitters yield a chest-mounted Blast Box, which fires focused plasma rounds from the chest, with little recoil.

Vashari fight in units of 6, and are lead by 1 Centurion.

Security Drone= Used by the Walgolorian to support their fighting units, Security Drones are small, automated combat droids used to assist them in battle against small targets. Not very strong or sturdy, the Security Drones mostly swarm their targets and distract them from more important targets.
 * Use - Combat support, base defense
 * Weapons - Laser Bolter
 * Defenses - Point defense shields.

Considered pesky by most enemies, Security Drones swarm around their targets and contuinly blast them with their Laser bolters, hitting them with weak, piercing rounds. While considered expendable, and very weak, they are often used to attack enemies, and keep them from getting to the Walgolorian forces who are hitting them at long range.

Security Drones are not like Vashari. They are treated more like pets and servants then anything. Only given small Point Defense Shields to protect them, it does not take much to bring down these drones, though numbers are usually their main strength.

Drones fight in swarms numbering from 9-13.

Heavy Infantry
Ugandalorian Defender= Defenders are the equivalent of ground commanders, often decorated in Green and Red armor. Experts with most weapons, thanks to higher pay and better training, they can afford better weapons, and some shielding on their armor. However, unlike most races, their armor is of such good quality, that they prefer to not use energy shielding as much as some other races. Defenders, while experts at rifle and combat using guns, prefer melee combat to ranged, though are not stupid and reckless about it. They are often armed with a shield in one hand and a power hammer or chainweapon in the other.
 * Use - Commanders, Elite warriors
 * Weapons - Rifle, Chainsword, Power Hammer
 * Defenses - Heavy armor.

Defenders often lead squads of troops, inspiring them with their bravery to fight harder. Defenders often guard important admirals, and are also used to lead Shock Troopers into battle. Defenders tend to have more weapons built into their armor, including poisonous needle launchers, a small-sized harpoon, and various other weapons.

Defenders fight in groups of 3.

Kodalorian Gallokrin= Their cousins, the Kodalorian, are infamous for being far more violent then the original Ugandalorians, but no less loyal, strong, and courageous in the field of battle and in their personal lives. Many Kodalorian form warbands called Gallokrin, to fight as mercenaries with their cousins. Going all the way back to when the Ugandals first reached the Space Stage, the Kodalorians fought alongside them, using their superior strength and durability to act as shock troopers. Often caring the heaviest weapons and armor, the Kodalorians often act as the hammer, while Ugandalorians act as an Anvil for each other.
 * Use - Shock Troopers
 * Weapons - Halberd, Power axe, Combat Rifle.
 * Defenses - Heavy armor.

Gallokrin traditionally fought for land and beef, though soon became paid in money as well. Kodalorians soon joined the Ugandal's empire, and the feared Gallokrin became a stable in any Ugandal army.

Gallokrin fight in groups of 4

Ugandalorian Shock Trooper= Shock Troopers are a new Ugandal infantry, designed for up and coming Marshalls. Originally, Cadus Clett had the Shock Troopers composed of Marshalls who earned the title through words, but not action or good leadership. They where to fight like other warriors, and prove their devotion to Ugandalore.
 * Use - shock troopers, Elite warriors
 * Weapons - Combat Rifles, Heavy weapons.
 * Defenses - Heavy armor.

A similar system exists now, but, unlike the older Shock Troopers, these are not sent into battle first like hapless canon fodder, and deploy alongside infantry for land engagements. Most of the time, they offer their elite training to the Super Commandos, giving them the cover of numbers to help, but only when needed. More delicate operations require only the Super Commandos, and they must given away by Shock Trooper numbers.

Mostly using heavy repeating rifles and other powerful anti-infantry weapons, Shock troopers also use large grenade and missile launchers to attack vehicles, something Ugandals despise fighting. Mostly, their equipment is the same as Marshalls or Rally-masters.

Shock troopers are one step down from Marshalls, though have the same dedication and prowess, but with slightly less experience. They often wear yellow-brazen armor, to symbolize their rank just below Marshalls.

Shock Troopers fight in groups of 5.

Kodalorian Warriors= Warriors are the rank and file Kodalorians, levied into units for the defense of the Kodalorian way of life and their allies. Having all the martial prowess of the Ugandalorians, with added strength, Kodalorians make brutal enemies in battle.
 * Use - Shock Trooper
 * Weapons - Battle Rifle, Power Axe.
 * Defenses - Ballistic combat Armor.

Warriors are charged with using traps mid-combat to cut enemies off from each other, and pick them off one by one, or immobilize their vehicles, making them natural barriers. Warriors commonly yield a powerful Battle Rifle, used for most engagements, and is used for most heavy assaults, firing highly explosive slug rounds. As their cousins traditional carry a sword, most Kodalorians carry a Power Axe to butcher their foes.

While they lack the heavy armor their smaller cousins use, the Kodalorians have a set of ballistic armor, colored with Clan and family patterns, and often, hidden underneath traditional Clan war-dress, making them look unarmored and half-dressed barbarians.

Warriors give the Ugandalorians the strength to counter superior races such as the Skordi or Dragowar in battle, something that is never forgotten.

Warriors fight in squads of 6, and usually have 1 War-master attached to their squad.

Kodalorian Noble Warriors= While Warriors offer the Kodalorian and their allies brute power and excellent use of terrain and traps, they often have trouble with infighting and causing trouble with rival Clans, and, as such, Kodalorian war-chieftains often need a force that provides staying power. Noble Warriors are this unit. Drawn from Elite Kodalorian traditions, Noble warriors are bedecked in heavier armor, and yield deadlier weapons.
 * Use - Heavy weapons.
 * Weapons - Energy Bolter, Power Sword
 * Defenses - Heavy ballistic armor.

Intimidating to behold, these "space marines" often yield powerful Energy Bolt Rifles, instead of the standard battle Rifles. Instead of being a slug thrower, the bolter fires focused plasma at a target, sacrificing firing speed for out-right damage. Instead of a traditional axe, these men carry a power sword, used with brutal efficiency.

Noble Warriors wear, unlike their other kinsmen, who prefer light-fitting clothing over their armor, heavy armor. Designed to protect, the armor also greatly intimidates enemies. Noble Warriors fight in squads of 4.

Kadalian Giant= Kadalian Giants commonly fight for the pact in small groups, deployed as shock troopers and used against enemies with frightening strength, such as Dragowar or Skordi. Due to this, Kadalians are useful, for Ugandals, while experts in combat, hate fighting enemies that prove more brutish then anything. As such, Kadalians enjoy ripping apart enemies with their Ripper Rifles, or merely bashing them with their own fists or the gun itself. Kadalian Giants, however, are not mere strong arms for the army, and display incredible tactical sense, setting traps and expert ambushes, as they where trained by a harsh life inside the their savage world of Kadalia.
 * Use - Heavy anti-infantry weapons
 * Weapons - Ripper Rifle, their own fists.
 * Defenses - Heavy armor, naturally resistant hide.

Kadalians fight using a ripper rifle. Large, cumbersome, the rifle fires large rounds designed to tear smaller foes apart, and was built by the Kadalians themselves to be used as a club or bashing instrument, in case they don't want to merely punch an enemy. Kadalians built it as a heavy, automatic shotgun, with 2 firing styles. the longer range, fires a hail of rounds, while closer combat projects more rounds per shot, with less firing speed.

Kadalians are infamously resilient, known for taking quite a bit of abuse from both war and their homeworld before falling. However, to protect themselves, they created their own armors, mimicked from the Ugandals, and plated across their bodies. The armor protects them as they close, as Kadalians have a natural instinct to get in close to fight their enemies.

Kadalians are common when ambushing and laying traps is common, and, as such, Kadalians are common in jungle-fighter divisions and urban warfare. They perform well in most conditions however, and are also common in occupying planets that prove extremely hostile.

Kadalians fight in Squads of 3, though can be lead by a Kadalian Rally-Master, called A Head-Boss.

Stealth
Marauder= The secretive and deadly Marauder is a unit of troops to be truly feared. Armed only with blades, like knifes, wrist gauntlets, and, at times, swords, Marauders rely not on overwhelming fire power and intelligence, but on their wits alone. Usually in groups of 3, Marauders act in missions with Super Commandos, with 1 Commando for every 3 marauders. Their job, however, was not as multi-functional as the Super Commandos. They did 2 things. The first was to deal with high ranking, high risk targets, and the second, was to attack foes from behind during a fire fight.
 * Use - Assassin
 * Weapons - Blades, knifes, swords
 * Defenses - Stealth armor

Marauders are brave and secretive, and often know fully well that they may die. Yet, they dedicated to their people and culture to the point where they are not afraid to die for their families. They commonly appear in claret armor. Each marauder has an mist spewer installed in their armor, with they use to cause chaos in the ranks of the enemies.

Marauders fight in groups of 4. High ranking Marauders can become Blade Masters, warriors attuned to fighting with blades, and travel the galaxy collecting one from each culture. Blade-masters spend years perfecting the art of the sword, and may die fighting an alien for their blade in a forgotten part of the universe.

Walgolorian Infiltrator= Walgolorian Infiltrators are a unit of Walgolorians, who, using their advanced stealth suit, can effectively infiltrate their enemies, without notice. This is due to how advanced the Mark TVX9 battle Suit is. While small compared to most others, only a little larger then A Walgolorian Fusilier's armor, the Suit carries several advanced stealth and weapons systems, which, in they time their ambushes, make Infiltrator pairs extremely deadly in combat.
 * Use - Melee unit, mid combat assassination
 * Weapons - Wrist blades, Burst Canon.
 * Defenses - Stealth armor.

The Walgolorian Infiltrator suit first uses phase tech used by the Multus Esse to make them ghostly and barely visible by even the most advanced targeting systems. This also changes their ghostly, usually grey image in Phased-out mode, to the colors surrounding them, as the suit constantly scans behind it to see the ability. The Suit then deploys sound dampening and several other weapons to practically wipe it from existence. If spotted, the Infiltrator can deploy a "Flash Phase", where multiple colors flash across the armor, confounding targeting systems, overloading machines Photoceptors, or blinding organics.

As is common among the Walgolorian, their weapons are designed for quick, precision blows at longer ranges then most, using a Burst Canon to take out several targets. Designed after Multus Esse Arm canon weapons, the Burst Canon fires a massive plasma round designed to burst through multiple targets, and is useful against hordes of tightly packed enemies. If they feel the need, Infiltrators will use twin wrist blades, and using their Flash mode, appear in an enemies' ranks, blind several of them, and take down those in front of them.

Their stealth armor, is not designed for direct combat, but maintains great protection if they cannot deploy their flash screen in time. Since the Flash phase cannot be used infinitely, if it is recharging, the suit itself can protect the user, as he disappears from the field of vision.

Infiltrators fight in squads of 3, and can be lead by a sergeant.

Religious
Reverend= Reverend are the sacred priests of Zaraturai, their duty to remind their brothers to the scared values of unity, duty and destiny. Furthermore, they are responsible for the spiritual health, faith and brother's zeal within the Ughandalorian's ranks.
 * Usage - Spiritual leaders, seeing to the health of the army.
 * Weapons - Brazier, Melter
 * Defenses - Highly durable plate armor, force field necklace.

They are traditionally seen white, ancient, Templar-styled armor and commonly wear winged, skull-shaped helmets to frighten their foes. Furthermore, copies of ancient Ugandalorian scrolls can also be found on them. Not only is their armor durable, but Reverend also wear an special necklace with a powerful shield generator inside. They are armed with a mace-like brazier and a melter, purging their enemies with holy fire in the name of their light goddess. Reverend uniquely have to ability to ignite fallen allies into a pyre with they can do massive damaging to unsuspecting enemies. Such thing is seen as a final honor by fellow Ugandalorians for the fallen, as they not only are granted a ritual death but can also take a couple of enemies with them post-mortem.

Outside of battle, Reverends work to inspire their men to holy faith and keep their spirits up, as well as help heal the wounded and tend to the dying, to make their last moments as comfortable as possible.

The Ugandalore's traditional armor, that he wears for political situations and meetings, is a modified version of a Reverend's armor.

Militia Deacons= Militia Deacons serve similar roles to Reverends, with the sole exception that they not only warrior-priests, but also front-line combatants.
 * Usage - Religious members of a militia force, crusaders
 * Weapons - Battle-Mace
 * Defenses - barrier Necklace, plated armor.

They have a zealous loyalty to the Ugandalorian Gods, and often an conservative personality as well, seeing themselves as the Gods' most fierce crusaders, fighting for them, the Sacred Virtues, and little else. It is only after they have grown older and wiser that they can become true reverends. Deacons wear light purple, crusader-like armor, with more and more white parts appearing as he follows the path leading to becoming a true deacon. While their are equipped with the typical barrier creating-necklace, their armor is somewhat weaker than that of an Mustering-Lord. Unlike Reverends, Deacons do not have scrolls attached to their armor, but instead they have seals placed on them, with the texts instead carved it into their armor.

They commonly carry the same weapons as Militia, but also a battle-mace as a way to avoid shedding blood, with they see as impure.

Elite Infantry
Super Commando= The Super Commandos are a group of Ugandalorian Elite Knights, having survived countless battles, and easily the most elite among the Ugandalorians. Super Commandos are always the first to answer the call of Ugandalore, and are sent into Black ops missions and the like, to soften up enemies before the main army moves in. Super Commandos are the ones who started the idea of multi-colored armor to represent a being's personality and character, and often wear armor representing their elemental affinity, though they always will weary their typical stealth mantle.
 * Use - Elite Warriors, Black Ops.
 * Weapons - Heavy weapons.
 * Defenses - Heavy armor.

Super Commandos can often be seen aiding the main force by picking off enemies deemed stronger then usual, and inspiring Troopers with their bravery and ferocity. Just their mere presence can cripple the enemy, and inspire the Troopers and Defenders to fight harder. Cadus Clett is the founder of the Super Commandos, and the most elite branch, are often nick named such names as, "Fist of Cadus", "Clett's Killers", and "Ash makers".

Super Commando squads usually number 4, though 2 squads usually deploy together.

Marshall= Marshalls are a high honor in Ugandalorian society. The eldest and most experienced, the Marshalls are the highest ranking, and often are the clan leaders or close to it. Often seen in gold armor, Marshalls range from platoon commanders to war generals. Marshall is also a title for any Ugandal with command duties.
 * Use - Major Commanders, Elite Warriors
 * Weapons - Blade Weapons, Combat Rifles.
 * Defenses - Heavy armor, powered shields.

Originally, in the times of Cadus Clett, Marshalls where extremely common, and the gold armor lost it's value due to corruption. High ranking leaders would demand from the Ugandalore a set of Marshall armor and rank, and, to avoid clan disputes, would give it to them. Cadus, disgruntled about working with officers who did not deserve their rank, worked with the new Ugandalore, Ugandalore the Reformer, to do away with many Marshalls, and put them in Rally-Master squads. Another problem was, usually, a Ugandal leader fought alongside his trooper brothers to inspire them. However, marshalls quickly became "desk-boys" and only kept in shape to wear the armor.

Now, Marshalls fight alongside their troops, inspiring them with bravery and their mere presence. Marshalls are the most durable soldiers, and often, have the best equipment to fight with. Due to their bright armor, they commonly have trouble with being targeted by Snipers. However, they can get around this through active camouflage upgrades, allowing them to disappear mid-battle, or through advanced shielding on their armor, allowing them to take some of the worst punishment in battle.

Marshalls usually have a squad attached to them to guard them.

Assault Commander= Assault Commanders are above even the rank of Marshall, being the most highly honored and sought after rank among Ugandalorian warriors. Reserved for veterans of a thousand bloody campaigns, Assault armor is highly durable, and modified from Marshall armor to be even stronger and more durable. The armor is known to be a modified form of powered armor, allowing the assault commander to deploy in even the most damaging assaults and come out alive.
 * Use - One man armies, Generals
 * Weapons - Varies
 * Defenses - Advanced combat armor.

Assault Commanders often receive the best weapons, and combine this with years of experience to become the best warriors the Mendel can field. Strong, and durable, Assault Commanders are the hard rock that enemy assaults crumble upon, or the hammer used to strike the killing blow. Often, Assault Commanders will devastate their enemies at long range, when they deploy, then lead the assaults and butcher their enemies in close quarters.

Due to the rarity of Assault armor, these beings are deployed only when absolutely needed, and, when they do, each is a hero among the clans in his own right. As such, high ranking leaders commonly make sure to put the Assault Commander in the situation where they are most needed, while working to minimize their losses. To protect them, Mendel Shock Troopers commonly deploy to guard these famous veterans.

Assault Commanders are very rare, fewer then planets under Mendel Control, compared to the vast armies. Commonly, armies are lucky to have just one Commander among them. It should be noted that just having a command position does not guarantee Assault Armor. One must attract the attention of one of the highest ranking Clan lords, or even Lord Ugandalore himself.

Hywlyr= The Hywlyr are among the most dangerous of Walgolorian units. Silent, watching, and always observant, the Hywlyr begin as common Militia, but, during their Days of Service, if they display enough skill in battle, and gain the respect of higher ranked officers, can join the elite Hywlyr (Guardian Surveyor Corps). Their job is to "Survey" the enemy, watching them, and reporting their movements, and silently thin their numbers.
 * Use - Sniper
 * Weapons - Sniper Carbine, Energy hammer
 * Defenses - Light armor

When their comrades engage the enemy in open combat, and their enemies are struggling to get close enough to fight back, the Hywlyr strike, like hunter finally unleashed from their cages, and get to feel the freedom of the hunt once more. With longer range weapons then most others, the Hywlyr are used to help coordinate attacks on their foes.

Their weapon, the Sniper Carbine, is a long ranged weapon, even more so then most Walgolorian weapons, and used to bow down enemies. The weapon, with it's large ammo clip, can fire many rounds of plasma at it's foes, and, can be reloaded quickly. A very experienced Hywlyr can mow down hundreds of enemies very quickly. In Melee combat, the Hywlyr, carries a small, one handed energy hammer, known as mallet. The weapon can, once it makes contact, fire a small pulse of energy around it, not only braining whatever was hit with it, but burning several other enemies nearby in plasma.

For all their abilities, the Hywlyr lack effective armor, and rely on extreme long range combat, or guerilla tactics, to attack their foes. Hywlyr, however, move quickly and silently, and are considered death on two legs for the enemies of the Mendel Pact.

Hywlyr fight in squads of 6.

Saeylyr= Marching into battle with the most advanced long ranged weapons, the mighty Saeylyr or (Executioner Surveyor Corps) are considered the most fearsome of the Walgolorian Infantry Cadres. The most experienced of the Hywlyr, Saeylyr have more advanced equipment and training, and deploy alongside their younger comrades, though are always the last to pull back always holding the line, as the Hywlyr retreat, giving their allies time to save causalities. After their comrades are safe, the Saeylyr will pull back as well.
 * Use - Sniper, Commanders
 * Weapons - Sniper Carbine, Sub machine gun, Energy Hammer
 * Defenses - Moderate armor.

Saeylyr Adepts, the eldest and most experienced, are commonly ground commanders, leading infantry squads and directing units across the battle field.

The Saeylyr have the same weapons as the Hywlyr, but are much stronger and more personalized. The main difference is their Sub-machine Gun, used to mow down enemies at mid range that are closing upon them. The weapon can pierce, several layers of armor, and hit multiple enemies with ease.

The Saeylyr have efficient armor, though it is not as protective as the armor worn by other members of the Mendel Pact. The Saeylyr, like many of their comrades, rely on speed and quick movement, rather then holding the lien longer then they should.

Saeylyr fight in Squads of 4.

War-master= War-masters are, akin to Rally-masters, in charge of organizing and bringing Kodalorian military forces up to power. Coming from the high echelons of society, War-masters, unlike most, despise fleet command, and prefer one thing; to be on the ground, in what they call "True Warfare".
 * Use - Commanders, heavy warrior.
 * Weapons - Energy Bolter, Claymore.
 * Defenses - Heavy Ballistic powered armor.

War-masters commonly carry the same Energy bolter into battle, as well as an enhanced Claymore. They finely trained by their fore-parents in the art of war, and know few equals in swordsmanship.

War-masters commonly dress in what looks like traditional battle armor. However, this ballistic armor/chainmail mesh is really and advance set of powered armor.

Orgaat Shifters= Orgaat Shifters are Orgaat Commanders designed to lead their Orgaat Carnivore squads. While all Orgaat can see what DNA can be useful to the cause, the Shifters are like most strategic leaders, strategizing which DNA can used, and what DNA goes best with an Orgaat's talents.
 * Use - Commanders
 * Weapons - Claws, War blade, strength.
 * Defenses - Thick armor and flesh.

Orgaat Shifters are high ranking members of their Web, fighting the longest, and being the oldest. They have trained themselves to use their ability to see DNA, and, with their connection to other Orgaat, figure out who can use the DNA the best.

They are skilled in battle, using many of the same weapons as their younger cousins, Orgaat Shifters also carry a Rune Blade for combat. These blades are reserved for Shifters and high ranking warriors of their society.

Their armor and flesh is much more developed and more durable then their younger cousins.

Elite Guard Units
Eran Guard= Eran Guard are the elite of the elite, chosen from the finest warriors of the army, and trained to guard the Ugandalore. Reformed from the Blood-bearers legionaries, Eran Guard are much deadlier, and much more organized, no longer divided by regimental loyalty to a certain planet. This means they come from all sorts of areas under Ugandal control.
 * Use - Guards of the Ugandalore
 * Weapons - Dark Sabers, advanced weapons.
 * Defenses - Heavy armor.

Eran Guard are armed with the most advanced weapons available, and are foes known for deadly skill and resilience in battle. They also yield scared Dark Sabers. These pure black blades are made via ancient techniques that channel their users' rage into power, making the Eran Guard feared by any they face.

Eran Guard have the best armor needed in their duty to protect the Ugandalore. They do not deploy unless he or his direct family is on the field, and will do everything to protect his family and he. Failure to do so results in some Eran Guard committing ritual suicide.

Eran Guard are recruited from orphans who wish to join them, and Super Commandos, Defenders, and Shock Troopers who perform particularly well.

Empyrean Guard=

Aube Guard=

Light Walkers
Guardian-class walker= The Kodalorian Guardian-class battle and scout walker, shortened to Guardian Walker, is a fast, moving, strangely fragile unit, considering the Kodalorians' like for heavy hitting vehicles at just the right spot to do in enemies. These vehicles are made for combat support and fast moving strikes. The Guardian is outfitted with all sorts of upgrades to go from jungles, volcanic wastelands, and ice fields, with little time needed to change upgrades.
 * Weapons - Repeating Blaster, Missile Layer
 * Defenses - Light armor, Speed.

The Guardian mostly uses a Repeating blaster to mow down infantry, and antagonize vehicles and heavier targets. The Kodalorians also outfit them with a weapon called the missile layer, which fires salvo upon salvo of missile with little reload time, and bombard areas.

Guaridans, despite being built and designed by the Kodalorians, can be used by any species.

Jai'ko-class Walker-Titan= The Ugandalorians' Jai'ko-class Walker-Titan is a larger, sturdier walker used for most assaults. Large, though hard to maneuver, the Walker-Titan is used to clear opposition out of cities and fight as light artillery, though fills mostly the role of the former.
 * Weapons - Twin Heavy Canons, artillery pod.
 * Defenses - heavy Armor.

The Jai'ko moves slowly, plodding through, slowly butchering everything that crosses it, though it's target must be right in front, for it has a terrible time turning. As such, the smaller, more nimble, Guardian is used to destroy flanking enemies. The Jai'ko itself has twin heavy canons used to blast away most targets it has insight, and is used to destroy barriers or buildings in it's path, or it can simply walk on them, crushing them under foot. The Jai'ko has a secondary gun, in which the gunner can target enemies at long range and fire upon them with long range plasma rounds.

The Jai'ko, while effective at clearing out cities of enemies, is only used sparingly when in open combat, as it is slow, and it's legs, despite all it's heavy armor, and still very sensitive to enemy rocket fire and the like.

Tanks
Candarro Assault Tank= The Candarro Assault Tank, named after a leader of myth and legend in Ugandalore, is one of the main assault vehicles used by the Ugandalorians, and impressively powerful war-machine.
 * Weapons - Mass Driver canons, beam canon.
 * Defenses - Shielding, heavy armor.

Used as the main means of combat and troop-transport across the field, Candarro Assault tanks move on repulsor-lift and metal treads, depending on the situation and the planet.

It's main weapons are four Mass Drivers that fire accelerated canister rounds at targets, ignoring any shielding and pounding through armor with ease. For other engagements, a second gunner can fire a beam canon to burn through enemies and disintegrate them.

The Candarro receives heavy, durable armor, and powerful shielding to protect it's occupants. Other then a driver and a gunner, the Tank can carry up to 6 infantry men at a time.

Mobile battle platform= Mobile Battle Platforms are heavy artillery tanks, rolled into battle to bombard enemies at long range. Used to soften up enemy defensive turrets, or destroy enemy vehicles and fortifications, Mobile Battle Platforms are an instrumental and powerful force in the Ugandalorians' crusades.
 * Weapons - Siege-designed mortar pods.
 * Defenses - Heavy armor, shields.

It's main weapon are 5 Mortar Pods used to launch flaming projectiles at targets that go straight through shielding, and explode on impact.

The massive vehicles are used to transport troops around the field, and, when attacked by other vehicles and infantry, will deploy it's internal infantry squads for defense, as it has no weapons other then long range mortar pods, which are ineffective at medium range.

It has extremely heavy armor and shields, but is very slow.

Koroan Battle Tank= Koroan Battle Tank is a large, Kodalorian armored assault tank, used to assault infantry, but mostly has a defensive role, due to how slow moving the weapon platform is. Often, the tanks will be set up, and enemies lured to within range of the tank.
 * Weapons - Pulse Canon, machine gunneries.
 * Defenses - Heavy armor, shielding.

The Koroan Tank has a main pulse canon, and 2 machine gunneries to attack most targets. Usually, the Pulse Canon attacks the biggest target, while the 2 gunners take down infantry and other targets.

While the Koroan is a powerful weapon, it's use is limited, due to it's gun not be rotatory. When the gunner wants to aim at something new, he must turn the entire tank around to face the target. Otherwise, the Koroan-class features heavy shielding, and good quality armor.

Cragoa Assault Carrier= The Cragoa Assault Carrier is a Kodalorian assault weapon, used to transport squadrons of infantry into battle. An armored vehicle, the Cragoa-class is fast moving and used to move it's warriors across the field safely.
 * Weapons - Repeating Canons.
 * Defenses - Armor.

The Cragoa has little weaponry, other then 4 repeater canons mounted on the top, firing anti-infantry plasma rounds at target, as they deploy their contents onto the field.

The Cragoa has heavy armor, but otherwise is not useful for direct combat, being mostly used to reduce infantry causalities, and assist allies in killing enemies.

Machete-class Tank=
 * Weapons - Burst Canons
 * Defenses - Heavy armor.

Speeders
Viper strike skiff= The Viper Strike skiff is a fast transport and assault ship, used to attack infatry squads and harass vehicles before disappearing. The Skiff sacrifices armor and shielding for speed and agility. The Viper is one of the oldest military designs of the Ugandalorian legions, and a prefered vehicle, despite it's weakness.
 * Weapons - Light canons.
 * Defenses - Light armor.

The Viper uses 4 anti-infantry turrets to rip through it's enemies, such as infantry and light vehicle armor.

The Viper has light combat armor and some shielding, however, it cannot withstand much enemy fir before having to retreat. Other then hitting enemies and retreating, the Viper also acts with the main army, helping take down enemies with heavier vehicles and Ugandal infantry.

Hatchet-class Assault Speeder= The Hatchet-class Assault Speeder is the main vehicle used by the Walgolorian, having a similar role to the Candarro Assault Tank. The Speeder is heavily armored and used for most assaults, but like most Walgolorian weapons, it's systems are most effective at long range.
 * Weapons - Laser Turrets, Single Mass Driver.
 * Defenses - Heavy armor.

The Speeder uses mostly laser turrets to attack enemies and vehicles alike, being fairly general purpose, while the Tank also has a single Mass Driver Turret to fire accelerated canister rounds at targets, which ignore shields.

The Speeder is general purpose, being somewhat fast, and can transport some infantry on the field. The Hatchet can take much damage before falling, and is useful for protecting infantry squads when enemies close upon them.

Shaska-class Transport=
 * Weapons -
 * Defenses -

Battle suits
Knight-pattern Suit= For Warriors of W'alor who earn very high honors, the prize is the mighty Knight-pattern combat suit. Crafted with some of the best metals around, and giving some of the best weapon systems available to the Dominion, Knight-pattern suits are used by high ranking captains of the Dominion in their battles, and commonly give heavy fire-support to their foot-soldier cadres.
 * Weapons - Arm-mounted Plasma Casters, shoulder-mounted Energy Projectors.
 * Defenses - Heavy Armor.
 * Equipment - Jump jets.

A Knight-pattern has twin arm-mounted Plasma Casters, large, canon-like weapons, which fire such force and such power that they can tear through most armors and tanks with little difficulty. As such, when Walgolorians get a sight-link on their foes, Knights commonly fire at the biggest target with their arm canons. Meanwhile, for military buildings and even larger targets, They use shoulder-mounted Energy projectors to dismantle the foe.

Knight suits are highly durable, but, built with the Walgolorian doctrine of long distance fighting. As such, when damaged, or when faced with large enemies closing in, the Knight suit has a pair of jump jets, improved from Ugandalorian techs, and allowing them to jump from foes, or even jump on foes when called upon.

Knight-suits can be customized to a users' needs, or if the battlefield demands it.

Paladin-pattern suit= Paladin-pattern suits are used by the Walgolorian for long distance, artillery barrages, standing behind allied lines, and raining down plasmatic death upon foes, as their allies hold the line, and protect these suits. Similar to the Knight in design, but scarifying mobility and speed, the Paladin is slow, powerful, and deadly to enemy vehicles and infantry alike.
 * Weapons - Arm-mounted Blade lancers, Shoulder-mounted Artillery guns.
 * Defenses - Heavy armor.
 * Equipment - Jump Jets.

Paladins have Blade Lancers mounted on their arms, twin-linked Plasma casters that fire small, machine-gun like rounds at targets at high speed, used to cut down enemy infantry that get within range. Meanwhile, their main weapons, are twin-linked Artillery guns mounted on their shoulders, with far more range then the Energy Projectors used by Knight-pattern suits.

Paladins, also come with jump jets, though are more stationary then Knight suits. Paladin-suits will commonly entrench themselves in an area, holding down suppressive fire on areas where enemies are reported. Since they don't have direct site on an area, they simply fire their Artillery in wave upon wave, bathing an area in artillery blasts, before their allies move in to mope up the area.

Paladins can be customized depending on the wearer, or the field of battle.

Titan-class Suit= Titan-class Suits, are the latest in Walgolorian tech, and the cutting edge. As such, they find usage as the suits of choice for Walgolorian generals and marshals. These suits are the strongest, and most durable, and, as such, can mean the difference between death and defeat when enemies are at their door.
 * Weapons - Plasma Ripper canon, missile mortars.
 * Defenses - Heavy armor, shield projector
 * Equipment - Jump jets, varies

More coming soon!

Other
Tahriko Battle mount= Tahriko Battle Mounts are creatures of unknown original, from an unknown race. Biomechanical in nature, the beasts' organic muscle tissues keep it's armored parts together, while it rampages across the field. Tamed by the Ugandalorians, Tahriko have become identified as a symbol of the race's power and strength. The Tahriko are used by high ranking members, such as the Ugandalore, to ride into battle, even from outer space.
 * Weapons - Claws, multiple energy projecting laser canons, eye beams.
 * Defenses - Biomechanical hide, energy shields.

The Tahriko uses it's powerful claws to slice through tanks and infantry, as well as it's spiked tail to stab targets of equal size. Around it's head and it's mane of spikes, are several powerful laser canons that can tear through most buildings. It's eyes have been upgraded to fire laser rounds.

Tahriko are believed by their masters, and are cared for almost like a real pet. The rider and mount seem to form a powerful hive-mind, that makes each stronger as they get closer to each other. Ultra Commandos who use Tahriko often find their mounts develop similar elemental powers of their own.

The most powerful and oldest Tahriko, Alo'von'tari, has been passed from one Ugandalore to the next, and is used for when the ruler wants to ride into important battlefields.

Due to the nature of Tahriko, they are not considered cavalry units.

Cavalry
Ugandalorian Knight= Ugandalorian Knights ride into battle atop fearsome Largotz War Dragons, originally bestial and unintelligent slaves of the Ugandalorians, who where allowed to have their own culture. For this, the War Dragons pledged their forces to their "Gods" for eternity, with Ugandalorians being uncomfortable with using them.
 * Use - Assault
 * Weapons - Power Lance, Power Saber
 * Defense - Heavy Armor.

Knights often fight atop their mounts, who, through a series of cybernetics unique to each warrior and mount, the 2 share telepathic hive mind with each other, and, as they get closer to each other, the better they fight.

A dragon is armed with his or her claws, fire breath, durability, as well as flight and some armor placed upon them, fitted to their preference like their masters. The rider is armed with heavy plated and mailed armor, and an energy shield gauntlet and Power lance. The lance is capable of sending enemy infantry flying with one stab.

Knights are heavily armed, and truly the most elite. Low in number, but extremely power, Knights are often used to finish off their enemies in battle, as infantry are mopping them up.

Ugandalorian Kataprotias= Kataprotias are heavily armed versions of Knights, but with more training, experience, and ferocity in their hearts and minds. Used to lead squadrons of knights, and to guard the Ugandalore, Kataprotias are a corp forged by valor and bravery in the face of adversity.
 * Use - Heavy Assault
 * Weapons - Power lance, Power Sabers
 * Defense - Heavy powered armor.

Kataprotias Rider's armored is completely plated, and much more protective then their Knight-cousins. The Dragon also receives extremely powerful, but light-weight armor. The Dragon can now shrug off artillery rounds with general ease, while still flying and moving with great speed. Both Rider and dragon use the same weapons.

The Kataprotias often are tasked to lead 4 other Knights into battle in squadrons of Dragon-riders. Knights who prove their worth, a difficult task, are promoted to Kataprotias. The son or daughter of a Kataprotias often receives the rank once their parent finishes training them.

Fermendrik Rough Rider=
 * Use - Fast attack
 * Weapons - Soul Spear, twin Scimitar.
 * Defenses - Light armor, speed.

Pyrhus Dragoons=
 * Use - Fast long range combat.
 * Weapons - Energy Rifle, War Sword
 * Defenses - Heavy Armor.

War hounds
Skarill= The Skarill are pets of the Ugandalorians, and loyal companions. The Skarill where tamed by the Ugandalorians for use as hunting hounds and companions. The large creatures are rat-like in appearance, and used to guard places, and help them in missions. The creatures receive some armor to protect them, and they already have thick hides to defend themselves.
 * Use - Hunting/guard hounds.

The creatures are very protective of their brood, and children of other races, enduring the Ugandals to the creatures.

Karnskyr= Karnskyr are hunting hounds native to a dangerous world unknown to many other races. This planet has a notable dislike for essence. The Karnskyr for, example have the ability to hunt down extremely strong essence users using their own powers. However, they seem to ignore Ugandalorians and their allies. It's believed that they are actually sentient, and can recognize friend from foe. This was tested when locked in a room with an Ultra Commando, and the Karnskyr, despite the beings' Essence powers, ignored them.
 * Use - Essence Hunters.

Karnskyr are not as naturally nice as Skarill, being apprehensive towards new comers, and, until they are exposed to them, will not welcome them, threatening them.

Orgaat Hound= Orgaat Hounds are Orgaat fragments taken, and feed the DNA of wild hunting hounds. Since the fragments have the same absorbing abilities as the body, the Orgaat become Orgaat-like creatures as well, but closer to the absorbed appearance. These Orgaat, as such, are little more then hounds, and often used to attack and subdue foes, or even kill them, so DNA can be extracted.

Orgaat commonly have to accompany these beings, as they need to watch them to make sure they don't attack allies.

Quotes from others

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