Fiction:Delpha Coalition of Planets

 '''Welcome to the DCP's Channel! We are always victorious, you have been warned!'''

'''This is Wormulon's page! You can also post a question about them on my blog.'''

The events of my game so far. The story follows the events and history of the Grimbolsaurians & PostGrimbolsaurians Empire though space and eventually omnipotence. The Delpha Coalition of Planets or DCP is an alliance of several races and many subject species in the Delpha Sector forged (or forced!) by the all mighty and powerful Grimbolsaurian Empire.

The DCP is an ingame empire too, and there are various adventures and creations, here is a list on the Sporepedia, the official tag of DCP creations is dcp.''

http://www.youtube.com/watch?v=N9nM-CHWUlY http://www.youtube.com/watch?v=0nYtewhuYxo

Description
The DCP are a powerful Warrior empire who own over a millions star systems across the Local Group of galaxies most notably the Milky Way, Tigris galaxy and Cyrannus galaxies. The DCP also has alternative colonies, such as gravity wells and megastructures such as World Star, a Globus Cassus. The DCP can also explore other dimensions such as Universe 66501. They have strong alliances with other space governments who in turn, have many star systems. It was founded by the Grimbolsaurians Empire, Yoburt Confederation, the Jarzo Grand Council and the Chibby Empire.

Philosophy and goals
The DCP was set up, in defense of aggressive and violent empires, and the DCP's philosophy, is to maintain peace in the galaxy, but not through diplomacy, but through force, to maintain order for them and for their allies. This crusade against evil was soon founded after a vicious war in the Delpha sector, ever since, the Near-immortal council is on a never ending quest to destroy evil, for Vengeance. The DCP, although generally peaceful and willing to accept allies (not openly hostile), but are still expansionist and very militant. They are hostile towards enemies, and have lack of morality, and can quite easily destroy every world an enemy has, using superweapons. The DCP love war, so its not hard to be at war with them. In the major sectors are led by a facist regime, rebellions are quickly crushed, and those who think differently have been known to dissappear and live in a Big Brother, police state. But the further out the colonies are, the laws, culture and society changes a bit, so it is not like this all over. The DCP are usually Lawful neutral (they stick to neutrality, until they find out the other empire's archetype), but if they are provoked by a new species such as the Wubs for example, they may claim war until the new species begs for mercy. The DCP are not evil, but in war the DCP can be very cruel, not afraid to glass the surface of planets, use horrific super weapons and enslaving conquered species. The DCP is not all bad though! They usually attack only hostile or aggressive races, to either protect themselves, or their allies. They also guide new empires and help them if they are in trouble (disasters, or wars). The DCP love to explore and expand, and place a lot of resources into doing so.

The DCP likes to stay a little enigmatic, the element of surprise is one of the reasons why they are so successful.

Government, culture and religion
The Grimbolsaurians, the founders, are ruled by Monarchy, but there are many more members, each with their own ruling body, together, it is a high council. For the Grimbolsaurians, they have a mild Authoritarian government, the citizens have no rights (but this does not necessarily mean they are always treated unfairly), and must do what their government tells them. However, the kind of government changes for each member, the Jarzo are a democracy for example. The DCP, as an alliance has a high council, not even the Emperor has full control, as big decisions that effect the entire DCP must be decided by the council. Like government, local culture and ways of life change on different worlds. The DCP is mostly athirst, but there are religions too, and the DCP has accepted Spode (missionaries from the Massari Crusade, the Corgel Kingdom), as long as they are not fanatic. After new alien species have allied or been conquered, they get absorbed into the DCP. The empire must give everything it has, military, fleets you name it. If they don't they are dealt with severely. All the aliens are treated equally, and it is common to walk down a street with many different species. So the Grimbolsaurians have a a feudal monarchy, with the power residing from Emperor Wormulus II. However, power also lies in the High Council as a collective of different species. Recently, the DCP has been using Warlords to manage different wars in different sectors. The inner colonies often have their own unique cultures because they are older and richer. If a member wants to split (and hasn't been conquered previously), it will be very difficult but not impossible, however, if they do, they are no longer DCP, and if they had good resources, they will be conquered. So a split species would have to move. If another empire wants to colonise inside DCP space, they become DCP regardless (unless they are enemies or allies).
 * Another recent change, is that the DCP has dissolved its economy, money is now rarely used, mostly only for trade with other empires. This is because their economy was ruined by the Civil War.

About the Coalition


Size
The DCP have over 2.5 million star systems, half are in the Milky Way, but the other half are spread around the Tigris galaxy, Cyrannus Galaxy, Xanthrus Spiral, Ottzello Galaxy and Quadrant 82. The DCP has visited some other galaxies too and is begining to explore extra dimensions and subspace.
 * The official DCP census states that the DCP has an official population of Grimbolsaurians is over 50 trillion. Nearly all are trained to fight in war.  Trillions more when combining all the member species.

Industrial Capacity/Engineering
The DCP's manufacturing worlds can produce up to 10 new starships a week when needed (the DCP has millions of ships, its full number is not released). The DCP have created several megastructures, most notably, Dyson Bubbles (collections of stellar "mining" satellites), the Stellar Engine (a vast machine 5 AU across, composed of stars) and World Star, a Globus Cassus (a planet taken apart an then reconstructed into an artificial world). The DCP can move planets out of orbit too, by moving objects with large mass near a planet, changing its orbit. Important worlds are protected by planetary shields.

Technology and energy sources
The DCP has space-time altering technology. These require huge, powerful energy sources, usually black holes and anti-matter reactors. The DCP would rate in transition from Type III to Type IV on the Kardeshev scale!

Weapons, Military and Battlefleet
The DCP have access to many super weapons, and are not afraid to use them. The DCP (unless the planet is a suitable world for conquering) will bombard a planet from orbit (if the planets lucky). Otherwise they may destroy the planet completely using a planet buster or evaporate all colonies on the planet using space time weapons. The DCP also have a nano-machine burst weapon, composed of tiny machines that devour all life on planets.
 * Strong, well defended colonies and a huge industrial capacity.
 * Thousands of very powerful warships such as the Dreadnoughts and fleets of Gargantuan Class ships, each 15 miles in length capable of destroying entire star systems and crippling entire alien fleets.
 * Super weapons such as the Planet Busters, and space-time based weaponry that can evaporate entire colonies, or collapse stars into Black Holes (note that this weapon is limited to only stars with higher mass). The DCP also have a nano-machine burst weapon, composed of millions of nano-machines programmed to devour life on planets.  Grimbolsaurians enjoy bombing planets with antimatter, or glassing their surfaces with hydrogen bombs.
 * The DCP has been experimenting with methods of destroying colonies without being there, these include Hyperspace Missiles, Torpedo Spheres and Entanglement manipulators (Read the technology page to find out more).
 * The DCP also have some powerful allies, such as the United Republic of Cyrannus and Cianju Alliance (see below).
 * The DCP are very territorial, that would alert their detection. There is a wide neutral zone that surrounds DCP space, which varies in width, if particularly hostile empires enter that territory or even close to it, the DCP will take action.

Relationship with other empires
'''Sometimes the DCP come across empires from Star Wars, Star Trek, Stargate, Doctor Who and Babylon 5! Or even other empires from SporeWiki!'''



Major member races
The numbers represent the in-game number of systems in the Delpha Sector.
 * Grimbolsaurian Empire (247) - The founders, they have the most fortified worlds.
 * Curgan-Vithus Consortium (100) - Traders, although not to be underestimated, as they have 80 to 100 systems.
 * Jarzo Grand Council (140) - Diplomatic race. They are a tall species and are very peaceful, but powerful.
 * Rammo Imperium (16) - A small but an aggressive, expansionist empire.
 * Selnick Republic (3) - Live on a higher plain of existence.  They are angelic and pacifist.
 * Yoburt Confederation(150+) - Cold but logical species with a strong empire.
 * Ayug Pan Empire (Fluctuates) - Trader Empire.  They ain't cheap!
 * Guplet Force (32)- Friendly empire.
 * Dubel Federation (18) - Philosophy of Chance.  They are allies, but they still have skirmishes with the Corgel empire.
 * Corgel Kingdom (40-50) - Strong and powerful allies, followers of Spode. They still have skirmishes with the Dubel federation.
 * Chibby Empire(30+) - Ecologist Empire, they are not materialist, but are in sinc with nature.
 * Minor Empire (12) - Small and weak, but very friendly.
 * The Cimilope Assembaly (30+) - They have some of the most advanced and strangest ships in the fleet.
 * Flixxel Collective (12) - Have similar intelligence to the Yoburt
 * Flitt Empire (14)
 * Cloppity Republic (50+)
 * Dragoozie Space (24)
 * Many more members

Allies
Allies are not members. The DCP will aid these empires until the bitter end.
 * Seven Starr Alliance (Millions when combined)
 * Rambo Nation (1200)
 * Cianju Alliance/The House of the Krassio - Strong allies, and both think in a similar way.
 * Humanity (1500+) - Humans are in several factions around the galaxy and beyond, but also have a powerful influence on the Milky Way. Any allies of the Rambo is an ally of the DCP.
 * Shka'Tun (Thousands)
 * United Republic of Cyrannus (600,000+) - The URC remains the DCP's second closest ally after Rambo Nation, they have aided each other in many wars.
 * Defensive System's Bloc (100)
 * Sylit Republic (263,968)
 * Jovar Empire (211,500)
 * Galot(1,856 and a dimension) A friendly race that befriends nearly every empire in existence
 * Ottzel(2,500 and a dimension) A race of warriors that are similar to the DCP.
 * Telzoc{60-75) A race of Spode followers and heroics. In particular allied with the Corgel Kingdom.
 * Church of Spode/Masaari Crusade
 * Intergalactic House of Order (743)
 * Pepis Empire (16)
 * Taldar Imperium- Everyone knows them...
 * Gjigantrox Interstellar Empire- The DCP allied with the Gjigantrox when the Gjigantrox offered them aid in their civil war in exchange for freedom from the tyrannical Emperor Maximilian.
 * Toraks Empire - A Warrior Race,The DCP Is Seeking To Ally Them,Thoguht These Brutes Show no Mercy!
 * Various empires from science fiction.

Conquered races
Many of the conquered species are slaves, and are forced to work on the prison planet Theocron. But many are punished, such as have had all their technology stripped from them, or their planets are scarred. Depending on their aggression, will bring different levels of punishment. Some, the ones who's government is only corrupt, are simply absorbed. But one, the Selznik Republic survived, this is because the war was a misunderstanding, however, they have never recovered, and only have three systems. Rarely are empires extincted (exceptions exist), they are usually absorbed, scarred, hunted or enslaved. Occasionally, the DCP will absorb or conqure a neutral empire that doesn't want to give up resources, or are in the way, in which case, they are forcefully relocated.
 * Sphagarzi† (Thousands) - The DCP wiped most of these out during the Ascension War. Punishment:Extinction and hunting, athough remnants survive.
 * Wub Federation/Warzoleski marauders/Quinels Empire Alliance†(170) - A once proud and powerful empire reduced to pirates and slaves. Punishment: Enslavement and cannon fodder in battle.
 * Selnik Republic (3)- now allies after a war of misunderstanding
 * Izblix Imperium† (24) Punishment:This vicious empire is now confined to one planet. A weapon wipes out 50% of a randomely chosen population every 25 years.  Its people live in fear now.
 * Happenstance Regime† (262) - A cold, cruel but foolish empire. Punishment:Eternal civil war forced on their homeworld.
 * Skytona Empire† (720) - Punishment:Confinement to homeworld, enslavement and are hunted as a sport.
 * Popper Empire† (142) - Punisment:Mutation.
 * Meta-Knights coalition† (11) - they opposed the DCP in the Expansion Wedge sector of the Milky Way. Punisment: Scarred homeworld.
 * Elbbirt (0) - The Elbbirt was an ecological menace, creating nasty eco-disasters. They would react violently around Grimbolsaurians.  The DCP's final solution was to eradicate this cute/cuddly but destructive menace.  The DCP still sing songs about their destruction.  Another glorious chapter of the DCP history books (although there are still some in space zoo's).
 * Other empires† (Many)

Previous foes
They tried their best, but ultimately failed to conquer or beat the DCP!
 * Conqured empires - See above, Punishment: - Varies from punishment/scarring, hunted, absorption, extinction or enslavement.
 * Grox (2400) - Pure evil, but the DCP has now overtaken them. New conflicts may arise between these classic enemies. Punishment:Confinement, not that they comply.
 * The Pirates League (Many minor settlements, fluctuates) - Just annoying, they are no longer a problem, they have been "dealt" with. Punishment: - Death.
 * The Borg Collective (Thousands) - They have assimilated six worlds, but have been pushed back, for now.  Punishment: Not been defeated, but if found in DCP space, eradication.
 * Trucinex Imperium (few hundred) and their allies the Vartekian Empire (few million) - They attacked the DCP's new allies, the Capricorn Sector Alliance. This war will be another victory for the glorious emperor Wormulus II!  They were conquered by the DCP and allies, and are now a small puppet state. Punishment: Puppet state.
 * The Nanohorde (hundreds) - A horde of self-replicating machines devouring planets. They have been defeated by the DCP and allies. The horde have been released from their dimensional prison by Tricarrion, but for now they are attacking the Xhodocto. Punishment:Sealed in a pocket dimension.
 * DCP seperatist factions in the DCP Civil War. They have now been defeated, and the remnants escaped to a distant star cluster, to form their own empire.  Punishment:Death.
 * Taraur - This empire wiped out one of the DCP's allies - the Pepis. Punishment: In return, the DCP conquered them within a day, but decided in a court that they would have a special sentence - total demilitarization and confinement to their galaxy.
 * Imperial Alliance (Thousands) - The Imperial Alliance attacked the Rambo. Victory was eventually made for the allies, and the Imperial Alliance has been pushed back for now.  Punishment:They were not conquered in their own space, but in their invaded colonies, the punishment was death.
 * Xhodocto (Too many to count) - A mighty race of demonic beings who wanted to destroy the universe. Then the once bitter enemies are now in a truce, however, a new war emerged.  But in the end, the Xhodocto were defeated. Punishment: It was the Krassio's Master Kroc who defeated them, but the combined DCP and allies punishment was Eradication.
 * The Cognatus (3 million +) are an all powerful alliance that attacked the URC and the Rambo in the Intergalactic War. Punishment:None, they got away with it.
 * Da Prop Big Loron Empire (billions of billions, but they can't count exactly, plus 4 dimensions) - A race of violent and warlike barbarians. The DCP deem them as fools, and have invaded their space.  After a large war, the DCP had a Great Purge and believed they had defeated the Loron, however, they were unaware that the Loron had another dimension.  After that, there was an uneasy peace.  Punishiment: Eradication.

Current enemies
In whatever era, the DCP has been at war with someone, most are crushed quickly, however, to prevent unrest, the DCP always needs an external threat to justify its giant military expenditures.
 * Tokzhalan Empire - Not a single weapon during the Imperial Civil War (save the Battle of Sol and a hyperspace missile developed by the DCP) have been exchanged between the DCP and the Tokzhalan, however, they have allied with the Daleks, who did cause devastation. Meanwhile, they will likely fight soon.
 * Magellanic Sovereignty of Planets - The evil DCP Seperatists.

History of the DCP
This is in a nutshell, please follow the link above to see a much more detailed history, and to learn more about the DCP!

The DCP had a surprisingly short history of over 300 years. This is strange, because they have the technology and industrial capacity of an empire thousands of years old. The reasons for this is the great deal of empires in the alliance, who are them selves already advanced before the Grimbolsaurians (such as the Yoburt Confederation, note the amount of wars may have also been a factor, driving tech forward). However, the Grimbolsaurians also have very impressive technology of their own design. Some members were already advanced but small prior to the DCP's formation, such as the Yoburt and Flixxel and after the defeat of the Grox, the DCP took up the power vacuum and control of the Galactic Core and finding Steve and Spode in the Golden age multiplied their power tenfold.
 * Exploration Era - This was the era when the Grimbolsaurians began to explore and colonize space. By the end, the DCP had formed.
 * Wars:War of Freedom (defeat of the oppressive Wub Alliance)
 * Empire Era - The Empire era is when the DCP set up trade, and its empire and developed new technologies.
 * Wars:Selznic war, various conflicts for control of the Delpha Sector.
 * Grox Resistance Era - After the DCP expanded, they made first contact with the Grox. Initially the war went very bad for the coalition, but eventually, the Grox fell.  The DCP then took up the power vacuum.
 * Wars:Grox Resistance war
 * Golden Age Era - After the DCP defeated the Grox, it went through a second period of expansion and technological development, it became a galactic power. It then co-founded the Seven Starr Alliance and started to expand its sphere of influence in the Milky Way and beyond.  It then started to meet sci-fi and SporeWiki empires.  However, although there was many benefits, there was also many wars, and the DCP met the Xhodocto...
 * Wars:Various wars against evil, Borg invasion, War of Ages (Tigris War, Post-Scourge war, Cold war), Trucinex War, Nanohorde plague, Loron-DCP War and Second Galactic War.
 * Dark era - However, by the late Golden Age, the DCP had been in various wars. It was distracted and a technological stagnation occurred, with no new real advancements or periods of colonization.  Then, a civil war broke out, to be followed by several more wars.  Divided, the DCP also suffered severe losses by the end of the War of Ages.  The DCP was at it most vulnerable and is a sharp turn from the Golden Age.  Some good things did happen, the Stellar Engine was constructed and the DCP dissolved currency (apart from a rarely used complex system).  The demon warlord Tricarrion also emerged, causing problems for the DCP.
 * Wars:DCP Civil War, Intergalactic War, several small wars, War of Ages (March of the Apocalypse).