Fiction:Unified Alliance of Enlightenment/Olympians

"We have withnessed the power of the Tyranny's Overseers during the Great Deceiver campaign. Now, they are beseiging us again. We must have a counter, and one we have. They will be our finest warriors and they will enlighten. They will be clad in great armor and armed with the greatest of weapons. They are our Olympians, they will be legions and they shall know no fear."

- Oskel Leton

The Olympians were the result of the UAE trying to create enhanced soldiers from their own species to counter the Tyranny's Overseers, Zarbanian Centurions and the like.

Olympians are extremely durable, and sheathed in a shell of advanced powered armor, while also using various EO reversed engineered weapons. Commonly, Olympians are used to lead assaults on ground and taking care of the most hardened veterans their enemies can offer.

Each Primary Chapter is lead by an Arhat, whom were specifically created to lead said chapter. Secondary Chapters, Tertary Chapters and so on are created from Primary Chapters, and lead by an Archon, the most capable warrior and strategist of this Chapter.

Each Chapter has a unique culture and rituals pertaining to it, making no two chapters alike. Chapter headquarters are based on specific worlds of the UAE. Said worlds are often governed by the Chapter that calls it home, and are often reflections of the Chapters themselves.

Gene-Seed
Gene-Seed is are a special set of genomes that, upon ingestion, diffuses through the body of the one that ingested it, and fuses with the DNA of said individual, enhancing his body and mind.

Each Gene-Seed of an primary legion is crafted from the DNA of a their Ahrat. While all Gene-Seed enhances an individual into an Olypian, Gene-Seed of different legions often includes extra characteristics not found in the Gene-Seed of other legions. Secondary Legions and so on use the Gene-Seed from their founding primary legion to enhance initiates into full-fledged Oympians. Though simmilar to the Gene-Seed of their founding primary legion in most parts, it still differs from it due to small mutations.

Notable Gene-Characteristics include an heighthened beauty for the members of Queen's Children legion, able to use all types of elemetal energy for memebers of the Grey Hunters, affirmity for loud sounds for the Hunter's Peacebringers, the Flesh Render's bloodlust, and so on.

Once judged worthy of becoming joining their ranks, an Olympian initaite drinks a liquid containing the chapter's unique Gene-Seed, with then enhances him into the supersoldier that an Olympian is.

Troops
Power Trooper= Power Troopers are the main combat units for legions, being armed with Bolter rifles, and commonly being used for ranged combat and most other attacks.
 * Squad Number - usually 5, can get up to 9
 * common usage - Main Combat
 * Weapons - Bolters, Plamsa Pistols

Troopers are commonly armed with Bolters, rifles that fire bolts, feast-flying bullets that dig into armor for a microsecond, and then explode. Squad leaders often prefer to wield Plasma Pistols.

While weapons and armor types change among the various squadrons sent in, what does not change is their usage, being used as the cornerstone of most assaults, due to firing speed and combat abilities.

Their squad commonly has 4 members, and 1 leader.

Marauder Trooper=

Devastator Trooper= Devastators are the heavy gunners of their team, commonly deployed in defensive positions, due to how long it takes their weapons to load up, spin, and fire.
 * Number - 4
 * Usage - Heavy Weapons
 * Weapons - Heavy Bolters, Autoguns, Plasma Launchers, Plamsa Cannon

They commonly carry Heavy Bolters, with are the larger, heavier variant of Bolters. Squad leaders commonly carry an Plasma Launcher, however, when they can, they will come in armed with the massive, but devastating Plasma Cannon. This weapon works like an missile launcher, but insted fires exposive plamsa pulses. However, this weapon takes a while to charge, cool down and be ready. Due to this, Devastator squads depend on protection, due to limited mobility.

Jump Trooper= Jump Troopers, inspired by the Ugandalorians, commonly deploy in battle using jump packs to launch themselves at foes, and strike them at close range, usually surprising their foes.
 * Number - 4
 * Usage - Ambush, Close Combat
 * Weapons - Vibroswords, Chainswords, Pulse Pistols

Jump troopers, as such, commonly use Vibroswords or, in case of squad leaders, Chainswords to slash through their enemies. If they face a foe at range, they make use of pulse pistols to assist others in ranged battle.

Due to the high-risk behavior involved with such assignments, Jump Troopers commonly suffer the work causalities.

Destroyer Trooper=

Biker Trooper=

Noise Trooper=

Psychic Trooper=

Plague Trooper=

Medic Trooper=

Tech Trooper= Tech Troopers are unique soldiers, being raised and trained on the Multus Esse Hive world of Elysium. For years, they are trained, to be one with their machines and technology, allowing them to "feel" their machines, so they may heal them better. Not only responsible for tending the weapons of their brothers, but also for repairing armor and studying enemy technology, Tech Troopers are highly useful.
 * Usage - Combat support, repair, weapons and relic study.

Tech Troopers commonly replace their bodies with cybernetics. Some rumors abound that many Tech Troopers are not actually organic anymore, their brains and memories stored onto a robotic creature inside their armor. Tech Troopers are most common among the Iron Skulls.

Scout Trooper= Scouts initiates to the Chapter, and commonly those in training, aspiring to be join the one of the other combat squads, but until then, fight with various long range sniper weapons, projectile and energy based shotguns, and long knifes. They carry a variety of other weapons, if allowed, by their Sergeant, a Olympian who has taken to training the Scouts so they may be better ready. Most of their weapons are designed for silent combat.
 * Usage - Long range and stealth warfare.

Scout Troopers have lighter armor then their comrades, being considered a little higher then the armor worn by Clone Commanders of the Alliance. While still durable, they depend on fast speed and quick reflex. Due to the fact their still growing an adapting to their new genetic upgrades, they must learn to hone their new abilities before they can join the main squads. Based on their expertise during their assignments, they are sent to all sorts of squads, either Power, Jump or Devastator.

Many Legions do not use Scouts in actual combat. For example, the Peacebringers, once they finish training at their fortress world by their father, are considered worthy of joining the main Corps, and do not need to be scouts to start with.

Contemptor Trooper= Contemptor Troopers are those elite individuals who wear Tactical Contemptor Armor, a smaller, man-sized version of the Contemptor Walker's armor. While it slows the wearer, the suit not only further enhaces the Olypian's durability, but also their strength. As such, they can be often found guarding their Chapter Master and his Force Commanders during times of peace and war.
 * Usuage - Bodyguards, Heavy Troopers

The armor and shielding of the suit are far thicker than that of already impressive regular Olypian Armor, and are able to stop even a missile barrage. Into battle, Contemptor Troopers wear smaller versions of the weapons carried by the Contemptor Walkers, such as Power Fists, Thunder Hammers, and Multi-Weapons.

Commander=

Verhicles
Bodkin-class skybike= Many branches of the UAE's military make use of the motorbike-like hovercraft that skybikes are, due to their manouvrability and the high speeds they can reach with ease. The Bodkin-class skybike used by their Olypian Chapters is more like an one-manned version of the Tempest-Class attack speeder, tough far faster and far more agile. Due to this, skybikes often are the favorite steed of Olypians performing scouting missons. While all Chapters use skybikes to a lesser or greater degree, it favored by some more than others, such as the Queen's Children, due their tactics centering around fast and agile assaults, and the Peacebringers, due to their simmilar Blitzkrieg-style tactics.
 * Usage - Fast attack, scouting

The Skybike used by the Olypians has 2 modes, "recon" and "attack", that can be switched from one to the other with ease. The recon mode dampens the egines, allowing skybike riders to perform scouting missions with ease. However, in this mode, the egines do not work at full force, slowing the skybike down somewhat. In the attack mode, the egines are at full capacity, and the skybike is able to reach increadible speeds that only a superwarrior like an Olypian can handle. In this mode, Olympian Sky Hunters are able to quickly dash from engagement to engagement, though the loud noise the skybikes' egines make in this mode makes it almost imossible to move stealthily. Most chapters switch modes as the situation demands it, however the Hunter's Peacebringers have their bikes constantly in attack mode, trying to make as much sound as possible.

Users of skybikes are often organized in the so-called Sky Hunter squadrons, with are made up of 3 skybike riders. However, some Sky Hunters, especially with their skybikes in recon mode, will act out on their own. The name Sky Hunters comes from what skybike users often do and exell in; hunting down jump troops and dropships with relative ease.

Tempest-class attack speeder= The Tempest-class is a fast moving attack and recon mid-air speeder, designed to support units while in battle. Designed to assist in combat, as well as help spy on enemies, the Tempest is designed for the use of all Olympian Legions, though is more used by some chapters than others. Most chapters that have a liking for skybikes also have a liking for the Tempest-class speeder. Especially the Queen's Children, and one of their sucessor chapters, the Raptors, are known to host a large number of them.
 * Usage - Fast attack, long-range recon

The Tempest-class carries twin Missile launchers or lascannons linked to it's wings, it's main weapons, and a nose-mounted Machine gun, used by a secondary gunner. The gunship usually has 2 pilots, main and co, to manage the weapon systems and engines, while a gunner handles the under canon used to mow down enemies.

Usually, a Tempest moves silently, watching enemies from afar, and reporting back to base on what they see. Due to the heavy armor, the Tempest is more heavily armored then other gunships used by other branches of Alliance military, though suffers from reduced speed.

Ceros-class armored transport= The Ceros-Class Armored Transport Vehicle was designed at about the same time as the Predator, though was designed less for a combat role, and more of a supporting function, compared with the mightier Predator Tank. Heavily armored, moderately fast, and armed with a anti-infantry gunner position, the Ceros-Class has remained the steed of choice within the Olympian chapters throughout the Alliance, and it's traitor chapters.
 * Usage - Anti-infantry role, troop transportation

Amusingly, the Ceros was based off a mining and scout vehicle used by far off mining forces who worked in hazardous planets. However, military providers to the Olympians picked up on the design, and bought them from the company that made them, and repurposed them into a "Steed" for the Alliances' "knights". Coming armed with a simple anti-infantry gunner position on it's top, the Ceros can be upgraded with more weapon systems and defenses by it's users, and varies from chapter to chapter. Few keep its basic design.

The Ceros has heavy armor, protecting it's warrior-occupants as it escorts them across the field. Once it deploys it's warriors, they will use it for cover, as it's pilots help them by attacking enemies alongside them. Due to magnetic manipulation with the inner-workings of the Ceros, the transport can move across water, or, if further modified, glide short distances.

Predator-class battle tank= The Predator-class Tank is the main battle tank used by the Chapters of Olympians, and even sometimes by non-Olympians. A hardy monster of metal, the Predator uses several weapons to devastate it's enemies at range, or can simply crush them with it's gigantic treads. Designed for holding off charging enemies, the Predator is slow, due to nearly three layers of armor covering it's advanced machinery. While originally designed for troop transport, the Predator has soon become a more combat-oriented piece, designed to hold more ammo then troops.
 * Use - Main battle tank

The Predator has 2 sets of rapid fire laser bolters used to mow down infantry, as well it's main artillery canon. The Canon can fire either solid, explosive rounds, or plasma rounds at targets.

The Predator's armor is heavy, and comes in three layers, allowing resistance to small arms fire, heat, cold, electricity, plasma, and even radiation. Some Predator have the same magnetic plates as those of the Ceros-class transport, allowing move across water.

Barrage-class missile tank= The Barrage-class Tank is modified from hybrid designs of the Ceros and Predator, combining the durability and moderate speed of both to make a siege platform worthy of the Olympians.
 * Use - Long range siege warfare

Coming armed with twin Missile launching pods, the Barrage can send out 5 missiles from each at super-long range, before it reloads. The Barrage is heavily armored, though does not have as many layers as the Predator, due to the fact that it lacks a direct combat role, being more used for support.

The Barrage can be modified to support anti-aircraft missile pods on it, so it can protect it's infantry brothers from enemy aircraft. The Barrage is often used against cities, showering them with missiles along with bombing runs to break the inhabitants, and weaken it's garrisons.

Landlord-class heavy tank= The Landlord-class Tank is the "Mailed Fist" of the Olympians, and treated with the most respect. Piloted only by the most experienced pilots, the Landlord compensates speed for raw power, being seen in a similar light to the Contemptitan; they can easily turn the advatange of battle in the favor of the UAE.
 * Use - Heavy combat

Built like most tanks used by the Olympians, the mighty Landlord makes use of a powerful main gun, which shatters most enemies in one hit, and even rival tanks have difficulty standing before the mighty beast. Mounted on it's sides, nearby it's treads, are 2 smaller, yet still powerful, explosive gunner stations, used to fire plasma or shells at targets.

The Landlord, due to it's size, power and strength, is often the rarest of the tanks used by the Olympians, though just a few can successfully route an enemy army by themselves. Since, however, the Olympians care too much about them to do that, commonly deploy assistance to them, even when they might not need it, making them even more dangerous, due to how protective chapters are of these mighty war beasts.

Contemptor Walker= The few Olympians who have survived heavy injuries without death, but remain in a coma or similar state, get the honor of being integrated at the core of an Contemptor Walker. The design of the Contemptor is based on that of the Hegemony's Dreadnought, but sleeker and less "metal box-like". Commonly, Contemptors are not only the strongest, but also the wisest of their Legion, having survived many battles, and causing many to follow their orders in battle.
 * Usage - Heavy combat, brute force

Contemptors usually use their fists or chainblades in battle, though intsead of a 2 hands, most have an multi-melter, plasma cannon or autocannon at the end of one arm for ranged combat.

For the Venerable Five and their descendant chapters, a simmilar, yet different form of the Contemptor exists, called Aegtors. They are larger, faster, and harder to produce than regular Contemptors. Most importantly however, they are walker-sized exoskeletons instead of true walkers, allowing to be controlled by fully living pilots who can enter and exit as they please. Aegtor commonly carry massive force blades or force helbards into battle, along with personalized equipment. Due to their force weaponry, they are useful in dealing with Rakar, War-Fiends and the like, and as such are especially favored by the Grey Hunters.

Contemptitan= Contemptitans are far larger versions of contemptors, used by the 3 Multus Esse Chapters. Contemtitans tower over the battlefield, and are often personalized with iconography of their legion as well as banners of the Multus Esse house the Olympian bound within is from. While they do command the mightiest of war engines a Olympian can control, Contemptitan "pilots", having existed in near-death state for ages, are often benevolent and restrained, and do not boast about the might of the engine they control.
 * Usage - Battlefield Dominace

Contemptitans come in armed with a massive chainblade, power claw, or force lance at the end of one arm, and an thermal cannon, plasma discharger, or rapid-fire cannon at the end of the other.

Contemptitans are hard to build to to their size and high-tech armements, but pay off for this, as just one is easily able to turn the tide of battle in favor of the UAE.

Tactics
The Olympians all have varying ways of fighting, but all have similar combat doctrine. Most of the time, they put emphasis on infantry work, but tend to be the all-rounders of a field, not having any weaknesses in most fields of aircraft, covert work, frontal assaults or vehicles.

Since their armor is some of the most advanced, they tend to have a "in-your-face" fighting style, not afraid to show themselves on the field. Considering how advanced their armor is, Snipers even find difficulty in taking them out.

Homeworlds
As stated above, many planets have their own planets that they govern and recruit from. While these planets still maintain their own garrisons, they still keep a large amount of Olympians stationed there, who report back to the world after their successful assignments, and commonly will wait there to redeploy. Families consider it a great honor for their sons to be chosen to be an Olympian for the Alliance, and Olympians enjoy coming home to tell war stories to younger members of their families.
 * Homeworlds

Olympus Archons
The Olympian Arhats are the genetic forefathers of each legions, and from whose gene-seed are new legions, and their number, are crafted. Initiation and enhacement happens inside an Chapters' The Ahrats and consider their Archon's descendants, known as Arhchons, are considered the peak of the UAE Science teams. The Olympus Archons and Arhats are genetically engineered to be superior to the race that spawned them.
 * Main Link

Konrad Wilson=

Lucy=

Kastor Maclon=

Pollux Maclon=

Carron Maclon=

The Venerable Five
The Venerable Five is the name given to the Olympain Chapters created from the four most experienced and powerfull myrads. Originally composed of Olympian Myrads created from the mayor three of the Enlightened Ones, the Volver Chapter later joined their ranks due to their hard fighting during the Return of THEM. The Ugandalorian Chapter joined for their outstanding performance in general.

Angalpha

 * Primary Species - Cassin'ra
 * Colors - Blue, Gold, Yellow
 * Badge - Golden, Winged claw/tail stylized into a letter Alpha
 * Speciality - Breaking morale, Attacks from the sky
 * Arhat - Barroq'Zan

The Angalpha also known as the Alpha Angels, are Chassin'ra Olympians, breed to be the most effective and most deadly of the Chassin'ra assault forces. Given unique powered armor, much more advanced then their cousins, and designed to resemble the Gods of their mythology, these Chassin'ra are said to be descended from the God Karrus'Acha'Ton, the God of war, who blessed Barroq'Zan with his blood while he was a Brood-egg, or so it is said.

As is tradition for the "Gods", the Angalpha whear large suits of powered armor, a helm decorated with dozens of long golden feathers, and shoulder pads with a claw directly ending ending their massive goldens wings. Unlike most other Myrads, whose badge is found on their shoulder pads, the badge of the Angalpha is instead found on their chest armor. The armor is mostly blue, with gold trim and yellow lights across the chest, and behind the visor itself. For combat, they carry a directed energy arm canon, Energy Spears, and power broadswords.

The Alpha Angels make use of an large amount of areal craft and dropships, by far outranking their other types of verhicles. Their favorite tactic is to drop troopers of directly above hot zones, making it look like these impressive warriors descend from heaven itself.

Their initation rite is to face Barroq'Zan himself in an arena, with nothing but blades and basic armor. If impressed by their resolve and skill, he and his brothers will accept them.

They are lead by Arhat Barroq'Zan, a infamous commander that, due to the date of his birth, and his wicked red eyes, is said to be son of the god of war. Barroq'Zan's armor is different from the rest of the legion, being purely gold, with a feather motif, and a heart-shaped sapphire in the center of his chest, surrounded by 2 Angalpha badges, the claws facing each other. Behind his head is a flaming, golden halo. While he is caring towards his Olympians, he is aggressive in battle, delivering his wrath upon anyone who treatens his battle-brothers, and taking few prisoners.

Abiding Guard

 * Primary Species - Locrin-Noth
 * Colors - Bone, Brass, Bronze
 * Badge - Brazen, Flaming wyrm eating it's own tail, repersenting eternality
 * Speciality - Breaking morale, Defensive Trapping and Flanking
 * Arhat - W-Kis

The Abiding Guard are the second of the Multus Olympians, trained to such a degree they have formed their own matter hive. The Matter hive for the Multus is a hive-mind that allows them to switch between light and dark matter in unison, so as not to create the dangerous combination of both existing at the same time. However, since the Abiding Guard are independent of this, they often use the opposite matter as the others, enabling them to combine the 2 to completely devastate their enemies.

Using their ability to switch matter abilities in second, allows them to adept strategy, and break their enemies through constantly changing their attack style. Mostly, they will try to flank, and in a later stage, encirlke their targets, cutting them off rescource lines. Furthermore, they are adapt at setting up traps, such as dark matter traps with slow their foes, or light matter traps with blind them.

Their initiation rite is to stand alone in a locked, secured room. After it is secured, 5 other members, including W-kis himself, will activate their light and dark matter powers and focus it, forcing the being to absorb it. If they retain consciousness, and can absorb the power, they will be accepted.

Their Arhat is W-kis, a Locrin'noth Guardian who was allowed his own Matter hive through a successful experiment. A being of an iron composition, W-kis is unbreakable in the face of all odds. While known for his valor, he none the less ties to control hilltops, plateaux and mountain passes in battle, so to have the high ground, before he and his legion marches in and breaks the enemy. W-kis' is a gaint compared to other Locrin-Noth, and wears heavy brazen armor, a Dark/Light matter SMG, and a flaming lash. He is close to many of his comrades, and his control of matter is so acute that some near can briefly access it to bolster their weapon systems.

Sons of the Eye

 * Primary Species - Alimbic
 * Colors - Green, Purple, Gold
 * Badge - Stylized purple eye
 * Speciality - Breaking morale, Mind-Reading, Enemy Assault Prediction
 * Arhat - Far'trak

There are some Olympians just as feared as they are useful. None can be more said for the Sons of the Eye. Designed for not only the destruction of enemies via both the mind and their advanced telepathic abilities, the Sons are also known to use powerful mind-reading abilities to inform themselves of their's enemies location, alowing them to easily defeat them. Designed with enhanced essence and telepathy to their more common brethren, the Sons use these abilities to assist in assaults or defenses.

The Sons use Essence-based attacks with their beam weapon equipment to tear through their enemies with little abandon. They use their essence to create shields, fire blasts, or swat their enemies' aircraft from the skies. Their telepathy is enhanced to allow for mind reading, allowing them to adept to their enemies' new goals and objectives, as well as anticipate where attacks will come from.

The Sons whear Egyptian-like armor, mostly green, with a gold trim, and customized painted markings of purple across the helm, arms, and chest. They have a special standard on their helmets, and and eye on their chest armor, adding to their grand appearance.

Their initation rite is to impress Far'trak with visionary skill, whatever mind-reading of the future is used or not. If Far'trak is impressed, then the initiate is put into enhanced sleep inside a golden sarcophagus. This sarcophagus gently gives off the Gene-Seed, with is inhaled by the initate, who in turn is enhanced into an Olypian and given enhanced essence powers. Once the enhancement is complete, the Olypian awakens and uses his telepatic powers to lift of the front of the sacrophagus, so he can get out.

They are lead by Far'trak, a powerful Alimbic that was chosen for his wisdom and tact in many occasions. While he does not see himself as completely competent or the most inspiring figure, Far'trak is willing to endure much for his empire and people, and is quite probably not only a skilleed essence user, but one his people's greatest tacticans as well. He has taught himself and certain high ranking members of the Sons who to absorb enemy shots to their eye, and refocus it into beams of light back at an enemy.


 * Notes - Based on the Thousands Sons and the Sons of Horus

Valara'a Sinthe

 * Primary Species - Volver
 * Colors - Green, White
 * Badge - Green and white knight's helmet.
 * Speciality - Surviving in any environment.
 * Arhat - Jal Si'laven

The Valara'a Sinthe, or Angels of Honour are an Olympian legion of Enhanced Volver Knights. Their Ahrat is Si'laven, one of the first artificially created Volver. These knights have been given ehanced strength, intelligence and durability. This legion of the Olympians holds the same position as the normal Volver in the UAE. The Valara'a Sinthe are arguably the most resourceful and tenacious of the Olympians. The Valara'a, as Volver, are able to survive in any environment and have adaptations that can help them in just about any situation. Their sense of honor and duty ensure their loyalty to the UAE.

Valara'a are trained under an even tougher training regiment than the initial Volver Knights. By the time their training us done, a Valara'a can pilot and use any piece of technology that comes their way. The Valara'a, like the Volver Knights, are deadly in close combat, as they possess many talents in combat. Powerful legs and arms, a great jumping ability, immunity to poison, the gift of flight, powerful hands and jaws, and not to mention their ability to shoot deadly poisons from their tails.

The Valara'a, like the rest if their species, are excellent swordsmen and possibly one of the best blade using species within the UAE. The Volver's advanced technology from over the years increases the abilities of the Valara'a tenfold.


 * Notes - Based on the Ultramarines and the Alpha Legion

Grey Hunters

 * Primary Species - Ugandalorian
 * Colors - Grey
 * Badge - A golden goat's skull across a grey shield.
 * Arhat - Tyndar Maclon

The famous Grey Hunters are responsible for attacking and destroying potent telepathic enemies, mostly of the Leviathan and the. A helpful quirck in their gene-seed caused them not to have acess to just Psionic, as originally intended, but to the other elements as well. They are also potent in telepathic use and telepathic shielding. Despite this sensitivity, and their constant exposure to the Darklings, none of their number have ever been corrupted.

Grey Hunters commonly deploy in Knight-like, advanced Multus-Ugandal hybrid armor, making them move faster, and fight harder then other Ugandals. They commonly carry advanced, rapid-fire assault rifles and Force Weaponry, as well as lightning claws and light sabers. Their armor is designed, like all Ugandal armors, to reduce the effect of essence, but theirs take it one step further, as some are able to produce an emergency essence-dampening field.

Their initation rite is for the upcoming warrior to face Tyndar in a sparing match, with no weapons, using whatever fighting experience they have. If they can defeat him, or impress him, Tyndar will declare them a member of the Grey Hunters.

Grey Hunters are lead by the famous Tyndareos Maclon, or Tyndar for short. A strong warrior created from the genetic material of what is said to be Clan Maclon's most powefull adept, Tyndar was first deployd on the world of Franix Prime, a hostile world where survival was a constant struggle for the Ugandal colonists against the powelfull, demon-worhipping natives, and the vicious beasts under their control. When not fighting, Tyndar can often found out hunting, in with he exells. Tyndar is nice and polite towards his comrades and even captured enemies, preferring to take prisoners if it can be helped, though he always checks on demonic possession.


 * Notes - Based on the Grey Knights and the Red Hunters

Light Angels

 * Colors - Gold, Silver and White

Night Angels

 * Colors - Gold and dark Green

Queen's Children

 * Primary Species - Raptoraean
 * Colors - Pink, Gold
 * Badge - Stylized golden wing
 * Specialty - Swift Strikes, Sonic/Light-Based Weaponry
 * Arhat - Elegand'r

The Queen's Children are not only Olympians, but the protectors of the Raptoranean royal family as well. For this honor, the Legion believed it must become paragons of perfection, and as such every warrior of the Queen's Children, piece of equipment and every verhicle is placed in the function best suited to their strengths and proven ability, in such a sphere they are almost desitated to excel. Individuals are encouraged by their Ahrat, Elegand'r, to achieve the pinnacle of efficiency and unit cohesion, so to execute the legion's battle plans flawlessy. The Queen's Children place swiftness and agility over importance over firepower or "unsophisticated" brute strength. In particular, many Skybike-equipped Seeker Squads and Land Speeders can be found in many of the Queen's Children's compagnies. This because they fight in the same way as their Ahrat's species, the Raptoranens. Furthermore, due to their praise of mucis, it is not uncommon for Queen's Children to wield sonic weaonry, though not as overly desctructive as the ones carried by the Hunter's Peacebringers.

However, the Olympians of the Queen's Children are not purely warriors, for they are taught reverence for the aestic aspects that civilisation brings, no matter how primitive such civilization is. Art, sculpture, and music, among others, are highly praised, and when not honing their skills, the Queen's Children can often be found practisioning said arts. As Raptoraneans can mate with any species, it is no wonder that the Olympians of the Queen's Children are taught to praise and uphild the diversity of cultures and species in the UAE.

The Armor is exquisite, and colored pink with golden trim, the colors of the Raptoranean Royal Family. On their left shoulder pad is their symbol, a stylized Golden wing, or the "phoenix wing", as the Queen's Children prefer to call it, after the Raptoranean royal family's sybol, a golden phoenix made of light. The size and 3-diminsionality of this wing symbolizes status, and as such their Ahrat had on his left shoulder pad a phoenix' beak erupting into a gigantic golden wing, each feather shimmering in a different color of light. As could be expected from the Queen's Children, they repair and repaint or upgrade their armor and weaponry after each battle, so it's original flawlessness stays.

Elegand'r, the Ahrat of the Queen's children, was in fact created from a perfected mix of the DNA from the Raptoranean Queen Shellyand'r and her famous husband, W'tze. This in particular lead the Queen's Children to become this close to the Raptoranean Royal Family and use the name and symbol they use. Elegand'r himself embodies his Legion's pursuit of physical beauty and perfection, having long silver hair that flows down his back, a melodic voice welcomes all who seek his counsel, his full lips never away from a smile, one that erupts if only the faintest of reasons presents itself. He cares deeply not only for his gene-sons, but also for his "true" siblings that also are children of W'tze and Shellyand'r. Always takeing prisoners, he sees killing captured foes as a waste of potential, and using his charms and reassuring behavoir, he often manages to sway them to the UAE's side. The ornate armor and cape Elegand'r wears are made in such a way that they further bolster his beauty, and his skill with his 3-headed whip is said to be legendary amost his kind, not that Elegand'r boasts about it. The guard of Elegand'r are called the Phoenix Guard. They are distinguished from main Queen's Children by their large, 3D shoulder badge, having a phoenix-shaped visor on their helmet decorated with long feathers, and can be commonly seen wielding Force Glaives as well as Force Lashes.


 * Notes - Based on the Emperor's Children

Farmian Fists

 * Primary Species - Antroth
 * Colors - Dark Purple, Silver
 * Badge - Clenched Antroth Fist
 * Arhat - Kásh Leton

The Farmian Fists see themselves as the ultimate warriors of farmia, and in many ways they are right. The Ahrat leading this Legion is Kásh Leton, and as his name suggests, born out of the best DNA the Letons have to offer. A group of warriors driven by duty, the Farmian Fists prefer to seek a gap in the enemy's defenses, and then strike at it the hardest they can.

Farmian Fists force commanders are notable for their skill with Power Fists, and they use it to literally punch their enemies great distances. The gaps in the Fist's armor are often repaired with Antroth Exoskeleton, a practice used even by the non-Antroth members. Power Fists of fallen captains are often token, and consciousely inscribed with the captain's honors. This is done so by the Olympians under their command, and the sucessing captain also inherit the Power Fist. As such, many Power Fists, especially wielded by the higher-ups, are true relics, and have seen more battles than many other weapon.

Simmilar to Antroth society, the command chain of the Farmian Fists is extremely hierarchic. The Ahrat, Kásh Leton, has absolute command. Beneath him are his advisors, his peronal bodyguardknown as the "Keshig", then the Legion's force commanders, then the squad captains, trainers and so on, down to finally the regular Olypians. This strong hierarchic structure makes the Legion difficult to sway to causes other than the UAE's own, but should their Ahrat become corrupted, the whole legion will most likely follow him as well.


 * Notes - Based on the Imperial Fists

Plague Senitels

 * Primary Species - Liev
 * Colors - Olive Green, Brown
 * Badge - Three Seeker Flies
 * Status - Hunting down the Iron skulls (Not yet)
 * Arhat -

Rad-Eaters

 * Primary Species - Vanara
 * Colors - Red, Yellow, black
 * Badge - Red Maw over an Black-on-Yellow Radioactivity sign
 * Status - Hunting down the Steelrollers (not yet, just heavy rivalry)
 * Ahrat - Lucy

Since it us forbidden by Vanara law to replicate or creating sapient beings, they have created their own Olympians from the DNA of primitive semi-sapient subspecies of the Vanara. These individuals are injected with the gene-seed of the Rad-Eaters, with is taken from the cyborg creature Lucy, with causes them to evolve into enhanced Vanara.

The Rad-Eaters are adapt at siege warfare, constantly producing barricades, digging trenches and the like. However, trench warfare is unforgiving, and this had a great impact on their psyche, causing the Vanara's natural sadistic streak to become even more potent in these warriors. By their nature, sieges are the most grinding and demoralizing type of warfare: long periods of tedium and unspectacular labor, broken by episodes of merciless, close-quarters brutality. The Rad-Eaters see the storming of the breach as an escape from the tedium, and developed into ferocious close quarters fighters. Their potency at constructing almost impenetrable defenses soon made them rivals of the Steelrollers, who are staid to be the greatest breakers of defenses.

Though unofficial, the Rad-Eaters do in fact have an initiation rite. They initiate members by having the entire Chapter attempted to intimidate the potential Olympian. If they stand their ground and don't give in then they are excepted. Though other species can join, this is considered risky due to the fact that if the gene-seed does not properly integrate the individual can die due to radiation poisoning or, in extreme cases, a physcokentic field forms in side them and ripping them apart as it expands outward. There is also a possibility of being killed and eaten if one fails the initiation rite. As a result there are only five members of other species in this Myriad.

They are divided into three types. Vanaris Hecate are the most primitive and are used to sniff out explosives, kill interlopers, and carry messages. Vanaris Helios are used as snipers, scout noman's land, and disarm explosives. Vanaris Atlas are used in direct combat against enemy forces, digging trenches, and building barricades. While extremely loyal to the UAE, most other Olypian Myrads tend to distrust tem due to them being different from the other Olympians.

Though they mostly fight with their teeth and claws as well as their one meter long physcokentic field, Rad-Eaters, owing to their radioactive nature, are also equipped with radioactive weaponry fused to their flesh. The Rad-Eaters often have their weaponry and parts of their armor painted with black and yellow construction chevrons, emphasizing both their radioactivity and their tendency to construct their own defenses.

They are led not by their Ahrat Lucy (who acts as the Veteran DaiKaiju for the Vanara Black Rose Legion), but by the violent, aggressive, brutal, yet honorable Vice Jaw, a Vanaris Hecate contained within a fire breathing, saurian Contemptor. Vice Jaw's Contemptor is of unique design coming with several different equipment types that can be switched with relative ease, giving him high versatility on the battlefield, it also grants him the ability to speak in limited sentences and a basic understanding of language. In combat Vice Jaw is merciless crushing, shredding, even eating anything that gets in his way, when not fighting though he is usually just content to sit and watch the rest of the Rad-Eaters play. Vice Jaw's Guard are called the Devourers, and are armed with Chem-Cannons as well as chainweaponry, mantrap-headed whips, barbed flails and other fearsome weapons that can behead or "devour" enemies. It is made up of Vanaris Atlases only.


 * Notes - Rad-Eaters theme Soldiers of the Wasteland.

Iron Skulls
The Iron Skulls have a reputation as fierce, straightforward and brutal in battle. Like their Ahrat, the core of this legion were Iscablos, though they had farb more diversity in species than most. While all Iscablos are connected with cybernetics, and have a deep toutch with it, the Iron Skulls have a greater affinity towards it then their standard brethren. They believe all piaces of equipment and machinery are host to a machine spirit, and if something malfunctions, then it is because said machine spirit is displeased. As such, the Iron Skulls handle their equipment with utter care, so not to displease the machine spirits within.
 * Primary Species - Iscablos Ugandalorian
 * Colors - Silver, Black
 * Badge - Iron Skull-Helmet
 * Status - Traitors to the Cyber Collective
 * Arhat - Cranus Ferrus

The Iron Skulls consider it an extremely high honor to become a Contemptor Walker, even more so then other chapters, and as such have more of them than any other chapter. Rumours are they they even have secreetely build some Contemptitans for themselves. If needed, the Iron Skulls will cooperate attacks with the UAE's own Titan Legionsor at times even with the mechanical Warrior-Hunters. The Iron Skulls are noted for being ruthless and dangerous in battle, and commonly leave no survivors. Due to Cranus once being assimilated by the Alpha Cyber Collective, it's believed this has influenced them to retread the ground walked upon their Iscablos ancestors; to seek perfection in machinery at the cost of organic flesh. While the Iscablos today abandon that vision, and seek synergy with organics, the Iron Skulls remain distant with any who lack cybernetics, feeling them primitive.

Iron Skulls also tend to distrust other chapters, with the exception of the Queen's Children, and the similar Steelrollers. They especially hate the Plague Senitels, for they feel the Senitel's biological upgrades bring a mockery to their own cybernetics. The Iron Skulls believe that the flesh is weak, and that they must constantly upgrade themselves with cybernatics to remain strong. As such, they have gained a strong hatred towards weakness, and try to archieve perfection, abet in a different way than the Queens's Children do.

Due to their view points differing from those of other chapters, and the belief that they conspire against them, Cranus would return to serving the Alpha Cyber Collective once more, taking most of his Chapter sons with him.

Iron Skulls are lead by Cranus Ferrus, an Iscablos who once had an alliance with the rogue Ugandal, Tyndar, and would be, like him, assimilated. Cranus despises weakness, and has grown increasingly paranoid with other chapters, and is loyal only to his own sons. He was once a trusted ally, and close friend with many Olympians, but differing views have slowly distanced him from others. It may cause him to return to some old roots.

Notes - Based on the Iron Hands, skull-like helmet based on that of the Iron Warriors

Steelrollers
The infamous Steelrollers, are another Chapter for infamous then anything, and the closest allies of the Iron Skulls. While famous for their abilities in siege warfare, the Steelrollers also have expertise in close combat, showing great ferocity in battle. Seeing war as noting more but a game of chess, they often use others to seek out enemy strongholds before they move in, so they can minimize their own causalities as much as possible. This is because, once the true engagement begins, the Steelrollers would often form the vanguards of the UAE forces, due to their expertise. The Steelrollers themselves are known to host more armored devisions than any other legion, with only the Iron Skulls coming close. To add to their own firepower, they will other reverse-egineer alien weaponry, despite the dangers this might hold. Some extremely potent Bachyeon weapons intentionally left behind by them was, in fact, the prime factor of their corruption.
 * Primary Species -
 * Colors - Silver, Brass
 * Badge - Metal Steamroller/Cog
 * Satus - Traitors to the Bachyeon Hive-Mind (not yet)
 * Arhat - Perturbeon

In battle, the Steelrollers follow a simple method. They would start the battle with an artillery bombardment, ululizing everything at their disposal. Each cannon is directed at optimum target with utmost care, for utmost efficiency. The Steelrollers would often send a wall of tanks first, outfitter with steamrollers, dozer blades and large threads to crush the enemy's fortifications. After this, they will arrange their tanks in fromt of them, and have them plough formwards like a steel wall. These tanks are outfitted with steamrollers, dozer blades and large threads to crumble down any field fortifications. Behind this come the Steelroller Olypians themselves, assembled into various blocks of troops; the formost carrying sawblade launchers and chainweapons to cut open the last of defenses. Behind these are blocks od Devastator troopers armed with rocket launchers and the like, behind them, the rest of the Olympians.

Will finish the rest later.


 * Notes - Based on the Iron Warriors, cog symbol based on that of the Iron Hands

Flesh Renders

 * Primary Species - Voracha
 * Colors - Blood Red, Fleshy Brown
 * Badge - Claw dripping with blood
 * Arhat - Kreethe Sthke

The Flesh-Renders are the primary Voracha Chapter, and infamous for their bloodlust. However, they will sometimes harm other Chapters and Alliance personnel when they charge in a blood-lust towards their enemies. They, in fact, prefer close up combat, charging like wild beasts into battle. The few more controlled ones are known to fire away when charging. However the Flesh Renders are known to be extremely devoted to the persuit of justice, and will often execute criminals in terrible ways, like gutting the, ripping their torso from their legs and then crucifying the upper corpse, putting it on a stake, or using it to decorate their verhicles.

Symbolzing their battle tactic is their badge, a claw dripping red with blood. The Flesh Renders often will wear the furs and hides of their foes, and still practice the Voraca's ancient traditions to paint their faces with the blood of fallen allies and foes alike. Company captains can be recognized by the banners made from face-skin, the face of their unfortunate, criminal victim still screaming with terror.

Voracha are one of the few races without skin, meaning that their muscles and their blood-vessels are visible above their flesh. To make up fot this, the Flesh Renders, like the Venerable Five and their descendants, have an initiation test. However their's is a bloody one, as could be accepted. To become a full-fledged Olympian, an Flesh Render initiate must find a criminal, kill him, and bring his skin to the rest of the Renders. There, it will be fused with the Voracha's own flesh, effectively giving them skin. Of course, this rule only counts for the Voracha members, and initiates from other species simply have to kill an criminal and bring back the corpse.

The Flesh Renders are led by Kreethe Sthke, the most savage of his kind. Kreethe never takes prisoners, and prefers to slaughter down foe to the last man. However, to say that he is absolutely remorseless would be wrong, as he at times can be seen mouring of the massacres he has caused. Kreethe is famous to have clashed with the Berserker Overseer Brutego various times during the Great Tyranny War, each battle causing both horrible losses to the Berserkers of Brutego and his own myrad. Kreethe's guard are called the Bloodclaws, the fists and feet of armor being literally painted red with the blood of their foes, said foes hides decorating the rest of the armor. The Bloodclaw come in armed with sheddder shotguns or, most usual, bloodied Force Claws.

Brave Burners

 * Primary Species - Lavantuft
 * Colors - Orange
 * Badge - Flaming Forge
 * Arhat - Nacharth Vulcan

After the death of King Lavern, the UAE was in need of Lavatufts to possibly replace him. The Lavatufts already had this legion built hundreds of years ago, however they only became true Olympians alongside the other original legions. Exept for the greater strength and height all Olypians possess, what sets the Brave Burners  really apart from regular Lavatufts, is their near immunity to water, the only known weakness of a Lavatuft.

Due to the unique Lavatuft psychology, they are not injected by Gene-Seed in the strict sense of the word, but rather, by a pierce of their Ahrat's core. This Ahrat, Nacharth Vulcan, was created with special regerative abilities with just this process in mind. Not only a warrior, Nacharth Vulcan is a great smith as well, and this carried over to his legion. They frequentely use the tactic of "hammer and anvil": Flaùethrower wielding Olypians driving the enemy forwards, into their sturdy heavy weapon teams, with then pulvurize said foes.

The Brave Burners are known for their high usuage of heart-based weapons, such as flamethowers and melters. Uniquely, they posess a large amount of Volkite Weapons, weapons with a core of the said material that fire a stream of super-heated molecules, and that are absolutely devastating to both infantry, verhicles, and buidlings alike.

Though one of the most powerfull legions, they were wrapped up in the betrayal of the Steelrollers and the Iron Skulls. Though resillient to the firestorm they unleashed, they could not cope with the deadly, Meeno-Egineered life-eaing virus unleashed on the loyalists moments before, resulting in the Brave Burners becoming shattered. However, with their Ahrat leading them, the Brave Burners fight on, courageous as always.


 * Notes - Based on the Dragon Warriors and the Salamanders

Hunter's Peacebringers

 * Species - Human
 * Origin - None
 * Colors - Varies, mostly dark colors, always has blue electicity crackling on it
 * Badge - The Queen band symbol, but with the lions and eagle replaced with MLP characters and, in small writing, "Freddie Mercury is Magic".
 * Speciality - Bike/Steed-based fast attack, Sonic-Based Weaponry
 * Battle Cry - For Father Wilson! For Freddie Mercury!
 * Archon - Konrad Wilson
 * Other members - Ereto Wilson

The Peacebringers of the Hunter are a group of humans, descended from Phase-Hunter, an infamously insane warrior, who is none the less loyal to alliance and her ideals, and willing to endure any pain for his adoptive race, the Ugandalorians. While at first doubtful in his abilities, his mastery of leading forces into battle proved to the alliance that he was worthy of having an Olympian force for himself.

Enhanced with regenerative abilities, better mental control, and a far less "corpse-like" look, the peacebringers where all trained by Phase personally, and all share a similar taste in Queen music and the TV show My little Pony. They mostly specialize in "Blitzkrieg"-like tactics, first calling in airstrikes, before charging in on either speeder bikes, skyboards, or genetically engineered, armored horses to attack their foes, while throwing electified lassos and firing their deafening sonic weaponry. The most elite, and usually eldest, of their group form an elite guard, called Cataphract Titans, their ponies being larger, the source for the Titan name, and their bodies covered in more armor and shielding, like the Cataphracts of ancient Byznatium. The Cataphracts all wield powerfull Blastmaster Sonic Launchers into battle, as well as an Force Saber. Much like the armor of the Peacebringers themselves, the plating of the ponies crackles with electricity, allowing Cataphract and pony to swap energy and fuse their minds to create 1 personality. Furthermore, the ponies of the Catapracts have a dual Plasma Launcher/Sonic Blaster that is located in their mouths, giving the steed themselves a way to fight on it's own as well.

The Peacebringers have similar armor to Phase, but customized with their own personal markings and war paint. All together, like the singer, and show, that inspired them, they are bright, flashy, and flamboyant.

In Phase-Hunter's place, is the Archon Konrad Wilson, his first "son", and an expert warrior. While similar to his father in many ways, he is more stable, and is able to hold his tongue and keep from saying snarky remarks or sarcastic comments to his allies. Unlike his father and the rest of the legion, he is a fan of AC/DC, not Queen, something the others find insane. It is noteworthy that all members of this chapter are humans, and while one species is often dominant in an chapter/legion, an species-exclusive legion is actually forbidden. The only reason the Peacebringers come away with it, is because all members are cloned from Phrase-Hunter, his Gene-Seed being incompatible with anything else.

All members will chant Queen or My little pony songs before riding into battle. Getting drunk and going to whore houses in nearby systems is not an uncommon celebration for them. Their armor is unusual in the fact that it crackles with blue electicity when the wearer fights. This electricity is used to release electical pulses in parts of the brain with stimulate adrenaline or generate an sense-enhancing, pleasing pain.

White Questae

 * Primary Species - Ugandalorian
 * Origin - Grey Hunters
 * Colors - White
 * Badge - A black-on-white maltese cross with a fleur-de-lis in it's centre
 * Arhat - Kastor Maclon

The White Questae are an descendant Chapter of the Grey Hunters, and famous for their never-ending quest with they swore to forever follow; to protect the weak and give away their spoils of war to the poor and homeless in a try to better their lives.

The White Questae were created for peace-keeping on newly conquered worlds, and spreading the light of their godess, Zaraturai, to these planets. Due to this, these all-male Olympians often work together with the all-female Vahallans, who have a simmilar roles. They often can be often seen fighting side by side, and due to their close relationship, it is not unusual for an White Questaer and an Valhallan battle-sister to engage in an romantic relationship, soething that is frowned upon deeply by the White Knights' breathren, the Black Templars. All White Questae pray to Zaraturai before going into battle, and commonly shout religious hymns to her during battle itself.

The White Questae wear the same type of armor life their predecessors, but colored white, with a black maltese cross on both shoulder pads, and a fleur-de-lis in the centre.

Their initatation rite is to defend a helpless citizen from it's oppressor, or a whole population if possible. When they succeed, and if the population is willing, the Tuetonic then becomes their leader. If they have helped free an oppressed citizen from a single oppressor, then it is their duty to serve that person and assist them in life from hence forth, without question. This was started by Kastor, believing it helped create more obedient, more down-to-earth soldiers.

They are lead by Kastor Maclon, one of Tyndar's descendants. Kastor is fair in battle, and has an strict honor code, never cheating to let him win. While he respects his foes, those who do dishonorable deeds cannot expect his mercy. While head-strong and brave, he believes that war must follow certain rules, and is happy to take prisoners, feeling that life is important in all respects.


 * Notes - Based on the White Templars

Black Crusaders

 * Primary Species - Ugandalorian
 * Origin - Grey Hunters
 * Colors - Black
 * Badge - A gold-trimmed, white-on-black crosslet
 * Arhat - Pollux Maclon

The Black Crusaders are a group, that like the White Knights, where spawned from the Grey Hunters, and created to assist in plantary and fleet assaults. Strong-willed, dedicated, and aggressive, the Black Crusaders are seen as a bane to their enemies, and are one of the most religiously active of the Olympian Chapters, safe for those that have their origins in the Church of Spode.

The Black Crusaders where created for a need for assistance in heavy, grinding planetary assaults, where ground forces would need a source of inspiration and power to lead them. The Black Crusaders where created to do just that. They are used to out-right assaults, and take great joy in leading Vahallan, Ugandalorian and Clone Trooper battalions into war.

The Black Crusaders wear armor much like their predecessors, but it is instead colored black with white trim, and decorated with a white crosslet on both shoulder pads.

Their initiation rite is

They are lead by Pollux Maclon, another of Tyndar's descendants. He is dedicated to the alliance, and commonly can be seen leading his men into battle personally, tearing through enemies with little abandon. He is headstrong and remorseless, and believe that those who do not embrace the light of the Alliance and Zaraturai need to find absolution at all costs, and that this comes in death. Despite this, he cares for the troops under his command greatly.


 * Notes - Based on the Black Templars

Red Exorcists

 * Primary Species - Ugandalorian
 * Origin - Grey Hunters
 * Colors - Red
 * Badge - White demon's skull with ruby-like eyes
 * Status - Self-Imposed exile to better hunt down demons
 * Arhat - Caronn Maclon

Red Exorcists are among the most distrusted of the Olympians. Created for an unknown purpose, other then to "hunt demons", the Red Exorcists have worked many a times with their Grey Hunter ancestors on missions against the Brotherhood of Darklings. However, their aid is sometimes unwanted, as the hyms in various dark languages they chant into battle are known to scare allies as much, or even more, than their foes. To better fit their purpose, the entire Chapter thus went into self-exile, only returing to ward off demonic incursions or Darkling invasions. Despite the negative stigma surrounding this myrad, they are loyal to the Allianc's cause beyond reconing.

Red Exorcists are the source or rumors among many Alliance battle legions, with some claiming they where all briefly possessed by Demons or Darklings before being freed, thus allowing them knowledge on how to combat the Demon, War-Fiend, Rakar and Darkling. Whatever they case, they are trained to shield themselves from the tempting of demons and others, and none has ever fallen.

Their armor is an horned variant of the armor worn by the Grey Knights, but spiked and painted cornell red. They have an demon's head printed on one shoulder pad, and an 3-dimenional, ruby-eyed demonic face on the other.

Their initation rite is simple, they have to survide demonic posession and cast the demon itself out.

The Red Exorcists are led by Caronn Maclon, probable the most infamous of Tyndar's descendants due to his strong self-discipline, and his strange sense of paranoia. Caronn is, as part of his strange paranoia, is known to check the room for foes when he enters, and always looks doors behind him with his essence, probably so no demonic enternity attack him. Caronn is somewhat superstitious as well, and is known to constantly perform many rituals with, as he belives, ward off demons. Besides being a master-slayer, he is an expert warrior as well, and is very steadfast in his will to continue the alliance, at all costs, regardless of what happens to him.


 * Notes Based on the Red Knights and the Exorcists

Raptors

 * Primary Species - Raptoranean
 * Orgigin - Queen's Children
 * Colors - Olive Green, though often cahnged to mach the environnement
 * Badge - A White Bird-of-Prey Head on an olive green background
 * Specialty - Steath Jumps, Guerillia tactics
 * Battle Cry - ''Smooth and Stealthy!/Fast and Fluid, Raptors!
 * Archon - N/A

As much as the Queen's Children are the protectors of the Raptoranean Royal Family, so are the Raptors extremely close bonds with one of them, namely. Named after his codename, Liquid Raptor, a number of their best Olypians serve as his pesronal bodyguard, mostly unseen but never far behind. Like all descendant chapters of the Queen's Children, and the Children themselves, they are few in number. However, the Raptors are masters in guerillia tactics, notorious to infiltrate almost anywhere, get important intel, and the exfiltrate without a trace. In some cases, a squad of Raptors are known to pin down whole divisions through the use of guerrilla warfare and stealth.

Though the Raptors tend to adapt their combat tactics from situation to situation, they mostly rely on 2 things. The first is a supreme reliance upon sniping, grafted into them by their Gene-Seed. Indeed, even though all Olypians have enhanced acuracy, none are as great in markmanship as the Raptors. Secondly, they rely on fast attack simmilar to their partent chapter, the Queen's Children, and are exellent ambushers. When these tactics are considered in combination with their extraordinary marksmanship, it is not surprising that some have likened the Chapter to Olympian Tracers and Trackers. To accommodate this tendency, the Raptors keep an atypically sizable contingent of Land Speeders as part of their Armoury.

Unlike their predecessor chapter, the armor worn by the Raptor Olypians is simple, opposed to the exquisite armor of the Queen's Children. Still, the Raptors repair and recolor their armor after each battle. That said, the Raptors, while their basic armor color is an olive green, are known to repaint their armor in whatever colors that suit the environnement they are deployed in. Like the Queen's Children, however, the Raptors wear an less heavy set of armor when outside battle, and like the Children, this almost always comes in with a wide cloack and gemstones decorating te armor, though the gems tend to be a dark green in color rather than bright pink.

The Raptor legion does not have an Archon, but instead are lead by W'tze himself. The Raptors are well known to deploy their members among the various Recon & Exploration Teams of the UAE, with are also (indirectely) commanded by W'tze, and then often take a direct hand in their disposition and tactics. The Raptors are well known for their desire to protect the citizens and unenheced memebers of the UAE, and in fact, are more likely to deploy next to the regular armies of the UAE than they are with fellow Olympian Chapters. Of course, their parent chapter, Queen's Children, and fellow descendant chapters are the exeption to this rule.


 * Notes - Based on the Raptors

Queen's Blades

 * Primary Species - Raptoranean
 * Orgigin - Queen's Children
 * Colors - Silver, Gold, some Pink parts
 * Badge - Two crossed golden blades on a silver background
 * Specialty - Sword Battles
 * Archon -

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 * Notes - Based on the Emperor's Blades

Angels of Ecstasy

 * Primary Species - Raptoraean
 * Origin - Queen's Children
 * Colors - Pink, emerald green and gold in psychedelic patterns
 * Badge - Stylized golden wing
 * Specialty - Enemy Conversion, Sonic/Light-Based Weaponry
 * Archon -

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 * Notes - Based on the Angels of Escacy and partially the Emperor's Children

Hands of Farmia

 * Primary Species - Antroth
 * Orgigin - Farmian Fists
 * Colors - Purple, Metallic blue
 * Badge - Antroth hand
 * Specialty - Swift back-up deployments
 * Archon - Manus Leton

The Hands of Farmia are so far the only known descendant chapter of the Farmian Fists. Unlike the Fist, who prefer to ram at weak spots repeatly until ythey break through, the Hands resort to subtler means. Rather than ramming like a fist, the Hands prefer sweeping attacks, or alternatively, encircle their foes.

Let by the Psy-Commander Manus Leton, many in this chapter have an affirmity for Antroth magic. Since this type of magic is more powerfull than essence, it gives them an edge in combat. However, when it comes to essence, the Hands are still no mach to the truly essence-based chapers/legions like the Sons of the Eye, and use their powers mainly to trick their enemies instead for combat.

A notable trait about the hands is their secretivity; much of the chapter's true history is only known to the higer ups. Like the Fists, the Hands maintain a strong hierarchical command structure, given their secretivity, probably even more so. To outsiders, however, they appear far more open than their Farmian Fist anchestors.


 * Notes - Partially based on the Dark Hands

Dragonlords

 * Primary Species - Lavantuft
 * Origin - Brave Burners
 * Colors - Orange, Dark Green
 * Badge - Dark Green dragon head
 * Archon - Salagon Beratus

It is unusual for Olmypians to use steeds, however the Dragonlords use the huge, dragon-like beasts with hail from Volcanis. The first one to begin this practice is the Chapter's leader, Salagon Beratus. While they are a small chapter, the hugely destructive power of these beasts often mean that the arrival of the Dragonlords can turn the tide of battle. Furthermore most Dragonlords have no mercy for any rebels or heretics, and will brutally exterminate them, so to make an exemple for the loyal population.


 * Notes - Based on the Dragon warriors

Magma Hounds

 * Primary Species - Lavantuft
 * Origin - Brave Burners
 * Colors - Orange, blacl
 * Badge - Howling worf head spitting magma
 * Archon - Heatak Moltran

The Magma Hounds are arguably the most powerful group, aside from the Valara'a Sinthe, from Tyris Major. These Lavatufts are capable of many feats, being many times more powerful than the Brave Burners. Their ability to control the very magma within the planets they fight on give them an unrivaled edge on their enemies. They are created from the core of Heatak Moltran, perhaps the most powerful Lavatuft to have ever existed. The Dragonlords however, are created as much weaker versions him. They do this to avoid the Dragonlords from turning on their own kind.


 * Notes - Based on the Salamanders