Fiction:The Zarbania Powers

"In peace, we will find our victims. In war, we will hunt you down, till none stand in our glorious path. If you are a younger race, you will learn who rules these stars. If you are an older race, you will move aside, and allow us to take your place. You can't hide, you cannot fight, you will accept your place as a slave, and feel our divine justice."

- Gridlock

The Zarbania Powers are a powerful military empire, built from the joining of several factions, including the now defunct Zarbanian Alliance, The Scimat'akar Empire, and the Grux Empire. The Powers' members all have long histories of war under their belt, and a gearing up to instigate a massive war, if only to prove their effectiveness to older, "crippled" races.

They are zealot worshippers of their goddess, the Scorner, who is said to despise the weak, and the Powers constantly seek out "weak" empires for enslavement and destruction. One should not confuse them for a mere criminal organization.

Their military power is significant, their organization fine-tuned, and their will to crush, very much alive and well. Their power has increased significantly, thanks to an alliance with the Darkling Brotherhood and other, stolen tech.

Species
"By war our races where born, By War our races where Sculpted, and by War our races shall dominate the stars!"

- Gridlock on the races of the Powers.

These species are part of the Powers, but they have many protectorates, all being military minded nations, who either agreed to become protectorates, or where defeated and given non-voting seats in High Command. The Space Pirates are the highest ranking members, with other sharing varying degrees of power. The Pirates do show respect to their comrades, however.
 * Main Article

Member races
Zarbanians= "Our blood, is that of the emprie!"

Zarbanians are the basic Grunts and lowest ranking of members. Originally members of the old Zarbanian Alliance, they where present when it was reformed. While fierce in combat, and known to go into berserker rages, other races often mistreat the small Space Pirate Cousins. They naturally subversive, and have a follow-the-leader attitude. They make up 42% of the Population of the Powers, and are cloned en masse for battle or coloration needs. While not the strongest members, they can easily over-power a Ugandalorian.
 * Name - Zarbanians
 * Government - High Command
 * Class - Low
 * Alignment - True neutral


 * Notes - Where based mostly on the Space Pirate Militia Forces in Metroid Prime 3

Duetzalanian= "We will grind you into dust."

Duetzalanian, commonly called Space Pirates, are the leaders of the Powers, along with the Scimat'akar and Grux. While the highest ranking, they show respect towards most of their subordinates, and are some of the strongest warriors. They have a high concept of honor, integrity, and bravery, and never back down. Females and Males often serve together, and courtship is not uncommon before war. Space Pirates are fervent believers in their Goddess, The Scorner, but while zealots, they can be converted if promised more power, or fresh meat to fight.
 * Name - Duetzalanian
 * Government - High Command.
 * Class - High
 * Alignment - Neutral Evil


 * Notes - based on the Space Pirates from the Metroid Prime trilogy.

Scimat'akar= "We are the fury of the Powers personified."

Scimat'akar are known for their spartan-like way of living. Weak children are killed. Scimat'akar woman are walking egg sacks, much like termite Queens. Their only function is to give birth to children. Since Females are so long in number compared to males, they often have multiple mates, and can immediately be impregnated following birth, or inject their offspring into another female, via "Face-hugging". Scimat'akar love to create new slaves for themselves.
 * Name - Scimat'akar
 * Government - Monarchy
 * Class - High
 * Alignment - Chaotic Evil

Scimat'akar, like the space Pirates, are willing to do anything to achieve better soldiers, even if it means destroying their own bodies. They are proud, dis-honorable warriors, who see honor as for something outside of battle. They are some of the highest ranking members.

Scimat'akar have brains located in their chest, abdomen, and head, making them have impossibly fast reflexes and agility.


 * Notes - the Idea on them having multiple brains throughout the body was based on Anguiros in Godzilla Raids Again.

Grux= "War is something very few understand. We have studied war with every fiber of our being. We embrace it."

The Grux are a race related to the Grox. They evovled peacefully on their planet, until a race called the Meta-Saurus Empire came and enslaved them. They, for years lived in fear and pain, intil their King, Tirras, and his soldier, Galorian, revolted and enslaved most of the Meta-Saur empire. The rest retreated into the Ughandalorian Empire. After this, the Grux swore that they would bring justice to any who enslaved or abused other races. However, their actions have increasingly gone away from this. They are some of the higher ranking members, thanks to their strength, intelligence, and stubborn attitudes.
 * Name - Grux
 * Government - Constitutional Monarchy
 * Class - High
 * Alignment - Chaotic Good


 * Notes - None lol.

Sra= "The Grox and them synthetics will pay!"

The Sra were once a fiercly independent race in the Outer Core of Mirus, and very close allies of the Grux. However, when the Meeno Grox started their campain, the Sra's home world was infected, and they had to blow it up. They vowed vegenance, and copied the Grox conqrix, who are now used alongside the Zabrainians as the power's main fighting force. Sra also are featured in government positions, but are common as battlefield officers, artillery drivers, and scouts. Sra are promoted based on how many Grox they can kill.
 * Name - Sra
 * Government - Constitutional Monarchy
 * Class - High
 * Alignment - Neutral Evil


 * Notes - None lol.

Changeling= "We're everywhere you see!"

Changelings, the mysterious "kinsmen" of the Skordi, are just as fearsome, though a little more sneaky, than their cousins. Being able to shapeshift, and able to detect other shapeshifters via an hive-mind/telepathy, this has wiped off on the Skordi, but the Changelings use it with more effectiveness. Emigrating to the Powers, most leaving the Cult of Attzerry after Alpha Cyber Collective betrayed Trodaka, the Changelings quickly became integrated in, though now have turned on the small number still loyal to the cult.
 * Name - Changeling
 * Government - The Queen
 * Class - Moderate/High
 * 'Alignment - Chaotic Neutral

While weak by themselves, Changelings are sneaky, and very agile. They are capable flyers, and have sharp, almost acid-laced claws. Their essence abilities allow them to drain targets of their natural essence and positive emotions, process the positive, and redirect the essence into their bodies. They then feed on the remaining negative emotion. Changelings are excellent engineers, and also, extremely good spies. It's believed they have infiltrated many of the major powers near the Zarbanians, for potential invasion.


 * Notes - Based on the Changelings from My Little Pony (lol), and the Vortixx from Bionicle.

Fregg= "We'll strike a deal, or strike at their souls..."

Fregg are infamous gangsters, thugs, and administrators. They originally opposed Zarbanian rule, but after the formation of the Unified Federation, they joined. They, while good soldiers, and strong in fights, normally act either as spies, artillery managers, or, as is more common, Administrators in government positions. They all belong to a gang, that work like Royal houses or clans. To betray your gang is the highest dishonor. Each identify themselves with different colors, but all are at peace, for the common goal of domination. Most Fregg are arrogant, careful about their planning, and generally manipulative.
 * Name - Fregg
 * Government - Hierarchy
 * Class - Moderate/High
 * Alignment - Lawful Neutral


 * Notes - Idea came from that frog guy in Adventure Town and the TV show Vegas.

Zarcosian= "We will fight till none stand in our path!"

Zarcosians are a savage race, related to the Space Pirates, and the Zarbanians. Living on the planet Zarcosia, and the same sector as the planet, Zarbania, which the Powers are named for, the Zarcosians where found to be quite brutish and powerful, and the original Alliance struggled to control them. Years later, with advancements in technology, and some mind-control by some of the High Lords of the Powers, the Zarcosians are a savage, brutish member, enforcing the will of their masters. They act only in war as frontal assault troopers, and simply crave battle above all else. They known to only get stronger as they age, and have pincer-like hands, with natural blasters built in.
 * Name - Zarcosian
 * Government - High Command
 * Class - Moderate
 * Alignment - Neutral Evil


 * Notes - Where inspired by the Zebesians of Metroid

Ci-Hunter= "We are ready for the kill!"

The Ci-Hunters are a race of insects native to the Zarbanian's homeworld. Not much is known about them, other that their ancestors were possibly one of planet's oldest lifeforms. However, they seem to be deposited on this planet, leading to the theory that they share the Space Pirate's origins. It is known they often hide their sapience. They are ruled by an Empress Ci-Hunter, or Queens ruling Commonwealth's in her name. Their warriors, at first acted only to protect the queens, but as the 3, Zarbanians, Pirates, and Ci's worked together, they found they could work together, Ci-Hunters helping in conquest of other tribes, in exchange, Pirates/Zarbanians helped protect their queen, for an exchange in Ci-Hunter Honey. The honey is a common food in the Powers, but very fattening. Ci-hunters now a days are swarm fighters, engineers, and scouts for their empire.
 * Name - Ci-Hunter
 * Government - Hive
 * Class - Moderate
 * Alignment - True Neutral 


 * Notes - based on the Ki-Hunters from Metroid

Cradosan= "Oai! Let's hunt!"

Cradosan are a race of slavers, who are known to admire the ULE. They are sneaky, passive when seen, but dangerous when unseen. They will mostly enslave targets before they have a chance to react. Most Cradosans are actually loyaltists to Gridlock, and the main empire hates the Zarbanians, and is independent from the Powers. Their strength is equal to the Space Pirates, but are to proud to upgrade their bodies. They, like the Scimat'akar and Pirates, and fervent Scourner worshippers.
 * Name - Cradosan
 * Government - Anarchy
 * Class - Moderate
 * Alignment - Lawful Evil


 * Notes - Based on the Trandoshans from Republic Commando, and the Yaujta, Predator, from the series of the same name.

Pirhiaquus= "We will drown them, slowly..."

Pirhiaquus are an aquatic race, known for their stubbornness, and their refusal to be ordered around by anyone not able to defeat them. However, once defeated, they will execute the victor's commands without question. They have a bitter rivalry with the Skordi, due to the two species having similar roles, and the Pirhiaquus believing to be better than the Skordi. They often lead underwater assaults, act as guardsmen, but can also be seen fighting on the ground and with space forces.
 * Name - Pirhiaquus
 * Government - Clans, Anarchy
 * Class - Moderate
 * Alignment - Lawful Evil


 * Notes - Eco, edit here!

Skordi= "War is our calling."

Skordi are the experiments of a Darkling Scientist, named Spidrax. Orginaly meant to be obedient, heavy-duty shock troopers, he left to see over some business, and returned to find the servants he placed on the planet dead, and his Skordi locked in war. He abandoned them, and left to work on another project, the more successful, Changelings. Skordi where finally united under many tribes, and some work under the Darkling Brotherhood, the Powers, the Waptoria and the Federation. Skordi are naturally aggressive, and are strong, fast, and durable. They have short tempers, and some access to elemental energy. Skordi share a kinsmen-ship with the Changelings, and, because of their time working together, can tell shape shifters right off the bat.
 * Name - Skordi
 * Government - Tribes
 * Class - Moderate
 * Alignment - Chaotic Evil.

Skordi tend to try and hold their tempers off the field, but during battle, they lose it. They charge with a blood lust at their foes, ripping and tearing their foes apart with little care for orders. As such, Skordi are usually kept in small numbers, due to their difficulty in controlling them.


 * Notes - Inspired by the Skakdi of Bionicle, and a little by the Orks of WarHammer, of which ZF knows little about.

Keelaw= "I'm sure we can make a deal...That benefits both of us..."

The Keelaw are a race native to the Borealis Galaxy, however various expedition forces got lost in other galaxies, and set up empires of their own. One of these were the Vyrm Keelaw, who quickly fell to piracy and smuggling. This gave them links with the old Zarbania Alliance and the Fregg. Not surprisingly, they also joined the Powers after it's formation. Like the Fregg, they often have positions in government and managing trade. Unlike their Borealis cousins, they are given much more respect.
 * Name - Keelaw
 * Government - Olygarchy
 * Class - Moderate
 * Alignment - Lawful Neutral


 * Notes - None LOL.

Kigen= "..."

Kigen are the most mysterious members of the Zarbania Powers. A savage race of reptilians, Kigen are believed to be a sentient member of the Powers, and where members or allies of the old Alliance, with the Ci-Hunters, Zarcosians, Duetzalanian, and Zarbanians. They have ferocious claws, and acidic saliva. They often creep through the interiors of ships, covertly attacking enemies and disabling them.
 * Name - Kigen
 * Government - Unknown
 * Class - Unknown
 * Alignment - Unknown

The details of their Hierarchy, leaders, goals, and homeworld are known only to the Duetzalanian, Zarbanians, Zarcosians, and Ci-Hunters, as well as higher ranking members of High Command. Kigen appear to share a telepathic hive-mind with one another.

It should be noted Kigen is similar to the Space Pirate word for Demon, Kigrek.


 * Notes - Kigen are based on the mysterious Genesis-X of Metroid Fusion, which is said to have some relation the Space Pirates. ZF believes Kigen is Japanese for genesis.
 * The Kigen are ZF's favorite Powers race, design wise.

Enslaved races
While at first the victims of conquest, and mistreated by the Powers, for the Powers' believes that certain races are more gifted over most others, slaves are now being given respect, and much more freedom then before. Despite being slaves, they are given respect, allowed to visit family off planet, and continue worshipping their old gods. Some of these reforms where instituted by Bisarko, father of several Pirate Captains, and a famous war general. Grun'ta=

Sci'lar=

Sci'tary=

Zci-mak-tary=

Sci'maca=

Meta-Saurus=

Goorkiens= Goorkiens are common slaves for the Powers. Duetzalanian, Zarbanians, Zarcosians, and Cradosans consider it a great honor to kill one, and even greater honor to capture one alive. Goorkiens are temperamental, and extremely stubborn, but show great honor to their enemies, while using their four arms to literally tear enemies apart, being known for their great strength. Goorkiens also have an incredible hatred for both Duetzalanian and Cradosan, but those who have been enslaved have little ability to fight back, due to constantly being watched. Due to their size and power, they are often tasked with fighting on the front lines, heavy lifting, and other heavy tasks.

Korinatar=

Utuno= Utuno are smaller, weaker members of the Church of Spode, enslaved due to their high reproduction rate, speed, and large population. Before the church, it was 2 separate groups, Unified Nations and Brotherhood of Spode. The Utuno where part of the Nations, and as part of the Prophets who lead the nations plan, they where part of thousands of genocides, being very mistreated. After the Prophets where destroyed, the Nations where left in anarchy, allowing the Pirates to grab a few of them as slaves before the Nations could reorganize.

They are small, easily fitting in small spaces, and are known to do excavation and hard labor, as well as construction.

Syggar=

Formation
The Zarbanian Powers are a formation of various aggressive empires in Mirus, from the old Zarbanian Alliance. The Formation of such an empire occured around the same time as the creation of the Unified Federation of Glory, and the First attacks by the Alpha Cyber Collective. This resulted from the Scimat'akar, Grux and Zarbanians being unable to defeat the Collective alone, and so join together to fight and enslave them better. Later on, more empires, and even former enemies, joined them.

The Zarbanians Powers, while they style themselfs like Pirates, are an organized, extensive threat, and have a powerfull military armada. One of the things that makes them most dangerous is the fact their willing to experimante on themselfs to perform, and fight better, not matter what it does to them.

Enlightenment war and Splinter Factions
During the Enlightenment War, the Powers would enter into an inter-galactic all-out war, with their old rivals of the Federation, The Waptoria, the Cyber Collective, and the Dead Watch and their allies, and the various Spode worshipping factions.

When the Cyber Collective, the Dead Watch, and the Unitech Citadel launched an all-out assault on Ugandalore, in order to bring it's people under Lorka's leadership, the Powers joined in, for unknown reasons, and an all-out battle ensued.

After the Dead Watch activated a signal, it awakened the long gone, Enlightened Ones, the Mirus' precursor race, who re-acted hostilely to the Dead Watch, their former Ugandalorian creations that attacked them, and where serving their enemies, the Collective. As such the Powers and Brotherhood of Darklings, where in a pitched battle against a much more advanced foe. Things became worse when Trodaka, a Lambda Grox Underseer, betrayed the Collective, and their cease-fire pact was thrown out.

During the fighting, Gridlock's father, The Dark One was imprisoned in crystal by use of Six Element users, and the Powers where forced to retreat.

Rising of Eternal War
Later, Gridlock also found out his ally, the Imperium of War, was threatened by the Troodontid Empire, who wanted to destroy them before they became a threat. They, with the Waptoria, where going to attack the Imperium while they where weakened. Not wanting to lose an ally and brother in war, Gridlock personally oversaw a campaign to save the Imperium, and help them out.

It was during this time they found the Pirhiaquus and their small empire, and brought they under their wing, through force when necessary, alongside their allies, the Imperium of War.

A few years after the Enlightenment War, Changelings moved en masse to the Zarbania Powers, after being disgusted with the Grox's betrayal of their ally, Trodaka.

Culture
The powers Exsist to Destroy the weak, through Enslavement, Plundering, and destruction. Despite being Crimeanls, slavers and Warlords, their empire is actually very organzied and have very advanced architure and vehicles. Some call them the Most civilazed crime organization in exsistence.

Society
The Powers are surprisingly civil, compared to most warrior empires. They enjoy fine foods, art, literature, and paintings, and all enjoy classical music. The Powers are friendly towards strangers, to a point, and keep a rigid, orderly society. Certain things, such as protestation, have been totally out-lawed.

All races in the powers are concerned with dominating their territory and enslaving any races that stupid enough to attack them, or just weak by their standards. All, except slaves, have equal rights in the Powers. Military service is required of certain races. Most races treat each other equally. A common believe is Zrako'Adinus, A believe that certain life-forms are superior to others, and thus, have the right to treat others as they wish. Height, intelligence, weight, and other factors affect these views.

There is little crime within the Powers, as criminals can be shot on sight, executed, or sent to Militia Corps for use as Canon Fodder. This fate often happens to the Zarbanians, who have the most trouble finding jobs and food. Re-education programs are starting to pop-up, though.

Since Gridlock is technically Dark One's son, they are actually servants of the Dark One as well.

Most have a strict adherence to the Goddess, the Scorner, and other minor gods. Following other religions is allowed, but frowned upon.

The Space Pirates are the highest ranking members and hold themselves above the other races, though still show them respect.

All members of the Powers are expected to show respect towards their foes, brutality is never accepted, though certain high ranking leaders can get away with it.

Their cities are large, though their low to the ground, and often lead into vast underground cities, with artificial suns, and even vaster Ci-Hunter hives. Since they have massive motherships, their Mothership-class Dreadnoughts often have vast city-like structures in their bodies, as do many of their larger ships.

Infrastructure
The Powers, before they colonize other galaxies, of even other planets, make sure that the colonies they already possess are up and running at beak efficiency. The Scimat'akar Imperium made the mistake of trying to create one massive empire, and it's inefficacy was one of the many things Viceroy Ztac had to fix when he rose to command.

Now, all colonies are running at peak efficiency, creating great economic, political, and military prosperity for the Powers.

If they do colonize new worlds, it is only for the below listed reasons.


 * New Colonies for expanding population
 * War with an extra-galactic.
 * Pressure from within pre-existing colonial holdings.
 * To support matter of patriotism.
 * To illustrate their superiority to another empire, and rub it in their face that the Powers are now in their galaxy, and there is nothing they can do about it. (This is very rare)
 * Insult from a "lower" race, that demands holy war and conquest.

The Zarchinki
The Zarchinki "Superior and Excepted", are the secerte police of The Powers, acting like Inquistors. They are expected to up hold the laws, and are accoutable to the Laws, if not a little more so.
 * Main Link

They travel from planet to planet, rotting out traitours, and spreading illegal rackertering operations and slave camps on other planets, right under a government's nose.

The Zarchinki also seek out heretics and reiligions that are a threat to The 3 Highlords of Gridlock, Ztac, and Galorian, and kill it's leaders, military members, destroy it's buildings, and force it's members to become part of the powers.

They are seen as Inquisitors of Powers, and often are called The Aggressors of Shadow.

Government
High Command is the major government of the Powers. Exceptionally organized, with the Zarchinki to keep order, Command rarely is threatened.

High Command has hundreds of minor councilors to govern each race and represent it's needs to the 3 HighLords, the 6 Major Lords, and Gridlock's Father. The High Councilors are the most powerfull. Currently, there are 4 for each race and the galaxy they inhabitate.

The Councilors meet every-so often to discuss important events, religious pratices, and other important politics in the Powers, such as diplomacy with outsiders.

While Gridlock, Ztac, and Galorian hold the most power equally, they are not subservient, and most answer to High Command in extremely important matters.

Most get into High Command with Military service, election by their peers, or by killing the past one in combat to get his spot. Killing an Old, elderly High Commander is considered extremely dishonorable.

law and Order
Despite being a Society based off war, killing, and their lead members being called "Pirates", The Powers are very orderily about crime. Crimanels are often sent to work at Spice and Phazrite Mines, very, very dangerous to one's health, where death is not just a likely hood, but almost expected.

Criminals and Slaves, however, can get a way out of prison by entering the militia corps, of being levied into them. More often then not, they are forced into Militia ranks, not asked.

Economy
The Powers Economy, since Law is so well enforced, is very orderly, and is very strong. 94% of members can read, write, and 91% are working members of society.

Weapons manufacturing, vehicle construction, and mercenary work. They have a variety of jobs, for any races willing to join the Powers, but most hard labor is handled by Criminals, slaves, and Keelaw, who, thanks to their dexterous nature, are very well liked in the Powers.

Religion

 * The Scorner
 * Philosophy

Most Beings Worship the Scorner, a War Goddess who is said to have created the Zarbanians, Cradosans, Space Pirates, and Scimat'akar. She despises weakness, and as such weak races are enslaved and captured for torture and mutation.

Other gods include, Zaratu Nui, Goddess of the sun, and Niikara Dax Her brother and God of Night.

Religious freedom is allowed, and thousands of other religions are allowed within their borders, and religious hate-crimes are un-common.

Astrology
The Powers have small regions of space under their control in 4 galaxies, Mirus, their home, Milky Way, their main military operation, Phradox, their research outposts, and Andromeda, their newest "pet project". Do not mistake this for weakness, however. They have huge armadas guarding their bases, and since cloning is commonplace, they have more then enough men to man their mass-produced ships, built in scores.

For example, they have only 54 systems to their name in the Phradox Galaxy, however, the Powers have such a strong military presence here, that fighting them would be extremely difficult.

They are constantly coming up with ways to get into a galaxy in secrete, and have no problem setting up camp, whether the local governments like it or not.

The Powers have expressed interest in invading other galaxies, but border conflicts keep them pinned down.

Habitat
The Powers inhabit a variety of planets, with the Scimat'akar and Pirate preferring hot, desert environments, but being comfortable anywhere. They inhabit asteroid bases, lunar stations, and Deep space Research stations.

They, on planets, live in large cities, but prefer their building be low, so as to present open targets to orbital bombardment. They also, if populations get to high, can establish underground bases. As such, they avoid much damage from Planet glassing, as they can hide underground, and begin re-terraforming the plane, when the fleet above thinks it's killed off their foes.

Citadels, used by members or councilors of High Command, often have ray shielding, and weapon batteries to defend against invasion fleets.

All species have their own building style, as one can see from some colonies in the Phradox and Milky Way.

The Royal Houses
The Royal Houses govern all territories and armies within the Powers. Every Pirate, Scimat'akar, Grux, and many others are part of a royal family. While many are direct descendants of the Royal founders, almost all Pirates, Scimat, etc, you see today where adopted into the Clan by Royal Orders of the Powers Formation.
 * The Royal Houses

This basically gave every male, female, or other a chance into High Command, position normally held by True Royalty. True Royalty, those descended directly from the first leaders of the Houses and Clans, identify themselves, less as an excuse to be arrogant, and more as a badge of honor.

It should be noted a Duetzalanian noble could never live like that of a Draconis or another kind, due to relying on officer commissions and jobs as civil servants and the like.

Each House or Clan as it's own Coat of Arms.

Protocol

 * Protocol

The Powers are extremely organized about keeping their empire in working order, and take crime, invasion, and other issues very seriously.

High Lords
Lord Gridlock= "At least pay your respects!"


 * Name - Gridlock
 * Species - Darkling Hybrid-Dragon
 * Position - High Lord

Lord Gridlock is one of the 3 ruling High Lords of the Powers, and the former "Leader" of the Zarbania Powers. One of the Powers' highest ranking generals, and leader of many of it's military campaigns, Gridlock is an expert warlord and diplomat, and is extremely powerful on the field of battle. A political figure of vast importance, Gridlock is beloved by his people, due to the respect he shows his troops, and the lengths he will go to protect them.

Gridlock is, as stated above, respectful towards his allies, and to enemies as well. He is callous, ambitious, and can always be seen plotting his next move.

Lord Ztac= "Enemies of the Empire shall suffer!"


 * Name - Viceroy Ztac
 * Species - Sciamt'akar
 * Position - High Lord

Lord Ztac of the Scimat'akar is the second of the 3 ruling lords. Latest ruler of the Scimat'akar Royal family, Ztac is a bitter, callous ruler, though a well meaning one. He believes in the survival of the Sciamt'akar species, being extremely paranoid about their extinction. Strong, powerful, and mostly a political figure now adays, Ztac none the less, is a powerful general, using disciple and patience to out-do most other foes.

Ztac is zealous, patient, and respectful towards his foes. He is extremely careful, but is not one to wait and stay back. He is more then happy to get his claws dirty with the blood of his foes.

Lord Galorian= "Face me mortals! Death awaits us all!"


 * Name - Galorian
 * Species - Grux
 * Position - High Lord

Galorian is undoubtedly the most mysterious force in High Command, and is none the less, the finest swordsmen and ground commander the Power have. Being the current Grux leader, Galorian is a cybernetic zombie, dead, but kept alive through advanced machines and technology, thanks to a mysterious force. Some say he's an Alpha Grox Drone, others that he's really a demon. Most agree he is the most dangerous High Lord in existence.

Galorian is cold and un-caring towards his enemies, and even allies, and shows little respect towards anyone. He rarely talks, though when he does, he is often the voice of reason among HC.

Domain Lords
Kradik=
 * Name - Kradik
 * Species - Bygorian
 * Position - General

Pidoriix=
 * Name - Pidoriix
 * Species - Energy Sucking Specter
 * Position - General

Drigor=
 * Name - Drigor
 * Species - Unknown
 * Position - General

High Commanders
As a note, that the Galactic Representatives, the High Commander chosen to represent each race, from each galaxy, are not included. They can be found on the High Command page. Bisarko= "Blood and Iron. The Greatest of my people's traditions."


 * Name - Bisarko
 * Species - Space Pirate
 * Position - High Commander, Fleet Headmaster.

Doka= "The Powers need to show some care to the Pihradai Colonies."


 * Name - Doka
 * Species - Scimat'akar
 * Position - High Commander, Galactic Magistrate of the Phradox Colonies.

For'in'kos= "The Plazith Rim will bow before our dominion."


 * Name - For'in'Kos
 * Species - Sra
 * Position - High Commander, Galactic Magistrate of the Milky Way Colonies.

Technology

 * Science Team
 * Phazrite Radiation

Weapons and Ships

 * Main link to Battlefleet
 * Link to the Fist
 * Spec Ops.

The Powers are advanced, on par with the Federation of Glory. They have access to an Unstable Radiation, called Phazirite, which mutates victims into radioactive beasts. They used this to create a new breed of Pirate Shock Troopers.

The Powers yield many weapons they stole from their neighbors, and are surprisingly advanced. In a few years, they may become a Super Power in their cluster.

Their ships are strong, using Black market tech and Phazrite, they are stronger then before, and very few want to tangle with the Powers' navies. Their favored weapons are Proton Canons, Infamous Oreicon Torpedos, and Phazirite Canons, able to burn holes into even Plasma Shielding. They also have a weapons made for enemies with Biological Ships and tech. Called an Eradicator, the Energy weapon can cripple Biological based technology briefly, before the Zarbanians move in.

Their ships are sheathed in an invisible shielding that prevents most damage.

Devices
The Powersenjoy an advanced life-style, but can commonly be seen trading with Empires, like the Imperium of War and Andromedan Grox Followers, as well as other allies.

Vehicles
The Powers use heavy battle tanks and other heavily armored assault vehicles. These vehicles personify their military, Powerful, proud, elite.

Land Operations
"The Fist crushs, strikes at foes. It is not just our wrath and fury. It is a symbol of our power. To face our army, is to face our entire race."
 * The Fist

The Fist of Zarbania is a massive organization, often affiliated with the Fleet of Zarbania, as the 2 depend on each other.

The Fist is the main mod of Conquest for the Powers, conquering races on the ground, or fighting in Fleet-to-Fleet boarding operations. They are the main use of converting other races, usually by force.

The Fist rely on a mixture of personal skill and swarming tactics. Most races rely on personal skill and prowess to survive and win, as well as agility, stealth, and surprise attacks. Zarbanian and other Militia Forces, as well as slaves, rely on swarming tactics, using the weight of their numbers to destroy foes.

Joining is required for most races, and some see it as a religious calling, while others, as a duty to the empire. Those who join are given extreme honor and privilege among the Powers, and are treated well in society.

Special Forces
"The Claw has no true enemies, only victims, and victims that elude. When the Zarchinki are not available, which Is often, we are needed to balance the field, and strike down all who oppose."
 * The Claw

The Special Forces units, otherwise called The Claw, are the more elitely trained forces. Personally answering the Supreme War Generals and High Command, the Special Forces go behind enemy lines, destroying key structures, enemy forces, and taking out major leaders.

They are extremely loyal to the empire and the Goddess, and have no fear in dying for the fight. They often lead forces, and act in a supportive role on the battle field.

10 years is required for Zarbanian Space Pirates to get into High Command, and joining these Elite Warriors is considered a most honored rank amongst them. Other races hold similar believes towards The Claw of Zarbania, and few can deny their results when butchering even the most experienced Federation Clone Troopers.

In attacking enemy planets, the Commandos will land covertly, and eliminate planetary defenses, and target the chain of command. After doing so, and waiting as the fleet bombards the planet for a week or so, they will lead the Fist in conquering the planet.

In Defense, the Commandos will rally the local population into fighting shape, which isn't that hard, considering the populations' bellicose attitudes. After this, they will attack the invading army via guerilla war-fare, sabotaging vehicles and attacking at night, as well as tons of other nasty tricks.

The most Elite of the Claw are the Space Pirate Zealots, as well as other races' Zealots.

Fleet Operations
"The first step to any successful campaign is to gain control of hostile space above a planet. After devastating the other sides' navy, several times over, we then perform some bombing runs and orbital bombardments, devastating their cities, and weakening their armies. Then it's a matter of killing and capturing for the boys on foot."
 * The Fleet

The Fleets of Zarbania are organized, dedicated collection of vessels used by the Powers since the years they came into power. A Massive fleet of these vessels can always be spotted, stacking their galaxies under dominion. While each fleet has it's own strengths and weaknesses, the other races' vessels usually cover each other.

The Fleets' main goal to first, destroy the enemy fleet, by forcing the enemy to spread out, or engage them in Asteroid fields, where Zarbanians have much experience fighting. After this, they will hit them straight for the center, striking for the heart, the command center of the fleet.

After space control is established, The Zarbanian Frigates and Cruisers, and other, larger ships, will launch orbital bombardments on their foes, targeted towards military bases and cities. Bombing runs are conducted as well, to mop up anything that remains. If there are planetary base-shields or planet-to-orbit weapons, the Claw must go in and deal with these weapons as quickly as possible. The Fist then moves in after a week of Bombardments and bombings.

For defense, the Fleet will find the arrival point of an enemy fleet at their planet, and circle them, closing in on them and destroying them.

Fleets are very organized, and very well maintained, and there's no such thing as a "Rag-tag Fleet" in Zarbanian log-books.

The Sombra Corpus
"Out of darkness...they come crawling. Shadows cannot be stopped...only delayed. The Sombra Corpus are said to be named after an extreme tyrant of...unprecedented power. If that is so, let The Guard advance, like a storm of...fear, and anger, and poison be...unleashed upon you. Your unity can broken, your destiny...We...Will...Shatter!"
 * Link to the Sombras Corpus elite guard.

'The Sombra Corpus Elite Battle-Guard are some of the Highest ranking, most elite warriors in all the Powers. Practically trained to be one man armies, the Sombra Guard are the most deadly thanks to their weapons, armor, training, essence, and other factors that come together to make them the most elite warriors.

Trained to Guard High Command, the High Generals, and go into battlefields considered Extremely Dangerous, the Sombra Corpus are considered extensions of High Command, and other Leaders' hands/Claws in battle and extreme situations.

The Corpus act as one man armies, though often an Elite Black Cloud Commander will lead 4 other soldiers into battle. He can teleport more to his side if need be.

High Generals, such as Gridlock and Kradik receive advanced versions, The Hybrid Strikers and The Ultra Magna respectively.

Project:Warrior-Beast
"Nature. It can be giving, merciful, and enjoyable. But one slip, and it can merciless, unforgiving, and sadistic in approach. Now image Nature, not just angry with the sentient beings of the world, but in a full battle rage. NAture comes, from Air, Land, and sea, ready to crush all who resist, and destroy for the superior. That's what we strive for, with these massive...Kaiju, as the Humans would say."
 * Warrior-Beasts

Captains

 * Main Link

The Powers, have all sorts of commanders, from the various races that joined. Each commands great respect on the field, and are truly dignified, disciplined warriors.

Unlike most races, they have both ground and fleet commanders, instead of just normal fleet commanders who lead by ground and space forces. However, Ground commanders are good in space combat, and fleet commanders are known to lead assaults on planets.

They also yield Military Attaches from other empires, that are allied, or simply are sent as "Battlefield Emissaries". Their job is to increase positive relations, and also assist Powers conquest. They often command 1-2 vessels from their own empire.

Relationships
The Space Pirates and Zarbanians, being the main races, are distrusting towards others, and actually judge races off pyshical and army strength, and, strangely enough, on height. Shorter races are treated with loathing. It these ideals that mainly contribute to their relations.
 * See here

Protectorates
We are united by blood.


 * Tuk Hegemony - Welcome, true power awaits you.
 * C'Servoid Empire - You're safe with us.

Allies
We'll find some Small use for you.


 * Imperium of War - We have simaler goals, and serve the same master.
 * Bounty Hunter's Guild - We serve the Dark One.
 * Brotherhood of Darklings - Serve...

Friends
Do you need the mighty Zarbania Powers for something?


 * Bygorians - Kradik's kind. We should absorb them. They could prove useful...

Neutral
Make yourself useful to us!


 * Drakodominatus Tyranny - If our friends in the Imperium like you...
 * The Zarbanian Imperium - What happened to you guys?

Disliked
Death will come, if you do not sumbit or stop in your idiocy.


 * Mirus Loron - Useful? Maybe...
 * Hermicee Legion - You've got potential under our wing.
 * League of Patrons - So Krilok wishes to side himself with false gods? Let's see how long they last!
 * Galactic Empire of Cyrannus - Notice the Cyrannus part? yeah, stay out of the home galaxy, and we won't send you home in a soup can.

At War
''The Battle is set. Now let the Gods diside our fate!''


 * Main Cradosan Empire - Your entire race joins us, or none of you live!
 * Alpha Cyber Collective - Freaks, get away from our power-house!
 * Unified Federation of Glory - what's so glorius about peace and democracy?
 * Waptoria Alliance of Species - Fools, you've gone and done it now!
 * Church of Spode - No matter what name you pick, your still bloody dead!
 * Troodontid Empire - We could use bases in the Cyrannus Galaxy.
 * Cult of Relgathia - Heretics!!

Quotes

 * add your own!

"War will not be the worst thing that happens to your corrupt races. We will bring democracy upon you. Or destroy you."

- ughandalore the Great of the Federation of Glory.

"The powers know the only true way of life, that of war. Thus, may our alliance be everlasting!"

- Imperator Augustus of the Imperium of War

"Little more then barbarians that prey on the weak. Nonetheless, the Empire should avoid a war with this scum, they'll burn themselves out."

- Fleet Captain Cesterity of the Drodo Empire