Creature:Boyk Nomads

Physiology
The Boyk are a canine race that live in large groups. They are very strong, fast, and smart, as well as wielding a venomous sting, able to produce a sonic howl, and very resilient to poison, bacterial infection, and radiation. Boyk evolved on a planet dominated mostly by plains and have evolved as such with long powerful legs, great endurance, and excellent eye sight and sense of smell.

Phycology
The Boyk have a strong pack mentality and are naturally rather selfless. The most noticeable thing about them is an insatiable curiosity they all posses that drives them to wander and explore, however this can often get them in trouble.

Terminology

 * Young Boyk - A Pup
 * Female Boyk - A Angeline
 * Male Boyk - A Sire
 * Collective Noun - A Pack
 * Collateral adjective - Boykin

Culture
The Boyk are nomadic traders that travel through space in search of others to trade with. Their society has a loose cast system and are a very spiritual people. They believe that spirits called the Eliven that control the natural forces of the universe. They are also very friendly and welcoming people.

Society
Boyk have loose cast baesd society composed of laborers called Basdar, merchants called Pyrkils, technitians called Iinizerius, scientists called Slinkai, and warriors called Kyras. The system is loose though and there is plenty of interaction between casts. Also one is not born into a cast, but rather selected for one based on skill.

Kyras are the warriors and the rulers of Boyk society, dominant over all other casts. Kyras themselves have several sub-casts of various rank. WarMech pilots are the highest fallowed by ship pilots and then infantry men. Kyras have a strict code of honor and are held to the highest standard of all the casts to ensure that they do not abuse their power. Their patron Eliven is Mele.
 * Kyras

Slinkai are the scientists and the second most powerful caste of Boyk society, and can even overrule warriors under certain circumstance. Slinkai are responsible for the research and development of new Boyk technologies, as well as education and caste placement. Their patron Eliven is Snerged.
 * Slinkai

Iinizerius are the scientists and the third most powerful caste of Boyk society, though still wield significant power for without them Boyk tools and technology would break down and never be repaired without them. Iinizerius are responsible for designing, building, and repairing weapons, Mechs, ships, and other machinery. Their patron Eliven is Gtre.
 * Iinizerius

Pyrkils are the scientists and the second lowest caste of Boyk society, and despite their seemingly inferior status wield a fair amount of power. Pyrkils are responsible for buying and trading goods with others and so have the most contact with other races making them also responsible for spreading Boy ideals. Their patron Eliven is Vartem.
 * Pyrkils

Basdar are the laborers and lowest caste of Boyk society, and even though they don't have much power are still garenteed full rights and there are many rules and regulations in place to protect these rights. Basdar responsibilitys are farming, mining, building, and other forms of manual labor. They have patron Eliven as a caste, but will take on the Enliven of whatever higher caste they serve under their patron.
 * Basdar

Religion
The Boyk believe in Eliven spirits who control the forces of the universe. There are no good or bad Eliven, they are just forces of nature and have both positive and negative aspects. Mele, Eliven of Fury= Mele is the Eliven of fury, she resembles a Boyk made of flame. Mele is the patron of Kyras, Mele praises courage and condemns cowardice. Positively she brings warrior spirit, courage, and honor, negatively she creates blood lust, uncontrolled anger, and total destruction.

Gtre, Eliven of Fortitude= Gtre is the Eliven of fortitude, he resembles a massive bloated insectoid made of jade. Gtre is the patron of Iinizerius, Gtre praises strength and condemns fragility. Positively he brings patience, calm, and logic, negatively he creates uncaring, stubbornness, and stagnation.

Vartem, Eliven of Momentum= Vartem is the Eliven of momentum, he resembles a insectoid serpent made of lighting. Vartem is the patron of Pyrkils, Vartem praises decisiveness and condemns indecisiveness. Positively he brings quick thinking, free will, and beneficial change, negatively he creates selfishness, carelessness, and chaos.

Snerged, Eliven of Power= Snerged is the Eliven of power, she resembles a bird like serpent made of shadows. Snerged is the patron of Slinkai, Snerged praises efficiency and condemns waste. Positively she brings watchfulness, responsibility, and wisdom, negatively she creates corruption, nihilism, and abuse of power.

Army
Light Kyras=
 * Troops
 * Use - General Combat.
 * Weapons - Low Density Slager, Twin Termal Daggers, Slag Pistol.
 * Defenses - Fold Out Armor

Medium Kyras=
 * Use - General Combat.
 * Weapons - Medium Density Slager, Thermal Sword, Slag Pistol
 * Defenses - Fold Out Armor

Heavy Kyras=
 * Use - General Combat.
 * Weapons - High Density Slager, Thermal Ax, Slag Pistol
 * Defenses - Fold Out Armor

Long Range Kyras=
 * Use - Long Range Combat.
 * Weapons - Repeating Rocket Launcher, Thermal Lance, Slag Pistol
 * Defenses - Fold Out Armor

Strike Down Kyras=
 * Use - Anti-Aircraft.
 * Weapons - Long Range Coil Gun, Thermal Harpoon, Slag Pistol
 * Defenses - Fold Out Armor, Jet Packs

Robotics Kyras=
 * Use - Drone Support.
 * Weapons - Low Density Slager, Thermal Dagger, Attack Drone, Slag Pistol
 * Defenses - Fold Out Armor, Defense Drone

Strike Out Kyras=
 * Use - Anti-Tank and Artillery.
 * Weapons - Mid Range Coil Gun, Thermal Mace, Slag Pistol
 * Defenses - Fold Out Armor

Strike Away Kyras=
 * Use - Anti-Structure
 * Weapons - Thermobaric Rocket Launcher, Thermal Mace, Slag Pistol
 * Defenses - Fold Out Armor

Sub-Commanders=
 * Use - Command.
 * Weapons - Specialized Weapons, Slag Pistol
 * Defenses - Fold Out Armor

CombatMech=
 * WarMechs
 * Height - 6 Meters
 * Locomotion - Biped
 * Weapons - Coil Guns, Laser Cannon
 * Defenses - Fold Out Mech Armor, AIC

CruiseMech=
 * Height - 3 Meters
 * Locomotion - Quadruped
 * Weapons - Coil Guns, Laser Cannons
 * Defenses - Fold Out Mech Armor, AIC

BattleMech=
 * Height - 7 Metters
 * Locomotion - Biped
 * Weapons - Coil Gun, Laser Cannon, Plasma Blaster
 * Defense - Fold Out Mech Armor, AIC

DoomMech=
 * Height - 14 Meters
 * Locomotion - Biped
 * Weapons - Coil Guns, Laser Cannons, Thermobaric Warheads
 * Defense - Fold Out Mech Armor, AIC

DreadMech=
 * Height - 8 Meters
 * Locomotion - Quadruped
 * Weapons - Coil Guns, Laser Cannon, Thermobaric Warheads
 * Defenses - Fold Out Mech Armor, AIC

CarrierMech=
 * Size - 15 Meters
 * Locomotion - Quadruped
 * Weapons - Laser Cannons
 * Defense - Fold Out Mech Armor, AIC

Drone Host=
 * Aranthrone Drones
 * Height - 15 Meters
 * Role - Support
 * Weapons - Attack Drones
 * Defenses - Defense Drones, Essence Reactive Fold Out Armor, Barriers, Cloaking Device

Guardian=
 * Height - 7 Meters
 * Role - Defense
 * Weapons - Essence Pulse Beam, Repulsor
 * Defenses - Essence Reactive Fold Out Armor, Barriers

Subjugator=
 * Height - 5 Meters
 * Role - Offense
 * Weapons - Essence Pulse Beam, Suppressor
 * Defenses - Essence Reactive Fold Out Armor, Barriers

Crusader=
 * Height - 7 Meters
 * Role - Heavy Combat
 * Weapons - High Yield Essence Blaster, Psionic Shredder
 * Defenses - Essence Reactive Fold Out Armor, Barriers

Adjudicator=
 * Height - 15 Meters
 * Role - Anti-Structure
 * Weapons - High Yield Essence Blaster, Structural Corruptor
 * Defenses - Essence Reactive Fold Out Armor, Barriers

Navy


Zinscalnik Fighter= The Zinscalnik are the fighters of the Boyk fleet. Fast and agile they can easily out maneuver other large ships and fighters. They are armed with laser batteries, missile launchers, rail guns, and a anti-matter missile in each one.

Bambavik= The bombers of the Boyk fleet. Heavily armored and well shielded they are not as maneuverable as the Zinscalnik, but are still fast for something so heavily armored. The are armed with rail guns, missiles, rocket propelled rods, and single anti-matter bomb in each one.

Transparcior= These ships are used to transport the trade goods the Boyk carry around with them. They are very well armored and shielded, but still quite fast. They are armed with laser batteries, rail guns, missiles, rocket propelled rods, and each individual ship is armed with two anti-matter bombs and missiles.

Dadomu= The Dadomu are the ships that the Boyk live on. They are the most well armored, well shielded, fastest ships the Boyk have. The are armed with laser batteries, rocket propelled rods, missiles, rail guns, and each with three anti-matter missiles and bombs.

Allies
Hi, we are very glad to see you.

Friendly
Its always a pleasure to do business with you.

Neutral
Do you have anything to trade?

Unfriendly
We won't ever trade with you ever.

Aggressive
We will bleed you dry.

Quotes from others

 * Add your own