Fiction:Tyrannar Junta/Culture

The Tyrannar Junta are Chaotic Neutral, a trait most openly displayed in their culture.

Laws
The Tyrannar live around a base system of laws, collectively known as the Seven Controllers. They read as: 1. The punishment for breaking a law is controlled by a community working as a whole.

2. Killing is not allowed between non-warring communities.

3. All non-war combat must follow the code of conduct.

4. Soldiers may not kill non-combatants.

5. Theft is not allowed, even during wartime.

6. As long as a junta presides the junta must be created under the Laws of Goverment.

7. Further Laws cannot be created without every Tyrannar in the area it affects having a vote on it.

Note: The seventh law is sometimes overlooked when time demands.

Apart from these laws the way you live your life is free to choice, with school being four hours long every day for twelve years. Children may stay longer though not forced.

Inter-Person Relations
Tyrannar are naturally suspicous of strangers but are quite friendly once they trust a person. Because of a naturally tough body and a agressive brain, Tyrannar constantly fight each other for exercise and seemingly beat each other half to death while laughing and shouting the whole time. Though to other cultures the practice seems barbaric, the Tyrannar follow a few rules and to them it really is the greatest of fun. Communities are tightly-knit and everybody knows everyone else. Friends stay in close contact and moving is definitly possible though it mostly only happens because of war or when a person comes of age. Marriage is a slow occurence which, though seemingly out of place considering the extent boys mix with girls, comes from the speed at which Tyrannars breed. Tyrannar mothers generally have about four "pups" at a time and usually raise at least fifteen children during a lifetime.

Childcare
Children are raised to the age of four learning mostly in their household. When they reach five, they're considered self-sufficent enough to be let into school, and also into the wild. Tyrannar children learn many skills simply from being sent out to train with adults and explore the wilds. By ten, children are reeled back in a bit to begin really learning about adult hood with their parents. At fifteen they come of age, and after two years of school for job training they're turned loose to have their own adventures.

Living
At adulthood life is relatively free. Most people join the military for a few years to let out aggresive impulses. Life in a town is pretty simple, with four to ten hours at work, and the rest of the time to sport and fun. Friends stay very close through life and almost every day hunting expiditions are organized, sports are played, and entertainment is organized. While the economy itself is capitalist there is a balancing tax made to keep the poor alive, and take away some of the power from the überrich. As such most people can afford living and on inner worlds being broke is almost unthough of.