User:Hydromancerx/SimNation

=Sim Nation - Game Manual=

#1
You must start with a blank neighborhood. These will be provided since we are making an entire region in Sim City 4 and will export each square as a city.

Neighborhood Terrain
http://ul61.rapidshare.com/files/10136629/gssn.zip or http://putstuff.putfile.com/33565/4312878 Download this and put it in your My Documents/EA Games/The Sims 2/SC4Terrains folder. Once in your folder start up the game and make a new neighborhood. Select the city named "City - GSSN.sc4" and name it whatever you want. That will be your home neighborhood. After that if you have "Night Life","Open For Business", "University" select the same terrain and save it as your downtown, university or commercial village. Note select "Lush" as terrain type so they all match

#2
You will have 4 neighborhoods per city. You can use them in the basic neighborhood, university, downtown and shopping village or any combination of those.

#3
No Cheats (Money,BlooProp, etc) Hacks (PE, etc), Custom Content (objects, floors, clothes, walls, terrain, etc)

#4
No prefab anything! All content must either be made by you in game. Or traded among your other Sim Nation players.

#5
Have fun and have your city make sense. Think about how real cities work. How they are interconnected. For instance Sims need food. Where dose food come from? Markets or grocery stores, where do they get that from? Farms! So to support the market you need a farm, etc. In short start out with the basics and build upon them until all the cities in sim nation are interconnected and dependent upon each other.

Starting Sims
You will start with 8 non related Sims per city (4 neighborhoods). You may play them all in one house or move them out to other houses. You can gain more Sims by having babies or immigrants from other cities. Also NO breeding with "Townies"!!

Trading Sims
You can have Sims move to other cities but they can never come back to their original city. However their offspring can, as long as it was born in another city. The Sim that moves to another city must be deleted from the city it came from.

Trading Buildings
Buildings can be sold or traded for Simoleions based upon your City Fund. Each building will be sold for how much the value of it states. Buyers will take the money out of their city fund while sellers will gain that amount to their city fund. The building must be deleted from the original city. However a city may sell the plans for a building (aka trading without deleting) for no profit for the seller. The buyer still must buy it for its stated price. You may not sell plans for community lots but they can buy the physical building. If you have plans or have made a house yourself you may place more of the same type for the cost of the zone size.

Taxes
Every Sim born will add 20,000 Simoleons to the city funds (pets do not count and newly built servos add 5,000 Simoleons each). Each real life week will take out 10% of each houses family funds. Note this will not actually take out money from those funds. But the amount you get will be based upon that. Family funds is both the amount of money they have plus the worth of the lot and the stuff in it. Note every time you add a sim from your 1st 8 sims you add 20,000 to your city funds. Thus you will start out with 160,000 Simoleions in all to start.

Residential Taxes
This includes occupied homes only.

Earns 10% Tax on the value of the lot per week.

How It Works
1. You pay for zoning a lot based on the size.

2. If its a Residential Building you construct it for free.

3. When tax day comes you get 10% of its value if it is occupied.

4. To occupy it you must buy it using a Sim's family's money.

5. To improve it while occupying it you must use your Sim's family money.

Commercial and Industrial Building Taxes
This includes anything from restaurants, markets, offices, factories, etc.

Earn 10% of the zone value + # of Jobs($5,000) per week.

How It Works
1. You pay for zoning a lot based on the size.

2. If its a commercial or industrial building you pay nothing to build it.

3. When tax day comes you get 10% of the zone value + # of Jobs($5,000)

4. If you wish to improve or add to it it will be free.

EXAMPLE:

Lets say you have your steel mill

24 job (5,000) = $120,000

$120,000 + lot value (3x5)

$120,000 + $8,700 = $128,700 (value of the lot)

10% of $128,700 = $12,870 per week

Thus every Wednesday you will earn $12,870 for the steel mill.

And only had to pay $8,700 for the zoning of the 3x5 lot

Civic Building Taxes
This includes anything from schools, police station, fire station, hospitals, librarys, university, etc.

Pay 1% of of the zone value + # of Jobs($5,000) per week.

How It Works
1. You pay for zoning a lot based on the size.

2. If its a civic building you pay # of Jobs($5,000).

3. When tax day comes you pay 1% of of the zone value + # of Jobs($5,000)

4. If you wish to improve or add to it it will be free.

Jobs
Jobs will be based upon the lots themselves and how you build them. For instance an office building would have as many jobs as logically made sense. For instance if you had 10 desks, 1 CEO office, 1 janitor and 1 security guard. This would give you 12 business carriers open and 1 law enforcement open.

Zoning Lots
Lots cost as much as they are worth in the game. To zone an area it will cost the city money. IF you have not used a lot yet you may get you refund. However once used not matter if it has been bulldozed in sim mode it will give you $0. Thus it costs you the zoning and thats it.

3x1 = $900 2x2 = $1,600 2x3 = $2,900 3x2 = $2,900 2x4 = $4,200 3x3 = $4,800 5x2 = $5,500 4x3 = $6,800 3x4 = $6,800 5x3 = $8,700 3x5 = $8,700 4x4 = $9,400 5x4 = $12,000 4x5 = $12,000 5x5 = $15,200 5x6 = $18,500 Farm (8x7) = $27,900

Community/University Lots
You can build community lots using city money. Remember community lots cost the size size + whatever you bought it for and put in it.

Residential Lots
You may build it in build mode for free (except for the cost of zoning). But it will cost the family that moves in money.