Fiction:Brotherhood of Darklings/Military

"The Brotherhood marches. The Screech of Mutran Spiders, the Drums of the Rakar Legions, and the Battle Cries of Changelings. Nothing can stop our advance!"

- Darkling Tibirix

The Brotherhood is an advanced, and very destructive force. It's problem is they have very few colonies, leaving it vulnerable. However, they often act through other races, and only get directly involved when they need to. The Darklings themselves rarely fight, using servant races, and act as elite forces.

Cultist

 * Race - Depends
 * Weapons - Staffs of Power, Swords, Blasters
 * Defenses - Armor
 * Role - Basic Troops.

Possessed

 * Race - Depends
 * Weapons - Whatever they carried
 * Defenses - Whatever they wore
 * Purpose - Basic Canon Fodder

Darkling-infused

 * Race - Depends
 * Weapons - Dark Energy, Whatever else they carried
 * Defenses - Proto-titanium Armor
 * Purpose - Ground and Space Troops

Mutran Victims

 * Race- Depends
 * Weapons - Natural Bladed Hand, Natural Energy Blasters.
 * Defenses - Armor fused to their body.
 * Purpose - Basic Ground forces.

Mutran Spider

 * Weapons - Energy Spinner, Poison Fangs
 * Defenses - Metallic Shell.
 * Purpose - Elite Ground Force.

Poison Flyer

 * Weapons - Poison Beams.
 * Defenses - Natural Shell.
 * Role - Air-Support for Mutran Spiders.

Gate Spider

 * Weapons - Illusionment, Energy Spinner.
 * Defenses - Metallic Shell, invisibility.
 * Role - Guarding Important points.

Rakar Beast

 * Weapons - Staffs/Blades of Power over various abilities, feral nature, claws.
 * Defenses - Agility, natural armor.
 * Role - Assault Trooper

Shadow Leach Rakar

 * Weapons - Claws, ability to drain targets of moral light.
 * Defenses - Agility, natural armor.
 * Role - Major Assault Force.

Taliod

 * Weapon - Claws, fangs, Energy Bolts, Ability to suck out enemy life force.
 * Defenses - Agility
 * Role - Life-draining.

Exo-Armor Machine

 * Weapon - Bladed Hand, Rocket Hand.
 * Defenses - Robotic Armor
 * Role - Shock Troop.

Margornar

 * Weapons - Bio-engineered Long Range Plasma Canons, Ability to launch spikes at foes.
 * Defenses - Natural Armor.
 * Role - Artillery.

Changeling Warrior

 * Weapons - Claws, Acid Spit, Sharp tail, life-drain, acid Blood.
 * Defenses - Natural and metal body armor.
 * Role - Swarm Soldier.

Bio-Morphlings

 * Weapons - Claws, Teeth, natural spikes, tentacles, maws, and other weapons they can make from their bodies, ability for limbs to separate and become new morphlings.
 * Defenses - Bone-armor.
 * Role - Enemy assimilation

Mikotor

 * Weapons - Claws, brute force, Some Carry Halberds.
 * Defenses - Naturally durable.
 * Role - Shock Trooper

Cy-gorok

 * Weapons - Clubs, Masses.
 * Defenses - Armor, Shields
 * Role - Berserker.

Cicori

 * Weapons - Sniper weapons, short sword.
 * Defenses - Some armor, speed.
 * Role - Ranged fighter.

Kijadet

 * Weapons - Claws, Poison Stinger, speed.
 * Defenses - Natural Armor.
 * Role - Support fighter.

Kribusis

 * Weapons - Energy Blades
 * Defenses - Shadow armor.
 * Role - Ambush/assault trooper

Shadow Flora

 * Weapons - Teeth, claws, Tendrils.
 * Defenses - Some have bark armor.
 * Role - Shock Trooper, Support fighter.

Uber-Changeling

 * Weapons - Pincers, Tail can drain energy, Plasma Spheres.
 * Defenses - Natural armor, fast flight.
 * Role - Air support.

Demon Lord

 * Weapons - Claws, Energy Horn, Energy discharge, can destroy oxygen.
 * Defenses - Natural armor, immune to elemental energy.
 * Role - Juggernaut.

Tireoics

 * Weapons - Claws, Sonic Manipulation.
 * Defenses - Naturally hard skin.
 * Role - Support.

Krykombra

 * Weapons - Sharp claws, deceptive nature, Energy Beams, Crystal Shards.
 * Defenses - Durable, immune to most solid and energy-based attacks.
 * Role - Brotherhood-shield, assault trooper.

Obsidian Troopers

 * Weapons - Brute force, control over Lava and fire.
 * Defenses - Rock-like skin.
 * Role - Brotherhood Tank.

SpaGidrax

 * Weapons - Claws, telekinesis, can over-load a target's natural powers onto themselves, can grow crystal spires, Can redirect radiation through fingers.
 * Defenses - Naturally durable, can form telepathic shields, immune to telepathic probing.
 * Role - Battlefield Commanders.

Ari-karotom

 * Weapons - Swords, Axes, Spears.
 * Defenses - Personalized armor.
 * Role - Psychological weapon, Assault trooper.

Zarbanian Militia

 * Weapons - Scythe weapon, Arm Blaster.
 * Defenses - Light Shadow armor.
 * Role - Canon-Fodder.

Space Pirate

 * Weapons - Arm Canon, Energy Scythe.
 * Defenses - Shadow armor.
 * Role - Spec ops, Commands forces, assault trooper.

Scimat'akar

 * Weapons - Energy Claws, Blasters, natural weapons.
 * Defenses - Shadow Armor
 * Role - Command Forces, Assault trooper.

Grux

 * Weapons - Energy swords, Gravity Hammer, Blasters.
 * Defenses - Shadow Armor.
 * Role - Spec Ops, Commands, Assault Trooper.

Cradosan

 * Weapons - APW SMGs, APW Shotguns, APW Gatling Guns, Daggers, Swords.
 * Defenses - Shadow armor, can turn invisible.
 * Role - Spec Ops, Assassination, Trooper.

Darkling Cradosan

 * Weapons - Same as Normal Cradosan, Dark Energy Abilities.
 * Defenses - Shadow armor, can turn invisible, immune to telepathic attacks.
 * Role - Spec ops, Assassination, Assault Trooper, Conversion.

Dark Ugandalorian

 * Weapons - Customized, Elemental control of Shadow.
 * Defenses - Shadow armor and Beskar'gem.
 * Role - Elite forces.

More coming soon!

Darkling Storm Trooper

 * Weapons - Energy Sword, Shadow Blaster, Elemental control of Shadow, nearly 60 powers.
 * Defenses - their bodies are naturally armored, and get stronger as they age.
 * Role - Elite Assault force.

Darkling Shock Trooper

 * Weapons - Energy Sword, Shadow Missiles, Elemental control of Shadow, nearly 60 powers.
 * Defenses - their bodies are naturally armored, and get stronger as they age.
 * Role - Elite Assault Force, Vehicle Destruction.

Darkling Commanders

 * Weapons - Customizable weapons, Elemental control of Shadow, nearly 60 powers.
 * Defenses - their bodies are naturally armored, and get stronger as they age.
 * Role - Elite Assault Force, Command units

Darkling Night-rider

 * Weapons - Energy Swords, Elemental control of Shadow, nearly 60 powers.
 * Defenses - their bodies are naturally armored, and get stronger as they age.
 * Role - Assassination, intimidation.

Darkling Marauder

 * Weapons - Poisoned Blades, Energy Swords, Shadow Missiles, Elemental control of Shadow, nearly 60 powers.
 * Defenses - their bodies are naturally armored, and get stronger as they age.
 * Role - Multiple Enemy destruction.

Darkling Out-lander

 * Weapons - Ion Weaponry, EMP Lasers, Elemental control of Shadow, nearly 60 powers.
 * Defenses - their bodies are naturally armored, and get stronger as they age.
 * Role - Shield and armor destruction.

Darkling Sentinel

 * Weapons - Energy Launchers, Shadow Blades, Elemental control of Shadow, nearly 60 powers.
 * Defenses - their bodies are naturally armored, and get stronger as they age.
 * Role - Enemy de-moralization, guarding important leaders.