Military takeover

Nilitary takeover is the method by which conquerors can take over cities and planets in the civilization stage and the space stage. To begin the process to start a military takeover, the player must start an attack with the targeted city or solar system.

=Civilization Stage= First, the player must have an military city, or military vehicles. Then, they must send the military vehicles to attack a computer controlled city. The military vehicles then start firing missiles at the city and evenutually capture it. Remember that the more military vehicles that you have attacking one city, the faster the military takeover bar will fill up. Once the bar is full, the opposing city will resign and surrender the city over to your nation. =Space Stage=

The player can have infinite attacks active at a time in the space stage, although it is much easier to do them one at a time. The attack is visible on the galaxy view as an X over the opposing star system with your empire's color over it, once star systems have been captured, the X will stay on the map but it will have faded to gray.

When an attack is in place an military capture bar will be displayed, which will start at 0%. A military takeover of the star system is possible when the military takeover bar reaches 100%. The current owners of the system won't alert the player the moment this happens. To capture the star system, you must click the "Capture" button at the top of the screen, then causing the opposing empire to forfeit.

Relation Bonus
There is a -100 Relation Bonus that is given for capturing a star system through force. If, despite this bonus, the relation with the empire is allowed to decay too far, the Relation Bonus will eventually be forgotton.

Badges

 * Conqueror - This badge is awarded for either destroying or capturing star systems
 * Warmonger - This badge is awarded for starting wars with rival empires
 * Body Guard - This badge is awarded for protecting empires from military attacks