Fiction:Skrulking Dominion/Military

Tactics
The Herjon tend to use large numbers fielding multiple Knightly Orders and Naval Orders in battle. They are highly organized, refusing to break rank and flee. Generally they will use penal units as disposable meat shields before sending in their trained soldiers and elite knights to finally break the enemy force. The Herjan favor highly organized direct, full frontal assault combined with tactical maneuvering to cut off and destroy their enemies. They also employ heavy use of siege warfare and attrition. Due to their reliance on organization they can quickly lose ground and have their tactical ability fall apart if it breaks down as well as reliance on logistics can make having their supply lines cut crippling.

Organisation

 * General
 * King of Herja - Entire Herjon Military
 * Lord - Entire City State's military force
 * Army
 * Prime Vassal - Knightly Order - Around 2,560 men
 * Arch Vassal - Ranking - Around 320 men
 * Grand Vassal - Section - Around 80 men
 * High Vassal - Force - Around 10 men
 * Navy
 * Naval Prime Vassal - Naval Order - Around 1,280 ships
 * Naval Arch Vassal - Naval Ranking - Around 160 ships
 * Naval Grand Vassal - Naval Section - Around 40 ships
 * Naval High Vassal - Naval Force - Around 10 ships

Infantry
Penal Musketeers= It is no secret that the Herjon cities states does not suffer the criminal gladly. For those who are accused of committing crimes their fate is a bleak one. For a Herjon criminal there are three fates execution, life in prison, or being forced to join the penal musketeers. At first this might seem odd being how high tech muskets are. However they are slow to reload and are highly inaccurate making them less then ideal weapons. That and the low quality of their bayonets, armor, and being thrown right at the front to charge into combat first often makes life as a penal musketeer a short violent affair.
 * Races - All
 * Weapons - Musket, Bayonet
 * Defenses - Light Armor

Enlistees= The life of a Low Serf is a harsh one in the City States. However for many Low Serfs there is a chance of gaining a better life as a High Serf in exchange for military service. This drives many to enlist under one of the Herjon Knightly Orders as member of an Enlistee unit supporting the Knights on the battlefield. They are armed with either a crossbow or spear as their main weapon and given fairly basic training. While generally suffering a sizable number of casualties Enlistees are significantly better off than Penal Musketeers with better armor and weapons to see them through.
 * Races - Larnae, Tauraton, Song Elves
 * Weapons - Crossbow/Spear, Knife
 * Defenses - Medium Armor

Knights= Knights are make up the largest portion of the Herjan professional military. They are made up of Skrulking who are required by Herjan law to serve and Roraxtus seeking to achieve the rank of Vassal. Highly trained they are armed with either a sword or mace with a flint lock pistol as a side arm. Their armor is off a significantly better quality and they are also given a shield with a bladed edge they can hurl at their foes and will come back like a boomerang. Knights are not armed with ranged weapons as they find those disdainful and cowardly, so they leave that to the other warriors.
 * Races - Skrulking, Roraxtus
 * Weapons - Sword/Mace, Flint Lock Pistol
 * Defenses - Heavy Armor, Bladed Shield

Destroyers= Among the Herjan are races that need neither weapons or armor to be deadly fighters. These are the Oculus Trolls and Des Ghouls, being so savage and vicious they can barley count as civilized. Most times they used for heavy labor, but have a tendency to maul their handlers. Those that do are sent into the military to be unleashed against the enemies in suicide charges.
 * Races - Oculus Trolls, Des Ghouls
 * Weapons - Natural Weapons
 * Defenses - Natural Defenses

Land Beasts
Des Drakes= Greater Kelodhros with vestigial wings and standing about 36 meters that serve the Herjon as beasts to ride for siege. Their massive size allows them to trample enemies under foot or sweep them away with a blow from their tail. They also posses acid saliva that they can project at range to dissolve far away targets. Their size and power allows them to break down walls and they are also great diggers able to use their tunneling to undermine buildings. The Herjon discovered and tamed these beasts when they were conquering the Des Ghouls who were the arch enemies of these creatures.
 * Role - Siege Mount
 * Weapons - Claws, Teeth, Tail, Horns, Acid Saliva
 * Defenses - Armored Scales

Rock Walkers= Bipedal, red, reptilian beasts used as mounts by Herjon Knights. These beasts were tamed by the Skrulking and Roraxtus when they were fleeing from Alastor valley after they were driven from it. Fast, strong, and with great endurance these steads are highly favored for long campaigns. They are also favored for their loyalty and will only let their rider mount them attacking anyone else who does. However they are temperamental and may attack other just for getting near them. They have armored scales a can rip enemies apart with their razor sharpe teeth, claws, and horns, as well as possessing a poison stinger in their tail.
 * Role - Mount
 * Weapons - Claws, Teeth, Stinger Tail, Horns
 * Defenses - Armored Scales

Singing Spiders= Giant arachnids that were used as mounts by the Song Elves before they were conquered. Originally only the Song Elves could ride these beasts as only they knew the song that would have the beasts except a rider. However now a days they are used as mounts by most of the races who can become Enlistees, but still require a Song Elf to train riders of other species in the song. Singing Spiders are known for their melodic cries and surprising loyalty to their riders. they have even been known to stand over and protect injured and fallen riders to the death. Possesses the Power Web power which creates a web of electrical damage.
 * Role - Mount
 * Weapons - Fangs, Venom, Acid Web Launching
 * Defenses - Exoskeleton

Siege Weapons
Cannon=

Aerial
Fire Balloons=

Ships
Scout Ships=
 * Role - Scouting
 * Oars on Each Side - 13
 * Weapons - Archers

Longships=
 * Role - Light Battle Ship
 * Oars on Each Side - 21
 * Weapons - Archers, Ramming End

Destroyers=
 * Role - Heavy Battle Ship
 * Oars on Each Side - 73
 * Weapons - Archers, Ramming End, Two Cannons

Juggernauts=
 * Role - Super Heavy Battle Ship
 * Oars on Each Side - 85
 * Weapons - Archers, Ramming End, Four Cannons

Heavy Longships=
 * Role - Medium Battle Ship
 * Oars on Each Side - 55
 * Weapons - Archers, Ramming End, Cannon

Quotes From Others

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