Fiction:Mendel Pact/Clans

Clans are among the central authority within Mendel society. It through them territory is divided, armies raised, and the colonies of the Pact run and managed. These Clans are a hold over from the feudal days of Mendel society for such races as the Ugandalorians, Walgolorian and Kodalorian, and each one rules their own territory through a system of minor lords and chieftains that manage sections of their holdings in their name. This system changes slightly for the Orgaat and Togunda that inhabit the Pact, their Clan system slightly different compared to that of the other Mendel species.

Orgaat Clans are a strange affair, as the asexual nature of the Orgaat makes it difficult for them to intermarry and have bloodlines. Instead, Clans are organized as various individuals that claim patronage and descent from one famous Orgaat, and follow his teachings, and these various kindred's come together in a number of Clans, with several Clans making up a Tribe, which can then evolve into a Web based on their dietary habits. Webs are considered a Great Clan in the Mendel registry, and each one, allow with leaders of a tribe, gather to govern themselves on the world of Tohoch. Like Mendel Clans, Orgaat Tribes and Webs are given freedom to move and operate outside of Mendel laws and accordances, due to their nomadic nature and need to always acquire more DNA. To stop this could doom their race.

Togunda Koro are a tribe of Togunda Lords gathered under a number of wise men and medicine shamans, who act as Clans to the Togunda. Similar to the Mendel, Koro are organized based on a number of vassal Koro, called Hopii, that take the last name of the ruler of the Koro to show their loyalty and where they come from. It becomes difficult to map, however, because Togunda will often change what Hopii and Koro they are descended from based on location, current events, and holidays, due to the fluid nature of Names and Clan heritage, though no Togunda worth his mead would forget any of his ancestors, big or small, no matter what. Due to their nomadic nature, Koro are given freedom to do as they wish, mostly because there is no way the Mendel could stop them if they tried.

The Nithasaar have Clans as well, but, due to their nomadic and highly isolated nature, next to nothing is known of them, other then they organize in their elegant Yacht-like ships.

For any individual among the Mendel Clans who is declared outlawed and exiled from their ancient Clans, is often too much to bear due to their extremely close and familial nature. They will often be stripped of their name, and their armor and body bleached off any sigils and markings that identify the Clan in question. Many will choose death over being exiled from their Clan, whatever the offense was. But for those that survive, there is always the chance to rejoin, no matter what. While the chances of them rejoining their old clan are most certainly gone, they have a high chance of fighting alongside and joining a new Clan, taking on their name and sigil, and starting a new life, their sins forgotten and forgiven. For crimes that are extremely serious in nature, Clans will often try to hunt down and kill the sinner in question. For an outsider or Mendel to insult a member's Clan is considered a capital offense, and death is not unheard of. To kill someone over an insult to a Clan is considered natural, and little attention paid to what happened. The fool should've known better then insult one's ancestry.

Holdings
Each Clan holds a Hold or Keep under their command, a fortress that protects it's members, and where the rulers of the Clan stay. Here, the work of the Clan is done, taxes levied to the members of the Clan, and it's vassals, trade conducted, diplomats of other Clans and outsiders meet with and celebrationed held, and management of Clan settlements under their command conducted. Every Clan has their own hold, Vassal Clans usually having smaller, less grand Hill Forts to call their own, these always located close to the main Keep.

The most important Clans are given rights and territorial holdings based on their importance to the High Kings, and their position within the Pact. The Clans of most importance often having Clan Keeps on Ugandalore, Kodalon 5 and W'alor to show their position, and these forts are often grandiose, powerful forts, capable of withstanding the worst an enemy can throw at them. The lesser Clans usually dote decreasingly important worlds, with more important Clans establishing holds in the more important colony worlds like Vior'tal and Truxn. Often, the least important worlds are run by one or two Clans in consort, usually three per world.

Major cities are considered neutral ground, and home to either members of a Clan who have jobs elsewhere and cannot stay in the forts, or those travelling from other worlds who need a place to stay, and those that travel from their holds to conduct trade and acquisition of new materials for the Clan, basically, shopping. Each Clan donates money and work crews to keep their cities in working order, and if any Clan refuses, they risk being blacklisted by the others for being lazy, these Clans usually refusing to help as protest over bad treatment.

When the Clan of Clans is chosen, the High King will remove himself from his hold, and he and his immediate Clan will move into the Palace of Ugandalore, Hall of Great Kings of Kodalon, or the Empyreal Palace on W'alor, the extended family of the Clan Lord will take over running his Keep. As he is now ruler of all Clans, he sacrificing ruling his Clan personally to promote the unity of all Clans, and not show favoritism towards his own Clan. After another High King or High Queen is elected, the last Clan will move back into his old Hold or Keep.

Armies
Clans manage their own armies and fleets, each Clan a small kingdom in their own right, and able to enforce their word of law and protection of trade partners through force of arms when needed. As such, due to the Mendel's nature, Clans are often allowed certain freedoms in peace times, and each Clan manages it's holding independently of the other, though open warfare is strictly outlawed unless one Clan violates the edicts of the Codex of Honor, in which the High King is allowed to marshal other Clans to deal with the usurper or violator. Each Clan also commands various vassal-sub Clans, their warriors and chieftains sworn to their ruler by bonds of brotherhood and mutual protection in exchange for service. Due to the system, few Clans are willing to part ways out of respect for their ancestors, but sometimes, the ruling Clan will allow a vassal the honor of forming their own "Great Clan", so they can rule themselves.

Each Clan joins their armies together, though Regiments within a Legion tend to be made up of Warriors from a Clan, with a few of the most important regiments mixing Clans together, so that all their skills may gel together. As such, squads of Troops are made up of members of a Clan that are under the command of their elder Rally-Masters, and those answer to the high ranking lords of the Clans, who command the regiments, and ultimately, leads up the to Chieftain of the Clan himself, if he leads the army, or the Commander of the Legion in question.

Clan fleets are organized the same way, the leader of the Clan's fleet usually leading his force of various cruisers, frigates and corvettes into battle, and answers to the Fleet-Master or Commander in question. The Commander will usually have his own flagship and small flotilla of vessels, and these are reinforced by the Clans that join his forces in battle. During battle, each Clan-Fleet will be given a section of the battle to cover and fight across, based on their talents and experience.

Since Clans are tied by bonds of brotherhood, blood, ancestors and Oaths, it is considered impossible for any warrior to betray his Clan. This system ultimately ties every Clan to the High Kings, and keeps every warrior loyal. If they are not loyal to the High Kings 100%, then their bonds of brotherhood with their fellow warriors will keep them grounded and together.

For war, every Clan is expected to donate a portion of their forces to a war effort. The drive to gain higher positions within the Clan governments and Council Chambers, gain renown for their leadership, and to demonstrate their loyalty causes many Clans to donate significant amounts of their forces to the war effort, least they be found wanting. They retain a large number of warriors to defend their own keeps and holds during the war, so they cannot be taken unawares by the enemy.

Government
Every Clan is ruled by a Patriarch or Matriarch, who earns the position through merit, and the votes of the other lords and chiefs, before the current one dies, so that the Clan will not fall into in-fighting. Once he or she takes command of the Clan, another election is held, so that their heir can be chosen and selected. This system is repeated across the Pact to chose their High Kings, each Clan of that respective race holding the election to decide which member will become the future High King. This system is known as Tanistry, which was started to prevent infighting between Clans over who became the successor, and, as such, one was prepared incase the High King died in battle or was struck down by illness.

Ugandalorian Clans
Clan Clett= "Disloyalty cannot be found in men with full bellies."

- Ancient Clan motto

Clan Clett is among the most powerful and affluent clans of the Ugandalorians. Originally composed of farmers and fisher men, The Clan was rallied together by Jondaro Clett, who turned them into warriors capable of fighting back against anything that threatened them. Under Jondaro, The Clan began trading farming and fish resources for other materials with the various clans. Due to this, Clan Clett, despite not being the very best of warriors compared to other clans, could still hold it's own politically. While most others could produce fearsome warriors, Clan Clett could feed a much larger force, with only slightly less skill at arms. These numbers made them a fearsome foe, and while never ones to send troops into a meatgrinder, it is difficult for even the most skilled warrior to fight 10 others at a time.

Due to Clan Clett's position as a farming nation-state, few of the minor clans had any difficulties in dealing with them. Although regarded as temperamental and conservative by many, Clan Clett has maintained a high standing, even if it's territories and holdings where greatly damaged by the Mendel Civil War. Many Clans attempted to raid and pillage the farming potential of Clan Clett, only to be killed with brutal force and reaction, showing that, although a farming nation, no trespass would go unanswered. Even today, man Clans still greatly respect Clan Clett's power.

There is also the fact the Clan has proven to produce powerful warriors and leaders, respected and admired by their peers without question. Starting with the Field Marshal Cadus Clett, and moving down to his son High King Reago, and Grandson High King Barda, the Clan's legacy continues even today, with Barda's children Kirta Clett acting as current High Queen and Takanius Clett acting as a famed Koatria, and the first Koatria of Light. It is said by the Draiiuds that Clan Clett's bloodline is destined to always achieve greatness, no matter where they go.

Clan clett is centered around the core colonies near and on Ugandalore. The Clan is moderately sized, and spread across the core colonies that surround Ugandalore.

After the Mednel Schism and the death of their Cheiftain, The Clan of Clans came under the rulership of Forbila Clett, as her daughter became ruler of all Mendel.

Clan Nitrocon= "One can conquer more with words then with a blade"

- Ancient Clan Motto

Clan Nitrocon is one of the strongest clans and considered the founders of modern Ugandalorian culture and traditions. Originally native to the western islands off the coast of the main northern continent, the Clan traveled to the main land seeking refuge and resources. At first finding hostility from the native clans, Nitrocon's Chieftain, Karo Nitrocon, began trading with the other clans and using skillful diplomacy, growing the power of the Nitrocon Clan. They soon became the most powerful Clan in traditional Ugandal culture.

For this reason, Clan Nitrocon has managed to maintain power, and, similar to their kin in Clett Clan, have used this to keep warriors, who, while not the best, certainly have the stability to wage war longer then their more warlike kin. It is also this nature that made them more approachable among weaker Clans, but also made them vulnerable to attacks during the bloody civil wars of Ugandalore.

One of their most famous moves was in the war against the sea-people, a group of deviant Ugandals, Clan Nitrocon built a large fort to hold them off around their river-town, and gathered the other Clan there to fight with them. They won against the Sea-people, and drove their remaining number off. This site would later become the city that would evolve into Koridelable.

Their current leader is Jaster Nitrocon.

Clan Krayrett= "We are the true hunters in the dark."

Clan Krayrett is an offshoot of Clan Clett from the second generation. After a battle with rebels affiliated with Clan Cano, a Clett by the name of Krayro was given command of their old stronghold. Growing distant from the others, Krayro's Cletts eventually became the Krayretts. In modern history, the Krayretts were loyal to Clan Clett, going into battle with them whenever needed. However, recent events have changed that. The younger generations of Krayretts had grown tired of being Clett bootlicks. The only thing keeping them from switching sides was their clan chieftain, Krommo, an old Ugandal who had fought for Reago Clett. As part of he and Fenric's quest to gather anti-Clett supporters, the Hand of Retribution had Krommo executed. Then, Fenric married Krommo's eldest son, Harrio, to the "queen" of the Feral Clan called the Nightraiders, whose name was Kyaer. This not only solidified the Feral Clans' allegiance to Fenric and the Hand, but satisfied the Krayretts as well. They declared for the Hand and later Fenric himself, and have been fighting their cousins the Cletts ever since. Clan Darius= "The Heavens beckon. Like the sea, we traverse the unknown in search of glory"

Clan Darius are the members of the traditional sea-faring Clan Darius, and where commonly seen as ship captains. This is due to, being in the north-western island of Ugandalore, where they needed sea travel to get to their allies on the main land, and, as such, developed sea traveling skills better then most. This continues even today, with many members of Clan Darius being part of the Starfleets of the Federation, Pact and Alliance. While other members aspire to whatever military position they can get, members of direct lineage are expected at all times to achieve the rank of Admiral or Commodore, something of high class and position. A lowly captain is merely a transitional rank.

The Clan of Darius, unlike most Ugandalorians, places honor on sea faring, and today, void faring, where's most see being on the ground and in combat as true glory, where's ships and "boats" separate warriors from truly "knowing" each other. Darius, however, has passed their skill from father to son for generations. To them, there is as much honor in leading great fleets as leading great armies. This seems to come with an almost sixth sense of how to navigate both the space and the seas. When it comes time to investigate the unknown regions of a galaxy, or seek out new galaxies entirely to trade and possibly conquer, it is the goal of Clan Darius to always be at the forefront.

Clan Darius was one of the main Clans involved in fighting the Sea-people, and traditionally, was always a close ally to Clan Nitrocon.

Their Current leader is Kastor Darius.

Clan Braaykor= "The Blade is simply metal. The man yielding it is the danger."

Clan Braaykor is another of the major Clans of Ugandalore. A highly traditional people, the warriors of Braaykor are all masters of the sword and blade, using these weapons before they learn any other. In fact, if they learn any other weapon, it mostly so they can learn to effectively counter and neutralize it for their swords and similar weapons to do their brutal work. The Clan itself hails from a sparse region of Ugandalore, isolated from many Clans, but considered more forward thinking then most others, always believing in scientific advancements, even if they distrusted outsiders.

Among the Clans, the warriors of Braaylor are considered to have the worst temperament, being more aggressive and warlike even when compared to the others. This has also caused them to be slightly xenophobic towards outsiders, and as such, it much harder for foreigners to gain their trust and join their ranks. Even if their trust is gained, it is hard for them to keep it towards outsiders. Members of the Clan tend to judge others by their skill at sword, knife or various other bladed weapons.

Clan Braaykor is a close ally of Clan Clett, as the poor resources on their homelands forced them to adopt a trade-friendly approach to their dealings with The People of Clett. In military attacks on one, the other would immediately back the other up. They are known for having a love of science, and will commonly barter and trade for resources so as to allow them to continue their scientific research and advancement, for the benefit of all.

Clan Maclon= "In others' hands, it is a stick. In our Hands, a tool of death, in 1000 ways."

Clan Maclon is another major Clan among the Clan-states of Ugandalore, founded many years ago on the very beaches of the southern continent. Clan Maclon has always had a large population of warriors and loyaltists, and it shows in their history. Long have they marched to battle, either under their banner, or that of the Lord Ugandalores that commanded the Clans. Among their most famous attributes is loyalty, and not one Member of Clan Maclon has ever buckled when commanded by his High King.

Being surrounded by enemies since their inception has done much to toughen and embitter the members of Clan Maclon. As their rival Clans always surrounded and besieged them, the Clan developed a strategy of training forces based off survival in battle. Veterans would become fully initiated warriors, with Claymore and the like, while Militia would march into battle with pike and glaive. This way of war effected other Clans when they came into contact, developing a system of militia as trainees and allowing them to progress in rank as they earned experience. While Squires and the like existed in other Clans, Maclon was the first to deploy them for separate tactics other then more warriors to throw at the meat grinder, deploying them in complex, advanced spear formations.

Clan Maclon, of all the Clans, generally had a more pragmatic and at the same time militant outlook. Due to being constantly besieged by enemies, it has given them a rough, gritty look at the world, which many still maintain to this day, due to Maclon being the Clan that has colonized, and fought on, more worlds then any other. Despite this, Maclon has managed to tame the others that threatened it, forcing them into the position of vassal states.

Clan Maclon is regarded as the Third most powerful Clan in Ugandalorian politics, beside Clett and Nitrocon, and maintains deep respect and relations with both, possibly because of the fact both clans have produced High Kings, and, at times, on multiple occasions.

Clan Bevarik= "In war there is beauty, in death, apotheosis."

Clan Bevarik is one of the Clans native to Ugandalore, among the more diplomatic of the major Clans in politics. Clan Bevarik's skill has always come from helping others grow used to Ugandalorian way of life and bringing them into the Clan peacefully. Many aliens call Clan Bevarik home, due to their boisterous, welcoming nature. It is said in ancient history, that Clan Bevarik had no enemies, being too diplomatic and outgoing to attract the negative attention of other Clan-States.

Bevarik forged, early on, the positive trade relationship with Clan Clett and Nitrocon that continues today. This trade occurred when the farms under Bevarik command experienced a poor season, causing them to become desperate for resources. Knowing such men eyed Clan Clett and Nitrocon as raiding targets, the leaders of both Clans offered to send food and supplies to help Bevarik out until they could get back on their feet. Bevarik accepted, and their people rejoiced when the first supply carts arrived from their new allies.

For this aid, Clan Bevarik is noted to be an extremely loyal Clan in politics, always fighting for their allies no matter what, and never giving in. This reflects in battle, where members of Clan Bevarik will refuse to retreat until all their friends are safe. They are noted for their poetic views on war, glorifying it the most above Clans.

Clan Bevarik is regarded as adhering closest to Mendel teachings in most regards, with the exception of their religious ways. This Clan, surprisingly, has little Draiiuds, and few of it's members are devoutly religious, most of them agnostic, or even atheist in stance. Despite this break from tradition, Bevarik is still respected, though there are some that raise their eyebrow at their attitudes.

Clan Tarka= "Those who look to the skies never see the threat in front of them."

- Clan Motto

Clan Tarka is another of major Clans, noted for it's strong roots in diplomacy and trade, and having connections with multiple Clans via the trade routes that dominated their ancestral lands. Putting aside the usual aggression found in their race, Clan Tarka has long valued making money, and friendship, over the way of conquest and bloodshed. While tied with Clan Clett and Bevarik, it notably had something of a rivalry with Clan Nitrocon, due to the strong trade/diplomatic tradition within their ranks, the two commonly competing for trade in other markets and the like. Still, many Clans have learned it better not to cross blades with Clan Tarka, for they defend their trade with savage ferocity.

Clan Tarka has, today, little interest in Clan Politics, mainly approving of trade with races they deem worth it, and denouncing those that need to be blocked and censored. Tarka Clansmen, however, are commonly found in the lands of aliens, their ties going deep into Gardeili Nation-States, Waptorian territories, the Persan Hive-Ships, and into Cyrannus and other Galaxies. As such, they have a rather open view of aliens, though not to the extent of Clan Bevarik. They have recently formed an alliance with the great Clan Sawiny, due to shared interests and ideals.

Clan Tarka values technology and knowledge on the battlefield. While they are scientists by nature, they do employ a large science force, and have connections with Clans who are known for it. As such, Tarka can supply it's troops with much fire power and devices to give them an edge. Tarka also has a strong tradition in Swordsmanship, many of it's members being famous duelists. Many of these swordsmen can trace their decsent back to a group of nomads who interbreed into the Clan, out of both trade interests, and to protect their allies.

These nomadic links make the members of Clan Tarka seem easy to pack up their stuff and go, and it is believed this is what allows them to move around and adapt to new societies so easily. Still, though willing to connect with aliens, they still hold their believes as most important, and will not stand to see them insulted.

Clan Sawiny= "Devotion to blood will be paid when it comes time for fire"

Clan Sawiny is a major Clan of Ugandalore, and an ally of Clan Tarka, this alliance established in the modern age just recently, due to friendship between many of it's young members, though, at a glance, neither seem alike in any sense. Clan Sawiny, more then any Clan, is noted for it's fierce pride and patriotism towards the Ugandalorian way, meaning it's ideals often rob alien members the wrong way. Clan Sawiny, however, is rather defensive, believing whole hardily in alien members, but simply having grown with a strong believe in their own people. In fact, when Dead Watch and it's Clans asked Clan Sawiny to join them, believing them nationalists who hated aliens, Clan Sawiny flatly refused, fighting alongside aliens that most thought they hated.

Clan Sawiny has, however, respect for one alien race in particular; Humanity. For whatever reason, humans are the only races that make up a large percentage in their Clan, most being rather small in comparison, and, although most other Clans despise French leadership, Clan Sawiny shows a healthy respect towards all Frenchmen, not just their warriors. They still take their ancestry and heritage seriously, however, and do not trust the French. Clan Sawiny, due to this "Humano-philia", has many holdings in the Milky Way galaxy. The fact their people refer to Kadaii Hoorangiir as Kaskar Hargeth, the human name for the deity, speaks volumes of their culture as a whole.

Due to a number of minor human Clans that joined them, the Clan Sawiny is more prone towards more "barbaric" methods of fighting, preferring Claymores, Axes and other melee weapons over blasters, simply carrying them to protect themselves at range, but gladly using their jet packs to close and engage.

Clan Sawiny is considered rather isolated, however, thanks to some distrust from aliens. Though Clan Sawiny has never supported xenophobia, their rhetoric tends to rub people the wrong way, and with the exception of some human clans, it has few aliens, though, also has few enemies that trouble it's business, their ability to make friends seen best in Clan Tarka's alliance with them.

Clan Travic= "All lives are equal in Zaraturai's eyes."

Clan Travic was once one of the minor Clans, now having grown strong and into a major Clan under the leadership of their leader, Kal Travic, a temperamental and dutiful man, with a strong sense of right and wrong, believing mercenary work degrading, and a proponent of the Mendel-First movement, to stop being sell-swords, even if it is for the sake of getting stronger in battle, and testing their wits. Clan Travic, while controversially, especially among the Orgaat Clans, still maintains a strong alliance with Clan Beverick and Clan Waus. The latter, while at many points the rival and even foe of Clan Travic, has since become one of it's greatest allies, thanks to their shared interests and histories together.

Clan Travic has always believed that one should only fight for the Pact and it's allies, and not throw their lives away as bunch of mercs and sell swords, fighting for cowards who cannot fight their own battles. Indeed, Clan Travic believes fighting only for allies, and not accepting payment (unless one needs to eat), or for the Orgaat, so they can feed their genetic evolution further. Clan Travic's stance has always been one of controversy, many Mendel believing they do not fight for money, but rather to gather strength and sharpen their skills, though Clan Travic counters that this ideal will become twisted sooner or later. Clan Travic also spear-headed efforts to get Clones citizenship rights and other benefits for their fighting for the alliance, something no other Alliance organization had done yet.

The Clan, in fact, has a large number of Clone Warriors who have joined the Clan, either through familial bonds to it's Patriarch, or through simply believing them to be the best option. Clan Travic, as such, has become something of a center for what many would deem outcastes. Aliens, clones, and Mendel rube shoulders all the time, and work together for the Clan. They are noted for their passionate and hot-headed nature, which commonly get them in trouble with Clans who do not share their fiery disposition or temperament. Even aggressive Clans are prone to finding Clan Travic annoying. The Clan is very stubborn in it's ideals, and will not buckle when argued with, but this also makes them fine allies.

Clan Travic is noted for their preference for knives and short blades, all members commonly carrying them around on their person during war and in private. Each knife is carried with their Claymore, and represents one becoming a full member of the Clan. While Claymores represent passing the test into adulthood, these specialized knives represent one becoming a full member of the Clan, considered a much harder test.

Clan Waus= "Cold steel and cold tempers lead to survival in war."

Clan Waus is another of the growing Clans among the Ugandalorians. At first a minor player in Clan politics, Clan Waus has grown slowly but surely over the years, attracting many aliens from other civilizations, including those that could trace their lineage back to royal families. Either escaping a system they did not like, abusive parents who had become delusional with time, power and inbreeding, or simply seeking adventure, Clan Waus found it's holdings growing rich from not just the riches these royals brought, but also inundated with new members. While many mockingly called them the "Soft-bellied Royal Clan", Clan Waus cared little for the jibbing of their kinsmen, believing their new members had earned their place with hard work, and deserved respect. Though once at odds with Clan Travic, the fact that Clones also joined Clan Waus lead to them becoming close allies, their Clan Kings becoming close friends.

Clan Waus is regarded as cold and largely apathetic towards others. Their warriors march with cold resolution and a seemingly uncaring attitude towards their foes. It is said, in ancient tales told by the Clans' Shamans, that one day, the Clan-Queen of Clan Waus saw her foes using artillery, and, merely sighed and said to close with the cravens. This tale seems to reflect on the entire Clan, who share the icy nature with their supposed ancestor. Despite their distant, cold nature, the Clan is noted for it's close bonds with friends. It is commonly said Clan Waus has few friends, but to those friends, it will march to hell and back for them. This is especially true of Clan Travic, who was once one of Clan Waus' great rivals, before their similar cultures allowed them to work together.

Clan Waus has links to many great civilizations in the Gigaquadrant, mostly through the many exiled nobles that call themselves Waus and their families. This allows Clan Waus to establish trade and connections with a host of other races, and even carry themselves similar to the people they trade with, mimicking certain cultures and races tat-for-tit, and relaxing the distrust some feel toward them. They do not exactly like working with some of the softer races in the gigaquadrant, but some things must be done to keep the Clan strong.

Clan Waus does not have a preferred weapon, but is noted for it's cold, logical approach to warfare, their members make use of tactics and traps, commonly using their nature as hot-blooded warriors to fool their enemies into traps and situations that benefit them. Many members are quite effective with the use of deductive reasoning and skillful use of the terrain around them to further their killing power. Avalanches, tree collapsing's, and other "accidents" are far more prone to happening with Clan Waus.

Clan Kerban= "Blood onto Blood"

- Clan Motto

Clan Kerban is one of the major Ugandalorian Clans, identified by it's shared red color scheme, and it's symbol, a bloody black saber across a white circle. This, indeed, symbolizes one of the most important aspects of their Clan, that blood shared on the field is a bond that cannot be separated, and demands respect from all involved. As such, Clan Kerban is very serious about the alliances it makes, especially those that where forged on the battlefield. To betray these bounds is a serious offense, and often leads to blood, terrible wars on Clan Kerban's part. They will go through hell and back to see their foes destroyed who slander their allies, and go further to destroy an ally that betrays them.

Even though the Mendel hold their alliances and bonds seriously, Clan Kerban is considered the most zealous, and often insane, about maintaining, causing many to regard them as slightly "not right". Despite this, they are respected by their long time allies and friends, who have come through every time they needed Clan Kerban's assistance in anything, from food shortages, to an enemy attack on their holdings. As such, once betrayed, it takes much to re-earn Clan Kerban's trust again, and it is said that, even today, they have not forgotten the slights and broken promises of the other Clans made against them.

In most cases they appear surprisingly impassive and uncaring towards strangers, and yet, towards allies, they become spirited and friendly, happily exchanging news, gossip and ideals with them, and as they discuss the goings-on between the Clan and their ally. The opposite, however, becomes evident when they encounter enemies or those who have slighted their clan in the smallest way possible, quickly becoming aggressive, rude and bellicose until the trespasser somehow makes amends, or leaves their sight.

Clan Kerban prefers to fight with swords of all kinds, from elegant officer sabers, to the brutal Claymores, to short stabbing blades. Clan Kerban will often mark their alliances by slicing the hand of their leader, as the allied leader in question does the same, and exchange their blood, intermingling it to signify their alliance as a whole. Leaders of Clan Kerban commonly have deep scars running across their hands from the many deals they have made, a source of pride and joy in their Clan, and leading them to be called "Scar-handed Ones" by their peers.

Clan Tarad= "Tread lightly, least we have to tread upon thy throats."

Clan Tarad is a rather infamous Clan, known for their aggressive demeanor and behavior. Many Clans still resent and dislike Tarad for their betrayals and piracy, and many are not eager to forgive them. The Clan has calmed down, but still remains a hot-headed group, even by Mendel standards of warfare and society. In ancient history, their large size, combined with their aggression, lead to them raiding and pillaging other Clans as sport and attacking them for resources, spoils and combat practice. Even though they have stepped away from this, Clan Tarad is still not welcomed in many worlds and Clan holds, and out right hated by some for their violent demeanor.

Clan Tarad is known to encourage it's newest members to go through grueling training in order to prove themselves worthy, and those that fail commonly end up either as sparing practice or, at worst, hunting targets for the youngsters, both so they learn to kill and learn the price of failure and weakness. So violent are they, that Clan Tarad was once worried of going to Dead Watch, and betraying the others, but remained loyal none the less. Their Chieftain, Marix, is considered less then a "Warrior-Beast foaming at the mouth" by High King Barda Clett, despite his loyalty.

Clan Tarad is almost started a number of wars with their actions, known for stepping on the toys of members of the Waptoria Alliance and Persan with their actions, probing their defenses in search of a challenge, but are kept from battle, not only because of the strong armed approach both have taken towards the unruly Clan, and also because of the watchful eye of their High King. They have, on a number of occasions, raided former enemy territory in lightning raids, especially targeting Xonexi territory, though mostly avoiding the French, Clan Tarad seeing them as worthy foes and equals on the field.

Clan Tarad is known for it's vast supply of ships that make up it's Clan-Fleet. They have a massive amount of Koridelable-class Battleships and Crigoa Frigates, giving them much attack power and capabilities. Their navigators are known for their ability to ride the solar winds and find their way to a new target to fight and hunt, having a seemingly sixth sense about these sort of things. Due to this, Clan Tarad has a strong rivalry with Clan Darius, the two unable to stand the sight of each other, and commonly engaging in short, bitter fire fights when they do meet up.

Clan Tarad, despite being loyal, as ties to both Dead Watch, Ruins Hand and even the elusive Tul'Kaarin, helping them in raids against other races, and being among the few that know of the Tul'Kaarin's existence. Despite the alliance between they and the Ruins Hand, Clan Tarad does not know the coordinates of Death City, though have tried numerous times to find it so they could sack it for the glory of the Clan.

Clan Rokanar= "Rokanar hunts like the panther, unseen and unheard, until it is too late."

Clan Rokanar is another major Clan of Ugandalore, based in the snowy foothills, highlands and mountains, though based on the icy world of Kalliun, where they spent much of their time focusing their minds of the hunt and for stealth, as well as preparing themselves for the bitter, unrelenting cold. This has made Clan Rokanar stockier and heartier of build then those of the other Clans, though gives them less tolerance for high temperatures. The most notable aspect of Clan Rokanar, however, are their pets. Clan Rokanar keeps a large number of Ashkeull Panthers to use in hunting and tracking, domesticating the beasts when they first colonized Kalliun. The Mendel Warriors grew to respect the courage and fearlessness of the beasts, and began implementing their iconography more into the Clan.

As such Rokanar's Warriors commonly color their armor the same black-white-teal of the panthers they breed and train with, as well as wearing their pelts as status symbols, and wearing their skulls on their shoulder and helmet armor, and modeling their own helmets after the panthers themselves. Many warriors seek to emulate the Panthers in battle, being totally fearless and utterly loyal to their kindred, and never giving up in the face of their foes. Clan Rokanar, also like their pets, trains to move quickly and silently across the snowy hills and highlands they inhabit, never making a sound as they move between the hill forts their Clan owns.

Clan Rokanar is known for it's penchant for hunting, tracking and stalking prey. It is said that, if an entire area where covered in dry, fall leaves, they could still find a way to surprise their foes and attack with little trace of their coming or going. For this reason, Clan Rokanar has some of the best Snipers, scouts and Marauder teams, able to track down their foes and attack with few things able to detect them, outside of those who happen to possess psychic power of some sort.

Clan Rokanar has little contact with outsiders, mostly keeping to themselves, though will help other Clans when they need it. Outside of this, Clan Rokanar prefers to solve it's problems itself, rather then risk others learning of these issues, feeling they must take care of themselves always.

Clan Deska= "All wisdom cane be found in the works of the ancients."

Clan Deska is a Ugandalorian Clan, noted for it's scientists and engineers, who have famously achieved much success in understanding, studying and reverse engineering technologies by the Multus Esse and other advanced alien races. Clan Deska, in fact, was one of the Clans responsible for bringing the Mendel space travel and advanced weaponry, like Mass Drivers and Ripper Guns, to name a few. Their technological know how and expertise with weapons make them respected across Mendel space, and are always at the center of new weapons and device research organized by the Pact. They are also famous for their close ties to the Multus Esse, their scientists almost constantly meeting the ancient creators to try and understand more and more.

Clan Deska was the first Clan to invent and use gun powder in battle, inventing muskets and field rifles, before going further and further, their research aided by the fact that their location put them within arms' reach of the Multus Esse research site that their creators first used to monitor the world. Frequenting the site, they slowly began to develop and quicken their research, not only giving them advanced weapons, but also giving them strong medical and day-to-day technology. Clan Deska developed a close relationship with Clan Clett, who traded them food in exchange for technology, and Clan Tarka, due to similar scientific interests.

Clan Deska's warriors march into battle with very advanced weapons and technology, always field testing their new inventions themselves, before giving them and selling them to their allies within other Clans, sometimes even giving prototypes to their comrades in Clan Tarka, so they have fresh perspectives on their inventions. However, if these prototypes run awry, Clan Deska prefers to field the brunt of the punishment themselves, not wishing for other Clans to risk themselves on Clan Deska's pig-headedness. Clan Deska yields a smaller then normal Clan Fleet, but this fleet is highly advanced and able to hold it's own against any foe that crosses them, boasting they could take on two or three other Clan-fleets.

Deska holds a string of territories across Mirus, Milky Way and Cyrannus, using their position to excavate and research more Precursor technology. Be it their creators, or the ancients of other galaxies, Clan Deska believes that wisdom and knowledge can come from any source, and are willing to stake anything to understand more of the universe around them. This research is always done respectfully and carefully however, as shown in their ancient history when Deska collected Multus technology piecemeal, rather then greedily taking it all at once. Like all Mendel, they believe that advancement must be paced so that they may never go too far with their research. Advancement made to the detriment of society is not beneficial to anyone, after all.

Clan Kadra= Clan Kadra is a small, independent Clan that has recently come into a position of power thanks to their masterful scouting and tracking abilities. They are noted for, not only their tracking and scouting abilities, but also their one-time revolt against the High King Torscka Nitrocon, lead by their former chieftain, Jilcon Kadra, who felt Torscka was too weak to lead the Ugandalorian Clans in war, pointing to the rebellion by Clan Cano and their follower-clans. Clan Kadra's revolt was quickly crushed, and it was believed Jilcon was killed, though he actually escaped and used a body double to hide his death from the world.

When the Clan came under the control of his son, Torin, the Clan was in a difficult position, having lost much territory to it's rivals, and many of their vassal-Clans had splintered off. Under the edicts of the other Clans for peace, Clan Kadra could not regain it's territory or holdings without a repartition from Torin. Finding edivence that his father had actually faked his death, Torin announced to the minor chiefs of Clan Kadra his intention to capture his father and bring him to justice.

It was difficult, by Torin, after a long and difficult journey, found Jilcon, and after a battle, demanded his father explain himself. After explaining why he revolted and his reasoning for it, Torin had his father flash frozen, and, brought him to Ugandalore for the authorities to handle. Such a feat impressed Torscka, who allowed Clan Kadra to retake much of their lost land and territory, as well as showing Jilcon mercy and letting him leave as a member of the dishonored, now that his Clan had abandoned him.

Clan Kadra has earned the respect of many of the other Clans. Despite the shadow of treachery hanging over them when Torin took control, Clan Kadra has earned both Torscka and Barda Clett's respect for their loyalty to Ugandalore and their attempts to make up for the past. Their loyalty has come at a price, however. Clan Kadra has lost many of it's youth, both in the war against Torscka Nitrocon, and for he and Barda Clett. They act as scouts and snipers for the Ugandalorian forces, but their need to fight for the High Kings and Queens has lead to high causality rates. This has been referred to as the blood-curse of Kadra, and, it is said, one in 5 children is likely to die on the field.

The Clans symbolize this remembrance of their fallen peers through special headbands they wear under their armor, stylized in different patterns for each family in Clan Kadra, and further personalized by each individual. When a warrior dies, his closest friend will take the head band and tie it to his armor or under it, each one passing on his head bands to the next friend in line.

Clan Nal= Clan Nal is one of the minor Clans that has recently risen to power over the years, thanks in part to the bravery of it's soldiers, specifically during the Wars against the Neraida, and later, the Galactic Empire. Clan Nal has earned much respect for it's bravery and tenacity, even if they are a bit bellicose and loud compared to other Clans. Originally, Clan Nal's only claim to fame was when one of their high ranking commanders, Yaria Nal, married High King Reago Clett, and bore him a son, Barda, and a Daughter, Aylin. After this, however, the Clan slipped into obscurity, becoming just one of many Clans with a Hold in Ugandalore, and holdings spread across the galaxy.

However, they began to gain prominence again, once Carchal Nal lead the Mendel forces to victory against the Neraida Gigamatrix, and allowed the Mendel Pact to not only improve their relations with the New Republic and various other races, but also allowed them to establish contact with the Order of Cognalorilos, lead by the Cogsangui, and similar to the Mendel Pact in many ways. For these successes, the High Kings rewarded Clan Nal greatly, giving them further holdings and power within the Councils of the Pact. Their bastions in Cyrannus became famous for their trade with other races, and great reservoirs about Cyrannian culture, though not to the extent of Clan Shesara.

Clan Nal is a bellicose and violent Clan, noted to be loud, pugnacious, and aggressive. Many find their aggressive nature to be irritating and bothersome, and many members of Clan Nal are known to pick fights with others to test their strength and valor in battle. However, once defeated, or you have earned their respect, Clan Nal is noted to be extremely loyal and eager til the end, never forgetting their oaths of alliance and comradery no matter what.

Clan Shesara= Clan Shesara is one of the major Clans of Ugandalore, and have just recently, reclaimed their central Clan Holdings on Spirius, and emerged as a very powerful Clan envied by all, and admired by many. Under their Clan Lord, Finn Shesara's command, the Clan has expanded it's holdings well, having many strongholds in their Home of Mirus, but the farsighted warlord has turned his sights to Cyrannus, establishing many Clan holdings in Cyrannus during the Pact's first colonization of the Galaxy. Since then, Clan Shesara has grown rich with trade and resources from the New Cyrannian Republic and other races within Cyrannus, though have taken a harsh stance towards the Galactic Empire of Cyrannus.

Clan Shesara are experts on reading other races, their kind said to be equal parts merchants and warriors. They have used this to estaplish trade with many races, including those in Cyrannus, where their skills have paid off well. This knowledge of trade and commerce has also given them access to weapon designs developed by alien races and civilizations, making them truly unique in the Pact. Clan Shesara's warriors, however, are not just soft merchants and traders, and are experts in the art of guerilla warfare, and loyal allies.

Their stance against the Galactic Empire almost lead them to joining The Cyrandia Resistance under the title, the Mendel Protectors, though the destruction of Mou'Cyran lead them to call off such an action. These warriors, however, would serve under Commander Ryaler's forces, and alongside their allies in Cyrannus and Mirus against the Empire. In Cyrannus, they gained a reputation as brutal, powerful and fearsome warriors among the Imperial soldiery, who came to loath the site of the orange and red colored warriors of Clan Shesara when they took the field.

Human Clans
Clan Krast= Clan Krast is one of the leading Clans within the Mendel Pact, and rulers of much of the Sicorséach Throne World of Alba Kaun, one of the handful of worlds that the Sicorséach where deposited on by the Multus Esse, and turned into one of many homeworlds the Sicorséach inhabit. Clan Krast was, and still is, a leader among the Clans of Alba Kaun, it's military and industrial might unmatched by the other Clans that swear fealty to it. Clan Krast has ruled Alba Kaun and it's surrounding systems for years, being among the first Sicorséach to develop space flight. Their systems where primitive and slow, but worked, and allowed them to jump from one world to another. Despite their pride in their achievement, the mighty Ugandalorian Empire arrived, having settled on worlds inhabited by more violent Sicorséach Clans, and seeking out more worlds to conquer and colonize.

Surprised to meet humans with space flight, the Commanding Chieftains organized a meeting with the leaders of Alba Kaun, including the King of Clan Krast, and negotiated with the suspicious humans their absorbtion into the Ugandalorian Empire, in exchange for more advanced technology and space flight. Clan Krast, after speaking with the other Clans of Alba Kaun, agreed, and allowed themselves to join the Ugandalorian Empire in total. Since then, Clan Krast has been active in the political circles of the Great Clan Council, working tirelessly to expand the technology and military power of the Pact along with it's other human allies.

Clan Krast are masters of Warfare and technology in equal measure. Like many Sicorséach Clans, they are aggressive and war-like in spirit, eager to charge into war with reckless abandon. Due to their interest of technology and research done constantly to advance, the Warriors of the Clan march with the most advanced armor and guns, as well as yielding the most advanced tanks and walkers in battle. This also allows Clan Krast to develop medical technology for the rest of the Pact, giving them good relations with all.

Clan Varan= Clan Varan is another Sicorséach Clan, this one ruling the Throne World of Jiiun Flats, and one of the more isolationist Clans to inhabit Sicorséach space. With their position of control within the Jiiun Flats, the Clan has taken much tribute from the minor Clans under their control, though where not very advanced compared to Clan Krast, only having developed laser weaponry when the Ugandalorian Empire discovered them. Unwilling to surrender, Clan Varan and it's warriors fought hard, but where ultimately outmatched by the superior technology of the Ugandalorians. Their will to fight was crushed when the Ugandalorians used their ships to destroy an entire city that had been abandoned during the fighting, as a show of force to the Sicorséach, who surrendered soon after.

Clan Varan is noted for the strange areas where they construct their colonies. With the adaption of Mendel technology, they have established colonies in the strangest places, including under-water colonies, gas giants, and other areas that most humans would rather avoid, even in active volcanos, which, due to Mendel technology, they can safely inhabit without risk to themselves. They use this to monitor environmental data, help with terraforming, or mining gas, spice and other materials the Pact wishes to acquire.

Clan Varan is very particular about their holdings, and only their closest allies are allowed to approach. Clans they are neutral too, or who they might even be rivals of, are kept at a distance and not allowed to approach, unless they are with members of an allied Clan. Why they engage in such a secretive life-style is unknown to many others, and is the source of many rumors among other Clans, particularly those that dislike them. Clan Varan cares little, believing their position is important, and simply do their duty to the Pact as much as they can.

Clan Varan has a rivalry with Clan Krast, due to both being the strongest human Clans with the Mendel Pact, and both wishes to have highest position.

Clan Bargon= Clan Bargon is one of the Clans that was once subservient to Clan Varan, before they gained their independence, and gained their own Holds and Strongholds. Since then, Clan Bargon has maintained strong relations with Clan Varan, despite the rocky start to independence, and remains a strong ally within the Council with Clan Varan. Despite, Clan Bargon can stand on it's own and fight for it's own interests when called upon. They do not enjoy being seen as lackeys or bootlicks to Clan Varan, standing for themselves when it is required of them. When the Ugandalorians arrived, Clan Bargon joined their lords and tried to fight off the invaders, though where unsuccessful.

Clan Bargon has managed to gain it's own Holds and mark it's position within Mendel society, their holdings extending from their Homes in Jiiun Flats, to the jungles of Truxn and Frenal. They are stubbornly loyal to their freedom and ideals, and do not take kindly to other saying they are nothing more then followers of Clan Varan. They may be loyal allies, but Clan Bargon has insisted on pursuing it's own policies and ideals outside of those of Clan Varan, which has tested their alliance many times.

Clan Bargon is most famous for their close ties to the Togunda Holds and Brotherhoods, having, early after their independence, sought out the Brotherhoods for a potential alliance and trade. Though many where stubbornly against it, not trusting Ungi, or humans, others heard them out, and, slowly, with their own stubborn will, managed to win the trust of the Togunda Brotherhoods. This allows them access to advanced weaponry and shielding that no other Human Clan can use or operate, and gives their Clan fleets an edge over other Clans, as well as more advanced firepower.

Clan Matan= Clan Matan is a Clan that was once loyal to the word of Clan Krast, and worked alongside them for countless years, before formign their own Clan and gaining their own holdings and forts. They are noted for their stubborn adherence to tradition and the ideals of old, and where one of the few Clans calling for war with the Ugandalorian invaders, which the others wished to avoid. Even after joining, it took many years for Clan Matan to join the Pact proper, and spent many years in isolation. While other Clans did not mind them, many others did not trust them for their isolation and staying away from others.

Clan Matan would experience an era of unprecdented growth and development later in history, and has, compared to other Clans, has only really "modernized" in recent years. This recent surge in growth, in both terms of population and technology, allowed them to estaplish their own hold, and gain independence from Clan Krast. They still keep cordial relations with their mother Clan, but are very focused on their own independence and building their forces up. Due to their isolated nature, many other Clans and groups that do not regularly trade with them, often forget that Clan Matan exists.

Clan Matan's isolated nature causes many to distrust them, and even loath them at some points. Their isolated nature and dislike for others causing some to see them as xenophobic, but the truth is they are very loyal to the Pact, just concerned with the preserving of their ancient traditions, which most other Clans respect, despite how rude members of Matan tend to act. Despite this rudeness, they are known to arrive during pitched battles to lend their weight to an important flank or front, and break the tide of the foes.

Clan Reukin=

Clan Foylin=

Clan Gonar=

Clan Axxor=

Clan Bonnun=

Clan Daalis=

Kadalian Clans
Clan Ogada=

Clan Xenit=

Clan Fasuni=

Clan Krobb=

Clan Kradel=

Clan Jukol=

Clan Megdra=

Clan Xida=

Clan Hurrii=

Kaguran Clans
Clan Groot=

Clan Khala=

Clan Kuhian=

Clan Lerii=

Clan Sabo=

Clan Iheris=

Clan Ogedai=

Clan Kai=

Clan Kolotai=

Clan Shakyk=

Clan Tokmaylsh=

Clan Baku=

Kodalorian Clans
Clan Kariin=

Clan Chatel=

Clan Mecgjhur=

Clan Torrius=

Clan Auchijek=

Clan Merjofd=

Clan Bajjar=

Clan Kheyne=

Clan Vorjik=

Clan Worgen=

Clan Droma=

Clan Gunbar=

Dead Watch
Dead Watch/Ruins Hand Clans tend to be held in a hated regard by the other, loyal Clans of Ugandalore. Their vicious style of fighting, often aggrandizing their role (Several claim Clan Cano was the first to forge the Axe of Kings, despite how false this is), and numerous War Crimes committed during the Ugandalorian civil war, such as killing innocent civilians on a neutral world to provoke them into fighting those loyal to Torscka Nitrocon and Barda Clett, and even cases of rape. While they have been reintegrated by Kirta's efforts, many are not happy with them.  Clan Cano=

Clan Gredyc=

Clan Klist=

Clan Isanket=

Clan Slart=

Clan Caborra=

Clan Katarran=

Clan Vhehatil=

Clan Melcran=

Traitor Clans
These Clans are not officially affiliated with any major rebel movement or organization. Many simply rebelled due to their ruler feeling he could've been the better High King, or wanting to strike out on their own. Clan Raoh†=

Mountain Clans
Mostly inhabiting the remote mountainous and steppe areas of Ugandalore, these clans never joined the UFG, the Mendel Pact, or any other greater Ugandalorian empire. They do not recognize Clan Clett as the clan of clans, nor do they see Clan Cano as the rightful rulers of the Ugandals. This has kept them from bending the knee to the Mendel, the Dead Watch, or the Ruins Hand, despite otherwise compatible ideals. However, during and after, was able to gain the allegiance of the mountain clans by promising them complete autonomy if they supported his claim, a status that was being threatened by both the pro and anti-Hand Mendel forces. Since then, they have marched in Fenric's army and have helped him boost his reputation among the "civilized" clans.

 Clan Crawherd = Clan Crawherd claims a small stretch of river that runs through the mountains of Ugandalore. For hundreds of years they have done little more than net prawn and herd pigs. This got them the nickname "Crawherds", which they kept as their official name. Considered the most powerful clan in terms of riches and overall resource level, the Crawherds have become sorts of unofficial leaders among the now-united clans. Like most other independent clans, the Crawherds had nasty relations with the Bellfields and Guccaigs that Fenric forced them to make peace with. Their sigil is a crab with a pig's head. Clan Shepders = Clan Shepders settles in the forests atop the mountainsides, where they herd sheep for a living. Like the Crawherds, they are considered a wealthy clan, and often trade meat with other clans, even Mendel-loyal ones. Clan Shepders was the first to join Fenric's army, as they knew it would be pointless to resist such a force. Their spearmen have proven to be effective warriors on Fenric's march. Clan Shepders had few enemies except the occasional Guccaig raid, but now they march together under Fenric's banner. Their sigil is a sheep surrounded by swords and axes. Clan Seaster = A group of Ugandals who live next to the sea, the Seasters thrive on the loads of fish they catch every year. They often trade them with the clans further inland. They are the only independent clan in possession of ships, which are little more than fishing galleys. Still, the Seaster fleet has allowed Fenric to sail across wide parts of Ugandalore on his mission of conquest. The Seasters also committed their best sailors and reavers to Fenric's cause. The Seasters, like most clans, had to deal with raids from the Guccaigs and desert Bellfields, but relations were patched over on Fenric's orders. Their sigil is three fish surrounded by a sickle and trident. Clan Bellfield = Desert-dwelling raiders, the Bellfields are so savage that they are almost considered Feral. But they have enough grip on civilized life that they avoid such a moniker. Either way, their reputation among other mountain clans is fierce. They coat their weapons in sand, so as to leave horrid burning and festering wounds. They also occasionally use poisons, but not near so often as the true Feral Clans of the desert. Lately, while they march in Fenric's army, they have taken to poisoning their weapons much more often to even the odds against their better-equipped foes. The Bellfields used to raid almost every other clan except the Moonsends and Slailstans, but now they are at peace thanks to Fenric's forced negotiations. Their sigil is a snake's head. Clan Moonsend = Clan Moonsend originates from the very top of the mountains, where the snows are heavy and the tropical rain infrequent. They are, as their name suggests, moon-worshipers. Often getting completely snowed in, they are probably the least sociable of the mountain clans. While not actually aggressive, they simply do not have contact with others. Still, they are all stocky, hard folks used to fighting predators. When Fenric went to the Moonsends, they threw him a banquet in welcome. After they joined his army, the Moonsends proved the most durable, able to march far longer than even the Bellfields or the Guccaig raiders. Not even the Feral Clans could match them. Fenric currently uses them in his vanguard. Their sigil is a black sunburst. Clan Guccaig = More savage than the Bellfields, but more civilized than the Feral Clans, the Guccaigs are considered the most ferocious of the mountain clans. A group of raiders and berserkers, the Guccaigs are known for rushing into battlefield in a fury and not stopping until they are dead. The sight of blood alone is said to cause them to go berserk. It is also said that they devour the flesh of their fallen foes, making them one of the most despised of all the Ugandal clans. The Guccaig clan is not advanced enough to make steel weapons, and they never buy, so what they wield is what they steal. Fenric was able to win their allegiance by killing their leader in a swordfight. Their sigil is a morningstar. Clan Slailstan = Probably the most "Mendel-like" of the mountain clans, the Slailstans put honor and martial prowess above all. Living on the steppes and mountainsides under the Moonsends, the Slailstans are used to heavy snows and rain coming down the mountains. Unlike the Moonsends, the Slailstans were not isolated from threats. They had to become hard to survive. Babies and children deemed physically or mentally unfit are flung into the constant rushing mountainside rivers. Elderly are left to die. Nobody is obliged to take care of anyone else. This has made the Slailstans some of the most martially fit Ugandals on the planet. genetic defects are barely heard of, and everyone is in perfect shape. The Slailstans can make wooden spears, axes, and bows, but do not possess metalwork. They are renowned for their archers, who can outshoot a Bellfield crossbowman. Their sigil is a drawn bow. 