Fiction:Delpha Coalition of Planets/Technology/Military technology

= Wartech = Many of the The DCP's members are warriors, and although the DCP are usually peaceful, but against greater threats like the Xhodocto and the Grox, the DCP will utilise its weapons capable of extreme destruction. The DCP have been working on weapons that can destroy entire systems without the need of being there. These include the Entanglement manipulator and the hyperspace missile. However, the DCP won't use these options often, they are not honourable devices, and the DCP like to fight! However, these weapons could be launched from weaker colonies, which will strengthen them greatly.

Star killers
Real World - W and Z Bosons, Star killing Q-balls
 * Application: Destroying entire star systems.
 * Set up time: Weapon takes hors to weeks based on stability of star
 * Tech'type and tier: Tier 1 (DCP version at least), Exotic matter-tech

The star-killer weapons are not actually starbusters, but they are capable of busting higher-mass stars. A ball of solitons, most usually Q-balls are teleported into the star's interior, which cause nuclear fusion within to to be altered. These are known as W/Z boson disruptors and they change their distribution within. The targetted star can either flare, produce unstable magnetic fields, heat up or cool down, these slight alterations can make star systems uninhabitable within days or hours. Only very occasionally a star is forced into a cataclysmic supernova, because stars are some of the most stable objects in the universe.

Star-killers can also be created, causing ignition in failed brown dwarfs to produce a temporary abode for a colony.

"Ice-Nine weapons"
"Ice-Nine weapons are weapons that convert any matter it touches, making some of the most dangerous weapons devised. A false vacuum is a region of a different energy state, which expands via negative gravitational pressure. Any matter that is enveloped becomes highly unstable and can break into a lower energy state via quantum tunnelling, causing atomic interactions to decay.  If one occurs, it can expand at the speed of light, as it decays into a true vacuum.  It is speculated such a vacuum can convert an entire universe, without any forewarning. The DCP's false vacuum's are prevented from destroying anything bigger than a few light days due to the surrounding zero-pressure, which is stronger than negative pressure, causing the the false vacuum to deflate, in short, the DCP cannot destroy the universe with this device, but can cause complete destruction to a star system. Composed of "strange" quarks, strangelets have higher density than normal matter. They convert normal ("up" or "down") quarks, which are the building blocks of atomic nuclei, intoto strange quarks. After strange matter has destroyed its target, it must be contained, however, due to the unstability of strange matter, it is unlikely to consume an entire planet (but can eat away large portions of the crust before decaying into bursts of radiation which can further sterilise the surface). A cloud of microscopic, self-replicating machines that devour all life on a planets surface. The machines use Faster Than Light travel, to quickly seek out and dismantle enemy colonies, consuming life and materials, or assimilating their technology to be brought back to the DCP. Most berserker probes are used for defense rather than attack.
 * Application: Superweapon, recyclying.
 * Set up time:
 * Tech'type and tier: Tier 2
 * Metastability distortion (Real World - False Vacuum bubble)
 * Strangelets
 * Nano-burst/Berserkers (Real World - Von Neumann probes)

Planet Buster
Real World - Planet Buster
 * Application: Destroying planets
 * Set up time:
 * Tech'type and tier: Tier 3/2

There are two methods the DCP employ to destroy planets.
 * 1) Neutronium projectiles: Exaton-range weapons can split a planet in two. The neutron-degenerate matter also sinks to the core warping the surroinding mantle.  Crust material is lifted thousands of miles into space.  This weapon is extremely rare.
 * 2) Superlasers: Using a fleet of ships to surround a planet from all sides firing a powerful beam of antiprotons will create so much pressure the crust collapses into the mantle. It is not a true planet buster, but will destroy the surface.

Stopping a planet from rotating
If the DCP fires something like a meteorite at just the right trajectory, in order to balance the planet's rotational spin to cause it to slow down or stop. Although the planet might stop, the atmosphere and everything else doesn't, and gets flung at the speed of the planets rotation. There is no wall of air, since the entire atmosphere keeps on going, not only blowing away things to oblivion but also creating frictional heat that is hot enough to easily melt steel. After the atmosphere settles, the planet might be tidally docked with its star, one face in searing heat and the other in an eternal polar winter. Jet streams across the twilight zone generate hypercanes.

Anti-matter weapons, planet glassers and crackers
Real World - Antimatter A 100% efficient weapon that using anti-matter, obliterates any normal matter which comes in contact, the payloads typically in range from 1 megaton to terraton levels.
 * Application: Fleet or planetary engagements
 * Set up time:
 * Tech'type and tier:

Space and vehicle weapons

 * Application:
 * Set up time:
 * Tech'type and tier:

The DCP are known for their formidible ship-to-ship weapons.

Space-based mêlée weapons (battering rams)
These are spear-like weapons that don't detatch from the ship, instead, they punch enemy ships dealing a lot of kinetic energy. Despite deflector shields, the solid impact is enough to cause shock waves that rupture armour, and rip the ship apart. The Halberds are composed of dense materials, and the energy is absorbed into generators, so the halberds don't disintergrate. The Warlord Titanozor is notable for using them on his Halberd Class warships.

Drones
Drones are a form of phased missile which is said to be half way between a kinetic and a directed energy weapon. Aquired from the First Ones, the DCP developed their own technology. The purpose of Drones is to penetrate most forms of shields and hull armour, in many cases several times, makind a Drone a very effective weapon.

Ultrarelativistic missiles and neutronium lances
Ultrarelativistic missiles are typically made of high-density materials, usually uranium and transuranic elements, occasionally monopole-matter and on a few ships, pure neutron-degenerate matter. It is well known that a teaspoon of neutron-star ash weighs about 10 billion tonnes. Despite the mass and weight of neutronium, it can easily be flung into ultra-relativistic speeds using a hyperdrive, such as 90% of light speed, or even into hyperluminal speeds (as it is using hyperspace, lorentz factor isn't a problem, nor could it use warp since it would only move the space around the projectile which would 0 kinetic energy). 10 billion tonnes at 90% of the speed of light (a teaspoon of neutron-star ash) has a yields in the zetta tonne range (one sixth of Earth's entire mass), the resulting impact from a neutron-degenerate matter projectile is basically a planet killer (the impact can also create temporary micro-black holes). Due to the difficulties of extracting and containing neutron star ashes, this weapon is not very common as similar results can be created from simpler weapons.

The only known shields that can survive an impact with a neutronium projectile is another layer of neutronium, spacetime altering shields and ghost phasing technologies. No known deflector shield based on forcefields, plasma or lasers can stop it, the binding force of the neutrons compacts the material to much higher density than any alloys. Although tests have shown extremely thick liquid metals can slow the impact of the projectile while evaporating on contact.

Payload weapons
"Ion" missiles are various types of missiles that include plasma along with a nuclear warhead. The plasma makes the weapon more effective against defensive shields than other nuclear missiles, and may even be able to disable other ship systems if it doesn't completely destroy it. Typically - although not universally - ion missiles are primarily for disruption to shields and other systems, with the destructive properties simply being a bonus in combat. The DCP uses transphasic quantum torpedos. This is an extract from the Star Trek: Deep Space Nine Technical Manual - "The quantum warhead relies on rapid energy extraction from zero-point vacuum. This is established from an 11-dimensional space-time membrane, twisted into a Genus-1 topology string, housed inside the ultraclean vacuum of a 1.38 meter-long teardrop shaped zero-point field reaction chamber. The detonation of a photon torpedo warhead, enriched with fluoronetic vapor, inside the torpedo powers a continuum distortion emitter. It expands the membrane and pinches it out of the background vacuum. The membrane forms into subatomic particles accompanied by a high-explosive energy release." The DCP use a similar principle. Fires a device which contains micro-black holes, which consume the device on the target then evaporate with a considerable explosion. Useful in moving large objects.
 * Nuclear weapons
 * Antimatter weapons
 * Singularity catapult or "slinger"

Directed energy weapons
Subatomic disruptors are a staple weapon onboard DCP battleships. They are disruptor weapons that work on the sabatomic scale, and either disrupt atomic bonds or totally denature molecular structures. They usually work in two ways, either by disrupting the strong force (as a gluonic weapon) or turning the target into a cascade of supersymmetrical particles (SUSYweapon). They are transphasic charges of plasma torpedoes, torpedoes that contain the plasma in magnetic tubes. A turbolaser fires an explosive charge of positive or negative particles (the visible portion is actually a weake pf plasma behind the turbiolaser itsef). Turbolasers concentrate on explosive damage while the subatomic disruptors are more accurate. Basically a hypercharged turbolaser. Basically the same technology as a SUSYdrive. Converts the target into supersymmetrical sparticles, and when they change back into particles they are dispersed in random locations. it is a new weapon, first tested on the Kraw.
 * Subatomic disruptor
 * Quantum Resonance charge
 * Turbolaser cannons
 * Superlaser
 * SUSY displacement beam

Automated drone weapons
Unmanned spherical drones use replicators to create salvos of proton missiles for over 10 minutes to fire in all directions. Missiles that are fired directly out of hyperspace to target cities. The enemy won't know where they will be hit next, and there is no defense from deflector shields, because the missiles materialise right inside the cities. These are probes which are used to defend DCP interstellar territories during invasion. If the battlefleets need support, remote controlled drones are created which are armed with subatomic disruptors and rapid-fire quantum torpedo miniguns. Each time a drone is destroyed, a new one id replicated by another Drone. Due to the dangers of such drones going out-of-control, they are not under their own volition, instead, the drones are controlled by a person. It is hard to hack the probes as well, as it is a quantum-encrypted sunspace link. An individual drove hunter is only as powerful as a starfighter, but together, Drove hunter become a formidible force. This is a versatile weapon, composed of molecular nanotechnology capable of re-arranging its structure, material and state of matter to adapt to the ever-changing face of the battlefront. The weapon cycle its structure to absorb directed energy weapons, and can calculate the point of impact from projectile weapons to create graps where the projectile will simply fly through. The amorphous weapon can easily turn into a sold-state to hide from orbital weapon sensors. The invention of utility-morphs has reduced the desire to attack DCP planets on-foot. Utility-morphs are more uncommon in ground-attacks, because certain warrior races enjoy the battlescene and view it as a weapon of cowards.
 * Torpedo platforms
 * Hyperspace missiles
 * Drover-class hunter probes
 * Nano-mimetic utility-morph

Defenses
Nearly all of the DCP's primary defense shields are non-phasic, not even transphasic weapons are any more effective. Shields are often adaptive too. Underneath the shields are layers of ablative armour, nanotech hull reapir layers and some even reinforced with neutronium. Internal dampners protect the insides of ships from external stresses on the inside.

Cloaked star systems and cloaking fields
Real World - Metamaterial cloaking The DCP has created a space-nullifying defenses system that creates and invisible region of space and can be placed around an entire starsystem (or planet or colony). This opaque region of space works in the long run, After a year, its light shadow would take one lightyear and so on. This does not stop and invasion, but instead confuses a starship's navigational charts, and the DCP ships will then pounce on the confused enemy like a pack of wolves.
 * Application: Concealment
 * Set up time:
 * Tech'type and tier: Tier 2, Smart-tech
 * A cloaking bubble is much better than a normal cloaking device. Instead of cloaking objects, it can cloak the air too.  This renders entire bases or armies invisible.  However, the downside is that cloaking bubbles use up a lot of energy, much more than normal cloaks, so a cloaking bubble cannot be sustained for more than 30 minutes at a time, with a recharge time of 3 hours.

Ghost phasing
Ghost phasing is both a tactic used in warfare and is also a method of transporting high-mass materials near the orbits of planets and artificial megastructures. It involves bringing the ship slightly out of sinc with spacetime, and thus, any weapons will just travel straight through without impact, or by dumping most of its mass somewhere else (if the cargo is ultra-dense degenerate matter, in some cases the orbital trajectories of megastructures can be altered accidently). The only downside, is that the DCP ships can't fire back, as their weapons would be out of sinc too. However, the advantage is that the ghost ships can get very close to the enemies critical systems, in which the DCP then de-ghost, and use extreme firepower to overwhelm the enemy.
 * Application: Warfare, transport.
 * Set up time:
 * Tech'type and tier: Tier 1, Femtotech

Ghost-phasing works in a similar way to the Tachyonic Shift Drives, but instead of using Imaginary mass, it uses Imaginary time. Visualise a typical, with with an extra coordinate system lying on a degree of longitude in proportion to the rest of the universe. Imaginary time gives the ship an extra degree of freedom to concentrate its mass on, the further it departs into Imaginary time, the more non-physical it becomes and less interaction it has with the usual space-like and time-like intervals matter exists in, an invasion fleet in ghost phase relative to a fortress world for example is in an imaginary realm that no longer exists relative to it, the ships literally become ghosts, undetected and unharmed by nearly all barriers (with some exceptions).

How might you expect the ship's mass to simply not suddently exist in four coordinate systems at once? One could say for the same question for time travel and hyperspace travel too. The physics for this simply do not fully lye in modern General Relativity's metric tensors, which dictates the curvature of space, and different kinds of degrees of freedom produce different effects. Of course knowledge and technology in the DCP allows for a more complete picture on spacetime. Some [naive] people upon hearing of ghost phase have developed theories that the ghost phase uses a manipulation of the Higgs field, but this does not take into account that massless particles important in the fundemental interactions of matter can still penetrate such a shield. The technology is related, but not the same, to hyperspace, although attempts to detect ghost phased craft have yielded no empirical results (but that is not to say there is none).

The Grox have also mastered ghost phase technology and so have the Apalos. There have been battles between the DCP and Grox based on constant phasing at different longitude positions along the imaginary time. It is however, important that the objects and occupants in ghost phase keep some relative connection with physical reality, for if they become truly imaginary objects they can never return to the same realspace, as it would become imaginary too in perspective. There have been several incidents of such ships losing touch with reality, but recent implements now provide a safety limit.

Phased optical holograms
The DCP can generate life-like holograms such as fleets to trick the enemy. This was famously used when the DCP attacked the Loron. They first sent a fleet of holographic ships, the Loron sent all their might to show off. However, the real fleet then massacred their planets until the Loron finally figured it out (and that was Da Loron Chikz). This technique was first deployed in the Grox Resistance Era - the Grox invaded the then much smaller DCP and almost destroyed it, however, the DCP distracted them using holograms.
 * Application: Concealment
 * Set up time:
 * Tech'type and tier: Holotech, illusions

Holograms can also be projected on the ground. During a failed Iteok attack, the Iteok wandered into a landscape that didn't actually exist and were easily counter-attacked.

Time Dilation fields
Real World - Gravitational time dilation The DCP have recently developed and successfully tested, the weapon on the Cognatus, when they attacked planet Ekravanus. The weapon was secretly being created there. What it does is amazing even for the DCP. It makes a bubble of spacetime, where time flows much more slowly. It doesn't kill the target, but allows time for reinforcements to arrive, surround and then kill the target.
 * Application: Trap
 * Set up time:
 * Tech'type and tier: Gravitech, Relatavtech

Graviton Spheres and subspace weapons
Important locations inside DCP territories often contains Graviton spheres. Gravitons can extend over dimensions, but also disrupt warp and hyperspace travel, making it difficult for many invading races to safely navigate, without the danger of running blind into defences, going of course, warp core breaches or even chasing their own echoes in hyperspace. Graviton spheres are not a problem for the DCP's Tachyon Shift drives, because of this, graviton spheres and other subspace weapons are used in the DCP's Maelstrom, which causes extreme distortions in DCP territory, confusing sensors and in some cases inhibiting warp, hyperspace and wormhole travel.
 * Application: Stopping hyperspace or warp travel
 * Set up time:
 * Tech'type and tier: Tier 2, Gravitech