Fiction:United Persan Descendants/Terran Armed Service

Training
UPD military is training begins at an early age. By the time a citizen as come of age they are put into military training as part of their general education. It is during this time they are put through a number of tests and exercises to determine their aptitude for certain military fields and are slowly worked into said field with their skills being fostered in that area. However the UPD makes sure not to neglect skills that are not part of their decided military role so has to create as well rounded solider as possible. Things all soldiers are trained in are things such as marksmanship, hand to hand combat, strategy, wilderness survival in multiple environments, field medicine, equipment maintaining and repair, etc. Considered one of the toughest forms of military training in the UAE it ensures the UPD has an army of highly trained, well rounded soldiers, and a dedicate force of citizens willing and capable of defending themselves from invading forces. They are further augmented with genetic and cybernetic upgrades that gives their bodies a form of auto-repair, bones snap back together and wounds regenerate. It allows gives them higher wound and trauma tolerance.

Augments

 * Polymer Skin - Polymers weaved into the skin increasing it's strength and flexibility.
 * Muscle Boosters - Increases muscle density and power, as well as the number of fast and slow twitch nerve fibers. This gives them better reflexes, increased endurance, and makes then much stronger.
 * Skeletal Engineering - Weaves nanobot wires into the skeleton increasing it's strength. These wires can also repair damaged bones.
 * Power Implants - Further cybernetic implants that fuse to both the skeleton and muscles giving Persan soldiers better strength and speed.
 * Smart Blood - Nanobots in the blood stream that repair and help damaged tissues regenerate.
 * Strength Boosters - Genetic upgrades that further increase a soldier's strength.
 * Booster Serum - A non-addictive serum that triggers chemical reactions in the body boosting speed, natural regeneration, and strength.
 * Sensory Implants - Cybernetic implants that boost the senses. Also allow the soldiers to call up a targeting reticle in their vision, gives them a zoom function, night vision, and sensory heads ups on incoming targets.

Tactics
Generally the UPD uses well rounded units in both defensive and offensive abilities. Though generally boosting a smaller force they make up for this by having their soldiers well trained and well equipped to take on the enemy and come out victorious. Highly flexible and adaptable they prefer to outmaneuver their foes instead of just charging in. Their usual fighting strategy is often referred to as bushwacking and involves attacking from the rear and other weak points, maneuvering out of direct engagement, keeping out of sight to catch their foes off guard, and using decoys. They are perfectly capable at direct, head on conflict, but usually use a head on attacking force to divert the enemies attention from the real attack coming in.

Ranks and Organization
General Forces=
 * Region - Entire Galactic Force - Marshal
 * Army Group - Entire Planetary Force - General

Ground Forces=
 * Corps - 30,000 to 65,000 Troops - Lieutenant General
 * Division - 10,000 to 15,000 Troops - Major General
 * Regiment - 2,000 to 4,000 Troops - Colonel
 * Battalion - 300 to 800 Troops - Lieutenant Colonel
 * Company - 80 to 150 Troops - Major
 * Platoon - 15 to 30 Troops - Lieutenant
 * Squad - 8 or more Troops - Sergeant
 * Fireteam - 3 or 4 Troops - Corporal

Air Forces=
 * Command - Personal No. Varies - Aircraft No. Varies - Air Marshal
 * Air Division - Personal No. Varies - Aircraft No. Varies - Air Vice Marshal
 * Wing - 1,000 to 5,000 Personal - 48 to 100 Aircraft - Wing Captain
 * Group - 300 to 1,000 - 17 to 48 Aircraft - Group Commander
 * Squadron - 100 to 300 Personal - 7 to 16 Aircraft - Squadron Leader
 * Flight - 20 to 100 Personal - 4 to 6 Aircraft - Flight Lieutenant
 * Element - 5 to 20 Personal - N/A - Senior Officer
 * Detail - 2 to 4 Personal - N/A - Junior Officer

Basic
Tracker= When Persan forces invade into unknown territory they rely on the Trackers to guide them. Trackers are also deployed for quick hit and run strikes to harsh enemy assets. A single shot from the Nano Nuclear Gauss Shotguns is usually enough to drop most enemies and can shred through armor. Should they encounter an enemy force and with no support in sight they are highly skilled at evasion and hiding from enemies, abilities further augmented by their genetic enhancements and chameleon device that camouflages them to match the environment.
 * Role - Scout
 * Weapons - Nano Nuclear Gauss Shotgun, Nano Nuclear Gauss Pistol, Progressive Knife, EMP Grenade
 * Defenses - Fold Out Armor, Chameleon Device

Marauder= Marauders combine mobility and fire power to create lethal general troops well rounded for most forms of combat. Decently armored to keep the well protected, but not heavily so to reduce mobility. They are further rounded out with genetic enhancements to bolster their fighting prowess as a whole. With their mobility, durability, and fire power Marauders are often sent to strike deep into enemy lines during combat. Their Nano Nuclear Gauss Assault Rifles are a balance of fire power, firing rate, and range to suit Marauders generalizing.
 * Role - General Troops
 * Weapons - Nano Nuclear Gauss Assault Rifle, Nano Nuclear Gauss Pistol, Progressive Blade, Progressive Knife, EMP Grenade
 * Defenses - Fold Out Armor

Strider= Used to operate vehicles and instillation during combat. They do not see much combat, but are armed with Nano Nuclear Gauss Submachine Guns and other weapons for defense. They also act as field medics repairing and healing troops right during combat. While intended for direct engagement they are still genetically augmented and highly trained to defend themselves and their charges.
 * Role - Vehicle Crew, Mechanic, Field Medic
 * Weapons - Nano Nuclear Gauss Submachine Gun, Nano Nuclear Gauss Pistol, Progressive Blade, Progressive Knife, EMP Grenade
 * Defenses - Fold Out Armor

Eliminator= Armed with long range, high powered Electron Sniper rifles for eliminating targets from a distance, both stationary and moving. Eliminators are highly trained to recognize important targets such as enemy commander and keep themselves from being seen. These abilities are even further augmented with their generic enhancements and chameleon devices improving accuracy and detection prevention.
 * Role - Sniper
 * Weapons - Electron Sniper Rifle, Nano Nuclear Gauss Pistol, Progressive Blade, Progressive Knife, EMP Grenade
 * Defenses - Fold Out Armor, Chameleon Device

Destroyer= Destroyers are always used in combination with other troops as is their support role. While actually lightly armored they wield the high powered Impact Cannons capable of annihilating several enemies in one shot over significant range. This weapon and their genetic enhancements bolstering their abilities makes them highly effective a supporting the other troops made for more direct combat.
 * Role - Heavy Support
 * Weapons - Impact Cannon, Nano Nuclear Gauss Pistol, Progressive Blade, Progressive Knife, EMP Grenade
 * Defenses - Fold Out Armor

Annihilator= One of the most powerful combat troops in the UPD, heavily armored and armed for battle. Armed with Nano Nuclear Gauss Pile Bunkers used for quick one shot annihilation of most ground based vehicles. Like all of the other troops they are genetically arguments to further their capabilities in the destruction of enemy vehicles.
 * Role - Anti-Vehicle, Artillery
 * Weapons - Nano Nuclear Gauss Pile Bunker, Gauss Pistol, Progressive Blade, Progressive Knife, EMP Grenade
 * Defenses - Fold Out Armor

Striker= Equipped with anti-aircraft nuclear missile launchers, Strikers are deployed to deal with enemy aircraft squadrons. Not only are the missiles they fire highly difficult to out maneuver due to speed and tracking, but also can damage several aircraft and one due to the area of their blast, meaning a good number can collectively clear out enemy squadrons.
 * Role - Anti-Aircraft
 * Weapons - Nuclear Missile Launcher, Nano Nuclear Gauss Pistol, Progressive Blade, Progressive Knife, EMP Grenade
 * Defenses - Fold Out Armor

Devastator= Used for siege on enemy structures and static defense, Devastators excel at this task. Not many are present on the field of battle at one time, but those who are, are highly destructive against their chosen target. Heavily armored and wielding one of the most powerful UPD ground troop weapons, the Nano Nuclear Rail Gun, firing nan swarms at mach ten with devastating results.
 * Role - Siege
 * Weapons - Nano Nuclear Rail Gun, Nano Nuclear Gauss Pistol, Progressive Blade, Progressive Knife, EMP Grenade
 * Defenses - Fold Out Armor

Mounted
Gorgoid Rider= The general cavalry troops of the UPD, like the Marauders they balance out mobility and fire power for combat. They are specially armed with Nano Nuclear Gauss Assault Rifles for ranged combat and Progressive Blades for close up battles. The ride Gorgoids, massive, saber toothed therapsids, of the larger breeds able to be ridden ranging up to the size of a large rhino or smaller.
 * Role - General Calvary Troops
 * Weapons - Nano Nuclear Gauss Assault Rifle, Nano Nuclear Gauss Pistol, Progressive Blade, Progressive Knife, EMP Grenade
 * Defenses - Fold Out Armor
 * Mount - Gorgoid

Ditronian Rider= Riding the massive, savage Ditronian, these riders are mounted warriors for heavy duty combat. Armed with powerful Impact Cannons to blast through armored vehicles and several troops at once. Their mounts are massive synapsids with powerful jaws and claws able to chew and shred through an tank. They also have three bladed sails on their back that can be used to eviscerate foes.
 * Role - Heavy Calvary Troops
 * Weapons - Impact Cannon, Nano Nuclear Gauss Pistol, Progressive Blade, Progressive Knife, EMP Grenade
 * Defenses - Fold Out Armor
 * Mount - Ditronian

Biker= Riding swiftly into combat on fast moving Minotaur Plasma Motorcycles, Bikers are trained to blast in a break enemy formations or simply harass their foes. They are trained to get up in close for combat wielding Nano Nuclear Gauss Submachine Guns and Progressive Blades as well as other weapons. They ride Minotaur Cycles specially designed for combat, the White Storm and Blazing Flower.
 * Role - Fast Assault Calvary
 * Weapons - Nano Nuclear Gauss Submachine Gun, Nano Nuclear Gauss Pistol, Progressive Blade, Progressive Knife, EMP Grenade
 * Defenses - Fold Out Armor
 * Mount - Minotaur Plasma Motorcycle

Elite
Elites are the command units(or regular troops with an exceptional record, though this usually means they get command) of the UPD army, leading their soldiers to victory with their high powered weapons and armor. They are armed with intelligent Phanton Armor that makes them looking centaurish and gives them flight capabilities. their weapons are also upgraded with more powerful augments such as particle beam augmentation for melee weapons and ranged weapons powerful enough to punch through powered armor. Apex Tracker= Elite Commanders for guiding the Persan forces deep into unknown enemy territory. They are also used fo commading, coordinating, and pleading hit and run strikes. They use Proton Casters and Beam Swords to blast and slash through their enemies with ease. Like their underlings they are highly skilled at evasion and hiding, but are also given Cloaking Devices that can hide them even in plain sight of enemy forces, though they never actually stand in the open.
 * Role - Elite Scout
 * Weapons - Proton Caster, Beam Sword
 * Defenses - Phanton Armor, Cloaking Devices

Apex Marauder= Leaders of the Marauders in their general combat roles. They are heavily armored with powerful Nano Nuclear Gauss Shotguns, twin Nano Nuclear Gauss Assault Rifles, Nano Nuclear Gauss Submachine Gun, Nano Nuclear Gauss Pile Bunker, and more powerful version of the Progressive Knife. Leading strikes deep into enemy territory and all other combats Marauder squads find themselves in they chew through enemies with heavy fire power while they constantly keep mobile.
 * Role - Basic Elite
 * Weapons - Nano Nuclear Gauss Shotgun, 2 Nano Nuclear Gauss Assault Rifles, Nano Nuclear Gauss Submachine Gun, Nano Nuclear Gauss Pile Bunker, Progressive Knife
 * Defenses - Phanton Armor

Apex Eliminator= Elites armed with long range, high powered Electron Sniper rifles even more powerful then those used by regular Eliminators. Apex Eliminators direct and command the other Eliminators in their tasks, overseeing their tasks and performing alongside them. They also wield Nuclear Missile Launchers for aircraft and vehicle annihilation, attack drones to take on several enemies at once, and cloaking devices to further stealth themselves.
 * Role - Elite Sniper
 * Weapons - Electron Sniper Rifle, Nuclear Missile Launchers, Attack Drones
 * Defenses - Phanton Armor, Cloaking Device

Apex Destroyer= Leaders of the Destoryers in their role as heavy support units. They wield dual, shoulder mounted Impact Cannons for maximum destruction of large numbers of enemies at once. They are also armed with duel Progressive Blades that are far more powerful than the regular and have seeking devices meaning they ca be thrown and will return to their users hand, they can also be separated into two separate blades for duel wielding.
 * Role - Elite Heavy Support
 * Weapons - 2 Impact Cannons, Duel Progressive Blade
 * Defenses - Phanton Armor

Apex Annihilator= Used for commanding the annihilation of vehicles, artillery, and static defenses. Heavily armored with powerful nano nuclear rail guns for long range annihilation, twin wrist mounted beam blades for close up fighting, and grappling cables with blades at the ends for slashing and straggling. They are also armored AEC Projector to cancel out the energy of all kinds from attacks.
 * Role - Elite Anti-Vehicle, Artillery, Siege
 * Weapons - Nano Nuclear Rail Gun, 2 Beam Blades, Grappling Cables
 * Defenses - Phanton Armor, AEC(Active Energy Canceler) Projector

Tanks
Aias= The Aias Heavy Tank is a heavy combat vehicle useful for spear heading armored assults. The Aias is armed with a single Nano Nuclear Rail Gun, Nano Nuclear Pile Bunker, two Electron Beams, and a single Nuclear Fusion Missile Launcher. The Aias while powerful is slow. Since it cannot rely on it's speed it is equipped with heavy armor that can tank several shots. This armor requires the use of powerful engines that propel the Aias across the battle field.
 * Role - Heavy Tank
 * Maximum Speed - 74 km/h
 * Weapons - 1 Nano Nuclear Rail Gun, 1 Nano Nuclear Pile Bunker, 2 Electron Beams, 1 Nuclear Fusion Missile Launcher
 * Defenses - Vehicle Fold Out Armor, AEC, ECM

Martin= Designed at the formation of the UPD designed for reconnaissance and skirmishing, the Martin is popular for it's ease of production and cost effectiveness. They are armed with a single, powerful Nano Nuclear Rail Gun. While only lightly armored they are incredibly swift and agile with high mobility as their primary defense in combat.
 * Role - Light Tank
 * Maximum Speed - 95 km/h
 * Weapons - 1 Nano Nuclear Rail Gun
 * Defenses - Vehicle Fold Out Armor

Orcus= The Orcus is a medium tank that balances out speed, armor, and fire power with a higher emphasis on speed and armor. Orcus tanks are armed with a single Electron Beam and single Nano Nuclear Rail Gun. The Orcus was designed by Defiance industrial after the formation of the United Persan Descendants. The Orcus however was based of a simple transport and mining vehicle that was in use well before the UPD formed.
 * Role - Medium Tank
 * Maximum Speed - 82 km/h
 * Weapons - 1 Electron Beam, 1 Nano Nuclear Rail Gun
 * Defenses - Vehicle Fold Out Armor, AEC

Apollyon= The Apollyon is super heavy tank that is used as a command vehicle for coordinating combat. Though it was created for command purposes it is fully capable of going into combat. Like all tanks the Apollyon as designed and manufactured by Defiance Industrial, but with help from several other engineering companies. They are armed with surprisingly few weapons as most of the tank is taken up by advanced communication arrays and other equipment, they are armed with a single Nano Nuclear Gauss Pile Bunker, and three Nano Nuclear Rail Guns.
 * Role - Super-Heavy Tank
 * Maximum Speed - 68 km/h
 * Weapons - 1 Nano Nuclear Pile Bunker, 3 Nano Nuclear Rail Guns
 * Defenses - Vehicle Fold Out Armor, AEC, ECM, Cloaking Device

Panther= More powerful than it's fellow medium tank the Panther(though slightly less common), the Panther is designed more for speed and fire power rather than armor. They are armed with one Nano Nuclear Pile Bunker, one Nuclear Fusion Missile Launcher, and three Nano Nuclear Rail Guns. Wielding a powerful engine that propels the tank at high speeds and high maneuverability. It's lighter armor further arguments the speed and maneuvering capabilities.
 * Role - Medium Tank
 * Maximum Speed - 84 km/h
 * Weapons - 1 Nano Nuclear Pile Bunker, 1 Nuclear Fusion Missile Launcher, 3 Nano Nuclear Rail Guns
 * Defenses - Vehicle Fold Out Armor, Cloaking Device

Mechs
Angrus= Designed as a multi-purpose combat mech primary produced by Defiance Industrial with Bodavic Productions backing the production. However the project suffered from set backs with the design until Unit Manufacturing threw in their backing. The Angrus was built and high powered nuclear reactor and plasma engine set in a light weight Biomechanical chassis. It is then protected by light weight Fold Out Armor giving it better speed though less durability. They fitted with highly tuned sensors systems that can peck up on even cloaked enemies in order to counter attempts at a stealth attack, as well as their own cloaking device with which to hide.
 * Height - 16 Meters
 * Maximum Speed - 90 km/h
 * Weapons - 1 Nano Nuclear Rail Guns, 1 Nano Nuclear Pile Bunker, 1 Nuclear Fusion Missile Launcher, 2 Electron Beams
 * Defenses - Vehicle Fold Out Armor, AEC, Cloaking Device

BushHunter= Originally designed to be a fast agile mech to dodge enemy attacks, the BushHunter was initially considered a failure, not even getting past the prototype stage. It simply proved to lightly armored to stand up to any form of sustained enemy attack and had multiple interface system malfunctions. However the project was revived during the Second War of the Mirusian Coalition after old Boyk Mech designs were brought back to the drawing board to see how they would perform with new UPD technology installed. While it was found that the old Boyk designs were incompatible with the new weapons systems, the experiment did give critical information into fixing the BushHunter's design flaws. Now armed with Fold Out Armor able to take a heavy beating and still keeping it's impressive maneuverability has made the BushHunter a favorite of the UPD.
 * Height - 20 Meters
 * Maximum Speed - 90 km/h
 * Weapons - 1 Nano Nuclear Pile Bunker, 2 Nuclear Fusion Missile Launchers, 1 Positron Cannon, 2 Nano Nuclear Rail Guns
 * Defenses - Vehicle Fold Out Armor, Cloaking Device

TriHunter= As part of the UPD's reforms from the Vanara Empire a new form of Mech known as the TriHunter was commissioned to be developed from a previously failed Mech desgin called the Hunter. The TriHunter was built for long range attack, eliminating the enemy before they can get in close. To make this a possiblity the TriHunter was built around a high powered fusion reactor with most of the energy being directed towards the weapons systems. It was also built around a lightweight Biomechanical Chassis to keep it's mobility and speed. It also has relatively light armor, though bears more protection around it's weapons systems. The reletive lightness of the armor has led to critisim, but as long as TriHunter has other, closer range units, to back it they are a force to be reckoned with. The intense heat generated by it's weapons has led to emphasis on heat Resistance in it's armor and heat dispersion systems, this has had the added bonus of making highly resilient against high temperature attacks and conditions.
 * Height - 21 Meters
 * Maximum Speed - 90 km/h
 * Weapons - 2 Nano Nuclear Pile Bunkers, 2 Proton Cannons, 2 Impact Cannons
 * Defenses - Vehicle Fold Out Armor, AEC, ECM

BlackRain= Plans for the BlackRain were first sketched out by Bodavic Productions after the short UPD war with Rachnids, when it became obvious a more heavily armored form of Mech would be necessary. The BlackRain officially came into development during the Second War of Mirusian Coalition, however their were several set backs, especially with the former Tyranny Factories the UPD had gained coming under threat meaning their full capacity couldn't be put fourth. However nearing the end of the War the first BlackRain models were finally rolled off the assembly line and put into action in time to help further resist the on coming Imperium of War.
 * Height - 24 Meters
 * Maximum Speed - 64 km/h
 * Weapons - 2 Nano Nuclear Rail Guns, 2 Impact Cannons, 1 Proton Cannon, 1 Electron Beam
 * Defenses - Vehicle Fold Out Armor, AEC, ECM, Cloaking Device

Reaper= Reaper was the entry project of the newly up and coming Unit Manufacturing, designed to be the fastest and most maneuverable of all UPD Mechs. The Reaper was built with an extremely lightweight biomechanical frame and fully omnidirectional engine allowing to reach a top speed of 126 km/h and can turn on a dime(literally). However it is still well armored enough to take beating and survive attacks from medium and light weapons, while able to dodge the heavy ones. Still the armor is much thinner then most Mechs and so the Reaper must rely on it's speed and maneuverability over it's ability to tank shots.
 * Height - 17 Meters
 * Maximum Speed - 126 km/h
 * Weapons - 3 Nuclear Fusion Missile Launchers, 2 Nano Nuclear Rail Guns, 2 Impact Cannons, 2 Electron Beams
 * Defenses - Vehicle Fold Out Armor

ShieldMaiden= The ShieldMaiden has a strange history, originally planned as a small Mech for the UAE Project Warrior Hunter, however with Third Gen Hunters being put in production the ShieldMaiden was abandoned. However some had already been produced, but never came into use with Vanara Empire being the only one who would take them, but never quiet found a use for and most were put in storage. Then the Imperium of War attacked after the War of the Mirusian Coalition and the need for forces caused the ShieldMaidens to be brought out of storage, upgraded, and put on the battle field. Further embroilment in conflict and the ShieldMaiden's surprising effectiveness cause the once abandoned Mach to be further upgraded and put into full production. Now it is one of the best Mechs the UPD can put on the field, used for pursuing and running down enemy forces the ShieldMaiden has gained a reputation for tenacity. As one Imperium of War centurion put it to his legionaires; "When facing a ShieldMaiden, there are two options: Either you take it out, or it pursues you until it takes you out. Retreat, however promising, is no option."
 * Height - 13 Meters
 * Maximum Speed - 90 km/h
 * Weapons - 1 Nuclear Fusion Missile Launcher, 1 Impact Cannon
 * Defenses - Vehicle Fold Out Armor

WarWolf= Used for wilderness combat, the WarWolf is one of the most durable and dependable Mechs the UPD can deploy. Developed after the surprising success of the ShieldMaiden, the WarWolf was designed and put into action not to directly engage and the chase down a retreating force like the ShieldMaiden, but rather to intercept smaller, incoming forces and the pursue and destroy. In the end it came out as a light, maneuverable mech capable of outstripping most other, but not at the cost of to much in the way of armor. It also came at a low production and maintenance cost making it a favorite of frontier worlds.
 * Height - 18 Meters
 * Maximum Speed - 99 km/h
 * Weapons - 1 Positron Cannon, 4 Impact Cannons
 * Defenses - Vehicle Fold Out Armor

Artillery
The UPD as a whole is not the biggest on artillery, still they recognize it's usefulness a use it when it's needed on the battle field. All UPD artillery is self-propelled. They can either be fired via computer mechanism or by hand. Nano Nuclear Rail Gun Artillery Cannon= The primary form of UPD artillery cannon. These massive guns use twin magnetic rails to fire explosive nano swarms at the enemy, either as a straight line or in an ark to obliterate far away enemy forces. They are the smallest and have the shortest range.

Electron Beam Artillery Cannon= The second most common form of artillery cannon used by the UPD. They come fire a high powered Electron Beam. They only fire in a strait line either as a short pulse or a coherent beam. They are the second largest and the second longest range.

Nuclear FusionMissile Artillery Cannon= The rarest of all UPD artillery, though they still receive a fair amount use. They fire homing nuclear fusion missiles at their targets and are the largest of all UPD artillery as well as having the longest range.

Transportation/Logistics
Drop Pod=
 * Use - Deploying Troops, Equipment, Supplies, and Vehicles from orbit to planet
 * Weapons - None
 * Defenses - Vehicle Fold Out Armor

Turqoid=
 * Use - Transportation of Troops, Equipment, and Supplies
 * Weapons - 4 Nano Nuclear Gauss Gatling Gun
 * Defenses - Vehicle Fold Out Armor

Ariel Turqoid=
 * Use - Ariel Transportation of Troops, Equipment, and Supplies
 * Weapons - 5 Nano Nuclear Gauss Gatling Gun
 * Defenses - Vehicle Fold Out Armor

Air
Chorus= The Chorus was conceived during the era of the Vanara Empire after their battle against the on coming Scelus Horde, during which a truly horrific number of losses, which the Chorus was purposed to replace. The compact and sleek design of the Chorus was off great appeal to the reforming UPD as it allowed it to battle high in the upper atmoshpere, outperforming many other air superiority craft. It has powerful defenses with heavy fold out armor and potent AEC(Active Energy Canceler) projector, as well as a powerful nuclear fusion reactor generating more than enough energy. This powerful reactor allows the Chorus to power it's massive 6 thrusters and Electromagnetic Booster allows the Chorus to accelerate into high hypersonic speeds, nearing atmospheric escape velocity.
 * Role - Air Superiority Fighter
 * Maximum Speed - Mach 24
 * Weapons - 2 Impact Cannons, 4 Electron Beams, 2 Positron Cannons
 * Defenses - Vehicle Fold Out Armor, AEC

Scimitar= Created for the Planetary Armed Service of the UPD by Bodavic Productions via their headquarters on the planet Illuyanka, the Scimitar entered service after the Second War of the Mirusian Coalition, around the time of the foundation of the Covenant of Mirus. Created by Bodavic Productions after they became concerned about losing the former Drakodominatus Tyranny factories they had gained the production rights to, which they did, and wanted to create something to potentially counter Xonexi craft. Made privy to the formation of the Mirusian Triumvirate, the vengeful Bodavics gleefully gave their desgin to be shared with the rest of the Triumvirate.
 * Role - Interceptor
 * Maximum Speed - Mach 24
 * Weapons - 1 Nano Nuclear Rail Gun, 1 Positron Cannon, 4 Impact Cannons
 * Defenses - Vehicle Fold Out Armor, ECM

KnifeEdge=
 * Role - Light Fighter
 * Maximum Speed - Mach 24
 * Weapons - 1 Rail, 4 Impact Cannons
 * Defenses - Vehicle Fold Out Armor

RoundOff=
 * Role - Heavy Fighter
 * Maximum Speed - Mach 24
 * Weapons - 1 Nano Nuclear Rail Gun, 6 Impact Cannons
 * Defenses - Vehicle Fold Out Armor, AEC

SwiftHawk=
 * Role - Escort Fighter
 * Maximum Speed - Mach 24
 * Weapons - 2 Impact Cannons, 2 Electron Beams
 * Defenses - Vehicle Fold Out Armor

StarWind=
 * Role - Stealth Bomber
 * Maximum Speed - Mach 24
 * Weapons - 1 Nano Nuclear Rail Gun, 4 Impact Cannons, 1 Electron Beam
 * Defenses - Vehicle Fold Out Armor, Cloaking Device

StrikeOut=
 * Role - Bomber
 * Maximum Speed - Mach 24
 * Weapons - 4 Positron Cannons, 3 Impact Cannons, 1 Nuclear Fusion Missile Launcher, 1 Nano Nuclear Rail Gun
 * Defenses - Vehicle Fold Out Armor, AEC, ECM

StormWing=
 * Role - Attack Aircraft
 * Maximum Speed - Mach 24
 * Weapons - 3 Positron Cannons, 5 Impact Cannons, 2 Nuclear Fusion Missile Launchers
 * Defenses - Vehicle Fold Out Armor, AEC, Cloaking Device

Equipment
See Here

Quotes From Others

 * add your own!