Adventure:Dungeonbreak

Dungeonbreak is an escape adventure heavily inspired by the Point-and-click game Riddle Transfer. The main objective of the adventure is to escape an Area 51-style base located in Earth, while fighting your way through Human guards, and rescuing two other aliens in the process. It is recommended for you to bring Level 2 Warrior parts, or the Toxic Crystal, Summon Magnet and Icy Band Shaman parts, as this adventure has a pretty high ammount of combat, specially in Act 7.

Act 1
In Act 1, you are thrown in your cell, with two sinks, a bathroom stall, an uncomfortable mattress and a sign stating for you to wash your hands before escaping. You have to find a blue key hidden in the cell to escape.

Act 2
In Act 2, you have to fight your way through the main base hallway. You will meet Guards in the process, which will attempt to kill you. It is easy to kill them, though - as long as you have Warrior or Shaman parts. Additionally, you'll have to find a Yellow key to advance deeper in the base. You'll also meet a Red gate.

Act 3
In Act 3, you will meet another alien who was captured, Zevet. He is caged in with rats as an experiment, with an Elite Guard observing the experiment. You have to kill the Elite Guard, who's holding a Blue key used to open the door to Zevet's cell, and then kill the 5 rats.

Act 4
Simply talk to Zevet. He will thank you for killing the rats.

Act 5
Zevet will give you a Red Key for you to use in the Red gate mentioned in Act 2, and he will tag along with you. You'll meet a female Guard, who's against the idea of caging aliens, and will give you a Blue key. You will also find another room with three Guards and an Elite Guard, and another alien, Loctopus. You'll have to use the Blue key given to you by the female Guard to open the door to Loctopus' cell. He then will tell you and Zevet that he made a path through the toilet that leads out of the base.

Act 6
Move to the toilet. You'll arrive in a sewer pipe in South America. You'll have to follow a dirt path through a deep forest, and eventually you'll find a tower. You'll be able to use this tower to contact your empire and your allies as long as the tower is not destroyed.

Act 7
The transmission sent by the tower has attracted the Guards in the base, and they'll do anything they can to destroy the tower. You, Zevet and Loctopus have to defend the tower, or else you'll be stuck in the planet forever. You'll also meet Spy Guards, weak but very powerful Guards, and the legendary Guard Chief, an Epic-sized Guard that can easily destroy the tower. However, in most cases the Guard Chief won't be able to reach the tower, but if he does, then destroy him as fast as possible, and quickly take out the guards that used the distraction before the Tower is destroyed.

Act 8
Allied spaceships will appear and kill the guards. A member of the Tadpole Empire will also appear and notify that your ship couldn't be found in the base, but that you were given another one. After talking to him, the adventure ends.