Fiction:Empire of the Murgur

"We are no longer mere warbands. For now on, we are an empire! For the Murgur people, by the Murgur people!"

The Empire of the Murgur is the unified government of the people following the defeat of the.

History
The Empire of the Murgur was founded at 2797 during the seventh year of the. Following a temporary takeover of the Murgur homeworld of Kaos by Tismahgo, leader of the Kraknor Warband, and multiple allies went after him and the Murgur Battlemaster killed Tismahgo in a one versus one battle to the death. Tismahgo's death convinced all Murgur to accept Wragrot as their supreme leader, and what remained of the Muganda Warband merged itself with Wragrot's allies, creating the Empire of the Murgur. The Empire immediately pledged itself to the, joining its members.

Society
The old "might makes right" ideals of the Murgur Warbands have been abandoned in favour of a society built around order and cooperation. Wragrot has turned what remained of the Kraknor Warband's military might and turned it into a police force, and now crimes and piracy are strictly forbidden in Murgur space. While it is a sudden and forceful change to the Murgur's ways, Wragrot believes that they will not learn to be orderly unless forced to. Being members of the Polar Crystal Alliance has allowed the Murgur to be seen in a new light by the rest of the galaxy, and they are under the process of opening diplomatic and economic relations with other empires.

Abilities
The Empire of the Murgur makes up for one of the strongest land armies of the Polar Crystal Alliance, being composed of physically imposing creatures such as the Levarcor, Edulia and the Murgur themselves. Because of this, the Empire is often employed by the Alliance to serve as ground troops for important locations such as Hyperborea. However, the Murgur's lack of technology still makes them not as powerful as empires such as the Niaka or the Zoles.

Habitat
Because they are still not as advanced as other races, the Murgur tend to live in rather rudimentary cities by the galaxy's standards. The leaders of the Empire hope that technology trading with other empires will allow Murgur cities to grow to be well designed and comfortable for all its member races, not just the Murgur. One thing unchanged from their transition from Warbands to Empire is that they prefer to live in desert planets.

Individuals
Emperor Wragrot= "The Murgur are finally tamed."


 * Name - Kraknor
 * Status - Active

Kraknor Wragrot is the founder and first leader of the Empire of the Murgur. He is one of the last living Battlemasters, a subspecies of Murgur of superior size and with the ability to use psychic powers. A former leader of the Kraknor Warband, he was overthrown by Tismahgo and lived as a mercenary until he had his revenge thanks to encouragement from Groanknir and. Wragrot is seen by most Murgur as the pinnacle of their race and follow his every order, and he has proven himself to be an efficient leader more than once.

Advisor Groanknir=

"So this is what peace looks like. I enjoy it."


 * Name - Muganda Groanknir
 * Status - Active

Muganda Groanknir is the second-in-command of the Empire of the Murgur and the right-hand man of Wragrot. Formerly leader of the Muganda Warband, Groanknir was the one who convinced the Battlemaster to regain control of the Murgur people after he was overthrown, and because of this, he is now his most trusted advisor. Groanknir had one of his arms lost to, which has since been replaced by a prosthetic replacement.

General Yatakhan=

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 * Name - Kraknor Yatakhan
 * Status - Active