Fiction:United Persan Descendants/Stellar Operations Service

Overview
The Stellar Operations Service is the navy of the UPD is a powerful force in their military and one of their primary means of attack. It is usually sent in first when attacking to carry out orbital bombardment before ground troops are deployed to carry out a more refined and selective attack. All UPD ships are bio-mechanical and thus regeneration through natural healing and repair nanos. All ships as come with a A.I. System and Neural Interface that the either crew hooks up to, allowing them to communicate directly with the ship and each other. The only exception are the strikecraft drones which have no pilots and are controlled remotely through the ship's they were deployed from A.I.

Tactics
Persan ships are fast and agile along as armed with high powered, rapid fire weapons that have impressive rang. However their defenses, while decent, are not as heavy and protective as others meaning they tend to lean more on their maneuvering abilities to get out of the way and the self repair functions and natural regeneration of their ships to deal with any damage they do take. The prows however are very heavily armored, reinforced, and shock absorbing to make an effective ramming end. Low numbers and smaller ships means the UPD put more emphasis on quality and they tend to outmaneuver their enemies, spring surprises attacks, and harass their foes, slowly witting them down or cutting them off from supplies to starve the crews out, as well as other guerrilla and bush whacking tactics. The Persan's emphasis on self reliance allows their ships to be highly self sufficient allowing crews to survive months if cut off from supplies(though not exactly comfortably). This allows the Persan to engage in long, drawn out conflicts allowing them to wear down their foes through sheer endurance and determination.

Ranks and Organization

 * Fleet - All Vessels in a Galaxy, 2+ Task Forces - Admiral
 * Task Force - 2+ Task Groups - Vice Admiral
 * Task Group - 2+ Squadrons - Rear Admiral
 * Squadron - Small No. of Vessels, Usually Juggernauts and Cruisers - Flotilla Admiral
 * Task Unit - Small No. of Vessels, Usually Frigates and Corvettes - Commodore
 * Task Element - One Vessel - Captain


 * Fleets
 * Trinity Fleet - Admiral Makkuru - Red
 * Trinity Alpha Task Force
 * Trinity Beta Task Force
 * Trinity Gamma Task Force
 * Plazith Rim Fleet - Admiral Ashahira - Blue
 * Plazith Alpha Task Force
 * Plazith Beta Task Force
 * Plazith Gamma Task Force
 * Plazith Delta Task Force
 * Plazith Epsilon Task Force
 * Plazith Zeta Task Force
 * Plazith Eta Task Force
 * Plazith Theta Task Force
 * Plazith Iota Task Force
 * Plazith Kappa Task Force
 * Mirus Fleet - Admiral Kirji - Green
 * Mirus Alpha Task Force
 * Mirus Beta Task Force
 * Mirus Gamma Task Force
 * Mirus Delta Task Force
 * Mirus Epsilon Task Force
 * Mirus Zeta Task Force
 * Mirus Eta Task Force
 * Mirus Theta Task Force
 * Mirus Iota Task Force
 * Cyrannian Fleet - Admiral Miru - White
 * Cyrannian Alpha Task Force
 * Cyrannian Beta Task Force
 * Cyrannian Gamma Task Force
 * Cyrannian Delta Task Force
 * Cyrannian Epsilon Task Force

Crewmen
Officers=
 * Role - Command
 * Weapons - Vector Pistol, Progressive Blade, Progressive Knife
 * Defenses - Fold Out Armor

Crewmen=
 * Role - All a Round
 * Weapons - Vector Pistol, Progressive Knife
 * Defenses - Fold Out Armor

Security Detail=
 * Role - Patrolling Ship
 * Weapons - Vector Carbine, Vector Pistol, Progressive Blade, Progressive Knife
 * Defenses - Fold Out Armor

Marine=
 * Role - Patrolling Ships, Enemy Ship Boarding
 * Weapons - WarArmor Weapons
 * Defenses - WarArmor Defenses

Bay Crew=
 * Role - Bay Work
 * Weapons - Vector Pistol, Progressive Knife
 * Defenses - Fold Out Armor

Multi-purpose Drone=
 * Role - Assiting Crew, Maintaining Ship
 * Weapons - Fusion Cutter, Various Other Tools
 * Defenses - Fold Out Armor

OmniFighters
NeoAiwass Fighter=
 * Wingspan - 13 Meters
 * Weapons - Artelif Beam Cast
 * Defenses - Astral Armor

HailStorm Bomber=
 * Size - 15 Meters
 * Weapons - Wrath Missile Cast
 * Defenses - Astral Armor

Corvettes
HolySword-Class=
 * Size - 125 Meters
 * Weapons - Zero Pulse Cast, Wrath Missile Cast, Artelif Beam Cast
 * Defenses - Astral Armor, Siphon Field Cast

Frigates
Hermit-Class=
 * Size - 500 Meters
 * Weapons - Zero Pulse Cast
 * Defenses - Astral Armor, Siphon Field Cast
 * Special Abilities -

Berserk-Class=
 * Size - 600 Meters
 * Weapons - End Wave Cast, Spacequake Bomb Cast
 * Defenses - Astral Armor, Siphon Field Cast
 * Special Abilities -

Archon-Class=
 * Size - Meters
 * Weapons - Wrath Missile Cast
 * Defenses - Astral Armor, Siphon Field Cast
 * Special Abilities -

Medium-Class=
 * Size - Meters
 * Weapons - Zero Pulse Cast
 * Defenses - Astral Armor, Siphon Field Cast

Cruisers
Joker-Class Support Cruiser= The Joker-class Cruiser is designed to support the other ships in the UPD navy when they go into combat. They have a variety of abilities that allow them to effectively perform their job of augmenting the offensive and defensive abilities of their fellow ships while impeding such capabilities of the enemy. They can drain the shields of enemy ships, create space time distortion allowing allies to close in faster, its armor becomes tougher the more damage it takes, can inhibit the energy production of other ships engines via nanobots, and has an extremely long sensor range.
 * Size - 2,000 Meters
 * Weapons - 36 Positron Beam Cannons, 13 Helical Railguns, 8 Anti-Neutron Wave Cannons, 40 Graviton Torpedo Tubes, 24 ECCM Projectors, 1 Super Heavy Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, EC, Drones
 * Special Abilities - Shield Drain, Distortion, Reactive Armor, Engine Inhibitor, Boosted Sensors

Dodo-Class Mine Layer Cruiser= The Dodo is certainly on odd sort of cruiser as it was designed for the sole purpose of creating cloaked minefields instead of direct combat. They can deploy a variety of mines to destroy their foes and while not heavily armed still have firepower enough to defend themselves if found out, though they generally try to avoid conflict all together.
 * Size - 1,000 Meters
 * Weapons - 108 Helical Railguns, 47 Vector Cannons, 1 Super Heavy Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, EC, Drones
 * Special Abilities - Deploy Anti-Matter Mines, Graviton Mines, Nightmare Mines, and Accel Mines

Nightmare-Class Heavy Combat Cruiser Cruiser= Beyond a doubt the most powerful cruiser the UPD can deploy is the Nightmare-class. They are heavily armored giving them great durability and have heavy weaponry to destroy and cripple their foes. They often times for the backbone of much larger UPD fleets and are their most commonly found cruiser. The can increases their own speed to clear distances faster.
 * Size - 2,500 Meters
 * Weapons - 108 Positron Beam Cannons, 34 Anti-Proton Pulse Cannons, 14 Helical Railguns, 2 Anti-Neutron Wave Cannons, 1 Super Heavy Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, EC, Drones
 * Special Abilities - Inertia Booster

Capital Ships
Owl-Class Battleship= The Owl is a highly powerful capital ship with tons of firepower and heavy armor allowing to give and receive damage equally. this is something of a necessity as they tend to be directly on the front lines and so are often a target. While very powerful they do not carry large numbers of strikecraft to back them up. They tend to lead smaller forces of ships in battle, but tend to leave leading large ones up to the Raven, Gryphon, and Jaberwock classes. They can charge up the reactors of other ships, send out nanobots that jam weapons, drain energy from enemies who attack them with beam weapons, and infest enemy ships with explosive nanobots.
 * Size - 13,000 Meters
 * Weapons - 24 Helical Railguns, 76 Positron Cannons, 14 Anti-Proton Cannons, 1 Ultra Heavy Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, EC, Point Defense Laser, Drones
 * Special Abilities - Recharge, Jamming Nanos, Beam Drain, Eruptive Nanos

Raven-Class Heavy Assault Juggernaut= While not the quickest or most mobile of UPD ships the Raven is easily one of the most heavily armed and armored they can deploy. They specialize in the mass bombarding of planets to destroy enemy colonies and military bases. They are a little odd for they are often used in a support role of well, though generally also operate in a similar way to the Owl-class Battleship. To this end they are generally used to enhance defensive and offensive capabilities of the ships they lead. They can cause the missiles they fire to travel passed lightspeed, can deploy weapons platforms to assist in combat, infest other ships with explosive nanobots, as well as infest them with nanobots that slowly break them down on a molecular level.
 * Size - 14,000 Meters
 * Weapons - 3 Anti-Proton Pulse Cannons, 2 Helical Railguns, 20 Positron Beam Cannons, 19 Graviton Torpedo Tubes, 38 Vector Cannons, 1 Ultra Heavy Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, EC, Point Defense Lasers, Drones
 * Special Abilities - Accel Missiles, Deploy Weapons Platform, Eruptive Nanos, Dissector Nanos

Gryphon-Class Carrier= The Gryphon class is designed to carry large numbers of strikecraft into battle. Though they lack heavy firepower and armor the absolutely massive amounts of strikecraft they can carry and deploy gives them great support against their enemies. These strikecraft allow them to deal massive amounts of damage to a large amount of enemies in combat. They can infest allied ships with nanobots that increases their self repair functions, can scramble enemy communications to interfere with their tactical abilities, generate an isolated Accel Space pocket to hide in, and can project hardlight holograms to fool enemies.
 * Size - 14,500 Meters
 * Weapons - 19 Helical Railguns, 51 Positron Beam Cannons, 4 Anti-Proton Cannons, 24 Graviton Torpedo Tubes, 32 Vector Cannons, 1 Ultra Heavy Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, EC, Point Defense Lasers, Drones
 * Special Abilities - Repair Booster Nanos, Scramble Communications, Accel Pocket, Hologram Projectors

Jabberwock-Class Mothership= The Jabberwock is not designed to go directly into combat, but as a command ship. This is a fairly significant advantage for it allows more combat oriented ships to concentrate on that role instead of being force to hold back. Though it is somewhat compromised for direct combat it can none the less protect themselves with their defenses, heavy firepower, and large numbers of strikecraft they carry. They are somewhat slower and so are generally kept away from the front lines. When in combat they are always very well backed up and defended. They can stabilize Accel Space allowing backup to come in almost instantly, can infest enemy ships with nanobots that prevent them from making jumps to FTL, infest enemies with nanos that break the ship down on a molecular level, or nanos that drain the resources used to construct the ship into the Jabberwock to assist in its self repair functions.
 * Size - 15,000 Meters
 * Weapons - 144 Positron Cannons, 32 ECCM Projectors, 36 Helical Railguns, 32 Graviton Torpedo Tubes, 5 Anti-Neutron Wave Cannons, 4 Nightmare Torpedo Tubes, 1 Ultra Heavy Accel Motion Gun
 * Defenses - Ship Fold out Armor, AEC, Cloaking Device, EC, Point Defense Lasers, Drones
 * Special Abilities - Stabilize Accel Space, FTL Disabler Nanos, Dissector Nanos, Draining Nanos

Titan
Vorpal Rabbit-Class Titan=
 * Size - 80,000 Meters
 * Weapons - 22 Anti-Neutron Wave Cannons, 15 Helical Railguns, 26 Anti-Proton Pulse Cannons, 263 Positron Beam Cannons, 64 Graviton Torpedo Tubes, 12 Nightmare Torpedo Tubes, 87 ECCM Projectors, 30 Vector Cannons, 1 Inverse Cannon
 * Defenses - Energized Ship Fold out Armor, AEC, Canopy AEC, Cloaking Device, EC, Point Defense Lasers, Drones
 * Special Abilities - Micro Accel Jump, Weapons and Armor Overcharge, Stabilize Accel Space, Devourer Nanos, Repair Projection Nanos, Grav Sink

A massive 80,000 meters long, the is the largest and most well armed ship in the entire United Persan Descendants Military. A bright red it is the Trinity Councilor's personal transport ship and under the command of the Trinity Guardian. It is the Trinity Guardian's own personal ship as well when carrying out the Descendant's will. It combines the technology of all the races within the Descendants to make a ship fully optimized for bringing the UPD's fury down upon their foes. Though it's heavily armed and heavily defended, it acts not only as a warship, it also acts almost as mobile city for it's rather surprisingly small crew. However this is not problem as thanks to the ships multipurpose drones, three AIs self automated, and self regulating systems.

It can do small Accel Space jumps in a planetary gravity well, overcharge it's weapons and armor giving it better defense on offense, stabilize Accel Space allowing reinforcements to arrive faster, project nanos that drain ships of the materials used to make them and then project repair nanos that take the drained material and use them to repair allied ships, as well the ability to create a gravity pulse slowing enemy ships.

Non-Combat
Migrator-Class Colony Ship= The Migrator is used carry colony domes and colonists to new planets to colonize. They carry specialized domes that act as the start up to new colonies and can survive atmospheric entry. Lightly armed and armored they are not designed to go into combat and so are often escort in times of conflict. They are also used to assist in the construction of starbases and orbital installations.
 * Size - 1,000 Meters
 * Use - Colonization

Triumph-Class Constructor= The Triumph class was designed to build and carry materials for building starbases and orbital installations. They are not piloted or maned by a crew, but rather are fully automated building the structures they are instructed to via AI instructions. They do serve another purpose though as they are often brought to conquered planets so they can deconstructed enemy structures. They do not posses their own Accel Drive and so must hitch a ride with another ship if they wish to travel farther.
 * Size - 850 Meters
 * Use - Constructing Star Bases and Orbital Instillation

Transporter-Class Freighter= The Transporter, as the name suggests, job is to carry trade goods back and fourth between the UPD and her allies. While primarily controlled via AI they do posses a crew. Lightly armed they do posses the ability to defend themselves, but generally rely on an escourt to get to and fro in one piece in case of attack by pirates or enemies.
 * Size - 587 Meters
 * Use - Trade Resource Transport

Rabbit Hole-Class Survey Ship= The Rabbit Hole-class was created to carry teams of scientists out into the great unknowns of space in the sprite of scientific exploration. They are mostly AI run and can deploy multiple probes to further increase the amount of space they can survey. Though not designed for military combat they do posses weapons to defend themselves. This is because of the vast dangers the unknown reaches can hold. They are sometimes used for scouting in times of war though as they can decloak enemy ships and mines.
 * Size - 425 Meters
 * Use - Surveying, Exploration, Scientific Study

Heralding-Class Envoy= The Heralding was designed to carry diplomatic envoys and host diplomatic meeting on. They posses almost no weapons to speak of other then their point defense systems. They are rather spacious and luxurious to keep guests comfortable even though the Persan look down somewhat on such thing.
 * Size - 850 Meters
 * Use - Diplomatic Use

Star Base
Enforcer-Class Star Base=
 * Use - Military Instillation

Envoy-Class Star Base=
 * Use - Embassy

Hive-Class Star Base=
 * Use - Deep Space Living

Orbital Installations
Torpedo Defense Platform= Used as an orbital defense system these platforms are armed ten Graviton and ten Nightmare torpedo tubes to annihilate incoming enemy forces with force and precision. The platform also carries nanobot projectors that deliver nanobots that inhibit any self repair systems or functions of ships damaged by the missiles.
 * Use - Orbital Defense

Ship Hangar= Used for the construction, storage, repair, and launching of ships from orbit. They can also defend themselves with a point defense system and their own personal defense drones. It can also activate an Accel Sink that opens an Accel Space distortion that ships can hide in or be trapped in if they are enemy ships. It also projects nanobots that assist in repairing nearby ally ships.
 * Use - Ship Construction, Storage, Repair, and Launching

Momentum Inhibitor= Used for further orbital defense support and assist these structures generating an inertia canceling field that it projects at enemy ships slowing them to make the easier targets. It even slows enemy projectiles and missiles though not as much. It can also slow jumps to FTL.
 * Use - Inhibiting Ship Movement

Jammer Array= Orbital nanobot projectors that stream nanos into enemy ships causing their defense and weapons systems to jam. Though not one hundred percent they do make firing weapons more difficult and less accurate as well as defenses more likely to fail.
 * Use - Jamming Enemy Ship Weapons

Accel Stabilizer= Accel Stabilizers are stable passages through Accel Space from one point in Real Space to another. All UPD colonies have their own personal Accel Stabilizer in order to provide quick and sudden back up and retreat.
 * Use - Instant Transport Gate

Subverter Cannon= Massive orbital cannons designed for pre-invasion attack. These massive cannons fire a missile that travels through Accel Space before dropping into the enemy planet's gravity well and generate a massive EMP to disable ships and defense system before creating an Accel Space distortion that speeds up the incoming UPD ships. These cannons are expensive and are generally just used for the invasion of important targets.
 * Use - Super Weapon

Space Monsters
Creatures that naturally evolved to live in the void of space, the Space Monsters(or Keokari in Persan) were discovered by the Persan in inhabiting a large asteroid filled with eggs with no parents looking after them. When the eggs hatched the Keokari imprinted on the Persan ships. As the Keokari spread and reproduced they could often be seen fallowing Persan ships on conquests and helping them out in times of war. The Keokari are large, green and black scaled beasts who while fallowing and protecting Persan ships and ignoring their allies will readily eat any other ship they find in Persan territory or run across when fallowing the ships they imprinted on, attacking Persan ships drives them in especially incessant rage. Despite popular belief the Persan really have no control over the Keokari, the space monsters just seem to be very fond of them

Swarmers
Fekari=
 * Role - Fighter
 * Weapons - 1 Reactive Acid Spitter
 * Defenses - Organic Armor, Bio-Shield

Bekari=
 * Role - Bomber
 * Weapons - 1 Explosive Spike Launcher
 * Defenses - Organic Armor, Bio-Shield

Warriors
Jikari=
 * Role - Navigation
 * Weapons - 1 Attack Symbiote Incubator
 * Defenses - Organic Armor, Bio-Shield

Rakari=
 * Role - Skirmishes
 * Weapons - 1 Attack Symbiote Incubator
 * Defenses - Organic Armor, Bio-Shield

Kakari=
 * Role - Sustained Assault
 * Weapons - 1 Explosive Spike Launcher
 * Defenses - Organic Armor, Bio-Shield

Dekari=
 * Role - Heavy Sustained Assault
 * Weapons - 2 Rad-Generators
 * Defenses - Organic Armor, Bio-Shield

Jukari=
 * Role - Defense
 * Weapons - 4 Explosive Spike Launchers
 * Defenses - Organic Armor, Bio-Shield

Jakari=
 * Role - Spawning
 * Weapons - 1 Attack Symbiote Incubator
 * Defenses - Organic Armor, Bio-Shield

Super Warriors
Lakari=
 * Role - Spawning
 * Weapons - None
 * Defenses - Organic Armor, Bio-Shield

Sukari=
 * Role - Stealth Combat
 * Weapons - 1 Attack Symbiote Incubator
 * Defenses - Organic Armor, Bio-Shield

Sekari=
 * Role - Patrols
 * Weapons - 1 Attack Symbiote Incubator
 * Defenses - Organic Armor, Bio-Shield

Sakari=
 * Role - Locking Down Planets
 * Weapons - 1 Rad-Generator
 * Defenses - Organic Armor, Bio-Shield

Mothers
Kokari=
 * Role - Bombing Planets
 * Weapons - 1 Rad-Generator, 3 Reactive Acid Spitters, 1 Explosive Spike Launcher
 * Defenses - Organic Armor, Bio-Shield

Sikari=
 * Role - Spawning
 * Weapons - 2 Rad-Generators, 1 Explosive Spike Launcher
 * Defenses - Organic Armor, Bio-Shield

Vakari=
 * Role - Mass Spawning
 * Weapons - 2 Rad-Generators, 3 Reactive Acid Spitters
 * Defenses - Organic Armor, Bio-Shield

Ankari=
 * Role - Sustained Harrassement
 * Weapons - 1 Acid Spitter, 1 Explosive Spike Launcher, 2 Rad-Generators
 * Defenses - Organic Armor, Bio-Shield

Vukari=
 * Role - Glassing Planets
 * Weapons - 1 Explosive Spike Launcher, 1 Reactive Acid Spitter, 2 Rad-Generators
 * Defenses - Organic Armor, Bio-Shield

Rukari=
 * Role - Direct Combat
 * Weapons - 1 Attack Symbiote Incubator, 2 Explosive Spike Lauchers
 * Defenses - Organic Armor, Bio-Shield

Quotes From Others

 * add your own!

Trivia

 * Theme - Tchaikovsky - Symphony No. 4 - IV
 * UPD ships are based of the ships from Haruhi Suzumiya The Day of Sagittarius 3.