Forum:Interesting versatility and appearance tips for the creator



hi. i am an anonymous person looking to share my discoveries to make theme creatures more versatile (such as four legged dragons holding things) or, if you like abstract creating, some tips to make it look cooler out in the field.

Theme Creatures: making them more versatile

so, if you are trying to make a theme, e.g. a spyro, but the character constraints are too tight for versatility, this section should be your target. feel free to edit in your own discoveries.

Hold things in the mouth: admit it or not, we've all been there: that wonderful moment when you spot a rouge that won't kill you. you think, "yay! a new packmate!" when all the sudden, you realize, your theme creature doesn't have room for arms. well, here's a protip. (note: this may cause your creature to strut its stuff while walking.) go to your mate and enter the creator. see that neck? get rid of it. in exchange, place a single arm there, shorten it and warp it so it looks like a neck, shrink the hand as much as possible, and put the head on over the hand. when your creature picks up something, it will look like it is being held in the mouth.

Cynder's poison breath: alright. have you played legend of spyro: dawn of the dragon? if not, dont look at this one. so, you're out of cell stage with the intent of making a cynder. but as you mate, you think: wouldn't it be cool if my cynder could actually breathe poison? well here you are. it's simple really: before you put the head on, put a poison shooter under it, and attatch the head. press the "spit" button, and if you angled it right, it should come out from the lips. if not, play with the angle until it's right.

Creation with style: theme creature tips and abstract tricks

this section will help with generally making theme creatures more authentic and abstract ones look cooler. as always, feel free to edit in your own discoveries.

spyro and cynder's armour in tribal stage:

remember in dawn of the dragon, when hidden chests contained abillity-enhancing armour? well now you can do this in tribal stage. the secret is the shoulders section of the armour. enter the costomization section and put a plate just before the tail starts on the top, and mould it to fit the curve of your creature's body. then find more plates and curve them/warp them into bracers for the legs. i can't find a way to do the helms though. sorry.

glowing eyes: this is one that is for abstract users(unless your theme is some sort of alien with eyes that glow). keep the electric orbs from cell, put them where the eyes will be(or eye, if you prefer), then carefully align the pupils of the eyes on your creature with the orbs. press charm, and the pupils should flash with light.

Long legs=long strides: this is another abstract one my sis and i found. take your legs. see the knee joint? pull it way back, but slant it up a bit, it dosen't matter how tall your creature is. go into test drive. if done correctly, your creatures legs should go way back and way forward when walking.

spyro's tail ornament(the thing at the end of his tail): if you tried to make the feather from dawn of the dragon like me, i found an easy solution: put two feathers, i think there called featherblusters, on the top and bottom of the tail, as close to the tip as possible to have them both straight, make them slightly longer and a bit wider, then use the circle to turn them both from flat up front to flat on the side. then use the curve tool to curve them toward the tip, and stop when they meet on the tips. there you have it!

DISCLAIMER

- i discovered these on my own, without looking them up. only edit yours in if you did the same. - i do not own any of the copyrighted names in this, nor do i own any of the things you will edit in. please make your ownership of your techniques clear by stating your name while adding.