Spore Galactic Adventures

Spore Galactic Adventures (also known a Spore Space Adventures) is a Spore Expansion Pack set to be released on June 23rd in the USA and June 26th in Europe. One of its new features will be the ability for your Creature to move around outside the UFO, as well as new missions that will require you to use this ability. Creatures then will be able to use social and offensive abilities on others, like the Creature stage. The textures and graphics are going to be more complex with the Adventure creator. Maxis will have about 20 different premade adventures.

Known content

 * Archetype ‘Campaigns’. Archetypes include Warrior, Zealot, Shaman, Diplomat, Trader, Scientist, Knight, Wanderer, Bard, and Ecologist.


 * Players will be able to place buildings anywhere they want to with the adventure creator. They can be flat on land as normal, but they can also be placed on water, although there will be no underwater editors or features of any kind included. By using the Ctrl key, players can make buildings float in mid-air at any altitude they want, similar to the Building Editor.


 * Players can make dialog for their creatures and label items with visible writing on the object. Creature voices and languages cannot be chosen, but sentences can be represented by means of speech balloons and text in a box on the screen.


 * There will likely be new parts available for the space stage vehicle editors. Players are evidently also able to normally mix some vehicle parts with buildings. It's possible to even set an objects speed, provided it has the ability to move in the first place. By setting a vehicle to Stationary and with even more flexible gameplay, a vehicle can stand in for a building, like a caravan.


 * City makeup will be much more complex. Players can create absolutely any type of city they want,from ancient style stone castles to large metal complexes of the future.


 * Players can only beam down onto adventure planets. These planets are chosen when the player requests a mission. The game then scans for star systems that has not been visited by the player. If all nearby systems have been visited, gas giants are converted into the adventure planets.


 * Adventure creator, and sharing missions over Sporepedia. The Adventure Creator enables the user complete and total control over everything on the planet. There are many things the user can mold to whatever extent the player wishes.


 * Molding the shape of the planet's surface, being able to place an object in any position;


 * Buildings can be placed on land, water, or even in mid air;


 * Control over any objects size, living or not, by use of a slider;


 * Regulating any creature's level of aggression or level of awareness by use of a slider;


 * Creating dialog for sentient creatures,controlling the health of object;


 * Controlling the speed of an object;


 * Regulating the visibility level of an object;


 * Choosing the content that will appear on the planet, PNG files for creations can be dragged directly into your game, by properly regulating the size and health of a creature babies, alphas, rouges and epics along with normal animals can be created;


 * Players can set units to perform certain actions,and players can also choose when these actions will be performed.


 * Deciding if other players can use their own creature on an adventure or if they must use a certain creature when they play (Adventures set with only a certain creature will not be pollinated into another players space games because it means changing your creatures shape which is not allowed once you reach Tribal stage, they can still be shared, but they can only be played in free-play mode.);


 * Masking already existing objects to look like something else, for example, disguising a laser gun as a magic wand, either for a puzzle game where you have to find an object that is disguised and hidden to win the game or simply to match a theme;


 * The complexity meter for the Adventure creator is very large and allows for many items to be placed on the planet;


 * The user can make objects perform many different actions;


 * There are two different teams that the player must add objects to,for example,like Tribal Stage,where there is a team "Pink Village",and a team "Green Village,where tribesmen,tools and buildings belong to a certain team. Basically,you must choose sides for whatever is on the planet. Units from one team will be instinctively aggressive towards those of another team;


 * Cutscenes cannot be made, but players can make objects perform sequences on cue;


 * Users can choose how many acts they want to be done in an adventure. The maximum number of acts is eight;


 * Players can set the time of day on the planet;


 * Players can set the Terrascore of the planet by adjusting the temperature and atmospheric level(An adventure planet does NOT have to be T1 or up. It can be T0 if the player want's it to be, but standards regarding a creatures survival will then have to be taken into account.);


 * Players can create museum planets and zoos in which there is no mission objective and you can just walk around and admire the scenery and some lovingly made creations. They are also called by the Maxis staff as "3D Sporecasts".


 * Captain editor.


 * Planet editor - Part of the adventure creator has a planet creator.


 * Players will be able to choose which flora and fauna they want on a planet using the Adventure creator.


 * When a player wins a mission with a number of points higher than another player has ever scored on that mission, they are rewarded with special badges which are shown on the players MySpore page. Badges can be lost when another player beats your record.


 * Modify the landscape with monuments and buildings.


 * Adventures will have a progress bar on the bottom that looks like the evolutionary progress bars from the other stages. The bar consists of up to eight parts or less, depending on how many acts the player has set for their adventure, with the maximum being eight and the minimum being one, or possibly even none at all.


 * 32 new creature accessory rewards, e.g. Energy Blade, Jump Jet, Acrobat Dance, Hover, Stunning Charm.


 * Player's captains and missions will be shown on their MySpore pages along with information on how they played recent missions. It lists how many missions were won or lost, points earned on missions, rewards the player has earned for reaching a certain score before completing a mission and captain and mission stats.


 * New Abilities.


 * Handheld weaponry (Pulses, lasers, swords etc.)


 * New Achievements - Over 50 new achievements are coming with the expansion pack, but it is yet unknown what they are.


 * Players will be able to enter buildings, but only if an inside area for the building has been created for the building. Players must build the inside of the building in the editor. If you were to just place a large cube shaped block in the editor and gave it doors, windows and a roof, you would not be able to walk inside, you would just walk into a solid wall. It is possible that there will be an indoor building creator. Players will also be able to destroy buildings.


 * Players will not be able to drive land vehicles. However players will be able to piggy back on a vehicle if they are good enough with the controls to jump or fly into the air and manage to land directly on top of it.


 * Players will be able to add allied creatures from a friendly empire as posse members.


 * New creations made by Maxis. Currently it is known that there are new plants in the game, and probably a few pre-made captains, buildings, vehicles and interactable objects are being shipped with the game.  It is unclear if anything else has been included in the expansion.


 * Over 20 Maxis-created adventures are included in the expansion.


 * Players can make epics friendly.


 * Creature, Tribe, Civ and Space stage creatures can also be put on adventure planets and some can be allied with by Captains.


 * When a player makes his/her first Captain the player will be taken into a pre-made tutorial adventure called "Adventure Town" that will show players how to play adventures as a Captain. This planet is apparently inhabited by a Maxis made creature present in the original game, the Bunny Froo Froo, a bipedal rabbit like creature.

Speculation

 * Colonizing Gas planets - Unknown and most unlikely.


 * What will happen to the Hologram Scout? - Probably will be kept as normal, because the players actual captain will only be able to beam down onto adventure planets, so it only seems fair to keep it in so you can still explore other normal planets.


 * Mission Types - So far we have only seen missions like fetch this and rescue that and destroy these and that, it is unknown how deep the adventure editor will go. although pre-release videos hint that a variety of missions from getting off a deserted island to getting through a maze before other creatures seem possible.


 * New Badges? - It is unknown if new badges are going to be added.


 * New vehicle, costume and building parts might be featured in the expansion, because screenshot images, videos and the box art seem to show them. So far, the costume details category has no new parts.


 * Keeping non-sapient creatures as pets - It is unknown if the player can keep pets, but the player will have posse members. It is possible that one could simply run up to an animal and impress it, then it would join their posse.


 * New Traits?


 * New Paint options?


 * New Animations in Test Drive?


 * New Test Drive Backgrounds?


 * If you made an inner area for vehicles or spaceships, you might be able to enter them.


 * Other new editors besides the Captain, Planet and Adventure editors? - Most unlikely.


 * Piggy backing on air and sea vehicles? - Piggy backing on sea vehicles will involve climbing into the water on an inhabited planet. Normal creatures and captains are allowed to enter the water and will probably be able to jump onto sea vehicles. Air vehicle piggy backing could be possible too, but is more unlikely. The player could possibly give their captain a jet pack and fly to just above where an air vehicle would fly, then(This will require very good timing, coordination and luck) drop at just the right time to land on it's back.

Unsolved Questions and FAQ

 * Will you be able to make tribal buildings?


 * How will the new additions/tools/missions and abilities contribute to the storyline of the game? This game might introduce a Grox homeworld as an Adventure planet that you can't free-play.


 * Will the makeup of cities be more complex? - Probably not. The actual cities of ones empire will not be changed. However, complex cities can be made on adventure planets.


 * Will there be new philosophies? - No. In an interview with one of the Galactic Adventures correspondents it was stated that the only thing different in space stage will be the fact that you can do missions on the adventure planets. However, the expansion pack may give the Knight empires a special philosophy instead of making it share a philosophy with the Warrior Empire.


 * Will you be able to talk or communicate with tribal creatures? - You will not be able to do this with actual tribal creatures. However, the creator of an adventure planet may choose to place a tribal creature that you can talk to in the mission, or a player could place a tribal creature with a speech balloon above it on the planet.


 * Will you be able to use Grox parts? - GA will not allow players access to Grox parts, but players can download the Grox part mod from a modding site. Links can be found at the Spore Wiki article, Modifications.


 * How will points be awarded and what for? - Points are award when you complete missions successfully, and with them you will be able to buy new equipment for your captain.


 * Will the Grox appear at all? - Fleets of Grox spacecraft can be put into adventures as invaders, but if a planet is not T0, the actual Grox creature will not be able to survive on the surface, so if a player wishes to put a Grox creature on a T1 or above planet, the player must put in a user made Grox creature. One Maxis-made adventure in the expansion does in fact involve an empire trying to stop a Grox invasion.


 * Will you be able to add your own kind to your posse/crew as well as other species? - Players can put other sapient beings into their posse, maybe also civilized and tribal creatures and perhaps wild creatures too, maybe even babies, alphas, rogues and epics.


 * Will the allowed amount of members of your pack expand? If so, how many can you add in? - Sort of. You have three members in your pack in creature stage. A GA posse can hold up to five people. These are the allied captains of the ships you have added to your crew in space stage. If an adventure is made so that another player will only be able to certain pre-selected posse members, the adventure will not be pollinated into other players space games, because in games the allied ships in your crew are supposed to follow the avatar everywhere, including the flesh-and-blood captain avatar when playing adventures. Exclusion of allies is not allowed, though it may be possible to play a set-posse adventure in space if one does not have any ships in their crew.


 * Assuming every space empire has a captain, who will the Grox captain be? Could he even be Gar' skuther?


 * Could empires allied with The Grox be able to take them into adventures as posse members?


 * Will the little Oogie dudes appear in the adventures? - If you can find a well made Oogie on Sporepedia, or if you can make one yourself, you can put them into your adventure and thus they will appear in your adventure.


 * Will the Complexity meter expand in the new creators, reduce a bit, or stay the same as the previous ones? - Maxis has allowed for an uber amount of complexity in GA. - In an interview with a GA correspondent it was stated that you will be able to put a little over 100 units i.e buildings, objects, creatures and vehicles in your adventure.


 * Will there be a new expansion pack after Spore Galactic Adventures?


 * Will the jet pack, force field and stealth abilities last forever or will they be limited to a certain duration? If they are, how long can they last?


 * Will players be able to create adventures with time limit goals? - Yes, you can as shown in this video: http://www.youtube.com/watch?v=UaHjUb1_7Gw&feature=channel_page.


 * Can you make posse members talk when reaching a certain point on the planet/adventure? - If a mission has set posse members, then the player can program them to talk at some stage.

Images
-Go to http://www.spore.com/what/ga_captains to see 3D rotating models of real Maxis-made captains!

Making of: Spore Galactic Adventures
http://www.youtube.com/watch?v=M7IjAWUAZsI

NYC Comic-Con 09: Galactic Adventures Walkthrough
http://www.youtube.com/watch?v=g1T7sew9QWY

Playing with missions
http://www.youtube.com/watch?v=1EdVTqiCryU&feature=subscription

Captains Trailer
http://www.youtube.com/watch?v=fJuEBSY-0xI

Maxis Missions 1
http://www.youtube.com/watch?v=EmmB7ItRh50

The Space Captain
http://www.youtube.com/watch?v=jZZZ1svMqRE

The In-Game Captain Tutorial: Adventure Town
http://www.youtube.com/watch?v=UTSp7IRON8g