Fiction:Brotherhood of Darklings

Anger will bend you to his will. Fear will keep you in line. Fragmentation will bring ruin to your mind. Disintegration will tear down what you have worked so hard on to create. Hunger will make you betray your allies and family. Poison will erode your will to resist. Shadows will bring the Plan to fruition. ---The Brotherhood Mantra.

The Brotherhood of Darklings are a rogue group of warriors that betrayed Zaraturai under the orders of her sociopathic brother, Dark One. Arriving in this universe, but stripped of their former God-like abilities, and now in mortal form, the Darklings resolved to work in the shadows through various servants, including the, , and most famously.

Ultimately, these beings are pure energy in armor, or more precisely, gas in armor. But, their ultimate goal is to attain Godhood among beings they consider lower, and make this universe bow before them.

Individual Darkling Lords maintain control of their own legions and cults, and commonly only come together when their ruler, Sovereign Night-Lord, calls them forth. Often, due to differing personalities, the servants of Darklings will often fight each other over their "gods" whims, or form alliances to further accumulate more power.

Creation
The Brotherhood of Darklings began as a legion under the command of twin siblings Zaraturai and Terikalinera. Their role was to protect the 2, against darker forces, while Zarautrai's order of knights was meant to attack invaders, while the Brotherhood took care of internal enemies. However, Zarautrai's servants, where always honored more as the face of Zaraturai's protection, while the Brotherhood was caste aside, and shunned. Terikalinra, not destined to be leader of the Brotherhood due to fears of him becoming too power mad, grew increasingly angry at his warriors not receiving their proper respect.

As such, he began to plot against his sister. First, he seized control of the Brotherhood during one operation against invading demon armies, and had his closest agents kill former leader. However, the 2 he chose, did not kill Miterix, and instead sent him into this dimension.

With Miterix gone, there was no choice but to make Terikalinra leader. He then turned his forces against Zaraturai's warriors, the Koatria, and exiling them. The Koatria would, in turn, follow Miterix's trail to this universe, and train the young race in their ways, and gave them anent Elemental power. They then hide away Miterix in a planet, filled with Darkling-centered traps to protect him until the time was right, before they died out.

Terikalinra and Zaraturai, meanwhile, battled in their dimension, where they had god-like power. This power, however, destroyed their universe, causing the Darklings to flee, as Zaraturai and Terikalinra where pushed into this universe. The Brotherhood, Terikalinra, and Zaraturai thus lost much of their power.

Many of the Darklings, fearful of Terikalinra, dissatisfied with his rule, or simply disgusted by his betrayal, assisted Zaraturai in fleeing the Brotherhood's wrath. With their help, Zaraturai began creating a A new Order to fight Terikalinra's Brotherhood. She then followed the old Koatria's signal and found the Ugandalorians, and awakened their elemental power. This lead to the Ugandalorians worshipping her and her few new servants as gods.

Terikalinra, meanwhile began consolidating.

Consolidating plans
Terikalinra and his Brotherhood on a new planet, Daxinia, established a secrete military base to grow their empire. Years later, however, they would develop past the need for organs, becoming a gas-like race, and their bodies re-processed into organic-metals so as to hold them in. Their powers grew slightly, and their ability to create servants, like Rakar, became more honed.

After this, Terikalinra found a body on a long abandoned battlefield. Seeing potential, Terikalinra used the remaining DNA on it, and the DNA within his Techno-organic body to create a new body and life for the being, who he christened Gridlock. Terikalinra then erased his new "son's" memories of him, and sent him to to become apex leader of the planet. If the being succeed, he would prove worthy of being his son. If he failed, then Terikalinra would simply re-absorb the body, tweak it again, and re-send it out to bring the Zarbanians, Deutzalanian and Ci-Hunter race under command.

After thousands of years, Terikalinra, began gathering servants in the form of the Shadow Hunters. As new empires began to arise, Terikalinra decided he needed underworld servants to fight and corrupt these empires.

Later, when Gridlock had consolidated control over, Terikalinra decided he was a worthy son, appeared to him, revealed much of his past, and awakened much of his Darkling power. Terikalinra, then turned his eyes towards the planet Warminz, and it's inhabitants, the, and turned their leader, , to his side, and promised his people the eternal war they so wanted, in exchange for service to his Brotherhood. Tricked, the Dragowar, being the main members, accepted, and began worshipping the Darklings as though they where gods.

Expansion
Later, years of preparation had lead to, where his main servants launched a massive campaign, with the Brotherhood leading them. The Brotherhood, while it's leader was imprisoned by the Ultra Commandos, the Ugandalorians whose essence and elemental power had finally come to a fore, still gained many new assets and servants.

Later, during the, Terikalinra would be reawakened, and establish an alliance with , one of his apparent siblings, to conquer the Alliance. While the 2 caused much damage to the Alliance, including damaging their capital,, Xizothano was almost defeated within his void realm. However, Terikalinra would appear, and, before the alliance could kill him, absorbed him and his powers, and caste the alliance out of the void realm.

The Darklings received a huge boost in power, as their power was almost an extension of Terikalinra's own, and gained many of Xizothano's demon servants. This however, also lead to the rebel Darklings and Miterix, their new leader, also receiving this power.

However, the Order of Zaraturai and their Darklings began a secrete war with the Brotherhood, as it's powers where significant enough to cause them to besiege the alliance. Zaraturai, with the help of the Alliance's, entered a special device to increase her telepathic power to keep Terikalinra and the Brotherhood at bay with her telepathic power.

However, as The Brotherhood laid siege, they encountered a particularly annoying problem. Olympians. Almost none of the Olympians could be corrupted, and those that did where small in number. Instead of trying to corrupt the legions, the Darklings dedicated themselves to capturing a few. Tasking their best Koatria, the Dark Ultra Commandos managed to capture many of the Olympians during hectic fire fights, and return them to the terrible labs used by such beings and.

It is unknown what happened to these poor Olympians, but after the Gene-seed was extracted from their bodies, the Darklings began working on their own mutated seed, to create their own corrupted Olympians. Working under each Darkling Warband, the Darklings would have their own Dark Olympian Legions to work alongside their cultists. What these new Olympians lacked in discipline, they made up for in dark technology and powerful blood-lust.

Culture
The Brotherhood is not an empire per se. It is more of a vast military, single minded in it's plan to gain more powerful and spread darkness and death across the universe. However, even it's legions are somewhat small in size, and they mostly interact with other empires via their servants.

While the Brotherhood has 4 main servants empires, they control thousands of minor nations and empires through their shape-shifting and Changeling agents. These minor empires are used for resource harvesting, new servants, and fighting other empires, either for the plan or self-amusement.

The Brotherhood is totally dedicated to their leader, Sovereign Night-Lord, with some loyal to Terikalinra, and some to Miterix. Sovereign Night-Lord controls the Brotherhood's financial, military, and political matters.

All Darklings carry their species name as a title, for example, Darkling Miterix. This has wiped off on their speech, and Darklings refer to beings as though their species is a title, like Ugandalorian Barda Clett. Traditional Dark commonly speak louder, and use terms such as "We" and "us" when speaking for themselves.

Due to their vast abilities in manipulation, beings often find themselves called into their web of shadows without even knowing it, often becoming entangled in a situation they originally thought was a "just this once" situation. Many do not even realize they are play things in Teriaklinra's twisted plans.

Species

 * Species

Brotherhood Army
The Brotherhood's Darklings, since they are so rare, are used as commanders and elite soldiers. Often, they can be seen acting behind enemy lines to cause chaos. The Brotherhood, due to it's small size rarely acts alone or directly, preferring to let their servants act through them, or to work with their servants.
 * Main link

The Biggest parts of their army are made up of The Mutran Spider Hordes. Rakar= Rakar Beasts are the "Offspring" of Darklings, brought to exsistence when a Darkling brings his or her life and will into pyshical form, creating a small, worm-like creature called Karatos. When the Karatos is exposed to energy, the worm evolves into a armored form called a Rakar, which are stronger, faster, and far more intelligent then Karatos. However, when not under psychic control of a Darkling, Rakar run about, acting savagly, and organizing in pacts to protect their burrows and territory.
 * Role - Assault Trooper
 * Weapons - Power Staff, Power Pincers, various powers
 * Defenses - Armor

When under control, they become a fierce foe, tearign through anything they see to get to their intended target. Darklings are often hiestant about using them, as Rakar often cause to much damage to a enemies' infastructure and can potentially destroy any targets before they can be ensalved.

Rakar have naturally sharp claws, but commonly use Power Pincers and weapons that extend from their wrists to harness their one darkling power. Darklings have 60 powers, which means there are 60 types of Rakar, and have many to use in diffrent environments. Some, like Heat-vision, do not require their power pincers and wrist blades to harness their power. Others, the most elite and evolved, use a staff of power.

Rakar are protected by a body made of metal and armor, and are able to shrug off most blows. Darklings can take over one's mind and speak through them.

The most powerful Rakar was exposed to the Light/Dark matter of the Locrin'Noth, and evolved into a massive, far more powerful armored form called Rakar-Kalit.

Mutran Spider= Mutran Spiders are the main assault force used by the Brotherhood, thanks to their strength, and the fact they don't need to be psychically controled in order to obey Darkling commands. Mutran have conquered many lands, and are nick-named the Thieves of Life.
 * Role - Main combat unit
 * Weapons - Power spinners, Submission Net launcher, Fangs
 * Defenses - Armored Shell

Mutran Spiders mostly use power spinners, which, depending on the Spider and the effects of the atmosphere, have different effects on a victim. For example, when in water, it will cause the target to bloat and float to the surface. For most major assaults, they make use of a submission net launcher, with fires a blob of energy, opening up into a vicious net with incapacitates the foe, causing massive bleeding damage to organics or melting trough synthetics and buildings. Their fangs, the 2 larger ones, are filled with venom which they use to mutate their victims.

Mutran Spiders are deceptive and destructive, but must be watched by their masters, for Mutran have been known to try and kill their commanders. The spiders commonly use horde tactics to overwhelm foes, though they are less dependent on each other than Shifters. Their main defense is their heavily armored shell.

Kalgak Spider= Kalgak Spiders are massive versions of the Mutran Spiders, and breed by the Brotherhood to act as guards for important locations, hunting chiefs, and strategic leaders. Large and powerful, Kalgak come with a powerful gold shell, making them instantly recognizable as a clear threat to any that oppose them.
 * Role - Commander, various
 * Weapons - Power spinners, Submission Net launcher, fangs
 * Defenses - Armored shell

Their power spinners have but one purpose, they lock a being in a field of shadow, that makes it seem as though they have disappeared from the outside world. After this, the spider can transport the being, or group of beings, where it pleases. The spinners are said to be able to summon a creature called the Zhivoss from a place called the Field of Shadow. Whether this is true remains unknown.

For siege purposes, they are often out-fitted with the submission net launcher as the regular spiders, however this can also serve as a powerful grenade launcher as well, for clearing away barricades and the like.

Their armored gold shell is neigh impervious, and while slow, the Kalgak can make up for it with it's savage durability and murderous killing power.

Changeling Krehandka= Changeling Krehandka are special members of the Changelings, a race created by the Darkling, to act as their special agents alongside the Spiders and work on infiltration missions. Since most Changelings left the Grox-worshipping Cult of Attzerry to fully join the Brotherhood and The Powers, these beings have become far more common. Krehandka are chosen from birth by their empress-mother, Auriela, and are mindlessly loyal to her and Terikalinra.
 * Role - Infiltratos, Swarm units
 * Weapons - Claws, fangs, stinger tail.
 * Defenses - natural armor, shape-shifting.

They rely on their personal skill, using their claws and fangs to rip their foes apart, while using their stinger to drain targets of energy. They have thick, natural armor, and can use their shape-shifting to infiltrate enemies. They can also detect other shape-shifters through a sensation called, "The Buzz".

Overall, Changeling Krehandka are much stronger and more deadly then their standard drones cousins, and can make short work of most enemies.

Venom Flyer= Venom Flyers, while at first just an experiment by the Darklings, joined the Spider hordes as a means of advancing themselves, and joined their kin in air combat.
 * Role - Flying combat unit, scout.
 * Weapons - Wings, Plasma Blasters.
 * Defenses - Natural armor, naturally poisonous.

Venom Flyers are cousins of the Mutran used for Air scouting and recon. They can also spin webs, like their cousins. Their Plasma blasters can cause targets to be unable to fly, in any way shape of form. They can also erect venom from their legs and pincers. They wings constantly scatter venomous, dust-like scales through the air as they fly, engulfing the Venom Flyers in a constant cloud of venom.

Venom Flyers are more capable of speech then their ground-brothers, but are still just as bestial.

Gate Guardian=
 * Role - Sentry duty, heavy assault
 * Weapons - Spiked hooves, pincers
 * Defenses - Armor, telepathic field, illusion.

Gate Guardians are another large cousin of the Mutran Spiders, used for guarding important places, or assisting large assault forces. Guardians, in defense, commonly hide behind an illusion, displaying a smaller, weaker version of themselves, while remaining un-seen. A foe could tire themselves out trying to dislodge something that looks 3 ft. tall, but is actually 20. Gate Guardians can also deploy a psychic field, preventing telepaths from finding the real guardian. In large assaults, they will show themselves, commonly kicking down enemy structures, vehicles, and trampling smaller foes.

Colony Drones= Colonist Drones make up the largest portion of the Hordes, being able to create an energy Disk that the rest of the members feed on. They are important, as Changelings need them in order not to starve when not on missions. They joined the hordes to protect themselves, as they are very weak, and the hordes offered them protection. They are extremely loyal, and know no other way of life outside of service to the horde.
 * Role - Villager/gatherer of the Hordes
 * Weapons - twin staffs, Energy disk
 * Defenses - none.

Toxadow Disk= Toxadow Disks are venom Flyers bound into an areal carrier through the occult rituals performed by an Shadow of Change. The disk of solid, metallic shadow they are encased into still has traits of the original Venom Flyer. Their mandibles and spiky limbs have been mutated into razor-sharp blades of darkstone with come out of the bottom of the disk and curve over the edge.
 * Role - Flying unit, steed.
 * Weapons - Spikes, Shards.
 * Defenses - Natural armor, naturally poisonous.

Like the venom flyer within, the Disk constantly emits a trail of poison, looking like black flames. Of course, those flames do not only poison but do also burn.

Toxadow Disks are often used as areal steeds by Shadow Koatria for the Disk's aerial maneuverability. The disk is often carried forwards by 2 Venom Flyers for greater speed.

Shifter= To describe a Shifter is all but impossible, for they are the Maelstroms of the Abyss given capering and energetic form by their creators, the Nyarqaeshu. Shifters have no fixed state, being an ever-shifting mass of limbs, flesh, and darkness-spewing mouths, though it can be said they have 3 distinct states based on their color and basic personality. All but the pink form are small, though, and thus use large numbers, the whole swarm hopping on a target and bringing him down under the sheer mass of their ever-changing bodies. When the Shifters gather in groups, with they almost always do, their individual forms can become indistinct as they seemingly merge into an incandescent energetic whole. Dark energy constantly discharges from them in eerie flashes, and their passing leaves a trail of shadow.
 * Role - Swarm Units
 * Weapons - Depends
 * Defenses - Defends

Cyan Shifters are the basic form of Shifter, identified by their shimmering cyan skin. They are sullen and malicious, like evil-tempered children, whining eerily as the whole swarm grapples their enemies and crushes them. While they rarely do this, two Cyan Shifters can fuse into an Pink Shifter; the most energetic form of them all. Pink Shifters hop around in wild ecstasy, all while snickering insanely, tickling and wrapping their enemies in tentacles. Their enemies' screams fills them with even more insane joy, for they mistake their victim's screams with outings of pleasure. Once defeated, Pink Shifters exhale a final lunatic cackle before rapidly decomposing into an ectoplasmic blob of Dark Matter. With a characteristic whoop of satisfaction, this residue swiftly alters color and split back into it's original components. When wounded, Cyan Shifters will morph into two Black Shifters. Black shifters are loyal and obeisant, but most notably, fearful of light. Not only they love to invoke fear upon their enemies as they move like the shadows they are capable of manipulating, but they are also extremely sadomasochistic as well. Once killed, they will melt away into shadows, their energy being transferred back into the Abyss' maelstroms where they came from.

All Shifters have on thing in common though; they are mischievious, biting, clawing, pulling and tearing at anything that catches their fancy. Other Darkling servants quickly learn not to entrust anything they deem valuable to them, for they inevitably will return to find the item utterly destroyed, torn to pieces and covered in filth.

Void Vortex= Void Vortexes are exactly what they seem to be: sentient black holes. True to this, they were the most dangerous weapons and servants of the Nyarqaeshu. Like the Shifters they spawn, Void Vortexes are created inside the Abyss, not from the Abyss' maelstroms, but from it's whirlpools of Dark Energy. Void Vortexes often appear in the middle on battle, sucking in enemies and using their life-force to create Shifters, with then move out the hole. In battle, Void Vortexes suck in all they come across, though they rarely move, instead preferring to teleport. When they do move, however, they do this slowly, and in an almost lazy manner, quite the contrary of their energetic Shifter spawn. Aside from this, Void Vortexes attack by flinging away pieces of itself in the forms of small singularities, or by lashing out with ever-changing tentacles from their bodies.
 * Role - Abductors, Shifter Spawners
 * Weapons - Capable of firing Shifters and singularities, Event Horizon
 * Defenses - Can teleport, Event Horizon

Due to their ability to abduct anything they come into contact with, Darklings and the Nyarqaeshu before them, use Void Vortexes as abductors, so creatures or individuals that spark their interest can be transferred directly to their domain. This was most notable when Void Vortexes created by Xizothano Ada abducted Crimson and Meeno Commander Kionorox by their creator's direct command. While Void Vortexes spawn Shifters, they can also transport any other being through space and dimensions if ordered to do so, and as such, they are used as living portals by the Darklings and the Nyarqaeshu. The very glimpse of a Void Vortexes means that soon, the forces of darkness will overrun the planet on which it is sighted.

Dirac Sphere= Dirac Sphere are Void Vortexes put trough many occult rituals by an Shadow of Change, during with it's tentacled, orb-like black hole body is enlarged and split into an huge sphere with an warped black and white pattern, and it's real body, the Dirac Sea formed from underneath. Any foe coming near the shadow is sucked in by the tidal waves of shadow it emits, transported into the sphere were it is dissolved. However, allies can wade trough this sea with no problems at all. They have the ability to create small Dirac Seas under the feets of their enemies. These Dirac seas only last for a second or so, and thus are not able to suck in foes, though they do extreme damage to anything standing on it.
 * Role - Abductors, Distraction
 * Weapons - Capable of firing Shifters and singularities, Event Horizon
 * Defenses - Sphere is nearly indestructible, Event Horizon

Like the Void Vortexes they were created from, they can spawn Shifters, though they only do this when releasing tidal waves pointed outwards. Outward-orienteted tidal waves do have other effects when they do not spawn Shifters. Sometimes, they have an mutilating effect, sometimes they turn foes into frozen crystal, or sometimes they even cover surprised enemies in sweet-tasting liquor. This is because Dirac Spheres where transformed from their Void Vortex forms by a Shadow of Change, who live to by the unexpected.

EXO Combat Suit= EXO Combat Suits are massive soldiers used by the Brotherhood to offer heavy support fire to Rakar and Mutran spiders in combat. Massive, powerful, but slow and not capable of complex thought, EXO combat suits do not work well be themselves, and depend on more agile Mutran and Rakar troops to help them fight. However, in battle, they are fearsome foes, espically when under Darkling direction.
 * Role - Large assault force
 * Weapons - Arm Canon, Blade clawed hand.
 * Defenses - Heavy combat armor.

Combat suits can be worn by some races, however, they have an interal AI. To fight, they have an arm-mounted Electro Canon mounted on their right armor, and their left arm ends in a massive, shredding claw weapon. When fighting enemies, they cand eploy a field to disable Koatria's elemental power, or other essence powers.

THeir armor is heavy and durable, but makes the EXO unit very slow. However, they can take much punishment, making them shields for other combat units.

Some servants of the Brotherhood know to wait for an EXO to break down, and then fall upon the remains for scrap for their armor and weapons.

Skordi Warrior= Savage and bloodthirsty, Skordi Warriors are members of the Nektar Tribe, a warband of Skordi turned to Dark's side for the promise of survival. They are an aggressive, powerful group, bio-engineered to be perfect soldiers. Strong, fast, and moderately intelligent, Skordi are not to trifled with.
 * Role - Shock Trooper
 * Weapons - Shredder, Battle Axe, heat/laser vision.
 * Defenses - Combat armor.

These young warriors carry a Shredder Rifle, which fires rounds that are designed not for quick execution, but destruction to the body. For close ranged fighting, they carry a savage battle axe, used to hack and chop their foes to pieces. One of their natural abilities is to fire heat and energy from their eyes when no other option can be had.

Skordi often build their armor from what they can find, then adding generators to it to power it up for mock-power armor. Despite this primitive method, their armor is very effective at blocking injuring.

Skordi Warriors are often the youngest of their Warband, and eager to prove themselves worthy of position and power. Often charging headlong at foes, Skordi know little fear. They are just as proud as they are brutal.

Skordi Butcher= Older and more experienced, Skordi Butchers are the result of a Skordi surviving 100 battles and living to tell about it. This results in the body growing to more powerful levels then before, and allowing the Skordi greater strength and durability. These warriors often act as commanders, leading their warriors in combat for the Brotherhood.
 * Role - Commander
 * Weapons - Chopper, Chainaxe, heat/laser vision
 * Defenses - Battle Armor.

Skordi Butchers are armed with a chopper, a weapon that fires dangerous slug rounds and rips trough the body of foes. Like the Shredder, it's designed for pain, not quick killing. They also carry their trademark chainaxe into combat. This chainaxe is a mix between an chainsaw and an battle axe, and is able to brutally dismember foes, leaving them to squirm in their own blood.

Skordi Butchers receive more material to build their armor with, and theirs is much stronger and more resilient then warriors.

Skordi Butchers are much smarter then the warriors, and know when not to rush into battle. A violent, and destructive group, none the less, these Skordi are to be feared above all else.

Skordi Berserker= The pinnacle of the Skordi's evolution, the Berserker is the strongest, largest, most intelligent of the Skordi. Capable of ripping apart most foes, Berserkers are feared by even their comrades, and for good reason. They often care little about the survival of the "Little ones" and just seek to rule through fear.
 * Role - Elite Forces
 * Weapons - Concussor, Chainaxe, Blades, Heat-laser vision.
 * Defenses - Battle armor

Berserkers are armed with a concussor, an handgun that fires one single bullet which tears apart the enemy on impact, often completely shattering weaker, smaller targets, and hitting anything behind it. Since it only had one, but extremely destructive bullet, Skordi Berserkers often fire their consussors while charging. Now, not only does the Skordi use the trademark chainaxe, but also chooses other weapons such as spears or swords to slice through his or her foes.

Bererkers are feared also for the fact they have much more powerful armor, often lacing their preexisting armor with Darkling tech, making them almost impossible to take down.

Skordi Berserkers are often tasked to lead assaults thanks to their power and intellect, and are fierce foes when faced. Females are especially feared, as they are stronger then males at most cases, and a female could easily challenge the likes of a Loron to a fist fight.

Skallin Warrior= Native to a forgotten planet, and aggressive as their desert homeworld, Skallin Warriors are a fierce and fiercely loyal race, swearing their allegiance to the Darklings for unknown means. Some believe the Skallin where once attacked by the Ugandalorians, and never forgot the insult. Whatever reason, these beings are now loyal to the Darklings.
 * Role - Shock Trooper
 * Weapons - Energy Sword, Blaster.
 * Defenses - Shield

Strong and skilled with a blade, a Skallin must kill at least one enemy before the battle ends, or face dishonor. For those that kill more then required, the Skallin can earn even higher rank, and potentially gain an "honored name", in which they can change their name to suite their personality and position.

Skallin warriors use an Energy Sword with a blaster at the end of the hilt, which fires powerful, explosive rounds at targets. The sword is a powerful tool, being upgraded with Darkling tech, and being among their most feared weapons. Skallin carry a shield as well, allowing them to give themselves cover in a fight, while charging at their foes.

Skallin have natural armor, and are hard to take down, as they more pain they are put through, the harder their armor gets.

Skallin Elite= Skallin Elites are the special breeds of the Skallin people. Born with more muscle, brain, and armor then other Warriors, Elites usually are named right after their first battle, and are feared for their power in battle. Skallin Elites know no fear, and are all loyal to the Darklings.
 * Role - Commander
 * Weapons - Gravity Mace, Blaster
 * Defenses - Heavy armor.

They often carry the same explosive blaster as their warrior cousins, but also carry a Gravity Mace. This club-like weapon is used by the Skallin to bash their way through crowds of enemies, and leave no survivors.

Their armor is much more resilient then other Skallin, to the point they need no shield. Their natural armor is incredibly powerful, and can be used as weapon thanks to the natural spike growing out of it.

Skallin Elites are un par with Skordi Butchers in terms of power and intellect, and are just as feared. Used mostly as commanders for their forces, Skallin Elites no few equals on the field.

Skallin Champion= Skallin Champions are elder warriors, who, having increased their power and strength, have reached unprecedented levels of strength, and, as such, have forgone any other weapons or a shield, and instead opt out for a simple two-handed sword. This blade is used by the Skallin to claim more heads, as they believe collecting heads gives them the strength of their foe.
 * Role - Elite Warrior
 * Weapons - Two-handed sword
 * Defenses - Armor.

The blade is powerful, and can easily slash through most armors with ease.

Despite their strength, Champions usually don't command other units. They prefer to just go out and kill, rather then deal with commanding units and tactics. Despite this, they feared by most foes, and considered one-man-armies for their durability and strength.

Skallin Priestess= Skallin Priestesses are female Skallin, who, while not as strong as the males, demonstrate extreme psychic ability. Very agile, and very powerful, Priestesses are feared by their male comrades, who avoid them on the battle, as they go into a silent fury, destroying anything they see, even mistakenly killing allies at times.
 * Role - telepathic warrior
 * Weapons - Staff, Telepathic powers
 * Defenses - light armor.

Skallin Priestesses fire telepathic blasts of energy, which, on the ground, can incinerate and push back targets, or knock them off their feet. When attacking air targets, they can fire sonic beams which shatter them, and send their pieces falling to sky. They can send out a pulse to push everything away from them, or use their powers to feed on a being's mental will, killing him and make him or her a mindless zombie to their will.

Skallin focus their powers through a staff, but otherwise have no defenses. They wear only light armor, not restricting them when it comes time to move.

The Possessed= Possessed are the result of exposure to Darkling energy, called "Anti-essence" by some, and the being losing their mind, their body becoming a twisted mockery of their race, their mind bent to the Brotherhood's will. Often carrying basic armor and rifles used by their own race, or out-dated Darkling tech, Possessed are good for swarming their foes, using numbers and their own insanity to crush their enemies.
 * Role - Grunts
 * Weapons - Blaster Rifles
 * Defenses - Basic Armor

Despite their effectiveness, Possessed are not very intelligent, simply firing first and asking questions later. Often, when their shadow-shield, a mental and psychical barrier that locks them into their form, is shattered, they will return to their original state of mind.

Shadow Koatria= Shadow Koatria are the result of the Dark Lord's most feared foes, Koatria, Element users often found in bands of six, being turned into possessed. Much more intelligent and powerful, Shadow Koatria are twisted reflections of themselves, using their dark elemental powers to destroy their foes in gruesome ways.
 * Role - Elite forces
 * Weapons - Varies
 * Defenses - Various advanced armor-types.

Shadow Koatria, unlike their light brethren, work alone, and are often seen as "champions" by lower possessed. Since it is harder to create these beings, the title fits well. Often, the Darklings will choose certain Koatria to act as their guards and warriors.

Dark had a team, before they turned against him, and thus caused the Darklings to rely on full corruption, rather then simple trust, and Tibrix also had 1, a Psionic warrior named Vatari, who was captured by Shadow Hunters and put in a cryo-tube for showing off.

Shadow Koatria are all aggressive and savage, and will kill anything that dares look upon them, attacking allies at times as well. Shadow Koatria are the only known beings that come close to the level of the Shadows of Change.

Once corrupted, Ultra Commandos take on a more bat like appearance, some growing vestigial wings, and gaining a darker coloration, and more feral attitude, as well as fangs.

Mankas= Mankas are savage crab-like creatures, known for their over aggresion and the fact that they are breed by Darklings to guard their lairs and ancloves. Mankas are fierce foes indeed, but no very smart, and tend to fall to foes that use team work and patience to defeat these beasts.
 * Role - Guardians
 * Weapons - Claws.
 * Defenses - Heat resistance, Armor.

Mankas use massive pairs of claws to slash through their targets, snapping some of the largest races in half with little effort.

They are naturally resistant to heat, and prefer hot environments. They are engineered to develop metallic armor when they grow to a certian age, and become living tanks.

Mankas are so hate-filled, that Darklings rarely need to telepathically control them, but still are kept away from other servants, as they are deemed far to dangerous for others to be around, and even Darklings are heistant about using them.

Shadow of Change= Arguably the most powerful forces in the whole Brotherhood save the Darklings, the so-called Shadows of Change are to be feared, and for a good reason. Change incarnate, even looking at these beings causes one to doubt his most valued truths. Deceit, lies, capriciousness; these are the trademarks of the Shadows of Change. They weave scheme upon scheme, thus an confrontation with a Shadow of Change is most likely to occur when and where this creature wills it. It is said the Dark One has the power to foresee destiny, and these creatures have inherited that power. Shadow of Change come into two forms: one loyal to the Dark One and one loyal to Miterix. No one else can command them, as the Shadows of Change cooperate with others at best. Potent plotters they are, but in the rare instances their plans are thwarted, they will fight like an cornered animal, drawing upon its incredible powers of shadow to fell its foes directly where deceit and deception have failed, sending forth all other powers of darkness. With a simple whim of it's elegantly taped claw, with the slightest click of it's pincers, bodies mutate as vehicles warp and buildings are torn apart by shadows. Nothing that is made cannot be undone and reshaped anew, the Shadows of Change know this and embody this.
 * Role - Commanders
 * Weapons - Power Staff, Pincers, Stinger, Manipulation of shadows
 * Defenses - Shadow barrier, Illusion, Teleportation

Shadows of Change can manipulate shadows to create copies of itself, while teleporting about. These loyal to the Dark One are gigantic, pterosaur-like beasts with an snake-like neck, insectoid feet, an scorpion tail ending into an stinger and second pair of arms ending in pincers. However, those loyal to Miterix look like titanic birds, though they still have the characteristic tail, pincers and long necks. All bear a Staff of Shadows in one of their upper hands, capable of firing extremely destructive blasts of Darkness. Furthermore, all down robes woven from the shadows themselves. They have hollow bones, and despite their size, they seem barely capable of supporting their own weight, leaning on their immense staves of power. Their appearance, however, is yet another ruse, for they are extremely potent warriors, their pincers capable of beheading and dismembering enemies at lighting speed. However, it is far more likely that they simply use their stinger at the end of their tail to inject their foes with a powerful, mutating venom. After all, there is nothing more that a Shadow of Change loves more than bringing current order to ruin so it can be reshaped in the image of shadows.

Brotherhood Fleet
Hex-Class Corvette=

Ruinous-class Frigate=

Shadow-class Cruiser=

Nightmare-class Annihilator=

Sons of Shadow
The Sons of Shadow are 5 beings created by Dark One to assist him and their elder brother, Gridlock, Dark's first "son". Incredibly powerful, and personifying a certain aspect of Dark's own personality, The Sons known few foes that equal them. Khordrosk=

Nornash=

Tarkosas=

Skardash=

Malkrin=

Darklings
Darkling identify themselves in a loose hierarchy with Sovereign Night-Lord in command, a Primous below him, and followed by Warriors, Hunters, Scientists, Infiltrators and others in no particular order. Which ever one has the best skill and experience, is placed in charge.

To control their servant empires behind the scenes, Darklings are given the title of Supreme, with Tibrix being the Imperium of War Supreme. Terikalinra, while he looks after his son, does not get directly involved with the Zarbania Powers, and has a Darkling named Charist to look after him.

Terikalinra-loyal
Terikalinra= "End? Oh, no the Plan doesn't end. How boring it would be if it did."

Terikalinra is current Sovereign Night-Lord of the main Brotherhood, and it's most powerful member. A being of unparellel power and intelligence, Terikalinra is respected, feared, and admired by the rest of the Brotherhood, and for god reason. His words carry the force to end races and bring planets down to slag. He is the master behind the Brotherhood's Plan for godhood, and is the strongest stratigist of the Brotherhood.
 * Name -
 * Position - Sovereign Night-Lord.
 * Gender - Male
 * Status - Active

Terikalinra was created to be the Brother of Zaraturai, but betrayed her, feeling service to her was limiting his potnetial, and he felt he was a better ruler.

Terikalinra is strong, powerful, and one of the most intelligent beings within the Brotherhood. Terikalinra is determined to succesed, and to destroy any who get in his path. He is almost completely merciless, but does show care for his servants' empires, speically his son's empire, The Zarbania Powers.

Dark, is also known for his analytical nature. While at first driven by the childish desire to out-do his sister, has now refocused and reformed his Plan to be more "mature" for his standards.

Tibrix= "Let my blades shine with blood. Let my foes scream for mercy. Let the Brotherhood achieve godhood!"

Tibrix is the Primous, or second-in-command, of the Brotherhood, and Terikalinra's lieuntant. A powerful general, warrior, and swordsmen, Tibrix has the most fight experience of the Brotherhood loyal to Terikalinra, and sees himself as the perfect warrior. He once attempted to rebel against Terikalinra, but after help from Tibrix's rival, Gieran, he was stopped and pacified.
 * Name -
 * Position - Primous, warrior
 * Gender - Male
 * Status - Active

Terikalinra allowed him to continue his service in exchange for survival.

Tibrix is an ingenious military commander, though suffers from disloyalty to his superior. However, now he is loyal to Dark One's plan, but only so he has something to kill. He is extremely sarcastic and arrogant, and, like many Darklings, is highly treacherous and arrogant.

Krianus= "These shadows...are a prison."

Krianus is one of the leading Darkling Commanders, and a expert infiltrator and scientist. Joining Dark's rebellion out of a need to feel more appreciated, Krianus soon became sucked into a void of sadness, depression, and hatred for everything, until he met his future mate, who showed him that it was still possible to be a fair ruler. However, after the rebellion, and the Darklings' immigration to the First Gigaquadrant, she was lost, and Krianus still searches the universe for her.
 * Name -
 * Position - Infiltrator/Scientist
 * Gender - Male
 * Status - Active

Krianus depends mostly on his powerful molecular control abilities, making him like a ghost, able to phase-out, and when he solidifies, can suck the energy from objects and beings around him for extra power, if he so chooses.

Krianus is disillusioned with his position, and makes every attempt to fight the Brotherhood from within. He is not as arrogant or narcissistic as his brothers and sisters, and feels the Brotherhood needs a change in direction. He is tired of being treated like a monster, and simply wants repsect and care given to him.

Gieran= "Poor little foes. So ignorant. So dead."

Gieran is a powerful Brotherhood soldier and one of it's top soldiers. A long time servant of Terikalinra, Gieran is an expert commander, and, in certian operations, out-ranks even Tibirix in missions. However, generally, Tibirix yeilds more power then him, something Gieran despises, as he feels Tibirix has stolen what belongs to Gieran; The Position of Primous. Gieran constantly works towards this position, and hopes his rival will die one day so he can have the position.
 * Name -
 * Position - Warrior
 * Gender - Male
 * Status - Active

Gieran is ambitious, murderous, and a cruel soldier, using traps and other tactics to destroy his foes. He does not under-estimate his foes, and prefers to use brute force and sheer power to destroy his enemies. However, make no mistake, he is a skilled tactian and soldier within the Brotherhood, and one of Terikalinra's primary lieutenants.

Vaprax= "Be silent as I hunt in the moonlight."

Vaprax is a Darkling Hunter-Commander, and one of it's deadliest assasines. Vaprax, unlike many of his brothers, specilaised in stealth and clean kills, rahter then brutal shows of power. Still, he hated being shunned as a spectre of shadows, and came to see Terikalinra's ways was correct. Despite his silent exterior, Vaprax enjoys a hunt, espically with others of his kind, but only if their silent.
 * Name -
 * Position - Hunter
 * Gender - Male
 * Status - Active

Vaprax is silent, shy, and prefers to be left alone. He is a very patient member of the Brotherhood, and can wait for months on end for prey. He is very self-consience of his voice, and, as such, prefers communicate telepathically. He is a close friend of Krianus.

Trotodrake= "I will prove my place in the brotherhood!"

Trotodrake is another famous warrior of the Brotherhood, as well as a great scientist and essence user. Known for his extreme ambitioun, Trotodrake was none the less regulated to less important positions, something he believed was because his comrades saw his abilities, and wanted to keep him from out-doing them. Trotodrake, in this universe, now works to prove his worth to the master.
 * Name -
 * Position - Warrior
 * Gender - Male
 * Status - Active

Trotodrake is a sadistic and insane Darkling, and enjoys destroying his foes in various ways. While he attempted to rebel against Terikalinra and steal his body, Trotodrake is forced to obey his master, something he finds hilarous. He has a great interest in manipulating time and creating anomalies.

Zorax= "Hmmm. My spider hordes prove most effective. Now how do I improve such killing power?"


 * Name -
 * Position - Warrior/Scientist
 * Gender - Male
 * Status - Active

Torackix= "Let the dance of battle continue. Let me be victorious over these fools!"


 * Name -
 * Position - Warrior
 * Gender - Female
 * Status - Active

Bloran= "I could morph you into any form I so choose. So watch your step, before your a slithering mess."


 * Name -
 * Position - Scientist
 * Gender - Male
 * Status - Active

Cultists
Cultists are the personal soldiers under Terikalinra's command. Gridlock=
 * Rank - Leader
 * Type - N/A
 * Powers - Plasma Blasts, Dark Energy, flight, Regeneration.
 * Policy - To spread my Father's will.
 * Species - Darkling Hybrid

Gridlock is the hybrid son of Lord Terikalinra, his first cultist, and his most valued commander. Born in another Dimension, Gridlock's early life, before a Darkling, and who he was, is completely unknown. He was killed in battle, while commanding the Zarbanian Imperium. Afterward, Dark found the Skeleton, Dark implanted his own DNA, thus completeing Gridlock's genetic structure, but turning him into a twisted hybird.

Gridlock commanded the new faction, The Zarbania Powers, without knowing who his father was. However, after a war, Terikalinra revealed himself as his father, and awakened his Darkling potential, while also mutated his body.

Gridlock is the most powerful Cultist, as he has many of the Darkling Powers, can fly at mach speeds. He can fire plasma from his maw, and even focus it through his body. For example, when hit with plasma, he can abosrb it, then refire it. Failure to not fire, will result in overload to his remaining interal workings. He can regenerate lost flesh, though eating creatures can speed this up. He can also alter his size, allowing him to always be the tallest in the room, except with his father.

Gridlock shares personality traits with his father. He is sadisitic, ambitious, and sociopathic. Loving to join battle and cause suffering, Gridlock will first break his foe emotionally, then psychically. While sadistic, he has a caring side, as he owns a Dvottie, and cares for his friends' and troops' lives, being an involved commander.

However, he will execute traitors and failures as slowly as he can, and does not like being commanded by a being he knows is weaker. He can actually sence weakness at the genetic level, and he can make sure creatures know it.


 * Gridlock is based off Ridley from Metroid.

Zontross= Zontross is the most pyschically powerful of the cultists, other than Gridlock, and the Dark One's most savage warrior. A powerful Ugandalorian warrior, Zontross is the most powerful Ugnadalorian, and one of the view with elemental control of shadow. The rest of his clan serve Dark one as blind, but elite thralls, and he himself can gain more power based off decapitating other essence-users.
 * Type - Hunter
 * Powers - Swordsmen, blasters, elemental powers over shadow.
 * Policy - It's better to burn out, then to fade away!
 * Species - Ugandalorian

Zontross is a powerful swordsmen, known for his use of not one, but 2 Ugandalorian Broadswords, blades that normally require 2 hands to operate. While these are his main weapons, he also makes use of 2 Blaster Pistols, a high-powered assault rifle, and, his personal favorite, a sniper blaster rifle.

Zontross is a powerful, brutish being, but extremely intelligent. Known for stalcking his prey before striking, he prefers to hit them on a psychological level, attacking their loved ones and toying with his prey before ending them. Zontross is known to enjoy the battle more then the outcome, even if losing.


 * Zontross was based off The Kurgan from Highlander.

Kutai=  is orignal an Alpha Marinox servant of the Alpha Grox. Kutai left the Collective, and joined the Shadow Hunters for name of profit and power. Dark, seeing potential in him as much more then a mere bounty Hunter, had him indoctrinated as a cultist of his name, and Kutai gladly served.
 * Rank - Moderate
 * Type - Assassin
 * Powers - Energy Claws, Powers over paranoia, Dark Energy, Dark Matter control.
 * Policy - I will slit your throat.
 * Species - Alpha Marinox

Kutai makes use of power claws, which he uses to shred enemies to pieces. He got the Claws from Sentry, and uses them to a similar effect. He can use powers of fear and paranoia to cause enemies to attack each other or flee in terror. Furthermore, he can shoot plamsa-like bolts of Dark Energy. His body radiates a field of Dark Matter instead of radiation, poisoning his targets or sometimes even draining the life out of them.

Kutai is sadistic, twisted, and cruel. Making use more of treachery and decpetion, Kutai is the opposite of his comrades, Zontross and Gridlock, assisting them in battle, or infiltrating enemy empires. Kutai is quite relaxed, even when his plans are failing, and makes it an effort never to appear under stress when things go bad. He leads an group of terrorists and assassins known as the "Death Shadow".

Uumbras Rex= Ummbras Rex is a humanoid member of the Brotherhood, and built like a tank for the Brotherhood. Not much else is known about his life, other then he was an ancient servant of Dark, and was revived in a new body to strike at his master's enemies. Uumbras, while powerful and even a match for Zontross, is mostly a scinetist among the Brotherhood, creating cybernetic experiments for unknown purposes. Uumbras does not have an actual body. Like Darklings, he is pure shadow, and most possess a host to survive in this universe.
 * Rank - Moderate
 * Type - Scientist
 * Powers - Shape-shifting, extreme strength, Shadow Tendrils, Elemental power of Shadow.
 * Policy - Domination or death.
 * Species - Unknown.

Rex is capable of shape-shifting, and has even better power over it then Kutai or an infiltrator-cultist. He is extremely powerful, and his main asset is his powers of shadow and pyrokinesis, making him capable of destroying a foe without lifting a finger. He can also use tendrils of pure shadow to grab and toss them around, while draining their shields.

Uumbras is powerful, methodical, and manipulative. He never lets his foes get away, and will let nothign get in the way of his plans. He is venegful and easiely enraged, despite the fact it never shows on his face. He acts mostly calm, and can appear relaxed, even when commanding fleets into battle. Uumbras leads a criminal syndicate called "Shadowed Skull".

Imperator Caligustus=
 * Rank - high
 * Type - Juggernaut
 * Powers - Descension via Dark Energy, extreme strength, extreme stamina.
 * Policy - For War Eternal!
 * Species - Dragowar

Agents and Commanders
Queen Trodaka= "The Dark Lord's life is all that matters to me."

Queen Trodaka of the Lambda Grox, was originally an ally of both the and the Shadow Hunters. She was named Underseer of Collective forces, and was in charge of signing a non-aggression pact between the Brotherhood and the Collective. However, during the, she attempted to betray Collective plans, putting her Darkling master's goals ahead of the Collective, and, after almost dying to , she was exiled from the Collective.
 * Name - Trodaka
 * Species - Kortixx (AKA LAmbda Grox)
 * Role - Advisor to The Dark One, Leader of the Mutran Spider Hordes.

Trodaka would later assist in the, and managed to gather the resources to free her master, now lover, and would then become a half-Darkling as a reward.

Trodaka is generally an intelligent, but very manipulative commander, one who takes pride in her name being another word for treachery. She is merciless and values her own life and position ahead of all others, with the exception of her master.

While many Darklings question their master's involvement with Trodaka, the 2 respect each other, and actually do love each other, a mighty achievement, considering how manipulative both are.

Empress Auriela=

Lord Sindarkos=

King Neserktan=

Kornok the Eternal=

Ahodmau=

Losun'ka=

Servants
The Zarbania Powers= "It is the destiny of the Brotherhood and her finest servants to achieve victory."

The Zarbania Powers are the main servants of the Brotherhood, their most trusted soldiers, and a powerful organization of formerly pirate-like races, now turned into a beuacratic democracy dedicated to order and dominating the universe.
 * Tier - 2
 * Leader - Gridlock
 * Status - Active

Of all their servants, they are the most pragmatic, and the easiest to negioate with. A proud warrior race, or as an economic powerhouse, the Powers know few equals, and are eager to prove their worth to their masters again and again in the name of power and order.

They are lead by the Dark Lord's son, Gridlock, and, due to their nature with the Brotherhood, are their favorite servants.

Imperium of War= "For the Brotherhood, we create war!"


 * Tier - 2
 * Leader - Imperator Caligustus
 * Status - Active

The Shadow Hunters= "Corruption fuels our armies."


 * Tier - 3
 * Leader - The Dark Lord
 * Status - Active

Shadow Morphlings= "Not even the dead will be safe from service to the Dark Lord."

The Shadow Morphlings are a group of mutated Bio-Morphlings, captured and mutated by Bloran, Zorax, and other scientists. Turned into gas-like creatures, the Morphlings can only take their natural form by in areas of heavy darkness. In light, however, they can possess the dead and living alike to act as zombie-like avatars.
 * Tier - U
 * Leader - Hive Emperor
 * Status - Active

Shadow Morphlings, unlike other zombies and infectant life-forms, do not totally destroy the enemy's will in their infection. The 2 will merge both body and mind to form one personality, dedicated to their masters. The 2 will act the same, and even combine their names together to represent their bound.

Shadow morphlings can be indeitified by their scar-like markings, which like Dark Energy, and a 3rd eye sprouting out of their chest. Shadow Morphlings are feral in nature, and have been known to attack Zarbanian and Imperium troops, despite being allies.

They are ruled by a Hive-Emperor, and a captured Bio-Morphling queen, who is forced to produce the race constantly.

NightRaves= "For the Darkling Gods!"


 * Tier - U
 * Leader - NightRaves Emperor
 * Status - Absorbed into the Brotherhood

[[File:Green face.png]] Servants
You serve the Plan well. The Night Raves Also The NightCult
 * - You are held above the rest of the servants for good reason.
 * - Enemies of the Plan will know war.
 * - You will weaken and corrupt our foes.

[[File:Yellow face.png]] Allies
You will assist us whether you like it or not.


 * Proditkar Movement - You are likeminded. You will help us well.

[[File:Orange face.png]] Neutral
The more you resist, the stronger we become.


 * - You only prolong your destiny.

[[File:Red face.png]] Enemies
The shadows beacon for your souls.


 * - You are the cancer of the universe. You will be cleaned.
 * Bacheyon Hive - The jackals of the Alpha.
 * Bio-Morphlings - Disgusting creatures must be purged.

Quotes from others

 * Add your own!

Trivia

 * Was based around the Brotherhood of Makuta.
 * Theme -
 * What the Darklings sound like -