Fiction:Unified Alliance of Enlightenment

 There shall be peace once more. 

The Unified Alliance of Enlightenment is an alliance between the remnant of the Enlightened Ones and their creations, plus many of their creation's allies.

Species

 * See here

Creation
The alliance was created in the aftermath of the Enlightenment War, between the Enlightened One Remnant, the Waptoria Alliance of Species, the Vanara Empire, the NOVA Alliance and the Unified Federation of Glory.

The Great Deciever
The first war were the Unified Alliance of Enlightenment would (partially) initiate in, was the event known as the Great Deceiver. For the duration of this war, the Waptoria Alliance gained some colonies in the Katar Sector. During that time, the nations of the Sector were at war with the nation known as the Hegemony, who invaded the Katar Sector with the aid of it's allies, the Duthidania and the Cathonian Collective. After observing the war for a while, the Waptoria Alliance decided to side with the Katarians, and started to increased relations with the Aeoneonatrix Empire and the Miperiors Kingdom, while allying the Unfied Federation of species and the Scientistic Combine of Nakeimato. They also allied the Troodontid Empire, who also wished to end the seemingly reasonless war, and aided in hit-and-run attacks against the Hegemony and it's allies. At the same time, they fought off the Imperium of War, who attacked both sides as they saw fit. Both sides eventally realized they were tricked into fighting each other, and that the whole war a plot between the Imperium of War and the Drakodominatus Tyranny. As such, the Waptoria Alliance called in the rest of the Unified Alliance o Enlightenment. After helping both sides to unite, the Alliance of Enlightenment fought against the Tyranny and it's allies the Khilai Empire and the Imperium of War, defeating most of the Tyranny's Milky Way forces in one massive battle over the Tyranny's Milky Way capital.

Aterro Dominatus (Mirus campaign)
eventually

Return of THEM
eventually

Coming of Eternal War
eventually

Cyrannus Front

 * Desolation of the Bisitar

Culture
Due to it's many members states, the Alliance is a true mixing bag of cultures. Monarchies, theocracies, democracies, republics and consensus hiveminds are all present. The alliance does not seek to fuse these cultures into one, as each is unique, and fusing them would make the alliance weaker. Communism, or rather, the non-agressive variant of it, has become increasingly popular thanks to the Waptoria, however while to say that the whole Alliance is communistic would be completely wrong.

Society
Every species in the Alliance is considered equal. Protests are allowed, and it even made law leaders must listen to the protestors' demands, and if the demands are reasonable, they have to do something about it. Every being has a thing to say, and the Alliance provides it's citizens with work and health insurance.

Although many members of the Alliance uplift races, they do not force those uplifted into it. They can seek to become part of one of the Alliances members states, become a sovereign empire within the alliance, become an ally, or can simply stay neutral.

There is little crime within the Alliance, because there is little crime in most of it's member states. The member states work together in order to keep Alliance-wide organized crime from appearing.

Each nation has it's specific task. The Mirusian Church negotiates if conflict arises between various religions, the UFG and the Holon Nation keep the army running and manage most of the shipyards. The MSC keeps the economy in check. The UFG and Waptoria Alliance stand in for the main law enforcement. The Waptoria Alliance and NOVA Alliance terraform planets for the Enlightenment Alliance, while the Vanara and the Lavantufts de-terraform them should the need ever arise. Finally, the Waptoria Alliance, together with the Mirusian Church also uplifts most of the tribal species within Enlightenment Alliance space. The Enlightened One Remnant and the Lightling Order have an all-round duty, and make sure the Enlightenment Alliance stays together.

Law
Law is handled by most members the way it was before they joined. The Waptoria and Church of Spode prefer reeducation, while the Federation as begun to implement this a little more. However, Federation citizens are allowed to shot criminals who threaten their lives.

Habitat
The Alliance inhabits a variety of planets. The Waptoria prefer rainforests, the Antroth prefer plains, the Vanara only live on worlds with extremely high levels of radiation, and the Lavantufts prefer lava worlds, while the rest do not have such preferences, being comfortable on most planets. Each planet is terraformed or de-terraformed by the Waptoria Alliance, the NOVA and the Vanara in order to make them as comfortable as possible.

They also live on moons, planetoids and even comets and massive stations inside gas giants, all of with are terraformed and inhabited. Enlightened One constructs, stations and citadels are also inhabited, and act as multi-nation "planets".

Astrology
The Alliance mainly controls territories in Mirus, followed by the Milky way. They protect their territories from enemies, but allow all others to pass through freely.

The Federation also has territories in the Kraw, which now extend to the rest of the alliance.

The Waptoria Alliance has colonies in the Phradox Galaxy, with now extend to the rest of the Alliance as well. They also had colonies in the Elalma galaxy, with would have carried over to the rest of the Alliance, however the Elalma was destroyed during the Annihilation, with the remaining stars being moved by an unknown force into the Elama Sector of the Mirus Galaxy.

Religion
There are many religions in the Alliance, with Spodism, Zaraturaïsm and the belief in a Lifemother being the most common. There is religious freedom, as long as the religion does not worship Deathmarch deities, or other evil eternities like the Darklings. Worship of the Meta Grox and Alpha Cyber Collective is also not accepted.

Economy
The Enlightenment Alliance as a whole does not trade with other empires. Of course, individual empires are still allowed to trade. There is also constant trade between the member nations of the Enlightenment Alliance.
 * Enlightenment United Conglomerate

A large part of the trade between nations is handled by the Enlightenment United Conglomerate, an international trade organization collectively owned by several nation affiliated companies.

Members
Multus Esse Remnant= "In the past, we oversaw the creation of peace in our galaxy. Now, we shall see to it again."

Multus Esse, and their remnant states where one of the first members to found the UAE, and actually had a hand, or where directly involved in the creation of many of it's member states. As such, they are believed to have laid the ground work for the creation of UAE millennia before it's birth. A similar super state existed under their domain years ago in Mirus, until it was shattered by the Alpha Cyber Collective.
 * Name - Enlightened One Remnant
 * Role - Technological advancement, protection of territory, accessing precursor tech.
 * Government - Confederacy, Council of Elder Visionaries.
 * Influence - High.

Years after their reawakening, the Multus would help bring together many of their creations, and their creations' allies, into the UAE, in hopes of not only creating a better Mirus, but to assist in helping others across the First Gigaquadrant, such as Tyris Major in the Milky Way, and Cyrannus. While reduced to small Habitat Ships and colonial villages on back water worlds, the Multus still hold a great place of importance within the UAE.

With their advanced technology, the Multus are in charge of helping advance the UAE's technology, and also using their abilities to help their creation's exploration teams find their old relics and devices for study for UAE scientists and researchers. While their population is too small to provide military aid to the rest of the Alliance, the Multus Habitat ships they live in travel their parts of the galaxy, lending aid and using their psychic visions to predict where the enemy will hit next.

Ruled by different Elder Visionaries, as they have lost their Queen, the highest ranking War Marshal, Kossi'valicar, has taken command with a number of advisers and scientists to help lead his shattered and broken race to a better tomorrow, alongside the creations and younger races that chose to stand with them.

Waptoria Alliance of Species= "...."


 * Name - Waptoria Alliance of Species
 * Role - Main terra-forming provider, Exploration, Diplomacy
 * Government - Consensus democracic group-mind
 * Influence - High

United Persan Descendants= "Forward unto the future, let none stop us or dare to oppose us."


 * Name - United Persan Descendants
 * Role - Military, Exploration, Scientific Advancement
 * Government - Democratic Stratocracy, Group Mind(only for Naiyu Vanara).
 * Influence - High

Greater Mirusian Church of Spode= "Through honor and faith, we shall all prosper!"


 * Name - Mirusian Church of Spode
 * Role - Military provider, religious protection for minor members
 * Government - Theocracy, meritocracy/parliamentary council
 * Influence - High

Antroth Empire=
 * Name - Antroth Empire
 * Role - Essence research and use, military provider
 * Government - Monarchy
 * Influence - Moderate-High

Mendel Pact= "Through unity and vigilance, we shall end all threats."


 * Name - Mendel Pact
 * Role - Scientific advancement, main military provider
 * Government - Meritocracy
 * Influence - High

Federation of Glory= "The glories of Democracy shall remain alive and well with us!"


 * Name - Unified Federation of Glory
 * Other members include - Volver Empire, Soldarian Empire.
 * Role - Main military provider, main industrial provider, scientific research
 * Government - United Parliamentary government, varies from each member
 * Influence - Varies, High to Moderate-High for most

Holon Nation= "..."


 * Name - Holon Nation
 * Role - Military provider, Weaponry provider
 * Government - Elected Monarchy
 * Influence - Moderate

† Mudwort Space Corporation=
 * Name - Mudwort Space Corporation
 * Role - Industrial provider, Fleet
 * Government - Oligarchy
 * Influence - Moderate-Low
 * Status - Destroyed, Refugees within the UAE and the independent Peraki Confederation

NOVA Alliance= "..."


 * Name - NOVA Alliance
 * Role - Colonization, Exploration, Terraforming
 * Government - Mertitocacy
 * Influence - Moderate

Lavatuft Republic=
 * Name - Lavatuft Republic
 * Role - Armor and weapons research, some military provision
 * Government - Constitutional Monarchy
 * Influence - Moderate-High

The Hegemony=
 * Name -
 * Role - Military, Fleet, Protection of weaker members
 * Government - Kratocracy/Democracy
 * Influence - High-moderate

Kingdom of Agethime=
 * Name - Kingdom of Agethime
 * Role - ???
 * Government - ???
 * Influence - ???

Order of Zaraturai=
 * Name - Order of Zaraturai
 * Role - Special forces, inquisition force, hold Darkling Loyalists of Zaraturai within their ranks
 * Government - Unknown.
 * Influence - Low (Are not officially known by many members)

Refugees and Immigrants=
 * Name - Various
 * Role - Varies
 * Government - None
 * Influence - Low

Military
The Army= The land military is composed of mostly Federation Clone units, Waptoria Bio-weapons, Mirusian Church Crusaders, and Enlightened One Knights. All serve different roles, with Mirusian Church Crusaders and Clone troopers doing most of the frontal fighting, while Waptoria do mostly stealth and recon roles. The Enlighthened Ones also do a lot of fighting, though, mostly hitting targets while the clones and EO draw out the enemy, due to their low numbers and elite training.
 * Link to Army

Land forces are focused on personal skill and mass coöperation, in aid with infantry assault. Most verhicless are fast moving, heavily armored assault tanks, with massive, monolithic walkers assisting in enemy suppression and siege.

Fleet= Starfleet is the massive organization in charge of surrounding a planet, destroying it's defenses, and sending landing forces to conquer the planet. Each faction, like their land military, uses their own type of fighting style, similar to above.
 * Link to Navy

Federation and Church military ships are massive, resilient, and extremely powerful vessels, used in complete enemy destruction. They do most of the main fighting and defense, and are the most common ships of the alliance, other than the Waptoria ones.

Waptoria ships are, like their Bio-weapons, sentient, and made of Bio-Mass. While able to regenerate like all bioweapons, they are more fragile than Fed/Church battleships as a downturn. Thus, Waptoria ships are used to support the less agile, slower Federation ships, with are generally speaking much more useful in all-out offensive battles. However, a few truly titanic Waptoria ship types also exist, with are much harder to destroy, but very difficult to produce due to the amount of biomass needed to produce them. Thus, these titans are only used when a larger vessel, like a dreadnought or space station needs to be saved for study or information extraction, or when a planet needs to be terraformed or de-terraformed quickly.

EO ships are the most powerful, with even fighters being considered among the most deadly. However, they are limited in number, and very difficult to produce. Kossi'Valicar has hinted that the EO have not completely reawakened, and the rest of their battlefleet could be waiting somewhere, not "hearing" the signal.

A series of captains of the Alliance command the ships, coming from the finest military academies within the Alliance territory.

Freelancers= Freelancers are the Privateers of the Alliance. Traveling in groups called Companies, Freelancers conduct raids on the UAE's enemies, with their own privatly funded fleets.
 * Link

Warrior-Hunters= The Hunter-Warrior Project is a program by the to create a corp of gigantic, titan-sized war machines to counter the Zarbanian Powers' Project:Warrior-Beast.
 * Link

They come in both an organic and mechanical form. In case of the organic form, the pilot is mentally uplinked with it's Hunter, but in case of the larger, mechanical units, two pilots, controlling one halve of the mecha, are linked up with each other instead.

Praetorian Congregations= The Praetorian Congregations is the term that refers to the corps of supersoldiers shared loyal to the UAE itself, rather than to their member nations. They were originally formed to combat the Overseers of the Drakodomintus Tyranny, but have since become the prime guardians of Matrukoris and the like. The Praetorian Congregations are divided into the all-female Vahallans and the all-male Olympians. However, these two groups work so closely together that many concider them to be just two sides of the same coin, and they are right in that assumption, as the two groups were designed to reinforce one another.
 * Link

The Vahallans, also knowm as the Daugthers of Enlightenment, are an all-female group of warriors dedicated to re-educating worlds conquered by the UAE.

Fast and flexible, the Vahallans wear feathered, angelic armor and come in armed with Flashbang grenades, as well as Sonic, Laser, but most commonly, Light Matter weaponry. Being gifted enhanced beauty to "persuade" enemies to follow the path of light, the Vahallans do not refrain from flirting to archieve their goals. Seen as the female counterparts to the Olympians and also can be seen as the visible arm of the Intelligence Agancy, seeking out threats from within the Alliance as the Olympians take care with outside threats. Masters of persuation, they are often deployed behind enemy lines, turing the native population upon the enemy themselves.

The Olympians were the result of the UAE trying to create enhanced soldiers from their own species to counter the Tyranny's Overseers, Zarbanian Centurions and the like.

Olympians are extremely durable, and sheathed in a shell of advanced powered armor, while also using various EO reversed engineered weapons. Commonly, Olympians are used to lead assaults on ground and taking care of the most hardened veterans their enemies can offer.

The Hegemony's Supersoldiers are sometimes ranked as part of the Praetorian Congregations. However, as their name states, this corp is loyal to the Hegemony first and foremost, and the UAE second, instead of the other way around. This, at least officially, makes them not part of the Praetorian Congregations, and a slight rivalry exists between the two.

Essence Academies= With the rise of the Brotherhood of Darklings, it was descided that essence users would be trained in an UAE-wide program, so to refine the use of essence. For this reason, the Essence Academies were set up, where those in the UAE that show essence abilities go to to train themselves.
 * Link

The Essence academies are highly known for their refinement of Elemental Energy, having managed to brach it off into a series off scools. The use of other types of Essence can also be honed here. There are special Colleged for Koatria-in-Training, Anthroth Mages, and strangely, Vanara Psychokinetics. The latter, howver, is more of a ruse than anything else, as Psychokinetics are non-essence troops, and the UAE only pretend to foes they are.

Koaria Teams= Formerly used by the UFG and the Mendel Pact, the Koatria all have control over a certain element. More elite than even the Olympians, they preffer to work on their own forming small, coherent teams. Koatria are trained in a special sub-sect of the Essence Academies, known as the Koatria Colleges.
 * Link

The Vanara Six, on the other hand, are a team of the six most elite Vanara, and the only ones who made it to stage three of the Vanra life cycle. Due to them lacking an elemnt to control, they are not considered Zotria, but still consider them brothers and sisters, and work alongside them for most of the time.

General Staff=
 * Captains

Weapons and Equipment
Armor for troopers ranges from Waptorian Organic armor to Lavantuft anti-cold armor. Weapons worn by them ranges from Waptorian Biomass, Laser and Particle Beam weapons to Mirusian Church Plasma weaponry and UFG weaponry. Because weapons based on Enlightened One design are scarce, they are usually given to army leaders and Spec.Ops. soldiers.

If facing enemies with organic tech, they will use a infamous Waptorian weapon, the Eradicator Carbine, with is designed to destroy organic enemies. If facing a synthetic enemy, they will simply use Mirusian Church electrical weaponry. For those living on isolated worlds the Vanara Fragmentation Rifle is common for it's ability to use objects in the environment in place of regular ammunition.

When going up against heavy artillery, the Volver Storm Rifle is an affective weapon. These rounds of bullets and hot plasma can burn right through the armor of heavy troopers and machines. Antroth armors are as tough as they come, some made from recycled Antroth exoskeletons. For those who prefer a less organic approach to defense, Volver armor as well as Soldarian armor is composed of Asconium. This hard material can take heavy damage, leaving the wearer almost unscathed.

Astrology
The Alliance controls colonies in countless systems, including the Home systems of the Mirus, the Milky Way, Andromeda, Phradox, Quadrants, and Kraw galaxies. The Alliance has currently stabilized their colonies, and are simply trying to maintain their infrastructure, economy, and public order, instead of trying to expand further.

Government
The government of the Enlightenment Alliance is an council, known as the Senate of the Alliance. Each empire gets one councilor, who have equal powers to each other. The "leader" of the council is the Head Councillor, with is reserved for a member of the Enlightened One Remnant. His/Her task is to solve internal conflicts within the council. However, the High Councilor holds no more power than a regular councilor.

Admins
Various "Admins" oversee the development of colonies there. One is assigned to one galaxy each, with the notable exception being the Quadrants, with are a cluster of dwarf galaxies. These include the Ugandal Doume Klist of Mirus, the Volver Kyaan of the Milky Way, the Mudwort Zytareal Deserton of Andromeda, the Liev Tar'ga'kas of the Phradox, the Globling Hrennoi of Quadrant 21, and the Ugandal Brutus Imberga of the Kraw.

Planets
More coming soon! Matrukoris=
 * Name - Matrukoris
 * Importance - Alliance Capital
 * Location - Mirus

Ugandalore=
 * Name -
 * Importance - Ugandalorian Homeworld, Ship producer
 * Location - Mirus

Ascon= Ascon has proven to be a vital planet during the UAE's operation. Homeworld to the Volver, this swamp-like planet has managed to raise one of the Milky Way's most resourceful races. Due to it's strategic position on the outer arms of the galaxy, Ascon has been used for weapons production and training soldiers for its military. The Volver training academies, while not as great as the Soldarian academies, have produced fine warriors.
 * Name -
 * Importance - Volver Homeworld, Military Academies, Weapon Production
 * Location - Milky Way

Militora= Militora, a rocky world named for the strength of its people. Soldarian military academies are the best in the UAE, training the majority of the UAE's armies. Students in he academies also recieve weapons training with weapons imported from Ascon.
 * Name - Militora
 * Importance - Soldarian Homeworld, Military Academies, Weapons and Army training
 * Location - Milky Way

Farmia= Farmia is known to be an arid planet, though it produces plenty of food to support the UAE. The Antroth have no problem sharing their plentiful harvests with their allies. Though the Antroth lack an esteemed military academy, Farmia makes up for it by growing plenty of herbs and ingredients for medicine. Because of Farmia's ties with magic, those who are raised on the planet have the potential to be powerful Shamans and Mages.
 * Name - Farmia
 * Importance - Antroth Homeworld, Food production, Medicine, Magic
 * Location - Milky Way

Volcanis= Volcanis is a lava world and home to the Lavatufts. Dispite its barren appearance, Volcanis has a plentiful array of wildlife and flora that have adapted to the hostile environment. Precious metals, ore, and minerals can be mined from this world. These metals are later shippe off to different empires, mainly the Volver for weapons production and the Ugandalorians for ship production. Volcanis also serves as a military outpost in the Milky Way. Due to its close position to the Meeno Grox, former Biskin, and former Infectant territories, Volcanis is used to keep an eye out or trouble. King Lavern, former ruler of this world, protects it from anyone who dares enter its territory.
 * Name - Volcanis
 * Importance - Lavatuft Homeworld, Ore Production, Military Stronghold

Raptoranea=
 * Name - Raptoranea
 * Importance - Raptoranean/Raptorian Homeworld
 * Location - Milky Way

Viel=
 * Name - Viel
 * Importance - Liev Homeworld, Wildlife Sanctuary
 * Location - Mirus

Euchadios=
 * Name - Euchadios
 * Importance - Euchada Homeworld, Bioweapon production
 * Location - Mirus

Holon Overworld=
 * Name - Holon Overworld
 * Importance - Purestrain Holon Homeworld, Army training ground, Ground Vehicle production
 * Location - Mirus

Lestrigian=
 * Name - Lestrigian
 * Importance - Mudwort Homeworld, Trading Hub
 * Location - Mirus

Perak=
 * Name - Perak
 * Importance - Peraki Homeworld, Device and Ship Production
 * Location - Mirus

High Sanctuary=
 * Name - High Sanctuary
 * Importance - Mirusian Church Capital, Justicar Academies, Ship Producer
 * Location - Mirus

Station Ataro=
 * Name - Ataro
 * Importance - Mirusian Church secondary capital
 * Location - Mirus

Vanara Worldships= The three massive, living, mobile home worlds of the Vanara named Leviathan, Behemoth, and Ziz.
 * Name -
 * Importance - Vanara Capitol, military production.
 * Location - N?/A

Relationships

 * See here

Allies
These empires have prove to fight for the rights of all beings, and therefore, we stand by them.


 * Troodontid Empire - We once believed them to be traitors working for the Tyranny. We're truly glad they've proven us wrong.

Friends
Peace and prosperity, friend.


 * Ioia Clans - Their cause is to be admired. However, recently, all contact with them was lost...
 * Centapedus Empire - They are the proof that one a great unity with others can be archieved simply by working together closely.
 * Katar Sector Alliance - Many allies of the Waptoria are inside this alliance. We have no idea what they as a whole think of us however.
 * Comet Republic - Allies of the Waptoria.
 * Mercuris Federation - Friends of the Ugandalorians.
 * Mirusian French Colonies - We welcome them to the galaxy.

Neutral
Greetings.


 * United Lanat Empire - Expansionists...
 * Ormentha Trade Republic - Let's hope they do not choose the wrong path, but so far, it looks good.
 * Masul Holy Union - Some species in the Mirusian Church of Spode take a liking in this group. We'll see were it goes.
 * Peraki Confederation - Absorbed most remnants of the Mudwort Space Corporation. They seem to blame us, but contact has been minimal.

Hostile
You tread a thin line...


 * Hermicee Legion - Stupid savages...
 * Mirus Loron - Same as the Hermicee, really.
 * Zoiaoid Hordes - They were a huge threat in the past, but that era is over now. Currently none of our problems.
 * Proditkar Movement - Rogue Enlightened Ones. Disappeared after our war with Xizothano.
 * Dead Watch - The Ruins' Hand remnant disappeared with their Proditkar masters. The True Dead Watch remain an affront to our members.
 * Unitech Citadel of Sentients - They followed the Proditkar into the unknown.

At War
We will not stop until you are done for.


 * New Grox Empire - A remnant of the old Grox Empire.
 * Alpha Cyber Collective - You are the disease of the universe, and we are the anti-bodies.
 * Morphling Horde - The dead will be send back to their graves.
 * Grox Followers - Followers of the Grox, they are beyond redemption.
 * Cult of Attzerry - Misguided by the Grox followers into serving the Grox 'gods'.
 * Bachyeon Hivemind - Insane creations of the Ones, and brothers of the alpha.
 * Zua-Zaoi Empire - Nightmarespawn!
 * Imperium of War - If War is what you want, War is what you get!
 * Gigapedus Dominion - Allies of both Unitech and the Imperium of War, they believe they must alter beings and turn them into savage warriors.
 * Drakodominatus Tyranny - Galaxy-conquering tyrants, your doom comes closer, and we will deliver it!
 * Khilai empire - Tyranny pawns, your fate is tied to the Dominatus!
 * The Zarbania Powers - A most savage collection of races.
 * Brotherhood of Darklings - They seek to bring ruin. They will find it.
 * Nyarqaeshu - Multidimensional conquerors, who are finally put down.
 * Nebulorains - Extradimensional warriors and troops of the Nyarqaeshu that have perished alongside them.
 * Infectant Scourge - Twisted creations of the Nyarqaeshu that have perished alongside them as well.
 * Vanara Singularity - None of us are inferior traitors!
 * Hive Of Mirus - What a fascistic, disgusting lot you are!

Quotes from others

 * Feel free to add your own

"Mirus...mostly dominated by tyrants and expansionists. So, amongst them, an alliance of peace and justice must rise."

- Kossi'Valicar

"Believe this galaxy belongs to you? You will regret thinking that."

"Time was once on your side, my little playthings. Now, it abandons you. It twists to my needs, and so shall you."

- Dark One

"A alliance of mostly double standard natives, their spite and hatred is shockingly amazing. You constantly challenge us outsiders, instead of yourselves, that fact will eventually kill you and undo everything you have accomplished."

Travia

 * The "Enlightenment" in their name comes from the Enlightened Ones. However, the "Unified Alliance" in their name has nothing to do with the Waptoria Alliance of Species or the Unified Federation of Glory.