Fiction:United Tribes of Mendel/Council of Chieftains

The Government of the Tribes is headed by one man, who all Kings answer to, named the High King, or Mendelkor. Also called the Blood King, the Mendelkor leads his armies in battle, and the clans in peace. The smartest of the Kings, he is elected either by a Mendelkor choosing his successor in death, or by the 11 kings electing one of their own to lead them after fighting is done. Once a Mendelkor successor is chosen, and their war is finished, the 11 kings may vote on whether or not he or she should stay in power, and may chose a new ruler. The Clans also elect a successor to the High King as well, for if the current High King dies in battle or through assassination, the successor will be ready, and the Clans will not fall into in fighting.

The 12 king represent the Clans and tribes from the various regions of the Mendel people, and commonly are it's leaders in war, and advice the Mendelkor on how to fight their enemies. Below him or her, are the Clan's 6 Chosen Lord, Patriarchs and Matriarchs of the Clan who, similarly, elect their new King once he dies. The other branch of government, is made up of the priest caste Draiiud, who adivse the Mendelkor on matters of religion and integration of new races. Both branches help handle diplomacy and trade with other races, as well as how to approach new races. There are 12 High Draiuud, and 6 Chosen Draiuud below them. Both Councils are kept in place with a series of checks and balances, meaning the Council of Kings does not overrule toe Council of Draiuuds, ad vice versa. With each Clan, there are also a Clan Patriarch or Matriarch, who represents that Clan's interest, and may become the Tribe King. Where's the Patriarchs represent a single Clan, Clan Kings can represent 1 to even 5 Clans at once. These Patriarchs and Matriarchs are minor, though still important members of the Council.