Fiction:Vargash/Crystallis

"Love me. Hate me. Adore me. Defy me. It all ends the same."

Crystallis is the Simulacrum realm of the Mad God.

History
Crystallis has no recorded history. No Koldenwelt native has ever set foot on it, except for the souls of Vargash's victims. Presumely, Crystallis was created by Vargash after the Mad Simulacrum itself was created by over 300,000 years in the past.

Characteristics
Crystallis takes the appearence of a bizzare, black ocean filled with islands made of darkened blue crystal, presumely the same material the Lympharians are made from. From this black water, waves of tentacles are constantly visible, swinging around aimlessly. Crystallis is said to be located between Koldewelt and the rest of Nothing, acting as a sort of link between the two dimensions. Despite its arguable proximity, Caligaduro and his servants have no need to travel through Crystallis to get to Koldenwelt and vice-versa.

Despite being entirely made of Lympharian crystal, there are in fact no Lympharians at Crystallis. Instead, the realm is haunted by the tormented souls of those who were turned into Lympharians. These souls are forced to mine crystal to create more Lympharian bodies, being constantly whipped into working by the tentacles coming from the water, or worse, being harassed and attacked by the Crystallis Wardens who wander across the realm, making sure Vargash's will is done. Even after being weakened and imprisoned below the Tropical Lands, Vargash always has one of its million eyes gazing upon Crystallis. This eye is visible at the sky, acting as the realm's equivalent of a sun.

Inhabitants
Crystallis Wardens=

"Grrrhhheeeeh!"

Crystallis Wardens are a species of Chimera who, as their name states, act as wardens for the souls who are forced to work on Crystallis. Bizarre abominations displaying avian heads, insectoid limbs and reptilian torsoes, the Wardens wander across Crystallis making sure the souls are working hard on creating new Lympharian bodies for the Lympharian Collective. If the tormented souls start slacking off or feebly attempt to escape, the Wardens display no mercy, crushing them and ripping them to pieces. However, as these souls cannot die from physical damage, all they can is feel the pain of the Wardens' attacks and then be forced back into slavery.