Planet:Koldenwelt/Old/Tropical Lands

The Tropical Lands is a large region composed mostly by tropical rainforests, located at the south of Koldenwelt's main continent.

History
During ancient times, the Tropical Lands were dominated by the and the inhabitants of the Void. The Orichalcum Elves were the greatest civilizations of the south during their apex, but they eventually succumbed to and became the, who retreated to the land known as Abyssus. The Mad Simulacrum, during Caligaduro's reign, was located at the southern edge of the Tropical Lands until he was defeated and imprisoned away by the Colossi. Caligaduro himself was eventually defeated and imprisoned at the Archipelago, which at the time belonged to the main continent before it was separated.

In modern times, the Tropical Lands became the battlefield of the final battle of the, which sent the Shiarchon into seclusion for 31 years. The elves who called the Archipelago home were killed off, as well as races such as the Bizargar, who were destroyed by growing Lympharians hordes. In hope to make the region more economically active, the settled on the region and built large port cities, creating a connection betwene the continent and the many southern islands.

Geography
The Tropical Lands are located at the south of Koldenwelt's main continent. They are located at south of the Sea of Sand, east of the Western Forest and southwest of the Eastern Plains. They possess long extensions of rainforests, jungles, mangroves and swamps, and at the shore, long extensions of sand-covered beaches can be found, which continue from those along the Western Forests.

The climate of the Tropical Lands is usually tropical, with long periods of rain during the entire year. The average of the temperature is around 18°C to 30°C, but those may change depending of the current season. The Lands are composed of plains, rivers, plateaus, cliffs and mountain ranges, with the largest mountain of the region being Abyssus' Sangua Mons, at 6637 meters tall.

Continental
Abyssus=
 * Location - East of the Lands
 * Affiliation - 

The most south-eastern region of the world, Abyssus is a vast volcanic wasteland that is enclosed by the Southern Mountains and the Great Eastern Walls. It has been home of the Shiarchon race for nearly fifteen thousand years, and harbour a twenty million strong population within its walls - not only of Shiarchon, but their adherents. Abyssus is notorious for its inhospitable climate, abominable creatures that roam its wastes, and the alarmingly impressive architecture that remains from void denizens who constructed great fortresses within it. No one who claims to be enemies of the Shiarchon dare venture near it, as they adamantly guard its walls.

Fernia Domain=


 * Location - West of the Lands
 * Affiliation - 

The Fernia Domain is a region between the Tropical lands and the Western Forests of Koldenwelt. The vegetation of the Domain is dense, but so the creatures usually live in the trees. Yet, creatures with can't climb can also easily move between the large ferns with cover the ground of this Jungle-like forest. Due to the many plants that live here, this region has seemingly massive amounts of wood, and various herbs with have healing effects. Life never runs out here, as once a member of a species is killed, another one just replaces him. The same thing counts for the flora, so deforestation never happens. It cause of this is Faz'ra, who hangs in the middle of the domain.

Fog Forest†=
 * Location - South of the Lands
 * Affiliation - 

The Fog Forest was the most dreaded region of the Tropical Lands after Abyssus. Located north of the Great Cliffs, this forest was eternally surrounded by a dense white fog. It served as the home of the maddened Dark Caxildiz, servants of the, and as a gateway to the Chaosphere realm of Crystallis. All who ventured into this forest have never returned, until the Flesh Forest Incident where Vargash started corrupting the land through the Forest. After an expedition led by the explored the forest, it was destroyed and vanished from the world. The area where the forest was located is now plains located right in front of a beach.

Great Cliffs=
 * Location - South of the Lands
 * Affiliation - 

The Great Cliffs are a region composed entirely of cliffs which end directly at the ocean. Above the highest cliff is the Skull Cave, a mysterious cave shaped like a fanged Deiwos skull which currently serves as the lair of the Sea Witch. The origins of the Skull Cave are uncertain, but according to the Sea Witch, the cave was filled with pagan and necromantic artifacts before she arrived, meaning the cave may have been created by a cult dedicated to worshiping a dark being, possibly a Simulacrum.

Mala Aurorum=
 * Location - South of the Lands
 * Affiliation - None

Mala Aurorum is a prehistoric temple of great power located somewhere along a thin river valley on the Duritia Peninsula. The precise location - and indeed existence - of Mala Aurorum is known to very few individuals, and it is hidden by impenetrably dense jungle, although a grove of citrus trees (the "apples of gold" for which the temple is named) gives away its presence upon close approach. The temple itself consists of a ring of standing stones set upon raised circular earthworks, and inside this is a clearing filled with magical growths such as mushrooms, beanstalks, and gnarled roots. In the exact centre of the temple is a carnivorous tree, known either as the Arbor Vitae ("tree of life") or Te Vidi ("I have seen you") depending on one's own opinion of the plant.

Snakeblood Wilds= On the north of the Tropical Lands, close enough to the mainstay Koldenweltian civilisation to maintain a connection with it yet distant enough to remain independent, lie the deadly Snakeblood Wilds, named so after the many deadly serpentine creatures - such as the cunning Alitien - that inhabit them. At first glance, this seemingly endless rainforest may seem to be a hostile, unhospitable place, devoid of any form of civilisation. Yet those who venture deeper would notice that there are roads within the jungle, and these roads lead to beautiful cities of gold and limestone; pyramids and ziggurats that reach into the sky; aureate fields of maize and sunflowers. These are all works of the Freelanders, a human nation of merchants and astronomers that has been calling the Wilds home long before the was formed.
 * Location - North of the Lands
 * Affiliation - Freeland City States

Protected from invaders by their deadly flora and fauna, the Wilds serve as one of the main trade centers of the Tropical Lands. Many exotic wares, items and artifacts - some of which are demonic in origin - pass through the jungle's city states, and merchants of all races and civilisations can be found trading there. Thus the riches of Freelander kings, and the grandeur of their golden domains, continue to grow.

Isles
The Archipelago=


 * Location - Southernmost of the Lands
 * Affiliation - Oceanic Razoa Sovereignty, Inatosan Wolf

The Archipelago is a chain of islands in the south of the Tropical Lands, and includes the southermost points of land in the known world. It extends westwards from the Archipelago Peninsula, which is the large hook-shaped subcontinent-sized region that marks the eastern and southern boundaries of Sprak Bay and includes the Great Cliffs and Fog Forest.

While the Razoa are currently the only race to call the Archipelago home, the westernmost cluster of islands were inhabited by a race of Elves which were wiped out during the. The Archipelago is apparently also the location of a Source nexus, as evidenced by unusual phenomena in the area, not least of which being the fact that the region's geography has shifted considerably throughout the course of history.

Akriarion Island=
 * Location - East of the Archipelago
 * Affiliation - 

Akriarion Island is an isolated island located far south of Abyssus and east of the Archipelago. A scorched, destroyed wasteland, it houses the Akriarion Volcano, capital of the Vulcanus Horde and the lair of the mad pyromancer. Akriarion is not present in any maps and few survive travelling all the way to it, let alone surviving in it. Like the Archipelago, Akriarion used to be part of the main continent before it was separated by Vargash thousands of years in the past.

Hyperion Island=
 * Location - North of the Archipelago
 * Affiliation - Neutral

Hyperion Island is an island located north of Khrokar Island which serves as the home of dozens of different races. The island's main inhabitants are the Mikmik fairies, who enjoy employing outsiders as hunters to get the tails out of the beasts of the island for them. Hyperion is famous for its gigantic wildlife which includes exotic beasts such as s, and it serves as a shared hub of hunting activity for all inhabitants of Koldenwelt.

Khrokar Island=
 * Location - North of the Archipelago
 * Affiliation - Neutral

Khrokar Island is the name given to the fossilized remains of the after his death at the end of the war between the Old Colossi and Vargash. The island is composed mostly of jungles and incredibly huge spikes which appear to go nearly a kilometer in size. Khrokar Island has no native sentients on its surface, but the sea around it is heavily populated by. In addition, the New Water Colossus can be found swimming near this island more often than anywhere else on Koldenwelt. Because of this, sailing is extremely dangerous. Nonetheless, Caxildiz and Merovar settlements have been created on the island in hope of expanding territory and looking for profit.

Sprak Island=
 * Location - North of the Archipelago
 * Affiliation -  Tribes

Sprak Island is the closest island to the Archipelago. A very large island, it serves as the home of the Caxildiz race and as the home of two of the last living s, Karps and Harkin. The island is dominated by a large volcano known as Infernos Mons which, in ancient times, served as a Sea Giant treasury. Contact with the island is restricted to the Merovar and whoever else manages to sail to it.



Sapients
Archipelagans†=


 * Name - Archipelagan
 * Affiliation - Neutral
 * Classification - Elven

The Archipelagans were a race of Elves who dwelt on the westernmost cluster of islands in the Archipelago, and whose position in the world was largely that of the very end of the great north-south trade routes of eastern Koldenwelt. The majority of the Archipelagans were exterminated early on in the by a Shiarchon invasion. The one survivor was their Chieftain and High Priestess, Arbor Vitae, who was taken captive by Shiarcon but soon escaped and survived until near the end of the conflict when she was ambushed and shot by Shiarchon archers.

Bizargar†=


 * Name - Bizargar
 * Affiliation - Neutral
 * Classification - Avian

The Bizargar are an extinct race of bird-like humanoids who once lived at the center of the Tropical Lands. Their kind was completely wiped out by the, with the only survivor being the. The Bizargar were a deeply spiritual people with considerable affinity to the Source, being capable to use powerful water magic.

Caxildiz=


 * Name -
 * Affiliation - Neutral
 * Classification - Piscine

The Caxildiz are a species of isolated, bizarre creatures natives of Sprak Island. Having a piranha-like structure but at the same time features such as skeletal limbs, the Caxildiz are among the strangest inhabitants of the Tropical Lands. They are ruled by the Sea Giant, who is often unwelcoming toward outsiders.

Khoyan'Xa=


 * Name -
 * Affiliation -
 * Classification - Human

The Khoyan'Xa are a race of humans native of Lepthakalian Island, located at west of the Tropical Lands. Formerly a warmongering empire with a large population, Khoyan'Xa allied themselves to the Shiarchon and were eventually completely absorbed into their Legion, where they have come little more than cannon fodder in their armies.

Loron=


 * Name - Loron
 * Affiliation -
 * Classification -

A barbaric race of tribesmen, the Loron are a race of both incredibly strong and incredibly numerous creatures who wander the planet. While mostly members of the Propa Big Loron Tribe, the Loron are found in villages all over the place. They are responsible for hunting, for raids, for village attacks, piracy, and much more, though their sheer lack of organization and any real forms of technology or magic are their main downfall.

Loron Corruptus=


 * Name -
 * Affiliation -
 * Classification -

The Loron Corruptus are brainwashed, deformed versions of the Loron who were enslaved by the Legion of Shiarchon. Formerly a tribe of Loron under the command of, they were corrupted by the dark powers of the Shiarchon and turned into servants several decades ago. The Loron Corruptus now serve as one of the Shiarchon's main bodyguard and manual labour forces.

Razoa=


 * Name -
 * Affiliation - Neutral
 * Classification - Piscine

The Razoa are a race native to the coastal waters of the Archipelago, though prior to the Archipelago's separation from the mainland the Razoa lived in warm coastal waters in the Tropical Lands. As a whole, the Razoa are sufficiently advanced compared to the other races of Koldenwelt, having built great citadels underwater and a respectable naval force. They also have a great appreciation for the arts and culture. They are usually extremely territorial, reacting aggressively against anyone who crosses their borders without permission. However, they are honorable and loyal to those who earn their trust.

Shiarchon=


 * Name -
 * Affiliation -
 * Classification - Giant

Originally the Orichalcum Elves, the Shiarchon, sometimes named the Adravaelii and Dark Elves are immensely tall elves endowed with the power of magic from the Void. Devout followers of Caligaduro Provectus, the Shiarchon are a dreaded sight to all of Koldenwelt's inhabitants, who are master dark priests and warriors. They are headed by the almost divine Imperator Constantius, called Kalarah, who intends to spread his influence all over the world.

Trofandalorian=


 * Name -
 * Affiliation -
 * Classification - Mammalian

The Trofandalorians are a powerful group of warriors hailing from the forests and swamps of Koldenwelt, and mostly live in the Western Swamps of the Fernia Domain, were their species evolved. They are the main race in the Trofandalorian Tribes, an empire on Koldenwelt they formed. They are one of the Guardians of the Fernia Domain. However, under their new Ruler, Trofandalore the Indomitable, they now seek to expand into a respected empire, while still guarding the Fernia.

Vulcanus Men=


 * Name - Vulcanus Man
 * Affiliation -
 * Classification - Golem

Vulcanus Men are golems created out of the lava from Akriarion Island. Given life by the pyromancer, they are the main force of the Vulcanus Horde. Vulcanus Men can be divided either as soldiers or pyromancers, and by themselves, they are almost emotionless but extremely destructive creatures, who are always trying to burn down any life they may come across.



Wildlife
Basilisk=


 * Name - Basilisk
 * Size - 8m
 * Relative Threat - Very high

Basilisks are huge serpents with what can be described as cock crests on top of their heads. Living at the most desolate regions of the Tropical Lands, the mere sight of a basilisk is enough to make most mortals shiver in fear. All snakes obey the nearest basilisk as servants, and they are known of being able to breath fire and have a strong enough venom to kill a man in seconds. It is said that merely standing too close to a basilisk is enough to kill an adult man, though this is so far unconfirmed. Their bodies are protected by sturdy scales, and the oldest seen basilisks sometimes sport feathers, mainly at their heads.

Hydra=


 * Name - Hydra
 * Size - 20m
 * Relative Threat - Very high

Hydras are fearsome, giant reptilian monsters with seven heads. They typically inhabit swamps and dense forests, making their lairs at lakes and rivers. Cutting the head of an hydra will make it grow back eventually, forcing enemies to concentrate on the beast's body if they wish to slay it. They can grow up to 20 meters in size, and can easily crush foes on their jaws and launch blasts of water magic out of their mouths. Scholars who have studied hydra bodies have noticed their scales resemble those of races, meaning the Hydras may be distant relatives of dragons.



Native

 * Caxildiz Tribes
 * Oceanic Razoa Sovereignty
 * Oceanic Razoa Sovereignty
 * Oceanic Razoa Sovereignty
 * Oceanic Razoa Sovereignty
 * Oceanic Razoa Sovereignty