Fiction:Koatria

"Somethings never change, like the daring and courage of true heroes. Some fight on, even when their hope is gone, they keep moving. Whatever the future may bring, the Commandos will be a beacon for all have lost hope"

- Unknown

The Koatria Ultra Commando teams are special forces units, usually composed of Six elemental users, used by first the Unified Federation, then the to act as the Alliance's guardians and protectors.

Early history
Ultra Commandos, based upon the ancient protectors of the Light Goddess of the old Ugandal Empire, are teams of Elementalists, usually divided into teams of 6. While alone, each are powerful, only together can they work effectively. They have control over 1 element, based on their Destiny. Elements cannot be altered. The Element they control, often reflects their personality.

The Ultra Commandos began with over 400,000 members, large for any Ugandalorian military group. However, through various acts of war and battle, the numbers became far less.

Finally, with the Enlightenment War over, the Ultra Commandos where drown down to 20,000 numbers, though most of their numbers where replenished by new recruits, many of other races, which lead to 200,000.

Now the Alliance of Enlightenment uses the Koatira as their protectors from the dark threat of the Brotherhood of Darklings, but hope...is fragile.

It was revealed later by Zaraturai that Koatria where actually her order of protectors, and after their universe died, the last of them came and gave the Ugandals elemental potential and other Koatira traditions, before dying out. Zaraturai then awakened most of the potential the Ugandals held.

After this, the Ultra Commandos renamed themselves the Koatira in honor of them.

Background
Ugandals and Togunda have natural elemental energy in their bodies, and being around them can grant you elemental energy as well. However, if your around, Ice user, for example, a lot, it won't make you an Ice user, unless it's your destiny. Skordi also had this energy, but unlike Ugandalorians, could not access energy alone, and need a second of their kind, when fused together briefly, to use said elements.

Certain elements usually correspond to different genders. Females usually control Water, Lightning, and Psionic, while males usually have Fire, Ice, or Iron. Certain personalities also correspond to different elements.

Waptoria have natural Mystic energy inside them, possibly due to their hivemind. They find this translated as power over Plant-life. However they can also unlock a second element, with is usually weaker than the Plant-life control. Waptorian Element control does not seem to be matched to gender, but Elemental control usually reflects certain personalities.

When drained of moral light, usually by Torackix's mutations or Yitrix's secondary power, will have their first power's abilities annulled. IE, one with fire would lose resistance to heat.

Ultra Commandos possess the ability the to take the Element and powers of others by decapitation. By doing so, they, through a osmosis-like fashion, absorb the being's essence potential and powers, and gain 2 elements, or as many as they get from decapitations. Only 1, Zontross is known to exercise this action.

Usage
Koatria are usually seen working in their close knit groups of friends, usually six of different elements, and usually fire, ice, water, stone, earth and air. They usually are quite about their work, and are used on covert operations, army leadership, and are expected to abide by the laws of the territory they visit so long as it is within their mission parabolas.

Leadership
Usually, the Team appoint their own leader, usually being an elemental of fire, though others are not unheard of. All together, the teams must answer to one Koatria-Sovereign, currently Order of Zaraturai member, Hydarax, who is also responsible for training some new teams.

Hydarax is skilled, being able to take out entire teams without any special abilities of his own.

Training
To be a Koatria is a most high honor in the Ugandalorian society, but it is difficult. Training their bodies, minds, and powers for war, the Koatria are taught to resist temptations of the mind, to fight longer then others, and to master and become one with their element of power. Training is handled by Hydarax and elder Koatria, and all, especially, expect the best from their teams.

All train to find what weapons suit them best, their role in the team, whether it be technical, sniper, basic combat, explosives, or others.

Altogether, the Koatria, when not in war, are expected not to kill, and, unless it can't be avoided, Koatria will normally not kill enemies in battle.

Overall, due to their precision training, Koatria are usually seen as the main defensive force guarding Alliance colonies, and can commonly, with their team work and prowess, hold off armies with little to no help.

Koatria in training, who display irresponsibility, or who give into darker desires, are usually kicked out of their academies permeantly, but this is risky, as they become increasingly open to corruption via the Brotherhood.

Shadow Koatria are feared, for their abilities and lack of morals allow them to take on whole teams alone.

The 6 Major Elements

 * Fire - Male - Resistance to heat - Bold, brave, head-strong.
 * Ice - Male - Resistance to cold - Anti-social, silent.
 * Water - Female - Increased lung capacity, resistance to deep depths. - Gentle, Wise.
 * Stone - Male - Increased leg power - Truthful, Cheerful.
 * Earth - Male - Increased night vision, increased sensitivity to light - Silent, inquisitive.
 * Air - Male - Increased climbing ability, decreased balance on ground. - Talkative, energetic.

Minor Elements

 * Shadow - All - Able to fire shadow bolts - Angry, violent, manipulative.
 * Light - All(It's believed) - Able to change color - Unknown.
 * Sonics - Male - Increased hearing - Talkative, stubborn, charismatic.
 * Gravity - Male - Able to jump and fall faster - Sarcastic, Up-Beat.
 * Lightning - Female - Resistance to electricity - Sociable, risk-taking.
 * Plasma - Male - resistance to high light - Perfectionist, intelligent.
 * Magnetism - Male - Natural sense of direction - Wise, courageous, helpful.
 * Iron - Male - Increased endurance - Up-beat, positive, helpful.
 * Psionic - Female (There is 1 Male) - Mental shielding - Calm, wise, reserved.
 * Plant-life - Female - Natural farming abilities - Silent, caring, pacifistic.
 * Poison - Female - Resistance to toxins - Sarcastic, sociable.
 * Radiation - Unknown (only one has appeared so far) - Resistance to radioactivity - Unknown.

Team Olda
Arkaalin=
 * name - Arkaalin Kortas
 * role - Squad leader
 * Race - Ugandalorian
 * weapons - Energy Sword can channel heat energies, various missle launchers and blasters.
 * Defences - Besakar'gem armor, and a shield generator
 * element - Fire

''When Wisdom and Valor fail, you need faith. It conquers all.''

Arkaalin is the Leader of the Olda Ultra Commando unit, and a fiery warrior. When he was first made squad leader, Arkaalin was more concerned with being a warrior rather then leading. However, after losing so many comrades, he learned that it was more important to lead then to be a warrior.

Arkaalin Possess control over fire and heat, and his jet pack runs on no energy, he instead using his abilities to control it. He can fire blasts of fire and lava out of the tip of his blade, and his skin is resilisent to heat related injury. Arkaalin also carries a standard Snahence Combat rifle, a standard for Ugandalorian warriors. He also has light wieght, but extremely resilient armour, and his Beskar'gem armour is some of the best in the galaxy.

Arkaalin was once a hot-head and always willing to jump forward into a fight without second thought. But after years of trial and error, he has learned to be less of a warrior, and be more of a leader, judging situations and battles better, and not butting heads with Tilaos as much. He can be impatient, but cares deeply for his comrades and allies, and can often be selfless and willing to sacrifice himself.

Tilaos=
 * Real Name - Tilaos Chitor
 * Role - Sniper, Thinker, Second-Command.
 * race - Spikey
 * Weapons - Sniper Rifle, Energy knuckles, Blaster Pistols.
 * Defences - Armour, Shield.
 * Element - Ice.

Not luck, it's what you do that makes you a hero.

Tilaos is a Spikey, who was born on Ugandalore and raised by a Ugandalorian. He was trained to be a hunter, and took these skills with him when he became a super commando. He moved through the ranks quickly, gaining respect from his fellow Ugandal Warriors.

For his skills as a assassin, he was brought into the Ultra Commando unit. At first, he wanted to be leader, but after Arkaalin was promoted to leader, he was forced into second in command, and silent sniper. He is also a guard of King Pixel Spike of the Spikey.

Cold and private, Tilaos prefers to keep to himself. However, althougth he wants to be a loner, he realizes he needs to work with his friends in order to win. Despite being cold, he cares deeply for his fellow Ultra Commandos, as well any who gain his trust.

Galiet=
 * name - Galiet Galish
 * Role - The thinker, level-headed one.
 * Race - Mucka
 * Weapons - Rifle, Power Axes.
 * Defences - Armour, flexability, Danger Reductor.
 * Element - Water

The finest weapon one has is their mind.

Galiet is a Mucka, who's parents where that immagrated to the ugandal's ways of life.

Her main weapons are her Power Axes, used to channel her powers and abilities over water and moisture. For long ranged engagements, Galiet makes use of a special-built Plasma rifle that can be used for both land and water engagements. Her armor, a loose chain-mail mesh, is light-weight, and helps protect her, however, her main defense is her incredible agility and flexibility.

Galiet is the calmest and wisest of her "brothers", but actually cares a lot for them. She is restrictive of her water-based powers, and prefers to use them only in emergency situations or in battle. She does have a fierce temper, and can be extremely fierce when fully enraged. However, most of the time she is out-going and social, even in battle. {clr}} Trogov=
 * Real Name - Trogov
 * Role - Close combat, Melee, speed
 * Race - Trugg
 * Weapons - Powerfull Kicks, Bladed Knuckles, Plasma guns, mild beskar'gem armor
 * element - Stone

''Our technique? Laugh in the face of danger. Unfortunately, danger never seems to get the joke.''

Trogov is a trugg, who taking a liking to the Ugandals' ways of life, joined thier kightly orders. He rarely will admit defeat, and will fight hard. Ugandalore the Great liked this so much, he made Trogov an Ultra Commando. While his team-mates disliked that he never had to work for his position, he earned their trust, and TIlaos is epsically trusting of him.

Trogov and Pervartos are commonly seen working together, Fighting alongside with their powers of stone and Earth.

His favored weapons are a pair of bladed knuckles, used for slicing with clean-cuts. His legs, while short and close to the ground, are able to produce powerfull strikes. He can send cinder-blocks across a room with his kicks.

Trogov is honest, truthfull, and caring toward his friends. He will take insults to his person very seriously, and is not above giving his foes a strong kick to the face. He can be stubborn and bold, and is known for his sarcastic attitude, but does nothing to hurt people. His sarcasm is mostly to defuse the situation and help friends relax.

Pervartos=
 * real Name - Pervartos
 * Role - Strength, wisdom
 * Race - Cradosan
 * Weapons - Energy Sword, ASP Cradosan Weapons, Extreme power, Powers over earth.
 * element - Earth

Patience is the greatest guide in life.

Pervartos migrated to Ugandalore at the Same time as Trogov, and the 2 are the closest of friends. Pervartos is known for his strength, outdoing the Cradosan Emperor and Tradossk. He's worked hard, and is calm and wise compared to the others, if a little shy at times.

Pervartos is good friends with Trogov, the 2 often combining their powers over earth and stone against their foes.

Pervartos uses mostly a pair of Energy Swords, and His very fists to pummel his foes into submission, as he is the strongest of the Cradosans. He, however, thinks before charging, and is very dangerous. His sword is used to focus and channel his powers over earth, and he can use it to cause seismic charges.

Pervartos is the wisest of the team, and known for being the second most silent of the team, other then Tilaos. He is the most patient of his team, and one of the problem solvers of the team. He rarely speaks, unless he sees worth in it, and even when his team are making mistakes, is willing to let them keep going, in order for them to learn from their mistakes.

Corhufu=
 * Real Name - Corhufu 
 * Role - Air support
 * Race - 
 * Weapons - Energy katanas, Plasma Pulser, wings, Grox nanometals.
 * Defenses - Battle Armor.
 * Element - Air.

I'll clear out those jerks in 5 seconds.

Corhufu is an Alpha Marinox, who, while originally a servant of the Alpha, decapitated a Ugandalorian. With the resulting energy maelstrom, he gained his memories and power over air, as well as a personality. He thus joined the Ultra Commandos after seeing the error of his ways. He is an excelllent flyer, using his powers over wind to guide himself, and has the ability to summon torandos and wind storms. His main weapons are twin shoulder-mounted Plasma blasters, enhanced with his essence abilities, and his twin air katana used to harness and guide his powers.

He is light hearted, confident, and hyper-active, doing hand-stands and other activities when he is bored. While he has a stendancy to brag, he is loyal and caring, and will never abandon a friend in need.

Due to him being a former Alpha Grox/Meeno Grox servant, Corhufu, as is common with Rebel grox, has a dark side to him, and gets angry, enraged, and even berserk when Meeno Grox are refrenced. He was once re-assimilated into the Alpha Grox Hive-mind, but was saved by Prevartos. He was also corrupted by the Dark one, without himself knowing who he was serving. His natural ability to breath in any liquid or atmosphere was disabled disabled during during this time, meaning he almost drowned. While it was restored later on, he still has a hatred for water, something some of his Alpha Marinox kin frown upon.

Team Mognos
Team Mognos is in charge of the protection of the capital, Matrukoris, and rally it's Shock Troopers in war. The team has suffered many divisions, and at least one member left for the shadow Hunters, while another went rogue. Lirun= I'm to old for this.
 * Name - Lirun Clett
 * Role - Leader
 * Race - Ugandalorian
 * Weapons - Twin Blade cutters, plasma Rifle, Powers of fire.
 * Defenses - Armor
 * Element - Fire

Lirun is one of the oldest serving Ultra Commandos, and leader of the Mognos team. While a member of Clan Clett, he is not directly related to either Barda or any of his immediate family. It's unknown how he joined the Ultra Commandos, or even who is instructor is, though it's believe Doume, the Administrator of the Mirus colonies had a hand in his gaining elemental power.

Lirun is armed twin blade cutters, used to channel his powers of fire, and can slice through most materials with ease. He tends to use a plasma rifle for most engagements, which does more damage then most Ugandal rifles, at the cost of less ammo capacity.

Lirun is one of the oldest serving, and tends to complain about retirement often, though never does anything about it, loving his job of protecting others too much. Lirun is loving towards his remaining comrades, as he has lost too many to war and betrayal, and seeks to protect those he still has. Lirun seeks to try and get his traitor-team mates back, through any means necessary.

Nahas=
 * Name - Nahas Cantour
 * Role - Second in Command
 * Race - Ugandalorian
 * Weapons - Trident, twin laser pistols
 * Defenses - Battle armor.
 * Element - Water

...Right...

Nahas is an Ultra Commando of Water, one of the remaining Ultra Commandos, and a strong warrior, despite her shy exterior. Recruited by Lirun to protect the teams of workers sent to get Matrukoris back on line, the 2 grew to respect and care for each other deeply. During one battle, it was thought Nahas died, though she was saved, at the cost of her right arm and right eye.

Nahas carries a powerful trident weapon used to harness her elemental power of water, as well as to strike down enemies that get to close. She carries twin blaster pistols, and often can be seen using them in combat, preferring them over her trident.

Nahas appears to be a shine, silent figure, rarely talking unless asked. She is among the more private of the Ultra Commandos, though make no mistake, she is a powerful, experienced soldier, with no room in her mind for anything but success for her comrades. When pushed to her limits, she can become just as violent and nasty as Arkaalin or Lirun.

Kevrin=
 * Name - Kevrin Mandrik
 * Role - Sniper
 * Race - Trugg
 * Weapons - Crystal Daggers, sniper rifle.
 * Defenses - Light combat armor, agility
 * Element - Ice

Silence is golden, and you'll be silent forever.

Kevrin is one of the Ultra Commandos of Ice, and the team's sniper. A veteran of past conflicts on behave of his own race and the Ugandalorians, Kevrin was trained with how to handle his new powers, and left his mercenary band for a permanent spot within the Ultra Commandos. He later joined Lirun's team.

Kevrin mostly uses his sniper rifle in battle, being extremely good at taking out foes when required. Kevrin's rifle is designed to cause as much damage as possible when passing through the target. For melee combat, he carries 2 crystal daggers, large kukri knifes used to slice through enemies, and channel his powers.

Kevrin often appears like most Koatria of ice, silent, reserved, and rarely speaking even when spoken to. While he comes across as dark and nasty towards others, he does everything in his power to protect his team mates, and would sacrifice himself for them if need be. He is much more hesitant about using his powers, seeing it as "witchcraft"

Utosk=
 * Name - Utosk
 * Role - Machinery sabotage
 * Race - Duetzalanian
 * Weapons - Time Bomb, twin Ice blades, shoulder caster
 * Defenses - Power armor, stealth field
 * Element - Ice

Yeah, yeah, just let me blow something up.

Utosk is a Duetzalanian soldier, turned rogue, before joining the Ultra Commandos. Utosk was part of a super soldier program, to create soldiers for the Zarbania Powers who could manipulate nature just like their enemies. However, Utosk felt the Powers where to extreme in their quest for power, and found refuge with Lirun's team after fleeing their territory.

Utosk carries Twin ice blades, used for precise strikes, but cannot clash with another beings' blade or else they will dull. Since both hands carry a Ice Blade, he has a shoulder mounted blaster canon for combat, allowing him to blast away most foes with 1 to 2 shots. Since his role is sabotage, he often carries a variety of bombs to undermine enemy positions and vehicles.

Utosk, unlike most Koatria of ice, is not as quite, and tends to come off as energetic and talkative. However, when the situation demands it, he is more then capable of doing things most other doubt of him, and is an effective, powerful warrior. Utosk still feels some loyalty to his old empire and seeks to give them a more peaceful leadership.

Bargon Bornell=
 * Name - Bargon
 * Role - Combat support
 * Race - Ugandalorian
 * Weapons - Blaster rifle, Blaster Pistols, Power Claws
 * Defenses - Heavy armor.
 * Element - Ice

Can we kill something already?

Bargon Bornell is another Koatria of Ice, and the last surviving member of his team. After serving for many tours of duty on behalf of the Ugandalorians, Bargon was recruited into the Super Commandos, then into the Ultra Commandos for his experience. After fighting alongside his team, they where tasked with destroying a Zarbanian base, but all where killed in the operation except him. He became a recluse, until Lirun recruited him for the Team, and he joined.

Bargon is experienced with his blaster rifle and pistols, and is used by the team for most engagements, fighting man-to-man, and guarding the team's sniper and long ranged fighters. To channel his powers of ice, he uses a pair of Power Claws similar to Tilaos' own.

He wears traditional Ugandal plated armor, fashioned from his comrades' armor and coming across as "colorful", even by Ugandalorian standards.

Bargon suffers from survivor's guilt to a lesser extent, and tends to come across as pessimistic. However, he is also vengeful, and seeks to destroy the Powers through any means necessary, though hides this, as it could result in ex-communication from the Ugandalorians' ranks. He tends to be silent, and when he does speak, it's usually because it's taking to long for the action to happen. While at first not trusting of Utosk, he has grown to respect and trust him.

Falnori=
 * Name - Falnori
 * Role - Infiltrator
 * Race - Changeling
 * Weapons - Claws, Powers of Poison
 * Defenses - Natural and synthetic armor.
 * Element - Ice

I never really was on their side.

Falnori is a Changeling infiltrator turned Ultra Commando. Falnori was born within the Changeling hive, and grew to become a top infiltrator, spying on thousands of empires, and leading to their destruction many times. However, he grew to question the cost of such things, and defected upon being tasked to infiltrate the federation. After demonstrating enough power with the elements, he was put within Lirun's team.

Falnori uses no weapons, his teeth and claws being effective enough weapons. However, he tends to not fight as animalisticly as most others of her kin, as it is against the Koatria code to kill unless absolutely necessary. Despite using no weapons, he can still channel her powers of poison as well as any other Koatria. He has actually a larger control of ice than most, and uses this to great effectiveness.

Falnori is deceptive and manipulative, like most Changelings, and an effective liar. However, he cares deeply for his comrades, and would never dream of hurting them. Despite this, he still feels he is distrusted by his allies, and constantly works to gain their trust. Falnori, like all Changelings, can detect Shape-shifters through the "buzz".

Vestari=
 * Name - Vestari Malcol
 * Role - Flight support
 * Race - Spikron
 * Weapons - Combat Axe, blaster rifle.
 * Defenses - Battle armor, flight.
 * Element - Air

''Can't put a saddle on me, I'm like a wild stallion! Completely un-tamable.''

Vestari is a Spikron special forces soldier, who was recruited into Lirun's team for his time of service. Vestari served as a special forces assassin, infamous for using a HALO jump to reach his perch, and wait for hours for his target. Outside of this, however, he was known for being jumpy and erratic in behavior, never being able to hold still. When his elemental power presented itself with the forming of the Federation, Vestari was asked to join Lirun's team.

After years of service, Vestari remains a loyal ultra commando.

Vestari, in combat, relies upon his old service rifle, which he uses to great effect against enemies of the Federation. To channel his powers of air, Vestari uses an Axe, which, like a bird through the winds, can slice through enemies as though they are not there. His projectiles from his rifle have a similar effect.

Vestari is identified by his need to move at a constant state, never stopping. He can always be seen flipping and jumping about. However, on a hunt, he is silent, motionless, and never moves. Vestari is loyal to his comrades, though is known for his sarcastic and biting humor, and bad puns on situations.

He is loyal to the Federation, and called "Inquisitor" for his zealous view on the Federation's goals.

Khotorrk=
 * Name - Khotorrk
 * Role - Combat
 * Race - Cradosan
 * Weapons - Plasma Blade, Blaster pistols
 * Defenses - Chain mail armor.
 * Element - Plasma

Let usss begin our hunt.

Khotorrk is a rogue Cradosan mercenary, who became an Ultra Commando after having accidently caused the death of a superior officer during a battle. Not having much choice, he joined the Koatria, and developed his power of the Element of Plamsa, becoming a most respected warrior, while also growing to respect his new allies.

Khotorrk's main role is fighting, allowing his sniper and long range comrades to keep their distance as he and other fight them. His twin Uzi-like pistols pump out ammo at a constant rate, sacrificing kick and power for lots of fire. To focus his powers, he has a blade of plasma energy, used to slice through enemies, fire blasts of plasma, or absorb his enemies' energy-based attacks and re-direct them.

Since Cradosan are normally seen wearing loose chain mail instead of plated armor, Khotorrk is among the rare number of Ultra Commandos who do not wear Ugandal plate armor.

Khotorrk is hard-nosed and arrogant, but equally caring for his friends, going to great lenths to avenge them should that ever be needed. However, he can be fierce and extremely deadly in combat, rarely leaving any enemies left standing in his wake. He is loyal to his allies, though is hesitant about serving the Federation, hence his past.

Anidale=
 * Name - Anidale Farhinak
 * Role - Long range combat
 * Race - Zackan
 * Weapons - Blaster rifle, Blaster pistols, Combat mace.
 * Defenses - Light armor, shield generator.
 * Element - Fire

The time is now.

Anidale Farhinak is a Koatria of Fire, and third-in-command of the whole team. Trained from the Academies near Zackan territory, Anidale was born with elemental power, making silently stronger then his teammates. Graduating from the academy, Anidale, proved quite effective at long range combat. As such, he commonly assists directing the team by picking off enemies at range.

Anidale has his favorite blaster rifle, and twin pistols, for most combat engagements, while using a combat mace in close quarters. His armor is not very effective, and he relies on a shield generator built in, and his superior flexibility.

Anidale, like most Koatria of Fire, appears confident and boastful, however, he secretly believes he's failure at a Koatria, and envies the charisma and abilities that Lirun has in both battle and outside of it.

Team Hangrah
Team Hangrah is composed of six, former Brotherhood agents, who defected to the Federation, and the Alliance. Considered the most elite, they where given special armor, shields, and shock spears used to channel their powers. They considered the most elite, and second only the Team Olda.

Team Lensok
Lensok is in charge of the protection of Milky Way colonies. They are lead, strangely enough, not by a Koatria of Fire, but by one of air. Lensorin= "Peace is one of those things few can achieve."

Lensorin Bornell is the leader of Team Lensok, and was one of the first active Koatria. Much of his past is unknown, and he prefers it that way, though has gained an incredible reputation for defending his home planet from harm, including from a marauding group of Skordi. For his abilities, Lensorin was assigned to the Plazith Rim colonies to defend them and it's inhabitants from harm.
 * Name - Lensorin Bornell
 * Role - Leader
 * Race - Ugandalorian
 * Weapons - Katanna, repeating blaster
 * Defenses - Powered armor.
 * Element - Air

Lensorin is armed with a Katanna, an odd weapon, considering most Ugandals prefer broad swords, though yields it well, slashing through enemies with little effort, as well as using a repeating blaster which fires 6 projectiles rapid fire, which then explode on impact. He also has powers of air, allowing to control it, absorb it, and direct it at his will.

Lensorin is a born leader, and takes little guff from his team or lower ranking soldiers. He is very serious, and a go-getter, never believing in hiding from troubles, and going out and dealing with them. Lensorin respects all his teammates, though expects them to follow his commands in battle.

Nitakia= "Bashing heads together? Sounds fun!"

Nitakia Bornell is the second in command of the team, and it's main tactician. Born on the same colony as Lensorin, and to the same Clan, the 2 became fast friends, and very close. When the 2 finally where accepted into the Ultra Commando Corps, Nitakia quickly became Lensorin's right-hand in dealing with matters of politics and inner-team squabbles.
 * Name - Nitakia Bornell
 * Role - Tactician
 * Species - Ugandalorian
 * Weapons - Electric spear
 * Defenses - Combat armor
 * Element - Lightning

Nitakia yields an Electric Spear, which, in combat, can used like most spears, or used to channel her powers of lightning. The Koatria also has a tact for setting traps and preparing defenses rather well.

Nitakia is a bit head strong in her believes, and often comes across as arrogant in her believe that "koatria always win". However, she is also charismatic, and knows how to talk with some people, and act with them. She's very charming, and good at speaking with others, often acting as diplomat for the team. She is also a very strong tactician, and a good long-term planner.

Korbal= "Commander Korbal, reporting for duty!"

Korbal Onikos is one of the members of Team Lensok, and the one of the more powerful and members, due to his durability, strength, and endurance. Korbal may not be the strongest Ultra Commando, but he is noted for being able to take a monstrous beating before going down. Korbal demonstrates this during training, as Ultra Commandos of Earth and stone, despite their massive strength, could do little to harm him. As such, he gained the name, "Iron Titan". When Korbal graduated, he was transferred to Lensorin's team. He was almost killed by a Brotherhood agent when he was off duty, and, while not allowed to kill the insane agent, ended the threat with a squeeze around the cultist's spine.
 * Name - Korbal Onikos
 * Role - Strength
 * Species - Trugg
 * Weapons - Flail, blaster rifle
 * Defenses - Heavy armor
 * Element - Iron

Korbal has the most strength of any of his team, with the main exception of Hardaro. Korbal, however, relies more letting his enemies tire themselves out with attacking him, as he is extremely durable, as on a bet, he had someone shot a missile at his chest, only creating a dent, which he likes to show off to people when he first meets them. In combat, Korbal uses a special energy flail to bash through his enemies, which, due to their structure, are more like nunchuks, and a blaster rifle in combat. He also controls the element of Iron, allowing him to twist metals to his needs.

Korbal is a good natured, friendly fellow. While he seems to suffer from an unknown past event, Korbal maintains a happy-go-lucky personality. It's believed he lost his father at a young age, which affected him deeply, and makes him very protective of his own team. Korbal has a very strong loyalty to physical activity and believes in embracing the "strenuous lifestyle".

Urentia= "Urentia awaits the chance to hack their puny software."

Urentia Volbell is the Ultra Commando of water of Team Lensok, and assigned after loosing her original team to Zarbanian Warrior-Beasts. At first, Urentia was too angry to speak with anyone, instead, going from mission to mission, and viciously killing anything that got in her way. Finally, she responded, and connected with her team, enabling her to befriend them better. However, they still secretly fear what may happen if she looses her temper again.
 * Name - Urentia Volbell
 * Role - Network slicer
 * Species - Mucka
 * Weapons - twin energy daggers, twin blaster pistols
 * Defenses - Light combat armor.
 * Element - Water

Urentia, while not the most powerful or fastest Commando, compensates with technical skill and ability. She has a proclivity with building weapons and machines from scraps, and often uses these to assist the team in battle, or reprograms security units to assist her team. Urantia also carries twin energy daggers, which she uses to deal with targets covertly, as well as her twin blaster pistols, designed for high yield damage, at the cost of slower firing rate. Urentia wears light combat armor.

Urentia has a very strong sense of personal honor and loyalty. Growing up timid, she often had a sense of staying away from conflict and keeping of herself. She displays a strong believe that is of little use to the team, despite her many talents of espionage and hacking. Urentia has a tendency to speak in third person, and when hacking or slicing into software, displays an arrogant, clam side that few get to see.

Cardon Nitrocon=
 * Name - Cardon Nitrocon
 * Role - Fighter
 * Species - Ugandalorian
 * Weapons - Blaster rifle, twin spin blades
 * Defenses - Armor, shield generator
 * Element - Fire

Kutoi=
 * Name - Kutoi Us'brok
 * Role - Fighter
 * Species - Carelish
 * Weapons - Power staff, Energy rifle
 * Defenses - Powered armor
 * Element - Sonics

Hardaro=
 * Name - Hardaro
 * Role - Brute force
 * Species - Unknown
 * Weapons - Gravity Hammer, grenade launcher
 * Defenses - Heavy armor
 * Element - Stone

Comdaro=
 * Name - Comdaro Talsik
 * Role - Sniper
 * Species - Duetzalanian
 * Weapons - Sniper Rifle, twin pistols
 * Defenses - Light battle armor, shield generator
 * Element - Gravity

Commandos in Training
Niyra=

Ahred=

G-Sker=

Jallas=

Makoro=

Halha=

Kogro=

Hewpu=

Nukoru=

Ex-commandos
Vidhikki=

Loudrak=

Kan Helios=

Savage=

Shiro=

Quotes
"Well, yeah. They're good, for sure. A true force of justice, one to be admired and feared."

- W'tze of the Waptoria Alliance of Species

"Powerful. Were proud to fight besides them!"

- THe Vanara Six

"Koatria. Weak, limited. You dely my life-time's journey to conquer this universe. Only yours, will. be. Brief."

Trivia

 * All of their elemental powers where inspired by Toa from Bionicle.
 * Arkaalin was absed off Tahu, Tialos-Kopaka, Uriet-gali, Trogov-Pohatu, Pervarte-Onua,and Corhufu-Lewa.
 * Themes -
 * Bionicle 2 end credits - I hope your body is ready.
 * Attack on Titan Theme - Cause reasons.