Fiction:Brotherhood of Darklings/Species

Overview
The Brotherhood is divided in a quasi-caste system, where races have command over those below them in total, and can do as they please. The Darklings command and all, and below them, are the Skallin, Sarkurgatians, and Hrunothar, The Warriors Chosen, who act as their greatest servants. Below them are the Shaagorin, who act as living tanks and siege warriors in battle, followed by the Skordi, who act as berserkers and brutes for the Brotherhood armies. Below them are the Lambda Grox and Dark Togunda, both who act as weapons designers, metal smiths and spies for the Brotherhood and it's forces. Below them are the fearsome Fimiari, who act as magic users and give them a lot of strong, bone-crushing warriors, and Cultists, such as Ugandalorians, and others who have turned from the light. Below them are the Vakarox, whose mere existence is a bane to those of order and enemies of the Darklings, and the Yersinia, disgusting plague bringers who swarm onto the battlefield. The lowest, are the Skrud. While fearsome in large numbers, they lack the brutal strength of the Vakarox, or the plague spreading of the Yersinia, but make up for it in quick think, and an ability to speed up time and ageing.

All Brotherhood races are lead by one Supreme Chosen Champion, a warrior whose title may change, but his position does not, leading the species in question and acting as a direct channel to the Darklings, and onto their worshippers. The Higher the rank the species in question holds, the more powerful said Champion is, and important to their master. Rivalries tend to exist among Brotherhood races, such as between the Lambda Grox and Dark Togunda, and the Warriors Chosen, specifically the Skallin and Sarkurgatians. Skrud have a rivalry with everyone, but, due to their low standing, and generally ignored.

Darklings
"Ready the sacrifices, loose the chains of shadows."

Darklings are masters of the Brotherhood, and ultimate leaders. Ultimately, everything leads back to them. It is by their will that souls are corrupted, that stars are feasted upon to grow their power, that rot and blood spread all about. Darklings naturally are an evil, vicious, vindictive race, always seeking to aggrandize their position and let all others die and burn to accomplish this. Combined with their incredible powers of telepathy, strength and speed, and Darklings are some of the most vicious warriors to ever live.

Darklings are few in number, numbering possibly less then 100 across the entire Brotherhood. Yet, their control over every Cult, Bounty Hunter Organization, Cartel and Trade Guild gives them unprecedented power and control over everything that happens, making sure every Cultist, warrior, and champion is loyal, effective and doing his or her task, and setting them up for removal if they step out of line. Darklings feel little in the way of love or respect for their servants, and few will bat an eye if they must sacrifice one or a hundred of them for a plan to succeed.

Even the most blood thirsty, brutish Darklings are capable of advanced strategy, planning and manipulation of their foes, commonly taking the appearance of evil, shadowy war gods to tribal peoples in order to bring them under their thrall. However, the more dangerous ones are the ones that rely upon their intelligence and cunning. Advanced societies have fallen to their skills with words and manipulations, turning cities upon themselves in an orgy of blood and violence, and twisting small interstellar empires into servile empires bent to their will, sometimes even turning armies of their foes to their side, the "traitors" non the wiser to a change in loyalty.

Darklings are ruthless in battle, and command over 42 or so powers over everything from heat vision, poison, shattering, mind control, or weather control, and use these powers and more to take on the appearances of gods. All of this, however, feeds their monstrous egos, for in actuality, they are as divine as any other highly advanced essence using race. While a step above most others, their commands are not as divine as some of their servants believe, and they themselves can, however unlikely, still be slayed. Despite, it would take any army, or at least a band of dedicated warriors, to slay one such as them.

"Call us barbarians if you must, but we are closest to the Gods. We see their work in all things, and onto us, their gifts are plenty. So, insult our kindred, but know that the last thing you shall taste is the steel of our blades, and blood frothing in your own throats!"

Skallin are the Chosen of Darkness, a race long ago that fell in total to the predations and whispers of the Darklings in their own minds. The Skallin where created long ago by the Multus Esse, and, like the Mendel that came after them, they where a highly passionate, aggressive race. Unlike the Mendel, however, they showed little want or need to curve their own appetite for battle and blood shed, and, after the destruction of their creators, gained the eye and attentions of the Darklings.

The Skallin come from an icy world, with little water or food to survive, and learning to fight and die for everything in life. As such, when they gained the technology to travel between stars (Partially with the aid of their creators, partially by the manipulations of the Darklings), they began setting up shop in other worlds, and began raiding other worlds for slaves, materials and other things. The Darklings, have interested in such a potential race as servants, cloaked their worlds in shadow, preventing others from reaching them, and allowing the Skallin to constantly go out and fight, fighting for power and glory among their tribes.

Skallin, as they became more obsessed with blood and power, began to gain more and more attention from the Darklings. The Darklings, seeking a race to serve them in full, came to them, Terikalinra appearing as a mighty deity from their mythology, spoke to them, offering power and control in exchange for their servitude. The Skallin Lords and Chieftains, amazed at his power and abilities, bowed to them and agreed to serve.

Skallin are divided into a number of nation states, clans and tribes, all of which are bound to serve one of the Darklings in one way or another. These tribes include the Sar'oxn, Junt, Angors, Drakon, Loobars, and Gaeles, each with their own culture, society, style of dress and other identifying marks that separate them. Despite this separation, they are still quite loyal to each other, and although each tribes fights among each other to secure the favor of the Darklings, they have no issue defending a comrade who is being pursued by any savage aliens, or in their tongue "Guee'vada".

Although savage and barbaric, Skallin are not above trading. Though utterly dedicated to the Darklings, Skallin are also successful merchants and traders, who, as often as they maraud across the galaxy in search of glory, also make their mark as excellent traders and merchants, trading gold, furs and all sorts of materials in exchange for whatever they may need. This has sparked a strange relationship with Mendel Clans and Skallin Tribes, just as often trading with one another as they fight. Skallin will raid and pillage Mendel settlements, just as Mendel will commonly butcher the Dark, shadowy tribes of Skallin, but even after, they can still sometimes be found trading, most likely because of shared cultural believes and ideals. Though different as night and day, Mendel and Skallin alike still honor their ancestors, and believe in sacred sites and places of worship similarly to the other.

Some Skallin have even left the savagery of their kindred to seek a more moderated life style with Mendel Clans. Taking the Mendel name of Ustmen, these Skallin fight alongside their Clans kindred with same passion as their newly adopted race, while still keeping their lust for war moderated, unlike their other kinsmen. Although traitors, the Skallin still respect their kin for being strong in body and mind.

Skallin are very common in Darkling Warbands. While Olympians usually take the lead, Skallin are common in all warbands as leaders, fighters and berserkers, eager to gain the favor of the Dark Gods, and believe that one does so not with weak biologic enhancements and the like, but through true grit and prowess bestowed by ones' father and mother.

Sarkurgatians
"A Throne of blood and havoc we sit upon! Conquest is our destiny, Blood our payment!"

Sarkurgatians another tribal people uplifted by the Darklings, Sarkurgatians are a nomadic race, noted for their savagery in war and battle, and loyalty to battle. Sarkurgatians attracted the attention of the Darklings, as did most tribal and primitive races, with their brutal and warlike culture. As these people proved easiest to corrupt, Darklings always focused their efforts on becoming god-like figures among these primitive people, before uplifting them to be servants of their empires. Yet, something special appealed to the Darklings, about the Sarkurgatians.

Their homeworld was a scrub-filled plains-steppe area, which made centralized cities and the like nearly impossible. For such a people, combined with their brutal lifestyle, it seemed unlikely the Sarkurgatians would ever, truly be able to rise up as a civilization. Their tribes eked out a brutal and short existence on the plains, glorifying slaughter and death above all else. Many tribes made up the Sarkurgatians, including the Laygora, Roxolazz, Aroksis, and the Sarsic tribes. All, however, paled, compared to the terrible might of the Krogor tribe. Largest and mightiest of the tribes, the Krogor demanded heavy payments in the sparse land, cattle and other resources the other tribes had. Yet, despite this, the Tribes fought bitterly against the Krogor, never allowing themselves to be ruled.

As such, the Darklings began speaking in the ears of every tribal elder and warchief, convincing each of the Darkling's divinity and that each would be chosen as their true champion if they could slaughter the other chieftains. After years of preparation, being gifted Darklings technology, the tribes made their moves. Bloodshed and killing went rampant on the steppe territories, as hordes of Sarkurgatians meet on the fields, butchering with abandoned, eager for the promises the Darklings made.

Yet, it was the Great King Saagor the Axe-bitten, who seemed poised to unite the tribes. Already, the Krogor warriors had conquered Laygora and Roxolazz tribes, but still, the others resisted. His brutality had won him much favor, the Darklings especially generous by gifting the greatest gifts after he sacrificed his 4 sons to them. Yet, it was his fifth son that was to be most important. Long ago caste out of the tribes for his apathy towards war, his time in the ice and Fields of Death on Sarkurga made him a far more brutal killer then many thought. His thin body now bore great muscle, created from the savage beasts he had to slay. Travelling along, Tarvoka returned to his tribe, and slaughtered his father, using his blade to cut the names of his four brothers upon his fathers' body. With this done, he caste his still living father into the sacrificial fires, and the fires burst into life, instantly claiming his father, then spreading upon him. Where once stood a weary and blood-thirsty barbarian, now stood a king, bedecked in the dark runic armor blessed by the Darklings.

Word of his Kin-killing spread, a sin usually that condemned one to death. But his armor struck fear in all that sought to challenge his word, demonic voices whispering to those that doubted him. Out of fear for him, every tribe came, and declared him The Great Lord, ruler of all. Appearing as a great dragon beast, Terikalinra spoke to them, imploring them to begin their research for space and to join their masters in the stars. Giving them the resources they would need, the Sarkurgatians raised their blackened ships to the void, arriving at the position their Krul Shamans said would be the home of the gods, and there, where welcomed, joining the legions of Darkness.

Sarkurgatians are brutal people, believing in no authority but the power to kill and murder any in their way. As such, life is short and brutal among their kind, and they feel little pity for those that stand in their way. Despite, they are a highly spiritual people, believing the Darklings exist all around them, and must always be kept happy. Their Shamans hold position amongst them, a hold over from their days as tribal savages, and their kings rule through force and strength. Sarkurgatians still ride the Great Sperox Dragons of ancient times, Carnosaur-like beasts that can devour a full grown Ugandalorian. These beasts along them to swiftly scout ahead for their masters and their armies, or to brutally surprise their foes in ambushes. Unlike Ugandalorians or Skallin, there is not such thing as a fair fight among the Sarkurgatians. Everything, from kidnapping to murder, are used to defeat their foes.

Sarkurgatians have a strange relationship with the Skallin. While similar in outlook, Skallin despite the wily nature of the Sarkurgatians, and have been known to assault one another over shares of loot or who to fight next. This is not helped by the Darklings commonly demanding they battle for the favor of their gods. Despite, the two do share some respect at times for eachother, and in important battles and Crusades, the Sarkurgatians have turned the tide many times of their Skallin brethren with their swift action. The current Great Lord, Arshag Braash, is in fact a close friend of the Lord of the Skallin.

Hrunothar
"The Great Shadow in the Sky had brought us, from mere children toying with rocks, to masters of the stars! As we advance, as we conquer and murder, all will fear us in the end!"

The Hrunothar are the third race uplifted by the Darklings, and, along with their allies the Sarkurgatians and the Skallin, are considered the major three of the Brotherhood Servant races, blessed by the Darklings to serve them in the destruction of their foes and the spreading of the Darklings' will throughout the stars. As such, they where chosen for their brutality and strength, as well as their shamanistic, superstitious society that favored strong warriors, and those who where said to be blessed by the Gods. These ideals attracted the Darklings, who sought another powerful race to add to their ranks.

The Hrunothar lived on the world of Malgoria, a desert scrub land, as inhospitable as it was beloved. The people long viewed their planet and the sky above them as deities, to be honored above all else, even family and tribe second to the pleasing of the Earth. The Hrunothar tribes, however, one day witnessed a great blackened, dragon-like beast fly down from the sky itself, plant it's spear in the earth, and summon a horde of savage beasts, which ran about the planet, killing many, before disappearing into the shadows. The creature that summoned them was never seen leaving the world, nor dying. The Shamans named it, The Great Shadow in the Sky, and sought to please it so it would not kill them.

Sacrifices in life stock, then rival tribes, where made, as the Darklings made their presence more and more felt among the primitive tribes, first gifting them with greater strength and power, then with weapons and technology. One member of the Brotherhood that especially found favor in this race, was Torackix, viewing their thirst for perfection in their service, and their brutality, as perfect for servants, and cultivating a fierce presence amongst their kind, known to them as Shadow Mother, and actively sought to curry her favor. Once they reached space, their tribes made contact with the Skallin and Surkurgatians, and found they worshipped the some gods, joining together, as the Brotherhood had planned. Since then, they have worked together to devastate areas for sacrifice to their gods, the Skallin as Berserkers, Sarkurgatians as scouts and skirmishers, and Hrunothar as mystics.

Hrunothar are noted for their highly spiritual, religious view points in life, being far more devoted to the Darklings then their three comrade races. As such, when it comes time to battle, each Tribe musters many warriors, men and women alike, seeking to prove their worth to the Gods. To die in battle is seen as a blessing, as they died in service to the Darklings, a thing considered most high. When Hrunothar are in danger, they will invoke the Darklings name before they go out to do something or get out of danger, doing that in service to the Gods as well, and ensuring a good afterlife. Hrunothar erect totems, shrines and temples where ever they settle, and when they invade, erect Large stones to gather favor from the Darklings. Shamsn hold much power in their society, as do women. Due to Torackix' influence, women commonly fight in battle alongside the menfolk, and even manage much of the political system in the Hrunothar society. Their armies, ultimately answer to a High King, like that in Ugandalorian and Skallin societies, but ultimately, has little power in politics.

In battle, while the Hrunothar are accomplished warriors, like their kindred in the Skallin and Sarkurgatians, are considered the best mystics, blessed with the ability to channel the essence powers gifted to them by their gods to summon Rakar'ishan and smite foes with black lightning, boil the blood of foes with a gesture, or cause a foe to erupt into a Dark Spawn, a mess of limbs and maws.

Hrunothar are divided into a number of tribes, but their race is further divided into a number of other Kingdoms/races. Those that live in the alpine areas, near the sea and forests, have gained the name of the Ygalmur Kingdom. In the harsh deserts and scrub, excite the Hephtomars Kingdom, and in the mountains and borderlands, excite the Kidortiz Kingdom. While nominally united, the three constantly fight for the attention of their Gods when at peace.

Shaagorin
"You cannot understand, our origins, our ways. You see us as gigantic brutes, monsters lumbering beside madmen, seeking the blood of your family. But you understand nothing. Perhaps you will understand once you have been crushed beneath our clawed feet."

Shaagorin are a gigantic race, native to unknown parts, immigrants from a galaxy whose fate has been lost to time. Some whisper the galaxy was destroyed by the Xhodocto. Others, that the Shaagorin destroyed it themselves, by hubris or design. Which ever the case, this race of giants, some measuring 30 meters high, some as large as mountains, came to this galaxy, colonizing it for future usage. Whatever the case, the Shaagorin where essentially immortal, their race rarely succumbing to sickness and disease, and living forever it seemed, growing larger and more powerful as ages past. The only way they could die, was through combat, which they often engaged in with one another, done as a way to keep their population in check. As part of mating rituals, and when their population grew to large to feed, males and females would engage in segregated duels with one another, the winners competing for who got to mate with who, and other things.

The Ancestors of the modern Shaagorin once came into contact with the Darklings, respecting their power, and made a pact with them, agreeing to serve their Brotherhood in exchange for more power and fresh corpses of the smaller races. It is unknown if the Shaagorin ever truly hated the smaller races, but the Darklings whispered promises that they where defiantly above such foul races that polluted the galaxy, and ought to have them know it. As such, the Shaagorin became one of the first races of the universe to fall under the sway of the Darklings. Telling them that a plan was in motion, the Shaagorin would have to wait, and the Darklings would return, granting them the power they so wished for, in their patience.

Years went by, and those who doubted the Words of Shadow, where made sacrifices. Meanwhile, the Darklings gathered up servants, including the Skallin, Sarkurgatians, and others, before returning, pleased with the traitors that the Shaagorin had willingly destroyed, and their faith in the dark powers. Their leaders where rewarded, and their champion, Gorkeel Head-Eater, became among one of the favored champions of the Dark Gods. As such, the Shaagorin, while few in number, became favored for their gigantic size and power on the battlefield.

Shaagorin tower above most servants, most standing 20-30 meters in height, and armed with brutal weapons and durable armor and scales. Not much can injure them, and, when they gather in large numbers, can summon storms where ever they pass, the electromagnetic disturbances making it near impossible to track them, and can heal them and energize them. The Shaagorin commonly can sleep for thousands of years, as their body systems go mostly dormant when food runs out, and the Darklings commonly awaken them with food and lightning storms.

Shaagorin continue to grow as they age, a common trait among their kind before the betrayal, but has since caused them to explode in height. Where's they could start as 10 and reach 40, they now can go from 20 to 50 meters in height, with Gorkeel reaching 100 meters in height, with his father, Jarkog Star-Killer, commonly mistaken for a mountain. So the Square cube law will not crush their servants, Shaagorin commonly are given special armor once they start reaching 40 meters and high to produce a Zero-Grav effect on their bodies.

Shaagorin display a surprisingly gentle and paternal attitude with their smaller fellow servants, everyone from Vakarox to Skallin treated with respect and dignity, even the lowly Skrud (mostly) treated well. This nature quickly disappears, and Shaagorin will brutally butcher any foe that they come across or that threatens their comrades in arms. Few things can done an enraged Shaagorin once he begins battle.

Skordi
"Break the enemies!"

The are a race that once inhabited the world of Skorkaz, and where seeded there by the Multus Esse. While a strong race, and their world a tad hostile, they never devolved into savagery, maintaining their culture and ideals peacefully. Their people focused on philosophy and developing a peaceful society, not bound by Gods and deities, but by logic and care for each other. Every tribe stood as one against whatever threat came to it. This all changed with the coming of Darkling Spidrax, who, seeing potential in such a strong race, had his attendants gather them up for genetic tampering.

The Skordi where modified, growing even larger and stronger, more aggressive and bloodthirsty, and imparted with various powers, and, much to the Darklings' dismay, rather odd tics and habits, before Spidrax departed, leaving to compelte another project for Terikalinra, the Changelings. He left his officers and a cadre of Mutran Spiders to keep the Skordi in line, and control them via a shadow government code-named "The Soul". Spidrax then departed. The Skordi, meanwhile, went about their business, a raw rage building in them, that they had kept hidden via their mental training. But, as new generations where born, this training waned further and further away.

Finally, what started as an argument between two Skordi, escalated into a massive civil war between two Tribes. The two tribes where joined by others, who gloried in the slaughter, killing each other, and, when Spidrax's agents tried to interceded, them and their Spider minions. When Spidrax returned, he found the planet locked in an eternal cold war, and few Skordi welcoming their creator, many having turned from the Darklings to pursue their own agendas. As such, many considered Spidrax's creations a failure.

However, not all forgot their origins and original purpose. Many Skordi returned to their masters, eager for bloodshed and slaughter, and wanting to fulfill their purpose as Shock Troopers. The Darklings welcomed back their prodigal sons, granting them the weapons and tools they would need to slaughter their foes, and bring about the Age of the Shadow the Darklings so wished. Despite their brutality and power, they still hold a fierce rivalry with the Skallin, and, when the two are not fighting enemies, they are usually fighting one another, in tests of strength and pride.

Lambda Grox
"Just as Trodaka gave herself to the shadows, so shall we."

The Lambda Grox are a race that has mastered trade, even in the trade of weapons or information and deceit. The Lambda Grox are one of the mutations of the Alpha Cyber Collective, created through trial and error to create more powerful, more useful Grox genotypes. The Lambda Grox have long tried to distance themselves from their Alpha Grox kindred, preferring to stay neutral rather then threaten and attack other races. Instead, they turned their advanced industry and factories towards creating advanced weapons and devices. As traders, however, they soon found that information also got them much power and money. As their industry grew, they also expanded their spy networks, putting their eyes and ears in every nearby palace and citadel.

Information became their prime weapons, not their advanced guns. Every palace and bar contained information, and at every location, their eyes listened, gathered this information, and traded, bought, and utilized it, to control, to bribe, or buy. Kingdoms could not move against them, either because the Lambda Grox had important information on their weaknesses they could unleash to their rivals, or because the group in question wanted to keep their information gathering close. When information could not buy, or when the empire in question was a threat to trade interests, then, the Lamdba Grox would unleash their weapons upon their foes.

Lambda emphasis deceit, backstabbing, and betrayal. Every member aspires to kill and betray their superior so as to gain their position in life. As every position higher has more money, food and supplies, the idea of moving up constantly keeping them going. At times, when the lowest caste are suffering, the idea of putting a poisoned, rusty knife in the backs of their arrogant, nasty superiors, and watch them slowly bleed. The Queen is the most deceitful and knifing of them all, trusting no one, and willing to betray any and all to maintain her position. In their society, females tend to have higher position and power, while males stick to menial labor, or as ground troops. Many flee to Brotherhood warbands to escape their oppression.

As a part of their society, they must climb a mighty mountain once they come of age, that is said to try and kill their climbers, the grass trying to lash onto their limbs, the rock tries to crush their fingers, and the air buffets to distract them and get them killed. They must climb to the top, where they will go the Shrine of Shadow, and perform a dark ritual to honor the "Crawling in the Mountain", the spirit that is said to live within the mountain. If both come back alive, they rise in position from the one they where born into. If only one returns, they are given an important position, and honored.

The Lambda have long been connected to the Alpha Cyber Collective, only by fear of losing their independence and identity to the Collective. This, however, was tenuous, with Lambda constantly sending information enemies to keep the Alpha Cyber Collective in a stalemate, and never able to truly win against their foes. The tipping point came when the Alpha Grox betrayed Trodaka, a long time Champion of their people, and killed their last Queen. For this betrayal, the Lambda turned on the Grox, trading all their information to the Brotherhood to attack Collective holdings, as well helping develop weapons for their warbands.

After her recovery, Trodaka was given the position of Queen for her betrayal of the Collective, and having gained the information the Brotherhood and it's forces needed to push back the Collective. Since then, the Lambda Grox have been found as spies in Brotherhood armies, weapons designers, and even as ground forces.

Togunda
"A working Togunda is a happy Togunda."

Togunda are native to the same universe as the Darklings, and as such, they have reason to hate the Brotherhood for destroying their universe. But not all are quite as angry as some of their kindred. Some have, in fact bowed to the authority of the Darklings. The First Dark Togunda where born when the Darklings took over the Old Universe, several of holds and brotherhood-clans left behind, to the mercies of the Darklings. While some wished to murder them and claim their souls, Terikalinra ordered them spared. Most of the Darklings ignored them, but one took an interest in them. Haashurotii, a servant of Tibrix, took to corrupting them to be his servants.

Togunda are naturally resistant to Dark Energy, but with the universe collapsing, and the Togunda needing to survive, they slowly but surely began to bow to Haashurotii and a number of other Darklings who had taken an interest in his ideas. Survival was greater then tradition or hatred for the Betrayers, and, as they bowed to the Darklings, their bodies changed, their bodies growing wings, their hands growing claws, and their faces changing to be more bat-like. The Dark Togunda where born, followers of Haashurotii. When the Darklings entered this universe, the Dark Togunda helped with construction of their ships and portals. Once the Darklings needed to rebuild, the Dark Togunda helped construct their bases and foundries.

The Dark Togunda, having worked so well, much to the surprise of Terikalinra and the other Darklings, where allowed to build their own independent empire and center. The Dark Togunda constructed a huge city dedicated to Haashurotii and the other 9 Darklings that had corrupted them, spires reaching into the skies, foundries and furnaces burrowing deep into the very mantel of the planet. Massive temples of fire and black iron rose from their world, dedicated to the 10 Forbearers of Shadow. Here, thousands of slaves are processed to feed the 10 Darklings that corrupted them, as Dark Togunda Priests dictate what must be sacrificed and when. Meanwhile, their Warlords gather the finest armors and weapons to fight the enemies of the Brotherhood.

For them, fighting for the brotherhood is not just about proving their faith to Haashurotii and the others, as well as their loyalty to the Brotherhood in general, but also to gather slaves for their toil. These slaves will work in the foundries, toiling away to create their mighty weapons and armor for future conquests, or sacrificed to the Darklings to keep their favor. Dark Togunda constantly trade weapons, relics, and slaves to other Darklings servants such as the Skallin, and others. The Lambda Grox have long been beneficial trade partners, the two working together to create weapons and tools of conquest, despite some rivalry.

Dark Togunda, as well as being expert warriors and yielders of Dark Energy, also are masters of bounding lesser, disobedient Darkling Demons to their will. Darklings, either themselves, or a Champion, will go to the Dark Togunda, wishing to bind some servants who prove too willful or rebellious, and assisting them in destroying the servants' body, and helping the Togunda Priests with trapping the soul in a droid body. This robotic body, will then act as an obedient puppet, the Darkling servant inside raging as he or she can do nothing but follow the orders given.

Although not trusted by other servants, they must work with the Togunda to secure good weapons, or at least not get on their bad side, as Dark Togunda, while slow to act, will march to war when wronged and destroy their enemies with little mercy in their hearts, and prove impossible to turn aside, with their advanced armor and weapons.

Fimiari
"Let none forget, we served first before all others, and willingly"

The Fimiari where once the primary servants of the Darklings, before they fell out of favor. In the creation of the Darkling Home Dimension, the Fimiari where the last to be created, after the Togunda and other inhabitants, and, as such, where left behind by the others, never having a homeworld of their own, never having a duty to Zaraturai, or any purpose in living. The Fimiari traveled from world, bitter and hatefilled, and forced to live in the shadow of the Togunda. The Darklings where ordered several times to destroy them, but, since they had a hand in creating them, could not bring themselves to end them in total, only wiping them out when they attacked others. Little did others realize, that as the Koatira represented the Darklings as warriors and defenders, the Togunda as hard workers and stubborn to their ideals, the Fimiari represented their traits at their worst; deceitful and constantly out for power.

When the Darklings revolted, and promptly fled their dying universe, the Fimiari where the first race to worship them, following them and worshipping them as new gods. The Darklings at first treated their servants well, and expected them to fill the role of warriors as the Togunda became master engineers. However, as time past, the Darklings' attentions where drawn to other races, such as the Ugandalorians, the Skallin and others who where more vibrant in emotion and attitude, and, as such, the Fimiari where almost abandoned again. However, other Darklings still respected their loyalty, and told them to keep loyal, grow their technology, and breed, and wait for a century or so, and the Darklings would return.

The Fimiari patiently waited, and, as their faith began to wane, and it looked as though their culture would fall into infighting over their inactive gods, the Darklings that had taken to leading and cultivating them, returned, pleased with their developments and growth, and presented them to their comrades. While at first many thought it a joke, or the Fimiari useless compared to others, Terikalinra saw the utility in the savage Fimiari and their brutality in war, and declared they would be excellent soldiers to use in the coming Dark Crusades.

The Fimiari are master warriors, simply because they are brutal, ruthless, and take no prisoners. Their entire culture breeds a hatred for the Togunda, the Ugandalorians, and any associated with them. Even without the Darklings to worship, the Fimiari would still hate these races for taking their favored position. Fimiari are prone to betrayal, fighting amongst themselves and bickering and backstabbing. As such, few warriors of the Darklings, like Skallin or the like trust them. When Fimiari join a Darkling incursion, however, they can be relied upon to break their foes and leave a bloody mess behind them when they are done. If their allies don't try to murder them first.

Ugandalorian
"We embrace the shadows."

Though many Ugandalorians and other Mendel believe the Darklings savage and twisted gods, something that causes some tension with the Skallin. This does not stop some Skallin from embracing Mendel ways, and, likewise, many Ugandalorians come to embrace the Darklings as their true Gods. These Ugandalorians, know as The Lost or The Damned, have joined the Darklings in forms of Warbands, Clans and other forces, ranging from regiments, all the way to Clans that have fallen. These Ugandalorians have become more religious focused, and consumed by their warlike nature.

These Ugandalorians are made up of a variety fallen and other cut throats formed from their society, out-cast or exiled for a variety of reasons, and joining the Fallen Clans and the Skallin Tribes for any number of reasons. Here, Mendel culture has taken an even darker turn. If the Dead Watch/Ruins Hand are consumed by passion and pleasure, these Dark Mendel are consumed by bloodlust and the ideals of vengeance to an extreme, and their biggest focus is avenging what they feels is the slight against their honor and pride, the existence of their loyalist kin. Their anger holds no bounds, for they feels being declared Clanless and soulless a wrong that must be made right by any means needed.

These exiles either live in their own Clans, much like their loyal kin, or have fallen in with Tribes of Skallin. Though the two are separate, there is much overlap in culture between the various Clans and tribes, one of which is a total reliance upon their priests and sorcerers for leadership. Under Old Mendel leadership, Clan Lords and Drauiids shared leadership and managed things together with a system of checks and balances. Here, the Drauiids control everything, with Clan Lords reduced from effective leaders able to manage everything, to bloodthirsty brutes. These Dark Priests manage and run everything in Traitor society, and are honored above all other members.

Dark Seers run everything in Shadow Mendel society, including sacrifices, leadership, worship and seeing into the future. It is their job to, after sacrificing their enemies ritually, to use their blood and bones to call upon Terikalinra to grant them Vision into the future. When the Dark One is feeling gracious, he will bless them with visions of the future, allowing them to see the coming battles with clarity and the ability to alter the course to suit them. For this reason, 2 Dark Seers never fight, as their attempts to alter events will lead to great disaster that they do not wish to happen. As such, Clans usually settle their battles with duels of honor between their champions, and leave it at that.

Due to the Mendel way of life, most races corrupted, are brought into their Clans. Rather then risk predations by the other Brotherhood races, who are less welcoming to them then the Mendel, they seek out the Ugandalorians, who act as watchwards for their corrupted kindred, in a grim parody of the Unified Alliance of Enlightenment. These include Waptorian Pleasure Cultists, Gardeili Blood-Seekers, and Spikron Plague bearers, a variety of others. Due to this, all share a lot of the Corrupted Mendels' ideals.

Vakarox
"Kill, rend, murder, butcher, destroy, defile, devastate, decimate. Kill."

- Vakarox Battle chant

The Vakarox are not a natural breed of creature. They are the result of the maligned science of the Darklings, erroneously called magic or demonic power by their followers. The Vakarox where the result of a sector of the Ugandalorian empire coming under the influence of the Darklings. In but one night, all, men, women, children and animals where taken by the Darklings, for some twisted, unknown purpose. The worshiper in question, was a Clan Ruler of the sector, but, at the last second, recanted, asking the Darklings to spare his people and take him instead. The Darklings, Bloran and Tibrix, where hardly amused by his actions. For one of the few times, Bloran felt angered at the duplicity, as rage rose in Tibrix from the cowardice of the being in question. And so, a fitting punishment would be had for Vakforin, one that would remind him of his short comings.

Bloran, suggested to Tibrix they infuse the features of animals into their victims, as well as an endless rage for all things created by the enemies of the Darklings. Amused, Tibrix gave the go-ahead, and the two began work. Exposing them to Dark energy, and tearing at their bodies, Bloran and his attendants tore every Ugandalorian, adult and child alike, and began infusing the features of animals into their forms. Where Mendel once stood, not stood savage beasts, with sharp clawed hands, and insectoid mandibles and scorpion tales, or spider-like limbs, or a thousand other insectoid, animalistic features. Their brains where further altered by Tibrix's work, twisting them into savage beasts, accelerating their savagery and brutality.

Vakforin was saved for last, to be given the most terrible of punishment for his crimes of duplicity. Taking his body, the 2 Darklings loaded him with their energy, until he was half ascended, then stopped, leaving him half-way into the phase of Darkling, and in agony from the unfinished process. Then, they began the same slow, steady practice of turning him into one of his beastial kindred. Declaring him Lord of all Vakarox, Vakforin was renamed, "Father of Beasts", and was forced to lead his kindred.

Vakarox, however, are infamously ill-disciplined. Their tribes spread wherever they can, and tend to inhabit the darkened forests of other worlds. Zarbanian and Mendel alike loath the beasts, and organize hunts to track them down and butcher them before they can become a threat. Their reproduction is affected by areas with lots of Dark Energy, the more of it there, the more they reproduce. As such, their population can explode in areas where the Darklings' energy meets that of this universe, such as the Nexus.

Ugandalorians serving the Darklings, are known to have some children be born with Vakarox features. These mutants are left out in the wilderness of their kindred to find. Do note that, while most Vakarox are of Mendel descent, they can pop up in any race, especially those that serve the Darkling. As such, Waptorian, Persan, and Zarbanian species can produce Vakarox hybrids, and for races with already insectoid features, it becomes very difficult for them to tell if one is infused with Vakarox DNA, until it becomes equally violent and destructive as the rest of their Vakarox kin.

When Warmasters of Shadow organize their Crusades against the Enlightenment, millions of Vakarox will gather to fight under him, as they are naturally drawn to those with strong powers over shadow. This ensures they are loyal to only the greatest of the Darklings' servants, and can keep themselves in line when called upon, or as best they can. Despite, they where once Mendel at a time, in this trait can still show up from time to time. From using swordsmenship that should've been long forgotten, utilizing basic hunting tactics, or forging crude armor, the Vakarox may have long forgotten their ancestry, but that does not mean they have lost that link.

Yersinia
The Yersinia are a mysterious race that was discovered by the Darklings after the monstrous creatures had wiped out all life on what may have been their homeworld. For some reason they where strangely drawn to the Darklings seeming to worship them, though since the Yersinia only communicate in the most limited of fashions with others it is impossible to say. Still the Darklings saw their effectiveness and decided that they would make good, if rather uncontrollable minions.

Yersinia are incredibly savage and numerous with their only goal being to kill all other life they find in their way or corrupt them with the strange plague they are infected with. This plague is fundamental to the survival and life cycle of the Yersinia. It acts as their very life force and connects them via a hierarchical hive mind. Its corruption is also how they Yersinia reproduce as they all lack any gender or sexual organs. When other beings are corrupted by the Yersinia plague if they are driven insane, how quickly depending on their willpower, and if male become zombie-like and will either join the Yersinia's ranks or the Yersinia will just kill them outright. If they are female though and are allowed to live they become massive, living wombs called Brooders that exist to create more Yersinia based of the species the Brooder was created from.

As mentioned above Yersinia are incredibly savage and seem to exist solely to slaughter any and all other life they come across. While they willingly serve the Darklings and will generally ignore their master's other servant races, generally, the Darklings can really only summon and direct them to a degree, not exert and true control over them. As a result the Darklings tend to only call on them in mass when they want a planet utterly cleansed of all life. Within their own society the Yersinia are still highly vicious even toward each other and tend to, especially newly born Yersinia, fight among each other to the death so that only the strongest remain. When not under the command of a Darkling or hunting down any other lifeforms they come across the Yersinia seem to be searching for something, though what exactly is unknown.

Skrud
"Betray everything, yes-yes? Hmmm, work too."

The Skrud are another artificial race, a strange mix between parasitic wasp and fearful rodent, created by a Darkling known as Quahlplach, under the supervision of Bloran and Zorax. As a result, these creatures possess an abnormally high metabolism and a razor-sharp intellect, being able to solve even complex problems in a matter of seconds, as well as an affinity towards filth and dark places. As such, they live fast and die young, but, most notably, they reproduce in such extremely vast numbers that they form a plague even on Darkling-controlled worlds. The Skrud even seem to have the ability to project this metabolic overdrive upon others, causing their enemies to age and die unnaturally fast. Since they burn out of energy easily, they constantly need to feed themselves, and their larvae need live hosts to eat from the inside out, the Darklings sometimes willfully cut off the Skrud's food supplies, purposefully starving millions to death, yet they have been created in such a way that, given there is enough food available, the race is virtually impossible to wipe out.

The Skrud are governed by only two emotions. The most prominent of these two is fear. Due to this, all Skrud have extreme self-preservation instincts, but only on the individual level. As they will flee the battlefield to save their own hides at the slightest wiff of danger, the race generally makes for poor soldiers. However, when pushed to the brink, and with no route to possibly escape, the Skrud display a veritable contempt of death, gnawing and squirming trough enemy ranks in a frenzied attempt to find an opening to safety anyways. The other emotion that dictates the lives of the Skrud is ambition. Due to their expendability, vast numbers, and love for conditions that other races would find grueling, the race makes ample workers, and it is this that they provide a-plenty to the other races of the Brotherhood. Especially the Dark Togunda make use of vast amounts of Skrud, who all die in droves, of course, but are also all easily replaced. Another race that heavily favors the use of the Skrud, in conditions that border slavery, are the Lambda Grox. This is the race the Skrud despise most, but also the one they learned most from. The Skrud form the lowest level of Brotherhood society, and are looked down upon by all other races that serve the Dark Lords. To the Skrud, this is unacceptable. Driven by a vast narcissism, each individual Skrud sees himself as better than his peers race, the most able to honor Quahlplach, and thus deserving more respect than the rest of his race. As such, they will do almost anything, including bribing, blackmailing, and outright backstabbing, to get improve their own standing. Especially backstabbing.