Fiction:Vanara Empire/Military/Ground Forces

Vanara Karpver
The main troops of the Empire, they come in a variety of types, but all wield karpver guns, progressives knives, and fold out armor. They are all highly trained(some more so than others) and give genetic enhancements as well as cybernetic augmentation to replace lost limbs, other body parts and compensate for crippling wounds. Navigator= Navigator Karpver are the scouts of the Vanara. They are given multiple genetic enhancements that bolster their speed and agility as well as some sensory enhancements. They are trained from those who show skill in the areas of stealth and wilderness survival, those who have a photographic memory are also highly sought after for this role. Navigators typically travel alone and well ahead of the main force scouting out terrain and enemy position before returning to the main force and reporting back. They are given light fragmentation rifles to defend themselves and chameleon devices to make them harder to detect.
 * Use - Scout.
 * Weapons - Karpver Guns, Light Fragmentation Rifle, Progressive Knives.
 * Defenses - Fold Out Armor, Chameleon Device

Skirmisher= Skirmisher Karpver are the main fighting force of the Vanara. They are given multiple genetic enhancements that bolster their general combat prowess and are trained from those who show general skills. Skirmishers travel alone in small groups of ten, with other groups spread out over the landscape. They use ultraviolet flares, invisible to most creatures, to keep in contact and coordinate their attacks. They are armed with medium fragmentation rifles and vibrating exterminator swords swiftly and effectively take out their foes.
 * Use - General Combat.
 * Weapons - Karpver Guns, Medium Fragmentation Rifle, Progressive Knives, Exterminator Sword.
 * Defenses - Fold Out Armor

Assailant= Assailant Karpver are the snipers of the Vanara. They are given multiple genetic enhancements that bolster their sensory capabilities. They are trained from those who show skill in the areas of marksmanship and stealth also comes in handy. One to Three Assailants will travel with a group of Skirmishers keeping to the shadows, when an enemy is located they seek well covered high ground from which to strike out important enemies from long rang. They are given long rang EM launcher with which to do their snipping and chameleon devices to make them harder to detect.
 * Use - Sniper.
 * Weapons - Karpver Guns, Long Range EM Launcher, Progressive Knives.
 * Defenses - Fold Out Armor, Chameleon Device

Destructor= Destructor Karpver are the siege anbd anti-vehicle experts of the Vanara. They are given multiple genetic enhancements that bolster their physical strength. They are trained from those who show skill at figuring out a structure's and vehicle's weak points and taking advantage of them. Three to five Destructors will travel with a group of Skirmishers staying out of most general combat unless needed. However when the Skirmishers come up against enemy fortifications and structures(such as turrets and barricades) or enemy tanks, other vehicles, and artillery the Destructors are quick to deploy to use their rail guns to blast through the weak points and collapse it or use their concussive gauntlets that generate sent shock waves into their target with each blow to remove the opposition.
 * Use - Siege, Anti-Vehicle
 * Weapons - Karpver Guns, Rail Gun, Progressive Knives, Concussion Gauntlets.
 * Defenses - Fold Out Armor

Sentinel= Sentinel Karpver are the main defensive force of the Vanara. They are given multiple genetic enhancements similar to the Destructors in that they bolster physical strength. They are trained from those who will showing skill at defense. The Sentinels job is to stay behind at the Vanara forces landing sight, bases, supply posts, etc and take out any enemy forces who stumble upon them, using short rang EM launchers to take out enemies at rang and sonic smash hawk axes to get in close and take the enemy force out.
 * Use - Defense.
 * Weapons - Karpver Guns, Short Range EM Launcher, Progressive Knives, Smask Hawk.
 * Defenses - Fold Out Armor

Migrator= Migrator Karpver used for evacuation of civilians. They are given multiple genetic enhancements that bolster their speed and agility as well as some sensory enhancements. They are trained from those who show skill in the areas of stealth and wilderness survival, those who have a photographic memory are also highly sought after for this role. Navigators typically travel alone and well ahead of the main force scouting out terrain and enemy position before returning to the main force and reporting back. They are given light fragmentation rifles to defend themselves and chameleon devices to make them harder to detect
 * Use - Evacuation.
 * Weapons - Karpver Guns, Light Fragmentation Rifle, Progressive Knives, Sonic Glaive.
 * Defenses - Fold Out Armor

Subverter= Subverter Karpver are used to give offensive support to other Vanara forces. They are given multiple genetic enhancements that bolster their general combat prowess and are trained from those who show good offensive capabilities. Subverters generally stay behind the Skirmishers and lay down cover fire with their heavy fragmentation rifles. While they usually keep out of enemy melee range they are armed with vibrating smash hawk axes to dispatch foes that get to close.
 * Use - Offensive Support.
 * Weapons - Karpver Guns, Heavy Fragmentation Rifle, Progressive Knives, Smash Hawk.
 * Defenses - Fold Out Armor

Overseer= Overseer Karpver are used to give defensive support to other Vanara forces. They are given multiple genetic enhancements that bolster their general combat prowess, strength, and are trained from those who show good defensive capabilities. The Overseers job is to give cover fire to the Sentinels defending the Vanara forces landing sight, bases, supply posts, etc. They have ultra heavy fragmentation rifles to take down enemies at rang and sonic glaives to destroy those who get to close.
 * Use - Defensive Support.
 * Weapons - Karpver Guns, Ultra Heavy Fragmentation Rifle, Progressive Knives, Sonic Glaive.
 * Defenses - Fold Out Armor

Enforcer= Enforcer Karpver are the heavy weapons specialists of the Vanara forces. They are given multiple genetic enhancements that bolster their general combat strength and endurance and are trained from those who show these abilities in the first place. They are used to take out structures and vehicles that the Destructors can't with their lethal repeating rail guns and concussion gauntlets.
 * Use - Heavy Support.
 * Weapons - Karpver Guns, Repeating Rail Gun, Progressive Knives, Concussion Gauntlets.
 * Defenses - Fold Out Armor

Ruiner= Enforcer Karpver are the mine layers of the Vanara forces. They are given multiple genetic enhancements that bolster their stealth abilities and are trained from those who show skill around explosives. They use the information delivered to them by Navigators to lay out mine fields in the way of advancing enemy forces. These thermobaric mines that explode when step on in massive blast that burns and pulverizes foes with the shock wave it generates.
 * Use - Mine Layer.
 * Weapons - Karpver Guns, Light Fragmentation Rifles, Thermobaric Mines, Progressive Knives.
 * Defenses - Fold Out Armor, Chameleon Device

Devastator= Selected from only the best Destructors and Enforcers these are the elite heavy weapons troops of the Empire. Give genetic upgrades that majority boost their physical strength and even more intense training these elites tower well above their kin and even other taller species. They come armed with powerful energized rail guns to blow away targets at range and their progressive weaponry uggraded to AIC(Active Inertia Canceler) weapons for up close and personal combat.
 * Use - Elite Siege/Anti-Vehicle Troops.
 * Weapons - Karpver Guns, Energized Rail Gun, Progressive Knives, AIC(Active Inertia Canceling) Weaponry.
 * Defenses - Fold Out Armor

Marauder= Selected from only the best Skirmishers, Sentinel, Subverter, Overseer Karpver these are the elite offensive and defensive troops of the Empire. Give genetic upgrades that majority boost their general combat prowess and even more intense training these elites have wickedly long and sharp fangs and claws as well as lightning fast reflexs. They come armed with positron rifles to annihilate targets at range and their progressive weaponry uggraded to Maser weapons for up closequarters combat.
 * Use - Elite General Combat Troops.
 * Weapons - Karpver Guns, Positron Rifle, Progressive Knives, Maser Weapons.
 * Defenses - Fold Out Armor

Desolator= Selected from only the best Navigators, Assailant, Migrators, and Ruiners, these are the elite stealth troops of the Empire. Give genetic upgrades that majority boost their stealth and sensory abilities they have lightning fast reflexs, can move in complete silence, and hear a pin drop on the battle field. They come armed with repeating EM Lainchers to remove targets at range and their progressive weaponry uggraded to Seeker weapons for up stealthy, closequarters takeouts.
 * Use - Elite Stealth Troops.
 * Weapons - Karpver Guns, Rapid Fire EM Launcher, Progressive Knives, Seeker Weapons.
 * Defenses - Fold Out Armor, Chameleon Device

Boyk Kyras
Kyras or warriors are the highest caste in Boky society and fearsome fighters to say the least. Fighting along side Vanara Karpver these troops are not as common but still fairly so. They tend to be more direct in their combat style, but still make heavy use of hit and run tactics.

Light Kyras= Light Kyras are part of the main Boyk combat troops. They are very common but not nearly as well equipped. They receive only the most basic training and tend to be trained from criminals. They wield low density slaggers to remove threats at range and thermal daggers for melee.
 * Use - General Combat.
 * Weapons - Low Density Slagger, Twin Termal Daggers, Slag Pistol.
 * Defenses - Fold Out Armor

Medium Kyras= Medium Kyras are part of the main Boyk combat troops. They are fairly common and fairly well equipped. They receive fairly advanced training, and most citizens are trained to be these. They wield medium density slaggers for ranged combat and thermal swords for melee.
 * Use - General Combat.
 * Weapons - Medium Density Slagger, Thermal Sword, Slag Pistol
 * Defenses - Fold Out Armor

Heavy Kyras= Medium Kyras are part of the main Boyk combat troops. They are not as common as Light and Medium Kyras, but better equipped. They receive very advanced training, and are trained from particularly skill citizens. They wield high density slaggers for ranged combat and thermal axes for melee.
 * Use - General Combat.
 * Weapons - High Density Slagger, Thermal Ax, Slag Pistol
 * Defenses - Fold Out Armor

Long Range Kyras= Long Range Kyras are the long range fighters of the Boyk. They are selected from Boyk who show proficiency with long ranged weapons and are trained as such, snipping out high ranking enemies or providing long ranged support. They wield repeating coil guns to annihilate their foes at range and thermal lances to defend against foes that get to close.
 * Use - Long Range Combat.
 * Weapons - Coil Gun, Thermal Lance, Slag Pistol
 * Defenses - Fold Out Armor

Strike Down Kyras= Strike Down Kyras are the anti-aircraft troops of the Boyk. They are selected from Boyk who show proficiency with long ranged weapons and taking down aircraft as well a strong stomach to deal with motion sickness. They use jet packs to get up to their targets level, thermal harpoons to reel themselves onto their targets, and long rang coil guns to take down aircraft from the ground or in the air.
 * Use - Anti-Aircraft.
 * Weapons - Long Range Coil Gun, Thermal Harpoon, Slag Pistol
 * Defenses - Fold Out Armor, Jet Packs

Robotics Kyras= Robotics Kyras are the drone support specialists of the Boyk. They specialize in supporting their allies offensively and defensively. They make uses of defense drones that can generate a force shield for a short period of time and offense drones that can fire a powerful laser bolt. They wield low density slaggers and thermal daggers for self defense.
 * Use - Drone Support.
 * Weapons - Low Density Slagger, Thermal Dagger, Attack Drone, Slag Pistol
 * Defenses - Fold Out Armor, Defense Drone

Strike Out Kyras= Strike out Kyras are the anti-vehicle and artillery specialists of the Boyk. Whenever the Boyk come up against tanks, other vehicles, and artillery they call in these troops to remove the threat. They make use of repeating rocket launchers to destroy targets at rang and thermal maces to punch through vehicle armor at close rang.
 * Use - Anti-Vehicle/Artillery.
 * Weapons - Repeating Rocket Launcher, Thermal Mace, Slag Pistol
 * Defenses - Fold Out Armor

Strike Away Kyras= Strike Away Kyras are the anti-structure specialists of the Boyk. When the Boyk come against barricades, turrets, walls, etc the Strike Aways are called in to remove the obstacle. They wield thermobaric rocket launchers to utterly destroy structures and anything close to them as well thermal maces.
 * Use - Anti-Structure
 * Weapons - Thermobaric Rocket Launcher, Thermal Mace, Slag Pistol
 * Defenses - Fold Out Armor

Aranthrone Vassals
The rarest of all troops at the Empire's disposal, but also arguably the most powerful. Their rarity is due to the fact that most Aranthrone are crippled and thus unable to fight. Those that can fight though are extremely deadly and mostly fulfill stealth roles.

Seeker= The assassins of the Aranthrone forces, they are usually trained from Aranthrone with ice, shadows, planet-life, and poison. They are trained to move silently through the shadows making no noise with help from their cloaking devices locating important targets. Once they have located a target they make use of their essence bolters, trowing knives, and daggers to take out their foes with one swift strike before vanishing again.
 * Use - Assassination.
 * Weapons - Essence Bolter, Essence Throwing Knives, Essence Dagger.
 * Defenses - Essence Reactive Fold Out Armor, Cloaking Device

Disciple= The general combat troops of the Aranthrone, they are trained from Aranthrone with fire, stone, plasma, and iron. They mostly travel with the forces of other Empire species providing essence based support. The fight with essence bolters and essence tridents to kill their enemies quickly and efficiently.
 * Use - General Combat.
 * Weapons - Essence Bolter, Essence Trident, Essence Dagger
 * Defenses - Essence Reactive Fold Out Armor, Barriers

Illuminator= The snipers of the Aranthrone forces, they are trained from those with ice, air, sonics, and lightning. They stay far out of combat hiding under cover sniping out any foes who the regular forces cannot. They mostly use their essence beamers to eliminate enemies and essence urumis to dispatch those that get to close, and blinkers that allow them to teleport for a short distance in order to remain undetected.
 * Use - Sniper.
 * Weapons - Essence Beamer, Essence Urumi, Essence Dagger
 * Defenses - Essence Reactive Fold Out Armor, Barriers, Blinker

Purger= The sabotage specialists of the Aranthrone forces, they are trained from those with earth, sonics, gravity, plasma, and magnetism. They use their cloaking devices to sneak deep into enemy bases to disable and destroy their equipment. They use powerful essence pulsers and essence flails to not only wreak equipment and machinery, but also to defend themselves if discovered.
 * Use - Sabotage.
 * Weapons - Essence Pulser, Essence Flail, Essence Dagger
 * Defenses - Essence Reactive Fold Out Armor, Barriers, Cloaking Device

Defender= The body guards of the Aranthrone forces, they are trained from those with stone, earth, gravity, magnetism, and iron. Their job is to protect high ranking Aranthrone officials or those of other races within the empire. They defend their charges with their essence bolters and essence lashes.
 * Use - Body Guard.
 * Weapons - Essence Bolter, Essence Lash, Essence Dagger
 * Defenses - Essence Reactive Fold Out Armor, Barriers

Missionary= Spies of the Aranthrone forces, they are trained from those with water, air, shadows, sonics, psionic. They use their cloaking devices to infiltrator enemy bases and spy on them gathering information, deploying their short rang teleporting blinkers to assist in escape. Also if discovered they can take out their attackers with essence bolters and/or confuse them with essence flash bangs.
 * Use - Intelligence Gathering.
 * Weapons - Essence Bolter, Essence Flash Bangs, Essence Dagger
 * Defenses - Essence Reactive Fold Out Armor, Cloaking Device, Blinker

Vanara Phantons
Phantons are bio-mechanical creatures used as air forces against their enemies. They work in large hordes each one having its own specific role to play. They are highly coordinated and voracious. The are created by building a mechanical frame that is then introduced to Bio-Threads that fuse to the mechanical frame on a molecular level as well as creating the organic portion of the Phanton. While the different types all have their different weapons they all whiled energy claws at the end of their legs and tail, bladed wings, as well as producing a potent radioactive acid. Phanton Scouts= Scout Phantons are some the fastest and undoubtedly with the most powerful sensory abilities of all Phantons. The speed into enemy territory fast and agile gathering intelligence on the region they've flown into and transmit it to the rest of their horde via their interconnected minds. They are armed with positron cannons to take out enemies who attack them, but prefer to avoid direct conflict
 * Role - Aerial Reconnaissance
 * Weapons - Positron Cannon, Energy Claws, Bladed Wings, Acid
 * Defenses - Fold Out Armor

Phanton Fighters= Both fast and highly aggressive Phantons fighters are the most common and widely used of all their kind. They battle other aircraft in head to head dog fights viciously ripping and blasting their enemies to pieces. They are armed with fragmentation cannons of all kinds to give them a multitude of combat options. This makes them very adaptable and good against a variety of foes.
 * Role - Fighter Aircraft
 * Weapons - Ultra Heavy Fragmentation Cannon, Heavy Fragmentation Cannon, Medium Fragmentation Cannon, Light Fragmentation Cannon, Energy Claws, Bladed Wings, Acid
 * Defenses - Fold Out Armor

Phanton Bomber= Some of the largest, slowest, but most heavily armored Phantons they are used to bombard enemy bases and other military instillation with high destructive potential, but are compromised somewhat in accuracy. Flying into enemy airspace they locate their targets and rain down destruction from they sky. They are armed with powerful pressure wave cannons for maximum destruction.
 * Role - Bomber
 * Weapons - Energy Claws, Pressure Wave Cannons, Bladed Wings, Acid
 * Defense - Fold Out Armor

Phanton Interceptor= Ranking up there with scouts as the fastest and most sensory capable Phantons they are also far more aggressive and willing and very eager to engage any enemy intruders into their airspace. Whenever they or anything else detects an incursion into Vanara airspace, these beasts are quickly deployed to deal with it. They are armed with powerful maser cannons and drill missile launchers as well as attack drones to give their enemies even more trouble.
 * Role - Interceptor
 * Weapons - Maser Cannons, Attack Drones, Drill Missiles, Energy Claws, Bladed Wings, Acid
 * Defense - Fold Out Armor

Phanton Attacker= While preforming a similar function to Bombers, Attacker Phanton are far more fast, agile, and precise than their bulkier cousins. They are deployed when ever a ground target needs to be destroyed with more precision than Bombers can provide, taking out their targets quicker and cleaner than Bombers can hope for but with less destruction to whatever is around it. They wield rail guns and an AIC generator to provided a better defense that their lighter armor cannot.
 * Role - Attack Aircraft
 * Weapons - Energy Claws, Rail Guns, Attack Drones, Bladed Wings, Acid
 * Defenses - Fold Out Armor, AIC(Active Inertia Canceler)

Phanton Dominator= Undoubtedly the most aggressive of their kind the intelligence and tactical planning abilities second only to Commander, Dominators are some of the most powerful Phantons around. They are designed to completely outclass other enemy aircraft and take control of their airspace. They are armed with powerful maser and positron cannons to utterly annihilate their foes.
 * Role - Air Superiority Fighter
 * Weapons - Energy Claws, Maser Cannons, Positron Cannons, Bladed Wings, Acid
 * Defense - Fold Out Armor

Phanton Commander= The most intelligent and tactically minded of all Phantons, Commanders direct and control large portions of their respective horde. They coordinate the Ohantons maneuvers, attacks, counter attacks, etc via their interconnected minds. Coldly logical these beasts are infinitely patient and are completely focused on their task. They wield ultra heavy fragmentation cannons and psychokinetic abilities to destroy those who dare to attack them.
 * Role - Command
 * Weapons - Energy Claws, Ultra Heavy Fragmentation Cannon, Psychokinetic Abilities, Bladed Wings, Acid
 * Defenses - Fold Out Armor, Psychokinetic Abilities

Boyk WarMechs
The most commonly used land vehicles along with the Verasien Hover Tank. They are piloted by the highest rank of Boyk Kyras the MechKnight, though some of the other species within the Empire pilot them as well. Each contains a computerized brain that the pilot links to in order to direct the Mech.

CombatMech= CombatMechs(along with the CruiseMech) are the most common type of WarMek the Boyk have at their disposal. At 6 meters tall the conditions inside these Mechs are very cramped and uncomfortable, but their pilots are train to stuff down any complaints and deal with the discomfort. These Mechs travel across the landscape stomping down anything that gets in their way. They are armed with powerful laser cannons and coil guns.
 * Height - 6 Meters
 * Locomotion - Biped
 * Weapons - Coil Guns, Laser Cannon
 * Defenses - Fold Out Mech Armor

CruiseMech= One of the most common Boyk WarMechs, they are much faster than their bipedal cousins the CombatMech. At 3 meters the conditions inside are even more cramped than the CombatMech, the pilots are forced to lay on their bellies as they pilot. Fast and agile these Mechs speed well ahead of others as the maneuver across the battlefield. Their weapons are the same as the CombatMech, laser cannons and coil guns.
 * Height - 3 Meters
 * Locomotion - Quadruped
 * Weapons - Coil Guns, Laser Cannons
 * Defenses - Fold Out Mech Armor

BattleMech= Only slightly larger than the CombatMech, the BattleMech while not as common is still receives a fair amount of use. These WarMechs are also more powerful than the CombatMech, but just as cramped. They blast away enemies with ease blowing through enemy lines. They wield coil guns, laser cannons, and plasma blasters to mow down foe after foe.
 * Height - 7 Metters
 * Locomotion - Biped
 * Weapons - Coil Gun, Laser Cannon, Plasma Caster
 * Defense - Fold Out Mech Armor

DoomMech= The largest of all bipedal WarMechs, these 14 meter monsters can blast through enemy attack and defense with ease. These titans are used by those in a position of command to direct other Boyk forces as well as simply and effectively crushing any enemy resistance to the relentless Boyk onslaught. They wield coil guns and laser cannons to take out most foes, but when up against enemy structures or an enemy vehicle of greater or equal size they deploy thermobaric warheads to annihilate the threat.
 * Height - 14 Meters
 * Locomotion - Biped
 * Weapons - Coil Guns, Laser Cannons, Thermobaric Warheads
 * Defense - Fold Out Mech Armor

DreadMech= The largest of all combat oriented quadruped Boyk Mechs, these metal beasts of war are also often used by those in a position of command, but not excursively so. While not as fast as the CruiseMech they are still a lot faster than the Combat, Battle, or DoomMechs. The conditions inside these Mechs are still cramped, but the pilot can at least sit up. They use coil guns, laser cannons, and thermobaric warheads to devastate enemy forces.
 * Height - 8 Meters
 * Locomotion - Quadruped
 * Weapons - Coil Guns, Laser Cannon, Thermobaric Warheads
 * Defenses - Fold Out Mech Armor

CarrierMech= The largest of all WarMechs, these monsters are used to transport troops. Not only are they heavily armored, but also quiet fast, second only to the DreadMech. They are not however very heavily armed with most of their space being taken up to house troops, relying mostly on their armor, speed, and Mech guards to keep them safe. What armament they do have are laser cannons which can still take out most enemies.
 * Size - 15 Meters
 * Locomotion - Quadruped
 * Weapons - Laser Cannons
 * Defense - Fold Out Mech Armor

Aranthrone Drones
Self piloted drones built by the Aranthrone, they are build from a mechanical frame that is than fused with a small portion of the essence from several Aranthrone. They are very rare much like Aranthrone troops themselves and it is very rare to see one or live to tell the tail.

Drone Host= The support vehicles of the Aranthrone forces these massive metal beasts help their brothers take out other enemy vehicles and troops with their various drones. Gliding onto the battle field they will find a location to hide before erecting their cloaking devices and deploying their drones. To help their brothers in offensive maneuvers the make use of attack drones who fire high powered essence bolts to destroy enemies. For defensive maneuvers they utilize defense drones who erect essence barriers to defend themselves and others.
 * Height - 15 Meters
 * Role - Support
 * Weapons - Attack Drones
 * Defenses - Defense Drones, Essence Reactive Fold Out Armor, Barriers, Cloaking Device

Guardian= The guardian is the main defensive unite of the Aranthrone vehicle forces. They are deployed at bases landing sits and other areas of importance where they glide swiftly around patrolling the areaand intercepting any foes they find. They attack with essence pulse beams that can rip through multiple targets with several quickly pulsating beams or drive them back with their repulsors sending them reeling with a blast of force.
 * Height - 7 Meters
 * Role - Defense
 * Weapons - Essence Pulse Beam, Repulsor
 * Defenses - Essence Reactive Fold Out Armor, Barriers

Subjugator= The Subjugator is the main offensive unite of the Aranthrone vehicle forces. They are deployed to break enemy defenders with multiple quick strikes in several key locations. They attack with essence pulse beams to burn through several enemies and weaken their will to fight with mental suppressors.
 * Height - 5 Meters
 * Role - Offense
 * Weapons - Essence Pulse Beam, Suressor
 * Defenses - Essence Reactive Fold Out Armor, Barriers

Crusader= The Crusader is the main heavy combat unite of the Aranthrone vehicle forces. They are deployed to utterly shatter the enemy fighting force. They wield high yield essence blasters to blast several enemies to pieces and psionic shredders to completely destroy their minds.
 * Height - 7 Meters
 * Role - Heavy Combat
 * Weapons - High Yield Essence Blaster, Psionic Shredder
 * Defenses - Essence Reactive Fold Out Armor, Barriers

Adjudicator= The Adjudicator is the main anti-structure unite of the Aranthrone vehicle forces. They are deployed to break down enemy fortificaions. They are armed with high yield essence blasters to demolish enemy buildings and structural corrupters to weaken their molecular structure.
 * Height - 15 Meters
 * Role - Anti-Structure
 * Weapons - High Yield Essence Blaster, Structural Corruptor
 * Defenses - Essence Reactive Fold Out Armor, Barriers

Hover Tanks were contributed to the Empire's armed forces and have proven to be of great use over and over again. They come in three types light, medium, and heavy. Light Hover Tanks are easier to produce as well as faster, Heavy Hover Tanks are much harder to produce and slower, but far more heavily armored and more heavily armed, Medium Hover Tanks balance out these aspects. They are armed with electron cannons and blasters to obliterate enemies and fold out tank armor and disruption field for defense.
 * Verasien Hover Tanks
 * Weapons - Electron Cannon, Electron Blaster
 * Defenses - Fold Out Tank Armor, Disruption Field

War Beasts
Cabraen= Viscous blood sucking creatures, Cabraen resemble a hairless hyena with large bat like wings, glowing red eyes, and toothless mouth except for two blood sucking fangs. Cabraen fly or charge across the terrain zeroing in on their victims, once they get close enough they pounce unleashing a sulfuric yellow spray that eats away at it's target's skin. The Cabraen then sinks it's fangs into feed draining it's prey of blood.

Cambion= Cambion are some of the most feared and despised Vanara war beasts to scour the battle field. Cambion fly on bat like wings seeking out targets, when they find one they swoop down before carrying them away and draining them of vital fluids with their fangs. Corpses are then dropped or used to decorate the Cambion's nests as sinister ornaments.

Gorgoids= Saber fanged mammal like reptiles the size of rhinos, Gorgoids hunt in packs or alone. Incredibly tenacious Gorgoids will never give up the hunt and will pursue their prey across an entire planet. Their armored hides are extremely tough, indeed it take quite a lot to take down a Gorgoid never mind a pack of them.

Sprarax= Terrifying creatures with cat like bodies wrapped in a black husk, glossy humanoid faces, scorpion like tails, and raven like wings, used to guard important places. Sprarax can speak, but to not understand what they are saying merely repeating at random words they have heard in their eerie hissing voices. They eaisly blend into the shadows of Vanara bases and other structures pouncing on unsuspecting intruders and ripping them to pieces.