Fiction:Al-mi'raj Horde

 .  The Sotracian Coalition is a coalition of several different packs of several different species that exists on a dessert valley. The Coalition was formed after a cataclysm, called Babel, that was caused by the native power, a collection of Deiwos Races, and reduced the valley from a forest to its dessert state by flooding it with "Toxic Light". After this cataclysm several mutant versions of the ruling Deiwos races emerged, with the old Deiwos rulers tried to purge these mutants. This led to a war resulting in the mutants driving the old Deiwos races from the valley

The Sotracian Coalition is a fierce and proud warrior culture with a long and proud tradition of warfare and conflict. They place heavy emphasis on survival and are generally suspicious of outsiders. However to those that do earn their trust the Sotracians are fiercely loyal and will never back down from a challenge.

The Babel Wars
The Sotrac Valley was originally inhabited by several Deiwos races, back when the valley was heavily forested, who sought to eliminate all their troubles and ills. No one is sure how they attempted going about this, but what is sure is that the attempt unleashed a cataclysm that resulted in a series of natural disasters that wracked the valley. When it was all over the inhabitants found that the valley had been transformed into a dessert, filled with shimmering blue stones, and many of their children being born as Theriocephali mutants.

The Deiwos races tried to eradicate these mutants, however several escaped and began snatching away the other children born as mutants so they could build up their numbers. Thus began year after year of guerrilla warfare. However, the mutants proved much better adapted for the new dessert environment and eventually wore down the Deiwos race's resources and drove them out of the valley. After that the mutant races established their respective territories and split up to mind the affairs of their respective races.

Contact with the Mendel
10 years after the unification of the Coalition into a cohesive whole, a pack of Regressive stumbled upon a caravan of a another faction of species called the, the regressive attacked but were called off by their Conducer Leader the Mendel trade party asked to be taken to their leaders to establish trade and diplomatic arrangements. While at first weary of the Mendel, a shared sentiment, the diplomatic party meet with Kraxabru and began a trade agreement. After about month or so(hard to tell due to different calendars) of trade between the two, the leaders of the Tribes meet with the Alastorians, and, developed a deep trust in each other, becoming steadfast allies.

Organization
"Your whole pack is your family, an extension of yourself. All members must work together to make a successful pack, just as all pack must work together to make a successful tribe and all tribes must work together to create a successful coalition"

The Coalition is divided into seven democratic, semi-military tribes with a high amount of independence and autonomy. These tribes are further divided into packs that dwell in villages called Kaims which act as the central authority over the pack's territorial domain called a Laukas. In between the Laukus of the different packs is uninhabited areas of land that act something like boarders. The tribes territory as a whole is called a Great Laukas with the great gothic cities known as Central Kaims acting as the tribe's capital.

These packs are lead by Pack Leaders and Chiefs who are elected by the all adult members of the pack. Then their is the Tribal Leader and Chief which fufill the same role accept for the whole tribe. While the Leader takes care of everyday matters, the Chief is in charge of border patrol, maintainment, and other military matters. As long as the Leader and Chief take care of the people they remain in charge. There is a Supreme Leader and Chief who leads the whole Coalition in times of crisis, but mostly keeps to their own tribe and pack. Generally the tribes interfere little in each other's affairs and the central authority, though members are free to travel from tribe to tribe as they please. In much the same way the central authority of the tribes interferes little in the affairs of the packs that dwell in their territory

Culture
The Coalition culture is one based on balance, honor, and integrity. They place special emphasis on the abilities of the individual and how their own special skills can be used to the benefit of the whole pack. Once they reach a certain age newborns are evaluated and then apprenticed to a mentor that specializes in the type of career they show skill in and interest in. The apprentice's mentor not only teaches them the skills of their craft, but also personal honor, heroism, and integrity. As well as the delicate balance of their home environment and how to maintain it. They also teach them on how to improve on their skills and use them to benefit the pack and themselves. They also teach that one must listen to their own inner voice of harmony and justice. Water conservation is vital to Coalition culture, all water that can be conserved is so all the way down from excrement, as a rule water belonged to whole pack and when one died their water was extracted via naturally occurring stones, called Drain Stones, with strange magical powers that drained water from bodies they were placed in.
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The knife is an incredibly important part of Sotracian culture and is seen with an almost sacred reverence. Made of Sotracian Steel these knives serve in equal measure as an everyday tool as they do as a weapon. If drawn as a weapon a Sotracian knife must draw blood before it can be sheathed. This law was established to keep knife fights from breaking out(the idea being that if you draw a knife as weapon you better be willing to take a life) as any unnecessary moisture lost is seen as a sinful waste so to draw blood on petty disputes is look down on heavily. A knife can be drawn and sheathed for use as a practical tool at will.

Children are extremely important to the Coalition as life is highly valued in the harsh desert. It is no real concern if a child is born between sanctioned mates or not since the entire pack is viewed as ones family and not their blood relatives. Both males and females are equal and things like homosexuality and bisexuality are perfectly normal.

For the most part the Coalition maintains a neutral stance, staying out of most conflicts. They are however very defensive of their borders and do not tolerate any violation of them. They will however attack those who threaten them and their allies with an intense level of savagery.

An informal term for Sotracians is Asps or Adders, the Sotracians often use these themselves.

Religion
The Sotracians primarily practice Drakenism that, instead of worshiping gods, worships dragons, specifically the ancient and long vanished beings known as Elohim. Drakenism holds that the Elohim created the six races of Sotrac and ruled over them wisely. However, super human beings known as Dingir usurped the Elohim and enslaved the races of Sotrac. The Dingir grew annoyed with the Sotracians for making too much noise and planned to wipe them out with a "flood". The Elohim though sacrificed themselves to stop the flood and strip the Dingir of their divinity.

Other religions present in the Coalition are the pantheon of the Mendel and the worship of Faz'Ra the Colossus of Flora. The gods of the Mendel are called the Tuath Dé by the Sotracians and are believed to be being like the Dingir who sided with the Elohim. Faz'Ra is seen as the creator of plant and animal life and a wise being who advised the Elohim in their battle against the Dingir.

Territory
The territory of the coalition is the dessert and semi-arid island known as the Sotrac of the coast of the Fernia Domain. Sotrac is largely unknown to the rest of Koldenwelt and with good reason. The island is surrounded by coral reefs, sharp rocks, and waters around it are filled with large sea monsters called Kaiju. They only way in, other then flying, is to go through a series of maze of coral reefs which it is easy to get lost in and smash ones ship against. The isle its self is considered a tropical dessert or semi-dessert depending on the region and water can be hard to come by. Due to its isolation Sotrac has developed a large number of unique plant and animal life found nowhere else.

Technology
Sotracian technology is actually fairly advanced thanks to the Sotracian's emphasis on progress and growth. Sotracians are known for their engineering skills having create networks of canals to bring life to arid regions of island so they can grow crops. They also have created a hidden network of roads in the cave system that runs all throughout Sotrac. Transport tends to be accomplished either via ones own legs or animals though the wheel does exist. Power sources are generally as simple as burning wood or oil, though water mills do exist and animals are often used as well. while skilled at construction they did not create thee stone, gothic cities known as the Central Kaims, rather someone else did and the Sotracians merely moved in. They also have the ability to create an alloy of incredibly pure steel and a form a form of volcanic glass called Asterdermis to create Astersteel, a distinctive shinny ebony and blood red metal known for being both incredibly strong, hard, and highly superplastics.
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Species
Al-mi'raj= Al-mi'raj are a carnivorous race of Leporids, in other words their flesh eating rabbits, mutated from the Skrulking Orcs. They are a thin, lithe race known for their agility and speed. Their legs and feet can kick with enough force to shatter bone and their saber fanged jaws can bit down with an equal amount of force. the most notable feature of the Al-mi'raj is the spiral horn they have on their head that can scratch through diamond, much like their claws, and can be used to impale enemies. Al-mi'raj have extremely powerful hearing and their four eyes allow them to see 180 degrees with their side facing eyes and their fore facing eyes allow them to see with greater depth perception.
 * Name -
 * Classification - Theriocephali: Carnivoran Mammalian
 * Ranking - Member Tribe

Al'mi-raj are highly aggressive and territorial, notable for their distrust of outsiders and their possessiveness towards things and people they consider theirs. In combat Al'mi'raj are vicious and savage combatants, ripping apart their foes with sadistic glee and drinking their blood which for the Al-mi'raj has an effect similar to alcohol. Al-mi'raj are noted for forming strong bonds with a few individuals who they will savagly protect with their lives.

Al-mi'raj highly value skill and prowess in battle, known for going into the dessert to fight great fearsome beasts in combat. However, along with this strong warrior culture is a deep seated respect for storytellers and the ancient legends of their people. Al-mi'raj are also highly superstitious and are known for carrying a number of talismans with them for protection from various things.



Neureon= The Neureon are an insectoid race mutated from the Dread Goblins. Neureon are covered in dark purple that can rapidly vibrate at a rock shattering frequency. This combined with the vibrating spines on their back and tail fins allows the Neureon to swim through earth almost as well as they swim through water. Neureon have six legs which they mostly use for running and digging, but they also can use the front legs to grasp weapons for combat. All Neureon are connected to a psionic gestalt that builds up energy in an area the more agitated and angry the Neureon in said area get. When to much builds up to be contained it manifests as arcs of lighting that shoot out from the Neureon and jump from enemy to enemy delivering a lethal shock.
 * Name -
 * Classification - Theriocephali: Arthropods
 * Ranking - Member Tribe

Neureon are by nature a highly secular bunch that live together in close nit hives and very rarely if ever interact with outsiders. They are very loyal to these hives and Neureon are actually completely and utterly unable to understand the concept of betrayal and disloyalty to their hives and by extension the Coalition as a whole. Neureon are now for being vicious, especially when one of their hive mates has been killed, they will collectively swarm the offender and rip them to pieces with their jaws and mandibles.

Neureon are a very honorable bunch and take their vows and promises very seriously, so seriously that they will viciously dismember anyone who breaks their word, something they see as a major crime. They are also value self sufficiency and are by far one of the most independent Sotracian tribes, rally ever trading or asking for help. Neureon society is known for being greedy and having tendency to horde.



Larnae= Larnae are a serpentine race resembling cobras that were mutated from the Men of Minervia. Larnae are known for being very brightly colored and can flare out a large hood that, by swaying back and fourth, can put their victims into a hypnotic trance so they will not resist when the Larnae tries to eat them or render them more susceptible to seduction. Larnae have powerful bodies which they use to constrict and crush prey. They are also highly mobile able to climb trees and are powerful swimmers. Their bodies also have a spring-like quality allowing Larnae to jump long distances. Larnae can inject their prey with a potent neurotoxin that quickly paralyzes their victims.
 * Name -
 * Classification - Theriocephali: Lacertillian
 * Ranking - Member Tribe

Larnae are notable for being very hedonistic creatures that spend anytime that they do not have work seeking pleasure. This incarnates itself in several ways, most notably their incredibly strong lust and Larnae will often get together for orgies. Other then that Larnae are a very social and tend to be found in large groups enjoying the company of their own kind and others. However, when in combat Larnae are notable for their sadism and will spend time toing with their victims before eating them alive.

Larnae are notable for being a very superstitious lot and believe very highly in luck. They adore gambling and their cities are often considered centers of debauchery by outsiders who are uncomfortable with or repelled by the hedonistic ways of Larnae. Larnae are known for their fighting prowess and are some of the fiercest fighters in the Coalition. They notably do not get along with the Arachnian, though this distrust is starting wane.

Ulfhednar Elves= Ulfhednar Elves are creatures that blur the line between Deiwos and Theriocephali. From a distance they may appear to be elves, however when one gets close one begins to notice rather wolf-like features. These include a lengthened snout, sharp fangs, lengthened nails, and a thin layer of light fur. When Ulfhednar enter combat though they become far more wolf-like the more their rage grows, their snout and ears lengthen, their teeth and claws sharpen, their fur becomes saggier and darker, and their posture most hunched. In this state Ulfhednar become far more animalistic. While the Ulfhednar will never become fully wolf, they will never be fully elf either.
 * Name -
 * Classification - Deiwos: Elves/Theriocephali: Carnivoran Mammalian
 * Ranking - Member Tribe

Ulfhednar are known for being very curious. At a young age they get struck with a wanderlust that drives them to wonder far and wide looking for adventure. As they grow older though they eventually settle down and will return home, though drive to explore never truly leaves them and most Ulfhednar spend a lot of time on the road. Ulfhednar despite their generally friendly attitude are well known for being fearsome berserkers known to get lost in the thrill of combat.

Ulfhednar are known for being well traveled and love to explore and trade with others. They even actively encourage the wanderlust in their young and help prepare them for their adventures into the outside world. Ulfhednar are well known for their prowess as cavalry archers and most own one of the reptilian beasts known as Mushussu

Arachne= Similar to the Ulfhednar Elves, Arachne are beings that blur the line between Deiwos and Theriocephali. However, the distinction between the Deiwos and Theriocephali sides in Arachne are far more distinct. Arachne are an all female race that resemble beautiful giants, however from the waist down they're bodies are that of grotesque spiders. Arachne are capable of asexual reproduction and sexual reproduction with other species, with their children being known for developing strange powers. When Arachne bite and inject a willing male partner with a none lethal dose of their venom said male develops single target sexuality towards that Arachne that no seductive power can break.
 * Name -
 * Classification - Deiwos: Giant/Theriocephali: Arthropods
 * Ranking - Member Tribe

Arachne are known for coming across to those who first encounter them as being emotionally cold creatures. They rarely change their facial expression and always keeping their voice a flat monotone. However, those who know Arachne know that Arachne actually express their emotions by rubbing their legs together to produce specific emotions. Arachne tend to live rather solitary lives when their full grown, living in a nest with their young and often times a lover.

Arachne love art, literature, poetry, and other intellectual pursuits. In fact most modern Sotracian artwork, books, and poems actually were made by Arachne. Arachne cities are by far some of the most beautiful throughout all of the Coalition being lavishly decorated and filled with great works of art. Their skill and love of gardening also has made the Arachne skilled at agriculture and distribute a lot of food throughout the Coalition.

Chiroghoul=
 * Name -
 * Classification - Theriocephali: Carnivoran Mammalian
 * Ranking - Member Tribe

Phantas=
 * Name -
 * Classification - Theriocephali: Other Mammalian
 * Ranking - Member Tribe

Zburator=
 * Name -
 * Classification - Greater Kelodhros
 * Ranking - Several Member Tribes

Finttir=
 * Name -
 * Classification - Fae
 * Ranking - Non-Member Tribe

Military
"We are the warriors of the dessert. Moving swift like the wind over the dunes we strike from the sand and then vanish leaving their bones baking in the sun. REPENT MOTHERFUCKERS!!"

The Sotracians are generally regarded as sneaking, sleazy fighters without honor. This is hardly untrue as the Sotracians will use whatever underhanded, sneaky tactics they can and generally regard chivalry in times of war with disdain. The Sotracians generally use guerrilla tactics when fighting and have trained and equipped their soldiers to live off the land reducing the need for supply trains. There are few tactics too dirty for the Sotracians. Sabotage, assassination, poison, and massacring enemy troops are common, getting as low as false surrenders and attacking under a banner of peace if desperate. Despite all this the Sotracians do hold themselves up to some standards, they won't hurt civilians or those too sick or weak to fight back. That being said they are well known for kidnapping babies to raise as their own. Sotracians tend to harvest trophies from the bodies of their foes or eating enemy corpses and their cities and towns are often surrounded by fields of staked bodies.
 * Military

The Oni
The Oni are individuals born with improve physical abilities and mental abilities, as well as increased size and a strange mutation that causes them to grow horns. Along with these abilities Oni can manifest arms made of magic to attack their foes with and manipulate magic of the same school with. Oni also gain the ability to sense other magic users, faster regeneration, the ability to negate magic of the same school with their arms, and telepathy. Sotracian Oni come in three groups, those with arms made of dark magic, fire magic, and sand magic. In Sotrac Oni are highly honored and are given the best weapons and armor available. Oni are given weapons and armor enhanced with arcane magic boosting their already impressive physical abilities and allowing to fire blasts and create barriers of magic.

Individuals
Kraxabru= "Threaten my people and there won't even be a bloody smear of you left."


 * Name - Kraxabru
 * Species - Al-mi'raj
 * Role - Coalition Chief, Sand Oni
 * Gender - Male

Huzaki= "I strike from the shadows to protect the light."


 * Name - Huzaki
 * Species - Phantas
 * Role - Coalition Leader
 * Gender - Female

Sigurd=
 * Name -
 * Species - Al-mi'raj
 * Role - Fire Oni
 * Gender - Male

Brynhildr=
 * Name -
 * Species - Larnae, Arachne Hybrid
 * Role - Arcane Oni
 * Gender - Female

[[File:Green face.png]] Allies
Peace, war it doesn't matter we will stand by you through thick and thin!
 * - Our blades are united, to smite our enemies and keep the peace.

[[File:Blue face.png]] Friends
Hello, how may we help you?

[[File:Yellow face.png]] Neutral
Keep your distance please.

[[File:Orange face.png]] Hostile
Stay out of our territory, less we leave your stripped bones baking in the sand..

[[File:Red face.png]] Enemies
''Oppressors! Violators! REPENT MOTHERFUCKERS!!!''
 * - We drove you off before, we will do so again. Preeminently.
 * - We'll melt you ice away withe fire!

Quotes from others

 * add Your own!

"The Brothers of the desert truly deserve our respect. No matter what, they keep their kind together."

Trivia

 * Main Theme - Alin Theme
 * Some basis off Old pagan Prussian and Lithuanian Baltic Tribes, Fremen from Dune, and Dornishmen from A Song of Ice and Fire.
 * Is something akin to the fantasy equivalent of the.
 * Gorzill was inspired to create this after reading the book Wolfbreed.