Fiction:Draconid Imperium/Territories

The Draconid Imperium consists of nearly 2 million systems. Most of these are part of vassal states the Imperial governemnt calls protectorates. Imperial bureaucracy divides the territory into colonisation waves (dictated by the number of wormholes required to raach Alcanti). WHich are then divided into sectors, subsectors and clusters.



Planetary Infrastructure
Planets are developed to be self-sustaining at the very least, in the event of supply-line disruption or isolation the planets would not rapidly descend into chaos. Once they reach this point they are fully integrated into the imperial transit network. Developers work to ensure they use clean and sustainable techniques so they do not disrupt the biosphere and frequently plan ahead when considering expansion.

Tachyon relays are built in the early phases of colonisation to become conencted to the Exonet and the power grid. Public transport frequently comes in the form of MagLev trains owered by hydrogen fuel cells.

Sectors
At the highest level are sectors. These are large clusters of both colonies and protectorates and governed by a sector capital. Outside of the core worlds a sector capital is normally in the centre of the sector and is one of the most heavily defended systems other than gateway colonies (Stars between 0.5-1.7 parsecs from a black hole, these surround a black hole and control travel through the wormholes). It is typical for the most powerful of houses to have control of a single sector and will assign one member as praetor.

Axah
These are the core worlds and considered the jewel of the Imperium. Planets within the sector frequently support many billions and contain infrastructure the Draconis have spent many millenia refining and improving. As a result these worlds are frequently the most advanced in imperial space. Unlike other colonisation waves Axah, which is only one sector, is governed unquestionably by House Ultanos. Rather than out of political influence this is because of a mandate passed that the Axah sector would be under governance of the ruling Paragon family. Uriel himself however, is not the Praetor - that honour went to his brother Vedenus.

Originally the sector was the greatest extent of the Imperium before the advent of the Senvinus Reactors, several systems have planetary rings and Dyson Swarms and each world is an industrial and commercial powerhouse. For systems with planetary rings much industry has been moved into orbit for easier connection to the rest of the Imperium. Inhabitants of this sector live on clean ecologically friendly worlds that have been terraformed in the early ages of the Imperium and development has been such that overcrowding is little problem due to vertical farms and easy access to a stellar power grid.

Alcanti=
 * Designation: Species homeworld
 * Stellar Position: Second
 * Day Length: 28 Earth hours
 * Orbit period: 360 Local days
 * Population: 21bln

is considered by the Imperium to be one of the most important planets in the galaxy. Not only is it the homeworld and headquarters of the Imperium's reigning species but it is the centre of Imperial culture and commerce along with having the headquarters of every major department. Unsurprisingly it is also one of the most heavily defended planets in known space with the Imperium taking every measure it can to ensure it's survival. However this has not stopped it from being the focus of attacks and has been devestated three times since the Imperium's foundation. The planet remains relatively pristine with wide open plains and lush jungles. Near to the planet's northern pole is a large valley known as the Minos'Drakon basin, home to the city of the same name. Minos'Drakon is the planetary capital and serces as the hub of imperial politics and is the home of the paragon family. Even during peacetime the planet is heavily guarded by numerous fleets, a planetary shield, orbital defence systems and legions of marines, Blood Dragons and auxillary units.

Elimatala Prime=
 * Designation: Terrertrial colony
 * Stellar Position: Second
 * Day length: 45 Earth hours
 * Orbit period: 45 local days
 * Population: 9bln

One of the first extrasolar colonies the Draconis had established, Elimataia prime holds a special place in the imperial population and a memorial exists within the planetary capital. The cool conditions make it a haven for citizens to take a holiday to and it is a popular destination for both nobility and the general population. The planet serves as a headquarters of the company Heethree, one of the market dominators of helium-3 wtihin the sector and the evidence for their presence is everywhere both on the planet and within the surrounding Elimataia system.

Icarka-Persillus Prime=
 * Designation: Gateway world
 * Stellar Position: Second
 * Day length: 31 Earth hours
 * Orbit period: 967 local days
 * Population: 5bln

Orbiting the energetic blue giants Icarka and Persillus, this planet - often shortened to Icarka Prime - is one of the first of the 'gateway systems' designed to monitor traffic and security through the wormhole network. The planet itself is a superearth with thick humid forests nearer to sea level surrounded by imposing cliffs and high plateaus more inland. Because of the intense heat and thick atmosphere much of the population lives on these cooler plateaus or in orbit and the planet is a popular training ground, breeding hardy and strong recruits.

Araveene=
 * Designation: Commercial hub
 * Stellar Position: Eighth (moon)
 * Day length: 31 Earth hours
 * Orbit period: 110 local days
 * Population: 1.2 trillion

The largest of twenty-seven moons orbiting the gas giant Corovai V, Araveene started as a hub of expansion late into the Era of the Prime Paragons. Since then it has become one of the Imperium's core worlds and a crucial trading hub for the Axah sector. Since the initial colony the city (now informally called Araveene city) has expanded to cover most of the moon's central and only continent, covering roughly 60% of the moon's surface. Several large corporations have considerable presence on Araveene and due to commercial succes it is hypothetically possible to get anything in the markets. Due to being at the heart of the core worlds piracy is a rarity due to the diligant and heavy presence of the Imperial Talon Navy. While originally a poorly-habitable body, terraforming projects have given way to resort oppertunities along the coasts and accomodation withhin Araveene City with a coastal view is at a premium. Unlike other stellar bodies colonised by the draconis, Araveene is very cosmopolitan although it still has a draconid planetary governor.

Alpenixa= Blanketed with large green trees, Alpenix is the homeworld of the avian Terradixians; a species renowened for their scientific ability. Alpenixa's forests are cool and green all year round. The large numbers of plant life creates a high-oxygen atmosphere making most species who visit feel energetic. NEarer the equator these forests give way to jungle where numerous field research laboratories exist within the undergrowth or underground. Teradixian cities are bult within these forests with many older structures built around the most ancient. More modern buildings are organic-looking designs built using glass or wood finishing on the exterior, giving the feel that the trees that line the streets are part of of the buildings. In more rural areas cabins of whitewashed stone and packed earth can eb found in the undergrowth. Alpenixa offers stunning archeological opprtunities as there are structures built into cliffsides around numerous vcalleys and lakes that dot the planet.
 * Designation: Species homeworld (Terradixian)
 * Stellar Position: Fourth
 * Day Length: 21 Earth hours
 * Orbit period: 400 Local days
 * Population: 5bln

Valle=
 * Designation: Species homeworld (Kroogvont)
 * Stellar Position: Fourth
 * Day Length: 38 Earth hours
 * Orbit period: 370 Local days
 * Population: 8bln

Valle is the murky homeworld of the Kroogvont, a race of humannoid amphibians who are highly respected by the Imperium for their skills in heavy industry. It is also the headquarters of Valle Astroengineering, one of the largest shipbuilding comapnies in the Imperium with shipyards both rented and owned in 200 systems across the Axah sector. Valle itself is damp and rain-soaked with high-oxygen thunderstorms that can obscure entire continents in heavy rain. Natives take advantage of the storms to draw electricity from wind and lightning. While the planet itself is not entirely pleasant, the Kroogvont as a whole have been made extremely wealthy by the successes of Valle Astroengineering. The Imperium makes a firm point to keep Valle under imperial control and large numbers of warships patrol the system, keeping alert for pirates, saboteurs and smugglers who might take advantage of the planet's immense wealth.

Ohlon
The four inner sectors are very similar to the Axah sector since this was the first wormhole-connected region. The Ohlon-1 sector is still in shock from the mecha-wasp war and several planets, once holding billions, are now dead rocks (in some cases less than that as the Wasps' nanite swarms devouered parts of the planets themselves). Elsewhere there is much less damage, the Sons of Urzgov have only a minor presence within these sectors. Other sectors are more peaceful. Like in Axah planetary populations can reach several billion and worlds undamaged by the mecha-Wasp war remain economic powerhouses. The Imperial Talon Navy keeps several shipyards in this sector to protect the core worlds from attack.

Ohlon-3=

Alvadia IV
Glassed during the events of the, Alvadia IV was an agrarian colony noteable as the site of the Alvadia Naval Academy - a prestigious academic institute famous throughout the sector with a list of illumni several miles long. Alvadi IV was known for its lush fields of amber grass, warm summers and mild winters.
 * Designation: Dead
 * Stellar Position: Fourth
 * Day Length: 45 Earth hours
 * Orbit period: 450 Local days
 * Population: 0 (Formerly 3.3 billion)

The system was settled roughly two centuries after the opening of the Ohlon-3 wormhole in ID.172810 and after extensive terraforming became prized for exports of cereal crops and exotic wines. Alvadian Wine was a brew created by mixing a bioengineered fruit accustomed to Alvadi IV with other ingrediants and became a prized commodity within the imperium. Promises of a bumper harvest assured the position of governance of the system by Grand House Torfius who exported the recipie to other planets, flooding the markets with Alvadian Wine. Despite the popularity, it was said that none of the offworld variants could compare to the original brew.

While it was never as prosperous as Alvadia Prime, the population were quiet and affluent folk who enjoyed the warm summers. When the undead infestation broke out in ID.219491 Admiral Dolervim Vanacarvum, a native to the planet, was called to contain the threat. As the infestation expanded across the planet he ordered for as many evacuees as possible before the plague reached a critical state within days. With no choice left, the admiral ordered for a thorough glassing of the planet's surface. Out of 3.3 billino inhabitants, only 35,000 had escaped the virus and House Torfius's numbers were devastated.

When it was reported that Dolervim's remains ahd been recovered at the Battle of Cathamera, his remains were gathered and buried on the planet's surface near to his family home.



Balas
The Balas wave is made up of 10 sectors, often referred to as the mid-rim. Colonies here flourish and frequently support a few billion. These sectors have been relatively peaceful, only a few sector capitals have an artificial ring. Populations are fairly well-off and established with several systems maintaining noteable affluence.

Historically the Balas sectors have been peaceful however the Sons have had an elevated presence at certain points in history. The TIAF managed to cause noticeable damage to several worlds in the Balas-9 sector before being pushed back. Balas 7=

Vencortium Prime

 * Designation: Sector capital
 * Stellar Position: Third
 * Day Length: 35 Earth hours
 * Orbit period: 413 Local days
 * Population: 7bln

Colonised in ID.184799, Vencortium sits in a strategic location within the subsector, within proximity to the Ohlon-1 and Tholfame-7 gates the system has however had minor influence. When the planet was established it served as a showcase to local empires who marveled at it's contruction. Terraformed to suit the Draconis from a dead world the Imperium went as far as to construct a moon within it's orbit in ID.185723. 200 years after it's establsihment the local government discovered the remains of cities dating to the times of the Four, sparking a revolutionary archaeological 'goldrush'. Vencortium became a popular tourist destination for people to see these ruins and were thus restricted after several months of crowds. During the Andromeda War the planet was visited by to mend relations between the  and the. Generally the planet has a generally warm climate with wide tracts of forest, calm seas and a large agrarian population. For the past two millenia it and the surrounding sector has been the ownsership of House Savenium.

Balas 9=

Avanti
Avanti was originally settled by the TIAF and used as a forward base for their operations in the. After a month of occupation the Andromeda Coalition managed to drive the TIAF from the system, leaving the Imperium to claim thep lanet for themselves. A dry world, Avanti's most noticeable post-invasion feature is the northern mountain range (or absence thereof) which was destoryed with a hypermatter particle beam from the ITN warship Dominax as a shock-and-awe tactic against the TIAF. The resulting shickwave had devastated much of the northern hemisphere with efects being felt planetwide. Creating the northern wastelands. The southern hemisphere is more pristine despite suffering from shockwave damage.
 * Designation: Frontier world
 * Stellar Position: Third
 * Day length: 22 Earth hours
 * Orbit period: 375 local days
 * Population: 13mln

Dexia Prime
Colonised in ID.213130, Dexia Prime was one of the few naturally habitable planets in the sector and required little teraforming. It evolved into a thriving commercial centre. When the invaded duing the, Dexia prime was one of the planets targeted in their campaign although faring better than Vanexia. The Imperial fleets had put up a valiant but devastating fight, eventually surrendering. Marines of the ITN's 912th legion remained and undermined the temporary federation government, who abandoned te planet after a Zazane Kaann-class warship devastated the shipyards. The IMperium moved in to restore order shortly after and had been working to restore infrastructure. Dexia is a panagea-like supercontinent. Through climate-control technology the Imperium has brought life to the deserts that once dominated the inland regions. The northern regions were somewhat milder due to lakes fed by undergroudn channels, the origin of which has spawned numerous legends, theories and stories but nothing credible. To the west were high mountains rich with ores and minerals tha spurred the planet's wealth. In the five milennia since the Imperium's arrival expansive forests have grown within moutnainous basins that pepper the landscape.
 * Designation: Commercial hub
 * Stellar Position: Third
 * Day length: 31 Earth hours
 * Orbit period: 210 local days
 * Population: 2.5bln

Vanexia Prime

 * Designation: Frontier world
 * Stellar Position: Third
 * Day length: 29 Earth hours
 * Orbit period: 310 local days
 * Population: 12.75mln

Colonised in ID.213410, Vanexia Prime was a frontier world of the Imperium. WHen the invaded duing the, the Vanexia system was one of the first ot be hit. The planet suffered terrible depopulation as much of the population fled to imperial space, leaving anyone to stubbourn or too optimistic behind. After a two-week occupation period the remaining population overwhelmed the occupiers who abandoned the planet in a scorched-earth maneuvere. Since the Imperium returned ot the planet repopulation has been difficult, the once-majestic city of Vanexia Prime is now abandoned with stories of ghosts. The planet itself is another of the Imperium's terraformed oases. Rolling hills of brown grass and equatoral jungles are marred by the recent scars caused by the invasion. What are now craters and wastelands were originally fledgeling industrial complexes and the remains of TIAF infrastructure still persist.

Tholfame
The outer colonies. Out of 24 sectors Tholfame-18 has recently risen to prominence as the most significance. Nicknamed the twilight gate after it's connection to Mathist sectors in Segmenentum Crepusculum the region has been relatively peaceful despite the ongoing, some planets have reported minor depopulations as citizens nervously move to safer regions. Due to Imperial explansion 6 out of 24 regions exist outside of Andrmeda.
 * Tholfame-19 exists in the Kraw galaxy
 * Tholfame sectors 20, 21 and 22 exist in the Milky Way
 * Tholfame sectors 23 and 24 exist in the Bunsen Galaxy

Historically the northern sectors have always been the most prosperous as goods from the core and inner worlds were sent to balance a saturating economy 7,000 years ago. Citizens live comfortably and planets closest to the Balas wormholes are more affluenct than those closer to the Mathist wormholes.

Tholfame-19=

Laralus Prime
The Laralus System represented a point of pride for the Imperium as the first-in colony. Situated seven light-years from the (now closed)wormhole to Andromeda the local government had spent no time fortifying the planet in case the local powers of the Kraw Galaxy were hostile. While originally this was seen as a case of paranoia the joke was reversed during the Imperium's Kraw Galaxy Campaign when all Tholfame-19 colonies were threatened with exile under penalty of extermintion.
 * Designation: Dead (Sector capital)
 * Stellar Position: Second
 * Day Length: 25 Earth hours
 * Orbit period: 385 Local days
 * Population: 0 (Formerly 910 million)

At its peak Laralus Prime is a rare jewel - a fully-habitable oasis in the depths of space only a few light-years from a useable connection to Andromeda. Many features such as the iron-red grass, wide open plains and rich waters remind many citizens of Alcanti. The government had developed the planet into a shining example of what the Imeprium is socially and technologically capable of. The planet also serves as the home of the Imperium's Kraw Galaxy viceroy and the headquarters of the Imperium's forces within the galaxy. Despite the colony being only a few years old, development had been extremely progressive from the maglev system to the framework orbital ring that would have servd as the primary shipyards for the Imperium.

This was not the case, as the invasion of the New Iteok GLory reached a poiling point, Laralsu Prime was one of the first planets to be completely stripped of life, sophisitcation and mineral worth, the momuments bult on the planet were dismantled and all resouces taken ro Andromeda, leaving the planet completely lifeless.

Eskaem
One of the Imeprium's former planets bordering the Kraw Empire, as a reminder both the parentand Komraes systems were stripped of all worth and the population was transferred to Andromeda to establish the "New Komraesi" protectorate.
 * Designation: Dead
 * Stellar Position: Fourth
 * Day Length: 43 Earth hours
 * Orbit period: 400 Local days
 * Population: 0 (formerly 12 thousand)

Before the exodus, Komraes was an arid planet orbiting a main sequence star on the borders of the Kraw Empire. Eskaem was aquired alongside Komraes through a diplomaatic treaty between the Imperium and the Kraw Empire. Through its brief history it had served as a thriving hub of industry which had some minor effect on the planet's environment. When the Imperium took over they quickly negotiated with planetary governors to set about reversing the damage industry had done to the planet. Patches of wilderness were re-emerging before the project was s crapped during the exodus.

Eskaem had served as a key manufacturing site. Through incentives there had been a small farming industry promoted with the intent to make the planet more self-sustaining. Despite these changes towards self-sustainability many Kraw had vacated the planet leaving only a handful of people behind. Entire cities were left abandoned from the exodus even after the Imperium had reconsidered the plans of the former government - the few thousand remaining colonists abandoned it months later.

Komraes
Aquired alongside Eskraem through a diplomaatic treaty between the Imperium and the Kraw Empire, Komraes was known for the large proportion of pro-Imperium inhabitants. The Draconis saw this as an oppertunity to show off the benefits of supporting their government along with developing it into a showcase. The Imperial Senate intended for this planet to become a local hub to expand to other nearby systems, further increasing not only Kraw presence in their own galaxy but also imperial influence.
 * Designation: Dead
 * Stellar Position: Third
 * Day Length: 28.5 Earth hours
 * Orbit period: 310 Local days
 * Population: 0 (formerly 235 million)

Komraes was to be developed paradise world, a reward from the senate for the inahbitants' welcoming attitude towards them. Clear oceons, crisp alpine forests and hill-nestled towns make the planet a haven for numerous races and the planet's population is slowly growing from migrates from elsewhere in the Imperium.

The Imperium's exodus from the Kraw Galaxy left an odd mark, the relocation of over 200 million Kraw along with no chance of repurposing the system would no-doubt fuel Draconidophobia within the galaxy. The paradise world was reduced to a dead rock and the population were transferred to rebuild their lives in outlying territories in Andromeda.

Mathist
The frontier sectors. Due to their status only sector and subsector capitals retain a level of affluence with many worlds holding populations of, on average, several million. Planets are frequently agrarian in nature and a noteable part of the advanced technology of the Imperium is yet to be distributed on account of many of these colonies being so new. Cities are frequently mid-rise whitewash stone buildings with features of postmodern architecture. Despite these being frontier worlds the level of development still allows for a reasonable level of comfort.

it is these sectors that have unfortunately suffered the most during the Andromeda war, not only were they the frontlines of the Twilight front, but were also the target of the TIAF invasion of Andromeda.

Clusters
The Imperium holds territory within many of the galaxies of the current gigaquadrant. The majority of the draconis colonies outside of Andromeda are less than a decade old, the age and establishment of the protectoate colonies reinforces their stake in these regions. Because one of the terms of Pax Draconica includes technology sharing these protectorates have the added benefit of advancing centuries through provided Imperial technology, reinforcing them at a rate that would take years for a Draconis colony.

Andromeda
Known as the heart of the Imperium. the Draconis rule their territory in the with little opposition and the colonies have weathered attack after attack from all manner of opponents. Colonies here are many thousands of years old and even in the mid-rim, most imperial planets are comparable in scale and maturity to the homeworlds of a tier-5 civillization. It is the seat of the imperial government along with being the main operating area of virtually all imperial departments and corporations.
 * Viceroy: None - centre of control
 * Draconis: 485,570 systems
 * Protectorates: 1,448,000 systems

Andromeda is also home to the three most powerful species in the imperium - the themselves, the Rapidox, and the s. These three races hold the most noteable sway in Imperial affairs, even if the latter two are orders of magnitude in influence below the Draconis. This territory, due to being the oldest, is also one of the most heavily scarred; caused by countless conflicts in the imperium's long history. It is believed there are thousands of planets that were left lifeless from orbital bombadment, particularly from the. Despite the current several terraforming projects have started to restore these planets to life along with healing the scars of the Mecha-Wasp war.

Kraw Galaxy
With the First colonies established in ID.219495, the Draconis developed their colonies here as a showcase to the Kraw Federation. In the brief period they were inhabited these frontier worlds were showing signs of sophistication with populations of several million in the oldest colonies. Since the beginning of the reign of Emperor Kies of the Kraw a shadow of concern had grown over these colonies from both news of the numerous alien invasions against and the recent and explosive growth of influence from the.
 * Viceroy: None (formerly Dracia Ultanos)
 * Draconis: 0 systems (formerly 234)
 * Protectorates: 0 systems (formerly 8)

Rather aggressive pressures from local empires eventually forced the Imperium to give up its holdings in this region. Not wanting to let the locals benefit the Imperium unleashed a horde of nanomachines to strip the region of any and all material wealth, leaving only barren wastelands, depleted gas giants and empty asteroids. The small handful of aliens who had turned a blind eye to the pressures and had joined the Imperium have also abandoned the Kraw Galaxy and the wormhole to Andromeda was taken as well; effectively erasing the Imeprium's presence from the Kraw Galaxy with very little incidation of returning.

Local governments moved in some time after the veil the Draconis had establish was lifted and currently debate as to who deserves ownership of what is left, unaware that the Imperium had established several hidden listening posts in interstellar space prior to leaving.

Bunsen
One of two regions (the other being in the Milky Way) aquired by the absorbtion of the. The connections of this region with the greater Imperium was hampered somewhat by the sudden declaration of war by the TIAF. The Imperium's colonies in the Bunsen Galaxy are currently surrounded by the Draconis-TIAF DMZ, a 30 light-year thick boundary requested by the Draconis to prevent the region's annexation by the TIAF.
 * Viceroy: Kavessa Ultanos
 * Draconis: 1240 systems
 * Protectorates: 5000 systems

The terms of the DMZ state the the TIAF would not invade so long as the Draconis are not to develop more than a provincial garrison within the region. For the past month since the aquisition these colonies have been heavily fortified for fear that the Federation may one day dishonour the agreement.

Milky Way
These colonies are some of the oldest extragalactic holdings within the Imperium, with a few dating as far back as ID.183720 - roughly 12 millennia since the linking of jumpagate zero in Andromeda - and are some of the most sophisticated colonies outside of Andromeda; with systems very heart of the territories rivalling in advancement the core worlds. The Imperial Talon navy has a clear prescence among these systems More recently some 300,000 protectorate colonies were aquiredfrom the absorbtion of the Shellious Imperium alongside 5000 colonies in Bunsen, the Imperium is primarily based within the Crab nebula and has established thousands of administration systems to maintain their hold in the Shellious protectorate. Relying mostly on the resources this sector provides the senate began a phenomenal recruiting program for colonists to move to the new systems. Due to the age and erputation of the region this is not too difficult.
 * Viceroy: Torvos Ultanos
 * Draconis: 38,000 systems
 * Protectorates 308,420 systems
 * Other: 1000 systems (shared with the TIAF)

The partnership with the and the New Raysong Concodrdat with the TIAF has boosted the hopes of further expansion for the Imperium, even if they are wary of the former's highly secretive nature. The brief but recent return of the Grox has made some senators worried that some of the oldest holdings outside of Andromeda are under threat.

Borealis
One of the youngermost regions, the Borealis colonies were established in the waning days of the Xi'Arazhula incursion and fearful that the invaders could turn on them the Imperium fortified the region heavily. Borealis has become one of the most problematic zonesdue to the the numerous pirates, raiders and criminals that run amok in the galaxy. The various colonies in the galaxy are each bastions of safety in an otherwise-chaotic locale and home fomforts pour in from Andromeda to bolster the population's morale.
 * Viceroy: Vindevus Ultanos
 * Draconis: 598 systems
 * Protectoates: 182 systems

Several colonies also serve as research stations in order to ascertain the nature of both the gyronic planets in the region and why the galaxy is so cold compared to anywhere else. Potential colonists have been few and far between due to the low temperatures and general disorder. As the Imperial Talan Navy works with the and, the Imperium's region of space is slowly becoming more orderly.

During the the Imperium had to relocate its colonies to the Zolei sector due to a metric shield that now exists arround the Ottzello sector. Due to the gradual decline of the during this time and the rise in chaos brought about by the War Economy the Imperium has recieved an influx of new protectorates who desperately requested safety from the rising threat of PMCs and raiders targeting them. Engineers work diigently to bring both the newly-established colonies and the newly-aquired potectorates to a satisfactory defensive standard as the situation within this galaxy continues to deteriorate.

Quadrant 82
Established within Quadrant 82 out of the alliance with the, the imperium maintains only outposts in this region and reports are that further expansion is unlikely. The outposts serve as checkpoints for a trade connection between the Qaudrants and Andromeda. The colonisation of the three planets were mostly approved by the remaining Quadrant 82 inhabitants (save for the Quadrantia Grox, since there is no contact with them). However as the artificial wormhole leading to Andromeda is the only travel connection between Andromeda and the Quadrants, the Draconis now control a major tactical position.
 * Viceroy: None
 * Draconis systems: 3
 * Protectorates: None

Cyrannus
Established with consent from the, the Imperium has begun the first stages of colonisation of 65 new systems within the mid-rim. Although small compared to other extragalactic territories with little sign of further expansion, the Imeprium welcomed this new expansion. Contact has also been made with the, a breakaway group of Draconis who submitted to the Empire. The presencence of this empire allows the Draconis to communicate to both sides of the empire's borders. The agreement of free travel between the Imeprium and the Oligarchy has provided the Imperium with an improved level of access into the Empire.
 * Viceroy: Delannia Drevix
 * Draconis systems: 65 sytemms
 * Protectorates: None

While the colonies are only fledgeling, basic infrastructure has been established along with a new battlestation over Solinas Primee, the Imeprium's capital within Cyrannus, and prparations are being made for an influx of new colonists. It is clear that the Imeprium desires to build a showcase out of their handful of systems in order to impress their new neighbours.