Fiction:Vogrik Directorate


 * Still under construction

The Vogrik Directorate is an advanced nation of amphibian scavengers and tinkerers originating from the watery planet 76 Acaphre c in the Mirus Galaxy. The Directorate is characterized by the overarching desire for more knowledge - with the Directorate’s fast technology growth being attributed to the constant search and reverse engineering of advanced technology. The Directorate is also willing to part with knowledge that they have gathered - although those that wish to share just typically pay rather hefty fees as well. Directorate’s culture is centered around the development of creating the perfect melding of flesh and machine, with those in the Directorate believing that once a perfect meld between the two is achieved, the door is opened to an enormous universe of possibilities that would otherwise not be possible. The Directorate is led by a Director, who oversees the entire Directorate. The Directorate is assisted by 4 Executives, who all also hold a position of power second only to the Director themselves. The current director is Shlan’ak Phur’an,having inherited the position from his father - who was killed during an incident involving the Grox in 2768.

The Directorate’s main territories are held within the Mirus Galaxy, with their capital 76 Acaphre b (often shortened to Acaphre) at the center of it. Their holdings stretch out across multiple star systems, with the Vogrik reproduction and desires constantly demanding that new planets be colonized for the future generations. Despite this, the Vogrik are known for having various highly developed planets - the highly concentrated populace forced to build new homes and buildings quickly to support themselves. Notably, however, the Directorate’s rate of expansion has been slowly slowing down as time goes on. While it is unknown as to why, it is possible that the Director and the Executives have introduced a way to control the populace more efficiently. The Directorate owes its existence to the Multus Esse. While the Vogrik would not have been spacefaring otherwise, fallen pieces of working Multus Esse technology began to appear across the surface of Acaphre, of which the naturally curious Vogrik race began to take and experiment with. Eventually, the Vogrik entered a golden age with this technology - learning how to produce it themselves, which quickly ended with an exponentially increasing rate of advancement with technology and quickly civilizing the Vogrik.

The Directorate is, notably, a rather aggressive nation. Although by no means as aggressive as other races associated with aggression, the aggression that the Directorate shows is still notable. The Directorate themselves attribute and excuse their aggressiveness for the reason that otherwise, they would’ve been attacked various times and the easiest way to avoid it is to show that “we’re not afraid to press the button before you”. Despite this, those that show the Directorate respect find that the Vogrik will find that they are extremely friendly to those that earn their trust, and should they find an alliance with the Directorate, will find a nation of tech-enhanced warriors willing to defend and help their allies, even against a force of far greater proportions than they could hope to defend against.

Prehistoric History (60,000 BC - 20,001 BC)
The Vogrik were never always in Mirus. They had extragalactic roots to their origins, and had originated in a barred spiral galaxy outside of the Gigaquadrant. They first began to appear and evolve on 76 Acaphre c, and had evolved from squid-like animals on the planet. Their story would begin when the communities of the ancient Vogrik would band together and become the first precursors of Vogrik civilizations. The ancient communities would eventually begin to learn how to soove advanced problems through the use of sticks and stones, and eventually the Vogrik began to combine these to form their first tools. Their natural amphibious abilities allowed the ancient tribes to delve into the ocean and find greater use for these tools.



These tribes would begin to advance in technology, but would still stay as wanderers until the development of proper agriculture. With agriculture, the Vogrik would begin to farm on land, and harvest plant material for food. When the winter came, they would retreat underwater and apply this practice to kelp-like organisms within the ocean, further providing food. Agriculture led to a swift increase in the rate of discovering technology, providing a further boost when animal husbandry was developed and began to be practiced. On land, farm animals quickly became extremely popular. Underwater, mollusks were captured and guarded, and used for farming as well.

Eventually, larger scale construction projects began to become a reality. Larger homes began to become developed, allowing for a larger village to come into being. Larger villages led to a larger population, which led to a higher population of intelligent beings, which led to faster research and architecture. Both underwater and above ground settlements began to become constructed, and it wasn’t until the process of metallurgy was developed that the First Era began, and civilization quickly shot off.

Antecedent Interim (15,000 BC - 8,001 BC)
The Antecedent Interim, the first of two parts of the so-called “precursor era”, began with the Vogrik’s rise to civilization within their home galaxy. They were among the first beings to become spacefaring in their galaxy, and their expansion happened quickly. With the development of the FTL drive along with their extreme desire to explore and learn, their borders expanded at an unprecedented rate. Once other races began to explore the galaxy in 12,000 BC, the Antecedents had already held millions of systems within their grip. However, their desire for knowledge would eventually kill them off. The Antecedents warred against multiple rising empires, seeking their absolute subjugation to dominage the galaxy

Upon reaching the Galactic Core, the Antecedents quickly built an extremely guarded perimeter around the supermassive black hole. Within it they saw nearly infinite potential - first and foremost of which was the extremely high energy the black hole gave. The black hole would ultimately power the entire Antecedent war machine, and make sure that their every wish was granted. However, in 8,250 BC, the Antecedent high command authorized the redirection of an extremely large (23% of all total energy put out by the black hole) amount of energy to a project. This project was meant to see if the Antecedents were capable being able to change the laws of physics itself and warp space and time, and become one of the Ultraterrestrials themselves.

In their hubris, they failed to realize that there was no construct large enough and advanced enough to contain the amount of power being cycled through their empire. And thus, on 8,000 BC, the experiment would be given a go ahead - they attempted to change Newton’s laws in a brief area. However, this would utterly fail. Like a stick bent too far, space and time at the area snapped and destroyed itself, releasing extreme amounts of energy - along with all the contained energy from the black hole - and caused cascading waves of pure destruction to rip apart their galaxy and destroy nearly all all life within the galaxy, beginning the Devolution Interim, the second part of the Precursor Era.



Although parts of the galaxy survived in the form of large and drifting gas clouds and stars, the Vogrik did not see any use in the galaxy. The surviving Vogrik numbered only a few million - over 99% of their population being killed off in the destruction. The survivors decided to use the last of what they had available to move 76 Acaphre c into a random wormhole - which led into the Mirus Galaxy, in 7,980 BC. The last of the Vogrik decided to clone every individual left, although these new Vogrik would be drastically different. They were to devolve throughout their generations, getting more and more prmitive in mind and body before losing any resemblance to their Antecedent creators. Thus the Antecedent Vogriks, wracked woth guilt and with their pride taking a killing blow, released this new breed onto 76 Acaphre c to devolve and restart, and not repeat the same mistakes they made. The rest of the Antecedents decided to live out their days among each other, although a few were too scsred of death and simply locked themselves in stasis and were scattered among the stars.

Devolution Interim (8,000 BC - 4,001 BC)
The Devolution Interim would begin with the gradual reduction of intelligence and devolution of the Vogrik as time began to pass. The Vogrik, with every passing generation, became less and less developed and began to revert to their pre-intelligence state. As the time went on, the Vogrik gradually began to forget about how to operate their own technology. A few thousand years later, they forgot about their Antecedent heritage. And finally, on 5,000 BC, they reached the end of their devolution and began to start evolving again - albeit at an accelerated rate, a fresh start.

Second Era (4,000 BC - 2,501 BC)
CLASSICAL AND MEDIEVAL TIMES

Third Era (2,500 BC - 1,001 BC)
THE GUNPOWDER AGE

Fourth Era (1,000 BC - 300 AD)
THE SPACEFARING AGE

Interstellar Age (299 - 1301)
SELF EXPLANATORY

First Civil Conflicts (1300 - 1432)
CIVIL UNREST

First Directorate of the Vogrik (1432 - 2250)
FOR THE REPUBLIC

Piracy Purges (1457 - 1478)
PIRATE WARS

Second Civil Conflicts (1690 - 2250)
CIVIL UNREST 2

Civil Unrest (1856 - 1994)
SELF EXPLANATORY

Widespread Disorder (2004 - 2056)
DOWN WITH THE GOVERNMENT

Hostile Contact (2056 - 2057)
AYYLIENS

Pyrrhic War (2057 - 2103)
WAR WITH THE ALIENS

Isolation (2106)
SUBSEQUENT ISOLATION

Calls for Change (2107 - 2187)
SCREW THE GOVERNMENT

A Show of Brutality (2190)
NO DISSENT

Threat of Civil War (2200)
WAR

Revolution (2203 - 2250)
WAR 2

Second Directorate of the Vogrik (2250 - Present)
DICTATORSHIP

Natural Curiosity (2276)
LETS EXPLORE

All For Science (2300 - Present)
FOR SCIENCE

Research into Genetics (2356 - N/A)
LETS EVOLVE STUFF

Uplifting (2498 - 2678)
WE MADE NARAKTHA

A Second Hostile Encounter (2702)
ALPHA CYBER COLLECTIVE

Growing Xenophobia (2702 - Present Day)
WHY ARE ALIENS INSUFFERABLE DICKS

Encounter with the Cyber Collective (2768)
ALPHA CYBER COLLECTIVE 2

Coming out of Hiding (2820)
LETS MAKE FRIENDS

Culture
First of all, and most notably, the Vogrik have a rather strange sense of family. Their reproductive behavior demands that while couples do not stay together, a mother stays with her eggs until they hatch, and actively helps them reach adolescent. After adolescence, the oldest sibling in a clutch becomes their “leader”, with the mother leaving her young to fend for themselves. The clutch stays together, even until death. Because of this sense of family, there is a lack of romance and lust within the Directorate - and because of this, outsiders can tell that Directorate cities seem supernaturally colder or more bleak. However, Director Phur’an does know the feeling of “love” (as it can be experienced by a Vogrik) and companionship - but in an even more alien sense due to sharing his body with another consciousness.

Vogrik culture, from the outside, is rather enigmatic. What is known is that the Vogrik are rather pushy, particularly to acquire something they want. At the same time, they are certainly not the shy and retiring types when it comes to war - typically violently retaliating against attempts to extort them and threats against them. While this has proven to be equally disastrous and beneficial to the Vogrik, they have little intention of changing their foreign policy. From someone that lives in the Directorate, Vogrik society is rather peaceful - although when violence does occur, it tends to be very violent than what it would be. It is unknown as to why this happens, although some believe that the numerous cybernetics that individual Vogrik have allows for a future criminal to be extra capable of committing larceny, murder, or any other crime. Not to mention that more military-grade augmentations for a policeman allow a criminal and an officer to cause more violence around them during a confrontation.

Cuisine within the Directorate mostly consists of plant matter and ocean-based meat. The typical Vogrik consumes up to 3 pounds of food a day, and the Vogrik Directorate as a whole uses up trillions of pounds of food a day. This has led to the establishment of "Farm Worlds", worlds terraformed and built specifically as planetwide farms for the Directorate, with the land and ocean both being used for water, meat, and plants. Movies and literature generally consist entirely of either propaganda, futuristic action movies, or educational documentaries for all ages. Music within the Directorate consists generally of EDM, smooth wave-like music, and generally any electronic music lacking vocals - Vogrik do not make fantastic singers even to their own kind, and they know it.

Politics within the Directorate are rife with intrigue and betrayal. The Directorate is a totalitarian state, and those who fill positions in the government constantly vie for greater power within the Directorate to try and recreate the Directorate in their own image. Notably, the Administrators are particularly cunning and/or vicious when it comes to overthrowing the Director and the Executives. However, many Administrators do not seek to do so - as allying with the top echelons of government is infinitely easier than planning a coup. Of note was an attempted coup by two Administrators against the Director, which was foiled when the Director met them before they met him, and nearly executed them. However, they were instead cast into exile, and it's said that the Director makes it his personal sport to see how many times he can ruin their time in their new lives.

Government
The Directorate is a totalitarian state led by a Director, the ruthless and machine-like leader whose title is passed down from father to son. The Director's identity is, inside of the Directorate, extremely enigmatic- with many believing that the leader of the Directorate has remained the same since the establishment of the Second Directorate. Only the Executives and the leaders of other nations know the true identity of the current Director as Shlan'ak Phuran, and everyone else - even the Administrators - refer to the Director as, simply, Director or The Director. Notably, the citizens of the Directorate all view their leader as being a sort of immortal king - lending an ammount of national pride to the Directorate. While any other nation that attempts to tell everyone that is not the Executives or the leaders of a nation who the Director is, the Directorate nonchalantly and deceptively calmly passes it off with a multiple of excuses, keeping the Director's identity hidden to everyone else while special Directorate forces will typically find and punish those responsible.

The group directly beneath the Directorate is the Executives. The Executives are a group of 4 individuals whose identities are kept even more secretive than the Director, and thus, they are always referred to as a collective within the Directorate. The Executives are cold and heartless, and allow nothing to get in the way of their rule. The disturbing apathy of the Executives and the Director have led a rather effecient, if totalitarian and slightly sociopathic, government. The Executives are supposed to advise and direct the Administrators, and are the direct link between the Administrators and the Director. Their authority is not absolute like the Director, however, but they are easily the most important in maintaining order.

The last tier of the Directorate's highest government are the Administrators. Unlik the Executives and rhe Director, everyone knows who the Administrators are. Each Administrator handles a certain perspective of Vogrik society and government. For example, the Defensive Administrator handles the military in times of invasion - although nowadays, the position has begun to encompass the entire military in times of all war since Vhakt'ir Ridan'ei took up the position of Defense Administrator. The Administrators are all widespread, and every single one has a different goal - especially when it comes to the position of Director. Many secretly plot to wrest control from the Executives and the Director, while others actively try their hardest to stay on the Director's good side.

Technology
Vogrik technology is extraordinarily advanced for their age - with much of it being directly derived from Multus Esse technology. The Vogrik are commonly sought out for their knowledge regarding the sciences of space and biology, with their most impressive examples being their research probe class ships. The PEGASI-class, for example, functions like a mobile, highly advanced and powered, lab for researching organisms and genes. The ARES, on the other hand, is capable of developing new weapon systems "on the go", and every class of research probe is just as capable of science as their land-based research facility counterparts. Many Vogrik who do not apply for the military commonky make their living as scientists, travelling the universe to gather more knowledge about the universe around them. Notably, of course, the Vogrik are constantly making new advances in science - with some saying that the Vogrik are even capable of uplifting a species like the precursors of old.

Their domestic technology is specifically centered around the Vogrik's comfort. Whenever on dry, arid planets or any other non-humid planet, Vogrik typically wear pressurized suits with extreme moisture inside of them, proving extraordinarily comfortable for the Vogrik - while other species are simply expected to make do with what is given to them. Weapon-wise, fhe Vogrik are believed to be experimenting on using potential strange matter technology, or even turning antimatter weaponry into a portable, handheld form. While these rumors are quicjly hushed up by the government, there is no substantial evidence proving that the Vogrik are capable of pursuing such projects. The most notable aspect of Vogrik technology is easily their penchant for cybernetic and genetic augmentation, a side effect of their almost religious mission to create a perfect biological-cybernetic organism. Cybernetics are extremely prelavent among the adult populace, and upon reaching the age of 18, a Vogrik will undergo mandatory augmentation with the newest augmentations developed by the Directorate.

Military
The Vogrik military is, compared to their size, sprawling. The construction behind their fleet is fueled by a large number of advanced and efficient shipyards which are constantly a ship at a time - which is even faster during a war, where for every ship destroyed, 3 more are being built to replace that ship at any given shipyard. Vogrik handheld weapons are extraordinarily advanced and easy to use, with their ranged weapons using advanced batteries to fuel their plasma ammunition. Vogrik armor is extremely sleek and advanced, along with impressive and futuristic aesthetic. Their armor is extraordinarily tough against weapons that use plasma-based ammunition, with the signature ability of Vogrik armor being capable of easily redirecting heat across and away from the point of impact. However, they are average against weapons that use solid rounds.



Vogrik security are also almost always armed with non-lethal weapons and one lethal weapon. Shock grenades, stun grenades, and the endless plethora of Vogrik electrical weapons all allow for a swift and nonlethal solution to a conflict. However, not all weapons carried by security are nonlethal. The standard issue sidearm is a typical fusion pistol - which fires a concentrated, extremely hot, heat ray at a target which can kill, if not outright cripple, the unfortunate victim that finds themselves at the end of the heat ray. The Director’s bodyguard]] also has these weapons as well, and displays a notable affinity for using them.

 Current Defensive Administrator=



 The Defensive Administrator (true name Vhakt'ir Ridan'ei) is the current Administrator for the Vogrik Naval Congregation. Ridan'ei is known for his extreme brutality and xenophobia towards any species that has not either proven their worth to the Vogrik, or has allied the Vogrik. Like his predecessors, he has an extremely enigmatic nature, and his visage is heavily changed and warped to look far more imposing while not actively looking like him. Ridan'ei is very good at his job, and shows extreme dedication towards wiping off every opponent of the Vogrik quite literally off of the universe - which makes him rather controversial in the Vogrik Directorate. Nevertheless, the Director chooses to keep him in his position, with his command causing the Director to overlook his cruelty to his enemies. Notably, Ridan'ei is one of the few practitioners of plhura - an old art of slavery and subjugation known for its cruelty to their slaves. Likewise, his personal fleet - headed by his own Elwoskam class battleship - captures large amounts of species for usage as slaves for the Directorate. However, whenever confronted about this, he will quickly deny any sort of mistreatment of the captives - an easy lie to see through.

 Ridan'ei is not one to shy away from a personal fight, and whenever his own ship is breached (or when the Director decides he has had enough of Ridan'ei and sends him on a dangerous mission), he will personally oversee that the situation is corrected in a personal mechanical suit, one that is equipped with a plethora of advanced and deadly weapons. Despite his cruelty, however, one that has earned the respect of Ridan'ei - enemy, friend, or otherwise - will find themselves treated kindly by the Administrator.

 Scouts=

Tanks=

Artillery=

Other=



 Pistols=

Plasma blasters=

Plasma snipers=

Shotguns=

SMGs=

Explosive ordnance=

Handheld explosives=

Utility=

Other=



 Fighters=




 * SF-776

 The SF-776 makes up a large bulk of the Directorate's fleet. They are the symbol of Directorate space superiority - the SF-776 being much cheaper and more compact than its competitors. The pilots of the SF-776 are all basic artificial intelligences, with large congregations of SF-776 being controlled overall by more advanced AI. The SF-776 is fast (although not as fast as an interceptor), extremely maneuverable, and can decimate other fighters through the use of its dual plasma cannons, which melt through the hull of ships it attacks.




 * SF-332

 The SF-332 is the first Vogrik-piloted fighter. It is much larger and tougher than the SF-776, and along with the 776 model, the 332 is a symbol of the Vogrik fleet. The 332 is outfitted with four, forward facing, plasma cannons - each one firing hotter, larger bolts than the 776. The 332 is a dedicated all-rounder, and what it lacks in speed, it makes up for in its plethora of high powered weapons, which include the aforementioned plasma cannons, ion torpedos, and sensor arrays.




 * SF-600

 The SF-600 is a scout, responsibke for gathering information about enemy whereabouts, locations, weak points, and plans. While the 332, 328, and 776 models focus on combat, the pilots of the 600 are dedicated to getting the information required for an effective strike against enemy forces. They are extremely fast - moreso than the typical interceptor - and what they lack in weapons, they make up for in a diverse and sophisticated sensor array, scanners, transponder interceptors, and a collection of multipurpose droids. Coupling with their speed, they have multiple defensive countermeasures in order to keep the information they have preserved. Because of their jobs, they work closely with the bombers - specifically the ship attacking B-101 - by gaining information about enemy blind spots and weak points, and relaying it to a bomber squadron commander. This typically results in extreme destruction on the enemy's part, with some large ships being taken down by only a squadron of bombers and one or two SF-600s.




 * SF-328

 The SF-328 is a dedicated guard, escorting bombers, cargo ships, and/or VIPs to their destination. The 328 is equipped with a sensor disrupter, which confuses enemy sensors as to the location of the bombers and their 328 guards. The 328 has a crew of 3 Vogrik, one acting as the gunner for the top turret, another acting as the pilot, and the third controlling the weapon systems and sensor disruptors. 328s have an armament of 1 heavy turret, which fire exploding shells of antimatter (which makes them competent opponents against even a frigate), an array of laser cannons, and two AI controlled turrets on the top and bottom of the fighter.

Bombers=




 * B-101.png

 The B-101 is the mainstay of the bomber squadrons of the Vogrik. It is a small, fast, and robust ship destroyer; the appearance of the bomber having caused notable distress among ship captains deemed for elimination in the past. The B-101 carries a torpedo-like ion charge, encased within a spear-like, rocket propelled casing. The charge is extraordinarily powerful against electronics, and coupled with the powerful explosion of its activation, allows for some devastating effects. It works by being propelled by a powerful ion engine towards the ship that was deemed to be destroyed, and after impact, the speed of the torpedo, along with its shape, will almost always cause the torpedo to imbed itself within the hull of the ship. After impedding itself, it will proceed to detonate, ripping open the hull of the ship and EMPing the area around it.




 * B-67

 Whereas the 101 model will attack starships, the 67 model is meant for planetside engagements. The 67 is meant for conflicts within a planet's atmosphere, and naturally outperforms other starships within the atmosphere due to the nature of the 67. The 67 is meant for both anti-material and anti-infantry work. The 67 can hold 20, 500 pound plasma charges. When a soldier that is authorized to do so calls in a bomber strike, a fleet of 4 67s will descend through the atmosphere to the desired location, and proceed to drop their payload on the enemy army formations - causing widespread, and gruesome, results. When they are called to destroy a building, the 67s will instead pack a single 3,0000 pound charge, and while proceed to divebomb the targeted building, typically reducing all but the most fortifed of buildings to burnt rubble and molten slag.




 * B-633

 The 633 is the outer space equivalent of dive-bombers. Although the design is slowly being phased out, there are many pilots who prefer to use rhe 633 over the other designs. The 633 is meant for attack and disabling a ship in one, swift, powerful blow. After the SF-600 determines the location of a command bridge on a particularly bothersome ship, multiple 336s will proceed to deploy and distracr the ship. Meanwhile, as the 336s are being deployed the 633 is being loaded with a charge adaquate enough to destroy the command bridge. Upon being deployed, a fleet of 633s will proceed to fly towards the targeted ship, and unleash their payload on the spot deemed to be the vulnerable point on an enemy command bridge. With the commander of the ship taken out, the Directorate can afford to focus on other targets.




 * B-X980

 The X980 is easily the most destructive ship within the fleet, at least before the destroyers. The X980 is an extremely advanced, very large, and extremely costly bomber that holds a single 50g antimatter charge - with most of the size being dedicated to keeping the charge stable. Whenever the Directorate needs to make a statement towards another civilization, or when a battle is getting too hard to fight, or when a battle against species with assimilative properties becomes a losing battle, an X980 is deployed to deal with the situation. Should the commands deem that the situation is looking extraordinarily bad, the X980 will drop the charge and warp away - with the charge having the power of 50 Hiroshima bombs.

Interceptors=




 * I-10




 * I-57

Cargo ships=




 * Kra'uk Class




 * Se'Kitu Class




 * Thraekan Class

Research probes=




 * PEGASI




 * ANDROMEDA




 * ARES

Frigates=




 * Thaeraedi Class




 * Vanisaka Class




 * Thar'in Class

Cruisers=




 * Sigatran Class




 * Dextriaeus Class




 * Hedaeo Class

Destroyers=




 * Thin'kol Class




 * Aretnada Class




 * Ampkadana Class

Battleships=




 * Miraanr Class




 * Desanmak Class




 * Elwoskam Class

Capital Ships=




 * Forbidden Class




 * Starsplitter Class

Other=




 * Imparan Class




 * V-332




 * Insaekan



Notable Planets
There are hundreds of thousands of systems under Directorate rule, specifically in the area farther away from what the Vogrik typically call the "Alien Arm", the large, galaxy spanning, "arm" of civilizations. Worlds of the Vogrik include "planet-docks", "farm planets", and "urban planets". Planet-docks are planets whose construction is entirely focused on creating an enormous factory for creating military assets at an unprecedented rate. "Farm Planets" are planet-wide agriculture facilities, with every single bit of the land and ocean being used for food and water to feed their massive population. And finally, to house their enormous population, the "urban planets" are pseudoecumenopolises covered in settlements to house the populace. These planets typically have an extremely large military presence, and are commonly housing large orbital megaconstructs for more habitats.

 76 Acaphre c=

 The homeworld of the Vogrik, as well as the center of the Vogrik Directorate, Acaphre has served as a seat of power for several centuries. Acaphre is an extremely moist and humid planet, with over 80% of the planet covered by ocean, and what land there is are muddy swamps. Both atmosphere and water pressure are much higher than Earth's, and the Vogrik leverage the planet's natural defenses by constructing all of their vast cities underwater, where invading would be much more difficult to do. Even the most important government buildings lie in the deepest recesses of the ocean, where nobody but a Vogrik could get to.



43 Perseus a=



<font face="Times New Roman"> One of the many "lab worlds" dominated by the hand of the Vogrik, Perseus was one of many worlds selected for future testing and development on. Perseus had used to belong to a sentient race in their pre-space, post-tribe stage - an equivalent of the modern era. However, this race would eventually acquire some Vogrik terraforming technology, left behind for no clear reason, and would accidentally activate it and slowly transform their planet into a barren, lifeless, wasteland. While the Vogrik could not save the population of the planet, they had re-terraformed the planet back to life while lacking sentient species, although the planet began to serve as a massive weapon development facility under Shina'vi's rule. Phur'an has had no intention of changing this, either.

Banameka=

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Aertarida=

Aertarida is the current headquarters of the Precursor Guard, located approximately 3,500 light years from the Vogrik Directorate, placing it very far from any civilization. Aertarida was discovered by the Directorate following an accidental hyperspace jump into a random system, which was quickly adopted to be the base of operations for the Precursor Guard.

Aertarida was found to hold aquatic unicellular life, and had a rather thick atmosphere of Co2, No2, and small amounts of chlorine- giving the sky an orange color, and rendering the atmosphere highly poisonous. The oceans of Aertarida are made out of water, and Aertarida holds a rather strong greenhouse effect - the average temperature being 120 degrees Fahrenheit.

The Precursor Guard built randomly located "domes" of habitable land to live in and train in, and use atmospheric suits to survive the atmosphere. Aertarida is also located several lightyears from NGX-1993-A584, which was discovered shortly afterwards, and thus also serves as a military checkpoint to and from the Milky Way. At any given time, there are at least 350 warships heading to, or coming back from, the Milky Way.



Due to some rather calm tectonic activity, Aertarida has very few mountains - except for a collection of volcanos in the ocean - and an extremely flat land.

55 Orion B=

Lorem ipsum dolor sit amet, vero nominati nec cu. Quaeque forensibus suscipiantur ea sea, propriae antiopam at has. Prima nobis disputationi cum ea, sea sonet admodum quaerendum at, quo te mundi perpetua definitionem. Ea qui habeo lucilius.

Ei per mazim lucilius definiebas, ei tacimates disputando sed, vis accommodare mediocritatem et. Everti persecuti incorrupte sea et, qui et numquam conceptam. Oratio semper omnesque nam ea, ne audire fabellas eum, quem vero cum at. Eu officiis phaedrum repudiandae usu, at hendrerit neglegentur sit. Duo no malorum deseruisse necessitatibus, debitis vivendo ut vim. Semper saperet hendrerit ut eam, ea tollit elaboraret ius.



Vel ad melius necessitatibus. Eam et libris splendide efficiendi, vel an magna dictas prodesset. In vel reque nihil deterruisset, ei qui vidit essent regione. Eam ne modo nostro saperet, ea diam dolorum corrumpit pri. Idque inermis qui in, id possit salutandi pri.

Rebum feugait dissentiunt ex mea, usu sale audire sensibus te. Vix fuisset comprehensam ex. Ex nec convenire liberavisse. Et recteque accusamus vituperata eos, tollit audiam petentium nec no, ei tollit platonem sea. Ea sanctus instructior nec, ea nibh deterruisset eum.



Nam ne nisl feugiat, ea graeci eligendi tractatos per. Has mutat commune cu, graeco scribentur consequuntur mel no. Ei est minimum sapientem urbanitas. Cu modo consul cum.

Ilanikae=

Lorem ipsum dolor sit amet, an impedit consetetur consequuntur mel, per offendit senserit an, congue eruditi nusquam quo ei. Aperiri oportere eum an, sea no dolore viderer iudicabit. Diam graece volumus eu eum, eos verear meliore adolescens at, nec at cotidieque efficiantur. Id commune nominavi iudicabit his, eum ignota alienum accommodare an. At numquam offendit vis, vis an dissentias disputando ullamcorper. Cu vim verear incorrupte, ad vim odio oratio evertitur. Ne exerci recteque efficiantur est, libris numquam ea quo.

Eu adhuc invenire qui. At reque eruditi similique nam, an ius verterem volutpat tincidunt. Paulo graecis eu nec. Ne vel solum civibus, porro scribentur duo ne.



At mei prima movet referrentur. Nam ex erant concludaturque, ius ex noluisse ponderum, an mollis vidisse epicuri nec. Omnes iracundia interesset at duo, vim an debet denique suavitate, dolores expetendis liberavisse cu eum. Eum simul corrumpit ex, wisi mandamus nec ei. Sea ne falli minim theophrastus, quo ei graeci facete animal.

At ius decore nusquam laboramus. Pri ex dico argumentum honestatis. Sit an ridens nonumes nostrum, nam an dolore graeci appareat. Ea vim veri praesent assueverit, eos quot labore quaeque id, cu pri modus ullum.

Pri ut utamur dolorem, ne purto placerat mei, ius brute commune senserit ea. Habeo tritani cu mea, quo eu alii audire urbanitas. Laudem propriae sadipscing eam an. Prima scaevola pro ad, an stet iuvaret ponderum vix, qui eu erant nonumy conceptam. Cum id posse nemore accusata. At accusam mediocrem interpretaris eum.

Duis feugiat conclusionemque nec an, te eam nobis ponderum. Cu nam saepe delectus, semper doctus vituperata ius cu. Cu mea summo oporteat, ne quot liber tantas mei. Affert nominavi lucilius has in.

His ex discere consequuntur, eam sumo iracundia reprimique ea. Duo feugiat fastidii at, omnes reformidans est an, duo zril omittam sapientem ut. Id vim alii scripta delicatissimi, solum accusata reprimique quo cu. Te vim dicam delenit, ne odio euripidis mnesarchum quo. Nihil lucilius argumentum qui at, ei prima dictas verterem mel. Vis in habemus referrentur. Sed atqui ornatus mentitum id, usu oporteat adipisci no.



Assum indoctum vix at. At inani prodesset intellegat usu, suas cetero intellegebat ne sed, id consul commune adipiscing duo. Delectus insolens delicata cu est, platonem consetetur no pri. His eu exerci meliore senserit.

At ludus efficiendi cum, pro impedit vituperata te, vis in forensibus adipiscing. An cum dicit graece honestatis, fuisset philosophia eu eos. His cu epicurei reprimique conclusionemque. Simul utamur id vis, vim postea saperet nonumes id. Prompta persecuti te est, eu nec habeo dolorum.

Cibo erat ne vel, cu case iuvaret mei. Nobis dicunt quo ad, no pro inani propriae consequat. Eum fugit virtute at, duo et lorem nemore. Brute aeque definitiones ut vix

34 Confectus c=



<font face="Times New Roman"> Confectus - while not technically under the Directorate's jurisdiction - holds a rather large Vogrik presence. The planet was extraordinarily odd, and the discovery of the planet naturally lead to Vogrik swarming over it like ants. While the planet has given some extraordinarily important breakthroughs in science, it has also caused a rather large political schism over the native sentient races of the planet. Likewise, in response to this, research began to focus on the native gingerbread men of Confecfus, and after fhe discovery that they were, in fact, as sentient as the rest of us, Phur'an allowed the gingerbread men citizenship within the Directorate and recognized them as an official sentient species.

Brara V0C=

<font face="Times New Roman"> Brara is not under the Vogrik's rule and is not part of their territory, but they have a small presence on the planet. The planet is known for being the homeworld of the Naraktha, one of the Vogrik's many creations - as well as being among the more advanced.

NGX-1993-A584=

Lorem ipsum dolor sit amet, eum laudem partiendo scripserit ex. Has quis consul eu, vis libris iuvaret vulputate ne, ei eam zril homero impetus. In eum affert iriure. Nec dicit dicam at. At habemus offendit conceptam duo, sit an consul disputationi.

Vel cu nihil maiorum, sale epicurei cum ut. Et habeo aperiam eos, ex mutat dignissim pro, et dicunt veritus scaevola ius. Ad per affert platonem, prodesset theophrastus duo ex. Aeque intellegat ex per. Esse antiopam accommodare in his, labore tamquam per ad. Semper dicunt vidisse vis ne, tollit cotidieque ei duo, at eum sonet clita facilisis.

Nec ea bonorum debitis, ad ipsum doming mea, vix solum euismod ei. Tale sadipscing voluptatibus mea ea, at sale aliquam denique mei. Feugiat similique ullamcorper te vel. At ius ferri viderer euripidis, expetenda definitionem pri ex. Dissentias repudiandae duo ex. Phaedrum dissentias persequeris ei his, id nam tantas convenire deseruisse. Magna scripserit ut eum, quidam postulant his at.

Elitr labitur facilisi vis ne, at mea tation ridens splendide. Et facer ceteros suscipit ius, minimum abhorreant te est. Mei aeque aeterno persecuti et, ei cum cetero mentitum. Sea erat oratio putant te. Ad quo mucius ridens patrioque, has at ipsum senserit, eu eum harum quodsi fabellas.

Cu sed iusto legere vulputate, sit cu debitis oportere. Eu mea paulo pertinacia quaerendum, vix an summo urbanitas. Et eam amet porro, eligendi deleniti postulant an cum. Mel no viris pertinacia definiebas, mucius labore ex vix. Omnes feugiat albucius at eam, ius ea quas honestatis, ius ignota maiestatis ei. Regione admodum conclusionemque et vel, eum ei dicta debet noluisse.



Species
<div id="content_database"> Vogrik=



The Vogrik are the first species to enter the Directorate, and coinciding with their position as the first species and the creators of the Directorate, are the single largest majority - as of 2820, the Vogrik are the only species living in the Directorate. They are a highly scientific race of humanoid amphibians, who hail from the Directorate's capital of 76 Acaphre c. They are known for their scientific advances and their highly augmented bodies, and are infamous for their xenophobia shown towards races that are not Vogrik, or anything not coming from the Directorate - a result of centuries of isolation.

Individuals
<div id="content_database"> The Director=



Fiction:Shlan'ak Phur'an

Saeon'be Vaena'ti=



Fiction:Saeon'be Vaena'ti

Saeva'to Torin'ka=



Fiction:Saeva'to Torin'ka

Turinam'av Shaka'do=



Fiction:Turinam'av Shaka'do

Vhakt'ir Rhidan'ei=



Fiction:Vhakt'ir Rhidan'ei

Criman'er Quora'ta=



wip

Aetran'ok Sherbri'ma=



Fiction:Aetran'ok Sherbrk'ma

Shuito'qr Amhan'mu=



Fiction:Shuito'qr Amhan'mu

Allied
"Upon the involvement of our people within the Gigaquadrant, we will seek to ally many empires, and as the Vogrik, we will honor our alliances with the grace, strength, and kindness we pride ourselves on."

- Director Phur'an, addressing the Executives, 2817


 * None yet

Pacts
"On the subject of trade routes, establishing of embassies, collaborations, and anything else I did not mention, we will be more than willing to make these pacts with any that desire it."

- Director Phur'an, addressing the Executives, 2817


 * None yet

On Good Terms
"The old communities of the past did not just acknowledge each other, they actively worked together to achieve their goals, and a few even joined one another. Perhaps this concept will still apply upon our involvement with the Gigaquadrant?"

- Director Phur'an, pondering about the other races beyond the Frontier, 2815


 * Green face.png Naraktha (extraordinary pride, uplifted species, long studied species) - Our children.


 * Blue face.png Cyrannian Republic (humanitarian aid, trade routes, vast public support in their war) - You must win your war. There is no other option.

Neutral
"Acknowleged."

- A common Vogrik greeting, which expresses a neutral relationship with the recipient


 * Blue face.png Stellar Outreach Society (trade route, friendly attitude, desire for better relations)


 * Blue face.png Mendel Pact (friendly attitude, desire for better relations)

On Poor Terms
"As I say, we are a forgiving community - and I foresee us all being forgiving in the future. However, do not be mistaken for our mercy - we are capable of waging a kind of war that will envelop your entire populace, so do not make us angry."

- An ancient leader of a community, threatening another community they were on poor terms with


 * Red face.png Duellum Warbands (latent xenophobia, raids spotted on frontier colonies)

At War
"A toast, to their last days of life. To their destruction."

- A common toast made among military leaders during a celebration of a victory


 * Crossed Swords.png Storm Combine (raids on cargo ships, active xenophobia, association with pirates) - Bow.

Quotes
"Oh, now aren't they an interesting bunch. Their quest to fuse organic and mechanical form into a perfect fusion is something we will be watching with interest. Will it take on the same form as ours has or something very different? I don't know, but what fun to be along for the ride!"
 * Free to add some

- Speaker of Speakers Auvia of the

Trivia
s