Fiction:Mendel Pact/War-Guardianship

The War-Guardianship is the land military of the Mendel Pact.

Composed of the many warrior-nations that joined them, the Mendel Pact is headed by the Ugandalorians, followed by their Walgolorian and Kodalorian allies. However, they also make use of many other beings in their fights, from the feared Largotz War Dragons, the insane Kamasid, and the odd Orgaat, the War-Guardianship is meant to fight enemies on land, as well as assist in ship boarding and infiltration.

Most members of the Mendel Pact shun cybernetic and biologic upgrades, due to how "unnecessary" it is to them. For them, no amount of Cybernetics can replace good training and dedication to your craft. It is, in their minds, somewhat dishonorable to go to cybernetics right off to enhance oneself, instead of training through and strengthen your body the natural way. However, they do support cybernetics on some level, as some forms of it are seen as badges of honor, showing how long a warrior has fought in battle.

The War-Guardians rely mostly on skill in arms and quality of armor to carry them through. Even a Walgolorian Militia Trooper has fine armor, despite being the most fragile unit of the Mendel Pact. The Mendel Pact, when acting defensively, rely on knowledge of the terrain, and using traps to weaken their foes. Mendel Pact members, especially Ugandals, prefer straight infantry on infantry fights, and will use their traps to weaken their foes' infantry, and trap and destroy vehicles.

When on offensive, the Pact changes, deploying vehicles, some battle suits, and walkers to match the enemy head on, while elite black ops forces take out important targets. It should be noted that Ugandalorian Super Commandos and the like receive no enhancements. They are simply, extremely highly trained warriors, who compensate their lack of cybernetics and other fancy upgrades with iron will, and ruthless dedication to the cause.


 * Military Overviews


 * Ugandalorian - Highly trained, all rounders and most abundant race. Highly trained, and highly powerful warriors, with training beginning the moment they are born. Highly powered plated armor capable of absorbing most damage, and ability to serve multiple roles in war.


 * Kodalorian - Ugandal sub-species with high stamina, and high physical power. Make use of shock troopers, and application of force to certain areas. Make use of vehicles more then the other factions as well.


 * Walgolorians - Highly accurate at range, Walgolorians fight at just beyond the visual spectrum of most enemies, allowing them to out distance them. Also make use of advanced, long range combat suits and highly dangerous auxilias. Walgolorian Auxilias do most of the close-range/melee fighting in their army.

Frontline Infantry
Trooper= Ugandalorian Troopers are the basic ground forces of the Ugandalorians, though highly trained compared to most others. While most share some of the same equipment, many troopers are allowed to personalize their equipment based off personal preference.
 * Use - Main Combat.
 * Weapons - Combat Rifle.
 * Defenses - standard plate armor

Troopers are mostly made up of the various races within the Ugandalorian ranks, from young to older. Traditionally, Troopers have either blue or green armor. They mainly use Snahence Battle Rifles, though some carry a Caninver sniper rifle. Most also have duel yielded Modiure pistols.

Troopers also have wrist gauntlets that house an assortment of flamethrowers, wrist rockets, and other dangerous weapons. Troopers, while only basic ground troops, personify the Ugandalorian ideal of never letting rank designate threat level.

Rally-master= Rally-Masters are the closest thing Ugandalorians have to officers, and often lead squads when Defenders are else where. Rally-Masters where implemented alongside Super Commandos and Shock Troopers by Cadus Clett, and so became an important member among the Ugandalorian Corps. Armed with usually the same equipment as their trooper cousins, Rally-master traditionally wear yellow or reddish orange to identify themselves, though a helmet scan still shows what class a Ugandal is.
 * Use - Officier
 * Weapons - Combat Rifles, Armor piercing weapons.
 * Defenses - Standard Plate Armor.

Rally-Masters are made to lead the thousands of various races that joined the Ugandalorian Empire, and be able to work with them no matter what. Rally-masters often outfit their armor with invisibility and active camouflage to take out target covertly before their squadmates move in.

Rally-Masters get the rank by not only impressing a Marshall, but by also being able to work with other races with ease.

Militia= Militia are the units in charge of guarding the planets held by the Ugandalorians, or put in place for unruly populations, and are often refereed to as the "Hammer of the Ugandalore". Vast, out-numbering all other unit types by sheer numbers, Militia may be seen as cannon fodder, however, make no mistake, despite limited training and army, Militia can extremely dangerous.
 * Use - Frontal Assault forces, Defensive force.
 * Weapons - Assault Rifle, personal equipment.
 * Defenses - Plate armor.

Levied to defend the planet, Militia commonly carry an assault rifle, nick-named by fearful Zarbanians as a mobile Anti-Infantry turret, and carry several grenades. Traditionally in purple armor, Militia make for fast and deadly troops.

Deployed en masse, Militia are commonly deployed with other troopers to give them bulk of numbers. While commonly seen as canon fodder by enemy legions, they are soon meet with tough, grim-faced men and women, who are usually trained on the most unforgiving of worlds, such as Truxn or Kacadia, and battlefield is merely one more challenge to survive.

Militia Mustering-Lord= Militia Mustering-Lords are Rally-Masters placed in charge of leading Militia forces. Much more aggressive, and much more destructive in battle, Mustering-lords are used to keep militia in line, through any means necessary.
 * Use - Militia Commander.
 * Weapons - Assault Rifle, Saber, Pistol
 * Defenses - Plate Armor.

Known for deploying fear and force to keep their troops in line, Muster-Lord commonly carry the same equipment, or usually carry a sword, so their troops can identify them near-instantly. They commonly can also be seen in a cape of sorts and brown armor.

Mustering-Lords are much more aggressive and less welcoming compared to Rally-Master, thanks to their tougher duties and all-together rougher acts on the front-lines.

Vashari Centurion= Vashari Centurions are the Ugandalorians who lead squads of Vashari Battle Legionaries into battle, whom they care deeply for. They are encased in durable suits of maroon armor styled like Vashari armor and are sometimes mistaken by enemies as just more effective Vasharis.
 * Use - Vashari Commanders
 * Weapons - Twin Pistols, Rifles, Neuro-toxin, claw weapon, explosives
 * Defenses - battlesuit.

Into battle, Centurions wield the same dual Modiure Pistols and Snahence Rifles as the Vashari they command, and come equipped with a more powerful version of their neuro-toxin.

Other than this, flamethrowers, rocket launchers and fuel rod guns are often build into their amore, as well as any other useful weapon they can find. One notable feature is that they often have an mechanical arm attached on the back of theirs battlesuits with they use to grab enemies before shooting them to pulp.

Militia Squadron= Militia are the low ranking warriors of Clans, gathered into a vast fighting force, that use numbers and vast fire power to annihilate their foes. The base-line unit of a Walgolorian force, Militia commonly use their long range Plasma Carbines to wipe out stronger foes before they can close. Outside of this, they have no other defense, though some will pick weapons they find as trophies for melee usage.
 * use - Standard Combat
 * Weapons - Plasma Carbine
 * Defenses - Moderate plated armor.

Militia commonly use plated battle armor in defense, and while not the best, it does it's job well in protecting the user, though they are expected to take cover and use evasive maneuvering when attacked.

Gvanta Warriors= Gvanta Warriors are scout forces and the support for Walgolorian assaults. Having lighter armor, but moving faster, Gvanta are used to attack enemy supplies and their supply lanes on planet, while supporting the army in actual combat. Their armor is not very effective compared to their comrades, and is built for speed, not strength. The Gvanta make use of hit-and-run tactics, having developed them extremely well when working with other Mendels in battles against the Alpha Cyber Collective Hulk of a war legion.
 * Use - Combat support
 * Weapons - Plasma Carbine, Long Sword
 * Defenses - light armor

Gvanta are armed with a Plasma Carbine, a short-barreled rifle used to pick off enemies, or help drown enemies in blaster fire. They usually carry a thin, but sharp, long sword, used to pierce enemy armor easiely. However, like all Walgolorians, they depend on hit and run tactics over brawn fighting.

Gvanta traditionally come from a tribe of Walgolorian raiders, who joined the main empire in their unification.

Orgaat Carnivore= Orgaat Carnivores are Orgaat auxilias recruited by the Walgolorian to help them in battle. Strong in melee, the Carnivore squads are brutish in close combat, and helpful to their Walgolorian allies. It's unknown why, but the Orgaat are extremely loyal to their allies, not fighting just for the sake of absorbing DNA, but out of genuine loyalty to the Walogolorian.
 * Use - General Combat.
 * Weapons - Claws, genetic absorbing, pole arm.
 * Defenses - Some armor, thick armored hide.

These Carnivores are used for general combat, being highly adaptable, using their DNA absorbing abilities to adapt to each situation their commanders ask them to assist them in. If air support is needed, Orgaat will consume winged creatures. Otherwise, they use their claws, teeth, and pole arm weapons to crush their foes. They are extremely powerful, being able to lift enemies up with one hand, usually.

Their pole arm weapons, are long, scythe-like weapons, designed to slash through enemies that get close, using their incredible strength to splinter enemies with their swings.

Droids
Vashari Battle Legionary= Vashari Battle Legionaries are a group of androids constructed by the Ugandalorians to bolster their armed forces, specially infantry and mercenary jobs. Originally, Ugandalorians held contempt and disdain for android armies, and, unless they where absolutely needed, thought races should never use such lowly tactics. However, has combat began to take it's toll on the warrior, Ugandalorians turned to churning out support legionaries. Built originally as canon fodder, Ugandalorians developed a respect for their droids as they developed personality, and began to outfit them with better weapons.
 * Use - Frontal assault, multi purpose.
 * Weapons - Battle Rifle, twin pistols, Neuro-toxin, Blast Box.
 * Defenses - Basic Armor

All legionaries are equipped with a basic Snahence Rifle and twin Modiure pistols. Some also can receive neuron-toxin launchers to attack a target's central nervous system. The droids are programmed to be able to make the best of their weapons and ambient surroundings. They are obedient and care deeply for their masters, and high-ranking Rally-masters and Marshalls often have a Droid to act as their personal confidant and advisor.

Some Vashari are outfitted with heavier armor and wrist mounted assault blasters, used for anti-vehicle attacks. The most elite and trusted of these heavy hitters yield a chest-mounted Blast Box, which fires focused plasma rounds from the chest, with little recoil.

Security Drone=
 * Use - Combat support, base defense
 * Weapons - Laser Bolter
 * Defenses - Point defense shields.

Heavy Infantry
Defender= Defenders are the equivalent of ground commanders, often decorated in Green and Red armor. Experts with most weapons, thanks to higher pay and better training, they can afford better weapons, and some shielding on their armor. However, unlike most races, their armor is of such good quality, that they prefer to not use energy shielding as much as some other races. Defenders, while experts at rifle and combat using guns, prefer melee combat to ranged, though are not stupid and reckless about it. They are often armed with a shield in one hand and a power hammer or chainweapon in the other.
 * Use - Commanders, Elite warriors
 * Weapons - Rifle, Chainsword, Power Hammer
 * Defenses - Heavy armor.

Defenders often lead squads of troops, inspiring them with their bravery to fight harder. Defenders often guard important admirals, and are also used to lead Shock Troopers into battle. Defenders tend to have more weapons built into their armor, including poisonous needle launchers, a small-sized harpoon, and various other weapons.

Kodalorian Gallokrin= Their cousins, the Kodalorian, are infamous for being far more violent then the original Ugandalorians, but no less loyal, strong, and courageous in the field of battle and in their personal lives. Many Kodalorian form warbands called Gallokrin, to fight as mercenaries with their cousins. Going all the way back to when the Ugandals first reached the Space Stage, the Kodalorians fought alongside them, using their superior strength and durability to act as shock troopers. Often caring the heaviest weapons and armor, the Kodalorians often act as the hammer, while Ugandalorians act as an Anvil for each other.
 * Use - Shock Troopers
 * Weapons - Halberd, Power axe, Combat Rifle.
 * Defenses - Heavy armor.

Gallokrin traditionally fought for land and beef, though soon became paid in money as well. Kodalorians soon joined the Ugandal's empire, and the feared Gallokrin became a stable in any Ugandal army.

Shock Trooper= Shock Troopers are a new Ugandal infantry, designed for up and coming Marshalls. Originally, Cadus Clett had the Shock Troopers composed of Marshalls who earned the title through words, but not action or good leadership. They where to fight like other warriors, and prove their devotion to Ugandalore.
 * Use - shock troopers, Elite warriors
 * Weapons - Combat Rifles, Heavy weapons.
 * Defenses - Heavy armor.

A similar system exists now, but, unlike the older Shock Troopers, these are not sent into battle first like hapless canon fodder, and deploy alongside infantry for land engagements. Most of the time, they offer their elite training to the Super Commandos, giving them the cover of numbers to help, but only when needed. More delicate operations require only the Super Commandos, and they must given away by Shock Trooper numbers.

Mostly using heavy repeating rifles and other powerful anti-infantry weapons, Shock troopers also use large grenade and missile launchers to attack vehicles, something Ugandals despise fighting. Mostly, their equipment is the same as Marshalls or Rally-masters.

Shock troopers are one step down from Marshalls, though have the same dedication and prowess, but with slightly less experience. They often wear yellow-brazen armor, to symbolize their rank just below Marshalls.

Meriiyonda Fusiliers= Meriiyonda Fusiliers are one of the main fighting units among the Walgolorians. Used to assist lighter units in battle, Fusiliers use a Plasma Bolter Rifle to mow down enemy infantry, and cause great damage to enemy vehicles at range. The Bolter is slow to fire, but is effective against most targets. Since it has more damage out-put then average Walgolorian weapons, this gives them better fire power in battle when the Fusiliers are called upon.
 * Use - Heavy infantry
 * Weapons - Plasma Bolter.
 * Defenses - Light armor

Meriiyonda Fusiliers commonly are used to hold their ground against an enemy charge, fighting back enemies, as their lighter armored brethren retreat to cover. Despite having light armor, theirs is of better quality then Gvanta Warriors and Militia.

Rhylezolor Shock Trooper= Rhylezolor Shock Troopers are heavy weapons teams of the Walgolorian, and meant to give support when facing powerful, armored foes, who usually have better melee skill and power then Walgolorians. Armed with a powerful Rail Gun for most engagements, it's ranger is shorter then other Walgolorian weapons, but compensates with more power. They also come armed with a Power Halberd, allowing for merciless melee strikes and slashes when enemies close.
 * Uses - Shock Trooper
 * Weapons - Rail gun, Power Halberd.
 * Defenses - Heavy Armor.

Rhylezolor usually wear heavy, somewhat cumbersome combat armor, which enhances both durability and strength, so as to fight superior melee opponents better.

Rhylezolor, while different from most Walgolorian, are defiantly needed. In a universe filled with swordsmen and brutish, up-close barbarians, they fill a much needed niche.

Kodalorian Warriors= Warriors are the rank and file Kodalorians, levied into units for the defense of the Kodalorian way of life and their allies. Having all the martial prowess of the Ugandalorians, with added strength, Kodalorians make brutal enemies in battle.
 * Use - Shock Trooper
 * Weapons - Battle Rifle, Power Axe.
 * Defenses - Ballistic combat Armor.

Warriors are charged with using traps mid-combat to cut enemies off from each other, and pick them off one by one, or immobilize their vehicles, making them natural barriers. Warriors commonly yield a powerful Battle Rifle, used for most engagements, and is used for most heavy assaults, firing highly explosive slug rounds. As their cousins traditional carry a sword, most Kodalorians carry a Power Axe to butcher their foes.

While they lack the heavy armor their smaller cousins use, the Kodalorians have a set of ballistic armor, colored with Clan and family patterns, and often, hidden underneath traditional Clan war-dress, making them look unarmored and half-dressed barbarians.

Warriors give the Ugandalorians the strength to counter superior races such as the Skordi or Dragowar in battle, something that is never forgotten.

Kodalorian Noble Warriors= While Warriors offer the Kodalorian and their allies brute power and excellent use of terrain and traps, they often have trouble with infighting and causing trouble with rival Clans, and, as such, Kodalorian war-chieftains often need a force that provides staying power. Noble Warriors are this unit. Drawn from Elite Kodalorian traditions, Noble warriors are bedecked in heavier armor, and yield deadlier weapons.
 * Use - Heavy weapons.
 * Weapons - Energy Bolter, Power Sword
 * Defenses - Heavy ballistic armor.

Intimidating to behold, these "space marines" often yield powerful Energy Bolt Rifles, instead of the standard battle Rifles. Instead of being a slug thrower, the bolter fires focused plasma at a target, sacrificing firing speed for out-right damage. Instead of a traditional axe, these men carry a power sword, used with brutal efficiency.

Noble Warriors wear, unlike their other kinsmen, who prefer light-fitting clothing over their armor, heavy armor. Designed to protect, the armor also greatly intimidates enemies.

Stealth
Marauder= The secretive and deadly Marauder is a unit of troops to be truly feared. Armed only with blades, like knifes, wrist gauntlets, and, at times, swords, Marauders rely not on overwhelming fire power and intelligence, but on their wits alone. Usually in groups of 3, Marauders act in missions with Super Commandos, with 1 Commando for every 3 marauders. Their job, however, was not as multi-functional as the Super Commandos. They did 2 things. The first was to deal with high ranking, high risk targets, and the second, was to attack foes from behind during a fire fight.
 * Training - Elite
 * Effectiveness - Extremely High.
 * Role - Assassins.

Marauders are brave and secretive, and often know fully well that they may die. Yet, they dedicated to their people and culture to the point where they are not afraid to die for their families. They commonly appear in claret armor. Each marauder has an mist spewer installed in their armor, with they use to cause chaos in the ranks of the enemies.

Religious
Reverend= Reverend are the sacred priests of Zaraturai, their duty to remind their brothers to the scared values of unity, duty and destiny. Furthermore, they are responsible for the spiritual health, faith and brother's zeal within the Ughandalorian's ranks.
 * Training - Elite
 * Effectiveness - High
 * Role - Spiritual leaders.

They are traditionally seen white, ancient, Templar-styled armor and commonly wear winged, skull-shaped helmets to frighten their foes. Furthermore, copies of ancient Ugandalorian scrolls can also be found on them. Not only their armor is durable, but Reverend also wear an special necklere with a powerful shield generator inside. They are armed with a mace-like brazier and a melter, purging their enemies with holy fire in the name of their light goddess. Reverend uniquely have to ability to ignite fallen allies into a pyre with they can do massive damaging to unsuspecting enemies. Such thing is seen as a final honor by fellow Ugandalorians for the fallen, as they not only are granted a ritual death but can also take a couple of enemies with them post-mortem.

The Ugandalore's traditional armor, that he wears for political situations and meetings, is a modified version of a Reverend's armor.

Militia Deacons= Militia Deacons serve similar roles to Reverends, with the sole exception that they not only warrior-priests, but also front-line combatants.
 * Training - Excellent
 * Effectiveness - Great
 * Role - Crusaders/Spiritual Militia Leaders

They have a zealous loyalty to the Ugandalorian Gods, and often an conservative personality as well, seeing themselves as the Gods' most fierce crusaders, fighting for them, the Sacred Virtues, and little else. It is only after they have grown older and wiser that they can become true reverends. Deacons wear light purple, crusader-like armor, with more and more white parts appearing as he follows the path leading to becoming a true deacon. While their are equipped with the typical barrier creating-necklare, their armor is somewhat weaker than that of an Mustering-Lord. Unlike Reverends, Deacons do not have scrolls attached to their armor, but instead they have seals placed on them, with the texts instead carved it into their armor.

They commonly carry the same weapons as Militia, but also a battle-mace as a way to avoid shedding blood, with they see as impure.

Elite Infantry
Super Commando= The Super Commandos are a group of Ugandalorian Elite Knights, having survived countless battles, and easily the most elite among the Ugandalorians. Super Commandos are always the first to answer the call of Ugandalore, and are sent into Black ops missions and the like, to soften up enemies before the main army moves in. Super Commandos are the ones who started the idea of multi-colored armor to represent a being's personality and character, and often wear armor representing their elemental affinity, though they always will weary their typical stealth mantle.
 * Use - Elite Warriors, Black Ops.
 * Weapons - Heavy weapons.
 * Defenses - Heavy armor.

Super Commandos can often be seen aiding the main force by picking off enemies deemed stronger then usual, and inspiring Troopers with their bravery and ferocity. Just their mere presence can cripple the enemy, and inspire the Troopers and Defenders to fight harder. Cadus Clett is the founder of the Super Commandos, and the most elite branch, are often nick named such names as, "Fist of Cadus", "Clett's Killers", and "Ash makers".

Marshall= Marshalls are a high honor in Ugandalorian society. The eldest and most experienced, the Marshalls are the highest ranking, and often are the clan leaders or close to it. Often seen in gold armor, Marshalls range from platoon commanders to war generals.
 * Use - Major Commanders, Elite Warriors
 * Weapons - Blade Weapons, Combat Rifles.
 * Defenses - Heavy armor, powered shields.

Originally, in the times of Cadus Clett, Marshalls where extremely common, and the gold armor lost it's value due to corruption. High ranking leaders would demand from the Ugandalore a set of Marshall armor and rank, and, to avoid clan disputes, would give it to them. Cadus, disgruntled about working with officers who did not deserve their rank, worked with the new Ugandalore, Ugandalore the Reformer, to do away with many Marshalls, and put them in Rally-Master squads. Another problem was, usually, a Ugandal leader fought alongside his trooper brothers to inspire them. However, marshalls quickly became "desk-boys" and only kept in shape to wear the armor.

Now, Marshalls fight alongside their troops, inspiring them with bravery and their mere presence. Marshalls are the most durable soldiers, and often, have the best equipment to fight with.

Hywlyr=
 * Use - Sniper
 * Weapons - Sniper Carbine, Energy hammer
 * Defenses - Light armor

Saeylyr=
 * Use - Sniper, Commanders
 * Weapons - Sniper Carbine, Sub machine gun, Energy Hammer
 * Defenses - Moderate armor.

War-master= War-masters are, akin to Rally-masters, in charge of organizing and bringing Kodalorian military forces up to power. Coming from the high echelons of society, War-masters, unlike most, despise fleet command, and prefer one thing; to be on the ground, in what they call "True Warfare".
 * Use - Commanders, heavy warrior.
 * Weapons - Energy Bolter, Claymore.
 * Defenses - Heavy Ballistic powered armor.

War-masters commonly carry the same Energy bolter into battle, as well as an enhanced Claymore. They finely trained by their fore-parents in the art of war, and know few equals in swordsmanship.

War-masters commonly dress in what looks like traditional battle armor. However, this ballistic armor/chainmail mesh is really and advance set of powered armor.

Orgaat Shifters= Orgaat Shifters are Orgaat Commanders designed to lead their Orgaat Carnivore squads. While all Orgaat can see what DNA can be useful to the cause, the Shifters are like most strategic leaders, strategizing which DNA can used, and what DNA goes best with an Orgaat's talents.
 * Use - Commanders
 * Weapons - Claws, War blade, strength.
 * Defenses - Thick armor and flesh.

Orgaat Shifters are high ranking members of their Web, fighting the longest, and being the oldest. They have trained themselves to use their ability to see DNA, and, with their connection to other Orgaat, figure out who can use the DNA the best.

They are skilled in battle, using many of the same weapons as their younger cousins, Orgaat Shifters also carry a Rune Blade for combat. These blades are reserved for Shifters and high ranking warriors of their society.

Their armor and flesh is much more developed and more durable then their younger cousins.

Light Walkers
Guardian-class walker= The Kodalorian Guardian-class battle and scout walker, shortened to Guardian Walker, is a fast, moving, strangely fragile unit, considering the Kodalorians' like for heavy hitting vehicles at just the right spot to do in enemies. These vehicles are made for combat support and fast moving strikes. The Guardian is outfitted with all sorts of upgrades to go from jungles, volcanic wastelands, and ice fields, with little time needed to change upgrades.
 * Weapons - Repeating Blaster, Missile Layer
 * Defenses - Light armor, Speed.

The Guardian mostly uses a Repeating blaster to mow down infantry, and antagonize vehicles and heavier targets. The Kodalorians also outfit them with a weapon called the missile layer, which fires salvo upon salvo of missile with little reload time, and bombard areas.

Guaridans, despite being built and designed by the Kodalorians, can be used by any species.

Jai'ko-class Walker-Titan= The Ugandalorians' Jai'ko-class Walker-Titan is a larger, sturdier walker used for most assaults. Large, though hard to maneuver, the Walker-Titan is used to clear opposition out of cities and fight as light artillery, though fills mostly the role of the former.
 * Weapons - Twin Heavy Canons, artillery pod.
 * Defenses - heavy Armor.

The Jai'ko moves slowly, plodding through, slowly butchering everything that crosses it, though it's target must be right in front, for it has a terrible time turning. As such, the smaller, more nimble, Guardian is used to destroy flanking enemies. The Jai'ko itself has twin heavy canons used to blast away most targets it has insight, and is used to destroy barriers or buildings in it's path, or it can simply walk on them, crushing them under foot. The Jai'ko has a secondary gun, in which the gunner can target enemies at long range and fire upon them with long range plasma rounds.

The Jai'ko, while effective at clearing out cities of enemies, is only used sparingly when in open combat, as it is slow, and it's legs, despite all it's heavy armor, and still very sensitive to enemy rocket fire and the like.

Tanks
Candarro Assault Tank= The Candarro Assault Tank, named after a leader of myth and legend in Ugandalore, is one of the main assault vehicles used by the Ugandalorians, and impressively powerful war-machine.
 * Weapons - Mass Driver canons, beam canon.
 * Defenses - Shielding, heavy armor.

Used as the main means of combat and troop-transport across the field, Candarro Assault tanks move on repulsor-lift and metal treads, depending on the situation and the planet.

It's main weapons are four Mass Drivers that fire accelerated canister rounds at targets, ignoring any shielding and pounding through armor with ease. For other engagements, a second gunner can fire a beam canon to burn through enemies and disintegrate them.

The Candarro receives heavy, durable armor, and powerful shielding to protect it's occupants. Other then a driver and a gunner, the Tank can carry up to 6 infantry men at a time.

Mobile battle platform= Mobile Battle Platforms are heavy artillery tanks, rolled into battle to bombard enemies at long range. Used to soften up enemy defensive turrets, or destroy enemy vehicles and fortifications, Mobile Battle Platforms are an instrumental and powerful force in the Ugandalorians' crusades.
 * Weapons - Siege-designed mortar pods.
 * Defenses - Heavy armor, shields.

It's main weapon are 5 Mortar Pods used to launch flaming projectiles at targets that go straight through shielding, and explode on impact.

The massive vehicles are used to transport troops around the field, and, when attacked by other vehicles and infantry, will deploy it's internal infantry squads for defense, as it has no weapons other then long range mortar pods, which are ineffective at medium range.

It has extremely heavy armor and shields, but is very slow.

Koroan Battle Tank= Koroan Battle Tank is a large, Kodalorian armored assault tank, used to assault infantry, but mostly has a defensive role, due to how slow moving the weapon platform is. Often, the tanks will be set up, and enemies lured to within range of the tank.
 * Weapons - Pulse Canon, machine gunneries.
 * Defenses - Heavy armor, shielding.

The Koroan Tank has a main pulse canon, and 2 machine gunneries to attack most targets. Usually, the Pulse Canon attacks the biggest target, while the 2 gunners take down infantry and other targets.

While the Koroan is a powerful weapon, it's use is limited, due to it's gun not be rotatory. When the gunner wants to aim at something new, he must turn the entire tank around to face the target. Otherwise, the Koroan-class features heavy shielding, and good quality armor.

Cagora Assault Carrier= The Cagora Assault Carrier is a Kodalorian assault weapon, used to transport squadrons of infantry into battle. An armored vehicle, the Cagora-class is fast moving and used to move it's warriors across the field safely.
 * Weapons - Repeating Canons.
 * Defenses - Armor.

The Cagora has little weaponry, other then 4 repeater canons mounted on the top, firing anti-infantry plasma rounds at target, as they deploy their contents onto the field.

The Cagora has heavy armor, but otherwise is not useful for direct combat, being mostly used to reduce infantry causalities, and assist allies in killing enemies.

Speeders
Viper strike skiff= The Viper Strike skiff is a fast transport and assault ship, used to attack infatry squads and harass vehicles before disappearing. The Skiff sacrifices armor and shielding for speed and agility. The Viper is one of the oldest military designs of the Ugandalorian legions, and a prefered vehicle, despite it's weakness.
 * Weapons - Light canons.
 * Defenses - Light armor.

The Viper uses 4 anti-infantry turrets to rip through it's enemies, such as infantry and light vehicle armor.

The Viper has light combat armor and some shielding, however, it cannot withstand much enemy fir before having to retreat. Other then hitting enemies and retreating, the Viper also acts with the main army, helping take down enemies with heavier vehicles and Ugandal infantry.

Leviathan-class Assault Speeder= The Leviathan-class Assault Speeder is the main vehicle used by the Walgolorian, having a similar role to the Candarro Assault Tank. The Speeder is heavily armored and used for most assaults, but like most Walgolorian weapons, it's systems are most effective at long range.
 * Weapons - Laser Turrets, Single Mass Driver.
 * Defenses - Heavy armor.

The Speeder uses mostly laser turrets to attack enemies and vehicles alike, being fairly general purpose, while the Tank also has a single Mass Driver Turret to fire accelerated canister rounds at targets, which ignore shields.

The Speeder is general purpose, being somewhat fast, and can transport some infantry on the field. The Leviathan can take much damage before falling, and is useful for protecting infantry squads when enemies close upon them.

Other
Tahriko Battle mount= Tahriko Battle Mounts are creatures of unknown original, from an unknown race. Biomechanical in nature, the beasts' organic muscle tissues keep it's armored parts together, while it rampages across the field. Tamed by the Ugandalorians, Tahriko have become identified as a symbol of the race's power and strength. The Tahriko are used by high ranking members, such as the Ugandalore, to ride into battle, even from outer space.
 * Weapons - Claws, multiple energy projecting laser canons, eye beams.
 * Defenses - Biomechanical hide, energy shields.

The Tahriko uses it's powerful claws to slice through tanks and infantry, as well as it's spiked tail to stab targets of equal size. Around it's head and it's mane of spikes, are several powerful laser canons that can tear through most buildings. It's eyes have been upgraded to fire laser rounds.

Tahriko are believed by their masters, and are cared for almost like a real pet. The rider and mount seem to form a powerful hive-mind, that makes each stronger as they get closer to each other. Ultra Commandos who use Tahriko often find their mounts develop similar elemental powers of their own.

The most powerful and oldest Tahriko, Alo'von'tari, has been passed from one Ugandalore to the next, and is used for when the ruler wants to ride into important battlefields.

Due to the nature of Tahriko, they are not considered cavalry units.

Cavalry
Ugandalorian Knight= Ugandalorian Knights ride into battle atop fearsome Largotz War Dragons, originally bestial and unintelligent slaves of the Ugandalorians, who where allowed to have their own culture. For this, the War Dragons pledged their forces to their "Gods" for eternity, with Ugandalorians being uncomfortable with using them.
 * Training - Elite
 * Effectiveness - Extremely high
 * Role - Shock force

Knights often fight atop their mounts, who, through a series of cybernetics unique to each warrior and mount, the 2 share telepathic hive mind with each other, and, as they get closer to each other, the better they fight.

A dragon is armed with his or her claws, fire breath, durability, as well as flight and some armor placed upon them, fitted to their preference like their masters. The rider is armed with heavy plated and mailed armor, and an energy shield gauntlet and Power lance. The lance is capable of sending enemy infantry flying with one stab.

Knights are heavily armed, and truly the most elite. Low in number, but extremely power, Knights are often used to finish off their enemies in battle, as infantry are mopping them up.

Ugandalorian Kataprotias= Kataprotias are heavily armed versions of Knights, but with more training, experience, and ferocity in their hearts and minds. Used to lead squadrons of knights, and to guard the Ugandalore, Kataprotias are a corp forged by valor and bravery in the face of adversity.
 * Training - Legendary elite
 * Effectiveness - Legendarily high
 * Role - Elite Warriors

Kataprotias Rider's armored is completely plated, and much more protective then their Knight-cousins. The Dragon also receives extremely powerful, but light-weight armor. The Dragon can now shrug off artillery rounds with general ease, while still flying and moving with great speed. Both Rider and dragon use the same weapons.

The Kataprotias often are tasked to lead 4 other Knights into battle in squadrons of Dragon-riders. Knights who prove their worth, a difficult task, are promoted to Kataprotias. The son or daughter of a Kataprotias often receives the rank once their parent finishes training them.

War hounds
Skarill= The Skarill are pets of the Ugandalorians, and loyal companions. The Skarill where tamed by the Ugandalorians for use as hunting hounds and companions. The large creatures are rat-like in appearance, and used to guard places, and help them in missions. The creatures receive some armor to protect them, and they already have thick hides to defend themselves.
 * Use - Hunting/guard hounds.

The creatures are very protective of their brood, and children of other races, enduring the Ugandals to the creatures.

Karnskyr= Karnskyr are hunting hounds native to a dangerous world unknown to many other races. This planet has a notable dislike for essence. The Karnskyr for, example have the ability to hunt down extremely strong essence users using their own powers. However, they seem to ignore Ugandalorians and their allies. It's believed that they are actually sentient, and can recognize friend from foe. This was tested when locked in a room with an Ultra Commando, and the Karnskyr, despite the beings' Essence powers, ignored them.
 * Use - Essence Hunters.

Karnskyr are not as naturally nice as Skarill, being apprehensive towards new comers, and, until they are exposed to them, will not welcome them, threatening them.

Orgaat Hound= Orgaat Hounds are Orgaat fragments taken, and feed the DNA of wild hunting hounds. Since the fragments have the same absorbing abilities as the body, the Orgaat become Orgaat-like creatures as well, but closer to the absorbed appearance. These Orgaat, as such, are little more then hounds, and often used to attack and subdue foes, or even kill them, so DNA can be extracted.

Orgaat commonly have to accompany these beings, as they need to watch them to make sure they don't attack allies.