Fiction:Unified Alliance of Enlightenment/Military/Army

Overview
The Alliance military relies mostly on both small and large assault walkers to lead assaults on enemy worlds. Their main infantry units include Federation Clone troopers, Waptoria Bio-Troopers, and Enlightened Ones units. All units play their own role in alliance military enforcement. Federation act mostly as heavy assault, deep space, and intelligence roles. Bio-Troopers act mostly as basic and stealth troops, intelligence and spec ops roles, and use their plant-control abilities to devastate slabs of land. The Enlightened Ones use earth-shattering power and various abilities to destroy their foes, leading the armies into battle.

Other important militaries are the Greater Mirusian Church's military, which relies on similar roles to both the Waptoria and the Federation, and the Antroth, who use a combination of both essence and anti-essence abilities, coupled with swarming tactics. The Holon Nation utilize a massive, heavy assault force, just like the Federation's Soldarians, and are often used as last resort troops. MSC troops are a rather rare sight, but they have diverse roles none the less. NOVA Alliance and Vanara Units are mostly used to support Waptoria units.

Most Clone units are organized into Legions, though other races are common within these Legions. Mirusian Church ground forces do not operate under Legions, but rather in large battalions and regiments of troops.

Enlightened Ones
Enlightened Ones, generally speaking, are the most elite and powerful warriors, thanks to their multi-Element controlling abilities (Ugandalorians can only, naturally control one), and hyper-advanced tech, being Precursors who have survived into modern times. They are composed of 3 races in the military, Chassinra, Locrin'noth, and Alimbic, all who have their own strengths and weaknesses.

Disciple= Disciples are the main force of Enlightened One armies. Strong, durable, and organized, Disciples are experienced with dealing with foes like Dronox or Pirate Troopers. They have but one weapon, a rapid fire, machine gun-like Arm Canon, which fires plasma to decimate enemy infantry and vehicles alike. In melee combat, they use ultra-sharp swords or bayonets to hack away at enemies with ease, easily cutting down even the most heavily armored foes.
 * Role -
 * Weapons - Plasma Arm Canon, Swords or Bayonets
 * Defenses - Ablative Armor
 * Races - Chassinra, Locrin'noth

Their defenses are their powered armor, and agility. They are easily able to evade even the most skilled of foes, and can take much punishment before needing to retreat.

Disciples are elite warriors, totally dedicated towards the destruction of foes, and the leadership of their allies.

Guardian= Guardians are elite Locrin'noth, trained in the use of Light and Dark matter, of which Locrin are masters of using, these troops are a mostly anti-personnel unit, as their canons cannot do as much damage as normal plasma. Their matter modes due to different things. Light matter defends against dark essences, and, when fired, can burn away foes. Dark matter does the opposite, and when fired, poisons and drains away a foe's will to fight. They tend to switch between either or depending on what foe they face. For melee and close range combat, they use an modified halberd.
 * Role -
 * Weapons - Light/Dark Matter Canon, Halberd
 * Defenses - Ablative Armor
 * Races - Locrin'Noth

Their powered armor is the same as the Disciples, though, due to their matter abilities, they gain defense against essence-based attacks.

Sky-Lord=
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 * Races - Chassinra, Locrin'noth

Telepath=
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 * Races - Alimbic

Oracle=
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 * Races - Alimbic

Inquisitor=
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 * Races - All

EO Creations
Bahrok Combat Unit=
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Bahrok Val=
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Bahrok Kalron=
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Bahrok Queen=
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Koterra=
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Mokandarr=
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Waptorian
Though the Waptoria Alliance is made up by many species, they all excel in two things: terraforming and bioengineering. All their races carried over in the Unified Alliance of Enlightenment. The races of the Waptoria Alliance aren't present on the battlefield, letting their Bioweapons and Bioengineered soldiers do the fighting instead.

Bio-Beasts= Partially-sapient, animal bioweapons, typically used as war beasts and scouts. Larger Bio-Beasts, called Bio-Titans, are used as war steeds or troop transport.
 * Role - Basic Troops
 * Weapons - Claws, Teeth
 * Defenses - N/A

Bio-Soldiers= Fully sapient bioweapons, they prefer ranged attacks over close combat. There are two subtypes: the basic Bio-Rangers and the specialized Bio-Snipers, who can cloak themselves. Both have some regeneration abilities, but since they are generally mid- to long-range fighters, they rarely need this ability until someone outsmarts them and attacks them from behind.
 * Role - Basic Troops
 * Weapons - Biomass Pulse Rifle/Biomass Sniper Rifle/Icicler
 * Defenses - Symbiotic Armor

Bio-Scions= Made from two or three Bio-Soldiers fused together, they come in three subtypes. First is the Bio-Scion, with is made from three regular Bio-Rangers, and acts as living artillery. The second subtype is the Bio-Sentinel, a long-range guardian unit made from three Bio-Snipers. It has a targeting beam attached to it's assault cannon for greater precision and can cloak. The third subtype is the Bio-Feeder, made from two genetically augmented Bio-Soldiers, can devour the corpses of his fallen comrades to heal themselves faster or use it to grow chitinous armor. They all have the regeneration abilities of their regular versions, but are more sturdy.
 * Role - Heavy Troops
 * Weapons - Biomass Beam Rifle/Icicle Shotgun
 * Defenses - Heavy Symbiotic Armor

Bio-Healers= Bio-Healers are the most seen field medics in the UAE. They have inner organs for biomass generation. The most common is salve-like instead of the regular, liquid biomass, and is used as such. However, it can also be used to craft organs and limbs for allies who have lost these body parts. However, their largest, central organ does produce liquid biomass in large amounts, abet non-acidic. In fact, one Healer produces approximately a miniature lake of this biomass in it's lifetime. This biomass is used as a power source for Waptorain vehicles or as a healing drink. Most commonly however, Healers are known to throw various herbs in the air with make their allies resident to acids, poisons, sludges and the like, while also boosting the attack power and strength of their allies and themselves.
 * Role - Field Medics
 * Weapons - N/A
 * Defenses - Symbiotic Armor

Bio-Sappers= These treefrog-like Bio-Soldiers are almost entirely made up of a springy muscle tissue, with allows them to leap great distances. Their hands and feeds are rigged with countless miniature hooks, allowing them to climbs the steepest walls and roofs with no effort. This, together with their radar-jamming abilities, makes them useful for sabotaging enemy equipment. However, their regeneration abilities are not that great, instead, they rely on speed and agility to escape enemy fire.
 * Role - Scouts
 * Weapons - Eye beam
 * Defenses - N/A

Bio-Captains= Very experienced Bio-Soldiers eventually evolve into these forms. They grow wings, and gain the ability to release Seeker Swarms at will. Due to their experience, they are used as squad leaders. There are two variations: the Bio-Captain, made from either a Bio-Ranger or a Bio-Sniper, and the Bio-Champion, with is made from a Bio-Scion or Bio-Sentinel. Both can regrow arms and legs in a couple of days.
 * Role - Squad leaders
 * Weapons - Particle Beam Rifle
 * Defenses - Symbiotic Armor, Hardlight Shielding

Bio-Justicars= Some of the most elite soldiers the Waptoria has to offer, Justicars are the evolved versions of regular Bio-Captains, and regular Bio-Captains only. They are efficient and durable assassins, but also serve as teachers to other races when it comes to stealth combat. Three of them can be fused into one being: the Bio-Chieftain, with are the most elite the Waptoria has to offer, having extreme regeneration abilities and almost unmatched intelligence.
 * Role - Spec.Ops troops
 * Weapons - Laser Rifle
 * Defenses - Symbiotic Armor, Strong Hardlight Shielding

Vanara
A race of Boron based life forms. While early members of the Alliance, they are secretive, stubborn, occasionally rude, but are generally reliable and at times helpful to the few other races they trust.

Karpver= Recently Vanarra have begun training regular and Keizer Vanarra as ground troops. They wield Karpver guns in combat, guns that use almost nano sized bullets that expand and burst into flame apon contact with atmosphere, as well as what ever other weapons the happen to carrying with them. The speed at which these bullets travel, with the force they carrier, the nearly limitless ammo of the guns, along with the berserker rage Vanarra enter when in combat makes these new troops potentially very dangerous. The guns heat up fast though, have quite short range, as well their erratic firing rate does reduce their efficiency. They also ware power suits for defense, tight fitting fabric suits that are highly effective against blades and bullets, but less so against heavy impact weapons like explosives.
 * Role - Elite Troopers
 * Weapons - Karpver Guns, Other.
 * Defenses - Power Suits

DaiKaiju= Highly aggressive radioactive beasts that get up to 50 to 100 meters tall. They are created via a nuclear fission process that is not fully understood. All are different in appearance and often develop unique ways of attack. They produce lethal amounts of radiation, are heavy armored, regenerate at an incredibly fast rate, and explode apon death.
 * Role - Mass Destruction
 * Weapons - Teeth, Claws, Feet, Unique Biological Weapons
 * Defenses - Natural Hide, Radioactivity, Unique Biological Defenses

Globling
Globlings the main race in the NOVA Alliance. They joined the Enlightenment Alliance alongside their allies, the Waptoria, and often work alongside them. As they can change their bodies to adapt to the environment of the planet they are on, they are adaptable to almost any situation.

Globling Trooper= These small yet surprisingly durable Globlings make excellent ambushers. They can jam an enemies' radar completely, and are equipped with toxic daggers and an Icicler, pistols who fire pointed, pinkish crystalline shards.
 * Role - Basic Troopers/Scouts
 * Weapons - Icicler
 * Defenses - Shielding

Globling Commando= Commandos are more upright than their trooper cousins. They wear venom gauntlets, with they use to stab poison-infused needles into an enemy. They can also "telecharge" at their enemies, poisoning them with their tough. Aside from this, they are equipped with an Icicle Shotgun, who fire the same pointed, pinkish crystalline shards as an Icicler, but does more damage. Some are armed with a Fuel Rod Gun, and act as demolition soldiers.
 * Role - Commanders
 * Weapons - Icicle Shotgun/Fuel Rod Gun
 * Defenses - Heavy Shielding

Globling Siege Tank= Living weapon batteries, the Siege Tanks are the largest and most durable Globling troopers. They sometimes armed with Fuel Rod Guns, but mostly with the so-called Avalanche heavy weapon, with fires a super-cooled sphere with shatters on impact, freezing any enemy in the blast. The Siege Tank then telecharges at it's foe in a cloud of poison, before shattering the frozen target into pieces of ice with a headbutt of it's almost unbreakable skull.
 * Role - Living Weapon Batteries
 * Weapons - Avalanche Heavy Weapon/Fuel Rod Gun
 * Defenses - Heavy Shielding, Armor

Federation
Clone Trooper= "1 man, but the best man for the job."

- Trooper Mantra

Federation Troopers are the back-bone of the Federation's new army, and act as it's attack force, and defend key cities and Space Stations. Clade in their famous Silver-grey armor, and their all-identical faces hidden behind a Blue Visor, Troopers where created to be a more efficent force against the likes of the Imperium of War and the Zarbania Powers.
 * Role - Plantary assault, Garrison duties, space station and Urban protection
 * Weapons - Arm-mounted Blaster Canon, thermal Gernade, wrist Blade
 * Defences - Prosekatic Armor

Troopers are genetically engineered from Barda Clett, and have recieved DNA enhancements to make them even stronger and faster the Clett. Being his clones, they share enient elemental control over fire, allowing them to be more resistant to heat and flame.

Their main weapon is a mid-ranged Blaster arm canon. Despite the name, it functions more like a Blaster Rifle, having 300 Clips of ammo, and holding 50 rounds in the barrel. It can fire 5 rounds per minute, and is extremely accurate. They also use thermal gernades to clear away shielded targets and mass foes. Since the army placed more focus on ranged abilites over melee, they rely on a Wrist Blade to defend themselfs. For foes, like the Powers and IoW, who are strong sword duelists and lovers of melee, fighting them is very difficult, even for these highly trained Troopers.

Their defence is Prosekatic armor, sliver in color for the majority of basic troopers. The armor is very durable itself, and protected by a power shield. The armor is often colored diffrently reflecting on Battle Corps they come from. For example, the 601st (Battle Corps nicknames, Water boys, Blue Jobs, Hand of the Federation.), recieve Blue markings, painted based on personalization, to represent where they come from. Since then, all Demo-Troopers, Marines, Commanders, and Hospitallers do this. Commandos personalize armor based off their own likes, rather then Legion affialcation.

Clone Demo= "We will clear the path to victory."

- Demo mantra

Demo-troopers are merely Standard Troopers, but with heavier armor, and their arm canon launchs a highly explosive Rocket, to deal with obstacles, and vehciles. They recieve 10 missles per launcher, and have 2 on stand by. After firing one, they must wait 10 seconds before they can fire the second.
 * Role - Destruction of large enemy formations and vehicles, mostly the same as normal Troopers
 * Weapons - Missle-launching arm canon, mine-placer, Side-arm, Wrist Vibro-blade
 * Defenses - Prokaratic armor

Other then their Missle Canon, they can also place sencor mines around an area to entrap foes, or cover choke points. These mines can send enemies flying miles away, and can critically damage vehicles.

They also have a side-arm, used when engaging singal units, or when they need to make a silent kill, with a shot to the head. They also have the same wrist blade for hacking into foes.

Their armor has the same properties has Trooper armor, but has better shielding and is heavier, to keep these important battlefield units safe from artilery. This works so well, that even tank rounds cannot pierce these shells.

Clone Marine=
 * Role - Used in boarding enemy craft, guarding stations, occupying Galactic Rift Stations and colonies, Elite ground assault
 * Weapons - Blaster Arm Canon, Grenades, Heavy Type-67 Repeating blaster
 * Defenses - Protoskriratic armor

Federation Marines are a respected group, often called Galactic Marines. Clad in Blue Armor, these fearless troops are used to guard stations, and fight in fleet battles. Deployed in ground assaults to support land battles with Troopers, these marines have the same equipment, but are more elitely trained.

Marines have an un-wavering loyalty to The Federation's people, and will defend it with their lives. Their armor is the strongest of the Federation Troops, and they can often be seen at ceremonies as guards, and in parades of victory.

Their most notable piece of equipment is the type-67 Repeater, a heavy Gatling gun used to mow down infantry at mid-range, and act as mobile Anti-Infantry-turrets. Most who use this hold the position of Commander.

Clone Sniper=
 * Role - Long distance removal of enemy forces, scouting and recon
 * Weapon - Sniper Arm Canon, Recon droid, Type-E Carbine
 * Defenses - Protoskriratic armor

Snipers are the lone, long range offensive, covering fire for most assaults, and also guard bases from charging foes. Their use is doubled, due to the Zarbania Powers' distaste for Sniper Rifles. Snipers take a long time to train, but due to this, they are some of the best, the most elite.

Their Imperialist Sniper Canon has un-limited ammo, and needs to cool down after being fired to much. The Canon will fire one round, prepare another, and continue as long as it's ammo storage remains cooled down. Their only defense is a Type-E Carbine, a SMG-like weapon, used to mow down infantry. However, the weapon is best used at mid-range, and is not good against individuals, due to the fact, the gun launches rounds at different angles, but in the same general direction as where it is pointed. As such, most Snipers simply use their Imperialist to target the joints of a target, and slow them down, especially at mid-range.

For scouting/recon, they can deploy a recon droid, a floating ball-shaped android that floats about, and is able to fire a stinging laser at foes. It can also self-destruct for massive damage.

Snipers carry the same Armor systems as their trooper cousins, except they are made to reduce the suns'(S) glare on their eyes. Often, Snipers will use their dog tags on a enemy sniper to blind them, as is usually the case with snipers. They have also been known to use these Tags to set up elaborate traps.

Snipers are usually cold around other soldiers, being to be alone, and prefer to be left that way. Especially ruthless snipers often shot comrades who get in the way, even superior officers, or use Troopers to get an idea of where a foe is at. They prefer fighting the Powers, as their bright colors make fighting easier.

Commander=
 * Role - Battalion leaders, Advisors to major commanders and leaders
 * Weapons - Same, but more advanced, as Trooper
 * Defenses - Powered Protoskriratic armor

Commanders are the elite of troopers, usually leading a squadron of Elite Troopers, known as Battle Guardians, alongside their comrades. Gilded in special armor that identifies them as a Commander, in any environment, the Commanders lead troopers, Demos, and Snipers into battle, usually being the most tactically savvy of Clones. Created specially to lead, they tend to be a little more arrogant then most other clones.

They usually carry the same weapons as Troopers, though some carry specialized weapons they bought, ordered, or got through other, "less-then-reputable" sources. Commando=

Templar=

Ugandalorians
The Ugandalorians do have a history, not long, but one written in blood. Their own, Alpha Grox, and many others. At first tyrannical subjugators, after the War of Arbitration, they reformed under Ugandalore the Reformer, and have since begun to take steps towards becoming a more Knightly civilization. They formed the Federation to combat the Alpha Grox and Zarbanian Powers, but have since joined the Alliance of Enlightenment.

Ugandalorain Trooper=
 * Role - Basic troops
 * Weapon - Plasma Guns, Pioson Swords, Energy Knuckles, jet pack-Mounted Missile
 * Defenses - Besakar'gem armor

The Ugandalorian Trooper has been the main stay of the Ugandalorian Armies since their birth. While just Troopers, they possess dedication, bravery, and training that allows them to perform far better then others.

They mostly offer fire support to other Troopers and the other main fighters, as well as aiding Black Ops troops. Their main way of Fighting is to hit them hard and loud, then disappear. In a fight, they Will fire ranged weapons first, stuning enemies, then mvoe in for the kill.

They carry Falmethrowers, Taser weapons, and various others, though these are personal preference, and not standard issue. Standard weapons are Energy Knuckles or Pioson Blades, and Plasma Guns, as well as a Missle Launcher mounted on their jet pack.

The Jet pack is their main weapon, and allow for easy escape or speed arcoss a battlefield.

Uandalorain Defender=
 * Role - Guardsmen, Commanders
 * Weapon - Lighting Strikers, Plasma Pulsers, Missile Launchers
 * Defenses - Besakar'gem armor

The Defenders of Ugandalore are an elite, proud corp, and rightfully so. They are on of the most elite combat units ever, out-classing foes in most battles. They are organized, tactically savvy, and fast.

The Defenders act as commanders on the field, leading troopers into battle. Their weapons and armor are usually the same as Troopers, but of higher quality, being more durable, or having better fire rates, etc.

The Defenders, for awhile, acted as the most elite troops in the Ugandalorian Armies. However, now an even more powerful unit has been made, the Super Commando, and Ultra Commando units.

Despite the somewhat loss in the chain of command they still are a deadly, and respectable foe.

Ugandalorain Super Commando=
 * Role - Spec.Ops troops, Army commanders
 * Weapon - Virbo-Besacar'gem Sword, Heavy Assault Rifle, Anti-Armor Launcher
 * Defenses - Besakar'gem armor

The Ugandalorian Super Commandos are a group of elite, powerful combat troops. Taken from some of the finest soldiers in the Federation, Super Commandos out-rank almost all troops on the field, except Ultra Commando units.

Dedicated without question to their Federation, Commandos often fight on the front lines to command Troopers, or, more often, in Black Ops. Missions to spindle down opposition. Their armor and weapons are superior to most of the Federation, and they are soldiers nearly without flaw.

Their main weapon is a Heavy Assault Rifle, used to fire multiple rounds at a time at targets. Lesser Troops fall en mass to these weapons. They also carry a Traditional Bescar'gem Sword, use to hack through crowds of foes to reach their target. They also have tricked out their armor, like most Ugandals, to carry more weapons like flamethrowers and rocket launchers.

Kodalorian Gallokrin=
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Rally Master=
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Vashari Battle Legionary=
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Mucka
Mucka are the creations of EO, and the ones based most off the Chassin'ra DNA template. A sophsticated, but very isolated race, the Mucka are less about field combat, and more about building weapons and ship designs. However, when needed, the Mucka make skilled Ship-to-ship fighters, seen mostly with Marine sqaudrons.

Mucka Trooper=
 * Role - Fire support
 * Weapons - Plasma Guns, Bayonet
 * Defenses - Ablative Armor

Mucka Commander=
 * Role - Squad Leaders
 * Weapons - Plasma Shotguns, Bayonet
 * Defenses - Ablative Armor

Mucka Sniper=
 * Role - Long range fighters
 * Weapons - Sniper Rifle, Combat knife
 * Defenses - Ablative Armor

Spikron
The Spikron, a small, somewhat weaker race, are a tenacious group. Long enslaved by many empires, they share a common history with the Volver, rising up to grow stronger then the last. They where originally just as tyrannical as the Alliance's enemies, enslaving enemies who had done the same to them. However, they now have abolished such practices.

Spikron Trooper= Spikey Troopers serve with their Ughandal Brothers, fighting at range due to their somewhat fragile bodies. However, Troopers are more then happy to get up close, and hit the enemy with many fast blows to chinks in their armor, then retreating again.
 * Role - Basic troops
 * Weapons - Plasma Guns, Bladed Knuckles
 * Defenses -

Troopers often are used to guard Spikey gerandiers. The Grenadiers, despite having huge grenade launchers, have no defence when their weapons are cooling down. Troopers serve to protect these important battlefield units.

Spikey Troopers also offer support to other Trooper units, as well as capturing key reinforcement points. They often attack at range, slowly biting away at enemies, but if they move in, they will study a foe, then find weak pionts in his army and attack those repeatedly. This is called "Stinging the Gaint".

Spikey Troopers carry bladed knuckles for close combat, which use the same energy as Lightning strikers, meaning they do a little more damage, and stun for a nanosecond or two. They also use weak plasma pulsers, which they use to support their brothers in arms.

Spikron Grenadier=
 * Role - Demolition
 * Weapons - Grenade Launchers, Combat knife, Combat Pistol
 * Defenses -

The Spikey Grenadier unit is used to dismantle vehicles. They use massive Grenade launchers, with a near transfinite amount of Grenades to be launched. However, if fired to often, the Launchers need a Cool-off time. This is what Troopers are used for, as they protect the very important Grenadiers from harm. In case They have to go to close quarters combat, they armed with Combat Knifes, which work similarly to Vibro Swords, which are a chainsaw and a knife all in one. They often lend support to their trooper counterparts, by using their pistols to pick-off quicker targets.

Spikron Elite Trooper=
 * Role - Commanders
 * Weapons - Plasma Swords, Plasma Rifles, Grenade Launchers
 * Defenses -

Elite Troopers served the Spikey Empire as it's elite soldiers. The Elite Troopers originally where used as simply ceremonial guards of the King. However, now they are used with great efficiency to lead troops into battle. Their main weapons are Plasma rifles, used to strike quickly and powerfully. They come with Anti-Armor grenade launchers, used to strike against heavily armored targets and vehicles. However, when corned, they can rush out with great speed to attack infantry with their Plasma Swords, use them to carve through enemies.

Their armor is durable, but light, allowing them to race across the battle field while taking little damage from foes. They often drop out of pods with Ugandalorian Defenders to attack enemies from behind with their weapons and swords.

Elite Troopers use the same general weapons as their Trooper counterparts.

Zackan
The Zackan were once a somewhat paranoid species, who preferred to be left alone. This gave them a huge distaste for war and, paradoxically, drove them to be diplomats. Since this, they have somewhat opened up, though they still are a silent and obeisant group who hate going up close and personal.

Zackan Trooper=
 * Role - Fire support
 * Weapons - Plasma Guns, Missle Launchers
 * Defenses - Plastoid Armor

Zackan Troopers are, thanks to their paranoia, used for only ranged battle. While this may seem like cowardlyness or a weakness, Zackan are fast, their training making them so they can out run the fastest of creatures, except a few.

Their useage invovles sniping and anti-vehicle useage, as well as scouting ahead of the main army thanks to their speed. They also cover their comrades when they retreat from battle, keeping aircraft and infantry off their allies.

Their Plasma Guns are strong and dependable, and have fast recharge and fire rates. Their missle launchers, while to be used only against the enemy, are sometimes fired at infantry for laughs.

Zackan elite Trooper=
 * Role - Spec.Ops Troops
 * Weapons - Gatling Gun, Missile Launchers
 * Defenses - Plastoid Armor

Volver
The Volver are a trustworthy race that joined the Unified Federation of Glory during its first days and were carried over to the Unified Alliance of Enlightenment. Originating on Ascon, the Volver evolved with near perfect adaptions to survive their once hostile planet. After years of uprising against empires stronger than them, the Volver ended up producing some of the best warriors in the galaxy. They are a strong, honorable people who will lay their lives down to save others.

Volver Warrior= Volver Warriors are trained in combat from the ages of ten to twenty. Each warrior carries various weapons that can aid their allies on the field. Good at long range and close quarters combat, Warriors can be very effective units in battle. They are the Volver Empire's basic military unit, but are known to be very brave.
 * Role - Basic Trooper
 * Weapons - Pulse Rifle, Volver Grenades, Bladed Knuckles, Pulse Pistol
 * Defenses - Powered Armor

Volver Warriors are very obedient and will not take any unessesary risks if there is an alternative.

Volver Knights= Volver Knights, aside from the King, are the most skilled warriors in the Volver Military. They come loaded with weapons and are extremely resourceful. Knights are master swordsmen and will never back down from a challenge, for they fight with honor. They mainly fight alongside the king during major battles. They are tasked with the important job of protecting the King and the empire. Most of the Volver Kings are or were Volver Knights.
 * Role - Elite Guardsmen
 * Weapons - Lightning Blade, Volver-Class Assault Rifle, Enhanced Pulse Pistol, Pulse Rifle.
 * Defenses - Anergy-powered Armor, Asconium Shield

Volver Knights are trained for many years. The training is so sacred, that no outsider knows about the training in detail. Knights know many forms of martial arts and learn how to use the weapons of various empires. They sometimes command Volver Warriors on the battlefield and try their best to lead them to victory. Their armor is powered by Anergy, an energy hat takes years to burn out. The armor and shield are made of Asconium, a metal found on Ascon that can withstand tank shells and partially block atomic bombs with a shield generator.

Soldarians
The Soldarians are a strong warrior race that hold many accomplishments. Being allies of the Volver, they decided to join the Federation, and came over to the Alliance. They have a huge military force, aiding the alliance at any time for reinforcements or extra fire power.

Soldarian Legionnaires= Soldarian Legionnaires are the basic troops of the Soldarians. As Soldarians are trained in the art of war from birth, they era not to be underestimated, even for a regular foot soldier. they are extremely disciplined yet adaptable in combat.
 * Role - Basic troopers
 * Weapons - Beam Sword, Shield
 * Defenses - Battle Armor

Soldarian Elites= Soldarian Elites are known to be excellent soldiers. They come armed with powerful weapons and deadly skills. Elites were trained to be resourceful in battle, using the battlefield to their advantage.
 * Role - Elite soldiers
 * Weapons - Beam Katana, Shield
 * Defenses - Battle Armor

Soldarian Super Elites= Though there are only 3 in existence, the Super Elites are among the best warriors in the galaxy, besting the Volver Knights in combat proficiency.
 * Role - Spec.Ops soldiers
 * Weapons - Beam Katana, Dual-handed Scimitars
 * Defenses - Battle Armor

Holon Nation
The Holon Nation is best known for being the arch-enemy of the Imperium of War. Having fought various wars against the Imperium, and those tricked into fighting them by the Imperium, such as the Meeno Grox and the MSC, they are hardened warriors. Since their war with the Meeno, they use nanomachines to create an artificial groupmind. Nanomachines completely cover their soldier's skin, allowing them to perform much better in combat. Always ready to go at war for the sake of peace, the Holon believe the end justify the means. Thus, the Holon Nation produces excellent warriors that value teamwork. Yet at the same time, the militant attitude of many Holonian Races can be distressing a times.

Holon Grunt=
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Holon Legionary=
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Holon Warrior=
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Holon Heavy=
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Holon Centurion=
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Holon General=
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Holon Generalissimo=
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 * Defenses -

Mudwort Space Corporation
Allies of the Holon Nation, the MSC is mainly made up of the Mudwort people, descendants of a Human exploration group from Africa, their genetic cousins the Moograh, their old enemies the Mulncrige, and the Munlcrige's former slaves the Cousla and the Hiljarks. The humans that would become the Mudwort became lost in Mirus and eventually settled down on Lestrigian, a marshy world riddled with both small and large Mud Volcanoes. They have a very stable economy, gaining huge amounts of money for themselves and the alliance, giving the alliance more spending power. While they are traders, in battle, they are more of soldiers and knights.

Hiljark Drone=
 * Role -
 * Weapons -
 * Defenses -

MSC Infantry=
 * Role -
 * Weapons -
 * Defenses -

Mudwort Bombardier=
 * Role -
 * Weapons -
 * Defenses -

Mudwort Saboteur=
 * Role -
 * Weapons -
 * Defenses -

Mooghrah Smasher=
 * Role -
 * Weapons -
 * Defenses -

Mooghrah Giant=
 * Role -
 * Weapons -
 * Defenses -

Mooghrah Ogre=
 * Role -
 * Weapons -
 * Defenses -

MSC Marshall=
 * Role -
 * Weapons -
 * Defenses -

Antroths
The Antroths are a race hardened by their past and environment. They are mysterious, not revealing a lot on their government. Even though not much is known about them, they are a reliable people, adapt at using both swarming, essence and anti-essence tactics.

Shaman= The Antroths have a high understanding of essence. They have specific units called Shamans that enter the battlefield. They usually are seen creating protective barriers around their allies, protecting them from projectile damage.
 * Role - Defensive Essence Unit, Trooper protection
 * Weapons - Staff
 * Defenses - Natural Exoskeleton, Essence Barrier

Mage= A more offensive essence user of the Antroths. They cast many Mana Energy spells designed to cripple the enemy, allowing their allies to attack. They can also use their essence to deal massive damage to enemies that have no resistance to essence.
 * Role - Offensive Essence Unit
 * Weapons - Battlestaff
 * Defenses - Natural Exoskeleton, Essence Barrier

Antroth Warrior= Antroth warriors are great soldiers capable of amazing feats. Being armed with various swords and firearms, they are a force to be reckoned with. Being covered with a tough exoskeleton, the warriors are protected from bullet fire and small explosions. They do wear armor though, which quadruples their overall protection in combat.
 * Role - Basic Troopers
 * Weapons - Spear, Javelin
 * Defenses - Natural Exoskeleton, Shielding

Oskel= Oskel, generally speaking, is a class of his own. Being the best Antroth warrior and among the best warriors in the galaxy, Oskel has proven himself time and time again to be a warrior of a different caliber. He's armed with hundreds of years of experience and skills. He uses electrified and boiling hot tomahawks, an Exo-Blade with is a snake sword that Oskel an use like a whip and grappling hook, and his Enchanted Broadsword witch is a sword with the power to transform into any weapon he desires. Oskel is also a master of several martial arts and has acidic blood that can melt anything it touches. Besides these weapons and skills, Oskel is very intelligent, serving as the Antroth's military commander for centuries.

Lavatufts
Though not notable for their military prowess, the Lavatufts are vital to the alliance. The Lavatufts can survive in harsh environments, not requiring organic material to survive. They are a brutish race, often loud and always clashing with others. Their specific units are great assets on extreme planets.

Lavatuft Trooper=
 * Role - Basic troopers in harsh environments
 * Weapons - Karpver Guns
 * Defenses - Natural Lava-like Armor

Lavatuft Thrower=
 * Role - Basic troopers in harsh environments
 * Weapons - Rock-filled backsack
 * Defenses - Natural Lava-like Armor

Lavatuft Pyro=
 * Role - Into-Personnel/Anti-Materiel Troopers
 * Weapons - Flamethrowers
 * Defenses - Natural Lava-like Armor

Lavatuft Rocketeer=
 * Role - Demolition
 * Weapons - Rocket launcher
 * Defenses - Natural Lava-like Armor

= Vehicles = The Alliance makes use of Military Vehicles mostly used by the Waptoria, the Federation, Mirusian Church, and Enlightened Ones. Their vehicles serve similar roles to those of their infantry counter parts.The vehicles of the Waptoria are actually alive, being just gigantic bioweapons like their trooper cousins. Because of this, Waptorian walkers are animal-like in design, ranging from small sauropod-like recon walkers to titanic theropod-like assault walker-platforms. The EO make use of powerful ground tanks, that have reality-altering effects to them. The Federation uses mostly large-scale attack walkers and tanks, and the Church uses a mixture of powerful repulsor-lift speeders, tanks, and massive attack platforms.

Enlightened Ones
Sentry=
 * Weapons - Beam canon
 * Defenses - Light shielding and armor.

Conqueror=
 * Weapons -
 * Defenses -

Peacebringer=
 * Weapons -
 * Defenses -

Figment=
 * Weapons -
 * Defenses -

Waptoria
Scorpia-Class Octopod=
 * Weapons - Heavy Icicler
 * Defenses - Symbiotic Armor, some Hardlight Shielding

Widow-Class Octopod=
 * Weapons - Heavy Icicler, Cold-Temp Webbing
 * Defenses - Symbiotic Armor, some Hardlight shielding

Roadrunner-Class land Speeder=
 * Weapons - Heavy Biomass Pulser
 * Defenses - Some Symbiotic armor, some Hardlight shielding

Pleurosaur-Class Aqatic Speeder=
 * Weapons - Heavy Biomass Pulser
 * Defenses - Some Symbiotic Armor, Some Hardlight shielding

Sharovipteryx-Class Areal Speeder=
 * Weapons - Heavy Biomass Pulser
 * Defenses - Some Symbiotic Armor, Some Hardlight shielding

Theropod-Class Walker=
 * Weapons - Heavy Biomass Beam
 * Defenses - Symbiotic Armor, Hardlight shielding

Sauropod-Class Walker=
 * Weapons - Particle Beam Cannon
 * Defenses - Symbiotic Armor, Hardlight shielding

Titanosaur-Class Walker=
 * Weapons - Laser Cannon
 * Defenses - Symbiotic Armor, Heavy Hardlight shielding

Nothosaur-Class March Walker=
 * Weapons - Heavy Biomass Beam
 * Defenses - Symbiotic Armor, Hardlight shielding

Pistosaur-Class Aquatic Walker=
 * Weapons - Heavy Biomass Beam
 * Defenses - Symbiotic Armor, Hardlight shielding

Pleisosaur-Class Submarine=
 * Weapons - Particle Beam Cannon
 * Defenses - Symbiotic Armor, Hardlight shielding

Pilosaur-Class Submarine=
 * Weapons - Laser Cannon
 * Defenses - Symbiotic Armor, Heavy Hardlight shielding

Pterosaur-Class Gunship=
 * Weapons - Heavy Biomass Beam
 * Defenses - Symbiotic Armor, Hardlight shielding

Pterodacyl-Class Gunship=
 * Weapons - Particle Beam Cannon
 * Defenses - Symbiotic Armor, Hardlight shielding

Azhdarchid-Class Gunship=
 * Weapons - Laser Cannon
 * Defenses - Symbiotic Armor, Heavy Hardlight shielding

Sentry-Class Assault Platform=
 * Weapons - Particle Beam, Quadro Particle Mortars, Dual Laser Turrets
 * Defenses - Heavy Symbiotic Armor, Heavy Hardlight shielding, Deployable Multi-Layered Hardlight Shield

Senitel-Class Bastion=
 * Weapons - Particle Beam Mortars, Laser Turrets, Heavy Iciclers
 * Defenses - Heavy Symbiotic Armor, Heavy Hardlight shielding, Deployable Multi-Layered Hardlight Shields