Fiction:Eldarisian Empire

''Our Empire shall spread Cuth to the universe and we shall destroy chaos, tyranny and corruption, for this is our time and we must use it to the fullest, may Cuth bless Eldarisia and it's allies. Long live Cuth, long live the king and long live Eldarisa!.'' - Sylo Ethland

The Eldarisian Empire is a newer empire and it was founded In 2784. The Eldarisian Empire is a very honor and faith based empire with a urge to unravel all mysteries and to know all.

History
Eldarisia was founded when King Zeno reached enlightenment and convinced King Heli-9 to assist him. The two united and soon brought the whole Eldarisian race under one flag for order and prosperity by starting a large crusade all over. This was known as the age of enlightenment since all Eldarisian's understood their goal and mission by the end of it.

Next began the age of order, which was when the Eldarisian's began to colonize their main system and many others. Creating the eight original kingdoms, which would soon be trusted with the 8 powers; Freedom, Strength, Wisdom, Courage, Religion, Production, Commerce and Peace. After this, the age of chaos began and this is the age the Eldarisian's are in right now. Said to be an age of strife and violence, the age of chaos shall be one of the darkest chapters in all of Eldarisia's history.

The Golden age of 2793-2802
With more trade and many opportunity's opening up, the Eldarisian's entered a golden age. Here are some events that the Empire had or took part in during this time.


 * The First Trial 2792-2793: This was a event that involved taking direct energy from a star and putting it in a core. It was successful and was named the Energy core. With it's creation, progression of many things increased. The Eldarisian's used a newer system to test this out on their stars and it was successful; soon they found out that they could store it to power things forever because of it's solar properties.


 * Rediscovery of the Cowbugs: This was a event that took place between two empires, The Eldarisian Empire and the Cowbug Republic. The Cowbugs were creatures from, but soon left before a large ice age occurred on the planet. Reunited, the Cowbugs joined the Empire.


 * Discovery of the Galkian's: A discovery on Govo, a empire owned planet revealed a race of Worm-like creatures. The Galkian's joined when the queen accepted.


 * Absorbing the Corplian Confederacy: Relations between them were so strong that the Confederacy decided to join the Empire fully. However, the Corplians citizen's did not agree to join the Empire, so they slaughtered their government in a revolt and joined the Cult. This left the Eldarisian's with the abandoned Corplian colonies and all of their resources and history.


 * A war between Eldarisia and the Waptorian Alliance, it was a unpopular war with their allies. It ended with a stalemate and was resolved with the.


 * A military alliance established with France and longest one that is still active to date.


 * The first major war the Eldarisian's have ever had, it resulted in Eldarisian victory. It started in 2795 and ended in 2797.


 * First war: The first war with a outer faction, the Eldarisian's were against the Ixplix confederacy. It ended in victory for the Eldarisia, the surviving Ixplix were forced to join.

The dark age
After the golden age, the Eldarisian Empire entered a time of struggle. They were seen by most as genociders, their allies weren't sure if they wanted to be allies and many held a negative opinion of the Empire and their goals.


 * The crusades that eventually destroyed the Alliance of Marko and established total Eldarisian control over all of Marko, besides western Marko.


 * The Coldness: In 2804, the Eldarisian's had finally conquered central, Northern, southern and eastern Marko and so every world they owned became increasingly cold. Until most months began to be spent in the cold, the Eldarisian's love it and the other races are adapting as the Empire begins to thrive in the cold. Now every planet owned by the Eldarisian's, anywhere has began to become cold for reason unknown, most believe that the Eldarisian's themselves cause this naturally or their religion has began to influence their worlds.


 * Essence boom: In 2802, the continuing curiosity of Essence powers made the Empire involved in learning certain energies of Essence. And when the Empire finally found a novice individual with the ability to harness Elemental energy and whiling to teach others, they paid that individual to train two subjects in the art of Elemental energy. While not a master, the novice individual agreed and trained Ioi Lander and Elka Cloden. Once finished, Ioi and Elka were both able to harness the basics of Elemental energy. The ability to heal others was especially given to them at a extra cost. Elka and Ioi became the first people in the Empire with the ability to harness Essence. After some time of training and getting used to the energy and it's abilities. Ioi and Elka became able to teach others what they know, now most of the Empires leaders are beginning to learn how to harness the same energy they can.


 * Eldarisian-APR Alliance: In 2803, the Eldarisian's and APR created a Alliance showing that they are publicly and officially allies. This Alliance established a defensive pact between the two of them and so they can call upon one another whenever needed in a war. Also, a Eldarisian military base was established in the APR's homeland in case of a emergency and to concrete their influence in the APR.


 * With the capture of and the cold relationship between the Empire and Cult, the Eldarisian Empire began preparation for a ultimate strike against the Cultists once more. With most of the military in other galaxies and worlds fighting in the Schism, it would take around a year for the Eldarisian's to declare war. The war ended in Eldarisian victory and the Cult that once plagued Marko was no more.


 * and : Two small wars during the Schism that involved two conflicts that arose from the cold relations between the Allies and Natives, the Empire believes them both to be the same war since they refuse to acknowledge the Treaty of Manticore ever happened.


 * A huge war still in progress.

Planets
The Eldarisian Empire wishes for perfection when it comes to every planet and system they own, it must have the Eldarisian flag on it and the planets must be changed to T3. The Eldarisian Empire is very protective of nature on their planets and allies, as they see nature as this great creation and something that is in need of help, so they protect nature in every system they own and their allies. In the Empire, all of the Eldarisian planets are cold and are covered in snow for most of the year, this has caused some of the more warm races to adapt.

There are many things to do in the Empire, but people still keep to the old ways like reading and definitely praying to Cuth. The buildings within the Empire all use a Victorian inspired theme, the buildings are usually made of stone and sometimes have wooden interiors instead of stone. Creativity is very easy to see when looking upon the many different structures within the Empire. The insides are decorated with religious and Empire symbols. Pieces of family art are commonly displayed to show pride, the insides also are very well lit. Eldarisian's within city walls have a certain style to their housing, all houses in the cities look the same, besides personal addons and designs made by the owners.

The Eldarisian Empire also has underwater cities, these are used for back up if the colonies are bombed up top, the citizen's can retreat to the under water cities to survive. Their are some people who live in the underwater cities, so they are not deprived of life. During times of peace, citizen's live their daily lives and tourists come all the time to see the beauty of the sea.

Education is highly valued in the Empire. Stupidity is shunned, so every new race must educate themselves if they are below the requirements. The Empires citizens study everyday for knowledge and entertainment. Adding cybernetics and being a cyborg is forbidden and is even looked down upon fiercely. No citizen is a cyborg as it is seen as a demonic curse, so no one in the Empire supports it. The Empire also zealously teaches tradition, it is seen as a necessary good within the Empire and life itself.

Essence and it's powers are a welcomed thing in Eldarisia, since the military and many leaders of the Empire use it and can harness it. Citizen's however, cannot be given Essence powers for the sake of how chaotic it could get if the citizen's abuse it. Yet some Eldarisian citizens have been taught restricted essence powers for the sake of healing, these individuals are known as healers. Essence is also treated as a religious ability within Eldarisia and has become part of the church. Pastors, priests and more are allowed to be trained in passive essence abilities and are capable of minor healing.

Time is different in the Empire and the days are Vonday, Cuthday, Sriday, Slyday, Moneday, Scienday,Faitday,Honoday,Kinday, and Surdays. Their are 708 days in a year, and their are around 31 hours in a day, it just matters on the planets location. On Cuth day, all work in the morning ceases so Eldarisian families can go to church and pray. Their are no months within the Empire, only the three seasons that have the same amount of days, 236 days. The seasons are named after the weather conditions that are dominate in that season. The first is the season of Waterfall, the days in this season normally have rain and it contributes towards the harvest in next season, this season is counted as a cold one. The next is the season of Harvest, the days in this season are normally sunny and rain every once and awhile, this season is for harvesting crops and being active, it is normally hot, to the displeasure of the Eldarisian race. The next season is the season of Darkness, the days in this season are often cloudy and filled with snow, it is called Darkness since it is often dark and cold. This season is highly liked by the Eldarisian's and is still a active season. The Darkness, even though it lasts for 236 days, still has a affect on Waterfall for the first half of the season as the rain and remaining snow creates a very cold atmosphere similar to the Darkness.

Crime is almost extinct/minor in the Empire. Laws made by the Empire and Cuth keep crime dead for most of the citizen's listen. Crime is mostly a outer system problem and it usually is just pirates. The Empire police must have at-least 5 bases on every planet.

Poverty is non-existing within the Empire, if a family or person is close to poverty, they are restricted from buying anything while they enter the indentured path. If a citizen can't pay their taxes they are put into the indentured path, where they work extra hours at their job and their basic needs are paid for. Once the citizen's coin is high enough, the government will take them out of the indentured path and they will be back to normal. Most citizen's never reach near this stage.

Honor, Faith and Conservatism dominates the Empire, the old ways are preserved and taught. Citizen's seek more knowledge as they study in the many libraries and places of education, as they attend Church and enforce the rules of their religion in everyday life and society. This way of life makes all citizen's of the Empire loyal to the government and totally faithful to their religion, those who do crimes are simply unstable. Propaganda is very common in the Empire, it empowers the citizens and is accepted by them. Propaganda comes in the forms of posters, speeches and discussions. Propaganda is seen as a good thing by the citizens and it reinforces the Eldarisian culture, Religion and loyalty to the Empire.

Music and Art
The music and art of Eldarisia is a very important part of the culture.

While others may use paint or a virtual system for art, the Eldarisian's use frost. With a brush that can manipulate where the frost goes and a coolant case to save the work, frost art is very beautiful. Frost is a unique kind of art within Eldarisia and is not a very well known form of art in the universe.

Another major type of artwork is clothing. This type of artwork comes directly from the Eldarisian people. The artwork consists of different designs in clothing and symbols upon parts of the clothing. The Eldarisian military's armor and combat wear is one of the many places were this type of artwork is found.

Music is also valued and is created based on emotions. Each song is meant to spark an emotion within the listener, along with lyrics to keep them entertained and interested. Music in Eldarisia is separated into four genres: Frontier, Old World, Religious and Electronic. Each genre has a specific style and a format used by artists of that genre, hardly any attention is given to artists who break from the genres since it is different and does not give that emotional impact that formatted songs do.

Technology
The advancement of the Empire is a high priority and so scientists are highly respected within Eldarisia. Despite wanting knowledge and facts, scientists are seen as some of the most religious people within the Empire. Wanting to unravel the mysteries of the universe and trying to find true logic behind their connection with their religion is one of the main goals of Eldarisia. Since the goals of science are tied with the Empire and religion, scientists are funded usually by the church or the people; leading to quick advancements. With the religion in their hearts, science also does not conflict with the Church; creating a unity not seen often elsewhere.

Flag
The Eldarisian Flag is different from others, for how it looks. It has three symbols, the middle is the Eldarisian Empires symbol. The one to the left is the symbol of the Eldarisian people. The one to the right is the symbol of unity, it stands for all of the species of the Eldarisian Empire united for the better.

Middle symbols colors.
 * Grey: The allies and friends of the Empire.
 * Gold: The order that spreads through the galaxies.
 * Green: The heart of the Eldarisian Empire.
 * White: Purity

Right symbols colors.
 * Gold: The spread of creatures under the banner of the Eldarisian Empire.
 * Red: The support of the races.
 * Grey: The Home worlds.

Left symbols colors.
 * Gold: The strength of the Eldarisian's.
 * Blue: The Faith of the Eldarisian's.
 * Grey: The Will of the Eldarisian's.
 * White: Enlightenment.

Bottom Color
 * Blue: For space and the unexplored mysteries to be found.

Language
The language of the Eldarisian Empire.

Religion
The Eldarisian religion states that one day, a God by the name of Cuth created the universe and made chaos and order. One day, his creations fled him and betrayed him, they started to worship false gods. So Cuth made the ultimate's, he made them to tower over the others and control them, some did this, but most joined chaos. So he tried one last time, he created a legion of knights that started the great crusade and killed many races in Cuths name. They eventually made it to their goal, the Grox. They fought but lost and so the knights went extinct. Until Cuth made the Eldarisian's, he made them to believe in honor and to be faithful and intelligent so that the Eldarisian's could stand a chance, and so far it's been true, so now the Eldarisian's spread Cuths religion to those who will listen and purges chaos in Cuths name.

is a high prophet and is the highest judge for Cuth in the Empire.

The Government
The Eldarisian government is a Constitutional Monarchy, listening to everything the prophets say and the High King's orders are mandatory. The Government is a monarchy that the citizens seem to enjoy. The main laws are:

1. Freedom of speech; 2. Freedom of press; 3. One religion, Cuth; 4. Right to rally or form a group; 5.Freedom of trade;

The government is brought down to two party's that vote besides the High King, the Kings and Dukes. The Kings and Dukes can create a law, but it must be passed by the High King and the other party. The Kings are the representatives of each solar system and the planets in them. The Dukes are the representatives of the cities on the planets. For example, three colonies and three underwater cities in a one-planet solar system would have six dukes and one king. The Dukes speak for the cities and they have slightly less voting power then the Kings, because their are more dukes then Kings. The Kings speak for the Solar System and its needs.

The High King is the ruler and he can declare war or peace, but it must be passed by the Kings and Dukes. The High King is the leader of all of the colonies and systems. The High King only has to discuss things with colony true Kings, the 3 Prophets and the 8 original Kings.

Colony True Kings are created if the Empire decides to colonize another galaxy, so in other words they are the Kings of all of the Empires colonies in another galaxy. They discuss the needs of their colonies with the High King. The True Kings help the 8 original Kings with the areas they deal with. If the True King of a galaxy dies, the Queen takes his place as ruler.

The Prophets are the speakers for Cuth. Their are 3 Prophets and they are in charge of the Religion of Cuths needs as they meditate in silence for hours to have a conversation with Cuth to keep him updated on the Empires progress and to ask him what he wants the Empire to do and the prophets then tell the High King, usually what Cuth tells them to do usually wins the voting power. Also prophets can't lie as they have devoted themselves to Cuth and to lie to the High king about Cuths plans would kill them from the spiritual energy they hold.

The 8 Original Kingdoms or kings are trusted with the 8 powers, Freedom, Strength, Wisdom, Courage, Religion, Production, Commerce and Peace. They deal with those areas and the Kings and Dukes who need help in those areas. The 8 Kings tell the High King what they think and what should be done and he allows it or not.

The Government does not give citizens the right to vote but thanks to their enjoyment of the High King, they never need to vote. The tax's of the Government are very little thanks to the economy. A tax goes into place when a citizen buys normal things or food, it is 10 Eldarisian coins. Every Vonday is tax day and every citizen must pay 5 coins to the church for the church to expand its Religion and to buy new things for the church. Also a tax of 55 coins for the Government so it can expand the Eldarisian Empire, to let existing colonies flourish and to support the military.

The Eldarisian Empires Political Influence
The Eldarisian Empire has spread it's Empires homeland over time and owns 546,493 systems and 490,675 are inhabited. The Milky way colonies have 50,000 systems, the Mirus colonies have 176 and the Andromedian colonies have 65.

This province is the First province since this province is the holy lands or the first lands of the Empire. This province is made up of and the 8 star systems, also known as the 8 original Kingdoms.
 * Eldarisian Province

This province is simply the other star systems that have been colonized and do not count as the other provinces. This province also has a tourist area or mini provinces were tourists of the French and APR come to see the Eldarisian Empires life style. This province merged with the Corplian Confederacy colonies and the trade province, making it bigger.
 * Empire Province

This province is literally all of the. This province is largely agriculture and minor production based. The milky way colonies were made to spread Cuth to others.
 * The Milky Way Province

This is all of the in the Mirus galaxy. These colonies are based in major production and minor agriculture. Owning some tyranny manufacturing planets have made the Mirus colonies very productive.
 * The Mirus Province

All of the colonies in Andromeda is this province, it is officially known as. These colonies are known for their extreme income of wealth for the Empire and their secondary focus on Production for the Empire.
 * The Andromeda Province

Military
The Eldarisian military is a strong force that is large in size and technologically advanced for better defense and offense capabilities. With the recent wars and constant fear of outsider influence, Eldarisia's borders are constantly patrolled and any wishing to enter must have a valid reason and information to reinforce their reason.

Leaders
The major military leaders




 * General.


 * Black ops specialists.

Sections
Sections are the different Military groups in Eldarisia and vary in tactics and use. With Eldarisia being a militaristic nation, the sections are highly respected and sometimes are refereed to as the Knights of Cuth by Militarist leaders. Though young, the sections have proven themselves capable and effective, making them a leading reason as to why the Eldarisian's are respected for their military capability and total passion of it. Eldarisia's religion also praises militarism, making soldiers religious warriors and highly cared for individuals.

Since the military is shared throughout all of the nation and their colonies, the sections are widespread and normally carry out several objectives at once. With constant travel and moving troops, Eldarisia has become a very secure nation with a quick defense force that is spread out equally and capable of destroying invading forces.

Super Weapons
The Eldarisian's do not have many super weapons, but the two that they have are devastating. Also the super weapons that the Eldarisian's have, will be only used if it is necessary.

This super weapon is made by those of the galkian people. It is made by the queen. This parasite is galkian seekers or better known as a sub-species of the galkians. This parasite cannot harm galkian's because it is their own kind and the rest of the races in the Empire are immune thanks to their immune system that will kill it and the seekers are sentient so they can be loyal to who they serve.
 * Galkian Parasite

This parasite is were galkian Seekers are put into the environment by dropping them from above or landing on the planet and putting them on it. Then the seekers find those of intelligence on the planet, and they can do this thanks to their senses. They then implant themselves into the brains of the victims and over time they will begin to take control of the victim by making them have illusions and the brain will begin to be manipulate and the victim will begin to believe the seekers to be a good thing and will spread it. Soon seeker eggs will begin to pop up on the victims skin and soon baby seekers will begin to form. Once the planet is completely infected, the seekers will begin to manipulate the victims behavior, mood and their daily tasks and as this is going on, the eggs on the skin begin to spread all over the body except the front and soon they will grow bigger so more room is available for the hatch-lings. Finally the eggs will over weigh the person making them collapse and be stuck on the ground with seekers forming on their backs and once the hatch-lings are ready on the back, they burst out of their eggs, killing the victim most of the time and they go back to the canister and await pickup.

The galkian seekers have acid fangs so if they need to carve a path to the brain, they will. Once there and manipulating the creature, they will proceed based on which stage they are on and once done, they leave the the host and go too the Canister for pickup.

The down side of this is mostly the eggs on the skin can be seen easily if up close with a host and also the fact that after they are done, their are more seekers then when they landed so room must be made for them, but it is also good since their aren't many seekers left in the universe.

A high-powered weapon meant for destroying entire cities, the Fist of Cuth is a super weapon that was created for combat against the natives. The Fist is powered by several energy cores and is a space platform with light armor and a strong beam that can deal a heavy blow to enemies once activated. The platform is enhanced with self defense systems and is capable of defending itself for a period of time and has strong shields to stop damage until the shields are deactivated or destroyed.
 * Fist of Cuth

The Fist is used for targeting places of interests on planets and then destroying them completely with a atomizing beam that takes around thirty minutes to charge up. It is capable of destroying cities, forts and even entire moons and is only used when fighting against heavily defended planets.

It's beam is fueled by energy cores, Plasma weaponry and lasers; so that the fist is strong and capable of breaking all defense. With a constant ray of destructive power, the Fist is capable of breaking many advanced shields and almost all armors as it pierces the flesh of it's enemies and destroys it entirely.

While effective, the Fist of Cuth is slower then other super weapons since it takes half of an hour to even do anything. Hence the fleet needing to protect it at all times during a space battle. The Fist is also a controversial weapon since it is capable of committing large scale genocide in merely minutes, leading some to assume that Eldarisia is preparing for a second genocide against the natives and one on a much larger scale.

Empire Police force
Only Eldarisia has Knights that protect their citizen's, we will not falter and become corrupt like the others.

The Empire has a police force, it keeps crime extinct or very low since their is hardly any crime. The Empire police focus mainly on rooting out pirates and shady trade deals in the outer systems, but they still are on every planet in the Empire to keep crime gone or minor.

They wear Soul rock based armor, it is severely light and can take a average amount of hits. They wear a mask that conceals their face and they use plasma pistols and stun batons.

The Empires police force is dangerous to those of pirating for they mostly hunt pirates. Captured pirate's are asked for information and then they are thrown in jail. If a citizen commits a crime, they are jailed and given a punishment.

The force is known as Knights by it's citizens.

Races
Their are many races that make up the Eldarisian empire and they all do their part, and in return they get what they need. The Eldarisian's are the most seen race by outsiders, but this is simply because the Eldarisian's make up most of the population and usually have very active jobs.


 * The first race to even start the empire, they are the most seen and make up most of the Empire. Thirsting for knowledge, the Eldarisian's wish to know all and excel in science. Being very religious, the Eldarisian's always put Cuth first and will listen to him, no matter the cost.


 * Ixplix: The scientists of the empire, with a high passion for knowledge, the Ixplix people are very productive and involved in science and the teaching of it.


 * Robot: The robots of the Empire, they are very valuable as they make up some of the army and do jobs that would be hard or gross for the organics, robots also can live in society as citizens and are given the same rights as any other citizen.


 * Cowbug: The Cowbugs are a old friend of the Eldarisian's and have two heads, one of a Cyloian cow and one of a unknown insect. So they have split personality's. They are known for being great in commerce and are very charming, they are the trader of the Eldarisian Empire.


 * Galkian: A race of worm-like creatures, they are natives to the island planet of Govo. They are a very peaceful and a nice race over all, they are the shaman of the Empire.


 * Knecht: A race of insect Bug-like Humanoids, this race is very strong when it comes to faith so they are great entertainers. The Knecht's at one point in time almost went extinct, but after the Eldarisian-Cultists war, the Eldarisian Empire gave them a choice to be a race of the Eldarisian Empire and they agreed. Soon they were no longer close to extinction and became a normal part of the Empire. They are the bard of the Empire.

Foreign Policy
The Eldarisian's are usually open to others and will wish to trade with them and will wish to add Cuth to that faction's people. The Eldarisian's are isolationist's when it comes to foreign cultures and religions and will try to keep them out and mostly sees forcing a religion and culture into the Empire as a act of wishing to be enemies. Other then that, they are open to sharing their religion and culture to others. They will defend their ideals and people if needed. Immigrants are a non-existing thing in the Empire for a non-member cannot be be in the Empire.


 * The Eldarisian's plan for peace after the Schism.

Eldarisian Ministry of Foreign Affairs
Until 2804, the Empire had always had a small ministry for foreign affairs, it was once a very small group and only focused on where the High King told them to focus. But in 2804, the gave them a offer to set up a western-style Ministry of Foreign Affairs for analyzing foreign relations, drawing meaningful conclusions, and maintain existing relationships in an effective manner. The Empire agreed and so French universities were opened to them, said to be the best institutions for diplomacy and states craft in the Gigaquadrant, young intelligent Eldarisian's decided to go there to study and help form the Ministry. With a slowly growing group of graduates, the Ministry was finally forming and becoming a government organization that was no longer in need of the High Kings orders. The Ministry is now currently funding the construction for two universities in Eldarisia and the appointment of a Minister of Foreign affairs is being discussed. In 2805, was appointed Minister because of her remarkable diplomatic performances in the past, her personality and training.

Leaders
Major political and diplomatic leader.


 * High King is the ruler of the Eldarisian Empire.
 * is the leader of trading within the Empire and is the leader of the Corplian foundation.
 * is a Scientist of F.E.S and a minor diplomat.
 * the Minister of Foreign Affairs.

Member System
This is a system the Eldarisian Empire created and use when they are adding a new member race to the Empire. When a group of people belonging to a different faction wish to live on Eldarisian soil and become a citizen, they can join if the faction they belong to is absorbed. Other wise they cannot become a citizen and can't work or live in the Eldarisian Empire. A race that is a member is given a archtype based on which their original was. Once a archtype is given to a race, they can then work in any area, but if they work in the given archtype; they are given higher pay. If a faction is surrounded by Eldarisian borders and they don't want to be a member. They won't be allowed to trade with other factions unless they join or relocate. Almost all factions relocate. If good relations are established, then the Empire will help that faction relocate and will help them get their bearings. Races that become members of the Empire must give up their original culture and religion and must be assimilated into the Eldarisian culture and religion.

Those wishing to join Eldarisia must pass a series of intelligence tests and loyalty tests with a lie detector active to see if they answer the loyalty questions truthfully. Those who pass are allowed into Eldarisia and are permanent members of the Empire and faith. Those who fail are deported to the nearest station, there they can either leave to go elsewhere or try the test again. With unlimited retries and a constant jumble of the questions to stop cheating, the tests are pretty fair and challenging for those who do not put effort into them.

Colonies and Protectorates: You are our brother and we stand with you.
 * Sword&Shield.png: Our sword brother, we are bound for eternity to do great things.
 * Colony.png: Our brothers, they spread Cuth in the Milky way.
 * Colony.png: True brothers indeed, they are the hammer of the Empire.
 * Colony.png: We shall protect you forever, Brother.

Part of: Through cooperation shall we bring order and prosperity to this universe.
 * Green face.png: A organization of many, some friends and some future allies.
 * Green face.png: To arms brothers, time to spill the blood of the oppressors!
 * Green face.png: May you stay strong in a age of Darkness.
 * Green face.png: Let us hope this works, otherwise we have other solutions for the natives.

Allies: Welcome my ally, shall we stand together?
 * Green face.png: Religious and cultural brothers, they are true allies.
 * Green face.png: The APR are very valuable and friendly, a alliance has finally occurred.

Friends: Hello, friend.
 * Blue face.png: You have fallen to the DCP, so you change into alien loving fan boys?
 * Blue face.png:  They have accepted our plan for peace and relations have began, were shall this go?
 * Blue face.png: A very powerful faction, we respect them.
 * Blue face.png: A native to the Bunsen and one with some similar goals.

Neutral: We do not really know you.
 * Yellow face.png: A mysterious group indeed.
 * Yellow face.png: We wish to get along, but first we must put our Religions aside.
 * Yellow face.png: A Imperium indeed, we hope they choose the right path.
 * Yellow face.png: A newly met empire, We have a embassy and trade routes with them.
 * Yellow face.png: A newer addition to our universe, they are warriors, but they may not be like the rest of the barbarians.
 * Yellow face.png:  A newly met faction, they are good trade partners.
 * Yellow face.png: We have trade with them and a embassy.
 * Yellow face.png:  Embassies have been established with this APR puppet state.
 * Yellow face.png: Relations have been established, but we are not sure what to think of them.
 * Yellow face.png:  We were the first to contact them, we have a embassy on their capital.
 * Yellow face.png: Humans who called us Cultists, not a good way to accept a embassy....
 * Yellow face.png: We have established a embassy with them, they have potential.
 * Yellow face.png: It is good to see another faction that holds onto tradition so strongly.

Disliked: You better stay in your borders, or else.
 * Orange face.png: They are afraid of us, we can tell based on their spiteful hatred of us. Such a ignorant and pitiful Empire they are.
 * Orange face.png: Hope once existed in our hearts, we now know how useless and corrupted this faction really is, it is disappointing.
 * Orange face.png: Only the ambitious are granted glory, no wonder why you haven't accomplished your goals.

Enemy's: You have angered our people and insulted our God. You are declared a Enemy!
 * Crossed Swords.png: You have betrayed us and the many and for that you must be stopped.
 * Crossed Swords.png: Your genociding ways have cost us friends and lives, you were better off gone.
 * Crossed Swords.png: We would gladly teach a lesson to traitors.
 * Crossed Swords.png: We have to assist the natives since the Covenant demands it, we are sorry.
 * Red face.png: Our opposite, their constant defeat is rather amusing.
 * Red face.png: We have broken them.
 * Red face.png: We are eager to see how quickly your nation and people fall, if only you realized our true power.

Quotes
Leave your thoughts on the Eldarisian Empire here.

"ALL YOUR BASE ARE BELONG TO US! Ho wait... Wrong channel..."

- Chairman Vostok

"Pfft...You think you are a closer ally to our Algolurn comrades than us ourselves? Fat chance! It should also have come to your attention by now that we don't try to spread our own religion to others like a plague. Or perhaps you simply can't accept that religion does not matter that much to us. Your constant self-delusion is rather amusing."

- W'tze of the Waptoria Alliance of Species

"We will not change what has worked for centuries. Our gods do not ask for the genocide of innocent beings, or tell us to slaughter women and children. They do not ask us to be what we are not. They merely ask us to be strong of body and mind. You are the aggressors here. You came to our galaxy, and have continued to stir up trouble since you got here. That is why we went to war, and that is why we will continue to oppose you. You offer this galaxy nothing but bloodshed and tears, and do not think for a second we merely opposed you for any other reason. We protect, where's you destroy."

- of the

"Cease to meddle in our affairs, for you are crunchy and taste good with ketchup."

- Exarch Zuki of the

"A recent, but rapidly expanding empire with interesting philosophy and a drive to expand and improve that is much like our own. They would make excellent allies one day."

- A foreign judge

"These Cuth worshipers will die! They plague the Consumer of Souls holy land and they must be punished, soon Cuth shall die and the Eldarisian Empire with it."

- A Cultists of

"A truly great empire, they have shown diligence in every aspect. We are happy to be friends."

- Emin'Keres of the

"We known barely anything about them And have never met them but we have some things to say. Have you ever heard of freedom of Religion I mean your basically Forcing Religion on your People So you would attack us just because of most of our citizens Religion And bring Order to Mirus we haven't been their but we know about it and most of their natives seem pretty Nice"

- Vice President Tandy of The Harc Alliance

"An empire who wipes out valued cultures and religions and replaces it with their own! I have heard of them for a few decades now, and I do not, or ever will, trust them. The Plazith League is infatuated with you for reasons beyond my understanding, and the only Councillor of Eight that even thinks about you is Dreza'Dero. I do not understand why one would respect such an empire. Me and the other Councillors of Eight want you nowhere near our space, or we will open fire. Consider this a warning Eldarisians, as me and the other natives will not tolerate your invasion of our land and your destruction of various cultures."

- Drakan Thel'Vimicelnes of the Draekar Remnant

Trivia

 * The Eldarisian's have some personality traits of mine and a-few from my other inspirations.

Gallery
 File:Purger.png|The 1st generation Purger. File:Isolator.png|A 1st generation Isolator. File:Flag_Eldarisian_Empire.png|1st Generation of the Eldarisian Flag.