Tribal Consequence Abilities

'''Note: This page is non- fiction and these abilities are available in the Tribal Stage. '''

Here is a list of the Consequence Abilities in the Tribal Stage.


 * 1) Traps

This ability allows the Chieftain to lay down food traps for free which will attract animals, then kill them for food. This can be gained by getting a Carnivore card in the Cell Stage. (No image Available.) This ability allows the Chieftain to summon rain which will knock all of the fruit off of nearby trees for easy collection. This ability can be gained by getting a Herbivore card in the Cell Stage.
 * 1) Refreshing Storm

3. Flying Fish

This ability can be gained by getting an Omnivore card in the Cell Stage, and will summon a serpent which scares all the fish out of the ocean for collection.

4. Fireworks

This ability allows the Chieftain to set off Fireworks which will improve your relationship with any nearby tribes. This can be gained by getting the Social card in the Creature Stage.

5. Beastmaster

This ability allows the Chieftain to blow a horn to make a harmonious tune, which will tame animals to help you in social or fight. This can be gained by getting the Mixed card in the Creature Stage.

6. Fire Bombs

This ability allows the Chieftain to throw explosive bombs that will effectively harm an opponent, but will not injure your Tribal Members or your huts. It can be gained by getting an Aggressive card in the Tribal Stage.

Tip: These abilities will only work if the Chieftain is near the target. If there is no target within range, they will do nothing.