Fiction:Quartet Union

 We have progressed beyond ourselves by discovering ourselves. 

'''Disclaimer: The TAC does NOT accurately, or at all, represent the political leanings or other opinions held by the creator. While some traits may others do not. The intention of the creator is to make interesting fiction and stories, NEVER to express any agenda political or otherwise and would like to emphasis the importance of having your own opinion.'''

"When it comes to us everything is nonsense. Nothing is what it is, because everything is what it isn't. Contrary wise what it is it isn't, and what it isn't it is. You see?"

- Unkown

The Therion Anarchic Commune is a large anarchic nation organized by voluntary associations that promote members via a democratic and meritocratic system, further united by an empathetic group mind. The Commune was formed after the was all but destroyed during the dark age cast by the vile force known as. While working to rebuild themselves the Persan discovered that their empathetic had grown into a full group mind and that they had become so fully interconnected (while still retaining individuality and privacy) that they no longer needed a strong for or perhaps any form of hierarchy.

The newly form TAC is largely composed of various communities and wandering bands connected common goals, interests, and intrinsic sense of empathy towards one another. Despite what others might expect the TAC is a highly unified and well organized society despite the lack of hierarchy, with an odd mix of romanticist and enlightened ideals. While they have yet to show it the TAC is an economic, cultural, and military powerhouse that slumbers for now, but any sleeping giant can awaken.

Organization
The TAC is a anarchic state that is composed of several unified planatary, system, and interstellar communities and nomadic groups based on voluntary association. These communities and nomads do tend to have some loose form of leadership that is elected via a democratic process based on their abilities as a leader. Still there is little to no gap in between social classes and if one does not like their particular community or nomad group they can set out to either find another, or go form their own. Generally the various communities a nomad groups are very independent of one another, but will come together to help one another in times of need. Despite the general equality of Therion communities and nomad groups there are some communities that are more powerful and notable then others.

The whole TAC is further unified by a strong collective empathy that connects every last one of them to one another. Every Therions pain, joy, and other emotions are shared among one another and each one intrinsically understands each others goals, motivations, and intentions. This has further unified the TAC and given the collective goals to strive towards and is a large part of why they have the economic, cultural, and military power they have. The empathetic connection is tends to manifest especially strong in certain worthy individuals who have been chosen to become Sayers who represent the TAC. The Sayer of Sayers is the head representative of the TAC.

In truth their is a group of entities that have transferred their conscious to live completely with Accel Space called the Rabbits and Hats and Cats behind the TAC. While these Rabbits and Hats and Cats interfere little they do work behind the scenes to keep the TAC on tract and to ensure their ideal world remain operable. They have uplifted other deserving Therion to their level and only a select few know of their existence.

Culture
Therion culture is rather diverse and varied thanks to their lack of centralization. There are however a few trends that can be observed by onlookers. For example Therions place great value on the ideal of freedom and tend to become rather vicious if they feel those freedoms are being infringed upon. There is also a strong warrior mentality and military and martial prowess are highly revered and respected. Education is also valued a the various communities and nomad groups tend to take great pains to educate their children well. To deny children knowledge is seen as not only offensive, but also dangerous. Art is highly prized and there is a rather astounding numbers of art forms. Music is valued almost above all else, possibly because the empathetic connection manifests as music, and there is a diversity of music of all kinds throughout the entire Commune. Due to the great diversity of cultural products and easy of access many Therion cultural produces have bled into other nations and is one of the TAC's largest exports.

Therions as a general rule are a rather superstitious people. When they colonize new planets they will often times, for strange reasons, refuse to go near certain land formations or touch certain planets and animals, or even refuse to venture outside their colonies on certain days unless absolutely necessary and even then they take special precautions. When asked why the Therion either become especially tight lipped and will often refuse to speak, just making a protective sign across their chest and then quickly walking away. The most even the Therion's closest allies have got out of them is the cryptic message, "beware the Seeonee."

Superstition, mysticism, and magic play a large role in Therion society. Protective charms and amulets are found everywhere and their are multiple chants and symbolic hand motions said to ward of trouble and bring good luck. The Therion even have an odd habit of settling disputes with quirky, if not twisted, Black Magic Games. These games are always fairly simple, but require a good deal of skill and cleverness to pull off. However there is a dark twist for if the loser cheats or goes back on their deal, or if the winner doesn't stick to the terms agreed upon then they will be either struck with insanity, permanently disabled, or even be killed by the terrifying forces that give the games their power. Indeed this Black Magic is major aspect of Therion culture and large part of what makes their charms, amulets, chants, hand motions, and symbols work. It can even be used to bind others to obligations with nasty consequences if either party dosn't fallow through or make the deal fair.

The Therion hve a certain obsession with blood. References to and blood symbolism show up all throughout the Communes and blood is preserved and drunk like wine.

Astrology
The TAC has territories in all galaxies colonized by the former United Persan Descendants. They have territories in the Milky Way, Mirus, Cyrannus galaxies, and the Segmentum Umbra of the Andromeda Galaxy. When colonizing a planet the TAC does not colonize the surface to a heavy extent other then for resource gathering and military bases. Everything else, including military bases, is handled on giant aerospace ships that are miles upon miles long and house everything from embassies, factories, tourism venues, residential areas, etc. The TAC also does not terraform planets as thanks to their nano bots, the bodies of the citizens can adapt to their environment within a few hours. In general Therions tend to colonies rather hostile worlds believing it makes them better survivors and more adaptable, as well as making foreign powers less likely to try to get their mits on said worlds.

While fairly isolationist throughout much of their former history the TAC is much more open when it comes to their boarders, though still fairly selective about who they let through. Members of the Unified Enlightenment Alliance and the Mou'Cyran Accords are generally free to come and go as they please and as a result trade has boomed. The boarders have still yet open to the Xonxei powers due to some lingering frostiness and a few points of contention that still remain though such could change. Certain powers like the Eldarisian Empire are still loathed.

Religion
The TAC is homed a wide number of religions and is pretty free and tolerant towards most. Most citizens are Avaruhiist, a polytheistic, dualistic, and animistic religion that originates largely from Vanara belief. Other common religions are Mendel Zaraturaism, the Waptoria Pantheons, and Mirusian Theocratic Spodism. Due to the none abolitionist nature of Avaruhiisim and acceptance of other religions many citizens often practice more then one religion at the same time, often combining the beliefs of many religions. Religions involving the religion of Darklings, Judicators, Qliphoggr, and Cuth to name a few are not practiced and actually banned.
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Shrines
Avaruhiist gods are worshiped at various shrines dedicated to them that are scattered throughout the UPD's territory. While many of these shrines are of substantial size, but tend to be rather humble affairs as they rely entirely on donations, volunteers, and the dedicate priests and priestesses to maintain them. There are no required days of worship in the Avaruhiism rather followers can come and go as they please at any day at any time. Mass prayer and sermons is also none present, instead people merely come to offer up their individual prayers when in need and maybe an offering if they can. They can also come to seek out the counseling of the priestesses and priests of the shrine or simply hang around for the solitude the shrines offer. All that is asked is that be quiet and do engage in disruptive behavior. Like all Therion citizens the priests and priestesses are highly trained warrior and more then capable of defending themselves should the shrine be attacked.

Witches
Witches will highly venerated by Therion society are actually outside said society all together. Witches live isolated lives alone in the wilderness contemplating and exploring the supernatural. Witches themselves command potent supernatural powers as well able to commune with and summon Stitches as well and live where the mysterious and unspoken of Seeonee are active as well as converse civilly with said being. For this reason Witches are highly respect and their advice is often sought out in times of hardship especially with the supernatural.

Technology
TAC tech notable for having never having used the internal combustion engine, relying on steam power and clockwork throughout their history. Currently their steam power is achieved via a synthetically created blood red mineral called Asterdermis which produces a highly energetic, long lasting fusion reaction when exposed to hydrogen in liquid form(either via water, ammonia, or other liquid), relative to the amount of Asterdermis and liquid it is exposed to. This generates a lot of very energetic steam and plasma, however very little ionizing radiation, used to activate the gears, pistons, turbines, etc that drive most Therion devices. Their skills at miniaturization also have made these components very small saving on room.
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They are skilled at genetic engineering and nano tech, as well as having fused organics and synthetics to the point where the barrier between the two has become fully undefinable. Nano tech is huge and used in almost and as almost everything from construction, mining, and weapons. All Therion biological bodies, vehicles, ships, structures, and devices have nanos in them that give them a self repair function (coupled with natural regeneration) and allow them to adapt quickly to whatever environment they find themselves in. Neurological systems are a competent in almost everything the TAC creates and neurosync systems are a cornerstone of their technology.

Of particular note is the Therion AI Network. Virtually every device has some form of learning ability from ones comparable to the simplest of lifeforms that run simple appliances and weapons, to the vast intelligence beyond the abilities of the most complex organic brains that run cities and manage fleets. All are hooked up to vast network in Accel Space processing, storing, and sharing every piece of information they encounter. Every citizen has access to this network on a day to day basis, meaning that as soon as information is known one place the whole TAC can knows it in seconds.

Nagatonium is another material that is a major aspect of Therion life. Nagatonium is a form of programmable matter that can be converted from regular matter and is the best possible form of computing matter. Entire, lifeless, planets can be converted to Nagatonium and matrices of the substances can be used to augments the brain. These augments create virtual prefrontal cortexes granting better memory, cognitive function, and abstract thought.

Ghoul Dolls
The corpses of the dead reanimated via use of cybernetics. Ghoul Dolls do not actually posses a mind of their own and are merely a body that has been given the ability to move and are command by an AI. The TAC Communes use Ghoul Dolls for a variety of purposes from manual labor to meat shields in combat. Ghoul Dolls are traditionally made from those who offer up their bodies to be used after they die or from the dead bodies of enemy spies and soldiers that are not eaten. After killing an important enemy leader the TAC will make their corpse into a Ghoul Doll as a sigh of their victory and a demoralization tactic.

EsoNexus
The EsoNexu is the Therion equivalent to the internet, except it is much more then that. The EsoNexus is a digitally created "world" so to speak connect to Accel Space that all Therion citizens have access to in some way. From Nagatonium nexuses interwoven in the brain, to full on metal transfer from their bodies into the EsoNexus. All Therion citizens both dwell in their own biomechanical bodies and with in the collectively generated paradise of the EsoNexus. From here the Therion communicate over long distances with one another, look up and store information, play games, access media, and numerous other activities that are provided.

Species
Naiyu= The Naiyu Vanara are a race created by the and an evolution of the Vanara after their DNA was fused with that of the Scelus and Zangreal. They are boron based and radioactive, but fully capable of controlling the level of radiation they produce. They are incredibility fast and agile, as well as having many adaptations, making them well suited for combat. They have both scales and fur, with several horns and very long ears. They posses four glowing eyes and a very large clawed feet. Naiyu Vanara who were Third Stage Vanara when they were transformed can shift between this new form and their old one at will, so many use this new form as a sort of alter ego.
 * Species - Naiyu Vanara
 * Homeworld -
 * Leader - Exarch Zuki


 * Voice - https://www.youtube.com/watch?v=zNQ3vQIrMhI
 * Note - Naiyu are considered a Vanara Subspecies.

Boyk= Boyk are a race of wolf-like, wandering traders that the Vanara Empire rescued from the rebel group the Vanara Singularity. Boyk are a friendly, spiritual race who primarily act as traders. They have caste system that determine every Boyks place in their society and most Boyk are vat grown.
 * Species - Boyk
 * Homeworld - Unknown
 * Leader - Alpha Paladin Ulf Kenyon


 * Voice - https://www.youtube.com/watch?v=VeYbx157W8A

Verasien= Versasiens are an insectoid race of pirates that the Vanara fought against long ago. However a fleet of cripple Verasien assisted the Vanara becoming part of the Empire acting as spies and information gathers. They have dwelled in the void of space for so long that they have lost all need for for or atmosphere. Highly organized, they have a hive mentality that causes the to become highly aggressive toward anything that attempts to harm of kill one of them, if one is threatened then all Verasien in the immediate area will become hostile.
 * Species - Verasien
 * Homeworld - Unknown
 * Leader - Alpha Paladin Larcavuss the Unspeaking

Aranthrone= Aranthrone are a race created by a beast named the Kumikirii by fusing creatures of the planet they were found on with elemental energy, but were rejected when most came out deformed. They reproduce by fusing their elemental energise with a newly born animal causing a fully aware Aranthrone to develop. They also feed by draining others of their essence.
 * Species - Aranthrone
 * Homeworld - N/A
 * Leader - Alpha Paladin Ohu
 * Voice - https://www.youtube.com/watch?v=LLWM_bxcZLI

Demonica= A former enemy of the Vanara, most were destroyed during the Shadow war, but more than a few survived by joining the Empire. There are four classes of Demonica, Primus Demonica are the most powerful though all are extinct, Tyrant class who wield elemental control over blood and are very rare, Idominus class are on par with the Tyrant but even rarer, Raptor class the most common, and Servus class which are little more than drones.
 * Species - Demonica
 * Homeworld - Rivincita(abandoned)
 * Leader - Alpha Paladin Furukonis

Apex Scelus= Apex Scelus are the last survivors of Prime Scelus Terra's invasion force during the Battle for Alastor. These Scelus absorbed dead Orgaat into their gene pool and after achieving full individuality the decided to rewrite much of their genome with those of the Orgaat. Unlike other Scelus they have less insectoid futures and more reptilian and are more robust though less numerous. Apex Scelus evolve by reducing their victums down to primordial ooze and then absorbing the ooze with the Apex Scelus developing the traits of the one it absorbed. However the victim is not assimilated and actually dies during the process. They reproduce by yarping up primordial ooze into a pool of other regurgitated ooze which then reforms into a new Scelus which then builds its personality from the ground up via experience. Apex Scelus believe in survival of the fittest and often fight among one another, when no outside threat is on the horizon, to absorb each other's DNA and their leaders are those who can remain on top by killing any challengers.
 * Species - Apex Scelus
 * Homeworld - N/A
 * Leader - Alpha Paladin Zahhak

Precore Dragons= A race of intelligent dragons that traveled through space in special crysilisis that warped space time when in large enough numbers as they traveled from planet to planet searching for energy sources to feed on. They attacked a UPD colony and much to their surprise were repelled. Shocked, but impressed they came to the UPD leaders offering to join in the service of these beings who had bested them. The UPD senate was stunned, but after much discussion let them join. They are large, powerful, four legged beats with two wings, ornated horned heads, and powered by crystal reactors. They are highly militaristic and hierarchical with a strong sense of honor.
 * Species - Precore Dragon
 * Homeworld - Unknown
 * Leader - Alpha Paladin Apex Precore Raging Storm

Taron= A short, green skin, amphibians know for having exceptionally large eyes. They were once known for being a friendly open race until their planet was conquered and their people enslaved by the Drakodominatus Tyranny. during Attero Dominatus their homeworld was freed singlehandedly by the Vanara Empire with help from the Taron rebels. The Taron did not join the Vanara, but remained staunch allies, however their experience made them very hostile and distrusting of outsiders. After the Vanara Empire reform into the UPD the Taron came seeking membership for fear of being taken over by the invading Xonexi powers. The UPD was more then happy to accept and the Taron are now full citizens.
 * Species - Taron
 * Homeworld - Tarian
 * Leader - Alpha Paladin Tzec Keleskez

Doroth= The Doroth are a proud, large dragon-like race of bipeds that joined the UPD after the were evicted from their homeworld. The Doroth are heavily armored, warm blooded reptilian race of tall stature and powerful built. Highly patient they are expert manipulators, war with a Doroth does mot meaning fighting a Doroth, but fighting someone else with a Doroth seeming to have nothing to do with it. They are even better manipulators due to their ability to alter their voice to sound comforting and convincing as well as the ability to shapeshift into any other vertebrate biped. While good manipulators Doroth are fully capable of direct combat being strong and very swift.
 * Species - Doroth
 * Homeworld - Dorotha Eltaria(abandoned)
 * Leader - Alpha Paladin Etherious Drakka

Re'Ghul= Re'Ghul are eight limbed, leathery skinned humanoids that walk with a hunched posture and have skull-like canine heads. Though the Persan found them inhabiting the planet of NightHaunt in the Mirus Galaxy, an eternally dark world with with a massive network of caves that the Re'Ghul normally inhabit. Re'Ghul are scavengers by nature that feed solely on dead, well rotted corpses and are frequently found digging up graves to feed on the remains. While not normally hostile and rather reclusive Re'Ghul can quickly become savage and violent if cornered or otherwise threatened. they talk with a gibbering voice that makes them hard to understand. The Persan found the Re'Ghul when their world was beginning take over by a colonial power which the Persan helped the Re'Ghul repel. The Re'Ghul then decided to join the UPD giving the Persan a colony in what would otherwise be neutral territory, something that has proven controversial, but the UPD refuses to abandon the Re'Ghul. Interestingly the Re'Ghul share a large percent of their DNA with humans. Many believe they are mutant off shoots of humans, whether from the Mendel Sicorséach or another source remains to be seen (neither Re'Ghul or Sicorséach are particularly found each other at any rate).
 * Species - Re'Ghul
 * Homeworld - NightHaunt
 * Leader - Alpha Paladin Gaunt

Axengelion= A race of bio-synthetic, angel-like humanoids, the Axengelion were created by a now extinct race who they were programmed to serve. However the Vanara Empire discovered them living in the ruins of their creators civilizations. Without purpose they swore their service to the Empire, however the Empress Zuki was uncomfortable with this due to their ban on slavery and told the Axengelion to act on their own volition. The Axengelion were shocked and told the Empire that they would forever remain loyal to them as thanks for this gift, but act as true individuals making the decisions they wished to make. This as carried over into their reform into the UPD. Axengelion are living weapons that assimilate other forms of weaponry and technology in order to upgrade themselves.
 * Species - Axengelion
 * Homeworld - Unnamed and Abandoned
 * Leader - Alpha Paladin Ivacaros

AI= Since their days as the Vanara Empire the citizens of the UPD have continuously lived alongside fully sentient AIs with full rights as a citizens for as log as even the oldest generations can remember. Highly intelligent and with their own personality these AIs are used for various things from research, government assistance, creating media, and others. While created in synthetic organic Norn Computers their conscious is contained in Accel Space and they communicated or control machine bodies by accessing other Computers. They have full rights and can make their own decisions, the UPD however has never had an issue with rouge AI despite having ignored the use of the three laws of robotics. Even if an AI were to go rouge their are plenty of loyal AIs, skill computer scientists, and capable warriors to deal with the threat.
 * Species - Norn AIs
 * Homeworld - N/A
 * Leader - Alpha Paladin Setter Rim

Protectorates
The Indexed=

Allied Warden Forces=

Dictatorship of Armorak=

Military
"REPENT MOTHERFUCKER!"

- Therion Battle Cry

The Therion posses a very large (one of the largest in the Mirus galaxy in particular), well equipped, and well trained military notable for being very flexible, adaptable, and having skilled commanders. The military is actually a commune composed of several communes that recruit willing volunteers to protect the other communes or act offensively if need be. Due to the strong warrior culture of the Therion people there are always willing recruits. Despite their size the Therion tend to focus on smaller more maneuverable units better suited for maneuver and guerrilla warfare. They fight in and with biomechanical powered armor, weapons, mechs, ornithropters, aerospace mechs, ships, etc that are controlled via neural sync tech. Their soldiers are highly augmented with genetic and cybernetic upgrades that gives their bodies a form of auto-repair, bones snap back together and wounds regenerate. It allows gives them higher wound and trauma tolerance.

The TAC is also skilled at cyber warfare and countering it. They have dedicated teams of hackers employed by their military to override enemy systems, mess with communications, and upload harmful viruses. This ability is further compounded by the data manipulation technology and that their scanners can be used to hack.

The Therion also make use of various criminal elements when fighting warfare or in other forms of conflict with other powers. they have control of two major criminal triads that they have under their control and frequently smuggle weapons and equipment over boarders. They also still employ privateers to keep their space free from unwanted incursions by powers the TAC are either enemies of or feel intense animosity towards

Planetary Armed Service

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Aerospace Combat Service

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Stellar Operations Service

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Espers

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Pejoratives

 * Link

Sephirah Hosts

 * Link

Relationships
The Therion have largely left behind much of their former apathy and disdain for those outside of their allies. While more open they do tend to be wary upon first contact and hold others at a distance until the TAC can get a good read on them. In general the Therion have a do unto others what they have done to you policy. They help those who help them, ignore those who ignore them, and attack those who attack or threaten them. That being said they can be quite vengeful and tend to lash back much harder then what they were initially hit with. The Therion can also be prone to mischief and have been known to obliviously step over international law and quickly forgetting all about the incident or seeing it as little more then a prank, not really understanding why its so important to others. Still to their allies the TAC is fiercely loyal and can always be counted on to step in and help them in times of trouble.

Allied

 * Green face.png - We have returned.
 * Green face.png - We're sorry about the past, let's fix things for the future.
 * Green face.png - You stood by us through thick and thing. Now its our turn to return the favor again.
 * Blue face.pngMultus Esse Remnant - They help us destroy the Eitran in the past, we thank them for that.
 * Green face.png - Many your glory shine.
 * Blue face.png - May the speed of Spode be with you.
 * Green face.png - Mou'Cyran maybe gone, but its spirit lives on in the Accords.
 * Green face.png - You treated us with greater kindness then man would have, thank you.
 * Green face.png - We will protect Accel Space no matter what.
 * Green face.png - Down with the Purfication, you are the true Scelus.
 * Green face.png - If only more people could look past your religion.
 * Green face.png - You will be freed, we assure you.
 * Yellow face.png - A opportunistic bunch to say the least.
 * Blue face.png - We are the dogs that watch the masters.
 * Blue face.png - Strange, we used to be the worst of enemies.

Trade

 * Blue face.png - We have nothing, but the utmost respect.
 * Blue face.png - Ambitious, they may accomplish much.
 * Blue face.png - We keep running into your kind.

Neutral

 * Yellow face.png - Well this is awkward.
 * Yellow face.png - WHAT ARE YOU!?
 * Yellow face.png - We can respect them, though their rather arrogant.
 * Orange face.pngVermillion Syndicate - Your going to fail, miserably.
 * Orange face.png
 * Orange face.png
 * Yellow face.pngCovenant of Mirus - Maintaining the status quo? BORING!
 * Red face.png - Your never gonna change for the better, we don't care what the Franch or Waptoria thinks.
 * Yellow face.png - Too lawful for our liking.

At War

 * Red face.png - Tyrants.
 * Red face.png - We will not coexist with parasites.
 * Red face.png
 * Red face.png
 * Red face.png - The void must be stopped.
 * Red face.pngBrotherhood of Darklings - Your out of balance.
 * Red face.png - Filthy corruption.

Quotes From Others

 * add your own!

Trivia

 * UPD takes inspiration from multiple sources such as Vasari Rebels from Sins of a Solar Empire, the Interex from Warhammer 40K, the Lions and Tigers and Bears, as well as the Ousters from the Hyperion Cantos, the Post Human Coalition from Ashes of the Singularity, and Seelie Fairies.

Themes

 * Main Theme - EJECTRO Extended
 * Cultural Theme - Last Dance
 * War Theme - B Rabbit
 * War March - Pride
 * Decisive Battle Theme - The will that opposes reason
 * Peace Theme - Hare Hare Yukai (Orchestra)
 * Peace After Victory Theme - Katharsis