Thread:Zillafire101/@comment-4960835-20160524105213/@comment-25309944-20160818165603

@Gorzill Alright. In that case, the UPD might save France a lot of money and quite a few lives if they give them the basic information they'd spend so much feeling out themselves.

The only problem I see is the lack of strategy and tactics on the large scale. In inventing hyperspatial weapons, the goal of Monet, Tybusen, and me was to find a way to make sci-fi warfare make sense on a large scale. It didn't really before, when a ship could drop out anywhere in realspace without warning, couldn't be detected or attacked from realspace, and so on. The only way to force a battle seemed to be to go over and park all of your massive fleet on top of the opposing capital. You'd expect the defending fleet to either be there or show up pretty quick after that. That "meta" encouraged a very narrow range of possible engagements and interactions. Hyperspatial weapons were meant to open that up considerably, to introduce blockades, border skirmishing, make airpower relevant, to create reasons to disperse your fleets in order to control strategic points and terrain.

On one hand, this is a plus because it gives people who use hyperspace a lot to work with, but it is also limiting because you can't just instantly bypass the forces of another fiction or avoid battle indefinitely. I would recommend to give some thought to how you can, in your own way, on your own terms, encourage that kind of diversity with accel space.