Fiction:The Zarbania Powers/Warrior-Beast Project

"Imagine Nature's fury in a storm. Now imagine that fury is made even worse. Then you have an idea of what our project aims for."

- Unknown member of the WBP

The Warrior-Beast Project is a project by Zarbania Powers' Science Team, to produce a corps of Giant, Epic-sized creatures for use in war and domination of foes.

The project uses genetic material from the most fearsome creatures, sentient or not, to create hybrids and chimeras to battle on a gigantic scale. These beasts are powerful, cunning, and merciless.

Breeding and training
The Powers take the genetic material of whatever fancies them, and tend to use a variety of creatures. The creatures are born in artificial egg-like pods, where they grow and develop. The Pods inject growth nutrients and various genetic materials from the start, and the Powers' Science Command toys around with the combination and amount of material to produce the monster, or "Scheunsalca".

After a few weeks being developed, the monster will hatch. Before hatching, their form often resembles an malformed human embryo, but upon hatching, their appearance will transform drasitically into it's adult form, with it will keep for the rest of it's life.

After this, the creature is brought under control by use of various nano-machines used to stabilize and keep the monster under control.

After this, the creatures are sent to Lord Kradik for testing and, if he is impressed by them, they will be added to the rooster of invasion forces. If not, the kaiju is terminated, and a new one, of the same material, will be built, and improved upon.

The Powers do not train just one of anything, and tend to construct many of a different monster.

Combat
Monsters are commonly deployed in either pairs or by themselves, beign used to crush armies while Zarbanian armies work alongside them. At the most, 3 will be deployed to guard a certian area for their interests, or to deter invasion forces. Most monsters are seen as expendable, and are only used for the purpose of clearing out populations that fail to surrender.

Monster's blood, at different levels, is either very poisonous, or has a acidic content, meaning even in death they can do extreme damage to an enemy's planet and it's population.

Abilities
To control the massive hordes of Beasts under their command, larger Warrior-Beasts of their pack commonly have greater telepathy, connect to the Rogue, the ultimate AI in charge of the Powers. This Synapse allows Warrior-Beasts to keep themselves in order, as well as increasing their combat effectiveness. These Pack-Leaders remain in charge, until they die, in which another member rapidly evolves into a Pack Leaders. Pack Leaders can be defeated in battle, and once eaten by a lower ranking pack-member, it's abilities pass onto the one who devoured him/her.

Monsters such as Slagan and Galran have stronger Synaptic abilities than Warrior-Beast Pack Leaders. Galran, for example, can literally override a beast's thoughts to make the being a pseudo-avatar to himself.

Types
The scars on a kaiju represent it's stature and position within it's pack, and the synapse hive in general. As kaiju rank up, grow older, or get stronger through combat, their scars will slowly shift and change color. Note that not all scars truly reflect rank for such monsters as Slagan and Ogrin.

Blue
Very common. Many of the monsters come with this color, and it shows an openness to any synapse aura that they come near. Very simple minded, and lacking in any particular traits, other then their standard strength and power.
 * Code-named - Hormagaunt

green
Fairly common. These monsters are highly durable, and can take substantial punishment before falling. While slower than, say, Aberrants, they have natural armor and their synaptic abilities appear targeted to increase the durability of their comrades as well. Termas are very patient compared to most other types of Warrior-Beast.
 * Code-named - Termagaunt

Red
Fairly common. These monsters are breed for frontal assaults and attacks, being very fast, and using their synapse to strategically direct others to take injuries, while they head into the largest mass of enemy forces. Compared to Termas, Aberrants are very aggressive, and very sadistic.
 * Code-named - Aberrant

Purple.
Somewhat common. These lighter monsters are even less durable then the Hormagaunts, and fall rather easily to even small arms fired when hit enough. However, Gargoyles can camouflage themselves at will, and specialize in ambush and surprise tactics. Outside that, however, Gargoyles are very loud, and very fast, commonly leaping across buildings and obstacles as they attack in a whirl of claws and teeth.
 * Code-named - Gargoyle

Gold
Rare. The highest ranking of monsters, the Shifter-leader directs it's pack mates with the most advanced Synapse abilities, allowing monsters to strategize, fight, and move at unseen levels. This further increases their danger, when Shifter-Leaders are with other types of monsters, such as Termagaunts, Termagaunt and Aberrants. Shifter-Leaders act as a direct node to the Rogue, and exist at her will.
 * Code-named - Shifter-Leader

Conduit
Very rare. When Shifter-Leaders deploy, a Malanthrope commonly deploys to give all of these beings direction. Essentially, Each pack as it's own Shifter, and each shifter answers to the Malantrhope. The Malathrope often takes the form of a Kagrax, or a alien creature, with little body mass, and mostly brain, floating with it's own power. Either way, Malanthrope further enhance the healing and regeneration of other Kaiju, and direct and advise Shifters on where to fight. When a Malanthrope falls, it causes sever back-lash among his or her brood mates, causing them to lash out at each other until a Shifter can Realign his mates.
 * Code-Named - Malanthrope

Habitat
Monsters usually remain inside large habitation ships designed to house them and keep them in stasis before they are sent out. Usually, while attacking a planet's native population, they will take residence in bodies of water or near mountains. After the Zarbanians have successfully cleared a population, they will remain within some of the cities to continue hunting down survivors. After this, most move underground, underwater, or in other obscure areas to make way for Powers colonists.

Monsters often remain in the planets they conquer, but when called forth by a special signal in their habitation ships, will arrive at a given location they are sent, and await pick up.

Those tasted with guarding Zarbania often remain underground before awakening to attack a foe.

Rondok, are, unlike their more large stocky brethren, thin and rather gaunt reptiles, known for their agility and swiftness. Despite this, they are rather weak in battle, and could be considered canon fodder compared to other Beasts. Rondok where the first successful Warrior-Beasts created, but, despite being considered weak now, are still in use.
 * Species - Reptile
 * Size - 50 meters
 * Weapons - Claws, Sonic screech, tail

Rondok, in battle, rely on their savage claws to rend foes, of equal or lesser size, and to focus a sonic screech, which, while not powerful, can send foes flying back and deafen most others around them. Their flexible tail is used for stabbing and knocking back foes.

The Rondok are among the smallest of the monsters, but make up for it with being easy to produce and excellent at softening up ground forces. Rondok are cunning hunters, but not among the most intelligent of their kind.

Lord Kradik owns a modified Rondok named "Raider".


 * Notes - Rondok are based on Karloff from Pacific Rim and Zilla (USA Godzilla).
 * Roar -

Guartok
Guartok are among the most savage and powerful monsters, having a notable blade coming out of their head. Massive, stocky, and powerful, Guartok is unnaturally well attuned for swimming, and makes short work of most foes it encounters.
 * Species - Unknown
 * Size - 97 meters
 * Weapons - Claws, Brute strength, Knife-like head, Poisonous tail.

While it's knife-like head is it's most notable attack-feature, Guartok also uses it's extreme power and brutality to rend foes apart with it's claws, as well as spit globs of poisonous liquid that take effect on impact, using it to disable crowds, or even other large targets. The poison does not appear to cause lasting damage, even for small targets, and has a corrosive effect on metals.

Guartok are extremely good fighters, using evasion, as best they can, and pretending to die when injured, only to come at an unprepared target again. They can be extremely vengeful, going after a target again and again until they have won.

Lord Gridlock owns a pet Guartok he named "Guillotine."


 * Notes - Was based on Knifehead from Pacific Rim and Guiron from the Gamera series.
 * Roar -

Hardrisk
Hardrisk are a species of monster used for heavy assaults and defense. Heavily armored and extremely aggressive, Hardrisk are vicious, and, similar to other monsters, have a bladed head structure. Hardrisk barely have a combat style, preferring to wade into battle and butcher their foes with brute force then think out the situation.
 * Species - Unknown
 * Size - 109 meters
 * Weapons - Bladed claws, Second Bladed hands, Bladed head

The Hardrisk are born with massive blade on their head, similar to Quartok, but with a much stouter face. Hardrisk also have four hands. Their main pair have sharp, blade-like claws, and the second have only blades instead of hands, with all of them allowing the monster to rend it's foe to pieces.

Hardrisk do not do much thinking before going into a fight, and prefer to just rely on their strength and blades to render their foes to pieces. In a similar fashion to Orgak, Hardrisk will often resort to geurilla tactics when injured.


 * Notes - Hardrisk was based upon Hardship of Pacific Rim
 * Roar -

Largok
Largok are a genus massive turtle-like beast, notable for their extremely armored body and slow speed, even compared to most of their brethren. Largok are not used for quick, precision strikes, but rather to shield other monsters while the Largok takes the brunt of the assault.
 * Species - Turtle
 * Size - 67 meters
 * Weapons - Club-like/bladed tail.

Massive, lumbering beasts, the Largok are slow movers, but never stop moving, making them very capable travelers. The Largok's only weapon are their tails, which end in a club/slash blade used for slicing through foes, or smashing them apart, or both. Often, they will bite down on targets as well, using their vice like jaws to snap off bones, or their clawed feet to trample foes.

Largok are not very smart or fast, but extremely determined, and will never back down from a fight. Largok have been known to fight even when blinded or fatally struck.


 * Notes - Based on the Giant Turtle from Godzilla the Animated Series.
 * Roar -

Dopblaade

 * Species - Bat
 * Size - 54 meters
 * Weapons - Claws, spiked fins across back and shoulder, flight, sonic roar, scissor-like head.

Orgak
Orgak are a powerful breed, made for power and durability over speed. Used to smash through buildings and other large targets, Orgak never back down, though if fatally wounded, will use guerilla tactics against their enemies, smashing them about before running off.
 * Species - Unknown
 * Size - 120 meters
 * Weapons - Brute power, Can release poisons into the air around it, poisonous bite.

Orgak can be quite devastating, using their mace-like fists to smash through enemies, and often using their fists as shields due to their heavy, weighty feel. The Orgak also has a poisonous bite, allowing it to invert it's target's field of vision and coloration, but not out-right killing it.

As a last defense attack, the Orgak can release clouds of poison into the air around them, which has an even more powerful effect on targets then their bite. These clouds can also cause sensors to go haywire, and large synthetic forces to have their armor corrode.

Orgak are massive and powerful, but not that intelligent, relying on force, strength of will, and intimidating targets to win the day.


 * Notes - Orgak was based off Leatherback from Pacific Rim and named after a similar monster from the Godzilla series, Orga.
 * Roar -

Randoros
Randoros is among the largest of monsters, commonly seen using their mere presence to intimidate foes. The beasts are very long, and appear fragile, but are very durable, and very flexible, avoiding and taking damage that would fall most others.
 * Species - Eel
 * Size - 122 meters
 * Weapons - Sharp claws, spiked tail, electric powers, able to exude poisonous gases

Randoros use mostly their sharp claws in battle to disembody foes, but also make use of an extremely long tail. The tail ends in a spike, allowing them to stab target quickly and at great distances. However, they tend to break off, so Randoros tend to stab a target, and tear off their own tail, before retreating to grow another.

Their most notable feature is their powers over electricity and to conduct it through their claws, using it to enhance their physical attacks when facing a foe. However, they cannot do this for long without hurting themselves. Randoros can exude poisonous gases from tiny holes in their chest. The gas is weaponized carbon dioxide, and must be expelled constantly to maintain the monsters' safety.

Rnadoros are patient and effective hunters, often weighting long hours, in any weather to attack their prey, often not moving for weeks on end. However, if their prey alludes them, they will quickly become agitated and overly aggressive.


 * Notes -
 * Roar -

Ebikran
Ebikran are large, crab-like beasts, used similar to Rundoc. While more durable, they lack speed, and are easy targets for projectile weapons. Epikran are savage and monstrous in battle, charging at their foes in a blood-lust, and seemingly more hungry for fresh meat then others of their kind.
 * Species - Crab
 * Size - 100 meters tall
 * Weapons - Pincers, teeth, coolant-like breath.

Epikran use their armor-like shell to shrug off most injuries, while attacking their foes with their monstrous pincers, snapping most targets in two with them. They have multiple fang-like teeth, using them to bite into their targets with savage speed, using them like miniature saw-blades.

The Epikran, at times, can expel a coolant-like substance from their maws, slowing down targets of equal size, and freezing lesser ones.

Ebikran care little other then feeding. Once they find a target to eat, they will not stop until their hunger is slatted upon fresh meat. However, if disturbed from their hunt of from their resting alcoves, they will become extremely aggressive, fighting to no end to bring their enemies down.


 * Notes - Ebikran are based on Onibaba from Pacific Rim, and named after Ebirah from Godzilla. Bothe Ebikran and rah's name come the Japanese word for shrimp, "Ebi"
 * Roar -

Scirak
Scirak is a breed of kaiju developed for maritime/land assaults. Scirak was among the first monsters breed, and, as such, is not among the strongest. However, despite this, they are fierce foes, and quite capable of withstanding most damage and attacks from enemies before falling. Despite their stocky appearance, they are weaker then most monsters in hand-to-hand combat. They are used mostly in defense.
 * Species - Unknown
 * Size - 55 meters tall
 * Weapons - Claws, spiked tail, explosive breath

Scirak are large, powerful creatures, with an armored crest across their head, large "ears", and a pair of wing flaps that can expand on their main pair of arms. Their claws are incredibly sharp, used like massive razor blades to slice through most metals. Their spiked tails can easily do the same amount of damage. Their breath is highly explosive in content, and when focused, can give the illusion of being able to breath fire.

Scirak are single minded in all their methods, never letting anything stop them from killing their victims. Despite being somewhat weak by Monsters standards, they are incredibly durable, and capable of withstanding nuclear warheads, of a hydrogen bomb level, at least. Scirak, however, are not very smart, and are known to throw themselves at foes overzealously.


 * Notes -
 * Roar -

Argak

 * Species - unknown
 * Size - 120 meters tall
 * Weapons - Claws, tail ends in a second head.

Argak is the most bizarre and strange of the monsters in terms of appearance. A hunched over creature, Argak has long tentacle-like fingers mounted on 4 arms, long, fragile limbs, and spikes across it's back, as well as a mouth at the end of it's tail and a head with only a pair of eyes at the end of it's neck.

The 2 heads on each end actual share functions of the body, and severing one will not kill the beast. In order to truly kill it, one must either critically damage both or sever both.

Other then this, Argak relies on speed and agility to attack foes, while detaching it's back spines to use as missiles in combat. Other then this, the creature has no other abilities.

Argak are sadistic and nasty in combat, attacking with little mercy or forgiveness towards a foe, and are among the few monsters, other then Brutugotos, that will attack Zarbanians.


 * Notes -
 * Roar -

Kagrax
Kagrax is a squid-like creature, much different then it's comrades. Making use of massive telepathic power and abilties, Kagrax are also known for their power and flexibility. The Kagrax are commonly used in maritime assaults, but have no issue with land assaults, using their telepathy to lift themselves up.
 * Species - Squid
 * Size - 120 meters tall
 * Weapons - Spiked tentacles, telepathic abilities.

Kagrax are a large, powerful group, whose main weapons are their spiked tenetalces, which they use to assault and pierce through their targets with little difficulty. Kagrax can, like most, regrow their body parts, and their tentacles, once severed, can assume a life of their own, briefly. Using their telepathic abilties, they can lift themselves up, lift objects, and take control of lesser minds to manipulate. With these abilties, they can attack targets before they can even get close to them.

Kagrax use their psychic powers to turn populations agains themselves, however, they are extremely powerful in pyschical battle as well. They also use their telepathic powers to change their coloration to camofluege themselves. Kagrax have among the most powerful Synapse abilities.

Kagrax are patient and pragmatic, and known for waiting for targets for months on end before striking. They are very emotionless in battle, killing targets with pure apathy.


 * Notes - Kagrax are based on the Toho-created mosnter, Gezora.
 * Roar -

Sachalan
Sachalan are genderless, amphibian Warrior-Beasts of unknown origin. They appear as humanoid titans with dark blue skin that is constantly covered in poisonous liquid. Their ribs are clearly visible, protecting their exposed hearts. Furthermore, they have bony mutations covering their backs, two skull-like plates protecting their shoulders, and a bird-like skull placed between them. Furthermore, they have boney gills on their legs, through with the with Sachalan breathes. These same gills also propel them forwards when underwater.
 * Species - Unknown
 * Size - 130 meters tall
 * Weapons - Energy Lances, Poisonous Skin, Poisonous Blood, Energy Barrier, Self-Destruction

The Sachalan's natural weaponry consist of two lance-like bone structures that come out from its elbows, and will extend out of it's palms in combat. When extended, they are energized to increase their destructive capability. These lances also serve as the Sachalan's ulna or outer arm bone. Their skin in constantly coated in liquid that not only keeps it from drying out on land, but also has poisonous qualities. Sachalan are known to bleed very easily, and when wounded, they often leave a trail of their highly poisonous blood when passing by. If critically wounded, they will curl up into a ball, their physical structures sinking into their flesh with washes over it at the same time; turing the Sachalan into a featureless ball with their heart at the center. Some seconds after this, it will explode into a wave of acid capable of flooding a city. Though not to the extent of the Kagrax, Sachalan have extremely powerful physic powers, being able produce energy barriers in front of them to protect themselves, as well as being able to reduce their targets of life, or turn them into to skeletons with touch.

They are known to go straight to their target, preferring to evade any hostile elements attackers and only acknowledging and relitating against them when they stand directly in their way, before resuming their course. This is not because of a simple mindset but rather because of their intelligence, as they simply prefer to avoid unnecessary deaths as much as possible. This intelligance, coupled with their weakened link to Slagan's telepathic control, allows Sachalan to operate more freely than most other warrior-Beasts. In fact, it has lead some of them to reconsider their role and deflect to the UAE, though most are content with the purpose they have.

Sachalan often lead aquatic/amphibian Warrior-Beasts in their advance, and though they mostly solitary, some having a duo of Hardrisk or a trio of Guartok with them to serve as bodyguards.
 * Notes - Sachalan is based on the Angel Sachiel from the Evangelion series, said series being named after the mecha's with were the main inspiration of Pacific Rim's Jaegers.
 * Roar -

Gagadalphon
Gagadalphon is a massive shark/opabinia hybrid, noted for being all female, for being one of the largest Warrior-Beasts, and for being the one truly aquatic. They are powerful and fast swimmers, and are able to swim in water, acid and lava alike without the slightest hindrance. Sometimes, adults will glide on shore to catch an fleeing prey, though they need to get back into the water quickly, otherwise they will die.
 * Species - Shark/Opabinia
 * Size - 190 meters tall
 * Weapons - Enormous mouth, Pincered Tongue, Hyper Beam

Gagadalphon are famous for not having not two, but tree forms. The first one is the embryonal form with is identical to all other Warrior-Beasts. The second is the Juvenile form, with looks mostly like an giant Opabinia, being flattened, finned, with 5 eyes on stalks, and a hollow proboscis ending in an pincer. The mouth, located behind the proboscis, points backwards, meaning the only way to feed itself it to grab food with the proboscis and then put it in it's mouth.

It's adult form is far more shark-like. The eyes and the main body are still the same, though the tail is elongated, and the head has changed into something similar to the head of a mosasaur, with jaws as large as it's main body, filled with rows of shark-like teeth. The proboscis have been changed into a pincered tongue. The adults have the ability to fire a powerful, highly destructive beam from their mouth.

Gagadalphon juveniles often follow adults as a shoal, finding shelter under their fins. They are not good fighters, instead scavenging the ocean floor beneath battles, attacking or finishing off lone enemies. Adults, on the other hand, are extremely bloodthirsty, and actively engage in battle, wrecking havoc on enemies and hunting them down of they escape. Adults are extremely protective of juveniles, being not afraid to sacrifice their lives to keep the juveniles from harm. Killing their adult shoal-matriarch is the only thing hat can drive juveniles into a frenzy too, and during the ensuring battle, many will transform into their adult forms to make sure that their shoal-matriarch is avenged, before going separate ways to form their own shoals


 * Notes - Gagadalphon is based on the Angels Gaghiel and Sandalphon, both from the Evangelion series. It's name is an an anagram of both Angels it is based on.
 * Roar -

Krutocore
Krutocore is a large and aggressive breed of monsters, breed purely for assaulting other large creatures, and making short work of them. Krutocore is built purely for offensive abilities, and is a fast moving, destructive force, even compared to other monsters.
 * Species - Unknown
 * Size - 97 meters tall
 * Weapons - Claws, twin spiked tails, duel horns, acidic blood, mere presence can cause extreme fear.

Krutocore uses 4 large, clawed hands to rend through it's foes, or crush them with it's fists. With duel pair of horns, it can charge into foes and stab through their bodies with it's horns and antlers. The creature also makes use of twin tails, which, like many of it's kind, are used to to pin targets down before dispatching them.

Krutocore cannot regrow their tails, but the tip is easier to rip off, meaning it can sometimes allow it's tail to be torn off, so they can shower areas in blood as they flail their severed limb about, spraying areas in acidic blood. While most monsters have dangerous blood, the Krutocores' are much more dangerous and acidic in quality.

Krutocore is also one of the few monsters with telepathic abilities, with it's mere presence causing targets to have extreme cases of paranoia, fear, and panic attacks. These feelings accompany the few hours before and after the monster appears and disappears.

Krutocore are crafty, mischievous beasts, preferring to toy with their prey before killing them. They take an especial joy in watching their targets struggle for live in their last moments. Krutocore appear to take joy from combat and battle.


 * Notes - Krutocore's 3 eyes from Kraid, and antagonist of Metroid.
 * Roar -

Kratolante
Kratolante is a massive, plant-like beast, born from monster DNA being infused into plants. The result is a Kratolante, a truly massive beast with several tendrils ending in smaller maws, or spikes that can eject poison. The Kratolante is slow and meaningful in it's destruction, appropriate for it's massive size and slow movement.
 * Species - Plant-mutation
 * Size - 130 meters tall
 * Weapons - Acidic blast from maw, various tendrils that can be regrown, regeneration.

Kratolante's vines are it's main weapons, and they can be grown and regrown at an extremely fast pace. The Kratolante also have the ability to expel acidic raisin from their jaws, melting through most metals upon contact. While all monsters can regenerate at some level, these plants can heal from seemingly mortal injuries at an extremely quick rate.

The Kratolante's most potent weapon are it's main jaws, which can crush others monsters within them with no difficulty.

Kratolante move slowly and carefully, and this reflects in their strategy. Unlike other monsters, who will rush at foes, Kratolante will wait for their opponents to come to them. They will not waste energy going after faster targets, and will do anything they can to draw them near.


 * Notes - Was based on Biollante from Godzilla.
 * Roar -

Scrawn
Scrawn are a powerful breed of monster, known for their hideous visages, and massive pair of horns. Broad-bodied, and stocky in mass, the Scrawn are slow but power, charging at foes and using their hideous face to shock them, then pummel them to death.
 * Species - Unknown, partially contains Voracha DNA
 * Size - 100 meters
 * Weapons - Claws, horns, strength

Scrawn will sometimes use their face to intimidate potential foes from fighting, but are adebt at using their 4 arms either to swim quickly through water, their favored environment, or to strike at foes with surprisingly fast attacks.

Their body is armored and plated, allowing them to take much punishment before falling, and they are among the few monster breeds with gills, allowing them to breath under water. Most monsters simply produce an oxygen field with their nano-nite implants. Scrawn have row upon row of spikes across their back, allowing them to keep enemies from attacking their back.

Scrawn are moderately quick, though relies more on power and intimidation then actual skill and speed. Scrawn tend to fight in packs, and will often scatter when the strongest of the pack is killed, before attempting to assault the aggressor again.


 * Notes - Scrawn's face is based off the Vorcha from Mass effect, while his name is a hilarious impromptu of skinny and brawn.
 * Roar -

Burtegotos

 * Species - Dragowar-based genome
 * Size - 117 meters
 * Weapons - Feeds on anger and rage, Claws, Strength, Arm-blades, Rage-indulging blood.

Burtegotos are an rather uncommon, and serve as a joint project between the Imperium of war and the Zarbania Powers. Not based on just a regular Dragowar, these beasts are, in fact based of the genes of Commodus, a Berserker of Brutego, the feared Dragowar Overseers. Of course, the required sample could only be obtained ofter the fall of the Drakodominatus Tyranny, when the surviving Berserkers joined the Imperium of War.

Opposed to the 17 meter tall Overseers, these monsters are 117 meters tall. They are extremely strong, possibly as strong as a Dominatus, or, though unlikely, even stronger. Like all Dragowar-related beings, they are prone to entering a Berserker Rage, in with they, given their size and strength, are absolutely devastating. These monsters gained the ability to feed on anger and rage of their foes, mostly during Berserker Rage, making them stronger and even more dangerous. They have sword-like blades coming out of their elbows and joints, with they use to slash away at their targets. Their blood causes foes to become enraged, causing them to fight each other, adding up to the massacre the Burtegotos cause.

Burtegotos use the same tactic IoW legionnaires use when coming into battle. They slowly advance upon enemy lines, then, when they come close to them, charge in, ripping apart their foes in rage. They are deployed alone, as they will attack their allies if there is nothing to kill. However, they will never attack each other or other Dragowar, due the fact the fact that these beasts still have Dragowar discipline engrafted in their genes.

Shūtai
Shūtai are the newest edition to the Warrior-Beast project, and so far, the one few Zarbanians want to see put to act. Capable of many strange feats, the Shūtai are bio-mechanical in nature, but not much else is known about them. Extremely aggressive, the Shūtai are kept in suspended animation, for the Zarbanians seem incapable of controlling them.
 * Species - Unknown
 * Size - 149 meters
 * Weapons - Energy beam weapon, claws, innet sonic roar, pain-induced reproduction.

Shūtai, based on projections, seem to be able to shot a beam weapon from their jaws, though it's effects are unknown. They have massive claw weapons, which can regrow near instantly if severed. Whenever the creatures roar, they seem to damage the area around them, even if it is merely them communicating.

Their strangest, and most disturbing ability, is the ability to fire spores from their back when injured. The spores' number and speed of production increases when the creature is in pain. The spores, especially when in water, develop into other Shūtai, increasing their number.

There are 2 variations. One with wings attached to their claws, and those without.


 * Roar -
 * Notes - Shūtai is based off the newest Godzilla monster, Muto, from the latest remake coming out. Shūtai is Japanese for abomination.

Oradanto
Oradanto is a winged, monster, known for their cunning, destructive nature, and being strangely all female, where's most are genderly neutral. The Oradanto are among the most cunning of the monsters, being extremely smart for such creatures.
 * Species - Reptile/Gridlock's genetic material
 * Size - 100 meter wingspan, 80 meters tall
 * Weapons - Clawed wings, acidic spit, Clawed tail.

Their DNA paradigm is based on Lord Gridlock's own, to make his special mark on the project. As such, the Oradnato display some of his memories, while also displaying all his cunning and savagery. Their main combat technique is to fly at their foe, while rending them asunder with their claws and talons.

The Oradanto also uses a claw-like appendage on the end of it's tail to grab and toss foes around, and as a last resort weapon, can projectile venomous, acidic slime from it's maw.

Oradanto are among the most cunning and intelligent of their kind, often appointing themselves leaders of various hunting expeditions and raids when dropped down to fight. They are known to get extremely cruel and manipulative towards other monsters, often torturing them for sport.


 * Notes - Was based on Otachi from Pacific Rim, and named after Rodan from Godzilla.
 * Roar -

Individuals
Not all monsters are created in groups. Some are produced in single or low quality, yet prove even more dangerous, as these specimens shows increased strength, durability, and intelligence, as well as the ability to command other Monsters. Slagan= "Your world falls before a god. Submit to the Titans, and their ruler. Me."
 * Species - Unknown
 * Size - 200 meters tall
 * Weapons - Electric-thermal blast from mouth, extreme power, mild telepathy, control over weather, 3 spiked tails.

- Slagan

 is the pinnacle of the Kaiju-project. A massive, powerful beast, Slagan is the most intelligent, and most powerful of the monsters made, as well as the largest. Born from the splicing of six genetic donors, Slagan developed faster then most others of his brood, devoured them, and almost killed Lord Kradik in battle.

Slagan, as such, proved to be an invaluable member of the Warrior-beast project, and has turned into somewhat of a leader among the monsters. When any step out of line, like any Brutegotos specimens, Slagan is brought in to bring them back in line.

Slagan is extremely powerful, even for an epic creature. It's powers make it almost unstable, and even it's own masters fear the creature. It's main ranged weapon is an electric thermal blast from it's mouth. This beam can wipe away most enemies with ease, though if it wants to save on energy, and it can simply fire 3 spheres of similar content.

Slagan's synapse increases durability, and physical power of other nearby Beasts.

Slagan is also feared for his ability to manipulate weather and control thunder storms and lightning. As such, he can create terrific storms to destroy cities and armies alike. Slagan has 3 spiked tails, which allow him to rapidly stab a target over and over. If 1 is severed, then 2 will grow to replace it. Slagan can deploy a telepathic field to control other epics and monsters of the Warrior-Project, as well as size control of weaker-minded beings. Slagan can speak to others, and displays a full, god-complex centered, personality.

All together, Slagan is the most dangerous of his kind, though only one of him exists as of now.


 * Slagan was based off the unmade Monster Bagan, and the Pacific Rim Kaiju, Slattern. His name is an anagram of both. Both share similar status, with Slattern being the strongest Pacific Rim Kaiju, and Bagan being able to easily kill Godzilla just by touching him.
 * Roar -

Galran= "Ah, yes, we shall play the part of good hosts, and give our guests a most bloody feast."
 * Species - Primate/Humanoid
 * Size - 150 meters
 * Weapons - Super Regeneration, able to affect how sharp his claws and teeth can get.

Galran is another single Warrior-beast, created by the Powers for unknown reasons. Much more civilized, but still dangerously crazy and frenzied in battle, Galran resembles a humanoid of some sort, but also displays ape-like features, having large fangs, green-brown fur and long arms.

Galran, like Slagan, is one of the few of his kind to show intelligence, and displays the ability to speak and coordinate strategy. He even seems able to command far stronger monsters, other then the aforementioned Slagan, and send them where he wishes. Despite his seeming sanity, Galran displays pervasive hunger, constantly seeking out flesh of any kind to slate his hunger. He can still be a cunning and manipulative being, tricking even commanders at times.

Galran is known for being among the most durable of monsters, for the fact he can take all sorts of injuries, and not worry for long, as they heal almost instantly. In fact, unlike Phase-Hunter, who needs stamina and energy, Galran can, even when tired, regenerate quickly. He can grow his nails into claws for the purpose of shredding his targets, and even break off his whole nail to lodge it in an enemy, so he and his brothers/sisters may track the target. He can do the same with his fangs, growing his two canines into tusks.

Galran enjoys using his synapse to find disobedient Sachalan so he may "show them" how nice the Powers are.

Galran has a number of abilities, including the ability to breath under water, possibly hinting at some other source of DNA within him other then a humanoid. Some more paranoid members, claim Phase-Hunter himself gave the Zarbanians his DNA simply for some sadistic joy in causing trouble. Phase denies this, saying the beast is far too ugly to be related to him.

Galran, while a patient hunter, when annoyed to far can attack his foes in a blood-crazed fury, tearing them apart and screaming in psychotic rants. Galran enjoys annoying Slagan at times, but knows when to stop. He actively fears and avoids his master in reality if he has to.


 * Notes - Galran was based off Gaira from War of the Gargantuas.
 * Roar -

Kakariin= "Suffer and be broken, it is my will!"
 * Species - Unknown
 * Size - 96 meters
 * Weapons - Crystal-like skin, ability to direct energy through various parts of her body, Energy Beam.

Kakariin is one of the few female Warrior-Beasts, and also among the most powerful. While not very strong physically, Kakariin benefits from being far faster and more flexible then even Rondok Specimen, or Oradanto. She is very intelligent, having been breed for combat and trained by Kradik himself, who took it upon himself to train the enhanced warrior. Kradik pushed the warrior very hard, and even his comrade Gridlock questioned doing so to what could be a highly effective siege and assault operative. Kradik merely said he was waiting for her to properly use her skill. Finally, the day when she lashed out after training for so long, and almost killed Lord Kradik with a slash to his armpit, severing the major artery. Kradik said it was no problem, and disappeared for a little. She was surprised when he returned with no cuts, and his skin looked fresh and new. Kradik congratulated his student, letting the sentient monster know she was ready for battle.

Kakariin is not as durable as her more brawny brethren, but makes up for it with the crystal covering much of her flesh, protecting her normal skin with a layer of crystal. She can further break off the shards along her back and use them as knifes. She can then regrow these shards. She can in fact, harden parts of these crystals at will, though after doing so, they become weak and bridal, and she must let them reinforce before she can fight.

Her most effective ability, is to direct energy through her body, from electricity, plasma and heat to light and even energetic sound waves. This proves effective, as few can launch an attacks against her without it failing. She can also direct an energy beam from her maw in order to strike at targets at range or in the air. The beam produces it's own "mini-Synapse field", causing monsters to go berserk and attack, even when critically injured.

Kakariin is fierce, cold and remorseless, striking down enemies with little actual care for their lives. She displays great tactical skill, expertly defeating enemies stronger then her with careful use of martial arts skill and agility.

Ogrin= "Blood...everywhere."
 * Species - Kigen-based genome
 * Size - 99 meters
 * Weapons - Armored fists, durability, can project heat from it's maw.

Ogrin is a beast based on the Kigen, a mysterious and murderous member of the Powers, who donated one member to the project. Saying he "was chosen by higher by powers", the creature was taken and, mutated further, turning into a massive powerhouse of raw muscle, durability and power. Ogrin was the result. Created at the same time as Kakariin, Ogrin seeks to grind bone beneath his feet, and commonly assists the other warrior-beast in battle. The 2 make an effective team, Kakariin known for her speed and dexterity, and Ogrin being so brutish and powerful.

Ogrin is best known for his strength, crushing other monsters under his claws. Ogrin is mostly used to open the way for other Warrior-beasts, smashing through the strongest part of the enemies' line, and allowing other monsters a chance to attack. His Synapse allows for this, allowing him to call other monster's forth with his telepathic calls.

Ogrin, has one of his many new powers, can project heat from his maw. From simple steam to blind enemies, to a beam of fire and magma, the monstrous beast can be quite deadly, as when around tectonic plates and volcanos, he can unintentionally trigger volcanoes and earthquakes.

Ogrin mostly is described as being more "introverted" then other beasts, being less concerned with talk, and more concerned with battle. He seems to show a brotherly relationship with Kakariin, the 2 protecting each other often in battle, and telepathically trading battle plans.

Raider= Raider is the Rondok engineered to be Lord Kradik's pet, and acts as his body guard. Much larger and stronger then other Rondok, Raider is also far more cunning and aggressive. While not sentient, Raider does display above average hunting skill and strategic thinking for his kind, commonly using his allies to distract his foes while he moves in for the kill.
 * Species - Rondok
 * Size - 60 meters tall
 * Weapons - Claws, Teeth.

Raider, otherwise, is similar to other Rondok, being highly aggressive, destructive, and hungry for blood. Raider tends to be fast moving and prefer agility to straight forward assaults.

Raider's flesh is a darker color, and his scars are red in color instead of the usual blue.

Guillotine= Guillotine is a massive Guartok, engineered to act as a bodyguard to Lord Gridlock. As with raider, he is larger, stronger, and more intelligent then his kin, and commonly directs them in hunting missions. Guillotine commonly fights large enemies who threaten his master, using superior skill and strength to take them down.
 * Species - Gaurtok
 * Size - 120 meters
 * Weapons - Claws, power, knife-like head.

Guillotine commonly fights the strongest foes, while his allies take on the weakest.

Subprojects
Project:Shaper= "It was a stupid idea from the start! Those who did not die immediately, suffered deformities of the most painful kind, radiation sickness, cancer, and all sorts of other things. I knew Science Command was stupid, but I never realized how stupid."

- Commander Kolrin Atterman to a comrade at lunch.

Project:Shaper was a project under taken shortly after the success of the Warrior-Beasts during the Battles during the, with the idea to give beings the ability to transform into Monsters at will. Such a project would've been ultimately fatal to the Powers' enemies, as their agents could've found enemies, and placed "Shapers" in their society, only to call them to action when war started.

Unfortunately, Science Command knew it had a good idea, and, as a side effect, rushed through many things too quickly. Recipients to the Shaper Project suffered deformities that rendered them incapable of living with a high dose of pain killers, and many more suffered from cancer and other diseases that ravaged their bodies. Only 1 subject displayed the ability to "shape" himself, but what became of him is unknown.

Shaper has officially been decommissioned. However, Science Command's more controlled, less enthusiastic members, are continuing the project under closed doors.


 * Notes - Based on how horribly Science Team in the Metroid Games can f*ck something up.

Quotes from others

 * Add your own!

"Almost identical, if not identical, to our project Bio-Titan. So I'd like to "rescue" some of them, adapt them to our hivemind, and see how they turn out...None the less, our bioweapons are still better and smarter. Cope with it."

- W'tze, of the Waptoria Alliance of Species

"Ha! Something that we perfected ages ago. WE WILL CRUSH THEM!"

- Vanara Empire

Trivia

 * Rotpara was originally going to be called Rotpar, with is raptor spelled backwards.