Talk:Knight

Does the Knight Empire actually exist in space games besides your own empire if you choose to be one? I don't think so. I've never seen one and they have no collection of rare documents assigned to them. The description under Knight's Philosophy is actually one of the Warrior ones. -- Dcemuser 09:23, 25 September 2008 (UTC)

Can we get some screenshot evidence backign up the claim Knights DO exist in the galaxy, but can only be determiend apart by their dialogue? - I exhaughstively tested my own knight empire and found it's dialogue was to all intents and purposes identical to the warriors I encountered. If they sound like a warrior and look like a warrior, fair guess is they ARE a warrior. The "real" knight though it sounded like a warrior, had the very distinctive knight portrait, and that is reliable means to determine any empires archetype --85.62.18.8 01:11, 18 October 2008 (UTC)

My knight file has an eerie grox-like orange glow on the creature in the home communications screen. Are all Knights like this?Omnipotentdracoptyx 02:22, 13 March 2009 (UTC)

Yes, it is normal. 216.137.232.227 07:31, 13 March 2009 (UTC)

Yep, that's normal. And, does your Knight trade like a Warrior or is it different? I asked that because Wanderers sell things like your own empire. Thanks, TimeMaster Talk Main Contribs 15:42, 13 March 2009 (UTC)

All of your other empires trade like the empire you are playing as. 216.137.232.227 18:37, 13 March 2009 (UTC)


 * I know, but my Knight acted like a Warrior. My Wanderer acted like my own empire. Thanks, TimeMaster Talk Main Contribs 20:05, 13 March 2009 (UTC)

I found my warrior file from another file for the first time. Its Trading and Voice (sound) are exactly the same as my empire. Its text, however, is the same as a warrior's. I'm changing the voice section back. Omnipotentdracoptyx 01:53, 26 April 2009 (UTC)

UPDATE I meant knight, not warrior.Omnipotentdracoptyx 22:17, 31 May 2009 (UTC)

I wonder when the knight archetype is going to be fixed from its present state. This archetype needs to work properly with both player empires and the computer controlled empires.

Yes, but there is no NPC knight empires so it's better to stay. —Preceding signed comment added by TimeMaster (talk • contribs) 00:43, 27 April 2009 (UTC)

What I meant with the fixing of the knight is that I think that NPC knight empires should appear in the game. I do not know why their abscence continues. Maybe it will be changed with the upcoming expansion. It would be interesting if an NPC knight empire's relations went down with players who attack other empires.

I have seen other knight empires other than my own. Just look at the door in the background in their transmission. Clearly different than warrior doors. Thats why I deleted the voice section, seems somewhat useless and unimformative. Jovar1 20:12, 15 July 2009 (UTC)

GA Prefixes
Hey there, I'd like to apologize in advance; I was the one who originally put up the "Name Prefixes" (Rogue, Apprentice, etc) on, and I didn't expect there to be a little battle over it. I see the reverts and undos :p. In the future, I will wait until I get to level 10 before putting up the information, as yes, I agree, it did contain too much speculation to really be useful. I will, however, post the information here for others to add to it as they level-up their knights:

Rank 0: Recruit Rank 1: Rogue Rank 2: Apprentice Rank 3: Squire Rank 4: Adventurer

Now then, I also put the same thing on the Shaman page. I'm going to go make sure that is removed :). Novawolf 02:51, 16 July 2009 (UTC)

I removed the prefixes because there isn't a Knight level, but warriors do have levels, and warriors seen to be similar to knights anyway. However, ones for shaman and other archetypes do have levels, so place them on those pages. Wormulon 11:15, 16 July 2009 (UTC)


 * No, my brother also plays GA and he had a warrior empire. Rank 1 for him was "Thug".  So they aren't the same actually. —Preceding signed comment added by TimeMaster (talk • contribs) 15:29, 16 July 2009 (UTC)


 * Ah, I see this all the time. Over-Argumental Spore Disorder, or OASD. Users start to put way too much thought into very simple tasks. Lets just get it straight, yes, Knights may not have their own weapon line, but they do have their own titles. My Warrior Captainn is called "Thug" while my Knight Captain is called "Rogue" Simple as that. 16:22, 16 July 2009 (UTC)

Removed longstanding confusion about warriors
After a whole year of people playing Spore and not a single screenshot or video clip confirming the existance of a "knight-warrior" or randomly spawned knight I think we can safely conclude it is a myth. On the other hand, I can confirm that in the data files (as many other modders will attest) there is no line in the spawn weight table for wanderers or knights, which perfectly explains why neither archetype appears as randomr aces.

Here is the offending lines:


 * 1)   10
 * 2)   10
 * 3)   10
 * 4)   10
 * 5)   10
 * 6)   10
 * 7)   10
 * 8)   10
 * 9)   0
 * 10)   0
 * 11)   100
 * 12)   0
 * 1)   0

Any questions?

--94.76.168.216 17:33, 27 July 2009 (UTC)

Uh, yeah, we knew this. We already know AI Knights don't exist. . . —Preceding signed comment added by TimeMaster (talk • contribs) 19:26, 27 July 2009 (UTC)

- Have a look at the historical version of the page before I editted it. It said that you could meet knights but they were "disguised as warriors with different dialogue". That was the edit that this discussion entry was opened for, in case people had evidence to the contrary. --94.76.168.216 23:20, 27 July 2009 (UTC) Ryuujin


 * Here's my question. Wouldn't some modder be able to simply add the correct line to add a Knight into the equation?  It seems rather simple if you're able to access this information.   15:04, 28 July 2009 (UTC)


 * You need a modding tool like SporeMaster and you can't make new stuff you can just edit old stuff. But it might be possible.  Also, 94.76.168.216, your name is not "Ryuujin".  You can register though as Ryuujin.  And I thought that was taken off earlier.  Ah, well.  Also 94.76.168.216 where did you get that info? —Preceding signed comment added by TimeMaster (talk • contribs) 15:55, 28 July 2009 (UTC)


 * (My spore username is Ryuujin ;) ) - I pulled it out of patch 1.05's data files using SporeMaster (The exact file is spacenpcarchetypes~.prop ). To answer Morgoth's question, the written names are decrypted for human readability, Spore stores it's variable as hex addresses really, so if I were to merely add an additional line that said 10 it wouldn't work as "archetypeKnight" as far as anyone is aware, has no basis in the actual variable declarations. --RyuujinZERO 18:39, 28 July 2009 (UTC)


 * You can only edit the code, you can't make new code in SporeMaster, right? I really wish Maxis could have just made the Knight archetype real. —Preceding signed comment added by TimeMaster (talk • contribs) 20:24, 28 July 2009 (UTC)

Government
The Knights are probably a Monarchy.--Liquid Ink 07:52, 31 August 2009 (UTC)

Personally I envisaged them as having something more along the lines of a Constitutional Oligarchy with some elements of a Kritocracy/Kritarchy, something that to me would fit an empire devoted to notions of justice and whatnot. ChrisGJ777 18:07, October 8, 2009 (UTC)


 * Knights usually have a King. 01:05, October 10, 2009 (UTC)


 * They also worked for other ranks of nobility such as lords. Wormulon 14:46, October 10, 2009 (UTC)

The knight archetype could have been based a little on the jedi order. Wormulon 14:48, October 10, 2009 (UTC)

Another Star Wars reference!--Liquid Ink 09:11, October 11, 2009 (UTC)


 * Urg. . . I agree with Chris. —Preceding signed comment added by TimeMaster (talk • contribs) 21:36, October 11, 2009 (UTC)

Knight Empires
Knight Empires technically follow the Philosophy of Force, (they cannot use the force) but they also are very virtuous (meaning they are all into not being a coward and doing the right thing and all) and they also follow the Code of Chivalry which is simalar to the jedi code. Furthermore, Knights do not have specific manuscripts regarding their achetype instead, they use the Stones of Force, but are not strict followers as "They fight for right, not for personal gain. But all the same they are formidable warriors. Knights also have differen captain ranks than knighs, like Squire, Paladin, Chivilric, Man_at_arms, and Gentleman being some of them. They also get the ability, summon mini-U. This lets you summon a small clone of your spaceship to help in combat, this can be alot more helpful than raider rally, especially after you ship has extreme health. Unfortunately, Knights do not get the same huge health boost that warriors with +Prime Specimen that gives 11,500 max HP with extreme health. I think that about covers Knights. I have a Knight creature (my favorite creature and first space captian) so you can trust my advice.  P.S. Rally call is really good and even works on the player's ship and doubles your attack power.


 * What is the "Code of Chivalry"? Also Prime Specimen is for anyone that got that trait.  Even a shaman could get it. —Preceding signed comment added by TimeMaster (talk • contribs) 19:53, October 13, 2009 (UTC)

Who left the comment above TimeMaster? As TimeMaster stated, any archetype can get prime specimen. I'd also like to see a source for "but are not strict followers of 'they fight for right, not for personal gain.' " Sporeblade 21:54, October 13, 2009 (UTC)


 * User:Robot Chicken Nugget. Also I agree. —Preceding signed comment added by TimeMaster (talk • contribs) 23:24, October 13, 2009 (UTC)

Who Started It?
I remember at one time here, someone was saying that knights did exist in the galaxy, and when first greeted, would ask if you're 'good or evil'. It was also said that they would talk about their territory and motives defensively, whereas a warrior talkes about their territory agressively. Does anyone know what started this rumor that knights existed in the game? Sporeblade 21:14, October 14, 2009 (UTC)


 * No. Perhaps you should look at the history. —Preceding signed comment added by TimeMaster (talk • contribs) 21:17, October 14, 2009 (UTC)