Creature:Zarbanian

"An appeal to fear never reaches the heart of a Duetzalanian."

- Bisarko

The Duetzalanian, better known as the Zarbanian Pirates, are a reptilian race of thieves, Murders, and Warriors, who lead the Zarbania Powers, as well as still managing their fiercly independent Empire, the Zarbanian Empire.

They are deeply commited to their Warrior-Goddess, the Scrouner, and are willingly to fight and die for her. They, despite their name, are not Under-feed, dis-organized pirates. Their Prowess in battle, combined with this mis-conception, has lead to the enslavement and, mostly, extinction of many races.

Now adays, they are far more liberal, and respectful towards other races, warriors or not. While not keen on it, they are not above self-augmentation in order to fight better. Forgetting their conservative routes, they are now a liberal, religious-accepting race, keen on accepting other political views into their own, as long as they are not harmful to the state.

While they follow honor and tradition, they believe, and encourage, their sons and daughters to look to the future and create a brighter one for the Father-Empire.

Early History
The Duetzalanian, and their cousins, The Zarbanians, developed on the Harsh world of Zarbania, and evovled with the help of ancient relics located on their homeworld. Intrigued, they began to use them, and developed Space Travel farely quickly.

There, they encountered 2 other races, the Scimat'akar Empire, and the Grux Empire, which they grew close too, despite their Xenophobic ways.

The 3 became close allies, helping eachother in slaving operations and other acts of war.

War of Pirates
During the War of Pirates, the States of Cow became a top target for the slavers. They where joined by their allies, the Arkit Empire, and the Zecky Cloning Mirco Brand. The 3 fought eachother for a long time, intil the Volver and Arkit Empires joined in the struggle against them and defeated the Zarbanian Military Alliance.

This Alliance, however, was the first step towards the Zarbanian powers.

During this time, they also came into conflict with the Waptoria Alliance of Species.

Alpha Grox invasion
During the Alpha Grox Invasion, the Pirates rejoined their old allies in fending off the Alpha. They after, finding the Alpha too strong, Joined with their former enemies to delver death to the Alpha and Meeno grox.

The Zarbania Powers
With the formatin of the Federation and the Alpha Cyber Collective, the Pirates became the leaders of the current incarnation of the Zarbania Powers, and lead it with the Scimat'akar and Grux.

They currently plan to invade more galaxies, but only so they can find out more abou their race. They plan to attack any Ultra Terrarstiral Bases, and raid their archives, by themselfs, as they figure this has nothing to do with the Scimat'akar or their other allies.

Soceity and Culture
"You have the honor of standing before the Zarbanian Space Pirates. Enjoy it whilst you still live."

- A common Pirate

Space Pirates are often dis-honorable in a fight. They often capture enemy leaders, preform mutilating experiments on him, and send the shirveling mass back to his/her empire. They do show some honor though. If you want to face them in Melee combat, they will honor this arrganment, and ready their Energy Scythe. They also show the policy of Death before Dishonor, and will commit suicide before capture. They see killing as something for the battlefield, and will not attack un-armed civilians, even slaves, unless a slave shows disrepect to his master. If caught killing un-armed civilians, execution follows, usually by the race it was commited against. When a race is defeated, unlike their allies, they will allow their defeated foes to honor their dead, and allow their leader to contuine to live and lead, and allow him to become part of their council of High Command.

Pirates believe deeply in spending time with the family, and care deeply for mates, children, and those they call "Battle-Brothers". Surprisingly, they share the ideals of adoption with the Ugandalorians, their greatest enemies, and will accept even former enemies into their families, with little hostility. They are great parents, and women are eager to begin having children, while fathers see it as a chance to raise the next generation of galaxy-changing warriors.

Pirates are also deeply commited to their War-Goddess, the Scourner. They believe she gave them life, and to appease her mightiness, collect the skulls as trophies, and others as slaves and Sacrfices to her. Despite their fanatic believes, the Duetzalanian are accepting towards other religions, and are willing to have all sorts in their domain. As long as disrespect towards their religion is not shown, they will honor any new comers.

Pirates are also nomadic by nature. Destroying their planet only annonys them at best, and they move along someplace else to begin anew. This is also why they can move to new galaxies with ease, without worry. Their ships show this, as they can fit thousands and thousands of Troops and Colonists to places. They also have a hatred towards, strangley, enough, shorter races. The taller the race, the more respect they are given as a whole.

They are one of the most Military-Centric races in the Mirus Galaxy, because they train their young from, literally, Birth to fight. They are divied into clans, and a traitour of the Clan is believed to be the highest dis-honor to a famiely.

Pirates also are more willing to agument their bodies to fight. As such, Mutated, mutilated Pirate bodies can be found in Pirate Frigates and research vessels. They also mass produce soldiers, cloning them in scores to fight in battles. They see this agumention as gifts from the scourner.

Zarbania Pirates, when they find a world they want, will fanatically conquer it. They will go as far as to rename themselfs after the planet's inhabitants, and treat the orignal ones like intruders and slaves. For example, if they invaded Ugandalore, they would name themselfs the new Ugandalorians, Earth (Terra), they would name themselfs Terrans.

They also have the tendency to work for groups that benefit them, and some will leave their empire for it. They care little for how they are treated or experimented on, as long as their foes are defeated and they get weapons, money, and power out of the deal.

Females are equal to males in their society, and both go to war.

Coming of Age and Worship
The Pirates see the Coming of age as a most time honored tradition. The pirate or Zarbanian youth is expected to go out, and hunt the Infamous Magnoolick Sky Serpent with nothing but a spear. Once they bring back the Sky Serpent's head as their first gift to the Mother Goddess, they are official adults.

Pirates see War as a sacred calling, one they must par-take in to appease their mother Goddess. Kills are sacrifices to the Scrouner, and the harder a being is to kill, the higher the honor will be in the after life. The Easier something is to kill, that succedes in killing you, the more honor is deduncted from your after life.

It's unknown who the Scrouner is, and many believe she is an ultra-Terrastrial of some sort, who created the Pirates and many, many others as a scientifict study. Pirates see this idea as Blasphemy. Despite their zealous ways, they are accepting towards other religions, and actively encourage other nations' priests into their empire.

Death
When a Pirate dies, they take his body or remains, down them in armor, and, after his famiely and comrades gather around his buriel Vase, as it's called, they will put him or her into a Ornamental Burial ship, and send him off into space. The automated defence blasters on the ship protect it from raiders.

Individuals
Bisarcko=
 * Name -
 * Gender - Male
 * Position - High Commander
 * Status - Active

Makatus=
 * Name -
 * Gender - Male
 * Position - Fleet Commander
 * Status - Active

Krilok=
 * Name -
 * Gender - Male
 * Position - Member of the League of Patrons.
 * Status - Active

Biology and Appearance
Pirates' biology is strange, due to their many alterations made to themselfs. All Pirates can survive in space without breathing aperatities, and can go under water without diving gear. Water pressure does not affect them, but if they rise up too fast, can make them dizzy or sick, the only side-effect of the Bends they still have.

Pirates are also extremely strong, and before the Drakodominatus and Dragowar evovled, where one of the strongest of the Mirus' warrior empires. They still keep this up, though plan to genetically modifiy themselfs further to out shine their 2 new Allies.

Pirates are tall, powerfull, warm-blooded reptilians, with a love for battle. They have been genetically modified to have no fear, and even their Zarbanian Pirate Militia Cousins, who act as Canon fodder, never flee in battle. They have 2 Blade-like structures on their shoulders, which where used to protect them from Epic creatures who tried to bite down on them.

Sub-species
The Pirates are divided by many sub-species, all of which evolved on different environments, and different planets, some have their own empires, however, they are no where near the level of power of the Powers.

Duetzalanian=
 * Location - Mirus Galaxy
 * Loyal to - The Zarbania Powers
 * Leaders - High Command

The Prime Duetzalanian are the first sub-species, and the most commonly seen. Native to the Mirus, the Duetzalanian have spread throughout the First Gigaquadrant, occuping regions of the Milky Way, Phradox, and possibly more. They are members of numerous groups, though most are loyal to their orginal empire and rulers.

Duetzalanian are religious, war-like, but honorable, and well defined. They are the most common, and considered extremely aggresive.


 * Notes - these where based off the Space Pirates from Metroid Prime 1.

Grilanian=
 * Location - Plazith Rim
 * Loyal to - Delpha Coalition of Planets
 * Leader(s) - Unknown

The Grilanian (Grimbolsaurian-Duetzalanian), are the result of a colony fleet getting separated from the Powers' territory, and forced to travel to DCP space. Joining the Delpha in hopes of survival, they quickly became integrated into the DCP's society, quickly working their way in as scientists, warriors, and sometimes, diplomats.

The Grilanian genetically engineered themselves to be more insectiod, thus giving them a more savage look than standard Duetzalanian. They are fanatically loyal to the DCP, willing to lay down their lives against any foe, and have a deep respect for the Grimbolsaurian, and a near worship of Emperor Wormulus The Second.

Duetzalanian of the Powers show respect towards their brothers for choosing a new way of life and joining such a powerful empire. High Command is neutral towards the DCP and it's actions, and as long as they do not attack the Zarbania Powers directly or indirectly, High Command will remain neutral towards the Grilanian.

It is unknown who the internal leader of the Grilanian is, if any.


 * Notes - These Duetzalanian are based off the Space Pirates from Metroid Prime 2.

Quotes from others

 * Add your own!

"Not completely honorable, but not out-right slime. Their honorable scum, really."

- Barda Clett of the Ugandalorians

Notes and trivia

 * This race has gone through 3 re-disgns.
 * They take inspiration from many cultures from both history and Sci-Fi. Their 2 most common sources are the German Empire under Otto von Bismarck, when Germany was kicking a** the most, and the Space Pirates of Metroid Prime.
 * The fact that their an antagonistic faction within my fiction is not a slam against the German "hun" that was conceived after the World Wars. Their economic power, and military precision, as well as their willingness to advance towards a greater future is based off the Golden Age under Otto von Bismarck, the Father of Modern Germany. Their evil actions, like kidnapping and enslavement, is merely notes taken from the Metroid Pirates.