Fiction:Andromeda Galaxy/Species

Andromeda Galaxy is diverse, and like others, has gone through many events, surviving massive conflicts, rise and fall of grand empires, and the rage of wild, insane gods. As such, many species call it home. What makes Andromeda different from other galaxies like Cyrannus or Borealis is that many Andromedans were not born in this galaxy, instead coming out of other places. Another difference is the works of ancient precursors of Andromeda, who have influenced evolution of many species here.

As such, the species in Andromeda Galaxy would be divided not by their origin, but by the fact are they native, extragalactic or artificial.

Commonwealth
Draconis= "The galaxy is broken, barbaric. We stand as a representation of what all could be."

Draconis are large reptiles who are the namesake for both the Draconid Imperium and Segmentum Draco. They are recognised as part of the the Andromedan Commonwelth's 'founding triangle' and have been noted to have a strange similarity to the Twelve Tribes of Caprica. They are confident and arrogant; believing that their long lifespan, conservative nature and obsession with luxury make them ideal leaders. Draconis favour the traditional in the arts, fashion and military practice to the point where some consider them old-fashioned.
 * Author:
 * Classification: 4C3
 * Affiliation: ,
 * Notable physical characteristics: Reptillian body plan, wings
 * Notable sociological characteristics: Eugenocracy, ruling class

This belief is not unfounded - Out of both the Inner-rim and AGC factions the Imperium controls the largest number of colonies along with a significant number outside of Andromeda. Like Radeons, Draconis are highy spiritual and conform to numerous teachings by a supernatural being. Their religion differs by the visible separation of church and state and an exclusion principle regarding an afterlife.

Fyrvrtha= "We will look and see. Look and see..."

Fyrvrtha are the weird creatures with octopus-like features, who were original rulers of the Twilight Sector. While populous, they did not possess strong technology and were barely Tier 4. So, once Radeons came to the sector, they were rapidly absorbed to the newly formed Divinarium, and became second members of it. They compose a bulk of military, working body and Divinarium's population as whole.
 * Author:
 * Classification: 3C2
 * Affiliation:
 * Notable physical characteristics: Silicon structure, extremophilia, cephalodian body plan
 * Notable sociological characteristics: Group mind, imperial government, alien mentality

Fyrvrtha are sometimes seen as slave race to Radeons. This is not true - Fyrvrtha have rights and freedoms, and a large part of the Divinarium's goverment are Fyrvrtha. They are quite intelligent species, calm and logical. The main reason why they surrendered to Radeons without any resistance was the fascination on Radeon knowledge and technology, as well as realising of Radeons' power. Kaelar= "...Oh, hello."

Kaelar are the sole species of the Domain of As Radan. They are vaguely birdlike in appearance; humanoid and lithe, not unlike Radeons. While having feathers and rudimentary wings, they can't fly; at other side, these feathers are often used in attracting mates. Despite their look they are actually quite strong, their jumping abilities giving them fearsome momentum as they leap towards their foes.
 * Author:
 * Classification: 2C
 * Affiliation: ,
 * Notable physical characteristics: None
 * Notable sociological characteristics: Democracy, megacorporations

Kaelar, despite their seclusion, generally live quite rich life, enjoying luxury and money. Since their absorbtion into Draconid Imperium, the haughty Kaelar have prospered once again.

Kovokitid= "You flashbags are a peculiar sort."

Kovokitids are gaseous lifeforms that originate from the gas giant of Vanpilum VIII. They are a dubious species of ammonia-hydrogen based lifeforms that can only interact with the universe outside using pressurised biosuits. Due to their biology Kovokitids can fit almost any volume and are known for their capabilities in espionage.
 * Author:
 * Classification: 7B
 * Affiliation:
 * Notable physical characteristics: Ammonia-based biology, amorphous body plan
 * Notable sociological characteristics: reclusive, use of biosuits

Their biology puts them in a biological minority with the rest of the galaxy, depsite this they have been welcomed into the Draconid Imperium (who provided their now-ubiquitous biosuits). Very few people have seen a Kovokitid outside of their biosuit, making them a mystery to the rest of the universe.

Kroogvon= "Good economey means good job prosepcts. Life is good."

Kroogvons are hardy amphibians native to the Vogos cluster in the Draconid Imperium's inner-rim territoires. Famed across the segmentum as engineers and labourers their rubbery skin belies their durability.
 * Author:
 * Classification: 3B
 * Affiliation:
 * Notable physical characteristics: Amphibian body plan, pectoral-mounted arms
 * Notable sociological characteristics: Megacorporations

Their homeworld of Valle was peppered with dank swamps in which the kroogvons made theri homes. In their industrial era they drained some of these swamps for heavy industry. Kroogvon culture is often utilitarian with numerous examples of earthenware found in the typical home. Their homes and lifestyles are simple compared to the haughty Draconis but a wealthy branch of society does exist in the form of CEOs and executives. Wealthy millionaires will typically build humid environments to relax in. Their contributions to the Imperium with Comapnies liek Valle Astroengineering provide them with a valuable position in imperial society.

Rapidox= "Want to buy? Have good deals."

Under the Speeder Trade Federation the Rapidox were among the first alien cultures to join the Draconis imperium. A species of raptor-like dinosaurids whos controlled territories less than 300 light-years from Alcanti prior to their assimilation. The trade cartels controlled by the federation provided the fledgeling Imperium with a much-needed boost to the economy. Since then they have risen to becoem a species with near-equal standing wihin Imperial space.
 * Author:
 * Classification: 2C2
 * Affiliation:
 * Notable physical characteristics: reptillian body plan, compound eyes
 * Notable sociological characteristics: megacorporations, trade empires, verbal-physical language

Rapidox are, by nature, a culture buit around profit and economy, their athletic builds make them ideal scouts and runners for both military and civillian organisations and their compound eyes allow them to see in any direction. Most Rapidox syntax can sound like jabbering to the layman, their language originally consisted of a mix of words and actions, this persisted even after the widespread use of Low Dracid and has become a characteristic trait for them.



Sankana= "We serve for imperium. For Sankah."

The Sanakana are a species of wingless omnivorous avians with lizard-like tails that evolved on an arid continent of their homeworld. Like the Rapidox they are distinguished by a lateral spine and for the use of broken Dracid. Their syntax differs in that rather than omitting psersonal words, certain connectives are omitted. The Sankana still honour a king or queen (who is simply a puppet to the assigned representetive) but they also honour the Imperium as a whole.
 * Author:
 * Classification: 2B
 * Affiliation:
 * Notable physical characteristics: Avian/reptillian body plan
 * Notable sociological characteristics: Monarchy

Sankana belief is based around honouring the earth and respecting nature - On their homeworld water and vegetation was rare and theri culture was built around the concept that water provided life. The Draconis uplifted them roughly 4,000 years ago and since then they have expanded into a bountiful protectorate empire. Due to the value of resources on their homeworld and their hardy nature they are highly respected as craftsman and engineers and are commonplace in numerous indusrtial sectors across the Imperium.

Terratrix= "You are a curiosity, we like you."

Terratrice are large omnivorous avians from Inner Draco's Alpenix cluster. They are highly prized within the Draconid Imperium for their scientiic capability. The Alpenix University is an orgianisation much like the Alcanti Royal Academy and the two have worked together many times. They often live in clean forested communities mostly within the Alpenix cluster itself.
 * Author:
 * Classification: 3C3
 * Affiliation:
 * Notable physical characteristics: Avian body plan, highly inteelligent
 * Notable sociological characteristics: Respect of trees, dedication to science

They are highly valued as members of the imperium for scientific achievement and as a result are one of a select few species with full citizenship rights outside of the protectorate states and make up a noticeable portion of alien inhabitants on Draconid-controlled worlds

Non-Commonwealth
Aqualone= "Calm down and think. Embrace your self and embrace the whole."


 * Author:
 * Classification: 2C3
 * Affiliation:
 * Notable physical characteristics: Amphibian body plan, high intelligence
 * Notable sociological characteristics: Peaceful, philosophical culture

Aqualones are the aquatic, intelligent species of amphibians belonging to of the Twilight Sector, and the closest allies of the Artharon Empire. They rarely venture outside Segmentum Crepusculum, or even their own magnificent underwater cities, but inside their home they are honoured by many, as they control a large empire that serves as diplomatic and economic pillar of the Coalition. In contrast with their Artharon allies, Aqualones are peaceful and strict, united under a powerful yet democratically elected ruler, called simply The Highest.

Aqualones consider themselves to be the teachers for other species of the Coalition, providing advice on political and philosophical insight. Being second most powerful, second most advanced and the most cultured civilisation here, they certainly have an air of arrogance and superiority surrounding them. Joining the Coalition out of ancient agreements with Artharon Empire that always protected them for economical aid, Aqualones are now highly dissatisfied with its warmonger culture.

Arnoan= "Our enemies, fear us. Our friends, do not forsake us."


 * Author:
 * Classification: 3B
 * Affiliation:
 * Notable physical characteristics: Reptilian/mammalian body plan, extremely strong
 * Notable sociological characteristics: Militant theocratic culture

Arnoans form the highly religious civilisation of zealots, the third most powerful in the Coalition. They are the led by the Council of Light, composed of ten high priests. Their rule spans across 611 thousands of star systems.

Arnoans are the strong reptilian/mammalian species, able to survive without water for long periods. Their homeworld, Tharrus, is the desert planet with little plants and water and deadly to most of the Sector lifeforms - but Arnoans thrive in such an enviroment. It has a lot of Rades relics, and Arnoans have developed an elaborate religion based around these artifacts and the mysterious gods they see as "the highest ones". They are very religious and devote all their life to the faith. They have a caste system based on their divine laws, and the warriors of "Templar caste" are always ready to fight alongside the Coalition's soldiers.

Artharon= "May our might thunder and rattle through bone and flesh."


 * Author:
 * Classification: 3C
 * Affiliation:
 * Notable physical characteristics: Mammalian body plan, extremely strong
 * Notable sociological characteristics: Militant culture, neo-feudalism

The Artharon Empire is the most powerful civilisation in the Coalition, and their representative in the Assembly, the Emperor Vugluskran, is its de-facto leader. The Empire is an absolute monarchy spanning over a million of systems, being led by the noble houses and the Emperor himself.

Artharons themselves are feline in look, possessing great strength, speed and stamina, able to kill a Radeon in a single blow. Their society and culture are revolved around war and martial honor, and all citizen of their empire, especially the nobles, are constantly training themselves for battle. Artharons are freedom-loving and dedicated to the self-perfection, believing in power of the individual above all other things. Neverthless, they can be cruel and hateful, and have a long feud with their enemies, the Fyrvrtha, as well as Radeons recently. If any citizen of the Divinarium will trespass the Artharon territory, then they may only beg for the quick death... a quick death which Artharons would never grant. They revel in pain and suffering of their enemies, and enjoy the bloodshed like no other creatures.

Bouldrix= "Waaaagh!"


 * Author:
 * Classification: 4A
 * Affiliation:
 * Notable physical characteristics: Reptilian/mammalian body plan, extremely strong, low intelligence
 * Notable sociological characteristics: Brutal culture

Bouldrix are powerful, strong and incredibly stupid which is why to maintain their empire they needed the Vartekians to give them brain enhancements, now they are only half stupid.

The Bouldrix are absolutely ruthless enemies and smash their enemies to bits. Anyone who gets in their way will soon be flattened like an Pancake. Sadly the Bouldrix don't have enough population to have an entire army so they just use the Samot as little foot soldiers.

Edra-Arath= "We are the servants of Volkarus. Keep out."

The Edra-Arath, known for the Imperium of Asharta (Arathian: Ijjgrefhn Ashtrathja), are a militaristic species known for being protectorates of the Khaxvis Resurgence.
 * Author:
 * Classification: 1C2
 * Affiliation:
 * Notable physical characteristics: Lack of legs
 * Notable sociological characteristics: Brutal clan hierarchy

Edra-Arath value strength over anything else. This makes Arathians aspire to become part of the Yprin Project, a project where an Arathian can be turned into a supersoldier. These supersoldiers are larger, stronger and have an extra pair of arms. Edra-Arath are an united species, but an Arathian is born into a clan, and there are 13 clans in the whole Imperium, each with their own privileges and duties. The most notable is the Forthencho clan, who leads the rest of the species as one entity. Eisenar= "Ah, yes. Interesting."

Eisenar Republic was the last empire to join the Coalition controlling 502 thousands of systems. They are the peaceful democratic republic which is not generally engaged in wars unless threatened.
 * Author:
 * Classification: 1C2
 * Affiliation:
 * Notable physical characteristics: Avian body plan
 * Notable sociological characteristics: Democracy

Eisenar are avian species, covered in blue-and-yellow feathers, fitting for the flora of their homeworld. They cannot fly however. They are small and frail, but intelligent, and they have mastered the talent of diplomacy and doubletalk like no one else. They favor negotiations instead of conflict gemerally - due to this, they are often seen as diplomats in the Coalition. Their society is democratic, based on personal freedom and power of the individual. The Grox= "You have made a fatal error..."

The dreaded Grox of the that kept the whole Gigaquadrant in their steel grip before are, in fact, native to Andromeda. Mechanised terrors, the Grox once ruled their home galaxy's core in the ancient times, back when Andromeda was called Ardenta, but a series of events has forced them to leave their home, harbouring hatred, spite and wish to avenge.
 * Author: Maxis
 * Classification: 1D
 * Affiliation:
 * Notable physical characteristics: High intelligence, physically frail, cybernetic implants
 * Notable sociological characteristics: Extreme xenophoby

Amidst the terror of Andromeda War, the Grox have finally returned to their home, bringin destruction and fear to those who dared to infest Andromeda Galaxy with their presence. Led by passionate and charismatic, they know no mercy. Clad in silver battlesuits and fighting alongside their Dronox, Marinox and Grox Follower servants, they have one goal and one mandate, to reclaim Ardenta. Herego= "Arrrgh!"

The Herego are among the first races to ally with the Vartekians and form the Confederation. The Herego empire is large and powerful consisting of 1500 systems and growing. They are not omnipotent but close to it.
 * Author:
 * Classification: 3C2
 * Affiliation:
 * Notable physical characteristics: Immense strength
 * Notable sociological characteristics: Violent culture

The Herego are evil, destructive and love hand to hand combat. The only creature in Andromeda that can defeat them in close combat is a Vartekian. They have a warrior philosophy and take pride in their unique martial art. In Andromeda the Herego are well known as Leki'a imeda which translates to Clawed demons. Infestix= "..."

the Infestix are an extremely large empire with a extremely large population. Although they are not omnipotent they controlled many galaxies. These space faring insects are also quite industrial and build thousands of hives per hour. They are not the most aggressive but their defense is the reason they became known as one of the major races. Like the grox they live in barren atmospheres and usually inhabit t-score 1 or 0 planets.
 * Author:
 * Classification: 2B
 * Affiliation:
 * Notable physical characteristics: Quick reproduction, extremophilia
 * Notable sociological characteristics: Industrial

Like the Samot the reproduce very quickly. but, They also have a short lifespan. A common Infestix lives only around 40 years (The atmosphere does not contribute). Though in number the Infestix have a hard time controlling their numbers and within their empire 500 rebel organizations exist. This is why the Infestix also have hard times controlling their galaxies which are actually quite small.

Kvorlan= "Is it the best you can come up with, lifeform?"

The Kvorlan Nation, the fourth species of the Coalition, is one of the oldest still living empires of the Twilight Sector. They have extremely advanced (compared to other Twilight Sector species, of course) technology and control a small but protected cluster of 550 thousands of stars. Little is known about their goverment structure and culture due to their secrecy.
 * Author:
 * Classification: 2D
 * Affiliation:
 * Notable physical characteristics: Extreme lifespan and intelligence
 * Notable sociological characteristics: Unknown

Kvorlans themselves are strange species. They have big and oddly-shaped body, with large and effective brains, allowing them to store immense amount of knowledge in their minds. Their biology together with their advanced medicine have allowed them to live for very long time, and they are nearly immortal. The oldest Kvorlans are several millenia old, and they still remember the ancient times of their race. Due to this, they don't store information they need in books or in computers - they use their minds and memories instead. While some believe that they possess magical or psychic powers, this is a lie cultiveated by Kvorlans themselves - in fact, they have just advanced their tech to look like ones. Their culture is based on seeking knowledge, and young Kvorlan "larvae" are often wandering the galaxy in search of new discoveries.

Liborika= "..."

These creatures are some of the finest engineers in first Gigaquadrent. They are a silicon based life form with enormous IQ and a photo graphic memory. Liborika are peaceful creature and usually will stay far from a fight. Liborika are very respected in the confederation for their great loyalty and friendship.
 * Author:
 * Classification: 1D
 * Affiliation:
 * Notable physical characteristics: High intelligence, silicon structure
 * Notable sociological characteristics: None

They often serve as medics on battle fields or even quickly designing weapons out of common electronic items. They are found around the entire universe, most of them work as free lance station workers. Only a small population where selected to aid the Confederation. They have proven to be valuable members.

Octouet= "..."

These ruthless and demonic creatures are powerful, vicious and take no prisoners. They are very loyal and fight with absolute passion. The Octouet are extremely feared by many and appear in numerous horror films as a demon who eats children and rips people in half.
 * Author:
 * Classification: 4B
 * Affiliation:
 * Notable physical characteristics: High intelligence, silicon structure
 * Notable sociological characteristics: None

In reality they really do rip people in half and fling the bodies parts around. This has all lead to their common name in Andromeda, Rabibabar which translates to "Barbarian." population: 100 billion where selected to aid the Confederation. Samot= "Die, you spawns of Spode!"

The Samot are a race of small little drone like creatures who strictly obey both the Vartekians and the Bouldrix. The Samot are a very large race and expand much faster than the other races because of their extensive cloning modules. The Samot aren't the smartest creatures in the galaxy but a chosen few are fairly intelligent.
 * Author:
 * Classification: 1B
 * Affiliation:
 * Notable physical characteristics: Small size
 * Notable sociological characteristics: Near-complete obedience to Vartekians

The Samot are very brave in battle and do not fear death. A common Samot will fight until it is stone dead. These little guys are most known for their uncanny ability to spontaneously scream: "Dieeee ye spawns of spode!" which often results in an awkward silence and a baby crying. Vartekian= "..."

The are evil, corrupt and ruthless tyrants who will kill anyone in their way. They feel they are the supreme race and usually ally just so the partner will make the killing faster. Vartekians are adaptable and may live on any planet they choose. Their empire expands through a web of allys and their own planets.
 * Author:
 * Classification: 4C
 * Affiliation:
 * Notable physical characteristics: Reptilian body plan, extreme strength
 * Notable sociological characteristics: Meritocracy

The Vartekians have constructed their own robots for foot soldiers. The Vartekian is a threat to any species they come in contact with. The Vartekians are intelligent and consider each war as a game of chess. They are also omnipotent in military technology which really sucks for everyone else. They are also the founders of the Confederation of Andromeda.

Commonwealth
Clathos= "Can't you see we're busy?"

The are a labour force race, coming from Ottzello.
 * Author:
 * Classification: 3B
 * Affiliation:
 * Notable physical characteristics: 6 arms
 * Notable sociological characteristics: Working without pause for thought

The Clathos were an incredibly strong empire for a long time, as they were strong people (though not to the extent of the, having around half their strength), with 6 arms. This was, however, until the, when the hit them. Half of the Clathos moved to the territory, while the other half moved to the. Those in the Zazane Empire were enslaved and worked incredibly hard, beating their fighting spirit out of them. Those in the Galot Republic lived lives of crime instead, and thus, the Galot punished them by working them until their spirits were destroyed. The Zazane Empire evolved into the Brood of War, and the Galot Republic into the. Today, the Clathos serve sometimes as soldiers, but mostly as a labour force.

The Clathos are friendly people mostly, although they concentrate on the task they are given, and are often not very talkative. They rarely show emotion or communicating language, as their past has taught them not to. The Clathos are also great cooks, and often work with the Fotoriz to supply food to the Unified Nation; because the Fotoriz are herbivores, they often cannot suit omnivore or carnivore tastes. Unlike Konth, there are no Clathos with personality at all.

Cyrodi= "The Cyrodi are bred for battle."


 * Author:
 * Classification: 3A
 * Affiliation:
 * Notable physical characteristics: Can adapt to the enviroment quickly
 * Notable sociological characteristics: Barely sapient, feral

The Cyrodi are a race of bird-like creatures that were, until recently, nothing but vicious animals. This changed when the former discovered these creatures on the planet of Cyrod, a planet covered in forests and jungles, as well as vicious predators. Originally supposed to be a training ground for Zazane, the Zazane saw possibilities in the young Cyrodi, the most intelligent of the animals they had seen. Thanks to Kordalu science, the Zazane managed to alter several of the Cyrodi, giving them intelligence and a thirst for war.

Upon first contact with their uplifted subjects, the feelings were hostile ones. Cyrodi saw Zazane as threats to them, and so decided to gather vast numbers to fight them. This proved more than a challenge for Zazane, whose very presence on the planet was threatened by these creatures. Luckily, had managed to negotiate with a Horde Master, the leader of a large number of Cyrodi, and soon peace between the two races was settled. The Cyrodi were absorbed into the developing as warriors.

Hetii= "We are Hetii Swarm. You are our prey."


 * Author:
 * Classification: 3B
 * Affiliation:
 * Notable physical characteristics:Living metal skin and large wings that help them fly
 * Notable sociological characteristics:Are focussed only on food or killing

The Hetii Swarm are a race of insectoids that are known for their powerful weaponry and their amazing speed in battle. They were found on the planet of Hetii by the, and were not in a good shape, as a large amount of food sources had been used up and the only other animals left on the planet were small furry rodents. Also, a series of wars had devastated the planet's surface, due to the nuclear technology that the Hetii were using against each other for rights to food. Fighting these wars prevented them from exploring space, and caused them near-extinction.

However, the Brood soon gathered numbers of Hetii and helped them colonise other planets, in exchange for their service to the Brood. The Hetii Swarm agreed to the Brood's terms, and are now elite soldiers within the Brood military, serving alongside Cyrodi and Zazane.

Horder= "Work? Alright."

The Horder are a species created as a gift for the Brood of War after the Zazane aided the during the. A number of them stayed in the Collective after the Dracogonarious though of using them in their own colonies as well.
 * Author:
 * Classification: 3B
 * Affiliation: ,
 * Notable physical characteristics: Unnatural physical strenght
 * Notable sociological characteristics: Neutral, pacific

Horders are calm creatures with great farming skills. They are really patient and hard to anger, and are very resilient. Children are often seen playing on Horders' backs, with them not minding it at all.

Imperion= "Stay away from me. A masterpiece is being born..."

Imperions are the third most important species in, and, in many ways, the opposite to its leaders, Radeons. Passionate, emotional, artistic and, in some ways, mad, these amphibians from Quadrant 21 will fiercely protect their own freedom and sovereignity if it is threatened. As such, they were inducted to Radeon civilisation by sword, not by diplomacy. However, after decades of oppression, they have managed to restore their rights and freedoms through the long and determined rebellion.
 * Author:
 * Classification: 2C2
 * Affiliation:
 * Notable physical characteristics: Metabolism control
 * Notable sociological characteristics: Obsession with art, democracy

After the formation of the Divinarium by Clericarch Iovera, Imperions quickly came to power again, mainly thanks to the advisor of the Clericarch, Supreme Autarch Andorrus Anarath. Many of them, as such, migrated to Andromeda, where they are found as scientists, artists and government officials.

Kicath= "The Empire will be watching."

Kicath are towering reptile-like beings from the Milky Way, and have a significant extent in the Andromeda Galaxy. The Kicath are among the most militaristic races of Andromeda (if not the entire Gigaquadrant) and have a heavy but fair regime over the Empire to protect the empire from raising threats such as the Xhodocto and the Cult of the Deathmarch. However the Kicath are more concerned with the Kraw Galaxy and believe that its destruction will bring order back to the Gigaquadrant.
 * Author:
 * Classification: 4C
 * Affiliation:
 * Notable physical characteristics: Tall, physically powerful and acrobatic
 * Notable sociological characteristics: Militaristic, observant and controlling

Levenis= "Rhrreat!"

Levenis are small reptilian creatures used by the Stalkies as pets. They are among the smallest creatures of the Divinarium, and aren't very intelligent, being only barely sapient at all. They are, however, very loyal to the Divinarium and to the Isio'Nar, but have a generally bigger respect for the Stalkies. After they joined the empire, part of the Levenis were turned into soldiers, while the rest remained the same.
 * Author:
 * Classification: 2A
 * Affiliation:
 * Notable physical characteristics: Highly poisonous
 * Notable sociological characteristics: Barely sapient, friendly

Levenis have the ability of camouflaging to most, if not all environments. Their small size makes them very agile and hard to hit, but also makes them fragile to heavy damage. Levenis are very adept at assassinating single targets, being capable of hunting their targets for days without the need of feeding or water. When not in battle, however, they are very friendly creatures who spend most of their time playing.

Nohi-Ah= "Lucario or Catface write here"


 * Author:
 * Classification: 3B
 * Affiliation:
 * Notable physical characteristics:
 * Notable sociological characteristics:

Octelly= "Lucario or dino write here"


 * Author:
 * Classification: 2C3
 * Affiliation:
 * Notable physical characteristics:: Only listen to the Zazane
 * Notable sociological characteristics:: Enjoy retrieving memories

The Octelly are a strange and odd creature within the Brood. The Octelly lived on a planet near a Zazane colony. While not living in houses they instead wandered the plains of the desolate planet, hunting for prey. Upon encountering the Zazane they became aware of extra-terrestial life and captured one of the Zazane. Retrieving the Zazane his memory, they gained knowledge of the Zazane and their language and pledged their loyalty to them.

The Octelly hover above the ground, and their tentacles are squirling all the time. The Octelly may not look intimidating in appearance, but they are used by the Brood as interrogaters, due to their fondness of digging their tentacles into the brains of individuals and retrieving memories and such. Their tentacles often use routes like the nose or ears, as the Octelly also enjoy the pain their prey has.

They aren't really loved by the other members of the Brood, though are respected due to their effectiveness.

Stalkie= "Come here, friend! We have many things for you."

Huge, humungous but gentle, Stalkies are mutated arachnids originally from, which they have left since its destruction during the Annihilation. Their intimidating appearance does not indicate their personality; Stalkies, due to their large size, are much slower than the smaller creatures; they live for a long time and rarely experience strong emotions or affiliations for something.
 * Author:
 * Classification: 6B
 * Affiliation:
 * Notable physical characteristics: Extreme size
 * Notable sociological characteristics: Relaxed, peaceful culture

Despite their seemingly out-of-world nature, Stalkies are actually highly efficient economists, able to plan for a long time. This ensured their role as economic masterminds in the Divinarium, where their genius is used to maintain its complex post-scarcity society.

Shellious= "."

The Shellious are the rulers of the Shellious Imperium and partial controllers of Segmentum Mechanicum. They are known for their advanced technology and major control of the BCA (Banking Clan of Andromeda) where they manage inter-empire trade through the core worlds.
 * Author:
 * Classification: 2D
 * Affiliation: ,
 * Notable physical characteristics: Extreme survivability and intelligence
 * Notable sociological characteristics: Spiritual culture, monarchy

The Shellious themselves are odd in comparison to most races. They come from an ocean planet where a thick atmosphere, deep oceans made them evolve to be able to survive extreme pressure and temperature. With their home planet's multitude of moons, they evolved complex brains to predict the rapidly changing tides and gravity.

Telzoc= "No pity, no remorse, no fear!"

The Telzoc are a militaristic and quite zealous race of knight-like soldiers, serving the Divinarium and the messengers with utmost respect, and willing to give their lives without hesitation.
 * Author: &
 * Classification: 4B
 * Affiliation:
 * Notable physical characteristics: None
 * Notable sociological characteristics: Militant culture

Coming out of bloody and tormented Ottzello, Telzoc have a dark and shameful past. While believed by many to be heroes, Telzoc were in fact, secret followers of, using their reputation to stab others in their backs, all in the name of their dark masters. However, thanks to Radeon genetic technology, the Divinarium bred their own Telzoc, those that were not following the dark path of Deathmarch.

Instead, Divinarian Telzoc now seek to repent for the dark past of their fathers. Using their immense strength and military tactics on the battlefield, they mercilessly seek out and destroy followers of the Deathmarch, bringing them to justice with swift whisper of death. No mercy is given to them, especially the Vyro'Ralzan Telzoc, who are tortured and punished for their sins deep in Crepusculum's dungeons and then burned. As such, Telzoc do compose the primary path of Divinarian military.

Tyrekian= "We return from shadows. Our new allies will help us."

Divinarium Tyrekians are a rare subspecies of Tyrekians that formed around ~2650 after they were brutally bioengineered and exiled by the Tyrek Empire after showing support for an empire the Tyrekians attempted to conquer. These Tyrekians were exiled to a random point in the multiverse - More specifically, Andromeda.
 * Author:
 * Classification: 2B
 * Affiliation:
 * Notable physical characteristics: None
 * Notable sociological characteristics: None

They would end up being found by Radeons in the 2780s and would become part of the Divinarium's famed forces due to their knowledge of colonization and expansion.

Zazane= "We are the Zazane, the embodiment of pain and death!"


 * Author:
 * Classification: 4B
 * Affiliation:
 * Notable physical characteristics: Shidium bones and blood, extreme strength
 * Notable sociological characteristics: Warmongers, monarchy

The Zazane are a race of battle-hardy, honourable warriors that possess impressive strength and endurance, and go by a strict code of honour which all Zazane are expected to live by. They are often seen as aggressive savages, although in actual fact it is their leaders who give off this impression, as the Breek Bloodline is infamous for producing treacherous, and often dark-hearted individuals. The rest of the Zazane are more social, living in large communities with other alien races of the Brood in harmony, and all contribute towards the cause of the Brood.

They have a love for war, and will never back down from a fight against a strong opponent. This eagerness to fight has helped them win battles, but also lose them due to underestimating the opponent, although this is uncommon. In hand to hand, Zazane are feared fighters, as they have both strength and speed and do not often lose in melee combat. In ranged combat, Zazane have good aiming skills and destructive firepower. To them, war is an everyday thing, and are willing to take it head on due to how they have evolved. Everyday, Zazane are lost to battle, but are honoured in the next and drive forward the motivation of their living comrades.

Zarni= "We are the good that has squeezed out of evil."

The race of Zarni that founded the Greater Empire had little respect for the other races and enslaved them for use in physical labour. One such race, the Concentrated Zarni, broke away from their viscous masters. Originally being part of the DSB, the Concentrated Zarni decided to form their own empire; which became known as the Lesser Zarni Empire.
 * Author:
 * Classification: 4C2
 * Affiliation:
 * Notable physical characteristics: Strong, waxy exoskeleton.
 * Notable sociological characteristics: Strong honour-based society

They are not strong enough to engage the Greater Zarni Empire unaided, and they know this, so the only action they have taken against the Greater Empire is a few espionage missions to free more races of Zarni, and merge them with the Lesser Empire.

Non-Commonwealth
Shka'tun= "Nihkralatamynarat - That is 'Order' in our language. It also translates to 'cleansing' - Would you wish it upon yourselves?"

From the destroyed Universe 66501, the Shka'Tun are the dormant but incredibly powerful race of the Galaxy. Similar to Ultraterrestrials, the Shka'Tun have hyper-extensive technology of which little can stand against. The Shka'Tun's actions are quick and final; they instill fear unlike any other. Although fighting for the cause of good, the Shka'Tun will stop at nothing to maintain order in Andromeda - even if it causes the death of all inside it.
 * Author:
 * Classification: 5E2
 * Affiliation:
 * Notable physical characteristics: Hyper-intelligent, supernatural characteristics
 * Notable sociological characteristics: Xenoarchy, Taxi-extremist

Zaretians= "Lonestar write here"


 * Author:
 * Classification: 4B
 * Affiliation:
 * Notable physical characteristics:
 * Notable sociological characteristics:

Mecholife= "We are the future of Andromeda."

Mecholife is neither native nor fully natural. It is also far, far vaster then the few intelligent creatures within it. While the Union of Mecholife is it's core, it's main defense and nervous system, mecholife as a whole is far greater. Entire planets (many planets) are mechanized, and mecholife is stronger and better at competing then biolife, so one the mechanization starts it will end with mecholife victory. Mecholife as a whole is a single entity as well, even if this entity endlessly attacks and kills itself for food and the like. It will work as a single unit to ensure it's own protection, and view all biological life as a threat, a virus or parisite, that must be removed.
 * Author:
 * Classification: 6D
 * Affiliation:
 * Notable physical characteristics: Made up of non-biological substances.
 * Notable sociological characteristics: Weak Group Mind/Swarm Intelligence

Artificial
Drallivian= "We honour our elder genetic bretheren and we shall rise together."

While it is known that Drallivians bear an uncanny relation to the Draconis, the true origin of the Drallivians is kept a secret by the Draconid Imperium's senate. However this does not stop rumours of their nature. Drallivians are considered more tolerent of other species than their creators. Like the Draconis they share similar tastes in the arts and, although contraversial, are one of the only two species permitted into the Cult of Drakon.
 * Author:
 * Classification: 4C3
 * Affiliation: ,
 * Notable physical characteristics: Reptilian body plan
 * Notable sociological characteristics: meritocracy, similarities to Draconis

Drallivians are taller, stronger, and stand more upright than the Draconis due to their origin as an genetic project. Within their expanding protectorate the Drallivians rule by a meritocracy and choose a crown-prince who rules for life. Outside their territory a Drallivian is rare but are known to populate Draconis worlds and are generally more accepted than other aliens.

Inheritant = "The artifacts shall be protected."

Inheritant is the common name for all mechanical lifeforms of that have been seen protecting the artifacts during. Strange and twisted robots, they have been encountered in many forms and shapes, some being as large as Lorons and others as small as Saders. They are all united by one goal; the protection of the Artifacts from the alien species.
 * Author:
 * Classification: 7B
 * Affiliation:
 * Notable physical characteristics: Machines
 * Notable sociological characteristics: None

The true goal behind the Inheritants' warfare is unknown; nothing either is known about their culture, life, technology, or anything else. Lack of knowledge about them is the most important thing that makes them feared; the only thing that can be close to the terror that the Inheritance bring is the desire of scientists all over the Andromeda to uncover who they are, who created them, and what do they want... Radeon= "May the silver light of Spode shine upon us all, leading us towards the true path of perfection. May its power unite us in its radiance. May its guidance give us strength to prevail in this dark, chaotic universe."

Radeons, while not native to Andromeda, have affected it greatly in the late years. Appearing after the Annihilation, they have founded a new alliance,, that became the part of the founding triangle of , making Radeons one of the most important species in the galaxy. Recent research has proven that Radeons have even closer links to Andromeda; they are now believed to be the creations of Rades, the ancient precursors that once ruled the galaxy. The true reason for their creation is unknown.
 * Author:
 * Classification: 1D
 * Affiliation:, many other civilisation all across the Gigaquadrant
 * Notable physical characteristics: Mammalian body plan, gifted psychics, high agility
 * Notable sociological characteristics: Highly regimented, strict and authoritarian society; theocratic meritocratic monarchy

Having survived several conflicts that drove them to near-extinction, Radeons overall are determined, zealous, cold kind. Above all, Radeons believe in unity and law, forsaking the interests of individuals for the greater whole and striving to create a perfect world around them, never tolerating those who dare to cry out against it. Their religion reflects their personality; they percieve Spode as the omnipotent unifying force of order, and they seek to bring out this order everywhere they can, fanatically following their faith. Compensating their physical weakness with highly advanced technology and magnificient psychic powers, they are certainly able to fulfill their goals efficiently.

Sader= "There must be something behind all of this. Behind the whole universe. And it is our goal to uncover it."

Intelligent and curious, Saders are a small species from the Milky Way that is related to Radeons, both being created by Rades. Saders are smaller than Radeons, rarely being more than one meter tall. While having weaker psychic powers, Saders have certain other abilities thar Radeons don't have. However, they are quite stocky with great phyiscal endurance and strength for their size. Saders have survived the fall of their homeworld Spoddehas through the war with Chronodrakes, being saved by Radeons. Since then, Saders became loyal to them, relying on their protection to remain in peace while advancing their knowledge and developing new technology for the Divinarium.
 * Author:
 * Classification: 1D
 * Affiliation:
 * Notable physical characteristics: Mammalian body plan, gestalt psychics, high endurance
 * Notable sociological characteristics: Obsession with science

Probably the most interesting thing in the Saders is their set of beliefs. While not deeply religious like Radeons, they believe that the universe's laws have a certain reason, has something behind it. In order to understand what this something is, they seek to advance their scientific knowledge in order to find out the laws of the universe. This nigh-religious obsession with more information has led to them becoming good scientists, something that drew the attention of Radeons. Since then, Saders quickly adapted to the new technologies they have found in the alien species, and continue to advance them all for their arcane goal.

Precursors
Rades= "You may consider us to be funny. Do so, weak lifeform, you would change your mind when we'll turn you into our slave."

Masters of gene engineering, Rades, while not the most powerful species in the ancient Andromeda, are certainly the most prominent. Possessing extremely advanced technology and scientific prowess, Rades' Memfian Imperium was once a neutral force, aiding both Il'larion and Hydrargyrum with their brutal genetic creations. However, during the last war between TA and HGC, Rades became a superpower on its own, unleashing their hordes of monsters upon all Andromeda.
 * Author:
 * Classification: 1D
 * Affiliation:
 * Notable physical characteristics: Mammal body plan, extremely powerful psychics
 * Notable sociological characteristics: meritocracy, rampant xenophobia

Rades placed great faith in science, seeing intelligence and knowledge as the prime way of choosing superiors. As such, their grand empire was ruled by the Inner Circle, a group of the most gifted Rades scholars and scientists. They extrapolated this principle on other species as well, believing other Andromedans to be primitive and misguided, requiring the aid of superiors - like Rades themselves - to prosper. The only species that Rades considered to be equal was a species of near-humans called Solarites, whom they respected greatly.

What is the most interesting in Rades is the legacy they left. They knew for sure that their specird won't survive, and created multiple species based on their genes, sending them in various worlds in the Gigaquadrant. Among these species are Radeons and Saders. Rades see believed to influence the creation of species of Solonese Union, although they are not genetically related to them. Venhokwe= The Venhokwe are one the oldest races in the universe. They evolved without need for weapons, and so they were crippled during the first phase of a massive inter-galactic war, but in the long run, they were able to fight back and defeat their oppressors. Following a religious mass suicide ritual, the entire species dove into a black hole for the unholy destruction caused by the war. Most of the the remaining Venhokwe were destroyed by the Cyber-Rabids, the Grox, and other species of the Andromeda.
 * Author:
 * Classification: 2D
 * Affiliation:
 * Notable physical characteristics: Biological Caste System
 * Notable sociological characteristics:

The Venhokwe are infact alive, but most of their empire has been killed off, not by the black hole dive, but by The Annihilation. They currently exist as trans-universal nomads.

Others
Xhodocto= "Chaos - an eternal flow of time, balances and imbalances. And we are the Ouroboros itself. Moving it forward, shifting it towards a goal of time."


 * Author:
 * Classification: 7C
 * Affiliation: Themselves
 * Notable physical characteristics: Panhypertheonic Teneoptimaic Beings
 * Notable sociological characteristics: Xenotheoarchy

The Ayrai'Shikua or Xhodocto are the Panhypertheonic Teneoptimaic Beings - An absolute god-like race, above that and formed (and who form) darkness from the formlessness of Chaos. The Xhodocto were active in the Andromeda Galaxy before that of the Grox's existence, and such became active after 20,000 years go up until the last 20. The area in which they controlled sparks controversy and fear over the recent departure of the Xhodocto - and whether they have really gone from Andromeda. If the Xhodocto are still in Andromeda, then the Andromeda Galaxy will be in catastrophic danger.