Adventure:Journeys of Volitok/Episode 3

Overview
The third installment in the Journeys of Volitok is slightly easier than the preceding mission, but you still have to use common sense to not get destroyed. There are only a few enemies, and your allies can mostly take care of them, but you may want to help them just to be safe

Act I
As always, just talk to Volitok

Act II
As soon as you are done talking, an enemy squad appears out of nowhere. There are 5 daploderm to respond, so it is pretty evenly matched. But if luck is on their side, the Argo may come away victorious and you will have to take them on yourself. Its best to just attack when they are distracted by your allies. If there are any surviving Daploderm once you put the squad down, they will turn into sentries and incessantly walk back and forth on the island.

Act III
After the little skirmish, report to Volitok again.

Act IV
Apparently there is an enemy camp on an island nearby and, as always, you are sent to attack it. You are assigned 3 daploderm to assist you, not that you need it though. Find the island by way of the minimap, and swim over to it. There are a measly two regular guards over there, and with your small army you should be able to leisurly overwhelm them. There are quite a few explosive devices on the island as well, so the biggest threat on the island my very well be yourself. If you get injured there are several health powerups nearby. When you are done screwing around then move to the little hut and examine the controller.

Act V
When you are doing pillaging the camp, you are ordered back to Volitok. You could swim across, or you could use the teleporter in the center of camp. It will teleport you back to your base island, and then simply turn around and talk to him.

Act VI
Volitok orders you back to the island to pick up the controller. Just swim back across (there is no teleporter that takes you TO the island, only AWAY), pick up the controller, and give it to Volitok.

Act VII
Simply talk to Volitok again to end the episode and secure your points.

Facts/Notes

 * Again, the geckon can die with no adverse affect on the storyline
 * The entrance to the teleporter that sends you back to your base is visble, but the exit point is not.
 * This mission has the least amount of enemies in the series, the count being only 5
 * There is a glitch which may cause one of the guards on the island to die prematurely