Fiction:Delpha Coalition of Planets/Political relations and influence/Previous enemies

Defeated or resolved
These are civilizations we have defeated but not destroyed, they are either in an armstice, are on the run or have truced with us, whatever the case they are neutral with us now, though would could occur again.

The Congregation
The Congregation were the original Cult of the Deathmarch. They were a strong, zealot empire not to be trifled with, if not one of the strongest before the Tigris War. After the Xhodocto had awakened, the Congregation's members were destroyed. No surprise really. However, the members do continue to survive species-wise, as they are now members of the Grox Empire.
 * Basic info: Tier 1.6
 * ''Threat assessment: High.

The Cognatus
The Cognatus Alliance was a fanatical alliance of several species, unlike ours it was hierachial, with the powerful Cognati in charge. Most of their space is located outside the First Gigaquadrant, although we think they could have up to 60 million systems. They decided to attak the United Republic Of Cyrannus, and our space as well. Their ships prove to be strong, they even have Xhodocto weaponry, which leads us to believe the two are connected in some way. They have powerful gluonic shields as well, impervious to many of our weapons, although we have a slight technological advantage. The war was never really resolved by a winner, but it was looking bad for the URC before they disappeared. Although we repelled them on numerous occasions, even we would be hard pressed to invade their home territories, just as they were with us.
 * Basic info: Tier 1.9, fanatical.
 * Threat Assessment: High.

Tokzhalan Empire
The Tokzhalan Empire are a group of colonists who had become seperated from the Girdo group mind. The Tokzhalan tightly control a group of galaxies just shy of the Nexus galaxy cluster. Like the Girdo they have plenty of resources and can recover quickly, using automated weapons such as Hyperluminal stations and the Drones. They prove to be strong and after allying with the Dalek and Grox empires, as well as capturing technology of the First Ones, they attacked several galaxies in order to pave the way for "Truly Alien" life. They even almost defeated the Borg Collective, and have destroyed one of our Gargantuan class ships. Because of their aquired technologies, this civilization is not to be under estimated. Despite their fanatical crusade they never touched our systems, but their allies did, and for this we were at war, until we and our allies defeated them. We are in an armstice now, and relations could in fact, improve.
 * Basic info: Tier 1 borderline, militeristic
 * Threat assessement: Considerable, stronger now they have First One and Dalek technology, they can recover quickly.

Marinoxidiz
We have met the Marinoxidiz twice in our history. The first was in our decades-long war with the Grox. The Marinoxidiz were second in command, and were, to put it, an awful. However, they mysteriously vanished in a battle we would have loved to have participated in, which weakened the Grox in the Milky Way enough for us storm their empire. The second time we met them was more recently, when they started to attack the Milky Way again, this time, hgowever with the Grox we had drivern them back once more. Although defeated for now, forces related to them continue to attack, and we suspect there is more of their space.
 * Basic info: Tier 1, cybernetic race
 * Threat assessement: Moderate. Their systems are tricky to locate.

Imperial Alliance
The now disbanded Imperial Alliance was a powerful nation with strong ships and some superweapons who achieved in invading much of the Quadrant galaxies (although most of its empires are not particulary large save the Rambo Nation and Grox), even conquering the Rambo Nation for a short time and invading Caprica, the Libertus homeworld. We hadn't had much involvement in that war, due to our troubles with the Loron and Nanohorde. The Imperial Alliance was wary of us, and we helped the Rambo retake what was lost. We don't think they were very evil, but they were warmongering, and for attacking our allies we had to defend them.
 * Basic info: Tier 2
 * Threat assessment: Moderate

Magellanic Sovereignty of Planets
The Megallanic Sovereignty of Planets is an empire who's origin dates back to the seperatists, who instigated the DCP Civil War, the largest revolution against his excellence, the Emperor and Council. The rebel filth must be brought to justice, and several times have we retaken their small empire. However, the first time we didn't destroy them, as we needed the MSP to help us locate Tricarrion, an abomination who followed the ways of Xhodocto. In more recent times, they have recovered by allying with the Vartkekian Empire and absorbed themselves with the Coalition of Delpha. It will be harder to put them back down again, considering we are at war with so many.
 * Basic info: Tier 2
 * Threat assessment: Minor to Moderate threat.

Pirate Confederacy/leage
The Pirates are no longer a problem for us, there seldom few cases today, nearly all of them failing quickly. Our treasures to other nations no longer have value as we do not have an economy, and stealing our technology is almost impossible. Our space is almost impervious. While the Pirates are out there, they simply don't dare trespass beyond our borders.
 * Basic info: No tier
 * Threat assessment: None.

Sphagarzi
The Sphagazi was one of the largest empires we have downright defeated. They were a terrifying force in Universe 66501, and were being used by the Xhodocto. During the War of Ages, we pounded their terriories until only 300 of them were left, who are now affilurated with the Cult of the Deathmarch.
 * Basic info: Tier 1 boderline.
 * Threat assessment: Moderate to high

Trucinex Imperium
The Trucinex Imperium was a rather nasty little empire whom the Capricorn Sector Alliance may have disturbed while exploring the Milky Way. Although strong an an interstellar empire, an allied force proved worthy enough to push them back, where they became a puppet state. We have learned that its peoples were not so bad, their government was corrupt, however, splinter states have joined the CAS and have plotted revenge, even managing stealing our tech. They attacked the CSA during the Post-War of Ages horror, so may have believed the CSA to be weakened enough for invasion.
 * Basic info: Tier 4/3, once fanatical, now want revenge.
 * Threat assessment: Low.

Da Prop Big Loron Turf
The Loron are basically, a joke. They are an idiocracy, comprised of savage beings noted for resorting more to violence than intelligence. Our tests on them do show they are sapient, and their females are quite clever. They have gang states everywhere, which made it hard for us to conquer them, but during the War of Ages we had a temporary alliance, we tricked them and mapped most of their space. Not long after we were at war again, we purged their space, nearly extincting them within a week. Somehow, they have access to wormholes and we closed them as well, yet, some Loron survived and breeded like Spoffits, and accessed entropic energy, making them even more dangerous than before, even though we have completely destroyed their empire. Generally, they are low threat on their own due to their lack of wit or technology, but when combined with others, they are more than just a nuisance. They also steal technology, but most of their attempts to steal ours has failed. On the ground they are very hard to fight in close range.
 * Basic info: Tier U
 * Threat assessment: Reasonable.

KGGC
The KGGC are a splinter group of the Grox empire, who split a long time ago. We felt justified to attack their space, after seeing activity from the True Grox. We nearly annihlated their empire, causing controversey in the Kraw galaxy. Empires say we were mistakem, however, in our view, a Grox is a Grox and must be polished from the universe.
 * Basic info: Tier 3.
 * Threat assessment: Low.

Taruar & Talt
We encountered the Taruar in another universe along with our friends the Pepis, who were knew to space. Our opinion on the Taruar is low because they attacked a barely spacefaring empire for fun. We toppled them overnight.
 * Basic info: Tier 3.
 * Threat assessment: Low.

Geyk
We aided Aaken Empire and Geyk rebels in overthrowing the oppressive Geyk Empire. Not much the loyalists are left.
 * Basic info: Tier 3
 * Threat assessment: Low.

Less notable empires (Tier 5 to 3)

 * Wub Federation/Warzoleski marauders/Quinels Empire Alliance†(170) - A once proud and powerful empire reduced to pirates and slaves. Punishment: Enslavement and cannon fodder in battle.
 * Selnik Republic (3)- Now allies after a war of misunderstanding.
 * Izblix Imperium† (24) Punishment:This vicious empire is now confined to one planet. A weapon wipes out 50% of a randomely chosen population every 25 years.  Its people live in fear now.
 * Happenstance Regime† (262) - A cold, cruel but foolish empire. Punishment:Eternal civil war forced on their homeworld.
 * Skytona Empire† (720) - Punishment:Confinement to homeworld, enslavement and are hunted as a sport.
 * Popper Empire† (142) - Punisment:Mutation.
 * Meta-Knights coalition† (11) - they opposed the DCP in the Expansion Wedge sector of the Milky Way. Punisment: Scarred homeworld.
 * Elbbirt (0) - The Elbbirt was an ecological menace, creating nasty eco-disasters. They would react violently around Grimbolsaurians.  The DCP's final solution was to eradicate this cute/cuddly but destructive menace.  The DCP still sing songs about their destruction.  Another glorious chapter of the DCP history books (although there are still some in space zoos).
 * Florpine† (414) - Punishment:An empire kept in such bad debt they reverted to anarchy, yet the DCP continues to torture the Florpine that way, despite the money is simply burned to ashes and then spat back on their planet again.
 * Dromanji (1,200) - Punishment: Near-extinction.
 * Pirotus (unknown) - Successfully overthrown.
 * Maxolian Empire - Punishment: Forced to flee with fear.