Thread:Monet47/@comment-9141454-20150820195014/@comment-4242472-20150820211915

In the main menu there's the "editor" function. One of the options available is "export planet" which allows you to export a cylindrical map of the planet for rendering software. It doesn't just give you the planet's texture texture but also cloud maps, glow maps, bump/normal maps (good for finding mountains) and specular maps. Although you can check on and off whether the exporter packages each of those.

My suggestion when giving the pixel dimensions is stick to bit-based resolutions - 512, 1024, 2048, 4096 etc. This is standard procedure for shader maps in graphics.