Creature:Oevrumine

The Oevrumine, ofterwise referred to as minotaurs and Qliphothic bulls, are a powerful, warlike species that are native to the northern reaches of the main continent of, residing within a ruined and barren land known as Qliphoth. While not inherently evil the Oevrumine are infamous for their 'barbaric' and 'bestial' desire to cause bloodshed and death, which they are evidently well-equipped for at the biological level due to Qliphoth's overabundance of natural predators. Bloodthirsty and aggressive, many regard the Oevrumine as little more than brutes which desire to kill although in effect this makes them effective bodyguards and mercenaries as a consequence of being receiving much negative treatment.

Living within a kratocratic society under a religion that supports, even openly encourages, the act of war and murder under specific guidelines and codes, the Oevrumine were once far more widespread outside of their ruined homeland, expanding under tyrants until they were rendered almost universally incapable of producing healthy spawn by outside civilizations and reduced back into Qliphoth - their last major territory as of the current age. While they are terrifying warriors, they are incapable of performing magic and sorcery, causing many to see them as "filthy" and "demonic".

Even as a dying race, the Oevrumine remain persistent and stubborn, leading long lives in the aftermath of racial catastrophe. It is due to their afflicted low fertility that the Oevrumine hold a grudge against those who are capable of conjuring sorcery and magic.

History
The Oevrumine descend from the fauna of Qliphoth, having evolved within the harsh landscape among many natural predators in order to be tough, resilient and capable of defending themselves. Originally dispersed into many tribes that waged war between one another over materials and resources such as food and water, thus preventing them from advancing as a culture and society, the species would undergo a radical shift as an individual known as Moloch, often interpreted as a giant Oevrumine, traversed the land and defeated their leaders, consuming their flesh and subjugating their people beneath him, in effect bringing the Oevrumine tribes together in an act of seeming unification.

Moloch would bring the species into a new age of cultural and technological development, forging weapons and armour from ores with terrifying efficiency while at the same time constructing highly-defensive fortresses. Moloch would come to be worshipped as a god among the Oevrumine people, a physical incarnation of their power who guided them to become stronger and was supposedly born of bloody battle. Moloch would spend centuries, if not millennia, building the Oevrumine society as he pleased and would keep his army increasing in number. When the Oevrumine began to colonize territory outside of Qliphoth, which involved the subjugating and destruction of multiple other races, many other advancing civilizations took notice.

Initially the Oevrumine would build prosperous relationships with the other nations, even if they were somewhat disgusted or frightened by their inability to recognize and conjure magic, and would serve as contributors to foreign militaries in exchange for being allowed to live upon the land of their allies. However, after several centuries the birth rate of the Oevrumine began to become a fatal problem as Moloch demanded more territories be given to the Oevrumine so that they could host their numbers. When refused, Moloch would declare betrayal and would wage war upon his former allies, his Oevrumine horde making quick work of most of their opposition. It soon came to a point where their favours would be rendered null and they would instead become more willing to fight for and claim land rather than settle for compromises, with Moloch guiding his armies ruthlessly.

Some of the most adept and skilled mages throughout the continent would gather in order to quell the problem; diplomatic solutions were outside of the question and thus they were left with little option other than either face the subjugation of their peoples or deal a significant, cruel blow against the Oevrumine. With much reluctance, the Oevrumine were condemned; the magi cursed a majority of the Oevrumine with a devastating reduction in natural fertility before launching a fierce genocidal campaign, using magic and sorcery - the greatest weakness of the Oevrumine - in order to repel them back into Qliphoth. In the process, Moloch was slain by a powerful wizard, his soul destroyed and never to return.

The Oevrumine would be left truly leaderless; while many fought, and still continue to do so, for the throne and influence Moloch once held, there was no further accomplishment in the attempts at reviving their horde. Left with little more than ruin outside of their last surviving haven, the city of Shehinnom, the Oevrumine would become hateful towards all who conjure magic, with their catastrophically low fertility being turned into fuel for their ever-burning fire although many Oevrumine have since accepted their fate as a species destined for extinction, with a percentage of them now serving as mercenaries and soldiers for hire rather than seeking to rebuild what they had lost before.

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