Fiction:Brotherhood of Darklings

Anger will bend you to his will. Fear will keep you in line. Fragmentation will bring ruin to your mind. Disintegration will tear down what you have worked so hard on to create. Hunger will make you betray your allies and family. Poison will erode your will to resist. Shadows will bring the Plan to fruition. ---The Brotherhood Mantra.

The Brotherhood of Darklings are a rogue group of warriors that betrayed Zaraturai under the orders of her sociopathic brother, Dark One. Arriving in this universe, but stripped of their former God-like abilities, and now in mortal form, the Darklings resolved to work in the shadows through various servants, including the, , and most famously.

Ultimately, these beings are pure energy in armor, or more precisely, gas in armor. But, their ultimate goal is to attain Godhood among beings they consider lower, and make this universe bow before them.

Brotherhood Army
The Brotherhood's Darklings, since they are so rare, are used as commanders and elite soldiers. Often, they can be seen acting behind enemy lines to cause chaos. The Brotherhood, due to it's small size rarely acts alone or directly, preferring to let their servants act through them, or to work with their servants.

The Biggest parts of their army are made up of The Mutran Spider Hordes. Rakar= Rakar Beasts are the "Offspring" of Darklings, brought to exsistence when a Darkling brings his or her life and will into pyshical form, creating a small, worm-like creature called Karatos. When the Karatos is exposed to energy, the worm evolves into a armored form called a Rakar, which are stronger, faster, and far more intelligent then Karatos. However, when not under psychic control of a Darkling, Rakar run about, acting savagly, and organizing in pacts to protect their burrows and territory.
 * Role - Assault Trooper
 * Weapons - Power Staff, Power Pincers, various powers
 * Defenses - Armor

When under control, they become a fierce foe, tearign through anything they see to get to their intended target. Darklings are often hiestant about using them, as Rakar often cause to much damage to a enemies' infastructure and can potentially destroy any targets before they can be ensalved.

Rakar have naturally sharp claws, but commonly use Power Pincers and weapons that extend from their wrists to harness their one darkling power. Darklings have 60 powers, which means there are 60 types of Rakar, and have many to use in diffrent environments. Some, like Heat-vision, do not require their power pincers and wrist blades to harness their power. Others, the most elite and evolved, use a staff of power.

Rakar are protected by a body made of metal and armor, and are able to shrug off most blows. Darklings can take over one's mind and speak through them.

The most powerful Rakar was exposed to the Light/Dark matter of the Locrin'Noth, and evolved into a massive, far more powerful armored form called Rakar-Kalit.

Mutran Spider= Mutran Spiders are the main assault force used by the Brotherhood, thanks to their strength, and the fact they don't need to be psychically controled in order to obey Darkling commands. Mutran have conquered many lands, and are nick-named the Thieves of Life.
 * Role - Main combat unit
 * Weapons - Power spinners, Submission Net launcher, Fangs
 * Defenses - Armored Shell

Mutran Spiders mostly use power spinners, which, depending on the Spider and the effects of the atmosphere, have different effects on a victim. For example, when in water, it will cause the target to bloat and float to the surface. For most major assaults, they make use of a special grenade launcher, with fires a, blob of energy, opening up into a vicious net with incapacitates the foe, causing massive bleeding damage to organics or melting trough synthetics and buildings. Their fangs, the 2 larger ones, are filled with venom which they use to mutate their victims.

Mutran Spiders are deceptive and destructive, but must be watched by their masters, for Mutran have been known to try and kill their commanders. The spiders commonly use horde tactics to overwhelm foes, though they are less dependent on each other than Shifters. Their main defense is their heavily armored shell.

Changeling Krehandka= Changeling Krehandka are special members of the Changelings, a race created by the Darkling, to act as their special agents alongside the Spiders and work on infiltration missions. Since most Changelings left the Grox-worshipping Cult of Attzerry to fully join the Brotherhood and The Powers, these beings have become far more common. Krehandka are chosen from birth by their empress-mother, Auriela, and are mindlessly loyal to her and Terikalinra.
 * Role - Infiltratos, Swarm units
 * Weapons - Claws, fangs, stinger tail.
 * Defenses - natural armor, shape-shifting.

They rely on their personal skill, using their claws and fangs to rip their foes apart, while using their stinger to drain targets of energy. They have thick, natural armor, and can use their shape-shifting to infiltrate enemies. They can also detect other shape-shifters through a sensation called, "The Buzz".

Overall, Changeling Krehandka are much stronger and more deadly then their standard drones cousins, and can make short work of most enemies.

Venom Flyer=

Gate Guardian=

Colony Drones=

Shifter= To describe a Shifter is all but impossible, for they are the Maelstroms of the Abyss given capering and energetic form by their creators, the Nyarqaeshu. Shifters have no fixed state, being an ever-shifting mass of limbs, flesh, and darkness-spewing mouths, though it can be said they have 3 distinct states based on their color and basic personality. All but the pink form are small, though, and thus use large numbers, the whole swarm hopping on a target and bringing him down under the sheer mass of their ever-changing bodies. When the Shifters gather in groups, with they almost always do, their individual forms can become indistinct as they seemingly merge into an incandescent energetic whole. Dark energy constantly discharges from them in eerie flashes, and their passing leaves a trail of shadow.
 * Role - Swarm Units
 * Weapons - Depends
 * Defenses - Defends

Cyan Shifters are the basic form of Shifter, identified by their shimmering cyan skin. They are sullen and malicious, like evil-tempered children, whining eerily as the whole swarm grapples their enemies and crushes them. While they rarely do this, two Cyan Shifters can fuse into an Pink Shifter; the most energetic form of them all. Pink Shifters hop around in wild ecstasy, all while snickering insanely, tickling and wrapping their enemies in tentacles. Their enemies' screams fills them with even more insane joy, for they mistake their victim's screams with outings of pleasure. Once defeated, Pink Shifters exhale a final lunatic cackle before rapidly decomposing into an ectoplasmic blob of Dark Matter. With a characteristic whoop of satisfaction, this residue swiftly alters color and split back into it's original components. When wounded, Cyan Shifters will morph into two Black Shifters. Black shifters are loyal and obeisant, but most notably, fearful of light. Not only they love to invoke fear upon their enemies as they move like the shadows they are capable of manipulating, but they are also extremely sadomasochistic as well. Once killed, they will melt away into shadows, their energy being transferred back into the Abyss' maelstroms where they came from.

All Shifters have on thing in common though; they are mischievious, biting, clawing, pulling and tearing at anything that catches their fancy. Other Darkling servants quickly learn not to entrust anything they deem valuable to them, for they inevitably will return to find the item utterly destroyed, torn to pieces and covered in filth.

Void Vortex= Void Vortexes are exactly what they seem to be: sentient black holes. True to this, they were the most dangerous weapons and servants of the Nyarqaeshu. Like the Shifters they spawn, Void Vortexes are created inside the Abyss, not from the Abyss' maelstroms, but from it's whirlpools of Dark Energy. Void Vortexes often appear in the middle on battle, sucking in enemies and using their life-force to create Shifters, with then move out the hole. In battle, Void Vortexes suck in all they come across, though they rarely move, instead preferring to teleport. When they do move, however, they do this slowly, and in an almost lazy manner, quite the contrary of their energetic Shifter spawn. Aside from this, Void Vortexes attack by flinging away pieces of itself in the forms of small singularities, or by lashing out with ever-changing tentacles from their bodies.
 * Role - Abductors, Shifter Spawners
 * Weapons - Capable of firing Shifters and singularities, Event Horizon
 * Defenses - Can teleport, Event Horizon

Due to their ability to abduct anything they come into contact with, Darklings and the Nyarqaeshu before them, use Void Vortexes as abductors, so creatures or individuals that spark their interest can be transferred directly to their domain. This was most notable when Void Vortexes created by Xizothano Ada abducted Crimson and Meeno Commander Kionorox by their creator's direct command. While Void Vortexes spawn Shifters, they can also transport any other being through space and dimensions if ordered to do so, and as such, they are used as living portals by the Darklings and the Nyarqaeshu. The very glimpse of a Void Vortexes means that soon, the forces of darkness will overrun the planet on which it is sighted.

Dirac Sphere= Dirac Sphere are Void Vortexes put trough many occult rituals by an Shadow of Change, during with it's tentacled, orb-like black hole body is enlarged and split into an huge sphere with an warped black and white pattern, and it's real body, the Dirac Sea formed from underneath. Any foe coming near the shadow is sucked in by the tidal waves of shadow it emits, transported into the sphere were it is dissolved. However, allies can wade trough this sea with no problems at all. They have the ability to create small Dirac Seas under the feets of their enemies. These Dirac seas only last for a second or so, and thus are not able to suck in foes, though they do extreme damage to anything standing on it.
 * Role - Abductors, Distraction
 * Weapons - Capable of firing Shifters and singularities, Event Horizon
 * Defenses - Sphere is nearly indestructible, Event Horizon

Like the Void Vortexes they were created from, they can spawn Shifters, though they only do this when releasing tidal waves pointed outwards. Outward-orienteted tidal waves do have other effects when they do not spawn Shifters. Sometimes, they have an mutilating effect, sometimes they turn foes into frozen crystal, or sometimes they even cover surprised enemies in sweet-tasting liquor. This is because Dirac Spheres where transformed from their Void Vortex forms by a Shadow of Change, who live to by the unexpected.

EXO Combat Suit=

Skordi Warrior= Savage and bloodthirsty, Skordi Warriors are members of the Nektar Tribe, a warband of Skordi turned to Dark's side for the promise of survival. They are an aggressive, powerful group, bio-engineered to be perfect soldiers. Strong, fast, and moderately intelligent, Skordi are not to trifled with.
 * Role - Shock Trooper
 * Weapons - shredder combat Rifle, battle axe, heat/laser vision.
 * Defenses - Combat armor.

These young warriors carry a Shredder Rifle, which fires rounds that are designed not for quick execution, but destruction to the body. For close ranged fighting, they carry a savage battle axe, used to hack and chop their foes to pieces. One of their natural abilities is to fire heat and energy from their eyes when no other option can be had.

Skordi often build their armor from what they can find, then adding generators to it to power it up for mock-power armor. Despite this primitive

Skordi Warriors are often the youngest of their Warband, and eager to prove themselves worthy of position and power. Often charging headlong at foes, Skordi know little fear. They are just as proud as they are brutal.

Skordi Butcher= Older and more experienced, Skordi Butchers are the result of a Skordi surviving 100 battles and living to tell about it. This results in the body growing to more powerful levels then before, and allowing the Skordi greater strength and durability. These warriors often act as commanders, leading their warriors in combat for the Brotherhood.
 * Role - Commander
 * Weapons - Spiker, battle Axe, Heat/laser vision
 * Defenses - Battle Armor.

Skordi Butchers are armed with a spiker, a long ranged, powerful weapon that launches heated spikes into a foe, some exploding upon impact. Like the Shredder, it's designed for pain, not quick killing. They also carry a battle axe to crush their foe with.

Skordi Butchers receive more material to build their armor with, and theirs is much stronger and more resilient then warriors.

Skordi Butchers are much smarter then the warriors, and know when not to rush into battle. A violent, and destructive group, none the less, these Skordi are to be feared above all else.

Skordi Berserker= The pinnacle of the Skordi's evolution, the Berserker is the strongest, largest, most intelligent of the Skordi. Capable of ripping apart most foes, Berserkers are feared by even their comrades, and for good reason. They often care little about the survival of the "Little ones" and just seek to rule through fear.
 * Role - Elite Forces
 * Weapons - Chopper, Battle Axe, blades, Heat-laser vision.
 * Defenses - Battle armor

Berserkers are armed with a chopper, a weapon that fires dangerous slug rounds, which tear apart the enemy on impact, and hit anything behind them. Now, not only does the Skordi use a traditional battle axe, but also chooses other weapons such as spears or swords to slice through his or her foes.

Bererkers are feared also for the fact they have much more powerful armor, often lacing their preexisting armor with Darkling tech, making them almost impossible to take down.

Skordi Berserkers are often tasked to lead assaults thanks to their power and intellect, and are fierce foes when faced. Females are especially feared, as they are stronger then males at most cases, and a female could easily challenge the likes of a Loron to a fist fight.

Skallin Warrior= Native to a forgotten planet, and aggressive as their desert homeworld, Skallin Warriors are a fierce and fiercely loyal race, swearing their allegiance to the Darklings for unknown means. Some believe the Skallin where once attacked by the Ugandalorians, and never forgot the insult. Whatever reason, these beings are now loyal to the Darklings.
 * Role - Shock Trooper
 * Weapons - Energy Sword, Blaster.
 * Defenses - Shield

Strong and skilled with a blade, a Skallin must kill at least one enemy before the battle ends, or face dishonor. For those that kill more then required, the Skallin can earn even higher rank, and potentially gain an "honored name", in which they can change their name to suite their personality and position.

Skallin warriors use an Energy Sword with a blaster at the end of the hilt, which fires powerful, explosive rounds at targets. The sword is a powerful tool, being upgraded with Darkling tech, and being among their most feared weapons. Skallin carry a shield as well, allowing them to give themselves cover in a fight, while charging at their foes.

Skallin have natural armor, and are hard to take down, as they more pain they are put through, the harder their armor gets.

Skallin Elite= Skallin Elites are the special breeds of the Skallin people. Born with more muscle, brain, and armor then other Warriors, Elites usually are named right after their first battle, and are feared for their power in battle. Skallin Elites know no fear, and are all loyal to the Darklings.
 * Role - Commander
 * Weapons - Gravity Mace, Blaster
 * Defenses - Heavy armor.

They often carry the same explosive blaster as their warrior cousins, but also carry a Gravity Mace. This club-like weapon is used by the Skallin to bash their way through crowds of enemies, and leave no survivors.

Their armor is much more resilient then other Skallin, to the point they need no shield. Their natural armor is incredibly powerful, and can be used as weapon thanks to the natural spike growing out of it.

Skallin Elites are un par with Skordi Butchers in terms of power and intellect, and are just as feared. Used mostly as commanders for their forces, Skallin Elites no few equals on the field.

Skallin Champion= Skallin Champions are elder warriors, who, having increased their power and strength, have reached unprecedented levels of strength, and, as such, have forgone any other weapons or a shield, and instead opt out for a simple two-handed sword. This blade is used by the Skallin to claim more heads, as they believe collecting heads gives them the strength of their foe.
 * Role - Elite Warrior
 * Weapons - Two-handed sword
 * Defenses - Armor.

The blade is powerful, and can easily slash through most armors with ease.

Despite their strength, Champions usually don't command other units. They prefer to just go out and kill, rather then deal with commanding units and tactics. Despite this, they feared by most foes, and considered one-man-armies for their durability and strength.

The Possessed= Possessed are the result of exposure to Darkling energy, called "Anti-essence" by some, and the being losing their mind, their body becoming a twisted mockery of their race, their mind bent to the Brotherhood's will. Often carrying basic armor and rifles used by their own race, or out-dated Darkling tech, Possessed are good for swarming their foes, using numbers and their own insanity to crush their enemies.
 * Role - Grunts
 * Weapons - Blaster Rifles.
 * Defenses - Basic Armor

Despite their effectiveness, Possessed are not very intelligent, simply firing first and asking questions later. Often, when their shadow-shield, a mental and psychical barrier that locks them into their form, is shattered, they will return to their original state of mind.

Shadow Koatria= Shadow Koatria are the result of the Dark Lord's most feared foes, Koatria, Element users often found in bands of six, being turned into possessed. Much more intelligent and powerful, Shadow Koatria are twisted reflections of themselves, using their dark elemental powers to destroy their foes in gruesome ways.
 * Role - Elite forces
 * Weapons - Varies
 * Defenses - Various advanced armor-types.

Shadow Koatria, unlike their light brethren, work alone, and are often seen as "champions" by lower possessed. Since it is harder to create these beings, the title fits well. Often, the Darklings will choose certain Koatria to act as their guards and warriors.

Dark had a team, before they turned against him, and thus caused the Darklings to rely on full corruption, rather then simple trust, and Tibrix also had 1, a Psionic warrior named Vatari, who was captured by Shadow Hunters and put in a cryo-tube for showing off.

Shadow Koatria are all aggressive and savage, and will kill anything that dares look upon them, attacking allies at times as well. Shadow Koatria are the only known beings that come close to the level of the Shadows of Change.

Mankas=

Shadow of Change= Arguably the most powerful forces in the whole Brotherhood save the Darklings, the so-called Shadows of Change are to be feared, and for a good reason. Change incarnate, even looking at these beings causes one to doubt his most valued truths. Deceit, lies, capriciousness; these are the trademarks of the Shadows of Change. They weave scheme upon scheme, thus an confrontation with a Shadow of Change is most likely to occur when and where this creature wills it. It is said the Dark One has the power to foresee destiny, and these creatures have inherited that power. Shadow of Change come into two forms: one loyal to the Dark One and one loyal to Miterix. No one else can command them, as the Shadows of Change cooperate with others at best. Potent plotters they are, but in the rare instances their plans are thwarted, they will fight like an cornered animal, drawing upon its incredible powers of shadow to fell its foes directly where deceit and deception have failed, sending forth all other powers of darkness. With a simple whim of it's elegantly taped claw, with the slightest click of it's pincers, bodies mutate as vehicles warp and buildings are torn apart by shadows. Nothing that is made cannot be undone and reshaped anew, the Shadows of Change know this and embody this.
 * Role - Commanders
 * Weapons - Power Staff, Pincers, Stinger, Manipulation of shadows
 * Defenses - Shadow barrier, Illusion, Teleportation

Shadows of Change can manipulate shadows to create copies of itself, while teleporting about. These loyal to the Dark One are gigantic, pterosaur-like beasts with an snake-like neck, insectoid feet, an scorpion tail ending into an stinger and second pair of arms ending in pincers. However, those loyal to Miterix look like titanic birds, though they still have the characteristic tail, pincers and long necks. All bear a Staff of Shadows in one of their upper hands, capable of firing extremely destructive blasts of Darkness. Furthermore, all down robes woven from the shadows themselves. They have hollow bones, and despite their size, they seem barely capable of supporting their own weight, leaning on their immense staves of power. Their appearance, however, is yet another ruse, for they are extremely potent warriors, their pincers capable of beheading and dismembering enemies at lighting speed. However, it is far more likely that they simply use their stinger at the end of their tail to inject their foes with a powerful, mutating venom. After all, there is nothing more that a Shadow of Change loves more than bringing current order to ruin so it can be reshaped in the image of shadows.

Cultists
Gridlock=
 * Rank - Leader
 * Type - N/A
 * Powers - Plasma Blasts, Dark Energy, flight, Regeneration.
 * Policy - To spread my Father's will.
 * Species - Darkling Hybrid

Gridlock is the hybrid son of Lord Terikalinra, his first cultist, and his most valued commander. Born in another Dimension, Gridlock's early life, before a Darkling, and who he was, is completely unknown. He was killed in battle, while commanding the Zarbanian Imperium. Afterward, Dark found the Skeleton, Dark implanted his own DNA, thus completeing Gridlock's genetic structure, but turning him into a twisted hybird.

Gridlock commanded the new faction, The Zarbania Powers, without knowing who his father was. However, after a war, Terikalinra revealed himself as his father, and awakened his Darkling potential, while also mutated his body.

Gridlock is the most powerful Cultist, as he has many of the Darkling Powers, can fly at mach speeds. He can fire plasma from his maw, and even focus it through his body. For example, when hit with plasma, he can abosrb it, then refire it. Failure to not fire, will result in overload to his remaining interal workings. He can regenerate lost flesh, though eating creatures can speed this up. He can also alter his size, allowing him to always be the tallest in the room, except with his father.

Gridlock shares personality traits with his father. He is sadisitic, ambitious, and sociopathic. Loving to join battle and cause suffering, Gridlock will first break his foe emotionally, then psychically. While sadistic, he has a caring side, as he owns a Dvottie, and cares for his friends' and troops' lives, being an involved commander.

However, he will execute traitors and failures as slowly as he can, and does not like being commanded by a being he knows is weaker. He can actually sence weakness at the genetic level, and he can make sure creatures know it.


 * Gridlock is based off Ridley from Metroid.

Zontross= Zontross is the most pyschically powerful of the cultists, other than Gridlock, and the Dark One's most savage warrior. A powerful Ugandalorian warrior, Zontross is the most powerful Ugnadalorian, and one of the view with elemental control of shadow. The rest of his clan serve Dark one as blind, but elite thralls, and he himself can gain more power based off decapitating other essence-users.
 * Type - Hunter
 * Powers - Swordsmen, blasters, elemental powers over shadow.
 * Policy - It's better to burn out, then to fade away!
 * Species - Ugandalorian

Zontross is a powerful swordsmen, known for his use of not one, but 2 Ugandalorian Broadswords, blades that normally require 2 hands to operate. While these are his main weapons, he also makes use of 2 Blaster Pistols, a high-powered assault rifle, and, his personal favorite, a sniper blaster rifle.

Zontross is a powerful, brutish being, but extremely intelligent. Known for stalcking his prey before striking, he prefers to hit them on a psychological level, attacking their loved ones and toying with his prey before ending them. Zontross is known to enjoy the battle more then the outcome, even if losing.


 * Zontross was based off The Kurgan from Highlander.

Kutai=  is orignal an Alpha Marinox servant of the Alpha Grox. Kutai left the Collective, and joined the Shadow Hunters for name of profit and power. Dark, seeing potential in him as much more then a mere bounty Hunter, had him indoctrinated as a cultist of his name, and Kutai gladly served.
 * Rank - Moderate
 * Type - Assassin
 * Powers - Energy Claws, Powers over paranoia, Shadow Tendrils, Elemental power of Shadow.
 * Policy - I will slit your throat.
 * Species - Alpha Marinox

Kutai makes use of power claws, which he uses to shred enemies to pieces. He got the Claws from Sentry, and uses them to a similar effect. He can use powers of fear and paranoia to cause enemies to attack each other. He can also use tendrils of pure shadow to grab and toss enemies around, while sometimes draining the life out of them.

Kutai is sadistic, twisted, and cruel. Making use more of treachery and decpetion, Kutai is the opposite of his comrades, Zontross and Gridlock, assisting them in battle, or infiltrating enemy empires. Kutai is quite relaxed, even when his plans are failing, and makes it an effort never to appear under duress when things go bad.

Uumbras Rex= Ummbras Rex is a humanoid member of the Brotherhood, and built like a tank for the Brotherhood. Not much else is known about his life, other then he was an ancient servant of Dark, and was revived in a new body to strike at his master's enemies. Uumbras, while powerful and even a match for Zontross, is mostly a scinetist among the Brotherhood, creating cybernetic experiments for unknown purposes. Uumbras does not have an actual body. Like Darklings, he is pure shadow, and most possess a host to survive in this universe.
 * Rank - Moderate
 * Type - Scientist
 * Powers - Shape-shifting, extreme strength, Dark Energy.
 * Policy - Domination or death.
 * Species - Unknown.

Rex is capable of shape-shifting, and has even better power over it then Kutai or an infiltrator-cultist. He is extremely powerful, and his main asset is his powers of telepathy and dark energy, making him capable of destroying a foe without lifting a finger.

Uumbras is powerful, methodical, and manipulative. He never lets his foes get away, and will let nothign get in the way of his plans. He is venegful and easiely enraged, despite the fact it never shows on his face. He acts mostly calm, and can appear relaxed, even when commanding fleets into battle. Uumbras lead a criminal syndicate called "Shadowed Claw".

Imperator Caligustus=
 * Rank - high
 * Type - Juggernaut
 * Powers - Descension via Dark Energy, extreme strength, extreme stamina.
 * Policy - For War Eternal!
 * Species - Dragowar

Servants
The Zarbania Powers= "It is the destiny of the Brotherhood and her finest servants to achieve victory."


 * Tier - 2
 * Leader - Gridlock
 * Status - Active

Imperium of War= "For the Brotherhood, we create war!"


 * Tier - 2
 * Leader - Imperator Caligustus
 * Status - Active

The Shadow Hunters= "Corruption fuels our armies."


 * Tier - 3
 * Leader - The Dark Lord
 * Status - Active

NightRaves= "For the Darkling Gods!"


 * Tier - U
 * Leader - NightRaves Emperor
 * Status - Absorbed into the Brotherhood

[[File:Green face.png]] Servants
You serve the Plan well.


 * - You are held above the rest of the servants for good reason.
 * - Enemies of the Plan will know war.
 * - You will weaken and corrupt our foes.

[[File:Yellow face.png]] Allies
You will assist us whether you like it or not.


 * Proditkar Movement - You are likeminded. You will help us well.

[[File:Orange face.png]] Neutral
The more you resist, the stronger we become.


 * - You only prolong your destiny.

[[File:Red face.png]] Enemies
''If we cannot conquer barbarians, or tame them, we will destroy them. Slowly.''


 * - You are the cancer of the universe. You will be cleaned.
 * Bacheyon Hive - The jackals of the Alpha.
 * Bio-Morphlings - Disgusting creatures must be purged.

Quotes from others

 * Add your own!

Trivia

 * Was based around the Brotherhood of Makuta.