Fiction:Unified Alliance of Enlightenment/Olympians/Night Bolts

Culture
"The mouth of the just shall meditate wisdom. And his tongue shall speak judgement. Blessed is they who endures temptation. Since they, who shall have been tested, shall receive the crown of life.

Mithralar, fountain of life. Ava, mother of us all. Jura, fire divine, have mercy.

Oh how sacred, How serene, How kind, How lovely, To be the trusted Mother

Oh how sacred, how serene, how kind, how lovely, Oh, lily of birth"

- Black Thorn's chant

Troops
Disi= Forming the bulk of the Black Thorns' ranks, the Disi are the more basic units deployed in the Black Thorns, and as such, the ones responsible for the most of the combat. However, this term is rather loose, as their armor, while protective, does not have the protective ability of the armor used by the Olympians or even high ranking Federation troopers. What makes a Disi a fierce enemy is their agility and flexibility in battle, moving quickly across the battle, and delivering swift judgment, before moving on to new locations.
 * Weapons - Nuclear Bolters, Radiation Pulse Pistols
 * Defenses - Light Armor
 * Role - Basic Troopers

Disi are armed with the same Nuclear Bolters as the Rad-Eater Olympians. Ocasionally, 2 Disi in a squad are armed Radiation Pulse Pistols, which fire a pulse of radioactive enegry energy at a target, burning through the enemy, or several in some cases. This seems to be their only weapon, and they are weak in close combat, needing to take down foes before they close.

Disi commonly where light armor, so as to maximize movement. Disi usually do most of the fighting with their order, and are very determined, very aggressive fighters.

Idisi= Among the Disi, are older, more experienced soldiers, called Idisi, charged with leading covens of their sisters into combat zones. Having seen more battle then the Disi, the Idisi are moderate ranking members within the whole order, and, due to their higher rank, commonly carry better weapons then their comrades.
 * Weapons - Nuclear Bolters, Flashbang Grenades
 * Defenses - Power Armor
 * Role - Squad Leaders

Idisi commonly the same Nuclear Bolters as their Dis sisters, but enhanced with Light Matter, making it far more destructive, and capable of burning trough foes far better. They also commonly deploy flashbang grenades, so as to confuse and keep their targets separated, or diverge enemy units.

Idisi have better quality armor then their Disi-sisters, though still prefer light armor so as to take full advantage of their speed.

Valkyrie= Deployed in a similar manner to jump troopers of the Olympians, Valkyrie use their jump packs to leap at their foes, and slash them to pieces with their incredibly powerful Force Urumi. Skilled, and with little fear, Valkyrie commonly rush at their foes aggressively and without falter, doing their best to help their allies cut down their enemies.
 * Weapons - Force Urumi, Nuclear Bolt Pistol
 * Defenses - Light Armor, Jet-pack
 * Role - Jump Troops

The Force Urumi the Valkyrie yield are of unknown design, built to tear through armor with little problem, and commonly jump right onto enemies, in order to slash through them and get the jump on them. When forced to engage foes at range, Valkyries will use Nuclear Bolt Pistols to take them down.

Valkyrie have the same armor as their order sisters, though their jet pack gives them better jumping ability and ability to dodge their foes.

Silentia= Seen as the most elite Black Thorns for their utter inability to become possessed by demons, Silentia are stealth fighters used to prevent psychic attacks and take out psychic opponents. The deploy a powerful psychic dampening aura that not only reduces or can even neutralize the effects of psychic abilities, they can also be used to confuse and disorient said foes. Like Retributors, they have taken a rather stage oath among themselves, their in their case forbids them to speak, as they communicate to the outside world only with sign-language.
 * Weapons - Dark-Matter Weaponry, Force Kanabō
 * Defenses - Power Armor, Shielding
 * Role - Anti-Psychic support

They mainly make use of dark matter weaponry, which they use to disable their senses of their foes and drain them of their will to fight. They than strike using powerful Force Kanabō, weapons that when they strike the target deliver a powerful blast of kinetic energy interlaced with psychic energy to completely decapitate their foes in one hit.

Since Silentia are psysic blanks, they cannot generate their barriers for protection and thus have to rely on regular shields. However, these shields make the Silentia invisible to sensors and, as long as the shields are active, allow them to bend light around their bodies, effectively cloaking them.

Outside battle, the Silentia not only prefer to stay away from the Huldra, but from most other Vahallans as well. Instead, they prefer their own, eerily silent chapels. As such, they often come over as zealous, grim and asocial.

Retributors= Retributors are among the most fanatical of the Black Thorns, and joining the ranks of the powerful Retributors because of this. Carrying large Force Urumi and Force Kanabō, and prone to hysteria, the Retributors seek to deliver vengeance to the enemies of the UAE by cutting a path of destruction through them, but unlike other Vahallan Retributors have no intention of becoming martyrs. So fanatical they are that the UAE will usually disapprove of their habits, though the Retributors worry not, fully well knowing they have their uses. Also unlike the Retributors Vahallans they do not have any intention of staying maidens for life. Their weapons are so massive, they require both hands to use, but can make brutal work of armored enemies, and even vehicles.
 * Weapons - Force Urumi/Force Kanabō
 * Defenses - Power Armor
 * Role - Disruption

While their burden is a difficult one, the Valhallans respect the Redeemers for their dedication towards destroying the enemies of enlightenment.

Purifier= Purifiers are anti-infantry units, carry flaming radioactive mist launching weapons called Death Spewers, designed with the idea in mind to purge the sins of the enemy with righteous fire projected by a stream of heat. As such, Purifiers commonly deploy alongside their sisters, and use their weapons to clear out tightly packed enemies, or loosen their formation so their battle-sisters can take them out easier.
 * Weapons - Death Spewers
 * Defenses - Heavy Power Armor
 * Role - Anti-Infantry Destruction

The Purifiers commonly carry heavy powered armor, much more reinforced and durable then their more common sisters. Since their weapon requires much skill in operating and using, they are received for being more experienced weapons teams, and are commonly a few years older than Disi squads.

Purgation= Purgations are heavy infantry units designed to carry Grenade Launchers that fire radioactive grenades at foes. Commonly of the same rank of Purifiers, Purgation Covens are deployed to deal with large units and vehicles. As such, their grenade launchers are designed to not only to explode as hard as they can, but send waves of shrapnel about so as to pierce armor and plating as best as possible.
 * Weapons - Rad-Grenade Launchers
 * Defenses - Heavy Power Armor
 * Role - Anti-Verhicle Destruction

Purgation squads commonly carry heavier armor then most of their sisters when in battle, making them seem slower. However, they move just as fast and have just as much flexibility as their other comrades.

Sirim= The areal troops of the Black Thorns, Sirim are graceful women, flying through the skies and clouds on genetically-engineered, angel-like wings. Fast and agile, Sirim are used as elite scouts and long-range warriors, and are some of the most elite warriors of the Black Thorns. Fittingly, their dual Dark Matter Bolt Pistols are stronger than the Bolters worn by other, less elite Vahallans. As such, they are often used to take out enemy command squads from the skies, flying away again before the enemy can target them. Sirim flock leaders, known as Solarim, wield ultra powerful positron rifles that annihilate their enemies with one shot, known as Angra Mainyu Rifles.
 * Weapons - Dark Matter Bolt Pistols, Angra Mainyu Rifles
 * Defenses - Genetically Engineered Wings, Power Armor, Barriers
 * Role - Death from Above

Nephilim= Nephilim are the more savage versions of Sirims, and some of the most feared Black Thorns troops to grace the battle field. Nephilim have bat-like wings grafted into them, on with they fly, suspended high in the skies, seeking out targets. When they find one the swoop down, unleashing a cry that immobilizes the victim, before carrying them away and ripping them apart with their claws. Older Nephilim, called Scourges, often act as leaders, and receive extra enhancements, including curved horns as well as fangs, allowing them to drain victims of vital fluids. Nephilim and especially their Scourge flock leaders act with the savage predatory nature of birds of prey, and as such, many Covenants are reluctant to use them. If injured, their blood shoots out with incredible force and bursts into white flames that are somehow attracted to movement and sticks to enemies like napalm.
 * Weapons - Genetically Engineered Claws, Claws, Fangs, Paralyzing Scream
 * Defenses - Genetically Engineered Wings, Flammable Blood
 * Role - Terror tactics, Death from Above

Celestian=
 * Weapons - Dark-Matter Bolter, Force Urumi
 * Defenses - Heavy Power Armor, Barriers
 * Role - Bodyguards to the Ophanims and the Seraphim

Cherub=
 * Weapons - N/A
 * Defenses - N/A
 * Role - Biologically engineered aides to the Seraphim, Scouts

War Beasts
The Black Thorns also make use of various other forms of beasts to bolster their ranks.

Cabraen= Viscous blood sucking creatures, Cabraen resemble a hairless hyena with large bat like wings, glowing red eyes, and toothless mouth except for two blood sucking fangs. Cabraen fly or charge across the terrain zeroing in on their victims, once they get close enough they pounce unleashing a sulfuric yellow spray that eats away at it's target's skin. The Cabraen then sinks it's fangs into feed draining it's prey of blood.

Cambion= Cambion are some of the most feared and despised Black Thorn war beasts to scour the battle field. Cambion fly on bat like wings seeking out targets, when they find one they swoop down before carrying them away and draining them of vital fluids with their fangs. Corpses are then dropped or used to decorate the Cambions nests as sinister ornaments.

Gorgoids= Saber fanged mammal like reptiles the size of rhinos, Gorgoids hunt in packs or alone. Incredibly tenacious Gorgoids will never give up the hunt and will pursue their prey across an entire planet. Their armored hides are extremely tough, indeed it take quite a lot to take down a Gorgoid never mind a pack of them.

Sprarax= Terrifying creatures with cat like bodies wrapped in a black husk, glossy humanoid faces, scorpion like tails, and raven like wings, used to guard important places. Sprarax can speak, but to not understand what they are saying merely repeating at random words they have heard in their eerie hissing voices. They eaisly blend into the shadows of the Black Thorns temple and other sacred places pouncing on unsuspecting intruders and ripping them to pieces.

[[File:Yellow face.png]] Battle-Sisters

 * Convent of the Hydrus Dominatrix - if the Rad-Eaters are our sons then you are our daughters.

[[File:Yellow face.png]] Neutral

 * Convent of the Sacred Blade - Determination if their strong suit.

[[File:Orange face.png]] Rival Convents

 * Convent of the Punishing Blade - We will never be subservient to males.

Quotes from others

 * Add your own!

Themes

 * Lilium ~Moka Version~