Fiction:Mendel Pact/Warpath/Corvettes

Crusader-class Corvette
s are the anti-fighter, and escort ship, used for Ugandalorian trading caravans at space. Small, yet agile and fast, the Crusader is mostly armed with plasma gunneries to wipe out squadrons of fighters, and ARC laser turrets, which fire pin-point electric charges at other ships and fighters. The Crusader, along with the Bird of Prey, is the main ship used for raiding and attacking enemy trade networks. The Crusader-class was built to act in a support role for the Mendel fleet, as well as patrol enemy borders and defend planets from raiders. A secondary role is to scout out new territory and make sure it is safe for the rest of the fleet to come in from hyperspace.
 * Length - 160 meters
 * Weapons - Plasma Gunneries, Arc Laser Turret.
 * Equipment - Active Camouflage, shields.

The Crusader can deploy an active camouflage system to avoid detection, and as some shielding. It's armor is rather lackluster, and does not offer much protection. The Crusader relies on speed to win the day. The Crusader's ARC Turret can be set to fire at missiles and projectile shells, acting as a point defense system against enemy missile weapons. Their plasma gunneries can launch out thousands of plasma bolts at a target, tearing apart fighter squadrons in seconds and tearing apart bombers that get too close.

Crusaders make up the bulk of most Ugandalorian fleets, and are often used as cargo and trade-transport vessels for merchant-type missions. Crusader-classes are the most commonly seen by Mendel allies trading with them, such as the New Republic, Waptoria, Persan and Volver, among others.



Dungeon-class Ship
Dungeon-class Ships are a specialized corvette that acts in support of the rest of the fleet, like other Corvettes, while also providing transport for both warriors and prisoners of war to important locations, while being armed and armored to withstand any surprise attacks or raids by everything from pirates, enemy empires or political opponents. Dungeon-class ships are common throughout Mendel space, and built to look intimidating and terrifying to those on the outside, hence their name with their design. The Dungeon-class, however, is far more comfortable for prisoners and those being transported. Prisoners may be enemies, but treating them like people puts the Mendel above common animals and barbarians.
 * Length - 700 meters
 * Weapons - Laser Canons
 * Defenses - Heavy Armor, Phasic Shielding.
 * Equipment -

All Dungeon ships are armed with heavy laser canons, to give them bite against anything from enemy fighters to other Corvettes, though can do very little against the heavier frigates and battle cruisers of other nations. This befits the idea that they are a support vessel, perhaps even more so then other Corvettes, for they have no other weapons or equipment like the famous Crusader-class or the destructive power of the Tempest-class.

Despite being a Corvette, the Dungeon-class has surprisingly heavy armor, able to withstand a number of assaults that would cripple or critically damage their crusader cousins and keep moving. Their engines are designed to have multiple heating ports, energy cores and cooling stations, thus, making it difficult to cripple them, and also allowing them to boost their speed in hairy situations against heavier ships that may try and board them.

Dungeon Ships are state of the art and have advanced medical facilities, food stations and other works. This is done to help convince the Pact that Mendel ways are far superior to other nations, for just look at their just and fair treatment of prisoners. Dungeon Ships are also used for troops and allies, preferred by many to the standard troop transports. As such, squadrons and platoons often have to rotate about so that every platoon gets a chance at the Dungeon.

Kaguran Bird of Prey
The Bird of Prey is the Kaguran vehicle of raiding and attacking enemy forces, often used by their war parties to attack enemies and their supply lines, while the main fleet attacks the enemy armada, raiding vessels, taking prisoners and stealing technology from their enemies for their science teams to study and keeping the enemy on their toes. With their equipment, a Bird of Prey can appear, block out communications and escape plans, board, take what they wish, and disappear before the enemy can catch wind of their assault. The Bird of Prey is a standard among Kaguran vessels, and, due to it's effectiveness, it was kept when the Kaguran joined the expanding Ugandalorian Empire, assisting their fleets many times when the time came to be called upon.
 * Length - 600 meters
 * Weapons - Disruptor Canons, Photon Missile launchers
 * Defenses - Armor, phasic shielding.
 * Equipment - Communications jammers, cloaking device.

The Bird of Prey is armed with heavy disruptor canons as it's main weapons, it also makes use of Photon Missile Launchers, launching highly destructive missiles at a target, each blow overloading shields and weapon systems, with horrible results. With these weapons, the Bird of Prey can cripple most enemies with ease, then board and raid the vessel for anything deemed important.

The Bird comes armed with good armor systems, and phasic shielding to protect it, as it quickly moves in on a foe to disable their weapons and defenses. The Bird also comes armed with several Communications and targeting jammers, to keep foes from getting a lock on them, or to throw enemy guided missiles off target in battle. To top this off, a Bird of Prey can also disappear at a moment's notice, with their advanced cloaking device, allowing them to hide from all but the most advanced sensors.



Tempest-class Destroyer
Tempest-class Destroyers are a new vessel, built after the disaster of the Great Xonexi Schism, designed as a siege and assault ship. It's weapon systems are longer ranged then other Mendel weapons and batteries, though slow to fire compared to others. This, combined with the ships' fragility, means it is not designed to go by itself, and, indeed is more of a siege weapon and support vessel compared to other ships.
 * Length - 565 meters
 * Weapons - Kinectic Phase Disruptor
 * Defenses - Light armor, phasic shielding

Tempest classes have one weapon, a Kinectic Phase Disruptor designed to fire an electric sphere of energy at a target at long ranged. The sphere of energy hits the target, electrocutes it, before exploding violently. This allows it to destroy larger vessels rather easily, with a pair of Tempest-classes able to take down most frigates on their own before retaliation can be had. As fleets tend to be large enough to counter this, Tempest-classes never go by themselves. They support, but are not the core of a fleet.

Tempest classes receive special engines and balance matrixes that assist keeping their bulk balanced in battle that go to the atmosphere. This also allows them to stabilize themselves after firing their weapon, as It produces incredible recoil. Combined with this, is also plasma vents, which, in case the weapon is over-clocked, will automatically open to cool down the firing mechanisms.

Tempest-classes have weak armor and only slight shields, meaning that they must stay out of range of an enemy ship, or risk going into direct combat. Their weapon is slow to fire, heats up greatly, and the Tempest itself lacks any laser canons or other such weapons to keep itself safe in battle, and as such, relies on the protection offered by the rest of the fleet.



Nithasaar Boita
Boita are vessels employed by the Walgolorian to assist their fleets during campaigns. These vessels have changed little since their time when the Walgolorian fleets first encountered them, being elegant, fast moving vessels, seemingly carved into works of art and do not look at all ready for combat. Make no mistake, however, Boita are strong, durable vessels that maintain a crucial position within Walgolorian and Mendel fleets.
 * Length - 600 meters
 * Weapons - Railgun emplacements
 * Defenses - Heavy armor and Shields

When Boita where first encountered, they had weak plasma weapons that could hardly cut through the shielding used by Walgolorian fleets. When absorbed into the Dominion, the Walgolorian Commanders ordered a massive refitting for the Nithasaar ships, replacing their basic Plasma weapons with the more advanced Railguns, allowing them to punch through armor easier. This would serve the Nithasaar well in their new role, as scouts and support vessels for the fleet, helping bring down larger foes with sustained Railgun fire.

Boita are commonly used to cruise the galaxy, finding and contacting new races, and trading with them. As Nithasaar are long lived and able to travel far distances, it is not uncommon for them to have difficulty recalling those they have encountered, and as such, will share their data with the Mendel in order to help the Mendel learn of new races and locations. The Mendel also track where Boita travel to, meaning if one is attacked and destroyed, the Mendel will know where it disappeared or was destroyed at. To destroy a Boita is considered an act of war by the aggressor.

Boita are still not very strong vessels, using speed and striking power to out-maneuver their foes. Despite their speed and small size as corvettes, Boita are surprisingly durable, their hulls and shielding far out-stripping those of other ships of similar size created by the Mendel.