Creature:Sucroid

Overview
Sucroids were once a race of creature that took over their home ecosystem by converting all life on their home world into Sucroid type life by means of a virus. However the coming of an ice age that froze the entire planet drove the Sucroids to extinction. Three million years latter their frozen corpses would be unearthed by the. Recognizing the potential such life forms held the Singularity extracted the DNA and used it to create various different Congregations to serve their armed forces. Not all Sucroids though are loyal to the Singularity however.

Progenitors
The first Sucroids created of any Congregation and the one that commands them all. They are created by exposing a non-Sucroid life form to Sucroid virus mutating it into the Progenitor. Afterwards the Progenitor can create more of its kind of Sucroids by consuming bio-mass and then converting it into a genetic template that is ejected from the Progenitors body and transforms into a Sucroid.

Ackals
Canine like Sucroids with a social structure similar to ants they are loyal to the Singularity and act as guard dogs for important places. They are vicious and tenacious never giving up without taking heavy losses. They have vulnerability to fire as it destroys them instantly.
 * Type - Canine
 * Loyalty - Vanara Singularity
 * Progenitor - Ackal Queen

Ackal Drones= Grunts of the Ackals they are used mostly as cannon fodder and to help build structures and various other things of importance. They have little intelligence and are rather slow, but make up for this with tenacity, determination, strength, and sheer numbers. They can increases their numbers rapidly by reproducing asexually once they have eaten enough.
 * Size - 3 feet
 * Role - Cannon Fodder, Construction
 * Special Abilities - Asexual reproduction.

Ackal Scouts= Fast and agile these Ackals are used to hunt down prey and drive it towards the other Ackals. Though not very bright or strong, they display a very surprising amount of animal cunning. When combat begins they prefer to hang back and watch only engaging if necessary. They can unleash a powerful howl that renders their victims immobile.
 * Size - 5 feet
 * Role - Scouting
 * Special Abilities - Paralyzing Howl

Ackal Warriors= Balanced between strength and speed Ackal warrior act as the supreme fighters of the Ackals. Aggressive though fare more cautious fighters than drones, warriors have small wings that can propel themselves at their enemies with incredible speed. They are still not vary bright.
 * Size - 7 feet
 * Role - Fighting
 * Special Abilities - Flight

Ackal Chief= Strong, fast, and intelligent Chiefs are the commanding force of the Ackals. They mostly sit back and give orders, but when in they enter combat they are vary hard to beat. They are smart enough to use primitive tools even. They control the other Ackals via their minds and can take control of the minds of weak willed creatures as well.
 * Size - 9 feet
 * Role - Command
 * Special Abilities - Physic control

Ackal Queen= The Progenitor of the Ackals, the Queen is known to have one of the most have one of the most efficient bio-mass conversion processes of all capable of creating multiple Ackals from an ammount of bio-mass most progenitors would only be able to generate one from. She can also release a paralyzing howl, fly, and take control of the minds of weak willed creatures.
 * Size - 11 feet
 * Role - Progenitor
 * Special Abilities - Highly Efficient Conversion Process, Paralyzing Howl, Flight, Physic Control

Chaos Heads
Multi-headed, rage filled, dragon like beasts, Chaos Heads are some of the most powerful Sucroids created. Despite their vicious nature they absolutely despise the Singularity and would rather fight for more peaceful goals, though still wish to maintain their fierce and occasionally violent cultural identity.
 * Type - Dragon
 * Loyalty - (not yet)
 * Progenitor - Eluruz

Eiuruz= The most common type of Chaos Head, Eiuruz are limbless Sucroids used to guard Chaos Head nests. Their saliva, blood, sweat, and tears all contain an immensely powerful acid that can eat through just about anything. They are also immensely capable tunnelers hiding themselves underground and striking when their enemies wake over their hiding spot or creating underground tunnels to the enemies positions.
 * Size - 4 feet
 * Role - Guard
 * Special Abilities - Acid, Tunneling

Funuruz= Two legged, three headed Funuruz are the main fighters of the Chaos Head Sucroids. Their claws and teeth are dripping with a radioactive toxin, which they can also deliver via a vicious stinger at the ends of their tails, or expel as a cloud of gas from their mouths. They balance out large numbers and skill to destroy their enemies with maximum efficiency.
 * Size - 6 feet
 * Role - Basic Combat
 * Special Abilities - Poison

Reiuruz= Limbless, winged, five headed snipers of the Chaos Heads. Reiuruz extrude an aura of cold sapping their foes strength, and can channel their powers into a single high powered beam. Extremely fast and agile they strike in and out of combat eliminating high priority targets with each strike.
 * Size - 8 feet
 * Role - Snipers
 * Special Abilities - Ice, Flight

Seiuruz= Powerfully built, four legged, seven headed living siege weapons of the Chaos Heads. Capable of taking blow after blow, Seiuruz whole bodies are electrified and can generate an extremely powerfull EMP charge that blocks out machinery, allowing them to breach the enemies fortifications.
 * Size - 10 feet
 * Role - Siege
 * Special Abilities - Electric, Heavily armored

Neuruz= Two legged, winged, nine headed commanders for the Chaos Heads. Their body temperature is so high that the very ground they walk on partially melts, breaths white hot flames, and can hypnosis enemies into fearful wrecks with their eyes.
 * Size - 12 feet
 * Role - Commanders
 * Special Abilities - Fire, Flight, Hypnosis

Eluruz= The four legged, winged, eleven headed Progenitor of the Chaos Heads. Eluruz wields multiple breath weapons, two of each head wielding the same breath weapon. The breath weapons are acid, poison, electricity, freeze blast, and fire, with the final head breathing a combination of all five.
 * Size - 14 feet
 * Role - Progenitor
 * Special Abilities - Multiple Breath Weapons

Living Blood
The Living Blood are creatures made of red slime that can uses the acid quality of their bodies and large numbers to overwhelm and dissolve their victims.
 * Type - Slime
 * Loyalty - Blood Knights (not yet)
 * Progenitor - Red King

Red Pawn= The shock troops of the Living Blood, they are vast in number and can easily become a major problem if not take care of quickly. Though small they can team up to take down much bigger creatures. Four can merge to create either a Red Rook, Bishop, or Knight. Eight can merge to create a Red Queen.
 * Size - 1 foot
 * Role - Shock Troops
 * Special Abilities - Acid bodies, can merge to create more powerful living blood

Red Rook= Red Rooks are the defenders of the Living Blood. They can harden their bodies to create nearly impenetrable barriers. If the situation calls for it they can morph into either a Red Bishop or Knight, merge two into a Red Queen or separate into four Red Pawns.
 * Size - 4 feet
 * Role - Defense
 * Special Abilities - Acid bodies, can harden their bodies, can merge to create Red Queens or separate into Red Pawns, can transform into Red Knights or Bishops

Red Knight= Red Knights are the main offensive force of the Living Blood. They can spit the very acid of their bodies at foes. If the situation calls for it they can morph into either a Red Bishop or Rook, merge two into a Red Queen or separate into four Red Pawns.
 * Size - 4 feet
 * Role - Offense
 * Special Abilities - Acid bodies, can spit acid, can merge to create Red Queens or separate into Red Pawns, can transform into Red Knights or Bishops

Red Bishop= Red Bishops act to back up Red Rooks and Knights. They can unleash an acid spray in all directions from their bodies. If the situation calls for it they can morph into either a Red Rook or Knight, merge two into a Red Queen or separate into four Red Pawns.
 * Size - 4 feet
 * Role - Support
 * Special Abilities - Acid bodies, can release acid spray in all directions, can merge to create Red Queens or separate into Red Pawns, can transform into Red Knights or Bishops

Red Queen= Red Queens are the heavy hitters of the Living Blood used to destroy enemy defenses. They can cause parts of their bodies to exploded showering their enemies in acid. They can also separate into two Red Rooks, Bishops, of Knights, or into eight Red Pawns.
 * Size - 16 feet
 * Role - Heavy Assault
 * Special Abilities - Acid bodies, explode parts of their body, can separate into less powerful living blood

Red King= Red king is the Progenitor for the Living Blood. He wields all living blood abilities and can create new living blood without the use of biomass when he bleeds.
 * Size - 32 feet
 * Role - Progenitor
 * Special Abilities - Acid Body, harden his body, spit acid, release acid spray in all directions, explode parts of his body, create more Living Blood without consuming bio-mass by bleeding

Fell Beasts
The only Sucroids with multiple Progenitors, they fight by deploying a Fell Lord into an environment which then proceeds to convert the native wildlife into Fell Warriors.
 * Type - Corruption
 * Loyalty -
 * Progenitor - Fell Lords

Fell Warriors= The corrupted wildlife of areas the fell beasts have invaded. They resemble their original forms, but are much bigger, jet black, have glowing red eyes, and are far more aggressive.
 * Size - Varies
 * Role - Varies
 * Special Abilities - Varies

Fell Lords= Unleashed on planets to infect the native wildlife, Fell lord are long limbed, eyeless creatures with canine like heads a voracious temperament.
 * Size - 10 feet
 * Role - Progenitors
 * Special Abilities - Transform native wildlife into Fell Beasts

Knight Terrors
Strange humanoid creatures contained inside mechanical exoskeletons, Knight Terrors are actually quite honorable though completely without mercy. They despise the Singularity at would rather fight for more honorable and peaceful goals then the extermination of all supposedly inferior life.
 * Type - Bio-mechanical humanoid
 * Loyalty -
 * Progenitor - Lancer