Fiction:Corporate System Command

"By the powers outlined within this treaty, the owners of KraggCO are granted immediate command of the Sectors surrounding the world of Ecetii 6 and is given the power to govern and over see the industry, trade and commerce within these territories until such time as the Federation will take direct control of these worlds and are all found suitable for direct governorship."

- The preamble to the Charter that would give the Corporate System Command it's beginnings

The Corporate Systems Command is a governing body formed by the Unified Federation long ago after being petitioned by the KraggeCo family corporation to be given the ability to use their resources to prepare a number of worlds centered around Ecetii 6 for colonization. Originally, the Federation intended for the Corporate System to be charted out, mapped out, terraformed and prepared by KraggeCo and it's shareholders for Federation colonization, but has since used several clever loopholes and the vague wording in their Charter Mandate to not only extend their control of the sector, but expand it and bring in numerous other companies and corporations into the CSC to gain the power of these industrial giants for their own benefit.

The CSC is one of the most corrupt governments in existence, all workers and citizens treated as a resource to be used and exploited, while company heads and shareholders live in absolute royalty and almost like royalty, with all the delusions and power-fantasies that come with it. Companies own entire star systems, and every force used, from the Police forces, security units and starships, are owned by one corporate head or another, and answer to the head of KraggeCo. The shared desire for profit keeps the usual quarrelsome companies united, while their crack team of lawyers and experts keep the UAE and other galactic Governments at bay, using paperwork, legal loopholes and trade agreements to keep the other powers at bay, and the stranglehold on these worlds that they hold.

To help with this, the CSC owns several warships bought from military surplus yards over the years, and brought to serve when the CSC believes it's profit interests are threatened by the machinations and aggression of lesser powers. These ships are bought from countless other companies and corporations in other galaxies to help beef up their own forces, and while many are considered out-dated by modern military standards, numerous refits have allowed them to remain important to the CSC's military schema.

Formation
The colonization of the Corporate Systems began during the early years of the Federation, when the newly formed government desired to spread far and wide into the galaxy, and help bring peace and stability to Mirus, with the help of allies like the Mendel Pact. Due, however, to lacking the resources to terraform, colonize and stabilize the worlds for their use. The Kragg family, a Spikron family and the heads of the large military supplier and industrial capital owners. The Kragg family had long been a powerful family, but fell on hard times, especially with the buying out of several of their subcompanies, combined with several lawsuits from their employees from horrible working conditions and cases of bodily damage. When one of the sons of the head of the Family, Tal Kragg, was found to be involved with Far-Right, Pro-Galactic Empire of Cyrannus groups, which resulted in him being disgraced and stripped of any powers and titles he once held.

After the death of the last head, the Matriarch Seylia Kragg, died, her second eldest son, Ulric Kragg, took command of both the House's resources, and what remained of KraggCo. Knowing his company and family's powerbase and material gains would be destroyed or left in ruin, Ulric had his family's remaining lawyers and legal experts to help him gain the support from the Federation in regards to these Corporate Systems. After months of work, and working and gaining the trust of several government officials and senators to weaken any opposition that might exist in the government of the Federation, Ulric Kragg went to the Chief of State of the Federation, and brought forth his plan to colonize and use his buisness power to bring the Corporate Systems, as they would now be called, into the fold and make them profitable for the rest of the Federation. Though there was opposition, enough senators had been promised generous cuts and benefits to their salaries and banking accounts, that, even with the doubts over KraggCo's ability to maintain it's position in the markets, that Ulric could follow through on his plans and promises.

Many companies held doubts, but KraggCo still had allies among other noble families and businesses, and with their funding, Kragg was able to establish his base and begin terraforming them to suite his needs. The head of the house established his capital on the world of Ecetti 6, and from there, worked to create a haven for buisness and corporate interests above all else. To bring in workers to work his factories, jobs and mining, Ulric Kragg put out ads to various communities in countless empires, even sending promotional materials to other galaxies, in order to get the work force he needed. Many of the most desperate, promised food, shelter and jobs, flocked to his worlds, and began working under his company banner, and that of the other companies that, one by one, came to reside within the Corporate worlds. As par the agreements signed with his companies, Kragg technically owned every single soul within his worlds that wasn't a major company or corporate head, or had a position as a shareholder. As the powers of the companies increased, these groups essentially could own all swaths of planets for their own uses.

Religion
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