User:TimeMaster/Ideas

I'm TimeMaster. I'd like to thank Flytdais for sparking up my ideas in this topic.

Cell Stage

 * I'd like Maxis to include a few more parts.
 * *Mitosis, breaking up into smaller cells and attacking smaller cells.
 * *Tidal Propellers, which work sort of like jets but instead of moving your cell it squirts a fast stream of water at an enemy.
 * *Stench, it will scare away rival cells including predatory cells but won't work on epic cells.


 * Possibly a couple pebbles lying around in the water acting as obstacles. A couple of them should be larger and hollow, for exploring.  Larger cells can push them into other cells slightly damaging them, herbivores can use them for hiding. ..


 * The jet is too propulsive and unsteady. Maxis should make it pulse more often, but not as strong as an older jet.


 * More organized moving tools would also be great.

Creature Stage
C&C are OK, but the game is just as good without them.


 * The player should choose the lifestyle of their creature as they play. If species members are scattered, in nests, in burrows, in caves, on the shoreline, even up trees, bushes or shrubs.  Your creature might travel solitarily (1), in packs (3), or in swarms (10).


 * Your creature may design nests (grassland), gullies (shoreline), tree forts or something (trees)