Fiction:Vyro'Narza/Chronoscopic

"The Gyronic... it's mainly a Taldar energy... not that you young ones would understand how it works. Unlike other powers similarly described as "godly", it uses the power of the Mind and the Eye."

- A Taldar Elder explaining to the Galot & DCP

The Gyronic Energy is a 4th dimensional energy (which is how it creates itself and can never run out, snce taldar are made up it, they are 4th dimensional themselves) energy found in several planets, and in all that the Taldar make. It has evolved the Taldar and the Taldar even use it in its liquid form instead of blood. They also channel it through their bodies at a very quick rate. It is the Time energy, and helps the Taldar and other beings control time (though it normally only works for the Taldar).

What is Gyronic?
Gyronic means two things in Taldar language- Time & stream, and can mean Timestream. For unknown reasons (coming soon!) Gyroic has the ability to manipulate time & acchieve time travel, thus things such as travel to the past & future are possible. However it also accesses things such as past events, so they can essentially see the past.

But this is usually only possible with large amounts. While Gyronic is constantly ascending and becoming a greater energy thanks to Volzara, currently a lot is recquired and it is impossible for one individual, even a Taldar, to actually alter time. While that can be done from Time Pods, a lot of stabilizing etc. needs to be done in order to prevent anomalies.

Conflict
The two energy's help to look after time in many ways. They both keep time in order, but they must co-exist and their conflict is necessary. However, there are constant issues. The Beings Of The Two Energies, the Taldar & Traffphyds are constantly warring, which can result in many side effects. But were the Taldar no not exist, time wouldn't be working properly and time travel would be harmful to the fabrics of reality. Were the Traffphyds to not exist, then Wormholes and Rifts would effect time too much. So the two are necessary to co-exist and the two are necessary to be in conflict with each other, otherwise, one would be too great with nothing to stop it.

Abilities
The Taldar are given several unnatural abilities, such as-

Special Powers

 * Powers over time
 * Ability to see through time
 * Distorting Reality and defying Universal Laws (although it only works for their technology)
 * Allows them to use powers such as Telepathy, Telekinesis.
 * They gain full knowledge of something immediately as they see it, thanks to their history & future

Offensive Powers

 * Allows the Taldar to kill someone by stopping a body part from working (Prevents the part from existing in this first place) from working.
 * Telekinesis often proves an offensive power
 * When used in weapons they can be extremely powerful
 * Can simply zap someone with it and they cannot take the energy in

Defensive Powers

 * Temporal immunity to paradoxes is provided
 * Can deflect attacks by reversing time
 * Can go back a few minutes before they were killed and try again
 * Heals them at an extreme rate, meaning something really powerful or a major amount of attacks at an extremely fast rate are often the only options

Aiding their technology
It can be used in technology because:
 * Constantly replenishing
 * Very powerful and energetic
 * Due to time power it speeds things up

Improvements
It improved the Taldar when they evolved with it, like;


 * Super strength
 * Super intelligence
 * Long lasting life (it could potentially mean immortality)
 * Nearly all of their time powers

The way it improved them was because it majorly accelerated evolution rate and could see in time where the race needed to improve

Set backs

 * It is not very effective against the The Xhodocto's Demonic Energy, while the demonic energy cannot surpass the Gyronic.
 * A Taldar without much energy or much knowledge of it's use cannot use it to it's full potential

Other creatures who use it

 * Galot have a Gyronic power though it's not used in their evolution and, like nearly every other race, doesn't much what the Taldar can do with it
 * Ottzel have a slight amount of the power, only slight, but it aided in their evolution
 * Krassio Volunteers have shown great usage of the energy and are doing many great things with the power!

Excellent Compatibility
Have powers similar to most Taldar, they can spped up/slow down time by up to 50x, and erven stop time, they can see 1 million years into the future and can prevent somethikng from existing 9with some difficulty)
 * Taldar- They actually have far beyond this
 * Civatron- These, in patrticular, can use the energy very well
 * Lequians- The species has has studied Gyronic for some time and, thus, can use the power well
 * Ravenrii- They have aways had a great skill with the energy!
 * Ottzel- The Ottzel are very efficient, since they were created by the Taldar!
 * Original Grestipar- OThe grestipar were very good with it

Good Compatibility
These species have a good amount of energy, they can speed/slow time by up to 10x, and can see 250,000 into the future
 * Krassio Host- the species of the Krassio Host are all very good at mastering Gyronic
 * Venhokwe- These Ancients, when they were around, found real usage of the energy
 * Galot- The Galot are really useful with the energy since they've studied artefacts for some time
 * Grimbolsaurian- The Grimbos have developed good usage of the energy

Fair Compatibility
These species can use a fair amount, they can slow down time around them and speed it up by up to x2, and can see up to 100 years into the future
 * Rambo
 * Capricornian
 * Jovar
 * Vartekian
 * Ssik
 * Radeon
 * Reckzo
 * Everyone else

Incompatible
Species that can't use Gyronic
 * Ayrai'Shikua- Demonic & Gyronic energy cannot mix and, thus, the Xhodocto cannot use Gyronic Energy
 * Current Grestipar- Grestipar have been shut out from gyronic since they've adapted to not using it at all

Horrible compatibility
These species die if they try to use it
 * Traffphyds- The conflict between Dark & Light Gyronic, since Traffphyds are made of dark gyronic, it could actually kill them since Gyronic can destroy Dark gyronic, their bodies
 * Loron- it is arguable that they may actually be compatible since they are with most energies, and it might be because they keep using the energy to make fried chicken appear for them to eat which kills them

Compared to other energies

 * Dark Gyronic and Gyronic are legendary enemies and are equal, they cannot mix. See here
 * Mystic Energy works extremely well with Gyronic and, when combined, has many positive effects!
 * Demonic Energy, as mentioned previously, cannot surpass Gyronic, but Gyronic isn't very effective against Demonic. In combat, the two are equal, and the energies cannot be mixed
 * Psionic Energy and gyronic are very good mixes, and are legendary mixes and can produce amazxing effects. The two energies cannot combat each other at all
 * Elemental Energy- someone with full Gyronic and full elemental powers would essentially have control over everything, but with both limited, Elemental powers are sped up
 * Fiammian Energy- since the power was made to replace Gyronic, the two energies cannot mix, and Fiammian is currently not very effective against Gyronic in combat for example
 * Dark Energy and gyronic do not mix, they are equally as powerful also. They cannot mix without conflict, meaning they cancel each other out

Gyronic Scale
Coming soon!