User talk:Jaleho

Working Master List:

SPORE:

The Game 1. Generative Systems (The Tools) The living, vibrant, always-changing experience of Spore will come from its generative systems, which develop by combining the following elements: A. Procedural Methods i. The Spore Engine Spore will not be dependent on a pre-developed narrative. Instead, a set of rules will be built into the software, which aims to simulate many aspects of the physical world, accurately and efficiently according to the limits of our hardware and software. This allows the user to play as they would in the real world, and develop their own stories from their own experience B. Customizable, User-Created Content i. "Artist-in-a-Box" Like some kind of supernatural Creator, the user has the freedom to use their own imagination and creativity to create original designs that may not be logical, realistic or efficient, but simply fun.

Creation of content

C. Artist-as-Programmer (proposed) See the Unreal Engine Enabling users to create functional parts (Currently limited to the developers) would only expand the power of the game Real-world example -- ?thinking systems "Ya canna' change the laws of physics, Cap'n!" E. Content Sorting i. Based on how you play

2. Gameplay (The Experience) How do you use the generative systems in an entertaining way? i. More than a sandbox or toy ii. Real evolution is slow and involves a lot of dying iii. Fun elements and exaggerated elements will make more people want to participate If it's too realistic, why not just experience real life? Needs elements of fantasy and things currently impossible for us to do for real The "playability" programmed into the game

A. Metastate Transitions i. Player's Role ii. Level of Control iii. Game Play iv. "Competition leading to cooperation, leading to a level jump and starting over" v. Balance in all Modes vi. No Set Goals, but still Meta-Goals

B. Time i. Perpetual 1. No game "end" ii. Persistant (not yet) 1. Keeps going 2. Runs in background all the time 3. Online persistancy?

3. Making the game your Original personal story (The Personal Result) What do you get out of it? Progression/molding using it the way YOU want to wanna be a carnivore, you have that option, same as anything else using what you created to tell and progress a story... basically using the game and your creation to make the game what you want it to be

4. Reaction (The Community Result) how your ideas and creation hold up against other people do they like it hate it? how does it influence them or the gaming community? How do others perceive and react to your stuff

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The In-Game Universe 1. Existence A. Space B. Time 2. Rage of Scale

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The Player World 1. Integration putting your created content into the game and seeing how it works, such as the skeletal structure, basically just making it and getting it into the game to explore the world 2. Uniform Relativity A. Pollination (having what you created populate other peoples world and vice versa, your own creation that you molded and progressed through life is now in the hands of AI and/or another person's will) B. DNA Heritage C. "Friend's Creatures"

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Individuality (Life/Character)

Single Cell organism

1. EVOLUTION A. Survival i. Natural Selection (Gameplay Survival) a. Stay alive long enough to mate 1. Avoid Death Find Food (Starvation) Avoid Becoming Food (Predation) Accident (Injury) Health (Illness) Natural Causes (Old Age) 2. Mating / Procreation (Pass along genetics) ii. Divine Intervention (Cheats & Mods) B. Change i. Mutation ("Random" System-Generated Change) ii. Intelligent Design ("Customizable Creature Editor") iii. Growth (2d to 3d)

Gender/Breed variation

Interaction of Species Allies Enemies Communication Cooperation Competition

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Community Herds Packs Troops Colonies (Coral/Man-o-War)?

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Advanced Intelligence (Pack Hunting, Tool Use) Sentience, Sapience, Self Awareness Customizable Weapon Editor

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Culture, Society, Civilization (either war-like, economic or "cultural/religious")

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Advanced Technology Customizable City Editor Customizable Vehicle Editor

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Space Travel Customizable Space Vehicle Editor (Warships, Freighters) Customizable UFO Editor Terraforming

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Space Exploration overtly browsing other peoples content that they have uniquely created and molded themselves Planet surfing

Alien contact Interaction interacting with other's content negotiation first contact blowing things up

Invasion Domination using what you have amassed thus far to spread your rule over the entire universe, either peacefully or tyrannically

Alteration using what you have created/earned to alter other peoples content genetic modification crossbreeding robotic parts

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Ascension(?) (Either through technology or supernatural) Freedom Sanction, Permission this is the end, or really the beginning. You now have complete and utter power to do what you want, the universe is now literally your sandbox and you can now do 1-7 on the list as you see fit anytime anywhere) (Artist-As-Programmer at this stage? - mess with physics)