Fiction:Star-ship Classification

The following is a star-ship-classification guide. At the bottom of the guide is a starship registry. Any and all forms of star-ship are welcome. Worded description is not required, only profile.

Starship Type
This profile element represents what type of ship the profile belongs to, and is broken down into the following categories:


 * Class-1: Referring to all single-occupant fighters (or equivalent), as well as bombers and assault boats, Fighters are the smallest class of vessel and usually will not have a full profile. Crew typically ranges from 1 to 5 with minimal passengers if the ship is even capable of supporting additional beings. These ships are strong against battleships and flagship sized craft but are ineffective against cruisers. In addition fighter squads will be torn to shreds by frigates. Unmanned fighter craft are also a common feature of galactic navies. Class-1 craft are best used en masse. Common roles and names of class-1 star-craft are: bomber, interceptor, fighter-bomber, gunship, drone (in the case of un-being-ed ships), suicide-bomber, bomb-drone, scout, patrol-minor, and strike.

Speed: very fast

ISD (Inter-Stellar-Drive) level: low if any

Weaponry: low

Armor: very low, cannot withstand direct hit from larger ships.

Agility: very good, only class that can dog-fight

Shields: Low if any

Life-support: Typically non-sustainable.

Cargo: none

Hanger: None these are the craft that use the hangers.

Size: 1-20 meters.

Cost: Dirt-Cheap


 * Class-2: Small to medium sized vessels that operate in a support role to the larger capital ships. These vessels normally have only one shield (if at all), and comparatively low Hull and Damage respectively. They also often only mount two to three minor weapons systems. Their small size and speed however gives them a unique role as scouts or escorts. Due to their low cost these ships are useful for fringe patrol or exploration being able to take more punishment than a fighter but being more nimble than a capital ship. They are however ineffective against cruisers and will be crushed upon contact with a battleship. They typically house a crew ranging from 10 to 50 with passenger space being a common attribute. Class-2 ship sub-classes are: patrol-ship, destroyer, corvette, sloop, Gun-boat, light-frigate, monitor, escort, and raider.

Speed: fast

ISD (Inter-Stellar-Drive) level: 1-2

Weaponry: Minor but numerous

Armor: Moderate, Can encounter larger ships but will not last long.

Agility: Decent, can perform evasive maneuvers if necessary and can run from a fight.

Shields: Moderate

Life-support: Able to sustain limited crew and passengers.

Cargo: Low but varies from ship to ship.

Hanger: None too small.

Size: 50-200 meters

Cost: low


 * Class-3: Mainstay of any fleet, Class-3 are typically medium to large vessels, often carrying five or six main weapons and having a couple of shields. Cruisers usually also have the ability to deploy squadrons of fighters from launch bays. These craft are a jack-of-all-trade type ship possessing none of the hangers or firepower of a battleship or battle-cruiser, but being more powerful than a frigate or fighter. They are faster and a smaller target than a battle-cruiser or battleship but have some difficulty with evasive maneuvers or pursuing enemy craft. They are also small enough to field point defense somewhat effectively and can hold their own against fighters. However they cannot screen through squadrons of enemy fighters like a frigate can. these ships hold a crew ranging from 100 to 500. Common sub-classes of Class-3 ships are: frigate, heavy-frigate, pocket-battleship, cruiser, battle-cruiser, and assault-carrier.

Speed: modest

ISD (Inter-Stellar-Drive) level: 2-4

Weaponry: Wide variety due to unique role. Typically holds some point-defense, with a few larger guns.

Armor: Heavy, Can encounter larger ships but will not last long.

Agility: Bad, cannot perform evasive maneuvers can flee with difficulty, only good for stopping a collision.

Shields: Good

Life-support: Able to sustain the crew and a miniature environment.

Cargo: large enough to carry supplies and a small invasion force.

Hanger: 1-2 small bays.

Size: 300-700 meters

Cost: moderate


 * Class-4: One of the largest ships of a navy. These titans are expensive to build and maintain and are only brought in for invasions or the defense of key installations, planets, or escorting important dignitaries. Their large size typically makes evasive maneuvers all but impossible. Typical configuration for a battleship is a large array of heavy weaponry, though point defense is not unheard of. In addition to this another common attribute of the battleship is a hanger bay for smaller fighter sized craft. Due to their immense size most empires use battleships as gunboats, relying on smaller vessels to shoot down fighter-bomber craft. Crew ranges from 1000 to 5000. Common sub-classes for Class-4 are: battleship, carrier (full-sized), star-destroyer, Heavy-cruiser, and command-ship.

Speed: Slow

ISD (Inter-Stellar-Drive) level: 4-5 Sometimes with wormhole-key.

Weaponry: Large, ship size makes point-defense pointless.

Armor: Supreme with several weak spots.

Agility: None whatsoever.

Shields: Heavy

Life-support: Able to sustain a population, provided crew makeup allows.

Cargo: Several warehouse sized cargo bays are a common feature.

Hanger: varies with size of hanger. 6 large Hangers max.

Size: 800-3000 meters

Cost: High


 * Class-5/Flagship: Used only for the most powerful vessels in any fleet, Class-5 are usually heavily armored, heavily armed and well shielded. Exceedingly rare, Flagships are only used in the greatest conflicts. Can be the same class as a battleship, but with massive customization and or upgrades to the commander's liking. However, the name flagship can also be attributed to massive star-ships many kilometers in length and or width. In the case of the later such ships are only used by massive stellar unions with massive industrial capabilities. Common sub-classes for Class-5 are: dreadnought, super-star-destroyer, command-ship, flagship, fleet-carrier, mother-ship, and titan.

Speed: Snail-Speed

ISD (Inter-Stellar-Drive) level: 5 With wormhole-key.

Weaponry: Many, sometimes enough to destroy a planet.

Armor: Able to ram lesser ships with no noticeable damage to self.

Agility: Who needs agility when you have a flying country.

Shields: see armor

Life-support: Enough to sustain an entire city, sometimes several.

Cargo: Able to hold several asteroids.

Hanger: Able to hold frigate sized ships as well as repair facilities and commerce hubs.

Size: 6000-up Meters

cost: Why bother.

A sixth class could be included for star-docks, battle-stations, mines, gun platforms, and other installations but these structures are either immobile, or too slow to be considered a star-ship.

Speed
Speed refers to the power of the engines, and how fast these engines can propel the vessel through space. As a general rule, cruisers are normally the fastest vessels in the fleet, as they have the most effective mix of size and propulsion. As the ships get progressively bigger, their mass slows them down. Conversely, as ships get smaller, they lose the propulsive power needed to attain the same speeds.

Speed will generally be recorded as being 'per class,' meaning that it is of a comparable speed to other ships of its class. Exceptions will be noted accordingly, e.g. "Per class, +" meaning that the ship is generally as fast as most ships of its type, but can attain higher speeds.

Hull
Representing the ability of a ship to absorb damage, the Hull value specifically refers to how many effective shots (i.e. ones that cause significant damage) are generally required to incapacitate the ship.

Shields
The Shields value is a specific value referring to the number of defensive shields in place around the ship. Most have a single shield system, while particularly powerful vessels may in fact have several.

The number value for the Shield characteristic is followed by a shield 'type,' referring to what form these shields take. This type is used to determine the effectiveness of certain weapons on the shield, e.g. projectiles lose effectiveness vs. a deflection shield.

Armour
Coming in to play once the shields are down or bypassed, the Armour value of the ship refers to how difficult it is to damage the ship. Armour values are used in conjunction with Damage values of weapons; if the damage value is lower than the armour value, the weapon is far less likely to deal serious damage to the ship.

Weapons
See Weapons Template (yet to be made)

Hangars
The number of hangars the vessel has. Each point on the 'hangar' value refers to an additional squadron of fighters that can be dispatched within a standard period of time, not the actual number of hangars on the ship (e.g., a vessel may have only one 'hangar' structure as such, but its two launch bays give it an actual Hangar value of 2).

Crew
The minimum number of crewmen required to keep the ship running.

Cost
The total cost for purchase of ship or materials and the cost of maintenance.

Complement
Ground forces or fighter craft.

Star-ship Registry
Name: ISF "Final Word"

Type: Battlecruiser

Speed: As per Class, -

Hull: 10,000

Shields: 2, Deflection, Directed Energy Reactive.

Armour: 6

Interstellar drive: unknown

Weapons: (to be added)

Hangar: 0

Complement: not stated

''Summary: Final Word is a very powerful vessel in the service of the Iron Systems Federation. As it is only employed when other cruisers are overrun or insufficient to the task, the Final Word has been assigned the type 'Battlecruiser.'''

The Final Word's speed is given as 'Per class, -,' as the high amount of energy needed to run its main cannons means that power must be diverted away from the engines, reducing speed.

''Final Word has been assigned a Hull value of 10, as its high-quality construction and advanced damage-control protocols allow it to effectively recover from large amounts of damage until its systems are finally shorted out. It has also been assigned the Armour value of 6, as its advanced hull allows it to absorb fire from most medium powered weaponry, however rarer high-damage weaponry will still be effective.''

''Finally, the Final Word is mounted with two shielding systems, a primary deflector shield, as well as the standard Directed Energy Reactive Shield fitted on all Council of Blades vessels. This provides the ship with a high amount of ballistics resistance, but with not as much directed energy protection.

Name: RSS "Scorpo"

Type: Battleship

Speed: slow

Interstellar Drive: 5

Wormhole key: yes Hull: 15,000

Armor: Grade-9

Shields: 1 bubble shield

Weapons: 4 mega-laser batteries (2 guns per battery) 4 mega-pulse batteries (9 guns per battery) 4 Mega Proton missile launchers, 4 Mega Bombay's, 6 mega-auto-blasters, 1 Antimatter Bombay and one antimatter-missile launcher.

Hangers: 2

Complement: 4 marine battalions, 30 hover assaults, 4 Juprel fighter-bomber squadrons (5 craft per squad)

Crew: 2500: 100 pilots, 400 engineers, 100 security, 1300 Enlisted, 300 gunners, 100 specialists, 20 officers, 20 morale, 160 technical.

Cargo 80 compartments

Life-support: sustainable for crew and 10000 passengers. Able to establish minor outposts.

Length: 900 meters

Width: 200 M

Height: 300 M

Cost: 40 million spore-bucks

Upkeep: 3 million spore-bucks

Summary: As the standard battleship of the Khalite Kingdom the Scorpo class battleship is a well known battle ship being considered a worthy opponent to the enemies of the commonwealth and a reason not to anger the Kingdom to it's allies. Though the large energy requirement of the battleship limits her use in parades and patrols it is not completely unseen to commoners. Due to the Kingdom's frequent wars with neighboring nations, defensive and other wise, the Scorpo class battleship is a common site in Khalite and commonwealth territory.

The Scorpo battleship gets it's name from the Scorpo order a race of weak but valiant creatures. The onetime enemy turned friend and trading partner proved themselves as loyal defenders of the Khalite commonwealth.

The Scorpo class battleship often serves as the flagship of an attack or defense fleet housing the Lord-Admiral overseeing the fleet. The single shield generator at the heart of the ship powers a nearly impenetrable bubble shield around the craft but the shields immense size leaves room for fighter-craft to take a shot at the generator. To counter this problem the commonwealth designers employed a trench bunker for the generator. Due to the difficulty of launching large ships from a planet, Scorpo-Class battleships are constructed in orbit out of blue spice which gives the ships a dark blue appearance due to their blackening as camouflage. The battle ships are ineffective against smaller craft relying on frigate escorts and their fighter squadrons for defense.