Fiction:Order of Imperialism/Tech

Ship/Space Weapons

 * Gamma Cannon - Shoots a blast of gamma rays at an enemy. Similar to a gamma ray burst, these are merely denser versions of those. They can be used to target enemy ships and destroy all living things on them. Gamma Radiation is deadly to most life forms, and simple ships shields cannot stop these with ease.
 * Laser Guns - Simple laser guns that can do damage to enemies.
 * Gatling Guns - Shoot spheres of magnetic material that latch onto enemy ships and allow them to be pulled back towards the ship that fired the projectiles. Good for capturing enemy vessels.
 * Projectile Guns - Shoot simply chunks of material in the hopes of doing damage. Have the added plus of getting past energy shields with ease, if they are slow enough to start with.
 * Energy Guns - Energy Guns shoot blasts of dense energy at an enemy ship. This heats up the enemy ship and causes heat damage over time. They can also burn through solid objects with relative ease, and are similar to lasers.

Soldier Weapons

 * Lasers - Simple laser guns.
 * Projectile Weapons - Shoot bullets, which can still kill an enemy.
 * Energy Swords - Made up of energy, they are similar to Light-Sabers from Star Wars, but look more like traditional swords. Can be found in duel wield, broadsword, knife, and longsword form. Sometimes found custom made in scythes(like the grim reaper), throwing knife, and even arrow form.
 * Swords - Simple and ordinary swords for traditional combat or arena combat. Used only when fighting a lower level or more primitive opponent, because they believe in that much honor at least. Also, only used when fighting in single combat.

Planet/Vehicle Weapons

 * Lasers - Simple laser guns.
 * Projectile Weapons - Shoot bullets, which can still kill an enemy.
 * Battering Ram - Used to crash into enemies.
 * Chemical Explosives - used to blow enemies away.

Siege Weapons

 * Gamma Cannons -
 * Catapults -
 * Slingshots -
 * Chemical Explosives -

Gamma Field Defense Station
Gamma Fields cause death by radiation and heat. Anything biological that passes through them is almost destined to die, and the very air itself will heat up. This causes ships to explode, like popcorn, as the pressure exceeds that of the ships ability to remain intact. These fields take a large amount of energy to use, so only important systems have them. They cannot be taken with a fleet, so they are system/planet defenses only.

Ion Field Defense Station
Ion Fields shut down electrical machinery. They cause anything electronic that passes through them to be deactivated and often destroyed. This means the enemy ships headed for your fleet will fall dead as they pass through it, giving the defenders the few minutes they need while systems reboot to destroy their enemies. This is a more common form of defense, as it takes little energy to use. These can be moved with ease, allowing ships to take them into battle and use them in battle.

Pocket Universe Phase Out/In Grand Defense Station
This, using tech that can be found in basic pocket universe creators, allows for the removal of entire systems from this universe into a temporary pocket universe. These pocket universes can last for up to 500 years before they run out of energy and rip apart. They are an absolute defense, for they send the entire system into a different universe, thus separating it completely from this one. Only by reversing the phase from the inside can such a defense be undone. This defense, however, takes massive amounts of energy to use, and is therefore rarely seen. Only the most important of systems have such a field generator within them. Using a special type of tech, communications can be made between the pocket universe and the outside universe, allowing for them to know when it's safe to return. These are system/planet defenses only.

Energy Shields
Found on most ships, these absorb energy weapons fire. They don't stop physical attacks, for those you need a strong hull, but they can stop anything energy based, like Gamma Rays, Lasers, Energy Weapons, and other Energy Shields.

Chemical Poisons
Chemical Poisons can be used to destroy an entire biosphere. It poisons the water, air, and earth of a planet, rendering it uninhabitable and usually killing the entire native population. There is no way to reverse this weapon.

Nanotech Spheres
Nanotech Spheres are dropped onto a planet, at which point they begin to consume the entire planet and everything on it. Nothing survives such an encounter unless it can escape the planet before the nanotech reaches the escaper. This weapon can be turned off and is vulnerable to enemy nanotech. Also very ricky, as the nanotech may go gobbler and start to destroy everything it comes in contact with.

Hyper-Gamma Cannon
A Hyper-Gamma cannon is exactly what it sounds like. You just make a normal Gamma Cannon bigger, and then you have a Hyper-Gamma Cannon. These can sterilize entire planets with ease, but take such obnoxious amounts of energy that they are only used to set an example of enemies. They are not used in most scenarios, but are one of the weapons in the Order's arsenal.

Planet Buster
Big Badda Boom! Planet-Be-Gone in it's most spectacular form.

Pocket Universe Phase Offensive Station
Using the same tech as in a Pocket Universe Defensive Field, the station is moved into position and activated. Once the system is completely separated from the universe, the station self-detonoates and leaves the system stranded in a 500 year or so existence without any other stars to flee to. There is no escape for anyone in the station, but they are usually happy to die for their people.

Starfire Torch
The Starfire Torch is a weapon that causes stars to go nova. What you do is create a portal and send a white dwarf star into, say, a red supergiant, or any kind of star, really, and the sudden massively dense and powerful energy source wrecks havoc with the inner workings of the star. This then causes a catastrophic collapse of the star and a massive release of energy, aka, a SuperNova. This is a suicide weapon, as the one who places the exit point will not survive to escape the system as the star detonates. There is no way to reverse this weapon.

Dark As Day
Tiny spheres, so small you cannot see them with the naked eye, are dropped into a gas giant. The way these spheres are built allows them to survive in the pressure of such a gas giant. They reach a certain pressure and react with the gasses there, causing them to condense suddenly. These causes friction and heat, as well as allowing for ignition. The resulting ignition of the gas giant can burn away all life in a system and makes the star the giant orbited look dim for the few minutes that it exist. This is a suicide weapon, as the one who sets it off will not survive to escape the system. There is no way to reverse this weapon.