Fiction:Delpha Coalition of Planets/History/Development

This page is a quick summary of the development of technology, infrastructure, law, culture and changes of society.

Technological advances
The DCP is low Tier 1 empire rating between II and III on the Kardashev scale, yet it surprisingly young being just over 700 years of age. It takes most civilisations several thousand years to attain this level, and only if they are either assimilating, constantly advancing or expanding on a large scale. The DCP's advancement is not a mystery because first of all, some of its members were already ancient, secondly, the DCP took control of the Galactic Core before most species are able to, filling the power vacuum the Grox had left.

Archaic Era

 * -2000 - Many members of the future Delpha Coalition of Planets has achieved Tier 5 and 4 status with relativistic time dilation and warp drives (with small-scale negative mass generation), directed energy technologies, transporter beams and improved fusion weapons. The Yoburt achieved this level about -12,000 however they stalled developent in favour of theoretical research and technological utopia much like the Draconid Imperium.  Grimbolsaurians at the time were in an Iron age.
 * -50 - Grimbolsaurians reach Tier 6 status with orbital nuclear weapon silos but stagnate for 30 years after a nuclear holocaust and take another 20 to build a global society.

Exploration era

 * 0 ACS - The Grimbolsaurians had developed functioning nuclear fision reactors with enough power for an interplanetary drive and they begin landing manned and unmanned spacecraft in the Chilius system.
 * 35 ACS - Grimbolsaurians send out Fusion Rockets to colonise and terraform the planet Loranza in their own system.
 * 90 ACS - The Grimbolsaurians develop Bussard Ramjets capable of relativistic spaceflight and colonise 5 systems.  They also develop magnetic scoops and powerful lasers to strip electrons from incoming atoms.  Five systems are colonised, but the cost of building the Ramjets meant that interplanetary ships were scrapped, which was bad news for Loranza colonists.  Luckily laser-sail-powered craft called starwisps were developed to ferry cargo.
 * 120 ACS - After a blunt force collision with two Bussard Ramjets (in a desperate attempt to save Loranza) a Warzoleski ship crash lands on the planet. Tier 4 technology, including a warp drive and primitive deflector shield is salvaged and the DCP create the Starliner 1 to liberate the Delpha Sector.  The DCP is formed and the Warzoleski are pushed out the sector.

Empire era

 * 200 ACS - The DCP is a high Tier 4 civilisation with long-range warp drives, subspace ambisels and teleporters; phasic shields, disruptors and pulse weapons. Terraforming is commonplace and Spice, a biogeo-chemical is the basis of trade.  Technological immortality, reverse aging and cybernetics improves lifestyle and happiness of DCP citizens.
 * 450 ACS - The DCP completed construction of a dyson bubble of negative mass generators, which were tapping into the power of star to make a step to Type II on the Kardashev scale, and also to collect antimatter. The DCP isn't Tier 3 yet however but is in transition and the process took decades to manufacture.
 * 474 ACS - The Traunton class cruiser is outfitted with a Wormhole Key long ago theorised by the Yoburt, using the negative mass generated by the Dyson bubble built decades before. It is outfitted with antimatter warheads.

Grox Resistance era

 * 490 ACS - The DCP designs advanced holography based on ultility fog to trick Grox forces during the Grox Resistance era.
 * 500 ACS - Self-replicating Von-Nuemann probes capable of terraforming planets are used on Grox colonies as the DCP and new found friends turn the tide of the war.

Golden era

 * 500 ACS - The DCP becomes an advanced Tier 3 civilisation. Steve, an AI in the galactic center awards the DCP with the Staff of Life and gravitational manipulation technology, from which the DCP developed its first superweapon.  Taking over and reverse engineering the Grox's infrastructure; the Milky Way's core is tapped for power as a gisnt dynamo and the accretion disk is used for nucleosynthesis of super heavy elements in an island of stability, from this the DCP also develops powerful superconductors and material science.
 * 500 to 650 ACS - Multiphasic shields, tubolasers and antimatter warheads are staple weapons in the DCP battlefleet and in the mid 600's soliton technology is used to manipulate stars to create a star-buster. Problems accomodating alien species in the same environments is overcome using nanotechnological skin and internal breathing apparatus.  Warp is phased out in favour of hyperdrives and wormhole keys.
 * 660 ACS - The DCP develops an intergalactic hyperdrive for the Seven Starr Alliance and Gigaquadrant politics begins.
 * 690 ACS - The DCP develops singularity weapons and permanent wormhole networks using gravitational manipulation technologies gained 190 years in the past, to combat and escape the Xhodocto threat. The DCP is Tier 2 at this point.
 * 690 ACS - The DCP reverse engineers a "hyperlaser" from the Xhodocto.

Dark era

 * 705 ACS - The DCP develops The Grid, a network of wormholes and star lifting to distribute energy across the Coalition at FTL speed, achieving Type II on the Kardashev Scale. The DCP also starts mining neutron stars for neutron-degenerate matter.
 * 710 ACS - The DCP becomes a low Tier 1 civilisation. Using enhenced quantum computing, the DCP formulates new insights about spacetime's metric tensors.  The Maelstrom; which uses subspace manipulation is extended from homeworlds to the entire DCP to prevent invasions from warp and hyperdrive capable races.  The Tachyon Shift drive is developed for fast intergalactic travel and is unaffected by the Maelstrom.  The DCP also develops Ghost phsing technology by transversing Imaginary time.