Fiction:Delpha Coalition of Planets/Technology



The Delpha Coalition of Planets are one of the most advanced and powerful civilizations in the universe (Type IV on the Kardeshev Scale). Recently, the DCP has aquired the ability to manipulate spacetime, and the fabric of existence. Although the DCP is only a few hundred years old, due to the expansion of their domain over many species (and the discovery of generating exotic matter earlier than most other civilizations) has influenced their technological advancement greatly.

Here is a description of their technology. As said before, most of the DCP's recent technology is exotic matter-based, an incredibly strange and exotic material, capable of manipulating the laws of reality.

Tachyonic Shift Drive
Real World - Tachyon, Spacecraft propulsion This method of Faster Than Light travel is slightly different to warp, hyperspace or wormhole drives. Warp works by generating a "bubble" of spacetime that surrounds the starship (spacetime itself can go much faster than light). The starship never moves, but the "bubble" does. Hyperspace involves flying a starship into a different dimension, and "skipping" the vast distances in normal space, while wormholes create a "short-cut", by bending regions of space together.

But this is not how a tachyonic shift drive works. Instead, it displaces the starship into a bubble of imaginary mass, which pushes it slightly out of sync with the universe. The ship turns becomes something like a tachyonic particle (a faster than light particle which gathers mass over time), however, like a tachyon, the more mass the ship aquires, the faster it moves, much unlike normal objects! This drive has allowed for intergalactic travel. If one was to watch one of these ships approaching, they wouldn't see it until it past by, in which they would see two images of the craft, one departing, the other appearing in opposite directions. The image behind would be doplar shifted. The more the ship collides with, the faster it goes as well. By inducing heavy higgs bosons in a strong higgs field, will also cause the ship to go much faster.

Extra-dimensional Gates
Real World - Constructing Wormholes, Quantum foam, Inflationary Type II bubble universes

These are portals created by twisting superstrings into a higher-dimensional brane. This creates a wormhole-like region for transporting starships into different Level II bubble universes in the 4th dimension (known as hyperspace, subspace or the bulk), such as Universe 66501. Another, easier way to create these portals is by firing many lasers onto a single point, such as an energy crystal. The crystal instantly vaporizes, however, the heat becomes so intense that hole is literally created out of the spacetime fabric (plank energy). Then a large wormhole is blown up through microscopic quantum foam (mini-wormholes), generating a passage to the new universe or dimension. The energy to burn spacetime, is of course, immense. However, a Dyson Swarm collects a stars solar output, and streams all the energy into the lasers.

When the Nanohorde threatend the Grimbolsaurian Homeworld Mirenton, by creating a Dyson Sphere around its star Chilius, blocking out the light, The DCP moved Mirenton to the Lucara system using this technology. Of course, this is only temporary, once the Dyson Sphere is consumed by an artificial black hole, Mirenton will be moved back.

There is a great problem with interuniverse travel, if a traveller goes through a wormhole to get back to the original universe, the traveller would wind up in a new universe every time they went through the wormhole. To go back to the original universe, the wormhole must be programmed at a certain quantum frequency, so the traveller can go back to their home universe.

Black Light and the Chains of Light craft
These are strange ships that are partly composed of domain walls and exotic matter. Almost indestructable, these craft exist inside the Extra-dimensional portals, holding open the portal. Many of these ships are disconnected, but are held together by multiply connected spacetime (the DCP turn space into a cylinder to connect seperated spaces).

Constructing transversable wormholes - Kerr loops
Inter-universe wormholes are similar to the extradimensional gates, except the gates are 4 to 6 dimensional. Inter-universe wormholes are 3 dimensional. They are constructed using a type of exotic matter known as phantom energy (like axions and ghost fields), as well as inflaon fields (see below). First, the DCP find uncharged, rotating black holes. Inside these black holes, the singularity is spinning so fast, it forms a ring shape. If the DCP fire phantom energy at the black hole, and fly through its pole, they are able to pass through the Event horizon more safely. If they hit the singularity along its plane of axis, the ship would be destroyed by repulsive gravitaional forces. However, if they pass through the ring, they would transverse negative space, creating an artificial wormhole. The unfortunate side effect of wormholes, is that they are unstable, and so must be held open by exotic matter. Luckily, black holes generate enough exotic matter for the DCP to use. If the DCP use enough exotic matter, the wormhole's mouth will get wider, and the larger the wormhole the more stable it will become. The mouths of the wormhole can extend into infinity, however, only two wormholes mouths can be opened, unless it is a spherical wormhole, which has unstable corners (meaning it can't be held open for too long). Most wormholes are spherical though, and extend throughout points in space and time. Extradimensional gates appear non-spherical, although this is because most of it is in a higher dimension, and that only a cross-section can be viewed in the 3D universe. The DCP tried to attach monoples and other spacetime structures to the spherical wormholes but failed, however, cosmic strings may provide a solution, but even they may not be stiff enough.

Finding wormholes is extremely unlikely. Most kinds are unstable, although some are "frozen" into spacetime, left from phase transitions in the early universe. These relic wormholes are not useful for travel at all.

Power sources
Real World - Kardashav Scale The DCP would never has achieved its technology and power if not for its incredible power sources.

Constructing artificial black holes
Creating black holes from swirling clouds of gas in the same manner as stars form is impossible, because the particles of gas and dust never reach the Swartzchild radius. So how do the DCP create black holes?
 * 1) The DCP must first find a natural black hole, in order to collect large mounts of exotic matter needed to warp space. Exotic matter, Zero-Point energy (energy from the vacuum), radiation jets, accreting matter and Hawkings radiation is also collected.
 * 2) Next the DCP must find old, but densely packed globular clusters filled with degenerate stars such as hyperdense neutron and quark stars, or, gather enough neutronium from neutron stars to have enough mass to collapse into infinity.
 * 3) The exotic matter is then used to warp space strongly enough to move the neutron stars into a collection (the stars aren't moving, spacetime around them is), so closely that they fall into each others strong gravitational field, the result is a spinning Kerr loop, in which the neutron stars imploded into a ring-shaped singularity. The result is a black hole.  However, such a black hole cannot really be guided.

Generating black holes
However, tiny subatomic black holes can also be created when the DCP collide massive amounts of radiation in giant particle accelerators. The result is the creation of microscopic black holes that quickly cease to exist, but last long enough to release incredible energy. If enough is created, they can form a stable black hole, which spins so quickly its Event Horizon is torn off, leaving behind a Naked Singularity. Without the Event horizon, it can emit a lot of energy and is visible to the universe. However, these still can only be sustained as long as the DCP has the power to generate them, but unlike the artificial black hole's above, these can be portable.

Solar energy - Interstellar power grids
The DCP also solar energy, but on a truly massive scale. Dyson Shells and bubbles, form a vast web around a star, in fact most important systems have them. Much of the stellar output is recieved, along with radiation flares and plasma storms. The energy recieved each second from a G-type star (like our sun) is 80 times that of the greatest bomb detonated on Earth. Stellar Engines, are even more massive constructs, using the stars as a sort of engine, as well as a massive power assembaly. Neutron stars are also beginning to be researched, as a safer alternative to black holes.

Stars, are often encased with Dyson bubbles or other star collecting megastructures, which stream the energy into Kraskinov tubes, wormhole-like phenomena that remain a stable network. The open mouths of each tube has assymetric mass distribution (complex term for in one way and out the other lol), so the matter and energy of the star is "pumped" through the spacetime "pipework" or "power grid" which fuels entire the sectors. The Stellar Engines do this on an even more massive scale. This is basically like power grids on an interstellar to even galactic scale. As the stream of energy passes through the wormhole, it must enter fields of exotic forms of matter, converting it into usable filtered energy, without the "waste products" such as alpha decay particles. Power distribution must be carefully managed however, too much that would outweight the amount of exotic matter could destroy the network.

Cosmic String fragments
Cosmic strings are objects left over from the Big Bang, they are toplogical defects, from when the universe phase transitioned from one state to another. Depite being thinner than a proton, strands of cosmic string can cross the entire universe and "tie" the universe's galactic structures into knots. A one meter long strand can outweigh the entire Earth, as they have incredible mass. Their singularities are slightly different to that of black holes, and so are cone shaped. If two cosmic strings pass each other, time can form a loop. Tiny flecks of cosmic string travelling close to the speed of light have been detected by the DCP, some of which can be collected.

Normal power sources
The above energy sources are only used to power the DCP massive machines, such as extradimensional travel, megastructures and other power hungry technologies. Otherwise, planetary energy, fusion reactors, anti-matter and solar energy is used most of the time. Even coal, oil and natural gas is used on some of the DCP's less important planets.

Weapons and defenses
Many of the The DCP's members are warriors, and although the DCP are usually peaceful, but against greater threats like the Xhodocto and the Grox, the DCP will utilise its weapons capable of extreme destruction. The DCP have been working on weapons that can destroy entire systems without the need of being there. These include the Entanglement manipulator and the hyperspace missile. However, the DCP won't use these options often, they are not honourable devices, and the DCP like to fight! However, these weapons could be launched from weaker colonies, which will strengthen them greatly.

Star killers
Real World - W and Z Bosons An option only available to higher mass stars, star killer's de-stabalise a stars core by adding unstable and exotic, sub-atmomic particles that introduce enough mass to collapse a star's core into a singularity, effectively causing a supernova, which destroy's the entire system!
 * A new kind of stellar manipulation involves increasing the stength of the weak nuclear force in the stars interior. The fusion cycle speeds up, and the entire star dies very quickly, as it "fizzes" away!  How is this done?  The DCP speeds up the process by causing the string wavelengths of the weak nuclear force (W and Z Bosons) to increase, which are responsible for nuclear fusion in stars.

"Ice-Nine weapons" and Domain Walls
Real World - False Vacuum, Topological Defects "Ice-Nine weapons are weapons that convert any matter it touches, making some of the most dangerous weapons devised.
 * False Vacuum Bubble - is a region of different energy state, one of perfect symmetry.  However, they are highly unstable and can break into a lower energy state via quantum tunnelling.  Type II Bubble Universes can be created out of False Vacuums.  A False Vacuum can be created by some civilisations, by breaking the symmetries of nature or with exotic particles.  If one occurs, it can expand at the speed of light, as it decays into a true vacuum.  This bubble, could convert an entire universe, without any forewarning.  If a civilisation uses this, it will cause complete destruction of the target.
 * Strangelets - are composed of "strange" quarks, which have high density. They convert normal ("up" or "down") quarks, which are the building blocks of atomic nuclei, to more strange quarks. After strange matter has destroyed its target, it must be contained, or it could (in theory) consume the universe.
 * Nano-burst/Berserkers (Real World - Von Neumann probes) - A cloud of microscopic, self-replicating machines that devour all life on a planets surface, turning it into black ooze. The machines use Faster Than Light travel, to quickly seek out and destroy enemy planets, consuming life and materials, or assimilating their technology to be brought back to the DCP.

Domain Walls
To stop "Ice-Nine" weapons from potentially destroying the universe, they must be contained, either by using a strong gravitational field, such as a black hole. However, there is an effective way of stopping a False Vacuum bubble from going out of control. Before such a bubble is created, the region of space it is used on would be shielded, or "walled in" by a Domain Wall, a 2 dimensional topological defect with a repulsive gravitational force. They can seperate entire universes. By doing this, without any more energy to convert, the False Vacuum collapses back into the original energy state. http://www.youtube.com/watch?v=9paGqhEgxHk

Planet Buster
Real World - Planet Buster Destroys an entire planet!

Entanglement manipulator
Real World - Quantum Entanglement One of the greatest DCP technologies. The weapon relies on a real-life phenomenon known as Quantum Entanglement. Basically, at the quantum level every particle in the universe, no matter how far away can interact with each other. Either infomation is travelling infinitly fast, or everything is still touching since the Big Bang, and our view of seperation is really an illusion on the macro-level! Anyway, back to the DCP:The DCP have recently learned how to manipulate atoms on a large scale (we humans in real-life have created minor teleportation using particles) but the DCP's energy sources mean they can do a lot more. They can influence the movements of astronomical bodies and interfere with gravity light years away. The only draw back is that scouts must observe and chart where everything is (but using nanoscouts), and quantum computers must then calculate and predict the future movements of systems first.

Anti-matter weapons
Real World - Antimatter A 100% efficient weapon that using anti-matter, obliterates any normal matter which comes in contact.

Ship-to-ship weapons
The DCP are known for their formidible ship-to-ship weapons.
 * Quad Blaster cannons - These cannons can fire 100 gigatons at maximum energy a second for an hour...Each. They are good for pounding ships into oblivion.  The ships usually require 3 anti-matter reactors.
 * Particle Beams - Particle Beams are much more powerful than lasers, and can deal great damage. See Directed Enegy Weapon
 * Planet Glassers - These are upscaled blaster cannons, capable of glassing planets.
 * Railguns - Even though the DCP use directed energy and spacetime weapons, they also use railguns as point and defense (but not the only). These are extremely powerful projectiles powered by electrical currents and magnetic fields.  The biggest, if it was to hit a colony on a barren planet, would have as much power as a nuclear weapon.  See Railgun.
 * Anti-matter missiles - Developed during the Grox Resistence era, these efficient weapons cause highly explosive energy.
 * Proton missiles - Heavy nuclear warheads, 100 megatonnes each.
 * Tractor Beams - These can grab ships and crush them, or draw them in.
 * Halberds - These are spear-like weapons that don't detatch from the ship, instead, they punch enemy ships dealing a lot of kinetic energy. Despite deflector shields, the solid impact is enough to cause shock waves that rupture armour, and rip the ship apart.  The Halberds are composed of Neutronium, and the energy is absorbed into generators, so the halberds don't disintergrate.  The Warlord Titanozor is notable for using them on his Halberd Class warships.

Hyperspace missiles and Torpedo platforms

 * The DCP's unmanned spherical Torpedo platforms use replicators to create salvos of proton missiles for over 10 minutes to fire in all directions.
 * Hyperspace missiles - Missiles that are fired directly out of hyperspace to target cities. The enemy won't know where they will be hit next, and there is no defense from deflector shields, because the missiles materialise right inside the cities.

Cloaked star systems and cloaking bubbles
Real World - Metamaterial cloaking The DCP has created a space-nullifying defenses system that creates and invisible region of space and can be placed around an entire starsystem (or planet or colony). This opaque region of space works in the long run, After a year, its light shadow would take one lightyear and so on. This does not stop and invasion, but instead confuses a starship's navigational charts, and the DCP ships will then pounce on the confused enemy like a pack of wolves.
 * A cloaking bubble is much better than a normal cloaking device. Instead of cloaking objects, it can cloak the air too.  This renders entire bases or armies invisible.  However, the downside is that cloaking bubbles use up a lot of energy, much more than normal cloaks, so a cloaking bubble cannot be sustained for more than 30 minutes at a time, with a recharge time of 3 hours.

Ghost phasing
Higgs field A tactic the DCP use is called ghosting. It involves bringing the ship slightly out of sinc with spacetime, and thus, any weapons will just travel straight through without impact. The only downside, is that the DCP ships can't fire back, as their weapons would be out of sinc too. However, the advantage is that the ghost ships can get very close to the enemies critical systems, in which the DCP then de-ghost, and use extreme firepower to overwhelm the enemy. It works by making a field of tachyons, which have this so called mass, allowing them to go faster than the speed of light. The Higgs Boson, a particle that accounts for mass in the universe, puts a drag on particles which interact with it, whiile massless particles like light don't interact with the higgs field and can travel unimpeeded through the universe at the speed of light. Exept with imaginary mass, the particle or ship, is pushed out of sinc with space, its mass is changed. Thus, particles that can cause destruction, do not interact with the ship, and pass straight through.

However, this means massless particles also don't interact with the ship either.

Holographic engineering
The DCP can generate life-like holograms such as fleets to trick the enemy. This was famously used when the DCP attacked the Loron. They first sent a fleet of holographic ships, the Loron sent all their might to show off. However, the real fleet then massacred their planets until the Loron finally figured it out (and that was Da Loron Chikz).

This technique was first deployed in the Grox Resistance Era - the Grox invaded the then much smaller DCP and almost destroyed it, however, the DCP distracted them using holograms.

Time Dilation fields
Real World - Gravitational time dilation The DCP have recently developed and successfully tested, the weapon on the Cognatus, when they attacked planet Ekravanus. The weapon was secretly being created there. What it does is amazing even for the DCP. It makes a bubble of spacetime, where time flows much more slowly. It doesn't kill the target, but allows time for reinforcements to arrive, surround and then kill the target.

Terraforming, megastructures, planetary and stellar engineering
Real World - Megastructures, Stellar Engines

The DCP has created various ways of quickly terraforming planets. They also have created space elevators, and other megastructures on the scale of planets. Another example is that the DCP have the power to move planets and colonies if they get in danger, such as when Mirenton was temporarily moved to the Lucara system, to save it from the Nanohorde's dyson sphere. It has now been moved back, when the Dyson Sphere was consumed by an artificial black hole - this was perhaps the biggest achievement of the DCP.

The second biggest structure created by the DCP is the Globus Cassus, the size of a small planet, at over 50,000 miles in length. It was created by excavating a planets core, pumping out its magma, and then "peeling" off the surface like an orange skin. It is a Globus Cassus. The ecosphere and hydrosphere is contained on the inside.

But that is nothing compared to the Stellar engine. It is a collection of stars 5 AU in diameter (thats 464,779,438 miles) about the distance between Jupiter and the sun! It creates a tremendous web of energy, capable of folding, tearing and altering the fabric of spacetime. It is also a giant starship capable of harnessing the power of the stars to create a giant wormhole. This is also the DCP's greatest weapon, for if this ship is detonated, it could create unimaginable destruction (and the creation of a supermassive black hole). It was constructed by gathering a cluster of stars gravitationally. Then, dyson bubbles were used to collect the energy and project it into generators and vast beams of pure energy. It is one of the biggest known artificial structures known in existence.

The DCP are constantly on the look out for new things to colonize, planets, stars, megastructures but also as the DCP transiitioned into Tier 1, the DCP started to colonize hyperspace. See the Space Colonization article for a more in deph look on the DCP's colonization methods.

Von Neumann probes
Similar to the Nanoburst, these devices quickly colonize planets, replicate themselves and then create colonies for the DCP colonists to later colonize To make sure another empire observing one of these premade colonies decides to try an settle there, the colony will self-destruct. Once this malfunctioned, and Admiral Horlin had to rescue a group of colonists.

Advanced Materials

 * Nanotechnology - Can be used be to self-repair hull breaches on starships, as well as medical advances. See Nanotechnology.
 * Smart technology - Imagine battlearmour thats heels you, smart dust is always handy, giving you info about directions or almost anything as it recorgnises you in cities or ships. Smart foods that create the perfect taste that you could ever imagine, and tastes different for everyone.
 * Superstrong materials - Materials must be strong, yet light weight and flexible to survive the intense and harsh enviroments of outer space or extreme planetary enviroments. Materials range from hyperdense neutronium (collected from neutron stars or the planets that orbit them) and degenerate matter to carbon nanofirbre composites.
 * Superconductors - These allow levitation on vehicles, buildings and other devices. See Superconductor.

Replicators
Replicators take apart already existing matter and then reassemble their subatomic, atomic and molecular structures, ranging from food to other products.

Other technologies

 * Monolith - Due to the expansive gap of knowledge, these are the only way to communicare with less advanced civilizations (civ and very early space stage).
 * Space elevators - Starships are assembled in space, and the materials are dragged up in a cost effective way using climbers on a carbon-nanofiber composite.
 * Quantum computers - Use the power of Superposition in quantum mechanics (where atoms can be in many states and places at once). It means that the computer can peform unimaginable calculations.  See Quantum Computer.
 * Cybernetics and genetic modification - For use in medicine or war, or to create Postgrimbolsaurians.
 * Aqualung - Converts water to air, so Aqua troopers and divers are not hinded by air tanks.
 * Replicators and teleporters - Replicators create matter and teleporters do the obvious using quantum entanglement. See Teleportation.
 * Artificial Intelligence - The DCP as very smart robots and androids, but they all have inhibitors so they don't rebel. The DCP actually find more use for lots of kinds of robots that do simple tasks that work together.
 * Mind transferrals - Some important people are kept immortal, they have bodies recloned and "moulded" into the original size, weight and shape down to the molecular level. However, a device in the brain records all visual data and memories, which are broadcasted across a subspace channel to a transciever, which downloads them at a constant rate into a device that is implanted in the new cloned brain which then downloads infomation again.  To prevent spying, each piece of infomation is broken up like an email in subspace, to be reformed on the other side using Algorithmic codes.  See Digital immortality.

Traded technology
These are technologies given to the DCP by allies.

A-48X7 Satellite Beam Cannon
This was created by the Xhodocto!

After the DCP-Xhodocto truce, the two powerful empires began to trade technologies. The Xhodocto have entered "The Year of The Rising Sun", and have become more peaceful. It is a satellite weapon, which has a cloaking device and powerful deflector shield. The blast radius of its beam weapon is 23ft. The beam travels at 40km a second, and can hit targets in less than 5 seconds. A maxiumum of 7 can orbit a planet (but any more would disrupt each others computer systems.) It orbits a planet 200km above its surface, so it is still within its atmosphere.

The Xhodocto have also given three upgraded cannons for free, however future ones must be bought.

Chemical Nuclear Fusion
Chemical Nuclear Fusion was invented by the Galot Republic!

The DCP showed the Galot how to travel into the extra dimsions. In return, the Galot gave its Chemical Nuclear Fusion to the DCP. It is weapon capable of destroying an entire galactic quadrant (but the Galot are extremely friendly, and will only use it has a last resort, however, the DCP will not be afraid to use this weapon, and is already picking who they will next target it with)!

Staff of Life
Created by Steve!

The Staff of Life was given to the DCP by Steve when Admiral Kilnok reached the Galactic Core. So far, the DCP has only used it 20 times (and only on special planets, or for very special reasons). The staff instantly breathes life into barren, dead planets.