Fiction:Delpha Coalition of Planets/Society

The society of the Delpha Coalition of Planets is one of the most controlled in the Milky Way, ruled by an iron grip and has a highly totalitarian regime. The DCP was founded on the ashes of war and the paranoia of anarchy, thus in the philosophy of its government, it must never stride from order.

Oppressive utopia
The DCP is a police state, and one of the best ways to spy on any possible deviation if this order, survellience is everywhere and inescapable, yet, also mostly unnoticible. The air on each world, as well as almost any surface is filled with information and nanotechnology at the molecular level. Even clothes and household items are semi-sentient, recording biometric data and health of every citizen. Every person in the Coalition carries ID, but built into their biochemical structure.

Yet, each citizen save the rebels and the pursecuted are lulled into believing they live Randian, utopian lives where they are free to do what ever they want, however, its easy to see under this thin surface. Every "free" opportunity real or virtual that is given to DCP citizens has been chosen not by them, but the judgements of their superiors. Subtle brainwash in the media and philosophy is implanted in every mind. Most citizens are born into the philosophy of political order, so never question what has been engrained.

But there are those who question but stay quiet, and those who resist. Those who question must be extremely careful, even slight activities such as re-arranging desk space or showing much emotion or preferences to non-DCP packaged things is monitored efficiently. If the authorities think they have found one of those who question, they might be submitted to intense pressures, be removed from society or get sent for "education". For those who resist, they are forcefully put down, turned into slaves or cannon fodder or even disappear forever. It is perhaps, better to resist than simply question, those who do live very paranoid lives indeed, while those who resist or attempt escape find it very difficult. The surrounding citizens also put pressure as a system.

Structure of society and non-economy
The structure of power in the DCP is unlike economic societies, like 21st century Earth's West (capitalism). Power is not sent to corporate megablocks, superpowers and the rich, instead the DCP is post-scarcity. There is no rich, is no poor, is no class system for standards of living because the DCP has faster-than-light communications, vast resources and quantum replicators in every home (although different worlds have different life qualities based on the environment as well as allowed cultures and customs). Every citizen has the same rights (and again live in an illusion of freedom).

Instead, there is a communist quality of cooperation between everyone working in their careers, and everyone must teach everyone. Children of the Coalition of reered by the community, not just the parents, so that they taught under judgements of the state.

The state is the hierachial power of the Coalition. It consists of councils, militaries, police castes and the government itself.

Culture and customs
The DCP is dominantly a monoculture. It is like modern-day human society in that is is didactic, an information society, only with the DCP being centuries or even thousands of years more technologically advanced than 21st century Earth. The DCP has experienced several singularities, there are telepathic equivelents to radio and telecommunications, advanced holography and virtuals, digital immortality and quantum or molecular computers built into living flesh. Because it is post-scarcity, most people do not hold much physical attatchment to objects or places, as they can be easily recycled once their use has been fulfilled.

It is also martial, built on military codes. All citizens able to fight or engineer are sent to war if required, it conscripted for any age, even children and the disabled. Children are sent to military schools.

However, the state does allow certain cultures, lifestyle choices and customs. There are even "tribes" on Mirenton's natural surface, as well as stuntmen who skate along stars. A true monoculture is impossible anyway, the DCP is built on many species (a Jarzo for example dislike hunting), some of which have different types (note not levels as it impossible to compare species) of intelligence. Any culture, or custom is allowed as long as it falls under the states regime and illusion of freedom.

On colonies
Teleporters are only used onboard ships, by the greatest warriors or special locations, it uses a lot of energy and could easily become uncontrollable. Instead, the DCP use smart blocks, devices which freely fly and can assemble and disassemble into vehicles for transport. They can be called upon as "taxis".

There are also vertical train elevators, space elevators and buses. Personal vehicles exist as well, although the use of smart blocks has eliminated too much need.

Virtual tourism and travel - The need to visit locations in the DCP is easy however, anyone could access a virtual version, although for nostalgia of older times, the action to visit real places is common too.

Interstellar
Wormholes and superliminal warp tunnels specialized to exist in the maelstrom ferry materials and energy throughout the DCP. Most ships use tachyonic shift or SUSYdrives however. The less energy such a ship has the faster it goes, as the ship is turned into a tachyon under the principles of imaginary mass.

Architecture


Citizens live in a huge variety of ways, the most common are giant arcologies. The DCp's poulation is widespread throughout the DCP's territories to encourage evolution, adaption and the longterm survival of the DCP's member races should the DCP be under attack.

Composed of several giant arcolongies on each world, huge cities are uneeded (as the arcologies replsce them), as such superstructures can usually hold millions, and are highly advanced ways of living. In the skies above, are the great floating Tensegrity spheres, giant, floating areostats. At first glance they look impossible, but in fact by slightly heating the giant spheres on the inside they levitate. Most buildings and city functions occur in the arcologies, but some things, like space ports are often a distance away. Most colonies are protected from attack by shield, and various weapon defenses.

Cities are functional, not overlystylized. Again, due to replicators and nano-assembelers, the DCP does not hold too much attatchment to buildings. Most are styless, or at the most, a little art deco.

Environmental control
The environment, weather and climate is under full control. Storms can easily be prevented from happening by microwave lasers fired from orbit. Like domes of carbon ice catch excess carbon in the air. Most rainclouds and weather phenomena are artificial. Even the biosphere is an interconnected system that is monited, basically, the DCP controls the weather where its needed, and chooses when it should rain or not.

The lithosphere is controlled as well, the motions of tectonic plates are configured into desirable shapes.