Fiction:Mendel Pact/Warpath

"Hail to the fleets, for they shall bring us to our enemies, and conquer all within the vacuum."

- Unknown

The Warpath is the united fleet of the Mendel Pact, designed for combat and exploration.

Overview
The Mendel Fleet, named the Warpath, is the fleet of vessels employed by the Big 3 of the Mendel Pact, the Ugandalorians, Walgolorians, and Kodalorians. Designed for many roles, the Pact's fleets are designed to engage and overwhelm enemy forces in space, and then help deploy ground forces to take the enemy planet. The first step towards ground invasion, after the enemy fleet is crushed, is to contact the planet's officials, and demand they surrender and accept the rulership of their new rulers, the Mendel. If they refuse, the Mendel will land forces, setting up a base or 2 in them ore obscure regions of the planet, but close to their major cities, and launch attacks from Guerilla fighters, usually Conscript Auxiliaries, Cresakt Pathfinders, and Fermendrik Warriors. After this, the main Mendel force will move in, as the Fleet launches bombing runs and orbital bombardments.

The Warpath has no trouble "acquiring" new technology, and will send harvester units to take and scavenge from enemy ships that where destroyed in battle. In fact, modified drones will even scavenge even if the ship is active, tearing through armor plating and wires to scavenge from the ship, and brutally kill it's crew-members in the process.

The Warpath prefers surprise when fighting, commonly appearing without warning, attacking quickly and effectively, often targeting the biggest ships, and, if the enemy flee does not break, retreating before the enemy can muster their counter-attack. Mendel will never attack a planet within weeks, and so if they fail to take a planet, will usually leave it, as enemies divert forces to defend it, before finding a new target.

While the Fleet is venerated, it is still considered second to the ground forces of the Pact.

Rules of Engagement
Mendel Fleets must stop all raids and attacks once peace treaties are signed. While the rival can break the peace treaty and be attacked for their hypocritical actions, a Mendel Captain who breaks treaty faces serious punishment from one of his lords, usually the leader he was "born" to. Mendel are not allowed to attack ships that surrender, or are transmitting diplomatic codes. Ships that are carrying injured, or acting in a otherwise non-combat role, like medical personnel transport, are to be left alone.

Invasion Protocol
As stated above, Mendel fight their way to the ground quickly, while offering their enemies the chance to surrender and join the Pact. As they fight, they will offer every opportunity for the enemy to forsake their old government, and swear allegiance to the Mendel Lords.

Once the planet becomes under their command, the population that remains is relocated to reeducation camps, as colonists from around the Pact load up to stake their claim on the planet. the old citizens, after reeducation, may return as citizens to their cities and homes, and live alongside Mendel Pact members. In order to properly acclimate them, Mendel often give them better conditions of living then their old empire, or treat with hospitality and respect.

Much care is given into keeping the population with their families, and on planet, as the Mendel wish to see everyone lives happily and healthy in their new role as Mendel. Once conquered, and if the government agrees to joining them, the ruling government is kept, but placed under the command of a ruling leader, usually a Walgolorian Empyreal, and a Military Commander, who becomes Governor-Militant. These 2 make sure their government follows the Pact carefully, and will remove them from office, and hold new elections, if the old council begins manipulating thing so on planet to stir up rebellion, or try and rejoin their old empire.

Crew men
Mendel Pilot=

Mendel Marine=

Orgaat Vacuum Hunter=

Fighters
Star-Serpent Fighter= Star-Serpent class fighters are the main fighter squadrons used by the Ugandalorians in most naval engagements. While expensive to produce, the Star-Serpent has much more fire power, and defensive abilities then a standard fighter of it's size. A fast moving, destructive fighter, the Star-Serpent uses many weapons to totally destroy and eradicate other fighters and even corvettes. Their plasma blasters demonstrate the strange ability to not only blast a target, but to "stick" and burn them for 10 seconds longer.
 * Length - 12 meters long
 * Weapons - Plasma Blasters, Buzz Droids.
 * Equipment - Active camouflage, Shields
 * Notes - Based off the Star-Viper from Empire at War

For larger hordes of fighters that have numbers on them, the Star-serpents can deploy buzz droids that chew away at armor and wiring in another fighter's hull and wings.

The fighter has strong shielding to protect it, and can deploy active camouflage in order to fly under the radar and actually spy on enemies for a few hours.

Star-serpents are the mainstay of the Ugandal fleet, while hard to produce, they represent the Ugandal's core principles, of hard work and perseverance.



Kirab-class Fighter= The Kirab-class Fighter is a fighter-bomber used by the Ugandalorians. Derived from their word "To carry out", the Kirab is even older then the Star-serpent, being used since the Ugandals reached space. Used to take down large assault ships, the Kirab has slow firing plasma blasters with similar properties to the Star-Serpent. It also yields high powered Ion torpedoes to disable ship functions and shields.
 * Length - 17 meters long.
 * Weapons - Plasma Blasters, Ion Torpedoes, Pulse Canon.
 * Equipment - Shields.
 * Notes - Based on the Davaab-type starfighter from Star Wars.

The gunner has a powerful Pulse Canon, used to destroy large sections of a enemies' hull, or fight off fighters and interceptors.

The Kirab receives moderate shielding and powerful armor. It is also used as a gunship for many Ugandal Bounty Hunters, and often is personalized for their tastes.

Gauntlet-class Fighter-bomber= The Gauntlet-class Fighter-bomber is the main Kodalorian fighter-bomber, and a duel use weapon. The Kodalorians did not have the time to design many fighters or bombers, and designed a general purpose, fighter-bomber, that's dependable design has lead it to being commonplace even now. As such, it's still common in use, and needs little upgrades.
 * Length - 14 meters long.
 * Weapons - Plasma Canons, Plasma Torpedoes
 * Equipment - Shielding, sensor jammer.

The Gauntlet weapon's include twin Plasma Canons, which can switch to Plasma Torpedoes to deal with heavier targets, while it's canons deal with other fighters.

The fighter has heavy armor, and great shielding, and is very mobile. The Fighter-bomber also comes armed with a sensor jammer to create voids in an enemies' sensors and scanners.

Blade-class Fighter=

Dagger-class Fighter=

Corvettes
Crusader-class Corvette= Crusader-class Gunships are the anti-fighter, and escort ship, used for Ugandalorian trading caravans at space. Small, yet agile and fast, the Crusader is mostly armed with plasma gunneries to wipe out squadrons of fighters, and ARC laser turrets, which fire pin-point electric charges at other ships and fighters.
 * Length - 160 meters
 * Weapons - Plasma Gunneries, Arc Laser Turret.
 * Equipment - Active Camouflage, shields.

The Crusader can deploy an active camouflage system to avoid detection, and as some shielding. It's armor is rather lackluster, and does not offer much protection. The Crusader relies on speed to win the day. The Crusader's ARC Turret can be set to fire at missiles and projectile shells.

Crusaders make up the bulk of most Ugandalorian fleets, and are often used as cargo and trade-transport vessels for merchant-type missions.

Katanna-class Corvette= Katanna-class Corvettes are the main ship of the Walgolorian, used for trade and exploration. The Katanna was designed for border patron and support purposes, and to keep enemy fleets out of their system. The Katanna also performs escort duties and assists in space combat against fighters.
 * Length - 180 meters
 * Weapons - Plasma turrets.
 * Defenses - Shields.

The Katanna is designed for speed, and, as such, moves quickly across the field, assisting in battle against enemies and taking down fighter squadrons, especially bombers. The Ship is armed with plasma turrets, some armor, and light shielding.

Katanna-class ships usually escort trade ships and protect merchants.

Frigates
Fandasio-class Dreadnought= The Fandasio-class Dreadnought is a powerful warship used by the Ugandalorians to lead large-assault forces. While somewhat out-dated compared to the Crigoa-class and Koridalbe-class warships, the Fandasio is still a reliable weapon of great power and often serves as a support carrier in assaults, and the main line of defense in planetary defense.
 * Length - 1,400 meters
 * Weapons - Plasma Gunneries, Ion Canons, Concussion Missile Bays, Triple Laser Canons.
 * Equipment - Shields, Active Camouflage.
 * Notes - Based off the Kandosii-class Dreadnought from SW

Armed with multiple Plasma gunneries and Ion canons, the Fandasio-class can quickly tear away an enemy with little effort. The ships also carry various concussion missile launchers and a Triple-gunned canon. These, while slower to fire, make up by firing three rounds in one shot.

The Fandasio class is feared and respected across Ugandal space, and lives up to it's name, translating to "ruthless". Many Ugandal captains hope to command these dreadnoughts one day in their careers.

Reldosio-class Cruiser= The Reldosio-class is essential a much larger version of the Crusader-class gunship, though is mostly used for troop transport, and assault carrier. The Reldosio now a days is used to transport colonists safety to new territories for colonization.
 * Length - 1,600 meters
 * Weapons - Plasma batteries, ion Canons, Quad Missile Launchers.
 * Equipment - Shielding, Active Camouflage.

The ship makes use of basic plasma and ion canons in battle against the enemy, as well as the ability to fire 4 concussive missiles at once, to further damage a target. Often, when in battle, the ship's missiles are turned into radioactive missiles, to further damage the enemy, and to irradiate enemy planets.

The Reldosio yields good armor and shielding, and can use active camouflage.

Vengeance-class Frigate= The Vengeance-class Frigate is another new design, alongside the Koridalbe-class, and acts as a major assault ship, being used mostly for offensive purposes in the Ugandal fleet.
 * Length - 250 meters long.
 * Weapons - Turbo laser Canons, Mass Driver Turrets.
 * Equipment - Shields, Camouflage, Engines capable of going critical.

The frigate, while small, makes use of 3 laser canon batteries to attack it's foes, and 2 Mass driver canons to blast away enemy hull armor, with the accelerated canisters ignoring shields. Other then this, the frigate has no other weapons, but remains a powerful edition.

The Vengeance-class has little armor, and only moderate shielding. It can cloak itself, to a much better extent then other ships, and can self-destruct in battle to destroy enemies.

Overall, the Vengeance has only a limited rule in the Ugandal fleet, and is mostly a support vessel then a leading assault ship.

Sigma Guard-Class Frigate= The Sigma Guard-class Frigate is the main assault frigate for the Walgolorian Navy. A mighty vessel, the Sigma Guard was the first vessel built by the Walgolorian from reverse engineered designs of an older species, and was essential in their expansion across the stars, and spreading their doctrine of the Abiding Truth. Used for all purposes, the Sigma Guard acts as a flagship and colony ship, and also carries Mendel Warriors in their quests across the stars for any number of reasons.
 * Length - 1,890 meters
 * Weapons - Burst Canons, Point defense systems, Missile bays
 * Defenses - heavy armor.
 * Equipment - Shielding, target jamming.

Sigma Guards carry Burst canons, special plasma weapons that are larger versions of the same canons carried by their specialized suits. These canons not only fire like a Gatling gun, but also tear through enemies like knifes through paper, shredding multiple enemies at a time. The Sigma Guard carries missile firing systems, as well as point defense systems to take down enemy missiles.

The Sigma Guard uses heavy armor has it's main defense, and mild shielding. It's shield is not as good as those of later capital ships and other Mendel vessels. As such, it also has an anti-targeting system used to confuse the targeting systems of enemy missiles.

Scunner-class Frigate= Scunnner-class Frigates are the main assault ship used by the Kodalorians. A slow moving juggernaut, even for a frigate, the Scunner is designed to fight multiple enemy capital ships at once, and annihilate them in great numbers. As such, Scunners are important in Mendel Assaults, easiely out-classing other vessels in terms of power and durability, though suffer with horrendous speed.
 * Size - 1,900 meters
 * Weapons - Plasma and Ion canons, missile bays.
 * Defenses - Heavy armor, shielding.
 * Equipment - none.

They carry standard Plasma and Ion canon weapons, as well as several missile bays. Once important plasma turret of theirs is the beam canon, used as an anti-bomber turret, as well as a gun used against enemy ships.

Scunner vessels have some of the heaviest armor and shielding used by Mendel vessels, and allows them to slug it out with other vessels and even cruisers with heavier armor. However, the Scunner suffers from slow speeds.

Bombard-class Frigate= Bombard-class Frigates are faster moving frigates used by the Kodalorians to fight alongside their Scunner-class. Commonly, 2 of these vessels fight alongside 1 Scunner and lend support to faster targets when needed.
 * Size - 920 meters
 * Weapons - Railguns, Ion canons
 * Defenses - Armor, shields
 * Equipment - Boarding pod.

Bombards carry high damaging plasma Railguns, which fire sustained, continuous plasma bolts at targets, dangerous to frigates and fighters alike.

Bombards, while having less armor and shielding then Scunner-classes, are still fast moving and dangerous when the 2 are coupled together. Some carry boarding pods, allowing them to send squads of marines into an enemy ship during battle.

Cruisers
Crigoa-class Cruiser= The fast moving and deadly Crigoa-class Cruiser is mainly an assault carrier and troop transport for the Ugandalorians, and commonly used in blockades for it's speed and power. The ship was at first, one of the most deadly Ugandalorian weapons, but is mostly a support and blockage weapon now.
 * Length - 2200 meters
 * Weapons - Plasma and Ion Canons, Quad Missile Launchers, Concussion Missile Bays, Vortex Disruptors.
 * Equipment - Shields, Camouflage.
 * Notes - Based on the Mandalorian Cruisers from The Old Republic.

The ships uses standard laser and ion canons, as well as concussion and quad missile launchers, and Vortex disruptors, powerful canons capable of creating miniature black holes when they hit.

While considered out-dated, the Crigoa fills many rules, having no apparent strengths too note-worthy, which is both to it's advantage and weakness. Other then blockading enemy trade lanes and defending back-water Ugandal worlds and their protectorates, the ship also helps transport troops to new locations.

Koridalbe-class Battleship= The glorious Koridalbe-class Battleship is the newest, freshest ship to Ugandal War fleets, and, other then the Bastion-class, is the pinnacle of Ugandal designs. Often seen as the Base-design for offensive and defensive fleets, the ship's vary size and power is to intimidate enemies into submission without a shot being fired.
 * Length - 2900 meters long.
 * Weapons - Plasma and Ion Canons, Quad Missile Pods, Triple Gun Lasers, Anti-Matter Canons, Mass Drivers, Vortex Missiles.
 * Equipment - Shields, Camouflage, Megaguiron-class Energy Drainer.

Commonly serving as a carrier, flagship, and destroyer vessel, the Koridalbe ues some of the most advanced laser and ion canons available, while also using a special canon the fires 4 missiles of any type at a target at once. Their triple laser canons serve a similar purpose.

The ship also carries Anti-matter canons, which fire anti-matter filled shells at a target, causing mass damage once they explode on impact. The ship contains a twin-set of Mass drivers, hyper-accelerated explosive cylinder weapons, and Vortex torpedoes.

The Koridalbe is the main symbol of Ugandal might and power, and is the pride of their fleet. It's shielding and armor is second to none, and, while slow, the ship can disappear off enemy radars, and can fire a "Megaguiron"-class energy drainer to drain away a target's weapons and shields.

The ship is named after the capital city of Ugandalore.



Tau Emperor-Class Cruiser=

Delta Lord-Class Cruiser=

Assault Carriers/Dreadnoughts
Bastion-class Super Dreadnought= The Bastion-class Super Dreadnought is the most powerful cruiser in the Ugandal navy, the largest, most advanced, and the flagship of the Ugandalore and his top advisors. It is the pinnacle of Ugandalorian technology, and while used sparingly, as become a symbol of Ugandalorian might and pride among it's people.
 * Length - 35000 meters
 * Weapons - Turbo Laser and Turbo Ion Canons, Quad Missile Launchers, Concussion Missile Batteries, Tribe-laser Canons, Anti-matter Lasers, Anti-matter Missiles.
 * Equipment - Shields, Camouflage, Energy Drainer, Time Clock.

The Super Dreadnought comes armed with multiple turbo laser and ion canons, as well as Quad missile launchers, pods capable of firing 4 missiles at once, as well as normal concussion missile launchers.

The Super Dreadnought also makes use of triple laser canons, like the Fandasio-class, and anti-matter laser weaponry and anti-matter missiles.

The dreadnought's shields and weapons are equal to no other ship, and it is capable of advanced camouflage on par with Tier 1 races. To refill it's shields and weapon systems, it can deploy a energy drainer, slowing down targets, sucking out their shields, and bringing them closer. The ship also contains an advanced "Time Clock", capable of slowing time, though at a great tax upon the ship's weapons and shields. During a battle with Zarbanian vessels, the Time Clock was damaged and as yet to be repaired. It is unknown even where the so called "clock" came from.

The Supre Dreadnought lead the Ugandalorians in the final battle of the Great Deciever, and later, in their quest to liberate their allies from the continuous attacks of the. It also supported the Volver's Ascon Warship in leading the allies in the battle of Manticore and Demogorgon Prime. During the Gigaquadrantic Conflicts, it would be seen as the lead ship of the Unified Aliance of Enlightenment, especially after the Ascon Warship was sabotaged by the rogue Volver group known as the Blood Knights.

It serves as the capital ship for the Mendel Rulers during times of war.

The Super Dreadnought is the pinnacle of the Ugandal fleet, and it is the only known vessel to have fought off an entire fleet of Alpha Cyber Collective ships and leave mostly unharmed.

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