Fiction:Mendel Pact

"We where created from one genepool, one ideal, to destroy the Alpha Cyber Collective and it's followers, and make this universe safer. Only united, can we bring peace. And we will bring peace, through any means necessary..."

- Barda Clett

The Mendel Pact is the unification of the 7 sub-species, the Ugandals themselves, the powerful s, the conservative s, the mysterious Keskorta, the robotic Iscablos Mendel, the biomechanical Glatoros, and the nomadic Fermenrik.

Technically first formed during The Tyranny wars with the Ugandals, Kodalorians, Walgolorian, and Iscablos, the Pact was then a temporary alliance between the 3 and their empires to create a united front against the Tyranny, and combine their military power against the dying Juggernaut. However, after the war, the 3 went their separate ways.

Formed by the believe that all races would be more powerful united, the Pact is dedicated to the removal of the and it's agents, and seeks constant war with the matter-harvesting machines. They are among the most powerful members of the.

A highly focused lot, the Pact seeks unification with other subspecies they find, and cooperation with other warrior races. Most members seek to better themselves in the fields of war, spirit, body and family. The Mendel Pact, while a warrior nation, does not always seek war and violence with others. As such, they only enter into armed conflict when they feels their families are threatened, or other races are in need of assistance in their fight. As such, the Pact tries to avoid getting close to nations that still use slaves. It's less of hatred and apathy, and more of avoiding conflict. Their leaders realize other cultures act differently, but do not wish to be offended by their action, or have Mendel terrorists acting behind the scenes of other empires, stirring up trouble.

Despite being highly emotional, and, at times, appearing highly territorial, the Pact welcomes outsiders and new ideals, and have the policy taking something new and rolling with it, both in an attempt to better understand their allies, and better understand the universe, as well as becoming one with one of their gods, Horangiir, the God of ruin who demands constant change from his subjects.

While their ideas are well-intended, their actions may have negative affects on others...

Creation
The modern Pact came into being shortly before the Gigaquadrantic Wars, and was designed with the ideal of preventing races such as the and Alpha Cyber Collective from destroying and enslaving empires that could not defend themselves. Created through unification, the Pact was made up of Ugandalorian sub-species with the hope that together, they would be even more powerful. The Pact would join even their former enemies and other allies in a group called the Anti-Dominatus Coalition. Working with various nations, the Pact would lend it's force against the Tyranny in a united attack, attaining glory for their clans and ancestors, and striking their foe from the universe.

The Pact found other members, and began to induct them, such as the Glatoros and Fermenrik. However, they found resistance among the Keskorta, who, while a subrace, refused to give in. As such, the Mendel Pact forced them through the use of warships to join, earning a new, if embittered, member.

Culture
Each member maintains their own culture, and, as such, the Mendel Pact has a mixed-bag, cosmopolitan society. Most things that are common are instructing others in their ways, fighting for protection of families and homes, and achieving glory in the name of their ancestors and clan.

All members embrace the idea of change and progress, and interweaving new ideas into their own. While they support constant change and growth, they seek to strike a counter balance, embracing new ideals, while still holding on to believes of honor, loyalty, honesty and combat prowess. As stated, the Pact seeks peace over war, and will commonly try to get the enemy to stand down, and seek peace, and only march when no other options can be found. However, they hold a different regard towards sneak attacks and those without merit, ruthlessly destroying them in vengeance.

The Pact is big on incorporating new races, and even will allow enemies into their ranks. However, it depends on the population. If the natives prove willing, they will be accepted without difficulty, and merely be sent to reeducation camps. If they prove resilient, a bio-agent will be released, lowering fertility for many generations, and decreasing the populations' ability to wage war and resistance against their new empire. However, most generally frown on such a weapons, feeling biologic warfare for cowards, and instead seek to use acts of charity and form close-bonds with natives in order to gain their trust.

Government
Each race manages it's own leaders, and chooses them based off their old system. As such, territories of the Walgolorian Dominion are Governed differently then the territories of the Ugandalorians. When planets are conquered by the Mendel Pact itself, the people are allowed to democratically chose their new leaders, and all members of the pact help manage said colony.
 * Government

Clans appear a common force in government, with Ugandalorian, Kodalorian, and Walgolorian Clans managing their own territories, similar to royal families and houses.

In essence, no single leader holds power, and each member holds the power equally with all others. However, races of Mendel Descent, seem to have a little more influence, due to population.

Species
Ugandalorians= "We are warriors. We are Ugand'oad."
 * Species

s are one of the main races of the Mendel Pact, and among it's leaders. Strong, resourceful, prideful, and respectful, the Ugandalorians seek perfection of themselves in all fields. While this cannot be achieved, as when one dedicates their will towards family, spirit, religion or war, they neglect the others, the Ugandals seek to extract a balance.
 * Name - Ugandalorian
 * Homeworld - Ugandalore
 * Leader - Ugandalore the Untouchable

The Ugandalorians had a violent, almost destructive past, and where it not for the mysterious Ugandalore the Reformer, and his tour'de'camp Cadus Clett, the Ugandals would've remained a destructive, brutish race.

Ugandals, while warriors, also are accomplished diplomats, ending wars before they start, wine brewers, of which they are famous for, jewelry makers, painters, and musicians. They have an exquisite eye for detail, and are very adaptive.

Respectful of their enemies and allies, the Ugandals, despite outward appearances, have a strict martial code, and believe in respect towards all life. In their minds, to protect their family, and a majority of people, a small number of lives must end.

Their clans are ruled by one man or woman, named Ugandalore or Sole Ruler/Ruler of Soul, and was a title passed onto the next great warrior who he entrusted or had passed the title onto. In this, they maintained the greatest leaders at all times when troubled by enemies. The Lord Ugandalore is seen as a semi-divine ruler, with favor from the gods. Some even are said to receive prophetic visions from them. Despite doubts, such as only 2 receiving said visions, these 2's visions would prove to 100% correct afterward.

The Ugandals yield control over many elements of nature, like fire, ice, water, and countless others, each centering around their culture which also puts focus on unity, brotherhood, completion of goals and jobs, loyalty and honesty, among other things.

Kodalorians= "Men and women of Kodalore, to glory!"

Kodalorians are larger, more powerful, and slightly, just slightly, more intelligent cousins of the Ugandalorians. Growing on a world with higher gravity, the Kodalorians developed a similar culture of martial pride and honor, but became noticeably more secretive and closed off as a society. Despite, they are still welcoming to friends and even former foes alike when peace comes.
 * Name - Kodalorian
 * Homeworld - Kodor 12
 * Leader - Wall'aci'sian Komacar O'Kariin

Kodalorians, in their history, rarely had as destructive tendencies or decadence as the Ugandalorians, and being generally more peaceful, though still prone to inter-clan warfare. However, they where notably distant from each other, some not trusting the other for whatever reasons. Finally however, one ruler would unite the Clans, and reach space.

The Kodalorians, while more closed off, have a enact for painting and music, like their cousins, and have a similar system of rulers, called Wall'aci'sian. The Wall'aci'sian passes his title onto his successor, the most capable member of his clan, or another if he so chooses.

The Kodalorian combat doctrine focuses on power, and applying it to the right areas to break their enemies, similar to how they would fight wild animals on their home world. While more superstitious then Ugandals, they are fiercely loyal to their allies in battle.

Walgolorian= "The Abiding Truth makes us strong."

Walgolorians are another Ugandal race, born on the low gravity world of Codan 12. Since they grew much weaker then the other two Mendel species, the Walgolorians developed a combat doctrine of long ranged combat, and distaste towards close range. They developed a policy called the Abiding Truth, an ideal centered around species unity, and all working towards a common goal, no matter the back ground. This, combined with their increased imperialism, caused the other Mendel species to distrust them, and believe them traitors to more important ideals, such as family and friendship. The Walgolorians, for their part, thought the other 2 where living in the past, and not changing with the times.
 * Name - Walgolorian
 * Homeworld - W'alor
 * Leader - Sovereign Lord Casio Lwerian'ca

However, when relations warmed between them, they all found they where right. The Walgolorians accepted they had to relax their imperialistic policies so as not to trample other races like they had in the past, and the Kodalorians and Ugandalorians grew to accept more modern ways of thinking, especially the former.

Their society differs much from the Ugandal/Kodalores, and not just for the above reasons, but for their system of rulers. Why they all share Clans, which, like the other Mendel races, are more of Kin groups then families, the leading Clan-dynasty has been the Lwerian'Ca Dynasty for the last few centuries. Passing the crown from father onto son, mother onto daughter, and so on, they do not pass it onto most competent among their clans, but instead train their heir to be competent in all fields. They feels a good ruler has to be made, for the safety of the people, is their number one objective.

The Walgolorians are lovers of dance and music, and put almost as much emphasis on it as they do the Abiding Truth. The Walgolorians are noted for their extreme long-ranged combat, being able to out-distance most enemies before they can get close.

Karpine= "We are a literal people. We are literally the best builders around."

The Karpine are a race of insectiods, and close allies of the Ugandalorians. While at first rather Hive-minded, an solar flare induced electric storm caused their drones to have more freedom. This event, called the Quickening, also caused an explosion in population growth, and pushed the Karpine to reach space, as they where creating more drones then their planet could hold.
 * Name - Karpine
 * Homeworld - Asteroid Kar'i'koi
 * Leader - Lord-Elect Ento'kami'Oros

Settling on asteroids and other mineral rich worlds, the Karpine became builders and miners, building machines and weapons for other societies and becoming rather rich. When the Ugandals encountered them, 2 years after the events of the Quickening, they where at first unimpressed with the fragile Karpine. However, they displayed infiltration and building abilities that endured the insects to the Crusaders. Since the Karpine where not warriors, the Ugandals merely accepted they where embracing perfection in other fields.

The Karpine built many guns and ships for the Ugandalorians, and later, the Mendel Pact. They also became famous spies and, found they also had a great talent as snipers.

The Karpine seem by many aloof, and snobby, and sometimes arrogant over their abilities, but are a well-meaning race. It's believed during the Quickening, a Grox ship visited their world, and destroyed one of their hive Queens. This caused their society to develop a great sense of love for life. While Hive-Queens give birth to new members, the Karpine's society is ruled by a holy council, who work with the Clan council of the Ugandalorians to govern territory.

Cresake= "Enough talk, let's hunt!"

The Cresake are a somewhat tribal race, native to a planet that was once a prosperous world, filled with wild life and beautiful cities. The Cresake where a rich, trader society, seemingly allies with everyone. Until, their empire mysteriously disappeared. No one knew what happened. The Zarbanians where too scared to ventured forth, still needing to consolidate their territory, and the others where recovering from war and bloodshed. Only the Ugandals went forth, and found what had happened.
 * Name - Cresake
 * Homeworld - Cresan
 * Leader - Garto Lichin

Their homeworld had been hit with an ice age. The once peaceful wild life became increasingly violent, and their people of the homeworld had reduced themselves to tribal savagery. The Ugandals found the rest of the empire had fractured, due to the leader of their empire dying on planet, and leaving them leaderless. The Cresake remnants fought each other for power, until the Ugandals forcibly united them all by killing all rulers who did not submit, and putting the last Leader's daughter in charge.

They then went to the homeworld and uplifted it once more. Now restored, the Cresake allowed themselves to become part of the Ugandal empire. They where welcomed as traders, merchants, and warriors.

As stated above, the Cresake form a money-making, money-managing part of their empire, and often appear a posh race. However, when not managing others money, and helping them save, they are fierce, savage warriors on the battlefield. Often seeming impatient at times, the Cresake, despite having a value of money, place lives and their allies as more important, and bankers are closely monitored to make sure all their decisions are morally acceptable.

Pisakt= "We will fight. We will endure."

The Pisakt are a race of avian beings once native to Kodalon 5. When the, creators of the Ugandalorians where transplanted the pure strain onto the planet, they overlooked the natives already there. The Pisakt, had reached Tribal stage, and the Ugandals, who later evolved into Kodalorians, due to their nature, automatically where tribal. The 2 races immediately began a massive turf war that ended with the Pisakt's enslavement.
 * Name - Pisakt
 * Homeworld - Kodalon 5
 * Leader - K'or S'wta

When the Kodalorains reached space, they took the Pisakt with them, and began using them as servants. However, as messages of mutual brotherhood became deeper and deeper among Kodalorians, guilt racked many of them. Why not practice what they preached? In many worlds, the Pisakt where freed, though is was not official in the Kodalorains' central territory and homeworld until many years afterward. The Pisakt where thus allowed the develop their own identity.

Despite the past, the Pisakt embrace Mendel identity, and, both have shaped each other, with the Pisakt being one of the main causes as to why the Kodalorians do not wipe out races as much now, or enslave them. The Pisakt themselves tend to be more in control of their emotions then their allies, though hate slaver empires. In their mind, it does not matter if a beings' rights are respected. If they are owned, that is the ultimate insult to their rights.

As such, the Pisakt are commonly responsible for helping enslaved races fight back, and leading them to battle.

Orgaat= "Such exquisite DNA you have..."

The Orgaat are a race of reptilian creatures, with some avian features, that have the strange ability to absorb DNA by biting, stabbing with their claws, and eating. How they gained such traits is unknown, but the Orgaat have developed into a strong, brutally powerful race. Living near the Walgolorian Dominion, they joined, becoming useful in close combat, something their allies lacked in ability in.
 * Name - Orgaat
 * Homeworld - Tohoch
 * Leader - Matriarch K'ora

When the Mendel Pact was formed, the Orgaat joined, eager to put their skills to use for the Pact.

The Orgaat begin life as a liquid substance, before an unknown DNA sample is feed to them. It is unknown what this is, though it is extremely important to the Orgaat, and known as the Raw Substance, which they say gave them sentience. Once this happens, the Orgaat take on a squid like form. This Form is extremely vulnerable, not only for being soft and squishy, but for the fact the Orgaat cannot breath in this state. It's skin must harden quickly, or it will die. After this, they take on their reptilian features.

Orgaat live in Clan groups similar to the Ugandals, called Webs, which work more like tribes. Each one is ruled by a Web-Controller, who directs the Web. Beneath her are Shifters, those who decide what certain members need for DNA based off combat and environmental conditions.

It should be noted that Orgaat have no genders. They find the concept intriguing, but reproduce Asexually. However, they can develop gender personalities, based off DNA they consume. Absorbing male donors causing them to develop male personalities, while those who consume female develop female-centered personalities.

Orgaat generally are race focused on knowledge, and gathering it from their hosts. They prefer to peacefully extract DNA, from willing targets, but when in battle, they feel, as victors of a fight, that they have full right to extract DNA from their recently dead hosts so as keep their legacy and memories alive. All Orgaat donate others memories into a massive computer, which stores everything about the deceased.

Kamasid= "For the Swarm and all that stuff! HAAHAHA!"

The Kamasid are a hive of mantis-like warriors, notable for a strange quirk in their hive-mind. While hive-minded, like all insects, their ruling monarchs, who guided their personalities, where struck with illness. When they returned to activity, they had developed less controlled personalities. As such, the Hive became a more wild place, and less restricted. Gaining a fierce, protective nature of their kin, however, the Kamasid joined the Walgolorians in their quest to unite races under the Abiding Truth.
 * Name - Kamasid
 * Homeworld - Sokol
 * Leader - Hive Queens

When the Dominion joined the Mendel Pact, the Kamaside joined as well.

While fierce warriors, and bale to sense each other and the like through their hive-mind, the Kamasid are notable for their fun-loving, adventurous nature, actively exploring new worlds for their allies, while at times fighting in the skies to assist the other servants of the Abiding Truth. Kamasid, as such, also seem active in running brothels, taverns, and other sources of entertainment and fun, and, as such, Kodalorians and Ugandalorians get along well with them.

Kamasid commonly appear insane and twisted, though this is just their strange hive-mind causing them to act out in wild manners.

Kamasid are divided into 9 Hives, each ruled by a Queen. They can told apart by shell color and combat style, as well as speech pattern, such as how high they talk, or how fast.

Keskorta= "Maintaining machinery.."

The Keskorta are one of the Mendel Subspecies, and a mysterious one at that. Designed by the Multus Esse to maintain their machinery and wild life, the Keskorta developed bio-mechanical suits to survive anywhere, so they may take care of equipment, while also branching off into 2 groups, with one being locked in a pocket dimension in another (to be announced) galaxy. These Keskorta became fierce warriors and conquers.
 * Name - Keskorta
 * Homeworld - Station 9
 * Leader - Chosen Lord Karn X97T

The Keskorta are divided into 2 subraces, the scientist, aloof, and somewhat anti-social Purple armored ones, and the fierce and loyal red. Despite this, both are effective warriors, despite being a tad shorter then a standard Ugandal.

When the Mendel Pact was formed, the Keskorta where asked to join. When they refused, the Walgolorians, with little knowledge of the others, forced them to join by threatening the main structure that housed the Keskorta and acted as their home. The other members where unaware, and the Keskorta, refused to talk about the bruise their pride. All the Ugandals and Kodalorians know is that the Waloglorians twisted their arm a bit.

Keskorta are experts at Multus Esse equipment, being designed by the Precursors to maintain it, and also are effective warriors when called upon. They mostly maintain current equipment, help scientists, and help study Precursors' technology.

Glatoros= "What do you need built. I will build anything, really."

Glatoros, otherwise called Tech-Gandals, are a race of Ugandal-like beings, with an obsession with technology, similar to the Iscablos. Despite this, they are just effective as warriors, and can take metal and a power source, and build ram shackle drones to fight enemies, turrets to defend territory, or Health and healing posts to help allies.
 * Name - Glatoros
 * Homeworld - Marocs
 * Leader - Council of Tech-Masters

Other then this, the Glatoros have an obsession with personal combat and excellence in one-on-one fighting. As such, boxing and wrestling are common sports among them. While working well alone, the Glatoros have trouble in groups, and prefer to be alone.

Glatoros are honest and helpful beings, always glad to assist someone in need. If a friend is in desperate need of a vehicle fixed, they will do so, on the fly, asking them to pay for it when they can.

The Glatoros are ruled by a group called the Council of Tech masters, beings who have mastered machinery and it's inner workings, and can seemingly instantly identify problems with the machine or weapon that is broken. These beings dictate how the Glatoros will conduct themselves diplomatically. No one Tech-MAster holds more power over the others.

Iscablos= "We will work with these imperfects. Their good enough."

The Iscablos are a race of Ugandalorians, but merged with cybernetics and turned into robotic beings. While at first destructive and one of many bent on a path of violence, their creation leading to the insanity of, they where defeated, and retreated from the public eye.
 * Name - Iscablos
 * Homeworld - N/A
 * Leader - Hive-mind

Years later, they would reappear and join the Mendel Pact in an attempt to atone for the past.

Despite being nicer, the Iscablos are still aloof, arrogant and posh, and tend to come off as rude. While they see themselves as perfection, the Iscablos have accepted that the imperfect cannot be forced to accept something they don't want, and will only assimilate those willing.

While all are capable of feeling each others' emotions, they respect individuality and do not change peoples' personalities. All together, the Iscablos, despite spouting rants of being perfection, are the most "friendly" of cybernetic races now adays.

While they are effective soldiers, the most powerful plasma bolts only stunning them, the Iscablos rely on building weapons and repairing machinery for their allies more then anything. The Iscablos are ruled by a High Council, chosen via "Hive-voting". They worship an entity on their world called the Sleeping Dragon of Steel, a metal-machine dragon that sleeps below their planet, who they appease by maintaining the conditions on their planet, so he will not destroy them.

Fermenrik= "The Life-Mother gives us the gift to give life...or take it. Over. and Over."

The mysterious and nomadic Fermenrik are a group almost identical to the Ugandalorians in almost everyway biologically, except for 2 differences. They have strange, pure blue eyes, and pale skin. Developing on a desert world, the Fermenrik gained prophetic abilities, though their effectiveness is effected by their essence abilities.
 * Name - Fermenrik
 * Homeworld - Dorasik
 * Leader - Tribe Matriarch Domra Kansani

They gain this through a special liquid on their world called the Life-Giving. The liquid gives them their prophetic senses, essence, and their ability to share thoughts and memories. The Liquid itself appears sentient, and when the Fermenrik travel, they take a bit with them, and when they land on deserts for colonization, they create a well to hold the liquid, which grows to support the population. The Life-giving, when given to aliens, allow them similar abilities, and ambassadors to the Fermenrik gain similar abilities.

The Fermenrik made contact with the Ugandals, and began an alliance, slowly being integrated into the Mendel Pact.

The Fermenrik are a deeply religious, spiritual race. The Fermenrik also help maintain the ecology of worlds and help keep the nature of planets balanced. A silent, observant race, the Fermenrik are excellent warriors and diplomats, welcoming and accepting to new races. Those who join their tribes must drink the Life-giving.

The Fermenrik are lead by a Tribe Matriarch, called a Life-Mother, who has the strongest bond to the Life-Giving.

Largotz Dragon= "Blessed are the Creators."

Largotz Dragons are a race of dragon-like beasts, native to an half-ecumenopolis, built of various cities, interconnected by various tube stations, which allow near instant travel between them. The Ugandalorians found them, and enslaved. Their race de-evolved into savagery and became wild monsters. The Ugandals used them to ride into battle as elite warriors.
 * Name - Largotz
 * Homeworld - Largos
 * Leader - Overlord Kendar Wychan'tai

Largotz however, where found to still have some intelligence, and the Ugandals allowed them to fully develop their intelligence, making them full members. The Largotz, as such, became engineers and warriors, allowing the Ugandals to keep using them as battle mounts.

The Largotz that fight with the Ugandalorian Knights develop a hive-mind with them, and as such, when they get closer, fight and heal better. The Largotz are capable of great engineering, despite their brutal power. While powerful warriors, they are very intelligent, and form a diplomatic block within the Pact. However, their species favors war, wanting to appease the Ugandals, who they see as gods, through fighting with them. The Ugandals and other members, however, are encouraging them to take more a diplomatic tide.

While the Largotz are extremely loyal to the Ugandalorians, believing them gods. The Ugandals do not support the idea of the Largotz worshipping them, and try to shun the idea.

Kadalian Giants= "Hahaha! Welcome friends, what would you like first? To spare or to drink?"

Kadalian Giants are a race of gigantic warriors, with phenomenal strength and durability. Discovered by the Ugandalorians long ago, the Giants earned their respect for surviving an assault on their world with little difficulty. The Ugandals, impressed as ever, absorbed them into their empire, and the remain strong members of the Mendel Pact.
 * Name - Kadalians
 * Homeworld - Kadlia
 * Leader - Bosh'nor Korrink

Kadalian Giants are native to Kadal, a savage world of violent, gigantic beasts, dangerous planets, and flesh eating diseases. Even the Ugandals, usually stubborn about colonizing planets, where weary of this world after only a few days. The Kadalians, obliviously, proved strong enough to survive and build a civilization from the planet.

Kadalians welcome other warriors, and often love to spare with strong races like themselves one on one, always enjoying a challenge, and respecting their foes who can survive with them. Kadalians are generally, gentle giants, however, building great statues that are the craze of the empire, and one of their main exports. Kadalians consider their strength a responsibility, and never go full force on weaker races, though can still extract great damage on them. They can consider other races that over power other beings unworthy of their strength, and take care to hurt said races as much as possible for being "bullies" in their eyes.

Kadalians also serve as police in many Mendel planets, their sheer size used to discourage criminals.

Ustmen= "We stand with the Mendel."

Ustmen are a subspecies of the famous Deutzalanian, warriors famed for their prowess in battle and hatred for the Ugandalorians. However, 3 outer sectors, where, mysteriously, cut off from the rest, and, upon being able to rejoin the main Zarbania Powers, where never the same. Their planets grew colder, and, as such, they gained a much different culture. Unlike the highly regimented, disciplined and organized Zarbanians, the Ust-colonies developed a more tribal, nomadic society, being lead by high kings and warriors, and have a strong oral history. These corresponded with the Ugandalorian/Kodalorian culture, and the 2 began trading with each other in secrete, beneath the notice of the Zarbanians.
 * Name - Ustmen
 * Homeworld - Arhus
 * Leader - Hastur Lupercal

Finally, the Ustmen would leave their empire, and join the Mendel Pact, and the Alliance as a whole, taking the 3 sectors with them. This not only strengthened the Pact greatly, but allowed the Alliance to create a new Olympian chapter, the Shadow Wolves. Ustmen would become common warriors in this chapter, and would also become common soldiers alongside Ugandalorian Warbands and mercenary clans.

Ustmen are nomadic in nature, like the Ugandals, and commonly travel aboard vast ships. They are commonly traders and warriors, and experienced in icy environments and fighting in hostile conditions. They are much more religious then most Deutzalanian, and have a thing about oral tradition. While one can write stories, only elders are allowed to tell them in their grand meeting halls and chambers.

Kaguran= "We are the rulers of the hunt."


 * Hame - Kaguran
 * Homeworld - Kagura
 * Leader - High King Fenrik.

Language

 * Main link

Religion

 * Main Link

Astrology
The Mendel Pact holds many territories in the Mirus Galaxy, their home turf, and also holds domain in the Plazith Rim. They also have small territory in the Kraw Galaxy. The Mendel Pact usually just follows their allies around, colonizing wherever they go, so they can protect them. Generally, they don't care about colonies or imperialism, and even the usually "imperialistic" Walgolorian Dominion has now calmed down the practice.
 * Astrology

Habitat
Due to the natural resistance to all elements the Ugandals have, the Mendel Pact is capable of colonizing almost any world. All members are extremely strong, and most very stubborn, so, naturally, when they set down, the Pact is very resistant towards being moved out, and will fight bitterly to maintain their new homes.

The Mendel Pact lives in everything, from small towns that appear barely space faring, to massive cities run by various androids.

Military
The Mendel Pact uses the militaries of the Ugandalorians, the Kodalorians, and the Walgolorians, blending all their attack patterns together to create one powerful warmachine. During war, each race fills their roles, Kodalorians acting as shock troopers, Ugandalorians handleing basic combat and black ops direction, and the Walgolorians bending enemies through long range combat. Commonly, they will ask targets to surrender in order to minimize bloodshed and try and incooperate enemies into their ranks.

Land Forces
"Go ahead and send your wee little power-armored box-heads and genetically engineered, Test-tube, Meat cans! It's just a bigger challenge for the Pact's finest!"

The Land forces, known as the War-guardianship, is composed of the Ugandalorians, their Crusader legions, the Kodalorian warbans, and Walgolorians' Fire/Ice Caste warriors of the Abiding Truth. Each has expertise in certain fields, causing each to work together to better assist each other. Walgolorians handle long ranged and guerilla warfare, the Ugandalorians are general combat units, and the Kodalorians fight with a mixture of brute force, and force application to the right areas of an enemies' position and supply lines.
 * Main Link
 * Divisions

However, none of them, rarely, act alone, and all work together to fight their enemies, combining their prowess together. Despite this unity, the Ugandalorians tend to be the dominate force on the field.

Fleet
"Big ships? Big amount of ships? What happens when we slip by and attack your capital when you least expect it? Makes you stop and wonder, doesn't it?"
 * Warpath

The fleet, called the Warpath, is composed of the ships used by all members, but dominated by the Ugandalorians' fleet. Despite having different functions, like the army, they all work together to achieve victory, each complimenting the other in battle.

Overall, strategy revolves around attacking them enemy through blitzing, destroying their fleet, and doing as much damage as possible, before disappearing. It is only when dealing with central or capital worlds do the Warpath stand their ground and duke it out with space forces for extended periods.

Captains

 * Captain

Weapons
"The Bigger the gun, the better the party."

- Proverb.

The Mendel Pact deploys a variety of weapons, most Ugandal in origin, but all members produce certain weapons for their units, while maintaining their own forces. When working together, the weapons they make are designed to be compatible with all units, not just those who yielded the weapon. If a Walgolorian falls, then a Ugandalorian may pick up his Plasma Carbine and use it still.
 * Weapons

The Pact commonly dedicate their weapons to certain gods they favor. Most members prefer fighting up close against enemies, though have no issue with shooting them done.

Individuals
Ugandalore the untouchable= "Sons and Daughters of Ugandalore, we shall march to a glorious future!"

Barda Clett, or Ugandalore the Untouchable, is current leader of the Ugandalorian Clans, and ruler of their interstellar civilization and all communities spread across the galaxy. A famous ruler, Barda is already descended from another famous ruler, Reago Clett, who also held the title of Ugandalore. While a man of a darker past, Barda has since embraced his culture once more, and is honored by his citizens for his commitment to them and the welfare of the Ugandal state.
 * Name -
 * Position - Ugandalorian Leader
 * Species - Ugandalorian
 * Gender - Male

One of the 3 rulers in charge of the pact, Barda holds most power in the matters of logistics and planning. However, as is common with the Ugandalore, Barda also displays expert skill in science, diplomacy, and is extremely well cultured.

Wall'si'ian Comacar O'Kariin= "Let the enemy come. Their dead men anyway."

Comacar O'Kariin is current Wall'si'ian of the Kodalorian people, and their tribes, and head of all Kodalorian Clans. Comacar was born to a minor Clan, O'Kariin, and gained the respect of the last yielder of the title of Wall'si'ian, ruler of the Clans, and was made Protector of Kodaloria. With this, Comacar used his new position to assist in helping the Kodalorians advance further. After the last ruler died, Comacar was named ruler.
 * Name - Comacar O'kariin
 * Position - Kodalorian Leader
 * Species - Kodalorian
 * Gender - Male

Vowing to protect his people from the growing Zarbanian threat, and the ever-hungry Alpha Cyber Collective, Comacar, along with Barda helped form the bedrock of what would become the Mendel Pact.

Comacar is dedicated to his people, and is prideful of his culture and traditions, while respectful towards other people's own. he is patient and brilliant military strategist, and held in high regard among the Kodalorian people, and indeed, members of the Mendel Pact. However, Comacar is a bit hot-blooded, and prone to anger and eagerness to fight.

Sovereign Lord Casio Lwerian'Ca= "The greatest victory for the Abiding Truth, is not to kill 1000 enemies, but to save 1 life, at least."

Casio Lwerian'ca is the current Sovereign Lord of the Walgolorian Dominion. Crowned shortly after the Walgolorian first reached space, Casio gained a reputation as a more benevolent ruler then past Sovereign Lords. While still relying on the Advisory of the Empyreal Caste, Casio made a point of educating himself on subjects, and instating laws that forced rulers such as himself to receive higher education before they reached adulthood.
 * Name - Casio Lwerian'ca
 * Position - Walgolorian Leader
 * Species - Walgolorian
 * Gender - Male

Casio began a project to cut down on the rapid growth of his people, and keep them from incorporating so many new races into their empire. With this slowed down, he began working on individual colonies and their problems, and tasking his most trusted advisors to deal with each task.

When the Mendel Pact was formed, Casio was excited to join, and eagerly offered any assistance to his new empire that he could.

Casio, unlike many of the more conservative members of the Walgolorian Dominion, is quite liberal, and somewhat open to new ideals. While he maintains somewhat of a closed-off look towards this, he generally enjoys reading about new ideas and studying them. Casio, while a strong warrior, prefers peace, and takes charge in most diplomatic negotiations.

Field Marshal Koriga Maclon= "For Lord Ugandalore!"

Koriga Codor Maclon is the Supreme Field Marshall of the Ugandalorians, and in charge of mustering their forces for the Mendel Pact, as well as advising his Ugandalore on who to fight, where and when. Koriga was chosen by Ugandalore the Untouchable to be his mighty second-in-command, and placed him in charge of leading his forces and getting Mendel Pact soldiers ready for war. While, officially, the Supreme Field Marshall of Ugandalore has no rank within the star fleet, he is still allowed to lead armies and sometimes, even fleets, with his Lord's permission.
 * Name - Koriga Maclon
 * Position - Ugandalorian Heir, Military Advisor
 * Species - Ugandalorian
 * Gender - Male

Koriga himself was born on Ugandalore, and spent his life as a bounty hunter, and rival to Barda Clett himself. However, when Barda reaccepted their culture into his life, Koriga, inspired, did the same, and returned to his people, becoming among their most famed warriors, and gained the Title of "Blade Master", a rare honor among the clans of Ugandalore.

Koriga is known for his stoic nature, and complete trust In his men. He studies his officers carefully, so he knows where to deploy them, and against what enemies. Koriga, despite inner passions, such as a hatred towards the Alpha Cyber Collective, keeps his emotions in check, and thinks with his head, not his fists. If he feels he cannot execute a mission without getting emotionally involved, he will have his second-in-command, A Vashari Battle Legionary do so for him.

His Battle Legionary, who he nicked named, Jet, is strangely his closest friend, and programmed to act like Koriga's father.

Fleet Marshal Hokon Weynei= "Do not mince words. We have work to do."

Hokon Weynei is the Current Supreme Fleet Marshall, appointed by Ugandalore the Untouchable to help rally and monitor Mendel fleets and make sure their operating at peek efficiency. Similar to the Field Marshall, Hokon is not allowed to command fleets and armies unless he has permission from his higher ups. Like Koriga Maclon, his main role is advising the leaders of Pact on what path in war to chose.
 * Name - Hokon Weynei
 * Position - Military Advisor
 * Species - Ugandalorian
 * Gender - Male

Hokon is surprisingly old, actually being born before the reign of Ugandalore the Reformer, and was taught by Cadus Clett. However, he was cyrogentically frozen for many years, by unknown forces, and only reawakened just recently. Hokon is dedicated towards finding why he was hidden away, and reawakened now, and for what purpose. Seeing Barda as a descendent of Cadus, he sought to work under him and advise him in honor of his old friend.

Hokon is a man mostly known for his obsession with cleaning. In his mind, he must have no speck of dirt nearby to distract him from his tasks, which he focuses all his energy into. Hokon tends to keep a cold front to any fresh soldiers under his command, though if they gain his trust, he will warm up to them, like he does with his older troops who have served under him for a number of years.

Crown Princess Ghyalza Lwerian'ca=

Artiko Corin Maclon= "Warriors, no matter the loss, we will fight. No matter what..."

Corin Hondo Maclon is the current Artiko of the Pact, and given the rank after becoming a High Ranking Super Commando. Chosen by the Ugandalorian's current Lord of Super Commandos, Corin was brought to the Lord Ugandalore and his council of Clan Lords, shortly before the final battles in the Tyranny war, and offered the position of Artiko of the Pact, effectively making him the extension of the highest ranking lords among the Pact's will.
 * Name - Corin Hondo Maclon
 * Position - The Artiko
 * Species - Ugandalorian
 * Gender - Male

Corin would serve as Artiko throughout the beginning of the Pact, taking out threats to his lords and the Pact itself while it was forming. When the Pact was reformed, Corin rejoined.

As Artiko, Corin seeks to do the best he can, so as to honor his rank. While told he has nothing to prove, and should try to be his own warrior, Corin sees to it that he must honor the men and women who wore the Artiko armor before him. He is deeply loyal to his Clan, and the Ugandalorians, though feels put off by having to command so many other races, like the Orgaat and Kodalorians.

As he wears the old armor of the Artiko, Corin relies more skill, since the armor is more outdated. He normally carries his broad sword into battle, and short-barreled blaster rifle.

Kodalore Protector Konie Chatel=

Phase-Hunter= "For Freddie Mercury! Huzzah!"

Phase-Hunter is a human male adopted by the Clan of Clett during a battle against their enemies, after he came to assist them, even after he was exiled from Ugandalore. This was due to him being adopted by another clan, but betraying their vows, and brutally murdering a whole ship of Grox Followers, after they murdered his wife. Phase traveled about, working with Barda Clett will the Ugandalorian was also a gun-for-hire. Phase lived a debauched life-style, though Barda could see past that and see he was a man in pain.
 * Name -
 * Position - Military Officer
 * Species - Human
 * Gender - Male

Since Phase has joined the Ugandalorians, he has remained at their side, controlling his temper against the Grox Followers, and assisting Barda in battle countless times. He proved his worth during the Tyranny Wars by taking on the Overseer known as the Horsemen of Destiny, while also leading a platoon of Mendel soldiers against seemingly impossible odds, while risking his life for them.

Phase commonly appears psychotic. He apparently suffers from schizophrenia, has little control over his sexual conduct, and is generally abusive. However, deep in his core, is a being who actually cares for those around him. While he has a dirty sense of humor, and a twisted look on reality, he respects his friends' wives, never making a pass at them or saying anything inappropriate to them. He displays extreme passion when it comes to defending those he values, constantly putting his life on the line so as to defend friends, and even those who he doesn't know.

While he has a tendency to be impatient, and appears to think more with his heart then with his head, Phase is a compassionate, if mentally disturbed, human, who genuinely loves his new extended family with the UAE. He is even thankful to them for giving him the Peacebringers, a group of UAE Olympians based on his genetic makeup. Calling them his sons, Phase seems willing to do anything to keep them safe.

Relations
The Mendel Pact, while it prefers to stay away from politics, only fighting if attacked or if their allies are threatened, enjoy some influence with other races, more then they think in fact. Their closest allies are the Lavatuft empire, the Greater Mirusian Church, the Wapotria Alliance, and the Volver Empire.
 * Relations

[[File:Green face.png]] Allies
We trust your kind in battle and in peace.


 * - Count on our aid, honored allies.
 * - We are honored that you return to lead us.
 * - We are honored by your presence.
 * - Our equals and comrades in arms.
 * Lavatuft Empire - Fierce, yet dependable.
 * Church of Spode - Warriors of Spode, we will always be there to assist one another.
 * - Fine essence users, and finer warriors.

[[File:Blue face.png]] Close Relations
Welcome, brothers.


 * Soldarian Empire - Great warriors, though they focus too much on battle.
 * - We need more contact.

[[File:Yellow face.png]] Neutral
We welcome you to cross the lines of neutrality to our side.


 * - We cannot tell what side they are on now adays.
 * - They have potential, if they could only become more social.
 * Biskin Empire - We now see they are not our enemies. While their leader is distant towards us, we would like further contact, if possible.
 * - Our trust is hard to regain. Remember that humans.

[[File:Orange face.png]] Disliked
You have crossed the wrong side, then.


 * - The Multus chose us, not you.
 * - Loron. Surprised we can't smell you through the void of space.
 * New Zua-Zaoi Empire - We will crush you, daemon-pawns.
 * Xonexi Allies - You step on our toes, we step on your throats.
 * French Mirus Colonies - We trusted you. You broke your promises.
 * Tybunsen Federation - Bunch of Space cowboys.
 * Draconid Imperium - Look down your nose at us? Good, you'll see the punch coming right to your nostrils.

[[File:Red face.png]] Enemies
Rejoice in the coming slaughter, fiends.


 * - The past, apparently, cannot be forgiven...
 * - ''Oi! You better stay in Cyrannus, you little fools!
 * - The Avatars of the abyss seek to consume everything.
 * - Savage mutate beasts.
 * - You seek to steal the flesh of our families.
 * - You seek eternal War? How about we give you just 1 war. Just one, brief slaughter.
 * - Suffer fiends, return to shadow.
 * Grox Followers - You have become twisted creatures.
 * Dead Watchers - All of you disgrace our culture.
 * True Dead Watch - You are the worse of their kind.
 *  - Disgusting, destructive, malignant.
 * - The Forces of shadow march against us.

Quotes from others

 * Add your own!

Themes

 * Imperial Guard theme - Works as a general theme.
 * Vode An For combat mod.
 * Dream of Albion Works as a general Peacetime theme.
 * Princes of the Universe Works cause it's Highlander, and it's Queen.
 * 2 steps from hell To Glory! - Fits them when fighting the Tyranny.